#== Available Properties == #
# CustomIcon:  = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1'
# AllowAt:  = Use with  "AllowAt: NoPvP" and "AllowAt: NoPvE" ; f.e. not allow Filler Tool in PvP playfields
# MarketPrice: = sets the price per unit for use with 'Key: StationInterface' for POIs; if different items are used in the same context (like 3 types of energy cells for "Fuel" the item with the lowest cost per fuel content is used automatically)
# LifetimeOnDrop: float  = specifies in seconds how long an item will live after dropping it. Default is 200 seconds. Please only increase this time if ABSOLUTELY needed as lots of items can bring down the performance of a server, but als in SP.
# DropOnDeath:   > If set to 'False'  this item or block is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to 'True'.
#== Buffs/Debuffs/Buffmod==
# BuffMod: "StatusID_01, DurationFactor, ValueFactor, PreventsOnExpired(Optional);"
# BuffMod: "MedikitBandages, 0.5, 0.5, true; MedikitApplied, -0.2, 2"
# Explanation: 
# - Time factor modifies the actual time that the status is active   (set a 0 = no changes); example: duration = 1200 > Buffmod -0.1 =  [ 1200 + (1200*(-0.1)])] = 1080
# - Value factor modifies the intensity of all effects (damage, heal, speedmodifier...) (set a 0 = no changes); same calculation than for timeFactor
# - Prevent on expire is a boolean that cancels the onexpire effects if true; example: Infected wound expires to Sepsis. Using AntibioticPills to buffmod Infected Wound protects from Sepis when Infected Wound expires.
#== Armor Suits and Boosters
# Booster-Items need to be set in the Armors "SlotItems" section to be allowed with the armor
# SlotItems can only have 15 entries max!
# NOTE: Should you modify the "SlotItems" boost names list, all boosts in existing savegames will change (as in the savegame only an index in this list is stored)
# = Armor/Booster props
# Armor: <int> Adds the given value to the total HP
# Oxygen: <int> Adds the given value to the total O2 volume  : # OxygenConsumptionPerMinute = 12.5f;  => consume 500 units of oxygen in 40 min
# Radiation: <int> You are protected from RAD up to this value
# Heat:  <int> You are protected from high temperatures up to this value
# Cold: <int> You are protected from low temerpatures down to this value
# PowerFac: <float>  
# SpeedFac: <float>  
# StaminaFac: <float>  # calculations are based on 20 stamina per second while running
# JetpackFac: <float>  # no armor : 2.5 units removed per tick.  armor : 5* JetpackFac per tick  
# JumpFac: <float>
# FoodFac: <float> #  calculations are based on 70 minutes
# 
#== Information about weapon types == 
# Class:Ranged > Damage is defined in the weapon; the Ammotype of those weapons only hold statistic parameters (mass, volume, cost etc)
# Class:LauncherSS > Damage AND BlastDamage (optional) are defined in the Ammotype in the ammo's child entry of 'Class: Projectile' ; If a projectile is used, you still can set BlastDamage to 0 
#
#== Information about weapon damages == 
# All weapon types have a DAMAGE value ( refered to as 'base damage')
# LauncherSS type weapons can also have a BLAST damage, defined by BlastDamage & BlastRadius. Note that the BlastDamage is ADDED on top of the weapons base DAMAGE for the CENTER (hit) block (only)! The calculation for the combinded Damage for this block can e approximated by the following formula: (Damage + BlastDamage) - (BlastDamage / BlastRadius)
# Weapons can have multipliers to modify the base/blast damage
# Shield is/can be handled seperately!
#
# Syntax examples:
# DamageMultiplier_1: <value>, param1: <material1>|<material2>  ; NOTE: You can add the parameter "Material: " to an creature/NPC entry in the EClassConfig and use the string set there as reference at this point in the Itemsconfig (for the weapon being more or less effective against a certain creature/NPC!)
# BlastDamageMultiplier_1: <value>, param1: <material1>|<material2>
# >> Available materials: head, body, dirt, stone, rock, metallight, metal, metalhard, woodsoft, wood, woodhard, concrete, concrete, hull, hullarmored, hullcombat, shield 
#
#= Block modifiers for weapons
# PenetrationDepth: 1, display: true     = penetration of weapon damage into a block
# BlastEntityDamage: 1, display: false
# BlastShieldDamage: 1, display: false
#
#= -- Shield modifiers for weapons -- 
# ShieldDamagePenFac: 0.2, display: true    = ShieldDamagePenFac, float: 0.0-1.0 -> how much % of damage goes through the shield
# BlastShieldDamagePenFac, float: 0.3       = how much % of blast damage goes through the shield; range 0.0-1.0
#
# -- BlastDamage/Radius/Effect setup --
# BlastParticleIndex: "3"  => which prefab/particle is used (1-16; Not that not all numbers have an explosion animiation/effect)
# BlastRadius: "4"   => damage radius
# BlastDamage: "50"   => damage for objects within the radius around the explosion center
# -- Shields --
# SHIELD: weapons fired at shiels will NOT apply their BlastDamage! Only the base damage is applied. Using BlastDamageMultiplier with shields does NOT do anyhting! (BlastDamageMultiplier is always 0)
# SHIELD: the Class: ShieldGenerator (BlocksConfig.ecf) can have a parameter 'ShieldMultiplier: AnyStringPossible' > The value 'AnyStringPossible' can be used in the DamageMultiplier setup to define shield-block specific damage multipliers! If not used, damage multiplier = 1
# --
#
# Categories: 
# Ingredients: Base material without a template (ie picked up in the world)
# Components: Processed material with a template 
# 
#
#=== Weapon Hold Types:
# HoldType: 0    unspecified
# HoldType: 14   Pistol
# HoldType: 15   Rifle
# HoldType: 16   Rifle + weaker shoot animation (Survival Tool, Multitool, Drill)
# HoldType: 17   Ranged Weapon Bow New!
# HoldType: 20   Melee New!
#
#  Categories: 
# > Sufficient condition given in Templates.ecf
# > Necessary condition that an item appears in a certain device
# Food: FoodP and SurvC 
# Medical: FoodP and SurvC   
# Ingredients: FoodP
# Weapons/Items: SurvC, SmallC, LargeC, AdvC
# Components: SurvC, SmallC, LargeC, AdvC
# BuildingBlocks: SurvC, SmallC, LargeC, AdvC
# Devices: SurvC, SmallC, LargeC, AdvC
# Deco Blocks: SurvC, SmallC, LargeC, AdvC
# 
# Automatic weapons: duration SfxBegin > ROF 
# 
# AllowRemote: true / false     # allow / disallow in player drone. per default it is: true  
# AmmoCapacity: max is 500 for all turret and mounted weapons
# Durability: max is 5000 for all handheld weapons and tools 
# AutoReload: true > per default it is set to "true"
# ========== Repository
# NPC Pistols
# Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab  > Smaller, Fit to TalonAdvanced
# Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab   > Player version fittet for Talonar NPC Model 
#
#== FREE IDS ===
# 47
# 71-77
# 95-99
# 145-149
# 179-196
# 290-299
# 400-499
# 504
# 606-619
# 630-649
# 659-699
# 710-799
# 809-849
# 916-920
# 953-999
# 1033-1048
# 1055-1059
# 1065-1069
# 1075-1079
# 1085-1089
# 1095-1099
# 1105-1149
# 1153-1199
# 1204-1298
# 1322-1399
# 1411-1443
#===========

# == CATEGORIE: PLAYER WEAPONS AND TOOLS id 1 - 99  ==
{ Item Id: 1, Name: MeleePlayer
  Material: human
  Canhold: false
  HoldType: 0
  StackSize: 1
  Candrop: false
  ShowUser: No
}
{ +Item Id: 2, Name: Flashlight
  Meshfile: Entities/Items/Tools/flashlight01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab  
  Info: bkiFlashlight, display: true
  LifetimeOnDrop: 1200
  MarketPrice: 126, display: true
  Material: metalweapon
  HoldType: 14
  PickupToToolbar: true
  StackSize: 1
  Category: Weapons/Items
  CreatesLight: true
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 0.45, type: float, display: true, formatter: Liter

  UnlockLevel: 1
  TechTreeNames: Tools
}
{ +Item Id: 3, Name: Pistol
  Meshfile: Entities/Items/Weapons/Pistols/ProjectilePistolPrefab 
  # Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4BlackPrefab
  PickupToToolbar: true
  MarketPrice: 244, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 2.1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.31, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false   
    ROF: 0.125, type: float, display: true, formatter: ROF
    Range: 90, display: false
    NoiseStrength: 60, display: false   
    CameraShake: 1  
    Automatic: false
    BulletSpread: 0.2, display: true
    Recoil: 0.03, display: true
    Damage: 64, display: true
    AmmoCapacity: 16, display: true
    AmmoType: 50Caliber, display: true
    ReloadDelay: 1.5, display: true
    SfxBegin: Weapons/Player/Pistol/Baghira
    SfxNoAmmo: Weapons/Misc/MagnumDryFire
    SfxReload: Weapons/Player/Reload/PistolReloadNormal
    # PfxMuzzle: fire_muzzle_pistol
    PfxMuzzle: MuzzleFlash8
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }
  UnlockLevel: 1
  TechTreeNames: Weapons
}
{ +Item Id: 4, Name: Shotgun
  Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1Prefab
  # Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun1BlackPrefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 1366, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 6.2, type: float, display: true, formatter: Kilogram
  Volume: 4.5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.625, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false   
    ROF: 0.85, type: float, display: true, formatter: ROF
    Range: 60, display: false
    NoiseStrength: 80, display: false   
    CameraShake: 3
    Automatic: false
    BulletsPerShot: 8
    BulletSpread: 0
    RaySpread: 0.55, display: true
    Recoil: 2.1, display: true
    Damage: 100, display: true
    AmmoCapacity: 5, display: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 2.75, display: true
    # SfxBegin: Weapons/Player/Shotgun/Stakeout
    SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-01
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash2
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0.015, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat 
    DamageMultiplier_4: 0.4, param1: metal       # able to destroy door
    DamageMultiplier_5: 0.05, param1: metalhard  # able to destroy door
    DamageMultiplier_6: 0, param1: shield 
  } 
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }

  UnlockCost: 7, display: true
  UnlockLevel: 3, display: true
  TechTreeNames: Weapons
}
{ +Item Id: 5, Name: Minigun
  Meshfile: Entities\Items\Weapons\ScifiMinigun\MinigunPrefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 2561, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 39, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.05, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.06, type: float, display: true, formatter: ROF
    Range: 150, display: false
    NoiseStrength: 120, display: false 
    CameraShake: 1  
    Automatic: true, display: true
    BulletSpread: 0.4, display: true
    Recoil: 0.6, display: true
    Damage: 50, display: true
    AmmoCapacity: 250, display: true
    AmmoType: 8.3mmBullet, display: true
    ReloadDelay: 3.9, display: true
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: MuzzleFlash9
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0.09, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
    DamageMultiplier_4: 0, param1: shield
  }
  { Child 6
    Class: Movements
    StandingLocation: "-0.05, 0.02, 0.05"
    StandingRotation: "0.0, 0.0, -1.25"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "-0.5, 0.6, 1"
    RunningLocation: "-0.05, 0.1, 0.05"
    RunningRotation: "30, -45, 7"
    CrouchingLocation: "0.0, 0.025, 0.0"
    CrouchingRotation: "15, -30, 5"
    RecoilLocation: "0.05, -0.1, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 20, display: true
  UnlockLevel: 25, display: true
  TechTreeParent: PulseRifle
  TechTreeNames: Weapons
}
#  Pulse Rifle  
{ +Item Id: 6, Name: PulseRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab
  # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRiflePrefab
  PickupToToolbar: true
  MarketPrice: 1705, display: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 4.2, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.125, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.09, type: float, display: true, formatter: ROF
    Range: 160, display: false
    Automatic: true, display: true
    BulletSpread: 0.17, display: true
    Recoil: 0.3, display: true
    Damage: 45, display: true
    NoiseStrength: 50, display: false   
    CameraShake: 1  
    AmmoCapacity: 30, display: true
    AmmoType: 5.8mmBullet, display: true
    ReloadDelay: 2, display: true
    SfxBegin: Weapons/Player/AssaultRifle/M41APulseRifle-03_start
    SfxLoop: Weapons/Player/AssaultRifle/M41APulseRifle-03_loop
    #  SfxStop: Weapons/Player/AssaultRifle/M41APulseRifle-16_end    
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash3
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
	
    DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 30
    RedDot: true
  }

  UnlockCost: 12, display: true
  UnlockLevel: 10, display: true
  TechTreeParent: AssaultRifle
  TechTreeNames: Weapons
}

{ +Item Id: 7, Name: Sniper
  # Meshfile: Entities/Items/Weapons/Snipers/SniperT1Prefab
  Meshfile: Entities/Items/Weapons/Snipers/SniperRiflePrefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 2731, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 9.1, type: float, display: true, formatter: Kilogram
  Volume: 9, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.625, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 303, display: false
    NoiseStrength: 100, display: false  
    CameraShake: 2   
    Automatic: false
    BulletSpread: 0.03, display: true
    Recoil: 2.6, display: true
    Damage: 165, display: true
    AmmoCapacity: 10, display: true
    AmmoType: 12.7mmBullet, display: true
    # ReloadDelay: 3.7, display: true
    ReloadDelay: 2.9, display: true
    # SfxBegin: Weapons/Player/Sniper/desert_eagle
    SfxBegin: Weapons/Player/Rifle/M24
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash6
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 10
    RedDot: true
  }

  UnlockCost: 7, display: true
  UnlockLevel: 5, display: true
  # TechTreeParent: AssaultRifle
  TechTreeNames: Weapons
}

{ +Item Id: 8, Name: Drill
  Meshfile: Entities/Items/Weapons/DrillV2/DrillT0Prefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 16
  StackSize: 1
  Category: Weapons/Items
  Mass: 6, type: float, display: true, formatter: Kilogram
  Volume: 3, type: float, display: true, formatter: Liter
  Info: bkiDrill, display: true
  Durability: 500, display: false
  DegradationProb: 0.03, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  ShowUser: No
  # RadialMenu: true
  { Child 0       # Resource mining and Rock drilling 
    Class: Driller
	DrillMode: 3
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Damage: 300
    Radius: 1.75
    Range: 5, display: false
    NoiseStrength: 50, display: false  
    CameraShake: 0    
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 750, display: true
    AmmoType: BioFuel, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.1, display: true
    Bullet_use_per_shot: 0.25
    Particles: digger     # particle effect shown at impact
    ParticleTransform: Muzzle/Particle1  # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Drill/Drilling_1
    SfxLoop: Weapons/Player/Drill/Drilling_2
    SfxStop: Weapons/Player/Drill/Drilling_3
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
	
    RadialText: rdlResourceMining
    RadialDesc: rdlResourceMiningManualTxt 
    RadialIcon: Radial_ResourceMining
  }
  # { Child 1
    # Class: Driller
    # DecoMode: true
    # HarvestSupport: false
    # AllowAt: "UnderWater, Planet, Space"
    # ROF: 0.5, type: float
    # Range: 2.5
    # NoiseStrength: 50, display: false 
    # CameraShake: 0    
    # IgnoreAtmo: true
    # Automatic: true
    # InfoPopup: true
    # Damage: 20
    # Radius: 3
    # AmmoCapacity: 750
    # AmmoType: BioFuel
    # UseSingleMagazine: true
    # ReloadDelay: 3.1
    # Bullet_use_per_shot: 0.25
    # Particles: digger     # particle effect shown at impact
    # SfxBegin: Weapons/Player/Drill/Drilling_1
    # SfxLoop: Weapons/Player/Drill/Drilling_2
    # SfxStop: Weapons/Player/Drill/Drilling_3
    # SfxReload: Weapons/Player/Reload/RifleReloadNormal
	
    # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
    # DamageMultiplier_2: 0, param1: dirt|stone|wood   
    # DamageMultiplier_3: 20,   param1: rock  # for rock drilling
	
    # RadialText: rdlStoneRemoval
    # RadialDesc: rdlStoneRemovalTxt
    # RadialIcon: Radial_StoneRemoval
  # }

  # UnlockCost: 0, display: true
  # UnlockLevel: 1, display: true
  # TechTreeNames: Tools
}
{ +Item Id: 9, Name: Shotgun2
  Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun2BlackPrefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 2175, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 9.1, type: float, display: true, formatter: Kilogram
  Volume: 5.5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.469, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.16, type: float, display: true, formatter: ROF
    Range: 45, display: false
    NoiseStrength: 80, display: false    
    CameraShake: 3  
    Automatic: true
    BulletsPerShot: 8
    BulletSpread: 0
    RaySpread: 0.95, display: true
    Recoil: 0.5, display: true
    Damage: 53, display: true
    AmmoCapacity: 8, display: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.1, display: true
    # SfxBegin: Weapons/Player/Shotgun/w1200_fire
    SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire02
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash4
	
    DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0.015, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat 
    DamageMultiplier_4: 0.4, param1: metal       # able to destroy door
    DamageMultiplier_5: 0.05, param1: metalhard  # able to destroy door
    DamageMultiplier_6: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    RedDot: true
  }

  UnlockCost: 20, display: true
  UnlockLevel: 15, display: true
  TechTreeParent: Shotgun
  TechTreeNames: Weapons
}
{ +Item Id: 10, Name: RocketLauncher #T1
  Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/RocketLauncherAK9Prefab
  CustomIcon: RocketLauncherAK9
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 4647, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 25, type: float, display: true, formatter: Kilogram
  Volume: 45, type: float, display: true, formatter: Liter  
  #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket"
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true
  Durability: 100, display: false
  DegradationProb: 1, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
    AllowRemote: false  
    ROF: 3.0, type: float, display: true, formatter: ROF
    Range: 200, display: false
    NoiseStrength: 140, display: false 
    Recoil: 2.4, display: true
    CameraShake: 3  
    AmmoCapacity: 4, display: true
    AmmoType: SlowRocket, display: true
    ReloadDelay: 4.5, display: true
    SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
    PfxMuzzle: SniperMuzzleFire
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
    ZoomOut: 40
    ZoomIn: 40
    RedDot: true
  }

  UnlockCost: 12, display: true
  UnlockLevel: 10, display: true
  TechTreeNames: Weapons
}
{ +Item Id: 11, Name: MultiTool
  Meshfile: Entities/Items/Weapons/MultiToolT1Prefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 515, display: true
  HoldType: 16
  StackSize: 1
  Category: Weapons/Items
  Mass: 8, type: float, display: true, formatter: Kilogram
  Volume: 4.5, type: float, display: true, formatter: Liter
  Info: bkiMultiTool, display: true
  RadialMenu: true
  { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
    Class: Driller
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Range: 5
    NoiseStrength: 10, display: false  
    CameraShake: 0    
    IgnoreAtmo: true
    Automatic: true
    Damage: 120
    # Recoil: 0.2, display: true
    Radius: 3
    ReturnFactor: 0.333, display: true
    # Bullet_use_per_shot: 2
    AmmoCapacity: 250, display: true
    AmmoType: EnergyCellSmall, display: true    #old: MultiCharge
    UseSingleMagazine: true
    ReloadDelay: 3.0, display: true
    ParticleTransform: Muzzle/Particle1  # particle effect shown at muzzle      
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
    # ParticleTransform: ""     #  do NOT show a particle effect  
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
    DamageMultiplier_2: 10, param1: metalhard    # 80 damage
    DamageMultiplier_3: 5, param1: metal         # 40 damage
    DamageMultiplier_4: 10, param1: hull         # 80 damage
    DamageMultiplier_5: 25, param1: hullarmored  # 200 damage
    DamageMultiplier_6: 50, param1: hullcombat   # 400 damage
    DamageMultiplier_7: 25, param1: concrete     # 200 damage
    DamageMultiplier_8: 25, param1: woodblock    # 200 damage
    DamageMultiplier_9: 25, param1: forcefield  
	
    RadialText: rdlDisassemble 
    RadialDesc: rdlDisassembleTxt
    RadialIcon: Radial_Disassemble
  }
  { Child 1 # "Repair"
    Class: Repair
    AllowAt: "UnderWater, Planet, Space"
    Range: 5
    # Recoil: 0.2, display: true
    NoiseStrength: 10, display: false  
    CameraShake: 0    
    IgnoreAtmo: true
    ROF: 0.4, type: float
    RepairPoints: 10
    Automatic: true
    AmmoCapacity: 250
    AmmoType: EnergyCellSmall, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.0
    ParticleTransform: Muzzle/Particle2  # particle effect shown at muzzle    
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    SfxUpgrade: UseActions/UpgradeBlock2
    SfxUpgradeErr: UseActions/UpgradeBlockError
    AllowUpgrade: false
    RadialText: rdlRepair
    RadialDesc: rdlRepairTxt
    RadialIcon: Radial_Repair
  }
  { Child 2 # "Exchange and Rotate"
    Class: ExchangeBlockEx
	AllowAt: "UnderWater, Planet, Space"
    Range: 5
    NoiseStrength: 10, display: false  
    CameraShake: 0      
	IgnoreAtmo: true
    ROF: 1.0, type: float
    AmmoCapacity: 250
    AmmoType: EnergyCellSmall, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.0
    Focused_blockname_1: "Window_v1x1, Window_v1x1Inv"
    Focused_blockname_2: "Window_v1x2, Window_v1x2Inv"
    Focused_blockname_3: "Window_v2x2, Window_v2x2Inv"
    Focused_blockname_4: "Window_s1x1, Window_s1x1Inv"
    Focused_blockname_5: "Window_s1x2, Window_s1x2Inv"
    Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv"
    Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv"
    Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv"
    Focused_blockname_9: "Window_c1x1, Window_c1x1Inv"
    Focused_blockname_10: "Window_c1x2, Window_c1x2Inv"
    Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv"
    Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv"
    Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv"
    Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv"
    Focused_blockname_15: "Window_L1x1, Window_L1x1Inv"		
    Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv"	
    Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv"	
    Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv"	
    Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv"		
    Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv"	
    Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv"		
    Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv"
    Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv"
    Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv"
    Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv"
    Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv"
    Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv"
    Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv"
    Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv"
    Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv"
    Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv"
    Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv"
    Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv"
    Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv"
    Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv"
    Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv"	
    Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv"	
    Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv"	
    Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv"	
    Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv"		
    Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv"	
    Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv"			
    Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e"
    Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e"
    Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e"
    Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e"
    Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv"
    Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv"
    Focused_blockname_49: "RailingLGlass, RailingLGlassInv"
    Focused_blockname_50: "RailingSlopeGlassRight, RailingSlopeGlassRightInv"
    Focused_blockname_51: "RailingSlopeGlassLeft, RailingSlopeGlassLeftInv"
    Focused_blockname_52: "RailingDiagonalGlass, RailingDiagonalGlassInv"
    Focused_blockname_53: "HeavyWindowA, HeavyWindowAInv"
    Focused_blockname_54: "HeavyWindowB, HeavyWindowBInv"
    Focused_blockname_55: "HeavyWindowC, HeavyWindowCInv"
    Focused_blockname_56: "HeavyWindowD, HeavyWindowDInv"
    Focused_blockname_57: "HeavyWindowE, HeavyWindowEInv"
    Focused_blockname_58: "HeavyWindowF, HeavyWindowFInv"
    Focused_blockname_59: "HeavyWindowG, HeavyWindowGInv"
    Focused_blockname_60: "HeavyWindowH, HeavyWindowHInv"
    Focused_blockname_61: "HeavyWindowI, HeavyWindowIInv"
    Focused_blockname_62: "HeavyWindowJ, HeavyWindowJInv"
    Focused_blockname_63: "HeavyWindowK, HeavyWindowKInv"
    Focused_blockname_64: "HeavyWindowL, HeavyWindowLInv"
    Focused_blockname_65: "HeavyWindowM, HeavyWindowMInv"
    Focused_blockname_66: "HeavyWindowN, HeavyWindowNInv"
    Focused_blockname_67: "HeavyWindowO, HeavyWindowOInv"
    Focused_blockname_68: "HeavyWindowP, HeavyWindowPInv"
    Focused_blockname_69: "HeavyWindowQ, HeavyWindowQInv"
    Focused_blockname_70: "HeavyWindowV, HeavyWindowVInv"
    Focused_blockname_71: "HeavyWindowS, HeavyWindowSInv"
    Focused_blockname_72: "HeavyWindowT, HeavyWindowTInv"
    Focused_blockname_73: "HeavyWindowU, HeavyWindowUInv"
    Focused_blockname_74: "HeavyWindowPConnectLeft, HeavyWindowPConnectLeftInv"
    Focused_blockname_75: "HeavyWindowPConnectRight, HeavyWindowPConnectRightInv"
    Focused_blockname_76: "HeavyWindowPConnectTwo, HeavyWindowPConnectTwoInv"
    Focused_blockname_77: "HeavyWindowQConnect, HeavyWindowQConnectInv"
    Focused_blockname_78: "HeavyWindowQConnectTwo, HeavyWindowQConnectTwoInv"
    Focused_blockname_79: "HeavyWindowQConnectThree, HeavyWindowQConnectThreeInv"
    Focused_blockname_80: "HeavyWindowSConnect, HeavyWindowSConnectInv"
    Focused_blockname_81: "HeavyWindowTConnect, HeavyWindowTConnectInv"
    Focused_blockname_82: "HeavyWindowUConnect, HeavyWindowUConnectInv"
    Focused_blockname_83: "HeavyWindowVConnect, HeavyWindowVConnectInv"
    Focused_blockname_84: "HeavyWindowQConnectFour, HeavyWindowQConnectFourInv"
    Focused_blockname_85: "HeavyWindowEBottom, HeavyWindowEBottomInv"
    Focused_blockname_86: "HeavyWindowFBottom, HeavyWindowFBottomInv"
    Focused_blockname_87: "HeavyWindowGBottom, HeavyWindowGBottomInv"
    Focused_blockname_88: "HeavyWindowHBottom, HeavyWindowHBottomInv"
    Focused_blockname_89: "HeavyWindowIBottom, HeavyWindowIBottomInv"
    Focused_blockname_90: "HeavyWindowJBottom, HeavyWindowJBottomInv"
    Focused_blockname_91: "HeavyWindowEGlass, HeavyWindowEGlassInv"
    Focused_blockname_92: "HeavyWindowFGlass, HeavyWindowFGlassInv"
    Focused_blockname_93: "HeavyWindowGGlass, HeavyWindowGGlassInv"
    Focused_blockname_94: "HeavyWindowHGlass, HeavyWindowHGlassInv"
    Focused_blockname_95: "HeavyWindowIGlass, HeavyWindowIGlassInv"
    Focused_blockname_96: "HeavyWindowJGlass, HeavyWindowJGlassInv"
    Focused_blockname_97: "HeavyWindowQConnectTwoDiagonal, HeavyWindowQConnectTwoDiagonalInv"
    Focused_blockname_98: "RailingDoubleVertGlass, RailingDoubleVertGlassInv"
    Focused_blockname_99: "HeavyWindowQConnectTwoDiagonalMirror, HeavyWindowQConnectTwoDiagonalMirrorInv"
    RadialText: rdlChangeRotate
    RadialDesc: rdlChangeRotateTxt
    RadialIcon: Radial_ChangeRotate
  }
  { Child 3 # "Downgrade"
    Class: Repair
	  AllowAt: "UnderWater, Planet, Space"
    Range: 5
    # Recoil: 0.2, display: true
    NoiseStrength: 10, display: false  
    CameraShake: 0     
	  IgnoreAtmo: true
    ROF: 0.4, type: float
    RepairPoints: 10
    ReturnFactor: 0.333
    Automatic: true
    AmmoCapacity: 250
    AmmoType: EnergyCellSmall, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.0
    ParticleTransform: Muzzle/Particle2    # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    SfxDowngrade: UseActions/UpgradeBlock2
    AllowDowngrade: true
    RadialText: btnDowngrade
    RadialDesc: lblDowngradeTxt
    RadialIcon: Radial_Downgrade
  }
  { Child 4 # "Upgrade"
    Class: Repair
	  AllowAt: "UnderWater, Planet, Space"
    Range: 5
    # Recoil: 0.2, display: true
    NoiseStrength: 10, display: false  
    CameraShake: 0     
	  IgnoreAtmo: true
    ROF: 0.4, type: float
    RepairPoints: 10
    Automatic: true
    AmmoCapacity: 250
    AmmoType: EnergyCellSmall, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.0
    ParticleTransform: Muzzle/Particle2    # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    SfxUpgrade: UseActions/UpgradeBlock2
    SfxUpgradeErr: UseActions/UpgradeBlockError
    AllowUpgrade: true
    RadialText: rdlUpgrade
    RadialDesc: rdlUpgradeTxt
    RadialIcon: Radial_Upgrade
  }
  { Child 5 # "Salvage" (get components from a block)
    Class: Driller
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Range: 5
    # Recoil: 0.2, display: true
    NoiseStrength: 10, display: false  
    CameraShake: 0      
    IgnoreAtmo: true
    Automatic: true
    Damage: 120
    Radius: 3
    Demolish: True
    ReturnFactor: 0.333 
    # Bullet_use_per_shot: 2
    AmmoCapacity: 250
    AmmoType: EnergyCellSmall, display: true
    UseSingleMagazine: true
    ReloadDelay: 3.0
    ParticleTransform: Muzzle/Particle3      # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # ParticleTransform: ""     #  do NOT show a particle effect  
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock|plants
    DamageMultiplier_2: 10, param1: metalhard    # 80 damage
    DamageMultiplier_3: 5, param1: metal         # 40 damage
    DamageMultiplier_4: 10, param1: hull         # 80 damage
    DamageMultiplier_5: 25, param1: hullarmored  # 200 damage
    DamageMultiplier_6: 50, param1: hullcombat   # 400 damage
    DamageMultiplier_7: 25, param1: concrete     # 200 damage
    DamageMultiplier_8: 25, param1: woodblock    # 200 damage
    DamageMultiplier_9: 25, param1: forcefield  
	
    RadialText: rdlDeconstruct
    RadialDesc: rdlDeconstructTxt 
    RadialIcon: Radial_Deconstruct
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 5"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.0, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }  

  UnlockCost: 3, display: true
  UnlockLevel: 3, display: true
  TechTreeParent: SurvivalTool
  TechTreeNames: Tools
}
# not used anymore
{ Item Id: 12, Name: Fillertool
  Meshfile: Entities/Items/Weapons/DrillV2/FillerToolPrefab
  Material: metalweapon
  HoldType: 16
  StackSize: 1
  Category: Weapons/Items
  Mass: 8, type: float, display: true, formatter: Kilogram
  Info: bkiFillertool, display: true
  ShowUser: No
  { Child 0
    Class: Driller
    TerrainMode: true
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float
    Range: 7, display: false         #  increased range for filling  
    IgnoreAtmo: true
    Automatic: true
    Damage: 20
    Radius: 3
    AmmoCapacity: 750, display: true
    AmmoType: FillerCharge, display: true
    UseSingleMagazine: true
    TerrainFillerBlock: FillerMaterial     #  If this is set the driller turns into a filler  
    Bullet_use_per_shot: 0.25
    ReloadDelay: 2.9, display: true
    SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start
    SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop
    SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   
  }
  { Child 1
    Class: Driller
    TerrainMode: true
    AllowAt: "UnderWater, Planet, Space"
    FlattenTerrain: true
    ROF: 0.5, type: float
    Range: 5.5
    NoiseStrength: 10, display: false   
    IgnoreAtmo: true
    Automatic: true
    Damage: 20
    Radius: 3
    AmmoCapacity: 750
    AmmoType: FillerCharge
    UseSingleMagazine: true
    Bullet_use_per_shot: 2
    ReloadDelay: 2.9
    SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
    #  ParticleTransform: Muzzle/Particle2   
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: dirt|stone|wood   
  }
}
# not used anymore
{ Item Id: 13, Name: ChangeTool
  # Class: RotateBlock 
  Meshfile: Entities/Items/Tools/ChangeToolPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  Info: bkiRotateBlocks, display: true
  Mass: 8, type: float, display: true, formatter: Kilogram
  ShowUser: No
  { Child 0
    Class: ExchangeBlockEx
	AllowAt: "UnderWater, Planet, Space"
    ROF: 1.0, type: float
    Focused_blockname_1: "Window_v1x1, Window_v1x1Inv"
    Focused_blockname_2: "Window_v1x2, Window_v1x2Inv"
    Focused_blockname_3: "Window_v2x2, Window_v2x2Inv"
    Focused_blockname_4: "Window_s1x1, Window_s1x1Inv"
    Focused_blockname_5: "Window_s1x2, Window_s1x2Inv"
    Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv"
    Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv"
    Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv"
    Focused_blockname_9: "Window_c1x1, Window_c1x1Inv"
    Focused_blockname_10: "Window_c1x2, Window_c1x2Inv"
    Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv"
    Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv"
    Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv"
    Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv"
    Focused_blockname_15: "Window_L1x1, Window_L1x1Inv"		
    Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv"	
    Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv"	
    Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv"	
    Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv"		
    Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv"	
    Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv"		
    Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv"
    Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv"
    Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv"
    Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv"
    Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv"
    Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv"
    Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv"
    Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv"
    Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv"
    Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv"
    Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv"
    Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv"
    Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv"
    Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv"
    Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv"	
    Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv"	
    Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv"	
    Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv"	
    Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv"		
    Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv"	
    Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv"			
    Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e"
    Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e"
    Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e"
    Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e"
    Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv"
    Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv"
    Focused_blockname_49: "RailingLGlass, RailingLGlassInv"
  }

  # UnlockCost: 3, display: true
  # UnlockLevel: 3, display: true
  # TechTreeParent: ColorTool
  # TechTreeNames: Tools
}
{ +Item Id: 14, Name: LaserPistol
  Meshfile: Entities/Items/Weapons/Pistols/LaserPistolPrefab
  # Meshfile: Entities/Items/Weapons/Pistols/ScifiEnergyPistol3T1Prefab
  # Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol2BluePrefab
  PickupToToolbar: true
  MarketPrice: 935, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: bkiWeaponHandheldIgnoringAtmo, display: true
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  Volume: 1.6, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.625, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.18, type: float, display: true, formatter: ROF
    Range: 90, display: false
    NoiseStrength: 20, display: false 
    CameraShake: 1  
    IgnoreAtmo: true, display: true
    Automatic: false  
    BulletSpread: 0, display: true
    Recoil: 0.08, display: true
    Damage: 70, display: true
    AmmoCapacity: 20, display: true
    AmmoType: PulseLaserChargePistol, display: true
    ReloadDelay: 1.8, display: true
    SfxBegin: Weapons/Player/LaserPistol/LaserPistol
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/PistolReloadNormal
    PfxMuzzle: SniperMuzzleLaserBlue	
    Tracer: Weapons/Projectiles/TracerLaserShotBlue
    TracerPerBullet: 1	
	
    DamageMultiplier_1: 3, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.005, param1: shield
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
  }
  # { Child 0
    # Class: LauncherSS
    # AllowRemote: false
    # ROF: 0.6, type: float, display: true, formatter: ROF
    # Range: 400, display: false
    # AmmoCapacity: 20, display: true
    # AmmoType: PulseLaserChargePistol, display: true
    # ReloadDelay: 2.2, display: true
    # SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback
    # SfxNoAmmo: Weapons/Misc/G36DryFire
    # SfxReload: Weapons/Player/Reload/PistolReloadNormal
    # PfxMuzzle: SniperMuzzleLaserBlue
  # }

  UnlockCost: 17, display: true
  UnlockLevel: 10, display: true
  TechTreeNames: Weapons
}
{ +Item Id: 15, Name: AssaultRifle    # T1
  Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1Prefab
  # Meshfile: Entities/Items/Weapons/Rifles/AssaultRiflePrefab
  # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab
  PickupToToolbar: true
  MarketPrice: 2538, display: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.08, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false
    ROF: 0.15, type: float, display: true, formatter: ROF
    Range: 180, display: false
    NoiseStrength: 100, display: false 
    CameraShake: 1  
    Automatic: true, display: true 
    BulletSpread: 0.07, display: true
    Recoil: 0.7, display: true
    Damage: 70, display: true
    AmmoCapacity: 20, display: true
    AmmoType: 5.8mmBullet, display: true
    ReloadDelay: 2.2, display: true
    SfxBegin: Weapons/Player/Pistol/AWDS_AR_ Heavy Single
    # SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_end
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash1
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 5
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }

  UnlockCost: 6, display: true
  UnlockLevel: 3, display: true
  TechTreeParent: Pistol
  TechTreeNames: Weapons
}
{ +Item Id: 16, Name: LaserRifle
  Meshfile: Entities/Items/Weapons/Rifles/LaserRiflePrefab
  CustomIcon: LaserRifleV2
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 4235, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  Info: bkiWeaponHandheldIgnoringAtmo, display: true
  Mass: 5, type: float, display: true, formatter: Kilogram
  Volume: 4, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.125, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  # DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead
  # Damage: 135, display: true
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.24, type: float, display: true, formatter: ROF
    Range: 180, display: false
    NoiseStrength: 80, display: false 
    CameraShake: 0    
    BulletSpread: 0, display: true
    Recoil: 0.35, display: true
    IgnoreAtmo: true, display: true
    Automatic: true, display: true 
    Damage: 115, display: true
    AmmoCapacity: 25, display: true
    AmmoType: PulseLaserChargeRifle, display: true
    ReloadDelay: 2.5, display: true
    ParticleTransform: Muzzle/Particle1
    SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
    # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
    SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
    # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: SniperMuzzleLaserRed
    Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 1
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.005, param1: shield
  }
  
  # { Child 0
    # Class: LauncherSS
    # AllowRemote: false
    # ROF: 0.5, type: float, display: true, formatter: ROF
    # Range: 600, display: false
    # AmmoCapacity: 25, display: true
    # AmmoType: PulseLaserChargeRifle, display: true
    # ReloadDelay: 3.0, display: true
    # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    # SfxNoAmmo: Weapons/Misc/G36DryFire
    # SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # PfxMuzzle: SniperMuzzleLaserRed
  # }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 15
    RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "-0.05, 0.010, 0.05"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.12, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 17, display: true
  UnlockLevel: 12, display: true
  TechTreeParent: LaserPistol
  TechTreeNames: Weapons
}

{ +Item Id: 17, Name: ScifiCannon
  Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  MarketPrice: 9505, display: true
  Category: Weapons/Items
  Info: bkiWeaponHandheldIgnoringAtmo, display: true
  Mass: 55, type: float, display: true, formatter: Kilogram
  Volume: 60, type: float, display: true, formatter: Liter
  #just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge"
  Damage: 600, display: true
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true
  # Explosion Radius: 3, display: true 
  Durability: 100, display: false
  DegradationProb: 1, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
    AllowRemote: false
    ROF: 1.9, type: float, display: true, formatter: ROF
    Range: 360, display: false
    NoiseStrength: 120, display: false   
    CameraShake: 3 
    Recoil: 3.0, display: true
    IgnoreAtmo: true, display: true
    AmmoCapacity: 7, display: true
    AmmoType: SciFiCannonPlasmaCharge, display: true
    ReloadDelay: 4.1, display: true
    SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: SniperMuzzleFire
  }

  UnlockCost: 25, display: true
  UnlockLevel: 25, display: true
  TechTreeParent: RocketLauncherT2
  TechTreeNames: Weapons
}
{ +Item Id: 18, Name: Sniper2
  Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3Prefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 15
  MarketPrice: 3735, display: true
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 10, type: float, display: true, formatter: Kilogram
  Volume: 12, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.469, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false
    ROF: 0.9, type: float, display: true, formatter: ROF
    Range: 333, display: false
    NoiseStrength: 100, display: false    
    CameraShake: 2 
    Automatic: false
    BulletSpread: 0.023, display: true
    Recoil: 5, display: true
    Damage: 340, display: true
    AmmoCapacity: 6, display: true
    AmmoType: 12.7mmBullet, display: true
    ReloadDelay: 3.3, display: true
    SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Rifle/M16ChargingHandle01_V2
    PfxMuzzle: MuzzleFlash7
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
    DamageMultiplier_3: 0, param1: hullarmored|hullcombat
    DamageMultiplier_4: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
    ZoomOut: 40
    ZoomIn: 5
    RedDot: true
  }

  UnlockCost: 15, display: true
  UnlockLevel: 12, display: true
  TechTreeParent: Sniper
  TechTreeNames: Weapons
}
{ +Item Id: 19, Name: DrillT2
  Meshfile: Entities/Items/Weapons/DrillV2/DrillT2Prefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 16
  StackSize: 1
  MarketPrice: 580, display: true
  Category: Weapons/Items
  Mass: 28, type: float, display: true, formatter: Kilogram
  Volume: 37, type: float, display: true, formatter: Liter
  Info: bkiDrill, display: true
  # Info: bkiDrillT2, display: true
  Durability: 500, display: false
  DegradationProb: 0.03, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  RadialMenu: true
  { Child 0
    Class: Driller
	DrillMode: 3
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float
    Damage: 600
    Radius: 2
    Range: 7, display: false
    NoiseStrength: 40, display: false 
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 750, display: true
    AmmoType: DrillCharge, display: true
    UseSingleMagazine: true
    ReloadDelay: 2.9, display: true
    Bullet_use_per_shot: 0.25
    Particles: digger     # particle effect shown at impact
    ParticleTransform: Muzzle/Particle1  # particle effect shown at muzzle  
    PfxMuzzle: MuzzleFlashLightningLarge
    # ParticleTransform: Muzzle/Particle4  # Test  
    # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop 
    SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
    DamageMultiplier_3: 0, param1: resourcesoft
   # DamageMultiplier_4: 0.1, param1: resourcehard
	
    RadialText: rdlResourceMining
    RadialDesc: rdlResourceMiningTxt 
    RadialIcon: Radial_ResourceMining
  }
  # ========================================
  { Child 1
    Class: Driller
	DrillMode: 0
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
	# MiningEnabled: false   # Use only for terrain removal
    HarvestSupport: true
	AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float
    Damage: 35
    Radius: 1
    Range: 5, display: false    # lower range to match resource mining range (DrillMode: 2 seems to have lower range)
    NoiseStrength: 40, display: false 
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 750
    AmmoType: DrillCharge
    UseSingleMagazine: true
    ReloadDelay: 2.9
    Bullet_use_per_shot: 0.25
    Particles: digger     # particle effect shown at impact
    ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle  
    PfxMuzzle: MuzzleFlashLightningLarge
    SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
	
    # RadialText: rdlTerrainRemoval
    # RadialDesc: rdlTerrainRemovalTxt
    RadialText: rdlFineDrilling 
    RadialDesc: rdlFineDrillingTxt 
    RadialIcon: Radial_TerrainRemoval
  }
  { Child 2
    Class: Driller
    DrillMode: 1
    TerrainMode: true
    AllowAt: "UnderWater, Planet, Space"
    MiningEnabled: false   # Use only for terrain removal
    FlattenTerrain: true	
    ROF: 0.5, type: float
    Damage: 500
    Radius: 3
    Range: 5, display: false    # lower range to match resource mining range (DrillMode: 2 seems to have lower range)
    NoiseStrength: 40, display: false    
    CameraShake: 0  
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 750
    AmmoType: DrillCharge
    UseSingleMagazine: true
    ReloadDelay: 2.9
    Bullet_use_per_shot: 2
    Particles:                           # particle effect shown at impact
    ParticleTransform: Muzzle/Particle3  # particle effect shown at muzzle       
    PfxMuzzle: MuzzleFlashLightningLargeGreen
    SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: stone|dirt|woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
	
    RadialText: rdlFlattening
    RadialDesc: rdlFlatteningTxt 
    RadialIcon: Radial_Flattening
  }
  { Child 3
    Class: Driller
    TerrainMode: true
    TerrainFillerBlock: FillerMaterial      #  If this is set the driller turns into a filler  
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float
    Range: 14, display: false         #  increased range for filling  
    NoiseStrength: 40, display: false 
    CameraShake: 0     
    IgnoreAtmo: true
    Automatic: true
    Damage: 30
    Radius: 3
    AmmoCapacity: 750
    AmmoType: DrillCharge
    UseSingleMagazine: true
    ReloadDelay: 2.9
    Bullet_use_per_shot: 0.25
    Particles:             # particle effect shown at impact
    ParticleTransform: Muzzle/Particle4  # particle effect shown at muzzle   
    SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start
    SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop
    SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
	
    RadialText: rdlFiller
    RadialDesc: rdlFillerTxt 
    RadialIcon: Radial_Filler
  }
  # { Child 4    # Rock removal
    # Class: Driller
    # DecoMode: true
    # HarvestSupport: false
    # AllowAt: "UnderWater, Planet, Space"
    # ROF: 0.5, type: float
    # Range: 7
    # NoiseStrength: 40, display: false    
    # CameraShake: 0  
    # IgnoreAtmo: true
    # Automatic: true
    # InfoPopup: true
    # Damage: 30
    # Radius: 3
    # AmmoCapacity: 750
    # AmmoType: DrillCharge
    # UseSingleMagazine: true
    # ReloadDelay: 2.9
    # Bullet_use_per_shot: 2
    # Particles: diggerplasma_green        # particle effect shown at impact
    # ParticleTransform: Muzzle/Particle2  # particle effect shown at muzzle    
    # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
    # SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
    # DamageMultiplier_2: 0, param1: dirt|stone|wood   
    # DamageMultiplier_3: 20,   param1: rock  # for rock drilling
	
    # RadialText: rdlStoneRemoval
    # RadialDesc: rdlStoneRemovalTxt
    # RadialIcon: Radial_StoneRemoval
  # }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.0, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 10, display: true
  UnlockLevel: 7, display: true
  TechTreeParent: SurvivalTool
  TechTreeNames: Tools
}
{ +Item Id: 20, Name: PistolT2, Ref: Pistol
  Meshfile: Entities/Items/Weapons/Pistols/HandGunPrefab
  CustomIcon: HandCannon
  PickupToToolbar: true
  MarketPrice: 550, display: true
  Durability: 500, display: false
  DegradationProb: 0.233, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    ROF: 0.38, type: float, display: true, formatter: ROF
    Range: 99, display: false
    NoiseStrength: 60, display: false
    BulletSpread: 0.15, display: true
    Recoil: 1.2, display: true
    Damage: 170, display: true
    AmmoCapacity: 7, display: true
    ReloadDelay: 2.1, display: true
    SfxBegin: Weapons/Player/Sniper/desert_eagle
	
    DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
  }

  UnlockCost: 15, display: true
  UnlockLevel: 12, display: true
  TechTreeParent: SMG
  TechTreeNames: Weapons
}

# not used anymore > instead: TextureColorTool
{ +Item Id: 21, Name: ColorTool
  Meshfile: Entities/Items/Tools/ColorToolPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: bkiColorTool, display: true
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 0.40, type: float, display: true, formatter: Liter
  #ShowUser: No
  { Child 0
    Class: ColorBlock
    AllowAt: "UnderWater, Planet, Space"
    # ROF: 0.25, type: float     
    ROF: 0.1, type: float
    Range: 30, display: false
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: false     # no need to display since unlimited ammo
    AmmoUnlimited: true
    ReloadDelay: 3, display: false             # no need to display since unlimited ammo
    SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start
    SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop
    #              SfxBegin: Weapons/Player/Tools/CanSpraypaint_1
    # SfxLoop: Weapons/Player/Tools/CanSpraypaint_2
    # SfxStop: Weapons/Player/Tools/CanSpraypaint_3   
    # SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
  }
  { Child 1
    Class: ColorBlock
	AllowAt: "UnderWater, Planet, Space"
    ROF: 1.0, type: float
    OpenPopup: true
  }
  # UnlockCost: 0, display: true
  # UnlockLevel: 1, display: true
  # TechTreeNames: Tools
}

# not used anymore > instead: TextureColorTool
{ +Item Id: 22, Name: TextureTool
  Meshfile: Entities/Items/Tools/TextureToolV2Prefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: bkiTextureTool, display: true
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 0.4, type: float, display: true, formatter: Liter
  # ShowUser: No
  
  { Child 0
    Class: TextureBlock
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.1, type: float
    Range: 30, display: false
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: false     # no need to display since unlimited ammo
    AmmoUnlimited: true
    ReloadDelay: 3, display: false             # no need to display since unlimited ammo
    #  SfxBegin: Weapons/Player/Tools/CanSpraypaint    
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
  }
  { Child 1
    Class: TextureBlock
	AllowAt: "UnderWater, Planet, Space"
    ROF: 1.0, type: float
    OpenPopup: true
  }
  # UnlockCost: 3, display: true
  # UnlockLevel: 3, display: true
  # TechTreeParent: ColorTool
  # TechTreeNames: Tools
}

{ +Item Id: 23, Name: Chainsaw
  Meshfile: Entities/Items/Tools/ChainsawV2Prefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 355, display: true
  HoldType: 16
  StackSize: 1
  Category: Weapons/Items
  Info: bkiChainsaw, display: true
  Mass: 16, type: float, display: true, formatter: Kilogram
  Volume: 7, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.0625, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false
    HarvestSupport: true
    ROF: 0.25, type: float
    Range: 2, display: false
    NoiseStrength: 60, display: false   
    CameraShake: 0   
    IgnoreAtmo: true
    Automatic: true  
    Damage: 85, display: true
    AmmoCapacity: 125, display: true
    AmmoType: BioFuel, display: true
    ReloadDelay: 3.8, display: true
    UseSingleMagazine: true
    #  SfxBegin: Weapons/Player/Tools/Chainsaw_start   
    SfxLoop: Weapons/Player/Tools/Chainsaw_loop
    SfxStop: Weapons/Player/Tools/Chainsaw_end
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0.09, param1: wood|plants     # be able to remove trees and plants
    DamageMultiplier_2: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
    DamageMultiplier_3: 0, param1: dirt|stone|rock   
    DamageMultiplier_4: 0, param1: shield 
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.0, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 0, display: true
  UnlockLevel: 1, display: true
  TechTreeNames: Tools
}

{ +Item Id: 24, Name: AssaultRifleEpic, Ref: AssaultRifle
  Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleEpicPrefab
  # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2EpicPrefab
  PickupToToolbar: true
  MarketPrice: 3560, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.039, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    ROF: 0.170, type: float, display: true, formatter: ROF
    Range: 198, display: false
    NoiseStrength: 100, display: false 
    BulletSpread: 0.06, display: true
    Recoil: 0.288, display: true
    Damage: 110, display: true
    AmmoCapacity: 45, display: true
    ReloadDelay: 3, display: true
    SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
    # SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start
    # SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop
    # SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end
	
    DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
    ZoomOut: 40
    ZoomIn: 10
    RedDot: true
  }
  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # # need to set these because we extend a tech tree item
  # UnlockCost: 0, display: true
  # UnlockLevel: 7, display: true
  # TechTreeParent: AssaultRifleT2
  # TechTreeNames: Weapons
}
{ +Item Id: 25, Name: Sniper2Epic, Ref: Sniper2
  Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3EpicPrefab
  PickupToToolbar: true
  MarketPrice: 6600, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.305, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    ROF: 0.425, type: float, display: true, formatter: ROF
    Range: 400, display: false
    NoiseStrength: 100, display: false 
    BulletSpread: 0.011, display: true
    Recoil: 0.528, display: true
    AmmoType: 15mmBullet, display: true
    Damage: 500, display: true
    AmmoCapacity: 13, display: true
    ReloadDelay: 5, display: true
    # AmmoType: PulseLaserChargeRifle, display: true
    # SfxBegin: Weapons/Player/Sniper/weapon_sniper_004
    SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-01-Single_Shot-03
    # PfxMuzzle: MuzzleFlash5
	
    DamageMultiplier_1: 8, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_3: 0.75, param1: hullarmored|hullcombat
    DamageMultiplier_4: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
    ZoomOut: 40
    ZoomIn: 5
    RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.05, 0.0, 0.0"
    RecoilRotation: "3, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 15, display: true
  # TechTreeParent: Sniper2
  # TechTreeNames: Weapons
}

{ +Item Id: 26, Name: MinigunEpic, Ref: Minigun
  Meshfile: Entities/Items/Weapons/ScifiMinigun/ScifiMinigunEpicPrefab
  PickupToToolbar: true
  MarketPrice: 4500, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.024, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire  
  { Child 0
    ROF: 0.1, type: float, display: true, formatter: ROF
    Range: 198, display: false
    NoiseStrength: 100, display: false  
    BulletSpread: 0.113, display: true
    Recoil: 0.24, display: true
    Damage: 80, display: true
    AmmoCapacity: 560, display: true
    AmmoType: PulseLaserChargeRifle, display: true
    ReloadDelay: 3.149, display: true
    SfxBegin: Weapons/Player/Minigun/minigun2_start
    SfxLoop: Weapons/Player/Minigun/minigun2_loop
    SfxStop: Weapons/Player/Minigun/minigun2_end
    PfxMuzzle: SniperMuzzleLaserRed
    Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 2
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0.09, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat 
    DamageMultiplier_4: 0.4, param1: shield
  }
  { Child 6
    Class: Movements
    StandingLocation: "-0.05, 0.02, 0.05"
    StandingRotation: "0.0, 0.0, -1.25"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "-0.5, 0.6, 1"
    RunningLocation: "-0.05, -0.05, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.025, 0.0"
    CrouchingRotation: "15, -30, 5"
    RecoilLocation: "0.05, -0.1, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 20, display: true
  # TechTreeParent: Minigun
  # TechTreeNames: Weapons
}
{ +Item Id: 27, Name: Shotgun2Epic, Ref: Shotgun2
  Meshfile: Entities/Items/Weapons/Shotguns/ScifiShotgun2EpicPrefab
  PickupToToolbar: true
  MarketPrice: 3500, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.305, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.25, type: float, display: true, formatter: ROF
    Range: 60, display: false
    NoiseStrength: 80, display: false    
    CameraShake: 3  
    Automatic: true
    BulletsPerShot: 8
    BulletSpread: 0
    RaySpread: 0.8, display: true
    Recoil: 2, display: true
    Damage: 55, display: true
    AmmoCapacity: 11, display: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.1, display: true
    # SfxBegin: Weapons/Player/Shotgun/w1200_fire
    SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire02
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash4
	
    DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0.015, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat 
    DamageMultiplier_4: 0.4, param1: metal       # able to destroy door
    DamageMultiplier_5: 0.05, param1: metalhard  # able to destroy door
    DamageMultiplier_6: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    RedDot: true
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 20, display: true
  # TechTreeParent: Shotgun2
  # TechTreeNames: Weapons
}
{ +Item Id: 28, Name: LaserRifleEpic, Ref: LaserRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle4EpicPrefab
  CustomIcon: LaserRifleEpic
  # HoldType: 16           # no weapon shaking animation
  PickupToToolbar: true
  MarketPrice: 6800, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.061, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.17, type: float, display: true, formatter: ROF
    BulletSpread: 0, display: true
    Recoil: 0.3, display: true
    Damage: 165, display: true
    AmmoCapacity: 32, display: true
    
    PfxMuzzle: SniperMuzzleLaserBlue
    Tracer: Weapons/Projectiles/TracerLaserShotBlue
    TracerPerBullet: 1
	
    DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.2, param1: shield
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 5
    RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.05, 0.0, 0.0"
    RecoilRotation: "3, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 25, display: true
  # TechTreeParent: LaserRifle
  # TechTreeNames: Weapons
}
{ +Item Id: 29, Name: ScifiCannonEpic, Ref: ScifiCannon
  Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonEpicPrefab
  PickupToToolbar: true
  MarketPrice: 12500, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 700, display: false
  DegradationProb: 0.488, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    ROF: 0.5, type: float, display: true, formatter: ROF
    Automatic: true, display: true
    AmmoCapacity: 3, display: true
    Recoil: 1.44, display: true 
    ReloadDelay: 6, display: true
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 25, display: true
  # TechTreeParent: ScifiCannon
  # TechTreeNames: Weapons
}
{ +Item Id: 30, Name: PistolEpic, Ref: Pistol
  Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4EpicPrefab
  CustomIcon: PistolEpic
  PickupToToolbar: true
  MarketPrice: 1200, display: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.151, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    ROF: 0.170, type: float, display: true, formatter: ROF
    Automatic: true, display: true
    Range: 119, display: false
    BulletSpread: 0.075, display: true
    Recoil: 0.384, display: true
    Damage: 79, display: true
    AmmoCapacity: 24, display: true
    ReloadDelay: 2.019, display: true
    SfxBegin: Weapons/Player/Pistol/AWDS_AR_ HK53_Heavy_Single
	
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 15
    RedDot: true
  }

  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 12, display: true
  # TechTreeParent: PistolT2
  # TechTreeNames: Weapons
}
{ +Item Id: 31, Name: MultiToolT2, Ref: MultiTool
  Meshfile: Entities/Items/Weapons/MultiToolT2Prefab
  MarketPrice: 1998, display: true
  { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
	ReturnFactor: 0.667, display: true										 
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
    DamageMultiplier_2: 50, param1: metalhard    # 400 damage
    DamageMultiplier_3: 25, param1: metal        # 200 damage
    DamageMultiplier_4: 65, param1: hull         # 500 damage
    DamageMultiplier_5: 125, param1: hullarmored # 1000 damage
    DamageMultiplier_6: 250, param1: hullcombat  # 2000 damage
    DamageMultiplier_7: 150, param1: concrete    # 1200 damage
    DamageMultiplier_8: 50, param1: woodblock    # 400 damage
    DamageMultiplier_9: 50, param1: forcefield  
  }
  { Child 1 # "Repair"
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
    RepairPoints: 50
  }
  { Child 2 # "Exchange and Rotate"
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
  }
  { Child 3 # "Downgrade"
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
    ReturnFactor: 0.667
  }
  { Child 4 # "Upgrade"
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
  }
  { Child 5 # "Salvage" (get components from a block)
	  ReturnFactor: 0.667 
    Range: 8
    AmmoCapacity: 250, display: true
    AmmoType: MultiCharge, display: true    
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
    DamageMultiplier_2: 50, param1: metalhard    # 400 damage
    DamageMultiplier_3: 25, param1: metal        # 200 damage
    DamageMultiplier_4: 65, param1: hull         # 500 damage
    DamageMultiplier_5: 125, param1: hullarmored # 1000 damage
    DamageMultiplier_6: 250, param1: hullcombat  # 2000 damage
    DamageMultiplier_7: 150, param1: concrete    # 1200 damage
    DamageMultiplier_8: 50, param1: woodblock    # 400 damage
    DamageMultiplier_9: 50, param1: forcefield  
  }

  UnlockCost: 14, display: true
  UnlockLevel: 12, display: true
  TechTreeParent: MultiTool
  TechTreeNames: Tools
}
# Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice
{ +Item Id: 32, Name: Explosives
  MarketPrice: 340, display: true
  Meshfile: Entities/Misc/ScifiExplosiveDevice1Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  PickupToToolbar: true
  Material: metalitem
  Canhold: false
  HoldType: 0
  StackSize: 2000
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  Info: bkiExplosives, display: true
  { Child 0
    Class: PlaceExplosives
    AllowRemote: false
    ROF: 1, type: float
    Range: 2
    NoiseStrength: 100, display: false   
    SfxBegin: UseActions/ExplosivesAttach
	
  }

  UnlockCost: 7, display: true
  UnlockLevel: 5, display: true
  TechTreeNames: Weapons
}
{ +Item Id: 33, Name: RocketLauncherT2, Ref: RocketLauncher
  Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherT2Prefab
  CustomIcon: RocketLauncherT2
  PickupToToolbar: true
  MarketPrice: 8510, display: true
  Durability: 500, display: false
  #just for display, see ammo "SlowRocketHoming"
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true  
  DegradationProb: 0.75, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
    ROF: 2.55, type: float, display: true, formatter: ROF
    Recoil: 1.92, display: true
    Range: 360, display: false
    AmmoCapacity: 6, display: true
    AmmoType: SlowRocketHoming, display: true
    ReloadDelay: 4.275, display: true
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
    ZoomOut: 40
    ZoomIn: 20
    RedDot: true
  }
  
  UnlockCost: 20, display: true
  UnlockLevel: 15, display: true
  TechTreeParent: RocketLauncher
  TechTreeNames: Weapons
}
{ +Item Id: 34, Name: RocketLauncherEpic, Ref: RocketLauncher
  Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherEpicPrefab
  CustomIcon: RocketLauncherEpic
  PickupToToolbar: true
  MarketPrice: 11000, display: true
  Info: bkiEpicWeapon, display: true
  #just for display, see ammo
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.488, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
    ROF: 0.5, type: float, display: true, formatter: ROF
    Automatic: true, display: true 
    Recoil: 1.152, display: true 
    ReloadDelay: 6, display: true
    AmmoCapacity: 3, display: true
    AmmoType: SlowRocketHoming, display: true
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
    ZoomOut: 40
    ZoomIn: 15
    RedDot: true
  }
  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # UnlockCost: 0, display: true
  # UnlockLevel: 20, display: true
  # TechTreeParent: RocketLauncherT2
  # TechTreeNames: Weapons
}
{ +Item Id: 35, Name: LaserPistolT2, Ref: LaserPistol
  Meshfile: Entities/Items/Weapons/Pistols/BlasterPrefab
  CustomIcon: Blaster
  PickupToToolbar: true
  MarketPrice: 1265, display: true
  # DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
  # Damage: 100, display: true
  Durability: 500, display: false
  DegradationProb: 0.2, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    ROF: 0.45, type: float, display: true, formatter: ROF
    Recoil: 0.8, display: true
    Range: 99, display: false
    Damage: 220, display: true
    AmmoCapacity: 10, display: true
    ReloadDelay: 2.375, display: true
    SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.005, param1: shield
  }
  UnlockCost: 20, display: true
  UnlockLevel: 25, display: true
  TechTreeParent: LaserSMG
  TechTreeNames: Weapons
}
{ +Item Id: 36, Name: AssaultRifleT2, Ref: AssaultRifle
  Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleT2Prefab
  # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackPrefab
  PickupToToolbar: true
  MarketPrice: 2960, display: true
  Durability: 500, display: false
  DegradationProb: 0.06, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
  { Child 0
    Class: Ranged
    ROF: 0.085, type: float, display: true, formatter: ROF
    Range: 165, display: false
    BulletSpread: 0.44, display: true
    Recoil: 0.6, display: true
    Damage: 65, display: true
    AmmoCapacity: 30, display: true
    ReloadDelay: 2.945, display: true
    # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
    # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
    # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
    SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_end
	
    DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    # ZoomOverlay: Entities/Items/Weapons/SniperScopes/Scope04
    ZoomOut: 40
    ZoomIn: 15
    RedDot: true
  }
  UnlockCost: 7, display: true
  UnlockLevel: 15, display: true
  TechTreeParent: SniperRifle
  TechTreeNames: Hidden
}
{ +Item Id: 37, Name: PulseRifleT2, Ref: PulseRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT2Prefab
  # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleT2Prefab
  PickupToToolbar: true
  Durability: 500, display: false
  MarketPrice: 3420, display: true
  DegradationProb: 0.094, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
  { Child 0
    Class: Ranged
    ROF: 0.075, type: float, display: true, formatter: ROF
    Range: 187, display: false
    BulletSpread: 0.075, display: true
    Recoil: 0.32, display: true
    Automatic: true, display: true    
    Damage: 80, display: true
    AmmoCapacity: 35, display: true
    AmmoType: 5.8mmBullet, display: true
    ReloadDelay: 2.945, display: true
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 20
    RedDot: true
  }
  UnlockCost: 20, display: true
  UnlockLevel: 25, display: true
  TechTreeParent: AssaultRifleT2
  TechTreeNames: Hidden
}
{ +Item Id: 38, Name: PulseRifleEpic, Ref: PulseRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackEpicPrefab
  # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleEpicPrefab
  PickupToToolbar: true
  MarketPrice: 4650, display: true
  Durability: 500, display: false
  DegradationProb: 0.061, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  { Child 0
    Class: Ranged
    ROF: 0.1, type: float, display: true, formatter: ROF
    ReloadDelay: 3, display: true
    Range: 224, display: false
    BulletSpread: 0.038, display: true
    Recoil: 0.192, display: true
    Automatic: true, display: true    
    Damage: 140, display: true
    AmmoCapacity: 56, display: true
    AmmoType: PulseLaserChargeRifle, display: true
	
    PfxMuzzle: SniperMuzzleLaserGreen
    Tracer: Weapons/Projectiles/TracerLaserShotGreen
    TracerPerBullet: 2
	
    DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.1, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 10
    RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.08, 0.0, 0.0"
    RecoilRotation: "5, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }
  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
  # # need to set these because we extend a tech tree item
  # UnlockCost: 0, display: true
  # UnlockLevel: 20, display: true
  # TechTreeParent: PulseRifleT2
  # TechTreeNames: Weapons
}
{ +Item Id: 39, Name: SurvivalTool 
  Meshfile: Entities/Items/Weapons/SurvivalToolPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab
  PickupToToolbar: true
  Material: metalweapon
  LifetimeOnDrop: 1200
  MarketPrice: 100, display: true
  HoldType: 16           # no weapon shaking animation
  StackSize: 1
  Category: Weapons/Items
  Mass: 3, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Info: bkiSurvivalTool, display: true
  RadialMenu: true
  { Child 0       # Resource mining, stone removal, wood cutter 
    Class: Driller
	DrillMode: 3
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Damage: 120
    Radius: 1.75
    Range: 5, display: false
    NoiseStrength: 50, display: false  
    CameraShake: 0    
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true     # no need to display since unlimited ammo
    AmmoUnlimited: true
    UseSingleMagazine: true
    ReloadDelay: 3.1, display: true
    Bullet_use_per_shot: 0.25
    Particles: digger     # particle effect shown at impact
    ParticleTransform: Muzzle/Particle2  # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
    PfxMuzzle: MuzzleFlashLightning
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0.05, param1: plants|woodsoft|wood|woodhard
   # DamageMultiplier_2: 0, param1: wood   # no tree cutting
   # DamageMultiplier_3: 0.25, param1: resourcemedium
   # DamageMultiplier_4: 0.1, param1: resourcehard
	
	
    RadialText: rdlResourceMiningST
    RadialDesc: rdlResourceMiningDescST 
    RadialIcon: Radial_ResourceMining
  }
  { Child 1                        #Defense Mode
    Class: Ranged
    AllowRemote: false
    ROF: 0.25, type: float
    Range: 15, display: false
    NoiseStrength: 20, display: false  
    CameraShake: 0  
    IgnoreAtmo: true
    Automatic: true  
    Damage: 19, display: true
    # Recoil: 0.2, display: true
    # Stamina: -7, display: false
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true     # no need to display since unlimited ammo
    AmmoUnlimited: true
    ReloadDelay: 3, display: false             # no need to display since unlimited ammo
    HarvestSupport: true
    UseSingleMagazine: true
    ParticleTransform: Muzzle/Particle1  
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # PfxMuzzle: MuzzleFlashSurvivalTool          # for Class: Ranged, we need to use this
    # PfxMuzzle: MuzzleFlashSurvivalToolV2
	
    DamageMultiplier_1: 0, param1: wood|woodsoft|woodhard|plants    # no wood/plant harvesting
    DamageMultiplier_2: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
    DamageMultiplier_3: 0, param1: dirt|stone|rock   
    DamageMultiplier_4: 0.083, param1: shield   
	
    RadialText: rdlDefence # add text
    RadialDesc: rdlDefenceDescST # add text
    RadialIcon: Radial_Defence  
  }
  { Child 2                               #Salvage mode
    Class: Driller
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Range: 5
    # Recoil: 0.1, display: true
    NoiseStrength: 10, display: false   
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    Damage: 17
    # Stamina: -7
    Radius: 3
    Demolish: True
    ReturnFactor: 0.333, display: true
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true      # no need to display since unlimited ammo
    AmmoUnlimited: true
    ReloadDelay: 3, display: false             # no need to display since unlimited ammo
    ParticleTransform: Muzzle/Particle3      # particle effect shown at muzzle  
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # ParticleTransform: ""     #  do NOT show a particle effect  
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|plants|woodsoft|woodhard    # no wood/plant harvesting
    DamageMultiplier_2: 10, param1: metalhard    # 20/3 damage
    DamageMultiplier_3: 5, param1: metal         # 10/3 damage
    DamageMultiplier_4: 10, param1: hull         # 20/3 damage
    DamageMultiplier_5: 25, param1: hullarmored  # 50/3 damage
    DamageMultiplier_6: 50, param1: hullcombat   # 100/3 damage
    DamageMultiplier_7: 25, param1: concrete     # 50 damage
    DamageMultiplier_8: 10, param1: woodblock    # 20 damage
    DamageMultiplier_9: 25, param1: forcefield    
	
    RadialText: rdlDeconstructST
    RadialDesc: rdlDeconstructTxt 
    RadialIcon: Radial_Deconstruct
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.025"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.0, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }
  
  UnlockLevel: 1
  TechTreeNames: Tools
}
{ +Item Id: 40, Name: DrillEpic, Ref: DrillT2   
  Meshfile: Entities/Items/Weapons/DrillV2/DrillT2EpicPrefab
  MarketPrice: 1500, display: true
  { Child 0   # Resource Mining 
    Damage: 750
    Range: 9, display: false
    Radius: 2.5
  }
  { Child 2   # Flattening
    Damage: 1500
    Radius: 3.5
    Range: 6, display: false
  }
  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
}


{ +Item Id: 41, Name: TextureColorTool
  # Meshfile: Entities/Items/Tools/TextureColorToolPrefab
  Meshfile: Entities/Items/Tools/ColorTextureToollPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  MarketPrice: 168, display: true
  Category: Weapons/Items
  Info: bkiTextureColorTool, display: true
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  Volume: 1.40, type: float, display: true, formatter: Liter  
  { Child 0
    Class: TextureColorBlock
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.1, type: float
    Range: 30, display: false
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 25, display: false           # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: false     # no need to display since unlimited ammo
    AmmoUnlimited: true
    ReloadDelay: 3, display: false             # no need to display since unlimited ammo
    SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start
    SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
  }
  { Child 1
    Class: TextureColorBlock
	AllowAt: "UnderWater, Planet, Space"
    ROF: 1.0, type: float
    OpenPopup: true
  }  
  UnlockCost: 0, display: true
  UnlockLevel: 1, display: true
  TechTreeNames: Tools
}

{ +Item Id: 42, Name: FlameThrower
  Meshfile: Entities/Items/Weapons/Flamethrower/FlamethrowerV2Prefab
  CustomIcon: FlamethrowerV2
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  MarketPrice: 1980, display: true
  Category: Weapons/Items
  Mass: 60, type: float, display: false, formatter: Kilogram
  Info: bkiFlameThrower, display: true
  Durability: 500, display: false
  DegradationProb: 0.2, type: float, display: false
  
  # ShowUser: No
  
  { Child 0
    Class: LauncherSS
    ROF: 0.25, type: float
    Range: 6, display: false
    #BulletsPerShot: 8
    #BulletSpread: 1
    #RaySpread: 1, display: true
    Recoil: 0, display: true
    NoiseStrength: 40, display: false 
    CameraShake: 0 
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 50, display: true
    AmmoType: FlameThrowerCanister, display: true
    # UseSingleMagazine: true
    ReloadDelay: 2.9, display: true
    # Bullet_use_per_shot: 0.25
    # Particles: diggerplasma              # particle effect shown at impact
    PfxMuzzle: flamethrower_v1
    SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start 
    SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing 
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload 
   # SfxNoAmmo: 
   # SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
   
  }
 { Child 6
    Class: Movements
    StandingLocation: "-0.05, 0.03, 0.05"
    StandingRotation: "0.0, 0.0, -1.25"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "-0.05, 0.6, 1"
    RunningLocation: "-0.05, 0.02, 0.05"
    RunningRotation: "-15, -45, 10"
    CrouchingLocation: "0.0, 0.025, 0.0"
    CrouchingRotation: "15, -30, 5"
    RecoilLocation: "0.010, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, -0.05"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 0
  UnlockLevel: 0
  TechTreeNames: Hidden
}

{ Item Id: 43, Name: PlasmaCannonAlien
  Meshfile: Entities/Items/Weapons/Flamethrower/AlienFlamethrowerPrefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 11500, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  Info: bkiPlasmaCannonAlien, display: true
  Mass: 45, type: float, display: true, formatter: Kilogram
  Volume: 50, type: float, display: true, formatter: Liter
  #just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge"
  Damage: 1000, display: true
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true
  # Explosion Radius: 3, display: true 
  Durability: 350, display: false
  DegradationProb: 1, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
    AllowRemote: false
    ROF: 1, type: float, display: true, formatter: ROF
    Range: 450, display: false
    NoiseStrength: 100, display: false  
    CameraShake: 1 
    Recoil: 0, display: true
    IgnoreAtmo: true, display: true
    AmmoCapacity: 5, display: true
    AmmoType: PlasmaCannonAlienCharge, display: true
    ReloadDelay: 3, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: SniperMuzzleLaserRed
  }

  UnlockCost: 0
  UnlockLevel: 0
  TechTreeNames: Hidden
}

{ Item Id: 44, Name: OtyughFlameThrowerWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
  Material: human
  HoldType: 20
  StackSize: 1
  Category: Weapons/Items
  #SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  
  ShowUser: No
  
  { Child 0
    Class: Ranged
    ROF: 0.0, type: float
    Range: 8, display: false
    BulletsPerShot: 1
    BulletSpread: 0
    RaySpread: 1, display: true
    Recoil: 0, display: true
    NoiseStrength: 40, display: false 
    CameraShake: 0 
    IgnoreAtmo: true
    Buff: "Fire"
    Buff_chance: 1
    Automatic: true
    Damage: 70
    Radius: 3
    AmmoCapacity: 750, display: true
    AmmoType: BioFuel, display: true
    UseSingleMagazine: true
    ReloadDelay: 0.0, display: true
    Bullet_use_per_shot: 0.25
    ForceMuzzleAiming: false
    # Particles: diggerplasma              # particle effect shown at impact
    PfxMuzzle: land_predator_fire_breath
    # ParticleTransform: Muzzle/Flamethrower_v1  # particle effect shown at muzzle   
    #              SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop    
    SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: UseActions/oxygen_tank_release_air
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
    DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0.1, param1: wood
    DamageMultiplier_3: 0.001, param1: stone
    DamageMultiplier_4: 0.1, param1: rock
    DamageMultiplier_5: 0.001, param1: dirt
    DamageMultiplier_6: 0.001, param1: hullarmored
    DamageMultiplier_7: 0.001, param1: hullcombat
  }

  UnlockCost: 0
  UnlockLevel: 0
  TechTreeNames: Hidden
}

{ +Item Id: 45, Name: OtyughFireBallRangedWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
  Material: human
  HoldType: 20
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    ROF: 0, type: float
    Range: 30, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 35, display: true
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: OtyughFireBall, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack_a2
	# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
  }
}

{ +Item Id: 46, Name: AlienBugBigRangedWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab
  Material: human
  HoldType: 20
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherAI
    BulletsPerShot: 8
    BulletSpread: 0.6
    ROF: 0, type: float
    Range: 30, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 35, display: true
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: SlimeAlienBigBug, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxHardAttack
	# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
  }
}
# available free 46-47 (+2)



# Debug weapons
{ +Item Id: 48, Name: RocketLauncherDebug, Ref: RocketLauncher
  Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/ScifiGrenadeLauncherDebugPrefab
  PickupToToolbar: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 2000, display: false
  DegradationProb: 0.25, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot    
  { Child 0
    Class: LauncherSS    
    ROF: 0.1, type: float, display: true, formatter: ROF
    Recoil: 0, display: true
    HomingSpeed: 3
    Range: 950, display: false
    ReloadDelay: 3.7, display: true
    Automatic: true
    AmmoCapacity: 10, display: false
    AmmoType: RocketDebug, display: true
    AmmoUnlimited: true
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 15
    RedDot: true
  }
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden 
}
{ +Item Id: 49, Name: AssaultRifleDebug, Ref: AssaultRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2DebugPrefab
  PickupToToolbar: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 2400, display: false
  DegradationProb: 0.25, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire     
  { Child 0  
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.15, type: float, display: true, formatter: ROF
    Range: 950, display: false
    Damage: 10000, display: true
    Recoil: 0, display: true
    CameraShake: 0
    AmmoCapacity: 50, display: true
    ReloadDelay: 3.2, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 1, param1: wood|rock
    DamageMultiplier_3: 0, param1: dirt|stone
    DamageMultiplier_4: 1, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0.05, param1: shield
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
    ZoomOut: 40
    ZoomIn: 10
    RedDot: true
  }  
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden
}
{ +Item Id: 50, Name: DrillDebug, Ref: DrillT2   
  Meshfile: Entities/Items/Weapons/DrillV2/DrillDebugPrefab
  { Child 0
    Damage: 1000
    Range: 14, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true    
  }
  { Child 1
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true    
  }  
  { Child 2
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true    
  }    
  { Child 3
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true    
  }    
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden
}


#  == AMMO 

#  Ammo id 51 - 79 
{ +Item Id: 51, Name: SlowRocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01HandheldPrefab
  #  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab 
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0
  MarketPrice: 18, display: true
  Canhold: false
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  StackSize: 2000
  Mass: 0.9, type: float, display: true, formatter: Kilogram
  Volume: 0.45, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 450 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 50
    Range: 200
    Ballistic: True

    DamageMultiplier_1: 0, param1: dirt|stone
    DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat
    DamageMultiplier_3: 0.75, param1: shield
    DamageMultiplier_4: 10,   param1: rock
    BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat
    BlastDamageMultiplier_2: 0.5, param1: dirt|stone
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 52, Name: 50Caliber
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0 
  MarketPrice: 1, display: true
  Canhold: false
  StackSize: 4000
  Info: bkiAmmo, display: true
  Category: Weapons/Items
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 53, Name: 8.3mmBullet, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 1, display: true
  Mass: 0.02, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 54, Name: 5.8mmBullet, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 1, display: true
  Mass: 0.02, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter 
}
{ +Item Id: 55, Name: 12.7mmBullet, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 1, display: true
  Mass: 0.06, type: float, display: true, formatter: Kilogram
  Volume: 0.03, type: float, display: true, formatter: Liter
}
{ +Item Id: 56, Name: 15mmBullet, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 1, display: true
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter 
}
{ +Item Id: 57, Name: DrillCharge, Ref: 50Caliber
  StackSize: 2000
  MarketPrice: 7, display: true
  Mass: 1.05, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  Info: bkiAmmoFullLoad, display: true
}
{ +Item Id: 58, Name: ShotgunShells, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 2.5, display: true
  Mass: 0.03, type: float, display: true, formatter: Kilogram
  Volume: 0.02, type: float, display: true, formatter: Liter
}
{ Item Id: 59, Name: FillerCharge, Ref: 50Caliber
  StackSize: 50
  Info: bkiAmmoFullLoad, display: true
  ShowUser: NoButCSV
}
{ +Item Id: 60, Name: PulseLaserChargePistol, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 1.5, display: true
  Mass: 0.15, type: float, display: true, formatter: Kilogram
  Volume: 0.05, type: float, display: true, formatter: Liter
}
{ +Item Id: 61, Name: PulseLaserChargeRifle, Ref: 50Caliber
  StackSize: 4000
  MarketPrice: 2, display: true
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.06, type: float, display: true, formatter: Liter
}
{ +Item Id: 62, Name: MultiCharge, Ref: 50Caliber
  StackSize: 2000
  MarketPrice: 11, display: true
  Mass: 1.05, type: float, display: true, formatter: Kilogram
  Volume: 0.6, type: float, display: true, formatter: Liter
  Info: bkiAmmoFullLoad, display: true
}
{ +Item Id: 63, Name: BioFuel, Ref: 50Caliber
  StackSize: 2000
  Info: bkiBioFuel, display: true
  AutoFill: false
  MarketPrice: 3.5, display: true
  Category: Components
  FuelValue: 10, type: int, display: true, formatter: WattHour
  Mass: 20, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
}

{ +Item Id: 64, Name: SciFiCannonPlasmaCharge
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  MarketPrice: 15, display: true
  HoldType: 0
  Canhold: false
  Info: bkiAmmoHoming, display: true
  Category: Weapons/Items
  StackSize: 2000
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 600, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 75
    Range: 300
    NoiseStrength: 100, display: false   
    Ballistic: false
	
    DamageMultiplier_1: 0, param1: dirt|stone
    DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat
    # DamageMultiplier_3: 10,   param1: rock
    DamageMultiplier_4: 0.95,   param1: shield
    BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat
    BlastDamageMultiplier_2: 0.5, param1: dirt|stone
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 65, Name: SlowRocketHoming, Ref: SlowRocket
  Info: bkiAmmoExplosive, display: true
  StackSize: 2000
  MarketPrice: 32, display: true
  Mass: 1.6, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 600 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 50
    HomingSpeed: 2
    Range: 350
    Ballistic: false
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 66, Name: PlasmaCannonAlienCharge
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  CustomIcon: EnergyCellHydrogen
  MarketPrice: 20, display: true
  Material: metalweapon
  HoldType: 0
  Canhold: false
  Info: bkiPlasmaCannonAlienCharge, display: true
  Category: Weapons/Items
  StackSize: 2000
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 1000, display: true 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 650, display: true
    Speed: 90
    Range: 450
    NoiseStrength: 80, display: false   
    Ballistic: false
    HomingSpeed: 2, display: true
	
    DamageMultiplier_1: 0, param1: dirt|stone
    DamageMultiplier_2: 1.1, param1: hullarmored|hullcombat
    # DamageMultiplier_3: 10,   param1: rock
    DamageMultiplier_4: 1.1,   param1: shield
    BlastDamageMultiplier_1: 1.1, param1: hullarmored|hullcombat
    BlastDamageMultiplier_2: 0.5, param1: dirt|stone
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 67, Name: FlameThrowerCanister
  Meshfile: Entities/Items/Weapons/Projectiles/FlameThrowerProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab 
  Material: metalweapon
  MarketPrice: 6, display: true
  HoldType: 0
  Canhold: false
  Info: bkiFlameThrowerCanister, display: true
  Category: Weapons/Items
  StackSize: 2000
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 50, display: true 
    BlastParticleIndex: 15
    BlastRadius: 1, display: true
    BlastDamage: 50, display: true
    Speed: 150
    Range: 6
    BulletsPerShot: 8
    BulletSpread: 5
    NoiseStrength: 80, display: false   
    Ballistic: true
    # HomingSpeed: 2, display: true
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 2, param1: wood|woodblock|plastic
    DamageMultiplier_3: 0, param1: dirt|stone|rock
    DamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
    DamageMultiplier_5: 0, param1: shield 
    DamageMultiplier_6: 2, param1: human 
    BlastDamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    BlastDamageMultiplier_2: 2, param1: wood|woodblock|plastic
    BlastDamageMultiplier_3: 0, param1: dirt|stone|rock
    BlastDamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
    BlastDamageMultiplier_5: 0, param1: shield 
    BlastDamageMultiplier_6: 2, param1: human 
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 68, Name: OtyughFireBall
  Meshfile: Entities/Items/Weapons/Projectiles/OtyughFireBallPrefab
  Material: human
  HoldType: 0
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 120
    BlastParticleIndex: 11
    BlastRadius: 2
    BlastDamage: 60
    Speed: 30
    HomingSpeed: 0.0
    Range: 100
    Ballistic: true
    Buff: "DermalBurn,Stunned,IncreaseRadiation"
    Buff_chance: "0.8,0.015,0.005"

    DamageMultiplier_1: 0, param1: dirt|stone
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}

{ +Item Id: 69, Name: SlimeAlienBigBug
  Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugBigPrefab
  Material: human
  HoldType: 0
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 60
    BlastParticleIndex: 16
    BlastRadius: 3
    BlastDamage: 40
    Speed: 20
    HomingSpeed: 2.0
    Range: 100
    Ballistic: false
    Buff: "DermalBurn,Stunned,IncreaseRadiation"
    Buff_chance: "0.8,0.015,0.005"
		
    DamageMultiplier_1: 0, param1: dirt|stone
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}

#  { Item Id: 70, Name: BombUnguided
#   Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab
#   Material: metalweapon
#   HoldType: 0
#   StackSize: 25
#   MarketPrice: 250, display: true
#   Canhold: false
#   Category: Weapons/Items
#   Mass: 250, type: float, display: true, formatter: Kilogram
#   Volume: 25, type: float, display: true, formatter: Liter
#   ShowUser: No
#   { Child 0
#     Class: Projectile
#     Damage: 800, display: true
#     BlastParticleIndex: 3
#     BlastRadius: 4, display: true
#     BlastDamage: 1800, display: true
#     Speed: 1
#     Range: 360
#     Ballistic: true
#     
#     DamageMultiplier_1: 10, param1: metal
#     DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
#     DamageMultiplier_3: 60, param1: hullarmored|hullcombat
#     DamageMultiplier_4: 30, param1: dirt|stone
#     DamageMultiplier_5: 0, param1: shield
#     BlastDamageMultiplier_1: 0.05, param1: dirt|stone
#   }
# 
#   UnlockLevel: 1
#   TechTreeNames: Hidden
# }
# 

# free

{ Item Id: 78, Name: AmmoInfinite       # Dummy ammo needed for weapons that have unlimited ammo (eg DrillAttachmentWeapon)
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0
  Canhold: false
  StackSize: 75
  Mass: 1, type: float, display: false, formatter: Kilogram
  ShowUser: No

  UnlockLevel: 1
  TechTreeNames: Hidden
}

# Debug weapon ammo
{ +Item Id: 79, Name: RocketDebug, Ref: SlowRocket
  Info: bkiAmmoExplosive, display: true
  StackSize: 75
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 10000 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    HomingSpeed: 3
    BlastDamage: 10000, display: true
    Speed: 150
    Range: 1000
    Ballistic: false
  }
  UnlockLevel: 1
  TechTreeNames: Hidden
}


#  Use items player id 80-99 

## Please do not rename - referenced in code
{ +Item Id: 80, Name: OxygenBottleLarge
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  MarketPrice: 37, display: true
  Canhold: false
  HoldType: 0
  Category: Weapons/Items
  StackSize: 1000
  Mass: 12, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  O2Value: 250, display: true, type: int  #   O2Value should be multiples of 200 (=base buff value)  
}
## Please do not rename - referenced in code
{ +Item Id: 81, Name: OxygenBottleSmall
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  MarketPrice: 5, display: true
  Material: metalweapon
  Canhold: false
  AutoFill: false
  HoldType: 0
  StackSize: 2000
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  O2Value: 75, display: false, type: int 
  Category: Weapons/Items
  Info: bkiOxygenBottleSmall, display: true
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 75, display: OxygenValue
    SfxBegin: UseActions/oxygen_tank_release_air   
  }
}
{ Item Id: 82, Name: TestDecOxygen
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  Category: Components
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: -100
    SfxBegin: UseActions/playerDrinking
  }
}
{ Item Id: 83, Name: TestDecFood
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  Category: Components
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: -100
    AddOxygen: 0
    SfxBegin: UseActions/playerDrinking
  }
}
{ Item Id: 84, Name: TestDecHealth
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  Category: Components
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -100
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    SfxBegin: UseActions/playerDrinking
  }
}

{ Item Id: 85, Name: SpawnNewBase
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: Terrain, display: true
  MarketPrice: 320, display: true
  Material: metal
  HoldType: 0
  StackSize: 1000
  Category: BuildingBlocks
  Mass: 1000, type: float, display: true, formatter: Kilogram
  Volume: 125, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewBase, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: BA_Player
    ForceSpawnOnGround: true
  }

  UnlockCost: 0, display: true
  UnlockLevel: 1, display: true
  TechTreeNames: Misc
}
{ Item Id: 86, Name: SpawnNewSV
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: SS
  MarketPrice: 150, display: true
  Material: metal
  HoldType: 0
  StackSize: 1000
  Category: BuildingBlocks
  Mass: 200, type: float, display: true, formatter: Kilogram
  Volume: 40, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewSV, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: SV_Player
    # ForceSpawnOnBACV: true
  }

  UnlockCost: 0, display: true
  UnlockLevel: 5, display: true
  TechTreeParent: SpawnNewGV
  TechTreeNames: Misc
}
{ Item Id: 87, Name: SpawnNewCV
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: MS
  MarketPrice: 355, display: true
  Material: metal
  HoldType: 0
  StackSize: 1000
  Category: BuildingBlocks
  Mass: 1500, type: float, display: true, formatter: Kilogram
  Volume: 400, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewCV, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: CV_Player
    # AllowPlanet: false   
    # ForceSpawnOnBA: true
  }

  UnlockCost: 0, display: true
  UnlockLevel: 7, display: true
  TechTreeParent: SpawnNewSV
  TechTreeNames: Misc
}
{ Item Id: 88, Name: SpawnNewGV
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: GV
  Material: metal
  MarketPrice: 125, display: true
  HoldType: 0
  StackSize: 1000
  Category: BuildingBlocks
  Mass: 150, type: float, display: true, formatter: Kilogram
  Volume: 31.25, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewGV, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: HV_Player
    AllowSpace: true
    # ForceSpawnOnBACV: true
  }

  UnlockCost: 0, display: true
  UnlockLevel: 1, display: true
 # TechTreeParent: SpawnNewBase
  TechTreeNames: Misc
}

{ Item Id: 89, Name: SpawnNewPrefab
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  HoldType: 0
  StackSize: 1
  Category: BuildingBlocks
  ShowUser: No
  Info: bkiSpawnNewBase, display: true
  { Child 0
    Class: SpawnPrefab
  }

  UnlockCost: 0
  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 90, Name: RespiratorCharge
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  AutoFill: false
  HoldType: 0
  StackSize: 2000
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  O2Value: 35, display: false, type: int
  MarketPrice: 1, display: true
  Category: Weapons/Items
  Info: bkiRespiratorCharge, display: true
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 35, display: OxygenValue
    SfxBegin: UseActions/oxygen_tank_release_air   
  }
}
{ +Item Id: 91, Name: SpawnNewBaseM
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: Base, display: true
  Material: metal
  HoldType: 0
  StackSize: 1
  Category: BuildingBlocks
  Mass: 500, type: float, display: true, formatter: Kilogram
  Volume: 175, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewBase, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: BA_Player_M
    ForceSpawnOnGround: true
  }

  # UnlockCost: 0, display: true
  # UnlockLevel: 1, display: true
  # TechTreeNames: Misc
  
  ShowUser: No
}
{ +Item Id: 92, Name: SpawnNewBaseS
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: Base, display: true
  Material: metal
  HoldType: 0
  StackSize: 1
  Category: BuildingBlocks
  Mass: 250, type: float, display: true, formatter: Kilogram
  Volume: 80, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewBase, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: BA_Player_S
    ForceSpawnOnGround: true
  }

  # UnlockCost: 0, display: true
  # UnlockLevel: 1, display: true
  # TechTreeNames: Misc
  
  ShowUser: No
}
{ +Item Id: 93, Name: SpawnNewCVM
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: MS, display: true
  Material: metal
  HoldType: 0
  StackSize: 1
  Category: BuildingBlocks
  Mass: 750, type: float, display: true, formatter: Kilogram
  Volume: 300, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewCV, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: CV_Player_M
    # AllowPlanet: false   
    # ForceSpawnOnBA: true
  }
  
  # UnlockCost: 0, display: true
  # UnlockLevel: 7, display: true
  # TechTreeParent: SpawnNewSV
  # TechTreeNames: Misc
  
  ShowUser: No
}
{ +Item Id: 94, Name: SpawnNewCVS
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  AllowPlacingAt: MS, display: true
  Material: metal
  HoldType: 0
  StackSize: 1
  Category: BuildingBlocks
  Mass: 400, type: float, display: true, formatter: Kilogram
  Volume: 150, type: float, display: true, formatter: Liter
  Info: bkiSpawnNewCV, display: true
  { Child 0
    Class: SpawnPrefab
    PrefabEntity: CV_Player_S
    # AllowPlanet: false   
    # ForceSpawnOnBA: true
  }
  
  # UnlockCost: 0, display: true
  # UnlockLevel: 7, display: true
  # TechTreeParent: SpawnNewSV
  # TechTreeNames: Misc
  
  ShowUser: No
}


#  CATEGORIE: WEAPONS FOR SS MS id 100-199  
{ +Item Id: 100, Name: MinigunSSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSMinigunPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 365, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 400, display: false
    RangeSpace: 550, display: false
    Automatic: true    
    Damage: 160, display: true
    AmmoCapacity: 300, display: true
    AmmoType: 15mmBullet, display: true
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 2, display: true # adapt sound
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SideAutoMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 0.55, param1: head|body 
    DamageMultiplier_2: 0.01, param1: wood       # able to destroy trees 
    DamageMultiplier_3: 0, param1: dirt|stone|rock 
    DamageMultiplier_4: 0.05, param1: shield 
  }
}
{ +Item Id: 101, Name: PlasmaCannonSSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS 
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 1682, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 0.8, type: float, display: true, formatter: ROF
    Range: 435, display: false
    RangeSpace: 725, display: false
    AmmoCapacity: 50, display: true
    AmmoType: PlasmaCannonChargeSS, display: true	
    Automatic: true    
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 3, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_002
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease   
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SniperMuzzleFireLarge
  }
}
#  Pulse Laser for SS  
{ +Item Id: 102, Name: PulseLaserSSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSLaserPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 1645, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 500, display: false
    RangeSpace: 700, display: false
    Damage: 400, display: true
    Automatic: true  
    AmmoCapacity: 150, display: true
    AmmoType: PulseLaserChargeSS, display: true
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 1, display: true # adapt sound
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SniperMuzzleFire
	
    Tracer: Weapons/Projectiles/TracerLaserShotBlueSV
    TracerPerBullet: 1
    TracerSpeed: 600
	
    DamageMultiplier_1: 0.5, param1: head|body 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_3: 0.1, param1: shield 
  }
  # { Child 0
    # Class: LauncherSS
    # ROF: 0.2, type: float, display: true, formatter: ROF
    # Range: 750, display: false
    # AmmoCapacity: 150, display: true
    # AmmoType: PulseLaserChargeSS, display: true
    # AutoReload: true
    # ReloadDelay: 1, display: true # adapt sound
    # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    # SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: SniperMuzzleFire
  # }
}
{ +Item Id: 103, Name: TurretMSArtilleryWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 250
  Mass: 19800, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 6.5, type: float, display: true, formatter: ROF
    Range: 575, display: false
    RangeSpace: 950, display: false
    AmmoCapacity: 5, display: true
    AmmoType: LargeRocketMS, display: true
    NoiseStrength: 200, display: false   
    CameraShake: 4   
    AutoReload: true
    ReloadDelay: 13, display: true # adapt sound 
    SfxBegin: Weapons/MS/Turret/Cannon_2
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
#  For planetary POIs  
{ +Item Id: 104, Name: TurretIONCannonWeapon
  Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannonPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 1.0, type: float, display: true, formatter: ROF
    Range: 525, display: false
    RangeSpace: 875, display: false
    AmmoCapacity: 50, display: false   # no need to display since unlimited ammo
    # AmmoUnlimited: true
    AmmoType: IONCannonCharge, display: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 1, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 105, Name: TurretBaseFlakWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5615, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 685, display: false
    RangeSpace: 1135, display: false
    AmmoCapacity: 50, display: true
    AmmoType: FlakRocket, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 2   
    AutoReload: true
    ReloadDelay: 5, display: true
    SfxBegin: Weapons/Player/Misc/Single/cannon
    #  SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle       
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 106, Name: TurretBaseRocketWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5777, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: FastRocketBA, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 3    
    AutoReload: true
    ReloadDelay: 8, display: true
    SfxBegin: Weapons/Turret/missle_fire
    # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
    #  SfxBegin: Weapons/Planet/TurretPS01/Cannon_2   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
#  alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2  
{ +Item Id: 107, Name: RocketLauncherSSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 521, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float, display: true, formatter: ROF
    Range: 425, display: false
    RangeSpace: 675, display: false
    AmmoCapacity: 10, display: true
    AmmoType: FastRocket, display: true
    Automatic: false    
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 8, display: true # adapt sound 
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SniperMuzzleFireLarge
  }
}
{ +Item Id: 108, Name: RailgunSSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSGaussPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 1869, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 525, display: false
    RangeSpace: 800, display: false
    AmmoCapacity: 20, display: true
    AmmoType: RailgunBullet, display: true
    Automatic: true    
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 4, display: true    # adapt sound 
    SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004
    #  SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02   
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SniperMuzzleFireLarge
  }
}
{ +Item Id: 109, Name: TurretMSMinigunWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6120, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 485, display: false
    RangeSpace: 785, display: false
    Automatic: true    
    Damage: 425, display: true
    AmmoCapacity: 300, display: true
    AmmoType: 15mmBullet, display: true
    NoiseStrength: 120, display: false  
    CameraShake: 1    
    AutoReload: true
    ReloadDelay: 2, display: true # adapt sound 
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire2
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.55, param1: head|body    # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock   # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield 
    DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 110, Name: RocketLauncherMSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 2485, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 560, display: false
    RangeSpace: 975, display: false
    AmmoCapacity: 15, display: true
    AmmoType: FastRocketMS, display: true
    Automatic: false    
    NoiseStrength: 150, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 8, display: true # adapt sound 
    SfxBegin: Weapons/LauncherWeapons/weapon_missile_006
    #  SfxBegin: Weapons/MS/Turret/Cannon_2    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 111, Name: TurretEnemyLaserWeapon
  Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 875, display: false
    AmmoCapacity: 60, display: false   # no need to display since unlimited ammo
    # AmmoUnlimited: true
    AmmoType: TurretEnemyLaserCharge, display: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 0.6, display: true
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease   
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 112, Name: PulseLaserMSWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 2715, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    AllowAt: Space
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 510, display: false
    RangeSpace: 925, display: false
    Damage: 1000, display: true
    Automatic: true  
    AmmoCapacity: 150, display: true
    AmmoType: PulseLaserChargeMSWeapon, display: true
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 1, display: true # adapt sound 
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    #  SfxBegin: Weapons/SS/LaserSS/weapon_laser_001   
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
	
    Tracer: Weapons/Projectiles/TracerLaserShotBlueCV
    TracerPerBullet: 1
    TracerSpeed: 600
	
    DamageMultiplier_1: 0.3, param1: head|body 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_3: 0.083, param1: shield
  }
  # { Child 0
    # Class: LauncherSS
    # AllowAt: Space
    # ROF: 0.4, type: float, display: true, formatter: ROF
    # Range: 850, display: false
    # AmmoCapacity: 150, display: true
    # AmmoType: PulseLaserChargeMS, display: true
    # AutoReload: true
    # ReloadDelay: 1, display: true # adapt sound 
    # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    # SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  # }
}

#  For space POIs  
{ +Item Id: 113, Name: TurretIONCannon2Weapon
  Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannon2Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 0.8, type: float, display: true, formatter: ROF
    Range: 525, display: false
    RangeSpace: 1100, display: false
    AmmoCapacity: 50, display: false      # no need to display since unlimited ammo
    # AmmoUnlimited: true
    AmmoType: IONCannonCharge2, display: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 0.8, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 114, Name: TurretGVMinigunWeapon
  Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    ROF: 0.3, type: float, display: true, formatter: ROF
    Range: 425, display: false
    RangeSpace: 600, display: false
    Automatic: true    
    Damage: 280, display: true
    AmmoCapacity: 300, display: true
    AutoReload: true
    AmmoType: 15mmBullet, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 1   
    ReloadDelay: 2.0, display: true # adapt sound
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SMGAutoMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 0.45, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.1, param1: shield 
    DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 115, Name: TurretGVRocketWeapon
  Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 520, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 470, display: false
    RangeSpace: 735, display: false
    AmmoCapacity: 8, display: true
    AmmoType: FastRocketGV, display: true
    NoiseStrength: 150, display: false   
    CameraShake: 2   
    AutoReload: true
    ReloadDelay: 8, display: true # adapt sound 
    SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 116, Name: TurretGVPlasmaWeapon
  Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 1050, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 450, display: false
    RangeSpace: 700, display: false
    AmmoCapacity: 50, display: true
    AutoReload: true
    AmmoType: TurretGVPlasmaCharge, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 2   
    ReloadDelay: 3, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_004
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: PlasmaMuzzleFlashMediumPrefab
  }
}
{ +Item Id: 117, Name: TurretBaseCannonWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6150, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 560, display: false
    RangeSpace: 925, display: false
    Automatic: false
    Damage: 600, display: true
    AmmoCapacity: 100, display: true
    AutoReload: true
    AmmoType: 30mmBullet, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 2   
    ReloadDelay: 4, display: true # adapt sound
    SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.25, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield       # quarter less damage vs shield than vs blocks
    DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 118, Name: TurretMSPlasmaWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8490, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 8, type: float, display: true, formatter: ROF
    Range: 635, display: false
    RangeSpace: 1050, display: false
    AmmoCapacity: 8, display: true
    AutoReload: true
    AmmoType: TurretMSPlasmaCharge, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 4   
    ReloadDelay: 10, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 119, Name: TurretBasePlasmaWeapon
  Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8490, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 8, type: float, display: true, formatter: ROF
    Range: 715, display: false
    RangeSpace: 1200, display: false
    AmmoCapacity: 8, display: true
    AutoReload: true
    AmmoType: TurretBAPlasmaCharge, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 4   
    ReloadDelay: 10, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 120, Name: TurretGVArtilleryWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 250
  Mass: 4350, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 6.5, type: float, display: true, formatter: ROF
    Range: 540, display: false
    RangeSpace: 850, display: false
    AmmoCapacity: 5, display: true
    AmmoType: ArtilleryRocket, display: true
    NoiseStrength: 200, display: false  
    CameraShake: 4    
    AutoReload: true
    ReloadDelay: 13, display: true # adapt sound 
    SfxBegin: Weapons/MS/Turret/Cannon_2
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 121, Name: SawAttachmentWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 1000
  Mass: 220, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: HarvesterSaw
    ROF: 0.25, type: float
    Range: 4, display: false
    NoiseStrength: 30, display: false 
    CameraShake: 0   
    IgnoreAtmo: true
    Automatic: true    
    ForceMuzzleAiming: true 
    Damage: 50, display: true
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    ReloadDelay: 4.2, display: false      # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    HarvestSupport: true
    UseSingleMagazine: true
    SfxBegin: Weapons/Player/Tools/SawAttachment_1
    SfxLoop: Weapons/Player/Tools/SawAttachment_2
    SfxStop: Weapons/Player/Tools/SawAttachment_3
    SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01

    DamageMultiplier_1: 0.04, param1: wood|plants
    DamageMultiplier_2: 0.01, param1: rock
    DamageMultiplier_3: 0.08, param1: stone|dirt 
    DamageMultiplier_4: 0.01, param1: concrete|metal|metalhard|hull
    DamageMultiplier_5: 0.001, param1: hullarmored|hullcombat
    DamageMultiplier_6: 0, param1: shield
  }
}
{ +Item Id: 122, Name: TurretMSCannonWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6150, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 530, display: false
    RangeSpace: 875, display: false
    Automatic: false
    Damage: 550, display: true
    AmmoCapacity: 100, display: true
    AutoReload: true
    AmmoType: 30mmBullet, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 2   
    ReloadDelay: 4, display: true # adapt sound
    SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.2, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield 
    DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 123, Name: TurretMSPulseLaserWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 11760, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 560, display: false
    RangeSpace: 925, display: false
    AmmoCapacity: 150, display: true
    AmmoType: PulseLaserChargeMS, display: true	
    Automatic: true  
    NoiseStrength: 100, display: false   
    CameraShake: 0   
    AutoReload: true
    ReloadDelay: 1, display: true # adapt sound 
    SfxBegin: Weapons/Turret/laser_turret_fire2
    # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    #  SfxBegin: Weapons/SS/LaserSS/weapon_laser_001   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 124, Name: TurretBasePulseLaserWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 11760, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 635, display: false
    RangeSpace: 1085, display: false
    AmmoCapacity: 150, display: true
    AmmoType: PulseLaserChargeBA, display: true
    NoiseStrength: 100, display: false 
    Automatic: true  
    CameraShake: 2    
    AutoReload: true
    ReloadDelay: 1, display: true # adapt sound 
    SfxBegin: Weapons/Turret/laser_turret_fire2
    # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 125, Name: TurretMSFlakWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5777, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 585, display: false
    RangeSpace: 975, display: false
    AmmoCapacity: 50, display: true
    AmmoType: FlakRocketMS, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 2    
    AutoReload: true
    ReloadDelay: 5, display: true
    SfxBegin: Weapons/Player/Misc/Single/cannon
    #  SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle       
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 126, Name: TurretMSRocketWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5777, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: Space
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 600, display: false
    RangeSpace: 1000, display: false
    AmmoCapacity: 8, display: true
    AmmoType: FastRocketMS, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 3    
    AutoReload: true
    ReloadDelay: 8, display: true
    SfxBegin: Weapons/Turret/missle_fire
    # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
    #  SfxBegin: Weapons/Planet/TurretPS01/Cannon_2    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 127, Name: TurretBaseMinigunWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6120, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 500, display: false
    RangeSpace: 850, display: false
    Automatic: true    
    Damage: 425, display: true
    AmmoCapacity: 300, display: true
    AmmoType: 15mmBullet, display: true
    NoiseStrength: 120, display: false  
    CameraShake: 1    
    AutoReload: true
    ReloadDelay: 2, display: true # adapt sound 
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire2
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.55, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield 
    DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 128, Name: TurretBaseArtilleryWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 250
  Mass: 19800, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 6.5, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 1100, display: false
    AmmoCapacity: 5, display: true
    AmmoType: LargeRocket, display: true
    NoiseStrength: 200, display: false  
    CameraShake: 4    
    AutoReload: true
    ReloadDelay: 13, display: true # adapt sound 
    SfxBegin: Weapons/MS/Turret/Cannon_2
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
#  alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2  
{ +Item Id: 129, Name: RocketLauncherSSHomingWeapon
  Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissileHomingPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 990, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float, display: true, formatter: ROF
    Range: 470, display: false
    RangeSpace: 735, display: false
    AmmoCapacity: 8, display: true
    AmmoType: FastRocketHoming, display: true
    Automatic: false    
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 8, display: true # adapt sound 
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}

{ +Item Id: 130, Name: DrillAttachmentWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWSButCSV   # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 1000
  Mass: 400, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  # RadialMenu: true
  { Child 0
    Class: Driller
	DrillMode: 3
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    # AllowAt: "Planet"
    ForceMuzzleAiming: true 
    ROF: 0.5, type: float
    Damage: 750
    Radius: 2
    Range: 4, display: false
    NoiseStrength: 30, display: false   
    CameraShake: 0   
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    ReloadDelay: 2.7, display: false       # no need to display since unlimited ammo
    Bullet_use_per_shot: 0.25
    Particles: digger       # particle effect shown at impact
    SfxBegin: Weapons/Player/Drill/Drilling_1
    SfxLoop: Weapons/Player/Drill/Drilling_2
    SfxStop: Weapons/Player/Drill/Drilling_3
    SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01

    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
	
    RadialText: rdlResourceMining
    RadialDesc: rdlResourceMiningManualTxt 
    RadialIcon: Radial_ResourceMining
  }
  # { Child 1
    # Class: Driller
    # DecoMode: true
    # AllowAt: "Planet"
    # HarvestSupport: true
    # ForceMuzzleAiming: true 
    # ROF: 0.25, type: float
    # Range: 2, display: false 
    # NoiseStrength: 30, display: false 
    # CameraShake: 0   
    # IgnoreAtmo: true
    # Automatic: true
    # Damage: 25
    # Radius: 4
    # AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    # AmmoType: AmmoInfinite, display: true
    # AmmoUnlimited: true  
    # ReloadDelay: 2.7, display: false       # no need to display since unlimited ammo
    # # UseSingleMagazine: true
    # Bullet_use_per_shot: 0.25
    # Particles: digger       # particle effect shown at impact
    # SfxBegin: Weapons/Player/Drill/Drilling_1
    # SfxLoop: Weapons/Player/Drill/Drilling_2
    # SfxStop: Weapons/Player/Drill/Drilling_3
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    # DamageMultiplier_1: 0.001, param1: woodblock
    # DamageMultiplier_2: 0.001, param1: concrete
    # DamageMultiplier_3: 0.001, param1: metal
    # DamageMultiplier_4: 0.001, param1: metalhard
    # DamageMultiplier_5: 0.001, param1: hull
    # DamageMultiplier_6: 0.001, param1: hullarmored
    # DamageMultiplier_7: 0.001, param1: hullcombat
    # DamageMultiplier_8: 0.001, param1: wood
    # DamageMultiplier_9: 50,   param1: rock
    # DamageMultiplier_10: 0, param1: shield
    # # DamageMultiplier_9: 0.0001, param1: head
    # # DamageMultiplier_10: 0.0001, param1: body
    # RadialText: rdlStoneRemoval
    # RadialDesc: rdlStoneRemovalTxt
    # RadialIcon: Radial_StoneRemoval
  # }
}
{ +Item Id: 131, Name: TurretGVDrillWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 790, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  # RadialMenu: true
  { Child 0
    Class: Driller
	DrillMode: 1
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    AllowAt: "Planet"
    ForceMuzzleAiming: true 
    ROF: 0.5, type: float
    Damage: 750
    Radius: 4
    Range: 50, display: false
    IgnoreAtmo: true
    Automatic: true
    NoiseStrength: 30, display: false   
    CameraShake: 0  
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    ReloadDelay: 3.0, display: false       # no need to display reload time 
    Bullet_use_per_shot: 0.25
    Particles: diggerplasma              # particle effect shown at impact
    ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxStop: Weapons/Player/Drill/Mute 
    # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
    DamageMultiplier_3: 0.5, param1: rock   
	
    RadialText: rdlResourceMining
    RadialDesc: rdlResourceMiningManualTxt 
    RadialIcon: Radial_ResourceMining
  }
  # { Child 1
    # Class: Driller
    # DecoMode: true
    # AllowAt: "Planet"
    # HarvestSupport: true
    # ForceMuzzleAiming: true 
    # ROF: 0.5, type: float
    # Range: 35, display: false
    # IgnoreAtmo: true
    # Automatic: true
    # Damage: 45
    # NoiseStrength: 30, display: false  
    # CameraShake: 0    
    # Radius: 2
    # AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    # AmmoType: AmmoInfinite, display: true
    # AmmoUnlimited: true
    # ReloadDelay: 3.0, display: false       # no need to display since unlimited ammo
    # Bullet_use_per_shot: 0.25
    # Particles: diggerplasma              # particle effect shown at impact
    # ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1
    # SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    # SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    # SfxStop: Weapons/Player/Drill/Mute 
	
    # DamageMultiplier_1: 0.001, param1: stone       
    # DamageMultiplier_2: 0.001, param1: dirt        
    # DamageMultiplier_3: 0.001, param1: woodblock
    # DamageMultiplier_4: 0.001, param1: concrete
    # DamageMultiplier_5: 0.001, param1: metal
    # DamageMultiplier_6: 0.001, param1: metalhard
    # DamageMultiplier_7: 0.001, param1: hull
    # DamageMultiplier_8: 0.001, param1: hullarmored
    # DamageMultiplier_9: 0.001, param1: hullcombat
    # DamageMultiplier_10: 20,   param1: rock
    # DamageMultiplier_11: 0.001, param1: wood
    # DamageMultiplier_12: 0, param1: shield
	
    # RadialText: rdlStoneRemoval
    # RadialDesc: rdlStoneRemovalTxt
    # RadialIcon: Radial_StoneRemoval
  # }
}

{ +Item Id: 132, Name: TurretMSDrillWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 9270, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Driller
	DrillMode: 1
    TerrainMode: true
    AllowAt: "Space"
    HarvestSupport: true
    ForceMuzzleAiming: true 
    ROF: 0.5, type: float
    Damage: 700
    Radius: 5
    Range: 150, display: false
    IgnoreAtmo: true
    Automatic: true
    NoiseStrength: 30, display: false    
    CameraShake: 0    
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    ReloadDelay: 2.7, display: false       # no need to display since unlimited ammo
    Bullet_use_per_shot: 0.25
    Particles: diggerplasma              # particle effect shown at impact
    ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1     # particle effect shown at muzzle
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxStop: Weapons/Player/Drill/Mute 
	
    DamageMultiplier_1: 0, param1: wood|woodblock|concrete|metal|metalhard|hull|hullarmored|hullcombat
    DamageMultiplier_2: 0, param1: shield
  }
}

{ +Item Id: 133, Name: DrillAttachmentT2Weapon, Ref: DrillAttachmentWeapon
  { Child 0
    Class: Driller
	DrillMode: 3
    TerrainMode: true
    # AllowAt: "Planet,Space"
    Damage: 1000
    Radius: 2
    Range: 8, display: false
    IgnoreAtmo: true
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false   
    ReloadDelay: 3.8, display: false      # no need to display since unlimited ammo
    Particles: diggerplasma               # particle effect shown at impact
    ParticleTransform: Muzzle/Particle1     # particle effect shown at muzzle
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute 
  }
  # { Child 1
    # Class: Driller
    # DecoMode: true
    # AllowAt: "Planet"
    # Range: 10, display: false
    # IgnoreAtmo: true
    # Damage: 30
    # Radius: 4
    # AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    # AmmoType: AmmoInfinite, display: true
    # AmmoUnlimited: true
    # NoiseStrength: 30, display: false   
    # ReloadDelay: 3.8, display: false       # no need to display since unlimited ammo
    # Particles: diggerplasma              # particle effect shown at impact
    # ParticleTransform: Muzzle/Particle1     # particle effect shown at muzzle
    # SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    # SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    # # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    # # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    # SfxStop: Weapons/Player/Drill/Mute 
  # }
}
{ +Item Id: 134, Name: TurretGVToolWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 5
  Mass: 150, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  RadialMenu: true
  { Child 0
    Class: Driller
    AllowAt: "Planet"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Range: 50
    IgnoreAtmo: true
    Automatic: true
    Damage: 250
    Radius: 3
	ReturnFactor: 0.8, display: true
    AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false    
    CameraShake: 0    
    ReloadDelay: 3.0, display: false        # no need to display since unlimited ammo
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1  
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
    DamageMultiplier_1: 0, param1: dirt|stone|wood
    DamageMultiplier_2: 50, param1: metalhard    # 830 damage
    DamageMultiplier_3: 50, param1: metal        # 830 damage
    DamageMultiplier_4: 65, param1: hull         # 1083 damage
    DamageMultiplier_5: 125, param1: hullarmored # 2083 damage
    DamageMultiplier_6: 250, param1: hullcombat  # 4120 damage
    DamageMultiplier_7: 150, param1: concrete    # 2490 damage
    DamageMultiplier_8: 50, param1: woodblock    # 830 damage
    DamageMultiplier_9: 0, param1: shield
	
    RadialText: rdlDisassemble 
    RadialDesc: rdlDisassembleTxt
    RadialIcon: Radial_Disassemble
  }
  { Child 1
    Class: Repair
    AllowAt: "Planet"
    Range: 50
    IgnoreAtmo: true
    ROF: 0.3, type: float
    RepairPoints: 150
    Automatic: true
    AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false    
    CameraShake: 0    
    ReloadDelay: 3.0, display: false       # no need to display since unlimited ammo
    Particles: diggerplasma              # particle effect shown at impact
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2  
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    SfxUpgrade: UseActions/UpgradeBlock2
    SfxUpgradeErr: UseActions/UpgradeBlockError
    AllowUpgrade: false
	
    RadialText: rdlRepair
    RadialDesc: rdlRepairTxt
    RadialIcon: Radial_Repair
  }
  { Child 2
    Class: Driller
    AllowAt: "Planet"
    Range: 50
    IgnoreAtmo: true
    ROF: 0.5, type: float, display: false, formatter: ROF
    Automatic: true
    Damage: 250
    Radius: 3
    Demolish: True
	ReturnFactor: 0.8
    AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false  
    CameraShake: 0      
    ReloadDelay: 3.0, display: false       # no need to display since unlimited ammo
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3  
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    DamageMultiplier_1: 0, param1: dirt|stone|wood
    DamageMultiplier_2: 50, param1: metalhard    # 830 damage
    DamageMultiplier_3: 50, param1: metal        # 830 damage
    DamageMultiplier_4: 65, param1: hull         # 1083 damage
    DamageMultiplier_5: 125, param1: hullarmored # 2083 damage
    DamageMultiplier_6: 250, param1: hullcombat  # 4120 damage
    DamageMultiplier_7: 150, param1: concrete    # 2490 damage
    DamageMultiplier_8: 50, param1: woodblock    # 830 damage
    DamageMultiplier_9: 0, param1: shield
	
    RadialText: rdlDeconstruct
    RadialDesc: rdlDeconstructTxt 
    RadialIcon: Radial_Deconstruct
  }
}
{ +Item Id: 135, Name: TurretMSToolWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 9050, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  RadialMenu: true
  { Child 0
    Class: Driller
    AllowAt: "Space"
    ROF: 0.5, type: float, display: false, formatter: ROF
    Range: 120
    IgnoreAtmo: true
    Automatic: true
    Damage: 600
    Radius: 3
	ReturnFactor: 0.8, display: true
    AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false  
    CameraShake: 0      
    ReloadDelay: 3.0, display: false       # no need to display since unlimited ammo
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1   
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood
    DamageMultiplier_2: 100, param1: metalhard    # 4000 damage
    DamageMultiplier_3: 100, param1: metal        # 4000 damage
    DamageMultiplier_4: 125, param1: hull         # 5000 damage
    DamageMultiplier_5: 125, param1: hullarmored  # 5000 damage
    DamageMultiplier_6: 250, param1: hullcombat   # 10000 damage
    DamageMultiplier_7: 150, param1: concrete     # 6000 damage
    DamageMultiplier_8: 100, param1: woodblock    # 4000 damage
    DamageMultiplier_9: 0, param1: shield
	
    RadialText: rdlDisassemble 
    RadialDesc: rdlDisassembleTxt
    RadialIcon: Radial_Disassemble
  }
  { Child 1
    Class: Repair
    AllowAt: "Space"
    Range: 120, display: true
    IgnoreAtmo: true 
    ROF: 0.3, type: float
    RepairPoints: 500
    Automatic: true
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false   
    CameraShake: 0     
    ReloadDelay: 3.0, display: false       # no need to display since unlimited ammo
    Particles: diggerplasma              # particle effect shown at impact
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2      
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    SfxUpgrade: UseActions/UpgradeBlock2
    SfxUpgradeErr: UseActions/UpgradeBlockError
    AllowUpgrade: false
	
    RadialText: rdlRepair
    RadialDesc: rdlRepairTxt
    RadialIcon: Radial_Repair
  }
  { Child 2
    Class: Driller
    AllowAt: "Space"
    Range: 120
    IgnoreAtmo: true
    ROF: 0.5, type: float, display: false, formatter: ROF
    Automatic: true
    Damage: 600
    Radius: 3
    Demolish: True
	ReturnFactor: 0.8
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 30, display: false    
    CameraShake: 0    
    ReloadDelay: 3.0, display: false        # no need to display since unlimited ammo
    ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3   
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood
    DamageMultiplier_2: 100, param1: metalhard    # 4000 damage
    DamageMultiplier_3: 100, param1: metal        # 4000 damage
    DamageMultiplier_4: 125, param1: hull         # 5000 damage
    DamageMultiplier_5: 125, param1: hullarmored  # 5000 damage
    DamageMultiplier_6: 250, param1: hullcombat   # 10000 damage
    DamageMultiplier_7: 150, param1: concrete     # 6000 damage
    DamageMultiplier_8: 100, param1: woodblock    # 4000 damage
    DamageMultiplier_9: 0, param1: shield
	
    RadialText: rdlDeconstruct
    RadialDesc: rdlDeconstructTxt 
    RadialIcon: Radial_Deconstruct
  }
}

{ +Item Id: 136, Name: TurretEnemyRocketWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: TurretEnemyRocketAmmo, display: true
    # AmmoUnlimited: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 4, display: true
    SfxBegin: Weapons/Turret/missle_fire
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 137, Name: TurretEnemyArtilleryWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 12700, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 13, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 1100, display: false
    AmmoCapacity: 1, display: true
    # AmmoUnlimited: true
    AmmoType: TurretEnemyArtilleryAmmo, display: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 13, display: true # adapt sound 
    SfxBegin: Weapons/MS/Turret/Cannon_2
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 138, Name: DrillAttachmentCVWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 3650, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Driller
	DrillMode: 1
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    HarvestSupport: true
    AllowAt: "Space"
    ForceMuzzleAiming: true 
    ROF: 0.5, type: float
    Damage: 500
    Radius: 3
    Range: 120, display: false
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 0, display: true
    AmmoType: AmmoInfinite, display: true
    NoiseStrength: 30, display: false    
    CameraShake: 0    
    AmmoUnlimited: true
    ReloadDelay: 3.8, display: false       # no need to display reload time 
    Particles: diggerplasma              # particle effect shown at impact
    ParticleTransform: Muzzle/Particle1     # particle effect shown at muzzle
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute 
	
    DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
    DamageMultiplier_2: 0, param1: wood   # no tree cutting
    DamageMultiplier_3: 0.5, param1: rock   
  }
}
{ +Item Id: 139, Name: TurretEnemyBallistaWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 1000
  Mass: 500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float, display: true, formatter: ROF
    Range: 500, display: false
    RangeSpace: 500, display: false
    AmmoCapacity: 50, display: false   # no need to display since unlimited ammo
    AmmoType: BallistaBolt, display: true
    AmmoUnlimited: true
    NoiseStrength: 20, display: false   
    ReloadDelay: 8, display: true
    SfxBegin: Weapons/Enemies/Talon/BallistaShot
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: MuzzleBallistaSmoke
  }
}
{ +Item Id: 140, Name: TurretEnemyEMPWeapon
  Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 875, display: false
    AmmoCapacity: 60, display: false   # no need to display since unlimited ammo
    # AmmoUnlimited: true
    AmmoType: TurretEnemyEMPCharge, display: true
    NoiseStrength: 100, display: false   
    ReloadDelay: 0.6, display: true
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 141, Name: TurretEnemyLaserWeaponT2
  Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  # Mass: 8500, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items  
  { Child 0
    Class: LauncherSS
    ROF: 0.5, type: float, display: true, formatter: ROF
    AllowAt: "Planet,Space"
    Range: 650, display: false
    RangeSpace: 1300, display: false
    # Damage: 2000, display: true
    AmmoCapacity: 500, display: false       # no need to display since unlimited ammo
    AmmoType: TurretEnemyLaserChargeT2, display: true
    # AmmoUnlimited: true
    Automatic: true  
    NoiseStrength: 100, display: false   
    ReloadDelay: 0.6, display: true
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
    # ParticleTransform: Muzzle/Particle1 
  }
}

{ +Item Id: 142, Name: TurretEnemyPlasmaWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8490, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Planet,Space"
    ROF: 8, type: float, display: true, formatter: ROF
    Range: 635, display: false
    RangeSpace: 1050, display: false
    AmmoCapacity: 8, display: true
    AutoReload: true
    AmmoType: TurretMSPlasmaCharge, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 4   
    ReloadDelay: 10, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 143, Name: DrillAttachmentSVT2Weapon, Ref: DrillAttachmentWeapon
  CustomIcon: DrillAttachmentT2
  { Child 0
    Class: Driller
	DrillMode: 3  #1
    DecoMode: true
    InfoPopup: true
    TerrainMode: true
    # AllowAt: "Planet,Space"
    Damage: 1000
    Radius: 2
    Range: 16, display: false   #Range: 30 before
    IgnoreAtmo: true
    AmmoCapacity: 0, display: false       # no need to display since unlimited ammo
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    NoiseStrength: 20, display: false   
    ReloadDelay: 3.8, display: false      # no need to display since unlimited ammo
    Particles: diggerplasma               # particle effect shown at impact
    ParticleTransform: Muzzle/Particle1     # particle effect shown at muzzle
    SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
    # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute 
  }
}

{ +Item Id: 144, Name: PulseLaserMSFactionTalonar
  Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 2715, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    AllowAt: Space
    ROF: 0.2, type: float, display: true, formatter: ROF    # compare: 0.6)
    Range: 560, display: false                              #slightly more range on planets (compare 510)
    RangeSpace: 1050, display: false                        #slightly more range in space (compar 925)
    Damage: 500, display: true                             #half dmg to match 2500 DPS of standard pulse  (Compare 1666 DPS (1000 impact))
    Automatic: true  
    AmmoCapacity: 100, display: true
    AmmoType: PulseLaserChargeMSWeapon, display: true        #same ammo than pulse laser as entry does not hold stats
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 1, display: true # adapt sound 
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    #  SfxBegin: Weapons/SS/LaserSS/weapon_laser_001   
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    #PfxMuzzle: turretMuzzleFire
	
    Tracer: Weapons/Projectiles/TracerLaserShotGreenBrightCV #TracerLaserShotBlueCV
    TracerPerBullet: 1
    TracerSpeed: 600
	
    DamageMultiplier_1: 0.3, param1: head|body 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_3: 0.04, param1: shield                        #50% less effective vs. Shield
    DamageMultiplier_4: 12, param1: metallight|metal|metalhard   # effective against metals used for devices (eg. turrets)
    DamageMultiplier_5: 6, param1: hull|hullarmored|hullcombat   #more effective against metallic armor
  }  
}

#  free available 145-149


#  Ammo id 150-199 # 

{ +Item Id: 150, Name: PlasmaCannonChargeSS
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: SS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 12, type: float, display: true, formatter: Kilogram
  Volume: 1.25, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 14.5, display: true
  { Child 0
    Class: Projectile
    Damage: 615 
    NoiseStrength: 100, display: false   
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 650, display: true
    Speed: 300
    Range: 435
    SpeedSpace: 385
    RangeSpace: 725
    Ballistic: false
    DamageMultiplier_1: 0.5, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.15,   param1: shield     
    BlastDamageMultiplier_1: 0.5, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield     
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 151, Name: RailgunBullet
  Meshfile: Entities/Items/Weapons/Projectiles/sniperBulletPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: SS, display: false
  HoldType: 0
  Canhold: false
  StackSize: 2000
  Mass: 20.6, type: float, display: true, formatter: Kilogram
  Volume: 0.9, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 300, display: true
  { Child 0
    Class: Projectile
    Damage: 2780 , display: true
    BlastParticleIndex: 3
    BlastRadius: 0 
    BlastDamage: 0 
    NoiseStrength: 100, display: false   
    Speed: 425
    Range: 525
    SpeedSpace: 525
    RangeSpace: 850
    Ballistic: false
	
    DamageMultiplier_1: 0.5, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.03,   param1: shield     
    BlastDamageMultiplier_1: 0.5, param1: head|body
    BlastDamageMultiplier_2: 0, param1: stone|dirt
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 152, Name: FastRocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: SS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 3, type: float, display: true, formatter: Kilogram
  Volume: 1.8, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 21, display: true
  { Child 0
    Class: Projectile
    Damage: 2350 
    NoiseStrength: 100, display: false   
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 1425, display: true
    Speed: 185
    Range: 425
    SpeedSpace: 235
    RangeSpace: 725
    Ballistic: false	
	
    DamageMultiplier_1: 0.5, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield     
    BlastDamageMultiplier_1: 0.5, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_4: 0,   param1: shield     
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 153, Name: 30mmBullet
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  StackSize: 1500
  Canhold: false
  Mass: 0.9, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiAmmo, display: true
  Category: Weapons/Items
  MarketPrice: 2, display: true

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 154, Name: PulseLaserChargeSS
  MarketPrice: 6, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: SS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  Info: bkiAmmo, display: true
  Category: Weapons/Items

  UnlockLevel: 1
  TechTreeNames: Hidden
}
#  For planetary POIs  
{ +Item Id: 155, Name: IONCannonCharge
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
  # Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  MarketPrice: 5, display: true
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 420 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 150
    Range: 525
    SpeedSpace: 205
    RangeSpace: 875
    # HomingSpeed: 0.52
    Ballistic: false
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 1, param1: shield
    BlastDamageMultiplier_1: 0.15, param1: head|body
    BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 156, Name: LargeRocket
  Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: Base, display: false
  HoldType: 0
  StackSize: 1000
  Canhold: false
  Mass: 870, type: float, display: true, formatter: Kilogram
  Volume: 200, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  MarketPrice: 640, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 15300 
    BlastParticleIndex: 4
    BlastRadius: 4, display: true
    BlastDamage: 18375, display: true
    Speed: 165
    Range: 715
    SpeedSpace: 215
    RangeSpace: 1200
    Ballistic: true
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 157, Name: PulseLaserChargeMS
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret
  #  Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02   
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 4.5, display: true
  { Child 0
    Class: Projectile
    Damage: 1050, display: true   # new: because we removed explosion damage
    BlastParticleIndex: 0 
    # BlastRadius: 2, display: true
    # BlastDamage: 400, display: true
    Speed: 750
    Range: 575
    SpeedSpace: 810
    RangeSpace: 925
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield    
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 158, Name: FastRocketMS
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 49, type: float, display: true, formatter: Kilogram
  Volume: 32, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 295, display: true
  { Child 0
    Class: Projectile
    Damage: 5400 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 5400, display: true
    Speed: 145
    Range: 600
    SpeedSpace: 235
    RangeSpace: 1000
    # HomingSpeed: 3.6    # Alpha 8
    HomingSpeed: 1.5
    Ballistic: false
	
	DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 159, Name: IONCannonCharge2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
  # Meshfile: Entities/Items/Weapons/Projectiles/alienRocket2Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  MarketPrice: 5, display: true
  StackSize: 1000
  Canhold: false
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 420 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 150
    Range: 525
    SpeedSpace: 215
    RangeSpace: 1100
    # HomingSpeed: 0.57
    Ballistic: false
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 1.5, param1: shield
    BlastDamageMultiplier_1: 0.15, param1: head|body
    BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 160, Name: TurretGVPlasmaCharge
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: GV, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 2, type: float, display: true, formatter: Kilogram
  Volume: 0.9, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  MarketPrice: 11, display: true
  { Child 0
    Class: Projectile
    Damage: 650 
    BlastParticleIndex: 7
    BlastRadius: 3, display: true
    BlastDamage: 720, display: true
    Speed: 385
    Range: 450
    SpeedSpace: 435
    RangeSpace: 750
    Ballistic: false
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10, param1: rock    # can destroy rocks
    DamageMultiplier_4: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.15, param1: head|body
    BlastDamageMultiplier_2: 0.01, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 161, Name: FlakRocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: Base, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 10.1, type: float, display: true, formatter: Kilogram
  Volume: 6, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  MarketPrice: 45, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 485 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 650
    Range: 685
    SpeedSpace: 750
    RangeSpace: 1135
    HomingSpeed: 0.15
    Ballistic: false

    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield    
    BlastDamageMultiplier_1: 0.2, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield    
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 162, Name: TurretMSPlasmaCharge
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 50, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  MarketPrice: 44, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 14400 
    BlastParticleIndex: 7
    BlastRadius: 3, display: true
    BlastDamage: 14400, display: true
    Speed: 400
    Range: 575
    SpeedSpace: 475
    RangeSpace: 950
    Ballistic: false
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks
    DamageMultiplier_4: 0.083,   param1: shield 
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield 
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 163, Name: ArtilleryRocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: GV, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 47, type: float, display: true, formatter: Kilogram
  Info: bkiAmmoExplosive, display: true
  Volume: 16, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  MarketPrice: 110, display: true
  { Child 0
    Class: Projectile
    Damage: 7875 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 7875, display: true
    Speed: 105
    Range: 540
    SpeedSpace: 150
    RangeSpace: 900
    Ballistic: true
	
    DamageMultiplier_1: 0.075, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.02,   param1: shield    
    BlastDamageMultiplier_1: 0.075, param1: head|body
    BlastDamageMultiplier_2: 0.03, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield    
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 164, Name: TurretEnemyLaserCharge
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  MarketPrice: 5, display: true
  StackSize: 1000
  Canhold: false
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 650, display: true   # new: because we removed explosion 
    BlastParticleIndex: 0
  #  BlastRadius: 3
  #  BlastDamage: 200
    Speed: 750
    Range: 650
    SpeedSpace: 810
    RangeSpace: 875
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt
    BlastDamageMultiplier_3: 0.1, param1: rock
    BlastDamageMultiplier_4: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 165, Name: FastRocketHoming, Ref: FastRocket
  Info: bkiAmmoHoming, display: true
  AllowPlacingAt: "SS,GV", display: false
  Mass: 10, type: float, display: true, formatter: Kilogram
  Volume: 4.8, type: float, display: true, formatter: Liter
  MarketPrice: 38, display: true
  { Child 0
    Damage: 2150 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 1170, display: true
    Speed: 160
    Range: 470
    SpeedSpace: 225
    RangeSpace: 785 
    HomingSpeed: 3.35 
    Ballistic: false
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 166, Name: FlakRocketMS, Ref: FlakRocket
  AllowPlacingAt: MS, display: false
  MarketPrice: 39, display: true
  { Child 0
    Damage: 450 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 450, display: true
    Speed: 625
    Range: 585
    SpeedSpace: 735
    RangeSpace: 975 
    HomingSpeed: 0.16 
    Ballistic: false

    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield    
    BlastDamageMultiplier_1: 0.2, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield    
  }
}

{ +Item Id: 167, Name: LargeRocketMS, Ref: LargeRocket
  Mass: 840, type: float, display: true, formatter: Kilogram
  Volume: 185, type: float, display: true, formatter: Liter
  AllowPlacingAt: MS, display: false
  MarketPrice: 595, display: true
  { Child 0
    Damage: 14625 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 16875, display: true
    Speed: 165
    Range: 635
    SpeedSpace: 210
    RangeSpace: 1050 
    Ballistic: true
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}

{ +Item Id: 168, Name: PulseLaserChargeBA, Ref: PulseLaserChargeMS
  AllowPlacingAt: Base, display: false
  Mass: 10, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  MarketPrice: 5, display: true
  { Child 0
    Damage: 1050, display: true
    Speed: 750
    Range: 635
    SpeedSpace: 810
    RangeSpace: 1085 
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.1,   param1: shield    
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
  }
}

{ +Item Id: 169, Name: FastRocketBA, Ref: FastRocketMS
  AllowPlacingAt: Base, display: false
  Mass: 49, type: float, display: true, formatter: Kilogram
  Volume: 32, type: float, display: true, formatter: Liter
  MarketPrice: 308, display: true
  { Child 0
    Damage: 5858 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 5800, display: true
    Speed: 150
    Range: 635
    SpeedSpace: 240
    RangeSpace: 1085
    # HomingSpeed: 3.8   #Alpha 8
    HomingSpeed: 1.5
    Ballistic: false
	
	DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}

{ +Item Id: 170, Name: TurretBAPlasmaCharge, Ref: TurretMSPlasmaCharge
  AllowPlacingAt: Base, display: false
  Mass: 50, type: float, display: true, formatter: Kilogram
  Volume: 25, type: float, display: true, formatter: Liter
  MarketPrice: 62, display: true
  { Child 0
    Damage: 15525 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 15525, display: true
    Speed: 400
    Range: 600
    SpeedSpace: 485
    RangeSpace: 1000 
    Ballistic: false
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks
    DamageMultiplier_4: 0.1,   param1: shield 
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield 
  }
}
{ +Item Id: 171, Name: PulseLaserChargeMSWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 10, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Info: bkiAmmo, display: true
  Category: Weapons/Items
  MarketPrice: 7, display: true

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 172, Name: TurretEnemyRocketAmmo, Ref: FastRocketMS
  AllowPlacingAt: Base, display: false
  MarketPrice: 320, display: true
  ShowUser: No
  { Child 0
    Damage: 4000 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 4000, display: true
    Speed: 150
    Range: 635
    SpeedSpace: 240
    RangeSpace: 1085
    # HomingSpeed: 3.8    # Alpha 8
    HomingSpeed: 1.5
    Ballistic: false
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 0.083, param1: shield
    BlastDamageMultiplier_1: 0.15, param1: head|body
    BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 173, Name: TurretEnemyArtilleryAmmo, Ref: LargeRocket
  AllowPlacingAt: Base, display: false
  MarketPrice: 680, display: true
  ShowUser: No
  { Child 0
    Damage: 12240
    BlastParticleIndex: 4
    BlastRadius: 4, display: true
    BlastDamage: 14700, display: true
    Speed: 165
    Range: 715
    SpeedSpace: 215
    RangeSpace: 1200
    Ballistic: false
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 0.083, param1: shield
    BlastDamageMultiplier_1: 0.15, param1: head|body
    BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 174, Name: FastRocketGV, Ref: FlakRocket
  AllowPlacingAt: GV, display: false
  Mass: 2, type: float, display: true, formatter: Kilogram
  Volume: 1.8, type: float, display: true, formatter: Liter
  MarketPrice: 16, display: true
  { Child 0
    Speed: 185
    Range: 425
    SpeedSpace: 235
    RangeSpace: 725
    Ballistic: false
    HomingSpeed: 1.5

    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.08,   param1: shield    
    BlastDamageMultiplier_1: 0.2, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield    
  }
}
{ +Item Id: 175, Name: BallistaBolt
  Meshfile: Entities/Items/Weapons/Projectiles/BallistaBoltPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: Base, display: false
  MarketPrice: 1, display: true
  HoldType: 0
  StackSize: 2000
  Canhold: false
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  # Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 1200 
    BlastParticleIndex: 0
    # BlastRadius: 2, display: true
    # BlastDamage: 400, display: true
    Speed: 20
    Range: 500
    SpeedSpace: 30
    RangeSpace: 500
    Ballistic: True
	
    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 176, Name: DrillAttachmentLargeWeapon, Ref: DrillAttachmentWeapon
  # RadialMenu: true
  { Child 0
	DrillMode: 3
    ROF: 0.5, type: float
    Damage: 1200
    Radius: 5
    Range: 4, display: false
  }
  # { Child 1
    # Class: Driller
    # DrillMode: 1
    # TerrainMode: true
    # AllowAt: "UnderWater, Planet, Space"
    # MiningEnabled: false   # Use only for terrain removal
    # FlattenTerrain: true	
    # ROF: 0.5, type: float
    # Damage: 1500
    # Radius: 5
    # Range: 6, display: false
    # NoiseStrength: 40, display: false    
    # CameraShake: 0  
    # IgnoreAtmo: true
    # Automatic: true
    # AmmoCapacity: 0, display: false        # no need to display since unlimited ammo
    # AmmoType: AmmoInfinite, display: true
    # AmmoUnlimited: true
    # ReloadDelay: 2.7, display: false       # no need to display since unlimited ammo
    # Bullet_use_per_shot: 0.25
    # Particles: digger       # particle effect shown at impact
    # SfxBegin: Weapons/Player/Drill/Drilling_1
    # SfxLoop: Weapons/Player/Drill/Drilling_2
    # SfxStop: Weapons/Player/Drill/Drilling_3
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01

    # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
    # DamageMultiplier_2: 0, param1: wood   # no tree cutting
	
    # RadialText: rdlFlattening
    # RadialDesc: rdlFlatteningTxt 
    # RadialIcon: Radial_Flattening
  # }
}
{ +Item Id: 177, Name: TurretEnemyEMPCharge
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  MarketPrice: 7, display: true
  StackSize: 1000
  Canhold: false
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Info: bkiAmmoExplosive, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 450, display: true   # new: because we removed explosion 
    BlastParticleIndex: 0
  #  BlastRadius: 3
  #  BlastDamage: 200
    Speed: 750
    Range: 650
    SpeedSpace: 810
    RangeSpace: 875
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 1, param1: shield
	DamageMultiplier_4: 0, param1: dirt|stone|rock|wood|metal|metalhard|hull|hullarmored|hullcombat
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt
    BlastDamageMultiplier_3: 0.1, param1: rock
    BlastDamageMultiplier_4: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 178, Name: TurretEnemyLaserChargeT2
  CustomIcon: PulseLaserChargeMS
  Info: bkiTurretAntiProtonFactionAmmo, display: true
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  StackSize: 1000
  Canhold: false
  MarketPrice: 10, display: true
  ShowUser: No
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 2000, display: true   # new: because we removed explosion 
    BlastParticleIndex: 0
  #  BlastRadius: 3
  #  BlastDamage: 200
    Speed: 750
    Range: 650
    SpeedSpace: 810
    RangeSpace: 1300
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt
    BlastDamageMultiplier_3: 0.1, param1: rock
    BlastDamageMultiplier_4: 0, param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
} 

#  ============================================  
# TEMPLATES
{ +Item Id: 197, Name: FoodTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: plants
  Mass: 0.1, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0
  Info: bkiConsumable, display: true
  Category: Food    # will be shown as template in FoodProc and SurvConstructor
  StackSize: 4000
  ShowUser: No
}
{ +Item Id: 198, Name: OreTemplate
  Meshfile: Entities/Items/Ores/MagnesiumOrePrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 8, type: float, display: true, formatter: Kilogram
  Volume: 3, type: float, display: true, formatter: Liter
  Info: bkiSourceMaterial, display: true
  Category: Components
  StackSize: 4000
  ShowUser: No
}
{ +Item Id: 199, Name: ComponentsTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 8, type: float, display: true, formatter: Liter
  Info: bkiComponent, display: true
  Category: Components
  StackSize: 4000
  ShowUser: No
}

#  ============================================  

#  CATEGORIE CRAFTING: CONSTRUCTOR id 200-299  
{ +Item Id: 200, Name: MagnesiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/MagnesiumOrePrefab
  Mass: 6.51, type: float, display: true, formatter: Kilogram
  Volume: 2.2, type: float, display: true, formatter: Liter
  MarketPrice: 15, display: true
  XpFactor: 35
  ShowUser: Yes
}
{ +Item Id: 201, Name: IronOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/IronOrePrefab
  Mass: 16.48, type: float, display: true, formatter: Kilogram
  Volume: 3.2, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  XpFactor: 20
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 202, Name: CobaltOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/CobaltOrePrefab
  Mass: 26.03, type: float, display: true, formatter: Kilogram
  Volume: 4.5, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  XpFactor: 25
  ShowUser: Yes
}
{ +Item Id: 203, Name: SiliconOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/SiliconOrePrefab
  Mass: 4.64, type: float, display: true, formatter: Kilogram
  Volume: 2, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  XpFactor: 30
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 204, Name: NeodymiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/NeodymiumOrePrefab
  Mass: 24.62, type: float, display: true, formatter: Kilogram
  Volume: 3.4, type: float, display: true, formatter: Liter
  MarketPrice: 20, display: true
  XpFactor: 35
  ShowUser: Yes
}
{ +Item Id: 205, Name: CopperOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/CopperOrePrefab
  Mass: 20.39, type: float, display: true, formatter: Kilogram
  Volume: 2.8, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  XpFactor: 25
  ShowUser: Yes
  NoRepairInputItem: true  # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 206, Name: PromethiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/PromethiumOrePrefab
  Mass: 23.74, type: float, display: true, formatter: Kilogram
  Volume: 4.1, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  XpFactor: 30
  ShowUser: Yes
}
{ +Item Id: 207, Name: OpticalFiber, Ref: ComponentsTemplate     # former: Cables
  ShowUser: Yes
  Mass: 0.12, type: float, display: true, formatter: Kilogram
  Volume: 0.2, type: float, display: true, formatter: Liter
  MarketPrice: 5, display: true
}
{ +Item Id: 208, Name: MechanicalComponents, Ref: ComponentsTemplate    # former: MetalComponents
  ShowUser: Yes
  Mass: 0.63, type: float, display: true, formatter: Kilogram
  Volume: 0.12, type: float, display: true, formatter: Liter
  MarketPrice: 2, display: true
}
{ +Item Id: 209, Name: CapacitorComponent, Ref: ComponentsTemplate
  ShowUser: Yes
  Mass: 42, type: float, display: true, formatter: Kilogram
  Volume: 9, type: float, display: true, formatter: Liter
  MarketPrice: 497, display: true
}
{ +Item Id: 210, Name: Computer, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 84, display: true
  Mass: 12, type: float, display: true, formatter: Kilogram
  Volume: 40, type: float, display: true, formatter: Liter
}
{ +Item Id: 211, Name: EnergyMatrix, Ref: ComponentsTemplate     #former: ControlPanel
  ShowUser: Yes
  MarketPrice: 45, display: true
  Mass: 17.2, type: float, display: true, formatter: Kilogram
  Volume: 2.1, type: float, display: true, formatter: Liter
}
{ +Item Id: 212, Name: Electronics, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 16, display: true
  Mass: 0.86, type: float, display: true, formatter: Kilogram
  Volume: 0.32, type: float, display: true, formatter: Liter
}
{ +Item Id: 213, Name: FluxCoil, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 177, display: true
  Mass: 39.1, type: float, display: true, formatter: Kilogram
  Volume: 9, type: float, display: true, formatter: Liter
}
{ +Item Id: 214, Name: Motor, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 56, display: true
  Mass: 24.28, type: float, display: true, formatter: Kilogram
  Volume: 3.5, type: float, display: true, formatter: Liter
}
{ +Item Id: 215, Name: Nanotubes, Ref: ComponentsTemplate    # former: Pipes
  ShowUser: Yes
  MarketPrice: 1.25, display: true
  Mass: 0.57, type: float, display: true, formatter: Kilogram
  Volume: 2.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 216, Name: CobaltAlloy, Ref: ComponentsTemplate    # former: ReactorCore
  ShowUser: Yes
  MarketPrice: 10.5, display: true
  Mass: 6.29, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
}
{ +Item Id: 217, Name: SteelPlate, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 2, display: true
  Mass: 11.8, type: float, display: true, formatter: Kilogram
  Volume: 1.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 218, Name: EnergyCell, Ref: ComponentsTemplate
  FuelValue: 30, type: int, display: true, formatter: WattHour
  MarketPrice: 10, display: true
  ShowUser: Yes
  Info: bkiEnergyCell, display: true
  
  Mass: 14.52, type: float, display: true, formatter: Kilogram
  Volume: 2.1, type: float, display: true, formatter: Liter

  UnlockCost: 0
  UnlockLevel: 1
  TechTreeNames: Misc
  #  FuelValue: 500    
  #  Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h  
  #  Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell 
}
{ +Item Id: 219, Name: GlassPlate, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 10, display: true
  Mass: 5.8, type: float, display: true, formatter: Kilogram
  Volume: 2.5, type: float, display: true, formatter: Liter
}
# deactivated 
{ Item Id: 220, Name: MetalPieces, Ref: ComponentsTemplate
  ShowUser: Yes  
  MarketPrice: 1, display: true
}
{ +Item Id: 221, Name: ErestrumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/ErestrumOrePrefab
  Mass: 14.36, type: float, display: true, formatter: Kilogram
  Volume: 7.1, type: float, display: true, formatter: Liter
  MarketPrice: 40, display: true
  XpFactor: 45
  ShowUser: Yes
}
{ +Item Id: 222, Name: ZascosiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/ZascosiumOrePrefab
  Mass: 16.22, type: float, display: true, formatter: Kilogram
  Volume: 7.6, type: float, display: true, formatter: Liter
  MarketPrice: 40, display: true
  XpFactor: 45
  ShowUser: Yes
}
{ +Item Id: 223, Name: MagnesiumPowder, Ref: ComponentsTemplate
  Mass: 0.43, type: float, display: true, formatter: Kilogram
  Volume: 0.25, type: float, display: true, formatter: Liter
  MarketPrice: 10, display: true
  ShowUser: Yes
}
{ +Item Id: 224, Name: IronIngot, Ref: ComponentsTemplate
  Mass: 5.9, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 6.5, display: true
  ShowUser: Yes
}
{ +Item Id: 225, Name: CobaltIngot, Ref: ComponentsTemplate
  Mass: 6.68, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 6.5, display: true
  ShowUser: Yes
}
{ +Item Id: 226, Name: SiliconIngot, Ref: ComponentsTemplate
  Mass: 1.9, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 6.5, display: true
  ShowUser: Yes
}
{ +Item Id: 227, Name: NeodymiumIngot, Ref: ComponentsTemplate
  Mass: 5.25, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 13, display: true
  ShowUser: Yes
}
{ +Item Id: 228, Name: CopperIngot, Ref: ComponentsTemplate
  Mass: 6.71, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 6.5, display: true
  ShowUser: Yes
}
{ +Item Id: 229, Name: PromethiumPellets, Ref: ComponentsTemplate
  Mass: 2.18, type: float, display: true, formatter: Kilogram
  Volume: 0.3, type: float, display: true, formatter: Liter
  MarketPrice: 1.5, display: true
  ShowUser: Yes
}
{ +Item Id: 230, Name: ErestrumIngot, Ref: ComponentsTemplate
  Mass: 4.65, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 26, display: true
  ShowUser: Yes
}
{ +Item Id: 231, Name: ZascosiumIngot, Ref: ComponentsTemplate
  Mass: 5.36, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 26, display: true
  ShowUser: Yes
}
{ +Item Id: 232, Name: CrushedStone, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/CrushedStonePrefab
  Mass: 5.38, type: float, display: true, formatter: Kilogram
  Volume: 2, type: float, display: true, formatter: Liter
  MarketPrice: 5, display: true
  XpFactor: 1
  ShowUser: Yes
}
{ +Item Id: 233, Name: RockDust, Ref: ComponentsTemplate
  Mass: 2.67, type: float, display: true, formatter: Kilogram
  Volume: 1.25, type: float, display: true, formatter: Liter
  MarketPrice: 1.5, display: true
  ShowUser: Yes
}
{ +Item Id: 234, Name: Oscillator, Ref: ComponentsTemplate     #former: AdvancedCPU
  Mass: 8.27, type: float, display: true, formatter: Kilogram
  Volume: 2.5, type: float, display: true, formatter: Liter
  MarketPrice: 44.5, display: true
  ShowUser: Yes
}
{ +Item Id: 235, Name: PlasticMaterial, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/CarbonOrePrefab
  Mass: 0.18, type: float, display: true, formatter: Kilogram
  Volume: 0.12, type: float, display: true, formatter: Liter
 # MarketPrice: 0.2, display: true
  MarketPrice: 1.25, display: true
  XpFactor: 2
  ShowUser: Yes  
  #NoRepairInputItem: true
}
{ +Item Id: 236, Name: SathiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/SathiumOrePrefab
  Mass: 51.3, type: float, display: true, formatter: Kilogram
  Volume: 8.4, type: float, display: true, formatter: Liter
  MarketPrice: 40, display: true
  XpFactor: 45
  ShowUser: Yes
}
{ +Item Id: 237, Name: SathiumIngot, Ref: ComponentsTemplate
  Mass: 14.44, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  ShowUser: Yes
  MarketPrice: 26, display: true
}
{ +Item Id: 238, Name: PowerCoil, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 1305, display: true
  Mass: 184.9, type: float, display: true, formatter: Kilogram
  Volume: 24.5, type: float, display: true, formatter: Liter
}

#  ID 239 is hard coded  
#  Implement that EnergyCellLarge can only be placed into FuelcellMS  
{ +Item Id: 239, Name: EnergyCellLarge, Ref: ComponentsTemplate
  FuelValue: 150, type: int, display: true, formatter: WattHour
  ShowUser: Yes  
  MarketPrice: 49, display: true
  Info: bkiEnergyCell, display: true
  
  Mass: 30, type: float, display: true, formatter: Kilogram
  Volume: 4.5, type: float, display: true, formatter: Liter

  UnlockCost: 12, display: true
  UnlockLevel: 10, display: true
  TechTreeParent: EnergyCell
  TechTreeNames: Misc
}
# Not used anymore
{ Item Id: 240, Name: EnergyCellHydrogen, Ref: ComponentsTemplate
  FuelValue: 15, type: int, display: true, formatter: WattHour
  ShowUser: NoButCSV
  MarketPrice: 50, display: true
  
  Mass: 20, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  
  # UnlockCost: 10, display: true
  # UnlockLevel: 7, display: true
  # TechTreeParent: EnergyCell
  # TechTreeNames: Misc
}
## Please do not rename - referenced in code
{ +Item Id: 241, Name: HydrogenBottle, Ref: ComponentsTemplate
  Mass: 17.25, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  MarketPrice: 24.5, display: true
  ShowUser: Yes
}
{ +Item Id: 242, Name: WoodLogs, Ref: OreTemplate
  Meshfile: Entities/Items/Resources/WoodLogsPrefab
  Mass: 8, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  MarketPrice: 5, display: true
  XpFactor: 20
  ShowUser: Yes
}
{ +Item Id: 243, Name: WoodPlanks, Ref: ComponentsTemplate
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
 # MarketPrice: 0.13, display: true
  MarketPrice: 1.25, display: true
  ShowUser: Yes
}
{ +Item Id: 244, Name: Cement, Ref: ComponentsTemplate
  Mass: 16.14, type: float, display: true, formatter: Kilogram
  Volume: 7.55, type: float, display: true, formatter: Liter
  MarketPrice: 4.9, display: true
  ShowUser: Yes
}
{ +Item Id: 245, Name: PentaxidOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/PentaxidOrePrefab
  Mass: 88.88, type: float, display: true, formatter: Kilogram
  Volume: 16.85, type: float, display: true, formatter: Liter
  MarketPrice: 35, display: true
  XpFactor: 60
  ShowUser: Yes
}
#  Used for PentaxidTank  
# Before "CrystalWarp"
{ +Item Id: 246, Name: PentaxidCrystal, Ref: ComponentsTemplate
  StackSize: 50
  Mass: 12.82, type: float, display: true, formatter: Kilogram
  Volume: 2.4, type: float, display: true, formatter: Liter
  Info: bkiPentaxidTank, display: true
  ShowUser: Yes
  MarketPrice: 23, display: true
}
{ +Item Id: 247, Name: SteelPlateArmored, Ref: ComponentsTemplate
  ShowUser: Yes
  Mass: 28.88, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  MarketPrice: 19.5, display: true
}
## Please do not rename - referenced in code
{ +Item Id: 248, Name: MoneyCard, Ref: ComponentsTemplate
  StackSize: 50000
  Info: bkiCurrency, display: true
  Credits: 1, display: true
  Mass: 0, type: float, display: true, formatter: Kilogram
  Volume: 0, type: float, display: true, formatter: Liter
  ShowUser: Yes 
}
{ +Item Id: 249, Name: GoldOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/GoldOrePrefab
  Mass: 8.11, type: float, display: true, formatter: Kilogram
  Volume: 2.17, type: float, display: true, formatter: Liter
  MarketPrice: 30, display: true
  XpFactor: 60
  ShowUser: Yes
}
{ +Item Id: 250, Name: GoldIngot, Ref: ComponentsTemplate
  Mass: 14.49, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 195, display: true
  ShowUser: Yes
}
{ +Item Id: 251, Name: GoldCoins, Ref: ComponentsTemplate
  Info: bkiCurrency, display: true
  Mass: 1.44, type: float, display: true, formatter: Kilogram
  Volume: 1.0, type: float, display: true, formatter: Liter
  Credits: 50, display: true
  ShowUser: Yes
}
{ +Item Id: 252, Name: PlayerBikeKit, Ref: ComponentsTemplate
  ShowUser: Yes
  Info: bkiPlayerbikeKit, display: true
  MarketPrice: 10, display: true
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 127.5, type: float, display: true, formatter: Liter
}
## Please do not rename - referenced in code
{ Item Id: 253, Name: PlayerBike
  MarketPrice: 120, display: true
  Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikePrefab
  #Meshfile: Entities/Misc/PlayerBikePrefab
  DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 100, type: float, display: true, formatter: Liter
  Info: bkiPlayerBike, display: true
  AllowPlacingAt: Terrain 
  StackSize: 1
  Category: Devices
  MapIcon: map_PlayerBike 
  PickupToToolbar: true
  { Child 0
    Class: PlaceBike
    Range: 5
    Entity: PlayerBike
  }
}
{ +Item Id: 254, Name: AutoMinerCore, Ref: ComponentsTemplate
  Info: bkiAutoMinercore, display: true
  MarketPrice: 7500, display: true
  Mass: 100, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  ShowUser: Yes
}
{ +Item Id: 255, Name: PistolKit, Ref: ComponentsTemplate
  Mass: 1.25, type: float, display: true, formatter: Kilogram
  Volume: 4.5, type: float, display: true, formatter: Liter
  MarketPrice: 250, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 256, Name: RifleKit, Ref: ComponentsTemplate
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  MarketPrice: 1200, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 257, Name: SniperKit, Ref: ComponentsTemplate
  Mass: 5, type: float, display: true, formatter: Kilogram
  Volume: 25, type: float, display: true, formatter: Liter
  MarketPrice: 1500, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 258, Name: ShotgunKit, Ref: ComponentsTemplate
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  Volume: 15, type: float, display: true, formatter: Liter
  MarketPrice: 800, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 259, Name: HeavyWeaponKit, Ref: ComponentsTemplate
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 62.5, type: float, display: true, formatter: Liter
  MarketPrice: 1800, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 260, Name: LaserKit, Ref: ComponentsTemplate
  Mass: 5, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  MarketPrice: 1500, display: true
  StackSize: 1000
  ShowUser: Yes
}
{ +Item Id: 261, Name: PentaxidElement, Ref: ComponentsTemplate
  ShowUser: Yes
  Mass: 2.21, type: float, display: true, formatter: Kilogram
  Volume: 0.25, type: float, display: true, formatter: Liter
  MarketPrice: 9.1, display: true
}

{ +Item Id: 262, Name: IceBlocks, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/IceBlocksPrefab
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  MarketPrice: 5, display: true
  XpFactor: 10
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}

{ +Item Id: 263, Name: TitanOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/TitanOrePrefab
  Mass: 8.07, type: float, display: true, formatter: Kilogram
  Volume: 3.5, type: float, display: true, formatter: Liter
  MarketPrice: 20, display: true
  XpFactor: 20
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}

{ +Item Id: 264, Name: TitanRods, Ref: ComponentsTemplate
  Mass: 3.38, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 13, display: true
  ShowUser: Yes
}

{ +Item Id: 265, Name: TitanPlates, Ref: ComponentsTemplate
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 3, type: float, display: true, formatter: Liter
  MarketPrice: 9.75, display: true
  ShowUser: Yes
}

{ +Item Id: 266, Name: AluminiumOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/AluminiumOrePrefab
  Mass: 8.07, type: float, display: true, formatter: Kilogram
  Volume: 3.5, type: float, display: true, formatter: Liter
  MarketPrice: 20, display: true
  XpFactor: 20
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}

{ +Item Id: 267, Name: AluminiumPowder, Ref: ComponentsTemplate
  Mass: 3.38, type: float, display: true, formatter: Kilogram
  Volume: 0.75, type: float, display: true, formatter: Liter
  MarketPrice: 13, display: true
  ShowUser: Yes
}

{ +Item Id: 268, Name: AluminiumCoil, Ref: ComponentsTemplate
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 3, type: float, display: true, formatter: Liter
  MarketPrice: 97.5, display: true
  ShowUser: Yes
}
{ +Item Id: 269, Name: PlatinOre, Ref: OreTemplate
  Meshfile: Entities/Items/Ores/PlatinumOrePrefab
  Mass: 5, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  MarketPrice: 450, display: true
  XpFactor: 20
  ShowUser: Yes
  NoRepairInputItem: true   # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}

{ +Item Id: 270, Name: PlatinBar, Ref: ComponentsTemplate
  Mass: 2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
  MarketPrice: 292.5, display: true
  ShowUser: Yes
}

{ +Item Id: 271, Name: PlatinOunce, Ref: ComponentsTemplate
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  MarketPrice: 48.8, display: true
  ShowUser: Yes
}
{ Item Id: 272, Name: HoverbikeWasp
  MarketPrice: 2158, display: true
  Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
  #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
  DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 100, type: float, display: true, formatter: Liter
  Info: bkiHoverbikeWasp, display: true
  AllowPlacingAt: Terrain 
  StackSize: 1
  Category: Devices
  MapIcon: map_PlayerBike 
  PickupToToolbar: true
  { Child 0
    Class: PlaceBike
    Range: 5
    Entity: HoverbikeWasp
  }
}

{ Item Id: 273, Name: HoverbikeHunter
  MarketPrice: 1420, display: true
  Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHunterPrefab
  #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
  DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 100, type: float, display: true, formatter: Liter
  Info: bkiHoverbikeHunter, display: true
  AllowPlacingAt: Terrain 
  StackSize: 1
  Category: Devices
  MapIcon: map_PlayerBike 
  PickupToToolbar: true
  { Child 0
    Class: PlaceBike
    Range: 5
    Entity: HoverbikeHunter
  }
}
{ Item Id: 274, Name: HoverbikeSpeedstar
  MarketPrice: 1750, display: true
  Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab
  #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab
  DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 100, type: float, display: true, formatter: Liter
  Info: bkiHoverbikeSpeedstar, display: true
  AllowPlacingAt: Terrain 
  StackSize: 1
  Category: Devices
  MapIcon: map_PlayerBike 
  PickupToToolbar: true
  { Child 0
    Class: PlaceBike
    Range: 5
    Entity: HoverbikeSpeedstar
  }
}
{ Item Id: 275, Name: HoverbikeHowler
  MarketPrice: 1250, display: true
  Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab
  #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab
  DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 59.4, type: float, display: true, formatter: Kilogram
  Volume: 100, type: float, display: true, formatter: Liter
  Info: bkiHoverbikeHowler, display: true
  AllowPlacingAt: Terrain 
  StackSize: 1
  Category: Devices
  MapIcon: map_PlayerBike 
  PickupToToolbar: true
  { Child 0
    Class: PlaceBike
    Range: 5
    Entity: HoverbikeHowler
  }
}
{ +Item Id: 276, Name: EnergyCellSmall, Ref: 50Caliber   #Both Ammo AND fuel!
  CustomIcon: EnergyCellHydrogen
  FuelValue: 15, type: int, display: true, formatter: WattHour
  MarketPrice: 10, display: true
  ShowUser: Yes
  Category: Components
  AutoFill: false     #Do not autofill into fuel tanks because of being ammo as well!
  Info: bkiEnergyCellSmall, display: true  
  Mass: 7, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  UnlockCost: 0
  UnlockLevel: 1
  TechTreeNames: Hidden
  #  FuelValue: 500
  #  Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h
  #  Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell
}
# Save game break: move down to food items, e.g. Id: 327
{ +Item Id: 277, Name: AnniversaryCake, Ref: FoodTemplate
  StackSize: 10
  FoodDecayTime: 90, display: true, type: int
  FoodDecayedItem: RottenFood
  Info: bkiAnniversaryCake, display: true
  MarketPrice: 89.49, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    AddHealth: 35
    AddStamina: 17, display: StaminaValue
    AddFood: 163, display: FoodValue
    AddOxygen: 0
	AddTemperature: -1, display: TemperatureValue
 #  AddRadiation: -2, display: RadiationValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 278, Name: ErestrumGel, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 78, display: true
  Mass: 1.6, type: float, display: true, formatter: Kilogram
  Volume: 0.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 279, Name: ZascosiumAlloy, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 83.2, display: true
  Mass: 7.33, type: float, display: true, formatter: Kilogram
  Volume: 1.12, type: float, display: true, formatter: Liter
}
{ +Item Id: 280, Name: XenoSubstrate, Ref: ComponentsTemplate
  ShowUser: Yes 
  MarketPrice: 45, display: true
  Mass: 5.4, type: float, display: true, formatter: Kilogram
  Volume: 1.25, type: float, display: true, formatter: Liter 
}
{ +Item Id: 281, Name: NCPowder, Ref: ComponentsTemplate
  ShowUser: Yes
 # MarketPrice: 0.02, display: true
  MarketPrice: 1.25, display: true
  Mass: 0.18, type: float, display: true, formatter: Kilogram
  Volume: 0.15, type: float, display: true, formatter: Liter
}
{ +Item Id: 282, Name: SmallOptronicBridge, Ref: ComponentsTemplate
  Mass: 16, type: float, display: true, formatter: Kilogram
  Volume: 1.25, type: float, display: true, formatter: Liter
  MarketPrice: 14299, display: true
  ShowUser: Yes
}
{ +Item Id: 283, Name: SmallOptronicMatrix, Ref: ComponentsTemplate
  Mass: 30, type: float, display: true, formatter: Kilogram
  Volume: 1.5, type: float, display: true, formatter: Liter
  MarketPrice: 22355, display: true
  ShowUser: Yes
}
{ +Item Id: 284, Name: LargeOptronicBridge, Ref: ComponentsTemplate
  Mass: 200, type: float, display: true, formatter: Kilogram
  Volume: 3.25, type: float, display: true, formatter: Liter
  MarketPrice: 33988, display: true
  ShowUser: Yes
}
{ +Item Id: 285, Name: LargeOptronicMatrix, Ref: ComponentsTemplate
  Mass: 400, type: float, display: true, formatter: Kilogram
  Volume: 8.5, type: float, display: true, formatter: Liter
  MarketPrice: 59206, display: true
  ShowUser: Yes
}

{ +Item Id: 286, Name: DetectorHVEpicUpgradeKit, Ref: ComponentsTemplate
  #CustomIcon: KeyCardRed
  DropOnDeath: false
  Info: bkiDetectorHVEpicUpgradeKit, display: true
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 3, type: float, display: true, formatter: Liter
  #MarketPrice: 59206, display: true
  ShowUser: Yes
}

{ +Item Id: 287, Name: DetectorCVEpicUpgradeKit, Ref: ComponentsTemplate
  #CustomIcon: KeyCardRed
  DropOnDeath: false
  Info: bkiDetectorCVEpicUpgradeKit, display: true
  Mass: 25, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  #MarketPrice: 59206, display: true
  ShowUser: Yes
}

{ +Item Id: 288, Name: WarpDriveCVEpicUpgradeKit, Ref: ComponentsTemplate
  #CustomIcon: KeyCardRed
  DropOnDeath: false
  Info: bkiWarpDriveCVEpicUpgradeKit, display: true
  Mass: 50, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  #MarketPrice: 59206, display: true
  ShowUser: Yes
}

{ +Item Id: 289, Name: TeleporterBAEpicUpgradeKit, Ref: ComponentsTemplate
  # CustomIcon: KeyCardRed
  DropOnDeath: false
  Info: bkiTeleporterBAEpicUpgradeKit, display: true
  Mass: 50, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  #MarketPrice: 59206, display: true
  ShowUser: Yes
}

#  CATEGORIE CRAFTING: FOOD PROCESSOR id 300-399 
# delete when save game break
{ +Item Id: 300, Name: SpaceDurian, Ref: FoodTemplate
  FoodDecayTime: 35, display: true, type: int
  FoodDecayedItem: RottenFood
  Mass: 0.35, type: float, display: true, formatter: Kilogram
  Volume: 0.31, type: float, display: true, formatter: Liter
 ShowUser: NoButCSV
{ Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 10, display: HealthValue
   AddStamina: 5, display: StaminaValue
   AddFood: 35, display: FoodValue
   AddOxygen: 0
   SfxBegin: UseActions/playerEatingSoft
 }
}
{ +Item Id: 301, Name: Steak, Ref: FoodTemplate
  Mass: 0.24, type: float, display: true, formatter: Kilogram
  Volume: 0.27, type: float, display: true, formatter: Liter
  FoodDecayTime: 13, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 16.80, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 12, display: HealthValue
    AddStamina: 3, display: StaminaValue
    AddFood: 60, display: FoodValue
    AddOxygen: 0
	AddTemperature: 3, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
#  Raw Meat 
{ +Item Id: 302, Name: Meat, Ref: FoodTemplate
  Mass: 0.35, type: float, display: true, formatter: Kilogram
  Volume: 0.31, type: float, display: true, formatter: Liter
  FoodDecayTime: 10, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 4.20, display: true
  Category: Food
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 15, display: HealthValue
    AddStamina: 3, display: StaminaValue
    AddFood: 32, display: FoodValue
    AddOxygen: 0
    Buff: "Indigestion,PoisonFood"
    Buff_chance: "0.9,0.3"
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 303, Name: Spice, Ref: FoodTemplate
  Mass: 0.03, type: float, display: true, formatter: Kilogram
  Volume: 0.05, type: float, display: true, formatter: Liter
  Info: bkiIngredient, display: true
  Category: Ingredients
  MarketPrice: 1, display: true
  FoodDecayTime: 74, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -1, display: HealthValue
    AddStamina: -20, display: StaminaValue
    AddFood: 5, display: FoodValue
    AddOxygen: 0
	AddTemperature: 1, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.1
    SfxBegin: UseActions/playerEatingSoft
  }
}

{ +Item Id: 304, Name: OpuntiaCactusSpears, Ref: FoodTemplate
  Mass: 0.11, type: float, display: true, formatter: Kilogram
  Volume: 0.32, type: float, display: true, formatter: Liter
  Category: Ingredients
  FoodDecayTime: 30, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 10, display: HealthValue
    AddStamina: 35, display: StaminaValue
    AddFood: 45, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.05
    Debuff: OpenWound, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 305, Name: Fiber, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Components
  StackSize: 4000
  ShowUser: Yes
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
 # MarketPrice: 0.22, display: true
  MarketPrice: 1.25, display: true
}
{ +Item Id: 306, Name: AkuaWine, Ref: FoodTemplate
  MarketPrice: 24.95, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 43, display: HealthValue
    AddStamina: 40, display: StaminaValue
    AddFood: 2, display: FoodValue
    AddOxygen: 0
	AddTemperature: -8, display: TemperatureValue
    SfxBegin: UseActions/playerDrinking
    Buff: "Hangover"
    Buff_chance: "0.4"
   # Debuff: Cold, display: EffectiveAgainst
  }
}
{ +Item Id: 309, Name: AlienParts01, Ref: FoodTemplate
  Mass: 0.3, type: float, display: true, formatter: Kilogram
  Volume: 0.14, type: float, display: true, formatter: Liter
  Info: bkiIngredient, display: true
  MarketPrice: 2, display: true
  Category: Food
  StackSize: 4000
  ShowUser: Yes
}
{ +Item Id: 310, Name: AlienParts02, Ref: FoodTemplate
  Mass: 0.52, type: float, display: true, formatter: Kilogram
  Volume: 0.71, type: float, display: true, formatter: Liter
  Info: bkiIngredient, display: true
  MarketPrice: 2, display: true
  Category: Food
  StackSize: 4000
  ShowUser: Yes
}
{ +Item Id: 311, Name: AlienParts03, Ref: FoodTemplate
  Mass: 0.35, type: float, display: true, formatter: Kilogram
  Volume: 0.21, type: float, display: true, formatter: Liter
  Info: bkiIngredient, display: true
  MarketPrice: 2, display: true
  Category: Food
  StackSize: 4000
  ShowUser: Yes
}
{ Item Id: 312, Name: AlienParts04, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Ingredients
  StackSize: 4000
  ShowUser: No
  MarketPrice: 2, display: true
}
{ +Item Id: 313, Name: Stew, Ref: FoodTemplate
  Mass: 0.75, type: float, display: true, formatter: Kilogram
  Volume: 2, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 97.5, display: true
  FoodDecayTime: 28, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 90, display: HealthValue
    AddStamina: 40, display: StaminaValue
    AddFood: 298, display: FoodValue
    AddOxygen: 0
	AddTemperature: 5, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 314, Name: Bread, Ref: FoodTemplate
  Mass: 0.15, type: float, display: true, formatter: Kilogram
  Volume: 3.2, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 27.5, display: true
  FoodDecayTime: 113, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 6, display: HealthValue
    AddStamina: 0, display: StaminaValue
    AddFood: 58, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
{ +Item Id: 315, Name: Fruit, Ref: FoodTemplate
  MarketPrice: 1, display: true
  Mass: 0.08, type: float, display: true, formatter: Kilogram
  Volume: 0.18, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 25, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 10, display: HealthValue
    AddStamina: 10, display: StaminaValue
    AddFood: 18, display: FoodValue
    AddOxygen: 0
	AddTemperature: -1, display: TemperatureValue
    SfxBegin: UseActions/playerEatingFruit
    Buff: Indigestion
    Buff_chance: 0.01
  }
}
{ +Item Id: 316, Name: Grain, Ref: FoodTemplate
  MarketPrice: 1, display: true
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 50, display: true, type: int
  FoodDecayedItem: RottenFood
  Mass: 0.06, type: float, display: true, formatter: Kilogram
  Volume: 0.19, type: float, display: true, formatter: Liter
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0, display: HealthValue
    AddStamina: 0, display: StaminaValue
    AddFood: 5, display: FoodValue
    AddOxygen: 0
  # AddTemperature: -0, display: TemperatureValue
    SfxBegin: UseActions/playerEatingFruit
    Buff: Indigestion
    Buff_chance: 0.10
  }
}
{ +Item Id: 317, Name: Egg, Ref: FoodTemplate
  MarketPrice: 1, display: true
  Mass: 0.6, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 32, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 15, display: HealthValue
    AddStamina: 10, display: StaminaValue
    AddFood: 21, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingPain
    Buff: Indigestion
    Buff_chance: 0.8
  }
}
{ +Item Id: 318, Name: Varonroot, Ref: FoodTemplate
  MarketPrice: 1.5, display: true
  Mass: 0.05, type: float, display: true, formatter: Kilogram
  Volume: 0.12, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 160, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 125, display: HealthValue
    AddStamina: -20, display: StaminaValue
    AddFood: 5, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.1
    SfxBegin: UseActions/playerEatingSoft
    Debuff: PoisonBit, display: EffectiveAgainst
  }
}
{ +Item Id: 319, Name: NaturalStimulant, Ref: FoodTemplate
  MarketPrice: 1, display: true
  Mass: 0.07, type: float, display: true, formatter: Kilogram
  Volume: 0.08, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 60, display: true, type: int
  FoodDecayedItem: RottenFood
  StackSize: 4000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -25, display: HealthValue
    AddStamina: 50, display: StaminaValue
    AddFood: -3, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingSoft
    Debuff: Stunned, display: EffectiveAgainst
    Buff: "Indigestion,BadTrip"
    Buff_chance: "0.5,0.9"
  }
}
{ +Item Id: 320, Name: AlienTooth, Ref: FoodTemplate
  MarketPrice: 1.5, display: true
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  Info: bkiIngredient, display: true
  Category: Medical
  StackSize: 4000
  ShowUser: Yes
}
# delete when save game break
{ +Item Id: 321, Name: Ribs, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Food
 StackSize: 4000
 FoodDecayTime: 21, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 24, display: HealthValue
   AddStamina: 12, display: StaminaValue
   AddFood: 182, display: FoodValue
   AddOxygen: 0
	AddTemperature: 5, display: TemperatureValue
   SfxBegin: UseActions/playerEatingSoft
 }
}
# delete when save game break
{ +Item Id: 322, Name: TexturedPlantProtein, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Ingredients
 FoodDecayTime: 30, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 25, display: HealthValue
   AddStamina: 40, display: StaminaValue
   AddFood: 20, display: FoodValue
   AddOxygen: 0
   Buff: Indigestion
   Buff_chance: 0.05
   Debuff: PoisonBit, display: EffectiveAgainst
   SfxBegin: UseActions/playerEatingSoft
 }
}
# delete when save game break
{ +Item Id: 323, Name: SpaceOrange, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Ingredients
 FoodDecayTime: 35, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 5, display: HealthValue
   AddStamina: 10, display: StaminaValue
   AddFood: 30, display: FoodValue
   AddOxygen: 0
	AddTemperature: -3, display: TemperatureValue
   Buff: Indigestion
   Buff_chance: 0.02
   SfxBegin: UseActions/playerEatingSoft
 }
}
{ +Item Id: 324, Name: VeggieBurger, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  MarketPrice: 124, display: true
  Category: Food
  FoodDecayTime: 60, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 24, display: HealthValue
    AddStamina: 10, display: StaminaValue
    AddFood: 143, display: FoodValue
    AddOxygen: 0
	AddTemperature: 3, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}

# Save game break: move up to components 
{ +Item Id: 325, Name: FusionCell, Ref: ComponentsTemplate
  Mass: 75, type: float, display: true, formatter: Kilogram
  Volume: 10.5, type: float, display: true, formatter: Liter
  FuelValue: 300, type: int, display: true, formatter: WattHour
  MarketPrice: 325, display: true
  ShowUser: Yes  
  Info: bkiFusionCell, display: true

  UnlockCost: 25, display: true
  UnlockLevel: 20, display: true
  TechTreeParent: EnergyCellLarge
  TechTreeNames: Misc
}

{ +Item Id: 326, Name: Milk, Ref: FoodTemplate
  Mass: 1.08, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 12.34, display: true
  Category: Food
  FoodDecayTime: 20, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 15, display: HealthValue
    AddStamina: 25, display: StaminaValue
    AddFood: 24, display: FoodValue
    AddOxygen: 0
	AddTemperature: -1, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.2
    Debuff: BadTrip, display: EffectiveAgainst
    SfxBegin: UseActions/playerDrinking
  }
}

{ +Item Id: 328, Name: Cheese, Ref: FoodTemplate
  Mass: 0.95, type: float, display: true, formatter: Kilogram
  Volume: 0.85, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 37, display: true
  FoodDecayTime: 48, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 18, display: HealthValue
    AddStamina: 13, display: StaminaValue
    AddFood: 36, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 330, Name: Beer, Ref: FoodTemplate
  Mass: 0.66, type: float, display: true, formatter: Kilogram
  Volume: 0.7, type: float, display: true, formatter: Liter
  MarketPrice: 9.90, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 26, display: HealthValue
    AddStamina: 70, display: StaminaValue
    AddFood: 2, display: FoodValue
    AddOxygen: 0
	AddTemperature: -8, display: TemperatureValue
    SfxBegin: UseActions/playerDrinking
    Buff: "Hangover"
    Buff_chance: "0.1"
   # Debuff: Cold, display: EffectiveAgainst
  }
}

# free

{ +Item Id: 332, Name: NutrientSolution, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Food
  StackSize: 2000
  MarketPrice: 101, display: true
  ShowUser: Yes
  Mass: 6, type: float, display: true, formatter: Kilogram
  Volume: 5.2, type: float, display: true, formatter: Liter
}
{ +Item Id: 333, Name: RottenFood, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Food 
  StackSize: 2000
  MarketPrice: 1.25, display: true
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
  ShowUser: Yes
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: -10 
   AddStamina: 0 
   AddFood: 0 
   AddOxygen: 0
   Buff: PoisonFood
   Buff_chance: 1
   SfxBegin: UseActions/playerEatingPain
  }
}

{ +Item Id: 335, Name: HerbalLeaves, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  MarketPrice: 1, display: true
  FoodDecayTime: 25, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0, display: HealthValue
    AddStamina: -15, display: StaminaValue
    AddFood: 0, display: FoodValue
    AddOxygen: 0
    Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst
  #  Buff_chance: 0.025
  #  Debuff: PoisonBit, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
# delete when save game break
{ +Item Id: 336, Name: CornDogFruit, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Ingredients
 FoodDecayTime: 30, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 0, display: HealthValue
   AddStamina: 0, display: StaminaValue
   AddFood: 25, display: FoodValue
   AddOxygen: 0
   # Buff: PoisonFood
   # Buff_chance: 0.02
   SfxBegin: UseActions/playerEatingSoft
 }
}

{ +Item Id: 338, Name: PhoenixFernFonds, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Ingredients
  MarketPrice: 2, display: true
  StackSize: 2000
  ShowUser: Yes
}

# Delete when save game break 
{ Item Id: 339, Name: GrilledVegetables, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Food
  FoodDecayTime: 54, display: true, type: int
  FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 14, display: HealthValue
    AddStamina: 6, display: StaminaValue
    AddFood: 60, display: FoodValue
    AddOxygen: 0
	AddTemperature: 2, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 340, Name: TrumpetGreens, Ref: FoodTemplate
  Mass: 0.05, type: float, display: true, formatter: Kilogram
  Volume: 0.07, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 3, display: true
  Category: Ingredients
  FoodDecayTime: 24, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 18, display: HealthValue
    AddStamina: 50, display: StaminaValue
    AddFood: 35, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.15
    SfxBegin: UseActions/playerEatingSoft
  }
}

# =========================================================================== MEDICAL CONSUMABLES =================================================================

{ +Item Id: 341, Name: Bandages, Ref: FoodTemplate
  Mass: 0.05, type: float, display: true, formatter: Kilogram
  Volume: 0.32, type: float, display: true, formatter: Liter
  Category: Medical
  LifetimeOnDrop: 1200
  MarketPrice: 10, display: true
  Info: bkiBandages, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 10, type: float
    AddHealth: 85
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "OpenWound,DermalBurn", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
    BuffMod: "FractureClosed, -0.3, -0.8, true; FractureOpen, -0.4, -0.6, true"
  }
}

{ +Item Id: 382, Name: StomachPills, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  Info: bkiMedicalItem, display: true
  MarketPrice: 12, display: true
  Category: Medical
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "Hangover,Indigestion", display: EffectiveAgainst
    SfxBegin: UseActions/playerSwallow
    BuffMod: "PoisonFood, -0.7, 0, true; Frostbite, 0.2, -0.7, false; Necrosis, 0, -0.85, false; OrganFailure, 0, -0.4; FeverAttack, 0.3, -0.4, false"
  }
}

{ +Item Id: 327, Name: Medikit01, Ref: FoodTemplate         #TraumaKit
  Mass: 0.04, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Category: Medical
  MarketPrice: 160, display: true
  Info: bkiMedikit01, display: true  #NewRequired
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Buff: MedikitApplied2
    Debuff: "DermalBurn,OpenWound,FractureClosed,FractureOpen,Mutilation,Hangover,BadTrip,FeverAttack,Frostbite,Necrosis,PoisonFood,OrganFailure", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 334, Name: AntibioticPills, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  StackSize: 2000
  MarketPrice: 45, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10
    AddStamina: 0
    AddFood: -50
    AddOxygen: 0
    Debuff: "DermalParasite,EndoParasite", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
    BuffMod: "InfectedWound, -0.2, -0.4, true; Sepsis, -0.1, -0.25;EndoParasite2, 0.5, 0, false"
  }
}

{ +Item Id: 345, Name: AntibioticInjection, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  StackSize: 2000
  MarketPrice: 90, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "DermalParasite,EndoParasite,EndoParasite2,InfectedWound", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
    BuffMod: "Sepsis, -0.15, -0.4; EndoParasite3, -0.6, -0.2, false" 
  }
}

{ +Item Id: 389, Name: AntiToxicPills, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  MarketPrice: 60, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10
    AddStamina: 0
    AddFood: -50
    AddOxygen: 0
    Debuff: "PoisonBit,BadTrip", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
    BuffMod: "PoisonBit2, 0.6, -0.9, false;Intoxication, 1, -0.4, true"
  }
}

{ +Item Id: 391, Name: AntiToxicInjection, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  MarketPrice: 120, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 307, Name: Medikit02, Ref: FoodTemplate         #DetoxKit
  Mass: 0.4, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Category: Medical
  MarketPrice: 600, display: true
  Info: bkiMedikit02, display: true
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    # Buff: MedikitApplied
    Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2,DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,InfectedWound,Sepsis,AlienParasite", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 368, Name: RadiationPills, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  Info: bkiMedicalItem, display: true
  MarketPrice: 75, display: true
  Category: Medical
  StackSize: 4000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -50, display: HealthValue
    AddStamina: 0, display: StaminaValue
    AddFood: -50, display: FoodValue
    AddOxygen: 0
    AddRadiation: -3, display: RadiationValue
    Debuff: "RadiationPoisoning,RadiationBurn", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 393, Name: AntiRadiationInjection, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  StackSize: 2000
  MarketPrice: 150, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    AddRadiation: -5, display: RadiationValue
    Debuff: "RadiationSickness,RadiationPoisoning,RadiationBurn", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 308, Name: Medikit03, Ref: FoodTemplate         #DecontKit
  Mass: 0.4, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  MarketPrice: 570, display: true
  Category: Medical
  Info: bkiMedikit03, display: true
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    AddRadiation: -7, display: RadiationValue
    # Buff: MedikitApplied
    Debuff: "DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,AlienParasite,RadiationBurn,RadiationPoisoning,RadiationSickness", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 329, Name: Medikit04, Ref: FoodTemplate         #Health Pack small
  Mass: 0.12, type: float, display: true, formatter: Kilogram
  Volume: 0.11, type: float, display: true, formatter: Liter
  Category: Medical
  MarketPrice: 100, display: true
  Info: bkiMedikit04, display: true  #NewRequired
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Buff: MedikitApplied
   # Debuff: "OpenWound", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 331, Name: Medikit05, Ref: FoodTemplate         #Health Pack medium
  Mass: 0.12, type: float, display: true, formatter: Kilogram
  Volume: 0.11, type: float, display: true, formatter: Liter
  Category: Medical
  MarketPrice: 410, display: true
  Info: bkiMedikit05, display: true  #NewRequired
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Buff: MedikitApplied2
  #  Debuff: "OpenWound", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 366, Name: Medikit06, Ref: FoodTemplate         #Health Pack large
  Mass: 0.12, type: float, display: true, formatter: Kilogram
  Volume: 0.11, type: float, display: true, formatter: Liter
  Category: Medical
  MarketPrice: 890, display: true
  Info: bkiMedikit06, display: true  #NewRequired
  StackSize: 1000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Buff: MedikitApplied3
   # Debuff: "OpenWound", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
} 

{ +Item Id: 379, Name: AntibioticOintment, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.05, type: float, display: true, formatter: Liter
  Info: bkiMedicalItem, display: true
  MarketPrice: 15, display: true
  Category: Medical
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "DermalBurn,Frostbite,Necrosis", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 388, Name: AntiToxicOintment, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  MarketPrice: 20, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "PoisonBit,PoisonBit2,DermalParasite", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 387, Name: AntiRadiationOintment, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  MarketPrice: 25, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    AddRadiation: -1, display: RadiationValue
    Debuff: RadiationBurn, display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 337, Name: RadiationImmunityShot, Ref: FoodTemplate
  Info: bkiRadiationImmunity, display: true
  MarketPrice: 90, display: true
  Category: Medical
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10
    AddStamina: 0
    AddFood: -50
    AddOxygen: 0
    SfxBegin: UseActions/exhale
    Buff: "RadiationImmunity,BadTrip"
    Buff_chance: "1,0.2"
  }
}

{ +Item Id: 390, Name: AntiParasitePills, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  StackSize: 2000
  MarketPrice: 90, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10
    AddStamina: 0
    AddFood: -50
    AddOxygen: 0
    Debuff: "DermalParasite,EndoParasite,EndoParasite2", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 392, Name: AntiParasiteInjection, Ref: FoodTemplate
  Info: bkiMedicalItem, display: true
  Category: Medical
  StackSize: 2000
  MarketPrice: 180, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 0
    AddFood: 0
    AddOxygen: 0
    Debuff: "DermalParasite,AlienParasite,EndoParasite,EndoParasite2,EndoParasite3", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

{ +Item Id: 378, Name: EnergyPills, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
  Info: bkiEnergyPills, display: true
  MarketPrice: 30, display: true
  Category: Medical
  StackSize: 4000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10
    AddStamina: 300
    AddFood: -50
    AddOxygen: 0
    Buff: "StimBoosterUp,BadTrip,PoisonFood"
    Debuff: "Stunned", display: EffectiveAgainst
    Buff_chance: "1,0.35,0.1"
    SfxBegin: UseActions/playerSwallow
  }
}

{ +Item Id: 380, Name: AdrenalineShot, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.05, type: float, display: true, formatter: Liter
  Info: bkiAdrenalineShot, display: true
  Category: Medical
  MarketPrice: 15, display: true
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 100
    AddFood: -20
    AddOxygen: 0
    Buff: "StaminaBoost,BadTrip"
    Buff_chance: "1,0.25"
    Debuff: "Stunned,PoisonBit,PoisonBit2", display: EffectiveAgainst
    SfxBegin: UseActions/exhale
  }
}

# ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Wound:      OpenWound,DermalBurn            BrokenLeg(removed),FractureClosed,FractureOpen        Mutilation
Disease:    Hangover,BadTrip                FeverAttack,Frostbite,PoisonFood             Necrosis,OrganFailure
Infection:  DermalParasite,EndoParasite     InfectedWound,EndoParasite2                  Sepsis,EndoParasite3
Toxin:      PoisonBite,Indigestion          PoisonBite2,Intoxication

 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/

{ +Item Id: 342, Name: BrafusFungi, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Ingredients
  MarketPrice: 2, display: true
  FoodDecayTime: 25, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 500, display: HealthValue
    AddStamina: -20, display: StaminaValue
    AddFood: -50, display: FoodValue
    AddOxygen: 0
    Buff: "Indigestion, PoisonFood"
    Buff_chance: "1, 0.65"
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 343, Name: ConfettiMossScrapings, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  MarketPrice: 1.5, display: true
  Category: Food
  FoodDecayTime: 36, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0, display: HealthValue
    AddStamina: 150, display: StaminaValue
    AddFood: -25, display: FoodValue
    AddOxygen: 0
    Debuff: "PoisonBit,InfectedWound", display: EffectiveAgainst
    Buff: "Indigestion, PoisonFood"
    Buff_chance: "1, 0.4"
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 344, Name: FireMossScrapings, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 1.5, display: true
  FoodDecayTime: 33, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -50, display: HealthValue
    AddStamina: 385, display: StaminaValue
    AddFood: 1, display: FoodValue
    AddOxygen: 0
    Debuff: "DermalBurn,Frostbite,BadTrip", display: EffectiveAgainst
    Buff: "Indigestion, PoisonFood"
    Buff_chance: "1, 0.5"
    SfxBegin: UseActions/playerEatingSoft
  }
}

{ +Item Id: 346, Name: EmergencyRations, Ref: FoodTemplate
  Mass: 0.3, type: float, display: true, formatter: Kilogram
  Volume: 0.50, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 393, display: true
  Category: Food
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 50, display: HealthValue
    AddStamina: 10, display: StaminaValue
    AddFood: 300, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.05
 #  AddRadiation: -2, display: RadiationValue
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
{ +Item Id: 347, Name: PlantProtein, Ref: FoodTemplate
  Mass: 0.1, type: float, display: true, formatter: Kilogram
  Volume: 0.20, type: float, display: true, formatter: Liter
  Info: bkiFoodRaw, display: true
  MarketPrice: 1, display: true
  Category: Food
  FoodDecayTime: 24, display: true, type: int
  FoodDecayedItem: RottenFood
  StackSize: 4000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 5, display: HealthValue
    AddStamina: 9, display: StaminaValue
    AddFood: 18, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingCrunchy    
    Buff: "Indigestion, PoisonFood"
    Buff_chance: "0.3, 0.05"
  }
}
## Please do not rename - referenced in code
{ +Item Id: 348, Name: WaterJug, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Components
  StackSize: 1000
  Mass: 30, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  ShowUser: Yes
  MarketPrice: 32.5, display: true
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -10, display: HealthValue
    AddStamina: 125, display: StaminaValue
    AddFood: 0, display: FoodValue
	AddTemperature: -10, display: TemperatureValue
    AddOxygen: -5
    Debuff: Fire, display: EffectiveAgainst
    Buff: Indigestion
    Buff_chance: 0.3
    SfxBegin: UseActions/playerDrinking
  }
}
{ +Item Id: 349, Name: WaterBottle, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Components
  MarketPrice: 4.88, display: true
  StackSize: 2000
  ShowUser: Yes
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0 
    AddStamina: 50, display: StaminaValue
    AddFood: 0
    AddOxygen: 0
	AddTemperature: -8, display: TemperatureValue
    Debuff: "Hangover,Fire", display: EffectiveAgainst 
    SfxBegin: UseActions/playerDrinking
  }
}
# delete when save game break
{ +Item Id: 350, Name: Corn, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Ingredients
 FoodDecayTime: 30, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 5, display: HealthValue
   AddStamina: 5, display: StaminaValue
   AddFood: 35, display: FoodValue
   AddOxygen: 0
   Buff: Indigestion
   Buff_chance: 0.75
   SfxBegin: UseActions/playerEatingCrunchy
 }
}
{ +Item Id: 351, Name: MushroomBrown, Ref: FoodTemplate
  Mass: 0.03, type: float, display: true, formatter: Kilogram
  Volume: 0.09, type: float, display: true, formatter: Liter
  Info: bkiFoodRaw, display: true
  MarketPrice: 1, display: true
  Category: Ingredients
  FoodDecayTime: 15, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 25, display: HealthValue
    AddStamina: 5, display: StaminaValue
    AddFood: 5, display: FoodValue
    AddOxygen: 0
    Buff: "Indigestion,PoisonFood,BadTrip"
    Buff_chance: "1,0.35,0.25"
    Debuff: PoisonBit, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 352, Name: AloeVera, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  MarketPrice: 1, display: true
  Category: Medical
  FoodDecayTime: 40, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 40, display: HealthValue
    AddStamina: 0, display: StaminaValue
    AddFood: 5, display: FoodValue
    AddOxygen: 0
    Debuff: DermalBurn, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
# delete when save game break
{ +Item Id: 353, Name: EggPlantParts, Ref: FoodTemplate
 Info: bkiIngredient, display: true
  MarketPrice: 1, display: true
 Category: Ingredients
 FoodDecayTime: 35, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
}
# delete when save game break
{ +Item Id: 354, Name: AkuaFruit, Ref: FoodTemplate
 Info: bkiConsumable, display: true
  MarketPrice: 1, display: true
 Category: Ingredients
 FoodDecayTime: 25, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 10, display: HealthValue
   AddStamina: 25, display: StaminaValue
   AddFood: 50, display: FoodValue
   AddOxygen: 0
   SfxBegin: UseActions/playerEatingFruit
 }
}
{ +Item Id: 355, Name: AlienThorn, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  MarketPrice: 1.5, display: true
  Category: Medical
  StackSize: 2000
  ShowUser: Yes
}
{ +Item Id: 356, Name: AlienSpikeLemon, Ref: FoodTemplate
  Mass: 0.09, type: float, display: true, formatter: Kilogram
  Volume: 0.18, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Ingredients
  MarketPrice: 1.5, display: true
  FoodDecayTime: 200, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 35, display: HealthValue
    AddStamina: 10, display: StaminaValue
    AddFood: 3, display: FoodValue
    AddOxygen: 0
	AddTemperature: -5, display: TemperatureValue
	AddRadiation: -1, display: RadiationValue
    Buff: Indigestion
    Buff_chance: 0.55
    Debuff: PoisonBit, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingFruit
  }
}
{ +Item Id: 357, Name: MushroomSpiky, Ref: FoodTemplate
  Mass: 0.18, type: float, display: true, formatter: Kilogram
  Volume: 0.27, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 1.5, display: true
  Category: Ingredients
  FoodDecayTime: 20, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 150, display: HealthValue
    AddStamina: -400, display: StaminaValue
    AddFood: 50, display: FoodValue
    AddOxygen: 0
	AddRadiation: -1, display: RadiationValue
    Buff: Indigestion
    Buff_chance: 0.1
    SfxBegin: UseActions/playerEatingSoft
  }
}
# delete when save game break
{ +Item Id: 358, Name: Tomato, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Ingredients
 MarketPrice: 1, display: true
 FoodDecayTime: 35, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 5, display: HealthValue
   AddStamina: 5, display: StaminaValue
   AddFood: 25, display: FoodValue
   AddOxygen: 0
   AddTemperature: -3, display: TemperatureValue
   Buff: Indigestion
   Buff_chance: 0.1
   SfxBegin: UseActions/playerEatingSoft
 }
}
{ +Item Id: 359, Name: Vegetables, Ref: FoodTemplate
  Mass: 0.12, type: float, display: true, formatter: Kilogram
  Volume: 0.21, type: float, display: true, formatter: Liter
  MarketPrice: 1, display: true
  Info: bkiConsumable, display: true
  Category: Ingredients
  FoodDecayTime: 35, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 10, display: HealthValue
    AddStamina: 5, display: StaminaValue
    AddFood: 20, display: FoodValue
    AddOxygen: 0
    Buff: "Indigestion, PoisonFood"
    Buff_chance: "0.35, 0.05"
    SfxBegin: UseActions/playerEatingSoft
  }

}
{ +Item Id: 360, Name: Flour, Ref: FoodTemplate
 Info: bkiIngredient, display: true
 Category: Food
 MarketPrice: 4, display: true
 FoodDecayTime: 150, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: No
}

{ +Item Id: 361, Name: MeatBurger, Ref: FoodTemplate
  Mass: 0.41, type: float, display: true, formatter: Kilogram
  Volume: 0.48, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 151.29, display: true
  FoodDecayTime: 98, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 29, display: HealthValue
    AddStamina: 25, display: StaminaValue
    AddFood: 205, display: FoodValue
    AddOxygen: 0
	AddTemperature: 3, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.35
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 362, Name: Ham, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 26.95, display: true
  FoodDecayTime: 106, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 18, display: HealthValue
    AddStamina: 5, display: StaminaValue
    AddFood: 92, display: FoodValue
    AddOxygen: 0
	AddTemperature: 2, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 363, Name: CannedVegetables, Ref: FoodTemplate
  Mass: 0.6, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 45.95, display: true
  FoodDecayTime: 307, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 30, display: HealthValue
    AddStamina: 14, display: StaminaValue
    AddFood: 106, display: FoodValue
    AddOxygen: 0
#	AddRadiation: -1, display: RadiationValue
    Buff: Indigestion
    Buff_chance: 0.05
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 364, Name: CannedMeat, Ref: FoodTemplate
  Mass: 0.6, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 72.95, display: true
  FoodDecayTime: 282, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 25, display: HealthValue
    AddStamina: 15, display: StaminaValue
    AddFood: 112, display: FoodValue
    AddOxygen: 0
 #  AddRadiation: -1, display: RadiationValue
    Buff: Indigestion
    Buff_chance: 0.15
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 365, Name: Berries, Ref: FoodTemplate
  Mass: 0.18, type: float, display: true, formatter: Kilogram
  Volume: 0.61, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 1, display: true
  Category: Ingredients
  FoodDecayTime: 25, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 0.4, type: float
    AddHealth: 5, display: HealthValue
    AddStamina: 22, display: StaminaValue
    AddFood: 10, display: FoodValue
    AddOxygen: 0
	AddTemperature: -1, display: TemperatureValue
    SfxBegin: UseActions/playerEatingFruit
    Buff: "Indigestion"
    Buff_chance: "0.01"
  }
}
{ +Item Id: 367, Name: Pizza, Ref: FoodTemplate
  Mass: 1.1, type: float, display: true, formatter: Kilogram
  Volume: 4.8, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 139.95, display: true
  Category: Food
  FoodDecayTime: 56, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 56, display: HealthValue
    AddStamina: 19, display: StaminaValue
    AddFood: 243, display: FoodValue
    AddOxygen: 0
	AddTemperature: 4, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.2
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
{ +Item Id: 369, Name: Sandwich, Ref: FoodTemplate
  Mass: 0.07, type: float, display: true, formatter: Kilogram
  Volume: 0.2, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 44.95, display: true
  Category: Food
  FoodDecayTime: 69, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 0.5, type: float
    AddHealth: 11, display: HealthValue
    AddStamina: 11, display: StaminaValue
    AddFood: 35, display: FoodValue
    AddOxygen: 0
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 370, Name: Sugarcane, Ref: FoodTemplate
  Info: bkiIngredient, display: true
  Category: Ingredients
  MarketPrice: 1, display: true
  StackSize: 2000
  ShowUser: Yes
}
{ +Item Id: 371, Name: Salami, Ref: FoodTemplate
  Mass: 0.28, type: float, display: true, formatter: Kilogram
  Volume: 0.3, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 16.95, display: true
  FoodDecayTime: 166, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 8, display: HealthValue
    AddStamina: 2, display: StaminaValue
    AddFood: 47, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.3
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 372, Name: Ratatouille, Ref: FoodTemplate
  Mass: 0.95, type: float, display: true, formatter: Kilogram
  Volume: 1.1, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 61.95, display: true
  FoodDecayTime: 24, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 36, display: HealthValue
    AddStamina: 44, display: StaminaValue
    AddFood: 142, display: FoodValue
    AddOxygen: 0
	AddTemperature: 3, display: TemperatureValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 373, Name: Waffles, Ref: FoodTemplate
  Mass: 0.22, type: float, display: true, formatter: Kilogram
  Volume: 0.95, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 75.95, display: true
  FoodDecayTime: 78, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 35, display: HealthValue
    AddStamina: 12, display: StaminaValue
    AddFood: 150, display: FoodValue
    AddOxygen: 0
	AddTemperature: 2, display: TemperatureValue
 #  AddRadiation: -1, display: RadiationValue
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
# delete when save game break
{ +Item Id: 374, Name: PumpkinCookie, Ref: FoodTemplate
 Info: bkiConsumable, display: true
 Category: Food
 MarketPrice: 70.95, display: true
 FoodDecayTime: 97, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 15, display: HealthValue
   AddStamina: 15, display: StaminaValue
   AddFood: 37, display: FoodValue
   AddOxygen: 0
	AddRadiation: -1, display: RadiationValue
   SfxBegin: UseActions/playerEatingCrunchy
 }
}
{ +Item Id: 375, Name: PowerBar, Ref: FoodTemplate
  Info: bkiPowerBar, display: true  
  FoodDecayTime: 90, display: true, type: int
  Category: Food
  LifetimeOnDrop: 1200 
  MarketPrice: 4, display: true
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 20
    AddFood: 45, display: FoodValue
    AddOxygen: 0
 #  AddTemperature: -2, display: TemperatureValue
 #   Debuff: PoisonFood, display: EffectiveAgainst
    Buff: Indigestion
    Buff_chance: 0.85
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 376, Name: FriedVegetables, Ref: FoodTemplate
  Mass: 0.1, type: float, display: true, formatter: Kilogram
  Volume: 0.25, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  FoodDecayTime: 35, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 4.20, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 14, display: HealthValue
    AddStamina: 6, display: StaminaValue
    AddFood: 32, display: FoodValue
    AddOxygen: 0
	AddTemperature: 1, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.15
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
{ +Item Id: 377, Name: Cereals, Ref: FoodTemplate
  Mass: 0.8, type: float, display: true, formatter: Kilogram
  Volume: 1.1, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  MarketPrice: 58.95, display: true
  Category: Food
  FoodDecayTime: 20, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 24, display: HealthValue
    AddStamina: 12, display: StaminaValue
    AddFood: 64, display: FoodValue
    AddOxygen: 0
	AddTemperature: -3, display: TemperatureValue
    Buff: Indigestion
    Buff_chance: 0.1
    SfxBegin: UseActions/playerEatingCrunchy
  }
}
{ +Item Id: 381, Name: FruitPie, Ref: FoodTemplate
  Mass: 0.8, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Info: bkiConsumable, display: true
  Category: Food
  MarketPrice: 89.45, display: true
  FoodDecayTime: 95, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 25, display: HealthValue
    AddStamina: 30, display: StaminaValue
    AddFood: 188, display: FoodValue
    AddOxygen: 0
 #  AddRadiation: -2, display: RadiationValue
    Buff: Indigestion
    Buff_chance: 0.25
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 383, Name: HotBeverage, Ref: FoodTemplate
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiHotBeverage, display: true
  MarketPrice: 4.30, display: true
  Category: Food
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0
    AddStamina: 57, display: StaminaValue
    AddFood: 0
    AddOxygen: 0
    AddTemperature: 8, display: TemperatureValue
    Debuff: "Hangover,BadTrip,Indigestion", display: EffectiveAgainst 
    SfxBegin: UseActions/playerDrinking
  }
}
{ +Item Id: 384, Name: NaturalSweetener, Ref: FoodTemplate
  Mass: 0.1, type: float, display: true, formatter: Kilogram
  Volume: 0.24, type: float, display: true, formatter: Liter
  Info: bkiFoodRaw, display: true
  MarketPrice: 1, display: true
  Category: Ingredients
  FoodDecayTime: 60, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 30, display: HealthValue
    AddStamina: 25, display: StaminaValue
    AddFood: 4, display: FoodValue
    AddOxygen: 0
    Buff: Indigestion
    Buff_chance: 0.02
    Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 385, Name: FruitJuice, Ref: FoodTemplate
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Info: bkiFruitJuice, display: true
  MarketPrice: 4.50, display: true
  Category: Food
  StackSize: 2000
  FoodDecayTime: 80, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 2, type: float
    AddHealth: 41, display: HealthValue
    AddStamina: 40, display: StaminaValue
    AddFood: 0, display: FoodValue
    AddOxygen: 0
    AddTemperature: -3, display: TemperatureValue
    SfxBegin: UseActions/playerDrinking
    Debuff: "Hangover,Indigestion", display: EffectiveAgainst
  }
}
{ +Item Id: 386, Name: VegetableJuice, Ref: FoodTemplate
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  MarketPrice: 8, display: true
  Info: bkiVegetableJuice, display: true
  Category: Food
  FoodDecayTime: 70, display: true, type: int
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 2, type: float
    AddHealth: 43, display: HealthValue
    AddStamina: 35, display: StaminaValue
    AddFood: 0
    AddOxygen: 0
    AddTemperature: -3, display: TemperatureValue
    Debuff: "Hangover,Indigestion", display: EffectiveAgainst
    SfxBegin: UseActions/playerDrinking
  }
}
{ +Item Id: 394, Name: BerryJuice, Ref: FoodTemplate
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Info: bkiBerryJuice, display: true
  Category: Food
  MarketPrice: 8, display: true
  FoodDecayTime: 80, display: true, type: int
  StackSize: 2000
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 2, type: float
    AddHealth: 25, display: HealthValue
    AddStamina: 85, display: StaminaValue
    AddFood: 0
    AddOxygen: 0
    AddTemperature: -3, display: TemperatureValue
    SfxBegin: UseActions/playerDrinking
  }
}
{ +Item Id: 395, Name: Buds, Ref: FoodTemplate
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.3, type: float, display: true, formatter: Liter
  Info: bkiComponent, display: true
  MarketPrice: 1, display: true
  Category: Ingredients
  FoodDecayTime: 100, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0 
    AddStamina: 5
    AddFood: 5, display: FoodValue 
    AddOxygen: 0
  #  Debuff: Indigestion, display: EffectiveAgainst
  #  Buff_chance: 0.025
  #  Debuff: PoisonBit, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 396, Name: Roots, Ref: FoodTemplate
  Info: bkiConsumable, display: true
  Category: Ingredients
  MarketPrice: 1, display: true
  FoodDecayTime: 200, display: true, type: int
  FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0 
    AddStamina: 0 
    AddFood: 12 
    AddOxygen: 0
  #  Debuff: Indigestion, display: EffectiveAgainst
  #  Buff_chance: 0.025
  #  Debuff: PoisonBit, display: EffectiveAgainst
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 397, Name: EnergyDrink, Ref: FoodTemplate
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Info: bkiEnergyDrink, display: true
  MarketPrice: 8, display: true
  Category: Food
 # FoodDecayTime: 200, display: true, type: int
 # FoodDecayedItem: RottenFood
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: 0 
    AddStamina: 150, display: StaminaValue 
    AddFood: 0 
    AddOxygen: 0
    Buff: Hangover
    Buff_chance: 0.025
    Debuff: Stunned, display: EffectiveAgainst
    SfxBegin: UseActions/playerDrinking
  }
}
{ Item Id: 398, Name: XP
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 1, type: float, display: false, formatter: Kilogram
  ShowUser: No
}
{ Item Id: 399, Name: RP
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 1, type: float, display: false, formatter: Kilogram
  ShowUser: No
}
 # =========================================
 # NPC MELEE ATTACK AND WEAPONS id 500-599
 # ------------------------ 
 # Melee 500-549  
 # =========================================

{ +Item Id: 500, Name: MeleeTemplate
  Material: human
  Meshfile: Entities/Misc/DummyPrefab
  Canhold: false
  Candrop: false
  HoldType: 6
  StackSize: 1
  ShowUser: No
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 4.5
    Damage: 300
	
    DamageMultiplier_1: 0, param1: wood|stone|rock|dirt|shield
  }
}

{ +Item Id: 501, Name: MeleeArmoredGolem, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3
    Damage: 300
    SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
    Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
    Buff_chance: "0.4,0.25,0.1,0.01"
  }
}
{ +Item Id: 502, Name: MeleeTotalHorror, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 130
    SfxBegin: Enemies/TotalHorror/TotalHorror_SfxAttack
    Buff: "FractureOpen,AlienParasite"
    Buff_chance: "0.2,0.05"
  }
}
{ +Item Id: 503, Name: MeleeTalonGuardian, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 1.5, type: float
    Range: 3.5
    Damage: 120
    Sphere: 0.5
    SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
    Buff: "OpenWound"
    Buff_chance: "0.15"
  }
}

  # free
  
{ +Item Id: 505, Name: MeleeRockGolem, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 0.75, type: float
    Range: 4
    Damage: 170
    Buff: "FractureClosed,FractureOpen,Mutilation"
    Buff_chance: "0.25,0.1,0.01"
    SfxBegin: Enemies/RockGolem/MONSTERGrowlDeep08aShort
  }
}
{ +Item Id: 506, Name: MeleeCaveWormWhite, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 4.5
    Damage: 150
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "Frostbite,DermalParasite"
    Buff_chance: "0.4,0.15"
  }
}
{ +Item Id: 507, Name: MeleeMegalonopsGrey, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 6.5
    Damage: 100
    SfxBegin: Enemies/Megalonops/Megalonops_SfxAttack
    Buff: OpenWound
    Buff_chance: 0.1
  }
}
{ +Item Id: 508, Name: MeleeMegalonopsBrown, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 9
    Damage: 150
    SfxBegin: Enemies/Megalonops/HybridGrowl02
    Buff: OpenWound
    Buff_chance: 0.2
  }
}
{ +Item Id: 509, Name: MeleeLizardMule, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 6.5
    Damage: 180
    SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack
    Buff: OpenWound
    Buff_chance: 0.2
  }
}
{ +Item Id: 510, Name: MeleeLizardMuleBaby, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 90
    SfxBegin: Enemies/LizardMule/attack
    Buff: OpenWound
    Buff_chance: 0.1
  }
}
{ +Item Id: 511, Name: MeleeSpinosaurus, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 3, type: float
    Range: 5
    Damage: 75
    SfxBegin: Enemies/Spinosaurus/HybridGrowl
    Buff: OpenWound
    Buff_chance: 0.1
  }
}
{ +Item Id: 512, Name: MeleeTriceratops, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 4
    Damage: 200
    SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack
    Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
    Buff_chance: "0.4,0.25,0.1,0.01"
  }
}
{ +Item Id: 513, Name: MeleeGolem2, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 5
    Damage: 150
    SfxBegin: Enemies/GolemDesert/GolemDesert_SfxAttack
    Buff: "FractureClosed,FractureOpen,Mutilation"
    Buff_chance: "0.25,0.1,0.01"
  }
}
{ +Item Id: 514, Name: MeleeWorm, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/Worm/Worm_SfxAttack
    Buff: "PoisonBit,OpenWound,DermalParasite"
    Buff_chance: "0.2,0.15,0.1"
  }
}
{ +Item Id: 515, Name: MeleeOtyugh, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 5
    Damage: 120
    SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack
    Buff: "PoisonBit,FractureOpen,EndoParasite"
    Buff_chance: "0.2,0.15,0.1"
  }
}
{ +Item Id: 516, Name: MeleePlantMonster, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 90
    SfxBegin: Enemies/PlantMonster/PlantMonster_SfxAttack
    Buff: "PoisonBit,OpenWound"
    Buff_chance: "0.2,0.15"
  }
}
{ +Item Id: 517, Name: MeleeSlime, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 2
    Damage: 75
    SfxBegin: Enemies/Slime/Slime_SfxAttack
    Buff: "Frostbite,DermalParasite"
    Buff_chance: "0.4,0.15"
  }
}
{ +Item Id: 518, Name: MeleeCrawler, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/Crawler/Crawler_SfxAttack
    Buff: "PoisonBit,OpenWound,DermalParasite"
    Buff_chance: "0.3,0.15,0.1"
	
	DamageMultiplier_1: 2.5, param1: metal|metalhard 
    DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 519, Name: MeleeAlienBug01, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 90
    SfxBegin: Enemies/AlienBugs/AlienBug01/AlienBug01_SfxAttack
    Buff: "Stunned"
    Buff_chance: "0.7"
  }
}
{ +Item Id: 520, Name: MeleeAlienBug02, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 120
    SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
    Buff: "DermalParasite,InfectedWound"
    Buff_chance: "0.3,0.15"
  }
}
{ +Item Id: 521, Name: MeleeAlienBug03, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 200
    SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
    Buff: "DermalParasite,InfectedWound"
    Buff_chance: "0.35,0.2"
  }
}
{ +Item Id: 522, Name: MeleeWormLarge, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 5
    Damage: 150
    SfxBegin: Enemies/Worm/MonsterScreams-16
    Buff: "PoisonBit,FractureOpen,DermalParasite"
    Buff_chance: "0.3,0.2,0.2"
  }
}
{ +Item Id: 523, Name: MeleeWoodWalker, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 4
    Damage: 150
    SfxBegin: Enemies/Golem2/HybridGrowl
    Buff: FractureOpen
    Buff_chance: 0.25
  }
}
{ +Item Id: 524, Name: MeleeAlienBug04, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 150
    SfxBegin: Enemies/AlienBugs/AlienBug04/AlienBug04_SfxAttack
    Buff: "DermalParasite,InfectedWound"
    Buff_chance: "0.45,0.3"
  }
}
{ +Item Id: 525, Name: MeleeSpider01, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2.5
    Damage: 20
    Sphere: 0.05
    SfxBegin: Enemies/Spiders/Spiders_SfxAttack
    Buff: "Stunned"
    Buff_chance: "0.05"
	
	DamageMultiplier_1: 5, param1: metal|metalhard 
    DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 526, Name: MeleeSpider02, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 120
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
    Buff_chance: "0.05,0.02"
  }
}
{ +Item Id: 527, Name: MeleeSpider03, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 180
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
    Buff_chance: "0.1,0.04"
	
	DamageMultiplier_1: 2.5, param1: metal|metalhard 
    DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 528, Name: MeleeRaptor, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.0
    Damage: 50
    SfxBegin: Enemies/Raptor/Raptor_SfxAttack
    Buff: "OpenWound,FractureOpen"
    Buff_chance: "0.2,0.02"
  }
}
{ +Item Id: 529, Name: MeleeHexapod, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
    Buff: "DermalParasite,EndoParasite,AlienParasite"
    Buff_chance: "0.3,0.15,0.05"
  }
}
{ +Item Id: 530, Name: MeleeOverseer, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 5.5
    Damage: 120
    SfxBegin: Enemies/Overseer/Overseer_SfxAttack
    Buff: "IncreaseRadiation,EndoParasite,AlienParasite"
    Buff_chance: "0.3,0.15,0.05"
  }
}
{ +Item Id: 531, Name: MeleeOviraptor, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/Oviraptor/Oviraptor_SfxAttack
    Buff: OpenWound
    Buff_chance: 0.1
  }
}
{ +Item Id: 532, Name: MeleeParasaur, Ref: MeleeTemplate
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 6.5
    Damage: 100
    SfxBegin: Enemies/Parasaur/Parasaur_SfxAttack
    Buff: OpenWound
    Buff_chance: 0.1
  }
}
{ +Item Id: 533, Name: MeleeCaveWorm, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,OpenWound,DermalParasite"
    Buff_chance: "0.2,0.15,0.02"
	
	DamageMultiplier_1: 2.5, param1: metal|metalhard 
    DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}

{ +Item Id: 534, Name: MeleeSpider01Small, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2.5
    Damage: 10
    Sphere: 0.05
    SfxBegin: Enemies/Spiders/Spiders_SfxAttack
    Buff: "PoisonBit,Stunned"
    Buff_chance: "0.05,0.015"
	
	DamageMultiplier_1: 5, param1: metal|metalhard 
    DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 535, Name: MeleeAssassin, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 2, type: float
    Range: 2.5
    Damage: 100
    SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
    Buff: "DermalParasite,EndoParasite,AlienParasite"
    Buff_chance: "0.3,0.15,0.05"
  }
}

{ +Item Id: 536, Name: MeleeRaptorNight, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2.0
    Damage: 100
    SfxBegin: Enemies/Raptor/Raptor_SfxAttack
    Buff: "OpenWound,FractureOpen"
    Buff_chance: "0.2,0.02"
  }
}

{ +Item Id: 537, Name: MeleeTelluropod, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 100
    SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack
    Buff: OpenWound
    Buff_chance: 0.2
  }
}

{ +Item Id: 538, Name: MeleePangolin, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.8
    Damage: 200
    SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack
    Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
    Buff_chance: "0.4,0.25,0.1,0.01"
	
	DamageMultiplier_1: 2.5, param1: metal|metalhard 
    DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}

{ +Item Id: 539, Name: MeleeRipperDog, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3
    Damage: 150
    SfxBegin: Enemies/Worm/MonsterScreams-16
    Buff: "FractureOpen"
    Buff_chance: "0.4"
  }
}

{ +Item Id: 540, Name: MeleeCreepy, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 1.8
    Damage: 50
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "FractureOpen"
    Buff_chance: "0.4,0.15"
  }
}

{ +Item Id: 541, Name: MeleeShell, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2.3
    Damage: 50
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "FractureOpen"
    Buff_chance: "0.4,0.15"
  }
}
{ +Item Id: 542, Name: MeleeSpider01Baby, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 5
    Sphere: 0.05
    SfxBegin: Enemies/Spiders/Spiders_SfxAttack
  #  Buff: "PoisonBit,Stunned"
  #  Buff_chance: "0.05,0.015"
	
	#DamageMultiplier_1: 5, param1: metal|metalhard 
    #DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 543, Name: MeleeSpider02Small, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 60
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
    Buff_chance: "0.08,0.02"
  }
}
{ +Item Id: 544, Name: MeleeSpider02Baby, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 30
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
   # Buff_chance: "0.08,0.02"
  }
}
{ +Item Id: 545, Name: MeleeSpider03Small, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 90
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
    Buff_chance: "0.1,0.04"
	
	DamageMultiplier_1: 2.5, param1: metal|metalhard 
    DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 546, Name: MeleeSpider03Baby, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 45
    SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    Buff: "PoisonBit,Stunned"
  #  Buff_chance: "0.1,0.04"

    #DamageMultiplier_1: 2.5, param1: metal|metalhard 
    #DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
  }
}
{ +Item Id: 547, Name: MeleeAlienBug02Small, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 60
    SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
    Buff: "DermalParasite,InfectedWound"
    Buff_chance: "0.3,0.15"
  }
}
{ +Item Id: 548, Name: MeleeAlienBug02Baby, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2
    Damage: 30
    SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
  #  Buff: "DermalParasite,InfectedWound"
  #  Buff_chance: "0.3,0.15"
  }
}

{ +Item Id: 549, Name: MeleeHunter, Ref: MeleeTemplate
  HoldType: 20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.0
    Damage: 5000
    SfxBegin: Enemies/Raptor/Raptor_SfxAttack
    Buff: "OpenWound,FractureOpen"
    Buff_chance: "0.5,0.2"
  }
}


#  Ranged 550-599  
{ +Item Id: 550, Name: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    ROF: 0.2, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    Automatic: true    
    Damage: 12
    AmmoCapacity: 200
    AmmoUnlimited: true
    AmmoType: 30mmBullet, display: true
    ReloadDelay: 3.1
    SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
    SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
    SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/weapon_reload_standard
    PfxMuzzle: turretMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
	
    DamageMultiplier_1: 3, param1: metal
    DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_3: 60, param1: hullarmored|hullcombat
    DamageMultiplier_4: 0, param1: stone|dirt
    DamageMultiplier_5: 4, param1: shield
  }
}
#  All _Large and double weapon models are old meshes for old drones  
{ +Item Id: 551, Name: minigunDroneLarge, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDroneLargePrefab
  { Child 0
    Class: Ranged
    Damage: 18
  }
}
{ +Item Id: 552, Name: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/rocketlauncherDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 3.5, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: rocketDrone, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 553, Name: rocketDrone
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 75, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 30
    Range: 360
    Ballistic: false
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}

{ +Item Id: 554, Name: minigunDoubleDroneSmall, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneSmallPrefab
  { Child 0  
    Damage: 20
    PfxMuzzle: MuzzleFlashDoubleLarge2
  }
}
{ +Item Id: 555, Name: minigunDoubleDroneLarge, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneLargePrefab
  { Child 0
    Class: Ranged
    Damage: 24
    PfxMuzzle: MuzzleFlashDoubleLarge
  }
}
{ +Item Id: 556, Name: plasmaDroneSmall, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor 
    AmmoType: plasmaCannonChargeDrone, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 557, Name: plasmaCannonChargeDrone, Ref: rocketDrone
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien
  { Child 0
    Class: Projectile
    Speed: 70
    Range: 700 
  }
}
{ +Item Id: 558, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/laserDronePrefab
  { Child 0
    Class: LauncherSS
    ROF: 1.2, type: float
    AmmoType: pulseLaserChargeDrone
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    #  SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo)   
  }
}
{ +Item Id: 559, Name: pulseLaserChargeDrone, Ref: rocketDrone
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien
  # Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02
  { Child 0
    Class: Projectile
    Damage: 50, display: true
    BlastParticleIndex: 0
    BlastRadius: 0
    BlastDamage: 0
    Speed: 150
    Range: 625
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
  }
}
{ +Item Id: 560, Name: cannonDroneSmall, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
  { Child 0
    Class: Ranged
    ROF: 1, type: float
    Automatic: false
    Damage: 45
    AmmoType: 50Caliber, display: true
    SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
    SfxLoop: Misc/MuteSound
    SfxStop: Misc/MuteSound
    TracerPerBullet: 1
  }
}
{ +Item Id: 561, Name: cannonDoubleDroneLarge, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/cannonDoubleDroneLargePrefab
  { Child 0
    Class: Ranged
    ROF: 0.8, type: float
    Automatic: false
    Damage: 90
    AmmoType: 50Caliber, display: true
    SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
    SfxLoop: Misc/MuteSound
    SfxStop: Misc/MuteSound
    PfxMuzzle: MuzzleFlashDoubleLarge
    TracerPerBullet: 1
  }
}
{ +Item Id: 562, Name: plasmaDroneLarge, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaDroneLargePrefab
  { Child 0
    Class: LauncherSS
    ROF: 1.3, type: float
    AmmoType: plasmaCannonChargeDrone, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
  }
}
#  SPACE DRONES 
{ +Item Id: 563, Name: plasmaSpaceDrone, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaSpaceDronePrefab
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float
    Range: 500
    AmmoType: plasmaChargeSpaceDrone, display: true
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
  }
}
{ +Item Id: 564, Name: plasmaChargeSpaceDrone
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
  # Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 75, display: true
    BlastParticleIndex: 7
    BlastRadius: 2, display: true
    BlastDamage: 600, display: true
    Speed: 150
    Range: 600
    Ballistic: false
	
    DamageMultiplier_1: 5, param1: hullarmored
    DamageMultiplier_2: 5, param1: hullcombat
    DamageMultiplier_3: 2, param1: shield
    BlastDamageMultiplier_1: 0, param1: shield
  }
}
{ +Item Id: 565, Name: laserSpaceDrone, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float
    Range: 500
    AmmoType: laserChargeSpaceDrone, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
  }
}
{ +Item Id: 566, Name: laserChargeSpaceDrone
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
  #  Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab   
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 60, display: true
    BlastParticleIndex: 12
    BlastRadius: 2, display: true
    BlastDamage: 800, display: true
    Speed: 200
    Range: 800
    Ballistic: false
	
    DamageMultiplier_1: 3, param1: hullarmored
    DamageMultiplier_2: 3, param1: hullcombat
    DamageMultiplier_3: 2, param1: shield
    BlastDamageMultiplier_1: 0, param1: shield
  }
}
# obsolete
{ Item Id: 567, Name: minigunTurretRobot
  Meshfile: Entities/Items/Weapons/Enemies/minigunTurretRobotPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    ROF: 0.2, type: float
    Range: 80, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: true
    Damage: 12
    BulletSpread: 0.7
    AmmoCapacity: 200
    AmmoUnlimited: true
    AmmoType: 30mmBullet, display: true
    ReloadDelay: 3.1
    SfxBegin: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_start
    SfxLoop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_loop
    SfxStop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_end
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/weapon_reload_standard
    PfxMuzzle: SMGAutoMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
	
    DamageMultiplier_1: 0, param1: dirt|stone|wood
  }
}
{ +Item Id: 568, Name: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 0.15, type: float
    Range: 80, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: true
    Damage: 18, display: true
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: 8.3mmBullet, display: true
    BulletSpread: 1.5, display: true
    ReloadDelay: 6.3, display: true
    #   SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
    # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
    # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end      
    # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
    # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
    # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop	
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/P90DryFire
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SMGAutoMuzzleFire
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}
{ +Item Id: 569, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon
  # Meshfile: Entities/Items/Weapons/Enemies/ZiraxGunPrefab
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab
  { Child 0
    Class: Ranged
    ROF: 0.8, type: float, display: true, formatter: ROF
    Range: 80, display: false
    Damage: 75, display: true 
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserGreen
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
    TracerPerBullet: 1	
    BulletSpread: 0.8, display: true
    TracerSpeed: 200
    # MaxFireAngle: 20  #(default is 5) 
  }
}
#  Player used Sentry Gun  
{ +Item Id: 570, Name: sentryGunSingle
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    ROF: 0.5, type: float, display: true, formatter: ROF
    Range: 260, display: false
    RangeSpace: 300, display: false
    Automatic: false
    Damage: 50, display: true
    AmmoCapacity: 250, display: true
    AutoReload: true
    #  AmmoUnlimited: true      
    AmmoType: 5.8mmBullet, display: true
    ReloadDelay: 0.5, display: true
    SfxBegin: Weapons/Player/Misc/Single/M16GAU5AinHeavySingle
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/weapon_reload_standard
    PfxMuzzle: turretMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
	
    DamageMultiplier_1: 0, param1: dirt|stone|rock|wood
    DamageMultiplier_2: 0.05, param1: shield 
  }
}
#  Alien Sentry Gun  
{ +Item Id: 571, Name: sentryGunSingle2
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    ROF: 0.8, type: float
    Range: 260, display: false
    RangeSpace: 300, display: false
    Automatic: false
    Damage: 30, display: true
    AmmoCapacity: 100, display: true
    # AmmoUnlimited: true
    AmmoType: 30mmBullet, display: true
    ReloadDelay: 0.8, display: true
    SfxBegin: Weapons/Player/Misc/Single/ak47_fire
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/weapon_reload_standard
    PfxMuzzle: MuzzleFlashDouble
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_2: 0.05, param1: shield
  }
}
#  Alien Sentry Gun 
{ +Item Id: 572, Name: sentryGunSingle3
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    ROF: 0.6, type: float
    Range: 260, display: false
    RangeSpace: 300, display: false
    Automatic: false
    Damage: 30, display: true
    AmmoCapacity: 100, display: true
    # AmmoUnlimited: true
    AmmoType: 5.8mmBullet, display: true
    ReloadDelay: 0.6, display: true
    SfxBegin: Weapons/Player/Misc/Single/g3_fire
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/weapon_reload_standard
    PfxMuzzle: MuzzleFlashDouble
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
    DamageMultiplier_1: 0, param1: dirt|stone|rock|wood 
    DamageMultiplier_2: 0.05, param1: shield
  }
}
{ +Item Id: 573, Name: minigunDroneAttackBase, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
  { Child 0
    ROF: 0.4, type: float
    Damage: 15
  }
}
{ +Item Id: 574, Name: ZiraxShotgunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 30, display: false
	IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    BulletsPerShot: 8
    BulletSpread: 0 
    RaySpread: 1.6, display: true
    Damage: 50, display: true
    AmmoCapacity: 5, display: true
    AmmoUnlimited: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.5, display: true
    SfxBegin: Weapons/Player/Shotgun/Stakeout
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash2
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: wood|stone|dirt 
    DamageMultiplier_3: 5, param1: metal|metalhard
  }
}
{ +Item Id: 575, Name: ZiraxRocketWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    AllowRemote: false  
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 70, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    AmmoCapacity: 4, display: true
    AmmoUnlimited: true
    AmmoType: rocketDrone, display: true
    BulletSpread: 0.2, display: true
    ReloadDelay: 3.9, display: true
    SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: SniperMuzzleFire
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    # MaxFireAngle: 20  #(default is 5) 
  }
}
{ +Item Id: 576, Name: SpiderRangedWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
  Material: human
  HoldType: 20
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    ROF: 0, type: float
    Range: 20, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 120, display: true
    BulletSpread: 0.4
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: SlimeSpider, display: true
    ReloadDelay: 0.0, display: true
    # SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
    SfxBegin: Enemies/Spiders/Spiders_SfxAttack
	# MaxFireAngle: 20 #we need bigger angle, as the spider firing angle is not perfectly aligned with look angle	
  }
}
{ +Item Id: 577, Name: SlimeSpider
  Meshfile: Entities/Items/Weapons/Projectiles/SlimeSpiderPrefab
  Material: human
  HoldType: 0
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 120
    BlastParticleIndex: 0
    BlastRadius: 0
    BlastDamage: 0
    Speed: 20
    HomingSpeed: 1
    Range: 100      # must be higher than range given in weapon to ensure that particle effect is visible
    Ballistic: false
    Buff: Stunned
    Buff_chance: 0.9
		
    DamageMultiplier_1: 0, param1: dirt|stone
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}
{ +Item Id: 578, Name: TraderWeapon, Ref: ZiraxLaserWeapon
  Meshfile: Entities/Items/Weapons/Enemies/TraderPistolPrefab
  # Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab
  { Child 0
    Class: Ranged
    ROF: 0.5, type: float, display: true, formatter: ROF
    Range: 100, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 50, display: true
    Automatic: false
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserGreen
    Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
    TracerPerBullet: 1
    TracerSpeed: 200
  }
}
{ +Item Id: 579, Name: CyborgSniperWeapon, Ref: ZiraxLaserWeapon
  Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab
  { Child 0
    Class: Ranged
    ROF: 0.75, type: float, display: true, formatter: ROF
    Range: 100, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 75, display: true
    Automatic: true
    AmmoUnlimited: true 
    BulletSpread: 1.5, display: true
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserGreen
    Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
    TracerPerBullet: 2
    TracerSpeed: 200
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}
{ +Item Id: 580, Name: AlienBugRangedWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab
  Material: human
  HoldType: 20
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    ROF: 0, type: float
    Range: 30, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 35, display: true
    BulletSpread: 0.3
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: SlimeAlienBug, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
	# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
  }
}


{ +Item Id: 581, Name: SlimeAlienBug
  Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugPrefab
  Material: human
  HoldType: 0
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 120
    BlastParticleIndex: 0
    BlastRadius: 0
    BlastDamage: 0
    Speed: 20
    HomingSpeed: 0.5
    Range: 100
    Ballistic: false
    Buff: "DermalBurn,Stunned,IncreaseRadiation"
    Buff_chance: "0.8,0.015,0.005"
		
    DamageMultiplier_1: 0, param1: dirt|stone
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}

{ +Item Id: 582, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/MechanoidWeaponPrefab
  { Child 0
    Class: Ranged
    ROF: 1.0, type: float, display: true, formatter: ROF
    Range: 50, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 75, display: true
    Automatic: false
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserRed
    Tracer: Weapons/Projectiles/TracerLaserShotRedZirax
    TracerPerBullet: 1
    TracerSpeed: 100
    # MaxFireAngle: 30  # need a big value (default is 5) as the mechs have the weapon far from the center
  }
}
{ +Item Id: 583, Name: AssaultMechWeapon, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/AssaultMechWeaponPrefab
  # # MaxFireAngle: 30  # need a big value (default is 5) as the mechs have the weapon far from the center > CHECK
}

{ +Item Id: 584, Name: BaseAttackDroneWeapon, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float
    Range: 350      #  Drone will attack from: Range*WeaponRangeFactor 
    AmmoType: rocketDrone, display: true
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
  }
}

{ +Item Id: 585, Name: BombLauncherWeapon
  Meshfile: Entities/Enemies/Drones/Weapons/BombLauncherDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: BombLauncher
    ROF: 3.5, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: BombDrone, display: true
    BulletsPerShot: 3
    BulletSpread: 5
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}

{ +Item Id: 586, Name: BombDrone
  Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 800, display: true
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 1800, display: true
    Speed: 30
    Range: 360
    Ballistic: false
    
    DamageMultiplier_1: 3, param1: metal
    DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_3: 60, param1: hullarmored|hullcombat
    DamageMultiplier_4: 0, param1: dirt|stone
   # DamageMultiplier_5: , param1: shield
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}

{ +Item Id: 587, Name: ZiraxSniperWeapon, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxSniperPrefab
  { Child 0
    ROF: 2, type: float
    Range: 110, display: false
    Damage: 150, display: true
    Automatic: false
    SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    TracerPerBullet: 1	
    BulletSpread: 0.05, display: true
    TracerSpeed: 200
    # MaxFireAngle: 20  #(default is 5) 
  }
}
{ +Item Id: 588, Name: AlienBug04RangedWeapon
  Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
  Material: human
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  HoldType: 20
 
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    ROF: 0, type: float
    Range: 30, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 35, display: true
    BulletSpread: 0.4
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: SlimeAlienBug, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
	# MaxFireAngle: 15 #we need bigger angle, as the bug may be not perfectly rotated when firing
  }
}
{ +Item Id: 589, Name: stunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.5, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoType: stunCannonChargeDrone, display: true
    AmmoCapacity: 60
    AmmoUnlimited: true
    ReloadDelay: 3
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    # PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 590, Name: DroneBaseAttackMinigunWeapon, Ref: minigunDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
  { Child 0
    Damage: 12
    Range: 400     #  Drone will attack from: Range*WeaponRangeFactor  
	
    DamageMultiplier_1: 5, param1: metal
    DamageMultiplier_2: 30, param1: concrete|woodblock|hull
    DamageMultiplier_3: 40, param1: metalhard
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 2, param1: shield
  }
}

{ +Item Id: 591, Name: DroneBaseAttackRocketWeapon, Ref: rocketlauncherDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon
  { Child 0
    ROF: 2, type: float
    Range: 500       #  Drone will attack from: Range*WeaponRangeFactor 
    AmmoType: RocketBaseAttackDrone, display: true
  }
}

{ +Item Id: 592, Name: RocketBaseAttackDrone
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 70, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 30
    Range: 500
    Ballistic: false
	
    DamageMultiplier_1: 0.5, param1: head|body 
    DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 50, param1: concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: metalhard|hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0, param1: stone|dirt
    BlastDamageMultiplier_3: 2, param1: metalhard|hullarmored|hullcombat
    BlastDamageMultiplier_4: 0, param1: shield
  }
}
{ +Item Id: 593, Name: DestroyBlocksWeapon
  Meshfile: Entities/Items/Weapons/Enemies/DestroyBlocksWeaponPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: DestroyBlocks
    Automatic: true
    ROF: 1, type: float    # can be changed?
    Damage: 45, display: true 
    # SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02
    # SfxLoop: Weapons/Enemies/Zirax/EMP_StartWave_02
    SfxBegin: Weapons/Player/Tools/WeaponLightning_start
    SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
    # ParticleTransform: Muzzle/Particle2   
    Tracer:
	
	DamageMultiplier_1: 10, param1: metal|metalhard 
    DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock
    DamageMultiplier_3: 0, param1: stone|dirt
    DamageMultiplier_4: 0.7, param1: shield
  }
}
{ +Item Id: 594, Name: EMPAttackBlocksWeapon
  Meshfile: Entities/Items/Weapons/Enemies/EMPAttackBlocksWeaponPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: EMPAttackBlocks
    ROF: 6, type: float
    Range: 150, display: true
    Damage: 30, display: true
    SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02
    PfxMuzzle: EMPForceField
    # PfxMuzzle: PlasmaMuzzleFlashPrefab
    Tracer:
  }
}
{ +Item Id: 595, Name: TalonCrossbowWeapon
  Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab  
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: LauncherSS
    AllowRemote: false  
    ROF: 2, type: float, display: true, formatter: ROF
    Range: 75, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    Damage: 70, display: true
    AmmoCapacity: 20, display: true
    AmmoUnlimited: true
    AmmoType: CrossbowBolt, display: true
    BulletSpread: 0.5, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Weapons/Enemies/Talon/CrossbowShot
    PfxMuzzle: MuzzleCrossbowSmoke
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
	DamageMultiplier_2: 50, param1: metal|metalhard                                       # do we need it?
    DamageMultiplier_3: 60, param1: hull|hullarmored|hullcombat|concrete|woodblock        # do we need it?
  }
}
{ +Item Id: 596, Name: CrossbowBolt
  Meshfile: Entities/Items/Weapons/Projectiles/CrossbowBoltPrefab
  Material: human
  HoldType: 0
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 120
    BlastParticleIndex: 0
    BlastRadius: 0
    BlastDamage: 0
    Speed: 20
    Range: 80      # must be higher than range given in weapon to ensure that particle effect is visible
    Ballistic: True
		
    DamageMultiplier_1: 0, param1: dirt|stone
    BlastDamageMultiplier_1: 0.05, param1: dirt|stone
  }
}
{ +Item Id: 597, Name: TalonShamaneDrainPower
  Meshfile: Entities/Items/Weapons/Enemies/TalonShamanStaffPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 2.3
    Damage: 50
    SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
    Buff: "FractureOpen"
    Buff_chance: "0.4,0.15"
  }
}

{ +Item Id: 598, Name: MeleeTalonGuardianBAI, Ref: MeleeTalonGuardian
  HoldType:20
  { Child 0
    Class: Melee
    ROF: 0, type: float
    Range: 3.5
    Damage: 120
    Sphere: 0.5
    SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
    Buff: "OpenWound"
    Buff_chance: "0.15"
  }
}
{ +Item Id: 599, Name: stunCannonChargeDrone
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 0, display: true
    BlastParticleIndex: 7
    BlastRadius: 0, display: true
    BlastDamage: 0, display: true
    Speed: 100
    Range: 500 
    Ballistic: false
    Buff: "Stunned"
    Buff_chance: "0.9"
  #  DamageMultiplier_1: 3, param1: shield
  # BlastDamageMultiplier_1: 0, param1: shield
  }
}
## CATEGORIE: PLAYER ARMOR id 600 - 619
## max 4 slots per armor in NrSlots
## max 15 possible boost per armor in SlotItems
 
## Please do not rename - referenced in code
{ +Item Id: 600, Name: ArmorLight
  Class: Armor
  RecipeName: LightArmor
  MarketPrice: 4397, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 25, type: float, display: false, formatter: Kilogram
  Volume: 24, type: float, display: true, formatter: Liter
  VolumeCapacity: 100, type: float, display: true, formatter: Liter     
  HoldType: 0
  StackSize: 1
  Canhold: false
  Category: Weapons/Items
  Info: bkiPlayerArmorLight, display: true
    
  Durability: 400, display: true
  DegradationFac: 0.08, type: float, display: false    # do not display anymore 
  Oxygen: 375, type: int, display: true    # OxygenConsumptionPerMinute = 12.5f;  => consume 500 units of oxygen in 40 min
  Armor: 100, type: int, display: true
  Heat: 10, type: int, display: true
  Cold: 10, type: int, display: true
  Radiation: 2, type: int, display: true
  FallDamageFac: 0.40, type: float, display: true
  PowerFac: 0.66, type: float, display: true  # better: 0.5
  SpeedFac: 1, type: float, display: true  # better: 0.5
  JumpFac: 0.67, type: float, display: true  
  JetpackFac: 1.20, type: float, display: true       # no armor : 2.5 units removed per tick.  armor : 5* JetpackFac per tick  
  FoodFac: 1.44, type: float, display: true          #  calculations are based on 70 minutes
  StaminaFac: 1.21, type: float, display: true       # calculations are based on 20 stamina per second while running
  NrSlots: 2, type: int, display: true
  SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
  
  UnlockCost: 2, display: true
  UnlockLevel: 5, display: true
  TechTreeNames: Weapons
  IsEquippableWithoutLocker: true
  IsBoostEquippableWithoutLocker: true
}
## Please do not rename - referenced in code
{ +Item Id: 601, Name: ArmorMedium
  Class: Armor
  RecipeName: MediumArmor
  MarketPrice: 50000, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 44, type: float, display: false, formatter: Kilogram
  Volume: 34, type: float, display: true, formatter: Liter
  VolumeCapacity: 150, type: float, display: true, formatter: Liter       
  HoldType: 0
  StackSize: 1
  Canhold: false
  Category: Weapons/Items  
  Info: bkiPlayerArmor, display: true
  
  Durability: 600, display: true
  DegradationFac: 0.08, type: float, display: false    # do not display anymore 
  Oxygen: 550, type: int, display: true
  Armor: 150, type: int, display: true
  Heat: 20, type: int, display: true
  Cold: 20, type: int, display: true
  Radiation: 4, type: int, display: true
  FallDamageFac: 0.60, type: float, display: true
  PowerFac: 0.53, type: float, display: true # better: 0.2
  SpeedFac: 0.9, type: float, display: true # better: 0.2
  JumpFac: 0.55, type: float, display: true
  JetpackFac: 1.44, type: float, display: true
  FoodFac: 1.73, type: float, display: true
  StaminaFac: 1.33, type: float, display: true
  NrSlots: 3, type: int, display: true
  SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
}
## Please do not rename - referenced in code
{ +Item Id: 602, Name: ArmorHeavy
  Class: Armor  
  RecipeName: HeavyArmor
  MarketPrice: 90000, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 52, type: float, display: false, formatter: Kilogram
  Volume: 41, type: float, display: true, formatter: Liter
  VolumeCapacity: 200, type: float, display: true, formatter: Liter    
  HoldType: 0
  StackSize: 1
  Canhold: false
  Category: Weapons/Items  
  Info: bkiPlayerArmor, display: true
     
  Durability: 800, display: true
  DegradationFac: 0.08, type: float, display: false    # do not display anymore 
  Oxygen: 725, type: int, display: true
  Armor: 200, type: int, display: true
  Heat: 30, type: int, display: true
  Cold: 30, type: int, display: true
  Radiation: 6, type: int, display: true
  FallDamageFac: 0.7, type: float, display: true
  PowerFac: 0.43, type: float, display: true  # better: 0.085
  SpeedFac: 0.7, type: float, display: true  # better: 0.085
  JumpFac: 0.45, type: float, display: true
  JetpackFac: 1.73, type: float, display: true
  FoodFac: 2.5, type: float, display: true
  StaminaFac: 1.46, type: float, display: true
  NrSlots: 4, type: int, display: true
  SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
}

# Not yet used in game  
## Please do not rename - referenced in code
{ Item Id: 603, Name: ArmorLightEpic, Ref: ArmorLight
  RecipeName: LightArmorEpic
  MarketPrice: 8000, display: true
    
  UnlockLevel: 1
  TechTreeNames: Hidden
  ShowUser: No
}

# Not yet used in game  
## Please do not rename - referenced in code
{ Item Id: 604, Name: ArmorMediumEpic, Ref: ArmorMedium
  RecipeName: MediumArmorEpic
  MarketPrice: 75000, display: true
  Durability: 1500, display: true
  Oxygen: 860, type: int, display: true
  Armor: 300, type: int, display: true
  Heat: 40, type: int, display: true
  Cold: 55, type: int, display: true
  Radiation: 12, type: int, display: true
  FallDamageFac: 0.65, type: float, display: true
  
  Mass: 18, type: float, display: false, formatter: Kilogram
  Volume: 4, type: float, display: true, formatter: Liter
  
  UnlockLevel: 1
  TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorMedium in TechTree
  TechTreeNames: Hidden
  ShowUser: No
}

# Used in game (can be found in loot)
## Please do not rename - referenced in code
{ +Item Id: 605, Name: ArmorHeavyEpic, Ref: ArmorHeavy
  RecipeName: HeavyArmorEpic
  MarketPrice: 18000, display: true
  
  Durability: 1000, display: true
  Oxygen: 1000, type: int, display: true
  Armor: 500, type: int, display: true
  Heat: 150, type: int, display: true
  Cold: 250, type: int, display: true
  Radiation: 15, type: int, display: true
  FallDamageFac: 0.7, type: float, display: true
  PowerFac: 0.7, type: float, display: true  # better: 0.085
  SpeedFac: 0.8, type: float, display: true  # better: 0.085
  JumpFac: 0.7, type: float, display: true
  JetpackFac: 1.1, type: float, display: true
  FoodFac: 0.9, type: float, display: true
  StaminaFac: 1.1, type: float, display: true
  NrSlots: 0, type: int, display: true
  
  Mass: 100, type: float, display: false, formatter: Kilogram
  Volume: 60, type: float, display: true, formatter: Liter
  
  UnlockLevel: 1
  TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorHeavy in TechTree
  TechTreeNames: Hidden
  # ShowUser: No
}

#  CATEGORIE: ARMOR BOOSTS id 620 - 699  

{ +Item Id: 620, Name: ArmorBoostTemplate
  Class: ArmorBoost
  Info: bkiArmorBoost, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 2.5, type: float, display: false, formatter: Kilogram
  Volume: 2, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items 
  ShowUser: No
}
{ +Item Id: 621, Name: ArmorBoost, Ref: ArmorBoostTemplate
  MarketPrice: 650, display: true
  Armor: 50, type: int, display: true
  Heat: -3, type: int, display: true
  Cold: -2, type: int, display: true
  Radiation: 1, type: int, display: true
  PowerFac: -0.04, type: float, display: true
  SpeedFac: -0.03, type: float, display: true
  StaminaFac: 0.2, type: float, display: true
  JetpackFac: 0.2, type: float, display: true
  JumpFac: -0.04, type: float, display: true
  FoodFac: 0.26, type: float, display: true
  
  Volume: 2.5, type: float, display: true, formatter: Liter
  Mass: 5.5, type: float, display: true, formatter: Kilogram
  ShowUser: Yes
}
{ +Item Id: 622, Name: JetpackBoost, Ref: ArmorBoostTemplate
  JetpackFac: -0.25, type: float, display: true
  
  Volume: 2.25, type: float, display: true, formatter: Liter
  Mass: 4.25, type: float, display: true, formatter: Kilogram
  MarketPrice: 450, display: true
  ShowUser: Yes
}
{ +Item Id: 623, Name: MultiBoost, Ref: ArmorBoostTemplate
  Armor: 15, type: int, display: true 
  Oxygen: 25, type: int, display: true 
  Radiation: 1, type: int, display: true 
  Heat: 6, type: int, display: true 
  Cold: 3, type: int, display: true 
  PowerFac: 0.05, type: float, display: true 
  SpeedFac: 0.05, type: float, display: true 
  StaminaFac: -0.05, type: float, display: true 
  JetpackFac: -0.10, type: float, display: true 
  JumpFac: 0.05, type: float, display: true 
  FoodFac: -0.25, type: float, display: true 
  
  Volume: 3.5, type: float, display: true, formatter: Liter
  Mass: 7.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 500, display: true
  ShowUser: Yes
}
{ +Item Id: 624, Name: OxygenBoost, Ref: ArmorBoostTemplate
  Armor: -10, type: int, display: true
  Oxygen: 150, type: int, display: true   
  PowerFac: -0.03, type: float, display: true 
  SpeedFac: -0.03, type: float, display: true 
  
  Volume: 10, type: float, display: true, formatter: Liter
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 300, display: true
  ShowUser: Yes
}
{ +Item Id: 625, Name: InsulationBoost, Ref: ArmorBoostTemplate
  Heat: 50, type: int, display: true
  Cold: 25, type: int, display: true
  
  Volume: 2.5, type: float, display: true, formatter: Liter
  Mass: 3.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 350, display: true
  ShowUser: Yes
}
{ +Item Id: 626, Name: MobilityBoost, Ref: ArmorBoostTemplate
  Armor: -25, type: int, display: true
  PowerFac: 0.15, type: float, display: true
  SpeedFac: 0.10, type: float, display: true
  StaminaFac: -0.05, type: float, display: true
  JumpFac: 0.15, type: float, display: true
  FoodFac: 0.25, type: float, display: true
  
  Volume: 2.2, type: float, display: true, formatter: Liter
  Mass: 1.7, type: float, display: true, formatter: Kilogram
  MarketPrice: 350, display: true
  ShowUser: Yes
}
{ +Item Id: 627, Name: RadiationBoost, Ref: ArmorBoostTemplate
  Radiation: 7, type: int, display: true
  PowerFac: -0.02, type: float, display: true
  SpeedFac: -0.05, type: float, display: true
  
  Volume: 7.5, type: float, display: true, formatter: Liter
  Mass: 9.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 400, display: true
  ShowUser: Yes
}
{ +Item Id: 628, Name: EVABoost, Ref: ArmorBoostTemplate
  Armor: -80, type: int, display: true
  Heat: -15, type: int, display: true
  Cold: 190, type: int, display: true
  JetpackFac: 0.1, type: float, display: true
  PowerFac: -0.2, type: float, display: true
  SpeedFac: -0.05, type: float, display: true
  
  ShowUser: Yes
  Mass: 34.5, type: float, display: false, formatter: Kilogram
  Volume: 14.5, type: float, display: true, formatter: Liter
  MarketPrice: 250, display: true
}
{ +Item Id: 629, Name: TransportationBoost, Ref: ArmorBoostTemplate
  VolumeCapacity: 250, type: float, display: true, formatter: Liter 
  MarketPrice: 300, display: true
  FoodFac: 0.05, type: float, display: true
  StaminaFac: 0.1, type: float, display: true
  
  ShowUser: No
}

# Epic Armor Booster
{ Item Id: 650, Name: ArmorBoostEpic, Ref: ArmorBoostTemplate
  MarketPrice: 650, display: true
  Armor: 150, type: int, display: true
  Heat: -1, type: int, display: true
  Cold: -1, type: int, display: true
  Radiation: 2, type: int, display: true
  PowerFac: -0.04, type: float, display: true
  SpeedFac: -0.03, type: float, display: true
  StaminaFac: 0.2, type: float, display: true
  JetpackFac: 0.2, type: float, display: true
  JumpFac: -0.04, type: float, display: true
  FoodFac: 0.26, type: float, display: true
  
  Volume: 2.5, type: float, display: true, formatter: Liter
  Mass: 5.5, type: float, display: true, formatter: Kilogram
  ShowUser: Yes
}
{ Item Id: 651, Name: JetpackBoostEpic, Ref: ArmorBoostTemplate
  JetpackFac: -0.67, type: float, display: true
  
  Volume: 2.25, type: float, display: true, formatter: Liter
  Mass: 4.25, type: float, display: true, formatter: Kilogram
  MarketPrice: 450, display: true
  ShowUser: Yes
}
{ Item Id: 652, Name: MultiBoostEpic, Ref: ArmorBoostTemplate
  Armor: 60, type: int, display: true 
  Oxygen: 100, type: int, display: true 
  Radiation: 4, type: int, display: true 
  Heat: 25, type: int, display: true 
  Cold: 15, type: int, display: true 
  PowerFac: 0.05, type: float, display: true 
  SpeedFac: 0.05, type: float, display: true 
  StaminaFac: -0.05, type: float, display: true 
  JetpackFac: -0.10, type: float, display: true 
  JumpFac: 0.05, type: float, display: true 
  FoodFac: -0.25, type: float, display: true 
  
  Volume: 3.5, type: float, display: true, formatter: Liter
  Mass: 7.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 500, display: true
  ShowUser: Yes
}
{ Item Id: 653, Name: OxygenBoostEpic, Ref: ArmorBoostTemplate 
  Armor: -5, type: int, display: true
  Oxygen: 300, type: int, display: true   
  PowerFac: -0.03, type: float, display: true 
  SpeedFac: -0.03, type: float, display: true 
  
  Volume: 10, type: float, display: true, formatter: Liter
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 300, display: true
  ShowUser: Yes
}
{ Item Id: 654, Name: InsulationBoostEpic, Ref: ArmorBoostTemplate
  Heat: 100, type: int, display: true
  Cold: 50, type: int, display: true
  
  Volume: 2.5, type: float, display: true, formatter: Liter
  Mass: 3.5, type: float, display: true, formatter: Kilogram
  MarketPrice: 350, display: true
  ShowUser: Yes
}
{ Item Id: 655, Name: MobilityBoostEpic, Ref: ArmorBoostTemplate
  Armor: -15, type: int, display: true
  PowerFac: 0.2, type: float, display: true
  SpeedFac: 0.15, type: float, display: true
  StaminaFac: -0.05, type: float, display: true
  JumpFac: 0.2, type: float, display: true
  FoodFac: 0.05, type: float, display: true
  
  Volume: 2.2, type: float, display: true, formatter: Liter
  Mass: 1.7, type: float, display: true, formatter: Kilogram
  MarketPrice: 350, display: true
  ShowUser: Yes
}
{ Item Id: 656, Name: RadiationBoostEpic, Ref: ArmorBoostTemplate 
  Radiation: 15, type: int, display: true
  PowerFac: -0.02, type: float, display: true
  SpeedFac: -0.05, type: float, display: true
  
  MarketPrice: 400, display: true
  ShowUser: Yes
}
{ Item Id: 657, Name: EVABoostEpic, Ref: ArmorBoostTemplate 
  Armor: -20, type: int, display: true
  Heat: -4, type: int, display: true
  Cold: 350, type: int, display: true
  JetpackFac: 0.1, type: float, display: true
  PowerFac: -0.2, type: float, display: true
  SpeedFac: -0.05, type: float, display: true
  
  ShowUser: Yes
  Mass: 34.5, type: float, display: false, formatter: Kilogram
  Volume: 14.5, type: float, display: true, formatter: Liter
  MarketPrice: 250, display: true
}

{ +Item Id: 658, Name: TransportationBoostEpic, Ref: ArmorBoostTemplate
  VolumeCapacity: 500, type: float, display: true, formatter: Liter 
  MarketPrice: 300, display: true
  FoodFac: 0.1, type: float, display: true
  StaminaFac: 0.5, type: float, display: true
  
  ShowUser: Yes
}
#  CATEGORIE: ARMOR EQUIPMENT id 620 - 699  

{ +Item Id: 700, Name: NightVision
  # Class: ArmorBoost
  Meshfile: Entities/Misc/DummyPrefab
  PickupToToolbar: true
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Volume: 2.5, type: float, display: true, formatter: Liter
  Mass: 1.3, type: float, display: true, formatter: Kilogram
  Info: bkiNightVision, display: true
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items 
  IsNightVisionItem: true
  MarketPrice: 2250, display: true
}
{ +Item Id: 701, Name: OreScanner
  # Class: ArmorBoost  
  Info: bkiOreScanner, display: true
  PickupToToolbar: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 0.78, type: float, display: true, formatter: Kilogram 
  Volume: 1.25, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items 
  IsOreScannerItem: true
  MarketPrice: 1250, display: true

  UnlockCost: 3, display: true
  UnlockLevel: 3, display: true
  TechTreeParent: RadarSuitT1
  TechTreeNames: Tools
}

{ +Item Id: 702, Name: RadarSuitT1  
  Info: bkiDetector, display: true
  MarketPrice: 250, display: true  
  Meshfile: Entities/Items/Tools/DetectorToolPrefab
  PickupToToolbar: true  
  LifetimeOnDrop: 1200
  #DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  Mass: 1.3, type: float, display: true, formatter: Kilogram
  Volume: 1.7, type: float, display: true, formatter: Liter
  # Info: bkiNightVision, display: true
  # Canhold: false
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items 
  IsRadarItem: true
  Range: 650, type: int, display: true
  RangeSpace: 1250, type: int, display: true
  
  UnlockCost: 0, display: true
  UnlockLevel: 1, display: true
 # TechTreeParent: SurvivalTool
  TechTreeNames: Tools
    
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 650
    RangeSpace: 1250
    DiscoveryFac: 0.24
    ShowObjectTime: 30
    AllowAt: "UnderWater, Planet, Space"
  }  
}
{ Item Id: 703, Name: RadarSuitDebug, Ref: RadarSuitT1
  Range: 5000, type: int, display: true
  RangeSpace: 50000, type: int, display: true
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden
}

{ +Item Id: 704, Name: DetectorHVWeapon 
  Meshfile: Entities/Misc/DummyPrefab  
  CustomIcon: DetectorSVT1
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  IsRadarItem: true
  # CustomIcon: DetectorSVT1
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 2500
    RangeSpace: 10000
    DiscoveryFac: 0.12
    ShowObjectTime: 30
    AmmoCapacity: 0, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    AllowAt: "UnderWater, Planet, Space"
  }
}

{ +Item Id: 705, Name: DetectorSVWeapon 
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  IsRadarItem: true
  CustomIcon: DetectorSVT1
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 3500
    RangeSpace: 14000
    DiscoveryFac: 0.12
    ShowObjectTime: 30
    AmmoCapacity: 0, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    AllowAt: "UnderWater, Planet, Space"
  }
}

{ +Item Id: 706, Name: DetectorCVWeapon 
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  IsRadarItem: true
  CustomIcon: DetectorSVT1
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 6000
    RangeSpace: 24000
    DiscoveryFac: 0.12
    ShowObjectTime: 30
    AmmoCapacity: 0, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    AllowAt: "UnderWater, Planet, Space"
  }
}

# Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice
{ +Item Id: 707, Name: SurvivalConstructor
  Meshfile: @models/Blocks/Terrain/ConstructorSurvivalPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  PickupToToolbar: true
  Material: metalitem
  Canhold: false
  HoldType: 0
  StackSize: 100
  ShowUser: No
  Mass: 0.5, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  Info: bkiExplosives, display: true
  { Child 0
    Class: PlaceTerrainPlaceable
    EntityName: SurvivalConstructor
    AllowRemote: false
    ROF: 1, type: float
    Range: 8
    SfxBegin: UseActions/ExplosivesAttach
  }
}

{ +Item Id: 708, Name: PDA  
  Info: bkiPDA, display: true
  CustomIcon: Tablet
  LifetimeOnDrop: 1200
  # MarketPrice: 250, display: true
  Meshfile: Entities/Misc/DummyPrefab  
  # PickupToToolbar: true
  DropMeshfile: Entities/Misc/PDADropPrefab   #Available variants: BagSmallChristmasPrefab,BagSmallNewPrefab
  Material: metal
  Mass: 0.2, type: float, display: true, formatter: Kilogram
  Volume: 0.1, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items 
  
 # UnlockCost: 0, display: true
 # UnlockLevel: 1, display: true
 # TechTreeParent: SurvivalTool
 # TechTreeNames: Tools
}

{ Item Id: 709, Name: SnapPointTool
  CustomIcon: ColorTool
  Meshfile: Entities/Items/Tools/ColorToolPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Mass: 2.1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  RadialMenu: true
  { Child Alt0
    Class: BlueprintPart
    Range: 500
	Mode: PlaceBPP
    RadialText: "Place a part"
	RadialDesc: "Focus a snap point and choose a part with left control. Use left shift and left mouse to toggle through snap points"
	RadialIcon: Radial_Upgrade
  }  
  { Child Alt1
    Class: BlueprintPart
    Range: 500
	Mode: DeleteSnapPoint
    RadialText: "Delete"
	RadialDesc: "Delete the focused snap point"
	RadialIcon: Radial_Remove
  }
  { Child Alt2
    Class: BlueprintPart
    Range: 500
	Mode: SyncSnapPoints
    RadialText: "Reload snap points"
	RadialDesc: "Reloads all snap points from the used blueprint. Works only for one source blueprint"
	RadialIcon: Radial_ChangeRotate
  }
}

# CATEGORIE: New Weapon Items id 800 - 850  

{ +Item Id: 800, Name: ZiraxAssaultRiflePlayer, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
  ShowUser: No
  { Child 0
    ROF: 0.17, type: float, display: true, formatter: ROF
    Range: 120, display: false
    Damage: 81, display: true
    AmmoCapacity: 28, display: true
    ReloadDelay: 2.945, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    AmmoUnlimited: true
  }  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
}
{ +Item Id: 801, Name: ZiraxShotgunPlayer, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPlyPrefab
  ShowUser: No
  { Child 0
    ROF: 0.17, type: float, display: true, formatter: ROF
    Range: 120, display: false
    Damage: 81, display: true
    AmmoCapacity: 28, display: true
    ReloadDelay: 2.945, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    AmmoUnlimited: true
  }    
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
} 
{ +Item Id: 802, Name: TalonCrossbowPlayer
  Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab
  CustomIcon: TalonCrossbowWeaponCharged
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 5200, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  Info: bkiTalonCrossbowPlayer, display: true
  Mass: 6, type: float, display: true, formatter: Kilogram
  Volume: 4, type: float, display: true, formatter: Liter
  Durability: 1000, display: false
  DegradationProb: 0.05, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot 
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  
  RadialMenu: true
  
  # Precision Anti-biological
  { Child 0 
    Class: Ranged
    AllowRemote: false  
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 180, display: false
    NoiseStrength: 50, display: false 
    CameraShake: 0    
    BulletSpread: 0, display: true
    Recoil: 0, display: true
    IgnoreAtmo: true, display: true
    Automatic: true, display: true 
    Damage: 200, display: true
    AmmoCapacity: 4, display: true
    AmmoType: TalonPulseCannonCharge, display: true  #PulseLaserChargeRifle
    ReloadDelay: 3.0, display: true
    ParticleTransform: Muzzle/Particle1
    SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
    SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
    SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
    # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: SniperMuzzleLaserGreenBright
    Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
	#Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 1
    TracerSpeed: 200
	
    DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete  #No dmg vs. non-metallic materials
    DamageMultiplier_3: 0.005, param1: shield|forcefield
	DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull    #no damage vs. metallic entities
	DamageMultiplier_5: 0, param1: hullarmored|hullcombat  #Reduced dmg vs. metallig armor plating BUT it does dmg! (other than the standar Laser Rifle)
	
	RadialText: rdlPulseLaser
    RadialDesc: rdlPulseLaserTxt
    RadialIcon: PulseLaserChargeRifle
	
  }
  # Explosive anti-metal/Device (but low dmg vs. biologicals)
  { Child 1
    Class: LauncherSS
    AllowRemote: false
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 100, display: false
    NoiseStrength: 120, display: false   
    CameraShake: 3 
    Recoil: 1, display: true
    IgnoreAtmo: true, display: true
    AmmoCapacity: 2, display: true	
  #  AmmoUnlimited: true
    AmmoType: TalonPulseCannonCharge, display: true
    ReloadDelay: 4, display: true
    SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: SniperMuzzleLaserGreenBright
	
	RadialText: rdlPulseCannon
    RadialDesc: rdlPulseCannonTxt
    RadialIcon: TalonPulseCannonCharge
  }
 # { Child 1
 #   Class: Zoom
 #   ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
 #   ZoomOut: 40
 #   ZoomIn: 40
 #   RedDot: true
 # }
}

{ +Item Id: 803, Name: TalonCrossbowTribalPlayer   # Ref: TalonCrossbowPlayer
  Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab
  CustomIcon: TalonCrossbowWeaponCharged 
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 1200, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  Info: bkiTalonCrossbowTribalPlayer, display: true
  Mass: 6, type: float, display: true, formatter: Kilogram
  Volume: 4, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.05, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot 
  RepairDisabled: true, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  { Child 0
    Class: Ranged
    AllowRemote: false   
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 90, display: false
    NoiseStrength: 60, display: false   
    CameraShake: 1  
    Automatic: false
    BulletSpread: 0.2, display: true
    Recoil: 0.8, display: true
    Damage: 90, display: true
    AmmoCapacity: 1, display: true
    AmmoType: CrossbowBoltPlayer, display: true
    ReloadDelay: 2.5, display: true
    SfxBegin: Weapons/Enemies/Talon/CrossbowShot
    PfxMuzzle: MuzzleCrossbowSmoke
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 40
    RedDot: true
  }
}

{ +Item Id: 804, Name: CrossbowBoltPlayer
  Meshfile: Entities/Misc/DummyPrefab  
  CustomIcon: MeleeTalonGuardianCharged
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0 
  MarketPrice: 1, display: true
  Canhold: false
  StackSize: 2000
  Info: bkiCrossbowBoltPlayer, display: true
  Category: Weapons/Items
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter

 # UnlockLevel: 1
 # TechTreeNames: Hidden
}

{ +Item Id: 805, Name: CyborgRifleWeapon, Ref: ZiraxMinigunWeapon
  Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab
  { Child 0
    Class: Ranged
    ROF: 0.4, type: float
    Range: 50, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: true
    Damage: 35, display: true  # DPS: 87.5
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true 
    AmmoType: 5.8mmBullet, display: true
    BulletSpread: 1.5, display: true
    ReloadDelay: 6.3, display: true
    SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Modern_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_end
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash1
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 5
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}

{ +Item Id: 806, Name: LaserCarbine
  Meshfile: Entities/Items/Weapons/Rifles/LaserCarbinePrefab
  PickupToToolbar: true
  MarketPrice: 3750, display: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  Info: bkiWeaponHandheldIgnoringAtmo, display: true
  Mass: 4.2, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.125, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.11, type: float, display: true, formatter: ROF
    Range: 160, display: false
    Automatic: true, display: true
    BulletSpread: 0.12, display: true
    Recoil: 0.25, display: true
    IgnoreAtmo: true, display: true
    Damage: 57, display: true
    NoiseStrength: 50, display: false   
    CameraShake: 1  
    AmmoCapacity: 32, display: true
    AmmoType: PulseLaserChargeRifle, display: true
    ReloadDelay: 2.25, display: true
    ParticleTransform: Muzzle/Particle1
    SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
    # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
    SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
    # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: SniperMuzzleLaserRed
    Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 1
	
    DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 30
    RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.0"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "-15, -45, 7"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.12, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 15, display: true
  UnlockLevel: 20, display: true
  TechTreeParent: LaserRifle
  TechTreeNames: Weapons
}

{ +Item Id: 807, Name: SMG
  Meshfile: Entities/Items/Weapons/Pistols/SMGPrefab
  PickupToToolbar: true
  MarketPrice: 1123, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  # Info: bkiWeaponHandheld, display: true
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.08, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false
    ROF: 0.052, type: float, display: true, formatter: ROF
    Range: 85, display: false
    NoiseStrength: 100, display: false 
    CameraShake: 1  
    Automatic: true, display: true 
    BulletSpread: 0.3, display: true
    Recoil: 0.7, display: true
    Damage: 38, display: true
    AmmoCapacity: 32, display: true
    AmmoType: 50Caliber, display: true
    ReloadDelay: 1.8, display: true
    # SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash1
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 5
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }
  UnlockCost: 7, display: true
  UnlockLevel: 5, display: true
  TechTreeParent: Pistol
  TechTreeNames: Weapons
}

{ +Item Id: 808, Name: LaserSMG
  Meshfile: Entities/Items/Weapons/Pistols/LaserSMGPrefab
  PickupToToolbar: true
  MarketPrice: 3267, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: bkiWeaponHandheldIgnoringAtmo, display: true
  Mass: 4.2, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.125, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.06, type: float, display: true, formatter: ROF
    Range: 95, display: false
    Automatic: true, display: true
    BulletSpread: 0.25, display: true
    Recoil: 0.55, display: true
    IgnoreAtmo: true, display: true
    Damage: 48, display: true
    NoiseStrength: 50, display: false   
    CameraShake: 1  
    AmmoCapacity: 42, display: true
    AmmoType: PulseLaserChargePistol, display: true
    ReloadDelay: 2, display: true
    ParticleTransform: Muzzle/Particle1
    SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo)
    # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
    SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
    # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxNoAmmo: Weapons/Misc/G36DryFire
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: SniperMuzzleLaserRed
    Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 1
	
    DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }
  { Child 6
    Class: Movements
    StandingLocation: "0.0, 0.010, 0.0"
    StandingRotation: "0.0, 0.0, 0.0"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "0.0, 0.0, 0.0"
    RunningLocation: "0.05, 0.0, 0.05"
    RunningRotation: "0.0, 0.0, 0.0"
    CrouchingLocation: "0.0, 0.0, 0.1"
    CrouchingRotation: "0.0, 0.0, 0.0"
    RecoilLocation: "0.12, 0.0, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }

  UnlockCost: 12, display: true
  UnlockLevel: 15, display: true
  TechTreeParent: LaserPistol
  TechTreeNames: Weapons
}



#  CATEGORIE: New Drone Weapon Items id 850 - 900  
{ +Item Id: 850, Name: rocketlauncherDroneLarge
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 3.5, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor 
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: rocketDroneLarge, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 851, Name: rocketDroneLarge
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 100, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 30
    Range: 360
    Ballistic: false
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 852, Name: rocketlauncherDroneSpace
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 3.5, type: float
    Range: 1500       #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: rocketDroneSpace, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 853, Name: rocketDroneSpace
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 250, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 165
    Range: 635
    SpeedSpace: 210
    RangeSpace: 1500 
    Ballistic: false
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 854, Name: artillerylauncherDroneSpace
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 6, type: float
    Range: 1600      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 5
    AmmoUnlimited: true
    AmmoType: artilleryrocketDroneSpace, display: true
    ReloadDelay: 13
    SfxBegin: Weapons/MS/Turret/Cannon_2
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 855, Name: artilleryrocketDroneSpace
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 10000, display: true
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 10000, display: true
    Speed: 165
    Range: 635
    SpeedSpace: 210
    RangeSpace: 1600 
    Ballistic: false
		    
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}
{ +Item Id: 856, Name: laserDroneSmall 
  Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float
    Range: 500
    AmmoType: laserchargeDroneSmall, display: true
    AmmoCapacity: 25
    ReloadDelay: 3
    AmmoUnlimited: true
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 857, Name: laserchargeDroneSmall
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
  #  Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab    
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 60, display: true
    BlastParticleIndex: 12
    BlastRadius: 2, display: true
    BlastDamage: 800, display: true
    Speed: 200
    Range: 800
    Ballistic: false
	
    DamageMultiplier_1: 3, param1: hullarmored
    DamageMultiplier_2: 3, param1: hullcombat
    DamageMultiplier_3: 2, param1: shield
    BlastDamageMultiplier_1: 0, param1: shield
  }
}
{ +Item Id: 858, Name: laserDroneSpace 
  Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float
    Range: 500
    AmmoType: laserchargeDroneSpace, display: true
    AmmoCapacity: 25
    ReloadDelay: 3
    AmmoUnlimited: true
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 859, Name: laserchargeDroneSpace
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
  #  Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab    
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 60, display: true
    BlastParticleIndex: 12
    BlastRadius: 2, display: true
    BlastDamage: 800, display: true
    Speed: 200
    Range: 800
    Ballistic: false
	
    DamageMultiplier_1: 3, param1: hullarmored
    DamageMultiplier_2: 3, param1: hullcombat
    DamageMultiplier_3: 2, param1: shield
    BlastDamageMultiplier_1: 0, param1: shield
  }
}
{ +Item Id: 860, Name: laserboltDroneSpace 
  Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float
    Range: 500
    AmmoType: laserboltcharge, display: true
    AmmoCapacity: 25
    ReloadDelay: 3
    AmmoUnlimited: true
    SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 861, Name: laserboltcharge
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien 
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 60, display: true
    BlastParticleIndex: 12
    BlastRadius: 2, display: true
    BlastDamage: 800, display: true
    Speed: 200
    Range: 800
    Ballistic: false
	
    DamageMultiplier_1: 3, param1: hullarmored
    DamageMultiplier_2: 3, param1: hullcombat
    DamageMultiplier_3: 2, param1: shield
    BlastDamageMultiplier_1: 0, param1: shield
  }
}
{ +Item Id: 862, Name: plasmaDroneSpace 
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 2, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoType: plasmachargeDroneSpace, display: true	
    AmmoCapacity: 25
    AmmoUnlimited: true	
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease	
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 863, Name: plasmachargeDroneSpace
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 75, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 70
    Range: 700
    Ballistic: false
    DamageMultiplier_1: 0.5, param1: head|body 
    DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 864, Name: plasmalauncherDroneSpace
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 6, type: float
    Range: 1600     #  Drone will attack from: Range*WeaponRangeFactor 
    AmmoCapacity: 5
    AmmoUnlimited: true
    AmmoType: plasmarocket, display: true
    ReloadDelay: 13
    SfxBegin: Weapons/MS/Turret/Cannon_2
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 865, Name: plasmarocket
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 10000, display: true
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 10000, display: true
    Speed: 165
    Range: 635
    SpeedSpace: 210
    RangeSpace: 1600 
    Ballistic: false
		    
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.067,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}
{ +Item Id: 866, Name: mortarlauncherDroneLarge
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 3.5, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: mortargrenade, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 867, Name: mortargrenade
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 100, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 30
    Range: 360
    Ballistic: true
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 868, Name: cannonheatDroneSmall
  Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    ROF: 0.75, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    Automatic: true
    Damage: 45
    AmmoCapacity: 200
    AmmoUnlimited: true	
    IgnoreAtmo: true 
    AmmoType: highexplosiveantitank, display: true
    ReloadDelay: 3.1
    SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
    SfxLoop: Misc/MuteSound
    SfxStop: Misc/MuteSound
    TracerPerBullet: 1
  }
}
{ +Item Id: 869, Name: highexplosiveantitank
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0 
  MarketPrice: 1, display: true
  Canhold: false
  StackSize: 4000
  Info: bkiAmmo, display: true
  Category: Weapons/Items
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 870, Name: empcannonDroneSpace 
  Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.5, type: float
    Range: 900       #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: empcharge, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    # PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 871, Name: empcharge
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 450, display: true   # new: because we removed explosion 
    BlastParticleIndex: 0
  #  BlastRadius: 3
  #  BlastDamage: 200
    Speed: 750
    Range: 650
    SpeedSpace: 810
    RangeSpace: 875
    Ballistic: false
	
    DamageMultiplier_1: 0, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 2, param1: shield
	DamageMultiplier_4: 0.5, param1: wood|metal|metalhard|hull|hullarmored|hullcombat
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt
    BlastDamageMultiplier_3: 0.1, param1: rock
    BlastDamageMultiplier_4: 1, param1: shield
  }
}
{ +Item Id: 872, Name: swarmrocketlauncherDroneSpace
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 3.5, type: float
    Range: 1500      #  Drone will attack from: Range*WeaponRangeFactor  
    AmmoCapacity: 25
    AmmoUnlimited: true
    AmmoType: swarmrocket, display: true
    ReloadDelay: 3
    SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 873, Name: swarmrocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 250, display: true
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 165
    Range: 635
    SpeedSpace: 210
    RangeSpace: 1500 
    Ballistic: false
		    
    DamageMultiplier_1: 0.5, param1: head|body 
	DamageMultiplier_2: 3, param1: metal
    DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
    DamageMultiplier_4: 60, param1: hullarmored|hullcombat
    DamageMultiplier_5: 0, param1: stone|dirt
    DamageMultiplier_6: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.5, param1: head|body 
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt
    BlastDamageMultiplier_3: 0, param1: shield
  }
}
{ +Item Id: 874, Name: chargedrailgunDroneLarge
  Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 1, type: float, display: true, formatter: ROF
    Range: 525, display: false
    RangeSpace: 800, display: false
    AmmoCapacity: 20, display: true
    AmmoType: chargedrailgunbullet, display: true
    Automatic: true    
    NoiseStrength: 100, display: false   
    AutoReload: true
    CheckObstructed: true
    ReloadDelay: 4, display: true    # adapt sound 
    SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004
    #  SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02    
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SniperMuzzleFireLarge
  }
}
{ +Item Id: 875, Name: chargedrailgunbullet
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 1555 , display: true
    BlastParticleIndex: 3
    BlastRadius: 0 
    BlastDamage: 0 
    NoiseStrength: 100, display: false   
    Speed: 425
    Range: 525
    SpeedSpace: 525
    RangeSpace: 850
    Ballistic: false
	
    DamageMultiplier_1: 0.5, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.2,   param1: shield     
    BlastDamageMultiplier_1: 0.5, param1: head|body
    BlastDamageMultiplier_2: 0, param1: stone|dirt
  }
}
{ +Item Id: 876, Name: antiprotonLauncherDroneLarge 
  Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: LauncherSS
    ROF: 0.5, type: float, display: true, formatter: ROF
    AllowAt: "Planet,Space"
    Range: 650, display: false
    RangeSpace: 1300, display: false
    # Damage: 2000, display: true
    AmmoCapacity: 500, display: false       # no need to display since unlimited ammo
    AmmoType: antiprotoncharge, display: true
    # AmmoUnlimited: true
    Automatic: true  
    NoiseStrength: 100, display: false   
    ReloadDelay: 0.6, display: true
    SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
    # ParticleTransform: Muzzle/Particle1 
  }
}
{ +Item Id: 877, Name: antiprotoncharge
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien 
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Projectile
    Damage: 2000, display: true   # new: because we removed explosion 
    BlastParticleIndex: 0
  #  BlastRadius: 3
  #  BlastDamage: 200
    Speed: 750
    Range: 650
    SpeedSpace: 810
    RangeSpace: 1300
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0, param1: stone|dirt|rock
    DamageMultiplier_3: 0.1, param1: shield
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt
    BlastDamageMultiplier_3: 0.1, param1: rock
    BlastDamageMultiplier_4: 0, param1: shield
  }
}
{ +Item Id: 878, Name: cannonDroneSpace
  Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 25
  Canhold: false
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    ROF: 0.75, type: float
    Range: 300      #  Drone will attack from: Range*WeaponRangeFactor  
    Automatic: true
    Damage: 45
    AmmoCapacity: 200
    AmmoUnlimited: true
    AmmoType: cannonDroneSpaceAmmo, display: true
    ReloadDelay: 3.1
    SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
    SfxLoop: Misc/MuteSound
    SfxStop: Misc/MuteSound
    TracerPerBullet: 1
  }
}
{ +Item Id: 879, Name: cannonDroneSpaceAmmo
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0 
  MarketPrice: 1, display: true
  Canhold: false
  StackSize: 4000
  Info: bkiAmmo, display: true
  Category: Weapons/Items
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 880, Name: DetectorHVEpicWeapon 
  Meshfile: Entities/Misc/DummyPrefab  
  CustomIcon: DetectorSVT1
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  IsRadarItem: true
  # CustomIcon: DetectorSVT1
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 10000               #Epic; standard 2500
    RangeSpace: 10000
    DiscoveryFac: 0.12
    ShowObjectTime: 30
    AmmoCapacity: 0, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    AllowAt: "UnderWater, Planet, Space"
  }
}
{ +Item Id: 881, Name: DetectorCVEpicWeapon 
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  ShowUser: No
  Canhold: false
  Material: metalweapon
  HoldType: 0
  IsRadarItem: true
  CustomIcon: DetectorSVT1
  { Child 0
    ROF: 5, type: float
    Class: RadarScan
    Range: 6000
    RangeSpace: 100000      #Epic; Standard: 25000
    DiscoveryFac: 0.12
    ShowObjectTime: 30
    AmmoCapacity: 0, display: false
    AmmoType: AmmoInfinite, display: true
    AmmoUnlimited: true
    AllowAt: "UnderWater, Planet, Space"
  }
}
{ +Item Id: 882, Name: UCHAssaultRifle      #UCH Marine Weapon
  Meshfile: Entities/Items/Weapons/Enemies/UCH_AssaultRifle_Prefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: true
	
    ROF: 0.15, type: float
    Range: 80, display: false  
    Damage: 18, display: true
    AmmoCapacity: 250, display: true 
    AmmoType: 8.3mmBullet, display: true
    BulletSpread: 0.9, display: true
    ReloadDelay: 6.3, display: true
    #   SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
    # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
    # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end      
    # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
    # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
    # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop	
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/P90DryFire
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SMGAutoMuzzleFire
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}
{ +Item Id: 883, Name: UCHShotgunRifle   #UCH Marine Weapon
  Meshfile: Entities/Items/Weapons/Enemies/UCH_Shotgun_Prefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: false
	
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 30, display: false
    BulletsPerShot: 8
    BulletSpread: 0 
    RaySpread: 1.6, display: true
    Damage: 50, display: true
    AmmoCapacity: 5, display: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.5, display: true
    SfxBegin: Weapons/Player/Shotgun/Stakeout
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash2
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: wood|stone|dirt 
    DamageMultiplier_3: 5, param1: metal|metalhard
  }
}

{ +Item Id: 884, Name: DroneLargePlayer01Weapon
  Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
  Material: metalweapon
  HoldType: 0
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  { Child 0
    Class: Ranged
    ROF: 0.35, type: float
    Range: 600      #  Drone will attack from: Range*WeaponRangeFactor  
    RangeSpace: 900
    Automatic: true    
    Damage: 800
    AmmoCapacity: 200
    AmmoUnlimited: true
    AmmoType: 30mmBullet, display: true
    ReloadDelay: 1
    #SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
    #SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
    #SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
    #SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    #SfxReload: Weapons/weapon_reload_standard
    SfxBegin: Weapons/Player/Misc/Single/cannon  #cannon
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload

    PfxMuzzle: turretMuzzleFire
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1

    #DamageMultiplier_1: 3, param1: metal
    #DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
    #DamageMultiplier_3: 60, param1: hullarmored|hullcombat
    #DamageMultiplier_4: 0, param1: stone|dirt
    #DamageMultiplier_5: 4, param1: shield
    DamageMultiplier_1: 0.2, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield 
    DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 885, Name: DroneLargePlayer01Unit
  DropMeshfile: Entities/Misc/BagSmallNewPrefab
  Info: bkiDroneLargePlayer01Unit, display: true  
  CustomIcon: TechnicalArtifact
  Meshfile: Entities/Misc/DummyPrefab
  #Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
  Material: metalitem
  HoldType: 0
  StackSize: 10 
  Canhold: false
  Category: Weapons/Items
  ShowUser: Yes

  Mass: 1350, type: float, display: true, formatter: Kilogram
  Volume: 670, type: float, display: true, formatter: Liter  
  
  UnlockCost: 12, display: true
  UnlockLevel: 10, display: true
  TechTreeNames: Weapons
}

{ +Item Id: 886, Name: FarrBlaster 
  Meshfile: Entities/Items/Weapons/Pistols/FarrBlasterPrefab
 # CustomIcon: Blaster
  PickupToToolbar: true
  MarketPrice: 1900, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: bkiFarrBlaster, display: true
  Mass: 2.5, type: float, display: true, formatter: Kilogram
  Volume: 1.6, type: float, display: true, formatter: Liter
  # DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
  # Damage: 100, display: true
  Durability: 500, display: false
  DegradationProb: 0.2, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
    AllowRemote: false  
    ROF: 0.4, type: float, display: true, formatter: ROF
    Recoil: 0, display: true
    BulletSpread: 0, display: true
    Range: 90, display: false
    Damage: 40, display: true
    AmmoCapacity: 15, display: true
    AmmoType: PulseLaserChargePistol, display: true
    ReloadDelay: 2, display: true
    IgnoreAtmo: true, display: true
    NoiseStrength: 15, display: false 
    CameraShake: 1  
    Automatic: false  

    PfxMuzzle: SniperMuzzleLaserRed	
    Tracer: Weapons/Projectiles/TracerLaserShotRed
    TracerPerBullet: 1
    TracerSpeed: 200

    SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback

    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0.005, param1: shield
  }
  
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
  }
}
{ +Item Id: 887, Name: PrennAssaultRifle 
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 0.15, type: float
    Range: 80, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: true
    Damage: 18, display: true
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: 8.3mmBullet, display: true
    BulletSpread: 0.9, display: true
    ReloadDelay: 6.3, display: true
    #   SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
    # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
    # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end      
    # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
    # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
    # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop	
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/P90DryFire
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SMGAutoMuzzleFire
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}
{ +Item Id: 888, Name: PrennShotgun 
  Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 30, display: false
	IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    BulletsPerShot: 8
    BulletSpread: 0 
    RaySpread: 1.6, display: true
    Damage: 50, display: true
    AmmoCapacity: 5, display: true
    AmmoUnlimited: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.5, display: true
    SfxBegin: Weapons/Player/Shotgun/Stakeout
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash2
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: wood|stone|dirt 
    DamageMultiplier_3: 5, param1: metal|metalhard
  }
}
{ +Item Id: 889, Name: ArkenianShotgun
  Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiShotgunPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 30, display: false
	IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    BulletsPerShot: 8
    BulletSpread: 0 
    RaySpread: 1.6, display: true
    Damage: 50, display: true
    AmmoCapacity: 5, display: true
    AmmoUnlimited: true
    AmmoType: ShotgunShells, display: true
    ReloadDelay: 3.5, display: true
    SfxBegin: Weapons/Player/Shotgun/Stakeout
    SfxNoAmmo: Weapons/Misc/PumpgunDryFire
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    PfxMuzzle: MuzzleFlash2
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: wood|stone|dirt 
    DamageMultiplier_3: 5, param1: metal|metalhard
  }
}
{ +Item Id: 890, Name: ArkenianAssaultRifle 
  Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiAssaultRifle01Prefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 0.15, type: float
    Range: 80, display: false
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: true
    Damage: 18, display: true
    AmmoCapacity: 250, display: true
    AmmoUnlimited: true
    AmmoType: 8.3mmBullet, display: true
    BulletSpread: 0.9, display: true
    ReloadDelay: 6.3, display: true
    #   SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
    # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
    # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end      
    # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
    # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
    # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop	
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/P90DryFire
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: SMGAutoMuzzleFire
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 2
    # MaxFireAngle: 20  #(default is 5) 
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
}
{ +Item Id: 891, Name: UCHPistol      #Civilian Sidearm
  Meshfile: Entities/Items/Weapons/Enemies/UCH_Pistol_Prefab  
  PickupToToolbar: true
  MarketPrice: 244, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  # Info: bkiWeaponHandheld, display: true
  Mass: 2.1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.31, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: false
	
    ROF: 0.125, type: float, display: true, formatter: ROF
    Range: 90, display: false
    NoiseStrength: 60, display: false   
    CameraShake: 1  
    BulletSpread: 0.2, display: true
    Recoil: 0.03, display: true
    Damage: 64, display: true
    AmmoCapacity: 16, display: true
    AmmoType: 50Caliber, display: true
    ReloadDelay: 1.5, display: true
    SfxBegin: Weapons/Player/Pistol/Baghira
    SfxNoAmmo: Weapons/Misc/MagnumDryFire
    SfxReload: Weapons/Player/Reload/PistolReloadNormal
    # PfxMuzzle: fire_muzzle_pistol
    PfxMuzzle: MuzzleFlash8
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead  
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
 # { Child 1
 #   Class: Zoom
 #   ZoomOut: 40
 #   ZoomIn: 40
 #   # RedDot: true
 # } 
}
{ +Item Id: 892, Name: UCHSMG     #Officers / Crew weapon
  Meshfile: Entities/Items/Weapons/Enemies/UCH_SMG_Prefab
  PickupToToolbar: true
  MarketPrice: 1123, display: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  # Info: bkiWeaponHandheld, display: true
  Mass: 4, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.08, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: true
	 
    ROF: 0.052, type: float, display: true, formatter: ROF
    Range: 85, display: false
    NoiseStrength: 100, display: false 
    CameraShake: 1   
    BulletSpread: 0.3, display: true
    Recoil: 0.7, display: true
    Damage: 38, display: true
    AmmoCapacity: 32, display: true
    AmmoType: 50Caliber, display: true
    ReloadDelay: 1.8, display: true
    SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop #Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash1
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 5
	
    DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }
 # UnlockCost: 7, display: true
 # UnlockLevel: 5, display: true
 # TechTreeParent: Pistol
 # TechTreeNames: Weapons
}
{ +Item Id: 893, Name: UCHSniperRifle  #UCH Elite Weapon 
  Meshfile: Entities/Items/Weapons/Enemies/UCH_SniperRifle_Prefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 2731, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  # Info: bkiWeaponHandheld, display: true
  Mass: 9.1, type: float, display: true, formatter: Kilogram
  Volume: 9, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.625, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: false
	  
    ROF: 2, type: float, display: true, formatter: ROF
    Range: 110, display: false      #120m is render range + check entity view range in Eclass config!
    NoiseStrength: 100, display: false  
    CameraShake: 2    
    BulletSpread: 0.03, display: true
    Recoil: 2.6, display: true
    Damage: 150, display: true
    AmmoCapacity: 10, display: true
    AmmoType: 12.7mmBullet, display: true
    # ReloadDelay: 3.7, display: true
    ReloadDelay: 2.9, display: true
    # SfxBegin: Weapons/Player/Sniper/desert_eagle
    SfxBegin: Weapons/Player/Rifle/M24
    SfxNoAmmo: Weapons/Misc/AK47DryFire01
    SfxReload: Weapons/Player/Reload/RifleReloadNormal
    PfxMuzzle: MuzzleFlash6
    Tracer: Weapons/Projectiles/TracerOrange1
    TracerPerBullet: 1
	
    DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
    ZoomOut: 40
    ZoomIn: 10
    RedDot: true
  }

 # UnlockCost: 7, display: true
 # UnlockLevel: 5, display: true
  # TechTreeParent: AssaultRifle
 # TechTreeNames: Weapons
}
{ +Item Id: 894, Name: UCHMinigun  #UCH Elite Weapon
  Meshfile: Entities/Items/Weapons/Enemies/UCH_Minigun_Prefab
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 2561, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  # Info: bkiWeaponHandheld, display: true
  Mass: 39, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  Durability: 500, display: false
  DegradationProb: 0.05, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire  
  { Child 0
    Class: Ranged
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: true
	
    ROF: 0.15, type: float, display: true, formatter: ROF
    Range: 80, display: false  #120m is render range + check entity view range in Eclass config!
    NoiseStrength: 120, display: false 
    CameraShake: 1   
    BulletSpread: 0.9, display: true
    Recoil: 0.6, display: true
    Damage: 18, display: true
    AmmoCapacity: 250, display: true
    AmmoType: 8.3mmBullet, display: true
    ReloadDelay: 3.9, display: true
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: MuzzleFlash9
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0, param1: wood|stone|dirt 
    DamageMultiplier_2: 5, param1: metal|metalhard
  }
  { Child 6
    Class: Movements
    StandingLocation: "-0.05, 0.02, 0.05"
    StandingRotation: "0.0, 0.0, -1.25"
    AimingLocation: "0.0, 0.0, 0.0"
    AimingRotation: "-0.5, 0.6, 1"
    RunningLocation: "-0.05, 0.1, 0.05"
    RunningRotation: "30, -45, 7"
    CrouchingLocation: "0.0, 0.025, 0.0"
    CrouchingRotation: "15, -30, 5"
    RecoilLocation: "0.05, -0.1, 0.0"
    RecoilRotation: "0.0, 0.0, 0.0"
    WalkMovement: "0.010"
    RunMovement: "0.02"
  }
 
}
{ +Item Id: 895, Name: UCHRocketLauncher #UCH Marine Weapon
  Meshfile: Entities/Items/Weapons/Enemies/UCH_RocketLauncher_Prefab
  CustomIcon: RocketLauncherAK9
  PickupToToolbar: true
  Material: metalweapon
  MarketPrice: 4647, display: true
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  # Info: bkiWeaponHandheld, display: true
  Mass: 25, type: float, display: true, formatter: Kilogram
  Volume: 45, type: float, display: true, formatter: Liter  
  #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket"
  BlastRadius: 3, display: true
  BlastDamage: 500, display: true
  Durability: 100, display: false
  DegradationProb: 1, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot  
  { Child 0
    Class: LauncherSS
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: false
	 
    ROF: 1.5, type: float, display: true, formatter: ROF
    Range: 70, display: false  #120m is render range + check entity view range in Eclass config!
    NoiseStrength: 140, display: false 
    Recoil: 2.4, display: true
    CameraShake: 3  
    AmmoCapacity: 2, display: true
    AmmoType: rocketDrone, display: true   #ZiraxRocket Ammo for NPC balancing
    ReloadDelay: 3.9, display: true
    BulletSpread: 0.3, display: true
    SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/RifleReloadSlow
    # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
    PfxMuzzle: SniperMuzzleFire
  } 
 
}

{ +Item Id: 896, Name: UCHFlameThrower     #UCH Special Forces / GLaD
  Meshfile: Entities/Items/Weapons/Enemies/UCH_FlameThrower_Prefab
  CustomIcon: FlamethrowerV2
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  MarketPrice: 1980, display: true
  Category: Weapons/Items
  Mass: 60, type: float, display: false, formatter: Kilogram
  Info: bkiFlameThrower, display: true
  Durability: 500, display: false
  DegradationProb: 0.2, type: float, display: false
  
  ShowUser: No
  
  { Child 0
    Class: LauncherSS
	
    #AllowRemote: false   
    AmmoUnlimited: true
    IgnoreAtmo: true
    Automatic: false
	 
    ROF: 0.25, type: float
    Range: 6, display: false
    #BulletsPerShot: 8
    #BulletSpread: 1
    #RaySpread: 1, display: true
    Recoil: 0, display: true
    NoiseStrength: 40, display: false 
    CameraShake: 0  
    AmmoCapacity: 50, display: true
    AmmoType: FlameThrowerCanister, display: true
    # UseSingleMagazine: true
    ReloadDelay: 2.9, display: true
    # Bullet_use_per_shot: 0.25
    # Particles: diggerplasma              # particle effect shown at impact
    PfxMuzzle: flamethrower_v1a
    SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start 
    SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing 
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload 
   # SfxNoAmmo: 
   # SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
   
  }
 #{ Child 6
 #   Class: Movements
 #   StandingLocation: "-0.05, 0.03, 0.05"
 ##   StandingRotation: "0.0, 0.0, -1.25"
 #   AimingLocation: "0.0, 0.0, 0.0"
 #   AimingRotation: "-0.05, 0.6, 1"
 #   RunningLocation: "-0.05, 0.02, 0.05"
 #   RunningRotation: "-15, -45, 10"
 #   CrouchingLocation: "0.0, 0.025, 0.0"
 #   CrouchingRotation: "15, -30, 5"
 #   RecoilLocation: "0.010, 0.0, 0.0"
 #   RecoilRotation: "0.0, 0.0, -0.05"
 #   WalkMovement: "0.010"
 #   RunMovement: "0.02"
 # }
 
}
{ +Item Id: 897, Name: TalonLaserWeapon
 # Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab
  Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  { Child 0
    Class: Ranged
    ROF: 0.8, type: float, display: true, formatter: ROF
    Range: 80, display: false
    Damage: 75, display: true 
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Automatic: false
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserGreenBright
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
    TracerPerBullet: 1	
    BulletSpread: 0.8, display: true
    TracerSpeed: 200
    # MaxFireAngle: 20  #(default is 5) 
  }
}
{ +Item Id: 898, Name: TalonPulseCannon
  # Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab
  Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab
  Material: metalweapon
  HoldType: 15
  StackSize: 1
  Category: Weapons/Items
  ShowUser: No
  Mass: 12, type: float, display: false, formatter: Kilogram
  Info: bkiTalonPulseCannon, display: true
  { Child 0
    Class: LauncherSS
    AllowRemote: false
    ROF: 1.9, type: float, display: true, formatter: ROF
    Range: 100, display: false
    NoiseStrength: 120, display: false   
    CameraShake: 3 
    Recoil: 3.0, display: true
    IgnoreAtmo: true, display: true
    AmmoCapacity: 4, display: true	
    AmmoUnlimited: true
    AmmoType: TalonPulseCannonCharge, display: true
    ReloadDelay: 4, display: true
    SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
    SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
    SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
    PfxMuzzle: SniperMuzzleLaserGreenBright
  }
}
{ +Item Id: 899, Name: TalonPulseCannonCharge
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectileGreenBrightPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  MarketPrice: 150, display: true
  HoldType: 0
  Canhold: false
  Info: bkiTalonPulseCannonCharge, display: true  #Only dmg to biologicals; no tech or metallic-dmg
  Category: Weapons/Items
  StackSize: 25
  Mass: 3, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  { Child 0
    Class: Projectile
    Damage: 80, display: true
    BlastParticleIndex: 18
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 75
    Range: 300
    NoiseStrength: 100, display: false   
    Ballistic: false

	DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete  #No dmg vs. non-metallic materials
    DamageMultiplier_3: 0.005, param1: shield|forcefield
	DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull
	DamageMultiplier_5: 0, param1: hullarmored|hullcombat 
    BlastDamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead 
    BlastDamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete  #No dmg vs. non-metallic materials
    BlastDamageMultiplier_3: 0, param1: shield|forcefield
	BlastDamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull   #Increased Damage vs. devices/turrets/sentries and weak armor/windows
	BlastDamageMultiplier_5: 0.25, param1: hullarmored|hullcombat   
 }
} 
# === High Tier sphere turret weapon and ammo (900-920) ===
{ +Item Id: 900, Name: TurretEnemyLaserWeaponBlack, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeBlack, display: true
  }
}
{ +Item Id: 901, Name: TurretEnemyLaserChargeBlack, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBlackPrefab
} 
{ +Item Id: 902, Name: TurretEnemyLaserWeaponBlue, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeBlue, display: true
  }
}
{ +Item Id: 903, Name: TurretEnemyLaserChargeBlue, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBluePrefab
} 
{ +Item Id: 904, Name: TurretEnemyLaserWeaponCyan, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeCyan, display: true
  }
}
{ +Item Id: 905, Name: TurretEnemyLaserChargeCyan, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketCyanPrefab
} 
{ +Item Id: 906, Name: TurretEnemyLaserWeaponGreen, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeGreen, display: true
  }
}
{ +Item Id: 907, Name: TurretEnemyLaserChargeGreen, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
} 
{ +Item Id: 908, Name: TurretEnemyLaserWeaponOrange, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeOrange, display: true
  }
}
{ +Item Id: 909, Name: TurretEnemyLaserChargeOrange, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketOrangePrefab
} 
{ +Item Id: 910, Name: TurretEnemyLaserWeaponPurple, Ref: TurretEnemyLaserWeaponT2     #Only use with TESCH
  { Child 0
    AmmoType: TurretEnemyLaserChargePurple, display: true
  }
}
{ +Item Id: 911, Name: TurretEnemyLaserChargePurple, Ref: TurretEnemyLaserChargeT2   #Only use with TESCH
  Info: bkiTurretDarkMatterFactionAmmo, display: true
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketPurplePrefab
} 
{ +Item Id: 912, Name: TurretEnemyLaserWeaponRed, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeRed, display: true
  }
}
{ +Item Id: 913, Name: TurretEnemyLaserChargeRed, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
} 
{ +Item Id: 914, Name: TurretEnemyLaserWeaponYellow, Ref: TurretEnemyLaserWeaponT2
  { Child 0
    AmmoType: TurretEnemyLaserChargeYellow, display: true
  }
}
{ +Item Id: 915, Name: TurretEnemyLaserChargeYellow, Ref: TurretEnemyLaserChargeT2
  Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketYellowPrefab
} 

# === Faction and Faction-Upgrade turret weapon and ammo (921-999) ===

{ +Item Id: 921, Name: TurretMinigunFactionWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6120, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 500, display: false
    RangeSpace: 850, display: false
    Automatic: true    
    Damage: 425, display: true
    AmmoCapacity: 300, display: true
    AmmoType: TurretMinigunFactionAmmo, display: true
    NoiseStrength: 120, display: false  
    CameraShake: 1    
    AutoReload: true
    ReloadDelay: 2, display: true # adapt sound 
    SfxBegin: Weapons/Player/Minigun/minigun_start
    SfxLoop: Weapons/Player/Minigun/minigun_loop
    SfxStop: Weapons/Player/Minigun/minigun_end
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire2
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.55, param1: head|body    # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock   # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield 
    DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 922, Name: TurretMinigunUpgradeWeapon, Ref: TurretMinigunFactionWeapon
  { Child 0
    ROF: 0.2, type: float, display: true, formatter: ROF
    Range: 500, display: false
    RangeSpace: 800, display: false
    Damage: 425, display: true
    AmmoCapacity: 300, display: true
    AmmoType: TurretMinigunUpgradeAmmo, display: true
    ReloadDelay: 2, display: true # adapt sound 
  }
}
{ +Item Id: 923, Name: TurretMinigunFactionAmmo
  Info: bkiTurretMinigunFactionAmmo, display: true
  CustomIcon: 15mmBullet
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Category: Weapons/Items
  Material: metalweapon
  HoldType: 0 
  Canhold: false
  StackSize: 4000
  MarketPrice: 1, display: true
  Mass: 0.06, type: float, display: true, formatter: Kilogram
  Volume: 0.03, type: float, display: true, formatter: Liter

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 924, Name: TurretMinigunUpgradeAmmo, Ref: TurretMinigunFactionAmmo
  Info: bkiTurretMinigunUpgradeAmmo, display: true
  CustomIcon: 15mmBullet
}
{ +Item Id: 925, Name: TurretFlakFactionWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5615, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 685, display: false
    RangeSpace: 1135, display: false
    AmmoCapacity: 50, display: true
    AmmoType: TurretFlakFactionAmmo, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 2   
    AutoReload: true
    ReloadDelay: 5, display: true
    SfxBegin: Weapons/Player/Misc/Single/cannon
    #  SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle       
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
  }
}

{ +Item Id: 926, Name: TurretFlakUpgradeWeapon, Ref: TurretFlakFactionWeapon
  { Child 0
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 685, display: false
    RangeSpace: 1135, display: false
    AmmoCapacity: 50, display: true
    AmmoType: TurretFlakUpgradeAmmo, display: true
    ReloadDelay: 5, display: true
  }
}
{ +Item Id: 927, Name: TurretFlakFactionAmmo
  Info: bkiTurretFlakFactionAmmo, display: true
  CustomIcon: FlakRocket
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: Base, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 10.1, type: float, display: true, formatter: Kilogram
  Volume: 6, type: float, display: true, formatter: Liter
  MarketPrice: 45, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 485 
    BlastParticleIndex: 3
    BlastRadius: 3, display: true
    BlastDamage: 500, display: true
    Speed: 650
    Range: 685
    SpeedSpace: 750
    RangeSpace: 1135
    HomingSpeed: 0.15
    Ballistic: false

    DamageMultiplier_1: 0.15, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield    
    BlastDamageMultiplier_1: 0.2, param1: head|body
    BlastDamageMultiplier_2: 0.4, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield    
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 928, Name: TurretFlakUpgradeAmmo, Ref: TurretFlakFactionAmmo
  Info: bkiTurretFlakUpgradeAmmo, display: true
  CustomIcon: FlakRocketMS
  { Child 0
    Class: Projectile
    Damage: 485 
    Speed: 650
    Range: 685
    SpeedSpace: 750
    RangeSpace: 1135
    HomingSpeed: 0.15
  }
}
{ +Item Id: 929, Name: TurretCannonFactionWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 6150, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: Ranged
    IsShootThroughCrosshair: true
    AllowAt: "Space,Planet"
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 560, display: false
    RangeSpace: 925, display: false
    Automatic: false
    Damage: 600, display: true
    AmmoCapacity: 100, display: true
    AutoReload: true
    AmmoType: TurretCannonFactionAmmo, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 2   
    ReloadDelay: 4, display: true # adapt sound
    SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: turretMuzzleFire
    TracerPerBullet: 1
    Tracer: Weapons/Projectiles/TracerOrange1
	
    DamageMultiplier_1: 0.25, param1: head|body     # lower damage on entities
    DamageMultiplier_2: 0.01, param1: wood|rock    # lower damage on trees and rocks 
    DamageMultiplier_3: 0, param1: stone|dirt      # no damage on terrain
    DamageMultiplier_4: 0.05, param1: shield       # quarter less damage vs shield than vs blocks
    DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
  }
}
{ +Item Id: 930, Name: TurretCannonUpgradeWeapon, Ref: TurretCannonFactionWeapon
  { Child 0
    Class: Ranged
    ROF: 0.35, type: float, display: true, formatter: ROF
    Range: 560, display: false
    RangeSpace: 925, display: false
    Damage: 600, display: true
    AmmoCapacity: 100, display: true
    AmmoType: TurretCannonUpgradeAmmo, display: true
    ReloadDelay: 4, display: true # adapt sound
  }
}
{ +Item Id: 931, Name: TurretCannonFactionAmmo
  Info: bkiTurretCannonFactionAmmo, display: true
  CustomIcon: 30mmBullet
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: "Base,MS", display: false
  HoldType: 0
  StackSize: 1500
  Canhold: false
  Mass: 0.9, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  MarketPrice: 2, display: true

  UnlockLevel: 1
  TechTreeNames: Hidden
}

{ +Item Id: 932, Name: TurretCannonUpgradeAmmo, Ref: TurretCannonFactionAmmo
  Info: bkiTurretCannonUpgradeAmmo, display: true
}
{ +Item Id: 933, Name: TurretRocketFactionWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5777, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: TurretRocketFactionAmmo, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 3    
    AutoReload: true
    ReloadDelay: 8, display: true
    SfxBegin: Weapons/Turret/missle_fire
    # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
    #  SfxBegin: Weapons/Planet/TurretPS01/Cannon_2   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 934, Name: TurretRocketUpgradeWeapon, Ref: TurretRocketFactionWeapon
  { Child 0
    Class: LauncherSS
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: TurretRocketUpgradeAmmo, display: true
    ReloadDelay: 8, display: true
  }
}
{ +Item Id: 935, Name: TurretRocketFactionAmmo
  Info: bkiTurretRocketFactionAmmo, display: true
  CustomIcon: FastRocketBA
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 49, type: float, display: true, formatter: Kilogram
  Volume: 32, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  MarketPrice: 295, display: true
  { Child 0  
    Class: Projectile
    Damage: 5858 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 5800, display: true
    Speed: 150
    Range: 635
    SpeedSpace: 240
    RangeSpace: 1085
    HomingSpeed: 1.5
    Ballistic: false
	
	DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}
{ +Item Id: 936, Name: TurretRocketUpgradeAmmo, Ref: TurretRocketFactionAmmo
  Info: bkiTurretRocketUpgradeAmmo, display: true
  CustomIcon: FastRocketMS
  { Child 0
    Damage: 5858 
    BlastRadius: 4, display: true
    BlastDamage: 5800, display: true
    Speed: 150
    Range: 635
    SpeedSpace: 240
    RangeSpace: 1085
    HomingSpeed: 1.5
  }
}
{ +Item Id: 937, Name: TurretArtilleryFactionWeapon
  Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 250
  Mass: 19800, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 6.5, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 1100, display: false
    AmmoCapacity: 5, display: true
    AmmoType: TurretArtilleryFactionAmmo, display: true
    NoiseStrength: 200, display: false  
    CameraShake: 4    
    AutoReload: true
    ReloadDelay: 13, display: true # adapt sound 
    SfxBegin: Weapons/MS/Turret/Cannon_2
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 938, Name: TurretArtilleryUpgradeWeapon, Ref: TurretArtilleryFactionWeapon
  { Child 0
    Class: LauncherSS
    ROF: 6.5, type: float, display: true, formatter: ROF
    Range: 650, display: false
    RangeSpace: 1100, display: false
    AmmoCapacity: 5, display: true
    AmmoType: TurretArtilleryUpgradeAmmo, display: true
    ReloadDelay: 13, display: true # adapt sound 
  }
}
{ +Item Id: 939, Name: TurretArtilleryFactionAmmo
  Info: bkiTurretArtilleryFactionAmmo, display: true
  CustomIcon: LargeRocket
  Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: Base, display: false
  HoldType: 0
  StackSize: 1000
  Canhold: false
  Mass: 870, type: float, display: true, formatter: Kilogram
  Volume: 200, type: float, display: true, formatter: Liter
  MarketPrice: 640, display: true
  Category: Weapons/Items
  { Child 0
    Class: Projectile
    Damage: 15300 
    BlastParticleIndex: 4
    BlastRadius: 4, display: true
    BlastDamage: 18375, display: true
    Speed: 165
    Range: 715
    SpeedSpace: 215
    RangeSpace: 1200
    Ballistic: true
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.05, param1: stone|dirt 
    BlastDamageMultiplier_3: 0,   param1: shield
  }

  UnlockLevel: 1
  TechTreeNames: Hidden
}
{ +Item Id: 940, Name: TurretArtilleryUpgradeAmmo, Ref: TurretArtilleryFactionAmmo
  Info: bkiTurretArtilleryUpgradeAmmo, display: true
  CustomIcon: LargeRocketMS
  { Child 0
    Class: Projectile
    Damage: 15300 
    BlastRadius: 4, display: true
    BlastDamage: 18375, display: true
    Speed: 165
    Range: 715
    SpeedSpace: 215
    RangeSpace: 1200
  }
}
{ +Item Id: 941, Name: TurretRailgunFactionWeapon
  Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 5777, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: TurretRailgunFactionAmmo, display: true
    NoiseStrength: 150, display: false  
    CameraShake: 3    
    AutoReload: true
    ReloadDelay: 8, display: true
    SfxBegin: Weapons/Turret/missle_fire
    # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
    #  SfxBegin: Weapons/Planet/TurretPS01/Cannon_2   
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    PfxMuzzle: rocketlauncherMSMuzzleFire
  }
}
{ +Item Id: 942, Name: TurretRailgunUpgradeWeapon, Ref: TurretRailgunFactionWeapon
  { Child 0
    Class: LauncherSS
    ROF: 4, type: float, display: true, formatter: ROF
    Range: 690, display: false
    RangeSpace: 1150, display: false
    AmmoCapacity: 15, display: true
    AmmoType: TurretRailgunUpgradeAmmo, display: true
    ReloadDelay: 8, display: true
  }
}
{ +Item Id: 943, Name: TurretRailgunFactionAmmo
  Info: bkiTurretRailgunFactionAmmo, display: true
  CustomIcon: RailgunBullet
  Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 49, type: float, display: true, formatter: Kilogram
  Volume: 32, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  MarketPrice: 295, display: true
  { Child 0
    Class: Projectile
    Damage: 5858 
    BlastParticleIndex: 3
    BlastRadius: 4, display: true
    BlastDamage: 5800, display: true
    Speed: 450
    Range: 700
    SpeedSpace: 550
    RangeSpace: 1200
   # HomingSpeed: 1.5
    Ballistic: false
	
	DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield
  }
}
{ +Item Id: 944, Name: TurretRailgunUpgradeAmmo, Ref: TurretRailgunFactionAmmo
  Info: bkiTurretRailgunUpgradeAmmo, display: true
  { Child 0
    Damage: 5858 
    BlastRadius: 4, display: true
    BlastDamage: 5800, display: true
    Speed: 450
    Range: 700
    SpeedSpace: 550
    RangeSpace: 1200
    #HomingSpeed: 1.5
  }
}
{ +Item Id: 945, Name: TurretPulseLaserFactionWeapon
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 11760, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 635, display: false
    RangeSpace: 1085, display: false
    AmmoCapacity: 150, display: true
    AmmoType: TurretPulseLaserFactionAmmo, display: true
    NoiseStrength: 100, display: false 
    Automatic: true  
    CameraShake: 2    
    AutoReload: true
    ReloadDelay: 1, display: true # adapt sound 
    SfxBegin: Weapons/Turret/laser_turret_fire2
    # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
    # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}

{ +Item Id: 946, Name: TurretPulseLaserUpgradeWeapon, Ref: TurretPulseLaserFactionWeapon
  { Child 0
    Class: LauncherSS
    ROF: 0.6, type: float, display: true, formatter: ROF
    Range: 635, display: false
    RangeSpace: 1085, display: false
    AmmoCapacity: 150, display: true
    AmmoType: TurretPulseLaserUpgradeAmmo, display: true
    ReloadDelay: 1, display: true # adapt sound 
  }
}
{ +Item Id: 947, Name: TurretPulseLaserFactionAmmo
  Info: bkiTurretPulseLaserFactionAmmo, display: true
  CustomIcon: PulseLaserChargeBA
  Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret
  #  Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02   
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 15, type: float, display: true, formatter: Kilogram
  Volume: 5, type: float, display: true, formatter: Liter
  Category: Weapons/Items
  MarketPrice: 4.5, display: true
  { Child 0    
    Class: Projectile
    Damage: 1050, display: true   # new: because we removed explosion damage
    BlastParticleIndex: 0 
    # BlastRadius: 2, display: true
    # BlastDamage: 400, display: true
    Speed: 750
    Range: 650
    SpeedSpace: 850
    RangeSpace: 1100
    Ballistic: false
	
    DamageMultiplier_1: 0.25, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks 
    DamageMultiplier_4: 0.083,   param1: shield    
    BlastDamageMultiplier_1: 0.25, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
  }
}
{ +Item Id: 948, Name: TurretPulseLaserUpgradeAmmo, Ref: TurretPulseLaserFactionAmmo
  Info: bkiTurretPulseLaserUpgradeAmmo, display: true
  CustomIcon: PulseLaserChargeMS
  { Child 0    
    Class: Projectile
    Damage: 1050, display: true   # new: because we removed explosion damage
    Speed: 750
    Range: 650
    SpeedSpace: 850
    RangeSpace: 1100
  }
}
{ +Item Id: 949, Name: TurretPlasmaFactionWeapon
  Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  ShowUser: NoButCSV  # reported by HWS
  Canhold: false
  Material: metalweapon
  HoldType: 0
  StackSize: 500
  Mass: 8490, type: float, display: false, formatter: Kilogram
  Category: Weapons/Items
  { Child 0
    Class: LauncherSS
    AllowAt: "Space,Planet"
    ROF: 8, type: float, display: true, formatter: ROF
    Range: 715, display: false
    RangeSpace: 1200, display: false
    AmmoCapacity: 8, display: true
    AutoReload: true
    AmmoType: TurretPlasmaFactionAmmo, display: true
    NoiseStrength: 120, display: false   
    CameraShake: 4   
    ReloadDelay: 10, display: true
    SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
    #  SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease    
    # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
    SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
    # PfxMuzzle: turretMuzzleFire
  }
}
{ +Item Id: 950, Name: TurretPlasmaUpgradeWeapon, Ref: TurretPlasmaFactionWeapon
  { Child 0
    Class: LauncherSS
    ROF: 8, type: float, display: true, formatter: ROF
    Range: 715, display: false
    RangeSpace: 1200, display: false
    AmmoCapacity: 8, display: true
    AmmoType: TurretPlasmaUpgradeAmmo, display: true
    ReloadDelay: 10, display: true
  }
}
{ +Item Id: 951, Name: TurretPlasmaFactionAmmo
  Info: bkiTurretPlasmaFactionAmmo, display: true
  CustomIcon: TurretBAPlasmaCharge
  Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  AllowPlacingAt: MS, display: false
  HoldType: 0
  StackSize: 2000
  Canhold: false
  Mass: 50, type: float, display: true, formatter: Kilogram
  Volume: 20, type: float, display: true, formatter: Liter
  MarketPrice: 44, display: true
  Category: Weapons/Items
  { Child 0    
    Class: Projectile
    Damage: 15000 
    BlastParticleIndex: 7
    BlastRadius: 3, display: true
    BlastDamage: 15000, display: true
    Speed: 400
    Range: 650
    SpeedSpace: 550
    RangeSpace: 1050
    Ballistic: false
	
    DamageMultiplier_1: 0.05, param1: head|body
    DamageMultiplier_2: 0.01, param1: stone|dirt
    DamageMultiplier_3: 10,   param1: rock    # can destroy rocks
    DamageMultiplier_4: 0.083,   param1: shield 
    BlastDamageMultiplier_1: 0.05, param1: head|body
    BlastDamageMultiplier_2: 0.2, param1: stone|dirt
    BlastDamageMultiplier_3: 0,   param1: shield 
  }
}

{ +Item Id: 952, Name: TurretPlasmaUpgradeAmmo, Ref: TurretPlasmaFactionAmmo
  Info: bkiTurretPlasmaUpgradeAmmo, display: true
  CustomIcon: TurretMSPlasmaCharge
  { Child 0    
    Class: Projectile
    Damage: 15000 
    BlastRadius: 3, display: true
    BlastDamage: 15000, display: true
    Speed: 400
    Range: 650
    SpeedSpace: 550
    RangeSpace: 1050
  }
}

## NOT AVAILABLE - Blocked by Dark Faction Config: 953 to 974

{ +Item Id: 975, Name: TalonLaserPistol, Ref: TalonLaserWeapon
  Meshfile: Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab   #Player version fit to NPC TalonAdv
  #  Meshfile: Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab  #
  # Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab  #more like a shotgun!
  { Child 0
    Class: Ranged
    ROF: 0.5, type: float, display: true, formatter: ROF
    Range: 65, display: true
    IgnoreAtmo: true     # Ground NPC must ignore atmo - otherwise no particle is visible
    Damage: 50, display: true
    Automatic: false
    SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
    SfxLoop: Weapons/Enemies/Zirax/mute     # define new Zirax and not extend from MinigunZirax
    SfxStop: Weapons/Enemies/Zirax/mute
    PfxMuzzle: SniperMuzzleLaserGreenBright
    Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
    TracerPerBullet: 1
    TracerSpeed: 200
  }
}

#  CATEGORIE: Commodity Trade Items id 1000 - 1100 

{ +Item Id: 1000, Name: TradingGoodsTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 10, type: float, display: true, formatter: Kilogram
  Volume: 10, type: float, display: true, formatter: Liter
  StackSize: 1000
  Info: CommodityItemsGlobal, display: true
  Category: Components
  ShowUser: No
}
{ +Item Id: 1001, Name: RawDiamond, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 350, display: true
}
{ +Item Id: 1002, Name: LuxuryGoods, Ref: TradingGoodsTemplate
  MarketPrice: 1250, display: true
  ShowUser: Yes
}
{ +Item Id: 1003, Name: Fertilizer, Ref: TradingGoodsTemplate
  MarketPrice: 50, display: true
  ShowUser: Yes
}
{ +Item Id: 1004, Name: Liquors, Ref: TradingGoodsTemplate
  MarketPrice: 100, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    ROF: 1, type: float
    AddHealth: -5, display: HealthValue
    AddStamina: -20, display: StaminaValue
    AddFood: -2, display: FoodValue
    AddOxygen: 0
	AddTemperature: 10, display: TemperatureValue
    SfxBegin: UseActions/playerDrinking
    Buff: "Hangover"
    Buff_chance: "0.25"
  }
}
{ +Item Id: 1005, Name: Narcotics, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 1200, display: true
}
{ +Item Id: 1006, Name: Robotics, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 2500, display: true
}
{ +Item Id: 1007, Name: Optronics, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 350, display: true
}
{ +Item Id: 1008, Name: Leather, Ref: TradingGoodsTemplate
  MarketPrice: 250, display: true
  ShowUser: Yes
}
{ +Item Id: 1009, Name: ToxicWaste, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
{ +Item Id: 1010, Name: AlienOrganism, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 2500, display: true
}
{ +Item Id: 1011, Name: AncientRelics, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 7500, display: true
}
{ +Item Id: 1012, Name: Coolant, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 150, display: true
}
{ +Item Id: 1013, Name: Chemicals, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 110, display: true
}
{ +Item Id: 1014, Name: Filters, Ref: TradingGoodsTemplate
  MarketPrice: 120, display: true
  ShowUser: Yes
}
{ +Item Id: 1015, Name: SpareParts, Ref: TradingGoodsTemplate
  MarketPrice: 250, display: true
  ShowUser: Yes
}
{ +Item Id: 1016, Name: ScienceEquipment, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 1750, display: true
}
{ +Item Id: 1017, Name: MutatedSubstance, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 3500, display: true
}
{ +Item Id: 1018, Name: TechnicalArtifact, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
{ +Item Id: 1019, Name: ToxicLiquid, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 2500, display: true
}
{ +Item Id: 1020, Name: AlphaVirus, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 9500, display: true
}
{ +Item Id: 1021, Name: Tablet, Ref: TradingGoodsTemplate
  ShowUser: Yes
  MarketPrice: 50, display: true
}
{ +Item Id: 1022, Name: FishMeat, Ref: TradingGoodsTemplate
 # CustomIcon: Meat
  ShowUser: Yes
  MarketPrice: 30, display: true
}
{ +Item Id: 1023, Name: ChitinScale, Ref: TradingGoodsTemplate
  #CustomIcon: AlienParts03
  ShowUser: Yes
  MarketPrice: 350, display: true
}
{ +Item Id: 1024, Name: AlienCrabMeat, Ref: TradingGoodsTemplate
 # CustomIcon: Meat                           #Icon required
  ShowUser: Yes
  MarketPrice: 35, display: true
}
{ +Item Id: 1025, Name: AlienSting, Ref: TradingGoodsTemplate
  #CustomIcon: AlienThorn
  ShowUser: Yes
  MarketPrice: 25, display: true
}
{ +Item Id: 1026, Name: RaptorMeat, Ref: TradingGoodsTemplate
 # CustomIcon: Meat                           #Icon required
  ShowUser: Yes
  MarketPrice: 50, display: true
} 

# Jet Thruster / Crafting Components
{ +Item Id: 1027, Name: PropulsionComponents, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 56, display: true
  Mass: 24.28, type: float, display: true, formatter: Kilogram
  Volume: 3.5, type: float, display: true, formatter: Liter
}
{ +Item Id: 1028, Name: BuildingFrameLight, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 220, display: true
  Mass: 30, type: float, display: true, formatter: Kilogram
  Volume: 9, type: float, display: true, formatter: Liter
}
{ +Item Id: 1029, Name: BuildingFrameStandard, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 260, display: true
  Mass: 60, type: float, display: true, formatter: Kilogram
  Volume: 18, type: float, display: true, formatter: Liter
}
{ +Item Id: 1030, Name: BuildingFrameReinforced, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 350, display: true
  Mass: 120, type: float, display: true, formatter: Kilogram
  Volume: 36, type: float, display: true, formatter: Liter
}
{ +Item Id: 1031, Name: HighTemperatureComponentsT1, Ref: ComponentsTemplate
  ShowUser: Yes
  MarketPrice: 600, display: true
  Mass: 75, type: float, display: true, formatter: Kilogram
  Volume: 30, type: float, display: true, formatter: Liter
}
#{ +Item Id: 1032, Name: HighTemperatureComponentsT2, Ref: ComponentsTemplate
#  ShowUser: Yes
#  MarketPrice: 750, display: true
#  Mass: 85, type: float, display: true, formatter: Kilogram
#  Volume: 45, type: float, display: true, formatter: Liter
#} 

# == Reports Common
{ +Item Id: 1049, Name: ReportsTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 0, type: float, display: false, formatter: Kilogram
  Volume: 0, type: float, display: false, formatter: Liter
  StackSize: 1000
  Info: bkiReportsGlobalInfo, display: true
  Category: Components
  ShowUser: No
}
#Reports Common 80%
{ +Item Id: 1050, Name: ReportMaintenanceData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlack
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 300, display: true
  Mass: 0, type: float, display: false, formatter: Kilogram
  Volume: 0, type: float, display: false, formatter: Liter
}
{ +Item Id: 1051, Name: ReportWorkShiftData, Ref: ReportsTemplate
 #CustomIcon: ReportWorkShiftData
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 300, display: true
}
{ +Item Id: 1052, Name: ReportTransportationData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlack
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 300, display: true
}
{ +Item Id: 1053, Name: ReportCommunicationData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlack
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 400, display: true
}
{ +Item Id: 1054, Name: ReportEconomicData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlack
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 500, display: true
}
# == Reports Science 60%
{ +Item Id: 1060, Name: ReportScienceRawData, Ref: ReportsTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}
{ +Item Id: 1061, Name: ReportBiologicalData, Ref: ReportsTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}
{ +Item Id: 1062, Name: ReportMaterialData, Ref: ReportsTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}
{ +Item Id: 1063, Name: ReportArcheologicalData, Ref: ReportsTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}
{ +Item Id: 1064, Name: ReportAnomalousData, Ref: ReportsTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}

# NOT AVAILABLE - Blocked by Dark Faction Config: 1065 1066
# == Reports Exploration 40%
{ +Item Id: 1070, Name: ReportExplorationRawData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
{ +Item Id: 1071, Name: ReportGeologicalData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
{ +Item Id: 1072, Name: ReportAtmosphericData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
{ +Item Id: 1073, Name: ReportAstronomicalData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
{ +Item Id: 1074, Name: ReportPlanetaryResourceData, Ref: ReportsTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 3000, display: true
}
# == Reports Security 20%
{ +Item Id: 1080, Name: ReportSpaceWeather, Ref: ReportsTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 5000, display: true
}
{ +Item Id: 1081, Name: ReportNavigationData, Ref: ReportsTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 5000, display: true
}
{ +Item Id: 1082, Name: ReportSpaceAnomality, Ref: ReportsTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 5000, display: true
}
{ +Item Id: 1083, Name: ReportWarpSignatures, Ref: ReportsTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 6000, display: true
}
{ +Item Id: 1084, Name: ReportWeaponSignatures, Ref: ReportsTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 6000, display: true
}
# == Reports Military 10%
{ +Item Id: 1090, Name: ReportMilitaryRawData, Ref: ReportsTemplate
  #CustomIcon: KeyCardRed
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
{ +Item Id: 1091, Name: ReportMilitaryScouting, Ref: ReportsTemplate
  #CustomIcon: KeyCardRed
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
{ +Item Id: 1092, Name: ReportMilitarySurveillance, Ref: ReportsTemplate
  #CustomIcon: KeyCardRed
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
{ +Item Id: 1093, Name: ReportMilitaryTroopMovement, Ref: ReportsTemplate
  #CustomIcon: KeyCardRed
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
{ +Item Id: 1094, Name: ReportMilitaryClassified, Ref: ReportsTemplate
  #CustomIcon: KeyCardRed
  Info: bkiReportsGlobalInfo, display: true
  ShowUser: Yes
  MarketPrice: 8000, display: true
}
# ========================================= Special Story and Mission Items ==========================
{ +Item Id: 1100, Name: MeleeTalonGuardianCharged, Ref: TradingGoodsTemplate
  Info: bkiStaffOfGuidance, display: true
  ShowUser: Yes
}
{ +Item Id: 1101, Name: TalonCrossbowWeaponCharged, Ref: TradingGoodsTemplate
  Info: bkiTalonCrossbowWeaponCharged, display: true
  ShowUser: Yes
}
{ +Item Id: 1102, Name: TurretEnemyBallistaCharged, Ref: TradingGoodsTemplate
  Info: bkiTalonTurretEnemyBallistaCharged, display: true
  ShowUser: Yes
}
{ +Item Id: 1103, Name: RingOfTheHouseOfAbyssal, Ref: TradingGoodsTemplate
  CustomIcon: LuxuryGoods                           #Icon required
  Info: bkiRingOfTheHouseOfAbyssal, display: true
  ShowUser: Yes
}
{ +Item Id: 1104, Name: Presents, Ref: ComponentsTemplate
  StackSize: 4000
  # CustomIcon: Tablet
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  Info: bkiPresents, display: true
  ShowUser: Yes
  MarketPrice: 5, display: true
}
# ========================================= Suit Props ==========================
{ +Item Id: 1150, Name: SuitPropsTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter
  StackSize: 1
  Info: SuitPropsGlobal, display: true
  Category: Components
  ShowUser: No
}
{ +Item Id: 1151, Name: SantaClausHat, Ref: SuitPropsTemplate
  Info: bkiSantaClausHat, display: true
  PropHead: SantaClausHat
  ShowUser: Yes
}
{ +Item Id: 1152, Name: SnowmanHead, Ref: SuitPropsTemplate
  Info: bkiSnowmanHead, display: true
  PropHead: SnowmanHead
  ShowUser: Yes
}
# ========================================= STATUS EFFECT TEST ==========================
{ Item Id: 1200, Name: FlameThrowerDEBUG
  Meshfile: Entities/Items/Weapons/Flamethrower/SciFiFlamethrowerPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 16
  StackSize: 1
  Category: Weapons/Items
  Mass: 8, type: float, display: false, formatter: Kilogram
  Info: bkiDrill, display: true
  # Info: bkiDrillT2, display: true
  Durability: 50000, display: false
  DegradationProb: 0.00, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  
  ShowUser: No
  
  { Child 0
    Class: Ranged
    ROF: 0.25, type: float
    Range: 8, display: false
    BulletsPerShot: 8
    BulletSpread: 0
    RaySpread: 1, display: true
    Recoil: 0, display: true
    NoiseStrength: 40, display: false 
    CameraShake: 0 
    IgnoreAtmo: true
    Buff: "Fire"
    Buff_chance: 1
    Automatic: true
    Damage: 50
    Radius: 3
    AmmoCapacity: 750, display: true
    AmmoType: BioFuel, display: true
    UseSingleMagazine: true
    ReloadDelay: 2.9, display: true
    Bullet_use_per_shot: 0.25
    # Particles: diggerplasma              # particle effect shown at impact
    PfxMuzzle: flamethrower_v1
    # ParticleTransform: Muzzle/Flamethrower_v1  # particle effect shown at muzzle   
    #              SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
    # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop     
    SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
    SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
    SfxStop: Weapons/Player/Drill/Mute
    SfxReload: UseActions/oxygen_tank_release_air
    # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
    DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 0.1, param1: wood
    DamageMultiplier_3: 0.001, param1: stone
    DamageMultiplier_4: 0.1, param1: rock
    DamageMultiplier_5: 0.001, param1: dirt
    DamageMultiplier_6: 0.001, param1: hullarmored
    DamageMultiplier_7: 0.001, param1: hullcombat
  }

  UnlockCost: 0
  UnlockLevel: 0
  TechTreeNames: Hidden
}


{ Item Id: 1201, Name: WeakAssaultRifleDEBUG, Ref: AssaultRifle
  Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2WeakDebugPrefab
  PickupToToolbar: true
  Info: bkiEpicWeapon, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 2400, display: false
  DegradationProb: 0.0, type: float, display: false
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire     
  
  ShowUser: No
  
  { Child 0
    ROF: 0.15, type: float, display: true, formatter: ROF
    Range: 1000, display: false
    Damage: 1, display: true
    Recoil: 0, display: true
    CameraShake: 0
    AmmoCapacity: 50, display: true
    ReloadDelay: 3.2, display: false
    AmmoType: AmmoInfinite, display: true
    Buff: "OpenWound,FractureClosed"
    Buff_chance: "1,0.5"
    AmmoUnlimited: true
    ParticleTransform:     # Particle1 contains the destroy blocks effect
    SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
    DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead
    DamageMultiplier_2: 1, param1: wood
    DamageMultiplier_3: 0.001, param1: stone
    DamageMultiplier_4: 1, param1: rock
    DamageMultiplier_5: 0.001, param1: dirt
    DamageMultiplier_6: 1, param1: hullarmored
    DamageMultiplier_7: 1, param1: hullcombat
  }
  { Child 1
    Class: DestroyBlocks
    Damage: 150, display: true
    PfxMuzzle: 
    Tracer: 
	
	DamageMultiplier_1: 10, param1: metal|metalhard 
    DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock
    DamageMultiplier_3: 0, param1: stone|dirt
  }
  # { Child 1
    # Class: Zoom
    # ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
    # ZoomOut: 40
    # ZoomIn: 10
  # }  
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden
}
{ Item Id: 1202, Name: DrillDebug123, Ref: DrillT2   
  
  ShowUser: No
  
  { Child 0
    Range: 12, display: false
    Damage: 80
	Radius: 4
  }
  UnlockCost: 0
  UnlockLevel: 20
  TechTreeNames: Hidden
}

# The decal gun puts decals on structures
# Use RMB to switch between selecting existing decals, adding new decals and removing delals
# LeftShift + Scrollwheel:               scales decal
# LeftControl + Scrollwheel:             rotates decal
# LeftShift + LeftControl + Scrollwheel: change decal distance it snaps to a wall
# See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups
{ +Item Id: 1203, Name: DecalGunDebug
  CustomIcon: ColorTool
  Meshfile: Entities/Items/Tools/ColorToolPrefab
  PickupToToolbar: true
  Material: metalweapon
  HoldType: 14
  StackSize: 1
  Category: Weapons/Items
  Info: "-[00ff00]LeftShift + Scrollwheel[-] to scale a decal\n\n-[00ff00]LeftControl + Scrollwheel[-] to rotate a decal\n\n-[00ff00]LeftShift + LeftControl + Scrollwheel[-] to change decal distance it snaps to a wall\n\n-[00ff00]PageUp[-] / [00ff00]PageDown[-] to cycle between decals in the same group", display: true

  Mass: 2.1, type: float, display: true, formatter: Kilogram
  Volume: 1, type: float, display: true, formatter: Liter

  RadialMenu: true

  { Child 0
    Class: Decal
    DecalMode: Select

    RadialText: "Select Decal"
    RadialDesc: "Select and move an existing decal"
  }

  { Child 1
    Class: Decal
    DecalMode: Place
    # See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups
    DecalGroup: Group_1

    RadialText: "Add Decal 1"
    RadialDesc: "Place a new decal from group 1"
  }

  { Child 2
    Class: Decal
    DecalMode: Place
    DecalGroup: Group_2

    RadialText: "Add Decal 2"
    RadialDesc: "Place a new decal from group 2"
  }

  { Child 3
    Class: Decal
    DecalMode: Place
    DecalGroup: Group_2

    RadialText: "Sound Decals"
    RadialDesc: "Dark Faction Sound Decals"
  }

  { Child 4
    Class: Decal
    DecalMode: Remove
					

    RadialText: "Remove Decal"
    RadialDesc: "Point and click at a decal to remove it"
  }
}

# ========================================= SPECIAL ITEMS  ==========================
{ +Item Id: 1299, Name: KeysTemplate
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Mass: 0, type: float, display: false, formatter: Kilogram
  Volume: 0, type: float, display: false, formatter: Liter
  StackSize: 1000
  Info: bkiKeysGeneral, display: true
  Category: Components
  ShowUser: No
  MarketPrice: 1000, display: true
  DropOnDeath: false
}
{ +Item Id: 1300, Name: KeyCardBlack, Ref: KeysTemplate
  ShowUser: Yes
}
{ +Item Id: 1301, Name: KeyCardBlue, Ref: KeysTemplate
  ShowUser: Yes
}
{ +Item Id: 1302, Name: KeyCardGreen, Ref: KeysTemplate
  ShowUser: Yes
}
{ +Item Id: 1303, Name: KeyCardYellow, Ref: KeysTemplate
  ShowUser: Yes
}
{ +Item Id: 1304, Name: KeyCardRed, Ref: KeysTemplate
  ShowUser: Yes
}
{ +Item Id: 1305, Name: Token
  Class: Token

  CustomIcon: KeyCardBlack
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalitem
  Canhold: false
  HoldType: 0
  Info: Don't write anything here, display: true
  Category: Components 
  
  StackSize: 1
  ShowUser: Yes
}

{ +Item Id: 1306, Name: FireStickRed, Ref: KeysTemplate
  #CustomIcon: KeyCardRed
  Info: bkiFireStickRed, display: true
  MarketPrice: 4000, display: true
  ShowUser: Yes
}
{ +Item Id: 1307, Name: FireStickBlue, Ref: KeysTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiFireStickBlue, display: true
  ShowUser: Yes
  MarketPrice: 2000, display: true
}
{ +Item Id: 1308, Name: FireStickGreen, Ref: KeysTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiFireStickGreen, display: true
  ShowUser: Yes
  MarketPrice: 1000, display: true
}
{ +Item Id: 1309, Name: KeyCardCommon, Ref: KeysTemplate
  #CustomIcon: KeyCardBlack
  Info: bkiClearanceKeysGeneral, display: true
  MarketPrice: 120, display: true
  ShowUser: Yes
}
{ +Item Id: 1310, Name: KeyCardScience, Ref: KeysTemplate
  #CustomIcon: KeyCardGreen
  Info: bkiClearanceKeysGeneral, display: true
  MarketPrice: 800, display: true
  ShowUser: Yes
}
{ +Item Id: 1311, Name: KeyCardExploration, Ref: KeysTemplate
  #CustomIcon: KeyCardBlue
  Info: bkiClearanceKeysGeneral, display: true
  ShowUser: Yes
  MarketPrice: 1500, display: true
}
{ +Item Id: 1312, Name: KeyCardSecurity, Ref: KeysTemplate
  #CustomIcon: KeyCardYellow
  Info: bkiClearanceKeysGeneral, display: true
  ShowUser: Yes
  MarketPrice: 2500, display: true
}
{ +Item Id: 1313, Name: KeyCardMilitary, Ref: KeysTemplate
  #CustomIcon: KeyCardRed
  Info: bkiClearanceKeysGeneral, display: true
  ShowUser: Yes
  MarketPrice: 4500, display: true
}
{ +Item Id: 1314, Name: ExplorerToken, Ref: KeysTemplate
  # CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiExplorerToken, display: true
  ShowUser: Yes
  # MarketPrice: 4500, display: true
}
{ +Item Id: 1315, Name: MerchantToken, Ref: KeysTemplate
  #CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiMerchantToken, display: true
  ShowUser: Yes
  # MarketPrice: 4500, display: true
}
{ +Item Id: 1316, Name: TraderToken, Ref: KeysTemplate
  #CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiTraderToken, display: true
  ShowUser: Yes
  # MarketPrice: 4500, display: true
}
{ +Item Id: 1317, Name: TutorialSurvivalTool, Ref: KeysTemplate     #Video Manual Consumable
  CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiTutorialSurvivalTool, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/PDADropPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 0, type: float, display: true, formatter: Kilogram
  Volume: 0, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0  
  StackSize: 4000
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float 
  }
}
{ +Item Id: 1318, Name: TutorialHVBuilding, Ref: KeysTemplate     #Video Manual Consumable
  CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiTutorialHVBuilding, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/PDADropPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 0, type: float, display: true, formatter: Kilogram
  Volume: 0, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0  
  StackSize: 4000
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float 
  }
}
{ +Item Id: 1319, Name: TutorialBABuilding, Ref: KeysTemplate     #Video Manual Consumable
  CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiTutorialBABuilding, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/PDADropPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 0, type: float, display: true, formatter: Kilogram
  Volume: 0, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0  
  StackSize: 4000
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float 
  }
}
{ +Item Id: 1320, Name: TutorialHUDViewPlayer, Ref: KeysTemplate     #Video Manual Consumable
  CustomIcon: Tablet
  DropOnDeath: false
  Info: bkiTutorialHUDViewPlayer, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/PDADropPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metal
  Mass: 0, type: float, display: true, formatter: Kilogram
  Volume: 0, type: float, display: true, formatter: Liter
  Canhold: false
  HoldType: 0  
  StackSize: 4000
  ShowUser: No
  { Child 0
    Class: Eat
    ROF: 1, type: float 
  }
}
{ +Item Id: 1321, Name: AIDroneBayWeapon   #Not required?
  Info: bkiTutorialHUDViewPlayer, display: true
  Meshfile: Entities/Misc/DummyPrefab
  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
  Material: metalweapon
  HoldType: 0 
  Canhold: false
  StackSize: 10
  Category: Weapons/Items
  ShowUser: No
  Mass: 0.01, type: float, display: true, formatter: Kilogram
  Volume: 0.01, type: float, display: true, formatter: Liter
}

# =============================================================================
# ================================
# ======== EVENT WEAPON & Items ==
# ================================

{ +Item Id: 1400, Name: ShotgunChristmas, Ref: Shotgun2Epic
  #CustomIcon: Shotgun2Epic
  Info: bkiShotgunChristmas, display: true
  Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1ChristmasPrefab
}
{ +Item Id: 1401, Name: AssaultRifleChristmas, Ref: AssaultRifle
  #CustomIcon: AssaultRifleEpic
  Info: bkiAssaultRifleChristmas, display: true
  Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1ChristmasPrefab
  PickupToToolbar: true
  MarketPrice: 3560, display: true
  OverrideTradingConstraints: true # even if other constraints exist allow trading this item
  Durability: 500, display: false
  DegradationProb: 0.039, type: float, display: false
  RepairDisabled: true, display: true
  SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire 
  { Child 0
    ROF: 0.170, type: float, display: true, formatter: ROF
    Range: 198, display: false
    NoiseStrength: 100, display: false 
    BulletSpread: 0.06, display: true
    Recoil: 0.288, display: true
    Damage: 110, display: true
    AmmoCapacity: 45, display: true
    ReloadDelay: 3, display: true
    SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
    SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
    SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
    # SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start
    # SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop
    # SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end
	
    DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead 
    DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
    DamageMultiplier_3: 0, param1: shield 
  }
  { Child 1
    Class: Zoom
    ZoomOut: 40
    ZoomIn: 40
    # RedDot: true
  }
  
  UnlockCost: 0
  UnlockLevel: 25
  TechTreeParent: ""
  TechTreeNames: Hidden
}
{ +Item Id: 1402, Name: AlienCookie, Ref: FoodTemplate  #Seasonal Baking
  Info: bkiAlienCookie, display: true
  StackSize: 10
  FoodDecayTime: 150, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 150, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    AddHealth: 250, display: HealthValue
    AddStamina: 100, display: StaminaValue
    AddFood: 500, display: FoodValue
    AddOxygen: 20, display: OxygenValue
  #  AddTemperature: 3, display: TemperatureValue
    AddRadiation: -2, display: RadiationValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 1403, Name: MushroomEggRoll, Ref: FoodTemplate  #Seasonal Baking
  Info: bkiMushroomEggRoll, display: true
  StackSize: 10
  FoodDecayTime: 30, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 120, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    AddHealth: 125, display: HealthValue
    AddStamina: 50, display: StaminaValue
    AddFood: 250, display: FoodValue
    AddOxygen: 40, display: OxygenValue
    AddTemperature: 2, display: TemperatureValue
    AddRadiation: -1, display: RadiationValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 1404, Name: FestiveCake, Ref: FoodTemplate    #Seasonal Baking
  Info: bkiFestiveCake, display: true
  StackSize: 10
  FoodDecayTime: 100, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 90, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    AddHealth: 60, display: HealthValue
    AddStamina: 25, display: StaminaValue
    AddFood: 125, display: FoodValue
    AddOxygen: 5
    AddTemperature: 1, display: TemperatureValue
 #  AddRadiation: -2, display: RadiationValue
    SfxBegin: UseActions/playerEatingSoft
  }
}

{ +Item Id: 1405, Name: MushroomSweet, Ref: FoodTemplate    #Seasonal Baking
  Info: bkiMushroomSweet, display: true
  StackSize: 10
  FoodDecayTime: 50, display: true, type: int
  FoodDecayedItem: RottenFood
  MarketPrice: 50, display: true
  ShowUser: Yes
  { Child 0
    Class: Eat
    AddHealth: 30, display: HealthValue
    AddStamina: 20, display: StaminaValue
    AddFood: 60, display: FoodValue
    AddOxygen: 0
  #  AddTemperature: 1, display: TemperatureValue
 #  AddRadiation: -2, display: RadiationValue
    SfxBegin: UseActions/playerEatingSoft
  }
}
{ +Item Id: 1406, Name: ToothFlour, Ref: FoodTemplate
 Info: bkiToothFlour, display: true
 Category: Food
 MarketPrice: 40, display: true
 FoodDecayTime: 150, display: true, type: int
 FoodDecayedItem: RottenFood
 #ShowUser: No
}
 
{ +Item Id: 1407, Name: GreenMilk, Ref: FoodTemplate
 Info: bkiGreenMilk, display: true
 Category: Food
 MarketPrice: 30, display: true
 FoodDecayTime: 20, display: true, type: int
 FoodDecayedItem: RottenFood
 #ShowUser: No
}
{ +Item Id: 1408, Name: AlienLemonSpice, Ref: FoodTemplate
 Info: bkiAlienLemonSpice, display: true
 Category: Food
 MarketPrice: 60, display: true
 FoodDecayTime: 200, display: true, type: int
 FoodDecayedItem: RottenFood
 #ShowUser: No
} 
{ +Item Id: 1409, Name: EggMultiColor, Ref: FoodTemplate 
  Info: bkiEggMultiColor, display: true
  MarketPrice: 100, display: true
  Mass: 0.6, type: float, display: true, formatter: Kilogram
  Volume: 0.5, type: float, display: true, formatter: Liter
  Category: Food
  FoodDecayTime: 60, display: true, type: int
  FoodDecayedItem: RottenFood
 # ShowUser: Yes
}
{ +Item Id: 1410, Name: BakingRecipeBook, Ref: TradingGoodsTemplate
  ShowUser: Yes
  Info: bkiBakingRecipeBook, display: true
  MarketPrice: 23, display: true
}

## Testing

#{ +Item Id: 1444, Name: DeployableShield   #DO NOT USE YET!
#  MarketPrice: 340, display: true
#  Meshfile: Entities/Misc/DeployableShieldPrefab
#  DropMeshfile: Entities/Misc/BagSmallNewPrefab   #Available variants: BagSmallChristmasPrefab
#  PickupToToolbar: true
#  Material: metalitem
#  Canhold: false
#  HoldType: 0
#  StackSize: 2000
#  Mass: 0.5, type: float, display: true, formatter: Kilogram
#  Volume: 1, type: float, display: true, formatter: Liter
#  Category: Weapons/Items
#  Info: bkiExplosives, display: true
#  { Child 0
#    Class: PlaceShield
#    Entity: DeployableShieldDevice
#    AllowRemote: true
#    ROF: 1, type: float
#    Range: 2
#    NoiseStrength: 100, display: false   
#  #  SfxBegin: Shield/wpn_scifi_shield_up
#	
#  }
#
#  UnlockCost: 7, display: true
#  UnlockLevel: 5, display: true
#  TechTreeNames: Weapons
#}
## NOT AVAILABLE - Blocked by Dark Faction Config: 1448 - 1467