# DOCUMENTATION

## Faction Setup Organization
#
##============= FACTION NAME (ABR)====================================
###_____________1. FACTION SETTINGS___________________________________
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
###_____________3. SCENARIOS - Base Attack____________________________
###_____________4. SCENARIOS - Space Base Defense (SD)________________
#
#*************************************************************
#********************* GENERAL TIPS ********************
#*************************************************************
#
# NOTES
# Base Attack and Space Base Defense share the SAME paramters EXCEPT a few that are special to SBD or Base Attack (and would either work with only one of the two; see comments below!)
# Both types use the same UNIT definitions, but some units will only work with one of the attack types (eg. OPV do not work with Base Attack and Planetary drones do not work with SBD;)
# OPV use their TIER (given in their Blueprint) x10 as CommandPointsLvl1; This needs to be reflected when setting the SBD Scenario budget! (T0/1 = 10, T2 = 20, etc..)
# OPV have set their CommandPointsPerLevel to 0 (as they do not become more powerful with higher levels)
# Do NOT use Drones for Space Base Defense, but OPV only.  Some OPV might spawn drones itself, though.
# 
# WORKAROUND - SBD: SBD is global for a faction for an POI in terms of ships use. You cannot set up a specific ship to spawn for a specific POI with SBD
#
# > Tip: if you want to EXCLUDE a POI from the SBD, use:
# >       SpaceDefenseOverrideDefaults: True
# >       SpaceDefenseProbability: 1.0
# >       SpaceDefensePriceMinMax: [ 30, 60 ] 
# >       in the playfield yaml! You can also use the same parameter to have a fixed SD probability between 0-1. If not set, the Ai manager will make the decision
#
#*******************************************************************
#********************* Baste Attack / SBD Setup ********************
#*******************************************************************
#
###_____________1. FACTION SETTINGS___________________________________
#FactionSettings - Conversion of level number to attack wave price; Needs only to be set ONCE per Faction
#
#{ Element Name: FactionSettings
#  Faction: Zirax          #Faction Name from the factions.ecf
#  ScenarioGroup: Zirax    # A scenario group used for base attacks in survival; Random Name
#  
#  Lvl1MinPrice:40
#  Lvl1MaxPrice:50
#  Lvl10MinPrice:110
#  Lvl10MaxPrice:140
#  
# Values description and default values:
#	
#	{ Child BaseAttack_TargetBaseSuitability # the base will only be attacked if it is suitable
#		MaxOwnerReputation: 	12001  #If the player reputation is higher, his base will not be attacked
#		MinimalBaseStrength: 	0 		 #if the base strength is smaller, it will not be attacked
#	}
#	
#	{ Child BaseAttack_TimeBetweenAttacks # parameters to calculate the time between attacks, All values are added together
#		#InGame hours
#		HoursAtPlayfieldLvl1: 	30
#		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
#		HoursAtRep0: 						10 #at rep 0
#		HoursAtRepMax: 					50 #at rep 24000 
#	}
#
#	{ Child BaseAttack_ScenarioPrice #parameters to calculate price of the attack, values are added together
#		PlayFieldLvl1Min: #No default value
#		PlayFieldLvl1Max: #No default value
#		PlayFieldLvl5Min: #No default value
#		PlayFieldLvl5Max: #No default value
#		PlayFieldLvl10Min:#No default value
#		PlayFieldLvl10Max:#No default value 
#	
#		TargetBaseStrengthToPriceMultiplier: 0.1
#	}
#
# __Space Base Defense__
#  SDScenarioGroup: ZiraxSpaceDefense
#  SDProbabilityMin: 0.20   
#probability in 0% - 100%  on lvl1 = ProbabilityMin | on lvl10 = ProbabilityMax  
#  SDProbabilityMax: 0.80
#  SDPriceMin: 30 #Price on level 1
#  SDPriceMax: 300 #Price on level 10  #Budget / strength of the reinforcments, they will come in in 1 to 3 stages (waves)

###_____________2. UNIT DEFINITIONS___________________________________
#Unit  - definition of a single unit, that can be then used in scenario. Units are assigned to a unit catgegory, that can contain diferent strengths of the same unit type (small minigun drone, medium minigun drne...)
#
#{ Element Name: Unit 
#  Faction: Zirax                     Faction of this unit; Do not use the abbreviation but the full name from the factions.ecf.
#  ClassName: DroneBaseAttackRocket    Class from EClassConfig or ItemConfig
#  Category: DroneRocketSurv           Category Name MUST be UNIQUE in ALL of the document for all the Unit Definitions! A category can contain multiple units of different strength. system will choose the best for requested price
#                                        - SmallMinigunDone, MediumMinigunDrone, HeavyMinigunDrone
#  CommandPointsLvl1: 8                price of the unit at lvl 1
#  CommandPointsPerLevel: 1.53         price per level, final price = CommandPointsLvl1 + level * CommandPointsPerLevel;
# >> Note: NPC and Drones increase their HP and DMG per Level. OPV do not become more dangerous per level!
#  { Child InventoryItem1               unit can use inventory, usefull for troop transports or talon shamans
#    ClassName: ZiraxMinigunBaseAttack  class from EClassConfig or ItemConfig
	  UsageType: ShamanGuard                #Use ONLY with Scenario AttackType > BaseAttack_TalonShamans: Shaman (parent), ShamanSpawn (spawned by shaman), ShamanGuard (Guarding Parent), BaseGuard (?)
#	  CountLvl1: 2                        amount of items on level 1
#	  CountPerLevel: 0.6                  amount of units added per parent level
#	  LevelOnLvl1: 1                      level of units on parent level1
#	  LevelPerParentLevel:0.24            level of units per parent level
#  }   
#}
#
## Examples
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
#### (Units that are used as spawners for ground attacks; This does NOT mean units USED in ground or troop transporter attacks. Compare Zirax and Talon setup for example)
####_____________2.2 Planetary Drones_________________________________
#### (Drones used in aerial attack strikes)
####_____________2.3 Space Drones_____________________________________
#### (Drones that can be sued in Space Base Defense; Recommendation: do only use OPVs as they also spawn drones sometimes!)
####_____________2.4 Troop Deployment ________________________________
#### (Setup for troop transporter deployments; Units deployed with the transporters are added HERE directly and do not need to be defined in "Ground Units". Compare Zirax base attack setup)
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
#### (ONLY used for Space Base Defense mode!)

###_____________3 & 4. SCENARIOS - Base Attack & Space Base Defense (SD)________________
#Scenario - defines a composition of an attack. Can be used automatically by BaseAttack system or manualy in PDA scernario.
# NOTE: Base Attack and Space Base Defense share the SAME paramters EXCEPT a few that are special to SBD or Base Attack (and would either work with only one of the two; see comments below!)
#
#
#{ Element Name: Scenario          #Type
#  Name: Surv1                     #Name of Scenario (must be unique!)
#  ID: 2001                        #ID of Scenario (must be unique!)
#  IsInGroups: "Zirax"             #A group that the scenario can belong to. One scenario can belong to #multiple groups. If the SBD is triggered for a faction, this scenarios can then be applied/used/chosen from.
#  MaxPriceMultiplier: 3           #Calculated from the optimal unit count on max level. This multiplier allows the system to add more units to the group, increasing the real max. price. The system will calculate a price for each unit at MinLevel for optimal count. Then it will convert the price to % of the wave price. Then, when it knows, how many % of the wave should a unit use, it will look at the requested wave price, and calculate, what shouldbe the unit price. It will then select a unit from requested category of fitting level to fill in a candicate. The candiate is then added to the attack wave.
#  This works as follows:
#  The system will calculate a price for each unit at MinLevel for optimal count. Then it will convert the price to % of the wave price. Then, when it knows, how many % of the wave should a unit use, it will look at the requested wave price, and calculate, what shouldbe the unit price. It will then select a unit from requested category of fitting level to fill in a candicate. The candiate is then added to the attack wave
#
#  AttackType: BaseDefense_Space                 #DF: PlayerAttack, BaseAttack_SoldierWave; BaseAttack_TalonShamans (only use with Talon); BaseDefense_Space
#
#  { Child Unit1                          
#    Category: DroneRocketSurv           #Use units that are set to this category in the Unit Definition
#    RequestedUnitStrengthMultiplier: 2  #Use stronger unit = the price request will be higher, resulting in higher level unit or stronger unit; May only work with AttackType: BaseAttack
#    OptimalCount: 1                    #Amount of units that should be in the wave ideally. Might not always work.
#    MinCount: 1 
#    MaxLevel: 3                       #Limit the maximal level of the units in the wave for this scenario. For higher price we prefer multiple units over stronger units. WARNING: it can choose stronger units from the category; we need an option to limit that for low level waves; May only work with AttackType: BaseAttack
#  }    
#  { Child Unit2
#    Category: DroneMinigunSurv
#    RequestedUnitStrengthMultiplier: 3 
#    OptimalCount: 2
#    MinCount: 1 
#    MaxLevel: 10                       
#  }    
#}
#
# Example calculation:
# Unit1 minPrice = lvl1 price * RequestedUnitStrengthMultiplier = 8 * 2 = 16
# Unit1 maxPrice = lvl10 price * RequestedUnitStrengthMultiplier = (8 + 9 * 1.53) * 2 = 21.77 * 2 = 43.54
# Unit2 minPrice = lvl1 price * RequestedUnitStrengthMultiplier = 7 * 1 = 7
# Unit2 maxPrice = lvl3 price * RequestedUnitStrengthMultiplier = 7 * 1 = 7 + 2 * 1.06 = 9.12
# WaveMinPrice = unit1MinPrice * OptimalCount + unit2MinPrice * OptimalCount = 16 + 7 * 2 = 30
# WaveMaxPrice = unit1MaxPrice * OptimalCount + unit2MaxPrice * OptimalCount = 43.54 + 9.12 * 2 = 61.78
# 
# now the system continues with the requested price, if you want to spawn a wave worth of 40 points
#  - it will calculate the % price of the ideal minimal wave for each unit. Unit1 = 7/30 = 23.3%, unit2 = 16/30 = 53.3%
#  - now it will calculate requested unit price for each unit  (Unit1 - 23% of 40 points = 9.2, unit2 - 21.32 point
#  - now it will select candidates for each unit - it will be probably level2 or level3 unit
#  - it will then choose a candidate and add it to the wave. It can be unit1 or unit2 candidate
#  - with one candidate selected, it will select new candidates for each unit, considering, how many points it has to use.
#  - when all points are used up, the system will return the scenario with a list of units so they can be spawned
#
##____Example Base Attack Scenarios:
#
# Only TT
#{ Element Name: Scenario
#  Name: Surv0
#  ID: 2000
#  IsInGroups: "Zirax"   # group name
#  MaxPriceMultiplier: 2
#  
#  { Child Unit1
#    Category: TroopTransportSurvSmall
#	OptimalCount: 1
#	RequestedUnitStrengthMultiplier: 1
#	MinCount: 1 
#	MaxLevel: 3
#  }   
#}
#
# Only drones - same amount of MD and RD
#{ Element Name: Scenario
#  Name: Surv1
#  ID: 2001
#  IsInGroups: "Zirax"   # group name
#  MaxPriceMultiplier: 3
#  
#  { Child Unit1
#    Category: DroneRocketSurv
#	OptimalCount: 1
#	MaxLevel: 3
#  }
#  { Child Unit2
#    Category: DroneMinigunSurv
#	OptimalCount: 1
#	MaxLevel: 3
#  }    
#}
#
## Mixed scenario with more MD and few RD (low level)
#{ Element Name: Scenario     
#  Name: Surv2
#  ID: 2002
#  IsInGroups: "Zirax"   # group name
#  MaxPriceMultiplier: 2
#  
#  { Child Unit1
#    Category: TroopTransportSurvSmall
#	OptimalCount: 1	
#	MinCount: 1
#	MaxLevel: 3
#  }   
#  { Child Unit2
#    Category: DroneMinigunSurv
#	OptimalCount: 3	
#    MinCount: 1
#	MaxLevel: 3
#  }    
#  { Child Unit3
#    Category: DroneRocketSurv
#	OptimalCount: 1	
#	MaxLevel: 3
#  }
#}
## Mixed scenario with more MD and few RD (high level)
#{ Element Name: Scenario     
#  Name: Surv3
#  ID: 2003
#  IsInGroups: "Zirax"   # group name
#  MaxPriceMultiplier: 2 
#  
#  { Child Unit1
#    Category: TroopTransportSurvSmall
#		OptimalCount: 1	
#		MinCount: 1
#		MaxLevel: 10
#  }   
#  { Child Unit2
#    Category: DroneHeavyMinigunSurv
#		OptimalCount: 4	
#		MinCount: 1
#		MaxLevel: 10
#  }   
#	{ Child Unit3
#    Category: DroneHeavyRocketSurv
#		OptimalCount: 4	
#		MinCount: 1
#		MaxLevel: 10
#  }   
#	{ Child Unit4
#    Category: DroneBomberSurv
#		OptimalCount: 4	
#		MinCount: 1
#		MaxLevel: 10
#  }   	
#  { Child Unit5
#    Category: DroneMinigunSurv
#		OptimalCount: 3	
#    MinCount: 1
#		MaxLevel: 10
#  }    
#  { Child Unit6
#    Category: DroneRocketSurv
#		OptimalCount: 2	
#		MaxLevel: 10
#  }
#}
#
####____EXAMPLE Space Base Defense Scenario
#
#{ Element Name: Scenario                         #Type
#  Name: BD1                                      #Name of Scenario (must be unique!)
#  ID: 1200                                       #ID of Scenario (must be unique!)
#  IsInGroups: "ZiraxSpaceDefense"                # A group that the scenario can belong to. One scenario can belong to multiple groups. If the SBD is triggered for a faction, this scenarios can then be applied/used/chosen from.
#  MaxPriceMultiplier: 2                          #Calculated from the optimal unit count on max level. This multiplier allows the system to add more units to the group, increasing the real max. price. The system will calculate a price for each unit at MinLevel for optimal count. Then it will convert the price to % of the wave price. Then, when it knows, how many % of the wave should a unit use, it will look at the requested wave price, and calculate, what shouldbe the unit price. It will then select a unit from requested category of fitting level to fill in a candicate. The candiate is then added to the attack wave
#  AttackType: BaseDefense_Space                 #For SBD only use BaseDefense_Space
#  
#  { Child Unit1
#    Category: BaseDefenseOrbitVessel            #Use units that are set to this category in the Unit Definition
#    OptimalCount: 3                             #Amount of units that should be in the wave ideally. Might not always work.
#    # RequestedUnitStrengthMultiplier: 1        #Use stronger unit = the price request will be higher, resulting in higher level unit or stronger unit; May only work with AttackType: BaseAttack
#    MinCount: 1 
#    #MaxLevel: 3                                 #Limit the maximal level of the units in the wave for this scenario. For higher price we prefer multiple units over stronger units. WARNING: it can choose stronger units from the category; we need an option to limit that for low level waves; May only work with AttackType: BaseAttack 
#  }
#}
#
#
#
# =========================================================================
#
# ======================================
# ============= GENERAL SETTINGS =======
# ======================================
#
{ Element Name: GlobalSettings
  EnableSpaceDefenseLog: False
  EnableSpaceDefense: True
	
	PlayerAttackMaxCountFrequencySpawned: 10
	PlayerAttackMaxCountPOISpawned: 10
}
#
# ==================================================
# ========  SPECIAL: DARK FACTION  =================
# ================================================== 
## This faction has special parameters that ONLY work with the Dark Faction entities!

###_____________1. FACTION SETTINGS___________________________________

{ Element Name: FactionSettings 
  Faction: DarkFaction
  ScenarioGroup: DarkFaction

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	0
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max = lvl20 (cMaxLevel)
		HoursAtRep0: 						10
		HoursAtRepMax: 					50
		HoursAtDarkFieldLvl0:		30
		HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:40
		PlayFieldLvl1Max:50
		PlayFieldLvl10Min:110
		PlayFieldLvl10Max:140
	
		TargetBaseStrengthToPriceMultiplier: 0.2
		
		DarkFieldLvl0:10
		DarkFieldLvl10:50
	}

	
	#Freq - frequency base attack, spawned over time, when the player is on a playfield fo this faction
	{ Child PlayerAttack_FrequencyBased
		Allowed: true
		RequiresDarkFactionPlayField: true
		#Scenario Price - Defines the price of the player attack, depending on Playefield level and 
		#	DarkField strength. The prices are cumulative
		PriceOfAttack_PlayField_Lvl1:20
		PriceOfAttack_PlayField_Lvl10:50
		PriceOfAttack_DarkField_Lvl0:20
		PriceOfAttack_DarkField_Lvl10:50

		#real time seconds - Defines how often can a Player Attack be spawned when
		# Times are cumulative
		TimeFromLastAttack_PlayField_Lvl1:600
		TimeFromLastAttack_PlayField_Lvl10:300
		TimeFromLastAttack_DarkField_Lvl0:600
		TimeFromLastAttack_DarkField_Lvl10:300		
	}

	#POI - an attack spawned when nearby a POI. This type of attack can be spwaned, if
	# there is no other POI type Attack closer than PA_POI_MaxDistanceToConsiderOldAttacks (for this player)
	# also the age of the nearby attack is considered using the time params.
	# The player also has to be nearby a POI for this attack to be spawned (PA_POI_MinDistanceToPOI)
	#  - the distance is from the edge of the POI, not from the center.
	# MinPOISize defines minimal radius of the POI.
	{ Child PlayerAttack_POIBased
		Allowed: true
		RequiresDarkFactionPlayField: true
		
		#Scenario Price - Defines the price of the player attack, depending on Playefield level and 
		#	DarkField strength. The prices are cumulative
		PriceOfAttack_PlayField_Lvl1:20
		PriceOfAttack_PlayField_Lvl10:50
		PriceOfAttack_DarkField_Lvl0:20
		PriceOfAttack_DarkField_Lvl10:50

		#real time seconds - Defines how often can a Player Attack be spawned when
		# Times are cumulative
		TimeFromLastAttack_PlayField_Lvl1:600
		TimeFromLastAttack_PlayField_Lvl10:300
		TimeFromLastAttack_DarkField_Lvl0:600
		TimeFromLastAttack_DarkField_Lvl10:300

		MinDistanceToPOI:100
		MaxDistanceToConsiderOldAttacks:400
		MinPOISize:20		
	}	
}
###_____________2. UNIT DEFINITIONS___________________________________


{ Element Name: Unit
	Faction: DarkFaction
	ClassName: ZiraxBlueCorrupted
	Category: HumanoidZombie
	CommandPointsLvl1: 5
	CommandPointsPerLevel: 3
}

###_____________3. SCENARIOS - Base Attack____________________________

{ Element Name: Scenario
	Name: DarkFaction01
	ID: 3000
	IsInGroups: "DarkFaction,PlayerAttack"   # group name
	MaxPriceMultiplier: 10
  AttackType: PlayerAttack
  
	{ Child Unit1
		Category: HumanoidZombie
		OptimalCount: 2
		RequestedUnitStrengthMultiplier: 1
		MinCount: 1 
		MaxLevel: 5
  }   
}

{ Element Name: Scenario
	Name: DarkFaction_BaseAttack_01
	ID: 3001
	IsInGroups: "DarkFaction"   # group name
	MaxPriceMultiplier: 10
  AttackType: BaseAttack_SoldierWave
  
	{ Child Unit1
		Category: HumanoidZombie
		OptimalCount: 2
		RequestedUnitStrengthMultiplier: 1
		MinCount: 1 
		MaxLevel: 5
  }   
}
 


##=====================================================================
##============= ZIRAX EMPIRE (ZRX) ====================================
##=====================================================================

###_____________1. FACTION SETTINGS___________________________________

{ Element Name: FactionSettings
  Faction: Zirax
  ScenarioGroup: Zirax
  
#  Lvl1MinPrice:40
#  Lvl1MaxPrice:50
#  Lvl10MinPrice:110
#  Lvl10MaxPrice:140

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
	

  SDScenarioGroup: ZiraxSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}

###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
# ZiraxShotgunBaseAttack
# ZiraxMinigunBaseAttack

####_____________2.2 Planetary Drones_________________________________
# DroneBaseAttackRocket
# DroneBaseAttackMinigun
# DroneBaseAttackHeavyMinigun
# DroneBaseAttackHeavyRocket
# DroneBomberAttackBase

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketSurv
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackRocket
  Category: DroneRocket
  CommandPointsLvl1: 2
  CommandPointsPerLevel: 1
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunSurv
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigun
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 5
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunSurv
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
}

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketSurv
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
}

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneBomberAttackBase
  Category: DroneBomberSurv
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Zirax
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitZirax  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Zirax
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitZirax  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________
# DroneTroopsTransportBaseAttack
# DroneTroopsTransportBaseAttackSmall  >> currently 1:1 copy in EclassConfig.ecf; No different model yet.

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportSurvSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportSurv
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportSmall
  CommandPointsLvl1: 1
  CommandPointsPerLevel: 1
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }   
  
  { Child InventoryItem2
    ClassName: ZiraxShotgunBaseAttack
	CountLvl1: 3
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }
}

{ Element Name: Unit
  Faction: Zirax
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransport
  CommandPointsLvl1: 1
  CommandPointsPerLevel: 1
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }   
  
  { Child InventoryItem2
    ClassName: ZiraxShotgunBaseAttack
	CountLvl1: 3
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }
}

####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________

{ Element Name: Unit
  Faction: Zirax
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Zirax
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitZirax
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
#__T7__
#__T8__

###_____________3. SCENARIOS - Base Attack____________________________

### SPECIAL Scenarios for technical debugging and for PDA-driven scenario mod ###

{ Element Name: Scenario
  Name: Level1  # Used for debugging and PDA calls: console command: ba w Level1 15 
  ID: 0 # Used for debugging and PDA calls: console command: ba w 1 15 

  { Child Unit2
    Category: TroopTransport
	OptimalCount: 1
  }   
}

{ Element Name: Scenario
  Name: Level2
  ID: 1
  { Child Unit1
    Category: DroneRocket
	OptimalCount: 6
  }  
  { Child Unit2
    Category: DroneMinigun
	OptimalCount: 5
  }   
  { Child Unit3
    Category: TroopTransport
	OptimalCount: 2
  }   
}

{ Element Name: Scenario
  Name: Level3
  ID: 2
  { Child Unit1
    Category: DroneRocket
	OptimalCount: 8
	MinCount: 8
  }  
  { Child Unit2
    Category: DroneMinigun
	OptimalCount: 7
	MinCount: 7
  }   
  { Child Unit3
    Category: TroopTransport
	OptimalCount: 3
	MinCount: 3
  }   
}

{ Element Name: Scenario
  Name: TT
  ID: 3
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: TroopTransport
	OptimalCount: 1
	MinCount: 1
  }   
}

# Base attack scenario waves 
{ Element Name: Scenario
  # Used for debugging and PDA calls: console command: ba w Level1 15 
  Name: BALevel0  
  ID: 500
  MaxPriceMultiplier: 2
  { Child Unit1
    # Unit category, the system will choose the right unity for each wave depending on the price 
    Category: TroopTransportSmall 
	OptimalCount: 1
    MinCount: 1
  }   
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:3
	MinCount: 2    
  }   
}

{ Element Name: Scenario
  Name: BALevel1  
  ID: 501
  MaxPriceMultiplier: 5
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount: 1
    MinCount: 1
  }   
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:3
	MinCount: 2    
  }   
}

{ Element Name: Scenario
  Name: BALevel2 
  ID: 502
  MaxPriceMultiplier: 2
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:1
	MinCount: 1    
  }   
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:3
	MinCount: 2    
  } 
}

{ Element Name: Scenario
  Name: BALevel3
  ID: 503
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:1
	MinCount: 1    
  }   
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  } 
  { Child Unit3
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
}

{ Element Name: Scenario
  Name: BALevel10  
  MaxPriceMultiplier: 2
  ID: 510
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2  
  }  
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:5
	MinCount: 2    
  }
  { Child Unit3
    Category: DroneRocket 
	OptimalCount:5
	MinCount: 2    
  } 
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:2
	MinCount: 1    
  }   
}

{ Element Name: Scenario
  Name: BALevel11 
  MaxPriceMultiplier: 2
  ID: 511
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }    
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:5
	MinCount: 2    
  }
  { Child Unit3
    Category: DroneRocket 
	OptimalCount:5
	MinCount: 2    
  }  
  { Child Unit4
    Category: DroneHeavyRocketSurv 
	OptimalCount:2
	MinCount: 1    
  }  
}

{ Element Name: Scenario
  Name: BALevel12
  MaxPriceMultiplier: 2
  ID: 512
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }    
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:5
	MinCount: 2    
  }
  { Child Unit3
    Category: DroneRocket 
	OptimalCount:5
	MinCount: 2    
  } 
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit5
    Category: DroneHeavyRocketSurv 
	OptimalCount:2
	MinCount: 1    
  }  
}

{ Element Name: Scenario
  Name: BALevel13
  MaxPriceMultiplier: 2
  ID: 513
  { Child Unit1
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }    
  { Child Unit2
    Category: DroneMinigun 
	OptimalCount:5
	MinCount: 2    
  }
  { Child Unit3
    Category: DroneRocket 
	OptimalCount:5
	MinCount: 2    
  } 
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit5
    Category: DroneHeavyRocketSurv 
	OptimalCount:2
	MinCount: 1    
  }  
}

{ Element Name: Scenario
  Name: BALevel20
  ID: 520 
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel21
  ID: 521
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel22
  ID: 522 
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel23
  ID: 523
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}

{ Element Name: Scenario
  Name: BALevel30
  ID: 530
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel31
  ID: 531
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel32
  ID: 532 
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}
{ Element Name: Scenario
  Name: BALevel33
  ID: 533
  { Child Unit1
    Category: DroneMinigun 
	OptimalCount:2
	MinCount: 1    
  }    
  { Child Unit2
    Category: DroneRocket 
	OptimalCount:2
	MinCount: 1    
  }  
  { Child Unit3
    Category: DroneHeavyRocketSurv 
	OptimalCount:4
	MinCount: 2  
  }   
  { Child Unit4
    Category: DroneBaseAttackHeavyMinigun 
	OptimalCount:4
	MinCount: 2  
  }  
  { Child Unit5
    Category: DroneBomberSurv 
	OptimalCount:3
	MinCount: 2    
  }   
  { Child Unit6
    Category: TroopTransportSmall 
	OptimalCount:3
	MinCount: 2    
  }  
}

### REGULAR survival mode scenarios ###
### 1250-1299

# Only TT
{ Element Name: Scenario
  Name: ZiraxBAT1
  ID: 1250
  IsInGroups: "Zirax"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportSurvSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: ZiraxBAT2
  ID: 1251
  IsInGroups: "Zirax"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketSurv
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunSurv
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: ZiraxBAT3
  ID: 1252
  IsInGroups: "Zirax"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportSurvSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunSurv
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketSurv
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: ZiraxBAT4
  ID: 1253
  IsInGroups: "Zirax" 
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportSurvSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunSurv
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketSurv
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberSurv
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunSurv
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketSurv
		OptimalCount: 2	
		MaxLevel: 10
  }
}

###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: BD1  #ZrxSD1
  ID: 1200   #1250
  IsInGroups: "ZiraxSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitZirax 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: BD2  #ZrxSD2
  ID: 1201  #1251
  IsInGroups: "ZiraxSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitZirax
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}

##============= Xenu (Xen)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Xenu
  ScenarioGroup: Xenu 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  
  #SD = SpaceDefense 
  SDScenarioGroup: XenuSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketXenu
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunXenu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunXenu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketXenu
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneBomberAttackBase
  Category: DroneBomberXenu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Xenu
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitXenu  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Xenu
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitXenu  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportXenuSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }   
}

{ Element Name: Unit
  Faction: Xenu
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportXenu
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }   
  
  { Child InventoryItem2
    ClassName: ZiraxShotgunBaseAttack
	CountLvl1: 3
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }
}
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________

{ Element Name: Unit
  Faction: Xenu
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Xenu
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitXenu
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2600-2699

# Only TT
{ Element Name: Scenario
  Name: XenuBAT1
  ID: 2600
  IsInGroups: "Xenu"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportXenuSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: XenuBAT2
  ID: 2601
  IsInGroups: "Xenu"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketXenu
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunXenu
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: XenuBAT3
  ID: 2602
  IsInGroups: "Xenu"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportXenuSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunXenu
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketXenu
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: XenuBAT4
  ID: 2603
  IsInGroups: "Xenu" 
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportXenuSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunXenu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketXenu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberXenu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunXenu
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketXenu
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: XenSD1
  ID: 2650
  IsInGroups: "XenuSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitXenu 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: XenSD2
  ID: 2651
  IsInGroups: "XenuSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitXenu
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= Rados (Rad)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Rados
  ScenarioGroup: Rados 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  #SD = SpaceDefense 
  SDScenarioGroup: RadosSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Rados
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketRados
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Rados
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunRados
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Rados
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunRados
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
} 
{ Element Name: Unit
  Faction: Rados
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketRados
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
} 
{ Element Name: Unit
  Faction: Rados
  ClassName: DroneBomberAttackBase
  Category: DroneBomberRados
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Rados
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitRados  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Rados
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitRados  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Rados
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportRadosSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Rados
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportRados
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
} 
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________

{ Element Name: Unit
  Faction: Rados
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Rados
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitRados
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2700-2799

# Only TT
{ Element Name: Scenario
  Name: RadosBAT1
  ID: 2700
  IsInGroups: "Rados"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportRadosSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: RadosBAT2
  ID: 2701
  IsInGroups: "Rados"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketRados
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunRados
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: RadosBAT3
  ID: 2702
  IsInGroups: "Rados"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportRadosSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunRados
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketRados
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: RadosBAT4
  ID: 2703
  IsInGroups: "Rados"   
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportRadosSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunRados
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketRados
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberRados
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunRados
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketRados
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: RadSD1
  ID: 2750
  IsInGroups: "RadosSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitRados 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: RadSD2
  ID: 2751
  IsInGroups: "RadosSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitRados
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= Epsilon (Eps)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Epsilon
  ScenarioGroup: Epsilon 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  
  #SD = SpaceDefense 
  SDScenarioGroup: EpsilonSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketEpsilon
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunEpsilon
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunEpsilon
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
} 
{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketEpsilon
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
} 
{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneBomberAttackBase
  Category: DroneBomberEpsilon
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Epsilon
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitEpsilon  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Epsilon
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitEpsilon  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportEpsilonSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Epsilon
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportEpsilon
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
} 
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________

{ Element Name: Unit
  Faction: Epsilon
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Epsilon
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitEpsilon
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2800-2899
# Only TT
{ Element Name: Scenario
  Name: EpsilonBAT1
  ID: 2800
  IsInGroups: "Epsilon"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportEpsilonSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: EpsilonBAT2
  ID: 2801
  IsInGroups: "Epsilon"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketEpsilon
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunEpsilon
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: EpsilonBAT3
  ID: 2802
  IsInGroups: "Epsilon"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportEpsilonSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunEpsilon
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketEpsilon
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: EpsilonBAT4
  ID: 2803
  IsInGroups: "Epsilon"   
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportEpsilonSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunEpsilon
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketEpsilon
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberEpsilon
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunEpsilon
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketEpsilon
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: EpsSD1
  ID: 2850
  IsInGroups: "EpsilonSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitEpsilon 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: EpsSD2
  ID: 2851
  IsInGroups: "EpsilonSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitEpsilon
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= Ghyst (Ghy)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Ghyst
  ScenarioGroup: Ghyst 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  #SD = SpaceDefense 
  SDScenarioGroup: GhystSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketGhyst
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunGhyst
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunGhyst
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
} 
{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketGhyst
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
} 
{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneBomberAttackBase
  Category: DroneBomberGhyst
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Ghyst
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitGhyst  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Ghyst
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitGhyst  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportGhystSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Ghyst
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportGhyst
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
} 
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Ghyst
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ghyst
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitGhyst
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2900-2999
# Only TT
{ Element Name: Scenario
  Name: GhystBAT1
  ID: 2900
  IsInGroups: "Ghyst"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportGhystSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: GhystBAT2
  ID: 2901
  IsInGroups: "Ghyst"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketGhyst
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunGhyst
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: GhystBAT3
  ID: 2902
  IsInGroups: "Ghyst"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportGhystSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunGhyst
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketGhyst
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: GhystBAT4
  ID: 2903
  IsInGroups: "Ghyst"   
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportGhystSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunGhyst
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketGhyst
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberGhyst
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunGhyst
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketGhyst
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: GhySD1
  ID: 2950
  IsInGroups: "GhystSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitGhyst 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: GhySD2
  ID: 2951
  IsInGroups: "GhystSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitGhyst
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= Serdu (Ser)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Serdu
  ScenarioGroup: Serdu 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  #SD = SpaceDefense 
  SDScenarioGroup: SerduSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketSerdu
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunSerdu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunSerdu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
}

{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketSerdu
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
}

{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneBomberAttackBase
  Category: DroneBomberSerdu
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Serdu
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitSerdu  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Serdu
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitSerdu  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportSerduSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Serdu
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportSerdu
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
} 
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Serdu
  ClassName: PV_SerduCutterT1
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: PV_SerduCutterT2
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: OPV_ZiraxSerduCorvette3C
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: OPV_ZiraxSerduFrigateM4
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: OPV_ZiraxSerduDestroyer
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: OPV_ZiraxBattleCarrier03
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Serdu
  ClassName: OPV_ZiraxDreadnoughtS1
  Category: BaseDefenseOrbitSerdu
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 3200-3299
# Only TT
{ Element Name: Scenario
  Name: SerduBAT1
  ID: 3200
  IsInGroups: "Serdu"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportSerduSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: SerduBAT2
  ID: 3201
  IsInGroups: "Serdu"   
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketSerdu
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunSerdu
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: SerduBAT3
  ID: 3202
  IsInGroups: "Serdu"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportSerduSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunSerdu
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketSerdu
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: SerduBAT4
  ID: 3203
  IsInGroups: "Serdu"   
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportSerduSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunSerdu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketSerdu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberSerdu
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunSerdu
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketSerdu
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: SerSD1
  ID: 3250
  IsInGroups: "SerduSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitSerdu 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: SerSD2
  ID: 3251
  IsInGroups: "SerduSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitSerdu
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= Abyssal (Aby)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Abyssal
  ScenarioGroup: Abyssal 

	{ Child BaseAttack_TargetBaseSuitability
		MaxOwnerReputation: 	12001
		MinimalBaseStrength: 	20
	}
	
	{ Child BaseAttack_TimeBetweenAttacks
		#InGame hours
		HoursAtPlayfieldLvl1: 	30
		HoursAtPlayfieldLvlMax:	10 #max lvl = 10
		HoursAtRep0: 						10 #at rep 0
		HoursAtRepMax: 					50 #at rep 24000
		# HoursAtDarkFieldLvl0:		0
		# HoursAtDarkFieldLvl10: 	0
	}

	{ Child BaseAttack_ScenarioPrice
		PlayFieldLvl1Min:25
		PlayFieldLvl1Max:40
		PlayFieldLvl5Min:110
		PlayFieldLvl5Max:130
		PlayFieldLvl10Min:200
		PlayFieldLvl10Max:232#		
		# DarkFieldLvl0:0
		# DarkFieldLvl10:0
	
		TargetBaseStrengthToPriceMultiplier: 0.1
	}
  #SD = SpaceDefense 
  SDScenarioGroup: AbyssalSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________ 
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________

{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneBaseAttackRocket
  Category: DroneRocketAbyssal
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 1.53
} 
{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneBaseAttackMinigun
  Category: DroneMinigunAbyssal
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
} 
{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneBaseAttackHeavyMinigun
  Category: DroneHeavyMinigunAbyssal
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 2.06
} 
{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneBaseAttackHeavyRocket
  Category: DroneHeavyRocketAbyssal
  CommandPointsLvl1: 8
  CommandPointsPerLevel: 2.53
} 
{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneBomberAttackBase
  Category: DroneBomberAbyssal
  CommandPointsLvl1: 7
  CommandPointsPerLevel: 1.06
}
####_____________2.3 Space Drones_____________________________________

{ Element Name: Unit 
  Faction: Abyssal
  ClassName: SpaceDroneLaser   
  Category: BaseDefenseOrbitAbyssal  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
{ Element Name: Unit 
  Faction: Abyssal
  ClassName: SpaceDronePlasma   
  Category: BaseDefenseOrbitAbyssal  
  CommandPointsLvl1: 1              
  CommandPointsPerLevel: 1          
}
####_____________2.4 Troop Deployment ________________________________

{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneTroopsTransportBaseAttackSmall
  Category: TroopTransportAbyssalSmall
  CommandPointsLvl1: 16
  CommandPointsPerLevel: 3.98  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 2
	CountPerLevel: 0.6
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
}

{ Element Name: Unit
  Faction: Abyssal
  ClassName: DroneTroopsTransportBaseAttack
  Category: TroopTransportAbyssal
  CommandPointsLvl1: 24
  CommandPointsPerLevel: 5.16  
  
  { Child InventoryItem1
    ClassName: ZiraxMinigunBaseAttack
	CountLvl1: 4
	CountPerLevel: 0.21
	LevelOnLvl1: 1
	LevelPerParentLevel:0.24
  }   
} 
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Abyssal
  ClassName: PV_XenuCutterT2
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: PV_XenuCutterT1
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: OPV_ZiraxCorvette3C
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: OPV_ZiraxFrigate4M
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: OPV_ZiraxDestroyer5FB
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: OPV_ZiraxBattlecarrier02
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Abyssal
  ClassName: OPV_ZiraxDreadnoughtA
  Category: BaseDefenseOrbitAbyssal
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 3100-3199

# Only TT
{ Element Name: Scenario
  Name: AbyssalBAT1
  ID: 3100
  IsInGroups: "Abyssal"   
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportAbyssalSmall
	OptimalCount: 1
	RequestedUnitStrengthMultiplier: 1
	MinCount: 1 
	MaxLevel: 3
  }   
}

# Only drones - same amount of MD and RD
{ Element Name: Scenario
  Name: AbyssalBAT2
  ID: 3101
  IsInGroups: "Abyssal"
  MaxPriceMultiplier: 3
  
  { Child Unit1
    Category: DroneRocketAbyssal
	OptimalCount: 1
	MaxLevel: 3
  }
  { Child Unit2
    Category: DroneMinigunAbyssal
	OptimalCount: 1
	MaxLevel: 3
  }    
}

# Mixed scenario with more MD and few RD (low level)
{ Element Name: Scenario     
  Name: AbyssalBAT3
  ID: 3102
  IsInGroups: "Abyssal"
  MaxPriceMultiplier: 2
  
  { Child Unit1
    Category: TroopTransportAbyssalSmall
	OptimalCount: 1	
	MinCount: 1
	MaxLevel: 3
  }   
  { Child Unit2
    Category: DroneMinigunAbyssal
	OptimalCount: 3	
    MinCount: 1
	MaxLevel: 3
  }    
  { Child Unit3
    Category: DroneRocketAbyssal
	OptimalCount: 1	
	MaxLevel: 3
  }
}
# Mixed scenario with more MD and few RD (high level)
{ Element Name: Scenario     
  Name: AbyssalBAT4
  ID: 3103
  IsInGroups: "Abyssal"
  MaxPriceMultiplier: 2 
  
  { Child Unit1
    Category: TroopTransportAbyssalSmall
		OptimalCount: 1	
		MinCount: 1
		MaxLevel: 10
  }   
  { Child Unit2
    Category: DroneHeavyMinigunAbyssal
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit3
    Category: DroneHeavyRocketAbyssal
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   
	{ Child Unit4
    Category: DroneBomberAbyssal
		OptimalCount: 4	
		MinCount: 1
		MaxLevel: 10
  }   	
  { Child Unit5
    Category: DroneMinigunAbyssal
		OptimalCount: 3	
    MinCount: 1
		MaxLevel: 10
  }    
  { Child Unit6
    Category: DroneRocketAbyssal
		OptimalCount: 2	
		MaxLevel: 10
  }
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: AbySD1
  ID: 3150
  IsInGroups: "AbyssalSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitAbyssal 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: AbySD2
  ID: 3151
  IsInGroups: "AbyssalSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitAbyssal
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

##========================================================================
##============= TALON / TALON'AR (TAL)====================================
##========================================================================

# Talon/Talon'ar use the same faction, eg only set up space base defense for the Talon'Ar and Base Attack for the Talon possibly.
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings 
  Faction: Talon
  ScenarioGroup: Talon
  
  Lvl1MinPrice:40
  Lvl1MaxPrice:50
  Lvl10MinPrice:110
  Lvl10MaxPrice:140
  
  
  SDScenarioGroup: TalonSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
#TALON only (not Talon'Ar)
{ Element Name: Unit
  Faction: Talon
  ClassName: UnitGroupStrength1
  Category: TalonShamanUnit1
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 10
  
  { Child InventoryItem1
    ClassName: TalonGuardianBaseAttack
	UsageType: ShamanGuard
	CountLvl1: 2
	CountPerLevel: 0.2
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }   
  { Child InventoryItem2
    ClassName: TalonGuardianShamanBaseAttack
	UsageType: Shaman
	CountLvl1: 1
	CountPerLevel: 0.0
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }
  { Child InventoryItem3
    ClassName: TalonSpider01
	UsageType: ShamanSpawn
	CountLvl1: 3
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.7
  }  
  { Child InventoryItem4
    ClassName: TalonGuardianBaseAttack
	UsageType: BaseGuard
	CountLvl1: 1
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }     
}
//Stronger Units
{ Element Name: Unit
  Faction: Talon
  ClassName: UnitGroupStrength2
  Category: TalonShamanUnit2
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 10
  
  { Child InventoryItem1
    ClassName: TalonGuardianBaseAttack
	UsageType: ShamanGuard
	CountLvl1: 1
	CountPerLevel: 0.2
	LevelOnLvl1: 5
	LevelPerParentLevel:0.5
  }   
  { Child InventoryItem2
    ClassName: TalonGuardianShamanBaseAttack
	UsageType: Shaman
	CountLvl1: 2
	CountPerLevel: 0.0
	LevelOnLvl1: 5
	LevelPerParentLevel:0.5
  }
  { Child InventoryItem3
    ClassName: TalonSpider03
	UsageType: ShamanSpawn
	CountLvl1: 3
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.7
  }  
  { Child InventoryItem4
    ClassName: TalonCrawler
	UsageType: ShamanSpawn
	CountLvl1: 3
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.7
  }    
  { Child InventoryItem5
    ClassName: TalonGuardianBaseAttack
	UsageType: BaseGuard
	CountLvl1: 2
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }       
}

{ Element Name: Unit
  Faction: Talon
  ClassName: UnitGroupStrength3
  Category: TalonShamanUnit3
  CommandPointsLvl1: 35
  CommandPointsPerLevel: 10
  
  { Child InventoryItem1
    ClassName: TalonGuardianBaseAttack
	UsageType: ShamanGuard
	CountLvl1: 5
	CountPerLevel: 0.1
	LevelOnLvl1: 20
	LevelPerParentLevel:0.0
  }   
  { Child InventoryItem2
    ClassName: TalonGuardianShamanBaseAttack
	UsageType: Shaman
	CountLvl1: 1
	CountPerLevel: 0.0
	LevelOnLvl1: 20
	LevelPerParentLevel:0.0
  }
  { Child InventoryItem3
    ClassName: TalonCaveWormGrey
	UsageType: ShamanSpawn
	CountLvl1: 3
	CountPerLevel: 0.05
	LevelOnLvl1: 1
	LevelPerParentLevel:0.7
  }  
  { Child InventoryItem4
    ClassName: TalonPangolin
	UsageType: ShamanSpawn
	CountLvl1: 3
	CountPerLevel: 0.05
	LevelOnLvl1: 1
	LevelPerParentLevel:1
  }    
  { Child InventoryItem5
    ClassName: TalonGuardianBaseAttack
	UsageType: BaseGuard
	CountLvl1: 2
	CountPerLevel: 0.1
	LevelOnLvl1: 1
	LevelPerParentLevel:0.2
  }     
}
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Talon
  ClassName: OPV_TalonArDrone
  Category: BaseDefenseOrbitTalon
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Talon
  ClassName: CV_TalonAr_IndDrone
  Category: BaseDefenseOrbitTalon
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Talon
  ClassName: OPV_TalonArScout
  Category: BaseDefenseOrbitTalon
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Talon
  ClassName: OPV_TalonArGuardian
  Category: BaseDefenseOrbitTalon
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1000-1049
# Faction independent wave definition

{ Element Name: Scenario
  Name: Talon1
  AttackType: BaseAttack_TalonShamans
  IsInGroups: "Talon"   # group name
  ID: 1000
  { Child Unit1
    Category: TalonShamanUnit1
	OptimalCount: 1
  }  
}

{ Element Name: Scenario
  Name: Talon2
  AttackType: BaseAttack_TalonShamans
  IsInGroups: "Talon"   # group name
  MaxPriceMultiplier: 1.0
  ID: 1001
  { Child Unit1
    Category: TalonShamanUnit2
	OptimalCount: 2
  }  
}

{ Element Name: Scenario
  Name: Talon3
  AttackType: BaseAttack_TalonShamans
  IsInGroups: "Talon"   # group name
  MaxPriceMultiplier: 1.0
  ID: 1002
  { Child Unit1
    Category: TalonShamanUnit3
	OptimalCount: 3
  }  
}
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: TalD1
  ID: 1050
  IsInGroups: "TalonSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTalon 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: TalD2
  ID: 1051
  IsInGroups: "TalonSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTalon
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
##============= ARKENIAN REPUBLIC (ARK)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: ArkenianRepublic
  ScenarioGroup: ArkenianRepublic
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: ArkenianRepublicSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: PV_PolarisShuttleT1
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: OPV_PolarisCorvetteKF762
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: OPVs_PolarisCorvetteKF762
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: OPV_PolarisFrigateVG220
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: OPV_PolarisDestroyerSM612
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ArkenianRepublic
  ClassName: OPV_PolarisCruiserT5
  Category: BaseDefenseOrbitArkenianRepublic
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1100-1149
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: ArkSD1
  ID: 1150
  IsInGroups: "ArkenianRepublicSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitArkenianRepublic 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: ArkSD2
  ID: 1151
  IsInGroups: "ArkenianRepublicSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitArkenianRepublic
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
#
##============= Arkenian Research Corps (ARC)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: ARC
  ScenarioGroup: ARC
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: ARCSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCPegasus
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCRavager
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCGoliath
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCKuiXing
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: CV_ARCEsco
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: CV_ArcExplorer
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCSplinter
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCShiv
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCMantarayMini
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: CV_ArcBronco
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCSlayer
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: CV_ARCLeviathan
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: ARC
  ClassName: OPV_ARCMantaray Drone
  Category: BaseDefenseOrbitARC
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 900-949
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: ARCSD1
  ID: 950
  IsInGroups: "ARCSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitARC 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: ARCSD2
  ID: 951
  IsInGroups: "ARCSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitARC
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#
#
##============= Helios (Hls)====================================
###_____________1. FACTION SETTINGS___________________________________
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
###_____________3. SCENARIOS - Base Attack____________________________
###_____________4. SCENARIOS - Space Base Defense (SD)________________
## ID: 800-899
#
##=========================================================================
##============= POLARIS MEGACORPS (Pol)====================================
##=========================================================================

###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Polaris
  ScenarioGroup: Polaris
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: PolarisSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________

{ Element Name: Unit
  Faction: Polaris
  ClassName: PV_PolarisShuttleT1
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Polaris
  ClassName: OPV_PolarisCorvetteKF762
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Polaris
  ClassName: OPVs_PolarisCorvetteKF762
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Polaris
  ClassName: OPV_PolarisFrigateVG220
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Polaris
  ClassName: OPV_PolarisDestroyerSM612
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Polaris
  ClassName: OPV_PolarisCruiserT5
  Category: BaseDefenseOrbitPolaris
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1300-1399
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: SDPOL1  #PolSD1
  ID: 1300   #1350
  IsInGroups: "PolarisSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPolaris
	OptimalCount: 3
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: SDPOL2  #PolSD2
  ID: 1301  #1351
  IsInGroups: "PolarisSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPolaris
	OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

#
##============= UCH (UCH)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: UCH
  ScenarioGroup: UCH
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: UCHSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHScout
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHCorvette
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHGoliathCarrier
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHCarrier
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHLightCarrier
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHfrigate
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHDestroyer
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: UCH
  ClassName: OPV_UCHWyvernCruiser
  Category: BaseDefenseOrbitUCH
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 700-749
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: UCHSD1
  ID: 750
  IsInGroups: "UCHSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitUCH 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: UCHSD2
  ID: 751
  IsInGroups: "UCHSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitUCH
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
# 
#
##============= PRENN FEDERATION (Pre)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: PrennFederation
  ScenarioGroup: PrennFederation
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: PrennFederationSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: PrennFederation
  ClassName: OPV_PrennCorvetteT2
  Category: BaseDefenseOrbitPrennFederation
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: PrennFederation
  ClassName: OPV_PrennfrigateT2
  Category: BaseDefenseOrbitPrennFederation
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: PrennFederation
  ClassName: OPV_PrennDestroyerT3
  Category: BaseDefenseOrbitPrennFederation
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: PrennFederation
  ClassName: OPV_PrennCruiserT4
  Category: BaseDefenseOrbitPrennFederation
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: PrennFederation
  ClassName: OPV_PrennBattleshipT6
  Category: BaseDefenseOrbitPrennFederation
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 600-649
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: PreSD1
  ID: 650
  IsInGroups: "PrennFederationSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPrennFederation 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: PreSD2
  ID: 651
  IsInGroups: "PrennFederationSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPrennFederation
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}

#
##=====================================================================
##============= TRADERS GUILD (TRA)====================================
##=====================================================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Trader
  ScenarioGroup: Trader
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: TraderSpaceDefense
  SDProbabilityMin: 0.10
  SDProbabilityMax: 0.60 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Trader
  ClassName: OPV_PrennCorvetteT2
  Category: BaseDefenseOrbitTrader
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Trader
  ClassName: OPV_PrennfrigateT2
  Category: BaseDefenseOrbitTrader
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Trader
  ClassName: OPV_PrennDestroyerT3
  Category: BaseDefenseOrbitTrader
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Trader
  ClassName: OPV_PrennCruiserT4
  Category: BaseDefenseOrbitTrader
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Trader
  ClassName: OPV_PrennBattleshipT6
  Category: BaseDefenseOrbitTrader
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1600-1699
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: BD1T   #TraSD1
  ID: 1600   #1650
  IsInGroups: "TraderSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTrader
	OptimalCount: 3
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: BD2T   #TraSD2
  ID: 1601   #1651
  IsInGroups: "TraderSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTrader
	OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
} 

#
##============= BROTHERHOOD OF FARR (BoF)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Farr
  ScenarioGroup: Farr
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: FarrSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrPatrolVesselE
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrLight
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrPatrolVesselH
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrFortune
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrCharity
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrPatrolVesselM
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrYenakVen
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrBulwark
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrSanctuary
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrBenevolence
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrRakoonamatata
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrFaith
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrProsperity
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrGuardian
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Farr
  ClassName: OPV_FarrGrace
  Category: BaseDefenseOrbitFarr
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1800-1849
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: BoFSD1
  ID: 1850
  IsInGroups: "FarrSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitFarr 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: BoFSD2
  ID: 1851
  IsInGroups: "FarrSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitFarr
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}


##====================================================================
##============= KRIEL SWARM (KRI)=====================================
##====================================================================

###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Kriel
  ScenarioGroup: Kriel
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: KrielSpaceDefense
  SDProbabilityMin: 0.30
  SDProbabilityMax: 0.90 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielDrone
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielShade
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielSubjugator
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielBeholderT1
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielOverseerT2
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielOverseerT1
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielBeholderT2
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Kriel
  ClassName: OPV_KrielAccipiter
  Category: BaseDefenseOrbitKriel
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1700-1799
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: BD1K  #KriSD1
  ID: 1700  #1750
  IsInGroups: "KrielSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitKriel
	OptimalCount: 3
  }
}

{ Element Name: Scenario
  Name: BD2K  #KriSD2
  ID: 1701  #1751
  IsInGroups: "KrielSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitKriel
	OptimalCount: 1
  }
}

#
##============= TRESARI (Trs)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Tresari
  ScenarioGroup: Tresari
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: TresariSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Tresari
  ClassName: CV_EternalSyphon
  Category: BaseDefenseOrbitTresari
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tresari
  ClassName: CV_TRSAtmosphereCleanser
  Category: BaseDefenseOrbitTresari
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tresari
  ClassName: CV_EternalGlaze
  Category: BaseDefenseOrbitTresari
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tresari
  ClassName: CV_EternalTorment
  Category: BaseDefenseOrbitTresari
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tresari
  ClassName: OPV_TresariEternalStrife
  Category: BaseDefenseOrbitTresari
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1900-1949
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: TrsSD1
  ID: 1950
  IsInGroups: "TresariSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTresari 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: TrsSD2
  ID: 1951
  IsInGroups: "TresariSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTresari
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}

#
##============= KARANA (Krn)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Karana
  ScenarioGroup: Karana
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: KaranaSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Karana
  ClassName: OPV_KaranaAsalaida
  Category: BaseDefenseOrbitKarana
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2000-2049
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: KrnSD1
  ID: 2050
  IsInGroups: "KaranaSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitKarana 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: KrnSD2
  ID: 2051
  IsInGroups: "KaranaSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitKarana
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

##====================================================================
##============= PIRATE CLANS (Pir)====================================
##====================================================================

###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Pirates
  ScenarioGroup: Pirates 
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: PiratesSpaceDefense
  SDProbabilityMin: 0.6
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PirateCorvetteT1C
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PirateCorvetteT1A
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PirateCorvetteT1D
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PiratesCorvetteT1A
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: PV_PiratesPioneerT2
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: PV_PiratesPioneerT1
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PiratesCorvetteT1B
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PirateCorvetteT1B
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PiratesDreadmaw
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PiratesQuinMerac
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Pirates
  ClassName: OPV_PirateFrigate
  Category: BaseDefenseOrbitPirates
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 1500-1599
###_____________4. SCENARIOS - Space Base Defense (SD)________________

{ Element Name: Scenario
  Name: BD1P  #PirSD1
  ID: 1500   #1550
  IsInGroups: "PiratesSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPirates
	OptimalCount: 3
  }
}

{ Element Name: Scenario
  Name: BD2P  #PirSD2
  ID: 1501   #1551
  IsInGroups: "PiratesSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitPirates
	OptimalCount: 1
  }
}

#
##============= RAVAGERS (RAV)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Ravagers
  ScenarioGroup: Ravagers
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: RavagersSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAV_Venator_Fucum
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_VenatorFucumDrone
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAV_Miles_Fucum
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAV_Fucus_Rex
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVPatrolVesselE
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVPatrolVesselM
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVPatrolVesselH
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVHeavyFreighter
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVAspidisFrigate
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVAsenaCorvette
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVRimorLupus
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVLupusProelium
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVSkollDestroyer
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVWolfLightCarrier
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVMobileNavalyard
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVWidowMaker
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVMaterUrsiGunship
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVBearCarrier
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVTheSlayer
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVBearLightCarrier
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVTheDevour
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVSwarmLauncher
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVBerserker
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Ravagers
  ClassName: OPV_RAVUrsusVenator
  Category: BaseDefenseOrbitRavagers
  CommandPointsLvl1: 70
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2100-2149
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: RAVSD1
  ID: 2150
  IsInGroups: "RavagersSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitRavagers 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: RAVSD2
  ID: 2152
  IsInGroups: "RavagersSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitRavagers
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

#
##============= WASTELANDERS (WST)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Wastelanders
  ScenarioGroup: Wastelanders
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: WastelandersSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WSTCutter
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WSTHuggy
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersAchilles
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersKoseki
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersKaito
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersEnforcer
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersScimitar
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersAyanami
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersKusanagi
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Wastelanders
  ClassName: OPV_WastelandersShogun
  Category: BaseDefenseOrbitWastelanders
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
#  ID: 2200-2249
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: WSTSD1
  ID: 2250
  IsInGroups: "WastelandersSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitWastelanders 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: WSTSD2
  ID: 2251
  IsInGroups: "WastelandersSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitWastelanders
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

#
##============= COLONISTS (Col)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Colonists
  ScenarioGroup: Colonists
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: ColonistsSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_ShovelheadT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: OPV_ColonistTaurusLT
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_TreefrogT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_OsanshouoT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: OPV_ColonistsExpedition
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_ShovelheadT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_EscortT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_EscortT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_TreefrogT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_OsanshouoT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_CrowT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_BarracudaT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_BullfrogT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_BarracudaT1
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_BullfrogT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: CV_CrowT2
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: OPV_ColonistsJLNMAC
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Colonists
  ClassName: OPV_ColJLNLegionnaire
  Category: BaseDefenseOrbitColonists
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 2500-2549
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: ColSD1
  ID: 2550
  IsInGroups: "ColonistsSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitColonists 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: ColSD2
  ID: 2551
  IsInGroups: "ColonistsSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitColonists
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#

#
##============= TESCH (Tsc)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Tesch
  ScenarioGroup: Tesch
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: TeschSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschSpike
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschVectorA
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschUtility
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschVectorB
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschRewriter
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschBreacher
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschFormatter
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Tesch
  ClassName: OPV_TeschResetter
  Category: BaseDefenseOrbitTesch
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 2300-2349
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: TscSD1
  ID: 2350
  IsInGroups: "TeschSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTesch 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: TscSD2
  ID: 2351
  IsInGroups: "TeschSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTesch
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}
#


# *****************************************************************
# ******************* STATIC HOSTILE ******************************
# *****************************************************************


##====================================================================
##============= THE LEGACY (LGC)======================================
##====================================================================

###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: TheLegacy
  ScenarioGroup: TheLegacy 
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: TheLegacySpaceDefense
  SDProbabilityMin: 0.8
  SDProbabilityMax: 0.9 
  SDPriceMin: 10 #Price on level 1
  SDPriceMax: 100 #Price on level 10 
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyPhage1
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyPhage3
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyPhage5
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyInfectorO
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyInfectorG
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyDecimator
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyCrawler
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyDevastator
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: TheLegacy
  ClassName: OPV_LegacyEradicator
  Category: BaseDefenseOrbitTheLegacy
  CommandPointsLvl1: 70
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 1400-1499
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: BD1A  #LgcSD1
  ID: 1400  #1450
  IsInGroups: "TheLegacySpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTheLegacy
	OptimalCount: 3
  }
}

{ Element Name: Scenario
  Name: BD2A  #LgCSD2
  ID: 1401     #1451
  IsInGroups: "TheLegacyDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitTheLegacy
	#OptimalCount: 1
  }
}


#
##============= WARLORDS (Wld)====================================
###_____________1. FACTION SETTINGS___________________________________
{ Element Name: FactionSettings
  Faction: Warlord
  ScenarioGroup: Warlord
  Lvl1MinPrice:25
  Lvl1MaxPrice:40
  Lvl5MinPrice:110
  Lvl5MaxPrice:130
  Lvl10MinPrice:200
  Lvl10MaxPrice:232
  
  #SD = SpaceDefense 
  SDScenarioGroup: WarlordSpaceDefense
  SDProbabilityMin: 0.20
  SDProbabilityMax: 0.80 
  SDPriceMin: 10 
  SDPriceMax: 100  
}
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_WarlordHunter
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_CyberHunterDrone
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_AlienShip
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_GALHopper
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_HFMagpie
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_Outrunner
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_Xanthidae
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 10
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Athalon
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_GALRisingLight
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 20
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordRutile
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_SSKJolni
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_VecturaTroop
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_XMorthMk1
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_VecturaCargo
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Sagami
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Zeus
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_MayaMk1
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Jobi
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Horrocks
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordAtlas
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_SkaarMakar
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_DSEVPhantomXC1
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 30
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_WarlordPhoenix
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_WarlordTheophilus
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_WykYm
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Yggdrasil
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Kedge
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_KamonohashiMKII
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Moradin
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_SkaarCerberus
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Constellation-MK2-S
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_Valiant
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordHoplite
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Amadeusz
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Cyrano
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordKasasagi
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_ErisHC-502
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 40
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_WarlordTrilobite
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Ragnarok
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Medusa
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_Syreem
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_SkaarNemesis
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_CompanyCruiser
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_SkaarScimitar
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_SkaarRaider
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_GALThunderstrike
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 50
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: OPV_Hunter
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordSatidere
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 60
  CommandPointsPerLevel: 0
}
{ Element Name: Unit
  Faction: Warlord
  ClassName: CV_WarlordTianlong
  Category: BaseDefenseOrbitWarlord
  CommandPointsLvl1: 70
  CommandPointsPerLevel: 0
}
###_____________3. SCENARIOS - Base Attack____________________________
# ID: 2400-2449
###_____________4. SCENARIOS - Space Base Defense (SD)________________
{ Element Name: Scenario
  Name: WldSD1
  ID: 2450
  IsInGroups: "WarlordSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitWarlord 
    OptimalCount: 3 
    #MaxLevel: 3                                 #Not relevant for OPVs
    RequestedUnitStrengthMultiplier: 2
  }
}

{ Element Name: Scenario
  Name: WldSD2
  ID: 2451
  IsInGroups: "WarlordSpaceDefense"
  MaxPriceMultiplier: 2
  AttackType: BaseDefense_Space
  
  { Child Unit1
    Category: BaseDefenseOrbitWarlord
    OptimalCount: 1
    RequestedUnitStrengthMultiplier: 2
  }
}


# *******************************************************************
# ******************* BASE ATTACK ONLY ******************************
# *******************************************************************

#
##============= NTY (Nty)====================================
###_____________1. FACTION SETTINGS___________________________________
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
###_____________3. SCENARIOS - Base Attack____________________________
###_____________4. SCENARIOS - Space Base Defense (SD)________________
#

#
##============= Hishkal (Hsk)====================================
###_____________1. FACTION SETTINGS___________________________________
###_____________2. UNIT DEFINITIONS___________________________________
####_____________2.1 Ground Units_____________________________________
####_____________2.2 Planetary Drones_________________________________
####_____________2.3 Space Drones_____________________________________
####_____________2.4 Troop Deployment ________________________________
####_____________2.5 Orbital Combat & Patrol Vessels (OPV)____________
###_____________3. SCENARIOS - Base Attack____________________________
###_____________4. SCENARIOS - Space Base Defense (SD)________________
#