panel v0.9.1 — open-source game server manager
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,125 @@
|
||||
# Factorio — panel-native dedicated server module.
|
||||
#
|
||||
# Native Linux binary. Factorio has two install sources: SteamCMD app 427520
|
||||
# (only if you own Factorio on Steam) OR direct download from factorio.com.
|
||||
# We go direct: no Steam auth needed, and headless versions ship unzipped
|
||||
# tar.xz archives. Users can swap to SteamCMD if they prefer.
|
||||
#
|
||||
# RCON: Factorio ships a source-compatible RCON server (same wire protocol
|
||||
# as Valve's). Enabled via --rcon-port + --rcon-password flags.
|
||||
#
|
||||
# Reference: https://github.com/CubeCoders/AMPTemplates (Factorio.kvp)
|
||||
|
||||
id: factorio
|
||||
name: "Factorio"
|
||||
version: 0.1.0
|
||||
authors:
|
||||
- panel contributors
|
||||
|
||||
supported_modes:
|
||||
- docker
|
||||
|
||||
runtime:
|
||||
docker:
|
||||
image: panel-factorio:latest
|
||||
# Host networking -- container shares the host net namespace, so
|
||||
# any port the game/mod binds is directly on the LAN. AMP-like
|
||||
# model. Multi-instance safety comes from env-driven per-instance
|
||||
# ports (panel allocator + env: mapping on each ports entry).
|
||||
network_mode: host
|
||||
browseable_root: /game-saves
|
||||
browseable_roots:
|
||||
- name: "Saves & Configs"
|
||||
path: /game-saves
|
||||
hint: "Save games + server-settings.json + mod-list.json"
|
||||
- name: "Game Files"
|
||||
path: /game
|
||||
hint: "Binaries, mods/, data/"
|
||||
env:
|
||||
RCON_PASSWORD: "panel_rcon"
|
||||
FACTORIO_VERSION: "stable" # "stable" or "latest" (experimental)
|
||||
# Pre-declared so the agent's resolve.go filter lets the panel-allocated
|
||||
# port through to the container env (only keys ALREADY in docker.env get
|
||||
# overridden by config_values).
|
||||
GAME_PORT: "34197"
|
||||
RCON_PORT: "27015"
|
||||
volumes:
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
|
||||
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
|
||||
|
||||
ports:
|
||||
- { name: game, proto: udp, default: 34197, required: true, env: GAME_PORT }
|
||||
- { name: rcon, proto: tcp, default: 27015, internal: true, env: RCON_PORT }
|
||||
|
||||
resources:
|
||||
min_ram_mb: 1024
|
||||
recommended_ram_mb: 4096 # mods + big bases
|
||||
|
||||
# Per-instance generated RCON secret. The agent generates a random
|
||||
# 24-byte token at create time (pkg/module GenerateSecrets), which
|
||||
# overrides the env default for RCON_PASSWORD below — so every instance
|
||||
# gets a unique password. The weak env default only applies to
|
||||
# containers launched outside the panel.
|
||||
secrets:
|
||||
- name: RCON_PASSWORD
|
||||
description: "Factorio RCON password — generated per instance"
|
||||
generated: true
|
||||
|
||||
rcon:
|
||||
adapter: source_rcon
|
||||
host_port: rcon
|
||||
auth: source_rcon_login
|
||||
password_secret: RCON_PASSWORD
|
||||
# Legacy fallback only (pre-generated-secret instances). New instances
|
||||
# always get the generated RCON_PASSWORD secret above.
|
||||
password_literal: "panel_rcon"
|
||||
commands:
|
||||
list: "/players online"
|
||||
save: "/server-save"
|
||||
say: "{msg}" # Factorio treats non-/ input as chat to all players
|
||||
kick: "/kick {player} {reason}"
|
||||
ban: "/ban {player} {reason}"
|
||||
|
||||
state_sources:
|
||||
- type: rcon
|
||||
command: "/players online count"
|
||||
every: 60s
|
||||
parse:
|
||||
kind: regex
|
||||
pattern: 'Online players \((?P<count>\d+)\)'
|
||||
fields:
|
||||
players_online: count
|
||||
|
||||
events:
|
||||
join:
|
||||
pattern: "\\[JOIN\\] (?P<name>\\S+) joined the game"
|
||||
kind: join
|
||||
leave:
|
||||
pattern: "\\[LEAVE\\] (?P<name>\\S+) left the game"
|
||||
kind: leave
|
||||
chat:
|
||||
pattern: "\\[CHAT\\] (?P<name>\\S+): (?P<msg>.*)"
|
||||
kind: chat
|
||||
|
||||
update_providers:
|
||||
- id: stable
|
||||
kind: direct
|
||||
url: "https://factorio.com/get-download/stable/headless/linux64"
|
||||
target_path: /game
|
||||
- id: experimental
|
||||
kind: direct
|
||||
url: "https://factorio.com/get-download/latest/headless/linux64"
|
||||
target_path: /game
|
||||
|
||||
# --- Manifest-driven UI metadata (WI-07) --------------------------
|
||||
# Consumed by the CONTROLLER/dashboard only (the controller loads its
|
||||
# own ./modules copy at startup); the agent ignores these at runtime.
|
||||
# ready_pattern is a JavaScript regex (slash-delimited when it needs
|
||||
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
|
||||
ready_pattern: '/Hosting game at IP ADDR|changing state from\(CreatingGame\) to\(InGame\)/i'
|
||||
appearance:
|
||||
emoji: "🏭"
|
||||
grad: "linear-gradient(135deg,#8c6239,#d4a373)"
|
||||
art: "/game-art/factorio.jpg"
|
||||
steam: "427520"
|
||||
Reference in New Issue
Block a user