panel v0.9.1 — open-source game server manager

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 23:01:33 -07:00
commit 0a941f3ba6
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#!/bin/bash
# panel-native Factorio entrypoint.
set -euo pipefail
log() { printf '[panel-factorio] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
GAME_PORT="${GAME_PORT:-34197}" \
RCON_PORT="${RCON_PORT:-27015}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
# factorio.com's headless tarball extracts into a `factorio/` subdir. Our
# updater unpacks into /game, so we look for both.
BIN="${GAME_DIR}/factorio/bin/x64/factorio"
if [[ ! -x "${BIN}" ]]; then
BIN="${GAME_DIR}/bin/x64/factorio"
fi
SAVE="${SAVE_DIR}/saves/default.zip"
if [[ ! -x "${BIN}" ]]; then
log "ERROR: Factorio binary not found at /game/{factorio/,}bin/x64/factorio."
log " Run 'Update' in the panel to install Factorio (Direct provider)."
exit 78
fi
mkdir -p "${SAVE_DIR}/saves" "${SAVE_DIR}/mods" "${SAVE_DIR}/config" "${SAVE_DIR}/logs"
# Seed server-settings.json from Factorio's shipped example on first boot.
# Without this Factorio fails fast: "Hosting multiplayer game failed:
# filesystem error: file_size(p): unknown error: No such file or directory
# [/game-saves/config/server-settings.json]" — observed on smoke test.
# The example tree lives next to the binary at <bin>/../../data/.
DATA_DIR="$(dirname "${BIN}")/../../data"
if [[ ! -f "${SAVE_DIR}/config/server-settings.json" && -f "${DATA_DIR}/server-settings.example.json" ]]; then
log "seeding server-settings.json from example"
cp "${DATA_DIR}/server-settings.example.json" "${SAVE_DIR}/config/server-settings.json"
fi
# map-gen-settings + map-settings aren't required for boot, but having the
# examples in place means operators can edit them via the Files tab without
# having to dig into the binary tree.
for f in map-gen-settings.example.json map-settings.example.json; do
base="${f%.example.json}.json"
if [[ ! -f "${SAVE_DIR}/config/${base}" && -f "${DATA_DIR}/${f}" ]]; then
cp "${DATA_DIR}/${f}" "${SAVE_DIR}/config/${base}"
fi
done
# Create a default world on first boot — Factorio can't autostart from nothing.
if [[ ! -s "${SAVE}" ]]; then
log "no existing save — creating default map"
"${BIN}" --create "${SAVE}"
fi
cd "$(dirname "${BIN}")/../.."
GAME_PORT="${GAME_PORT:-34197}"
RCON_PORT="${RCON_PORT:-27015}"
log "starting Factorio headless server"
log " save: ${SAVE}"
log " settings: ${SAVE_DIR}/config/server-settings.json"
log " game port: ${GAME_PORT}/udp"
log " rcon port: ${RCON_PORT}/tcp"
exec stdbuf -oL -eL "${BIN}" \
--start-server "${SAVE}" \
--server-settings "${SAVE_DIR}/config/server-settings.json" \
--port "${GAME_PORT}" \
--rcon-port "${RCON_PORT}" \
--rcon-password "${RCON_PASSWORD}" \
--mod-directory "${SAVE_DIR}/mods" \
--console-log "${SAVE_DIR}/logs/factorio.log"