panel v0.9.2 — open-source game server manager

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 01:06:16 -07:00
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# SteamCMD sidecar test module.
#
# Uses Half-Life 1 Dedicated Server (app_id=70, ~200MB) as a small-but-real
# SteamCMD download to verify the panel's sidecar updater end-to-end.
# The "main" container is just an alpine sleeper holding open the volume —
# we never need to start HLDS; we only care that the panel successfully
# spawns a steamcmd sidecar, mounts the shared volume, streams install
# progress, and exits cleanly.
id: steamcmd-test
name: "SteamCMD test (HLDS)"
version: 0.1.0
supported_modes:
- docker
runtime:
docker:
image: alpine:3.21
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
command: [sleep, "86400"]
browseable_root: /data
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-data", container: "/data" }
ports:
- { name: p, proto: tcp, default: 14000 }
resources:
min_ram_mb: 64
recommended_ram_mb: 128
update_providers:
- id: hlds
kind: steamcmd
app_id: "90"
install_path: "/data"
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
appearance:
emoji: "⚙️"
grad: "linear-gradient(135deg,#1e3a8a,#3b82f6)"