panel public release
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,101 @@
|
||||
# Enshrouded — panel-native dedicated server module.
|
||||
#
|
||||
# The dedicated server is WINDOWS-ONLY (SteamCMD app 2278520 — no Linux
|
||||
# depot; a plain Linux install fails with "Invalid platform", verified
|
||||
# 2026-07-14). An earlier scaffold claimed "native Linux" — wrong. AMP runs
|
||||
# the exe under Proton GE; we run it under Wine + Xvfb like windrose/empyrion
|
||||
# (update provider `platform: windows`).
|
||||
# No traditional RCON — server console is stdin-only.
|
||||
#
|
||||
# Reference: https://github.com/CubeCoders/AMPTemplates (enshrouded.kvp)
|
||||
|
||||
id: enshrouded
|
||||
name: "Enshrouded"
|
||||
version: 0.1.0
|
||||
authors:
|
||||
- panel contributors
|
||||
|
||||
supported_modes:
|
||||
- docker
|
||||
|
||||
runtime:
|
||||
docker:
|
||||
image: panel-enshrouded:latest
|
||||
# Host networking -- container shares the host net namespace, so
|
||||
# any port the game/mod binds is directly on the LAN. AMP-like
|
||||
# model. Multi-instance safety comes from env-driven per-instance
|
||||
# ports (panel allocator + env: mapping on each ports entry).
|
||||
network_mode: host
|
||||
browseable_root: /game-saves
|
||||
browseable_roots:
|
||||
- name: "Saves & Configs"
|
||||
path: /game-saves
|
||||
hint: "enshrouded_server.json + savegame/"
|
||||
- name: "Game Files"
|
||||
path: /game
|
||||
hint: "Server binaries"
|
||||
env:
|
||||
SERVER_NAME: "panel Enshrouded"
|
||||
SERVER_PASSWORD: "letmein"
|
||||
MAX_PLAYERS: "16"
|
||||
# Pre-declared so the agent's resolve.go filter lets the
|
||||
# panel-allocated port flow through to the container env (same
|
||||
# pattern as soulmask). Modern Enshrouded (post "Melodies of the
|
||||
# Mire", 2024) has a SINGLE UDP port — queryPort in
|
||||
# enshrouded_server.json; gamePort was removed from the config.
|
||||
QUERY_PORT: "15637"
|
||||
volumes:
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
|
||||
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
|
||||
|
||||
ports:
|
||||
# Single UDP port — current Enshrouded merged game+query into one
|
||||
# "queryPort" (AMP's enshroudedports.json declares only QueryPort).
|
||||
- { name: query, proto: udp, default: 15637, required: true, env: QUERY_PORT }
|
||||
|
||||
resources:
|
||||
min_ram_mb: 8192
|
||||
recommended_ram_mb: 16384 # Enshrouded is memory-hungry
|
||||
|
||||
rcon:
|
||||
# Enshrouded admin is stdin-only (no network RCON in-game).
|
||||
adapter: stdio
|
||||
commands:
|
||||
save: "save"
|
||||
shutdown: "shutdown"
|
||||
# Log-derived player events. Regexes converted from CubeCoders'
|
||||
# AMPTemplates (enshrouded.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
|
||||
# Sourced-from-template; not yet exercised against a live client.
|
||||
events:
|
||||
join:
|
||||
pattern: '\[server\] Player ''(?P<name>[^'']+)'' logged in with Permissions:'
|
||||
kind: join
|
||||
leave:
|
||||
pattern: '\[server\] Remove Player ''(?P<name>[^'']+)''$'
|
||||
kind: leave
|
||||
|
||||
|
||||
update_providers:
|
||||
- id: stable
|
||||
kind: steamcmd
|
||||
app_id: "2278520"
|
||||
install_path: /game
|
||||
platform: windows # server is Windows-only; no Linux depot
|
||||
|
||||
# --- Manifest-driven UI metadata (WI-07) --------------------------
|
||||
# Consumed by the CONTROLLER/dashboard only (the controller loads its
|
||||
# own ./modules copy at startup); the agent ignores these at runtime.
|
||||
# ready_pattern is a JavaScript regex (slash-delimited when it needs
|
||||
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
|
||||
# AMP's Console.AppReadyRegex: ^.*\[Session\] 'HostOnline' \(up\)!$
|
||||
# VERIFIED live 2026-07-14 (agent01 smoke test): the exact ready line is
|
||||
# [Session] 'HostOnline' (up)!
|
||||
# Install 8.3 GB on disk; boot start->HostOnline ~25 s (warm Wine prefix);
|
||||
# external A2S_INFO on the single UDP port answered off-host.
|
||||
ready_pattern: "/\\[Session\\] 'HostOnline' \\(up\\)!/i"
|
||||
appearance:
|
||||
emoji: "🌫️"
|
||||
grad: "linear-gradient(135deg,#4a2c2a,#a45e4a)"
|
||||
art: "/game-art/enshrouded.jpg"
|
||||
steam: "1203620"
|
||||
Reference in New Issue
Block a user