panel v0.9.2 — public release

Self-hostable game server control panel: Go controller + agent, 26 game
modules, embedded web UI. One-line install via install.sh / install.ps1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 00:43:35 -07:00
commit 4ccccc6fe2
2164 changed files with 301480 additions and 0 deletions
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# panel-native Core Keeper runtime image.
FROM debian:12-slim
ENV DEBIAN_FRONTEND=noninteractive \
TZ=Etc/UTC \
LANG=en_US.UTF-8 \
LC_ALL=en_US.UTF-8 \
DISPLAY=:99
# Core Keeper is Unity headless-on-Linux; Unity still needs an X display
# even with -nographics (some subsystem probes fail otherwise), so Xvfb.
RUN dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
ca-certificates \
locales \
tini \
xvfb \
xauth \
lib32gcc-s1 \
lib32stdc++6 \
libc6:i386 \
libxi6 \
libxrandr2 \
&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
&& locale-gen \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
RUN groupadd -g 1000 panel \
&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
&& mkdir -p /game /game-saves \
&& chown -R panel:panel /game /game-saves
COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
EXPOSE 27015/udp
ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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#!/bin/bash
# panel-native Core Keeper entrypoint.
set -euo pipefail
log() { printf '[panel-core-keeper] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
rm -f /tmp/.X99-lock /tmp/.X11-unix/X99 2>/dev/null || true
mkdir -p /tmp/.X11-unix && chmod 1777 /tmp/.X11-unix && chown root:root /tmp/.X11-unix 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/game-saves DISPLAY=:99 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
GAME_ID="${GAME_ID:-}" \
WORLD_NAME="${WORLD_NAME:-panel}" \
WORLD_MODE="${WORLD_MODE:-0}" \
MAX_PLAYERS="${MAX_PLAYERS:-10}" \
GAME_PORT="${GAME_PORT:-27015}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
EXE="${GAME_DIR}/CoreKeeperServer"
if [[ ! -x "${EXE}" ]]; then
log "ERROR: ${EXE} not found. Run 'Update' in the panel to install Core Keeper via SteamCMD."
exit 78
fi
log "starting Xvfb on :99"
Xvfb :99 -screen 0 1024x768x24 -nolisten tcp &
XVFB_PID=$!
sleep 1
# Core Keeper writes saves under $HOME/.config/unity3d/Pugstorm/Core Keeper.
# HOME is /game-saves so these persist.
mkdir -p "${SAVE_DIR}/.config/unity3d/Pugstorm/Core Keeper"
trap 'log "SIGTERM"; kill "${XVFB_PID}" 2>/dev/null || true; exit 0' TERM INT
cd "${GAME_DIR}"
log "starting Core Keeper dedicated server"
log " world: ${WORLD_NAME} (mode ${WORLD_MODE}, max ${MAX_PLAYERS}), port ${GAME_PORT}"
# Steamworks needs the bundled linux64/steamclient.so and the GAME app id
# (1621690, not the dedicated-server app 1963720) — per AMP's
# core-keeper.kvp EnvironmentVariables.
export LD_LIBRARY_PATH="${GAME_DIR}/linux64${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
export SteamAppId=1621690
# -port makes the server open a direct UDP socket on the panel-allocated
# port (instead of Steam-relay-only). -datapath keeps worlds in the
# persistent save volume.
ARGS=(-batchmode -logfile -
-port "${GAME_PORT}"
-datapath "${SAVE_DIR}/DedicatedServer"
-worldname "${WORLD_NAME}" -worldmode "${WORLD_MODE}"
-maxplayers "${MAX_PLAYERS}")
if [[ -n "${GAME_ID}" ]]; then
ARGS+=(-gameid "${GAME_ID}")
fi
mkdir -p "${SAVE_DIR}/DedicatedServer"
exec stdbuf -oL -eL "${EXE}" "${ARGS[@]}"
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# Core Keeper — panel-native dedicated server module.
#
# Native Linux (Unity headless) from SteamCMD app 1963720. Unity server
# still touches X so we need Xvfb (same pattern as Empyrion). No RCON —
# admin is via in-game console when you hold the founders key.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (CoreKeeperLinux.kvp)
id: core-keeper
name: "Core Keeper"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-core-keeper:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "Worlds + server.json"
- name: "Game Files"
path: /game
hint: "Server binaries"
env:
GAME_ID: "" # leave empty to generate a new world; set to rejoin
WORLD_NAME: "panel"
WORLD_MODE: "0" # 0 = normal, 1 = hardmode, 2 = creative
MAX_PLAYERS: "10"
# Pre-declared so the agent's env filter lets the panel-allocated
# port flow through to the container (same trap as soulmask).
# The entrypoint passes it as -port; default matches the port default.
GAME_PORT: "27015"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
- { name: game, proto: udp, default: 27015, required: true, env: GAME_PORT }
resources:
min_ram_mb: 2048
recommended_ram_mb: 4096
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (core-keeper.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: '\[userid:(?P<id>[^\]]+)\] player (?P<name>.+?) connected'
kind: join
leave:
pattern: 'Disconnected from userid:(?P<id>\S+?) with reason'
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "1963720"
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
# Verified on a live first boot 2026-07-14: the last line before the server
# accepts joins is "Started session with info: <ip>;<port>;<key1>;<key2>".
ready_pattern: '/Started session with info/i'
appearance:
emoji: "⛏️"
grad: "linear-gradient(135deg,#2e1a47,#6b3fa0)"
art: "/game-art/core-keeper.jpg"
steam: "1621690"