panel v0.9.2 — public release
Self-hostable game server control panel: Go controller + agent, 26 game modules, embedded web UI. One-line install via install.sh / install.ps1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# RuneScape: Dragonwilds dedicated server module.
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#
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# Native-Linux UE5 binary via SteamCMD app 4019830 (free-to-download tool;
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# Jagex made the dedicated server public on Steam in 2026 with Update 0.11).
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# Multi-depot app (Windows 4019831 + Linux 3501791) — so `platform: linux`
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# is required, same class of issue as Palworld on Docker Desktop WSL2.
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#
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# No native RCON protocol — Jagex hasn't documented one. The admin console
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# is in-process only. Panel surfaces the UE log in the Console tab; Players
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# tab stays empty until Jagex ships an admin protocol (or we wire a log-tail
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# based join/leave regex when we observe real player traffic).
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#
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# References:
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# https://dragonwilds.runescape.com/news/how-to-dedicated-servers
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# https://dragonwilds.runescape.wiki/w/Dedicated_Servers/Linux
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id: dragonwilds
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name: "RuneScape: Dragonwilds"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-dragonwilds:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "RSDragonwilds/Saved/Config/LinuxServer/DedicatedServer.ini + world saves"
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- name: "Game Files"
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path: /game
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hint: "RSDragonwildsServer.sh, RSDragonwilds/Binaries/Linux/"
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env:
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SERVER_NAME: "panel Dragonwilds"
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SERVER_PORT: "7777"
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# Operators MUST supply these before the server will accept clients.
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# First boot generates a stub DedicatedServer.ini if these are empty;
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# the server still launches but refuses logins until populated.
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OWNER_ID: ""
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ADMIN_PASSWORD: ""
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DEFAULT_WORLD_NAME: "Gielinor"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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# Dragonwilds only documents one port: 7777/udp (game). No Steam query
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# or RCON ports in the public docs. Additional server instances on the
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# same host are expected to increment the port (7778, 7779, ...).
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ports:
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- { name: game, proto: udp, default: 7777, required: true, env: SERVER_PORT }
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resources:
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min_ram_mb: 4096
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recommended_ram_mb: 8192
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (runescape-dragonwilds.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: 'LogDomMatcherSession:\s+Player\s+ADDED\s+to\s+session\s+\[[^\]]+\]-\[(?P<name>[^\]]+)\]$'
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kind: join
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leave:
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pattern: 'LogDomMatcherSession:\s+Player\s+Removed\s+from\s+session\s+\[[^\]]+\]-\[(?P<name>[^\]]+)\]$'
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kind: leave
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chat:
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pattern: '^\[[\d\.]+-[\d\.:]+\]\[[\d ]+\]LogChat: (?P<name>.+?): (?P<msg>.*)$'
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kind: chat
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "4019830"
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# Multi-depot — explicit platform required or SteamCMD auto-detect
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# mis-fires on Docker Desktop WSL2 with "Missing configuration".
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platform: linux
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install_path: /game
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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ready_pattern: '/LogInit: Display: Engine is initialized|LogGlobalStatus:\s*UEngine::LoadMap\s+Load\s+map\s+complete|LogLoad: Game Engine Initialized|LogNet: GameNetDriver/i'
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appearance:
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emoji: "🐉"
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grad: "linear-gradient(135deg,#4c1d95,#f59e0b)"
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art: "/game-art/dragonwilds.jpg"
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steam: "1374490"
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