panel v0.9.2 — public release
Self-hostable game server control panel: Go controller + agent, 26 game modules, embedded web UI. One-line install via install.sh / install.ps1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,92 @@
|
||||
# Sons Of The Forest — panel-native dedicated server module (Wine).
|
||||
#
|
||||
# Windows-only dedicated server. Same pattern as V Rising + Empyrion:
|
||||
# Debian + Wine + Xvfb + tini, SteamCMD with platform:windows.
|
||||
#
|
||||
# Reference: https://github.com/CubeCoders/AMPTemplates (SonsOfTheForest.kvp)
|
||||
|
||||
id: sons-of-the-forest
|
||||
name: "Sons Of The Forest"
|
||||
version: 0.1.0
|
||||
authors:
|
||||
- panel contributors
|
||||
|
||||
supported_modes:
|
||||
- docker
|
||||
|
||||
runtime:
|
||||
docker:
|
||||
image: panel-sons-of-the-forest:latest
|
||||
# Host networking -- container shares the host net namespace, so
|
||||
# any port the game/mod binds is directly on the LAN. AMP-like
|
||||
# model. Multi-instance safety comes from env-driven per-instance
|
||||
# ports (panel allocator + env: mapping on each ports entry).
|
||||
network_mode: host
|
||||
browseable_root: /game-saves
|
||||
browseable_roots:
|
||||
- name: "Saves & Configs"
|
||||
path: /game-saves
|
||||
hint: "dedicatedserver.cfg + Saves/"
|
||||
- name: "Game Files"
|
||||
path: /game
|
||||
hint: "Server binaries"
|
||||
env:
|
||||
SERVER_NAME: "panel Sons Of The Forest"
|
||||
MAX_PLAYERS: "8"
|
||||
SERVER_PASSWORD: ""
|
||||
# Pre-declared so allocator-derived ports survive resolve.go's filter.
|
||||
GAME_PORT: "8766"
|
||||
QUERY_PORT: "27016"
|
||||
BLOBSYNC_PORT: "9700"
|
||||
volumes:
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
|
||||
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
|
||||
|
||||
ports:
|
||||
- { name: game, proto: udp, default: 8766, required: true, env: GAME_PORT }
|
||||
- { name: query, proto: udp, default: 27016, required: true, env: QUERY_PORT }
|
||||
# NOTE: name stays "join" (SOTF calls it BlobSync) — the running prod
|
||||
# controller's in-memory manifest allocates ports by this name, and the
|
||||
# agent maps allocation→env by matching the same name. Renaming it only
|
||||
# works after a controller restart; the env var is what the game sees.
|
||||
- { name: join, proto: udp, default: 9700, required: true, env: BLOBSYNC_PORT }
|
||||
|
||||
resources:
|
||||
min_ram_mb: 8192
|
||||
recommended_ram_mb: 16384
|
||||
|
||||
# No rcon: AMP's kvp claims AdminMethod=STDIO, but live smoke test
|
||||
# (2026-07-14) showed the server ignores stdin entirely — `save`, `help`
|
||||
# and `stop` all produced zero reaction under wine+xvfb-run. Admin is
|
||||
# in-game only (like empyrion). Graceful stop = SIGTERM via entrypoint trap.
|
||||
# Log-derived player events. Regexes converted from CubeCoders'
|
||||
# AMPTemplates (sons-of-the-forest.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
|
||||
# Sourced-from-template; not yet exercised against a live client.
|
||||
events:
|
||||
join:
|
||||
pattern: 'Steam auth successful for client \d+ with steam id (?P<id>\S+?)[.,] username (?P<name>.+)$'
|
||||
kind: join
|
||||
leave:
|
||||
pattern: 'Unregistering client \d+ with steam id (?P<id>\S+?)[.,] username (?P<name>.+)$'
|
||||
kind: leave
|
||||
|
||||
|
||||
update_providers:
|
||||
- id: stable
|
||||
kind: steamcmd
|
||||
app_id: "2465200"
|
||||
platform: windows
|
||||
install_path: /game
|
||||
|
||||
# --- Manifest-driven UI metadata (WI-07) --------------------------
|
||||
# Consumed by the CONTROLLER/dashboard only (the controller loads its
|
||||
# own ./modules copy at startup); the agent ignores these at runtime.
|
||||
# ready_pattern is a JavaScript regex (slash-delimited when it needs
|
||||
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
|
||||
ready_pattern: '/Dedicated server loaded|\[Self-Tests\] Please restart the server/i'
|
||||
appearance:
|
||||
emoji: "🌲"
|
||||
grad: "linear-gradient(135deg,#14532d,#4d7c0f)"
|
||||
art: "/game-art/sons-of-the-forest.jpg"
|
||||
steam: "1326470"
|
||||
Reference in New Issue
Block a user