panel v0.9.2 — public release

Self-hostable game server control panel: Go controller + agent, 26 game
modules, embedded web UI. One-line install via install.sh / install.ps1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-15 00:43:35 -07:00
commit 4ccccc6fe2
2164 changed files with 301480 additions and 0 deletions
+104
View File
@@ -0,0 +1,104 @@
# Terraria — panel-native dedicated server module.
#
# Uses direct download from terraria.org (headless zip). Vanilla Terraria
# has no RCON — admin console is stdin. Ships without RCON/Players tab
# for v1 (same story as Empyrion / Barotrauma). Users running the
# tShock fork add Source RCON and can switch adapters later.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (Terraria.kvp)
id: terraria
name: "Terraria"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-terraria:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "Worlds/, serverconfig.txt"
- name: "Game Files"
path: /game
hint: "Terraria binaries"
env:
WORLD_NAME: "DedicatedWorld"
WORLD_SIZE: "2" # 1=small, 2=medium, 3=large
MAX_PLAYERS: "8"
SERVER_PASSWORD: ""
# Pre-declared so the agent's resolve.go filter lets the panel-allocated
# port flow through to the container env. The entrypoint passes it as
# -port (and seeds serverconfig.txt); without it the server binds the
# hardcoded 7777 and ignores the panel allocation. Default matches the
# port default.
GAME_PORT: "7777"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
- { name: game, proto: tcp, default: 7777, required: true, env: GAME_PORT }
resources:
min_ram_mb: 1024
recommended_ram_mb: 2048
rcon:
# Vanilla Terraria admin is stdin-only. Commands like "say", "save",
# "exit" go straight to the server process.
adapter: stdio
commands:
save: "save"
say: "say {msg}"
kick: "kick {player}"
shutdown: "exit"
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (terraria.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: '^(?P<name>.+?) has joined\.$'
kind: join
leave:
pattern: '^(?P<name>.+?) has left\.$'
kind: leave
chat:
pattern: '^<(?P<name>.+?)> (?P<msg>.+)$'
kind: chat
update_providers:
# Terraria ships headless Linux server as a versioned zip from terraria.org.
# AMP hard-codes the latest-known URL; we take the same approach. Bump when
# Re-Logic cuts a new version. NOTE: the direct provider does NOT extract —
# it writes the raw bytes to BrowseableRoot+target_path (so this lands at
# /game-saves/terraria-server.zip). The entrypoint unzips it into /game on
# the next boot and deletes the zip.
- id: stable
kind: direct
url: "https://terraria.org/api/download/pc-dedicated-server/terraria-server-1449.zip"
target_path: /terraria-server.zip
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
ready_pattern: '/Server started|Listening on port \d+/i'
appearance:
emoji: "🌳"
grad: "linear-gradient(135deg,#2d7141,#78c87a)"
art: "/game-art/terraria.jpg"
steam: "105600"