panel v0.9.1 — open-source game server manager

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-14 23:18:05 -07:00
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# Core Keeper — panel-native dedicated server module.
#
# Native Linux (Unity headless) from SteamCMD app 1963720. Unity server
# still touches X so we need Xvfb (same pattern as Empyrion). No RCON —
# admin is via in-game console when you hold the founders key.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (CoreKeeperLinux.kvp)
id: core-keeper
name: "Core Keeper"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-core-keeper:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "Worlds + server.json"
- name: "Game Files"
path: /game
hint: "Server binaries"
env:
GAME_ID: "" # leave empty to generate a new world; set to rejoin
WORLD_NAME: "panel"
WORLD_MODE: "0" # 0 = normal, 1 = hardmode, 2 = creative
MAX_PLAYERS: "10"
# Pre-declared so the agent's env filter lets the panel-allocated
# port flow through to the container (same trap as soulmask).
# The entrypoint passes it as -port; default matches the port default.
GAME_PORT: "27015"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
- { name: game, proto: udp, default: 27015, required: true, env: GAME_PORT }
resources:
min_ram_mb: 2048
recommended_ram_mb: 4096
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (core-keeper.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: '\[userid:(?P<id>[^\]]+)\] player (?P<name>.+?) connected'
kind: join
leave:
pattern: 'Disconnected from userid:(?P<id>\S+?) with reason'
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "1963720"
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
# Verified on a live first boot 2026-07-14: the last line before the server
# accepts joins is "Started session with info: <ip>;<port>;<key1>;<key2>".
ready_pattern: '/Started session with info/i'
appearance:
emoji: "⛏️"
grad: "linear-gradient(135deg,#2e1a47,#6b3fa0)"
art: "/game-art/core-keeper.jpg"
steam: "1621690"