panel v0.9.1 — open-source game server manager
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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#!/bin/bash
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# panel-native Factorio entrypoint.
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set -euo pipefail
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log() { printf '[panel-factorio] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
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GAME_PORT="${GAME_PORT:-34197}" \
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RCON_PORT="${RCON_PORT:-27015}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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# factorio.com's headless tarball extracts into a `factorio/` subdir. Our
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# updater unpacks into /game, so we look for both.
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BIN="${GAME_DIR}/factorio/bin/x64/factorio"
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if [[ ! -x "${BIN}" ]]; then
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BIN="${GAME_DIR}/bin/x64/factorio"
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fi
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SAVE="${SAVE_DIR}/saves/default.zip"
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if [[ ! -x "${BIN}" ]]; then
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log "ERROR: Factorio binary not found at /game/{factorio/,}bin/x64/factorio."
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log " Run 'Update' in the panel to install Factorio (Direct provider)."
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exit 78
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fi
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mkdir -p "${SAVE_DIR}/saves" "${SAVE_DIR}/mods" "${SAVE_DIR}/config" "${SAVE_DIR}/logs"
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# Seed server-settings.json from Factorio's shipped example on first boot.
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# Without this Factorio fails fast: "Hosting multiplayer game failed:
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# filesystem error: file_size(p): unknown error: No such file or directory
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# [/game-saves/config/server-settings.json]" — observed on smoke test.
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# The example tree lives next to the binary at <bin>/../../data/.
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DATA_DIR="$(dirname "${BIN}")/../../data"
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if [[ ! -f "${SAVE_DIR}/config/server-settings.json" && -f "${DATA_DIR}/server-settings.example.json" ]]; then
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log "seeding server-settings.json from example"
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cp "${DATA_DIR}/server-settings.example.json" "${SAVE_DIR}/config/server-settings.json"
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fi
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# map-gen-settings + map-settings aren't required for boot, but having the
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# examples in place means operators can edit them via the Files tab without
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# having to dig into the binary tree.
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for f in map-gen-settings.example.json map-settings.example.json; do
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base="${f%.example.json}.json"
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if [[ ! -f "${SAVE_DIR}/config/${base}" && -f "${DATA_DIR}/${f}" ]]; then
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cp "${DATA_DIR}/${f}" "${SAVE_DIR}/config/${base}"
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fi
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done
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# Create a default world on first boot — Factorio can't autostart from nothing.
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if [[ ! -s "${SAVE}" ]]; then
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log "no existing save — creating default map"
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"${BIN}" --create "${SAVE}"
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fi
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cd "$(dirname "${BIN}")/../.."
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GAME_PORT="${GAME_PORT:-34197}"
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RCON_PORT="${RCON_PORT:-27015}"
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log "starting Factorio headless server"
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log " save: ${SAVE}"
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log " settings: ${SAVE_DIR}/config/server-settings.json"
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log " game port: ${GAME_PORT}/udp"
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log " rcon port: ${RCON_PORT}/tcp"
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exec stdbuf -oL -eL "${BIN}" \
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--start-server "${SAVE}" \
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--server-settings "${SAVE_DIR}/config/server-settings.json" \
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--port "${GAME_PORT}" \
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--rcon-port "${RCON_PORT}" \
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--rcon-password "${RCON_PASSWORD}" \
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--mod-directory "${SAVE_DIR}/mods" \
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--console-log "${SAVE_DIR}/logs/factorio.log"
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