panel v0.9.1 — open-source game server manager

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 23:18:05 -07:00
commit 4cf3471398
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#!/bin/bash
# panel-native Palworld entrypoint.
set -euo pipefail
log() { printf '[panel-palworld] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
SERVER_NAME="${SERVER_NAME:-panel Palworld}" \
SERVER_DESCRIPTION="${SERVER_DESCRIPTION:-A Palworld server}" \
MAX_PLAYERS="${MAX_PLAYERS:-32}" \
RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
GAME_PORT="${GAME_PORT:-8211}" \
QUERY_PORT="${QUERY_PORT:-27015}" \
RCON_PORT="${RCON_PORT:-25575}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
PAL_SH="${GAME_DIR}/PalServer.sh"
SETTINGS_DIR="${GAME_DIR}/Pal/Saved/Config/LinuxServer"
SETTINGS="${SETTINGS_DIR}/PalWorldSettings.ini"
DEFAULT_SETTINGS="${GAME_DIR}/DefaultPalWorldSettings.ini"
if [[ ! -x "${PAL_SH}" ]]; then
log "ERROR: ${PAL_SH} not found. Run 'Update' in the panel to install Palworld via SteamCMD."
exit 78
fi
# Seed PalWorldSettings.ini on first boot from the shipped default, then
# patch RCON + server name/description/max-players into it. Palworld
# ignores these keys on re-save unless they live in PalWorldSettings.ini
# under [/Script/Pal.PalGameWorldSettings].
mkdir -p "${SETTINGS_DIR}"
if [[ ! -s "${SETTINGS}" && -s "${DEFAULT_SETTINGS}" ]]; then
log "seeding ${SETTINGS} from shipped default"
cp -f "${DEFAULT_SETTINGS}" "${SETTINGS}"
fi
# Patch the single OptionSettings=(…) tuple each boot so panel-managed
# values (RCON auth, server identity) track env vars. Uses | as sed
# delimiter since the tuple contains slashes.
if [[ -s "${SETTINGS}" ]]; then
log "patching ${SETTINGS} (RCON + identity + ports)"
sed -i -E \
-e "s|RCONEnabled=(True\|False)|RCONEnabled=True|" \
-e "s|RCONPort=[0-9]+|RCONPort=${RCON_PORT}|" \
-e "s|PublicPort=[0-9]+|PublicPort=${GAME_PORT}|" \
-e "s|AdminPassword=\"[^\"]*\"|AdminPassword=\"${RCON_PASSWORD}\"|" \
-e "s|ServerPlayerMaxNum=[0-9]+|ServerPlayerMaxNum=${MAX_PLAYERS}|" \
-e "s|ServerName=\"[^\"]*\"|ServerName=\"${SERVER_NAME}\"|" \
-e "s|ServerDescription=\"[^\"]*\"|ServerDescription=\"${SERVER_DESCRIPTION}\"|" \
"${SETTINGS}"
fi
# Redirect Pal saves into the save volume so SteamCMD validate can't clobber.
mkdir -p "${SAVE_DIR}/Pal"
if [[ -d "${GAME_DIR}/Pal/Saved" && ! -L "${GAME_DIR}/Pal/Saved" ]]; then
# Migrate any existing shipped saves once, then symlink.
if [[ ! -d "${SAVE_DIR}/Pal/Saved" ]]; then
mv "${GAME_DIR}/Pal/Saved" "${SAVE_DIR}/Pal/Saved"
else
rm -rf "${GAME_DIR}/Pal/Saved"
fi
fi
mkdir -p "${SAVE_DIR}/Pal/Saved"
ln -sfn "${SAVE_DIR}/Pal/Saved" "${GAME_DIR}/Pal/Saved"
cd "${GAME_DIR}"
log "starting Palworld dedicated server"
log " name: ${SERVER_NAME}"
log " max_players: ${MAX_PLAYERS}"
log " game port: ${GAME_PORT}/udp"
log " query port: ${QUERY_PORT}/udp"
log " rcon port: ${RCON_PORT}/tcp"
exec stdbuf -oL -eL "${PAL_SH}" \
-port="${GAME_PORT}" \
-queryport="${QUERY_PORT}" \
-players="${MAX_PLAYERS}" \
-useperfthreads \
-NoAsyncLoadingThread \
-UseMultithreadForDS \
"-servername=${SERVER_NAME}" \
"-adminpassword=${RCON_PASSWORD}" \
-RconEnabled=True \
-RconPort="${RCON_PORT}" \
"-ServerDescription=${SERVER_DESCRIPTION}"