panel v0.9.1 — open-source game server manager
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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# panel-native Terraria runtime image.
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FROM debian:12-slim
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ENV DEBIAN_FRONTEND=noninteractive \
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TZ=Etc/UTC \
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LANG=en_US.UTF-8 \
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LC_ALL=en_US.UTF-8
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RUN apt-get update \
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&& apt-get install -y --no-install-recommends \
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ca-certificates \
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locales \
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tini \
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unzip \
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&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
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&& locale-gen \
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&& apt-get clean \
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&& rm -rf /var/lib/apt/lists/*
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RUN groupadd -g 1000 panel \
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&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
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&& mkdir -p /game /game-saves \
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&& chown -R panel:panel /game /game-saves
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COPY entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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EXPOSE 7777/tcp
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ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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#!/bin/bash
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# panel-native Terraria entrypoint.
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set -euo pipefail
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log() { printf '[panel-terraria] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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WORLD_NAME="${WORLD_NAME:-DedicatedWorld}" \
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WORLD_SIZE="${WORLD_SIZE:-2}" \
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MAX_PLAYERS="${MAX_PLAYERS:-8}" \
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SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
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GAME_PORT="${GAME_PORT:-7777}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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# The panel's direct update provider drops the raw zip at
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# /game-saves/terraria-server.zip (it does not extract archives).
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# Unpack it into /game on boot, then delete the zip.
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ZIP="${SAVE_DIR}/terraria-server.zip"
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if [[ -s "${ZIP}" ]]; then
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log "extracting $(basename "${ZIP}") into ${GAME_DIR}"
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unzip -o -q "${ZIP}" -d "${GAME_DIR}"
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rm -f "${ZIP}"
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fi
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# Terraria's zip extracts into /game/<version>/{Linux,Mac,Windows}. Find
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# the Linux dir regardless of version folder name.
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LINUX_DIR=$(find "${GAME_DIR}" -maxdepth 3 -type d -name Linux 2>/dev/null | head -n1 || true)
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if [[ -z "${LINUX_DIR}" ]]; then
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log "ERROR: Terraria Linux server binary not found under /game."
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log " Run 'Update' in the panel to download Terraria headless server."
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exit 78
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fi
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EXE="${LINUX_DIR}/TerrariaServer.bin.x86_64"
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[[ -x "${EXE}" ]] || chmod +x "${EXE}" 2>/dev/null || true
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# Terraria reads serverconfig.txt if -config is passed. Seed a minimal one
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# with our env vars so the server starts without interactive prompts.
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CONFIG="${SAVE_DIR}/serverconfig.txt"
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if [[ ! -s "${CONFIG}" ]]; then
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log "seeding ${CONFIG}"
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{
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echo "world=${SAVE_DIR}/Worlds/${WORLD_NAME}.wld"
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echo "worldname=${WORLD_NAME}"
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echo "autocreate=${WORLD_SIZE}"
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echo "maxplayers=${MAX_PLAYERS}"
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echo "port=${GAME_PORT:-7777}"
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echo "motd=Running on panel"
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echo "difficulty=1"
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[[ -n "${SERVER_PASSWORD}" ]] && echo "password=${SERVER_PASSWORD}" || true
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} > "${CONFIG}"
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fi
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mkdir -p "${SAVE_DIR}/Worlds"
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cd "${LINUX_DIR}"
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log "starting Terraria dedicated server"
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log " world: ${WORLD_NAME} (size ${WORLD_SIZE})"
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log " config: ${CONFIG}"
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log " port: ${GAME_PORT:-7777}"
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# -port on the command line overrides serverconfig.txt, so a panel port
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# change takes effect even when a stale config was seeded on a prior boot.
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exec stdbuf -oL -eL "${EXE}" -config "${CONFIG}" -port "${GAME_PORT:-7777}"
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@@ -0,0 +1,104 @@
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# Terraria — panel-native dedicated server module.
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#
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# Uses direct download from terraria.org (headless zip). Vanilla Terraria
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# has no RCON — admin console is stdin. Ships without RCON/Players tab
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# for v1 (same story as Empyrion / Barotrauma). Users running the
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# tShock fork add Source RCON and can switch adapters later.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (Terraria.kvp)
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id: terraria
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name: "Terraria"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-terraria:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "Worlds/, serverconfig.txt"
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- name: "Game Files"
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path: /game
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hint: "Terraria binaries"
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env:
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WORLD_NAME: "DedicatedWorld"
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WORLD_SIZE: "2" # 1=small, 2=medium, 3=large
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MAX_PLAYERS: "8"
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SERVER_PASSWORD: ""
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# Pre-declared so the agent's resolve.go filter lets the panel-allocated
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# port flow through to the container env. The entrypoint passes it as
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# -port (and seeds serverconfig.txt); without it the server binds the
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# hardcoded 7777 and ignores the panel allocation. Default matches the
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# port default.
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GAME_PORT: "7777"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: tcp, default: 7777, required: true, env: GAME_PORT }
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resources:
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min_ram_mb: 1024
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recommended_ram_mb: 2048
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rcon:
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# Vanilla Terraria admin is stdin-only. Commands like "say", "save",
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# "exit" go straight to the server process.
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adapter: stdio
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commands:
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save: "save"
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say: "say {msg}"
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kick: "kick {player}"
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shutdown: "exit"
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (terraria.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '^(?P<name>.+?) has joined\.$'
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kind: join
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leave:
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pattern: '^(?P<name>.+?) has left\.$'
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kind: leave
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chat:
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pattern: '^<(?P<name>.+?)> (?P<msg>.+)$'
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kind: chat
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update_providers:
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# Terraria ships headless Linux server as a versioned zip from terraria.org.
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# AMP hard-codes the latest-known URL; we take the same approach. Bump when
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# Re-Logic cuts a new version. NOTE: the direct provider does NOT extract —
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# it writes the raw bytes to BrowseableRoot+target_path (so this lands at
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# /game-saves/terraria-server.zip). The entrypoint unzips it into /game on
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# the next boot and deletes the zip.
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- id: stable
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kind: direct
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url: "https://terraria.org/api/download/pc-dedicated-server/terraria-server-1449.zip"
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target_path: /terraria-server.zip
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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ready_pattern: '/Server started|Listening on port \d+/i'
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appearance:
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emoji: "🌳"
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grad: "linear-gradient(135deg,#2d7141,#78c87a)"
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art: "/game-art/terraria.jpg"
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steam: "105600"
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