panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Binaries
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*.exe
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*.dll
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*.so
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*.dylib
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/bin/
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/controller/controller
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/agent/agent
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# Test / coverage
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*.test
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*.out
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coverage.*
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# UI regression gate (the *.test Go-binary rule above would swallow this dir)
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!/controller/.test/
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/controller/.test/node_modules/
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/controller/.test/test-results/
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/controller/.test/playwright-report/
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# Go
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vendor/
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# Generated proto stubs (regenerated via buf)
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# Comment these lines if you want to check generated code in
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# /proto/panel/v1/*.pb.go
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# /proto/panel/v1/*_grpc.pb.go
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# IDE
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.idea/
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.vscode/
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*.swp
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# Local AI-tooling artifacts (auto-synced, machine-specific)
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.claude/
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AGENTS.md
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# C# mod build artifacts
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modules/7dtd/mod-source/**/bin/
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modules/7dtd/mod-source/**/obj/
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# OS
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.DS_Store
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Thumbs.db
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# Local dev
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/data/
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*.local.yaml
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*.local.env
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.env
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.env.local
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# Internal CA private key material — NEVER commit
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/ca/
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/certs/
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*.pem
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*.key
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!**/testdata/*.pem
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!**/testdata/*.key
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# dev stub data (deckstub)
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/Temp/
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# Private ops notes (maintainer-local, not part of the public release)
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memory/
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HANDOFF-new-ui.md
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scripts/sync-agent-to-panel.sh
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# Proprietary embedded mod bundles (maintainer-local; built in via -tags refugebot)
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controller/cmd/controller/embedded_mods/
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