panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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# Project Zomboid — panel-native dedicated server module.
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#
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# Native Linux binary from SteamCMD app 380870. Java-heavy; the shipped
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# start-server.sh wraps java with correct -cp and Dpzexe.* system props.
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# Has Source-compatible RCON on port 27015 when enabled in server.ini.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (ProjectZomboid.kvp)
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id: project-zomboid
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name: "Project Zomboid"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-project-zomboid:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "Server configs + world saves under ~/Zomboid"
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- name: "Game Files"
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path: /game
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hint: "PZ install, binaries"
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env:
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SERVER_NAME: "panel" # used as name of server folder under ~/Zomboid/Server
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ADMIN_PASSWORD: "changeme"
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RCON_PASSWORD: "panel_rcon"
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MEMORY: "4096m" # JVM heap
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# Pre-declared so the agent's resolve.go filter lets panel-allocated
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# ports flow through to the container env. The entrypoint passes
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# -port/-udpport launch args AND enforces the matching ini keys;
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# without these the server binds the hardcoded 16261/16262/27015 and
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# ignores the panel allocation (breaks multi-instance + opnfwd).
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GAME_PORT: "16261"
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GAME_PORT_B: "16262"
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RCON_PORT: "27015"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: udp, default: 16261, required: true, env: GAME_PORT }
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- { name: gameB, proto: udp, default: 16262, required: true, env: GAME_PORT_B }
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- { name: rcon, proto: tcp, default: 27015, internal: true, env: RCON_PORT }
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resources:
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min_ram_mb: 4096
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recommended_ram_mb: 8192
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# Per-instance generated RCON secret. The agent generates a random
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# 24-byte token at create time (pkg/module GenerateSecrets), which
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# overrides the env default for RCON_PASSWORD below — so every instance
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# gets a unique password. The weak env default only applies to
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# containers launched outside the panel.
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secrets:
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- name: RCON_PASSWORD
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description: "Project Zomboid RCON password — generated per instance"
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generated: true
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rcon:
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adapter: source_rcon
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host_port: rcon
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auth: source_rcon_login
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password_secret: RCON_PASSWORD
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# Legacy fallback only (pre-generated-secret instances). New instances
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# always get the generated RCON_PASSWORD secret above.
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password_literal: "panel_rcon"
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commands:
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list: "players"
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save: "save"
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kick: "kickuser {player}"
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ban: "banuser {player}"
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broadcast: "servermsg \"{msg}\""
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state_sources:
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- type: rcon
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command: "players"
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every: 60s
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parse:
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kind: regex
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pattern: 'Players connected \((?P<count>\d+)\)'
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fields:
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players_online: count
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events:
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join:
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pattern: "(?P<name>\\S+) connected with ip"
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kind: join
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leave:
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pattern: "(?P<name>\\S+) disconnected"
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kind: leave
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "380870"
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install_path: /game
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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# Confirmed on smoke boot 2026-07-14: 'LOG : Network ... > *** SERVER STARTED ****'
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ready_pattern: '/\*+ SERVER STARTED \*+/'
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appearance:
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emoji: "🧟"
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grad: "linear-gradient(135deg,#6a4c1e,#b89040)"
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steam: "108600"
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