panel v0.9.1 — open-source game server manager
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,80 @@
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# panel-native Conan Exiles runtime image.
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#
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# Conan Exiles Dedicated Server is a Windows-only UE4 build. We bring just
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# enough Wine + Xvfb to host it headlessly. SteamCMD is NOT installed here —
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# the panel's generic updater sidecar uses the official steamcmd image and
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# writes into our /game volume.
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#
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# Expected runtime layout inside the container:
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# /game — SteamCMD install
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# /game/ConanSandbox/Binaries/Win64/ConanSandboxServer-Win64-Shipping.exe — server binary
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# /game/ConanSandbox/Saved/Config/WindowsServer/*.ini — config files
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# /game/ConanSandbox/Mods/ — workshop paks + modlist.txt
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# /game-saves — saves, configs, logs
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# /entrypoint.sh — boot Xvfb, launch exe under Wine
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FROM debian:12-slim
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ENV DEBIAN_FRONTEND=noninteractive \
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TZ=Etc/UTC \
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LANG=en_US.UTF-8 \
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LC_ALL=en_US.UTF-8 \
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WINEDEBUG=-all \
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WINEPREFIX=/home/panel/.wine \
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DISPLAY=:99
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# Wine pulls in ~500 MB of deps. Keep the 64-bit stack (dedicated binary is
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# x86_64). cabextract + winbind satisfy Wine's helpers; procps for signal
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# handling and pgrep/pkill debugging.
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#
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# The libfontconfig1 ... libasound2 block is the UE5 dedicated-server runtime
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# dep set for the native Linux Conan Enhanced binary at
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# /game/ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping. Funcom's
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# UE5 ELF dynamically links against these even in headless server mode (UE5
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# pulls in font/X/SDL/audio plumbing during engine init). Kept alongside Wine
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# so a single image can host either edition — Wine still drives the legacy
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# UE4 (conan-exiles-legacy) Windows-only path.
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RUN dpkg --add-architecture i386 \
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&& apt-get update \
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&& apt-get install -y --no-install-recommends \
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ca-certificates \
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locales \
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tini \
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curl \
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xvfb \
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xauth \
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wine64 \
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wine \
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winbind \
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cabextract \
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procps \
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libfontconfig1 \
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libfreetype6 \
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libxcursor1 \
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libxinerama1 \
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libxi6 \
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libxrandr2 \
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libxxf86vm1 \
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libgl1 \
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libvulkan1 \
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libsdl2-2.0-0 \
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libpulse0 \
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libasound2 \
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&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
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&& locale-gen \
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&& apt-get clean \
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&& rm -rf /var/lib/apt/lists/*
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RUN groupadd -g 1000 panel \
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&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
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&& mkdir -p /game /game-saves \
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&& chown -R panel:panel /game /game-saves /home/panel
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COPY entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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# Conan Exiles default ports (see module.yaml comment for reference).
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EXPOSE 7777/tcp 7777/udp 7778/udp 27015/udp
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EXPOSE 25575/tcp
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ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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@@ -0,0 +1,55 @@
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# Conan Exiles — panel-native module
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Panel-native Conan Exiles dedicated server. **Enhanced (UE5)** runs as a native Linux binary; **Legacy (UE4, `conan-exiles-legacy` beta)** still runs under Wine + Xvfb. Both editions share one debian:12-slim image — the entrypoint picks launch mode from the `EDITION` config_value.
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- **Image:** `panel-conan-exiles:latest` — built from `./Dockerfile`.
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- **Game files:** downloaded by the panel's SteamCMD updater sidecar (app 443030) into the `panel-<id>-game` named volume. Edition matrix: **Enhanced = native Linux depot** (443032, ~4.27 GiB; `platform: linux` in `module.yaml`). **Legacy = Windows-only depot** under Wine (`platform: windows`, `beta: conan-exiles-legacy`).
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- **Saves:** `panel-<id>-saves` at `/game-saves`; entrypoint moves `ConanSandbox/Saved/` from the game install into the save volume on first boot and symlinks back, so SteamCMD validate can't clobber world data.
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- **Config:** Enhanced uses `ConanSandbox/Saved/Config/LinuxServer/`; Legacy uses `ConanSandbox/Saved/Config/WindowsServer/`. On the first native boot after Wine, the entrypoint auto-copies `ServerSettings.ini` / `Engine.ini` / `Game.ini` from `WindowsServer/` to `LinuxServer/` so operator-tuned values survive the cut-over. Edit via Files tab.
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- **Mods:** drop Workshop pak files + `modlist.txt` into `ConanSandbox/Mods/` via the Files tab.
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- **RCON:** real Source-RCON on `25575/tcp` (internal). Password `panel_rcon` (default) — editable in `module.yaml` `env.RCON_PASSWORD`. Tracker dials on start; our agent redials on EOF/broken-pipe automatically.
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## Ports
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| Port | Proto | Purpose |
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|------|-------|---------|
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| 7777 | TCP+UDP | Game traffic + client mod downloads |
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| 7778 | UDP | Pinger (server-browser probe; `game + 1`) |
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| 27015 | UDP | Steam query |
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| 25575 | TCP | RCON (internal) |
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## RCON commands wired
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- `list` → `listplayers`
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- `broadcast {msg}` → `broadcast {msg}`
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- `kick {player}` → `kickplayer {player}`
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- `ban {player}` → `banplayer {player}`
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- `save` → `saveworld`
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- `shutdown` → `shutdown`
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## Log events captured
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- **Join:** `LogNet: Join succeeded: <name>#<discriminator>`
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- **Leave:** `LogNet: Player disconnected: <name>#<discriminator>`
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- **Chat:** `ChatWindow: Character <name> said: <message>`
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## Environment vars
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| Var | Default | Notes |
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|-----|---------|-------|
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| `SERVER_NAME` | `panel Conan Exiles` | Displayed in server browser |
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| `MAX_PLAYERS` | `40` | Hard cap (AMP also defaults 40) |
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| `RCON_PASSWORD` | `panel_rcon` | Source RCON auth |
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| `SERVER_MAP` | `/Game/Maps/ConanSandbox/ConanSandbox` | Exiled Lands. For Isle of Siptah: `/Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah` |
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| `STEAM_APP_ID` | `440900` | Steamworks client init context — required for Steam master-server listing. Exported as both `STEAM_APP_ID` and `SteamAppId` for cross-build compat. |
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## Known gotchas
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- Edition split: Enhanced (UE5) ships a real Linux depot since 2026-05-05 and runs native (no Wine). Legacy (UE4, `conan-exiles-legacy` beta) is Windows-only and stays on Wine.
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- Wine under Xvfb (Legacy only) adds ~30 s to first boot (prefix init) and ~15 s to subsequent boots (X server + Wine cold start). Native Enhanced has no Wine overhead.
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- Workshop mod downloads happen to `ConanSandbox/Mods/` — both the pak files AND `modlist.txt` need to be there for mods to load.
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- Ready signal: `LogGameState: Match State Changed from WaitingToStart to InProgress`. Expect 1–3 min between docker-start and this line while UE4 loads the world.
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## Reference
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AMP template (CubeCoders): https://github.com/CubeCoders/AMPTemplates — `conan-exiles.kvp`, `conan-exilesports.json`, `conan-exilesupdates.json`, `conan-exilesconfig.json`, `conan-exilesmetaconfig.json`.
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@@ -0,0 +1,399 @@
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#!/bin/bash
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# panel-native Conan Exiles entrypoint.
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#
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# Contract:
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# /game — SteamCMD-installed Windows build of Conan Exiles Dedicated
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# Server (populated by the panel's SteamCMD updater sidecar).
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# If missing, exit with EX_CONFIG and a helpful message.
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# /game-saves — ConanSandbox/Saved/ tree (world data) + Config/ INIs.
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#
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# Stage 1 runs as root: chown volumes (SteamCMD wrote as root), nuke stale
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# X lock, symlink /Logs + ConanSandbox/Saved into the save volume, then drop
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# to the `panel` user via setpriv. Wine refuses to run as root.
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#
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# Stage 2 (panel user): stamp config_values env vars into [ServerSettings]
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# of ServerSettings.ini, then exec the dedicated server under Wine + Xvfb.
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set -euo pipefail
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log() { printf '[panel-conan] %s\n' "$*"; }
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# ----- stage 1: root-only bootstrap -----
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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# UE4/UE5 under Wine writes to Z:\Logs (= /Logs). Pre-create as symlink
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# into save volume so logs survive container recreate + show up in Files
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# tab.
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mkdir -p /game-saves/ConanLogs
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chown -R panel:panel /game-saves/ConanLogs
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if [[ ! -e /Logs || -L /Logs ]]; then
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ln -sfn /game-saves/ConanLogs /Logs
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fi
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log "dropping privileges to panel (UID 1000)"
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env \
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HOME=/home/panel \
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WINEPREFIX=/home/panel/.wine \
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WINEDEBUG=-all \
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STEAM_APP_ID="${STEAM_APP_ID:-440900}" \
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SteamAppId="${STEAM_APP_ID:-440900}" \
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SERVER_NAME="${SERVER_NAME:-panel Conan Exiles}" \
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SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
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ADMIN_PASSWORD="${ADMIN_PASSWORD:-}" \
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RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
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MAX_PLAYERS="${MAX_PLAYERS:-40}" \
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SERVER_REGION="${SERVER_REGION:-1}" \
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SERVER_COMMUNITY="${SERVER_COMMUNITY:-0}" \
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MAX_NUDITY="${MAX_NUDITY:-0}" \
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SERVER_MAP="${SERVER_MAP:-/Game/Maps/ConanSandbox/ConanSandbox}" \
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CUSTOM_MAP="${CUSTOM_MAP:-}" \
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ENABLE_BATTLEYE="${ENABLE_BATTLEYE:-False}" \
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ENABLE_VAC="${ENABLE_VAC:-True}" \
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PVP_ENABLED="${PVP_ENABLED:-}" \
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AVATARS_ENABLED="${AVATARS_ENABLED:-}" \
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CONTAINERS_IGNORE_OWNERSHIP="${CONTAINERS_IGNORE_OWNERSHIP:-}" \
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CAN_DAMAGE_PLAYER_OWNED_STRUCTURES="${CAN_DAMAGE_PLAYER_OWNED_STRUCTURES:-}" \
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DYNAMIC_BUILDING_DAMAGE="${DYNAMIC_BUILDING_DAMAGE:-}" \
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FRIENDLY_FIRE_DAMAGE="${FRIENDLY_FIRE_DAMAGE:-}" \
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PLAYER_XP_RATE="${PLAYER_XP_RATE:-}" \
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PLAYER_XP_KILL="${PLAYER_XP_KILL:-}" \
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PLAYER_XP_HARVEST="${PLAYER_XP_HARVEST:-}" \
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PLAYER_XP_CRAFT="${PLAYER_XP_CRAFT:-}" \
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PLAYER_XP_TIME="${PLAYER_XP_TIME:-}" \
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PLAYER_DAMAGE_MULTIPLIER="${PLAYER_DAMAGE_MULTIPLIER:-}" \
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PLAYER_DAMAGE_TAKEN="${PLAYER_DAMAGE_TAKEN:-}" \
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PLAYER_HEALTH_REGEN="${PLAYER_HEALTH_REGEN:-}" \
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PLAYER_STAMINA_COST="${PLAYER_STAMINA_COST:-}" \
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PLAYER_SPRINT_SPEED="${PLAYER_SPRINT_SPEED:-}" \
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PLAYER_MOVEMENT_SPEED="${PLAYER_MOVEMENT_SPEED:-}" \
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PLAYER_ENCUMBRANCE="${PLAYER_ENCUMBRANCE:-}" \
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NPC_DAMAGE_MULTIPLIER="${NPC_DAMAGE_MULTIPLIER:-}" \
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NPC_DAMAGE_TAKEN="${NPC_DAMAGE_TAKEN:-}" \
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NPC_HEALTH_MULTIPLIER="${NPC_HEALTH_MULTIPLIER:-}" \
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NPC_RESPAWN_MULTIPLIER="${NPC_RESPAWN_MULTIPLIER:-}" \
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NPC_MAX_SPAWN_CAP="${NPC_MAX_SPAWN_CAP:-}" \
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STRUCTURE_DAMAGE_MULTIPLIER="${STRUCTURE_DAMAGE_MULTIPLIER:-}" \
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STRUCTURE_HEALTH_MULTIPLIER="${STRUCTURE_HEALTH_MULTIPLIER:-}" \
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LANDCLAIM_RADIUS_MULTIPLIER="${LANDCLAIM_RADIUS_MULTIPLIER:-}" \
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AVATAR_DOME_DURATION="${AVATAR_DOME_DURATION:-}" \
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AVATAR_DOME_DAMAGE="${AVATAR_DOME_DAMAGE:-}" \
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GAME_PORT="${GAME_PORT:-7777}" \
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PINGER_PORT="${PINGER_PORT:-7778}" \
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QUERY_PORT="${QUERY_PORT:-27015}" \
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RCON_PORT="${RCON_PORT:-25575}" \
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PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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# --- edition-aware launch mode ---
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# Enhanced (UE5) is the native-Linux depot — direct exec, no Wine.
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# Legacy (UE4) is Windows-only — Wine + Xvfb.
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# Drives binary path, fallback find pattern, config subdir, prefix bootstrap,
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# SIGTERM trap, and the launch line further below.
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case "${EDITION:-enhanced}" in
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legacy)
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LAUNCH_MODE=wine
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CANDIDATES=("${GAME_DIR}/ConanSandbox/Binaries/Win64/ConanSandboxServer-Win64-Shipping.exe")
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CONFIG_SUBDIR=WindowsServer
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;;
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*)
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LAUNCH_MODE=native
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CANDIDATES=("${GAME_DIR}/ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping")
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CONFIG_SUBDIR=LinuxServer
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;;
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esac
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BIN_BASENAME=$(basename "${CANDIDATES[0]}")
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log "edition: ${EDITION:-enhanced} launch mode: ${LAUNCH_MODE} config subdir: ${CONFIG_SUBDIR}"
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# --- locate the server binary ---
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# Enhanced UE5 Linux depot ships the binary at
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# /game/ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping (ELF).
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# Legacy UE4 Windows depot ships
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# /game/ConanSandbox/Binaries/Win64/ConanSandboxServer-Win64-Shipping.exe (PE).
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# Mod loading happens via ServerSettings.ini's ServerModList= key (populated
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# by the panel's Mods tab) AND ConanSandbox/Mods/modlist.txt — Conan reads both.
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DEDI_EXE=""
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for c in "${CANDIDATES[@]}"; do
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if [[ -f "$c" ]]; then
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DEDI_EXE="$c"
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break
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fi
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done
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if [[ -z "${DEDI_EXE}" ]]; then
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found=$(find "${GAME_DIR}" -maxdepth 6 -iname "${BIN_BASENAME}" -type f 2>/dev/null | head -1 || true)
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if [[ -n "${found}" ]]; then
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DEDI_EXE="${found}"
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fi
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fi
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if [[ -z "${DEDI_EXE}" ]]; then
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log "ERROR: ${BIN_BASENAME} not found under ${GAME_DIR}."
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log " Run 'Update' on this server in the panel — that launches a"
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log " SteamCMD sidecar which installs Conan Exiles into this volume"
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log " for the selected edition (${EDITION:-enhanced})."
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exit 78 # EX_CONFIG
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fi
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log "found server binary: ${DEDI_EXE}"
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# --- persist ConanSandbox/Saved into /game-saves ---
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# UE4/UE5 writes world saves + config INIs under <GameRoot>/ConanSandbox/Saved/.
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# Move to save volume on first boot + symlink back, so SteamCMD validate
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# can't wipe world data. Idempotent on subsequent boots.
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mkdir -p "${SAVE_DIR}/ConanSandbox"
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if [[ -d "${GAME_DIR}/ConanSandbox/Saved" && ! -L "${GAME_DIR}/ConanSandbox/Saved" ]]; then
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if [[ ! -d "${SAVE_DIR}/ConanSandbox/Saved" ]]; then
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mv "${GAME_DIR}/ConanSandbox/Saved" "${SAVE_DIR}/ConanSandbox/Saved"
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else
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rm -rf "${GAME_DIR}/ConanSandbox/Saved"
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fi
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fi
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mkdir -p "${SAVE_DIR}/ConanSandbox/Saved/Config/${CONFIG_SUBDIR}"
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ln -sfn "${SAVE_DIR}/ConanSandbox/Saved" "${GAME_DIR}/ConanSandbox/Saved"
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# First-time native boot after Wine: if WindowsServer/ has config and
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# LinuxServer/ does not yet, copy ServerSettings.ini + Engine.ini + Game.ini
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# across so operator-tuned values survive the Wine -> native cut-over. Wine
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# path is untouched; both dirs coexist.
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if [[ "${LAUNCH_MODE}" = native ]]; then
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WIN_CFG_DIR="${SAVE_DIR}/ConanSandbox/Saved/Config/WindowsServer"
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LINUX_CFG_DIR="${SAVE_DIR}/ConanSandbox/Saved/Config/LinuxServer"
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mkdir -p "${LINUX_CFG_DIR}"
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for f in ServerSettings.ini Engine.ini Game.ini; do
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if [[ -f "${WIN_CFG_DIR}/${f}" && ! -f "${LINUX_CFG_DIR}/${f}" ]]; then
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log "migrating ${f} from WindowsServer/ to LinuxServer/ (first native boot)"
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cp -a "${WIN_CFG_DIR}/${f}" "${LINUX_CFG_DIR}/${f}"
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fi
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done
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fi
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# OSS / Engine.ini: intentionally left alone.
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#
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# Empirically (see reference_conan_oss_steam_impossible.md): Conan Exiles
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# Enhanced (UE5) native Linux dedi cannot be coerced into OSS=Steam without
|
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# breaking the socket bind. AMP's Conan01 instance on figaro runs the same
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# build with OSS=Null, no Engine.ini, no steam_appid.txt, and no
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# ~/.steam/sdk64/steamclient.so symlink — and we now do the same. Engine
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# default is Null, which binds IpNetDriver cleanly. Direct-IP join works;
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# Steam server-browser listing is not achievable on this build.
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#
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# SteamAppId env var is already exported in stage 1 — that's enough for the
|
||||
# Steamworks Game Server API to identify itself without a steam_appid.txt
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# file on disk.
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||||
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# --- stamp config_values env into ServerSettings.ini ---
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||||
# Each non-empty env value is written under [ServerSettings] (replace if the
|
||||
# key already exists, append if not). Empty values are SKIPPED so operator
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||||
# manual edits to ServerSettings.ini via the Files tab survive boot. The
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# panel UI's Config tab → Save → recreate-with-env path is the canonical
|
||||
# way to mutate INI values; direct file edits are for fields the panel
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# doesn't expose.
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INI="${SAVE_DIR}/ConanSandbox/Saved/Config/${CONFIG_SUBDIR}/ServerSettings.ini"
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if [[ ! -f "${INI}" ]]; then
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log "ServerSettings.ini missing — initializing with [ServerSettings] header"
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printf '[ServerSettings]\n' > "${INI}"
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fi
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if ! grep -qE '^\[ServerSettings\]' "${INI}"; then
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log "ServerSettings.ini lacked [ServerSettings] header — prepending"
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printf '[ServerSettings]\n' > "${INI}.new"
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cat "${INI}" >> "${INI}.new"
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mv "${INI}.new" "${INI}"
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fi
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# set_ini_kv KEY VALUE: write/replace KEY=VALUE under [ServerSettings].
|
||||
# Skip on empty value. Idempotent. Tolerates `&` and `\` in values via the
|
||||
# safe_value escape (sed RHS replacement metachars).
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set_ini_kv() {
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local key="$1" value="$2"
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if [[ -z "${value}" ]]; then return 0; fi
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local safe_value
|
||||
safe_value=$(printf '%s' "${value}" | sed -e 's/[\\&|]/\\&/g')
|
||||
if grep -qE "^${key}=" "${INI}"; then
|
||||
sed -i "s|^${key}=.*|${key}=${safe_value}|" "${INI}"
|
||||
else
|
||||
sed -i "/^\[ServerSettings\]/a ${key}=${safe_value}" "${INI}"
|
||||
fi
|
||||
}
|
||||
|
||||
# Resolve the {{CUSTOM_MAP}} sentinel: if Map is set to "Custom" via the UI
|
||||
# the panel passes SERVER_MAP="{{CUSTOM_MAP}}" or "{{CustomMap}}" — swap in
|
||||
# the operator's CUSTOM_MAP value (or fall back to Exiled Lands if blank).
|
||||
case "${SERVER_MAP}" in
|
||||
"{{CUSTOM_MAP}}"|"{{CustomMap}}")
|
||||
if [[ -n "${CUSTOM_MAP}" ]]; then
|
||||
log "Map set to Custom; resolving to ${CUSTOM_MAP}"
|
||||
SERVER_MAP="${CUSTOM_MAP}"
|
||||
else
|
||||
log "WARNING: Map set to Custom but CUSTOM_MAP is empty; falling back to Exiled Lands"
|
||||
SERVER_MAP="/Game/Maps/ConanSandbox/ConanSandbox"
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
|
||||
log "stamping operator config_values into ${INI}"
|
||||
|
||||
# Identity
|
||||
set_ini_kv "ServerName" "${SERVER_NAME}"
|
||||
set_ini_kv "ServerPassword" "${SERVER_PASSWORD}"
|
||||
set_ini_kv "AdminPassword" "${ADMIN_PASSWORD}"
|
||||
set_ini_kv "MaxPlayers" "${MAX_PLAYERS}"
|
||||
set_ini_kv "serverRegion" "${SERVER_REGION}"
|
||||
set_ini_kv "ServerCommunity" "${SERVER_COMMUNITY}"
|
||||
set_ini_kv "MaxNudity" "${MAX_NUDITY}"
|
||||
|
||||
# Anti-cheat
|
||||
set_ini_kv "IsBattlEyeEnabled" "${ENABLE_BATTLEYE}"
|
||||
set_ini_kv "IsVACEnabled" "${ENABLE_VAC}"
|
||||
|
||||
# PvP / world
|
||||
set_ini_kv "PVPEnabled" "${PVP_ENABLED}"
|
||||
set_ini_kv "AvatarsEnabled" "${AVATARS_ENABLED}"
|
||||
set_ini_kv "ContainersIgnoreOwnership" "${CONTAINERS_IGNORE_OWNERSHIP}"
|
||||
set_ini_kv "CanDamagePlayerOwnedStructures" "${CAN_DAMAGE_PLAYER_OWNED_STRUCTURES}"
|
||||
set_ini_kv "DynamicBuildingDamage" "${DYNAMIC_BUILDING_DAMAGE}"
|
||||
set_ini_kv "FriendlyFireDamageMultiplier" "${FRIENDLY_FIRE_DAMAGE}"
|
||||
|
||||
# XP rates
|
||||
set_ini_kv "PlayerXPRateMultiplier" "${PLAYER_XP_RATE}"
|
||||
set_ini_kv "PlayerXPKillMultiplier" "${PLAYER_XP_KILL}"
|
||||
set_ini_kv "PlayerXPHarvestMultiplier" "${PLAYER_XP_HARVEST}"
|
||||
set_ini_kv "PlayerXPCraftMultiplier" "${PLAYER_XP_CRAFT}"
|
||||
set_ini_kv "PlayerXPTimeMultiplier" "${PLAYER_XP_TIME}"
|
||||
|
||||
# Player tuning
|
||||
set_ini_kv "PlayerDamageMultiplier" "${PLAYER_DAMAGE_MULTIPLIER}"
|
||||
set_ini_kv "PlayerDamageTakenMultiplier" "${PLAYER_DAMAGE_TAKEN}"
|
||||
set_ini_kv "PlayerHealthRegenSpeedScale" "${PLAYER_HEALTH_REGEN}"
|
||||
set_ini_kv "PlayerStaminaCostMultiplier" "${PLAYER_STAMINA_COST}"
|
||||
set_ini_kv "PlayerSprintSpeedScale" "${PLAYER_SPRINT_SPEED}"
|
||||
set_ini_kv "PlayerMovementSpeedScale" "${PLAYER_MOVEMENT_SPEED}"
|
||||
set_ini_kv "PlayerEncumbranceMultiplier" "${PLAYER_ENCUMBRANCE}"
|
||||
|
||||
# NPC tuning
|
||||
set_ini_kv "NPCDamageMultiplier" "${NPC_DAMAGE_MULTIPLIER}"
|
||||
set_ini_kv "NPCDamageTakenMultiplier" "${NPC_DAMAGE_TAKEN}"
|
||||
set_ini_kv "NPCHealthMultiplier" "${NPC_HEALTH_MULTIPLIER}"
|
||||
set_ini_kv "NPCRespawnMultiplier" "${NPC_RESPAWN_MULTIPLIER}"
|
||||
set_ini_kv "NPCMaxSpawnCapMultiplier" "${NPC_MAX_SPAWN_CAP}"
|
||||
|
||||
# Structures / land claim
|
||||
set_ini_kv "StructureDamageMultiplier" "${STRUCTURE_DAMAGE_MULTIPLIER}"
|
||||
set_ini_kv "StructureHealthMultiplier" "${STRUCTURE_HEALTH_MULTIPLIER}"
|
||||
set_ini_kv "LandClaimRadiusMultiplier" "${LANDCLAIM_RADIUS_MULTIPLIER}"
|
||||
set_ini_kv "AvatarDomeDurationMultiplier" "${AVATAR_DOME_DURATION}"
|
||||
set_ini_kv "AvatarDomeDamageMultiplier" "${AVATAR_DOME_DAMAGE}"
|
||||
|
||||
# --- Steam OSS fix — INCOMPLETE, currently disabled ---
|
||||
# Live experiment on conan-1 (2026-05-10) showed:
|
||||
# 1. Adding DefaultPlatformService=Steam to Engine.ini alone is a no-op:
|
||||
# Steam SDK reports "[STEAM] disabled" because the Windows binary can't
|
||||
# locate steamclient64.dll (Funcom's dedi-server depot ships these at
|
||||
# /game root, not under ConanSandbox/Binaries/Win64/).
|
||||
# 2. Copying steamclient*.dll + tier0_s*.dll + vstdlib_s*.dll +
|
||||
# steamwebrtc*.dll + a steam_appid.txt (440900) into the binary dir
|
||||
# makes the SDK initialize successfully:
|
||||
# LogOnline: STEAM: [AppId: 440900] Game Server API initialized 1
|
||||
# LogOnline: OSS: Created online subsystem instance for: STEAM
|
||||
# 3. BUT once Steam OSS comes up under Wine, the engine hangs the
|
||||
# GameThread within ~80s, never binds the game port (8010 UDP),
|
||||
# and LogServerStats reports "NetDriver is null". Pre-fix logs had
|
||||
# none of these symptoms (server bound + responded to A2S fine, just
|
||||
# couldn't accept real-client joins past encryption handshake).
|
||||
# Net effect: enabling Steam OSS via Engine.ini + DLL drops trades one
|
||||
# failure mode (handshake reject) for a worse one (no NetDriver at all).
|
||||
# Leaving the original Engine.ini untouched until we find the correct
|
||||
# NetDriverDefinitions / SteamSockets-disable knob that lets Steam OSS
|
||||
# coexist with a working IpNetDriver under Wine.
|
||||
#
|
||||
# See session log 2026-05-10 for full investigation.
|
||||
|
||||
# --- Wine prefix bootstrap (first boot only, legacy/Wine path only). xvfb-run
|
||||
# gives Wine a guaranteed-fresh DISPLAY without colliding with host Xvfb
|
||||
# on :99. Native (enhanced) path skips this entirely. ---
|
||||
if [[ "${LAUNCH_MODE}" = wine ]]; then
|
||||
if [[ ! -d "${WINEPREFIX}" || ! -f "${WINEPREFIX}/system.reg" ]]; then
|
||||
log "initializing Wine prefix at ${WINEPREFIX}"
|
||||
xvfb-run -a wineboot --init 2>&1 | sed 's/^/ /' || true
|
||||
wineserver -w || true
|
||||
fi
|
||||
fi
|
||||
|
||||
# --- go ---
|
||||
# CLI-arg fallbacks: env values default to empty strings in module.yaml so
|
||||
# the entrypoint's INI-stamper leaves operator INI edits alone. But Conan's
|
||||
# launch CLI requires real values for ServerName, MaxPlayers, ports, and
|
||||
# RconPassword. Resolve those here so empty config_values still produce a
|
||||
# launchable server. These fallbacks should match the previous module.yaml
|
||||
# defaults so behaviour is unchanged for fresh installs.
|
||||
SERVER_NAME_LAUNCH="${SERVER_NAME:-panel Conan Exiles}"
|
||||
MAX_PLAYERS_LAUNCH="${MAX_PLAYERS:-40}"
|
||||
RCON_PASSWORD_LAUNCH="${RCON_PASSWORD:-panel_rcon}"
|
||||
|
||||
BIN_DIR="$(dirname "${DEDI_EXE}")"
|
||||
cd "${BIN_DIR}"
|
||||
log "starting Conan Exiles dedicated server"
|
||||
log " game dir: ${GAME_DIR}"
|
||||
log " save dir: ${SAVE_DIR}"
|
||||
log " binary: ${DEDI_EXE}"
|
||||
log " bin dir: ${BIN_DIR}"
|
||||
log " map: ${SERVER_MAP}"
|
||||
log " max: ${MAX_PLAYERS_LAUNCH}"
|
||||
log " game port: ${GAME_PORT}/tcp+udp"
|
||||
log " query: ${QUERY_PORT}/udp"
|
||||
log " rcon: ${RCON_PORT}/tcp"
|
||||
|
||||
if [[ "${LAUNCH_MODE}" = wine ]]; then
|
||||
trap 'log "SIGTERM received; stopping server"; wineserver -k || true; exit 0' TERM INT
|
||||
else
|
||||
trap 'log "SIGTERM received; stopping server"; kill -TERM "${SERVER_PID:-0}" 2>/dev/null || true; wait "${SERVER_PID:-0}" 2>/dev/null || true; exit 0' TERM INT
|
||||
fi
|
||||
|
||||
# Launch flags. Conan reads most settings from ServerSettings.ini (which we
|
||||
# just stamped) — CLI args set the boot-time essentials. Pinger port is
|
||||
# `Port + 1` per AMP convention; setting only -Port is enough — Conan
|
||||
# derives pinger from it automatically.
|
||||
#
|
||||
# Native (enhanced) — match Funcom's launcher convention: `ConanSandbox`
|
||||
# first positional, then the map URL. No -log/-nosound/-SteamServerName
|
||||
# (those are Wine-era flags). ServerName lives in [ServerSettings]
|
||||
# ServerName= which our INI stamper already handles.
|
||||
if [[ "${LAUNCH_MODE}" = native ]]; then
|
||||
chmod +x "${DEDI_EXE}" || true
|
||||
exec stdbuf -oL -eL "${DEDI_EXE}" \
|
||||
ConanSandbox \
|
||||
"${SERVER_MAP}" \
|
||||
-stdout \
|
||||
-FullStdOutLogOutput \
|
||||
"-ServerName=${SERVER_NAME_LAUNCH}" \
|
||||
"-MaxPlayers=${MAX_PLAYERS_LAUNCH}" \
|
||||
"-Port=${GAME_PORT}" \
|
||||
"-QueryPort=${QUERY_PORT}" \
|
||||
-RconEnabled=1 \
|
||||
"-RconPort=${RCON_PORT}" \
|
||||
"-RconPassword=${RCON_PASSWORD_LAUNCH}"
|
||||
fi
|
||||
|
||||
# Wine (legacy) — xvfb-run -a auto-allocates a free X display (host has its
|
||||
# own Xvfb on :99 / :100 / :101 — see panel/memory/gotchas.md "network_mode:
|
||||
# host Xvfb collision"). `ConanSandbox` first positional matches Funcom's
|
||||
# launcher convention; was missing on the old Wine launch line.
|
||||
exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \
|
||||
wine "${DEDI_EXE}" \
|
||||
ConanSandbox \
|
||||
"${SERVER_MAP}" \
|
||||
-log \
|
||||
"-SteamServerName=${SERVER_NAME_LAUNCH}" \
|
||||
"-ServerName=${SERVER_NAME_LAUNCH}" \
|
||||
"-MaxPlayers=${MAX_PLAYERS_LAUNCH}" \
|
||||
"-Port=${GAME_PORT}" \
|
||||
"-QueryPort=${QUERY_PORT}" \
|
||||
-RconEnabled=1 \
|
||||
"-RconPort=${RCON_PORT}" \
|
||||
"-RconPassword=${RCON_PASSWORD_LAUNCH}" \
|
||||
-nosound \
|
||||
-stdout \
|
||||
-FullStdOutLogOutput
|
||||
@@ -0,0 +1,573 @@
|
||||
# Conan Exiles dedicated server module.
|
||||
#
|
||||
# Conan Exiles Dedicated Server (Steam app 443030) — Funcom rolled out the
|
||||
# UE5 "Enhanced" remaster as the default branch on 2026-05-05. The UE4 build
|
||||
# remains available indefinitely as Steam beta branch `conan-exiles-legacy`
|
||||
# (description: "UE4 version of Conan Exiles Dedicated Server"). Both ride
|
||||
# the same appid; only the branch differs. Default install pulls Enhanced.
|
||||
#
|
||||
# Hosting matrix as of 2026-05-10:
|
||||
# Enhanced (UE5, public branch) — NATIVE LINUX. Funcom shipped a real Linux
|
||||
# dedicated-server depot (443032, ~4.27 GiB) alongside the 2026-05-05
|
||||
# Enhanced launch. Binary at
|
||||
# ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping. We run
|
||||
# it directly — no Wine, no Xvfb. Config dir is Config/LinuxServer/.
|
||||
# Legacy (UE4, conan-exiles-legacy beta) — STILL WINDOWS-ONLY. No Linux
|
||||
# depot exists for this branch; we keep the Wine + Xvfb path for it.
|
||||
# Binary at ConanSandbox/Binaries/Win64/ConanSandboxServer-Win64-Shipping.exe,
|
||||
# config dir Config/WindowsServer/. Same pattern as Empyrion / V Rising /
|
||||
# Sons of the Forest / Windrose.
|
||||
# The container ships with both runtimes (Wine + UE5 Linux deps) so a single
|
||||
# image can host either edition; entrypoint picks the launch mode from the
|
||||
# EDITION config_value.
|
||||
#
|
||||
# Memory footprint: Enhanced UE5 runs ~2-4x heavier than UE4 Legacy on
|
||||
# populated worlds. Defaults bumped accordingly (see `resources:` below).
|
||||
#
|
||||
# RCON is real Source-RCON on 25575/tcp — AMP's template, community
|
||||
# servers, and the rcon plugin that ships with Conan all speak it. We
|
||||
# surface it via our source_rcon adapter; the tracker's redial-on-EOF
|
||||
# logic covers any idle disconnects (same fix landed for Palworld).
|
||||
#
|
||||
# Reference: https://github.com/CubeCoders/AMPTemplates (conan-exiles.kvp,
|
||||
# conan-exilesports.json, conan-exilesupdates.json, conan-exilesconfig.json)
|
||||
# Reference: https://low.ms/knowledgebase/conan-exiles-enhanced-update
|
||||
|
||||
id: conan-exiles
|
||||
name: "Conan Exiles"
|
||||
version: 0.3.0
|
||||
authors:
|
||||
- panel contributors
|
||||
|
||||
supported_modes:
|
||||
- docker
|
||||
|
||||
runtime:
|
||||
docker:
|
||||
# Built locally from ./Dockerfile. Rebuild with:
|
||||
# docker build -t panel-conan-exiles:latest modules/conan-exiles
|
||||
image: panel-conan-exiles:latest
|
||||
# Host networking -- container shares the host net namespace, so
|
||||
# any port the game/mod binds is directly on the LAN. AMP-like
|
||||
# model. Multi-instance safety comes from env-driven per-instance
|
||||
# ports (panel allocator + env: mapping on each ports entry).
|
||||
network_mode: host
|
||||
browseable_root: /game-saves
|
||||
browseable_roots:
|
||||
- name: "Saves & Configs"
|
||||
path: /game-saves
|
||||
hint: "ServerSettings.ini, Game.ini, ConanSandbox/Saved/ world data"
|
||||
- name: "Game Files"
|
||||
path: /game
|
||||
hint: "ConanSandbox/Binaries/Linux/ for Enhanced (UE5 native), ConanSandbox/Binaries/Win64/ for Legacy (UE4 under Wine). Engine/, ConanSandbox/Mods/ (Workshop pak drops). Workshop downloads land at /game/steamapps/workshop/content/440900/<id>/ via the shared volume mount."
|
||||
# Pre-declare every env key that any config_value below maps to. The
|
||||
# agent's resolve.go ONLY propagates config_values whose key is
|
||||
# already present in `docker.env` — keys not listed here get silently
|
||||
# filtered out. Defaults below are starting values for fresh instances;
|
||||
# operator edits in the panel's Config tab override per-instance.
|
||||
# Empty-string defaults mean "leave the INI alone" (entrypoint stamps
|
||||
# only non-empty values, so unset fields fall back to game defaults
|
||||
# or operator's manual ServerSettings.ini edits).
|
||||
env:
|
||||
# Steamworks client runtime init context — the dedicated-server app
|
||||
# (443030) reports itself to Steam as Conan Exiles (440900). AMP
|
||||
# sets this too; the server refuses to join the Steam master-server
|
||||
# listing without it.
|
||||
STEAM_APP_ID: "440900"
|
||||
|
||||
# EDITION — see config_values block below. Default `enhanced` (UE5).
|
||||
# Pre-declared here so resolve.go propagates the operator's choice
|
||||
# into the container env (the agent's docker.env filter only forwards
|
||||
# config_values whose key already appears in this map). The entrypoint
|
||||
# logs it so operators can grep boot output to confirm what's running.
|
||||
EDITION: "enhanced"
|
||||
|
||||
# --- Identity ---
|
||||
# All identity fields default to EMPTY. The entrypoint only stamps
|
||||
# non-empty values into [ServerSettings] of ServerSettings.ini, so a
|
||||
# recreate with empty env preserves whatever the operator set
|
||||
# previously via the Files tab. CLI-launch args have hardcoded
|
||||
# fallbacks in entrypoint.sh (e.g. ServerName falls back to
|
||||
# "panel Conan Exiles" for the Steam server-name flag only when
|
||||
# SERVER_NAME is genuinely unset).
|
||||
SERVER_NAME: ""
|
||||
SERVER_PASSWORD: ""
|
||||
ADMIN_PASSWORD: ""
|
||||
RCON_PASSWORD: ""
|
||||
MAX_PLAYERS: ""
|
||||
SERVER_REGION: ""
|
||||
MAX_NUDITY: ""
|
||||
SERVER_COMMUNITY: ""
|
||||
|
||||
# --- Map ---
|
||||
# /Game/Maps/ConanSandbox/ConanSandbox = Exiled Lands (default)
|
||||
# /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah = Isle of Siptah
|
||||
# SERVER_MAP keeps a default because Conan REQUIRES a map URL on the
|
||||
# CLI; empty would mean "use last used", which is fine but surprising
|
||||
# for new instances.
|
||||
SERVER_MAP: "/Game/Maps/ConanSandbox/ConanSandbox"
|
||||
CUSTOM_MAP: ""
|
||||
|
||||
# --- Anti-cheat ---
|
||||
# Empty means "leave INI default" (entrypoint skips stamping). Conan's
|
||||
# game default is BattlEye=False, VAC=True — same as ours used to be.
|
||||
ENABLE_BATTLEYE: ""
|
||||
ENABLE_VAC: ""
|
||||
|
||||
# --- Persistence / online ---
|
||||
PVP_ENABLED: ""
|
||||
AVATARS_ENABLED: ""
|
||||
CONTAINERS_IGNORE_OWNERSHIP: ""
|
||||
CAN_DAMAGE_PLAYER_OWNED_STRUCTURES: ""
|
||||
DYNAMIC_BUILDING_DAMAGE: ""
|
||||
|
||||
# --- Gameplay multipliers (empty = use game default) ---
|
||||
PLAYER_XP_RATE: ""
|
||||
PLAYER_XP_KILL: ""
|
||||
PLAYER_XP_HARVEST: ""
|
||||
PLAYER_XP_CRAFT: ""
|
||||
PLAYER_XP_TIME: ""
|
||||
PLAYER_DAMAGE_MULTIPLIER: ""
|
||||
PLAYER_DAMAGE_TAKEN: ""
|
||||
PLAYER_HEALTH_REGEN: ""
|
||||
PLAYER_STAMINA_COST: ""
|
||||
PLAYER_SPRINT_SPEED: ""
|
||||
PLAYER_MOVEMENT_SPEED: ""
|
||||
PLAYER_ENCUMBRANCE: ""
|
||||
NPC_DAMAGE_MULTIPLIER: ""
|
||||
NPC_DAMAGE_TAKEN: ""
|
||||
NPC_HEALTH_MULTIPLIER: ""
|
||||
NPC_RESPAWN_MULTIPLIER: ""
|
||||
NPC_MAX_SPAWN_CAP: ""
|
||||
STRUCTURE_DAMAGE_MULTIPLIER: ""
|
||||
STRUCTURE_HEALTH_MULTIPLIER: ""
|
||||
LANDCLAIM_RADIUS_MULTIPLIER: ""
|
||||
AVATAR_DOME_DURATION: ""
|
||||
AVATAR_DOME_DAMAGE: ""
|
||||
FRIENDLY_FIRE_DAMAGE: ""
|
||||
|
||||
# --- Pre-declared so allocator-derived ports survive resolve.go's filter. ---
|
||||
GAME_PORT: "7777"
|
||||
PINGER_PORT: "7778"
|
||||
QUERY_PORT: "27015"
|
||||
RCON_PORT: "25575"
|
||||
volumes:
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
|
||||
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
|
||||
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
|
||||
# Shared Steam-Workshop content volume — exact same pattern as DayZ
|
||||
# (modules/dayz/module.yaml mounts panel-dayz-workshop at
|
||||
# /game/steamapps/workshop). Volume's root contains a flat
|
||||
# `content/<appid>/<id>/` tree (no extra prefix); mounting at
|
||||
# /game/steamapps/workshop makes it appear as
|
||||
# /game/steamapps/workshop/content/440900/<id>/<file>.pak
|
||||
# — under the /game declared root, so FsList/FsSymlink work without
|
||||
# extra browseable_roots. The SteamCMD sidecar uses a different deep
|
||||
# path on its end (/conan-workshop/steamapps/workshop) so its
|
||||
# +force_install_dir matches; see conanmods.go's
|
||||
# runSteamCMDConanWorkshopDownloadOnceStreaming for the args. Both
|
||||
# the sidecar and the game container are talking to the same volume,
|
||||
# they just label the mount point differently.
|
||||
- { type: volume, name: "panel-conan-workshop", container: "/game/steamapps/workshop" }
|
||||
|
||||
# Conan Exiles ports (matches AMP template):
|
||||
# 7777/both (tcp+udp) — main game traffic + client mod downloads
|
||||
# 7778/udp — pinger (game+1 offset; server browser probe)
|
||||
# 27015/udp — Steam query
|
||||
# 25575/tcp — RCON (internal)
|
||||
ports:
|
||||
# Conan binds the game socket on UDP `-Port=N` and the pinger
|
||||
# (server-browser probe) on UDP N+1 — internally derived, no override
|
||||
# flag exists. The panel allocator scans the agent window per-port; with
|
||||
# no prior holes the first three rows land on consecutive numbers
|
||||
# N, N+1, N+2 — so PINGER_PORT == GAME_PORT+1 and Conan's auto-derived
|
||||
# pinger lands on the row we forward.
|
||||
#
|
||||
# `game` MUST be UDP — Conan's game socket is UDP-only. (AMP's template
|
||||
# historically listed it as tcp+udp because of optional in-game mod
|
||||
# downloads, but the dedicated-server depot never opens a TCP listener
|
||||
# on -Port; the opnfwd orchestrator forwards by declared proto, so a
|
||||
# tcp row here ends up forwarding a dead TCP port and leaves the real
|
||||
# UDP game socket unforwarded — players can't join, server doesn't
|
||||
# register on the master server.)
|
||||
- { name: game, proto: udp, default: 7777, required: true, env: GAME_PORT }
|
||||
- { name: pinger, proto: udp, default: 7778, required: true, env: PINGER_PORT }
|
||||
- { name: query, proto: udp, default: 27015, required: true, env: QUERY_PORT }
|
||||
- { name: rcon, proto: tcp, default: 25575, internal: true, env: RCON_PORT }
|
||||
|
||||
resources:
|
||||
# Bumped for Enhanced UE5 (was 6144 / 12288 for UE4). Funcom + community
|
||||
# benchmarks have populated Enhanced worlds at 2-4x the UE4 footprint —
|
||||
# 8 GB minimum keeps a small server alive, 24 GB recommended for a
|
||||
# populated long-running build-heavy server.
|
||||
min_ram_mb: 8192
|
||||
recommended_ram_mb: 24576
|
||||
|
||||
# Per-instance generated RCON secret — overrides env RCON_PASSWORD at
|
||||
# create so every instance gets a unique password (see pkg/module
|
||||
# GenerateSecrets). Operators can still override via the RCON Password
|
||||
# config field.
|
||||
secrets:
|
||||
- name: RCON_PASSWORD
|
||||
description: "Conan Exiles Source-RCON password — generated per instance"
|
||||
generated: true
|
||||
|
||||
rcon:
|
||||
adapter: source_rcon
|
||||
host_port: rcon
|
||||
auth: source_rcon_login
|
||||
password_secret: RCON_PASSWORD
|
||||
# Legacy fallback only (pre-generated-secret instances).
|
||||
password_literal: "panel_rcon"
|
||||
commands:
|
||||
# Conan's RCON commands. `listplayers` is the roster query; `broadcast`
|
||||
# sends an in-game message; `kick`/`ban` take a player # identifier.
|
||||
list: "listplayers"
|
||||
broadcast: "broadcast {msg}"
|
||||
kick: "kickplayer {player}"
|
||||
ban: "banplayer {player}"
|
||||
save: "saveworld"
|
||||
shutdown: "shutdown"
|
||||
|
||||
state_sources:
|
||||
- type: rcon
|
||||
command: "listplayers"
|
||||
every: 60s
|
||||
|
||||
# Log-line event patterns. AMP's template is the source of these regexes —
|
||||
# tested against real Conan Exiles boot output. Go regex = RE2; convert
|
||||
# `(?<name>...)` → `(?P<name>...)`.
|
||||
events:
|
||||
join:
|
||||
pattern: 'LogNet: Join succeeded: (?P<name>.+?#\d+)'
|
||||
kind: join
|
||||
leave:
|
||||
pattern: 'LogNet: Player disconnected: (?P<name>.+?#\d+)'
|
||||
kind: leave
|
||||
chat:
|
||||
pattern: 'ChatWindow: Character (?P<name>.+?) said: (?P<msg>.+)'
|
||||
kind: chat
|
||||
|
||||
# Two update branches on the same appid. Operator picks via the Update
|
||||
# button in the panel UI — `enhanced` is the default (UE5, public branch);
|
||||
# `legacy` pins to UE4 via the `conan-exiles-legacy` Steam beta branch
|
||||
# (Funcom's announced indefinite UE4 archive).
|
||||
update_providers:
|
||||
# `id` is also the user-facing label in the UI (no separate label field on
|
||||
# this struct yet; see pkg/module/manifest.go UpdateProvider). Choose
|
||||
# short ids that read well in the Update dropdown.
|
||||
- id: enhanced
|
||||
kind: steamcmd
|
||||
app_id: "443030"
|
||||
platform: linux # Enhanced (UE5) has a real Linux depot (443032, ~4.27 GiB) since 2026-05-05 — run native, no Wine.
|
||||
install_path: /game
|
||||
# Conan's `app_update 443030 validate` fails on empty volumes with
|
||||
# "Missing configuration" (4/4 retries). Plain `app_update 443030`
|
||||
# succeeds. Skip validate so first install just works; operators can
|
||||
# trigger a manual Update later to re-validate existing files.
|
||||
skip_validate: true
|
||||
- id: legacy
|
||||
kind: steamcmd
|
||||
app_id: "443030"
|
||||
beta: conan-exiles-legacy # confirmed branch name via app_info_print 2026-05-07
|
||||
platform: windows # Legacy (UE4) has NO Linux depot — this is the only remaining Wine path in the module.
|
||||
install_path: /game
|
||||
skip_validate: true
|
||||
|
||||
# UI-driven configuration. Each `key` here maps 1:1 to an env key declared
|
||||
# above; the entrypoint reads non-empty env values and stamps them into
|
||||
# [ServerSettings] in ServerSettings.ini at every boot (idempotent — same
|
||||
# value re-stamped is a no-op). Empty strings mean "leave the INI alone";
|
||||
# operator edits via the Files tab to ServerSettings.ini are preserved for
|
||||
# any field whose corresponding config_value is left blank.
|
||||
#
|
||||
# The most-tuned fields are at the top (no advanced flag); niche / tuning
|
||||
# multipliers are tagged `advanced: true` so the basic Config tab stays
|
||||
# scannable on a phone. AMP's official template surfaces ~11 fields; we
|
||||
# expose a superset (~30) covering identity, anti-cheat, PvP, and the
|
||||
# common gameplay knobs — beyond that, edit ServerSettings.ini directly.
|
||||
config_values:
|
||||
# ===== Edition (UE4 vs UE5) =====
|
||||
# Pick at create time. Drives:
|
||||
# 1. Which Steam branch downloads on first install (auto-update picks
|
||||
# the matching update_provider via dispatch.go's edition-aware
|
||||
# auto-update logic — `enhanced` → public branch, `legacy` →
|
||||
# `conan-exiles-legacy` Steam beta).
|
||||
# 2. Which Workshop mods the panel's Mods tab surfaces — Steam tags
|
||||
# every published item as either "Enhanced" or "Legacy"; the panel's
|
||||
# workshop search adds `requiredtags[]=Enhanced|Legacy` per the
|
||||
# instance's edition. UE5 servers don't see UE4-only mods (they
|
||||
# load silently as compatible-format files but don't actually run
|
||||
# because the .pak ABI changed).
|
||||
# Operators changing edition after creation: change this value, then
|
||||
# click Update (which now uses the matching branch). Existing world
|
||||
# data is preserved.
|
||||
- key: EDITION
|
||||
label: "Edition"
|
||||
description: "Conan Exiles version. Enhanced (UE5, 2026-05+) is Funcom's current default. Legacy (UE4) is the indefinitely-archived prior build — pick this only if your players need UE4 mods that haven't been ported yet. Switching after creation requires clicking Update; saves are preserved across editions."
|
||||
default: "enhanced"
|
||||
options:
|
||||
- { value: "enhanced", label: "Enhanced (UE5, default)" }
|
||||
- { value: "legacy", label: "Legacy (UE4 — Steam beta branch)" }
|
||||
|
||||
# ===== Identity =====
|
||||
- key: SERVER_NAME
|
||||
label: "Server Name"
|
||||
description: "Name shown in the server browser and steam community list."
|
||||
default: "panel Conan Exiles"
|
||||
- key: SERVER_PASSWORD
|
||||
label: "Server Password"
|
||||
description: "Password required to join the server. Leave blank for an open server."
|
||||
default: ""
|
||||
- key: ADMIN_PASSWORD
|
||||
label: "Admin Password"
|
||||
description: "Lets the operator open the in-game admin panel via 'Make Me Admin' on a logged-in client. Stamped into [ServerSettings] AdminPassword= on every restart. Leave blank to leave the existing INI value alone."
|
||||
default: ""
|
||||
- key: RCON_PASSWORD
|
||||
label: "RCON Password"
|
||||
description: "Source-RCON password used by the panel for player listing, broadcast, kick, ban, and saveworld. Avoid spaces or quotes. Leave blank to use the per-instance generated secret (recommended)."
|
||||
default: ""
|
||||
- key: MAX_PLAYERS
|
||||
label: "Max Players"
|
||||
description: "Player slot limit. Conan's official cap is 70; communities run 40-60 for most build densities."
|
||||
default: "40"
|
||||
- key: SERVER_REGION
|
||||
label: "Server Region"
|
||||
description: "Region tag used for server-browser filtering. Picks up the client's regional preferences."
|
||||
default: "1"
|
||||
options:
|
||||
- { value: "0", label: "Europe" }
|
||||
- { value: "1", label: "North America" }
|
||||
- { value: "2", label: "Asia" }
|
||||
- { value: "3", label: "Australia" }
|
||||
- { value: "4", label: "South America" }
|
||||
- { value: "5", label: "Japan" }
|
||||
|
||||
# ===== Map =====
|
||||
- key: SERVER_MAP
|
||||
label: "Map"
|
||||
description: "Map loaded at server start. For a custom map, choose 'Custom' and fill in the path below."
|
||||
default: "/Game/Maps/ConanSandbox/ConanSandbox"
|
||||
options:
|
||||
- { value: "/Game/Maps/ConanSandbox/ConanSandbox", label: "Exiled Lands (default)" }
|
||||
- { value: "/Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah", label: "Isle of Siptah" }
|
||||
- { value: "{{CUSTOM_MAP}}", label: "Custom (use Custom Map below)" }
|
||||
- key: CUSTOM_MAP
|
||||
label: "Custom Map Path"
|
||||
description: "Path to a custom map's UE asset. Only used when Map is set to 'Custom'. Example: /Game/Mods/Savage_Wilds/Savage_Wilds"
|
||||
default: ""
|
||||
|
||||
# ===== Anti-cheat =====
|
||||
- key: ENABLE_BATTLEYE
|
||||
label: "Enable BattlEye"
|
||||
description: "BattlEye anti-cheat. Off by default — works under Wine but adds a startup handshake that occasionally races on cold boots."
|
||||
default: "False"
|
||||
options:
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: ENABLE_VAC
|
||||
label: "Enable Valve Anti-Cheat"
|
||||
description: "Steam VAC. Generally safe to leave on for public servers."
|
||||
default: "True"
|
||||
options:
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
|
||||
# ===== PvP / world =====
|
||||
- key: PVP_ENABLED
|
||||
label: "PvP Enabled"
|
||||
description: "Master toggle for player-vs-player damage. Time-window restrictions are configured in ServerSettings.ini directly (PVPRestrict* keys); this just flips the global switch."
|
||||
default: ""
|
||||
options:
|
||||
- { value: "", label: "(leave INI default)" }
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: AVATARS_ENABLED
|
||||
label: "Avatars Enabled"
|
||||
description: "Allow players to summon god avatars. Off in many private cluster setups to prevent griefing."
|
||||
default: ""
|
||||
options:
|
||||
- { value: "", label: "(leave INI default)" }
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: CONTAINERS_IGNORE_OWNERSHIP
|
||||
label: "Containers Ignore Ownership"
|
||||
description: "If true, players can open any container regardless of owner. Useful for co-op-friendly servers; disable for strict PvP."
|
||||
default: ""
|
||||
options:
|
||||
- { value: "", label: "(leave INI default)" }
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: CAN_DAMAGE_PLAYER_OWNED_STRUCTURES
|
||||
label: "Allow Building Damage"
|
||||
description: "Master toggle for player-owned structure damage. Combine with the dynamic decay setting for a softer PvP feel."
|
||||
default: ""
|
||||
options:
|
||||
- { value: "", label: "(leave INI default)" }
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: DYNAMIC_BUILDING_DAMAGE
|
||||
label: "Dynamic Building Damage"
|
||||
description: "Decays vacant structures over time. Helps clean up abandoned bases on long-running servers."
|
||||
default: ""
|
||||
options:
|
||||
- { value: "", label: "(leave INI default)" }
|
||||
- { value: "True", label: "On" }
|
||||
- { value: "False", label: "Off" }
|
||||
- key: FRIENDLY_FIRE_DAMAGE
|
||||
label: "Friendly Fire Damage Multiplier"
|
||||
description: "0.0–1.0+ multiplier on damage between clan members. Default 0.25."
|
||||
default: ""
|
||||
|
||||
# ===== Niche knobs (advanced) =====
|
||||
- key: MAX_NUDITY
|
||||
label: "Max Nudity"
|
||||
description: "0=none, 1=partial, 2=full. Affects the default character render plus what skins players can wear."
|
||||
default: "0"
|
||||
advanced: true
|
||||
options:
|
||||
- { value: "0", label: "None" }
|
||||
- { value: "1", label: "Partial" }
|
||||
- { value: "2", label: "Full" }
|
||||
- key: SERVER_COMMUNITY
|
||||
label: "Server Community"
|
||||
description: "0=Purist, 1=Relaxed, 2=Hard, 3=Hardcore, 4=Roleplaying, 5=Experimental. Just a tag in the server browser."
|
||||
default: "0"
|
||||
advanced: true
|
||||
options:
|
||||
- { value: "0", label: "Purist" }
|
||||
- { value: "1", label: "Relaxed" }
|
||||
- { value: "2", label: "Hard" }
|
||||
- { value: "3", label: "Hardcore" }
|
||||
- { value: "4", label: "Roleplaying" }
|
||||
- { value: "5", label: "Experimental" }
|
||||
|
||||
# ===== XP rates (advanced) =====
|
||||
- key: PLAYER_XP_RATE
|
||||
label: "XP — Overall Rate Multiplier"
|
||||
description: "Overall multiplier applied on top of every XP source. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_XP_KILL
|
||||
label: "XP — Kill Multiplier"
|
||||
description: "XP multiplier per kill. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_XP_HARVEST
|
||||
label: "XP — Harvest Multiplier"
|
||||
description: "XP multiplier per harvest tick. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_XP_CRAFT
|
||||
label: "XP — Craft Multiplier"
|
||||
description: "XP multiplier per crafted item. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_XP_TIME
|
||||
label: "XP — Time Multiplier"
|
||||
description: "Idle / time-based XP. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
|
||||
# ===== Player tuning (advanced) =====
|
||||
- key: PLAYER_DAMAGE_MULTIPLIER
|
||||
label: "Player Damage Output"
|
||||
description: "Damage dealt by players. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_DAMAGE_TAKEN
|
||||
label: "Player Damage Taken"
|
||||
description: "Damage received by players. Lower = tougher players."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_HEALTH_REGEN
|
||||
label: "Player Health Regen Speed"
|
||||
description: "Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_STAMINA_COST
|
||||
label: "Player Stamina Cost"
|
||||
description: "Multiplier on stamina drained by sprint/jump/swim. Lower = forgiving."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_SPRINT_SPEED
|
||||
label: "Player Sprint Speed Scale"
|
||||
description: "Default 1.0. Bumping past 1.5 makes ranged combat awkward."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_MOVEMENT_SPEED
|
||||
label: "Player Movement Speed Scale"
|
||||
description: "Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: PLAYER_ENCUMBRANCE
|
||||
label: "Player Encumbrance Multiplier"
|
||||
description: "Carry weight cap multiplier. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
|
||||
# ===== NPC tuning (advanced) =====
|
||||
- key: NPC_DAMAGE_MULTIPLIER
|
||||
label: "NPC Damage Output"
|
||||
description: "Damage dealt by hostile NPCs. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: NPC_DAMAGE_TAKEN
|
||||
label: "NPC Damage Taken"
|
||||
description: "Damage NPCs receive. Lower = bullet-sponge enemies."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: NPC_HEALTH_MULTIPLIER
|
||||
label: "NPC Health Multiplier"
|
||||
description: "Base HP scaling. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: NPC_RESPAWN_MULTIPLIER
|
||||
label: "NPC Respawn Multiplier"
|
||||
description: "How fast world spawns refill. >1.0 = faster respawn."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: NPC_MAX_SPAWN_CAP
|
||||
label: "NPC Max Spawn Cap Multiplier"
|
||||
description: "Cap on simultaneous active world NPCs. Lower = less server CPU under load."
|
||||
default: ""
|
||||
advanced: true
|
||||
|
||||
# ===== Structures / land claim (advanced) =====
|
||||
- key: STRUCTURE_DAMAGE_MULTIPLIER
|
||||
label: "Structure Damage Multiplier"
|
||||
description: "Damage dealt to player-built structures. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: STRUCTURE_HEALTH_MULTIPLIER
|
||||
label: "Structure Health Multiplier"
|
||||
description: "Base HP of placed pieces. >1.0 = sturdier bases."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: LANDCLAIM_RADIUS_MULTIPLIER
|
||||
label: "Landclaim Radius Multiplier"
|
||||
description: "How big the no-build bubble around each placeable is. <1.0 lets settlements pack tighter."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: AVATAR_DOME_DURATION
|
||||
label: "Avatar Dome Duration Multiplier"
|
||||
description: "How long avatar shields hold. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
- key: AVATAR_DOME_DAMAGE
|
||||
label: "Avatar Dome Damage Multiplier"
|
||||
description: "Damage vs. avatar shields. Default 1.0."
|
||||
default: ""
|
||||
advanced: true
|
||||
|
||||
# --- Manifest-driven UI metadata (WI-07) --------------------------
|
||||
# Consumed by the CONTROLLER/dashboard only (the controller loads its
|
||||
# own ./modules copy at startup); the agent ignores these at runtime.
|
||||
# ready_pattern is a JavaScript regex (slash-delimited when it needs
|
||||
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
|
||||
ready_pattern: '/LogGameState: Match State Changed from WaitingToStart to InProgress/i'
|
||||
appearance:
|
||||
emoji: "⚔️"
|
||||
grad: "linear-gradient(135deg,#5a1a00,#c2410c)"
|
||||
art: "/game-art/conan-exiles.jpg"
|
||||
steam: "440900"
|
||||
Reference in New Issue
Block a user