panel v0.9.1 — open-source game server manager
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Core Keeper — panel-native dedicated server module.
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#
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# Native Linux (Unity headless) from SteamCMD app 1963720. Unity server
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# still touches X so we need Xvfb (same pattern as Empyrion). No RCON —
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# admin is via in-game console when you hold the founders key.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (CoreKeeperLinux.kvp)
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id: core-keeper
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name: "Core Keeper"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-core-keeper:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "Worlds + server.json"
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- name: "Game Files"
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path: /game
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hint: "Server binaries"
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env:
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GAME_ID: "" # leave empty to generate a new world; set to rejoin
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WORLD_NAME: "panel"
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WORLD_MODE: "0" # 0 = normal, 1 = hardmode, 2 = creative
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MAX_PLAYERS: "10"
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# Pre-declared so the agent's env filter lets the panel-allocated
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# port flow through to the container (same trap as soulmask).
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# The entrypoint passes it as -port; default matches the port default.
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GAME_PORT: "27015"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: udp, default: 27015, required: true, env: GAME_PORT }
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resources:
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min_ram_mb: 2048
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recommended_ram_mb: 4096
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (core-keeper.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '\[userid:(?P<id>[^\]]+)\] player (?P<name>.+?) connected'
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kind: join
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leave:
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pattern: 'Disconnected from userid:(?P<id>\S+?) with reason'
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kind: leave
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "1963720"
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install_path: /game
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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# Verified on a live first boot 2026-07-14: the last line before the server
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# accepts joins is "Started session with info: <ip>;<port>;<key1>;<key2>".
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ready_pattern: '/Started session with info/i'
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appearance:
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emoji: "⛏️"
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grad: "linear-gradient(135deg,#2e1a47,#6b3fa0)"
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art: "/game-art/core-keeper.jpg"
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steam: "1621690"
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