panel v0.9.1 — open-source game server manager

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-14 23:37:25 -07:00
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# Enshrouded — panel-native dedicated server module.
#
# The dedicated server is WINDOWS-ONLY (SteamCMD app 2278520 — no Linux
# depot; a plain Linux install fails with "Invalid platform", verified
# 2026-07-14). An earlier scaffold claimed "native Linux" — wrong. AMP runs
# the exe under Proton GE; we run it under Wine + Xvfb like windrose/empyrion
# (update provider `platform: windows`).
# No traditional RCON — server console is stdin-only.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (enshrouded.kvp)
id: enshrouded
name: "Enshrouded"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-enshrouded:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "enshrouded_server.json + savegame/"
- name: "Game Files"
path: /game
hint: "Server binaries"
env:
SERVER_NAME: "panel Enshrouded"
SERVER_PASSWORD: "letmein"
MAX_PLAYERS: "16"
# Pre-declared so the agent's resolve.go filter lets the
# panel-allocated port flow through to the container env (same
# pattern as soulmask). Modern Enshrouded (post "Melodies of the
# Mire", 2024) has a SINGLE UDP port — queryPort in
# enshrouded_server.json; gamePort was removed from the config.
QUERY_PORT: "15637"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
# Single UDP port — current Enshrouded merged game+query into one
# "queryPort" (AMP's enshroudedports.json declares only QueryPort).
- { name: query, proto: udp, default: 15637, required: true, env: QUERY_PORT }
resources:
min_ram_mb: 8192
recommended_ram_mb: 16384 # Enshrouded is memory-hungry
rcon:
# Enshrouded admin is stdin-only (no network RCON in-game).
adapter: stdio
commands:
save: "save"
shutdown: "shutdown"
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (enshrouded.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: '\[server\] Player ''(?P<name>[^'']+)'' logged in with Permissions:'
kind: join
leave:
pattern: '\[server\] Remove Player ''(?P<name>[^'']+)''$'
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "2278520"
install_path: /game
platform: windows # server is Windows-only; no Linux depot
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
# AMP's Console.AppReadyRegex: ^.*\[Session\] 'HostOnline' \(up\)!$
# VERIFIED live 2026-07-14 (agent01 smoke test): the exact ready line is
# [Session] 'HostOnline' (up)!
# Install 8.3 GB on disk; boot start->HostOnline ~25 s (warm Wine prefix);
# external A2S_INFO on the single UDP port answered off-host.
ready_pattern: "/\\[Session\\] 'HostOnline' \\(up\\)!/i"
appearance:
emoji: "🌫️"
grad: "linear-gradient(135deg,#4a2c2a,#a45e4a)"
art: "/game-art/enshrouded.jpg"
steam: "1203620"