panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,332 @@
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package updater
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import (
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"context"
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"fmt"
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"strings"
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"time"
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agentmodule "github.com/dbledeez/panel/agent/internal/module"
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"github.com/dbledeez/panel/agent/internal/runtime"
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modulepkg "github.com/dbledeez/panel/pkg/module"
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)
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// SteamCMDProvider runs `steamcmd +force_install_dir <path> +login
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// anonymous +app_update <appid> [-beta <branch>] validate +quit` in a
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// one-shot sidecar container that mounts the target instance's volumes.
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// The sidecar writes game files into the same Docker volumes the main
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// container reads from, so "update then start" just works.
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//
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// Preconditions:
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// - Target instance's container must NOT be running (Steam holds file
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// locks that conflict with a live server). Error clearly otherwise.
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// - Manifest must declare at least one volume; install_path resolves
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// to spec.InstallPath → BrowseableRoot → first volume's container path.
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type SteamCMDProvider struct{}
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// Name identifies this provider kind in logs / manifest.
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func (SteamCMDProvider) Name() string { return "steamcmd" }
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// sidecarImage is the official Valve-maintained SteamCMD image. Its
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// ENTRYPOINT is `steamcmd`, so we pass steamcmd's `+...` flags as Cmd.
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const sidecarImage = "steamcmd/steamcmd:latest"
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// redactSteamPassword replaces a password in a cmdline arg slice with
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// "[REDACTED]" so the Console tab never echoes it. Used before logging
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// steamcmd argv.
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func redactSteamPassword(args []string, password string) []string {
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if password == "" {
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return args
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}
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out := make([]string, len(args))
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for i, a := range args {
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if a == password {
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out[i] = "[REDACTED]"
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continue
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}
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out[i] = a
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}
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return out
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}
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// redactPasswordLine strips the password substring from a log line if it
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// ever appears (e.g. SteamCMD echoing `+login user PASS` back). Returns
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// the original string when password is empty so anonymous/public flows
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// are zero-cost.
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func redactPasswordLine(line, password string) string {
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if password == "" || len(password) < 4 {
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return line
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}
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if !strings.Contains(line, password) {
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return line
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}
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return strings.ReplaceAll(line, password, "[REDACTED]")
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}
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func (SteamCMDProvider) Update(ctx context.Context, uc *Context, spec *modulepkg.UpdateProvider) error {
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if spec.AppID == "" {
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return fmt.Errorf("steamcmd provider: app_id is required")
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}
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// Refuse if the main container is still running — Steam locks files.
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mainName := "panel-" + uc.InstanceID
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if state, err := uc.Runtime.InspectByName(ctx, mainName); err == nil && state.Status == "running" {
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return fmt.Errorf("stop the instance first — container %q is running; SteamCMD conflicts with a live server", mainName)
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}
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installPath := spec.InstallPath
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if installPath == "" {
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installPath = uc.BrowseableRoot
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}
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if installPath == "" {
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return fmt.Errorf("steamcmd provider: install_path missing and module has no browseable_root/volumes to default from")
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}
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// Mount the same volumes as the target instance so SteamCMD writes
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// where the main container will later read.
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volumes := agentmodule.ResolveVolumes(uc.Manifest, uc.InstanceID, uc.DataPath)
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if len(volumes) == 0 {
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return fmt.Errorf("steamcmd provider: module declares no volumes to mount")
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}
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// Platform override MUST come before +login — SteamCMD evaluates its
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// forced-platform state at login time, not at app_update time. Used for
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// apps that ship only a Windows depot (run via Wine on Linux hosts).
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args := []string{}
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if spec.Platform != "" {
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args = append(args, "+@sSteamCmdForcePlatformType", spec.Platform)
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}
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args = append(args, "+force_install_dir", installPath)
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// Non-anonymous Steam login for paid apps (DayZ, Arma). If the module
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// declared requires_steam_login and the controller forwarded creds,
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// use them. Otherwise fall back to anonymous (most free-to-download
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// dedicated servers work anonymously).
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//
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// CRITICAL for UX: pass ONLY the username when possible. SteamCMD's
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// `+login <user>` uses the cached refresh token from config.vdf
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// (persisted in panel-steamcmd-auth) — no Steam Guard push, no
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// password round-trip. Passing `+login <user> <password>` forces a
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// fresh password auth every time, which triggers a 2FA push on every
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// call even when a perfectly valid cached token is already on disk.
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//
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// First-ever login ceremony happens in the controller (steamauth.go)
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// with the full password+guard flow to prime the cache. After that,
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// this path rides the cache. If the cache is stale/expired, SteamCMD
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// exits non-zero — the retry loop below re-runs which will hit the
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// same error; the operator then clicks Update, which the controller
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// can short-circuit to re-run the login modal (the `steam_login_required`
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// response path).
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needsLogin := spec.RequiresSteamLogin && uc.SteamUsername != ""
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if needsLogin {
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args = append(args, "+login", uc.SteamUsername)
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} else {
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args = append(args, "+login", "anonymous")
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}
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updateArgs := []string{"+app_update", spec.AppID}
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if spec.Beta != "" {
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updateArgs = append(updateArgs, "-beta", spec.Beta)
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}
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if !spec.SkipValidate {
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updateArgs = append(updateArgs, "validate")
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}
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args = append(args, updateArgs...)
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args = append(args, "+quit")
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uc.Log(fmt.Sprintf("steamcmd: image=%s install_path=%s app_id=%s beta=%s", sidecarImage, installPath, spec.AppID, spec.Beta))
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uc.Log(fmt.Sprintf("steamcmd argv: %v", redactSteamPassword(args, uc.SteamPassword)))
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// SteamCMD is notoriously flaky on first invocation — exit 8 ("missing
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// configuration"), exit 2 (generic "retry later"), and Steam auth races
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// are all recoverable by simply running the same command again. AMP,
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// LinuxGSM, and Valve's own Steam client all retry on these codes. We
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// mirror that behaviour so operators don't have to click Update twice.
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const maxAttempts = 4
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var lastExit int
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var ranSuccessfully bool
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for attempt := 1; attempt <= maxAttempts; attempt++ {
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exitCode, err := runSteamCMDOnce(ctx, uc, sidecarImage, args, volumes, attempt)
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lastExit = exitCode
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if err == nil && exitCode == 0 {
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uc.Log(fmt.Sprintf("steamcmd: completed successfully (app_id=%s, attempts=%d)", spec.AppID, attempt))
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ranSuccessfully = true
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break
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}
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// Transient exit codes SteamCMD is known to recover from. Anything
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// else we surface immediately (missing disk space, bad app id, etc.).
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transient := err == nil && (exitCode == 2 || exitCode == 5 || exitCode == 8)
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if err != nil {
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return err
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}
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if !transient || attempt == maxAttempts {
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break
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}
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backoff := time.Duration(attempt*attempt*3) * time.Second // 3s, 12s, 27s
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uc.Log(fmt.Sprintf("steamcmd: exit %d — transient, retrying in %s (attempt %d/%d)", exitCode, backoff, attempt+1, maxAttempts))
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-time.After(backoff):
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}
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}
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// Finalize: SteamCMD with `+force_install_dir <p>` stages downloads
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// at <p>/steamapps/downloading/<appid>/ and atomically renames into
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// <p>/ on success. When SteamCMD exits with state 0x602 (often after
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// concurrent runs interrupt finalization, or a `validate` pass races
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// the move) the bytes are on disk but never get renamed — operator
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// sees an empty install dir and an exit-8 error from the panel.
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//
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// This step runs unconditionally after the retry loop. If the staging
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// dir is empty or absent (the happy path), it's a cheap no-op. If it
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// has content, we cp -a it into place and the install completes.
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finalized, ferr := finalizeStagingDir(ctx, uc, installPath, spec.AppID, volumes)
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if ferr != nil {
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uc.Log(fmt.Sprintf("steamcmd: finalize check failed: %s (continuing anyway)", ferr.Error()))
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} else if finalized {
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uc.Log("steamcmd: recovered staged install (state 0x602 workaround)")
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return nil
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}
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if ranSuccessfully {
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return nil
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}
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return fmt.Errorf("steamcmd exited %d after %d attempt(s)", lastExit, maxAttempts)
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}
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// finalizeStagingDir checks for a stranded SteamCMD staging directory
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// at <installPath>/steamapps/downloading/<appid>/ and, if present and
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// non-empty, moves its contents into <installPath>/. Runs as a one-shot
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// alpine sidecar with the same volume mounts as the SteamCMD run so
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// it has access to the install path. Returns true if a recovery move
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// actually happened, false if there was nothing to do.
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//
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// The script is intentionally defensive:
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// - mv is preferred over cp+rm because it's atomic on the same FS.
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// - If both source and destination have entries with the same name,
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// mv -f overwrites (rare; happens when steamcmd partially renamed
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// before dying).
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// - We exit 0 on "no staging dir" so this is a no-op for the happy
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// path.
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func finalizeStagingDir(ctx context.Context, uc *Context, installPath, appID string, volumes []runtime.VolumeSpec) (bool, error) {
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const stagingMarker = "/__staging__"
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script := fmt.Sprintf(`set -e
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DL=%q/steamapps/downloading/%s
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DEST=%q
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if [ ! -d "$DL" ] || [ -z "$(ls -A "$DL" 2>/dev/null)" ]; then
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echo "no-staging"
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exit 0
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fi
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echo "finalizing $DL -> $DEST"
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mkdir -p "$DEST"
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# mv every top-level entry; -f overwrites partial renames.
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for f in "$DL"/* "$DL"/.[!.]* "$DL"/..?*; do
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[ -e "$f" ] || continue
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mv -f "$f" "$DEST/" 2>&1 || cp -a "$f" "$DEST/" && rm -rf "$f"
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done
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rm -rf "$DL"
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touch %q
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echo "finalized"
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`, installPath, appID, installPath, installPath+stagingMarker)
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sidecarSpec := runtime.InstanceSpec{
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InstanceID: fmt.Sprintf("%s-steamcmd-finalize", uc.InstanceID),
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IsSidecar: true,
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Image: "alpine:latest",
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Command: []string{"sh", "-c", script},
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Volumes: volumes,
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RestartPolicy: "no",
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}
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contID, err := uc.Runtime.Create(ctx, sidecarSpec)
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if err != nil {
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return false, fmt.Errorf("create finalize sidecar: %w", err)
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}
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defer func() {
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rmCtx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
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defer cancel()
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_ = uc.Runtime.Remove(rmCtx, contID)
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}()
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if err := uc.Runtime.Start(ctx, contID); err != nil {
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return false, fmt.Errorf("start finalize sidecar: %w", err)
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}
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logCtx, cancelLogs := context.WithCancel(ctx)
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defer cancelLogs()
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logDone := make(chan struct{})
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var lastLine string
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go func() {
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defer close(logDone)
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_ = uc.Runtime.StreamLogs(logCtx, contID, func(_ runtime.LogStream, line string, _ time.Time) {
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lastLine = strings.TrimSpace(line)
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uc.Log("finalize: " + lastLine)
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})
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}()
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exitCode, err := uc.Runtime.Wait(ctx, contID)
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cancelLogs()
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<-logDone
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if err != nil {
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return false, fmt.Errorf("wait finalize sidecar: %w", err)
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}
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if exitCode != 0 {
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return false, fmt.Errorf("finalize sidecar exit %d", exitCode)
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}
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return lastLine == "finalized", nil
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}
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// runSteamCMDOnce is a single run of the steamcmd sidecar; called in a loop
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// by the retry wrapper. Returns the container's exit code on clean
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// lifecycle (even non-zero) or an error on infrastructure failure.
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func runSteamCMDOnce(ctx context.Context, uc *Context, image string, args []string, volumes []runtime.VolumeSpec, attempt int) (int, error) {
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sidecarID := fmt.Sprintf("%s-steamcmd-%d", uc.InstanceID, attempt)
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// Mount the panel-wide SteamCMD auth volume at /root/.local/share/Steam
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// (the real data dir of the steamcmd:latest image — NOT /root/Steam).
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// This persists config/config.vdf (login refresh token) + ssfn sentry,
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// which lets subsequent `+login <user>` runs skip the 2FA push. Anon
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// logins ignore this dir — no harm.
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volumesWithAuth := append([]runtime.VolumeSpec(nil), volumes...)
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volumesWithAuth = append(volumesWithAuth, runtime.VolumeSpec{
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VolumeName: "panel-steamcmd-auth",
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ContainerPath: "/root/.local/share/Steam",
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Type: "volume",
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})
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sidecarSpec := runtime.InstanceSpec{
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InstanceID: sidecarID,
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IsSidecar: true,
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Image: image,
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Command: args,
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Volumes: volumesWithAuth,
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RestartPolicy: "no",
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// Docker 29.4+ default seccomp ENOSYS's a syscall the 32-bit
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// Steam runtime needs ("CreateBoundSocket error 38"). Older
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// Docker (29.1.x on princess/ivy) doesn't filter it. Unconfine
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// for the sidecar so install/validate works across hosts.
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SecurityOpts: []string{"seccomp=unconfined"},
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}
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contID, err := uc.Runtime.Create(ctx, sidecarSpec)
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if err != nil {
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return 0, fmt.Errorf("create sidecar: %w", err)
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}
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defer func() {
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rmCtx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
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defer cancel()
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_ = uc.Runtime.Remove(rmCtx, contID)
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}()
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if err := uc.Runtime.Start(ctx, contID); err != nil {
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return 0, fmt.Errorf("start sidecar: %w", err)
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}
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logCtx, cancelLogs := context.WithCancel(ctx)
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defer cancelLogs()
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logDone := make(chan struct{})
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go func() {
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defer close(logDone)
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_ = uc.Runtime.StreamLogs(logCtx, contID, func(_ runtime.LogStream, line string, _ time.Time) {
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uc.Log(redactPasswordLine(line, uc.SteamPassword))
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})
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}()
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exitCode, err := uc.Runtime.Wait(ctx, contID)
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cancelLogs()
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<-logDone
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if err != nil {
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return 0, fmt.Errorf("wait sidecar: %w", err)
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}
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return exitCode, nil
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}
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