panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Demo module — tiny alpine container used to validate panel end-to-end
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# without pulling multi-GB game server images. The container just sleeps,
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# so the runtime exercises pull / create / start / stop / logs / wait without
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# needing RCON or any real game behaviour.
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id: demo
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name: "Demo (alpine sleeper)"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: alpine:3.21
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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command:
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- sh
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- -c
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- |
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echo "demo instance starting";
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i=0;
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while true; do
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echo "tick $i $(date -Iseconds)";
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i=$((i+1));
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sleep 2;
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done
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ports:
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- { name: dummy, proto: tcp, default: 14000 }
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resources:
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min_ram_mb: 32
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recommended_ram_mb: 64
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update_providers:
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# Exercise the Direct provider with a small, stable URL. Running the
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# update places the GPL-3.0 text at /data-ish/license.txt.
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- id: gpl
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kind: direct
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url: "https://www.gnu.org/licenses/gpl-3.0.txt"
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target_path: "license.txt"
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# GitHub provider: grabs the latest `buf` CLI release note as a demo
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# (asset_regex matches any tar.gz).
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- id: buf-latest
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kind: github
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repo: "bufbuild/buf"
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asset_regex: "buf-Linux-x86_64.tar.gz"
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target_path: "downloads/buf.tar.gz"
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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appearance:
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emoji: "🧪"
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grad: "linear-gradient(135deg,#4b5563,#9ca3af)"
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