panel — open-source game server manager (public release)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 19:19:43 -07:00
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# panel-native Empyrion runtime image.
#
# Empyrion's dedicated server is a Windows-only Unity build, so we bring
# along just enough Wine + Xvfb to host it headlessly. SteamCMD is NOT
# installed here — the panel's generic updater sidecar uses the official
# steamcmd image and writes into our /game volume.
#
# Expected runtime layout inside the container:
# /game — SteamCMD-installed Windows build (panel volume)
# /game/DedicatedServer/DedicatedServer64/
# EmpyrionDedicated.exe — the dedicated server binary
# /game-saves — saves, dedicated.yaml, admin files
# /entrypoint.sh — boot Xvfb, launch exe under Wine
FROM debian:12-slim
ENV DEBIAN_FRONTEND=noninteractive \
TZ=Etc/UTC \
LANG=en_US.UTF-8 \
LC_ALL=en_US.UTF-8 \
WINEDEBUG=-all \
WINEPREFIX=/home/panel/.wine \
DISPLAY=:99
# Wine pulls in ~500 MB of deps; keep to the 64-bit stack (Empyrion's
# dedicated binary is x86_64). winetricks isn't strictly required — the
# game's Mono runtime ships with the install — but it's 8 MB and saves
# future debugging headaches.
RUN dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
ca-certificates \
locales \
tini \
curl \
xvfb \
xauth \
wine64 \
wine \
winbind \
cabextract \
procps \
&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
&& locale-gen \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Unprivileged user owning /game + /game-saves. The SteamCMD sidecar
# writes as root (official image runs as root); we chown once at start
# time so the long-running game process stays non-root.
RUN groupadd -g 1000 panel \
&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
&& mkdir -p /game /game-saves \
&& chown -R panel:panel /game /game-saves /home/panel
COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
# Pre-staged EPM mod (TCP relay for the Eleon Mod API). Entrypoint copies
# this into /game/Content/Mods/EPM/ on first boot so every empyrion
# instance comes EAH-bridge-ready out of the box. See modules/empyrion/epm-mod/.
COPY epm-mod/ /opt/panel-epm/
# Empyrion default ports (see module.yaml comment for reference).
EXPOSE 30000/udp 30001/udp 30002/udp 30003/udp
EXPOSE 30004/tcp
ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]