panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# EPM mod artifacts
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Drop-in `Content/Mods/EPM/` for Empyrion. Loaded by the dedicated server's
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mod loader; opens a TCP listener on `Settings.yaml.GameServerApiPort` (we
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ship `0.0.0.0:7028`, panel-allocated to whatever `EAH_API_PORT` env says).
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## Files
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- `EmpyrionNetworkRelayMod.dll` — the mod (`ModTargets: Dedi`). Compiled
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from `EmpyrionNetworkConnectedMods/sample-empyrion-mod/Empyrion Mod/`
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with one tweak: `Configuration.cs` was rewritten to manually parse
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`Settings.yaml` (key: value lines) instead of using `YamlDotNet`. Reason:
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current Empyrion 1.16.x ships `YamlAssembly.dll` rather than the old
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`Assembly-CSharp-firstpass.dll` that bundled `YamlDotNet`, so the
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upstream binary fails with `TypeLoadException` at `Game_Start`.
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- `EPMConnector.dll` — wire protocol library (TCP framing + protobuf-net
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message dispatch). Linked by both EPM and any C# client.
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- `EmpyrionNetworkRelayMod_Info.yaml` — manifest. Per-DLL naming is
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required because there are two DLLs in the folder; with a single DLL,
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`Info.yaml` works, but with multiple Empyrion's loader needs each main
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DLL to have a sibling `<DllName>_Info.yaml`.
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- `Settings.yaml` — host+port for the TCP listener. `0.0.0.0` is fine
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inside the container (host networking limits exposure to the container
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port; opnfwd handles WAN forwarding).
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## Verified end-to-end on 2026-04-30
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1. EPM loads under Wine: `Loaded Mod 'EmpyrionNetworkRelayMod': "EPM"`.
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2. TCP listener opens: `Now listening on port 7028`.
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3. C# probe (`/eah_probe/probe/Probe.cs`) connects via `EPMConnector.Client`
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and gets typed protobuf-net responses for `Request_Get_Factions`,
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`Request_Player_List`, `Request_Playfield_List`. Default Human
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faction came back deserialized into `Eleon.Modding.FactionInfoList`.
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## How to rebuild
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1. Open `C:\Users\dbledeez\AppData\Local\Temp\eah_probe\EmpyrionNetworkConnectedMods\sample-empyrion-mod\Empyrion Mod\` (or re-clone from `MichaelGoulding/EmpyrionNetworkConnectedMods`).
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2. Replace `Configuration.cs` with the YAML-free version (see
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`feedback_empyrion_yaml_dotnet_drop.md` for the snippet).
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3. `cd` to that folder and `csc.exe @build.rsp`. Output goes to
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`bin\Release\EmpyrionNetworkRelayMod.dll`.
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4. Copy `EmpyrionNetworkRelayMod.dll` + `EPMConnector.dll` + the two yamls
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into this directory; commit.
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