panel — open-source game server manager (public release)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-07-14 19:19:43 -07:00
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# Rust (Facepunch Studios) dedicated server module.
#
# Native Linux binary via SteamCMD app 258550. Uses WebSocket RCON (Facepunch
# dropped Source RCON years ago), which the panel speaks via the
# `websocket_rcon` adapter added in this module's first shipping session.
#
# Reference for flags + ports: Rust dedicated server wiki + widespread
# community configs. No AMP template exists for Rust in CubeCoders' public
# repo (Rust is in AMP's built-in module set, not community-contributed).
id: rust
name: "Rust"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
# Built locally from ./Dockerfile. Rebuild with:
# docker build -t panel-rust:latest modules/rust
image: panel-rust:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "server/<identity>/ save data, cfg/, user bans + mutes, oxide/"
- name: "Game Files"
path: /game
hint: "RustDedicated binary + Bundles/ + shipped configs"
env:
SERVER_NAME: "panel Rust"
SERVER_DESCRIPTION: "Powered by panel"
SERVER_IDENTITY: "panel-rust"
SERVER_SEED: "12345"
SERVER_WORLD_SIZE: "3000" # smaller = faster load; default 4000
MAX_PLAYERS: "50"
RCON_PASSWORD: "panel_rcon"
SERVER_URL: ""
SERVER_HEADER_IMAGE: ""
# Level selector: Procedural Map (default), Barren, HapisIsland, SavasIsland, CraggyIsland
SERVER_LEVEL: "Procedural Map"
# Pre-declared so allocator-derived ports survive resolve.go's filter.
GAME_PORT: "28015"
RCON_PORT: "28016"
RUSTPLUS_PORT: "28082"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
# Rust ports:
# 28015/udp — main game traffic (required)
# 28015/tcp — app port for some tooling (optional; not published by default)
# 28016/tcp — WebSocket RCON (internal; panel talks to it)
# 28082/tcp — Rust+ push notifications (optional)
ports:
- { name: game, proto: udp, default: 28015, required: true, env: GAME_PORT }
- { name: rcon, proto: tcp, default: 28016, internal: true, env: RCON_PORT }
- { name: rustplus, proto: tcp, default: 28082, required: false, env: RUSTPLUS_PORT }
resources:
min_ram_mb: 6144
recommended_ram_mb: 12288
# Per-instance generated RCON secret. The agent generates a random
# 24-byte token at create time (pkg/module GenerateSecrets), which
# overrides the env default for RCON_PASSWORD below — so every instance
# gets a unique password. The weak env default only applies to
# containers launched outside the panel.
secrets:
- name: RCON_PASSWORD
description: "Rust RCON password — generated per instance"
generated: true
rcon:
adapter: websocket_rcon
host_port: rcon
auth: password_in_url
password_secret: RCON_PASSWORD
# Legacy fallback only (pre-generated-secret instances). New instances
# always get the generated RCON_PASSWORD secret above.
password_literal: "panel_rcon"
commands:
list: "playerlist"
broadcast: "say {msg}"
kick: "kick \"{player}\""
ban: "banid {player}"
save: "server.save"
shutdown: "quit"
state_sources:
- type: rcon
command: "playerlist"
every: 60s
# Log-line event patterns (RE2; named groups use (?P<name>...)).
# Rust prints join/leave to both stdout and the save-side log; stdout is
# what the log pump tails.
events:
join:
pattern: '(?P<name>.+?)\[[0-9]+/(?P<id>\d{17})\] has entered the game'
kind: join
leave:
pattern: '(?P<id>\d{17})/(?P<name>.+?) disconnecting: (?P<reason>.+)$'
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "258550"
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
ready_pattern: '/Server startup complete|Listening on 0\.0\.0\.0:28015/i'
appearance:
emoji: "🔧"
grad: "linear-gradient(135deg,#8b4a2b,#d97706)"
art: "/game-art/rust.jpg"
steam: "252490"