panel — open-source game server manager (public release)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Terraria — panel-native dedicated server module.
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#
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# Uses direct download from terraria.org (headless zip). Vanilla Terraria
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# has no RCON — admin console is stdin. Ships without RCON/Players tab
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# for v1 (same story as Empyrion / Barotrauma). Users running the
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# tShock fork add Source RCON and can switch adapters later.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (Terraria.kvp)
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id: terraria
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name: "Terraria"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-terraria:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "Worlds/, serverconfig.txt"
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- name: "Game Files"
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path: /game
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hint: "Terraria binaries"
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env:
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WORLD_NAME: "DedicatedWorld"
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WORLD_SIZE: "2" # 1=small, 2=medium, 3=large
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MAX_PLAYERS: "8"
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SERVER_PASSWORD: ""
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# Pre-declared so the agent's resolve.go filter lets the panel-allocated
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# port flow through to the container env. The entrypoint passes it as
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# -port (and seeds serverconfig.txt); without it the server binds the
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# hardcoded 7777 and ignores the panel allocation. Default matches the
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# port default.
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GAME_PORT: "7777"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: tcp, default: 7777, required: true, env: GAME_PORT }
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resources:
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min_ram_mb: 1024
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recommended_ram_mb: 2048
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rcon:
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# Vanilla Terraria admin is stdin-only. Commands like "say", "save",
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# "exit" go straight to the server process.
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adapter: stdio
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commands:
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save: "save"
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say: "say {msg}"
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kick: "kick {player}"
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shutdown: "exit"
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (terraria.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '^(?P<name>.+?) has joined\.$'
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kind: join
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leave:
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pattern: '^(?P<name>.+?) has left\.$'
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kind: leave
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chat:
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pattern: '^<(?P<name>.+?)> (?P<msg>.+)$'
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kind: chat
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update_providers:
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# Terraria ships headless Linux server as a versioned zip from terraria.org.
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# AMP hard-codes the latest-known URL; we take the same approach. Bump when
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# Re-Logic cuts a new version. NOTE: the direct provider does NOT extract —
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# it writes the raw bytes to BrowseableRoot+target_path (so this lands at
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# /game-saves/terraria-server.zip). The entrypoint unzips it into /game on
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# the next boot and deletes the zip.
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- id: stable
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kind: direct
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url: "https://terraria.org/api/download/pc-dedicated-server/terraria-server-1449.zip"
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target_path: /terraria-server.zip
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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ready_pattern: '/Server started|Listening on port \d+/i'
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appearance:
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emoji: "🌳"
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grad: "linear-gradient(135deg,#2d7141,#78c87a)"
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art: "/game-art/terraria.jpg"
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steam: "105600"
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