panel public release
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,436 @@
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// Package module defines the on-disk manifest format (module.yaml) that
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// declares a game plugin: how to install it, how to run it, what ports it
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// exposes, what RCON dialect it speaks, and what patterns identify state
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// and player events in its logs.
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//
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// Both Controller and Target load manifests from a local modules/ directory.
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// The Controller owns authoring/UI form generation; the Target uses the
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// manifest at runtime to shape container launch and state-tracking pipelines.
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package module
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import (
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"fmt"
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"time"
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"gopkg.in/yaml.v3"
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)
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// Manifest is the root structure parsed from a module.yaml file.
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type Manifest struct {
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ID string `yaml:"id"`
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Name string `yaml:"name"`
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Version string `yaml:"version"`
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Authors []string `yaml:"authors,omitempty"`
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SupportedModes []string `yaml:"supported_modes"`
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Runtime Runtime `yaml:"runtime"`
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Ports []Port `yaml:"ports"`
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Resources Resources `yaml:"resources,omitempty"`
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ConfigFiles []ConfigFile `yaml:"config_files,omitempty"`
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RCON *RCONConfig `yaml:"rcon,omitempty"`
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StateSources []StateSource `yaml:"state_sources,omitempty"`
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Events map[string]Event `yaml:"events,omitempty"`
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UpdateProviders []UpdateProvider `yaml:"update_providers"`
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Secrets []Secret `yaml:"secrets,omitempty"`
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Lifecycle *Lifecycle `yaml:"lifecycle,omitempty"`
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// AutoUpdateOnCreate — run the first update_provider automatically
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// after a successful create, so the operator doesn't have to click
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// Update as a separate step. Default is `nil` which the loader
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// interprets as true for modules that declare a real provider. Set
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// explicitly to `false` for modules whose image handles its own
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// downloading at runtime (e.g. the ark-sa community image).
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AutoUpdateOnCreate *bool `yaml:"auto_update_on_create,omitempty"`
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// AutoStartOnCreate — after a successful create (and first-time update,
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// if one ran), boot the server automatically. Default nil = true for any
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// module. Opt out with `auto_start_on_create: false` for modules whose
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// first boot needs operator attention (e.g. filling in secrets first).
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// Independent of AutoUpdateOnCreate: images like ark-sa/ASA skip the
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// external updater but still need to auto-start so their in-container
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// entrypoint can run the bundled SteamCMD + launch the game in one go.
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AutoStartOnCreate *bool `yaml:"auto_start_on_create,omitempty"`
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// Backup declares which paths the panel should archive when an
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// operator clicks Back-up-now. Without this the agent tars the
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// whole BrowseableRoot — fine for tiny games, catastrophic for ARK
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// SA where that's a 18 GB SteamCMD install plus 200 MB of saves.
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// Paths are container-relative (resolved against BrowseableRoot)
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// and use shell-style globs. Saves-only is the goal.
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Backup *BackupSpec `yaml:"backup,omitempty"`
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// ConfigValues is the on-disk *declaration* of operator-tunable knobs.
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// The dashboard hardcodes its config-form schemas separately (see
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// static/index.html `configSchemas`), so this field is not consumed by
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// the loader yet — it's accepted only to keep the strict YAML decoder
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// happy when modules document their tunables in the manifest. Future
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// work: drive the dashboard form generator off this field directly so
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// the schema lives in one place.
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ConfigValues []map[string]any `yaml:"config_values,omitempty"`
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// ReadyPattern is the log regex that marks the server as actually
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// joinable (world loaded, accepting connections) — CONTROLLER/UI
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// metadata only; the agent never compiles it. The string is a
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// JavaScript regex: either a bare source ("Done \\(...\\)! For help")
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// or slash-delimited with flags ("/StartGame done/i"). It may use JS
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// constructs Go's regexp lacks (lookahead) — do not compile in Go.
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// Source of truth moved here from the dashboard's READY_PATTERNS map.
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ReadyPattern string `yaml:"ready_pattern,omitempty"`
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// Appearance carries the dashboard's visual identity for this module
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// (emoji, tile gradient, packaged art, Steam appid, optional display
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// name/tagline/accent). CONTROLLER/UI metadata only. Source of truth
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// moved here from the dashboard's moduleAppearance map.
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Appearance *Appearance `yaml:"appearance,omitempty"`
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// Path is the absolute path to module.yaml, set by the loader.
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Path string `yaml:"-"`
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// Dir is the directory containing the manifest; template/schema paths
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// in this manifest are resolved relative to Dir.
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Dir string `yaml:"-"`
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}
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// Runtime declares how the module launches under each supported mode.
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type Runtime struct {
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Docker *DockerSpec `yaml:"docker,omitempty"`
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Host *HostSpec `yaml:"host,omitempty"`
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}
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// DockerSpec is the Docker-mode launch recipe.
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type DockerSpec struct {
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Image string `yaml:"image"`
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Volumes []Volume `yaml:"volumes,omitempty"`
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Entrypoint []string `yaml:"entrypoint,omitempty"`
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Command []string `yaml:"command,omitempty"`
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Env map[string]string `yaml:"env,omitempty"`
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User string `yaml:"user,omitempty"`
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// BrowseableRoot is the container-absolute path the file manager
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// treats as "root" when operating on this container (e.g. "/data").
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// If empty, the resolver defaults to the first volume's container
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// path. If neither is set, the file manager falls back to the
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// host-side data_path bind-mount root.
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BrowseableRoot string `yaml:"browseable_root,omitempty"`
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// BrowseableRoots lets a module expose multiple independent "views"
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// to the file manager — e.g. 7DTD's /game-saves (worlds, configs)
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// AND /game (mods, plugins, binaries). Each entry becomes a picker
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// option in the Files tab. First entry is the default view.
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// Empty → fall back to BrowseableRoot / first volume.
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BrowseableRoots []BrowseableRoot `yaml:"browseable_roots,omitempty"`
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// NetworkMode is the Docker network mode. Empty → default bridge with
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// published ports. Use "host" for modules that rely on long-lived UDP
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// sessions to external services (e.g. Windrose's P2P coop gateway, where
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// Docker Desktop's UDP NAT rebinds break TURN consent checks). In host
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// mode the Ports block is informational only — the container listens on
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// the host's interfaces directly; the default bind-mount NAT is skipped.
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NetworkMode string `yaml:"network_mode,omitempty"`
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}
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// BrowseableRoot names one container-absolute directory for the file
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// manager to surface in its roots picker. JSON tags match what the
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// dashboard's Files-tab picker consumes via GET /api/modules.
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type BrowseableRoot struct {
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Name string `yaml:"name" json:"name"` // human label — shown in the UI
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Path string `yaml:"path" json:"path"` // container-absolute path
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Hint string `yaml:"hint,omitempty" json:"hint,omitempty"` // optional sub-line shown in the picker
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}
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// Appearance is UI-only visual metadata for a module. Every field is
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// optional; the dashboard falls back to its built-in defaults for any
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// missing field. JSON keys mirror the dashboard's moduleAppearance map
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// entries (emoji/grad/art/steam) so the payload drops in unchanged.
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type Appearance struct {
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// DisplayName overrides Manifest.Name in UI card headers when set.
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DisplayName string `yaml:"display_name,omitempty" json:"display_name,omitempty"`
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// Tagline is an optional one-line blurb shown under the name.
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Tagline string `yaml:"tagline,omitempty" json:"tagline,omitempty"`
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// Accent is an optional CSS color for module-tinted UI chrome.
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Accent string `yaml:"accent,omitempty" json:"accent,omitempty"`
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// Emoji shown when no art is available.
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Emoji string `yaml:"emoji,omitempty" json:"emoji,omitempty"`
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// Grad is the CSS gradient behind the tile / while art loads.
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Grad string `yaml:"grad,omitempty" json:"grad,omitempty"`
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// Art is the panel-hosted art path, e.g. "/game-art/7dtd.jpg".
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Art string `yaml:"art,omitempty" json:"art,omitempty"`
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// Steam is the Steam appid used for CDN header-art fallback.
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Steam string `yaml:"steam,omitempty" json:"steam,omitempty"`
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}
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// HostSpec is the host-mode launch recipe.
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type HostSpec struct {
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ExecutableLinux string `yaml:"executable_linux,omitempty"`
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ExecutableWindows string `yaml:"executable_windows,omitempty"`
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Args []string `yaml:"args,omitempty"`
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Env map[string]string `yaml:"env,omitempty"`
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WorkingDir string `yaml:"working_dir,omitempty"`
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}
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// Volume declares a mount point on the instance's container.
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//
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// Two kinds are supported:
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//
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// type: bind — Target is the host path (may contain $DATA_PATH).
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// Useful for configs + logs operators want to read/edit.
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// type: volume — Name is a Docker named volume (may contain $INSTANCE_ID).
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// Lives inside the WSL2/container-storage filesystem;
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// dramatically faster than Windows bind-mounts for
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// high-I/O data like game installs.
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//
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// The agent's docker runtime auto-creates named volumes on first use.
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type Volume struct {
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Type string `yaml:"type,omitempty"` // "bind" (default if Target set) or "volume"
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Target string `yaml:"target,omitempty"` // host path for bind (may contain $DATA_PATH)
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Name string `yaml:"name,omitempty"` // volume name for named volumes (may contain $INSTANCE_ID)
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Container string `yaml:"container"`
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ReadOnly bool `yaml:"read_only,omitempty"`
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}
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// Port is a declared network port.
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type Port struct {
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Name string `yaml:"name" json:"name"`
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Proto string `yaml:"proto" json:"proto"` // "tcp" or "udp"
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Default uint32 `yaml:"default" json:"default"` // default port number
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Required bool `yaml:"required,omitempty" json:"required,omitempty"`
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Internal bool `yaml:"internal,omitempty" json:"internal,omitempty"` // if true, not exposed outside the Target
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// Env, when set, names the container env var the agent should
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// populate with this port's allocated HOST port at create time.
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// Lets the image's entrypoint translate panel-allocated ports
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// into game launch args (e.g. ARK's ASA_PORT/QUERY_PORT/RCON_PORT
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// → ?Port=N ?QueryPort=N ?RCONPort=N). Without this, two ARK
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// instances all advertise the manifest defaults to Steam and only
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// one of them is reachable via the server browser.
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Env string `yaml:"env,omitempty" json:"env,omitempty"`
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}
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// Resources declares RAM / CPU guidance for the UI and default limits.
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type Resources struct {
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MinRAMMB uint32 `yaml:"min_ram_mb,omitempty"`
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RecommendedRAMMB uint32 `yaml:"recommended_ram_mb,omitempty"`
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MinCPUShares uint32 `yaml:"min_cpu_shares,omitempty"`
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}
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// BackupSpec narrows what gets included when a backup runs.
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//
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// Paths are interpreted relative to BrowseableRoot (the same path the
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// File Manager treats as "the instance root"). Both Include and Exclude
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// support tar-style patterns (e.g. "ShooterGame/Saved/SavedArks").
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//
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// Without a BackupSpec, the agent falls back to "tar the entire
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// BrowseableRoot" — preserves backwards compat for modules that
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// haven't been profiled yet but is wasteful for any game with bulky
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// install dirs (ARK SA, Empyrion, Conan). Each module's manifest
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// should ship one of these as soon as someone has time to verify
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// which paths actually need saving.
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//
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// Notes label is shown in the UI alongside backups, e.g. "Saves +
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// configs (~250 MB typical)".
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type BackupSpec struct {
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// Root is the absolute in-container path to cd into before tarring.
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// Defaults to the runtime's BrowseableRoot when empty. Set this when
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// the module's save data lives in a different volume than the file
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// browser default (7DTD: file browser shows /game by default, but
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// saves live in /game-saves).
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Root string `yaml:"root,omitempty"`
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Include []string `yaml:"include,omitempty"`
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Exclude []string `yaml:"exclude,omitempty"`
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Notes string `yaml:"notes,omitempty"`
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}
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// ConfigFile declares a config file the panel manages for the instance.
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type ConfigFile struct {
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Path string `yaml:"path"` // relative to $DATA_PATH
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Format string `yaml:"format"` // xml, properties, yaml, ini, json, toml, kv
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Schema string `yaml:"schema,omitempty"` // relative path to JSON-schema file in the module dir
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Template string `yaml:"template,omitempty"`
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// TemplateByBranch overrides Template for instances installed from a
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// specific Steam branch (the normalized branch from resolveCreateBranch,
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// e.g. "" for public/2.6 default, "latest_experimental" / "v3.0" for
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// 3.0). Keyed by the normalized branch string; an exact match wins,
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// otherwise Template (the default) is used. This is how 7DTD selects
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// serverconfig.v3.xml.tmpl for a 3.0 server while ≤2.6 servers keep the
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// untouched serverconfig.xml.tmpl. Kept data-driven so adding a future
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// version is a manifest edit, not a code change. See
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// panel/memory/7dtd-v3-version-and-sandboxcode-plan.md (Workstream D).
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TemplateByBranch map[string]string `yaml:"template_by_branch,omitempty"`
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}
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// TemplateForBranch returns the template path to render for this config file
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// on the given normalized branch — a branch-specific override if one is
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// declared, else the default Template. An empty result means "no template"
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// (the file is operator-managed and Render skips it).
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func (cf ConfigFile) TemplateForBranch(branch string) string {
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if cf.TemplateByBranch != nil {
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if t, ok := cf.TemplateByBranch[branch]; ok {
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return t
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}
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}
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return cf.Template
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}
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// RCONConfig declares the instance's RCON adapter.
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type RCONConfig struct {
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Adapter string `yaml:"adapter"` // source_rcon, telnet, http, stdin_pipe, custom_wasm
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HostPort string `yaml:"host_port"` // port name from Ports
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Auth string `yaml:"auth,omitempty"` // password_prompt, source_rcon_login, bearer, none
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PasswordSecret string `yaml:"password_secret,omitempty"` // name from Secrets to use as RCON password
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PasswordLiteral string `yaml:"password_literal,omitempty"` // literal password (useful when the module's env pins one — lower priority than PasswordSecret / config_values)
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// PasswordFromFile reads the password at dial time from a path *inside
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// the container*. Lowest priority — used as a fallback when the module's
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// entrypoint generates its own RCON secret on first boot (e.g. 7DTD's
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// TelnetPassword, which we auto-populate to force 0.0.0.0 binding and
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// stash in /game-saves/.panel-telnet-password).
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PasswordFromFile string `yaml:"password_from_file,omitempty"`
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// PasswordFromINI extracts the password from a specific key in a
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// specific section of an INI file inside the container. Useful for
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// modules whose config file holds the RCON password alongside other
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// settings (ARK: SA stores it as
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// [ServerSettings]ServerAdminPassword=... in GameUserSettings.ini).
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// Read fresh on each dial so changes the operator makes via the Config
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// tab take effect as soon as the server picks them up on restart.
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PasswordFromINI *PasswordFromINI `yaml:"password_from_ini,omitempty"`
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Commands map[string]string `yaml:"commands,omitempty"` // named command templates
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}
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// PasswordFromINI locates a single key/value in an INI file inside the
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// container. Section is optional — when empty we match the key anywhere.
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type PasswordFromINI struct {
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File string `yaml:"file"`
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Section string `yaml:"section,omitempty"`
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Key string `yaml:"key"`
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}
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// StateSource is a state-feed declaration — either an RCON poll or a log tail.
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type StateSource struct {
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Type string `yaml:"type"` // rcon, log_tail, http_probe
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Command string `yaml:"command,omitempty"`
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Every Duration `yaml:"every,omitempty"`
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Parse *ParseConfig `yaml:"parse,omitempty"`
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Files []string `yaml:"files,omitempty"`
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URL string `yaml:"url,omitempty"`
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}
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// ParseConfig describes how to turn a raw response into named fields.
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type ParseConfig struct {
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Kind string `yaml:"kind"` // regex, json, kv
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Pattern string `yaml:"pattern,omitempty"`
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Fields map[string]string `yaml:"fields,omitempty"` // output_name -> named_group
|
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}
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// Event is a log-derived event mapping: regex with named groups, mapped to a kind.
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type Event struct {
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Pattern string `yaml:"pattern"`
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Kind string `yaml:"kind"` // join, leave, chat, death, custom
|
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}
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// UpdateProvider declares a source the panel can fetch new versions from.
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type UpdateProvider struct {
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||||
ID string `yaml:"id"`
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Kind string `yaml:"kind"` // steamcmd, github, direct
|
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AppID string `yaml:"app_id,omitempty"`
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||||
Beta string `yaml:"beta,omitempty"`
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||||
// Platform, when non-empty, forces SteamCMD to download a specific
|
||||
// platform's depots via +@sSteamCmdForcePlatformType. Used for Windows-
|
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// only server builds installed on Linux hosts (Empyrion, a few others).
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// Values: "windows", "linux", "macos".
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||||
Platform string `yaml:"platform,omitempty"`
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||||
Repo string `yaml:"repo,omitempty"`
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||||
AssetRegex string `yaml:"asset_regex,omitempty"`
|
||||
URL string `yaml:"url,omitempty"`
|
||||
// TargetPath is where downloaded bytes land, relative to the
|
||||
// instance's BrowseableRoot (if the container exists) or its
|
||||
// DataPath bind mount. Required for `direct` + `github` kinds.
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TargetPath string `yaml:"target_path,omitempty"`
|
||||
// InstallPath is the container-absolute install dir for SteamCMD's
|
||||
// +force_install_dir. Defaults to BrowseableRoot if empty.
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||||
InstallPath string `yaml:"install_path,omitempty"`
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||||
// Extract tells the `direct` / `github` provider to treat the
|
||||
// downloaded bytes as an archive (zip / tar / tar.gz / tar.bz2 /
|
||||
// tar.xz) and extract its contents INTO TargetPath (a directory)
|
||||
// instead of writing the raw bytes as a single file. Factorio's
|
||||
// headless .tar.xz uses this. When false, the provider still
|
||||
// auto-extracts if the content is a recognized archive AND
|
||||
// TargetPath has no file extension (looks like a directory) —
|
||||
// but a TargetPath like /server.jar or /terraria-server.zip is
|
||||
// always written verbatim (minecraft jars ARE zips; terraria's
|
||||
// entrypoint expects the zip file on disk).
|
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Extract bool `yaml:"extract,omitempty"`
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||||
// SkipValidate omits the `validate` keyword from the `app_update`
|
||||
// command. Conan Exiles (app 443030) and a handful of other apps
|
||||
// fail with "Missing configuration" when validate runs against an
|
||||
// empty install dir; plain `app_update` succeeds. Operators who
|
||||
// need periodic integrity checks can run Update manually later.
|
||||
SkipValidate bool `yaml:"skip_validate,omitempty"`
|
||||
// RequiresSteamLogin means `+login anonymous` won't work — the app
|
||||
// is paid content (DayZ 223350, Arma 3 229470, etc.) and SteamCMD
|
||||
// needs a real Steam account that owns it. When true, the controller
|
||||
// halts the update flow with {steam_login_required: true} if no
|
||||
// cached credential is available, letting the UI pop a login modal.
|
||||
// Once creds are stored, they're injected as `+login <user> <pass>`.
|
||||
RequiresSteamLogin bool `yaml:"requires_steam_login,omitempty"`
|
||||
}
|
||||
|
||||
// Secret declares an operator-supplied or panel-generated credential.
|
||||
type Secret struct {
|
||||
Name string `yaml:"name"`
|
||||
Description string `yaml:"description,omitempty"`
|
||||
Generated bool `yaml:"generated,omitempty"`
|
||||
}
|
||||
|
||||
// Lifecycle declares shell commands (or WASM hooks — future) that run at
|
||||
// specific lifecycle phases. Commands run inside the instance sandbox.
|
||||
type Lifecycle struct {
|
||||
PreInstall []string `yaml:"pre_install,omitempty"`
|
||||
PostInstall []string `yaml:"post_install,omitempty"`
|
||||
PreStart []string `yaml:"pre_start,omitempty"`
|
||||
PostStart []string `yaml:"post_start,omitempty"`
|
||||
PreStop []string `yaml:"pre_stop,omitempty"`
|
||||
PostStop []string `yaml:"post_stop,omitempty"`
|
||||
}
|
||||
|
||||
// Duration is a time.Duration that parses from YAML strings like "30s".
|
||||
type Duration time.Duration
|
||||
|
||||
// UnmarshalYAML parses "30s" / "5m" / "1h" style values into a Duration.
|
||||
func (d *Duration) UnmarshalYAML(node *yaml.Node) error {
|
||||
var s string
|
||||
if err := node.Decode(&s); err != nil {
|
||||
return err
|
||||
}
|
||||
if s == "" {
|
||||
*d = 0
|
||||
return nil
|
||||
}
|
||||
v, err := time.ParseDuration(s)
|
||||
if err != nil {
|
||||
return fmt.Errorf("invalid duration %q: %w", s, err)
|
||||
}
|
||||
*d = Duration(v)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Std returns the underlying time.Duration.
|
||||
func (d Duration) Std() time.Duration { return time.Duration(d) }
|
||||
|
||||
// HasMode reports whether the module supports the given runtime mode.
|
||||
func (m *Manifest) HasMode(mode string) bool {
|
||||
for _, x := range m.SupportedModes {
|
||||
if x == mode {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Port returns the named port declaration, or nil if not declared.
|
||||
func (m *Manifest) Port(name string) *Port {
|
||||
for i := range m.Ports {
|
||||
if m.Ports[i].Name == name {
|
||||
return &m.Ports[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// UpdateProvider returns the named update provider, or nil.
|
||||
func (m *Manifest) UpdateProvider(id string) *UpdateProvider {
|
||||
for i := range m.UpdateProviders {
|
||||
if m.UpdateProviders[i].ID == id {
|
||||
return &m.UpdateProviders[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user