Panel — public source drop (v0.9.0)
Self-hostable game-server control panel: controller + agent + 26 game modules. One-line install (prebuilt release, no Go required): curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# panel-native Palworld runtime image.
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FROM debian:12-slim
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ENV DEBIAN_FRONTEND=noninteractive \
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TZ=Etc/UTC \
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LANG=en_US.UTF-8 \
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LC_ALL=en_US.UTF-8
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RUN dpkg --add-architecture i386 \
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&& apt-get update \
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&& apt-get install -y --no-install-recommends \
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ca-certificates \
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locales \
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tini \
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lib32gcc-s1 \
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lib32stdc++6 \
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libc6:i386 \
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&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
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&& locale-gen \
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&& apt-get clean \
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&& rm -rf /var/lib/apt/lists/*
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RUN groupadd -g 1000 panel \
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&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
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&& mkdir -p /game /game-saves \
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&& chown -R panel:panel /game /game-saves
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COPY entrypoint.sh /entrypoint.sh
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RUN chmod +x /entrypoint.sh
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EXPOSE 8211/udp 27015/udp 25575/tcp
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ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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#!/bin/bash
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# panel-native Palworld entrypoint.
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set -euo pipefail
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log() { printf '[panel-palworld] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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SERVER_NAME="${SERVER_NAME:-panel Palworld}" \
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SERVER_DESCRIPTION="${SERVER_DESCRIPTION:-A Palworld server}" \
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MAX_PLAYERS="${MAX_PLAYERS:-32}" \
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RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
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GAME_PORT="${GAME_PORT:-8211}" \
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QUERY_PORT="${QUERY_PORT:-27015}" \
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RCON_PORT="${RCON_PORT:-25575}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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PAL_SH="${GAME_DIR}/PalServer.sh"
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SETTINGS_DIR="${GAME_DIR}/Pal/Saved/Config/LinuxServer"
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SETTINGS="${SETTINGS_DIR}/PalWorldSettings.ini"
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DEFAULT_SETTINGS="${GAME_DIR}/DefaultPalWorldSettings.ini"
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if [[ ! -x "${PAL_SH}" ]]; then
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log "ERROR: ${PAL_SH} not found. Run 'Update' in the panel to install Palworld via SteamCMD."
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exit 78
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fi
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# Seed PalWorldSettings.ini on first boot from the shipped default, then
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# patch RCON + server name/description/max-players into it. Palworld
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# ignores these keys on re-save unless they live in PalWorldSettings.ini
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# under [/Script/Pal.PalGameWorldSettings].
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mkdir -p "${SETTINGS_DIR}"
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if [[ ! -s "${SETTINGS}" && -s "${DEFAULT_SETTINGS}" ]]; then
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log "seeding ${SETTINGS} from shipped default"
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cp -f "${DEFAULT_SETTINGS}" "${SETTINGS}"
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fi
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# Patch the single OptionSettings=(…) tuple each boot so panel-managed
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# values (RCON auth, server identity) track env vars. Uses | as sed
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# delimiter since the tuple contains slashes.
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if [[ -s "${SETTINGS}" ]]; then
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log "patching ${SETTINGS} (RCON + identity + ports)"
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sed -i -E \
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-e "s|RCONEnabled=(True\|False)|RCONEnabled=True|" \
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-e "s|RCONPort=[0-9]+|RCONPort=${RCON_PORT}|" \
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-e "s|PublicPort=[0-9]+|PublicPort=${GAME_PORT}|" \
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-e "s|AdminPassword=\"[^\"]*\"|AdminPassword=\"${RCON_PASSWORD}\"|" \
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-e "s|ServerPlayerMaxNum=[0-9]+|ServerPlayerMaxNum=${MAX_PLAYERS}|" \
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-e "s|ServerName=\"[^\"]*\"|ServerName=\"${SERVER_NAME}\"|" \
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-e "s|ServerDescription=\"[^\"]*\"|ServerDescription=\"${SERVER_DESCRIPTION}\"|" \
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"${SETTINGS}"
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fi
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# Redirect Pal saves into the save volume so SteamCMD validate can't clobber.
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mkdir -p "${SAVE_DIR}/Pal"
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if [[ -d "${GAME_DIR}/Pal/Saved" && ! -L "${GAME_DIR}/Pal/Saved" ]]; then
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# Migrate any existing shipped saves once, then symlink.
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if [[ ! -d "${SAVE_DIR}/Pal/Saved" ]]; then
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mv "${GAME_DIR}/Pal/Saved" "${SAVE_DIR}/Pal/Saved"
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else
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rm -rf "${GAME_DIR}/Pal/Saved"
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fi
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fi
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mkdir -p "${SAVE_DIR}/Pal/Saved"
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ln -sfn "${SAVE_DIR}/Pal/Saved" "${GAME_DIR}/Pal/Saved"
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cd "${GAME_DIR}"
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log "starting Palworld dedicated server"
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log " name: ${SERVER_NAME}"
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log " max_players: ${MAX_PLAYERS}"
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log " game port: ${GAME_PORT}/udp"
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log " query port: ${QUERY_PORT}/udp"
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log " rcon port: ${RCON_PORT}/tcp"
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exec stdbuf -oL -eL "${PAL_SH}" \
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-port="${GAME_PORT}" \
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-queryport="${QUERY_PORT}" \
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-players="${MAX_PLAYERS}" \
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-useperfthreads \
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-NoAsyncLoadingThread \
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-UseMultithreadForDS \
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"-servername=${SERVER_NAME}" \
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"-adminpassword=${RCON_PASSWORD}" \
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-RconEnabled=True \
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-RconPort="${RCON_PORT}" \
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"-ServerDescription=${SERVER_DESCRIPTION}"
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@@ -0,0 +1,127 @@
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# Palworld — panel-native dedicated server module.
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#
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# Native Linux binary from SteamCMD app 2394010. Native Source RCON on
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# port 25575 when EnableRCON=True in PalWorldSettings.ini.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (PalworldLinux.kvp)
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id: palworld
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name: "Palworld"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-palworld:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "World save + PalWorldSettings.ini + admin files"
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- name: "Game Files"
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path: /game
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hint: "PalServer install, binaries"
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env:
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SERVER_NAME: "panel Palworld"
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SERVER_DESCRIPTION: "A Palworld server"
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MAX_PLAYERS: "32"
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RCON_PASSWORD: "panel_rcon"
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# Pre-declared so the agent's resolve.go filter lets panel-allocated
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# ports flow through to the container env. Defaults match port defaults.
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GAME_PORT: "8211"
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QUERY_PORT: "27015"
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RCON_PORT: "25575"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: udp, default: 8211, required: true, env: GAME_PORT }
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- { name: query, proto: udp, default: 27015, required: true, env: QUERY_PORT }
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- { name: rcon, proto: tcp, default: 25575, internal: true, env: RCON_PORT }
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resources:
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min_ram_mb: 6144
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recommended_ram_mb: 16384 # Palworld is memory-hungry
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# Per-instance generated RCON secret. The agent generates a random
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# 24-byte token at create time (pkg/module GenerateSecrets), which
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# overrides the env default for RCON_PASSWORD below — so every instance
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# gets a unique password. The weak env default only applies to
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# containers launched outside the panel.
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secrets:
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- name: RCON_PASSWORD
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description: "Palworld RCON password — generated per instance"
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generated: true
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rcon:
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adapter: source_rcon
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host_port: rcon
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auth: source_rcon_login
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password_secret: RCON_PASSWORD
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# Legacy fallback only (pre-generated-secret instances). New instances
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# always get the generated RCON_PASSWORD secret above.
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password_literal: "panel_rcon"
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commands:
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list: "ShowPlayers"
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save: "Save"
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broadcast: "Broadcast {msg}"
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kick: "KickPlayer {player}"
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ban: "BanPlayer {player}"
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shutdown: "Shutdown 30 \"Server going down\""
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state_sources:
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- type: rcon
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command: "ShowPlayers"
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every: 60s
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parse:
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kind: regex
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pattern: '^(?P<count>\d+)\s*$' # Fallback; real parsing in playerList
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fields:
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players_online: count
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (palworld.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '(?P<name>.+?) \S+ connected the server\. \(User id: (?P<id>[^)]+)\)$'
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kind: join
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leave:
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pattern: '(?P<name>.+?) left the server\. \(User id: (?P<id>[^)]+)\)$'
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kind: leave
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chat:
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pattern: '^(?:\[[\d-]+ [\d:]+\] )?\[CHAT\] <(?P<name>.+?)> (?P<msg>.+)$'
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kind: chat
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "2394010"
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install_path: /game
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# Force Linux depot — SteamCMD's auto-detect mis-fires in Docker
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# Desktop on Windows (WSL2 backend), returning "Missing configuration"
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# on anonymous app_update. Pinning platform fixes it.
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platform: linux
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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ready_pattern: '/Running Palworld dedicated server|Setting breakpad minidump AppID/i'
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appearance:
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emoji: "🐾"
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grad: "linear-gradient(135deg,#006d77,#83c5be)"
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art: "/game-art/palworld.jpg"
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steam: "1623730"
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