Panel — public source drop (v0.9.0)
Self-hostable game-server control panel: controller + agent + 26 game modules. One-line install (prebuilt release, no Go required): curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#!/bin/bash
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# panel-native Palworld entrypoint.
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set -euo pipefail
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log() { printf '[panel-palworld] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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SERVER_NAME="${SERVER_NAME:-panel Palworld}" \
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SERVER_DESCRIPTION="${SERVER_DESCRIPTION:-A Palworld server}" \
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MAX_PLAYERS="${MAX_PLAYERS:-32}" \
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RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
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GAME_PORT="${GAME_PORT:-8211}" \
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QUERY_PORT="${QUERY_PORT:-27015}" \
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RCON_PORT="${RCON_PORT:-25575}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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PAL_SH="${GAME_DIR}/PalServer.sh"
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SETTINGS_DIR="${GAME_DIR}/Pal/Saved/Config/LinuxServer"
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SETTINGS="${SETTINGS_DIR}/PalWorldSettings.ini"
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DEFAULT_SETTINGS="${GAME_DIR}/DefaultPalWorldSettings.ini"
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if [[ ! -x "${PAL_SH}" ]]; then
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log "ERROR: ${PAL_SH} not found. Run 'Update' in the panel to install Palworld via SteamCMD."
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exit 78
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fi
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# Seed PalWorldSettings.ini on first boot from the shipped default, then
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# patch RCON + server name/description/max-players into it. Palworld
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# ignores these keys on re-save unless they live in PalWorldSettings.ini
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# under [/Script/Pal.PalGameWorldSettings].
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mkdir -p "${SETTINGS_DIR}"
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if [[ ! -s "${SETTINGS}" && -s "${DEFAULT_SETTINGS}" ]]; then
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log "seeding ${SETTINGS} from shipped default"
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cp -f "${DEFAULT_SETTINGS}" "${SETTINGS}"
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fi
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# Patch the single OptionSettings=(…) tuple each boot so panel-managed
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# values (RCON auth, server identity) track env vars. Uses | as sed
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# delimiter since the tuple contains slashes.
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if [[ -s "${SETTINGS}" ]]; then
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log "patching ${SETTINGS} (RCON + identity + ports)"
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sed -i -E \
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-e "s|RCONEnabled=(True\|False)|RCONEnabled=True|" \
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-e "s|RCONPort=[0-9]+|RCONPort=${RCON_PORT}|" \
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-e "s|PublicPort=[0-9]+|PublicPort=${GAME_PORT}|" \
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-e "s|AdminPassword=\"[^\"]*\"|AdminPassword=\"${RCON_PASSWORD}\"|" \
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-e "s|ServerPlayerMaxNum=[0-9]+|ServerPlayerMaxNum=${MAX_PLAYERS}|" \
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-e "s|ServerName=\"[^\"]*\"|ServerName=\"${SERVER_NAME}\"|" \
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-e "s|ServerDescription=\"[^\"]*\"|ServerDescription=\"${SERVER_DESCRIPTION}\"|" \
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"${SETTINGS}"
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fi
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# Redirect Pal saves into the save volume so SteamCMD validate can't clobber.
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mkdir -p "${SAVE_DIR}/Pal"
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if [[ -d "${GAME_DIR}/Pal/Saved" && ! -L "${GAME_DIR}/Pal/Saved" ]]; then
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# Migrate any existing shipped saves once, then symlink.
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if [[ ! -d "${SAVE_DIR}/Pal/Saved" ]]; then
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mv "${GAME_DIR}/Pal/Saved" "${SAVE_DIR}/Pal/Saved"
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else
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rm -rf "${GAME_DIR}/Pal/Saved"
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fi
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fi
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mkdir -p "${SAVE_DIR}/Pal/Saved"
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ln -sfn "${SAVE_DIR}/Pal/Saved" "${GAME_DIR}/Pal/Saved"
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cd "${GAME_DIR}"
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log "starting Palworld dedicated server"
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log " name: ${SERVER_NAME}"
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log " max_players: ${MAX_PLAYERS}"
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log " game port: ${GAME_PORT}/udp"
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log " query port: ${QUERY_PORT}/udp"
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log " rcon port: ${RCON_PORT}/tcp"
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exec stdbuf -oL -eL "${PAL_SH}" \
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-port="${GAME_PORT}" \
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-queryport="${QUERY_PORT}" \
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-players="${MAX_PLAYERS}" \
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-useperfthreads \
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-NoAsyncLoadingThread \
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-UseMultithreadForDS \
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"-servername=${SERVER_NAME}" \
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"-adminpassword=${RCON_PASSWORD}" \
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-RconEnabled=True \
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-RconPort="${RCON_PORT}" \
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"-ServerDescription=${SERVER_DESCRIPTION}"
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