Panel — public source drop (v0.9.0)
Self-hostable game-server control panel: controller + agent + 26 game modules. One-line install (prebuilt release, no Go required): curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Palworld — panel-native dedicated server module.
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#
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# Native Linux binary from SteamCMD app 2394010. Native Source RCON on
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# port 25575 when EnableRCON=True in PalWorldSettings.ini.
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#
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# Reference: https://github.com/CubeCoders/AMPTemplates (PalworldLinux.kvp)
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id: palworld
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name: "Palworld"
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version: 0.1.0
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authors:
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- panel contributors
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supported_modes:
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- docker
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runtime:
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docker:
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image: panel-palworld:latest
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# Host networking -- container shares the host net namespace, so
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# any port the game/mod binds is directly on the LAN. AMP-like
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# model. Multi-instance safety comes from env-driven per-instance
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# ports (panel allocator + env: mapping on each ports entry).
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network_mode: host
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browseable_root: /game-saves
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browseable_roots:
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- name: "Saves & Configs"
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path: /game-saves
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hint: "World save + PalWorldSettings.ini + admin files"
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- name: "Game Files"
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path: /game
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hint: "PalServer install, binaries"
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env:
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SERVER_NAME: "panel Palworld"
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SERVER_DESCRIPTION: "A Palworld server"
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MAX_PLAYERS: "32"
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RCON_PASSWORD: "panel_rcon"
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# Pre-declared so the agent's resolve.go filter lets panel-allocated
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# ports flow through to the container env. Defaults match port defaults.
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GAME_PORT: "8211"
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QUERY_PORT: "27015"
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RCON_PORT: "25575"
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volumes:
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- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
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- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
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- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
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ports:
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- { name: game, proto: udp, default: 8211, required: true, env: GAME_PORT }
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- { name: query, proto: udp, default: 27015, required: true, env: QUERY_PORT }
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- { name: rcon, proto: tcp, default: 25575, internal: true, env: RCON_PORT }
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resources:
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min_ram_mb: 6144
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recommended_ram_mb: 16384 # Palworld is memory-hungry
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# Per-instance generated RCON secret. The agent generates a random
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# 24-byte token at create time (pkg/module GenerateSecrets), which
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# overrides the env default for RCON_PASSWORD below — so every instance
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# gets a unique password. The weak env default only applies to
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# containers launched outside the panel.
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secrets:
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- name: RCON_PASSWORD
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description: "Palworld RCON password — generated per instance"
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generated: true
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rcon:
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adapter: source_rcon
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host_port: rcon
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auth: source_rcon_login
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password_secret: RCON_PASSWORD
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# Legacy fallback only (pre-generated-secret instances). New instances
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# always get the generated RCON_PASSWORD secret above.
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password_literal: "panel_rcon"
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commands:
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list: "ShowPlayers"
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save: "Save"
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broadcast: "Broadcast {msg}"
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kick: "KickPlayer {player}"
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ban: "BanPlayer {player}"
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shutdown: "Shutdown 30 \"Server going down\""
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state_sources:
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- type: rcon
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command: "ShowPlayers"
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every: 60s
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parse:
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kind: regex
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pattern: '^(?P<count>\d+)\s*$' # Fallback; real parsing in playerList
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fields:
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players_online: count
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# Log-derived player events. Regexes converted from CubeCoders'
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# AMPTemplates (palworld.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
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# Sourced-from-template; not yet exercised against a live client.
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events:
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join:
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pattern: '(?P<name>.+?) \S+ connected the server\. \(User id: (?P<id>[^)]+)\)$'
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kind: join
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leave:
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pattern: '(?P<name>.+?) left the server\. \(User id: (?P<id>[^)]+)\)$'
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kind: leave
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chat:
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pattern: '^(?:\[[\d-]+ [\d:]+\] )?\[CHAT\] <(?P<name>.+?)> (?P<msg>.+)$'
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kind: chat
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update_providers:
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- id: stable
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kind: steamcmd
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app_id: "2394010"
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install_path: /game
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# Force Linux depot — SteamCMD's auto-detect mis-fires in Docker
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# Desktop on Windows (WSL2 backend), returning "Missing configuration"
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# on anonymous app_update. Pinning platform fixes it.
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platform: linux
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# --- Manifest-driven UI metadata (WI-07) --------------------------
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# Consumed by the CONTROLLER/dashboard only (the controller loads its
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# own ./modules copy at startup); the agent ignores these at runtime.
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# ready_pattern is a JavaScript regex (slash-delimited when it needs
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# flags) moved verbatim from the dashboard's READY_PATTERNS map.
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ready_pattern: '/Running Palworld dedicated server|Setting breakpad minidump AppID/i'
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appearance:
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emoji: "🐾"
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grad: "linear-gradient(135deg,#006d77,#83c5be)"
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art: "/game-art/palworld.jpg"
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steam: "1623730"
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