Panel — public source drop (v0.9.0)

Self-hostable game-server control panel: controller + agent + 26 game
modules. One-line install (prebuilt release, no Go required):

  curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 21:17:39 -07:00
commit a00bd620a1
2160 changed files with 300574 additions and 0 deletions
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# panel-native Project Zomboid runtime image.
FROM debian:12-slim
ENV DEBIAN_FRONTEND=noninteractive \
TZ=Etc/UTC \
LANG=en_US.UTF-8 \
LC_ALL=en_US.UTF-8
# PZ's start-server.sh expects Java 17+. Debian 12's default-jre is 17.
RUN dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
ca-certificates \
locales \
tini \
default-jre-headless \
lib32gcc-s1 \
lib32stdc++6 \
libc6:i386 \
&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
&& locale-gen \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
RUN groupadd -g 1000 panel \
&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
&& mkdir -p /game /game-saves \
&& chown -R panel:panel /game /game-saves
COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
EXPOSE 16261/udp 16262/udp 27015/tcp
ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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#!/bin/bash
# panel-native Project Zomboid entrypoint.
set -euo pipefail
log() { printf '[panel-pz] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
SERVER_NAME="${SERVER_NAME:-panel}" \
ADMIN_PASSWORD="${ADMIN_PASSWORD:-changeme}" \
RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \
MEMORY="${MEMORY:-4096m}" \
GAME_PORT="${GAME_PORT:-16261}" \
GAME_PORT_B="${GAME_PORT_B:-16262}" \
RCON_PORT="${RCON_PORT:-27015}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
START_SH="${GAME_DIR}/start-server.sh"
if [[ ! -x "${START_SH}" ]]; then
log "ERROR: ${START_SH} not found. Run 'Update' in the panel to install Project Zomboid via SteamCMD."
exit 78
fi
# PZ writes world data + per-server config under $HOME/Zomboid (Linux) by
# default. HOME is already /game-saves via setpriv; pre-create subdirs.
mkdir -p "${SAVE_DIR}/Zomboid/Server" "${SAVE_DIR}/Zomboid/Saves"
# Per-server config at ~/Zomboid/Server/<SERVER_NAME>.ini. Seed on first
# boot, then ALWAYS enforce the panel-allocated ports + RCON creds so a
# recreate with new ports never leaves stale values in an existing ini.
CFG="${SAVE_DIR}/Zomboid/Server/${SERVER_NAME}.ini"
if [[ ! -s "${CFG}" ]]; then
log "seeding ${CFG}"
cat > "${CFG}" <<EOF
PublicName=${SERVER_NAME}
Public=false
MaxPlayers=16
PVP=true
Pause=false
PauseEmpty=true
AutoCreateUserInWhiteList=false
Open=true
ServerWelcomeMessage=Running on panel
UPnP=false
EOF
fi
# set_ini KEY VALUE — replace-or-append into ${CFG}.
set_ini() {
local key="$1" val="$2"
if grep -q "^${key}=" "${CFG}"; then
sed -i "s|^${key}=.*|${key}=${val}|" "${CFG}"
else
printf '%s=%s\n' "${key}" "${val}" >> "${CFG}"
fi
}
set_ini DefaultPort "${GAME_PORT}"
set_ini UDPPort "${GAME_PORT_B}"
set_ini RCONPort "${RCON_PORT}"
set_ini RCONPassword "${RCON_PASSWORD}"
set_ini UPnP "false"
# JVM heap: start-server.sh reads vmArgs from ProjectZomboid64.json (the
# MEMORY env is NOT read by the stock script) — patch the -Xmx entry.
PZ_JSON="${GAME_DIR}/ProjectZomboid64.json"
if [[ -f "${PZ_JSON}" ]]; then
sed -i "s|-Xmx[0-9]*[kmgKMG]\?|-Xmx${MEMORY}|" "${PZ_JSON}" || true
fi
cd "${GAME_DIR}"
log "starting Project Zomboid dedicated server"
log " servername: ${SERVER_NAME}"
log " heap: ${MEMORY}"
log " ports: game=${GAME_PORT}/udp direct=${GAME_PORT_B}/udp rcon=${RCON_PORT}/tcp"
# start-server.sh forwards program args to zombie.network.GameServer.
# -port/-udpport mirror the ini keys (AMP passes the same pair).
# -cachedir is REQUIRED: pzexe derives its data dir from the passwd home
# (/home/panel), NOT $HOME — without it the ini/saves silently land inside
# the container layer and the seeded ini above is never read (confirmed:
# 'cachedir set to "/home/panel/Zomboid"' on first smoke boot).
exec stdbuf -oL -eL "${START_SH}" \
"-cachedir=${SAVE_DIR}/Zomboid" \
-servername "${SERVER_NAME}" \
-adminpassword "${ADMIN_PASSWORD}" \
-port "${GAME_PORT}" \
-udpport "${GAME_PORT_B}"
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# Project Zomboid — panel-native dedicated server module.
#
# Native Linux binary from SteamCMD app 380870. Java-heavy; the shipped
# start-server.sh wraps java with correct -cp and Dpzexe.* system props.
# Has Source-compatible RCON on port 27015 when enabled in server.ini.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (ProjectZomboid.kvp)
id: project-zomboid
name: "Project Zomboid"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-project-zomboid:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "Server configs + world saves under ~/Zomboid"
- name: "Game Files"
path: /game
hint: "PZ install, binaries"
env:
SERVER_NAME: "panel" # used as name of server folder under ~/Zomboid/Server
ADMIN_PASSWORD: "changeme"
RCON_PASSWORD: "panel_rcon"
MEMORY: "4096m" # JVM heap
# Pre-declared so the agent's resolve.go filter lets panel-allocated
# ports flow through to the container env. The entrypoint passes
# -port/-udpport launch args AND enforces the matching ini keys;
# without these the server binds the hardcoded 16261/16262/27015 and
# ignores the panel allocation (breaks multi-instance + opnfwd).
GAME_PORT: "16261"
GAME_PORT_B: "16262"
RCON_PORT: "27015"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
- { name: game, proto: udp, default: 16261, required: true, env: GAME_PORT }
- { name: gameB, proto: udp, default: 16262, required: true, env: GAME_PORT_B }
- { name: rcon, proto: tcp, default: 27015, internal: true, env: RCON_PORT }
resources:
min_ram_mb: 4096
recommended_ram_mb: 8192
# Per-instance generated RCON secret. The agent generates a random
# 24-byte token at create time (pkg/module GenerateSecrets), which
# overrides the env default for RCON_PASSWORD below — so every instance
# gets a unique password. The weak env default only applies to
# containers launched outside the panel.
secrets:
- name: RCON_PASSWORD
description: "Project Zomboid RCON password — generated per instance"
generated: true
rcon:
adapter: source_rcon
host_port: rcon
auth: source_rcon_login
password_secret: RCON_PASSWORD
# Legacy fallback only (pre-generated-secret instances). New instances
# always get the generated RCON_PASSWORD secret above.
password_literal: "panel_rcon"
commands:
list: "players"
save: "save"
kick: "kickuser {player}"
ban: "banuser {player}"
broadcast: "servermsg \"{msg}\""
state_sources:
- type: rcon
command: "players"
every: 60s
parse:
kind: regex
pattern: 'Players connected \((?P<count>\d+)\)'
fields:
players_online: count
events:
join:
pattern: "(?P<name>\\S+) connected with ip"
kind: join
leave:
pattern: "(?P<name>\\S+) disconnected"
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "380870"
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
# Confirmed on smoke boot 2026-07-14: 'LOG : Network ... > *** SERVER STARTED ****'
ready_pattern: '/\*+ SERVER STARTED \*+/'
appearance:
emoji: "🧟"
grad: "linear-gradient(135deg,#6a4c1e,#b89040)"
steam: "108600"