Panel — public source drop (v0.9.0)

Self-hostable game-server control panel: controller + agent + 26 game
modules. One-line install (prebuilt release, no Go required):

  curl -fsSL https://git.pdxtechs.com/dbledeez/panel/raw/branch/main/install.sh | sudo bash

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 21:17:39 -07:00
commit a00bd620a1
2160 changed files with 300574 additions and 0 deletions
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# panel-native Sons Of The Forest runtime image (Wine).
FROM debian:12-slim
ENV DEBIAN_FRONTEND=noninteractive \
TZ=Etc/UTC \
LANG=en_US.UTF-8 \
LC_ALL=en_US.UTF-8 \
WINEDEBUG=-all \
WINEPREFIX=/home/panel/.wine \
DISPLAY=:99
RUN dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
ca-certificates \
locales \
tini \
curl \
xvfb \
xauth \
wine64 \
wine \
winbind \
cabextract \
procps \
&& sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \
&& locale-gen \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
RUN groupadd -g 1000 panel \
&& useradd -u 1000 -g 1000 -m -s /bin/bash panel \
&& mkdir -p /game /game-saves \
&& chown -R panel:panel /game /game-saves /home/panel
COPY entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
EXPOSE 8766/udp 27016/udp 9700/udp
ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]
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#!/bin/bash
# panel-native Sons Of The Forest entrypoint (Wine).
set -euo pipefail
log() { printf '[panel-sotf] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/home/panel WINEPREFIX=/home/panel/.wine WINEDEBUG=-all \
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
SERVER_NAME="${SERVER_NAME:-panel Sons Of The Forest}" \
MAX_PLAYERS="${MAX_PLAYERS:-8}" \
SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
GAME_PORT="${GAME_PORT:-8766}" \
QUERY_PORT="${QUERY_PORT:-27016}" \
BLOBSYNC_PORT="${BLOBSYNC_PORT:-9700}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
EXE="${GAME_DIR}/SonsOfTheForestDS.exe"
# The server looks for dedicatedserver.cfg directly inside -userdatapath.
CONFIG="${SAVE_DIR}/dedicatedserver.cfg"
if [[ ! -f "${EXE}" ]]; then
log "ERROR: ${EXE} not found. Run 'Update' in the panel to install SOTF (Windows build) via SteamCMD."
exit 78
fi
# Seed dedicatedserver.cfg (JSON-ish) on first boot from env. On subsequent
# boots, patch the port keys so panel-allocated ports flow into a config
# the operator may have hand-edited (preserves their other tweaks).
mkdir -p "${SAVE_DIR}"
if [[ ! -s "${CONFIG}" ]]; then
log "seeding ${CONFIG}"
cat > "${CONFIG}" <<EOF
{
"IpAddress": "0.0.0.0",
"ServerName": "${SERVER_NAME}",
"MaxPlayers": ${MAX_PLAYERS},
"Password": "${SERVER_PASSWORD}",
"GamePort": ${GAME_PORT},
"QueryPort": ${QUERY_PORT},
"BlobSyncPort": ${BLOBSYNC_PORT},
"LanOnly": false,
"SaveSlot": 1,
"SaveMode": "Continue",
"GameMode": "Normal",
"SaveInterval": 600,
"LogFilesEnabled": false,
"TimestampLogFilenames": true,
"TimestampLogEntries": true,
"SkipNetworkAccessibilityTest": true
}
EOF
else
log "patching ${CONFIG} (ports from env)"
# JSON int keys — sed targets `"Key": NNNN` allowing any current value.
sed -i -E \
-e "s|(\"GamePort\":[[:space:]]*)[0-9]+|\1${GAME_PORT}|" \
-e "s|(\"QueryPort\":[[:space:]]*)[0-9]+|\1${QUERY_PORT}|" \
-e "s|(\"BlobSyncPort\":[[:space:]]*)[0-9]+|\1${BLOBSYNC_PORT}|" \
"${CONFIG}"
fi
if [[ ! -f "${WINEPREFIX}/system.reg" ]]; then
log "initializing Wine prefix at ${WINEPREFIX}"
xvfb-run -a wineboot --init 2>&1 | sed 's/^/ /' || true
wineserver -w || true
fi
trap 'log "SIGTERM"; wineserver -k 2>/dev/null || true; exit 0' TERM INT
cd "${GAME_DIR}"
log "starting Sons Of The Forest dedicated server"
log " name: ${SERVER_NAME}"
log " game/query: ${GAME_PORT}/${QUERY_PORT}/udp"
log " blobsync: ${BLOBSYNC_PORT}/udp"
# xvfb-run -a auto-allocates a free X display (host has its own Xvfb on
# :99 / :100 / :101 — see panel/memory/gotchas.md).
# Args mirror AMPTemplates sons-of-the-forest.kvp App.CommandLineArgs:
# -dedicatedserver.* CLI overrides beat the cfg, so panel-allocated ports
# always win even if the operator hand-edits dedicatedserver.cfg.
exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \
wine "${EXE}" \
-dedicatedserver.IpAddress "0.0.0.0" \
-dedicatedserver.GamePort "${GAME_PORT}" \
-dedicatedserver.QueryPort "${QUERY_PORT}" \
-dedicatedserver.BlobSyncPort "${BLOBSYNC_PORT}" \
-userdatapath "${SAVE_DIR}"
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# Sons Of The Forest — panel-native dedicated server module (Wine).
#
# Windows-only dedicated server. Same pattern as V Rising + Empyrion:
# Debian + Wine + Xvfb + tini, SteamCMD with platform:windows.
#
# Reference: https://github.com/CubeCoders/AMPTemplates (SonsOfTheForest.kvp)
id: sons-of-the-forest
name: "Sons Of The Forest"
version: 0.1.0
authors:
- panel contributors
supported_modes:
- docker
runtime:
docker:
image: panel-sons-of-the-forest:latest
# Host networking -- container shares the host net namespace, so
# any port the game/mod binds is directly on the LAN. AMP-like
# model. Multi-instance safety comes from env-driven per-instance
# ports (panel allocator + env: mapping on each ports entry).
network_mode: host
browseable_root: /game-saves
browseable_roots:
- name: "Saves & Configs"
path: /game-saves
hint: "dedicatedserver.cfg + Saves/"
- name: "Game Files"
path: /game
hint: "Server binaries"
env:
SERVER_NAME: "panel Sons Of The Forest"
MAX_PLAYERS: "8"
SERVER_PASSWORD: ""
# Pre-declared so allocator-derived ports survive resolve.go's filter.
GAME_PORT: "8766"
QUERY_PORT: "27016"
BLOBSYNC_PORT: "9700"
volumes:
- { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" }
- { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" }
- { target: "$DATA_PATH/logs", container: "/game-saves/logs" }
ports:
- { name: game, proto: udp, default: 8766, required: true, env: GAME_PORT }
- { name: query, proto: udp, default: 27016, required: true, env: QUERY_PORT }
# NOTE: name stays "join" (SOTF calls it BlobSync) — the running prod
# controller's in-memory manifest allocates ports by this name, and the
# agent maps allocation→env by matching the same name. Renaming it only
# works after a controller restart; the env var is what the game sees.
- { name: join, proto: udp, default: 9700, required: true, env: BLOBSYNC_PORT }
resources:
min_ram_mb: 8192
recommended_ram_mb: 16384
# No rcon: AMP's kvp claims AdminMethod=STDIO, but live smoke test
# (2026-07-14) showed the server ignores stdin entirely — `save`, `help`
# and `stop` all produced zero reaction under wine+xvfb-run. Admin is
# in-game only (like empyrion). Graceful stop = SIGTERM via entrypoint trap.
# Log-derived player events. Regexes converted from CubeCoders'
# AMPTemplates (sons-of-the-forest.kvp) — .NET (?<n>) syntax -> Go (?P<n>).
# Sourced-from-template; not yet exercised against a live client.
events:
join:
pattern: 'Steam auth successful for client \d+ with steam id (?P<id>\S+?)[.,] username (?P<name>.+)$'
kind: join
leave:
pattern: 'Unregistering client \d+ with steam id (?P<id>\S+?)[.,] username (?P<name>.+)$'
kind: leave
update_providers:
- id: stable
kind: steamcmd
app_id: "2465200"
platform: windows
install_path: /game
# --- Manifest-driven UI metadata (WI-07) --------------------------
# Consumed by the CONTROLLER/dashboard only (the controller loads its
# own ./modules copy at startup); the agent ignores these at runtime.
# ready_pattern is a JavaScript regex (slash-delimited when it needs
# flags) moved verbatim from the dashboard's READY_PATTERNS map.
ready_pattern: '/Dedicated server loaded|\[Self-Tests\] Please restart the server/i'
appearance:
emoji: "🌲"
grad: "linear-gradient(135deg,#14532d,#4d7c0f)"
art: "/game-art/sons-of-the-forest.jpg"
steam: "1326470"