# Terraria — panel-native dedicated server module. # # Uses direct download from terraria.org (headless zip). Vanilla Terraria # has no RCON — admin console is stdin. Ships without RCON/Players tab # for v1 (same story as Empyrion / Barotrauma). Users running the # tShock fork add Source RCON and can switch adapters later. # # Reference: https://github.com/CubeCoders/AMPTemplates (Terraria.kvp) id: terraria name: "Terraria" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-terraria:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "Worlds/, serverconfig.txt" - name: "Game Files" path: /game hint: "Terraria binaries" env: WORLD_NAME: "DedicatedWorld" WORLD_SIZE: "2" # 1=small, 2=medium, 3=large MAX_PLAYERS: "8" SERVER_PASSWORD: "" # Pre-declared so the agent's resolve.go filter lets the panel-allocated # port flow through to the container env. The entrypoint passes it as # -port (and seeds serverconfig.txt); without it the server binds the # hardcoded 7777 and ignores the panel allocation. Default matches the # port default. GAME_PORT: "7777" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } ports: - { name: game, proto: tcp, default: 7777, required: true, env: GAME_PORT } resources: min_ram_mb: 1024 recommended_ram_mb: 2048 rcon: # Vanilla Terraria admin is stdin-only. Commands like "say", "save", # "exit" go straight to the server process. adapter: stdio commands: save: "save" say: "say {msg}" kick: "kick {player}" shutdown: "exit" # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (terraria.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: '^(?P.+?) has joined\.$' kind: join leave: pattern: '^(?P.+?) has left\.$' kind: leave chat: pattern: '^<(?P.+?)> (?P.+)$' kind: chat update_providers: # Terraria ships headless Linux server as a versioned zip from terraria.org. # AMP hard-codes the latest-known URL; we take the same approach. Bump when # Re-Logic cuts a new version. NOTE: the direct provider does NOT extract — # it writes the raw bytes to BrowseableRoot+target_path (so this lands at # /game-saves/terraria-server.zip). The entrypoint unzips it into /game on # the next boot and deletes the zip. - id: stable kind: direct url: "https://terraria.org/api/download/pc-dedicated-server/terraria-server-1449.zip" target_path: /terraria-server.zip # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. ready_pattern: '/Server started|Listening on port \d+/i' appearance: emoji: "🌳" grad: "linear-gradient(135deg,#2d7141,#78c87a)" art: "/game-art/terraria.jpg" steam: "105600"