# RuneScape: Dragonwilds dedicated server module. # # Native-Linux UE5 binary via SteamCMD app 4019830 (free-to-download tool; # Jagex made the dedicated server public on Steam in 2026 with Update 0.11). # Multi-depot app (Windows 4019831 + Linux 3501791) — so `platform: linux` # is required, same class of issue as Palworld on Docker Desktop WSL2. # # No native RCON protocol — Jagex hasn't documented one. The admin console # is in-process only. Panel surfaces the UE log in the Console tab; Players # tab stays empty until Jagex ships an admin protocol (or we wire a log-tail # based join/leave regex when we observe real player traffic). # # References: # https://dragonwilds.runescape.com/news/how-to-dedicated-servers # https://dragonwilds.runescape.wiki/w/Dedicated_Servers/Linux id: dragonwilds name: "RuneScape: Dragonwilds" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-dragonwilds:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "RSDragonwilds/Saved/Config/LinuxServer/DedicatedServer.ini + world saves" - name: "Game Files" path: /game hint: "RSDragonwildsServer.sh, RSDragonwilds/Binaries/Linux/" env: SERVER_NAME: "panel Dragonwilds" SERVER_PORT: "7777" # Operators MUST supply these before the server will accept clients. # First boot generates a stub DedicatedServer.ini if these are empty; # the server still launches but refuses logins until populated. OWNER_ID: "" ADMIN_PASSWORD: "" DEFAULT_WORLD_NAME: "Gielinor" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } # Dragonwilds only documents one port: 7777/udp (game). No Steam query # or RCON ports in the public docs. Additional server instances on the # same host are expected to increment the port (7778, 7779, ...). ports: - { name: game, proto: udp, default: 7777, required: true, env: SERVER_PORT } resources: min_ram_mb: 4096 recommended_ram_mb: 8192 # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (runescape-dragonwilds.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: 'LogDomMatcherSession:\s+Player\s+ADDED\s+to\s+session\s+\[[^\]]+\]-\[(?P[^\]]+)\]$' kind: join leave: pattern: 'LogDomMatcherSession:\s+Player\s+Removed\s+from\s+session\s+\[[^\]]+\]-\[(?P[^\]]+)\]$' kind: leave chat: pattern: '^\[[\d\.]+-[\d\.:]+\]\[[\d ]+\]LogChat: (?P.+?): (?P.*)$' kind: chat update_providers: - id: stable kind: steamcmd app_id: "4019830" # Multi-depot — explicit platform required or SteamCMD auto-detect # mis-fires on Docker Desktop WSL2 with "Missing configuration". platform: linux install_path: /game # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. ready_pattern: '/LogInit: Display: Engine is initialized|LogGlobalStatus:\s*UEngine::LoadMap\s+Load\s+map\s+complete|LogLoad: Game Engine Initialized|LogNet: GameNetDriver/i' appearance: emoji: "🐉" grad: "linear-gradient(135deg,#4c1d95,#f59e0b)" art: "/game-art/dragonwilds.jpg" steam: "1374490"