# Palworld — panel-native dedicated server module. # # Native Linux binary from SteamCMD app 2394010. Native Source RCON on # port 25575 when EnableRCON=True in PalWorldSettings.ini. # # Reference: https://github.com/CubeCoders/AMPTemplates (PalworldLinux.kvp) id: palworld name: "Palworld" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-palworld:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "World save + PalWorldSettings.ini + admin files" - name: "Game Files" path: /game hint: "PalServer install, binaries" env: SERVER_NAME: "panel Palworld" SERVER_DESCRIPTION: "A Palworld server" MAX_PLAYERS: "32" RCON_PASSWORD: "panel_rcon" # Pre-declared so the agent's resolve.go filter lets panel-allocated # ports flow through to the container env. Defaults match port defaults. GAME_PORT: "8211" QUERY_PORT: "27015" RCON_PORT: "25575" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } ports: - { name: game, proto: udp, default: 8211, required: true, env: GAME_PORT } - { name: query, proto: udp, default: 27015, required: true, env: QUERY_PORT } - { name: rcon, proto: tcp, default: 25575, internal: true, env: RCON_PORT } resources: min_ram_mb: 6144 recommended_ram_mb: 16384 # Palworld is memory-hungry # Per-instance generated RCON secret. The agent generates a random # 24-byte token at create time (pkg/module GenerateSecrets), which # overrides the env default for RCON_PASSWORD below — so every instance # gets a unique password. The weak env default only applies to # containers launched outside the panel. secrets: - name: RCON_PASSWORD description: "Palworld RCON password — generated per instance" generated: true rcon: adapter: source_rcon host_port: rcon auth: source_rcon_login password_secret: RCON_PASSWORD # Legacy fallback only (pre-generated-secret instances). New instances # always get the generated RCON_PASSWORD secret above. password_literal: "panel_rcon" commands: list: "ShowPlayers" save: "Save" broadcast: "Broadcast {msg}" kick: "KickPlayer {player}" ban: "BanPlayer {player}" shutdown: "Shutdown 30 \"Server going down\"" state_sources: - type: rcon command: "ShowPlayers" every: 60s parse: kind: regex pattern: '^(?P\d+)\s*$' # Fallback; real parsing in playerList fields: players_online: count # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (palworld.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: '(?P.+?) \S+ connected the server\. \(User id: (?P[^)]+)\)$' kind: join leave: pattern: '(?P.+?) left the server\. \(User id: (?P[^)]+)\)$' kind: leave chat: pattern: '^(?:\[[\d-]+ [\d:]+\] )?\[CHAT\] <(?P.+?)> (?P.+)$' kind: chat update_providers: - id: stable kind: steamcmd app_id: "2394010" install_path: /game # Force Linux depot — SteamCMD's auto-detect mis-fires in Docker # Desktop on Windows (WSL2 backend), returning "Missing configuration" # on anonymous app_update. Pinning platform fixes it. platform: linux # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. ready_pattern: '/Running Palworld dedicated server|Setting breakpad minidump AppID/i' appearance: emoji: "🐾" grad: "linear-gradient(135deg,#006d77,#83c5be)" art: "/game-art/palworld.jpg" steam: "1623730"