# Do not remove legacy items. Set to: 'ShowUser: NoButCSV' # If legacy items should be removed but cause savegame break, please add a note as reference # # Terrain blocks are stored for id=0 to id=255 Do NOT use other blocks there! # Blocks with IDs go up to #2048 # You can add up to 2048 more Blocks after the ID-blocks. Instead of 'Block Id: 1234, Name: Thisblock' you use 'Block Name: Thisblock' # # We don't use scale parameter anymore: Mass for material building blocks (not 3d models) is given for a 1m block. Thus, the mass is different depending on whether object is used for SS (0.5m block) or MS / Base (2m block) # - if used for Small Grid (HV,SV): Mass * 0.125 (0.5^3) # - if used for Large Grid (BA,CV): Mass * 8 (2^3) # # AllowPlacingAt: "Base,MS,SS,GV,Terrain", display: true # Collide: "movement,bullet,rocket,melee" # EnergyIn: 1, type: int, display: true, formatter: Watt Value is given in kW # EnergyOut: 1, type: int, display: true, formatter: Watt Value is given in kW # # Texture: "102,101,102,102,102,102" /> top, bottom, north, south, west, east # or: top, bottom, north, west, south, east? see wall block # # Explosions: # 1 = Large Explosion Air # 2 - 4 = Small Explosion Ground # 5 - 6 = Small Explosion Air # 7 = Electric Explosion # 8 - 9 = Large Explosion Air # 10 = Electric Explosion # == REF === # You can REF an entry that is added BEFORE the entry you are adding the REF to. # You cannot REF an entry that is placed on a higher ID than the entry that uses the REF! # ==Properties== # CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1' # PickupTarget = defines block, device OR item that will always (!) be placed in player inventory (count: 1) after picking up (deconstruct or retrieve) the block/device - both (!) for public or private structures! Does NOT work for 'child' groups, but only for parent; eg do not use on HullFullLargeBlocks but only on its parent HullLargeBlocks # TemplateRoot: = Defines the crafting template; Usecase: Set for child-groups to allow using a particular crafting template when using UPGRADE functionality! Not required on parent (parent = always uses template name in templates.ecf!); IMPORTANT: Never REF to an entry that is the TemplateRoot in the actual entry, eg: REF IndoorPlants and TemplateRoot: Indoorplants cannot be in the SAME entry! This will lead to a stack overflow in the BP Libary otherwise # UpgradeTo: , display: true = Sets the device/blockgroup to upgrade to (set visibility to true or false). Important: when upgrading a child-group, this child group needs to have a TemplateRoot set, otherwise the upgrade will be 'free'; note: UpgradeTo: can also use the value 'null', eg. set when this block ref's another block that upgrades to this block (avoid loop). # DowngradeTo: = same as UpgradeTo but in the other direction. # # # Collide: "movement,bullet,rocket,melee,sight" Modifies the collider set for the model to specifically collide only with some entities, eg. removing "movement" will remove collision for movement but still be affected by weapons or tools. Affects both AI and Player! # Place: NoRotation = device cannot be rotated # Place: Face = device always snaps to the surface you target an is then orientated correctly. Downside: only rotation around X axis (no Y or Z rotation) # Place: Free = device is previewed like it is set up in unity. All axis rotation possible. Downside: loses convenience of auto-snapping + auto-orientation (eg. for lights etc) requiring mandadory rotation steps in most cases. (eg. for lamps placed on a ceiling a rotation is required to have the base snapp to the wall/ceiling) # RemoveOnSI: when structure collapses this block will be immediately removed if set to true # IsPhysicsColliders: false # ramps are too thin and also might pose problems when SV/HV are on the ramp while physics colliders are on # OccupySizeInBlocks: true > for block that should not be voxelized because of an animation, specific shader, etc pp.. so the full SizeInBlocks is occupied # BlockSizeScale: 2 (=SV/HV) or 8 (=CV/BA) with this Mass and HitPoints will be scaled according to its voxels # Voxelize: determines whether a block is voxelized in small cubes to not occupy a full voxel space (Default Voxelize: true) # # IsActivateable: block can be switched on/off # IsActivateableInCP: block can be accessed via CP (eg turret, fuel tank, cargo box etc) # IsActivatedOnPlace: determines whether device is switched on when placed # IsDuplicateable: defines whether block can be used for plane / line drawing tool # ForceMaxCount: will force the MaxCount even if difficulty level deactivated it (needed for Core, Warp Drive etc but not for weapons) # BlockSizeScale: 2 (=SV/HV) or 8 (=CV/BA) with this Mass and HitPoints will be scaled according to its voxels # Voxelize: determines whether a block is voxelized in small cubes to not occupy a full voxel space (Default Voxelize: true) # IsAntiInfantryWeapon: true = Device properties (DMG, HP) are only computed for Infantry and Entity Attack-Defense values, but not for Artillery AD # IsKeepContainers: true = ONLY USE FOR CORES. If set to true, pre-placed items will be saved with the blueprint and be available as loot in their specific location. Do ONLY use with NPC cores. # VolumeCapacity: 125, type: float, display: true, formatter: Liter ; Gives the SU available for this container. # OccupySizeInBlocks: true > for block that should not be voxelized because of an animation, specific shader, etc pp.. so the full SizeInBlocks is occupied # ShieldMultiplier: AnyStringPossible > only for Class:ShieldGenerator devices; Allows to set a parameter that can be used in the DamageMultiplier of a weapon in the ItemsConfig.ecf # RepairToTemplate: false > allow excluding (rare or special) blocks from reparing to template to avoid exploits. # DropOnDeath: > If set to 'False' this item or block is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to 'True'. # RepFac: > f.e. use RepFac: 0.1 to allow to scale the reputation loss/gain when destroying a block (f.e. to make some blocks more/less "valuable" for reputation changes) # DropMeshfile: Entities/Misc/DropContainerNewPrefab > Defines the container visible when dropped; Small variants: BagSmallNewPrefab, BagSmallChristmasPrefab; Large variants: DropContainerNewPrefab; Old: BagSmallPrefab, DropContainerPrefab # DropInventoryEntity: DropContainer > defines which box variant is dropped when this item/device is dropping from a destroyed cargo container (!) # ShieldHitCooldown: 11, type: int, display: true = ShieldHitCooldown (int): cooldown in seconds after being hit until the shield starts recharging (default: 5s) # # == Special: Dialogues == # ExecuteOnActivate: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by facing the block and clicking F; Note: Does not require 'IsActivatable' or other properties; Note: If device already has 'IsActivatable' or other activatable-state/Access (F-button, like containers, levers etc) their Access-function will be executed primarily BUT the dialogue will be run (invisible) never the less! # ExecuteOnCollide: YourDialogState # Adding a dialogue state from the dialogues.ecf will allow the block/device to activate that dialogue by touching/pressing against that block. (similar to ExecuteOnActivate!) # DialogueSingleUserAccess: true # Only one player at a time can access the dialogue triggered by the device/blocks # DialogueState: YourDialogState # Allows to specifying a hard coded target dialog. If this is present, this block can be placed by users on PLAYER owned bases and be also triggered using "F". #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints! # OmitCone: true # default: false; True = hides the yellow dialogue cone (f.ex if the NPC only has a barking dialogue) # == Special: Skills == # Use "Player.Skills['skillname']" to set a skill entry in the dialogues.ecf. # The skill values can be used to modify properties of blocks and items: Damage, BlastDamage, BulletSpread, ReloadDelay, Recoil, RangeAU und RangeLY # Add to block/item config like this: # Mod.ReloadDelay: "ReloadDelay + Player.Skill['skillname']" # == Container Classes === # Class: Container = used for cargo, container, fridges etc pp; Requires VolumeCapacity to be set (see information how this is used!!) # Class: ContainerPersonal ; Requires VolumeCapacity to be set (see information how this is used!!) # Class: ContainerController ; Requires VolumeCapacity to be set (see information how this is used!!) # Class: ContainerExtension ; Requires VolumeCapacity to be set (see information how this is used!!) # Class: ArmorLocker ; Requires VolumeCapacity to be set (see information how this is used!!) # Class: Constructor = Includes all Constructors + Food Processor # Class: WarpDriveTank ; Requires VolumeCapacity to be set (see information how this is used!!) # Class: RepairStation ; Requires VolumeCapacity to be set (see information how this is used!!) # # # Symmetry Types # SymType 1: Shape is symmetrical like a QuarterRound block (points towards z-axis) - DEFAULT # SymType 2: Shape is symmetrical like a Corner block # SymType 3: Shape is symmetrical like a WallSloped block # SymType 4: Shape is symmetrical like a Wedge block but its default rotation is wrong (orthogonal to z-axis), see Wing6x9a, ModularWingAngledTaperedL or generatorMSPrefab # MirrorTo: Define block which is used when mirrored # # # Shader Modes: # Device = Device Blocks, old coloring setup (eg constructor etc) # NoSI = Terrain Placeables/anything that should not have SI, same setup as Device but without SI # NPC = Colored with material-set coloring, for NPCs (uses old replacement coloring) # Cutout = same as Device, but with cutout transparency # DeviceEmissiveOn = Same as Device, but for anything with constant emissive (eg solar panels) # DeviceNewColoring = New Coloring method for Device Blocks # NoSINewColoring = New Coloring method for Terrain Placeables # # # Building Blocks: # # IMPORTANT: for use in ghe BlockShapesWindow.ecf all BUILDINGblocks need a FIXED ID below the 2048 limit! # # BA / CV: # 396 WoodBlocks Wood Blocks # 399 ConcreteBlocks Concrete Blocks # 1322 ConcreteArmoredBlocks Armored Concrete Blocks # 1481 PlasticLargeBlocks Carbon Composite Blocks L # 402 HullLargeBlocks Steel Blocks L # 405 HullArmoredLargeBlocks Hardened Steel Blocks L # 411 HullCombatLargeBlocks Combat Steel Blocks L # 1395 AlienLargeBlocks Xeno Steel Blocks L # 408 AlienBlocks Radioactive; for POI building only; Same Texture range than 1395 # 865 FleshLargeBlocks BLOCKED FOR DF > Flesh blocks > Symelite Blocks (for DF) # 866 SymelitArmorLargeBlocks BLOCKED FOR DF > Symelite Armor Blocks (for Player) # # SV / HV: # 1478 PlasticSmallBlocks Carbon Composite Blocks S # 380 HullSmallBlocks Steel Blocks S # 393 HullArmoredSmallBlocks Hardened Steel Blocks S # 1594 HullCombatSmallBlocks Combat Steel Blocks S # # # ================== EXPORTED PROPERTIES ========================== ## Properties: ## IsAccessible: shows up in Control Panel ## O2Accept: "OxygenBottleLarge,OxygenBottleSmall" > items that can be used to fill a O2 tank. First item in list will be filled when O2 is withdrawn ## FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" > items that can be used to fill a fuel tank. First item in list will be filled when fuel is withdrawn # # # ================== Important Notes / Change info ========================== # CutCornerB had to be updated with a dedicated left/right mirror, but needs to be kept in its group for backwards compatibilty. New left/right variant are in Extended7 # =========================================================================== { Block Id: 0, Name: Air Material: air Shape: Invisible Texture: 250 IsColorable: false } { Block Id: 1, Name: Stone Material: stone Shape: Terrain Mesh: terrain Texture: 175 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 2, Name: Grass Material: grass Shape: Terrain Mesh: terrain Texture: 102 ShowUser: No Group: grass } # double. delete when save game break { Block Id: 3, Name: StoneGrass Material: grass Shape: Terrain Mesh: terrain Texture: "102,175,175,175,175,175" ShowUser: No } { Block Id: 4, Name: Dirt Material: dirt Shape: Terrain Mesh: terrain Texture: 101 ShowUser: No Group: dirt } { Block Id: 5, Name: Clay Material: dirt Shape: Terrain Mesh: terrain Texture: 103 ShowUser: No Group: dirt } { Block Id: 6, Name: SandYellow03 Material: sand Shape: Terrain Mesh: terrain Texture: 181 ShowUser: No Group: sand } { Block Id: 7, Name: Bedrock Material: bedrock Shape: Terrain Mesh: terrain Texture: 108 ShowUser: No XpFactor: 0 Group: bedrock } { Block Id: 8, Name: AlienGreen Material: stone Shape: Terrain Mesh: terrain Texture: 109 ShowUser: No Group: stone } { Block Id: 9, Name: AlienGreen02 Material: stone Shape: Terrain Mesh: terrain Texture: "110,119,119,119,119,119" ShowUser: No Group: stone } # Used also for Zascosium { Block Id: 10, Name: AlienGreen03 Material: stone Shape: Terrain Mesh: terrain Texture: "115,111,111,111,111,111" ShowUser: No Group: stone } { Block Id: 11, Name: AlienGreen04 Material: stone Shape: Terrain Mesh: terrain Texture: 117 ShowUser: No Group: stone } { Block Id: 12, Name: AlienGreen05 Material: stone Shape: Terrain Mesh: terrain Texture: 118 ShowUser: No Group: stone } # delete when save game break. used for Erestrum resource { Block Id: 13, Name: AlienGreen06 Material: stone Shape: Terrain Mesh: terrain Texture: 116 ShowUser: No # Group: stone } { Block Id: 14, Name: AlienGreen07 Material: stone Shape: Terrain Mesh: terrain Texture: "119,195,195,195,195,195" ShowUser: No Group: stone } { Block Id: 15, Name: AlienBlack01 Material: stone Shape: Terrain Mesh: terrain Texture: 120 ShowUser: No Group: stone } { Block Id: 16, Name: RockGrey Material: stone Shape: Terrain Mesh: terrain Texture: 112 ShowUser: No Group: snow { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 17, Name: RockGrey02 Material: stone Shape: Terrain Mesh: terrain Texture: 127 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 18, Name: RockYellow Material: stone Shape: Terrain Mesh: terrain Texture: 123 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 19, Name: RockBlack Material: stone Shape: Terrain Mesh: terrain Texture: "111,202,202,202,202,202" ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 20, Name: RockBlack02 Material: stone Shape: Terrain Mesh: terrain Texture: 172 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 21, Name: Snow03 Material: snow Shape: Terrain Mesh: terrain Texture: 167 ShowUser: No Group: snow } { Block Id: 22, Name: Snow08 Material: snow Shape: Terrain Mesh: terrain Texture: 186 ShowUser: No Group: snow } # double. delete when save game break { Block Id: 23, Name: Snow08Cliff Material: snow Shape: Terrain Mesh: terrain Texture: "186,188,188,188,188,188" ShowUser: No } { Block Id: 24, Name: Snow04 Material: snow Shape: Terrain Mesh: terrain Texture: 168 ShowUser: No Group: snow } # double. delete when save game break { Block Id: 25, Name: Snow08RockBrown03 Material: snow Shape: Terrain Mesh: terrain Texture: "186,192,192,192,192,192" ShowUser: No } { Block Id: 26, Name: RockLava Material: stone Shape: Terrain Mesh: terrain Texture: 113 ShowUser: No Group: lava { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } Temperature: 150 } { Block Id: 27, Name: RockLava02 Material: stone Shape: Terrain Mesh: terrain Texture: 114 ShowUser: No Group: lava { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } Temperature: 150 } { Block Id: 28, Name: Grass02 Material: grass Shape: Terrain Mesh: terrain Texture: 143 ShowUser: No Group: grass } { Block Id: 29, Name: Grass03 Material: grass Shape: Terrain Mesh: terrain Texture: 163 ShowUser: No Group: grass } { Block Id: 30, Name: Grass05 Material: grass Shape: Terrain Mesh: terrain Texture: 146 ShowUser: No Group: grass } { Block Id: 31, Name: Grass06 Material: grass Shape: Terrain Mesh: terrain Texture: 159 ShowUser: No Group: grass } { Block Id: 32, Name: Grass08 Material: grass Shape: Terrain Mesh: terrain Texture: 183 ShowUser: No Group: grass } { Block Id: 33, Name: SandBeach Material: sand Shape: Terrain Mesh: terrain Texture: 156 ShowUser: No Group: sand } { Block Id: 34, Name: SandBeach01 Material: sand Shape: Terrain Mesh: terrain Texture: 157 ShowUser: No Group: sand } { Block Id: 35, Name: SandBrown Material: sand Shape: Terrain Mesh: terrain Texture: 153 ShowUser: No Group: sand } { Block Id: 36, Name: SandBrown02 Material: dirt Shape: Terrain Mesh: terrain Texture: "154,192,192,192,192,192" ShowUser: No Group: dirt } { Block Id: 37, Name: SandBrown03 Material: sand Shape: Terrain Mesh: terrain Texture: 155 ShowUser: No Group: sand } # Double. Delete when save game break { Block Id: 38, Name: Grass03Cliff Material: grass Shape: Terrain Mesh: terrain Texture: "163,188,188,188,188,188" ShowUser: No } { Block Id: 39, Name: SandOrange Material: sand Shape: Terrain Mesh: terrain Texture: 125 ShowUser: No Group: sand } { Block Id: 40, Name: SandOrange02 Material: sand Shape: Terrain Mesh: terrain Texture: 152 ShowUser: No Group: sand } { Block Id: 41, Name: Grass04 Material: grass Shape: Terrain Mesh: terrain Texture: 166 ShowUser: No Group: grass } { Block Id: 42, Name: SandYellow02 Material: sand Shape: Terrain Mesh: terrain Texture: 160 ShowUser: No Group: sand } { Block Id: 43, Name: StoneBeach Material: sand Shape: Terrain Mesh: terrain Texture: 158 ShowUser: No Group: sand } { Block Id: 44, Name: SandMars Material: sand Shape: Terrain Mesh: terrain Texture: "165,152,152,152,152,152" ShowUser: No Group: sand } { Block Id: 45, Name: GrassBrown Material: grass Shape: Terrain Mesh: terrain Texture: "144,192,192,192,192,192" ShowUser: No Group: grass } # double. delete when save game break { Block Id: 46, Name: SnowRock Material: snow Shape: Terrain Mesh: terrain Texture: 167 ShowUser: No } # double. delete when save game break { Block Id: 47, Name: SnowRock04 Material: snow Shape: Terrain Mesh: terrain Texture: "168,186,186,186,186,186" ShowUser: No } { Block Id: 48, Name: RockLava01 Material: stone Shape: Terrain Mesh: terrain Texture: 121 ShowUser: No Group: lava { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } Temperature: 150 } { Block Id: 49, Name: GrassDirt Material: grass Shape: Terrain Mesh: terrain Texture: 209 ShowUser: No Group: grass } # double. delete when save game break { Block Id: 50, Name: Desert02 Material: sand Shape: Terrain Mesh: terrain Texture: "125,105,105,105,105,105" ShowUser: No } { Block Id: 51, Name: Granite Material: stone Shape: Terrain Mesh: terrain Texture: 105 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 52, Name: Grass01 Material: grass Shape: Terrain Mesh: terrain Texture: 142 ShowUser: No Group: grass } # Asteroid Resource: Sathium { +Block Id: 53, Name: SathiumResource Material: resourcehard Shape: Terrain Mesh: terrain Texture: 126 ShowUser: No Group: resource { Child DropOnDestroy Item: SathiumOre Count: "2,4" Prob: 0.2 } } # Used for iron resource { Block Id: 54, Name: RockGrey03 Material: stone Shape: Terrain Mesh: terrain Texture: 195 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # Used for silicon resource { Block Id: 55, Name: RockGrey04 Material: stone Shape: Terrain Mesh: terrain Texture: 170 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # Used for copper resource { Block Id: 56, Name: RockGrey05 Material: stone Shape: Terrain Mesh: terrain Texture: 171 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # Asteroids { Block Id: 57, Name: RockAsteroids Material: stone Shape: Terrain Mesh: terrain Texture: "194,180,180,180,180,180" ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "2,4" Prob: 0.2 # higher probability } } { Block Id: 58, Name: RockBlack04 Material: stone Shape: Terrain Mesh: terrain Texture: 176 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 59, Name: RockBrown01 Material: stone Shape: Terrain Mesh: terrain Texture: 178 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 60, Name: RockBrown02 Material: stone Shape: Terrain Mesh: terrain Texture: 178 # before: 179 ShowUser: No } { Block Id: 61, Name: RockGreen02 Material: stone Shape: Terrain Mesh: terrain Texture: 180 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 62, Name: SandYellow03Clay Material: sand Shape: Terrain Mesh: terrain Texture: "181,103,103,103,103,103" ShowUser: No } { Block Id: 63, Name: SandYellow04 Material: sand Shape: Terrain Mesh: terrain Texture: 182 ShowUser: No Group: sand } # double. delete when save game break { Block Id: 64, Name: RockGreen02Dark Material: stone Shape: Terrain Mesh: terrain Texture: 180 ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 65, Name: Grass09 Material: grass Shape: Terrain Mesh: terrain Texture: 187 ShowUser: No Group: grass } { Block Id: 66, Name: GoodDirt Material: dirt Shape: Terrain Mesh: terrain Texture: 190 ShowUser: No Group: dirt } # double. delete when save game break { Block Id: 67, Name: DirtCliff Material: stone Shape: Terrain Mesh: terrain Texture: "190,188,188,188,188,188" ShowUser: No } # double. delete when save game break { Block Id: 68, Name: GrassCliff Material: grass Shape: Terrain Mesh: terrain Texture: "142,189,189,189,189,189" ShowUser: No } # double. delete when save game break { Block Id: 69, Name: GrassRock Material: grass Shape: Terrain Mesh: terrain Texture: "187,122,122,122,122,122" ShowUser: No } # double. delete when save game break { Block Id: 70, Name: GrassBlack Material: grass Shape: Terrain Mesh: terrain Texture: "187,175,175,175,175,175" ShowUser: No } { Block Id: 71, Name: Dirt02 Material: dirt Shape: Terrain Mesh: terrain Texture: 191 ShowUser: No Group: dirt } { Block Id: 72, Name: Gravel Material: dirt Shape: Terrain Mesh: terrain Texture: 192 ShowUser: No Group: dirt } { Block Id: 73, Name: SandPebbles Material: sand Shape: Terrain Mesh: terrain Texture: 193 ShowUser: No Group: sand } # double. delete when save game break { Block Id: 74, Name: GravelSandBrown Material: dirt Shape: Terrain Mesh: terrain Texture: "192,154,154,154,154,154" ShowUser: No } { Block Id: 75, Name: RockRed Material: stone Shape: Terrain Mesh: terrain Texture: 196 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 76, Name: RockRed02 Material: stone Shape: Terrain Mesh: terrain Texture: 197 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 77, Name: SandOrangeBrown Material: sand Shape: Terrain Mesh: terrain Texture: "152,154,154,154,154,154" ShowUser: No } # double. delete when save game break { Block Id: 78, Name: RockGrey06 Material: stone Shape: Terrain Mesh: terrain Texture: 194 ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { +Block Id: 79, Name: CopperResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 177 # rock_grey05 ShowUser: No Group: resource { Child DropOnDestroy Item: CopperOre Count: "2,4" Prob: 0.2 } } { +Block Id: 80, Name: PromethiumResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 136 # alien_rock_blue01 AutoMinerFactor: 0.3 ShowUser: No Group: resource { Child DropOnDestroy Item: PromethiumOre Count: "2,4" Prob: 0.2 } Radiation: 12 } { +Block Id: 81, Name: IronResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 173 # rock_grey03 ShowUser: No Group: resource { Child DropOnDestroy Item: IronOre Count: "2,4" Prob: 0.2 } } { +Block Id: 82, Name: SiliconResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 174 # rock_grey04 ShowUser: No Group: resource { Child DropOnDestroy Item: SiliconOre Count: "2,4" Prob: 0.2 } } { +Block Id: 83, Name: NeodymiumResource Material: resourcemedium Shape: Terrain Mesh: terrain Texture: 179 # rock_brown02 # AutoMinerFactor: 0.3 ShowUser: No Group: resource { Child DropOnDestroy Item: NeodymiumOre Count: "2,4" Prob: 0.2 } } { +Block Id: 84, Name: MagnesiumResource Material: resourcemedium Shape: Terrain Mesh: terrain Texture: 169 # rock_grey ShowUser: No Group: resource { Child DropOnDestroy Item: MagnesiumOre Count: "2,4" Prob: 0.2 } } { +Block Id: 85, Name: CobaltResource Material: resourcemedium Shape: Terrain Mesh: terrain Texture: 129 # rock_grey02 ShowUser: No Group: resource { Child DropOnDestroy Item: CobaltOre Count: "2,4" Prob: 0.2 } } { Block Id: 86, Name: RockGrey08 Material: stone Shape: Terrain Mesh: terrain Texture: 202 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 87, Name: RockLavaBlack Material: stone Shape: Terrain Mesh: terrain Texture: "113,111,111,111,111,111" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 88, Name: RockGrey08Lava Material: stone Shape: Terrain Mesh: terrain Texture: "202,139,139,139,139,139" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 89, Name: RockLava04 Material: stone Shape: Terrain Mesh: terrain Texture: 134 ShowUser: No Group: lava { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } Temperature: 150 } { +Block Id: 90, Name: ErestrumResource Material: resourcehard Shape: Terrain Mesh: terrain Texture: 116 ShowUser: No Group: resource { Child DropOnDestroy Item: ErestrumOre Count: "2,4" Prob: 0.2 } Radiation: 5 } { +Block Id: 91, Name: ZascosiumResource Material: resourcehard Shape: Terrain Mesh: terrain Texture: 128 ShowUser: No Group: resource { Child DropOnDestroy Item: ZascosiumOre Count: "2,4" Prob: 0.2 } } # double. delete when save game break { Block Id: 92, Name: GravelRockBrown03 Material: sand Shape: Terrain Mesh: terrain Texture: 192 # Texture: "192,203,203,203,203,203" ShowUser: No } # Filler { Block Id: 93, Name: FillerMaterial Material: stone Shape: Terrain Mesh: terrain Texture: 164 # FillerMaterial ShowUser: No } # Texture name: RockLava04 { Block Id: 94, Name: BedrockLava Material: bedrock Shape: Terrain Mesh: terrain Texture: 134 # RockLava04 ShowUser: No XpFactor: 0 Group: bedrock } { +Block Id: 95, Name: GoldResource Material: resourcemedium Shape: Terrain Mesh: terrain Texture: 140 AutoMinerFactor: 0 # Gold has to be a limited asset (inflation!) => no endless production by the virtual AutoMiners ShowUser: No Group: resource { Child DropOnDestroy Item: GoldOre Count: "1,3" Prob: 0.2 } } { Block Id: 96, Name: SnowyGrass Material: snow Shape: Terrain Mesh: terrain Texture: 205 ShowUser: No Group: snow } # double. delete when save game break { Block Id: 97, Name: RockGrey08Lava02 Material: stone Shape: Terrain Mesh: terrain Texture: "202,114,114,114,114,114" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 98, Name: Grass02Cliff Material: grass Shape: Terrain Mesh: terrain Texture: "143,188,188,188,188,188" ShowUser: No } { Block Id: 99, Name: SeaGround Material: stone Shape: Terrain Mesh: terrain Texture: 206 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 100, Name: SeaGround02 Material: stone Shape: Terrain Mesh: terrain Texture: 207 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 101, Name: SeaGround03 Material: stone Shape: Terrain Mesh: terrain Texture: 208 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 102, Name: RockLava02LowRelief Material: stone Shape: Terrain Mesh: terrain Texture: 114 ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 103, Name: SandBeach01Cliff Material: sand Shape: Terrain Mesh: terrain Texture: "157,188,188,188,188,188" ShowUser: No } # double. delete when save game break { Block Id: 104, Name: Grass01BrownCliff Material: grass Shape: Terrain Mesh: terrain Texture: "141,189,189,189,189,189" ShowUser: No } { Block Id: 105, Name: Cliff Material: stone Shape: Terrain Mesh: terrain Texture: 188 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 106, Name: CliffBrown Material: stone Shape: Terrain Mesh: terrain Texture: 189 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 107, Name: RockBrown03 Material: stone Shape: Terrain Mesh: terrain Texture: 196 ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 108, Name: RockLava05 Material: stone Shape: Terrain Mesh: terrain Texture: 139 ShowUser: No Group: lava { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } Temperature: 150 } # double. delete when save game break { Block Id: 109, Name: CliffDark Material: stone Shape: Terrain Mesh: terrain Texture: 188 ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 110, Name: Dirt02Cliff Material: dirt Shape: Terrain Mesh: terrain Texture: "191,188,188,188,188,188" ShowUser: No } # double. delete when save game break { Block Id: 111, Name: CliffGrassyGrey Material: stone Shape: Terrain Mesh: terrain Texture: "189,188,188,188,188,188" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 112, Name: RockGrassCliff Material: stone Shape: Terrain Mesh: terrain Texture: "124,188,188,188,188,188" ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 113, Name: Grass05Cliff Material: grass Shape: Terrain Mesh: terrain Texture: "146,188,188,188,188,188" ShowUser: No } # Warp Crystal Resource: Crystal Blue { +Block Id: 114, Name: PentaxidResource Material: resourcehard Radiation: 0.2 Shape: Terrain Mesh: terrain Texture: 104 ShowUser: NoButCSV # reported by HWS Group: resource { Child DropOnDestroy Item: PentaxidOre Count: "1,2" Prob: 0.2 } } # double. delete when save game break { Block Id: 115, Name: RockLava03RockGrey08 Material: stone Shape: Terrain Mesh: terrain Texture: "121,202,202,202,202,202" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 116, Name: Lava02RockGrey08 Material: stone Shape: Terrain Mesh: terrain Texture: "114,202,202,202,202,202" ShowUser: No { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } # double. delete when save game break { Block Id: 117, Name: AlienGreen04RockGrey08 Material: stone Shape: Terrain Mesh: terrain Texture: "117,202,202,202,202,202" ShowUser: No } # double. delete when save game break { Block Id: 118, Name: GrassDirtRockGrey09 Material: grass Shape: Terrain Mesh: terrain Texture: "209,210,210,210,210,210" ShowUser: No } { Block Id: 119, Name: Cliff2 Material: stone Shape: Terrain Mesh: terrain Texture: 211 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 120, Name: Cliff3 Material: stone Shape: Terrain Mesh: terrain Texture: 212 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 121, Name: RockGrey07 Material: stone Shape: Terrain Mesh: terrain Texture: 201 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 122, Name: RockGrey01 Material: stone Shape: Terrain Mesh: terrain Texture: 122 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 123, Name: RockGrey09 Material: stone Shape: Terrain Mesh: terrain Texture: 210 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 124, Name: SandYellow01 Material: sand Shape: Terrain Mesh: terrain Texture: 185 ShowUser: No Group: sand } { Block Id: 125, Name: Grass01Brown Material: grass Shape: Terrain Mesh: terrain Texture: 141 ShowUser: No Group: grass } { Block Id: 126, Name: Cliff4 Material: stone Shape: Terrain Mesh: terrain Texture: 213 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 127, Name: Cliff5 Material: stone Shape: Terrain Mesh: terrain Texture: 214 ShowUser: No Group: stone { Child DropOnDestroy Item: CrushedStone Count: "1,3" Prob: 0.08 } } { Block Id: 128, Name: TemplateTerrain Material: stone Shape: Terrain Mesh: terrain Texture: 146 ShowUser: No } { Block Id: 129, Name: GenericResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 184 ShowUser: No Group: resource } { Block Id: 130, Name: Snow05 Material: snow Shape: Terrain Mesh: terrain Texture: 162 ShowUser: No Group: snow } { +Block Id: 131, Name: IceResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 215 # Copy of RockGrey ShowUser: No Group: resource { Child DropOnDestroy Item: IceBlocks Count: "2,4" Prob: 0.2 } } { +Block Id: 132, Name: TitanResource Material: resourcemedium Shape: Terrain Mesh: terrain Texture: 216 ShowUser: No Group: resource { Child DropOnDestroy Item: TitanOre Count: "2,4" Prob: 0.2 } } { +Block Id: 133, Name: AluminiumResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 217 ShowUser: No Group: resource { Child DropOnDestroy Item: AluminiumOre Count: "2,4" Prob: 0.2 } } { +Block Id: 134, Name: PlatinResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 218 ShowUser: No Group: resource { Child DropOnDestroy Item: PlatinOre Count: "2,4" Prob: 0.2 } } { +Block Id: 135, Name: CarbonResource Material: resourcesoft Shape: Terrain Mesh: terrain Texture: 219 ShowUser: No Group: resource { Child DropOnDestroy Item: PlasticMaterial Count: "6,8" Prob: 0.2 } } # BLOCKED > 136 used by DF Scenario (Symelite Resource) # 136 - 255 available free BUT NEED TO BE KEPT FREE for TEXTURES only!!! (adding any other block or device will break textures) # Block Entity start at id=256 { +Block Id: 256, Name: CapacitorMS Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/CapacitorPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: false, type: bool AllowPlacingAt: "Base,MS,SS,GV", display: true Info: bkiGenNoFunction, display: true SizeInBlocks: "2,1,1", display: true SymType: 4 # ModelOffset: "0,0.5,0" StackSize: 25 BlockColor: "110,110,110" TemplateRoot: DecoBlocks2 Mass: 500, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Deco Blocks BlastParticleIndex: 1 BlastRadius: 3 BlastDamage: 100 } { +Block Id: 257, Name: CockpitMS01 Class: CockpitMS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit ShowBlockName: true Shape: ModelEntity Model: @models/Blocks/Cockpits/CockpitCVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metal Place: Cockpit TemplateRoot: CockpitBlocksCV AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 100, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true Volume: 100, type: float, display: true, formatter: Liter IsLockable: true IsIgnoreLC: true Info: bkiCockpit, display: true YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) StackSize: 1000 BlockColor: "110,110,110" Category: Devices EnergyIn: 20, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 80 # UnlockCost: 7, display: true # UnlockLevel: 5, display: true # TechTreeNames: Capital Vessel } { +Block Id: 258, Name: ConsoleTrading # Class: TradingStation Class: NPCDialogue NPCModelRotation: false Group: cpgCrewStationAlien Material: metallight Shape: ModelEntity Model: @models/Blocks/Mothership/TradingConsolePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiConsoleTrading, display: true Category: Deco Blocks # AllowedInBlueprint: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: false, display: true TemplateRoot: ConsoleBlocks Mass: 65, type: float, display: true, formatter: Kilogram Volume: 12, type: float, display: true, formatter: Liter # ModelOffset: "0,0.5,0" EnergyIn: 1, type: int, display: true, formatter: Watt # BlockColor: "0,64,255" BlockColor: "170,5,5" BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 } { +Block Id: 259, Name: FuelTankMSSmall Class: FuelTank IndexName: FuelTank Group: cpgFuelTank EssentialCategory: cpgFuelTank MarketPrice: 850, display: true # LootList: 22 # 10 slots Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/FuelTankMSSmallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free # IsActivateable: false --- fuel tanks activate themselves if they contain fuel IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true # IsClosedOnMoving: true StackSize: 500 BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 1386, type: float, display: true, formatter: Kilogram # should be dynamic Volume: 99, type: float, display: true, formatter: Liter Info: bkiFuelTank, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 300, type: int, display: true HitPoints: 50, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 1200, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 500 Radiation: 1.25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 260, Name: FuelTankMSLarge, Ref: FuelTankMSSmall # LootList: 23 # 20 slots Model: @models/Blocks/Mothership/FuelTankMSLargePrefab MarketPrice: 3845, display: true HitPoints: 80, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 2700, type: int, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 2513, type: float, display: true, formatter: Kilogram Volume: 180, type: float, display: true, formatter: Liter Info: bkiFuelTank, display: true CPUIn: 675, type: int, display: true Radiation: 1.4, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: FuelTankMSSmall TechTreeNames: "Base,Capital Vessel" } { +Block Id: 261, Name: ConsoleMS01 Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/ConsoleMS01Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter BlockColor: "110,110,110" Category: Deco Blocks BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 EnergyIn: 1, type: int, display: true, formatter: Watt TemplateRoot: ConsoleBlocks } { +Block Id: 262, Name: Antenna Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/AntennaPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: false, type: bool Info: bkiGenNoFunction, display: true # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,3,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 2425, type: float, display: true, formatter: Liter StackSize: 500 TemplateRoot: AntennaBlocks Category: Deco Blocks Mass: 6290, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true EnergyIn: 3, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 } { +Block Id: 263, Name: OxygenTankMS Class: O2Tank IndexName: O2Tank Group: cpgO2Tank EssentialCategory: cpgO2Tank MarketPrice: 1078, display: true # LootList: 24 # 10 slots Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/OxygenTankLargePrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiOxygenTank, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 124, type: float, display: true, formatter: Liter StackSize: 500 BlockColor: "110,110,110" Category: Devices Mass: 810, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true HitPoints: 80, type: int, display: true O2Capacity: 2000, type: int, display: true O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge" BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 7, display: true UnlockLevel: 10, display: true TechTreeParent: OxygenTankSmallMS TechTreeNames: "Base,Capital Vessel" } # old constructor model { Block Id: 264, Name: ConstructorMS AllowedInBlueprint: false, display: true # to avoid exploits Class: ConstructorBig IndexName: Constructor Group: cpgConstructor ShowUser: No Material: metalhard Shape: ModelEntity ShowBlockName: true # DropScale: 0.5 TemplateRoot: ConstructorT1V2 Model: @models/Blocks/Mothership/ConstructorMSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorLarge, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,2", display: true SizeInBlocksLocked: "Base,MS" Volume: 200, type: float, display: true, formatter: Liter StackSize: 10 Category: Devices Mass: 40000, type: float, display: true, formatter: Kilogram EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 20000, type: int, display: true EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 UpgradeTo: ConstructorT2, display: true } # Old Food Processor - no advanced capabilities { Block Id: 265, Name: FoodProcessorMS Class: FoodProcessor IndexName: Constructor Group: cpgFoodProcessor DontDecayFood: true # now this loot container is a fridge Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/FoodProcessorV2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiFoodProcessor, display: true TemplateRoot: FoodProcessorV2 AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 500, type: float, display: true, formatter: Liter StackSize: 25 BlockColor: "110,110,110" Category: Devices Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 150, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 ShowUser: No } { +Block Id: 266, Name: PassengerSeatMS Class: PassengerSeat Group: cpgPassengerSeat Material: metal Shape: ModelEntity MarketPrice: 230, display: true ShowBlockName: true Model: @models/Blocks/Mothership/passengerSeatMSPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 72, type: float, display: true, formatter: Kilogram Volume: 32, type: float, display: true, formatter: Liter IsActivateable: true IsLockable: true IsOxygenTight: false, display: true Info: bkiPassengerSeat, display: true YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) StackSize: 1000 BlockColor: "110,110,110" Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 7, display: true UnlockLevel: 10, display: true TechTreeParent: CockpitBlocksCV TechTreeNames: Capital Vessel } { +Block Id: 267, Name: CockpitMS02 Class: CockpitMS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metal ShowBlockName: true Shape: ModelEntity Model: @models/Blocks/Cockpits/cockpitMS02Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: MS, display: true SizeInBlocks: "2,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 620, type: float, display: true, formatter: Liter Place: Cockpit TemplateRoot: CockpitBlocksCV IsLockable: true IsIgnoreLC: true Info: bkiCockpit, display: true YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) StackSize: 1000 Category: Devices Mass: 284, type: float, display: true, formatter: Kilogram HitPoints: 300, type: int, display: true EnergyIn: 20, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 80 } # Obsolete - do not delete { Block Id: 268, Name: PassengerSeatSS_Cube Class: PassengerSeat Group: cpgPassengerSeat Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/PassengerSeatSS_CubePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,2,2", display: true AllowPlacingAt: "SS,GV", display: true Volume: 80, type: float, display: true, formatter: Liter IsActivateable: true IsLockable: true IsOxygenTight: true, display: true Info: bkiPassengerSeat, display: true ShowUser: NoButCSV StackSize: 25 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 Mass: 150, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true } # Obsolete - do not delete { Block Id: 269, Name: PassengerSeatSS_Slope, Ref: PassengerSeatSS_Cube Model: @models/Blocks/Spaceship/PassengerSeatSS_SlopePrefab Info: bkiPassengerSeat, display: true Mass: 150, type: float, display: true, formatter: Kilogram ShowUser: NoButCSV } { +Block Id: 270, Name: MedicinelabMS Class: MedicStation CustomIcon: MedicalStationBlocks # BuffName: MedicStation IndexName: SpawnPoint Group: cpgMedic Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/MedicStationSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: MedicalStationBlocks Place: Free IsLockable: true IsOxygenTight: false, display: true Info: bkiMedicinelabMS, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 750, type: float, display: true, formatter: Liter StackSize: 250 BlockColor: "110,110,110" BuffNameActivate: MedicStation, display: StatusEffect DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst Category: Devices Mass: 13500, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true EnergyIn: 15, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 } # Now used as PentaxidTank -> deco block UserHidden { Block Id: 271, Name: SciencelabMS Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/sciencelabMSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free IsAccessible: false, type: bool Info: bkiGenNoFunction, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 500, type: float, display: true, formatter: Liter StackSize: 500 Category: Deco Blocks Mass: 2000, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 ShowUser: No TemplateRoot: ConsoleBlocks } { +Block Id: 272, Name: RCSBlockSV IndexName: RCS Group: cpgRCS Material: metal Shape: ModelEntity ShowBlockName: true MarketPrice: 805, display: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: SS, display: true SizeInBlocks: "1,1,1", display: true Mass: 256, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGyroscope, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices Torque: 100, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 450, type: int, display: true BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 4, display: true UnlockLevel: 5, display: true TechTreeParent: GeneratorSV TechTreeNames: Small Vessel } # Container Block - Obsolete but do not delete { +Block Id: 273, Name: ContainerMS01 Class: Container IndexName: Container Group: cpgCargoBox LootList: 66 # 35 slots Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/CargoBoxPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free TemplateRoot: ContainerSmallBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # scaled small on SV, GV Mass: 50, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter VolumeCapacity: 125, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV BlockColor: "110,110,110" Info: bkiContainer, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 # IsAccessible: false, type: bool IsActivateableInCP: true IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 15, type: int, display: true HitPoints: 100, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 } { Block Id: 274, Name: ContainerRandom, Ref: ContainerMS01 LootList: 2 # lootcontainer: used for Junk POIs BlockColor: "10,10,10" ShowUser: No } # Obsolete but dont delete { Block Id: 275, Name: WindowVertMS Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/windowVertMS, param1: window_nontransparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WindowSmallBlocks Info: bkiWindowShutterNonTrans, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 30, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true IsOxygenTight: true, display: true # RemoveOnSI: true Category: BuildingBlocks Collide: Transparent ShowUser: NoButCSV AllowWander: true # used in old prefabs as walkway blocks } # Obsolete but dont delete { Block Id: 276, Name: WindowSlopedMS Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/windowSlopedMS, param1: window_slope_nontrasparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WindowSmallBlocks Info: bkiWindowShutterNonTrans, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 30, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true # RemoveOnSI: true IsOxygenTight: true, display: true Category: BuildingBlocks Collide: Transparent ShowUser: NoButCSV AllowWander: true # used in old prefabs as walkway blocks } # Obsolete but dont delete { Block Id: 277, Name: WindowSloped2MS Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/windowSloped2MS, param1: window_slope_inv_nontrasparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WindowSmallBlocks Info: bkiWindowShutterNonTrans, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 30, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true # RemoveOnSI: true IsOxygenTight: true, display: true Category: BuildingBlocks Collide: Transparent ShowUser: NoButCSV AllowWander: true # used in old prefabs as walkway blocks } { +Block Id: 278, Name: GravityGeneratorMS Class: Generator Info: bkiGravityGeneratorBlocksPreviewInfo, display: true CustomIcon: GravityGeneratorBlocksBACV IndexName: Gravity Group: cpgGravityGenerator Category: Devices TemplateRoot: GravityGeneratorBlocksBACV Material: metal HitPoints: 400, type: int, display: true EnergyIn: 800, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true Mass: 22800, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 75, type: int, display: true IsActivateable: true IsOxygenTight: false, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVLargePrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: ModelEntity # ModelOffset: "0,0.5,0" ShowBlockName: true BlockColor: "110,110,110" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,2", display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 100 Radiation: 5, display: RadiationLevel Temperature: 32, display: true } { +Block Id: 279, Name: LightSS01 Class: Light Group: cpgLight IndexName: Light MarketPrice: 85, display: true CanSetColor: true Material: metallight Shape: ModelEntity Place: Face Collide: "bullet,rocket" Model: @models/Blocks/Spaceship/lightSS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "SS,GV", display: true Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.2, type: float, display: true, formatter: Liter StackSize: 4000 IsActivateable: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt RemoveOnSI: true StabilitySupport: false UnlockCost: 0, display: true UnlockLevel: 1, display: true # TechTreeParent: SpotlightBlocks TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 280, Name: LightMS01 Material: metallight Class: Light Group: cpgLight IndexName: Light CanSetColor: true Shape: ModelEntity Place: Face Collide: "bullet,rocket" TemplateRoot: LightLargeBlocks Model: @models/Blocks/Mothership/LightMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true IsDuplicateable: false SizeInBlocks: "1,1,1", display: true ModelScaleLocked: false Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 IsActivateable: true # CanPickup: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram RemoveOnSI: true StabilitySupport: false } { +Block Id: 281, Name: DoorMS01 Class: Door IndexName: Door Group: cpgDoor Material: metal # Shape: Config3DCollider Shape: ModelEntity Model: @models/Blocks/Mothership/DoorNewMSPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 250, type: float, display: true, formatter: Liter BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 100, type: int, display: true Mass: 295, type: float, display: true, formatter: Kilogram SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor UpgradeTo: DoorArmored, display: true } { +Block Id: 282, Name: TurretTemplate Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Free # If turret is retractable Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretMSMinigunWeapon SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsActivateable: true IsActivateableInCP: true IsRetractable: false Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" AllowPlacingAt: MS, display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" Mass: 6120, type: float, display: true, formatter: Kilogram Volume: 6150, type: float, display: true, formatter: Liter # for all retractable turrets StackSize: 500 BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 2500, type: int, display: true HitPoints: 3450, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float ShowUser: No } { +Block Id: 283, Name: TurretMSMinigunRetract, Ref: TurretTemplate #TurretPlayer CV Minigun Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab WeaponItem: TurretMSMinigunWeapon TemplateRoot: TurretMSProjectileBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Mass: 13510, type: float, display: true, formatter: Kilogram Volume: 6150, type: float, display: true, formatter: Liter HitPoints: 4500, type: int, display: true # MaxCount: 4, type: int, display: true } { +Block Id: 284, Name: TurretMSRocketRetract, Ref: TurretTemplate #TurretPlayer CV Rocket Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab WeaponItem: TurretMSRocketWeapon Homing: true, display: true TemplateRoot: TurretMSRocketBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true Mass: 11850, type: float, display: true, formatter: Kilogram Volume: 6150, type: float, display: true, formatter: Liter HitPoints: 4500, type: int, display: true # MaxCount: 4, type: int, display: true RotSpeed: 120, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateVeryFast CPUIn: 9700, type: int, display: true } # Obsolete but dont delete { Block Id: 285, Name: WindowVertBase Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/windowVertBase, param1: window_transparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WindowSmallBlocks Info: bkiWindowShutterTrans, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 30, type: float, display: true, formatter: Kilogram # RemoveOnSI: true HitPoints: 150, type: int, display: false IsOxygenTight: false, display: true ShowUser: No Category: BuildingBlocks Collide: Transparent } # Obsolete but dont delete { Block Id: 286, Name: WindowSlopedBase Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/windowSlopedBase, param1: window_slope_transparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WindowSmallBlocks Info: bkiWindowShutterTrans, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 30, type: float, display: true, formatter: Kilogram # RemoveOnSI: true HitPoints: 150, type: int, display: false IsOxygenTight: false, display: true ShowUser: No Category: BuildingBlocks Collide: Transparent } # Minigun Turret { +Block Id: 287, Name: TurretMSMinigun, Ref: TurretMSMinigunRetract Model: @models/Blocks/Turrets/TurretMSMinigunPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 TemplateRoot: TurretMSProjectileBlocks IsOxygenTight: false, display: true Place: Face IsRetractable: false SizeInBlocks: "3,1,3", display: true Mass: 6120, type: float, display: true, formatter: Kilogram Volume: 6150, type: float, display: true, formatter: Liter HitPoints: 3450, type: int, display: true } { +Block Id: 288, Name: TurretMSRocket, Ref: TurretMSRocketRetract Model: @models/Blocks/Turrets/TurretMSRocketPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 TemplateRoot: TurretMSRocketBlocks IsOxygenTight: false, display: true Place: Face IsRetractable: false SizeInBlocks: "3,1,3", display: true Mass: 5777, type: float, display: true, formatter: Kilogram Volume: 5535, type: float, display: true, formatter: Liter HitPoints: 3450, type: int, display: true } { +Block Id: 289, Name: TurretRadar # Class: Turret Material: metal MarketPrice: 1525, display: true Shape: ModelEntity Model: @models/Blocks/Misc/RadarPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "3,2,3", display: true # SizeInBlocksLocked: "Base,MS" # problem Mass: 5150, type: float, display: true, formatter: Kilogram Volume: 3557, type: float, display: true, formatter: Liter Info: bkiGenNoFunction, display: true IsAccessible: false, type: bool Category: Deco Blocks # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" SymType: 4 StackSize: 500 BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt HitPoints: 120, type: int, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Cannon Turret Base: Old version placeable on BA,MS - now: USER HIDDEN and Forbidden { Block Id: 290, Name: TurretBaseCannonOld AllowedInBlueprint: false, display: true Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab # Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateFast WeaponItem: TurretBaseCannonWeapon AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" # BlockColor: "26,50,89" # ModelOffset: "0,0.5,0" StackSize: 6 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 1440, type: int, display: true Mass: 1800, type: float, display: true, formatter: Kilogram HitPoints: 3900, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float ShowUser: No } { +Block Id: 291, Name: OxygenStation Class: O2Station Group: cpgO2Station Material: metal MarketPrice: 1800, display: true Shape: ModelEntity # BuffName: OxygenStation IS DONE DIFFERENT NOW ShowBlockName: true SfxActivate: UseActions/oxygen_tank_release_air Model: @models/Blocks/Mothership/OxygenStationSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsLockable: true IsOxygenTight: false, display: true Info: bkiOxygenStation, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 356, type: float, display: true, formatter: Liter StackSize: 500 BlockColor: "110,110,110" Category: Devices Mass: 595, type: float, display: true, formatter: Kilogram EnergyIn: 2, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeParent: OxygenTankSmallMS TechTreeNames: "Base,Capital Vessel" } { Block Id: 292, Name: WaterGreen CanPlayersSpawnOn: false # Class: LiquidStatic Material: water Shape: LiquidTerrain Mesh: water Texture: 107 XpFactor: 0 ShowUser: No WindSpeed: 4 Transparent: 5 Turbidity: 0.05 WaterColor: "0,255,0,255" TurbidityColor: "225,255,255,255" # Color of water in shader BlockColor: "0,50,30,252" { Child Map # Color of water in map Color: "15,65,45,252" # ElevMinMax: "20,30" Specular: 0.3 } } { Block Id: 293, Name: RockLava03 CanPlayersSpawnOn: false # Class: LiquidStatic Material: lava Shape: LiquidTerrain Mesh: lava Texture: 121 XpFactor: 0 AllowPlacingAt: "Base,MS", display: true ShowUser: No { Child Map # Color: "0,0,110" # Color2: "0,0,200" Color: "255,220,70" Color2: "255,0,0" ElevMinMax: "15,30" Specular: 0.8 Emissive: 1 } } { Block Id: 294, Name: AlienPlant01 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienVegetation/AlienPlant01Prefab ShowUser: No } { Block Id: 295, Name: AlienPlant02, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant02Prefab } { Block Id: 296, Name: AlienPlant03, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant03Prefab } { Block Id: 297, Name: AlienPlant04, Ref: AlienPlant01 Material: wood Model: @models2/Environment/Plants/AlienVegetation/AlienPlant04Prefab SizeInBlocks: "2,5,2" { Child DropOnDestroy Item: WoodLogs Count: "2,4" Prob: 1 } } { Block Id: 298, Name: AlienPlant05 Class: CropsGrown { Child DropOnHarvest Item: PhoenixFernFonds Count: 1 } { Child CropsGrown OnHarvest: AlienPlant05Harvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" IsTerrainDecoration: true # Model: @models2/Environment/Plants/AlienVegetation/AlienPlant05Prefab Model: @models2/Environment/Plants/SpeedTrees/AlienFernPrefab ShowUser: No } { Block Id: 299, Name: AlienPlant07, Ref: AlienPlant01 Material: plants IsPlant: true Model: @models2/Environment/Plants/AlienVegetation/AlienPlant07Prefab Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: 2 } { Child CropsGrown OnHarvest: AlienPlant07Harvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { Block Id: 300, Name: AlienPlant08 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/AlienVegetation/AlienPlant08Prefab ShowUser: No } { Block Id: 301, Name: AlienPlant10, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant10Prefab SizeInBlocks: "1,3,1" } { Block Id: 302, Name: AlienPlant11 Class: CropsGrown { Child DropOnHarvest Item: Varonroot Count: 1 } { Child CropsGrown OnHarvest: AlienPlant11Harvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11Prefab ShowUser: No } { Block Id: 303, Name: AlienPlant13, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant13Prefab } { Block Id: 304, Name: AlienPlant14, Ref: AlienPlant01 Material: plants Model: @models2/Environment/Plants/AlienVegetation/AlienPlant14Prefab } { Block Id: 305, Name: AlienPlant17, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant17Prefab } { Block Id: 306, Name: AlienPlant18, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant18Prefab } { Block Id: 307, Name: AlienPlant19, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant19Prefab } { Block Id: 308, Name: AlienPlant20 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant20Prefab Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true ShowUser: No } { Block Id: 309, Name: AlienPlant21, Ref: AlienPlant01 Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienVegetation/AlienPlant21Prefab } { Block Id: 310, Name: AlienPlant22, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant22Prefab } { Block Id: 311, Name: AlienPlant23, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant23Prefab } { Block Id: 312, Name: AlienPlant24, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant24Prefab } { Block Id: 313, Name: AlienPlant25, Ref: AlienPlant01 Model: @models2/Environment/Plants/AlienVegetation/AlienPlant25Prefab } { Block Id: 314, Name: AlienPlant11Blue Material: plants Shape: Deco Collide: "bullet,rocket,melee,sight" IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11BluePrefab ShowUser: No } # Template for growable plants { Block Id: 315, Name: PlantGrowingTemplate AllowedInBlueprint: false, display: true # to avoid exploit: spawn a BP with plants for "Free" (Mantis 04793) Class: PlantGrowing IndexName: Plant Material: plants Shape: ModelEntity DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Model: @models2/Entities/Farming/ModernFarm/TomatoStage1Prefab IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Face Mass: 1, type: float, display: true, formatter: Kilogram Category: Farming XpFactor: 1 ShowBlockName: true ShowUser: NoButCSV # reported by HWS } { Block Id: 316, Name: PlantHarvestTemplate Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Model: @models2/Entities/Farming/ModernFarm/TomatoStage3Prefab IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Face Mass: 1, type: float, display: true, formatter: Kilogram XpFactor: 0.25 ShowUser: NoButCSV # reported by HWS } { Block Id: 317, Name: AlienPalm Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienPalmPrefab ShowUser: No SizeInBlocks: "1,5,1" HitPoints: 107, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 318, Name: CrystalIcePlate Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Crystals/CrystalIcePlatePrefab SizeInBlocks: "1,1,1" ShowBlockName: true ShowUser: No { Child DropOnDestroy Item: IceBlocks Count: "3,10" Prob: 1 } } { Block Id: 319, Name: RockResourceTitan Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Resources/RockResourceTitanPrefab # Model: @models2/Environment/Rocks/Resources/RockResourceIronPrefab SizeInBlocks: "2,1,2" BlockColor: "180,180,180" ShowBlockName: true HitPoints: 60, type: int, display: true ShowUser: No { Child DropOnDestroy_1 Item: TitanOre Count: "1,3" Prob: 1 } } { +Block Id: 320, Name: TurretDrillTemplate Class: TurretManual IndexName: # override to not show up as an AI turret Group: cpgHarvest Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSDrillRetractPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: TurretMSDrillWeapon SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true # SizeInBlocksLocked: "Base,MS" # GV and MS turret are derived from this IsActivateable: true IsActivateableInCP: true IsRetractable: false Info: bkiDrill, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyDynamicGroup: DrillTurret EnergyIn: 3150, type: int, display: true, formatter: Watt EnergyInIdle: 33, type: int, display: true, formatter: Watt CPUIn: 3000, type: int, display: true Mass: 9270, type: float, display: true, formatter: Kilogram HitPoints: 2250, type: int, display: true RotSpeed: 100, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow Zoom: 5, type: float AboveTerrainCheck: false ShowUser: No } { +Block Id: 321, Name: TurretMSDrillRetract, Ref: TurretDrillTemplate #TurretPlayer CV Drill Model: @models/Blocks/Turrets/TurretMSDrillRetractPrefab WeaponItem: TurretMSDrillWeapon TemplateRoot: TurretMSToolBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" Mass: 15730, type: float, display: true, formatter: Kilogram HitPoints: 3250, type: int, display: true Volume: 5114, type: float, display: true, formatter: Liter Place: Free } { +Block Id: 322, Name: TurretMSToolRetract, Ref: TurretDrillTemplate #TurretPlayer CV Tool Model: @models/Blocks/Turrets/TurretMSToolRetractPrefab WeaponItem: TurretMSToolWeapon TemplateRoot: TurretMSToolBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Info: bkiTurretTool, display: true IsRetractable: true IsOxygenTight: true, display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" Mass: 14910, type: float, display: true, formatter: Kilogram Volume: 4700, type: float, display: true, formatter: Liter HitPoints: 3250, type: int, display: true Place: Free EnergyIn: 2450, type: int, display: true, formatter: Watt EnergyInIdle: 26, type: int, display: true, formatter: Watt } { +Block Id: 323, Name: TurretMSPulseLaserRetract, Ref: TurretTemplate #TurretPlayer CV Laser Model: @models/Blocks/Turrets/TurretMSPulseLaserRetractPrefab WeaponItem: TurretMSPulseLaserWeapon TemplateRoot: TurretMSLaserBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true RotSpeed: 100, type: int, display: true CPUIn: 15100, type: int, display: true HitPoints: 4850, type: int, display: true Mass: 15960, type: float, display: true, formatter: Kilogram Volume: 6825, type: float, display: true, formatter: Liter } { +Block Id: 324, Name: TurretMSPlasmaRetract, Ref: TurretTemplate #TurretPlayer CV Plasma Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab WeaponItem: TurretMSPlasmaWeapon TemplateRoot: TurretMSLaserBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true # MaxCount: 4, type: int, display: true RotSpeed: 80, type: int, display: true CPUIn: 20700, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow HitPoints: 4250, type: int, display: true Mass: 16140, type: float, display: true, formatter: Kilogram Volume: 6825, type: float, display: true, formatter: Liter } { +Block Id: 325, Name: TurretMSFlakRetract, Ref: TurretTemplate #TurretPlayer CV Flak Model: @models/Blocks/Turrets/TurretMSFlakRetractPrefab WeaponItem: TurretMSFlakWeapon TemplateRoot: TurretMSRocketBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true # MaxCount: 4, type: int, display: true CPUIn: 1300, type: int, display: true HitPoints: 4500, type: int, display: true Mass: 13660, type: float, display: true, formatter: Kilogram Volume: 6250, type: float, display: true, formatter: Liter } { +Block Id: 326, Name: TurretMSCannonRetract, Ref: TurretTemplate #TurretPlayer CV Cannon Model: @models/Blocks/Turrets/TurretMSCannonRetractPrefab WeaponItem: TurretMSCannonWeapon TemplateRoot: TurretMSProjectileBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true # MaxCount: 4, type: int, display: true RotSpeed: 150, type: int, display: true CPUIn: 2500, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateFast HitPoints: 4500, type: int, display: true Mass: 13840, type: float, display: true, formatter: Kilogram Volume: 6250, type: float, display: true, formatter: Liter } { +Block Id: 327, Name: TurretMSArtilleryRetract, Ref: TurretTemplate #TurretPlayer CV Artillery Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab WeaponItem: TurretMSArtilleryWeapon TemplateRoot: TurretMSArtilleryBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetractSpace, display: true SizeInBlocks: "5,4,5", display: true # disallow on S MS Mass: 62800, type: float, display: true, formatter: Kilogram Volume: 7700, type: float, display: true, formatter: Liter # max volume EnergyIn: 70, type: int, display: true, formatter: Watt HitPoints: 7500, type: int, display: true RotSpeed: 60, type: int, display: true CPUIn: 21600, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow } { +Block Id: 328, Name: NPCAlienTemplate Material: human # do not use "alien" because it will show dirt effect Shape: ModelEntity Class: NPCDialogue Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks TemplateRoot: AlienNPCBlocks # ModelOffset: "0,0.5,0" ShowUser: No XpFactor: 0 # no experience gain when destroyed HitPoints: 250, type: int, display: false BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 Mass: 80, type: float, display: true, formatter: Kilogram } { +Block Id: 329, Name: NPCHumanTemplate Material: human Class: NPCDialogue Shape: ModelEntity Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free MarketPrice: 5850, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks TemplateRoot: HumanNPCBlocks # ModelOffset: "0,0.5,0" ShowUser: No XpFactor: 0 # no experience gain when destroyed HitPoints: 250, type: int, display: false BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 Mass: 80, type: float, display: true, formatter: Kilogram } { +Block Id: 330, Name: AntennaBlocks Material: metallight Shape: Invisible ShowBlockName: true MarketPrice: 2450, display: true # Model: @models/Blocks/Mothership/AntennaPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,3,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 2425, type: float, display: true, formatter: Liter StackSize: 500 Category: Deco Blocks BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 Mass: 6290, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt ChildBlocks: "Antenna01, Antenna02, Antenna03, Antenna04, Antenna05, Antenna, Antenna06, Antenna07, Antenna08, Antenna09, Antenna10, Antenna11, Antenna12, Antenna13" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 331, Name: ContainerUltraRare, Ref: ContainerMS01 LootList: 49 # lootcontainer: Ultra Rare - Epic Weapon or AutoMinerCore # purple: BlockColor: "96,33,173" } { Block Id: 332, Name: ChildTest Material: metal Texture: 50 ShowUser: No } { +Block Id: 333, Name: RailingDiagonal Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/RailingDiagonal, param1: RailingDiagonal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" SymType: 2 TemplateRoot: WalkwayLargeBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 500, type: float, display: true, formatter: Liter Mass: 25, type: float, display: true, formatter: Kilogram Category: BuildingBlocks Collide: Transparent ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks" } { +Block Id: 334, Name: RailingVert, Ref: RailingDiagonal Model: Mothership/RailingVert, param1: RailingVert SymType: 1 } { +Block Id: 335, Name: OfflineProtector Group: cpgEquipment IndexName: OP Material: metal MarketPrice: 34500, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/OfflineProtectorPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: true, type: bool IsOxygenTight: false, display: true IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true Info: bkiOfflineProtect, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,2", display: true SizeInBlocksLocked: "Base,MS" Mass: 7500, type: float, display: true, formatter: Kilogram Volume: 4015, type: float, display: true, formatter: Liter StackSize: 500 Category: Devices OccupySizeInBlocks: true # block uses an animation, so the full SizeInBlocks needs to be occupied BlockColor: "26,50,90" HitPoints: 100, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 12, display: true UnlockLevel: 7, display: true # TechTreeParent: GeneratorBA TechTreeNames: "Base,Capital Vessel" } # Before: WarpDriveTank { +Block Id: 336, Name: PentaxidTank Class: WarpDriveTank Group: cpgWarp MarketPrice: 22120, display: true IndexName: WarpDriveTank LootList: 3 # lootcontainer Warp Drive Tank Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Devices/PentaxidTankFWNPrefab # Model: @models/Blocks/Mothership/WarpDriveTankPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free MaxCount: 1, type: int, display: true ForceMaxCount: true IsActivateableInCP: true IsLockable: true IsDuplicateable: false BlockColor: "110,110,110" # IsClosedOnMoving: true # IsAccessible: false, type: bool AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 2465, type: float, display: true, formatter: Kilogram Volume: 2250, type: float, display: true, formatter: Liter VolumeCapacity: 600, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true StackSize: 500 Category: Devices # EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 400, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 300 UnlockCost: 13, display: true UnlockLevel: 10, display: true TechTreeParent: GravityGeneratorBlocksBACV TechTreeNames: "Base,Capital Vessel" WarpAccept: PentaxidCrystal Radiation: 15, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 35, display: true } { Block Id: 337, Name: DecoTemplate Material: metallight Shape: ModelEntity NPCModelRotation: false Model: @models2/Entities/Decorations/HomeSweetHome/BedPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks TemplateRoot: DecoBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 200, type: float, display: true, formatter: Liter Mass: 100, type: float, display: true, formatter: Kilogram StackSize: 1000 ShowUser: No RepFac: 0.01 } # Still needed? { Block Id: 338, Name: OutsideBlock Material: hull Texture: 26 BlockColor: "255,247,0" Shape: New Model: Cube AllowPlacingAt: Base, display: true Place: Free ShowUser: No } { +Block Id: 339, Name: SurvivalTent Info: bkiSurvivalTent, display: true Class: Sleeping Material: woodblock Shape: Invisible LifetimeOnDrop: 1200 MarketPrice: 3.25, display: true # Model: @models/Blocks/Terrain/SurvivalTent01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "4,2,4" #no need to display info for terrain placeables (removed to reduce hover info density) # SizeInBlocks: "4,2,4", display: true Mass: 1.3, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter AllowPlacingAt: Terrain, display: true Category: Devices PickupToToolbar: true CanPickup: true BuffNamesActivate: "Rested", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst ChildBlocks: "SurvivalTent01, SurvivalTent02, SurvivalTent03" } { Block Id: 340, Name: RockFormationO Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true CanDecorateOnSlopes: false Model: @models2/Environment/Rocks/Misc/RockFormationOPrefab ShowUser: No HitPoints: 334, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "50,67" Prob: 1 } } { +Block Id: 341, Name: RadarTracker Info: bkiRadarTracker, display: true CustomIcon: TurretRadar IndexName: Radar Group: cpgEquipment Category: Devices Material: metal Shape: ModelEntity Model: @models/Blocks/Misc/RadarPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: Base, display: true IsActivateable: true IsActivateableInCP: true SizeInBlocks: "3,2,3", display: true # SizeInBlocksLocked: "Base,MS" # problem IsAccessible: true, type: bool # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" SymType: 4 StackSize: 500 BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 Mass: 5150, type: float, display: true, formatter: Kilogram Volume: 3557, type: float, display: true, formatter: Liter EnergyIn: 500, type: int, display: true, formatter: Watt HitPoints: 3500, type: int, display: true CPUIn: 2500, type: int, display: true # UnlockCost: 12 # UnlockLevel: 10 # TechTreeNames: Base ShowUser: No } # { Block Id: 341, Name: RockFormationL, Ref: RockFormationO # Model: @models2/Environment/Rocks/Misc/RockFormationLPrefab # } { Block Id: 342, Name: RockFormationN, Ref: RockFormationO Model: @models2/Environment/Rocks/Misc/RockFormationNPrefab HitPoints: 446, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "67,89" Prob: 1 } } { +Block Id: 343, Name: LadderBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Class: Ladder Category: BuildingBlocks Info: bkiLadderBlocks, display: true Material: hull Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: LadderVert # TemplateRoot: LadderBlocks # PickupTarget: LadderBlocks IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 100, type: int, display: true Volume: 3, type: float, display: true, formatter: Liter Mass: 30, type: float, display: true, formatter: Kilogram StackSize: 2000 # ShowUser: No BlockSizeScale: 2 # SymType: 1 ChildShapes: "LadderVert, LadderVertNoAttachPoints, LadderVertHalfNoAttachPoints" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: Misc } { +Block Id: 344, Name: GeneralPurposeConsole, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true Material: metallight Shape: ModelEntity Model: @models/Blocks/Mothership/GeneralPurposeConsolePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Group: cpgCrewStationAlien Category: Deco Blocks SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Free AllowPlacingAt: "Base,MS", display: true IsAccessible: true, type: bool IsOxygenTight: false, display: true # AllowedInBlueprint: false, display: true # CanPickup: true Volume: 22, type: float, display: true, formatter: Liter Mass: 300, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 TemplateRoot: ConsoleBlocks } { +Block Id: 345, Name: TurretSVSmall #TurretPlayer SV Minigun Class: TurretManual IndexName: Turret Group: cpgTurret CustomIcon: TurretGVMinigun MarketPrice: 400, display: true Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! WeaponItem: TurretGVMinigunWeapon # TemplateRoot: TurretGVMinigunBlocks SoundOnEnter: UseActions/DOOROpen02 IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" AllowPlacingAt: SS, display: true SizeInBlocks: "3,1,3", display: true Volume: 281.25, type: float, display: true, formatter: Liter Mass: 500, type: float, display: true, formatter: Kilogram StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyIn: 15, type: int, display: true, formatter: Watt CPUIn: 1100, type: int, display: true HitPoints: 550, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: WeaponSV02 TechTreeNames: Small Vessel # Showuser: No } #{ Block Id: 344, Name: RockFormationESnow, Ref: RockFormationO # Model: @models2/Environment/Rocks/Misc/RockFormationESnowPrefab #} #{ Block Id: 345, Name: RockFormationG, Ref: RockFormationO # Model: @models2/Environment/Rocks/Misc/RockFormationGPrefab #} { Block Id: 346, Name: RockFormationI, Ref: RockFormationO Model: @models2/Environment/Rocks/Misc/RockFormationIPrefab HitPoints: 226, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "34,45" Prob: 1 } } { Block Id: 347, Name: RockFormationJ, Ref: RockFormationO Model: @models2/Environment/Rocks/Misc/RockFormationJPrefab HitPoints: 422, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "63,84" Prob: 1 } } { Block Id: 348, Name: RockFormationK, Ref: RockFormationO Model: @models2/Environment/Rocks/Misc/RockFormationKPrefab HitPoints: 374, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "56,75" Prob: 1 } } # Not used anymore? { Block Id: 349, Name: RockA01 Material: rock Shape: ModelEntity IsTerrainDecoration: true CanDecorateOnSlopes: false # SmallDecorationRadius: 2 # BigDecorationRadius: 2 Model: @models2/Environment/Rocks/Misc/Rock_A_01Prefab ShowUser: No } # Not used anymore? { Block Id: 350, Name: RockB01, Ref: RockA01 Model: @models2/Environment/Rocks/Misc/Rock_B_01Prefab } # Not used anymore? { Block Id: 351, Name: RocksmallA02 Material: rock Shape: Ext3dModel Mesh: models Model: Rocks/Rock_A_02, param1: Rock_A_02 ShowUser: No HitPoints: 50, type: int, display: true IsTerrainDecoration: true } # Not used anymore? { Block Id: 352, Name: RocksmallC01 Material: rock Shape: Ext3dModel Mesh: models Model: Rocks/Rock_C_01, param1: Rock_C_01 ShowUser: No HitPoints: 50, type: int, display: true IsTerrainDecoration: true } # Save game break: add these prefabs to Eric deco and resize Rocks02 + correct reference of Rocks03-05 { Block Id: 353, Name: Rocks02 Material: rock Shape: ModelEntity IsTerrainDecoration: true CanDecorateOnSlopes: false ShowUser: No HitPoints: 100, type: int, display: true Model: @models2/Environment/Rocks/Misc/Rocks02Prefab } # Not used anymore? { Block Id: 354, Name: Rocks03, Ref: Rocks02 Model: @models2/Environment/Rocks/Misc/Rocks02Prefab # Model: @models2/Environment/Rocks/Misc/Rocks03Prefab } # Not used anymore? { Block Id: 355, Name: Rocks04, Ref: Rocks02 Model: @models2/Environment/Rocks/Misc/Rocks02Prefab # Model: @models2/Environment/Rocks/Misc/Rocks04Prefab } # Not used anymore? { Block Id: 356, Name: Rocks05, Ref: Rocks02 Model: @models2/Environment/Rocks/Misc/Rocks02Prefab # Model: @models2/Environment/Rocks/Misc/Rocks05Prefab } { Block Id: 357, Name: ModRocksBrown01 Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown01Prefab SizeInBlocks: "7,5,6" ShowUser: No HitPoints: 151, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "4,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,4" # Prob: 0.05 # } } { Block Id: 358, Name: ModRocksBrown02, Ref: ModRocksBrown01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown02Prefab SizeInBlocks: "9,5,9" HitPoints: 569, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "85,114" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "7,11" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,9" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,7" # Prob: 0.05 # } } { Block Id: 359, Name: Mod_rocks_grey01, Ref: RockFormationO # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey01Prefab HitPoints: 192, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "29,38" Prob: 1 } } { Block Id: 360, Name: Mod_rocks_grey02, Ref: RockFormationO # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey02Prefab HitPoints: 344, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "52,69" Prob: 1 } } # Save game break: add these prefabs to Eric deco and resize Rocks02Snow + correct reference of RockA01Snow, RockB01Snow # Not used anymore? { Block Id: 361, Name: RockA01Snow Material: rock Shape: ModelEntity IsTerrainDecoration: true CanDecorateOnSlopes: false ShowUser: No # Model: @models2/Environment/Rocks/Misc/Rock_A_01SnowPrefab Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab } # Not used anymore? { Block Id: 362, Name: RockB01Snow, Ref: RockA01Snow # Model: @models2/Environment/Rocks/Misc/Rock_B_01SnowPrefab Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab } # Not used anymore? { Block Id: 363, Name: Rocks02Snow, Ref: RockA01Snow Model: @models2/Environment/Rocks/Misc/Rocks02SnowPrefab } { Block Id: 364, Name: Mod_rocks_yellow01, Ref: RockFormationO # CanTerrainDecoXZRotate: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow01Prefab HitPoints: 191, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "29,38" Prob: 1 } } { Block Id: 365, Name: Mod_rocks_yellow02, Ref: Mod_rocks_yellow01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow02Prefab HitPoints: 344, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "52,69" Prob: 1 } } { Block Id: 366, Name: Mod_rocks_yellow03, Ref: Mod_rocks_yellow01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow03Prefab HitPoints: 235, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "35,47" Prob: 1 } } { Block Id: 367, Name: Mod_rocks_yellow04, Ref: Mod_rocks_yellow01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_yellow04Prefab HitPoints: 192, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "29,38" Prob: 1 } } { Block Id: 368, Name: ModRocksBrown03, Ref: ModRocksBrown02 Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown03Prefab SizeInBlocks: "7,5,12" HitPoints: 563, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "85,113" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "7,11" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,9" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,7" # Prob: 0.05 # } } { Block Id: 369, Name: ModRocksBrown04, Ref: ModRocksBrown02 Model: @models2/Environment/Rocks/Misc/Mod_rocks_brown04Prefab SizeInBlocks: "7,5,7" HitPoints: 325, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "49,65" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "4,7" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "3,6" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,4" # Prob: 0.05 # } } { Block Id: 370, Name: Mod_rocks_grey03, Ref: Mod_rocks_yellow01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03Prefab HitPoints: 235, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "35,47" Prob: 1 } } { Block Id: 371, Name: Mod_rocks_grey04, Ref: Mod_rocks_yellow01 Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey04Prefab HitPoints: 192, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "29,38" Prob: 1 } } { Block Id: 372, Name: TextureMulti05 StackSize: 999 Material: hull Texture: "69,70,71,72,73,74" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 373, Name: TextureMulti06 StackSize: 999 Material: hull Texture: "75,76,76,76,7,8" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 374, Name: TextureMulti07 StackSize: 999 Material: hull Texture: "27,24,25,28,35,39" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 375, Name: TextureMulti08 StackSize: 999 Material: hull Texture: "64,65,66,67,68,40" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 376, Name: TextureMulti09 StackSize: 999 Material: hull Texture: "41,42,43,44,45,46" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 377, Name: TextureMulti10 StackSize: 999 Material: hull Texture: "47,48,49,257,258,259" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 378, Name: TextureMulti11 StackSize: 999 Material: hull Texture: "5,260,261,262,263,264" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 379, Name: WaterRed CanPlayersSpawnOn: false # Class: LiquidStatic Material: water Shape: LiquidTerrain Mesh: water Texture: 107 XpFactor: 0 ShowUser: No WindSpeed: 4 Transparent: 5 Turbidity: 0.05 WaterColor: "255,0,0,255" TurbidityColor: "225,255,255,255" BlockColor: "100,0,0,180" { Child Map Color: "55,10,10,180" Specular: 0.3 } } # Steel Blocks (small blocks) - block group { +Block Id: 380, Name: HullSmallBlocks Material: hull MarketPrice: 14, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # do not change - block used in old structures Texture: 50 BlockColor: "110,110,110" Shape: New # cannot set to Invisible because block ID has been used in older versions Place: Free Model: Cube TemplateRoot: HullSmallBlocks Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true HitPoints: 50, type: int, display: false Mass: 8, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 2000 BlockSizeScale: 2 Category: BuildingBlocks ChildBlocks: "HullFullSmall, HullThinSmall, HullExtendedSmall, HullExtendedSmall2, HullExtendedSmall3, HullExtendedSmall4, HullExtendedSmall5, HullExtendedSmall6, HullExtendedSmall7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Steel Blocks (small blocks) { +Block Id: 381, Name: HullFullSmall DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hull Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube Info: bkiHull, display: true TemplateRoot: HullSmallBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 50, type: int, display: true Mass: 8, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullArmoredFullSmall, display: true DowngradeTo: PlasticFullSmall, display: true } { +Block Id: 382, Name: HullThinSmall, Ref: HullFullSmall ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullArmoredThinSmall, display: true DowngradeTo: PlasticThinSmall, display: true } # ChildBlocks of HullArmoredSmallBlocks # Two shape families for Hardened Steel Blocks (small blocks) { +Block Id: 383, Name: HullArmoredFullSmall DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hull Texture: 54 BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: HullArmoredSmallBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 200, type: int, display: true Mass: 32, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 Category: BuildingBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullCombatFullSmall, display: true } { +Block Id: 384, Name: HullArmoredThinSmall, Ref: HullArmoredFullSmall # HitPoints: 110, type: int, display: true # Mass: 115, type: float, display: true, formatter: Kilogram # Volume: 22, type: float, display: true, formatter: Liter ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullCombatThinSmall, display: true } { Block Id: 385, Name: WaterBlue CanPlayersSpawnOn: false # Class: LiquidStatic Material: water Shape: LiquidTerrain Mesh: water Texture: 107 XpFactor: 0 ShowUser: No WindSpeed: 4 Transparent: 5 Turbidity: 0.05 WaterColor: "204,255,255,255" TurbidityColor: "225,255,255,255" BlockColor: "15,25,35,255" { Child Map # Color: "20,65,95,255" Color: "20,50,95,255" # Color: "21,37,55,255" # Color: "17,33,51,248" # Color: "25,80,110,248" ElevMinMax: "20,30" Specular: 0.3 } } { Block Id: 386, Name: WaterBrown CanPlayersSpawnOn: false # Class: LiquidStatic Material: water Shape: LiquidTerrain Mesh: water Texture: 107 XpFactor: 0 ShowUser: No WindSpeed: 4 Transparent: 5 Turbidity: 0.05 WaterColor: "110,100,15,255" TurbidityColor: "225,255,255,255" BlockColor: "110,100,15,180" { Child Map Color: "110,100,15,180" # Color: "190,160,25,180" # Color: "150,125,0,180" Specular: 0.3 } } # Templatemaster for many blocks # obsolete but dont delete { Block Id: 387, Name: Hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hull Texture: 50 # do not change BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullSmallBlocks PickupTarget: HullSmallBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true HitPoints: 50, type: int, display: false Info: bkiHull, display: true Mass: 15, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter ShowUser: NoButCSV # reported by HWS Category: BuildingBlocks } # obsolete but dont delete { Block Id: 388, Name: HullWedge, Ref: Hull Model: RampC Texture: "50,50,50,53,50,53" } # obsolete but dont delete { Block Id: 389, Name: HullCorner, Ref: Hull Model: CornerHalfA3 Texture: "51,52,52,52,52,52" } # obsolete but dont delete { Block Id: 390, Name: HullWedgeInverse, Ref: Hull Model: CutCornerE Texture: "51,50,52,52,50,50" } # Obsolete but dont delete { Block Id: 391, Name: HullFull AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hull Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullSmallBlocks PickupTarget: HullSmallBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true Info: bkiHull, display: true HitPoints: 50, type: int, display: true Mass: 70, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullArmoredFull, display: true ShowUser: NoButCSV # reported by HWS } # Obsolete but dont delete { Block Id: 392, Name: HullThin, Ref: HullFull HitPoints: 25, type: int, display: true Mass: 35, type: float, display: true, formatter: Kilogram ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullArmoredThin, display: true } # Hardened Steel Blocks (small blocks) - block group { +Block Id: 393, Name: HullArmoredSmallBlocks Material: hull MarketPrice: 85, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 54 BlockColor: "170,170,170" Shape: New # cannot set to Invisible because block ID has been used in older versions Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true HitPoints: 200, type: int, display: false Mass: 32, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 2 Category: BuildingBlocks ChildBlocks: "HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredExtendedSmall, HullArmoredExtendedSmall2, HullArmoredExtendedSmall3, HullArmoredExtendedSmall4, HullArmoredExtendedSmall5, HullArmoredExtendedSmall6, HullArmoredExtendedSmall7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Obsolete but dont delete { Block Id: 394, Name: HullArmoredFull Material: hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 54 BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: HullArmoredSmallBlocks PickupTarget: HullArmoredSmallBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true HitPoints: 200, type: int, display: true Mass: 230, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 # attention: block is used on Base,MS,SS,GV Category: BuildingBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" ShowUser: NoButCSV # reported by HWS } # Obsolete but dont delete { Block Id: 395, Name: HullArmoredThin, Ref: HullArmoredFull HitPoints: 100, type: int, display: true Mass: 115, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 # attention: block is used on Base,MS,SS,GV ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } # Standard Wood Block { +Block Id: 396, Name: WoodBlocks # rename: WoodFullBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: woodblock MarketPrice: 1.25, display: true Texture: 70 TextureTable: 1 # 1 = wood table BlockColor: "187,135,90" Shape: Invisible Place: Free # Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true HitPoints: 100, type: int, display: false Mass: 360, type: float, display: true, formatter: Kilogram StackSize: 1000 BlockSizeScale: 8 Volume: 80, type: float, display: true, formatter: Liter Category: BuildingBlocks ChildBlocks: "WoodFull, WoodThin, WoodExtended, WoodExtended2, WoodExtended3, WoodExtended4, WoodExtended5, WoodExtended6, WoodExtended7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for wood block { +Block Id: 397, Name: WoodFull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: woodblock Texture: 70 TextureTable: 1 # 1 = wood table BlockColor: "187,135,90" Shape: New Place: Free Model: Cube TemplateRoot: WoodBlocks AllowPlacingAt: Base, display: true HitPoints: 100, type: int, display: true Mass: 360, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" #max32 ChildShapes reached! UpgradeTo: ConcreteFull, display: true } { +Block Id: 398, Name: WoodThin, Ref: WoodFull ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" #max32 ChildShapes reached! UpgradeTo: ConcreteThin, display: true } # Standard Concrete Block { +Block Id: 399, Name: ConcreteBlocks Material: concrete MarketPrice: 30, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: Invisible Place: Free # Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true HitPoints: 600, type: int, display: false Mass: 1100, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "ConcreteFull, ConcreteThin, ConcreteExtended, ConcreteExtended2, ConcreteExtended3, ConcreteExtended4, ConcreteExtended5, ConcreteExtended6, ConcreteExtended7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for concrete block { +Block Id: 400, Name: ConcreteFull Material: concrete DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 1 = concrete table BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: ConcreteBlocks AllowPlacingAt: Base, display: true HitPoints: 800, type: int, display: true Mass: 1100, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: ConcreteArmoredFull, display: true DowngradeTo: WoodFull, display: true } { +Block Id: 401, Name: ConcreteThin, Ref: ConcreteFull ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: ConcreteArmoredThin, display: true DowngradeTo: WoodThin, display: true } # Steel Block (large) - block group { +Block Id: 402, Name: HullLargeBlocks Material: hullarmored MarketPrice: 130, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: New # cannot set to Invisible because block ID has been used in older versions Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 500, type: int, display: false Mass: 1000, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "HullFullLarge, HullThinLarge, HullExtendedLarge, HullExtendedLarge2, HullExtendedLarge3, HullExtendedLarge4, HullExtendedLarge5, HullExtendedLarge6, HullExtendedLarge7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Steel Blocks (large) { +Block Id: 403, Name: HullFullLarge DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullarmored Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 500, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullArmoredFullLarge, display: true DowngradeTo: PlasticFullLarge, display: true } { +Block Id: 404, Name: HullThinLarge, Ref: HullFullLarge ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullArmoredThinLarge, display: true DowngradeTo: PlasticThinLarge, display: true } # Hardened Steel Block (large) - block group { +Block Id: 405, Name: HullArmoredLargeBlocks Material: hullarmored MarketPrice: 772, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 54 BlockColor: "170,170,170" Shape: New # cannot set to Invisible because block ID has been used in older versions Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 1000, type: int, display: false Mass: 2000, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "HullArmoredFullLarge, HullArmoredThinLarge, HullArmoredExtendedLarge, HullArmoredExtendedLarge2, HullArmoredExtendedLarge3, HullArmoredExtendedLarge4, HullArmoredExtendedLarge5, HullArmoredExtendedLarge6, HullArmoredExtendedLarge7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Steel Blocks (large) { +Block Id: 406, Name: HullArmoredFullLarge DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullarmored Texture: 54 BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: HullArmoredLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 1000, type: int, display: true Mass: 2000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullCombatFullLarge, display: true } { +Block Id: 407, Name: HullArmoredThinLarge, Ref: HullArmoredFullLarge ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullCombatThinLarge, display: true } # Alien Block in Creative Menu (radioactive) - returns non-radioactive AlienLargeBlocks { +Block Id: 408, Name: AlienBlocks AllowedInBlueprint: false, display: true Material: alien Texture: 36 TextureTable: 3 # 3 = alien table DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible # Model: Cube Info: bkiAlienBlock, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 3500, type: int, display: false Volume: 80, type: float, display: true, formatter: Liter Mass: 3910, type: float, display: true, formatter: Kilogram StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "AlienFull, AlienThin, AlienExtended, AlienExtended2, AlienExtended3, AlienExtended4, AlienExtended5, AlienExtended6, AlienExtended7" Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 409, Name: AlienFull AllowedInBlueprint: false, display: true Material: alien DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # 3 = alien table Shape: New Place: Free Model: Cube TemplateRoot: AlienLargeBlocks PickupTarget: AlienLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 3500, type: int, display: true Mass: 3910, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 410, Name: AlienThin, Ref: AlienFull AllowedInBlueprint: false, display: true ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" Radiation: 9, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } # Combat Steel Blocks (large blocks) - block group { +Block Id: 411, Name: HullCombatLargeBlocks Material: hullcombat MarketPrice: 1415, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 56 BlockColor: "170,170,170" Shape: Invisible # Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 2000, type: int, display: false Mass: 4000, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "HullCombatFullLarge, HullCombatThinLarge, HullCombatExtendedLarge, HullCombatExtendedLarge2, HullCombatExtendedLarge3, HullCombatExtendedLarge4, HullCombatExtendedLarge5, HullCombatExtendedLarge6, HullCombatExtendedLarge7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Combat hull (large blocks) { +Block Id: 412, Name: HullCombatFullLarge DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullcombat Texture: 56 BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: HullCombatLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 2000, type: int, display: true Mass: 4000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } { +Block Id: 413, Name: HullCombatThinLarge, Ref: HullCombatFullLarge ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } { +Block Id: 414, Name: DecalsControlBlock Info: bkiDecalsControlBlock, display: true IndexName: DecalControl Class: DecalControl Group: cpgLCD Category: Devices CustomIcon: LCDScreenBlocks Material: metallight, display: true Shape: New Model: Cube Texture: 50 BlockColor: "110,110,110" # Model: @models/Blocks/Misc/LCDProjectorPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: HullLargeBlocks PickupTarget: SteelPlate #TemplateRoot: LCDScreenBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true IsActivateable: true IsOxygenTight: false, display: true # HitPoints: 500, type: int, display: false # Mass: 1000, type: float, display: true, formatter: Kilogram # Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 # CanPickup: true #EnergyIn: 20, type: int, display: true, formatter: Watt # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,1", display: true } { Block Id: 415, Name: RockResourceCarbon Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Resources/RockResourceCarbonPrefab SizeInBlocks: "2,1,2" BlockColor: "180,180,180" # ShowBlockName: true HitPoints: 20, type: int, display: true ShowUser: No { Child DropOnDestroy_1 Item: PlasticMaterial Count: "3,6" Prob: 1 } } { +Block Id: 416, Name: TrussCube Material: hullarmored Shape: New Place: Free Model: Truss/TrussCube Mesh: cutout Texture: 59 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TrussSmallBlocks IsAccessible: false, type: bool IsTextureable: false IsOxygenTight: false, display: true Info: bkiTruss, display: true Category: BuildingBlocks ParentBlocks: "TrussSmallBlocks, TrussLargeBlocks" # Properties given in parent block HitPoints: 25, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram # Cannot remove - BP cannot be spawned anymore AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" } # retractable landinggear { +Block Id: 417, Name: LandinggearSV Class: LandingGear # for retractable landinggears IndexName: LandingGear Group: cpgLandingGear Material: metalhard Shape: ModelEntity ShowBlockName: true IsPhysicsColliders: false Model: @models/Blocks/Landinggears/LandinggearLightRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearLightPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" TemplateRoot: LandinggearBlocksSV Place: Free AllowPlacingAt: SS, display: true SizeInBlocks: "1,1,2", display: true Mass: 171, type: float, display: true, formatter: Kilogram Info: bkiLandinggearSV, display: true IsAccessible: true, type: bool IsOxygenTight: false, display: true IsRetractable: true, display: true # for retractable landinggears Category: Devices Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 50, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt } { +Block Id: 418, Name: GeneratorSV IndexName: Generator MarketPrice: 856, display: true Class: Generator Group: cpgGenerator EssentialCategory: cpgGenerator LootList: 1 Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/GeneratorSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 262, type: float, display: true, formatter: Kilogram Info: bkiGenerator, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 IsOxygenTight: true, display: true IsActivateable: true IsIgnoreLC: true HitPoints: 200, type: int, display: true EnergyOut: 1500, type: int, display: true, formatter: Watt CPUIn: 187, type: int, display: true Category: Devices BlastParticleIndex: 2 BlastRadius: 5 BlastDamage: 200 UnlockCost: 2, display: true UnlockLevel: 3, display: true TechTreeParent: GeneratorSVSmall TechTreeNames: "Small Vessel,Hover Vessel" Temperature: 70, display: true Radiation: 4.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 419, Name: FuelTankSV Class: FuelTank IndexName: FuelTank MarketPrice: 260, display: true Group: cpgFuelTank EssentialCategory: cpgFuelTank # LootList: 26 # 10 slots Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/FuelTankSVPrefab # Model: @models/Blocks/Spaceship/FuelTankSS01Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free # IsActivateable: false # fuel tanks activate themselves if they contain fuel IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true # IsClosedOnMoving: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,2", display: true Volume: 15, type: float, display: true, formatter: Liter Mass: 88, type: float, display: true, formatter: Kilogram Info: bkiFuelTank, display: true StackSize: 2000 BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 150, type: int, display: true Category: Devices FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 600, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 500 Radiation: 0.75, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UnlockCost: 2, display: true UnlockLevel: 3, display: true TechTreeNames: "Small Vessel,Hover Vessel" TechTreeParent: FuelTankSVSmall } { +Block Id: 420, Name: RCSBlockMS IndexName: RCS Group: cpgRCS Material: metal MarketPrice: 6630, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter Mass: 15960, type: float, display: true, formatter: Kilogram IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGyroscope, display: true StackSize: 250 BlockColor: "110,110,110" Category: Devices Torque: 10000, type: int, display: true, formatter: NewtonMeter # Torque: 2000000, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 75000, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 UnlockCost: 5, display: true UnlockLevel: 7, display: true TechTreeParent: GeneratorBA TechTreeNames: Capital Vessel } # not yet used { Block Id: 421, Name: SensorSS Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/sensorSSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free ShowUser: No AllowPlacingAt: SS, display: true Info: bkiGenNoFunction, display: true # ModelOffset: "0,0.5,0" SizeInBlocks: "3,1,2", display: true Category: Devices Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 } { +Block Id: 422, Name: OxygenTankSV Class: O2Tank IndexName: O2Tank Group: cpgO2Tank MarketPrice: 70, display: true LootList: 25 # 5 slots Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/OxygenTankSVPrefab # Model: @models/Blocks/MotherShip/OxygenTankSmallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" StackSize: 2000 Place: Free IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 69, type: float, display: true, formatter: Kilogram Info: bkiOxygenTank, display: true Category: Devices EnergyIn: 3, type: int, display: true, formatter: Watt CPUIn: 40, type: int, display: true O2Capacity: 400, type: int, display: true O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 423, Name: FridgeSV Class: Container IndexName: Fridge Group: cpgFridge MarketPrice: 265, display: true LootList: 1 # empty medium DontDecayFood: true # now this loot container is a fridge Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/FridgeSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free # ModelOffset: "0,0.5,0" StackSize: 2000 BlockColor: "110,110,110" AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 62, type: float, display: true, formatter: Kilogram VolumeCapacity: 250, type: float, display: true, formatter: Liter CPUIn: 30, type: int, display: true IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiFridge, display: true Category: Devices EnergyIn: 3, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: ContainerSmallBlocks TechTreeNames: "Small Vessel,Hover Vessel" } # Obsolete but dont delete { Block Id: 424, Name: OxygenStationSS Class: O2Station Group: cpgO2Station Material: metal Shape: ModelEntity # BuffName: OxygenStationSS DONE DIFFERENT NOW ShowBlockName: true Model: @models/Blocks/Spaceship/OxygenStationSSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "2,1,2", display: true Volume: 62.5, type: float, display: true, formatter: Liter TemplateRoot: OxygenStationSV Info: bkiOxygenStation, display: true StackSize: 250 IsLockable: true IsOxygenTight: false, display: true Category: Devices Mass: 250, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 ShowUser: No } # preview icon used in control panel { Block Id: 425, Name: FuelTankPOI Class: FuelTank IndexName: FuelTank Group: cpgFuelTank EssentialCategory: cpgFuelTank LootList: 23 Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/FuelTankMSLargePrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer TemplateRoot: FuelTankMSLarge Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" CPUIn: 25, type: int, display: true Volume: 800, type: float, display: true, formatter: Liter StackSize: 250 BlockColor: "110,110,110" # IsClosedOnMoving: true Category: Devices Mass: 40000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 100, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 500 # IsActivateable: false # fuel tanks activate themself if they contain fuel ShowUser: No } # not yet used { Block Id: 426, Name: CapacitorSS Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/CapacitorPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: false, type: bool AllowPlacingAt: "SS,GV", display: true Info: bkiGenNoFunction, display: true SizeInBlocks: "2,1,1", display: true SymType: 4 # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Mass: 200, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Deco Blocks BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 ShowUser: NoButCSV # reported by HWS } # obsolete - do not delete { Block Id: 427, Name: CockpitSV Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/_Legacy/cockpitSSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 650, type: int, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "3,3,3", display: true Volume: 350, type: float, display: true, formatter: Liter Mass: 500, type: float, display: true, formatter: Kilogram Info: bkiCockpit, display: true IsLockable: true IsOxygenTight: true, display: true IsIgnoreLC: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 ShowUser: No } # Railgun { +Block Id: 428, Name: WeaponSV01 Class: Weapon IndexName: WeaponShip Group: cpgWeapon Material: metalhard MarketPrice: 8245, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: RailgunSSWeapon Model: @models/Blocks/WeaponsShip/WeaponSSGaussRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponSSGaussPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,6,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 1896, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 20, type: int, display: true, formatter: Watt CPUIn: 2490, type: int, display: true HitPoints: 530, type: int, display: true # Damage: 160, display: true # AmmoCapacity: 20, display: true # AmmoType: RailgunBullet, display: true # ReloadDelay: 4, display: true # ROF: 1.5, type: float, display: true, formatter: ROF UnlockCost: 17, display: true UnlockLevel: 15, display: true TechTreeParent: WeaponSV02 TechTreeNames: "Hover Vessel,Small Vessel" } # Gatling Gun { +Block Id: 429, Name: WeaponSV02 Class: Weapon IndexName: WeaponShip Group: cpgWeapon Material: metalhard MarketPrice: 3500, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: MinigunSSWeapon Model: @models/Blocks/WeaponsShip/WeaponSSMinigunRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponSSMinigunPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,4,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 365, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 720, type: int, display: true HitPoints: 530, type: int, display: true # Damage: 7, display: true # AmmoCapacity: 300, display: true # AmmoType: 15mmBullet, display: true # ReloadDelay: 2, display: true # ROF: 0.1, type: float, display: true, formatter: ROF UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeNames: "Small Vessel,Hover Vessel" } # Pulse Laser { +Block Id: 430, Name: WeaponSV03 Class: Weapon IndexName: WeaponShip Group: cpgWeapon Material: metalhard MarketPrice: 5026, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserSSWeapon Model: @models/Blocks/WeaponsShip/WeaponSSLaserRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponSSLaserPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,4,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 1645, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 20, type: int, display: true, formatter: Watt CPUIn: 2070, type: int, display: true HitPoints: 530, type: int, display: true # Damage: 33, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true # ReloadDelay: 1, display: true # ROF: 0.5, type: float, display: true, formatter: ROF UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: WeaponSV01 TechTreeNames: "Hover Vessel,Small Vessel" } # Plasma Cannon { +Block Id: 431, Name: WeaponSV04 Class: Weapon IndexName: WeaponShip Group: cpgWeapon MarketPrice: 9000, display: true Material: metalhard Shape: ModelEntity ShowBlockName: true WeaponItem: PlasmaCannonSSWeapon Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponSSPlasmaPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: "SS", display: true SizeInBlocks: "1,5,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 1682, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 20, type: int, display: true, formatter: Watt CPUIn: 750, type: int, display: true HitPoints: 530, type: int, display: true # Damage: 54, display: true # AmmoCapacity: 50, display: true # AmmoType: PlasmaCannonChargeSS, display: true # ReloadDelay: 3, display: true # ROF: 0.8, type: float, display: true, formatter: ROF UnlockCost: 20, display: true UnlockLevel: 17, display: true TechTreeParent: WeaponSV05Homing TechTreeNames: Small Vessel } # Rocket Launcher { +Block Id: 432, Name: WeaponSV05 Class: Weapon IndexName: WeaponShip Group: cpgWeapon Material: metalhard Shape: ModelEntity ShowBlockName: true MarketPrice: 11500, display: true WeaponItem: RocketLauncherSSWeapon Model: @models/Blocks/WeaponsShip/WeaponSSMissileRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: SS, display: true SizeInBlocks: "1,3,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 521, type: float, display: true, formatter: Kilogram Info: bkiWeaponShip, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 6, type: int, display: true, formatter: Watt CPUIn: 1050, type: int, display: true HitPoints: 530, type: int, display: true # Damage: 211, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocket, display: true # ReloadDelay: 8, display: true # ROF: 2, type: float, display: true, formatter: ROF UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeParent: WeaponSV02 TechTreeNames: Small Vessel } # Obsolete but dont delete { Block Id: 433, Name: CockpitSV_fighter Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/_Legacy/cockpitSS_fighterPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit AllowPlacingAt: "SS,GV", display: true Info: bkiCockpit, display: true IsLockable: true IsOxygenTight: true, display: true IsIgnoreLC: true SizeInBlocks: "4,3,5", display: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices Mass: 250, type: float, display: true, formatter: Kilogram EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 650, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 ShowUser: NoButCSV # reported by HWS } # Obsolete but dont delete { Block Id: 434, Name: CockpitSV_fighter_Noscale Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/_Legacy/cockpitSS_fighterNoScalePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit AllowedInBlueprint: false AllowPlacingAt: "SS,GV", display: true Info: bkiCockpit, display: true IsLockable: true IsOxygenTight: true, display: true IsIgnoreLC: true SizeInBlocks: "5,3,7", display: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices Mass: 250, type: float, display: true, formatter: Kilogram EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 650, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 ShowUser: No } # Obsolete but dont delete { Block Id: 435, Name: InteriorBlock01, Ref: Hull Texture: "12,29,32,32,32,32" } # Obsolete but dont delete { Block Id: 436, Name: InteriorBlock02, Ref: Hull Texture: "12,29,30,30,30,30" } # Obsolete but dont delete { Block Id: 437, Name: InteriorBlock, Ref: Hull Texture: "12,29,31,31,31,31" } # Obsolete but dont delete { Block Id: 438, Name: InteriorBlock04, Ref: Hull Texture: "12,29,9,9,9,9" } # Obsolete but dont delete { Block Id: 439, Name: InteriorBlock05, Ref: Hull Texture: "12,29,10,10,10,10" } # Obsolete but dont delete { Block Id: 440, Name: InteriorBlock06, Ref: Hull Texture: "12,29,11,11,11,11" } # Obsolete but dont delete { Block Id: 441, Name: InteriorBlock03, Ref: Hull Texture: "12,29,15,15,15,15" } # Obsolete but dont delete { Block Id: 442, Name: InteriorLight, Ref: Hull Texture: 14 ShowUser: NoButCSV # reported by HWS } # Obsolete but dont delete { Block Id: 443, Name: RampTop, Ref: Hull Texture: 13 Model: RampA } # Obsolete but dont delete { Block Id: 444, Name: RampBottom, Ref: Hull Model: RampCMedium Mass: 60, type: float, display: true, formatter: Kilogram } # retractable landinggear { +Block Id: 445, Name: LandinggearMSHeavy Class: LandingGear # for retractable landinggears IndexName: LandingGear # for retractable landinggears Group: cpgLandingGear Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Landinggears/LandinggearHeavyRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" TemplateRoot: LandinggearBlocksCV Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "2,1,2", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 650, type: int, display: true Mass: 1830, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter IsAccessible: true, type: bool IsOxygenTight: false, display: true IsRetractable: true, display: true # for retractable landinggears Category: Devices Hardness: 50, type: float, display: false, formatter: Hardness EnergyIn: 1, type: int, display: true, formatter: Watt } { Block Id: 446, Name: RampSteep, Ref: Hull Model: RampC Texture: 12 } { Block Id: 447, Name: SolarBlock, Ref: Hull Model: RampC Texture: "50,10,10,10,10,10" # removed SolarPanel texture AllowPlacingAt: "Base,MS", display: true } { Block Id: 448, Name: SolarPanel, Ref: Hull Model: Plate Texture: "50,50,10,10,10,10" # removed SolarPanel texture AllowPlacingAt: "Base,MS", display: true } { +Block Id: 449, Name: ThrusterSVRoundNormal Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 1000 BlockColor: "110,110,110" Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: SS, display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 282, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true TemplateRoot: ThrusterSVRoundBlocks Info: bkiThruster, display: true HitPoints: 300, type: int, display: true ThrusterForce: 170, type: int, display: true, formatter: Newton EnergyIn: 32, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 123, type: int, display: true Temperature: 287, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 UpgradeTo: ThrusterSVRoundNormalT2, display: true } { +Block Id: 450, Name: ThrusterSVRoundArmored, Ref: ThrusterSVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab UpgradeTo: null, display: false } { +Block Id: 451, Name: ThrusterSVRoundSlant, Ref: ThrusterSVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundSlantPrefab UpgradeTo: null, display: false } # Obsolete but dont delete { Block Id: 452, Name: ThrusterSVRoundAtmo, Ref: ThrusterSVRoundNormal # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSAtmoPrefab Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab ShowUser: No } { +Block Id: 453, Name: ThrusterMSRoundArmored Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 1000 BlockColor: "110,110,110" Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmoredPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 1600, type: float, display: true, formatter: Liter #Grouped block; Volume not relevant Mass: 4407, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true TemplateRoot: ThrusterMSRoundBlocks Info: bkiThruster, display: true HitPoints: 933, type: int, display: true ThrusterForce: 16726, type: int, display: true, formatter: Newton EnergyIn: 797, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 9659, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 Radiation: 7, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 807, display: true } { +Block Id: 454, Name: ThrusterMSRoundSlant, Ref: ThrusterMSRoundArmored Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlantPrefab } { +Block Id: 455, Name: ThrusterMSRoundNormal, Ref: ThrusterMSRoundArmored Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormalPrefab } { +Block Id: 456, Name: ThrusterSVDirectional Class: Thruster IndexName: Thruster Group: cpgThruster MarketPrice: 685, display: true EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 1000 BlockColor: "110,110,110" Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: SS, display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 184, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Info: bkiThrusterDirectional, display: true HitPoints: 150, type: int, display: true # ThrusterForce: 40, type: int, display: true, formatter: Newton ThrusterForce: 75, type: int, display: true, formatter: Newton EnergyIn: 20, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 56, type: int, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 7, display: true UnlockLevel: 5, display: true # TechTreeParent: RCSBlockSV TechTreeNames: Small Vessel Temperature: 203, display: true } { +Block Id: 457, Name: ThrusterMSDirectional Info: bkiThrusterDirectional, display: true Class: Thruster IndexName: Thruster Group: cpgThruster MarketPrice: 6385, display: true EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 1000 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVDirectionalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Mass: 2361, type: float, display: true, formatter: Kilogram HitPoints: 500, type: int, display: true ThrusterForce: 7200, type: int, display: true, formatter: Newton EnergyIn: 450, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 5000, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 100 BlockColor: "110,110,110" UnlockCost: 7, display: true UnlockLevel: 7, display: true # TechTreeParent: RCSBlockMS TechTreeNames: Capital Vessel Temperature: 757, display: true Radiation: 6, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 458, Name: ThrusterMSRoundNormal2x2 Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" BlockColor: "26,50,89" StackSize: 250 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal2x2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true SizeInBlocks: "2,4,2", display: true SizeInBlocksLocked: "Base,MS" # Volume: 2560, type: float, display: true, formatter: Liter #Grouped Block; Volume not relevant here Mass: 22530, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true TemplateRoot: ThrusterMSRound2x2Blocks Info: bkiThruster, display: true HitPoints: 5675, type: int, display: true ThrusterForce: 209673, type: int, display: true, formatter: Newton EnergyIn: 4464, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 69644, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 962, display: true } { +Block Id: 459, Name: CockpitSV_ShortRange Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/CockpitSV_ShortRangePrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit TemplateRoot: CockpitBlocksSV AllowPlacingAt: "SS,GV", display: true EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 900, type: int, display: true SizeInBlocks: "3,3,5", display: true # Volume: 4500, type: float, display: true, formatter: Liter Mass: 845, type: float, display: true, formatter: Kilogram Info: bkiCockpit, display: true IsLockable: true IsOxygenTight: true, display: true IsIgnoreLC: true # ModelOffset: "0,0.5,0" StackSize: 10 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 BlockColor: "110,110,110" UpgradeTo: CockpitSV_ShortRangeT2, display: true } { +Block Id: 460, Name: DoorSS01 Class: Door IndexName: Door Group: cpgDoor Material: metal Shape: ModelEntity Info: bkiNotAutomaticDoor, display: true Model: @models/Blocks/Spaceship/DoorNewSSPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorBlocksSV AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "3,3,1", display: true Mass: 183, type: float, display: true, formatter: Kilogram HitPoints: 180, type: int, display: true # Volume: 450, type: float, display: true, formatter: Liter BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor } { +Block Id: 461, Name: StairsMS #Parent Name: StairsBlocks Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/StairsNewPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" TemplateRoot: StairsBlocks IsOxygenTight: false, display: true IsAccessible: false, type: bool HitPoints: 130, type: int, display: true Mass: 585, type: float, display: true, formatter: Kilogram # Volume: 51, type: float, display: true, formatter: Liter Category: BuildingBlocks AllowWander: true } { +Block Id: 462, Name: GrowingPot Material: fertile DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: "6,31,31,31,31,31" MarketPrice: 1100, display: true Shape: New Place: Free Model: Cube BlockColor: "110,110,110" IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true # SizeInBlocksLocked: "Base,MS" Mass: 2080, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 500 Info: bkiGrowingPotSimple, display: true Category: BuildingBlocks # IsColorable: false IsTextureable: false } { Block Id: 463, Name: AlienPepperStage2 # Stage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPepperStage3 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage2Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Face AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV # reported by HWS } { Block Id: 464, Name: AlienPepperStage3 # Stage3 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPepperStage4 GrowthRate: 15 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage3Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV # reported by HWS } { Block Id: 465, Name: AlienPepperStage4 # Stage4 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPepperStage5 GrowthRate: 15 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage4Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV # reported by HWS } { Block Id: 466, Name: AlienPepperStage5NoFruit # Stage5 NoFruit Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPepperStage5 GrowthRate: 45 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage5NoFruitPrefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV # reported by HWS } { Block Id: 467, Name: AlienPepperStage5 # Stage5 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Vegetables Count: 2 } { Child CropsGrown OnHarvest: AlienPepperStage5NoFruit OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage5Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # ShowUser: NoButCSV # reported by HWS XpFactor: 0.25 } { +Block Id: 468, Name: ElevatorMS Class: Elevator Material: metal Shape: Ext3dModel MarketPrice: 580, display: true Mesh: models Model: Mothership/Elevator, param1: ElevatorBlock # Model: Mothership/Elevator, param1: Collider_Mesh DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Info: bkiElevator, display: true Volume: 40, type: float, display: true, formatter: Liter Mass: 80, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt StackSize: 2000 # RemoveOnSI: true Category: Devices AllowWander: true # this has to be set to true as Elevators are excluded from wandering per default but AI uses them nevertheless. w/o that AI gets stuck in elev. UnlockCost: 4, display: true UnlockLevel: 5, display: true TechTreeParent: LadderBlocks TechTreeNames: Misc } { +Block Id: 469, Name: GeneratorMS IndexName: Generator Class: Generator Group: cpgGenerator MarketPrice: 20845, display: true EssentialCategory: cpgGenerator Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/generatorMSPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 250 EnergyOut: 25000, type: int, display: true, formatter: Watt CPUIn: 3125, type: int, display: true Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 960, type: float, display: true, formatter: Liter Mass: 13377, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" SymType: 4 IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGenerator, display: true Category: Devices HitPoints: 250, type: int, display: true IsActivateable: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 UnlockCost: 14, display: true UnlockLevel: 10, display: true TechTreeParent: GeneratorBA TechTreeNames: "Base,Capital Vessel" Temperature: 180, display: true Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 470, Name: FuelTankSVSmall Model: @models/Blocks/Spaceship/FuelTankSVSmallPrefab Class: FuelTank IndexName: FuelTank Group: cpgFuelTank MarketPrice: 120, display: true EssentialCategory: cpgFuelTank # LootList: 26 # 10 slots Material: metallight Shape: ModelEntity ShowBlockName: true # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free # IsActivateable: false # fuel tanks activate themselves if they contain fuel IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true # IsClosedOnMoving: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 8, type: float, display: true, formatter: Liter Mass: 42, type: float, display: true, formatter: Kilogram Info: bkiFuelTank, display: true StackSize: 2000 BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 75, type: int, display: true Category: Devices FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 300, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 300 Radiation: 0.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 471, Name: GeneratorSVSmall Model: @models/Blocks/Spaceship/GeneratorSVSmallPrefab IndexName: Generator Class: Generator Group: cpgGenerator MarketPrice: 400, display: true EssentialCategory: cpgGenerator LootList: 1 Material: metalhard Shape: ModelEntity ShowBlockName: true # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 148, type: float, display: true, formatter: Kilogram Info: bkiGenerator, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 IsOxygenTight: true, display: true IsActivateable: true IsIgnoreLC: true HitPoints: 125, type: int, display: true EnergyOut: 700, type: int, display: true, formatter: Watt CPUIn: 87, type: int, display: true Category: Devices BlastParticleIndex: 2 BlastRadius: 3 BlastDamage: 200 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" Temperature: 50, display: true Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { Block Id: 472, Name: OpuntiaCactus Class: CropsGrown { Child DropOnHarvest Item: AlienThorn Count: 1 } { Child CropsGrown OnHarvest: OpuntiaCactusHarvested Dead: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" # Model: @models2/Environment/Plants/DesertVegetation/OpuntiaCactusPrefab Model: @models2/Environment/Plants/SpeedTrees/Cactus4Prefab ShowUser: No } { Block Id: 473, Name: DesertPlant11 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/DesertVegetation/DesertPlant11Prefab ShowUser: No } # Gambling desks { +Block Id: 474, Name: GamblingTableTwoPerson, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Class: NPCDialogue #DialogueState: BJ_Start #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints! NPCModelRotation: false Info: bkiGamblingTableTwoPerson, display: true Group: cpgCrewStationAlien IsAccessible: true, type: bool Model: @models2/Entities/Decorations/DecoNPC/ScifiGamblingTableSingleNPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 475, Name: GamblingTableMultiplePeople, Ref: NPCAlienTemplate Class: NPCDialogue #DialogueState: BJ_Start #ATTENTION! Setting a dialogue state here will overwrite manually set Dialogues for this devices in the blueprints! NPCModelRotation: false Info: bkiGamblingTableMultiplePeople, display: true Group: cpgCrewStationAlien IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ScifiGamblingTableMultipleNPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } # terrain version of plant { Block Id: 476, Name: DesertPlant20 Class: CropsGrown { Child DropOnHarvest Item: HerbalLeaves Count: 1 } { Child CropsGrown OnHarvest: DesertPlant20Harvested } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true IsAccessible: false, type: bool Model: @models2/Environment/Plants/DesertVegetation/DesertPlant20Prefab ShowUser: No } { Block Id: 477, Name: DesertPlant20Harvested, Ref: DesertPlant20 Class: PlantGrowing { Child PlantGrowing Next: DesertPlant20 GrowthRate: 23 FertileLevel: 1 } Model: @models2/Environment/Plants/DesertVegetation/DesertPlant20HarvestedPrefab } { Block Id: 478, Name: DesertPlant12 Material: plants Shape: ModelEntity IsTerrainDecoration: true Model: @models2/Environment/Plants/DesertVegetation/DesertPlant12Prefab # SmallDecorationRadius: 1 # BigDecorationRadius: 1 ShowUser: No } { Block Id: 479, Name: TextureMulti16 StackSize: 999 Material: hull Texture: "82,286,33,287,288,289" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 480, Name: DesertPlant21 Material: plants Shape: ModelEntity IsTerrainDecoration: true Model: @models2/Environment/Plants/DesertVegetation/DesertPlant21Prefab ShowUser: No } { Block Id: 481, Name: DesertPlant22 Material: plants Shape: ModelEntity IsTerrainDecoration: true Model: @models2/Environment/Plants/DesertVegetation/DesertPlant22Prefab # SmallDecorationRadius: 2 # BigDecorationRadius: 2 ShowUser: No } { Block Id: 482, Name: Mushroom2 Class: CropsGrown { Child DropOnHarvest Item: MushroomBrown Count: 1 } { Child CropsGrown OnHarvest: Mushroom2Harvested OnDeath: PlantDead } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Model: @models2/Environment/Plants/GreenStash/Mushroom2Prefab ShowUser: No } # no growing anymore - small version of plant { Block Id: 483, Name: AlienTentacleStage1 # Class: PlantGrowing # { Child PlantGrowing # Next: AlienTentacleStage2 # GrowthRate: 25 # FertileLevel: 1 # } # Collide: "bullet,rocket,melee,sight" Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienTentacleStage1Prefab ShowUser: No SizeInBlocks: "1,3,1" } # no harvest anymore { Block Id: 484, Name: AlienTentacleStage2 # Class: CropsGrown # { Child DropOnHarvest # Item: AlienParts01 # Count: 1 # } # { Child CropsGrown # OnHarvest: AlienTentacleStage1 # OnDeath: PlantDead # } # Collide: "bullet,rocket,melee,sight" Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienTentacleStage2Prefab ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "1,2" Prob: 1 } } { Block Id: 485, Name: Hydrilla Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Plants/SpeedTrees/HydrillaPrefab ShowUser: No } { Block Id: 486, Name: Hydrilla2 Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: 1 } { Child CropsGrown OnHarvest: Hydrilla2Harvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Plants/SpeedTrees/Hydrilla2Prefab ShowUser: No } { Block Id: 487, Name: Hydrilla2Harvested, Ref: Hydrilla2 Class: PlantGrowing { Child PlantGrowing Next: Hydrilla2 GrowthRate: 23 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/Hydrilla2HarvestedPrefab } { Block Id: 488, Name: ElderberryBushGreen Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushGreenPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "3,4,3" { Child DropOnDestroy Item: Fiber Count: "6,8" Prob: 1 } } # Rocket Launcher Homing { +Block Id: 489, Name: WeaponSV05Homing, Ref: WeaponSV05 WeaponItem: RocketLauncherSSHomingWeapon MarketPrice: 17000, display: true # Model: @models/Blocks/WeaponsShip/WeaponSSMissileHomingPrefab Model: @models/Blocks/WeaponsShip/WeaponSSMissileHomingRetractPrefab SizeInBlocks: "1,3,1", display: true Volume: 62.50, type: float, display: true, formatter: Liter Mass: 990, type: float, display: true, formatter: Kilogram EnergyIn: 8, type: int, display: true, formatter: Watt CPUIn: 970, type: int, display: true HitPoints: 530, type: int, display: true UnlockCost: 17, display: true UnlockLevel: 12, display: true TechTreeParent: WeaponSV05 TechTreeNames: Small Vessel } # Sprout # { Block Id: 490, Name: AlienPepperStage1 # Stage 1 - better name: save game break { Block Id: 490, Name: DurianRoot # Stage 1 Class: PlantGrowing AllowedInBlueprint: false, display: true MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Peppers/AlienPepperStage1Prefab # Model: @models2/Entities/Farming/Peppers/peppers_rootPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" CropType: Vegetables, display: true # ModelOffset: "0,0.5,0" { Child PlantGrowing Next: AlienPepperStage2 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead } AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Vegetables, display: true # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: DurianRoot # disassemble TemplateRoot: AlienPepperStage2 # deconstruct - to avoid exploit } # For planetary POIs { +Block Id: 491, Name: TurretIONCannon #TurretAlienGeneric Ion OLD AllowedInBlueprint: false, display: true Info: bkiAlienBlock, display: true Class: TurretAuto Group: cpgAlien IndexName: Turret Material: metalhard Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon Place: Face Model: @models/Blocks/Turrets/TurretsEnemy/turretIONcannonPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: TurretIONCannonWeapon IsActivateable: true BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" Volume: 2880, type: float, display: true, formatter: Liter Mass: 8500, type: float, display: true, formatter: Kilogram StackSize: 250 Category: Weapons/Items BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 HitPoints: 5000, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 9000, type: int, display: true XpFactor: 2 AboveTerrainCheck: false } { +Block Id: 492, Name: TurretEnemyLaser, Ref: TurretIONCannon #TurretAlienGeneric Laser OLD Group: cpgTurret IndexName: Turret Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 SizeInBlocks: "3,2,3", display: true BlockColor: "110,110,110" WeaponItem: TurretEnemyLaserWeapon RotSpeed: 150, type: int, display: true CPUIn: 8100, type: int, display: true AboveTerrainCheck: false } { Block Id: 493, Name: ArtMassBlocks Material: hull MarketPrice: 270, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 31 BlockColor: "110,110,110" Shape: Invisible # Model: Cube Info: bkiArtificialmass, display: true IsOxygenTight: true, display: true Category: BuildingBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 25, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter StackSize: 1000 ChildBlocks: "ArtMassLight, ArtMassMedium, ArtMassHeavy" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { Block Id: 494, Name: ArtMassLight Material: hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 31 BlockColor: "170,170,170" Shape: New Model: Cube TemplateRoot: ArtMassBlocks Info: bkiArtificialmass, display: true AllowPlacingAt: "SS,GV", display: true Category: BuildingBlocks HitPoints: 25, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter } { Block Id: 495, Name: ArtMassMedium, Ref: ArtMassLight BlockColor: "110,110,110" Mass: 500, type: float, display: true, formatter: Kilogram } { Block Id: 496, Name: ArtMassHeavy, Ref: ArtMassLight BlockColor: "10,10,10" Mass: 1250, type: float, display: true, formatter: Kilogram } { +Block Id: 497, Name: ThrusterMSRoundNormal3x3 # Parent: ThrusterMSRound3x3Blocks Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" BlockColor: "102,0,0" StackSize: 250 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal3x3Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: MS, display: true SizeInBlocks: "3,6,3", display: true SizeInBlocksLocked: "Base,MS" Mass: 62897, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true TemplateRoot: ThrusterMSRound3x3Blocks Info: bkiThruster, display: true HitPoints: 16750, type: int, display: true ThrusterForce: 920287, type: int, display: true, formatter: Newton EnergyIn: 12442, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 221179, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 Radiation: 15, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 1080, display: true } { +Block Id: 498, Name: GeneratorBA IndexName: Generator Class: Generator Group: cpgGenerator MarketPrice: 3600, display: true EssentialCategory: cpgGenerator Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/generatorSmallMSPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 1000 EnergyOut: 2500, type: int, display: true, formatter: Watt CPUIn: 312, type: int, display: true Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 105, type: float, display: true, formatter: Liter Mass: 1480, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" SymType: 4 IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGenerator, display: true Category: Devices HitPoints: 250, type: int, display: true IsActivateable: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeNames: "Base,Capital Vessel" Radiation: 6, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 90, display: true } # obsolete - do not remove # preview icon used in control panel { Block Id: 499, Name: oxygenTankEscapePod Class: O2Tank IndexName: O2Tank Group: cpgO2Tank LootList: 1 Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/MotherShip/OxygenTankSmallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" StackSize: 6 Place: Free AllowPlacingAt: SS, display: true Info: bkiOxygenTank, display: true Category: Devices ShowUser: No Mass: 300, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt CPUIn: 10, type: int, display: true O2Capacity: 100, type: int, display: true O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 } { Block Id: 500, Name: AlienPlantWorm1 Class: CropsGrown { Child DropOnHarvest Item: NaturalSweetener Count: 1 } { Child CropsGrown OnHarvest: AlienPlantWorm1Harvested OnDeath: PlantDead } Material: wood Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm1Prefab ShowUser: No SizeInBlocks: "3,2,3" { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } } # Delete { Block Id: 501, Name: AlienPlantWorm2 Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm2Prefab ShowUser: No SizeInBlocks: "3,2,3" { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } } # terrain version of plant { Block Id: 502, Name: AlienPlantTube1 Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: 2 } Collide: "bullet,rocket,melee,sight" { Child CropsGrown OnHarvest: AlienPlantTube2 OnDeath: PlantDead } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true IsAccessible: false, type: bool Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube1Prefab # SizeInBlocks: "1,1,1" ShowUser: No { Child DropOnDestroy Count: 0 } } # terrain version of plant { Block Id: 503, Name: AlienPlantTube2 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantTube1 GrowthRate: 25 FertileLevel: 1 } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true IsAccessible: false, type: bool Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube2Prefab # SizeInBlocks: "1,1,1" ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 504, Name: AlienPlantThorn1 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantThorn2 GrowthRate: 25 FertileLevel: 1 } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_thorn1Prefab # SizeInBlocks: "1,1,1" ShowUser: No { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } } { Block Id: 505, Name: AlienPlantThorn2 Class: CropsGrown { Child DropOnHarvest Item: AlienThorn Count: 1 } { Child CropsGrown OnHarvest: AlienPlantThorn1 OnDeath: PlantDead } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_thorn2Prefab ShowUser: No { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } } { Block Id: 506, Name: AlienPlantPod1 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantPod2 GrowthRate: 12 FertileLevel: 1 } Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_pod1Prefab # SizeInBlocks: "1,1,1" ShowUser: No } { Block Id: 507, Name: AlienPlantPod2 Class: CropsGrown { Child DropOnHarvest Item: AlienParts03 Count: 1 } { Child CropsGrown OnHarvest: AlienPlantPod1 OnDeath: PlantDead } Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_pod2Prefab # SizeInBlocks: "1,1,1" ShowUser: No } { Block Id: 508, Name: AlienPlantReef1 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantReef2 GrowthRate: 24 FertileLevel: 1 } { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } Material: woodsoft Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_reef1Prefab ShowUser: No } { Block Id: 509, Name: AlienPlantReef2 Class: CropsGrown { Child DropOnHarvest Item: AlienParts01 Count: 1 } { Child CropsGrown OnHarvest: AlienPlantReef1 OnDeath: PlantDead } { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_reef2Prefab ShowUser: No } { Block Id: 510, Name: AlienPlantSpike1 Class: CropsGrown { Child DropOnHarvest Item: AlienSpikeLemon # not used yet in templates Count: 1 } { Child CropsGrown OnHarvest: AlienPlantSpike2 OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_spike1Prefab ShowUser: No } { Block Id: 511, Name: AlienPlantSpike2 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantSpike1 GrowthRate: 23 FertileLevel: 1 } Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_spike2Prefab ShowUser: No } { Block Id: 512, Name: AlienPlantMushroom1 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantMushroom2 GrowthRate: 26 FertileLevel: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_mushroom1Prefab ShowUser: No } { Block Id: 513, Name: AlienPlantMushroom2 Class: CropsGrown { Child DropOnHarvest Item: MushroomSpiky Count: 1 } { Child CropsGrown OnHarvest: AlienPlantMushroom1 OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/AlienPlantsAnim/alienplant_mushroom2Prefab ShowUser: No } { +Block Id: 514, Name: ContainerSpecialEvent, Ref: ContainerMS01 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab SizeInBlocks: "2,1,1", display: true LootList: 36 # lootcontainer: Special Event BlockColor: "96,33,173" # purple } { Block Id: 515, Name: TextureMulti17 StackSize: 999 Material: hull Texture: "290,291,292,293,294,295" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } # obsolete - do not remove { Block Id: 516, Name: HullQuarterRound, Ref: Hull Model: EdgeRound } # obsolete - do not remove { Block Id: 517, Name: HullHalfRound, Ref: Hull Model: RoundCornerA Texture: "51,50,50,50,50,50" } # obsolete - do not remove { Block Id: 518, Name: HullCurveOutSlope, Ref: Hull Model: CornerRoundB Texture: "51,50,50,50,50,50" } # obsolete - do not remove { Block Id: 519, Name: HullCurveQuarter, Ref: Hull Model: CubeRoundConnectorA Texture: "51,50,50,50,50,50" } # Obsolete - but do not remove { Block Id: 520, Name: MarkerBlock AllowedInBlueprint: false, display: true IndexName: Marker Material: hullcombat DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: "51,26,26,26,26,26" BlockColor: "255,247,0" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeBlocks PickupTarget: SteelPlate AllowPlacingAt: "Base,MS", display: true Mass: 150, type: float, display: true, formatter: Kilogram Info: bkiAlienMarkerBlock, display: true MaxCount: 8, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true IsAccessible: true, type: bool IsTextureable: false ShowUser: NoButCSV } # Obsolete - but do not remove { Block Id: 521, Name: MarkerBlock2, Ref: MarkerBlock IndexName: Marker2 Info: bkiAlienMarker2Block, display: true BlockColor: "0,15,100" IsDuplicateable: false MaxCount: 1, type: int, display: true ShowUser: NoButCSV } { Block Id: 522, Name: ClusterShroom Class: CropsGrown { Child DropOnHarvest Item: FireMossScrapings Count: 1 } { Child CropsGrown OnHarvest: ClusterShroomHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/ClusterShroomPrefab ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 523, Name: CobraLeavesPlant Class: CropsGrown { Child DropOnHarvest Item: Spice Count: 1 } { Child CropsGrown OnHarvest: CobraLeavesPlantHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/SpeedTrees/CobraLeavesPlantPrefab # Model: @models2/Environment/Plants/FractalFlora/CobraLeavesPrefab ShowUser: No } { Block Id: 524, Name: EggPlant Class: CropsGrown { Child DropOnHarvest Item: Vegetables Count: 1 } { Child CropsGrown OnHarvest: EggPlantHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/EggPlantPrefab # SizeInBlocks: "1,1,1" ShowUser: No } { Block Id: 525, Name: PixieStalks Class: CropsGrown { Child DropOnHarvest Item: HerbalLeaves Count: 1 } { Child CropsGrown OnHarvest: PixieStalksHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/FractalFlora/PixieStalksPrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { Block Id: 526, Name: ScalyPods Class: CropsGrown { Child DropOnHarvest Item: Egg Count: 1 } { Child CropsGrown OnHarvest: ScalyPodsHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/ScalyPodsPrefab ShowUser: No } { Block Id: 527, Name: BulbShroom Class: CropsGrown { Child DropOnHarvest Item: Vegetables Count: 1 } { Child CropsGrown OnHarvest: BulbShroomYoung OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/BulbShroomPrefab SizeInBlocks: "2,2,2" ShowUser: No } { Block Id: 528, Name: BulbShroomYoung Class: PlantGrowing { Child PlantGrowing Next: BulbShroom GrowthRate: 12 FertileLevel: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true # Model: @models2/Environment/Plants/FractalFlora/BulbShroomYoungPrefab Model: @models2/Environment/Plants/FractalFlora/BulbShroomNoFruitPrefab SizeInBlocks: "2,2,2" ShowUser: No } # terrain version of plant # DELETE { Block Id: 529, Name: AlienPlantTube1a, Ref: AlienPlantTube1 Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantTube1aPrefab } { Block Id: 530, Name: DummyBlock Material: hulllight Texture: 50 BlockColor: "110,110,110" Shape: New Model: Cube AllowPlacingAt: "Base,MS,SS,GV", display: false DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 531, Name: TextureMulti01 StackSize: 999 Material: hull Texture: "55,56,57,58,26,16" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 532, Name: TextureMulti02 StackSize: 999 Material: wood Texture: "90,91,92,93,94,95" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 533, Name: TextureMulti03 StackSize: 999 Material: hull Texture: "17,18,19,20,21,22" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 534, Name: TextureMulti04 StackSize: 999 Material: hull Texture: "23,23,96,97,98,99" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } # Obsolete but do not delete { +Block Id: 535, Name: ContainerBlocks Material: metal Shape: Invisible # Model: @models/Blocks/Mothership/CargoBoxPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS,SS,GV", display: true Volume: 32.5, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV Mass: 50, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same StackSize: 2000 Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "ContainerMS01, ScifiContainer2, ScifiContainer1, ScifiContainerPower" ShowUser: NoButCSV } { +Block Id: 536, Name: ThrusterSVRoundBlocks IndexName: Thruster Material: metalhard Shape: Invisible Place: Free MarketPrice: 1045, display: true # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 1000 Category: Devices ChildBlocks: "ThrusterSVRoundNormal, ThrusterSVRoundSlant, ThrusterSVRoundArmored" AllowPlacingAt: SS, display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 282, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true HitPoints: 300, type: int, display: true ThrusterForce: 170, type: int, display: true, formatter: Newton EnergyIn: 32, type: int, display: true, formatter: Watt CPUIn: 123, type: int, display: true UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeParent: ThrusterSVDirectional TechTreeNames: Small Vessel Temperature: 287, display: true } { +Block Id: 537, Name: ThrusterMSRoundSlant2x2, Ref: ThrusterMSRoundNormal2x2 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlant2x2Prefab } { +Block Id: 538, Name: ThrusterMSRoundArmored2x2, Ref: ThrusterMSRoundNormal2x2 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmored2x2Prefab } { +Block Id: 539, Name: ThrusterMSRoundSlant3x3, Ref: ThrusterMSRoundNormal3x3 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundSlant3x3Prefab } { +Block Id: 540, Name: ThrusterMSRoundArmored3x3, Ref: ThrusterMSRoundNormal3x3 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmored3x3Prefab } { +Block Id: 541, Name: AlienContainer Class: Container IndexName: Container AllowedInBlueprint: false, display: true Group: cpgAlien LootList: 38 # grey: common Info: bkiAlienBlock, display: true Material: metal BlockColor: "110,110,110" Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/AlienstoragePrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer TemplateRoot: ContainerLargeBlocks PickupTarget: ContainerLargeBlocks Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter Mass: 250, type: float, display: true, formatter: Kilogram IsAccessible: false, type: bool IsLockable: true # ModelOffset: "0,0.5,0" Category: Devices VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 # ShowUser: Yes } { +Block Id: 542, Name: AlienContainerRare, Ref: AlienContainer BlockColor: "255,247,0" LootList: 39 # yellow: rare } { +Block Id: 543, Name: AlienContainerVeryRare, Ref: AlienContainer BlockColor: "170,5,5" LootList: 40 # red: very rare } { +Block Id: 544, Name: AlienContainerUltraRare, Ref: AlienContainer Model: @models/Blocks/Misc/AlienstorageUltraPrefab BlockColor: "171,32,161" LootList: 41 # purple: ultra rare } { +Block Id: 545, Name: WindowShutterLargeBlocks Material: hullcombat Shape: Invisible Mesh: models MarketPrice: 1110, display: true # Model: Mothership/windowVertMS, param1: window_nontransparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiWindowsShutter, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Category: BuildingBlocks ChildBlocks: "WindowVertShutterArmored, WindowSlopedShutterArmored, WindowSloped2ShutterArmored, WindowVertShutterTransArmored, WindowSlopedShutterTransArmored" Collide: Transparent # Parent properties TemplateRoot: WindowShutterLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 1200, type: int, display: true StackSize: 1000 Mass: 817, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 546, Name: ThrusterSVRoundNormalT2, Ref: ThrusterSVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalT2Prefab SizeInBlocks: "1,2,1", display: true MarketPrice: 2227, display: true HitPoints: 340, type: int, display: true Mass: 520, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter CPUIn: 168, type: int, display: true ThrusterForce: 230, type: int, display: true, formatter: Newton EnergyIn: 36, type: int, display: true, formatter: Watt Temperature: 584, display: true Radiation: 8, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor TemplateRoot: ThrusterSVRoundNormalT2 UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: ThrusterSVRoundBlocks TechTreeNames: Small Vessel UpgradeTo: null, display: false DowngradeTo: ThrusterSVRoundNormal, display: true } { +Block Id: 547, Name: ThrusterSVRoundLarge, Ref: ThrusterSVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargePrefab SizeInBlocks: "1,3,1", display: true MarketPrice: 2000, display: true HitPoints: 350, type: int, display: true Volume: 93.75, type: float, display: true, formatter: Liter Mass: 406, type: float, display: true, formatter: Kilogram ThrusterForce: 275, type: int, display: true, formatter: Newton EnergyIn: 38, type: int, display: true, formatter: Watt CPUIn: 203, type: int, display: true Temperature: 369, display: true TemplateRoot: ThrusterSVRoundLarge UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: ThrusterSVRoundBlocks TechTreeNames: Small Vessel UpgradeTo: ThrusterSVRoundLargeT2, display: true } { +Block Id: 548, Name: ThrusterSVRoundLargeT2, Ref: ThrusterSVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargeT2Prefab SizeInBlocks: "1,3,1", display: true MarketPrice: 3950, display: true HitPoints: 400, type: int, display: true Volume: 93.75, type: float, display: true, formatter: Liter Mass: 842, type: float, display: true, formatter: Kilogram ThrusterForce: 380, type: int, display: true, formatter: Newton EnergyIn: 43, type: int, display: true, formatter: Watt CPUIn: 277, type: int, display: true Radiation: 12, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 773, display: true TemplateRoot: ThrusterSVRoundLargeT2 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterSVRoundLarge TechTreeNames: Small Vessel UpgradeTo: null, display: false } # 549 Control Field Generator { +Block Id: 549, Name: ControlFieldGenerator Info: bkiAlienBlock, display: true # Class: Devices Group: cpgCore MarketPrice: 35000, display: true #IndexName: CFGenerator Category: Devices Model: @models/Blocks/Misc/CoreBlockNPCPrefab BlockColor: "110,110,110" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowedInBlueprint: false, display: true Material: metal Shape: ModelEntity ShowBlockName: true PickupTarget: SteelPlate Place: Face IsActivateable: true IsDuplicateable: false IsUsingCPUSystem: false MaxCount: 1, type: int, display: true ForceMaxCount: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" Volume: 29, type: float, display: true, formatter: Liter Mass: 400, type: float, display: true, formatter: Kilogram BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 100 StackSize: 1000 HitPoints: 200, type: int, display: true RotSpeed: 120, type: int, display: true EnergyIn: 50, type: int, display: true, formatter: Watt AllowWander: true } { +Block Id: 550, Name: TurretZiraxMSLaser #TurretZirax CV Laser Class: TurretManual IndexName: Turret Group: cpgTurret MarketPrice: 65000, display: true Category: Weapons/Items Info: bkiTurretZiraxMSLaser, display: true PickupTarget: TurretMSLaserBlocks AllowedInBlueprint: false, display: true Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab BlockColor: "110,110,110" # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # TemplateRoot: TurretMSLaserBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretEnemyLaserWeapon AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true #IsAccessible: true StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 15100, type: int, display: true Volume: 2880, type: float, display: true, formatter: Liter Mass: 11760, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } { +Block Id: 551, Name: TurretZiraxMSPlasma #TurretZirax CV Plasma Class: TurretManual IndexName: Turret MarketPrice: 65550, display: true Group: cpgTurret Category: Weapons/Items Info: bkiTurretZiraxMSPlasma, display: true PickupTarget: TurretMSLaserBlocks AllowedInBlueprint: false, display: true Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab BlockColor: "110,110,110" # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretEnemyPlasmaWeapon AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" Volume: 2880, type: float, display: true, formatter: Liter Mass: 8490, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true #IsAccessible: true StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 15, type: int, display: true, formatter: Watt CPUIn: 20700, type: int, display: true HitPoints: 3450, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float # UnlockCost: 15, display: true # UnlockLevel: 15, display: true # TechTreeParent: TurretMSMinigun # TechTreeNames: Capital Vessel # TechTreeNames: Hidden } { +Block Id: 552, Name: TurretZiraxMSRocket #TurretZirax CV Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Category: Weapons/Items MarketPrice: 92500, display: true Info: bkiTurretZiraxMSRocket, display: true PickupTarget: TurretMSRocketBlocks AllowedInBlueprint: false, display: true Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab BlockColor: "110,110,110" SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: "Base,MS", display: true IsActivateable: true IsActivateableInCP: true # IsAccessible: true # IsOxygenTight: true, display: true StackSize: 500 IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 WeaponItem: TurretEnemyRocketWeapon Homing: true, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 Mass: 5777, type: float, display: true, formatter: Kilogram Volume: 5535, type: float, display: true, formatter: Liter EnergyIn: 25, type: int, display: true, formatter: Watt HitPoints: 3450, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float CPUIn: 9700, type: int, display: true } { +Block Id: 553, Name: StationConsole, Ref: DecoTemplate Material: metallight Shape: ModelEntity Info: bkiStationConsole, display: true Model: @models2/Entities/Decorations/HolographicAIConsole/HolographicAIConsolePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Class: NPCDialogue NPCModelRotation: false Group: cpgCrewStationAlien Category: Deco Blocks SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Free AllowPlacingAt: "Base,MS", display: true IsAccessible: true, type: bool IsOxygenTight: false, display: true # AllowedInBlueprint: false, display: true # CanPickup: true Volume: 22, type: float, display: true, formatter: Liter Mass: 300, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 TemplateRoot: ConsoleBlocks ShowUser: Yes } { +Block Id: 554, Name: OxygenGenerator Class: O2Generator Material: metal Shape: ModelEntity MarketPrice: 325, display: true Model: @models/Blocks/Terrain/OxygenGeneratorPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free BlockColor: "26,50,90" IsColorable: false Info: bkiOxygenGenerator, display: true IsTerrainDecoration: true # oxygengenerator should run with 1 energycell (FuelValue 10kWh) => 60min EnergyIn: 10, type: int, display: true, formatter: Watt StackSize: 1000 CanPickup: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Category: Devices AllowPlacingAt: Terrain, display: true # SizeInBlocks: "1,2,3", display: true # removed to avoid problem with "cutting out water" Volume: 800, type: float, display: true, formatter: Liter Mass: 500, type: float, display: true, formatter: Kilogram BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 HitPoints: 80, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" # UnlockCost: 2, display: true # UnlockLevel: 2, display: true # TechTreeParent: WaterGenerator # TechTreeNames: Misc MapIcon: map_OxyGenerator MapName: OxygenGenerator Temperature: 30, display: true ShowUser: No } # For space POIs { +Block Id: 555, Name: TurretIONCannon2 #TurretAlienGeneric Ion OLD AllowedInBlueprint: false, display: true Info: bkiAlienBlock, display: true Class: TurretAuto Group: cpgAlien IndexName: Turret Material: metalhard Shape: Turret TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseCannon Place: Face Model: @models/Blocks/Turrets/TurretsEnemy/turretIONcannon2Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: TurretIONCannon2Weapon BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "3,2,3", display: true SizeInBlocksLocked: "Base,MS" Volume: 2880, type: float, display: true, formatter: Liter StackSize: 1000 IsActivateable: true Category: Weapons/Items BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 HitPoints: 9500, type: int, display: true RotSpeed: 150, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 5670, type: int, display: true Mass: 8500, type: float, display: true, formatter: Kilogram XpFactor: 2 AboveTerrainCheck: false } { +Block Id: 556, Name: SpotlightSSCube Class: LightSpot IndexName: Light Group: cpgSpotlight Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/spotlightSSCubePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free TemplateRoot: SpotlightBlocks # ModelOffset: "0,0.5,0" StackSize: 1000 AllowPlacingAt: "MS,SS,GV", display: true IsActivateable: true IsOxygenTight: true, display: true MaxCount: 30, type: int, display: true Info: bkiSpotlight, display: true Category: Devices Mass: 85, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt # CanSetColor: true } # Rocket Turret: Old version placeable on BA,MS - now: USER HIDDEN and Forbidden { Block Id: 557, Name: TurretBaseRocketOld, Ref: TurretMSRocket #TurretAlienGeneric BA Rocket OLD AllowedInBlueprint: false, display: true Model: @models/Blocks/Turrets/TurretMSRocketPrefab # Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab WeaponItem: TurretBaseRocketWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" CPUIn: 5250, type: int, display: true IsLockable: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" ShowUser: No } { +Block Id: 558, Name: Core Class: Core Group: cpgCore IndexName: Core MarketPrice: 1166, display: true EssentialCategory: cpgCore Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CoreBlockPlayerPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Faction: Player Place: Free Mass: 140, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 1000 AllowPlacingAt: "Base,MS,SS,GV", display: true IsActivateable: true IsDuplicateable: false IsUsingCPUSystem: true IsIgnoreLC: true MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCorePlayer, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" EnergyIn: 5, type: int, display: true, formatter: Watt #CPUOut: 7500, type: int, display: true HitPoints: 250, type: int, display: true AllowWander: true UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel,Capital Vessel,Base" # UpgradeTo: CoreNoCPU, display: true } # obsolete - do not remove { Block Id: 559, Name: Artificialmass, Ref: ArtMassLight Mass: 2500, type: float, display: true, formatter: Kilogram Volume: 15, type: float, display: true, formatter: Liter AllowPlacingAt: "Base,MS,SS,GV", display: true ShowUser: No } # Alien Core { +Block Id: 560, Name: CoreNPC AllowedInBlueprint: false, display: true Class: Core Group: cpgCore EssentialCategory: cpgCore IsKeepContainers: true IndexName: Core Info: bkiAlienBlock, display: true Material: metal Shape: ModelEntity Model: @models/Blocks/Misc/CoreBlockNPCPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "102,0,0" AllowPlacingAt: "Base,MS,SS,GV", display: true IsActivateable: true IsDuplicateable: false IsUsingCPUSystem: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true ConsumeFuelO2: false TemplateRoot: Core PickupTarget: Core Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" EnergyIn: 1, type: int, display: true, formatter: Watt #CPUOut: 7500, type: int, display: true HitPoints: 120, type: int, display: true Mass: 313, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 1000 XpFactor: 20 AllowWander: true RepFac: 750 } { Block Id: 561, Name: RCSBlockEscapePod IndexName: RCS Group: cpgRCS Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: SS, display: true IsActivateable: true # ModelOffset: "0,0.5,0" StackSize: 25 BlockColor: "110,110,110" Category: Devices ShowUser: No Mass: 1500, type: float, display: true, formatter: Kilogram Torque: 6, type: int, display: true, formatter: NewtonMeter # Torque: 2000, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 } { Block Id: 562, Name: CattailWinter Class: CropsGrown { Child DropOnHarvest # Item: Sugarcane Item: Grain Count: 1 } { Child CropsGrown OnHarvest: CattailWinterHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Model: @models2/Environment/Plants/SpeedTrees/CattailWinterPrefab ShowUser: No } { Block Id: 563, Name: Snakeweed Class: CropsGrown { Child DropOnHarvest Item: Fiber Count: 2 } { Child CropsGrown OnHarvest: SnakeweedHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Model: @models2/Environment/Plants/SpeedTrees/Snakeweed2Prefab ShowUser: No } { +Block Id: 564, Name: LightPlant01 Class: Light IndexName: Light Group: cpgGrowingLight Material: metallight MarketPrice: 457, display: true Shape: ModelEntity Tag: GrowingLight Place: Face Collide: "bullet,rocket" Model: @models/Blocks/Mothership/lightPlant01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true Volume: 0.2, type: float, display: true, formatter: Liter Mass: 0.2, type: float, display: true, formatter: Kilogram StackSize: 4000 ModelScaleLocked: true IsActivateable: true Info: bkiLightPlant, display: true Category: Devices EnergyIn: 5, type: int, display: true, formatter: Watt StabilitySupport: false UnlockCost: 2, display: true UnlockLevel: 3, display: true TechTreeParent: LightLargeBlocks TechTreeNames: "Base,Capital Vessel" Temperature: 25, display: true } # Alien sentry gun { +Block Id: 565, Name: SentryGun01 AllowedInBlueprint: false, display: true Info: bkiAlienBlock, display: true Class: TurretAuto Group: cpgAlien IndexName: Turret Material: metal Shape: Turret Place: Free BlockColor: "110,110,110" TemplateRoot: SentryGunBlocks PickupTarget: SentryGunBlocks # Model: @models/Blocks/Turrets/SentryGuns/sentryGun01Prefab Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: sentryGunSingle2 AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsLockable: true Category: Weapons/Items # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 20 HitPoints: 75, type: int, display: true EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 140, type: int, display: true Mass: 200, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter RotSpeed: 175, type: int, display: true Zoom: 2, type: float XpFactor: 2 AboveTerrainCheck: false TurretTargetIgnore: true IsAntiInfantryWeapon: true RepFac: 100 } # Alien sentry gun { +Block Id: 566, Name: SentryGun02 AllowedInBlueprint: false, display: true Info: bkiAlienBlock, display: true Class: TurretAuto Group: cpgAlien IndexName: Turret Material: metal Shape: Turret Place: Free BlockColor: "110,110,110" TemplateRoot: SentryGunBlocks PickupTarget: SentryGunBlocks # Model: @models/Blocks/Turrets/SentryGuns/sentryGun02Prefab Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: sentryGunSingle2 AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsLockable: true Category: Weapons/Items # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 20 HitPoints: 75, type: int, display: true EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 140, type: int, display: true Mass: 200, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter RotSpeed: 175, type: int, display: true Zoom: 2, type: float XpFactor: 2 AboveTerrainCheck: false TurretTargetIgnore: true IsAntiInfantryWeapon: true RepFac: 100 } # Player used Sentry Gun { +Block Id: 567, Name: SentryGun03 Class: TurretManual IndexName: Turret Group: cpgTurret Material: metal Shape: Turret Place: Face BlockColor: "110,110,110" # Model: @models/Blocks/Turrets/SentryGuns/sentryGun03Prefab Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: sentryGunSingle TemplateRoot: SentryGunBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 400, type: float, display: true, formatter: Liter Mass: 320, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsAccessible: true, type: bool IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items StackSize: 25 MaxCount: 8, type: int, display: true # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 20 HitPoints: 75, type: int, display: true EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 1400, type: int, display: true RotSpeed: 175, type: int, display: true Zoom: 2, type: float AboveTerrainCheck: false TurretTargetIgnore: true IsAntiInfantryWeapon: true RepFac: 100 # UnlockCost: 5, display: true # UnlockLevel: 3, display: true # TechTreeNames: "Base,Capital Vessel" } # not used anymore - same model as SentryGun02 { Block Id: 568, Name: SentryGun04 AllowedInBlueprint: false, display: true Info: bkiAlienBlock, display: true Class: TurretAuto Group: cpgAlien IndexName: Turret Material: metal Shape: Turret Place: Free BlockColor: "110,110,110" TemplateRoot: SentryGunBlocks PickupTarget: SentryGunBlocks # Model: @models/Blocks/Turrets/SentryGuns/sentryGun04Prefab Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: sentryGunSingle3 AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsLockable: true Category: Weapons/Items # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 20 HitPoints: 40, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 180, type: int, display: true Mass: 200, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter RotSpeed: 175, type: int, display: true Zoom: 2, type: float XpFactor: 2 AboveTerrainCheck: false TurretTargetIgnore: true IsAntiInfantryWeapon: true ShowUser: NoButCSV RepFac: 100 } { +Block Id: 569, Name: LightWork # Class: Light IndexName: Light Material: metallight MarketPrice: 22, display: true Shape: ModelEntity Model: @models/Blocks/Terrain/LightWorkPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTerrainDecoration: true Place: Free CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle EnergyIn: 1, type: int, display: true, formatter: Watt AllowPlacingAt: Terrain, display: true Volume: 5, type: float, display: true, formatter: Liter Mass: 14, type: float, display: true, formatter: Kilogram StackSize: 1000 Info: bkiLightWork, display: true Category: Devices UnlockCost: 2, display: true UnlockLevel: 3, display: true TechTreeParent: Flashlight TechTreeNames: Tools } # delete KavaePlantYoung { Block Id: 570, Name: KavaePlantYoung Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/KavaePlantYoungPrefab ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 571, Name: KavaePlant Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/KavaePlantPrefab ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 572, Name: BrainFungus Class: CropsGrown { Child DropOnHarvest Item: NaturalStimulant Count: 1 } { Child CropsGrown OnHarvest: BrainFungusHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/BrainFungusPrefab SizeInBlocks: "2,2,2", display: true ShowUser: No HitPoints: 20, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1,1" Prob: 1 } } { Block Id: 573, Name: BrainFungusSnow Class: CropsGrown { Child DropOnHarvest Item: NaturalStimulant Count: 1 } { Child CropsGrown OnHarvest: BrainFungusSnowHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowPrefab SizeInBlocks: "2,2,2", display: true ShowUser: No HitPoints: 20, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1,1" Prob: 1 } } { Block Id: 574, Name: ConfettiMoss Class: CropsGrown { Child DropOnHarvest Item: ConfettiMossScrapings Count: 1 } { Child CropsGrown OnHarvest: ConfettiMossHarvested OnDeath: PlantDead } Material: rock Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/ConfettiMossPrefab ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 575, Name: CornDogBush Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: "2" } { Child CropsGrown OnHarvest: CornDogBushHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/FractalFlora/CornDogBushPrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { Block Id: 576, Name: DimpleDome Class: CropsGrown Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/DimpleDomePrefab # SizeInBlocks: "6,2,4", display: true ShowUser: No HitPoints: 59, type: int, display: false { Child DropOnHarvest Item: ConfettiMossScrapings Count: 1 } { Child CropsGrown OnHarvest: DimpleDomeHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "2,3" Prob: 1 } } { Block Id: 577, Name: DimpleDomeSnow Class: CropsGrown Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowPrefab ShowUser: No HitPoints: 59, type: int, display: false { Child DropOnHarvest Item: ConfettiMossScrapings Count: 1 } { Child CropsGrown OnHarvest: DimpleDomeSnowHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "2,3" Prob: 1 } } { Block Id: 578, Name: Trumpet Class: CropsGrown { Child DropOnHarvest Item: TrumpetGreens Count: 1 } Collide: "bullet,rocket,melee,sight" FertileLevel: 1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Plants/GreenStash/TrumpetPrefab ShowUser: No } { Block Id: 579, Name: PromethiumStone Material: rockhard Shape: Deco IsDeco: true # Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab Model: @models2/Environment/Rocks/Crystals/CrystalTallPrefab # Model: @models2/Environment/Plants/FractalFlora/StonePlantPrefab SizeInBlocks: "1,1,1" ShowBlockName: true ShowUser: No { Child DropOnDestroy Item: PromethiumOre Count: "3,10" Prob: 1 } } { Block Id: 580, Name: PixieStalksSnow Class: CropsGrown { Child DropOnHarvest Item: HerbalLeaves Count: 1 } { Child CropsGrown OnHarvest: PixieStalksSnowHarvested OnDeath: PlantDead } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Model: @models2/Environment/Plants/FractalFlora/PixieStalksSnowPrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } # Not used anymore? { Block Id: 581, Name: RocksGrey03Snow Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/Misc/Mod_rocks_grey03SnowPrefab ShowUser: No } { Block Id: 582, Name: Rocks05Snow Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/Misc/Rocks05SnowPrefab ShowUser: No } { +Block Id: 583, Name: FridgeMS02 Class: Container IndexName: Fridge Group: cpgFridge LootList: 72 DontDecayFood: true # now this loot container is a fridge Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/FridgeT2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 200, type: float, display: true, formatter: Liter Mass: 150, type: float, display: true, formatter: Kilogram StackSize: 100 BlockColor: "110,110,110" Info: bkiFridge, display: true Category: Devices TemplateRoot: FridgeBlocks VolumeCapacity: 1750, type: float, display: true, formatter: Liter CPUIn: 120, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 } { +Block Id: 584, Name: FridgeMS, Ref: FridgeMS02 Model: @models/Blocks/Mothership/FridgeT1Prefab } { Block Id: 585, Name: RockGreySmall01 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true HitPoints: 6, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } Model: @models2/Environment/Rocks/RocksGrey/RockGrey01SmallPrefab ShowUser: No } { Block Id: 586, Name: RockGreySmall02 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/RocksGrey/RockGrey02SmallPrefab HitPoints: 12, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "2,2" Prob: 1 } ShowUser: No } { Block Id: 587, Name: RockGreySmall03 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/RocksGrey/RockGrey03SmallPrefab ShowUser: No HitPoints: 7, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { +Block Id: 588, Name: WaterGenerator Class: WaterGenerator Material: metal MarketPrice: 530, display: true Shape: ModelEntity Model: @models/Blocks/Terrain/WaterGeneratorPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: Terrain, display: true SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density) Volume: 200, type: float, display: true, formatter: Liter Mass: 185, type: float, display: true, formatter: Kilogram Info: bkiWaterGenerator, display: true IsTerrainDecoration: true EnergyIn: 10, type: int, display: true, formatter: Watt StackSize: 1000 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Category: Devices BlockColor: "110,110,110" IsColorable: false # SizeInBlocks: "1,2,1", display: true # removed to avoid problem with "cutting out water" # ModelOffset: "0,0.5,0" FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Misc MapIcon: map_WaterGenerator MapName: WaterGenerator # Temperature: 30, display: true } { +Block Id: 589, Name: ThrusterGVDirectional Class: Thruster IndexName: Thruster Group: cpgThruster MarketPrice: 665, display: true EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" BlockColor: "110,110,110" StackSize: 1000 Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsDuplicateable: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Info: bkiThrusterDirectional, display: true AllowPlacingAt: GV, display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 183, type: float, display: true, formatter: Kilogram HitPoints: 80, type: int, display: true # ThrusterForce: 7, type: int, display: true, formatter: Newton ThrusterForce: 55, type: int, display: true, formatter: Newton EnergyIn: 15, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 40, type: int, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeParent: RCSBlockGV TechTreeNames: Hover Vessel Temperature: 60, display: true } { +Block Id: 590, Name: ThrusterGVRoundNormal # Parent ThrusterGVRoundBlocks Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" BlockColor: "110,110,110" StackSize: 1000 TemplateRoot: ThrusterGVRoundBlocks Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsDuplicateable: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Info: bkiThruster, display: true AllowPlacingAt: GV, display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 268, type: float, display: true, formatter: Kilogram HitPoints: 180, type: int, display: true ThrusterForce: 130, type: int, display: true, formatter: Newton EnergyIn: 30, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 88, type: int, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 Temperature: 90, display: true UpgradeTo: ThrusterGVRoundNormalT2, display: true } # Sprout { Block Id: 591, Name: WheatStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/WheatStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Grain, display: true { Child PlantGrowing Next: WheatStage2 GrowthRate: 20 FertileLevel: 3 OnDeath: PlantDead } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Grain, display: true # CropYield: 6, display: true GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: WheatStage1 # disassemble TemplateRoot: WheatStage2 # deconstruct - to avoid exploit } { Block Id: 592, Name: WheatStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/WheatStage2Prefab PickupTarget: WheatStage1 { Child PlantGrowing Next: WheatStage3 GrowthRate: 20 FertileLevel: 3 OnDeath: PlantDead } ShowUser: No IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 593, Name: WheatStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Grain Count: 6 } { Child CropsGrown OnHarvest: WheatStage1 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/WheatStage3Prefab PickupTarget: WheatStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming # ModelOffset: "0,0.5,0" # ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } # Sprout { Block Id: 594, Name: TomatoStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity # Model: @models2/Entities/Farming/ModernFarm/TomatoStage1Prefab Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Vegetables, display: true { Child PlantGrowing Next: TomatoStage2 GrowthRate: 26 FertileLevel: 3 OnDeath: PlantDead2 } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Vegetables, display: true # CropYield: 4, display: true GrowthTimeInfo: 80, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: TomatoStage1 # disassemble TemplateRoot: TomatoStage2 # deconstruct - to avoid exploit } { Block Id: 595, Name: TomatoStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity # Model: @models2/Entities/Farming/ModernFarm/TomatoStage2Prefab Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage2Prefab PickupTarget: TomatoStage1 { Child PlantGrowing Next: TomatoStage3 GrowthRate: 26 FertileLevel: 3 OnDeath: PlantDead2 } ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 596, Name: TomatoStage3 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: TomatoStage4 GrowthRate: 27 FertileLevel: 3 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity # Model: @models2/Entities/Farming/ModernFarm/TomatoStage3Prefab Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage3Prefab PickupTarget: TomatoStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming # ModelOffset: "0,0.5,0" ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } # Sprout { Block Id: 597, Name: PumpkinStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage1Prefab # Model: @models2/Entities/Farming/ModernFarm/PumpkinStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Vegetables, display: true { Child PlantGrowing Next: PumpkinStage2 GrowthRate: 30 FertileLevel: 3 OnDeath: PlantDead } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 # CropType: Vegetables, display: true # CropYield: 8, display: true GrowthTimeInfo: 145, type: int, display: true, formatter: Minutes PickupTarget: PumpkinStage1 # disassemble TemplateRoot: PumpkinStage2 # deconstruct - to avoid exploit } { Block Id: 598, Name: PumpkinStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage2Prefab # Model: @models2/Entities/Farming/ModernFarm/PumpkinStage2Prefab PickupTarget: PumpkinStage1 { Child PlantGrowing Next: PumpkinStage3 GrowthRate: 115 FertileLevel: 3 OnDeath: PlantDead } ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 599, Name: PumpkinStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Vegetables Count: 8 } { Child CropsGrown OnHarvest: PumpkinStage3NoFruit OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage3Prefab # Model: @models2/Entities/Farming/ModernFarm/PumpkinStage3Prefab PickupTarget: PumpkinStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming # ModelOffset: "0,0.5,0" # ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } # Sprout { Block Id: 600, Name: CornStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/CornStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Grain, display: true { Child PlantGrowing Next: CornStage2 GrowthRate: 30 FertileLevel: 3 OnDeath: PlantDead } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Grain, display: true # CropYield: 12, display: true GrowthTimeInfo: 70, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: CornStage1 # disassemble TemplateRoot: CornStage2 # deconstruct - to avoid exploit } { Block Id: 601, Name: CornStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/CornStage2Prefab PickupTarget: CornStage1 { Child PlantGrowing Next: CornStage3 GrowthRate: 40 FertileLevel: 3 OnDeath: PlantDead } ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 602, Name: CornStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Grain Count: 12 } { Child CropsGrown OnHarvest: CornStage1 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/CornStage3Prefab PickupTarget: CornStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming # ModelOffset: "0,0.5,0" # ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } { +Block Id: 603, Name: HoverBooster IndexName: HoverBooster Group: cpgHoverEngine MarketPrice: 2226, display: true Material: metal Shape: ModelEntity ShowBlockName: true IsPhysicsColliders: false IsOxygenTight: false, display: true Model: @models/Blocks/Spaceship/HoverBoosterPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Info: bkiHoverBooster, display: true Place: FlyDirBottom, display: true AllowPlacingAt: GV, display: true SizeInBlocks: "1,1,2", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 260, type: float, display: true, formatter: Kilogram StackSize: 1000 HitPoints: 60, type: int, display: true ThrusterForce: 75, type: int, display: false, formatter: Newton EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true EnergyDynamicGroup: HoverEngine Category: Devices BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: HoverEngineSmall TechTreeNames: Hover Vessel } { +Block Id: 604, Name: RCSBlockGV IndexName: RCS Group: cpgRCS Material: metal MarketPrice: 200, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: GV, display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 265, type: float, display: true, formatter: Kilogram IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGyroscopeGV, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices # Torque: 30, type: int, display: true, formatter: NewtonMeter Torque: 80, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 350, type: int, display: true BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 2, display: true UnlockLevel: 1, display: true TechTreeNames: Hover Vessel } # terrain version of plant { Block Id: 605, Name: InsanityPepperNoFruit Class: PlantGrowing { Child PlantGrowing Next: InsanityPepper GrowthRate: 25 FertileLevel: 1 } Collide: "bullet,rocket,melee,sight" Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true IsAccessible: false, type: bool Model: @models2/Environment/Plants/FractalFlora/InsanityPepperNoFruitPrefab # SizeInBlocks: "1,1,1" ShowUser: No } { Block Id: 606, Name: InsanityPepper Class: CropsGrown { Child DropOnHarvest Item: NaturalStimulant Count: 1 } Collide: "bullet,rocket,melee,sight" { Child CropsGrown OnHarvest: InsanityPepperNoFruit OnDeath: PlantDead } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true IsAccessible: false, type: bool Model: @models2/Environment/Plants/FractalFlora/InsanityPepperPrefab # SizeInBlocks: "1,1,1" ShowUser: No } # Sprout { Block Id: 607, Name: PearthingStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Fruit, display: true { Child PlantGrowing Next: PearthingStage2 GrowthRate: 30 FertileLevel: 5 OnDeath: PlantDead2 } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Fruit, display: true # CropYield: 4, display: true GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: PearthingStage1 # disassemble TemplateRoot: PearthingStage2 # deconstruct - to avoid exploit } { Block Id: 608, Name: PearthingStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: PearthingStage3 GrowthRate: 30 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage2Prefab PickupTarget: PearthingStage1 ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 609, Name: PearthingStage3 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: PearthingStage4 GrowthRate: 30 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage3Prefab PickupTarget: PearthingStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 610, Name: PearthingStage4NoFruit # NoFruit version Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: PearthingStage4 GrowthRate: 85 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage4NoFruitPrefab PickupTarget: PearthingStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 611, Name: PearthingStage4 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Fruit Count: 4 } { Child CropsGrown OnHarvest: PearthingStage4NoFruit OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Pearthing/PearthingStage4Prefab PickupTarget: PearthingStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" # ShowUser: NoButCSV # reported by HWS Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } { +Block Id: 612, Name: Bed, Ref: DecoTemplate Class: Sleeping Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true ShowUser: Yes BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst } { +Block Id: 613, Name: Sofa, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool Class: PassengerSeat IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/HomeSweetHome/SofaPrefab SizeInBlocks: "2,1,2", display: true SymType: 2 ShowUser: Yes } { +Block Id: 614, Name: KitchenCounter, Ref: DecoTemplate Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 63 Model: @models2/Entities/Decorations/HomeSweetHome/KitchenCounterPrefab SizeInBlocks: "1,1,2", display: true SymType: 4 ShowUser: Yes VolumeCapacity: 1000, type: float, display: true, formatter: Liter } { +Block Id: 615, Name: KitchenTable, Ref: DecoTemplate Group: cpgEquipment Class: PassengerSeat IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/HomeSweetHome/KitchenTablePrefab ShowUser: Yes } { Block Id: 616, Name: TableTV, Ref: DecoTemplate # CanPickup: true Info: bkiDecoModel, display: true Model: @models2/Entities/Decorations/HomeSweetHome/TableTVPrefab ShowUser: Yes } { +Block Id: 617, Name: Bookshelf, Ref: DecoTemplate # CanPickup: true Info: bkiDecoModel, display: true Model: @models2/Entities/Decorations/HomeSweetHome/BookshelfPrefab SymType: 1 ShowUser: Yes } { +Block Id: 618, Name: ControlStation, Ref: DecoTemplate # CanPickup: true Class: PassengerSeat Group: cpgEquipment BlockColor: "170,170,170" Info: bkiDecoModel, display: true Model: @models2/Entities/Decorations/HomeSweetHome/ControlStationPrefab ShowUser: Yes IsAccessible: true, type: bool IsLockable: true } { +Block Id: 619, Name: BathroomCounter, Ref: DecoTemplate Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 62 Model: @models2/Entities/Decorations/HomeSweetHome/BathroomCounterPrefab SizeInBlocks: "1,1,2", display: true SymType: 4 ShowUser: Yes VolumeCapacity: 1000, type: float, display: true, formatter: Liter } { +Block Id: 620, Name: Toilet, Ref: DecoTemplate Model: @models2/Entities/Decorations/HomeSweetHome/ToiletPrefab Class: PassengerSeat BlockColor: "220,220,220" Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "Indigestion,Hangover,BadTrip", display: EffectiveAgainst SfxBuffActivate: UseActions/BlockToilet ShowUser: Yes } { +Block Id: 621, Name: Shower, Ref: DecoTemplate Model: @models2/Entities/Decorations/HomeSweetHome/ShowerPrefab BlockColor: "220,220,220" Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true # BuffNamesActivate: "ReduceRadiation,DecreaseBodyTemp,IncreaseBodyTemp", display: StatusEffect BuffNamesActivate: "ReduceRadiation,NeutralBodyTemp", display: StatusEffect SfxBuffActivate: UseActions/BlockShower ShowUser: Yes } { +Block Id: 622, Name: LightInterior01, Ref: LightMS01 # CanPickup: true Model: @models/Blocks/Mothership/LightInterior01Prefab } { +Block Id: 623, Name: LightInterior02, Ref: LightMS01 # CanPickup: true Model: @models/Blocks/Mothership/LightInterior02Prefab } { Block Id: 624, Name: InteriorKitchen Material: hulllight DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: "81,81,78,78,78,78" BlockColor: "110,110,110" Shape: New Model: Cube TemplateRoot: HullSmallBlocks AllowPlacingAt: "Base,MS", display: true Info: bkiDecoBlock, display: true Mass: 50, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ShowUser: No } { Block Id: 625, Name: InteriorKitchen02, Ref: InteriorKitchen Texture: "78,80,81,81,81,81" } { Block Id: 626, Name: InteriorLiving, Ref: InteriorKitchen Texture: "90,80,89,89,89,89" BlockColor: "187,135,90" } { Block Id: 627, Name: InteriorLiving02, Ref: InteriorKitchen Texture: "90,85,80,80,80,80" BlockColor: "187,135,90" } { Block Id: 628, Name: InteriorBath, Ref: InteriorKitchen Texture: "87,85,81,81,83,83" } { +Block Id: 629, Name: IndoorPlant01 Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 5, type: float, display: true, formatter: Liter Mass: 7, type: float, display: true, formatter: Kilogram HitPoints: 5, type: int, display: true Info: bkiDecoModel, display: true IsAccessible: false, type: bool # CanPickup: true # ModelOffset: "0,0.5,0" Category: Deco Blocks TemplateRoot: IndoorPlants } { +Block Id: 630, Name: IndoorPlant02, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant02Prefab } { +Block Id: 631, Name: IndoorPlant03, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant03Prefab } # obsolete but do not remove { +Block Id: 632, Name: CockpitSV02 Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/_Legacy/CockpitSS02Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit TemplateRoot: CockpitBlocksSV EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 700, type: int, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "3,3,5", display: true # Volume: 4500, type: float, display: true, formatter: Liter Mass: 845, type: float, display: true, formatter: Kilogram Info: bkiCockpit, display: true IsLockable: true IsOxygenTight: true, display: true IsIgnoreLC: true StackSize: 10 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 BlockColor: "110,110,110" ShowUser: NoButCSV } # obsolete but do not remove { +Block Id: 633, Name: CockpitSV05, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/_Legacy/CockpitSS05Prefab SizeInBlocks: "3,2,4", display: true # Volume: 2400, type: float, display: true, formatter: Liter Mass: 720, type: float, display: true, formatter: Kilogram ShowUser: No } # Old constructor - no advanced capabilities: not in game anymore { Block Id: 634, Name: ConstructorSV_Old Class: ConstructorSmall IndexName: Constructor Group: cpgConstructor Material: metalhard Shape: ModelEntity ShowBlockName: true # DropScale: 0.5 Model: @models/Blocks/Spaceship/ConstructorSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "SS,GV", display: true IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorSmall, display: true TemplateRoot: ConstructorSmallV2 SizeInBlocks: "1,1,3", display: true # ModelOffset: "0,0.5,0" StackSize: 6 Category: Devices Mass: 1000, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true EnergyIn: 250, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 BlockColor: "110,110,110" ShowUser: NoButCSV } { +Block Id: 635, Name: ConsoleSmallMS01 Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true Group: cpgEquipment Material: metallight Shape: ModelEntity Model: @models/Blocks/Mothership/ConsoleSmallMS01Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 50, type: float, display: true, formatter: Liter Mass: 100, type: float, display: true, formatter: Kilogram IsAccessible: true, type: bool IsOxygenTight: false, display: true BlockColor: "110,110,110" Category: Deco Blocks BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 EnergyIn: 1, type: int, display: true, formatter: Watt TemplateRoot: ConsoleBlocks } { +Block Id: 636, Name: ConsoleLargeMS01 Class: NPCDialogue Info: bkiGeneralPurposeConsole, display: true NPCModelRotation: false Group: cpgEquipment Material: metallight Shape: ModelEntity Model: @models/Blocks/Mothership/ConsoleLargeMS01Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 200, type: float, display: true, formatter: Liter Mass: 300, type: float, display: true, formatter: Kilogram IsAccessible: true, type: bool IsActivateable: true IsOxygenTight: false, display: true BlockColor: "110,110,110" Category: Deco Blocks BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 EnergyIn: 1, type: int, display: true, formatter: Watt TemplateRoot: ConsoleBlocks } { +Block Id: 637, Name: ConsoleLargeMS02, Ref: ConsoleLargeMS01 Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true Model: @models/Blocks/Mothership/ConsoleLargeMS02Prefab SizeInBlocks: "2,1,1", display: true Volume: 100, type: float, display: true, formatter: Liter } { +Block Id: 638, Name: ConsoleMapMS01, Ref: ConsoleLargeMS01 Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true Model: @models/Blocks/Mothership/ConsoleMapMS01Prefab SizeInBlocks: "1,1,1", display: true Volume: 50, type: float, display: true, formatter: Liter } # Sprout # Growable version of plant # Rename: CoffePlantStage1 { Block Id: 639, Name: InsanityPepperStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: InsanityPepperStage2 GrowthRate: 16 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity # Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage1Prefab Model: @models2/Entities/Farming/Misc/InsanityPepperStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: NaturalStimulant, display: true # CropYield: 2, display: true GrowthTimeInfo: 33, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: InsanityPepperStage1 # disassemble TemplateRoot: InsanityPepperStage2 # deconstruct - to avoid exploit } # Rename: CoffePlantStage2 { Block Id: 640, Name: InsanityPepperStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: InsanityPepperStage3 GrowthRate: 17 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity # Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage2Prefab Model: @models2/Entities/Farming/Misc/InsanityPepperStage2Prefab PickupTarget: InsanityPepperStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" ShowUser: No Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Category: Farming } # Sprout { Block Id: 641, Name: DesertPlant20Stage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant CropType: HerbalLeaves, display: true { Child PlantGrowing Next: DesertPlant20Stage2 GrowthRate: 20 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropYield: 1, display: true GrowthTimeInfo: 40, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: DesertPlant20Stage1 # disassemble TemplateRoot: DesertPlant20Stage2 # deconstruct - to avoid exploit } { Block Id: 642, Name: DesertPlant20Stage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: DesertPlant20Stage3 GrowthRate: 20 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage2Prefab PickupTarget: DesertPlant20Stage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" ShowUser: No Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Category: Farming } { Block Id: 643, Name: DesertPlant20Stage3 Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: HerbalLeaves Count: 1 } { Child CropsGrown OnHarvest: DesertPlant20Stage1 OnDeath: PlantDead } IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/DesertPlant20Stage3Prefab PickupTarget: DesertPlant20Stage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ShowUser: NoButCSV # reported by HWS Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Category: Farming XpFactor: 0.25 } # Sprout { Block Id: 644, Name: AlienPlantTube2Stage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant CropType: PlantProtein, display: true { Child PlantGrowing Next: AlienPlantTube2Stage2 GrowthRate: 35 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Misc/AlienPlantTube2Stage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropYield: 5, display: true GrowthTimeInfo: 90, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiAlienPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: AlienPlantTube2Stage1 # disassemble TemplateRoot: AlienPlantTube2Stage2 # deconstruct - to avoid exploit } { Block Id: 645, Name: AlienPlantTube2Stage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPlantTube1Stage3 GrowthRate: 55 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Misc/AlienPlantTube2Stage2Prefab PickupTarget: AlienPlantTube2Stage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" ShowUser: No Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Category: Farming } # Rocket Launcher { +Block Id: 646, Name: WeaponMS01 Class: Weapon MarketPrice: 85562, display: true IndexName: WeaponShip Group: cpgWeapon Material: metalhard Shape: ModelEntity ShowBlockName: true WeaponItem: RocketLauncherMSWeapon Model: @models/Blocks/WeaponsShip/WeaponMSArtilleryRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,8,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 1600, type: float, display: true, formatter: Liter Mass: 2485, type: float, display: true, formatter: Kilogram Info: bkiWeaponShipSpace, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 4800, type: int, display: true HitPoints: 3000, type: int, display: true # Damage: 502, display: true # AmmoCapacity: 15, display: true # AmmoType: FastRocketMS, display: true # ReloadDelay: 8, display: true # ROF: 4, type: float, display: true, formatter: ROF UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: TurretMSRocketBlocks TechTreeNames: Capital Vessel } # Pulse Laser { +Block Id: 647, Name: WeaponMS02 Class: Weapon IndexName: WeaponShip Group: cpgWeapon MarketPrice: 109244, display: true Material: metalhard Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserMSWeapon Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaRetractPrefab # Model: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,6,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 1600, type: float, display: true, formatter: Liter Mass: 2715, type: float, display: true, formatter: Kilogram Info: bkiWeaponShipSpace, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 7200, type: int, display: true HitPoints: 3000, type: int, display: true # UpgradeTo: WeaponMSLaserFactionTalonar # Damage: 53, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeMSWeapon, display: true # ReloadDelay: 1, display: true # ROF: 0.6, type: float, display: true, formatter: ROF UnlockCost: 27, display: true UnlockLevel: 25, display: true TechTreeParent: WeaponMS01 TechTreeNames: Capital Vessel } { +Block Id: 648, Name: TurretGVMinigun #TurretPlayer HV Minigun Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! WeaponItem: TurretGVMinigunWeapon TemplateRoot: TurretGVMinigunBlocks SoundOnEnter: UseActions/DOOROpen02 IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" AllowPlacingAt: GV, display: true SizeInBlocks: "3,1,3", display: true Volume: 281.25, type: float, display: true, formatter: Liter Mass: 500, type: float, display: true, formatter: Kilogram StackSize: 500 # MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyIn: 15, type: int, display: true, formatter: Watt CPUIn: 900, type: int, display: true HitPoints: 550, type: int, display: true RotSpeed: 140, type: int, display: true Zoom: 5, type: float } { +Block Id: 649, Name: TurretGVRocket #TurretPlayer HV Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab Model: @models/Blocks/Turrets/TurretGVRocketV2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! WeaponItem: TurretGVRocketWeapon TemplateRoot: TurretGVRocketBlocks SoundOnEnter: UseActions/DOOROpen02 IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" AllowPlacingAt: GV, display: true SizeInBlocks: "3,1,3", display: true Volume: 281.25, type: float, display: true, formatter: Liter Mass: 520, type: float, display: true, formatter: Kilogram StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyIn: 15, type: int, display: true, formatter: Watt CPUIn: 450, type: int, display: true HitPoints: 550, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float } { +Block Id: 650, Name: TurretGVPlasma #TurretPlayer HV Plasma Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab Model: @models/Blocks/Turrets/TurretGVPlasmaV2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! WeaponItem: TurretGVPlasmaWeapon TemplateRoot: TurretGVPlasmaBlocks SoundOnEnter: UseActions/DOOROpen02 IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" SizeInBlocks: "3,1,3", display: true AllowPlacingAt: GV, display: true Volume: 281.25, type: float, display: true, formatter: Liter Mass: 1050, type: float, display: true, formatter: Kilogram StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 1560, type: int, display: true HitPoints: 550, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } { +Block Id: 651, Name: BunkBed, Ref: DecoTemplate Class: Sleeping Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect Model: @models2/Entities/Decorations/Misc/BunkBedPrefab SizeInBlocks: "1,1,1", display: true BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst } { +Block Id: 652, Name: LightWork02 IndexName: Light Material: metallight Shape: ModelEntity MarketPrice: 43, display: true Model: @models/Blocks/Terrain/LightWork02Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTerrainDecoration: true Place: Free CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle AllowPlacingAt: Terrain, display: true Volume: 4, type: float, display: true, formatter: Liter Mass: 17, type: float, display: true, formatter: Kilogram StackSize: 1000 EnergyIn: 1, type: int, display: true, formatter: Watt Info: bkiLightWork, display: true Category: Devices UnlockCost: 5, display: true UnlockLevel: 7, display: true TechTreeParent: LightWork TechTreeNames: Tools } { +Block Id: 653, Name: Flare Class: Light # Removed so that flare does not count to light count. will not switch of with F key anymore # IndexName: Light Group: cpgFlare Material: metallight Shape: ModelEntity Place: Face Collide: "bullet,rocket" Model: @models/Blocks/Spaceship/flareSS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "Base,MS,SS,GV", display: true ModelScaleLocked: true Volume: 0.1, type: float, display: true, formatter: Liter Mass: 0.1, type: float, display: true, formatter: Kilogram StackSize: 4000 HitPoints: 5, type: int, display: true IsActivateable: true IsDuplicateable: false Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CanSetColor: true StabilitySupport: false UnlockCost: 5, display: true UnlockLevel: 5, display: true TechTreeNames: Misc } # Obsolete - old building blocks { Block Id: 654, Name: AlienInteriorGreen01 Material: alien DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 Shape: New Model: Cube AllowPlacingAt: "Base,MS", display: true Mass: 100, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ShowUser: No } { Block Id: 655, Name: AlienInteriorGreenWedge01, Ref: AlienInteriorGreen01 Model: RampC ShowUser: No } { Block Id: 656, Name: AlienInteriorGreen02 Material: alien DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 38 Shape: New Model: Cube AllowPlacingAt: "Base,MS", display: true Mass: 100, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ShowUser: No } # old constructor model { Block Id: 657, Name: ConstructorRecursive AllowedInBlueprint: false, display: true # to avoid exploits Class: ConstructorRecursive IndexName: Constructor Group: cpgConstructor ShowUser: No TemplateRoot: ConstructorT2 Material: metalhard Shape: ModelEntity ShowBlockName: true # DropScale: 0.5 Model: @models/Blocks/Mothership/ConstructorRecursiveMSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorAdvanced, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,2", display: true SizeInBlocksLocked: "Base,MS" # ModelOffset: "0,0.5,0" StackSize: 1 Category: Devices Mass: 60000, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 } { +Block Id: 658, Name: EntitySpawner1 Class: Spawner Group: cpgNPCSpawner IndexName: EntitySpawner AllowedInBlueprint: false, display: true Shape: Config3DCollider Material: metallight Model: @models/Blocks/Misc/EntitySpawnerPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DecoBlocks PickupTarget: SteelPlate AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 50, type: float, display: true, formatter: Liter Mass: 200, type: float, display: true, formatter: Kilogram IsActivateable: true IsAccessible: true, type: bool BlockColor: "110,110,110" HitPoints: 50, type: int, display: true EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 10 Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: ZiraxMinigun SpawnCount: 2 Info: bkiEntitySpawner, display: true AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse } # obsolete - do not remove { Block Id: 659, Name: EntitySpawner2, Ref: EntitySpawner1 SpawnClass: Crawler SpawnCount: 3 Info: Crawler, display: true BlockColor: "170,5,5" ShowUser: No } # obsolete - do not remove { Block Id: 660, Name: EntitySpawner3, Ref: EntitySpawner1 SpawnClass: TurretRobot SpawnCount: 3 Info: TurretRobot, display: true BlockColor: "0,40,0" ShowUser: No } # obsolete - do not remove { Block Id: 661, Name: EntitySpawner4, Ref: EntitySpawner1 SpawnClass: TalonGuardian SpawnCount: 3 Info: TalonGuardian, display: true BlockColor: "39,34,178" ShowUser: No } # obsolete - do not remove { Block Id: 662, Name: EntitySpawner5, Ref: EntitySpawner1 SpawnClass: ArmoredGolem SpawnCount: 1 Info: ArmoredGolem, display: true BlockColor: "255,0,150" ShowUser: No } # obsolete - do not remove { Block Id: 663, Name: EntitySpawner6, Ref: EntitySpawner1 SpawnClass: TotalHorror SpawnCount: 3 Info: Nightmare, display: true BlockColor: "0,255,255" ShowUser: No } # obsolete - do not remove { Block Id: 664, Name: EntitySpawner7, Ref: EntitySpawner1 SpawnClass: "AlienAssassinGrey, AlienAssassinRed" SpawnCount: 3 Info: AlienAssassin, display: true BlockColor: "62,30,10" ShowUser: No } # obsolete - do not remove { Block Id: 665, Name: EntitySpawner8, Ref: EntitySpawner1 SpawnClass: AssaultCyborg SpawnCount: 3 Info: AssaultCyborg, display: true BlockColor: "255,247,0" ShowUser: No } # obsolete - do not remove { Block Id: 666, Name: EntitySpawnerPlate, Ref: EntitySpawner1 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlatePrefab Collide: "movement,bullet,rocket,melee" # consider this block as collide with movements IsOxygenTight: true, display: true IsTextureable: true # !!! IsGPUInstance: false # !!! ShowUser: No } # obsolete - do not remove { Block Id: 667, Name: EntitySpawnerBlock, Ref: EntitySpawner1 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerBlockPrefab Collide: "movement,bullet,rocket,melee" # consider this block as collide with movements Place: NoRotation, display: true # disabled rotation IsOxygenTight: true, display: true IsTextureable: true # !!! IsGPUInstance: false # !!! ShowUser: No } { +Block Id: 668, Name: EntitySpawnerPlateThin, Ref: EntitySpawner1 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: ZiraxMinigun SpawnCount: 1 IsTextureable: true # !!! IsGPUInstance: false # !!! AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse AllowPlacingAt: "Base,MS", display: true } { +Block Id: 669, Name: SawAttachment LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest Material: metalhard MarketPrice: 1520, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: SawAttachmentWeapon Model: @models/Blocks/WeaponsShip/SawAttachmentPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: WeaponDir SizeInBlocks: "5,2,1", display: true AllowPlacingAt: GV, display: true Volume: 35, type: float, display: true, formatter: Liter Mass: 220, type: float, display: true, formatter: Kilogram Info: bkiHarvester, display: true Category: Weapons/Items EnergyDynamicGroup: Drill EnergyIn: 70, type: int, display: true, formatter: Watt EnergyInIdle: 1, type: int, display: true, formatter: Watt HitPoints: 150, type: int, display: true CPUIn: 180, type: int, display: true StackSize: 1000 BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 4, display: true UnlockLevel: 3, display: true # TechTreeParent: ContainerHarvest TechTreeNames: Hover Vessel } # obsolete but do not remove { +Block Id: 670, Name: CockpitSV03, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/_Legacy/CockpitSS03Prefab SizeInBlocks: "3,3,5", display: true # Volume: 4500, type: float, display: true, formatter: Liter HitPoints: 900, type: int, display: true Mass: 845, type: float, display: true, formatter: Kilogram ShowUser: No } # obsolete but do not remove { +Block Id: 671, Name: CockpitSV07, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/_Legacy/CockpitSS07Prefab Mass: 780, type: float, display: true, formatter: Kilogram HitPoints: 875, type: int, display: true SizeInBlocks: "2,2,9", display: true # Volume: 3600, type: float, display: true, formatter: Liter ShowUser: No } { +Block Id: 672, Name: StairsWedge Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/Stairs1x1x1, param1: Stair1x1x1 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" TemplateRoot: StairsBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1" # this is needed so SizeInBlocksLocked takes effect! SizeInBlocksLocked: "Base,MS" # Volume: 50, type: float, display: true, formatter: Liter Mass: 550, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true Category: BuildingBlocks AllowWander: true } { +Block Id: 673, Name: StairsWedgeLong Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/Stairs1x2x1, param1: Stair1x2x1 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" TemplateRoot: StairsBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,2", display: true SizeInBlocksLocked: "Base,MS" # Volume: 100, type: float, display: true, formatter: Liter Mass: 850, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true Category: BuildingBlocks AllowWander: true } # obsolete - do not remove { Block Id: 674, Name: WalkwayVert Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/WalkwayVert, param1: walkway DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WalkwayLargeBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true # SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" Mass: 15, type: float, display: true, formatter: Kilogram ShowUser: No Category: BuildingBlocks } # obsolete - do not remove { Block Id: 675, Name: WalkwayVert02 Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/WalkwayVert02, param1: walkway DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: WalkwayLargeBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true # SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" Mass: 15, type: float, display: true, formatter: Kilogram ShowUser: No Category: BuildingBlocks } # obsolete - do not remove { +Block Id: 676, Name: WalkwaySlope Material: metallight Shape: Ext3dModel Mesh: models Model: Mothership/WalkwaySlope, param1: walkway_slope DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" TemplateRoot: WalkwayLargeBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true # SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" Mass: 48, type: float, display: true, formatter: Kilogram Category: BuildingBlocks AllowWander: true } # obsolete - do not remove { Block Id: 677, Name: InteriorWall, Ref: Hull Model: Wall Texture: "53,53,31,53,31,53" } # obsolete - do not remove { Block Id: 678, Name: InteriorWallCorner, Ref: Hull Model: WallLShape Texture: "53,53,31,53,31,31" } # obsolete - do not remove { Block Id: 679, Name: HullWall, Ref: Hull Model: Wall } # obsolete - do not remove { Block Id: 680, Name: HullWallCorner, Ref: Hull Model: WallLShape } { +Block Id: 681, Name: RailingL, Ref: RailingDiagonal Model: Mothership/RailingL, param1: RailingL SymType: 2 } { +Block Id: 682, Name: RailingRound, Ref: RailingDiagonal Model: Mothership/RailingRound, param1: RailingRound SymType: 2 } { +Block Id: 683, Name: DrillAttachment LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest Material: metalhard MarketPrice: 1655, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: DrillAttachmentWeapon Model: @models/Blocks/WeaponsShip/DrillAttachmentRetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true BlockColor: "110,110,110" Place: WeaponDir SizeInBlocks: "1,6,1", display: true AllowPlacingAt: "GV", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 650, type: float, display: true, formatter: Kilogram Info: bkiDrill, display: true Category: Weapons/Items EnergyDynamicGroup: Drill EnergyIn: 250, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true EnergyInIdle: 1, type: int, display: true, formatter: Watt HitPoints: 500, type: int, display: true StackSize: 1000 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 9, display: true UnlockLevel: 7, display: true TechTreeParent: SawAttachment TechTreeNames: Hover Vessel } { +Block Id: 684, Name: TurretGVDrill, Ref: TurretDrillTemplate #TurretPlayer HV Drill Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Model: @models/Blocks/Turrets/TurretGVDrillPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 WeaponItem: TurretGVDrillWeapon TemplateRoot: TurretGVToolBlocks AllowPlacingAt: GV, display: true SizeInBlocks: "3,1,3", display: true Volume: 281.25, type: float, display: true, formatter: Liter Mass: 790, type: float, display: true, formatter: Kilogram StackSize: 500 EnergyIn: 688, type: int, display: true, formatter: Watt EnergyInIdle: 14, type: int, display: true, formatter: Watt HitPoints: 850, type: int, display: true } { +Block Id: 685, Name: TurretMSDrill, Ref: TurretDrillTemplate #TurretPlayer CV Drill Model: @models/Blocks/Turrets/TurretMSDrillPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 TemplateRoot: TurretMSToolBlocks AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "MS" Volume: 2880, type: float, display: true, formatter: Liter Mass: 9050, type: float, display: true, formatter: Kilogram StackSize: 250 TechTreeNames: Hidden ShowUser: No } { +Block Id: 686, Name: ContainerPersonal Class: ContainerPersonal AllowedInBlueprint: false, display: true Group: cpgCargoBox LootList: 66 Material: metal Shape: ModelEntity ShowBlockName: true PickupTarget: ContainerLargeBlocks TemplateRoot: ContainerLargeBlocks Model: @models/Blocks/Mothership/ContainerPersonalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 400, type: float, display: true, formatter: Liter VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" # Info: bkiContainer, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 } # not needed anymore { Block Id: 687, Name: MarkerBlock3, Ref: MarkerBlock IndexName: Marker3 Info: bkiAlienMarker3Block, display: true BlockColor: "102,0,0" MaxCount: 1, type: int, display: true ShowUser: NoButCSV } { +Block Id: 688, Name: CockpitSV07New, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/CockpitSS07NewPrefab SizeInBlocks: "3,2,6", display: true # Volume: 3600, type: float, display: true, formatter: Liter Mass: 850, type: float, display: true, formatter: Kilogram HitPoints: 875, type: int, display: true UpgradeTo: CockpitSV07NewT2, display: true } { +Block Id: 689, Name: CockpitSV05New, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/CockpitSS05NewPrefab SizeInBlocks: "3,2,4", display: true # Volume: 2400, type: float, display: true, formatter: Liter HitPoints: 550, type: int, display: true Mass: 550, type: float, display: true, formatter: Kilogram UpgradeTo: CockpitSV05NewT2, display: true } { +Block Id: 690, Name: CockpitSV02New, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/CockpitSS02NewPrefab HitPoints: 900, type: int, display: true Mass: 875, type: float, display: true, formatter: Kilogram UpgradeTo: CockpitSV02NewT2, display: true } { +Block Id: 691, Name: RailingSlopeLeft, Ref: RailingDiagonal Model: Mothership/RailingSlopeLeft, param1: RailingSlopeLeft SymType: 4 MirrorTo: RailingSlopeRight } { +Block Id: 692, Name: RailingSlopeRight, Ref: RailingDiagonal Model: Mothership/RailingSlopeRight, param1: RailingSlopeRight SymType: 4 MirrorTo: RailingSlopeLeft } # obsolete - do not remove { Block Id: 693, Name: HullCornerLarge, Ref: Hull Model: CornerC Texture: "51,50,52,52,51,51" } { +Block Id: 694, Name: ThrusterJetRound3x7x3 Class: Thruster IndexName: Thruster Group: cpgThruster MarketPrice: 3255, display: true EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 500 Model: @models/Blocks/Thrusters/ThrusterJetRound3x7x3Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "SS", display: true SizeInBlocks: "3,7,3", display: true Volume: 1968.75, type: float, display: true, formatter: Liter Mass: 2430, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Info: bkiThrusterJetMS, display: true HitPoints: 3200, type: int, display: true ThrusterForce: 7240, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.5, type: float, display: true EnergyIn: 360, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 4680, type: int, display: true Category: Devices OccupySizeInBlocks: true # do not allow to place blocks in the middle BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 100 UnlockCost: 15, display: true UnlockLevel: 15, display: true TechTreeParent: ThrusterJetRound2x5x2V2 TechTreeNames: Small Vessel Temperature: 855, display: true } { +Block Id: 695, Name: ThrusterJetRound3x10x3, Ref: ThrusterJetRound3x7x3 Model: @models/Blocks/Thrusters/ThrusterJetRound3x10x3Prefab MarketPrice: 4349, display: true SizeInBlocks: "3,10,3", display: true Volume: 2812.5, type: float, display: true, formatter: Liter Mass: 3060, type: float, display: true, formatter: Kilogram HitPoints: 4500, type: int, display: true ThrusterForce: 11040, type: int, display: true, formatter: Newton EnergyIn: 425, type: int, display: true, formatter: Watt CPUIn: 6750, type: int, display: true UnlockCost: 15, display: true UnlockLevel: 17, display: true TechTreeParent: ThrusterJetRound3x7x3 TechTreeNames: Small Vessel Temperature: 920, display: true } { +Block Id: 696, Name: ThrusterJetRound3x13x3, Ref: ThrusterJetRound3x7x3 Model: @models/Blocks/Thrusters/ThrusterJetRound3x13x3Prefab MarketPrice: 5444, display: true SizeInBlocks: "3,13,3", display: true Volume: 3656.25, type: float, display: true, formatter: Liter Mass: 4833, type: float, display: true, formatter: Kilogram HitPoints: 6000, type: int, display: true ThrusterForce: 15290, type: int, display: true, formatter: Newton EnergyIn: 500, type: int, display: true, formatter: Watt CPUIn: 8870, type: int, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: ThrusterJetRound3x10x3 TechTreeNames: Small Vessel Temperature: 995, display: true } { +Block Id: 697, Name: ThrusterJetRound1x3x1, Ref: ThrusterJetRound3x7x3 Model: @models/Blocks/Thrusters/ThrusterJetRound1x3x1Prefab MarketPrice: 1525, display: true SizeInBlocks: "1,3,1", display: true Volume: 93.75, type: float, display: true, formatter: Liter Mass: 743, type: float, display: true, formatter: Kilogram HitPoints: 225, type: int, display: true ThrusterForce: 300, type: int, display: true, formatter: Newton EnergyIn: 52, type: int, display: true, formatter: Watt CPUIn: 220, type: int, display: true UnlockCost: 12, display: true UnlockLevel: 10, display: true # TechTreeParent: ThrusterSVRoundBlocks TechTreeParent: "" TechTreeNames: Small Vessel Temperature: 450, display: true } { +Block Id: 698, Name: ThrusterJetRound2x5x2, Ref: ThrusterJetRound3x7x3 Model: @models/Blocks/Thrusters/ThrusterJetRound2x5x2Prefab MarketPrice: 2389, display: true SizeInBlocks: "2,5,2", display: true Volume: 625, type: float, display: true, formatter: Liter Mass: 1240, type: float, display: true, formatter: Kilogram HitPoints: 850, type: int, display: true ThrusterForce: 2075, type: int, display: true, formatter: Newton EnergyIn: 216, type: int, display: true, formatter: Watt CPUIn: 1470, type: int, display: true UnlockCost: 14, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterJetRound1x3x1 TechTreeNames: Small Vessel Temperature: 660, display: true } { Block Id: 699, Name: CameraBlock #REPOSITORY AllowedInBlueprint: false, display: true Class: Light IndexName: Camera Group: cpgLight Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/CameraBlockPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free # ModelOffset: "0,0.5,0" StackSize: 6 AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "MS" IsActivateable: true Info: bkiSpotlight, display: true Category: Devices Mass: 50, type: float, display: true, formatter: Kilogram EnergyIn: 2, type: int, display: true, formatter: Watt ShowUser: No } # Flak Turret { +Block Id: 700, Name: TurretBaseFlak #TurretPlayer BA Flak Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseRocketBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateVeryFast WeaponItem: TurretBaseFlakWeapon AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base" Volume: 2880, type: float, display: true, formatter: Liter Mass: 5615, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 1300, type: int, display: true HitPoints: 3450, type: int, display: true RotSpeed: 110, type: int, display: true Zoom: 5, type: float } # Plasma Turret { +Block Id: 701, Name: TurretBasePlasma #TurretPlayer BA Plasma Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleGaussTurretBluePrefab Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseLaserBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretBasePlasmaWeapon AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" Volume: 2880, type: float, display: true, formatter: Liter Mass: 8490, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 22300, type: int, display: true HitPoints: 3450, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float } # Plasma Turret { +Block Id: 702, Name: TurretMSPlasma #TurretPlayer BA Plasma Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretMSLaserBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretMSPlasmaWeapon AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" Volume: 2880, type: float, display: true, formatter: Liter Mass: 8490, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true Info: bkiTurretSpace, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 15, type: int, display: true, formatter: Watt CPUIn: 20700, type: int, display: true HitPoints: 3450, type: int, display: true RotSpeed: 80, type: int, display: true Zoom: 5, type: float # UnlockCost: 15, display: true # UnlockLevel: 15, display: true # TechTreeParent: TurretMSMinigun # TechTreeNames: Capital Vessel TechTreeNames: Hidden ShowUser: No } # Obsolete but dont delete { Block Id: 703, Name: ArmorPlate, Ref: Hull Model: Plate Texture: "15,15,57,57,57,57" HitPoints: 50, type: int, display: true } { Block Id: 704, Name: TrussWedge, Ref: TrussCube Model: Truss/TrussWedge Texture: "59,59,59,60,59,60" } { Block Id: 705, Name: TrussCorner, Ref: TrussCube Model: Truss/TrussCorner Texture: 60 } # Produces only hydrogen now { +Block Id: 706, Name: OxygenHydrogenGenerator, Ref: OxygenGenerator Class: O2H2Generator Model: @models/Blocks/Terrain/OxygenHydrogenGeneratorPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 Info: bkiOxygenHydrogenGenerator, display: true BlockColor: "45,90,45" # UnlockCost: 10, display: true # UnlockLevel: 7, display: true # TechTreeParent: OxygenGenerator # TechTreeNames: Misc MapIcon: map_OxyGenerator2 MapName: OxygenHydrogenGenerator Temperature: 30, display: true ShowUser: No } { Block Id: 707, Name: InsanityPepperStage3 Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: NaturalStimulant Count: 2 } { Child CropsGrown OnHarvest: InsanityPepperStageNoFruit OnDeath: PlantDead2 } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Misc/InsanityPepperStage3Prefab PickupTarget: InsanityPepperStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ShowUser: NoButCSV # reported by HWS Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true Category: Farming XpFactor: 0.25 } { Block Id: 708, Name: InsanityPepperStageNoFruit Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: InsanityPepperStage3 GrowthRate: 29 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Model: @models2/Entities/Farming/Misc/InsanityPepperStageNoFruitPrefab PickupTarget: InsanityPepperStage1 AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: No Place: Free # ModelOffset: "0,0.5,0" } { Block Id: 709, Name: AlienPlantTube1Stage3 Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: PlantProtein Count: 5 } { Child CropsGrown OnHarvest: AlienPlantTube2NoFruitStage OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Misc/AlienPlantTube1Stage3Prefab PickupTarget: AlienPlantTube2Stage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ShowUser: NoButCSV # reported by HWS Place: Free # ModelOffset: "0,0.5,0" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } { Block Id: 710, Name: AlienPlantTube2NoFruitStage Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: AlienPlantTube1Stage3 GrowthRate: 85 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Collide: "bullet,rocket,melee,sight" IsAccessible: false, type: bool Model: @models2/Entities/Farming/Misc/AlienPlantTube2NoFruitStagePrefab AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true PickupTarget: AlienPlantTube2Stage1 Place: Free # ModelOffset: "0,0.5,0" { Child DropOnDestroy Count: 0 } ShowUser: NoButCSV } # Current SurvConstructor - with recursive capabilities: currently used { +Block Id: 711, Name: ConstructorSurvival Class: ConstructorSurvivalV2 MarketPrice: 100, display: true Material: metalhard Shape: ModelEntity Model: @models/Blocks/Devices/PortableConstructorFWNPrefab #1.11 update #Model: @models/Blocks/Terrain/ConstructorSurvivalPrefab #Mesh-Damage-1: Mesh/D0 #PortableConstructorPrefab does not have damage states #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiConstructorSurvival, display: true IsTerrainDecoration: true EnergyIn: 10, type: int, display: false, formatter: Watt AllowPlacingAt: Terrain, display: true SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density) Mass: 40, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter HitPoints: 150, type: int, display: true StackSize: 1000 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true BlockColor: "110,110,110" Category: Devices IsColorable: false BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 ShowUser: Yes # UpgradeTo: ConstructorSurvivalV2, display: true MapIcon: map_SurvConstructor MapName: ConstructorSurvival UnlockCost: 1, display: true UnlockLevel: 1, display: true # TechTreeParent: OxygenGeneratorSmall TechTreeNames: Misc } { +Block Id: 712, Name: PassengerSeatSV Class: PassengerSeat Group: cpgPassengerSeat Material: metalhard MarketPrice: 200, display: true Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" Model: @models/Blocks/Spaceship/PassengerSeatSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "2,3,2", display: true Volume: 375, type: float, display: true, formatter: Liter Mass: 705, type: float, display: true, formatter: Kilogram IsActivateable: true IsLockable: true IsOxygenTight: true, display: true Info: bkiPassengerSeat, display: true StackSize: 1000 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 HitPoints: 250, type: int, display: true UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: PassengerSeat2SV TechTreeNames: "Small Vessel,Hover Vessel" } # Old T1 constructor - no advanced capabilities: not in game anymore { Block Id: 713, Name: ConstructorT1 # obsolete Class: ConstructorBig IndexName: Constructor Group: cpgConstructor Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/ConstructorT1Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,2", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorLarge, display: true TemplateRoot: ConstructorT1V2 # ModelOffset: "0,0.5,0" StackSize: 10 BlockColor: "110,110,110" Category: Devices Mass: 40000, type: float, display: true, formatter: Kilogram HitPoints: 250, type: int, display: true EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 20000, type: int, display: true EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UpgradeTo: ConstructorT2, display: true ShowUser: No } ## Please do not rename - referenced in code { +Block Id: 714, Name: ConstructorT2 Class: ConstructorRecursive IndexName: Constructor Group: cpgConstructor MarketPrice: 62387, display: true Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Devices/ConstructorT2FWNPrefab #1.11 update #Model: @models/Blocks/Mothership/ConstructorT2Prefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,2", display: true Volume: 1280, type: float, display: true, formatter: Liter Mass: 13800, type: float, display: true, formatter: Kilogram SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorAdvanced, display: true # ModelOffset: "0,0.5,0" StackSize: 500 BlockColor: "110,110,110" Category: Devices HitPoints: 250, type: int, display: true EnergyIn: 1500, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true EnergyInIdle: 5, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: ConstructorT1V2 TechTreeNames: "Base,Capital Vessel" DowngradeTo: ConstructorT1V2, display: true } # open passenger seat { +Block Id: 715, Name: PassengerSeat2SV Class: PassengerSeat Group: cpgPassengerSeat Material: metalhard MarketPrice: 155, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/PassengerSeat2SVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,3,2", display: true Volume: 80, type: float, display: true, formatter: Liter Mass: 72, type: float, display: true, formatter: Kilogram IsActivateable: true IsLockable: true IsOxygenTight: false, display: true Info: bkiPassengerSeat, display: true StackSize: 2000 BlockColor: "110,110,110" Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 HitPoints: 150, type: int, display: true UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeParent: CockpitBlocksSV TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 716, Name: TurretGVArtillery #TurretPlayer HV Artillery Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretGVArtilleryPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! WeaponItem: TurretGVArtilleryWeapon TemplateRoot: TurretGVArtilleryBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateSlow IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" SizeInBlocks: "5,2,5", display: true AllowPlacingAt: GV, display: true Volume: 1562.5, type: float, display: true, formatter: Liter Mass: 4350, type: float, display: true, formatter: Kilogram StackSize: 500 IsDuplicateable: false # MaxCount: 1, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 50 EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 5820, type: int, display: true HitPoints: 935, type: int, display: true RotSpeed: 60, type: int, display: true Zoom: 5, type: float } { +Block Id: 717, Name: OxygenTankSmallMS Class: O2Tank IndexName: O2Tank Group: cpgO2Tank MarketPrice: 210, display: true EssentialCategory: cpgO2Tank LootList: 25 # 5 slots Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/OxygenTankSmallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 80, type: float, display: true, formatter: Liter Mass: 550, type: float, display: true, formatter: Kilogram Info: bkiOxygenTank, display: true # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" StackSize: 1000 Category: Devices EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 100, type: int, display: true O2Capacity: 1000, type: int, display: true O2Accept: "OxygenBottleLarge,OxygenBottleSmall,RespiratorCharge" BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base,Capital Vessel" } { Block Id: 718, Name: AlienPalmTree Class: CropsGrown { Child DropOnHarvest Item: Fruit Count: 1 } { Child CropsGrown OnHarvest: AlienPalmTreeHarvested OnDeath: PlantDead } Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienPalmTreePrefab # DecoParticle: alienpalmtree # removed particle effect since it triggers when harvested ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 719, Name: AlienPalmTreeHarvested Class: PlantGrowing { Child PlantGrowing Next: AlienPalmTree GrowthRate: 25 FertileLevel: 1 } Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienPalmTreeHarvestedPrefab # DecoParticle: alienpalmtree # removed particle effect since it triggers when harvested ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { +Block Id: 720, Name: WarpDrive Class: WarpDrive Group: cpgWarp IndexName: WarpDrive Material: metal Shape: ModelEntity MarketPrice: 83216, display: true ShowBlockName: true Model: @models/Blocks/Mothership/WarpDriveT1Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "3,2,5", display: true SizeInBlocksLocked: "Base,MS" Volume: 4800, type: float, display: true, formatter: Liter Mass: 82200, type: float, display: true, formatter: Kilogram IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" # BlockColor: "26,50,89" StackSize: 250 BlockColor: "110,110,110" Category: Devices UpgradeTo: WarpDriveT2, display: true Info: bkiWarpDrive, display: true EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true HitPoints: 1150, type: int, display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 ItemPerAU: PentaxidCrystal, display: true CostPerAU: 2, display: true CostPerLY: 1, display: true RangeAU: 24, display: true RangeLY: 30, display: true # Short Range Warp (Microwarp) CostPerKM: 2, display: true RangeKM: 20000, display: true #RangeKMuseDetector: true, display: true MicroWarpCooldown: 25, dipslay: true # INT in real time seconds; Set to 0 or comment out to have SRW without a cooldown Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 40, display: true UnlockCost: 15, display: true UnlockLevel: 10, display: true # TechTreeParent: PentaxidTank TechTreeNames: Capital Vessel } { +Block Id: 721, Name: OxygenStationSV Class: O2Station Group: cpgO2Station Material: metallight MarketPrice: 220, display: true Shape: ModelEntity # BuffName: OxygenStationSS DONE DIFFERENT NOW ShowBlockName: true SfxActivate: UseActions/oxygen_tank_release_air Model: @models/Blocks/Spaceship/OxygenStationSSNewPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsLockable: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 70, type: float, display: true, formatter: Kilogram Info: bkiOxygenStation, display: true # ModelOffset: "0,0.5,0" StackSize: 2000 BlockColor: "110,110,110" HitPoints: 150, type: int, display: true Category: Devices EnergyIn: 2, type: int, display: true, formatter: Watt CPUIn: 50, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 UnlockCost: 3, display: true UnlockLevel: 3, display: true TechTreeParent: OxygenTankSV TechTreeNames: "Small Vessel,Hover Vessel" } # flat docking pad for SVs { +Block Id: 722, Name: LandinggearShort IndexName: LandingGear Material: metalhard Shape: ModelEntity ShowBlockName: true IsPhysicsColliders: false Model: @models/Blocks/Landinggears/LandinggearLightShortPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" TemplateRoot: LandinggearBlocksSV Place: Free AllowPlacingAt: "SS", display: true SizeInBlocks: "1,1,2", display: true Mass: 200, type: float, display: true, formatter: Kilogram IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices # ModelOffset: "0,0.5,0" Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 50, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt } # retractable landinggear { +Block Id: 723, Name: LandinggearMSLight, Ref: LandinggearMSHeavy Model: @models/Blocks/Landinggears/LandinggearLightRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearLightPrefab SizeInBlocks: "1,1,2", display: true HitPoints: 350, type: int, display: true Mass: 1700, type: float, display: true, formatter: Kilogram } { +Block Id: 724, Name: ContainerAmmoLarge Class: Container Group: cpgAmmo IndexName: AmmoCntr MarketPrice: 1367, display: true LootList: 70 Material: metallight Shape: ModelEntity IsActivateableInCP: true IsLockable: true IsOxygenTight: true, display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 ShowBlockName: true Model: @models/Blocks/Mothership/ContainerAmmoPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free BlockColor: "0,40,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,1,1", display: true SizeInBlocksLocked: "Base,MS" EnergyIn: 1, type: int, display: true, formatter: Watt VolumeCapacity: 14000, type: float, display: true, formatter: Liter CPUIn: 240, type: int, display: true Volume: 180, type: float, display: true, formatter: Liter Mass: 1975, type: float, display: true, formatter: Kilogram Info: bkiContainerAmmo, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 500 UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeParent: ContainerLargeBlocks TechTreeNames: "Base,Capital Vessel" } { Block Id: 725, Name: AkuaBushRed Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaBushRedPrefab DecoParticle: akuabushred SizeInBlocks: "1,3,1" ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1,2" Prob: 1 } } { Block Id: 726, Name: AlienBushRedFronds Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienBushRedFrondsPrefab DecoParticle: alienbushredfronds SizeInBlocks: "2,5,2" ShowUser: No HitPoints: 155, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4,8" Prob: 1 } } { +Block Id: 727, Name: ConsoleLargeMS01a, Ref: ConsoleLargeMS01 Class: NPCDialogue NPCModelRotation: false Info: bkiConsoleLargeMS01a, display: true Group: cpgEquipment Model: @models/Blocks/Mothership/ConsoleLargeMS01aPrefab IsAccessible: true, type: bool SizeInBlocks: "1,1,1", display: true Volume: 500, type: float, display: true, formatter: Liter } # obsolete - but do not remove { +Block Id: 728, Name: ContainerAmmoSmall, Ref: ContainerAmmoLarge Model: @models/Blocks/Mothership/ContainerAmmoSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true # we need this because it extends ammo large VolumeCapacity: 100, type: float, display: true, formatter: Liter Volume: 20, type: float, display: true, formatter: Liter # low value since used on SV/HV as well Mass: 100, type: float, display: true, formatter: Kilogram LootList: 69 ShowUser: NoButCSV UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" # UnlockCost: 4, display: true # UnlockLevel: 3, display: true # TechTreeNames: Misc } # Obsolete but dont delete, same as LandinggearMSLight { Block Id: 729, Name: LandinggearMSShort Material: metalhard DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Landinggears/LandinggearLightPrefab # Model: @models/Blocks/Landinggears/LandinggearLightShortPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 BlockColor: "110,110,110" Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,2", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter Mass: 1700, type: float, display: true, formatter: Kilogram IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices ShowUser: No Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 250, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt } { +Block Id: 730, Name: DockingPad, Ref: LandinggearShort Info: bkiLandinggearHV, display: true AllowPlacingAt: "GV", display: true MarketPrice: 160, display: true TemplateRoot: DockingPad Mass: 122, type: float, display: true, formatter: Kilogram Volume: 32.5, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Hover Vessel" } { Block Id: 731, Name: AlaskaCedarBare Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlaskaCedarBarePrefab DecoParticle: baldcypressfall SizeInBlocks: "1,5,1" ShowUser: No HitPoints: 278, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "8,14" Prob: 1 } } # obsolete but do not remove { +Block Id: 732, Name: ContainerHarvest Class: Container Group: cpgHarvest IndexName: HarvestCntr LootList: 48 # large: lootcontainer: Common Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/ContainerHarvestPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free BlockColor: "62,30,10" Info: bkiContainerHarvest, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 AllowPlacingAt: "MS,GV", display: true SizeInBlocks: "2,1,1", display: true VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since used on MS and GV CPUIn: 30, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt Volume: 40, type: float, display: true, formatter: Liter # low value since used on HV as well Mass: 200, type: float, display: true, formatter: Kilogram IsActivateableInCP: true IsLockable: true IsOxygenTight: true, display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 ShowUser: NoButCSV # UnlockCost: 3, display: true # UnlockLevel: 1, display: true # TechTreeNames: Misc } { Block Id: 733, Name: HollywoodJuniperDesktop, Ref: AlaskaCedarBare Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperPrefab DecoParticle: hollywoodjuniper SizeInBlocks: "1,3,1" Material: woodsoft HitPoints: 70, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 734, Name: HollywoodJuniperDesktopBare, Ref: AlaskaCedarBare Model: @models2/Environment/Plants/SpeedTrees/HollywoodJuniperBarePrefab DecoParticle: hollywoodjuniperbare SizeInBlocks: "1,3,1" Material: woodsoft HitPoints: 69, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 735, Name: RealRock1 Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab SizeInBlocks: "5,4,5" BlockColor: "180,180,180" ShowUser: No HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 736, Name: RealRock2, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock2Prefab SizeInBlocks: "7,7,7" HitPoints: 398, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "60,80" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "6,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,6" # Prob: 0.05 # } } { Block Id: 737, Name: RealRock3, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock3Prefab SizeInBlocks: "7,7,7" HitPoints: 283, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "43,57" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "6,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,6" # Prob: 0.05 # } } { Block Id: 738, Name: RealRock4, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock4Prefab SizeInBlocks: "3,3,3" HitPoints: 103, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "15,21" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "4,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "3,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,4" # Prob: 0.05 # } } { Block Id: 739, Name: RealRock5, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab SizeInBlocks: "5,3,3" HitPoints: 166, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "25,33" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 740, Name: RealRock6, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock6Prefab SizeInBlocks: "5,3,5" HitPoints: 152, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 741, Name: RealRock7, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock7Prefab SizeInBlocks: "5,3,5" HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "27,37" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 742, Name: RealRock8, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab SizeInBlocks: "13,10,13" HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "33,56" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "22,44" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "11,33" # Prob: 0.05 # } } { Block Id: 743, Name: RealRock9, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab SizeInBlocks: "13,5,5" HitPoints: 550, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "83,110" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "5,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,5" # Prob: 0.05 # } } { Block Id: 744, Name: RealRock10, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock10Prefab SizeInBlocks: "5,3,3" HitPoints: 195, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "29,39" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 745, Name: CoralBig01 Material: rock Class: CropsGrown { Child DropOnHarvest Item: AlienParts01 Count: 1 } { Child CropsGrown OnHarvest: CoralBig01Harvested OnDeath: PlantDead } Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig01Prefab ShowUser: No } { Block Id: 746, Name: CoralBig08 Material: rock Class: CropsGrown { Child DropOnHarvest Item: AlienParts03 Count: 1 } { Child CropsGrown OnHarvest: CoralBig08Harvested OnDeath: PlantDead } Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig08Prefab ShowUser: No } { Block Id: 747, Name: CoralStone03-05 Material: rock Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone03-05Prefab ShowUser: No } { Block Id: 748, Name: CoralStone03-06, Ref: CoralStone03-05 Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone03-06Prefab } # Used on land { Block Id: 749, Name: CoralStone04-03, Ref: CoralStone03-05 Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone04-03Prefab SizeInBlocks: "3,4,3" } { Block Id: 750, Name: SeaWeed02-04, Ref: CoralStone03-05 Material: plants Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: 1 } { Child CropsGrown OnHarvest: SeaWeed02-04Harvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "2" Prob: 1 } Model: @models2/Environment/Plants/UnderwaterPlants/SeaWeed02-04Prefab } { Block Id: 751, Name: FingerSponge03-01, Ref: CoralStone03-05 Model: @models2/Environment/Plants/UnderwaterPlants/FingerSponge03-01Prefab } { Block Id: 752, Name: MoundzTree Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/MoundzTreePrefab SizeInBlocks: "14,10,14" ShowUser: No HitPoints: 124, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4,6" Prob: 1 } } { Block Id: 753, Name: PulpitFungus Class: CropsGrown { Child DropOnHarvest Item: NaturalStimulant Count: 1 } { Child CropsGrown OnHarvest: PulpitFungusHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/PulpitFungusPrefab SizeInBlocks: "2,1,1" ShowUser: No { Child DropOnDestroy Count: 0 } } { Block Id: 754, Name: SucculentTree Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/SucculentTreePrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "3,5" Prob: 1 } } { Block Id: 755, Name: AntlerTree Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/AntlerTreePrefab ShowUser: No } { Block Id: 756, Name: GrinShroom Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FractalFlora/GrinShroomPrefab ShowUser: No } { Block Id: 757, Name: RealRock2Snow Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock2SnowPrefab SizeInBlocks: "7,7,7" BlockColor: "180,180,180" ShowUser: No HitPoints: 398, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "60,80" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "6,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,6" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "4,6" # Prob: 0.2 # } } { Block Id: 758, Name: RealRock3Snow, Ref: RealRock2Snow Model: @models2/Environment/Rocks/RealRockVol1/RealRock3SnowPrefab SizeInBlocks: "7,7,7" HitPoints: 283, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "43,57" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "6,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,6" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "4,6" # Prob: 0.2 # } } { Block Id: 759, Name: RealRock6Snow, Ref: RealRock2Snow Model: @models2/Environment/Rocks/RealRockVol1/RealRock6SnowPrefab SizeInBlocks: "5,3,5" HitPoints: 152, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "23,30" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "2,3" # Prob: 0.2 # } } { Block Id: 760, Name: RealRock8Snow, Ref: RealRock2Snow Model: @models2/Environment/Rocks/RealRockVol1/RealRock8SnowPrefab SizeInBlocks: "13,10,13" HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "33,56" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "22,44" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "11,33" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "22,33" # Prob: 0.2 # } } { Block Id: 761, Name: RealRock10Snow, Ref: RealRock2Snow Model: @models2/Environment/Rocks/RealRockVol1/RealRock10SnowPrefab SizeInBlocks: "5,3,3" HitPoints: 195, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "29,39" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "2,3" # Prob: 0.2 # } } { Block Id: 762, Name: RealRock1Snow, Ref: RealRock2Snow Model: @models2/Environment/Rocks/RealRockVol1/RealRock1SnowPrefab SizeInBlocks: "5,4,5" HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,2" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "2,3" # Prob: 0.2 # } } { Block Id: 763, Name: FantasyPlant1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FantasyPlants/FantasyPlant1Prefab ShowUser: No } { Block Id: 764, Name: FantasyPlant2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/FantasyPlants/FantasyPlant2Prefab ShowUser: No } { Block Id: 765, Name: RealRock2Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock2DarkPrefab SizeInBlocks: "7,7,7" HitPoints: 398, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "60,80" Prob: 1 } } { Block Id: 766, Name: RealRock4Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock4DarkPrefab SizeInBlocks: "3,3,3" HitPoints: 103, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "15,21" Prob: 1 } } { Block Id: 767, Name: RealRock10Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock10DarkPrefab SizeInBlocks: "5,3,3" HitPoints: 195, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "29,39" Prob: 1 } } { +Block Id: 768, Name: ThrusterGVRoundSlant, Ref: ThrusterGVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundSlantPrefab } # Artillery Turret { +Block Id: 769, Name: TurretMSArtillery, Ref: TurretMSArtilleryRetract Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 TemplateRoot: TurretMSArtilleryBlocks IsOxygenTight: false, display: true Place: Face IsRetractable: false SizeInBlocks: "5,2,5", display: true Volume: 7700, type: float, display: true, formatter: Liter HitPoints: 4250, type: int, display: true Mass: 19800, type: float, display: true, formatter: Kilogram CPUIn: 21600, type: int, display: true TechTreeNames: Hidden ShowUser: No } { +Block Id: 770, Name: Window_v1x1 Material: hull Shape: ModelEntity Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiWindowNoShutterSemiTrans, display: true IsAccessible: false, type: bool Category: BuildingBlocks BlockColor: "110,110,110" # SizeInBlocks: "1,1,1" # ModelOffset: "0,0.5,0" # RemoveOnSI: true IsOxygenTight: true, display: true # IsGPUInstance: true UpgradeTo: Window_v1x1Thick, display: true ParentBlocks: "WindowSmallBlocks, WindowLargeBlocks" Collide: Transparent ShowUser: No # Properties given in parent block HitPoints: 25, type: int, display: false Mass: 10, type: float, display: true, formatter: Kilogram # Cannot remove - BP cannot be spawned anymore AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" } { +Block Id: 771, Name: Window_s1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_s1x1Prefab UpgradeTo: Window_s1x1Thick, display: true } { +Block Id: 772, Name: ThrusterMSRoundBlocks IndexName: Thruster MarketPrice: 10982, display: true Material: metalhard Shape: Invisible Place: Free # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundArmoredPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 500 Category: Devices ChildBlocks: "ThrusterMSRoundNormal, ThrusterMSRoundSlant, ThrusterMSRoundArmored" AllowPlacingAt: MS, display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 1216, type: float, display: true, formatter: Liter Mass: 4407, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true HitPoints: 933, type: int, display: true ThrusterForce: 16726, type: int, display: true, formatter: Newton EnergyIn: 797, type: int, display: true, formatter: Watt CPUIn: 9659, type: int, display: true Temperature: 807, display: true Radiation: 7, display: RadiationLevel UnlockCost: 10, display: true UnlockLevel: 10, display: true TechTreeParent: ThrusterMSDirectional TechTreeNames: Capital Vessel } { Block Id: 773, Name: ScifiMine1 Material: metal Shape: ModelEntity Model: @models/Blocks/Misc/ScifiMine1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No Place: Free AllowPlacingAt: Terrain, display: true IsTerrainDecoration: true Mass: 5, type: float, display: true, formatter: Kilogram Hardness: 1, type: float, display: false, formatter: Hardness HitPoints: 1, type: int, display: true Category: Weapons/Items # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 1 } { Block Id: 774, Name: CrystalFormation Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/Crystals/CrystalFormationPrefab ShowUser: No } { Block Id: 775, Name: CrystalTall Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/Crystals/CrystalTallPrefab ShowUser: No } { Block Id: 776, Name: CoralStone01-03 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone01-03Prefab SizeInBlocks: "3,4,3" ShowUser: No } { Block Id: 777, Name: CoralStone01-05 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/UnderwaterPlants/CoralStone01-05Prefab SizeInBlocks: "3,3,3" ShowUser: No } { +Block Id: 778, Name: ThrusterMSRound2x2Blocks IndexName: Thruster Material: metalhard Shape: Invisible Place: Free MarketPrice: 55400, display: true # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal2x2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 250 BlockColor: "26,50,89" Category: Devices ChildBlocks: "ThrusterMSRoundNormal2x2, ThrusterMSRoundSlant2x2, ThrusterMSRoundArmored2x2" AllowPlacingAt: MS, display: true SizeInBlocks: "2,4,2", display: true SizeInBlocksLocked: "Base,MS" Volume: 4192, type: float, display: true, formatter: Liter Mass: 22530, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true HitPoints: 5675, type: int, display: true ThrusterForce: 209673, type: int, display: true, formatter: Newton EnergyIn: 4464, type: int, display: true, formatter: Watt CPUIn: 69644, type: int, display: true Temperature: 962, display: true Radiation: 12, display: RadiationLevel UnlockCost: 17, display: true UnlockLevel: 15, display: true TechTreeParent: ThrusterMSRoundBlocks TechTreeNames: Capital Vessel } # retractable landinggear { +Block Id: 779, Name: LandinggearSingle Class: LandingGear # for retractable landinggears IndexName: LandingGear Group: cpgLandingGear Material: metalhard Shape: ModelEntity ShowBlockName: true IsPhysicsColliders: false Model: @models/Blocks/Landinggears/LandinggearSingleRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearSinglePrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" TemplateRoot: LandinggearBlocksSV Place: Free Info: bkiLandinggearSV, display: true AllowPlacingAt: SS, display: true SizeInBlocks: "1,2,2", display: true Mass: 150, type: float, display: true, formatter: Kilogram IsAccessible: true, type: bool IsOxygenTight: false, display: true IsRetractable: true, display: true # for retractable landinggears Category: Devices Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 120, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt } # retractable landinggear { +Block Id: 780, Name: LandinggearDouble, Ref: LandinggearSingle Model: @models/Blocks/Landinggears/LandinggearDoubleRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearDoublePrefab IsRetractable: true, display: true SizeInBlocks: "1,2,4", display: true Mass: 240, type: float, display: true, formatter: Kilogram HitPoints: 175, type: int, display: false TemplateRoot: LandinggearBlocksHeavySV } { +Block Id: 781, Name: CloneChamber IndexName: SpawnPoint Group: cpgMedic Material: metal Shape: ModelEntity MarketPrice: 700, display: true ShowBlockName: true Model: @models/Blocks/Mothership/CloneChamberSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 320, type: float, display: true, formatter: Liter Mass: 1065, type: float, display: true, formatter: Kilogram IsLockable: true IsOxygenTight: false, display: true Info: bkiCloneChamber, display: true # BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 BlockColor: "110,110,110" Category: Devices EnergyIn: 10, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 782, Name: RCSBlockSVLight IndexName: RCS CustomIcon: RCSBlockSV Group: cpgRCS Material: metal Shape: ModelEntity ShowBlockName: true MarketPrice: 805, display: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "SS,GV", display: true AllowedInBlueprint: false, display: true SizeInBlocks: "1,1,1", display: true Mass: 256, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGyroscope, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices Torque: 50, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 450, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 25 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # free available 783 - 794 { +Block Id: 795, Name: Window_v1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_v1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_v1x1ThickInv, display: true } { +Block Id: 796, Name: Window_v1x2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_v1x2Prefab SizeInBlocks: "1,2,1", display: true UpgradeTo: Window_v1x2Thick, display: true } { +Block Id: 797, Name: Window_v1x2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_v1x2InvPrefab ShowUser: NoButCSV SizeInBlocks: "1,2,1", display: true UpgradeTo: Window_v1x2ThickInv, display: true } { +Block Id: 798, Name: Window_v2x2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_v2x2Prefab SizeInBlocks: "2,2,1", display: true UpgradeTo: Window_v2x2Thick, display: true } { +Block Id: 799, Name: Window_v2x2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_v2x2InvPrefab ShowUser: NoButCSV SizeInBlocks: "2,2,1", display: true UpgradeTo: Window_v2x2ThickInv, display: true } { +Block Id: 800, Name: Window_s1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_s1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_s1x1ThickInv, display: true } { +Block Id: 801, Name: Window_s1x2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_s1x2Prefab SizeInBlocks: "1,1,2", display: true UpgradeTo: Window_s1x2Thick, display: true } { +Block Id: 802, Name: Window_s1x2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_s1x2InvPrefab ShowUser: NoButCSV SizeInBlocks: "1,1,2", display: true UpgradeTo: Window_s1x2ThickInv, display: true } { +Block Id: 803, Name: Window_sd1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x1Prefab SymType: 3 UpgradeTo: Window_sd1x1Thick, display: true } { +Block Id: 804, Name: Window_sd1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x1InvPrefab ShowUser: NoButCSV SymType: 3 UpgradeTo: Window_sd1x1ThickInv, display: true } { +Block Id: 805, Name: Window_sd1x2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x2Prefab SizeInBlocks: "1,1,2", display: true MirrorTo: Window_sd1x2V2Inv UpgradeTo: Window_sd1x2Thick, display: true } { +Block Id: 806, Name: Window_sd1x2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x2InvPrefab ShowUser: NoButCSV SizeInBlocks: "1,1,2", display: true MirrorTo: Window_sd1x2V2Inv UpgradeTo: Window_sd1x2ThickInv, display: true } { +Block Id: 807, Name: Window_c1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_c1x1Prefab SymType: 2 UpgradeTo: Window_c1x1Thick, display: true } { +Block Id: 808, Name: Window_c1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_c1x1InvPrefab ShowUser: NoButCSV SymType: 2 UpgradeTo: Window_c1x1ThickInv, display: true } { +Block Id: 809, Name: Window_c1x2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_c1x2Prefab SymType: 2 SizeInBlocks: "1,2,1", display: true UpgradeTo: Window_c1x2Thick, display: true } { +Block Id: 810, Name: Window_c1x2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_c1x2InvPrefab ShowUser: NoButCSV SymType: 2 SizeInBlocks: "1,2,1", display: true UpgradeTo: Window_c1x2ThickInv, display: true } { +Block Id: 811, Name: Window_cr1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_cr1x1Prefab UpgradeTo: Window_cr1x1Thick, display: true } { +Block Id: 812, Name: Window_cr1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_cr1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_cr1x1ThickInv, display: true } { +Block Id: 813, Name: Window_crc1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crc1x1Prefab SymType: 2 UpgradeTo: Window_crc1x1Thick, display: true } { +Block Id: 814, Name: Window_crc1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crc1x1InvPrefab ShowUser: NoButCSV SymType: 2 UpgradeTo: Window_crc1x1ThickInv, display: true } { +Block Id: 815, Name: Window_crsd1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crsd1x1Prefab SymType: 3 UpgradeTo: Window_crsd1x1Thick, display: true } { +Block Id: 816, Name: Window_crsd1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crsd1x1InvPrefab ShowUser: NoButCSV SymType: 3 UpgradeTo: Window_crsd1x1ThickInv, display: true } { +Block Id: 817, Name: Window_sd1x2V2, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x2V2Prefab SizeInBlocks: "1,1,2", display: true MirrorTo: Window_sd1x2Inv UpgradeTo: Window_sd1x2V2Thick, display: true } { +Block Id: 818, Name: Window_sd1x2V2Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_sd1x2V2InvPrefab ShowUser: NoButCSV SizeInBlocks: "1,1,2", display: true UpgradeTo: Window_sd1x2V2ThickInv, display: true } { +Block Id: 819, Name: RampTemplate Class: Door IndexName: Door Group: cpgRamp Material: hullarmored Shape: ModelEntity Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face # TemplateRoot: RampBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocksLocked: "Base,MS" # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: false, display: true # true: not possible with force field Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt Mass: 200, type: float, display: true, formatter: Kilogram SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor # PlayerTriggersOpen: true ShowUser: No DoorClosesOnPower: false IsPhysicsColliders: false # ramps are too thin and also might pose problems when SV/HV are on the ramp while physics colliders are on OccupySizeInBlocks: true # do not allow to place blocks inside of bounding box } # obsolete - do not remove { Block Id: 820, Name: HullRampTop, Ref: Hull Model: RampA ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 821, Name: HullRampBottom, Ref: Hull Model: RampCMedium ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 822, Name: HullInvertedCornerRound, Ref: Hull Model: CornerRoundADouble ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 823, Name: HullQuarterRoundThin, Ref: Hull Model: WallSlopedRound ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 824, Name: HullWedgeThin, Ref: Hull Model: WallSloped ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 825, Name: HullCornerLongA, Ref: Hull Model: CutCornerB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 826, Name: HullCornerLongB, Ref: Hull Model: SlicedCornerA1 ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 827, Name: HullCornerLongC, Ref: Hull Model: CornerHalfB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 828, Name: HullCornerLongD, Ref: Hull Model: CornerSmallC ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 829, Name: HullQuarterRoundInv, Ref: Hull Model: RampRoundF ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 830, Name: HullCurveOutSlopeInv, Ref: Hull Model: SmallCornerRoundB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 831, Name: HullHalfRoundInv, Ref: Hull Model: RampRoundFTriple ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 832, Name: HullCornerThin, Ref: Hull Model: WallSloped3Corner ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 833, Name: HullCornerRoundThin, Ref: Hull Model: WallCornerRoundB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 834, Name: HullCylinder, Ref: Hull Model: Cylinder ShowUser: NoButCSV # reported by HWS } { +Block Id: 835, Name: ThrusterMSRound3x3Blocks IndexName: Thruster Material: metalhard Shape: Invisible Place: Free MarketPrice: 146106, display: true # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterCVRoundNormal3x3Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 250 BlockColor: "102,0,0" Category: Devices ChildBlocks: "ThrusterMSRoundNormal3x3, ThrusterMSRoundSlant3x3, ThrusterMSRoundArmored3x3" AllowPlacingAt: MS, display: true SizeInBlocksLocked: "MS" SizeInBlocks: "3,6,3", display: true Volume: 8640, type: float, display: true, formatter: Liter # more than max capacity Mass: 62897, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true HitPoints: 16750, type: int, display: true ThrusterForce: 920287, type: int, display: true, formatter: Newton EnergyIn: 12442, type: int, display: true, formatter: Watt CPUIn: 221179, type: int, display: true Temperature: 1080, display: true Radiation: 15, display: RadiationLevel UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: ThrusterMSRound2x2Blocks TechTreeNames: Capital Vessel } { +Block Id: 836, Name: WindowSmallBlocks Material: hull Shape: Invisible MarketPrice: 50, display: true # Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiWindows, display: true IsOxygenTight: true, display: true Category: BuildingBlocks ChildBlocks: "Window_v1x1, Window_v1x2, Window_v2x2, Window_s1x1, Window_s1x2, Window_sd1x1, Window_sd1x2, Window_sd1x2V2, Window_c1x1, Window_c1x2, Window_cr1x1, Window_crc1x1, Window_crsd1x1, Window_L1x1, Window_3side1x1, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1" Collide: Transparent UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" UpgradeTo: WindowArmoredSmallBlocks, display: true # Parent properties TemplateRoot: WindowSmallBlocks HitPoints: 25, type: int, display: true AllowPlacingAt: "SS,GV", display: true Mass: 24, type: float, display: true, formatter: Kilogram Volume: 6.25, type: float, display: true, formatter: Liter } { +Block Id: 837, Name: TrussSmallBlocks Material: metallight MarketPrice: 10, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible Place: Free # Model: Truss/TrussCube Mesh: cutout Texture: 59 Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: BuildingBlocks IsTextureable: false ChildBlocks: "TrussCube, TrussCorner, TrussWedge, TrussCurveOutSlope, TrussHalfRound, TrussQuarterRound, TrussCylinder, TrussQuarterRoundInv, TrussWall, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" # Parent properties TemplateRoot: TrussSmallBlocks AllowPlacingAt: "SS,GV", display: true Mass: 15, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 2000 HitPoints: 25, type: int, display: true } # obsolete but do not remove { +Block Id: 838, Name: WalkwayBlocks Material: metallight MarketPrice: 180, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible Place: Free Mesh: cutout # Model: Walkway Texture: 61 IsAccessible: false, type: bool Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: BuildingBlocks IsTextureable: false AllowPlacingAt: "Base,MS,SS,GV", display: true Mass: 12, type: float, display: true, formatter: Kilogram StackSize: 2000 ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass" # UnlockCost: 0 # UnlockLevel: 1 # TechTreeNames: "" ShowUser: NoButCSV } { +Block Id: 839, Name: StairsBlocks Material: metallight Shape: Invisible Mesh: models # Model: Mothership/Stairs1x1x1, param1: StairBlock1x1x1 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsAccessible: false, type: bool IsOxygenTight: false, display: true Info: bkiStairs, display: true AllowPlacingAt: "Base,MS", display: true Mass: 585, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 HideShapesWindow: true Category: BuildingBlocks ChildBlocks: "StairsWedge, StairsWedgeLong, StairsMS, StairShapesLong, StairShapes" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { Block Id: 840, Name: ChineseBanyan Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/ChineseBanyanPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "2,7,2" { Child DropOnDestroy Item: WoodLogs Count: "3,7" Prob: 1 } } { Block Id: 841, Name: BaldCypresFall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/BaldCypressFallPrefab DecoParticle: baldcypressfall ShowUser: No SizeInBlocks: "3,7,3" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 842, Name: BaldCypres Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/BaldCypressPrefab DecoParticle: baldcypress ShowUser: No SizeInBlocks: "3,7,3" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 843, Name: OmicronPalm Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/OmicronPalmPrefab DecoParticle: omicronpalm ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "1,3" Prob: 1 } } { Block Id: 844, Name: OmicronPlant Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/OmicronPlantPrefab DecoParticle: omicronplant ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "1,2" Prob: 1 } } # free available 845 - 851 { +Block Id: 852, Name: DrillAttachmentSVT2 LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest MarketPrice: 26273, display: true Material: metalhard Shape: ModelEntity ShowBlockName: true CustomIcon: DrillAttachmentT2 WeaponItem: DrillAttachmentSVT2Weapon Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true BlockColor: "110,110,110" Place: WeaponDir SizeInBlocks: "1,6,1", display: true AllowPlacingAt: "SS", display: true Volume: 82.5, type: float, display: true, formatter: Liter Mass: 850, type: float, display: true, formatter: Kilogram Info: bkiDrill, display: true Category: Weapons/Items EnergyDynamicGroup: Drill EnergyIn: 400, type: int, display: true, formatter: Watt CPUIn: 380, type: int, display: true EnergyInIdle: 1, type: int, display: true, formatter: Watt HitPoints: 800, type: int, display: true StackSize: 1000 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 80 UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: ContainerHarvestControllerSmall TechTreeNames: Small Vessel } { Block Id: 853, Name: RockResourcePlatinum Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Resources/RockResourcePlatinPrefab SizeInBlocks: "2,1,2" BlockColor: "180,180,180" # ShowBlockName: true HitPoints: 45, type: int, display: true ShowUser: No { Child DropOnDestroy_1 Item: PlatinOre Count: "1,1" Prob: 1 } } { Block Id: 854, Name: RockResourceAluminium Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Resources/RockResourceAluminiumPrefab SizeInBlocks: "2,1,2" BlockColor: "180,180,180" # ShowBlockName: true HitPoints: 50, type: int, display: true ShowUser: No { Child DropOnDestroy_1 Item: AluminiumOre Count: "2,3" Prob: 1 } } { Block Id: 855, Name: Butte1 Material: rockhard Shape: Deco IsTerrainDecoration: true IsDeco: true CanDecorateOnSlopes: false # SmallDecorationRadius: 2 # BigDecorationRadius: 2 Model: @models2/Environment/Rocks/ButteRocks/Butte1Prefab # CanTerrainDecoXZRotate: true SizeInBlocks: "14,10,14" HitPoints: 1782, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone Count: "267,356" Prob: 1 } } { Block Id: 856, Name: Butte1a, Ref: Butte1 Model: @models2/Environment/Rocks/ButteRocks/Butte1aPrefab HitPoints: 1782, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "267,356" Prob: 1 } } { Block Id: 857, Name: Butte2, Ref: Butte1 Model: @models2/Environment/Rocks/ButteRocks/Butte2Prefab HitPoints: 1102, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "165,220" Prob: 1 } } { Block Id: 858, Name: Butte2a, Ref: Butte1 Model: @models2/Environment/Rocks/ButteRocks/Butte2aPrefab HitPoints: 1102, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "165,220" Prob: 1 } } # obsolete - do not remove { Block Id: 859, Name: HullWallSloped, Ref: HullRampTop Model: WallSlopedC } # obsolete - do not remove { Block Id: 860, Name: HullWallSlopedBottom, Ref: HullRampTop Model: WallSlopedCMediumright } # obsolete - do not remove { Block Id: 861, Name: HullWallSlopedTop, Ref: HullRampTop Model: WallSlopedAright } # obsolete - do not remove { Block Id: 862, Name: HullWallSlopedBottom2, Ref: HullRampTop Model: WallSlopedCMediumleft } # obsolete - do not remove { Block Id: 863, Name: HullWallSlopedTop2, Ref: HullRampTop Model: WallSlopedAleft } # up to here { Block Id: 864, Name: AkuaBush1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaBush1Prefab DecoParticle: akuabush1 ShowUser: No SizeInBlocks: "1,2,1" { Child DropOnDestroy Item: Fiber Count: "3,5" Prob: 1 } } # BLOCKED > 865, 866 used by DF Scenario (Symelite Blocks) { Block Id: 867, Name: OmicronWaterleaf Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/OmicronWaterleafPrefab DecoParticle: omicronwaterleaf ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "1,2" Prob: 1 } } { Block Id: 868, Name: DesertRockMedium1 Material: rockhard Shape: Deco IsTerrainDecoration: true IsDeco: true CanDecorateOnSlopes: false Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium1Prefab # CanTerrainDecoXZRotate: true SizeInBlocks: "12,14,12" # reality: "12,25,12" HitPoints: 1648, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone Count: "247,330" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "77,128" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "51,103" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "26,77" # Prob: 0.05 # } } { Block Id: 869, Name: DesertRockMedium2, Ref: DesertRockMedium1 Model: @models2/Environment/Rocks/DesertRocks/DesertRockMedium2Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" HitPoints: 2571, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "386,514" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "130,217" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "87,174" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "43,130" # Prob: 0.05 # } } { Block Id: 870, Name: DesertRockLarge, Ref: DesertRockMedium1 Model: @models2/Environment/Rocks/DesertRocks/DesertRockLargePrefab SizeInBlocks: "14,14,14" # reality: "14,40,14" HitPoints: 3328, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "499,666" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "176,294" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "118,235" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "59,176" # Prob: 0.05 # } } { Block Id: 871, Name: BlueSpruceWinter Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/BlueSpruceWinterPrefab DecoParticle: bluesprucewinter ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "3,7" Prob: 1 } } # available free 872 873 874 { Block Id: 875, Name: AlienTreeBlue Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBluePrefab DecoParticle: alientreeblue ShowUser: No SizeInBlocks: "1,7,1" { Child DropOnDestroy Item: WoodLogs Count: "4,6" Prob: 1 } } { Block Id: 876, Name: BushWinter01 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab # Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter01Prefab ShowUser: No SizeInBlocks: "1,2,1" { Child DropOnDestroy Item: Fiber Count: "2,4" Prob: 1 } } # delete { Block Id: 877, Name: BushWinter02, Ref: BushWinter01 Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab # Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter02Prefab } # delete { Block Id: 878, Name: BushWinter03, Ref: BushWinter01 Model: @models2/Environment/Plants/SpeedTrees/BushWinter01SpeedTreePrefab # Model: @models2/Environment/Plants/Bushes/BushWinter/BushWinter03Prefab } { Block Id: 879, Name: AlienTreeBlue02 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienTreeBlue02Prefab DecoParticle: alientreeblue02 ShowUser: No SizeInBlocks: "3,5,3" { Child DropOnDestroy Item: WoodLogs Count: "4,9" Prob: 1 } } { Block Id: 880, Name: AlienBush01 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienBush01Prefab DecoParticle: alienbush01 ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: Fiber Count: "1,2" Prob: 1 } } # obsolete - do not remove { Block Id: 881, Name: HullInvertedCornerRoundThin, Ref: HullRampTop Model: WallEdgeRound } { Block Id: 882, Name: BushGreen01 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/BushGreen01SpeedTreePrefab # Model: @models2/Environment/Plants/Bushes/BushesGreen/BushGreen01Prefab ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: Fiber Count: "3,5" Prob: 1 } } # delete { Block Id: 883, Name: BushGreen02, Ref: BushGreen01 Model: @models2/Environment/Plants/SpeedTrees/BushGreen01SpeedTreePrefab # Model: @models2/Environment/Plants/Bushes/BushesGreen/BushGreen02Prefab } { +Block Id: 884, Name: WalkwayVertNew Material: metallight DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: New Place: Free Mesh: cutout Model: Walkway TemplateRoot: WalkwayLargeBlocks Texture: 61 BlockColor: "110,110,110" IsAccessible: false, type: bool AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" # Volume: 20, type: float, display: true, formatter: Liter Mass: 20, type: float, display: true, formatter: Kilogram Category: BuildingBlocks # IsColorable: false IsTextureable: false IsOxygenTight: false, display: true ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks" } { +Block Id: 885, Name: WalkwaySlopeNew, Ref: WalkwayVertNew Model: WalkwaySlope } { Block Id: 886, Name: MushroomBellBrown01 Class: CropsGrown { Child DropOnHarvest Item: MushroomBrown Count: 1 } { Child CropsGrown OnHarvest: MushroomBellBrown01Harvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/MushroomForest/MushroomBellBrown01Prefab ShowUser: No } { Block Id: 887, Name: MushroomBellGreen01 Material: plants Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/MushroomForest/MushroomBellGreen01Prefab ShowUser: No # SizeInBlocks: "1,1,1" } { Block Id: 888, Name: MushroomTallBlue02, Ref: MushroomBellGreen01 Model: @models2/Environment/Plants/MushroomForest/MushroomTallBlue02Prefab ShowUser: No # SizeInBlocks: "1,1,1" } { Block Id: 889, Name: MushroomTallGreen01, Ref: MushroomBellBrown01 Class: CropsGrown { Child DropOnHarvest Item: MushroomBrown Count: 1 } { Child CropsGrown OnHarvest: MushroomTallGreen01Harvested OnDeath: PlantDead } Model: @models2/Environment/Plants/MushroomForest/MushroomTallGreen01Prefab ShowUser: No # SizeInBlocks: "1,1,1" } { Block Id: 890, Name: DeadTree01 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/DeadTrees/DeadTree01Prefab ShowUser: No SizeInBlocks: "2,5,2" { Child DropOnDestroy Item: WoodLogs Count: "1,3" Prob: 1 } } { Block Id: 891, Name: DeadTree02a, Ref: DeadTree01 Model: @models2/Environment/Plants/DeadTrees/DeadTree02aPrefab SizeInBlocks: "1,3,1" ShowUser: No } { Block Id: 892, Name: DeadTree02b, Ref: DeadTree01 Model: @models2/Environment/Plants/DeadTrees/DeadTree02bPrefab SizeInBlocks: "2,5,2" ShowUser: No } { Block Id: 893, Name: DeadTree02c, Ref: DeadTree01 Model: @models2/Environment/Plants/DeadTrees/DeadTree02cPrefab SizeInBlocks: "1,3,1" ShowUser: No } { Block Id: 894, Name: CrystalStraight Class: CropsGrown { Child DropOnHarvest Item: PentaxidOre Count: 1 } { Child CropsGrown OnHarvest: CrystalStraightHarvested OnDeath: PlantDead } Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true Model: @models2/Environment/Rocks/Crystals/CrystalStraightPrefab ShowUser: No } # used for Promethium Stone now { Block Id: 895, Name: CrystalsPyramidOrange, Ref: CrystalStraight Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidOrangePrefab { Child CropsGrown OnHarvest: CrystalsPyramidOrangeHarvested OnDeath: PlantDead } } { Block Id: 896, Name: CrystalsPyramidBlue, Ref: CrystalStraight Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidBluePrefab Class: CropsGrown { Child DropOnHarvest Item: PentaxidOre Count: 2 } { Child CropsGrown OnHarvest: CrystalsPyramidBlueHarvested OnDeath: PlantDead } } { Block Id: 897, Name: AridRock01 Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/AridRocks/AridRock01Prefab SizeInBlocks: "14,14,14" # reality: "14,40,14" HitPoints: 4188, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone Count: "628,838" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "176,294" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "118,235" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "59,176" # Prob: 0.05 # } } { Block Id: 898, Name: AridRock02 Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/AridRocks/AridRock02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" HitPoints: 2670, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone Count: "400,534" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "60,100" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "40,80" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "20,60" # Prob: 0.05 # } } { Block Id: 899, Name: AridRock03 Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/AridRocks/AridRock03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" HitPoints: 1685, type: int, display: false ShowUser: No { Child DropOnDestroy_1 Item: CrushedStone Count: "253,337" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "54,89" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "36,72" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "18,54" # Prob: 0.05 # } } { Block Id: 900, Name: WeepingPalm1 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm1Prefab DecoParticle: weepingpalm1 ShowUser: No SizeInBlocks: "1,5,1" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 901, Name: WeepingPalm3, Ref: WeepingPalm1 Model: @models2/Environment/Plants/SpeedTrees/WeepingPalm3Prefab DecoParticle: weepingpalm3 { Child DropOnDestroy Item: WoodLogs Count: "3,6" Prob: 1 } } { Block Id: 902, Name: GasEmitter1 Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/GasEmitters/GasEmitter1Prefab SizeInBlocks: "14,10,14" ShowUser: No } { Block Id: 903, Name: AridRockBrown01, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockBrown01Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" HitPoints: 2988, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "448,598" Prob: 1 } } { Block Id: 904, Name: AridRockBrown02, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockBrown02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" HitPoints: 2670, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "400,534" Prob: 1 } } { Block Id: 905, Name: AridRockBrown03, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockBrown03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" HitPoints: 1685, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "253,337" Prob: 1 } } { Block Id: 906, Name: CrystalStraightHarvested, Ref: CrystalStraight Class: PlantGrowing { Child PlantGrowing Next: CrystalStraight GrowthRate: 45 FertileLevel: 1 } Model: @models2/Environment/Rocks/Crystals/CrystalStraightHarvestedPrefab } { Block Id: 907, Name: CrystalsPyramidBlueHarvested, Ref: CrystalsPyramidBlue Class: PlantGrowing { Child PlantGrowing Next: CrystalsPyramidBlue GrowthRate: 45 FertileLevel: 1 } Model: @models2/Environment/Rocks/Crystals/CrystalsPyramidBlueHarvestedPrefab } { Block Id: 908, Name: GasEmitter2, Ref: GasEmitter1 Model: @models2/Environment/Rocks/GasEmitters/GasEmitter2Prefab SizeInBlocks: "14,10,14" } { Block Id: 909, Name: AridRockYellow01, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockYellow01Prefab SizeInBlocks: "14,14,14" # reality: "14,30,14" HitPoints: 2988, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "448,598" Prob: 1 } } { Block Id: 910, Name: AridRockYellow02, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockYellow02Prefab SizeInBlocks: "12,14,12" # reality: "12,20,12" HitPoints: 2670, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "448,598" Prob: 1 } } { Block Id: 911, Name: AridRockYellow03, Ref: AridRock01 Model: @models2/Environment/Rocks/AridRocks/AridRockYellow03Prefab SizeInBlocks: "12,14,12" # reality: "12,18,12" HitPoints: 1685, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "253,337" Prob: 1 } } { Block Id: 912, Name: CornDogBushHarvested, Ref: CornDogBush Class: PlantGrowing { Child PlantGrowing Next: CornDogBush GrowthRate: 75 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/CornDogBushHarvestedPrefab } { Block Id: 913, Name: MushroomBellBrown01Harvested, Ref: MushroomBellBrown01 Class: PlantGrowing { Child PlantGrowing Next: MushroomBellBrown01 GrowthRate: 85 FertileLevel: 1 } Model: @models2/Environment/Plants/MushroomForest/MushroomBellBrown01HarvestedPrefab } { Block Id: 914, Name: EggPlantHarvested, Ref: EggPlant Class: PlantGrowing { Child PlantGrowing Next: EggPlant GrowthRate: 55 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/EggPlantHarvestedPrefab } { Block Id: 915, Name: SnakeweedHarvested, Ref: Snakeweed Class: PlantGrowing { Child PlantGrowing Next: Snakeweed GrowthRate: 40 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/Snakeweed2HarvestedPrefab } { Block Id: 916, Name: SeaWeed02-04Harvested, Ref: SeaWeed02-04 Class: PlantGrowing { Child PlantGrowing Next: SeaWeed02-04 GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/UnderwaterPlants/SeaWeed02-04HarvestedPrefab } { Block Id: 917, Name: CobraLeavesPlantHarvested, Ref: CobraLeavesPlant Class: PlantGrowing { Child PlantGrowing Next: CobraLeavesPlant GrowthRate: 65 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/CobraLeavesPlantHarvestedPrefab # Model: @models2/Environment/Plants/FractalFlora/CobraLeavesPlantHarvestedPrefab } { Block Id: 918, Name: PixieStalksHarvested, Ref: PixieStalks Class: PlantGrowing { Child PlantGrowing Next: PixieStalks GrowthRate: 54 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/PixieStalksHarvestedPrefab } { Block Id: 919, Name: OpuntiaCactusHarvested, Ref: OpuntiaCactus Class: PlantGrowing { Child PlantGrowing Next: OpuntiaCactus GrowthRate: 125 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/Cactus4HarvestedPrefab # Model: @models2/Environment/Plants/DesertVegetation/OpuntiaCactusHarvestedPrefab } { Block Id: 920, Name: ClusterShroomHarvested, Ref: ClusterShroom Class: PlantGrowing { Child PlantGrowing Next: ClusterShroom GrowthRate: 75 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/ClusterShroomHarvestedPrefab } { Block Id: 921, Name: ScalyPodsHarvested, Ref: ScalyPods Class: PlantGrowing { Child PlantGrowing Next: ScalyPods GrowthRate: 65 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/ScalyPodsHarvestedPrefab } { Block Id: 922, Name: BrainFungusSnowHarvested, Ref: BrainFungusSnow Class: PlantGrowing { Child PlantGrowing Next: BrainFungusSnow GrowthRate: 95 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/BrainFungusSnowHarvestedPrefab } { Block Id: 923, Name: ConfettiMossHarvested, Ref: ConfettiMoss Class: PlantGrowing { Child PlantGrowing Next: ConfettiMoss GrowthRate: 29 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/ConfettiMossHarvestedPrefab } { Block Id: 924, Name: CattailWinterHarvested, Ref: CattailWinter Class: PlantGrowing { Child PlantGrowing Next: CattailWinter GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/CattailWinterHarvestedPrefab } { Block Id: 925, Name: DimpleDomeSnowHarvested, Ref: DimpleDomeSnow Class: PlantGrowing { Child PlantGrowing Next: DimpleDomeSnow GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/DimpleDomeSnowHarvestedPrefab } { Block Id: 926, Name: Mushroom2Harvested, Ref: Mushroom2 Class: PlantGrowing { Child PlantGrowing Next: Mushroom2 GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/GreenStash/Mushroom2HarvestedPrefab } { +Block Id: 927, Name: DecoBlocks Material: metallight Shape: Invisible MarketPrice: 10, display: true # Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiBedPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" Volume: 40, type: float, display: true, formatter: Liter Info: bkiBlockGroup, display: true Mass: 100, type: float, display: true, formatter: Kilogram StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks ChildBlocks: "ScifiBed, Bed, BunkBed, BunkBed02, Sofa, ScifiSofa, ScifiLargeSofa, KitchenTable, ScifiTable, ScifiTableV2, ReceptionTable, ReceptionTableCorner, ReceptionTableThin, ReceptionTableCornerThin, SmallTable, ControlStation, TableTV, ScifiChair, ScifiNightstand, ScifiStorage, Bookshelf, KitchenCounter, BathroomCounter, Toilet, Shower, ScifiShower, ToiletModern, Closet, ReceptionTableWorkstation" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 928, Name: ConsoleBlocks Material: metallight Shape: Invisible MarketPrice: 810, display: true ShowBlockName: true # Model: @models/Blocks/Mothership/ConsoleMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Volume: 50, type: float, display: true, formatter: Liter Mass: 175, type: float, display: true, formatter: Kilogram StackSize: 1000 IsOxygenTight: false, display: true Info: bkiBlockGroup, display: true # ModelOffset: "0,0.5,0" Category: Deco Blocks BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS01a, ConsoleLargeMS02, ConsoleMapMS01, ScifiMediaCenter, ScifiComputerTable, HoloScreen01, HoloScreen02, HoloScreen03, HoloScreen04, HoloScreen05, StationConsole, GeneralPurposeConsole, ConsoleTrading, ComputerStation_C01, ComputerStation_C02, ConsoleDesk_C03, ConsoleDesk_C04, ConsoleDesk_C05, StandConsole_C06, StandConsole_C07, StandConsole_C17, ConsoleStation_C18" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 929, Name: IndoorPlants Material: metallight Shape: Invisible MarketPrice: 4, display: true # Model: @models2/Entities/Decorations/IndoorPlants/IndoorPlant01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" SizeInBlocks: "1,1,1", display: true Volume: 8, type: float, display: true, formatter: Liter Mass: 7, type: float, display: true, formatter: Kilogram StackSize: 2000 IsAccessible: false, type: bool # ModelOffset: "0,0.5,0" Category: Deco Blocks ChildBlocks: "IndoorPlant01, IndoorPlant02, IndoorPlant03, ScifiPlant, HollywoodJuniperDeco, ElderberryBushDeco, ElderberryBushBlueDeco, AkuaFernDeco, AlienPalmTreeDeco, AlienTentacleDeco, BallTreeDeco, BallFlower01Deco, GlowTube01Deco, OnionFlowerDeco, FantasyPlant1Deco" #max 32 entries UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { Block Id: 930, Name: CoralBig01Harvested, Ref: CoralBig01 Class: PlantGrowing { Child PlantGrowing Next: CoralBig01 GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig01HarvestedPrefab } { Block Id: 931, Name: CoralBig08Harvested, Ref: CoralBig08 Class: PlantGrowing { Child PlantGrowing Next: CoralBig08 GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/UnderwaterPlants/CoralBig08HarvestedPrefab } { Block Id: 932, Name: AlienPlant05Harvested, Ref: AlienPlant05 Class: PlantGrowing { Child PlantGrowing Next: AlienPlant05 GrowthRate: 60 FertileLevel: 1 } # Model: @models2/Environment/Plants/AlienVegetation/AlienPlant05HarvestedPrefab Model: @models2/Environment/Plants/SpeedTrees/AlienFernHarvestedPrefab } { Block Id: 933, Name: AlienPlant11Harvested, Ref: AlienPlant11 Class: PlantGrowing { Child PlantGrowing Next: AlienPlant11 GrowthRate: 60 FertileLevel: 1 } Model: @models2/Environment/Plants/AlienVegetation/AlienPlant11HarvestedPrefab } # Strong version of standard RCS { +Block Id: 934, Name: RCSBlockMS_T2 IndexName: RCS Group: cpgRCS Material: metal MarketPrice: 48470, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/RCS_BlockT2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "58,24,59" AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter Mass: 19165, type: float, display: true, formatter: Kilogram IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiGyroscope, display: true # ModelOffset: "0,0.5,0" StackSize: 250 Category: Devices Torque: 150000, type: int, display: true, formatter: NewtonMeter # Torque: 20000, type: int, display: true, formatter: NewtonMeter EnergyDynamicGroup: RCS EnergyIn: 50, type: int, display: true, formatter: Watt CPUIn: 1250000, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 UnlockCost: 5, display: true UnlockLevel: 10, display: true TechTreeParent: RCSBlockMS TechTreeNames: Capital Vessel } # Special blocks for underwater to avoid problem with "cutting out water" { Block Id: 935, Name: RealRock1Water Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RealRockVol1/RealRock1Prefab ShowUser: No HitPoints: 183, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "2,3" # Prob: 0.2 # } # SizeInBlocks: "5,4,5" } { Block Id: 936, Name: RealRock5Water, Ref: RealRock1Water Model: @models2/Environment/Rocks/RealRockVol1/RealRock5Prefab # SizeInBlocks: "5,3,3" HitPoints: 166, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "25,33" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "2,3" # Prob: 0.2 # } } { Block Id: 937, Name: RealRock8Water, Ref: RealRock1Water Model: @models2/Environment/Rocks/RealRockVol1/RealRock8Prefab # SizeInBlocks: "13,10,13" HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "33,56" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "22,44" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "11,33" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "22,33" # Prob: 0.2 # } } { Block Id: 938, Name: RealRock9Water, Ref: RealRock1Water Model: @models2/Environment/Rocks/RealRockVol1/RealRock9Prefab # SizeInBlocks: "13,5,5" HitPoints: 550, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "83,110" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "5,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,5" # Prob: 0.05 # } # { Child DropOnDestroy_5 # Item: SiliconOre # Count: "4,5" # Prob: 0.2 # } } { Block Id: 939, Name: Boulder1 Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/DesertRockFormations/Boulder1Prefab SizeInBlocks: "7,3,5" ShowUser: No HitPoints: 250, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "37,50" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 940, Name: Boulder2, Ref: Boulder1 Model: @models2/Environment/Rocks/DesertRockFormations/Boulder2Prefab SizeInBlocks: "8,5,8" HitPoints: 292, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "44,58" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "5,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "3,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,5" # Prob: 0.05 # } } { Block Id: 941, Name: Boulder3, Ref: Boulder1 Model: @models2/Environment/Rocks/DesertRockFormations/Boulder3Prefab SizeInBlocks: "6,5,6" HitPoints: 255, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "38,51" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 942, Name: Boulder4, Ref: Boulder1 Model: @models2/Environment/Rocks/DesertRockFormations/Boulder4Prefab SizeInBlocks: "13,3,4" HitPoints: 556, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "83,111" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 943, Name: Boulder5, Ref: Boulder1 Model: @models2/Environment/Rocks/DesertRockFormations/Boulder5Prefab SizeInBlocks: "12,3,6" HitPoints: 483, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "72,97" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "4,6" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "3,5" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,4" # Prob: 0.05 # } } { Block Id: 944, Name: Pillar1 Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/DesertRockFormations/Pillar1Prefab SizeInBlocks: "7,13,7" ShowUser: No HitPoints: 1177, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "177,235" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "11,18" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "7,15" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "4,11" # Prob: 0.05 # } } { Block Id: 945, Name: Pillar2, Ref: Pillar1 Model: @models2/Environment/Rocks/DesertRockFormations/Pillar2Prefab SizeInBlocks: "7,13,7" HitPoints: 895, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "134,179" Prob: 1 } } { Block Id: 946, Name: Pillar3, Ref: Pillar1 Model: @models2/Environment/Rocks/DesertRockFormations/Pillar3Prefab SizeInBlocks: "7,13,7" HitPoints: 871, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "131,174" Prob: 1 } } { Block Id: 947, Name: Pillar4, Ref: Pillar1 Model: @models2/Environment/Rocks/DesertRockFormations/Pillar4Prefab SizeInBlocks: "7,13,7" HitPoints: 965, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "145,193" Prob: 1 } } { Block Id: 948, Name: DesertRock1, Ref: Boulder1 Material: rock Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock1Prefab SizeInBlocks: "2,2,2" HitPoints: 43, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "6,9" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "2,3" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "1,3" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,2" # Prob: 0.05 # } } { Block Id: 949, Name: DesertRock2, Ref: Boulder1 Model: @models2/Environment/Rocks/DesertRockFormations/DesertRock2Prefab SizeInBlocks: "4,3,3" HitPoints: 128, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "19,26" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,4" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { +Block Id: 950, Name: HoloScreen01 Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 40, type: float, display: true, formatter: Liter Mass: 20, type: float, display: true, formatter: Kilogram # CanPickup: true Info: bkiDecoModel, display: true IsAccessible: false, type: bool Category: Deco Blocks TemplateRoot: ConsoleBlocks EnergyIn: 1, type: int, display: true, formatter: Watt } { +Block Id: 951, Name: HoloScreen02, Ref: HoloScreen01 Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen02Prefab } { +Block Id: 952, Name: HoloScreen03, Ref: HoloScreen01 Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen03Prefab Group: cpgEquipment IsActivateable: true IsActivateableInCP: true IsAccessible: true, type: bool } { +Block Id: 953, Name: HoloScreen04, Ref: HoloScreen01 Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen04Prefab } { +Block Id: 954, Name: HoloScreen05, Ref: HoloScreen01 Model: @models2/Entities/Decorations/HolographicScreens/HolographicScreen05Prefab Group: cpgEquipment IsActivateable: true IsActivateableInCP: true IsAccessible: true, type: bool Class: NPCDialogue NPCModelRotation: false } { Block Id: 955, Name: Cactus1 Class: CropsGrown { Child DropOnHarvest Item: AlienThorn Count: 3 } { Child CropsGrown OnHarvest: Cactus1Harvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: plants Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/Cactus1Prefab ShowUser: No } { Block Id: 956, Name: Cactus2 Material: plants Shape: Deco IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/Cactus2Prefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { Block Id: 957, Name: Cactus3, Ref: Cactus2 Model: @models2/Environment/Plants/SpeedTrees/Cactus3Prefab } { Block Id: 958, Name: Cactus1Harvested, Ref: Cactus1 Class: PlantGrowing { Child PlantGrowing Next: Cactus1 GrowthRate: 90 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/Cactus1HarvestedPrefab } # Obsolete: Old Constructor for SV + HV (recursive capabilities) { Block Id: 959, Name: ConstructorSmallV2 Class: ConstructorSmallV2 IndexName: Constructor Group: cpgConstructor Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Devices/ConstructorMobileFWNPrefab #1.11 update #Model: @models/Blocks/Spaceship/ConstructorSVPrefab #Mesh-Damage-1: Mesh/D0 #ConstructorMobilePrefab does not have damage states #Mesh-Damage-2: Mesh/D1 #ConstructorMobilePrefab does not have damage states #Mesh-Damage-3: Mesh/D2 #ConstructorMobilePrefab does not have damage states #Mesh-Damage-4: Mesh/D3 #ConstructorMobilePrefab does not have damage states DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer TemplateRoot: ConstructorSV Place: Free AllowPlacingAt: "SS,GV", display: true IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiConstructorSmall, display: true SizeInBlocks: "1,1,3", display: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices Mass: 1000, type: float, display: true, formatter: Kilogram CPUIn: 2000, type: int, display: true HitPoints: 150, type: int, display: true EnergyIn: 250, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 BlockColor: "110,110,110" ShowUser: NoButCSV } # Used in game { +Block Id: 960, Name: ConstructorT1V2 Class: ConstructorBigV2 IndexName: Constructor Group: cpgConstructor Material: metalhard Shape: ModelEntity MarketPrice: 16522, display: true ShowBlockName: true Model: @models/Blocks/Devices/ConstructorT1FWNPrefab #1.11 update #Model: @models/Blocks/Mothership/ConstructorT1Prefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "2,2,2", display: true SizeInBlocksLocked: "Base,MS" Volume: 1280, type: float, display: true, formatter: Liter Mass: 4114, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true # IsGPUInstance: true Info: bkiConstructorLarge, display: true StackSize: 500 BlockColor: "110,110,110" Category: Devices HitPoints: 250, type: int, display: true EnergyIn: 500, type: int, display: true, formatter: Watt CPUIn: 20000, type: int, display: true EnergyInIdle: 10, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 UpgradeTo: ConstructorT2, display: true UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: ConstructorT0 TechTreeNames: "Base,Capital Vessel" } # Alternative SurvConstructor - without recursive capabilities: NOT in use { Block Id: 961, Name: ConstructorSurvivalV2, Ref: ConstructorSurvival Class: ConstructorSurvival Model: @models/Blocks/Terrain/ConstructorSurvivalV2Prefab Info: bkiConstructorSurvivalV2, display: true EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 250, type: int, display: true BlockColor: "170,5,5" UpgradeTo: null UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" ShowUser: NoButCSV } # Currently used in game { +Block Id: 962, Name: FoodProcessorV2 Class: FoodProcessorV2 IndexName: Constructor MarketPrice: 2894, display: true Group: cpgFoodProcessor DontDecayFood: true # now this loot container is a fridge Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/FoodProcessorV2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 200, type: float, display: true, formatter: Liter Mass: 310, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiFoodProcessor, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true EnergyInIdle: 30, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 UnlockCost: 3, display: true UnlockLevel: 3, display: true TechTreeParent: FridgeBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 963, Name: CockpitSV01, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/CockpitSS01Prefab HitPoints: 900, type: int, display: true Mass: 845, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,3,5", display: true # Volume: 4500, type: float, display: true, formatter: Liter UpgradeTo: CockpitSV01T2, display: true } # Terrain Placeable { +Block Id: 964, Name: OxygenGeneratorSmall #Water / O2 Condenser Class: O2GeneratorSmall Material: metal MarketPrice: 30, display: true Shape: ModelEntity Model: @models/Blocks/Devices/PortableWaterO2CondenserFWNPrefab #1.11 update #Model: @models/Blocks/Terrain/OxygenGeneratorSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiOxygenGeneratorSmall, display: true IsTerrainDecoration: true EnergyIn: 10, type: int, display: true, formatter: Watt # oxygengenerator should run with 1 energycell (FuelValue 10kWh) => 60min StackSize: 2000 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Category: Devices AllowPlacingAt: Terrain, display: true SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density) Mass: 38, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter IsColorable: false BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 HitPoints: 80, type: int, display: true FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Misc MapIcon: map_OxyGenerator MapName: OxygenGeneratorSmall } { +Block Id: 965, Name: DoorArmored Class: Door IndexName: Door Group: cpgDoor Material: metalhard Shape: ModelEntity Model: @models/Blocks/Mothership/DoorNewArmoredPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorArmoredBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 250, type: float, display: true, formatter: Liter Mass: 910, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 350, type: int, display: true SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor } { +Block Id: 966, Name: Window_v1x1Thick Material: hullcombat Shape: ModelEntity Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 Place: Free Info: bkiWindowNoShutterSemiTrans, display: true IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: BuildingBlocks BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" ParentBlocks: "WindowArmoredSmallBlocks, WindowArmoredLargeBlocks" Collide: Transparent # Properties given in parent block HitPoints: 150, type: int, display: false Mass: 62, type: float, display: true, formatter: Kilogram # Cannot remove - BP cannot be spawned anymore AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" } { +Block Id: 967, Name: Window_v1x2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_v1x2ThickPrefab SizeInBlocks: "1,2,1", display: true } { +Block Id: 968, Name: Window_v2x2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_v2x2ThickPrefab SizeInBlocks: "2,2,1", display: true } { +Block Id: 969, Name: WindowVertShutterArmored Material: hullcombat Shape: Ext3dModel Mesh: models Model: Mothership/windowVertMS, param1: window_nontransparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free Info: bkiWindowShutterNonTrans, display: true IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: BuildingBlocks ParentBlocks: "WindowShutterSmallBlocks, WindowShutterLargeBlocks" Collide: Transparent AllowWander: true # used in old prefabs as walkway blocks # Properties given in parent block HitPoints: 200, type: int, display: false Mass: 91, type: float, display: true, formatter: Kilogram # Cannot remove - BP cannot be spawned anymore AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" } { +Block Id: 970, Name: WindowSlopedShutterArmored, Ref: WindowVertShutterArmored Model: Mothership/windowSlopedMS, param1: window_slope_nontrasparent } { +Block Id: 971, Name: WindowSloped2ShutterArmored, Ref: WindowVertShutterArmored Model: Mothership/windowSloped2MS, param1: window_slope_inv_nontrasparent } { +Block Id: 972, Name: WindowVertShutterTransArmored, Ref: WindowVertShutterArmored Model: Mothership/windowVertBase, param1: window_transparent Info: bkiWindowShutterTrans, display: true IsOxygenTight: false, display: true IsBlocksThrusters: false, display: true } { +Block Id: 973, Name: WindowSlopedShutterTransArmored, Ref: WindowVertShutterArmored Model: Mothership/windowSlopedBase, param1: window_slope_transparent Info: bkiWindowShutterTrans, display: true IsOxygenTight: false, display: true IsBlocksThrusters: false, display: true } { +Block Id: 974, Name: WindowArmoredSmallBlocks Material: hullarmored Shape: Invisible MarketPrice: 190, display: true # Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiWindows, display: true IsOxygenTight: true, display: true IsAccessible: false, type: bool Category: BuildingBlocks # ModelOffset: "0,0.5,0" # RemoveOnSI: true ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick" Collide: Transparent UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" # Parent properties TemplateRoot: WindowArmoredSmallBlocks AllowPlacingAt: "SS,GV", display: true Mass: 62, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter StackSize: 2000 HitPoints: 150, type: int, display: true } { +Block Id: 975, Name: HangarDoor10x5 Class: Door IndexName: Door Group: cpgHangarShutterDoor Material: hullarmored Shape: ModelEntity Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: HangarDoorBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "10,5,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 10000, type: float, display: true, formatter: Liter Mass: 10830, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 8590, type: int, display: true SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: false } { +Block Id: 976, Name: WindowShutterSmallBlocks Material: hullarmored Shape: Invisible Mesh: models MarketPrice: 230, display: true # Model: Mothership/windowVertMS, param1: window_nontransparent DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiWindowsShutter, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Category: BuildingBlocks ChildBlocks: "WindowVertShutterArmored, WindowSlopedShutterArmored, WindowSloped2ShutterArmored, WindowVertShutterTransArmored, WindowSlopedShutterTransArmored" Collide: Transparent UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" # Parent properties TemplateRoot: WindowShutterSmallBlocks AllowPlacingAt: "SS,GV", display: true Mass: 91, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 2000 HitPoints: 200, type: int, display: true } { +Block Id: 977, Name: Window_s1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_s1x1ThickPrefab } { +Block Id: 978, Name: Window_s1x2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_s1x2ThickPrefab SizeInBlocks: "1,1,2", display: true } { +Block Id: 979, Name: Window_sd1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x1ThickPrefab SymType: 3 } { +Block Id: 980, Name: Window_sd1x2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x2ThickPrefab SizeInBlocks: "1,1,2", display: true MirrorTo: Window_sd1x2V2Thick } { +Block Id: 981, Name: Window_c1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_c1x1ThickPrefab SymType: 2 } { +Block Id: 982, Name: Window_c1x2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_c1x2ThickPrefab SizeInBlocks: "1,2,1", display: true SymType: 2 } { +Block Id: 983, Name: Window_cr1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_cr1x1ThickPrefab } { +Block Id: 984, Name: Window_crc1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crc1x1ThickPrefab SymType: 2 } { +Block Id: 985, Name: Window_crsd1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crsd1x1ThickPrefab SymType: 3 } { +Block Id: 986, Name: Window_sd1x2V2Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x2V2ThickPrefab SizeInBlocks: "1,1,2", display: true MirrorTo: Window_sd1x2Thick } { +Block Id: 987, Name: HangarDoor14x7, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor14x7Prefab SizeInBlocks: "14,7,1", display: true HitPoints: 16820, type: int, display: true Mass: 12000, type: float, display: true, formatter: Kilogram } { +Block Id: 988, Name: HangarDoor6x3, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor6x3Prefab SizeInBlocks: "6,3,1", display: true HitPoints: 3090, type: int, display: true Mass: 9060, type: float, display: true, formatter: Kilogram } { +Block Id: 989, Name: Window_v1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_v1x1ThickInvPrefab ShowUser: NoButCSV } { +Block Id: 990, Name: Window_v1x2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_v1x2ThickInvPrefab SizeInBlocks: "1,2,1", display: true ShowUser: NoButCSV } { +Block Id: 991, Name: Window_v2x2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_v2x2ThickInvPrefab SizeInBlocks: "2,2,1", display: true ShowUser: NoButCSV } { +Block Id: 992, Name: Window_s1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_s1x1ThickInvPrefab ShowUser: NoButCSV } { +Block Id: 993, Name: Window_s1x2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_s1x2ThickInvPrefab SizeInBlocks: "1,1,2", display: true ShowUser: NoButCSV } { +Block Id: 994, Name: Window_sd1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x1ThickInvPrefab SymType: 3 ShowUser: NoButCSV } { +Block Id: 995, Name: Window_sd1x2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x2ThickInvPrefab SizeInBlocks: "1,1,2", display: true ShowUser: NoButCSV } { +Block Id: 996, Name: Window_c1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_c1x1ThickInvPrefab SymType: 2 ShowUser: NoButCSV } { +Block Id: 997, Name: Window_c1x2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_c1x2ThickInvPrefab SizeInBlocks: "1,2,1", display: true SymType: 2 ShowUser: NoButCSV } { +Block Id: 998, Name: Window_cr1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_cr1x1ThickInvPrefab ShowUser: NoButCSV } { +Block Id: 999, Name: Window_crc1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crc1x1ThickInvPrefab SymType: 2 ShowUser: NoButCSV } { +Block Id: 1000, Name: Window_crsd1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crsd1x1ThickInvPrefab SymType: 3 ShowUser: NoButCSV } { +Block Id: 1001, Name: Window_sd1x2V2ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_sd1x2V2ThickInvPrefab SizeInBlocks: "1,1,2", display: true ShowUser: NoButCSV } { +Block Id: 1002, Name: DoorBlocks Class: Door IndexName: Door Group: cpgDoor MarketPrice: 250, display: true Material: metal Shape: Invisible # Model: @models/Blocks/Mothership/DoorInterior01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 40, type: float, display: true, formatter: Liter Mass: 295, type: float, display: true, formatter: Kilogram StackSize: 1000 IsAccessible: true, type: bool IsLockable: true Info: bkiDoors, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt # HitPoints: 80, type: int, display: false SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor ChildBlocks: "DoorMS01, DoorInterior01, DoorInterior02, DoorVertical, DoorVerticalGlass, DoorCentered01, DoorCentered02, DoorCorner01, DoorCorner02, DoorRound01, DoorRound02" UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1003, Name: DoorInterior01 Class: Door IndexName: Door Group: cpgDoor Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/DoorInterior01Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorBlocks BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 250, type: float, display: true, formatter: Liter Mass: 200, type: float, display: true, formatter: Kilogram IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 120, type: int, display: true SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor UpgradeTo: DoorInterior01Armored, display: true } { +Block Id: 1004, Name: DoorInterior02, Ref: DoorInterior01 HitPoints: 40, type: int, display: true Model: @models/Blocks/Mothership/DoorInterior02Prefab IsOxygenTight: false, display: true UpgradeTo: DoorInterior02Armored, display: true } { +Block Id: 1005, Name: HangarDoor5x3, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor5x3Prefab SizeInBlocks: "5,3,1", display: true HitPoints: 2580, type: int, display: true Mass: 8730, type: float, display: true, formatter: Kilogram } { +Block Id: 1006, Name: HangarDoor9x5, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor9x5Prefab SizeInBlocks: "9,5,1", display: true HitPoints: 7730, type: int, display: true Mass: 10650, type: float, display: true, formatter: Kilogram } { +Block Id: 1007, Name: HangarDoor13x7, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor13x7Prefab SizeInBlocks: "13,7,1", display: true HitPoints: 15450, type: int, display: true Mass: 11880, type: float, display: true, formatter: Kilogram } { +Block Id: 1008, Name: HangarDoorBlocks Class: Door IndexName: Door Group: cpgDoor MarketPrice: 3000, display: true Material: hullarmored Shape: Invisible # Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" Volume: 7200, type: float, display: true, formatter: Liter Mass: 8000, type: float, display: true, formatter: Kilogram StackSize: 250 IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: Devices # EnergyIn: 1, type: int, display: true, formatter: Watt # HitPoints: 1000, type: int, display: false SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: false ChildBlocks: "HangarDoor5x3, HangarDoor5x4, HangarDoor6x3, HangarDoor6x5, HangarDoor7x5, HangarDoor7x6, HangarDoor9x5, HangarDoor9x7, HangarDoor10x5, HangarDoor10x7, HangarDoor10x9, HangarDoor13x7, HangarDoor14x7" UnlockCost: 9, display: true UnlockLevel: 7, display: true TechTreeParent: ShutterDoorLargeBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1009, Name: CockpitOpenSV Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard UseCockpitCamera: false YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/CockpitOpenSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 220, type: int, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,3,3", display: true # Volume: 900, type: float, display: true, formatter: Liter Mass: 245, type: float, display: true, formatter: Kilogram OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555) IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiCockpit, display: true TemplateRoot: CockpitBlocksSV # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 BlockColor: "110,110,110" } { Block Id: 1010, Name: ElderberryBush Class: CropsGrown { Child DropOnHarvest Item: Berries Count: 3 } { Child CropsGrown OnHarvest: ElderberryBushHarvested OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushFruitPrefab # DecoParticle: chinesebanyan # removed particle effect since it triggers when harvested ShowUser: No SizeInBlocks: "3,4,3" } { +Block Id: 1011, Name: ShutterDoor1x1 Class: Door IndexName: Door Group: cpgHangarShutterDoor Material: hullarmored Shape: ModelEntity Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: ShutterDoorLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true # Volume: 250, type: float, display: true, formatter: Liter Mass: 210, type: float, display: true, formatter: Kilogram SizeInBlocksLocked: "Base,MS" BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 120, type: int, display: true SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: true } { +Block Id: 1012, Name: ShutterDoor2x2, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x2Prefab SizeInBlocks: "2,2,1", display: true # Volume: 1000, type: float, display: true, formatter: Liter HitPoints: 480, type: int, display: true Mass: 340, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { +Block Id: 1013, Name: ShutterDoor3x3, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor3x3Prefab SizeInBlocks: "3,3,1", display: true # Volume: 2000, type: float, display: true, formatter: Liter HitPoints: 1080, type: int, display: true Mass: 450, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { +Block Id: 1014, Name: ShutterDoor4x4, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x4Prefab SizeInBlocks: "4,4,1", display: true # Volume: 4000, type: float, display: true, formatter: Liter HitPoints: 1910, type: int, display: true Mass: 560, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { +Block Id: 1015, Name: ShutterDoor5x5, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x5Prefab SizeInBlocks: "5,5,1", display: true # Volume: 6000, type: float, display: true, formatter: Liter HitPoints: 2980, type: int, display: true Mass: 700, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { +Block Id: 1016, Name: ShutterDoorLargeBlocks Class: Door IndexName: Door Material: hullarmored Shape: Invisible MarketPrice: 1000, display: true # Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: Devices # HitPoints: 500, type: int, display: false AllowPlacingAt: "Base,MS", display: true Volume: 400, type: float, display: true, formatter: Liter Mass: 782, type: float, display: true, formatter: Kilogram SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: true ChildBlocks: "ShutterDoor1x1, ShutterDoor1x2, ShutterDoor1x3, ShutterDoor1x4, ShutterDoor1x5, ShutterDoor2x2, ShutterDoor2x3, ShutterDoor3x3, ShutterDoor4x3, ShutterDoor4x4, ShutterDoor5x3, ShutterDoor5x5" UnlockCost: 8, display: true UnlockLevel: 5, display: true TechTreeParent: DoorBlocks TechTreeNames: "Base,Capital Vessel" } # not automatic doors for SV / HV { +Block Id: 1017, Name: ShutterDoor1x1SV Class: Door IndexName: Door Group: cpgHangarShutterDoor Material: hullarmored Shape: ModelEntity Info: bkiNotAutomaticDoor, display: true Model: @models/Blocks/Spaceship/ShutterDoor1x1SVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: ShutterDoorSmallBlocks AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true # Volume: 50, type: float, display: true, formatter: Liter Mass: 25, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 30, type: int, display: true SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: false } { +Block Id: 1018, Name: ShutterDoor2x2SV, Ref: ShutterDoor1x1SV Model: @models/Blocks/Spaceship/ShutterDoor2x2SVPrefab SizeInBlocks: "2,2,1", display: true # Volume: 200, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true Mass: 80, type: float, display: true, formatter: Kilogram } { +Block Id: 1019, Name: ShutterDoor3x3SV, Ref: ShutterDoor1x1SV Model: @models/Blocks/Spaceship/ShutterDoor3x3SVPrefab SizeInBlocks: "3,3,1", display: true # Volume: 400, type: float, display: true, formatter: Liter HitPoints: 220, type: int, display: true Mass: 190, type: float, display: true, formatter: Kilogram ShowUser: No } { +Block Id: 1020, Name: ShutterDoorSmallBlocks Class: Door IndexName: Door Material: hullarmored Shape: Invisible MarketPrice: 470, display: true # Model: @models/Blocks/Spaceship/ShutterDoor1x1SVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true AllowPlacingAt: "SS,GV", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 80, type: float, display: true, formatter: Kilogram # ModelOffset: "0,0.5,0" StackSize: 2000 IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: Devices # HitPoints: 200, type: int, display: false SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: false ChildBlocks: "ShutterDoor1x1SV, ShutterDoor2x2SV, ShutterDoor3x3SV, ShutterDoor3x4SV" UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: DoorBlocksSV TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1021, Name: ShutterDoor3x4SV, Ref: ShutterDoor1x1SV Model: @models/Blocks/Spaceship/ShutterDoor3x4SVPrefab SizeInBlocks: "3,4,1", display: true # Volume: 600, type: float, display: true, formatter: Liter HitPoints: 390, type: int, display: true Mass: 230, type: float, display: true, formatter: Kilogram } { +Block Id: 1022, Name: Ramp3x1x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab SizeInBlocks: "3,1,1", display: true # Volume: 100, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1023, Name: Ramp3x2x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1Prefab SizeInBlocks: "3,2,1", display: true Volume: 300, type: float, display: true, formatter: Liter HitPoints: 120, type: int, display: true Mass: 50, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1024, Name: Ramp3x3x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1Prefab SizeInBlocks: "3,3,1", display: true Volume: 400, type: float, display: true, formatter: Liter HitPoints: 150, type: int, display: true Mass: 75, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1025, Name: Ramp3x4x2, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2Prefab SizeInBlocks: "3,4,2", display: true Volume: 1000, type: float, display: true, formatter: Liter HitPoints: 200, type: int, display: true Mass: 125, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1026, Name: Ramp3x5x3, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3Prefab SizeInBlocks: "3,5,3", display: true Volume: 2000, type: float, display: true, formatter: Liter HitPoints: 250, type: int, display: true Mass: 175, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1027, Name: Ramp1x1x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1Prefab SizeInBlocks: "1,1,1", display: true Volume: 50, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true Mass: 15, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1028, Name: Ramp1x2x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1Prefab SizeInBlocks: "1,2,1", display: true Volume: 70, type: float, display: true, formatter: Liter HitPoints: 110, type: int, display: true Mass: 20, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1029, Name: Ramp1x3x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1Prefab SizeInBlocks: "1,3,1", display: true Volume: 100, type: float, display: true, formatter: Liter HitPoints: 120, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1030, Name: Ramp1x4x2, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2Prefab SizeInBlocks: "1,4,2", display: true Volume: 400, type: float, display: true, formatter: Liter HitPoints: 130, type: int, display: true Mass: 50, type: float, display: true, formatter: Kilogram ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } # RampBlocks > NOT USED ANYMORE! Were split in RampLargeBlocks and RampSmallBlocks { +Block Id: 1031, Name: RampBlocks Class: Door IndexName: Door Material: hullarmored Shape: Invisible # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true Volume: 80, type: float, display: true, formatter: Liter # low value since also placed on SV,HV Mass: 250, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" StackSize: 25 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices HitPoints: 100, type: int, display: false SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor # PlayerTriggersOpen: true ChildBlocks: "Ramp1x1x1, Ramp1x4x1, Ramp1x5x1, Ramp1x5x2, Ramp1x5x3, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp3x4x1, Ramp3x5x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x2, Ramp3x5x3" # UnlockCost: 10, display: true # UnlockLevel: 7, display: true # TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel" ShowUser: NoButCSV } { Block Id: 1032, Name: ElderberryBushRed, Ref: ElderberryBushGreen Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushRedPrefab SizeInBlocks: "5,4,5" } { Block Id: 1033, Name: ElderberryBushBlue, Ref: ElderberryBushGreen Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushBluePrefab SizeInBlocks: "5,4,5" } { +Block Id: 1034, Name: GeneratorMST2, Ref: GeneratorMS Model: @models/Blocks/Mothership/generatorMST2Prefab EnergyOut: 180000, type: int, display: true, formatter: Watt MarketPrice: 47905, display: true CPUIn: 22500, type: int, display: true SizeInBlocks: "6,2,2", display: true Volume: 2668, type: float, display: true, formatter: Liter Mass: 37355, type: float, display: true, formatter: Kilogram HitPoints: 500, type: int, display: true StackSize: 250 UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: GeneratorMS TechTreeNames: "Base,Capital Vessel" Temperature: 350, display: true Radiation: 24, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Id: 1035, Name: FuelTankMSLargeT2, Ref: FuelTankMSLarge LootList: 47 MarketPrice: 9458, display: true Model: @models/Blocks/Mothership/FuelTankMSLargeT2Prefab SizeInBlocks: "2,2,1", display: true Volume: 255, type: float, display: true, formatter: Liter CPUIn: 1500, type: int, display: true Mass: 3570, type: float, display: true, formatter: Kilogram HitPoints: 80, type: int, display: true FuelCapacity: 6000, type: int, display: true Radiation: 2.8, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: FuelTankMSLarge TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1036, Name: ShutterDoor1x2, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x2Prefab SizeInBlocks: "1,2,1", display: true HitPoints: 240, type: int, display: true Mass: 360, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { +Block Id: 1037, Name: ShutterDoor2x3, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor2x3Prefab SizeInBlocks: "2,3,1", display: true HitPoints: 720, type: int, display: true Mass: 640, type: float, display: true, formatter: Kilogram PlayerTriggersOpen: true } { Block Id: 1038, Name: Rainforest Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaRainforestPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "5,7,5" { Child DropOnDestroy Item: WoodLogs Count: "5,12" Prob: 1 } } # Name used for 3d model: AlienBirch { Block Id: 1039, Name: RiverBirch Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 # Model: @models2/Environment/Plants/SpeedTrees/RiverBirchPrefab Model: @models2/Environment/Plants/SpeedTrees/AlienBirchPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "1,7,1" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } # Name used for 3d model: AlienOak2 { Block Id: 1040, Name: WhiteOak Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/Environment/Plants/SpeedTrees/AlienOakPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "3,7,3" { Child DropOnDestroy Item: WoodLogs Count: "5,12" Prob: 1 } } # Name used for 3d model: AlienElm { Block Id: 1041, Name: AmericanElm Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 # Model: @models2/Environment/Plants/SpeedTrees/AmericanElmPrefab Model: @models2/Environment/Plants/SpeedTrees/AlienElmPrefab DecoParticle: chinesebanyan ShowUser: No SizeInBlocks: "3,7,3" { Child DropOnDestroy Item: WoodLogs Count: "3,9" Prob: 1 } } { Block Id: 1042, Name: PixieStalksSnowHarvested, Ref: PixieStalksSnow Class: PlantGrowing { Child PlantGrowing Next: PixieStalksSnow GrowthRate: 90 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/PixieStalksSnowHarvestedPrefab } { Block Id: 1043, Name: AkuaPalm Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaPalmPrefab DecoParticle: omicronwaterleaf ShowUser: No SizeInBlocks: "5,7,5" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 1044, Name: AkuaFern Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaFernPrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { Block Id: 1045, Name: AkuaPlant Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaPlantPrefab DecoParticle: omicronwaterleaf ShowUser: No SizeInBlocks: "3,7,3" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 1046, Name: AlienPlantWorm1Harvested, Ref: AlienPlantWorm1 Class: PlantGrowing { Child PlantGrowing Next: AlienPlantWorm1 GrowthRate: 45 FertileLevel: 1 } Model: @models2/Environment/Plants/AlienPlantsAnim/AlienPlantWorm1HarvestedPrefab } { Block Id: 1047, Name: ElderberryBushHarvested, Ref: ElderberryBush Class: PlantGrowing { Child PlantGrowing Next: ElderberryBush GrowthRate: 55 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushNoFruitPrefab } { +Block Id: 1048, Name: AIDroneBay Class: AIDroneBay IndexName: AIDroneBay Category: Devices Group: cpgEquipment LootList: 106 #8 Slots MarketPrice: 150000, display: true #recalculate # EssentialCategory: cpgGenerator Material: metalhard Shape: ModelEntity ShowBlockName: true #Model: @models/Blocks/AIDrone/AIDroneBay2Prefab Model: @models/Blocks/AIDrone/AIDroneBay3Prefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free StackSize: 50 AllowPlacingAt: "Base,MS", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true SizeInBlocks: "5,5,15", display: true SizeInBlocksLocked: "Base,MS" SymType: 4 IsOxygenTight: true, display: false Info: bkiAIDroneBay, display: true IsActivateable: true BlockColor: "110,110,110" HitPoints: 10750, type: int, display: true Mass: 46875, type: float, display: true, formatter: Kilogram #recalculate Volume: 7284, type: float, display: true, formatter: Liter VolumeCapacity: 6701, type: float, display: true, formatter: Liter CPUIn: 2500, type: int, display: true EnergyIn: 250, type: int, display: true, formatter: Watt # EnergyDynamicGroup: AIDroneBay BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 500 IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true ADBDroneType: DroneLargePlayer01 ADBMaxSpawner: 2 ADBMaxActiveDrone: 2 ADBMaxReserve: 13 ADBActionRadius: 1000 ADBDockingSpeedFac: 0.2 ADBDroneAmmoType: DroneLargePlayer01Unit UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: ContainerLargeBlocks #ContainerExtentions?? TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1049, Name: AIDroneBaySpawner CustomIcon: DroneSpawner Category: Devices Group: cpgNPCSpawner Info: bkiAIDroneBaySpawner, display: true IndexName: DroneSpawner Material: hullcombat Shape: ModelEntity Model: @models/Blocks/Misc/EntitySpawnerPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "255,247,0" Place: Free # TemplateRoot: HullLargeBlocks # PickupTarget: SteelPlate AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" #MaxCount: 2, type: int, display: true #ForceMaxCount: true IsOxygenTight: false, display: true IsAccessible: true, type: bool IsActivateable: true IsActivateableInCP: true IsLockable: true HitPoints: 2800, type: int, display: true Mass: 1020, type: float, display: true, formatter: Kilogram #recalculate Volume: 480, type: float, display: true, formatter: Liter CPUIn: 5000, type: int, display: true EnergyIn: 500, type: int, display: true, formatter: Watt AboveTerrainCheck: true # requires a display: true ! BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 500 UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: ContainerLargeBlocks (Teleporter?) TechTreeNames: "Base,Capital Vessel" } # available free 1050 - 1051 { Block Id: 1052, Name: UmbrellaTree Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/UmbrellaTreePrefab DecoParticle: omicronwaterleaf ShowUser: No SizeInBlocks: "2,7,2" { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 1053, Name: AkuaPlant2 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaPlant2Prefab DecoParticle: omicronwaterleaf ShowUser: No SizeInBlocks: "2,7,2" { Child DropOnDestroy Item: WoodLogs Count: "1,3" Prob: 1 } } { Block Id: 1054, Name: ElderberryBushOrange, Ref: ElderberryBushGreen Model: @models2/Environment/Plants/SpeedTrees/ElderberryBushOrangePrefab SizeInBlocks: "5,4,5" } { Block Id: 1055, Name: LavaPlant1 Class: CropsGrown { Child DropOnHarvest Item: PlantProtein # change Count: 1 } { Child CropsGrown OnHarvest: LavaPlant1NoFruit OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1,2" Prob: 1 } Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/LavaPlant1Prefab ShowUser: No SizeInBlocks: "2,4,2" } { Block Id: 1056, Name: LavaPlant2 Class: CropsGrown { Child DropOnHarvest Item: PlantProtein # change Count: 1 } { Child CropsGrown OnHarvest: LavaPlant2NoFruit OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1,2" Prob: 1 } Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/LavaPlant2Prefab ShowUser: No } { Block Id: 1057, Name: AlienDeadTree Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienDeadTreePrefab ShowUser: No SizeInBlocks: "5,4,5" } { Block Id: 1058, Name: SnowTreeRed1 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/SnowTreeRed1Prefab DecoParticle: snowtreered ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 1059, Name: SnowTreeRed2 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/SnowTreeRed2Prefab DecoParticle: snowtreered ShowUser: No SizeInBlocks: "1,3,1" { Child DropOnDestroy Item: WoodLogs Count: "3,5" Prob: 1 } } { Block Id: 1060, Name: LavaPlant1NoFruit, Ref: LavaPlant1 Class: PlantGrowing { Child PlantGrowing Next: LavaPlant1 GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/LavaPlant1NoFruitsPrefab } { Block Id: 1061, Name: LavaPlant2NoFruit, Ref: LavaPlant2 Class: PlantGrowing { Child PlantGrowing Next: LavaPlant2 GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/SpeedTrees/LavaPlant2NoFruitsPrefab } { Block Id: 1062, Name: AlienDesertPlant Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienDesertPlantPrefab ShowUser: No SizeInBlocks: "3,4,3" { Child DropOnDestroy Item: WoodLogs Count: "1,3" Prob: 1 } } { Block Id: 1063, Name: LeafPlant Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/LeafPlantPrefab ShowUser: No SizeInBlocks: "3,4,3" { Child DropOnDestroy Item: WoodLogs Count: "1,3" Prob: 1 } } # retractable landinggear { +Block Id: 1064, Name: LandinggearHeavySV, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandinggearHeavyRetractPrefab # Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 SizeInBlocks: "2,1,2", display: true Mass: 232, type: float, display: true, formatter: Kilogram HitPoints: 80, type: int, display: false TemplateRoot: LandinggearBlocksHeavySV } { Block Id: 1065, Name: SkeletonMammothTorso Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/Skeletons/SkeletonMammothTorsoPrefab ShowUser: No SizeInBlocks: "4,3,4" } { Block Id: 1066, Name: SkeletonMammothHead, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonMammothHeadPrefab SizeInBlocks: "2,2,4" } { Block Id: 1067, Name: SkeletonWhaleFull, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonWhaleFullPrefab SizeInBlocks: "4,2,14" } { Block Id: 1068, Name: SkeletonWhaleHead, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonWhaleHeadPrefab SizeInBlocks: "3,2,5" } { Block Id: 1069, Name: SkeletonWhalePart, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonWhalePartPrefab SizeInBlocks: "3,3,9" } { Block Id: 1070, Name: SkeletonDragonTorso, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonDragonTorsoPrefab SizeInBlocks: "3,3,7" } { Block Id: 1071, Name: SkeletonDragonHead, Ref: SkeletonMammothTorso Model: @models2/Environment/Plants/Skeletons/SkeletonDragonHeadPrefab SizeInBlocks: "2,2,6" } { +Block Id: 1072, Name: ScifiBed, Ref: DecoTemplate Class: Sleeping Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiBedPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1073, Name: ScifiLargeSofa, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool Class: PassengerSeat IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiLargeSofaPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1074, Name: ScifiNightstand, Ref: DecoTemplate Class: Container IndexName: Container IsLockable: true IsAccessible: true, type: bool Group: cpgFurniture IsActivateableInCP: true DropInventoryEntity: DropContainer LootList: 65 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiNightstandPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 200, type: float, display: true, formatter: Liter } { +Block Id: 1075, Name: TrussLargeBlocks Material: hullarmored Shape: Invisible MarketPrice: 70, display: true Place: Free # Model: Truss/TrussCube Mesh: cutout Texture: 59 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: BuildingBlocks IsTextureable: false ChildBlocks: "TrussCube, TrussCorner, TrussWedge, TrussCurveOutSlope, TrussHalfRound, TrussQuarterRound, TrussCylinder, TrussQuarterRoundInv, TrussWall, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" # Parent properties AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 250, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter HitPoints: 278, type: int, display: true StackSize: 1000 TemplateRoot: TrussLargeBlocks } { +Block Id: 1076, Name: ScifiSofa, Ref: DecoTemplate Group: cpgEquipment Class: PassengerSeat IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiSofaPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1077, Name: ScifiStorage, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true # CanPickup: true Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 64 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiStoragePrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 800, type: float, display: true, formatter: Liter } { +Block Id: 1078, Name: ScifiTable, Ref: DecoTemplate Group: cpgEquipment Class: PassengerSeat IsAccessible: true, type: bool IsLockable: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiTablePrefab EnergyIn: 0, type: int, display: true, formatter: Watt BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true ShowUser: Yes } { +Block Id: 1079, Name: ScifiShower, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiShowerPrefab BlockColor: "170,170,170" EnergyIn: 0, type: int, display: true, formatter: Watt # BuffNamesActivate: "ReduceRadiation,DecreaseBodyTemp,IncreaseBodyTemp", display: StatusEffect BuffNamesActivate: "ReduceRadiation,NeutralBodyTemp", display: StatusEffect SfxBuffActivate: UseActions/BlockShower ShowUser: Yes } { +Block Id: 1080, Name: ScifiPlant, Ref: IndoorPlant01 # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiPlantPrefab ShowUser: Yes } # Container Block - Obsolete but do not delete { +Block Id: 1081, Name: ScifiContainer1, Ref: ContainerMS01 LootList: 68 # 63 slots Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab SizeInBlocks: "2,1,1", display: true Mass: 130, type: float, display: true, formatter: Kilogram VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV CPUIn: 30, type: int, display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } # Container Block - Obsolete but do not delete { +Block Id: 1082, Name: ScifiContainer2, Ref: ContainerMS01 LootList: 67 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab SizeInBlocks: "2,1,1", display: true Mass: 66, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 125, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV CPUIn: 30, type: int, display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1083, Name: ScifiContainerEnergy, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer Group: cpgEquipment IsAccessible: true, type: bool LootList: 61 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerEnergyPrefab SizeInBlocks: "1,2,1" BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt IsOxygenTight: false, display: true ShowUser: Yes VolumeCapacity: 2500, type: float, display: true, formatter: Liter # low value for testing } # Container Block - Obsolete but do not delete { +Block Id: 1084, Name: ScifiContainerPower, Ref: ContainerMS01 LootList: 68 # 63 slots Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab SizeInBlocks: "2,1,1", display: true Mass: 130, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 250, type: float, display: true, formatter: Liter # low value since placed on Base,MS,SS,GV CPUIn: 30, type: int, display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1085, Name: ScifiChair, Ref: DecoTemplate Class: PassengerSeat Group: cpgEquipment # YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) # IsActivateable: true IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiChairPrefab ShowUser: Yes } { +Block Id: 1086, Name: ScifiTableV2, Ref: DecoTemplate Group: cpgEquipment Class: PassengerSeat IsAccessible: true, type: bool IsLockable: true BuffNameActivate: StaminaRecover, display: StatusEffect # CanPickup: true Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiTableV2Prefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1087, Name: ScifiComputerTable, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiComputerTablePrefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { +Block Id: 1088, Name: ScifiMediaCenter, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiMediaCenterPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1089, Name: HangarDoor7x5, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor7x5Prefab SizeInBlocks: "7,5,1", display: true HitPoints: 6010, type: int, display: true Mass: 10230, type: float, display: true, formatter: Kilogram } { +Block Id: 1090, Name: HangarDoor10x9, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x9Prefab SizeInBlocks: "10,9,1", display: true HitPoints: 15450, type: int, display: true Mass: 11850, type: float, display: true, formatter: Kilogram } { +Block Id: 1091, Name: CockpitMS03, Ref: CockpitMS01 Model: @models/Blocks/Cockpits/CockpitMS03Prefab BlockColor: "110,110,110" } { +Block Id: 1092, Name: CockpitOpen2SV Class: CockpitSS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit Material: metalhard UseCockpitCamera: false YawRotation: 90 # how far in degrees head of player can be rotated (default 75°) Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Cockpits/CockpitOpen2SVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOORMetalCloseGentlyShort Place: Cockpit EnergyIn: 10, type: int, display: true, formatter: Watt Mass: 240, type: float, display: true, formatter: Kilogram HitPoints: 220, type: int, display: true AllowPlacingAt: "SS,GV", display: true OccupySizeInBlocks: true # Problem with placing hull blocks on top (see Mantis 05555) IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiCockpit, display: true SizeInBlocks: "1,2,3", display: true TemplateRoot: CockpitBlocksSV # ModelOffset: "0,0.5,0" StackSize: 10 Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 BlockColor: "110,110,110" } { +Block Id: 1093, Name: CockpitBlocksSV Class: CockpitSS IndexName: Cockpit Group: cpgCockpit MarketPrice: 1178, display: true EssentialCategory: cpgCockpit Material: metalhard Shape: Invisible # Model: @models/Blocks/Cockpits/CockpitSS04Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Cockpit Info: bkiCockpit, display: true IsOxygenTight: varies, display: true # not all child blocks are the same HitPoints: 820, type: int, display: false AllowPlacingAt: "SS,GV", display: true Volume: 300, type: float, display: true, formatter: Liter Mass: 845, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" StackSize: 500 Category: Devices ChildBlocks: "CockpitSV01, CockpitSV_ShortRange, CockpitSV02New, CockpitSV04, CockpitSV05New, CockpitSV06, CockpitSV07New, CockpitSV03New, CockpitOpenSV, CockpitOpen2SV, CockpitSV02, CockpitSV03, CockpitSV05, CockpitSV07" MaxCount: 2, type: int, display: true UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1094, Name: CockpitSV04, Ref: CockpitSV02 Model: @models/Blocks/Cockpits/CockpitSS04Prefab Mass: 845, type: float, display: true, formatter: Kilogram HitPoints: 900, type: int, display: true SizeInBlocks: "3,3,5", display: true UpgradeTo: CockpitSV04T2, display: true } { +Block Id: 1095, Name: LCDScreenBlocks Material: metallight Shape: Invisible MarketPrice: 475, display: true # Model: @models/Blocks/Misc/LCDNoFrame1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! HitPoints: 50, type: int, display: false Mass: 2, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter StackSize: 2000 AllowPlacingAt: "Base,MS,SS,GV", display: true Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: Devices ChildBlocks: "LCDProjector, LCDNoFrame1x2, LCDFrame1x2, LCDNoFrame1x1, LCDFrame1x1, LCDNoFrame05x1, LCDNoFrame05x05, LCDNoFrame02x1, LCDNoFrame02x05" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1096, Name: LCDNoFrame1x1 Class: Sign IndexName: LCD Group: cpgLCD Material: metallight Shape: ModelEntity Model: @models/Blocks/Misc/LCDNoFrame1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: LCDScreenBlocks BlockColor: "110,110,110" AllowPlacingAt: "Base,MS,SS,GV", display: true IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true # CanPickup: true IsActivateable: true EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,1", display: true } { +Block Id: 1097, Name: LCDFrame1x1, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDFrame1x1Prefab } { +Block Id: 1098, Name: LCDNoFrame1x2, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDNoFrame1x2Prefab SizeInBlocks: "2,1,1", display: true } { +Block Id: 1099, Name: LCDFrame1x2, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDFrame1x2Prefab SizeInBlocks: "2,1,1", display: true } { +Block Id: 1100, Name: LCDNoFrame05x1, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDNoFrame05x1Prefab } { +Block Id: 1101, Name: LCDNoFrame02x1, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDNoFrame02x1Prefab } { +Block Id: 1102, Name: LCDNoFrame05x05, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDNoFrame05x05Prefab } { +Block Id: 1103, Name: LCDNoFrame02x05, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDNoFrame02x05Prefab } { +Block Id: 1104, Name: TurretGVTool, Ref: TurretDrillTemplate #TurretPlayer HV Tool Model: @models/Blocks/Turrets/TurretGVToolPrefab # Model: @models/Blocks/Turrets/TurretGVToolPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 WeaponItem: TurretGVToolWeapon TemplateRoot: TurretGVToolBlocks AllowPlacingAt: GV, display: true SizeInBlocks: "3,1,3", display: true Info: bkiTurretTool, display: true EnergyIn: 750, type: int, display: true, formatter: Watt EnergyInIdle: 8, type: int, display: true, formatter: Watt Volume: 281.25, type: float, display: true, formatter: Liter Mass: 420, type: float, display: true, formatter: Kilogram } { +Block Id: 1105, Name: TurretMSTool, Ref: TurretDrillTemplate #TurretPlayer CV Tool Model: @models/Blocks/Turrets/TurretMSToolPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 WeaponItem: TurretMSToolWeapon TemplateRoot: TurretMSToolBlocks Info: bkiTurretTool, display: true Volume: 2880, type: float, display: true, formatter: Liter Mass: 9660, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,1,3", display: true EnergyIn: 2450, type: int, display: true, formatter: Watt EnergyInIdle: 26, type: int, display: true, formatter: Watt TechTreeNames: Hidden ShowUser: No } { +Block Id: 1106, Name: ThrusterGVRoundArmored, Ref: ThrusterGVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundArmoredPrefab } { +Block Id: 1107, Name: ThrusterGVRoundBlocks IndexName: Thruster Material: metalhard Shape: Invisible Place: Free MarketPrice: 700, display: true # Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSRoundNormalPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! StackSize: 1000 Category: Devices ChildBlocks: "ThrusterGVRoundNormal, ThrusterGVRoundSlant, ThrusterGVRoundArmored" AllowPlacingAt: GV, display: true SizeInBlocks: "1,2,1", display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 268, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true HitPoints: 200, type: int, display: true ThrusterForce: 130, type: int, display: true, formatter: Newton EnergyIn: 30, type: int, display: true, formatter: Watt CPUIn: 88, type: int, display: true Temperature: 90, display: true UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: ThrusterGVDirectional TechTreeNames: Hover Vessel UpgradeTo: ThrusterGVRoundNormalT2, display: true } { +Block Id: 1108, Name: AutoMiningDeviceT1 Class: AutoMiner Material: metalhard Shape: ModelEntity MarketPrice: 38367, display: true Model: @models/Blocks/Devices/AutoMinerT1FWNPrefab #1.11 update #Model: @models/Blocks/Terrain/AutoMiningDeviceT1Prefab #Mesh-Damage-1: Mesh/geo/D0 #Mesh-Damage-2: Mesh/geo/D1 #Mesh-Damage-3: Mesh/geo/D2 #Mesh-Damage-4: Mesh/geo/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: NoRotation Info: bkiAutoMiner, display: true AllowPlacingAt: Terrain, display: true IsTerrainDecoration: true HitPoints: 200, type: int, display: true EnergyIn: 80, type: int, display: true, formatter: Watt ItemsPerHour: 100, display: true # Attention: ItemsPerHour max is hard coded and set to 500 ItemStorageLimit: 1750, display: true Mass: 1835, type: float, display: true, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter StackSize: 500 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Category: Devices IsColorable: false SizeInBlocks: "3,6,3" # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeNames: Misc UpgradeTo: AutoMiningDeviceT2, display: true MapIcon: map_Drill MapName: AutoMiningDeviceT1 # Temperature: 30, display: true } { +Block Id: 1109, Name: AutoMiningDeviceT2, Ref: AutoMiningDeviceT1 Model: @models/Blocks/Devices/AutoMinerT2FWNPrefab #1.11 update #Model: @models/Blocks/Terrain/AutoMiningDeviceT2Prefab HitPoints: 400, type: int, display: true MarketPrice: 80521, display: true EnergyIn: 160, type: int, display: true, formatter: Watt ItemsPerHour: 200, display: true # Attention: ItemsPerHour max is hard coded and set to 500 ItemStorageLimit: 3500, display: true Mass: 3370, type: float, display: true, formatter: Kilogram Volume: 250, type: float, display: true, formatter: Liter UnlockCost: 17, display: true UnlockLevel: 15, display: true TechTreeParent: AutoMiningDeviceT1 TechTreeNames: Misc UpgradeTo: AutoMiningDeviceT3, display: true MapName: AutoMiningDeviceT2 # Temperature: 35, display: true } { +Block Id: 1110, Name: AutoMiningDeviceT3, Ref: AutoMiningDeviceT1 Model: @models/Blocks/Devices/AutoMinerT3FWNPrefab #1.11 update #Model: @models/Blocks/Terrain/AutoMiningDeviceT3Prefab HitPoints: 600, type: int, display: true MarketPrice: 127907, display: true EnergyIn: 320, type: int, display: true, formatter: Watt ItemsPerHour: 400, display: true # Attention: ItemsPerHour max is hard coded and set to 500 ItemStorageLimit: 6993, display: true Mass: 6230, type: float, display: true, formatter: Kilogram Volume: 300, type: float, display: true, formatter: Liter UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeParent: AutoMiningDeviceT2 TechTreeNames: Misc UpgradeTo: null MapName: AutoMiningDeviceT3 # Temperature: 40, display: true } { +Block Id: 1111, Name: RepairBayBA Group: cpgRepair Class: RepairBay IndexName: RepairBay MarketPrice: 81602, display: true Info: bkiRepairBay, display: true Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/RepairBayPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer # Place: Free Place: NoRotation, display: true Category: Devices IsAccessible: true, type: bool IsActivateable: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" BlockColor: "110,110,110" StackSize: 250 IsOxygenTight: true, display: true Mass: 12600, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter EnergyIn: 25000, type: int, display: true, formatter: Watt CPUIn: 25000, type: int, display: true HitPoints: 500, type: int, display: true EnergyDynamicGroup: RepairBay RepairPerSecond: 500, display: true Repairs: "MS,SS,GV", display: true IsDuplicateable: false MaxCount: 1, type: int, display: true # MaxIndexCount: 1, type: int, display: true ForceMaxCount: true UpgradeTo: RepairBayBAT2, display: true AllowWander: true UnlockCost: 14, display: true UnlockLevel: 12, display: true TechTreeParent: FieldRepairStation TechTreeNames: Base } { +Block Id: 1112, Name: DoorArmoredBlocks Class: Door IndexName: Door Group: cpgDoor MarketPrice: 795, display: true Material: metal Shape: Invisible # Model: @models/Blocks/Mothership/DoorNewArmoredPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Info: bkiDoors, display: true # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: varies, display: true # not all child blocks are the same Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt # HitPoints: 440, type: int, display: false Mass: 910, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor ChildBlocks: "DoorSingleLArmored, DoorSingleRArmored, DoorSingleGlassLArmored, DoorSingleGlassRArmored, DoorSingleGlassFullLArmored, DoorSingleGlassFullRArmored, DoorSingleTwoWings, DoorSingleTwoWingsGlass, DoorSingleTwoWingsGlassFull, DoorArmored, DoorInterior01Armored, DoorInterior02Armored, DoorVerticalArmored, DoorVerticalGlassArmored, DoorCenteredArmored01, DoorCenteredArmored02, DoorCornerArmored01, DoorCornerArmored02, DoorRoundArmored01, DoorRoundArmored02" UnlockCost: 9, display: true UnlockLevel: 7, display: true TechTreeParent: DoorBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1113, Name: DoorVertical, Ref: DoorMS01 Model: @models/Blocks/Mothership/DoorVerticalPrefab HitPoints: 100, type: int, display: false UpgradeTo: DoorVerticalArmored, display: true } { +Block Id: 1114, Name: DoorVerticalGlass, Ref: DoorInterior01 Model: @models/Blocks/Mothership/DoorVerticalGlassPrefab HitPoints: 40, type: int, display: false IsOxygenTight: false, display: true UpgradeTo: DoorVerticalGlassArmored, display: true } { +Block Id: 1115, Name: DoorVerticalArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorVerticalArmoredPrefab HitPoints: 220, type: int, display: false Mass: 910, type: float, display: true, formatter: Kilogram } # retractable landinggear { +Block Id: 1116, Name: LandinggearSingleShort, Ref: LandinggearSV # Model: @models/Blocks/Landinggears/LandinggearSingleShortPrefab Model: @models/Blocks/Landinggears/LandinggearSingleShortRetractPrefab } # retractable landinggear { +Block Id: 1117, Name: LandinggearDoubleShort, Ref: LandinggearSV SizeInBlocks: "1,1,4", display: true Mass: 200, type: float, display: true, formatter: Kilogram HitPoints: 80, type: int, display: false # Model: @models/Blocks/Landinggears/LandinggearDoubleShortPrefab Model: @models/Blocks/Landinggears/LandinggearDoubleShortRetractPrefab TemplateRoot: LandinggearBlocksHeavySV } { +Block Id: 1118, Name: LandinggearBlocksSV IndexName: LandingGear Material: metalhard Shape: Invisible MarketPrice: 145, display: true ShowBlockName: true IsPhysicsColliders: false # Model: @models/Blocks/Landinggears/LandinggearLightPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: SS, display: true Info: bkiBlockGroup, display: true IsAccessible: false, type: bool IsOxygenTight: varies, display: true # not all child blocks are the same Category: Devices SizeInBlocks: "1,1,2", display: false # ModelOffset: "0,0.5,0" Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 50, type: int, display: false Mass: 171, type: float, display: true, formatter: Kilogram Volume: 25, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "LandingGearSVSingle, LandingGearSVRetDouble, LandingGearSVRetSkid, LandingGearSVSideStrut, LandinggearShort, LandinggearSV, LandinggearSingle, LandinggearSingleShort" UnlockCost: 5, display: true UnlockLevel: 5, display: true TechTreeNames: Small Vessel } { +Block Id: 1119, Name: LandinggearBlocksHeavySV, Ref: LandinggearBlocksSV Shape: Invisible MarketPrice: 340, display: true # Model: @models/Blocks/Landinggears/LandinggearHeavyPrefab Info: bkiBlockGroup, display: true SizeInBlocks: "2,1,2", display: false Mass: 240, type: float, display: true, formatter: Kilogram HitPoints: 175, type: int, display: false Volume: 50, type: float, display: true, formatter: Liter ChildBlocks: "LandingGearSVRetLargeSingleV3, LandingGearSVRetLargeSingleV2, LandingGearSVRetLargeDoubleV3, LandingGearSVRetLargeDoubleV2, LandinggearDouble, LandinggearDoubleShort, LandinggearHeavySV" UnlockCost: 8, display: true UnlockLevel: 10, display: true TechTreeParent: LandinggearBlocksSV TechTreeNames: Small Vessel } { +Block Id: 1120, Name: LandinggearBlocksCV Material: metalhard Shape: Invisible ShowBlockName: true MarketPrice: 1534, display: true # Model: @models/Blocks/Landinggears/LandinggearLightPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true SizeInBlocks: "1,1,2", display: false # ModelOffset: "0,0.5,0" IsAccessible: false, type: bool IsOxygenTight: varies, display: true # not all child blocks are the same Category: Devices Hardness: 50, type: float, display: false, formatter: Hardness HitPoints: 350, type: int, display: false Mass: 1700, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "LandingGearCVRetLargeSingle, LandingGearCVRetLargeDouble, LandinggearMSLight, LandinggearSingleCV, LandinggearSingleShortCV, LandinggearDoubleCV, LandinggearDoubleShortCV, LandinggearMSHeavy" UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeNames: Capital Vessel } # retractable landinggear { +Block Id: 1121, Name: LandinggearSingleCV, Ref: LandinggearMSHeavy # Model: @models/Blocks/Landinggears/LandinggearSinglePrefab Model: @models/Blocks/Landinggears/LandinggearSingleRetractPrefab SizeInBlocks: "1,2,2", display: true HitPoints: 350, type: int, display: true Mass: 1700, type: float, display: true, formatter: Kilogram } # retractable landinggear { +Block Id: 1122, Name: LandinggearSingleShortCV, Ref: LandinggearMSHeavy # Model: @models/Blocks/Landinggears/LandinggearSingleShortPrefab Model: @models/Blocks/Landinggears/LandinggearSingleShortRetractPrefab SizeInBlocks: "1,1,2", display: true HitPoints: 350, type: int, display: true Mass: 1700, type: float, display: true, formatter: Kilogram } # retractable landinggear { +Block Id: 1123, Name: LandinggearDoubleCV, Ref: LandinggearMSHeavy # Model: @models/Blocks/Landinggears/LandinggearDoublePrefab Model: @models/Blocks/Landinggears/LandinggearDoubleRetractPrefab SizeInBlocks: "1,2,4", display: true HitPoints: 650, type: int, display: true Mass: 2800, type: float, display: true, formatter: Kilogram } # retractable landinggear { +Block Id: 1124, Name: LandinggearDoubleShortCV, Ref: LandinggearMSHeavy # Model: @models/Blocks/Landinggears/LandinggearDoubleShortPrefab Model: @models/Blocks/Landinggears/LandinggearDoubleShortRetractPrefab SizeInBlocks: "1,1,4", display: true HitPoints: 650, type: int, display: true Mass: 2800, type: float, display: true, formatter: Kilogram } { +Block Id: 1125, Name: StairShapes DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metal Texture: "17,53,53,53,53,53" BlockColor: "110,110,110" Shape: New Place: Free Model: Stairs1x1x1 TemplateRoot: StairsBlocks IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true Mass: 585, type: float, display: true, formatter: Kilogram HitPoints: 130, type: int, display: true StackSize: 1000 Category: BuildingBlocks ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft" } { +Block Id: 1126, Name: StairShapesLong DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metal Texture: "17,53,53,53,53,53" BlockColor: "110,110,110" Shape: New Place: Free Model: Stairs1x2x1 TemplateRoot: StairsBlocks IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true Mass: 715, type: float, display: true, formatter: Kilogram # Volume: 51, type: float, display: true, formatter: Liter HitPoints: 175, type: int, display: true SizeInBlocks: "1,1,2", display: true Category: BuildingBlocks ChildShapes: "Stairs1x2x1" } { +Block Id: 1127, Name: HoverEngineSmall IndexName: HoverEngineV2 Group: cpgHoverEngine EssentialCategory: cpgHoverEngine Material: metal MarketPrice: 665, display: true Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" Model: @models/Blocks/Spaceship/HoverEngineSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: GV, display: true Place: FlyDirBottom, display: true IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true EnergyDynamicGroup: HoverEngine Category: Devices Info: bkiHoverengine, display: true Mass: 140, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter EnergyIn: 10, type: int, display: true, formatter: Watt StackSize: 1000 CPUIn: 50, type: int, display: true # ThrusterForce: 1000, type: int, display: true, formatter: Newton # HVEngineDampPow: 0.85, type: float, display: false, formatter: Hardness # HVEngineDampCoef: 200, type: float, display: false, formatter: Hardness HVEngineForce: 200, type: int, display: true, formatter: Newton HVEngineDampCoef: 30, type: float, display: false, formatter: Hardness HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness HitPoints: 100, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 3, display: true UnlockLevel: 3, display: true TechTreeParent: HoverEngineThruster TechTreeNames: Hover Vessel } { +Block Id: 1128, Name: WindowLargeBlocks Material: hull Shape: Invisible MarketPrice: 390, display: true # Model: @models/Blocks/Windows/Standard/Window_v1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiWindows, display: true IsOxygenTight: true, display: true IsAccessible: false, type: bool Category: BuildingBlocks # SizeInBlocks: "1,1,1" # ModelOffset: "0,0.5,0" # RemoveOnSI: true ChildBlocks: "Window_v1x1, Window_v1x2, Window_v2x2, Window_s1x1, Window_s1x2, Window_sd1x1, Window_sd1x2, Window_sd1x2V2, Window_c1x1, Window_c1x2, Window_cr1x1, Window_crc1x1, Window_crsd1x1, Window_L1x1, Window_3side1x1, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1" Collide: Transparent # Parent properties TemplateRoot: WindowLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 250, type: int, display: true Mass: 330, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" UpgradeTo: WindowArmoredLargeBlocks, display: true } { +Block Id: 1129, Name: WindowArmoredLargeBlocks Material: hullcombat Shape: Invisible MarketPrice: 1046, display: true # Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiWindows, display: true IsOxygenTight: true, display: true IsAccessible: false, type: bool Category: BuildingBlocks # SizeInBlocks: "1,1,1" # ModelOffset: "0,0.5,0" # RemoveOnSI: true ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick" Collide: Transparent TemplateRoot: WindowArmoredLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 1000, type: int, display: true Mass: 600, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1130, Name: HoverEngineLarge, Ref: HoverEngineSmall SizeInBlocks: "2,1,2", display: true MarketPrice: 1298, display: true Model: @models/Blocks/Spaceship/HoverEngineLargePrefab Mass: 340, type: float, display: true, formatter: Kilogram Volume: 125, type: float, display: true, formatter: Liter EnergyIn: 40, type: int, display: true, formatter: Watt CPUIn: 200, type: int, display: true HVEngineForce: 800, type: int, display: true, formatter: Newton HVEngineDampCoef: 100, type: float, display: false, formatter: Hardness HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness HitPoints: 350, type: int, display: true UnlockCost: 10, display: true UnlockLevel: 8, display: true TechTreeParent: HoverEngineSmall TechTreeNames: Hover Vessel } { +Block Id: 1131, Name: RepairBayCV, Ref: RepairBayBA AllowPlacingAt: MS, display: true MarketPrice: 94888, display: true EnergyIn: 20000, type: int, display: true, formatter: Watt HitPoints: 500, type: int, display: true Repairs: "SS,GV", display: true RepairPerSecond: 200, display: true UpgradeTo: RepairBayCVT2, display: true Mass: 9225, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter StackSize: 250 UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeParent: FieldRepairStation TechTreeNames: Capital Vessel } { +Block Id: 1132, Name: Furnace Class: Furnace IndexName: Constructor Group: cpgConstructor Material: metal MarketPrice: 22712, display: true Shape: ModelEntity Model: @models/Blocks/Mothership/FurnacePrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiFurnace, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" SymType: 4 StackSize: 250 BlockColor: "110,110,110" Category: Devices Mass: 31825, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 2500, type: int, display: true, formatter: Watt CPUIn: 10000, type: int, display: true EnergyInIdle: 50, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor HitPoints: 1500, type: int, display: true BlastParticleIndex: 11 BlastRadius: 5 BlastDamage: 500 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: ConstructorT2 TechTreeNames: "Base" Temperature: 250, display: true } { +Block Id: 1133, Name: TradingStation Class: TradingStation Group: cpgTrading Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiMediaCenterTradingPrefab # Model: @models/Blocks/Mothership/ConsoleMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiTradingStation, display: true Category: Devices AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: false, display: true TemplateRoot: ConsoleBlocks Mass: 165, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter StackSize: 1000 # ModelOffset: "0,0.5,0" EnergyIn: 1, type: int, display: true, formatter: Watt # BlockColor: "0,64,255" BlockColor: "170,5,5" BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 } { +Block Id: 1134, Name: ATM Class: ATM Group: cpgTrading MarketPrice: 1774, display: true Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/ATMPrefab # Model: @models/Blocks/Mothership/ConsoleSmallMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiATM, display: true Category: Devices IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 Mass: 505, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: true, formatter: Watt StackSize: 1000 Accept: "MoneyCard, GoldCoins" # the first one is payed out when withdrawing UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeNames: "Base" } { +Block Id: 1135, Name: WingBlocks Material: metallight Texture: 50 MarketPrice: 150, display: true BlockColor: "110,110,110" Shape: Invisible # Model: Wings/Wing6x9a DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! HitPoints: 100, type: int, display: false Mass: 800, type: float, display: true, formatter: Kilogram Volume: 250, type: float, display: true, formatter: Liter StackSize: 1000 AllowPlacingAt: "SS", display: true Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true SymType: 4 Category: BuildingBlocks ChildBlocks: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e, Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e, Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e, Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1136, Name: BlastDoorLargeBlocks Class: Door MarketPrice: 11615, display: true CustomIcon: BlastShutterDoors1x1x1 IndexName: Door Material: hullcombat Shape: Invisible # Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true StackSize: 500 IsAccessible: true, type: bool IsOxygenTight: false, display: true Category: Devices AllowPlacingAt: "Base,MS", display: true Volume: 1600, type: float, display: true, formatter: Liter Mass: 4860, type: float, display: true, formatter: Kilogram SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: true AllowWander: true ChildBlocks: "BlastShutterDoors1x1x1, BlastShutterDoors2x1x1, BlastShutterDoors3x1x1, BlastShutterDoors4x1x1, BlastShutterDoors5x1x1, BlastShutterDoors6x1x1, BlastShutterDoors7x1x1, BlastShutterDoors8x1x1, BlastShutterDoors9x1x1, BlastShutterDoors10x1x1, BlastShutterDoors11x1x1, BlastShutterDoors12x1x1, BlastShutterDoors13x1x1" UnlockCost: 13, display: true UnlockLevel: 12, display: true TechTreeParent: HangarDoorBlocks TechTreeNames: "Base,Capital Vessel" # ShowUser: No } { Block Id: 1137, Name: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors1x1x1Prefab Class: Door IndexName: Door Group: cpgHangarShutterDoor Material: hullcombat Shape: ModelEntity DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: BlastDoorLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,2", display: true Mass: 4860, type: float, display: true, formatter: Kilogram SizeInBlocksLocked: "Base,MS" BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: false, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 2200, type: int, display: true SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor PlayerTriggersOpen: true } { Block Id: 1138, Name: BlastShutterDoors2x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors2x1x1Prefab SizeInBlocks: "1,1,3", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { +Block Id: 1139, Name: Wing6x9a Material: metal Texture: 50 BlockColor: "110,110,110" Shape: New Model: Wings/Wing6x9a DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: WingBlocks IsOxygenTight: false, display: true SymType: 4 AllowPlacingAt: "SS", display: true Mass: 941, type: float, display: true, formatter: Kilogram HitPoints: 960, type: int, display: true Category: BuildingBlocks SizeInBlocks: "6,9,1", display: true } { +Block Id: 1140, Name: Wing6x5a, Ref: Wing6x9a Model: Wings/Wing6x5a SizeInBlocks: "6,5,1", display: true Mass: 549, type: float, display: true, formatter: Kilogram HitPoints: 570, type: int, display: true } { +Block Id: 1141, Name: Wing12x9a, Ref: Wing6x9a Model: Wings/Wing12x9a SizeInBlocks: "12,9,1", display: true Mass: 1882, type: float, display: true, formatter: Kilogram HitPoints: 1150, type: int, display: true } # NEW { +Block Id: 1142, Name: TurretMSPulseLaser #TurretPlayer CV Laser Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretMSLaserBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal WeaponItem: TurretMSPulseLaserWeapon AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true Info: bkiTurretSpace, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 15100, type: int, display: true Volume: 2880, type: float, display: true, formatter: Liter Mass: 11760, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } { +Block Id: 1143, Name: TurretBaseCannon #TurretPlayer BA Cannon Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab Model: @models/Blocks/Turrets/TurretMSCannonPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseProjectileBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateFast AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretBaseCannonWeapon IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 8600, type: int, display: true Mass: 5980, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float } { +Block Id: 1144, Name: TurretBaseRocket #TurretPlayer BA Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face # Model: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab Model: @models/Blocks/Turrets/TurretMSRocketPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseRocketBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretBaseRocketWeapon IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" # ModelOffset: "0,0.5,0" StackSize: 500 MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 10500, type: int, display: true Mass: 5777, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true Homing: true, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } { +Block Id: 1145, Name: TurretMSCannon #TurretPlayer CV Cannon Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSCannonPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateFast WeaponItem: TurretMSCannonWeapon TemplateRoot: TurretMSProjectileBlocks AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 2500, type: int, display: true Mass: 6150, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 150, type: int, display: true Zoom: 5, type: float } { +Block Id: 1146, Name: TurretMSFlak #TurretPlayer CV Flak Class: TurretManual IndexName: Turret Group: cpgTurret Material: hullcombat Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSFlakPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretMSRocketBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: MS, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretMSFlakWeapon IsActivateable: true IsActivateableInCP: true Info: bkiTurretSpace, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 # MaxCount: 4, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 1300, type: int, display: true Mass: 5777, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } { +Block Id: 1147, Name: TurretBaseMinigun #TurretPlayer BA Minigun Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSMinigunPrefab # Model: @models/Blocks/Turrets/TurretBAMinigunPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseProjectileBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretBaseMinigunWeapon IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 2800, type: int, display: true Mass: 6000, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 120, type: int, display: true Zoom: 5, type: float } { +Block Id: 1148, Name: TurretBasePulseLaser #TurretPlayer BA Laser Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab # Model: @models/Blocks/Turrets/TurretBAPulseLaserPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseLaserBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal AllowPlacingAt: Base, display: true SizeInBlocks: "3,1,3", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretBasePulseLaserWeapon IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 15100, type: int, display: true Mass: 11760, type: float, display: true, formatter: Kilogram HitPoints: 3450, type: int, display: true RotSpeed: 100, type: int, display: true Zoom: 5, type: float } { +Block Id: 1149, Name: TurretBaseArtillery #TurretPlayer BA Artillery Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab # Model: @models/Blocks/Turrets/TurretBAArtilleryPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # Mesh-Damage-5: Mesh/D4 # Mesh-Damage-6: Mesh/D5 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: TurretBaseArtilleryBlocks SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true SizeInBlocks: "5,2,5", display: true SizeInBlocksLocked: "Base,MS" WeaponItem: TurretBaseArtilleryWeapon IsActivateable: true IsActivateableInCP: true IsLockable: true Info: bkiTurret, display: true Category: Weapons/Items BlockColor: "110,110,110" StackSize: 250 MaxCount: 2, type: int, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 22600, type: int, display: true Mass: 19800, type: float, display: true, formatter: Kilogram HitPoints: 5500, type: int, display: true RotSpeed: 90, type: int, display: true Zoom: 5, type: float } { +Block Id: 1150, Name: Wing12x9b, Ref: Wing6x9a Model: Wings/Wing12x9b SizeInBlocks: "12,9,1", display: true Mass: 1587, type: float, display: true, formatter: Kilogram HitPoints: 1150, type: int, display: true } { +Block Id: 1151, Name: Wing12x9c, Ref: Wing6x9a Model: Wings/Wing12x9c SizeInBlocks: "12,9,1", display: true Mass: 1855, type: float, display: true, formatter: Kilogram HitPoints: 1150, type: int, display: true } { +Block Id: 1152, Name: Wing9x6a, Ref: Wing6x9a Model: Wings/Wing9x6a SizeInBlocks: "9,6,1", display: true } { +Block Id: 1153, Name: Wing9x6b, Ref: Wing6x9a Model: Wings/Wing9x6b SizeInBlocks: "9,6,1", display: true } { +Block Id: 1154, Name: Wing9x6c, Ref: Wing6x9a Model: Wings/Wing9x6c SizeInBlocks: "9,6,1", display: true } { +Block Id: 1155, Name: Wing6x9b, Ref: Wing6x9a Model: Wings/Wing6x9b SizeInBlocks: "6,9,1", display: true } { +Block Id: 1156, Name: Wing6x9c, Ref: Wing6x9a Model: Wings/Wing6x9c SizeInBlocks: "6,9,1", display: true } { +Block Id: 1157, Name: Wing6x5b, Ref: Wing6x9a Model: Wings/Wing6x5b SizeInBlocks: "6,5,1", display: true Mass: 443, type: float, display: true, formatter: Kilogram HitPoints: 570, type: int, display: true } { +Block Id: 1158, Name: Wing6x5c, Ref: Wing6x9a Model: Wings/Wing6x5c SizeInBlocks: "6,5,1", display: true Mass: 457, type: float, display: true, formatter: Kilogram HitPoints: 570, type: int, display: true } { +Block Id: 1159, Name: Wing6x5d, Ref: Wing6x9a Model: Wings/Wing6x5d SizeInBlocks: "6,5,1", display: true Mass: 554, type: float, display: true, formatter: Kilogram HitPoints: 570, type: int, display: true SymType: 1 } { +Block Id: 1160, Name: Wing6x5e, Ref: Wing6x9a Model: Wings/Wing6x5e SizeInBlocks: "6,5,1", display: true Mass: 538, type: float, display: true, formatter: Kilogram HitPoints: 570, type: int, display: true SymType: 1 } { +Block Id: 1161, Name: Wing6x9d, Ref: Wing6x9a Model: Wings/Wing6x9d SizeInBlocks: "6,9,1", display: true SymType: 1 } { +Block Id: 1162, Name: Wing6x9e, Ref: Wing6x9a Model: Wings/Wing6x9e SizeInBlocks: "6,9,1", display: true SymType: 1 } { +Block Id: 1163, Name: Wing12x9d, Ref: Wing6x9a Model: Wings/Wing12x9d SizeInBlocks: "12,9,1", display: true Mass: 1981, type: float, display: true, formatter: Kilogram HitPoints: 1150, type: int, display: true SymType: 1 } { +Block Id: 1164, Name: Wing12x9e, Ref: Wing6x9a Model: Wings/Wing12x9e SizeInBlocks: "12,9,1", display: true Mass: 1969, type: float, display: true, formatter: Kilogram HitPoints: 1150, type: int, display: true SymType: 1 } { +Block Id: 1165, Name: Wing9x6d, Ref: Wing6x9a Model: Wings/Wing9x6d SizeInBlocks: "9,6,1", display: true SymType: 1 } { +Block Id: 1166, Name: Wing9x6e, Ref: Wing6x9a Model: Wings/Wing9x6e SizeInBlocks: "9,6,1", display: true SymType: 1 } # Sprout { Block Id: 1167, Name: ElderberryStage1 Class: PlantGrowing MarketPrice: 78, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! CropType: Berries, display: true { Child PlantGrowing Next: ElderberryStage2 GrowthRate: 34 FertileLevel: 5 OnDeath: PlantDead2 } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropYield: 4, display: true GrowthTimeInfo: 74, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: ElderberryStage1 # disassemble TemplateRoot: ElderberryStage2 # deconstruct - to avoid exploit } { Block Id: 1168, Name: ElderberryStage2, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage2Prefab { Child PlantGrowing Next: ElderberryStage3 GrowthRate: 44 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: NoButCSV # reported by HWS PickupTarget: ElderberryStage1 } { Block Id: 1169, Name: ElderberryStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: Berries Count: 4 } { Child CropsGrown OnHarvest: ElderberryStage3NoFruit OnDeath: PlantDead2 } { Child DropOnDestroy Item: Fiber Count: "4" Prob: 1 } # ShowUser: NoButCSV # reported by HWS PickupTarget: ElderberryStage1 XpFactor: 0.25 } { Block Id: 1170, Name: ElderberryStage3NoFruit, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/ElderberryBushStage3NoFruitPrefab { Child PlantGrowing Next: ElderberryStage3 GrowthRate: 25 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: NoButCSV # reported by HWS PickupTarget: ElderberryStage1 } # Sprout { Block Id: 1171, Name: AlienPalmTreeStage1, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage1Prefab MarketPrice: 78, display: true CropType: Fruit, display: true { Child PlantGrowing Next: AlienPalmTreeStage2 GrowthRate: 35 FertileLevel: 5 OnDeath: PlantDead2 } # CropYield: 8, display: true GrowthTimeInfo: 135, type: int, display: true, formatter: Minutes PickupTarget: AlienPalmTreeStage1 # disassemble TemplateRoot: AlienPalmTreeStage2 # deconstruct - to avoid exploit } { Block Id: 1172, Name: AlienPalmTreeStage2, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage2Prefab { Child PlantGrowing Next: AlienPalmTreeStage3 GrowthRate: 100 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: AlienPalmTreeStage1 TemplateRoot: AlienPalmTreeStage2 } { Block Id: 1173, Name: AlienPalmTreeStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: Fruit Count: 8 } { Child CropsGrown OnHarvest: AlienPalmTreeStage3NoFruit OnDeath: PlantDead2 } { Child DropOnDestroy Item: WoodLogs Count: "1" Prob: 1 } # ShowUser: NoButCSV # reported by HWS PickupTarget: AlienPalmTreeStage1 TemplateRoot: AlienPalmTreeStage2 XpFactor: 0.25 } { Block Id: 1174, Name: AlienPalmTreeStage3NoFruit, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/AlienPalmTreeStage3NoFruitPrefab { Child PlantGrowing Next: AlienPalmTreeStage3 GrowthRate: 130 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: AlienPalmTreeStage1 TemplateRoot: AlienPalmTreeStage2 } # Sprout { Block Id: 1175, Name: AlienplantWormStage1, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/AlienplantWormStage1Prefab MarketPrice: 78, display: true CropType: NaturalSweetener, display: true { Child PlantGrowing Next: AlienplantWormStage2 GrowthRate: 27 FertileLevel: 5 OnDeath: PlantDead } # CropYield: 2, display: true GrowthTimeInfo: 62, type: int, display: true, formatter: Minutes PickupTarget: AlienplantWormStage1 # disassemble TemplateRoot: AlienplantWormStage2 # deconstruct - to avoid exploit } { Block Id: 1176, Name: AlienplantWormStage2, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/AlienplantWormStage2Prefab { Child PlantGrowing Next: AlienplantWormStage3 GrowthRate: 35 FertileLevel: 5 OnDeath: PlantDead } ShowUser: No PickupTarget: AlienplantWormStage1 TemplateRoot: AlienplantWormStage2 } { Block Id: 1177, Name: AlienplantWormStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/AlienplantWormStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: NaturalSweetener Count: 2 } { Child CropsGrown OnHarvest: AlienplantWormStage3Harvested OnDeath: PlantDead } # ShowUser: NoButCSV # reported by HWS PickupTarget: AlienplantWormStage1 TemplateRoot: AlienplantWormStage2 XpFactor: 0.25 } { Block Id: 1178, Name: AlienplantWormStage3Harvested, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/AlienplantWormStage3HarvestedPrefab { Child PlantGrowing Next: AlienplantWormStage3 GrowthRate: 62 FertileLevel: 5 OnDeath: PlantDead } ShowUser: No PickupTarget: AlienplantWormStage1 TemplateRoot: AlienplantWormStage2 } # Sprout { Block Id: 1179, Name: BulbShroomYoungStage1, Ref: ElderberryStage1 # Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage1Prefab Model: @models2/Entities/Farming/Misc/BulbShroomStage1Prefab MarketPrice: 78, display: true CropType: Vegetables, display: true { Child PlantGrowing Next: BulbShroomYoungStage2 GrowthRate: 15 FertileLevel: 5 OnDeath: PlantDead2 } # CropYield: 1, display: true GrowthTimeInfo: 31, type: int, display: true, formatter: Minutes PickupTarget: BulbShroomYoungStage1 # disassemble TemplateRoot: BulbShroomYoungStage2 # deconstruct - to avoid exploit } { Block Id: 1180, Name: BulbShroomYoungStage2, Ref: ElderberryStage1 # Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage2Prefab Model: @models2/Entities/Farming/Misc/BulbShroomStage2Prefab { Child PlantGrowing Next: BulbShroomStage3 GrowthRate: 15 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: BulbShroomYoungStage1 TemplateRoot: BulbShroomYoungStage2 } { Block Id: 1181, Name: BulbShroomStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/BulbShroomStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: Vegetables Count: 1 } { Child CropsGrown OnHarvest: BulbShroomYoungStage3 OnDeath: PlantDead2 } # ShowUser: NoButCSV # reported by HWS PickupTarget: BulbShroomYoungStage1 TemplateRoot: BulbShroomYoungStage2 XpFactor: 0.25 } # Harvested model { Block Id: 1182, Name: BulbShroomYoungStage3, Ref: ElderberryStage1 # Model: @models2/Entities/Farming/Misc/BulbShroomYoungStage3Prefab Model: @models2/Entities/Farming/Misc/BulbShroomStage3NoFruitPrefab { Child PlantGrowing Next: BulbShroomStage3 GrowthRate: 29 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: BulbShroomYoungStage1 TemplateRoot: BulbShroomYoungStage2 } { +Block Id: 1183, Name: Window_3side1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_3side1x1Prefab UpgradeTo: Window_3side1x1Thick, display: true SymType: 2 } { +Block Id: 1184, Name: Window_3side1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_3side1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_3side1x1ThickInv, display: true SymType: 2 } { +Block Id: 1185, Name: Window_L1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_L1x1Prefab UpgradeTo: Window_L1x1Thick, display: true SymType: 2 } { +Block Id: 1186, Name: Window_L1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_L1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_L1x1ThickInv, display: true SymType: 2 } { +Block Id: 1187, Name: Window_3side1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_3side1x1ThickPrefab SymType: 2 } { +Block Id: 1188, Name: Window_3side1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_3side1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1189, Name: Window_L1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_L1x1ThickPrefab SymType: 2 } { +Block Id: 1190, Name: Window_L1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_L1x1ThickInvPrefab ShowUser: NoButCSV # reported by HWS SymType: 2 } { +Block Id: 1191, Name: RailingVertGlass Material: hull Shape: ModelEntity Model: @models/Blocks/Windows/Railing/RailingVertGlassPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 Place: Free TemplateRoot: WalkwayLargeBlocks BlockColor: "110,110,110" IsAccessible: false, type: bool Category: BuildingBlocks # ModelOffset: "0,0.5,0" HitPoints: 25, type: int, display: false Mass: 24, type: float, display: true, formatter: Kilogram AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Collide: Transparent ParentBlocks: "WalkwaySmallBlocks, WalkwayLargeBlocks" } { +Block Id: 1192, Name: RailingVertGlassInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingVertGlassInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1193, Name: RailingRoundGlass, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingRoundGlassPrefab SymType: 2 } { +Block Id: 1194, Name: RailingRoundGlassInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingRoundGlassInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1195, Name: RailingLGlass, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingLGlassPrefab SymType: 2 } { +Block Id: 1196, Name: RailingLGlassInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingLGlassInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1197, Name: Window_crctw1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crctw1x1Prefab UpgradeTo: Window_crctw1x1Thick, display: true SymType: 2 } { +Block Id: 1198, Name: Window_creA1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_creA1x1Prefab UpgradeTo: Window_creA1x1Thick, display: true SymType: 2 } { +Block Id: 1199, Name: Window_creB1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_creB1x1Prefab UpgradeTo: Window_creB1x1Thick, display: true SymType: 2 } { +Block Id: 1200, Name: Window_crl1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crl1x1Prefab UpgradeTo: Window_crl1x1Thick, display: true SymType: 2 } { +Block Id: 1201, Name: Window_crse1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crse1x1Prefab UpgradeTo: Window_crse1x1Thick, display: true SymType: 2 } { +Block Id: 1202, Name: Window_cc1x1, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_cc1x1Prefab UpgradeTo: Window_cc1x1Thick, display: true SymType: 2 } { +Block Id: 1203, Name: Window_crctw1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crctw1x1ThickPrefab SymType: 2 } { +Block Id: 1204, Name: Window_creA1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_creA1x1ThickPrefab SymType: 2 } { +Block Id: 1205, Name: Window_creB1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_creB1x1ThickPrefab SymType: 2 } { +Block Id: 1206, Name: Window_crl1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crl1x1ThickPrefab SymType: 2 } { +Block Id: 1207, Name: Window_crse1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crse1x1ThickPrefab SymType: 2 } { +Block Id: 1208, Name: Window_cc1x1Thick, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_cc1x1ThickPrefab SymType: 2 } { +Block Id: 1209, Name: Window_creA1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_creA1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_creA1x1ThickInv, display: true SymType: 2 } { +Block Id: 1210, Name: Window_crctw1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crctw1x1InvPrefab ShowUser: No UpgradeTo: Window_crctw1x1ThickInv, display: true SymType: 2 } { +Block Id: 1211, Name: Window_creB1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_creB1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_creB1x1ThickInv, display: true SymType: 2 } { +Block Id: 1212, Name: Window_crl1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crl1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_crl1x1ThickInv, display: true SymType: 2 } { +Block Id: 1213, Name: Window_crse1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_crse1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_crse1x1ThickInv, display: true SymType: 2 } { +Block Id: 1214, Name: Window_cc1x1Inv, Ref: Window_v1x1 Model: @models/Blocks/Windows/Standard/Window_cc1x1InvPrefab ShowUser: NoButCSV UpgradeTo: Window_cc1x1ThickInv, display: true SymType: 2 } { +Block Id: 1215, Name: Window_crctw1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crctw1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1216, Name: Window_creA1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_creA1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1217, Name: Window_creB1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_creB1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1218, Name: Window_crl1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crl1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1219, Name: Window_crse1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_crse1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1220, Name: Window_cc1x1ThickInv, Ref: Window_v1x1Thick Model: @models/Blocks/Windows/Standard/Window_cc1x1ThickInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1221, Name: RailingSlopeGlassRight, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRPrefab ShowUser: No SymType: 4 MirrorTo: RailingSlopeGlassLeft } { +Block Id: 1222, Name: RailingSlopeGlassRightInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRInvPrefab ShowUser: NoButCSV SymType: 4 MirrorTo: RailingSlopeGlassLeftInv } { +Block Id: 1223, Name: RailingSlopeGlassLeft, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLPrefab ShowUser: No SymType: 4 MirrorTo: RailingSlopeGlassRight } { +Block Id: 1224, Name: RailingSlopeGlassLeftInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLInvPrefab ShowUser: NoButCSV SymType: 4 MirrorTo: RailingSlopeGlassRightInv } { +Block Id: 1225, Name: RailingDiagonalGlass, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassPrefab ShowUser: No SymType: 2 } { +Block Id: 1226, Name: RailingDiagonalGlassInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassInvPrefab ShowUser: NoButCSV SymType: 2 } { +Block Id: 1227, Name: LeverSV Class: Switch Group: cpgSignal Material: metallight Shape: ModelEntity Model: @models/Blocks/Misc/LeverSVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocksSV PickupTarget: SensorTriggerBlocksSV Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 0.4, type: float, display: true, formatter: Kilogram AllowPlacingAt: "SS,GV", display: true Sound: UseActions/Lever EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 3, type: int, display: true } { +Block Id: 1228, Name: LightBarrierSV Class: LightBarrier Group: cpgSignal Material: metallight Shape: LightBarrier Model: @models/Blocks/Misc/LightBarrierSVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocksSV PickupTarget: SensorTriggerBlocksSV Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 0.4, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 3, type: int, display: true AllowPlacingAt: "SS,GV", display: true Sound: UseActions/LightBarrier } { +Block Id: 1229, Name: MotionSensorSV Class: MotionSensor Group: cpgSignal Material: metallight Shape: Config3DCollider Model: @models/Blocks/Misc/MotionSensorSVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocksSV PickupTarget: SensorTriggerBlocksSV Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 0.4, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 3, type: int, display: true AllowPlacingAt: "SS,GV", display: true Sound: UseActions/MotionSensor } { +Block Id: 1230, Name: SensorTriggerBlocksSV Material: metal Shape: Invisible MarketPrice: 127, display: true # Model: @models/Blocks/Misc/LeverPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "SS,GV", display: false Info: bkiBlockGroup, display: true Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt StackSize: 4000 Category: Devices ChildBlocks: "LeverSV, MotionSensorSV, LightBarrierSV" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1231, Name: RepairBayBAT2, Ref: RepairBayBA Model: @models/Blocks/Misc/RepairBayT2Prefab MarketPrice: 123376, display: true IsRepairToBlueprint: true Mass: 14556, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter Info: bkiRepairBayT2, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: RepairBayBA TechTreeNames: Base UpgradeTo: null, display: false } { +Block Id: 1232, Name: Closet, Ref: DecoTemplate Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 64 Model: @models2/Entities/Decorations/Misc/ClosetPrefab SymType: 4 ShowUser: No VolumeCapacity: 1250, type: float, display: true, formatter: Liter } { +Block Id: 1233, Name: DoorVerticalGlassArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorVerticalGlassArmoredPrefab HitPoints: 100, type: int, display: false Mass: 820, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true } { +Block Id: 1234, Name: DoorInterior01Armored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorInterior01ArmoredPrefab HitPoints: 220, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram } { +Block Id: 1235, Name: DoorInterior02Armored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorInterior02ArmoredPrefab HitPoints: 100, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true } { +Block Id: 1236, Name: DrillAttachmentT2, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentT2RetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab WeaponItem: DrillAttachmentT2Weapon Damage: 30, display: true MarketPrice: 14411, display: true Volume: 62.5, type: float, display: true, formatter: Liter Mass: 1165, type: float, display: true, formatter: Kilogram StackSize: 500 EnergyIn: 650, type: int, display: true, formatter: Watt EnergyInIdle: 6, type: int, display: true, formatter: Watt UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: TurretGVToolBlocks TechTreeNames: Hover Vessel } # actually it new version of CockpitSV07 (=CockpitSS07Prefab) { +Block Id: 1237, Name: CockpitSV06, Ref: CockpitSV07 Model: @models/Blocks/Cockpits/CockpitSS06Prefab Mass: 835, type: float, display: true, formatter: Kilogram HitPoints: 800, type: int, display: true UpgradeTo: CockpitSV06T2, display: true } { +Block Id: 1238, Name: GrowingPotConcrete, Ref: GrowingPot Info: bkiGrowingPotSimple, display: true MarketPrice: 748, display: true Texture: "6,93,93,93,93,93" TextureTable: 2 # 2 = concrete table BlockColor: "110,110,110" AllowPlacingAt: Base, display: true Mass: 1880, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter UpgradeTo: GrowingPot, display: true } { +Block Id: 1239, Name: GrowingPotWood, Ref: GrowingPot # Material: fertilelow MarketPrice: 430, display: true Info: bkiGrowingPotSimple, display: true Texture: "6,70,70,70,70,70" TextureTable: 1 # 1 = wood table BlockColor: "123,73,46" AllowPlacingAt: Base, display: true Mass: 795, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter UpgradeTo: GrowingPotConcrete, display: true } { +Block Id: 1240, Name: ScifiTableNPC2, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Class: PassengerSeat Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true NPCModelRotation: false Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPC2Prefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1241, Name: ScifiTableNPC3, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true NPCModelRotation: false Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPC3Prefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1242, Name: ScifiLargeSofaNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true NPCModelRotation: false Model: @models2/Entities/Decorations/DecoNPC/ScifiLargeSofaNPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1243, Name: ConsoleSmallNPC, Ref: NPCAlienTemplate Group: cpgCrewStationAlien IsAccessible: true, type: bool NPCModelRotation: false # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallNPCPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1244, Name: ScifiTableV2NPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Class: PassengerSeat Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true Model: @models2/Entities/Decorations/DecoNPC/ScifiTableV2NPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1245, Name: SofaNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Class: PassengerSeat Group: cpgEquipment Model: @models2/Entities/Decorations/DecoNPC/SofaNPCPrefab IsAccessible: true, type: bool IsLockable: true SizeInBlocks: "2,1,2", display: true ShowUser: Yes } { +Block Id: 1246, Name: StandingNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true BlockColor: "170,5,5" # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/StandingNPCPrefab ShowUser: Yes } { +Block Id: 1247, Name: ControlStationNPC, Ref: NPCAlienTemplate Group: cpgCrewStationAlien IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true BlockColor: "170,170,170" NPCModelRotation: false Model: @models2/Entities/Decorations/DecoNPC/ControlStationNPCPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1248, Name: ReceptionTableNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ReceptionTableNPCPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes IsAccessible: true, type: bool } { +Block Id: 1249, Name: ScifiSofaNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # Group: cpgEquipment # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ScifiSofaNPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1250, Name: ScifiTableNPC, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true # Group: cpgEquipment # CanPickup: true NPCModelRotation: false Model: @models2/Entities/Decorations/DecoNPC/ScifiTableNPCPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1251, Name: StandingNPC2, Ref: NPCAlienTemplate # AllowedInBlueprint: false, display: true BlockColor: "255,247,0" # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/StandingNPC2Prefab ShowUser: Yes } { +Block Id: 1252, Name: ConsoleSmallHuman, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool NPCModelRotation: false # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallHumanPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1253, Name: CockpitBlocksCV Class: CockpitSS IndexName: Cockpit Group: cpgCockpit MarketPrice: 18081, display: true EssentialCategory: cpgCockpit Material: metal Shape: Invisible ShowBlockName: true # Model: @models/Blocks/Cockpits/CockpitCVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Cockpit Info: bkiCockpit, display: true Mass: 800, type: float, display: true, formatter: Kilogram Volume: 365, type: float, display: true, formatter: Liter HitPoints: 700, type: int, display: false AllowPlacingAt: MS, display: true IsIgnoreLC: true # ModelOffset: "0,0.5,0" StackSize: 1000 Category: Devices ChildBlocks: "CaptainChair01, CockpitMS01, CockpitMS02, CockpitMS03" UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeNames: Capital Vessel } { +Block Id: 1254, Name: AlienDeviceBlocks AllowedInBlueprint: false, display: true Material: metal Shape: Invisible # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false Info: bkiBlockGroup, display: true Mass: 1, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices ChildBlocks: "CoreNPC, CoreNPCAdmin, TurretIONCannon, TurretIONCannon2, TurretEnemyLaser, TurretEnemyRocket, TurretEnemyArtillery, TurretEnemyEMP, SentryGun01, SentryGun01Retract, SentryGun02, SentryGun02Retract, AlienContainer, AlienContainerRare, AlienContainerVeryRare, AlienContainerUltraRare, EntitySpawner1, EntitySpawnerPlateThin, DroneSpawner, DroneSpawner2, Trader, StandingAlienAssassin, StandingHexapod, HoverEngineSmallDeco, HoverEngineLargeDeco, DancingAlien3, DancingAlien4, TalonChief, StandingTalon, ControlFieldGenerator,StandingHishkal" } # Obsolete Block (has been used during EXP 6 phase) { Block Id: 1255, Name: HullDestroyed Material: hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: Invisible # Model: Cube TemplateRoot: HullDestroyed Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true HitPoints: 50, type: int, display: false Mass: 1000, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildBlocks: "HullDestroyedShapes" HideShapesWindow: true IsOxygenTight: false, display: true ShowUser: NoButCSV # reported by HWS } # Obsolete Block (has been used during EXP 6 phase) { Block Id: 1256, Name: HullDestroyedShapes DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullarmored Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullDestroyed AllowPlacingAt: "Base,MS,SS,GV", display: true HitPoints: 50, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CubeHalfDestroyed, RampCDestroyed, RampADestroyed, EdgeRoundDestroyed, RoundCornerADestroyed, CylinderDestroyed, CylinderThinDestroyed, WallDestroyed, RampCMediumDestroyed" IsOxygenTight: false, display: true ShowUser: NoButCSV # reported by HWS } { +Block Id: 1257, Name: SensorTriggerBlocks Material: metal Shape: Invisible MarketPrice: 260, display: true # Model: @models/Blocks/Misc/LeverPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false Info: bkiBlockGroup, display: true Mass: 1, type: float, display: true, formatter: Kilogram Volume: 0.2, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt StackSize: 4000 Category: Devices ChildBlocks: "Lever, MotionSensor, LightBarrier, TrapDoor, TrapDoorAnim, TriggerPlate" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1258, Name: TrapDoor Class: TrapDoorOneTime # explodes on contact Group: cpgSignal Material: metal Shape: New Model: Trapdoor Texture: 26 BlockColor: "26,50,89" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks AllowPlacingAt: "Base,MS", display: true IsActivateable: true Place: Free IsAccessible: true, type: bool # IsLockable: true IsOxygenTight: true, display: true Mass: 122, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 1, type: int, display: true Category: Devices BlastParticleIndex: 13 BlastRadius: 1 BlastDamage: 1 } { +Block Id: 1259, Name: LightBarrier Class: LightBarrier Group: cpgSignal Material: metallight Shape: LightBarrier Model: @models/Blocks/Misc/LightBarrierPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 1, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 10, type: int, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true ModelScaleLocked: true Sound: UseActions/LightBarrier } { +Block Id: 1260, Name: MotionSensor Class: MotionSensor Group: cpgSignal Material: metallight Shape: Config3DCollider Model: @models/Blocks/Misc/MotionSensorPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 1, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 10, type: int, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true ModelScaleLocked: true Sound: UseActions/MotionSensor } { Block Id: 1261, Name: SpringGun Class: Weapon Group: cpgSignal IndexName: WeaponShip Material: hull Shape: ModelEntity Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallPrefab # Model: @models/Blocks/Turrets/SentryGuns/sentryGun01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" AllowPlacingAt: "Base,MS", display: true ShowUser: No } { +Block Id: 1262, Name: Lever Class: Switch Group: cpgSignal Material: metallight Shape: ModelEntity Model: @models/Blocks/Misc/LeverPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks Place: Face # ModelOffset: "0,0.5,0" # SizeInBlocks: "1,1,1" IsActivateable: true IsLockable: true Mass: 1, type: float, display: true, formatter: Kilogram AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" ModelScaleLocked: true Sound: UseActions/Lever EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 10, type: int, display: true } # Wallblast (only self destruction) { +Block Id: 1263, Name: ExplosiveBlocks # We must keep the definition of ID: 1263 like that because POIs have been built with this block Class: Explosive Group: cpgSignal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "102,0,0" # Shape: Invisible # cannot set to invisible because id=1263 is used in several POIs Shape: New Model: Cube Place: Free TemplateRoot: HullLargeBlocks PickupTarget: HullLargeBlocks AllowPlacingAt: "Base,MS", display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 125, type: int, display: false CPUIn: 10, type: int, display: true Mass: 500, type: float, display: true, formatter: Kilogram StackSize: 1000 HideShapesWindow: true Category: Devices ChildBlocks: "ExplosiveBlockFull, ExplosiveBlockThin" BlastParticleIndex: 8 #4 BlastRadius: 1, display: Radius BlastDamage: 5000 } { +Block Id: 1264, Name: TrapDoorAnim Class: Door Group: cpgSignal IndexName: Door Material: metal Shape: ModelEntity Model: @models/Blocks/Misc/TrapDoorPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsTextureable: true # !!! IsGPUInstance: false # !!! IsTrapDoor: true Texture: 51 BlockColor: "110,110,110" IsActivateable: true Place: Free IsAccessible: true, type: bool # IsLockable: true IsOxygenTight: true, display: true Mass: 122, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 1, type: int, display: true Category: Devices SoundOpen: UseActions/TrapDoor SoundClose: UseActions/TrapDoor } { +Block Id: 1265, Name: TriggerPlate Class: Sensor Group: cpgSignal Material: metal Shape: ModelEntity Model: @models/Blocks/Misc/TriggerPlatePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! TemplateRoot: SensorTriggerBlocks PickupTarget: SensorTriggerBlocks IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 26 BlockColor: "170,5,5" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsLockable: true Place: Free IsAccessible: true, type: bool IsOxygenTight: true, display: true Mass: 122, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 10, type: int, display: true Category: Devices Sound: UseActions/TriggerPlate } { Block Id: 1266, Name: RealRock1Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock1DarkPrefab SizeInBlocks: "5,4,5" HitPoints: 183, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "28,37" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "3,5" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "2,4" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,3" # Prob: 0.05 # } } { Block Id: 1267, Name: RealRock3Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock3DarkPrefab SizeInBlocks: "7,7,7" HitPoints: 283, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "43,57" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "6,9" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "4,7" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "2,6" # Prob: 0.05 # } } { Block Id: 1268, Name: RealRock8Dark, Ref: RealRock1 Model: @models2/Environment/Rocks/RealRockVol1/RealRock8DarkPrefab SizeInBlocks: "13,10,13" HitPoints: 510, type: int, display: true # DecoParticle: rocks { Child DropOnDestroy_1 Item: CrushedStone Count: "77,102" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "33,56" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "22,44" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "11,33" # Prob: 0.05 # } } { +Block Id: 1269, Name: XenoLargeDestroyedBlocks Material: alien CustomIcon: AlienLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # 3 = alien table Shape: Invisible PickupTarget: XenoSubstrate Info: bkiXenoLargeDestroyedBlocks, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 1300, type: int, display: false Mass: 1200, type: float, display: true, formatter: Kilogram StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks HideShapesWindow: true ChildBlocks: "XenoFullLargeDestroyed, XenoThinLargeDestroyed" IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1270, Name: XenoFullLargeDestroyed DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: alien Texture: 36 TextureTable: 3 # 3 = alien table Shape: New Place: Free Model: Cube TemplateRoot: XenoLargeDestroyedBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 1300, type: int, display: true Mass: 1200, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" UpgradeTo: AlienFullLarge, display: true IsOxygenTight: false, display: true } { +Block Id: 1271, Name: XenoThinLargeDestroyed, Ref: XenoFullLargeDestroyed HitPoints: 750, type: int, display: true Mass: 650, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: AlienThinLarge, display: true IsOxygenTight: false, display: true } { +Block Id: 1272, Name: LightLantern, Ref: LightMS01 Model: @models/Blocks/Mothership/LightLanternPrefab } { +Block Id: 1273, Name: LightMS01Corner, Ref: LightMS01 Model: @models/Blocks/Mothership/LightMS01CornerPrefab } { +Block Id: 1274, Name: LightMS01Offset, Ref: LightMS01 Model: @models/Blocks/Mothership/LightMS01OffsetPrefab SymType: 4 } { +Block Id: 1275, Name: LightMS02, Ref: LightMS01 Model: @models/Blocks/Mothership/LightMS02Prefab } { +Block Id: 1276, Name: LightMS03, Ref: LightMS01 Model: @models/Blocks/Mothership/LightMS03Prefab } { +Block Id: 1277, Name: LightMS04, Ref: LightMS01 Model: @models/Blocks/Mothership/LightMS04Prefab } { +Block Id: 1278, Name: LightLargeBlocks #Lamps and lights that are usually smaller than a block high or would typically be placed on ceilings indoors Material: metallight Shape: Invisible MarketPrice: 255, display: true # Model: @models/Blocks/Mothership/lightMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Info: bkiBlockGroup, display: true # ModelOffset: "0,0.5,0" Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 ChildBlocks: "LightMS01, LightMS01Offset, LightMS01Corner, LightCorner, LightCorner02, LightMS02, LightMS03, LightMS04, LightInterior01, LightInterior02, LightLantern, CeilingLamp01, CeilingLamp01Corner, LampRing, LampRingB, FloorLamp04 " #15 of 32 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeParent: "" TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1279, Name: ReceptionTable, Ref: DecoTemplate # CanPickup: true Model: @models2/Entities/Decorations/Misc/ReceptionTablePrefab SymType: 1 ShowUser: Yes } { +Block Id: 1280, Name: SmallTable, Ref: DecoTemplate # CanPickup: true Model: @models2/Entities/Decorations/Misc/SmallTablePrefab ShowUser: Yes } { +Block Id: 1281, Name: DecoBlocks2, Ref: DecoBlocks Shape: Invisible MarketPrice: 308, display: true # Model: @models2/Entities/Decorations/LaboratoryPack/Scanner3Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "1,1,1", display: true BlockColor: "110,110,110" Volume: 150, type: float, display: true, formatter: Liter Mass: 250, type: float, display: true, formatter: Kilogram StackSize: 1000 ChildBlocks: "LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, Level5FreezerOpened, Tank1, Tank2, Level4Prop2, Level4Prop3, Level4Prop4, ScifiContainerEnergy, CapacitorMS" } { +Block Id: 1282, Name: Level4Prop2, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 57 Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop2Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 500, type: float, display: true, formatter: Liter } { +Block Id: 1283, Name: Level4Prop3, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 58 Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop3Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 500, type: float, display: true, formatter: Liter } # no damage states yet { +Block Id: 1284, Name: Freezer, Ref: FridgeMS02 Model: @models2/Entities/Decorations/LaboratoryPack/FreezerPrefab } { +Block Id: 1285, Name: Level5FreezerOpened, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container DropInventoryEntity: DropContainer LootList: 59 Model: @models2/Entities/Decorations/LaboratoryPack/Level5FreezerOpenedPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 1500, type: float, display: true, formatter: Liter } { +Block Id: 1286, Name: LabTable1, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 51 Model: @models2/Entities/Decorations/LaboratoryPack/LabTable1Prefab SizeInBlocks: "2,1,1", display: true EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 500, type: float, display: true, formatter: Liter } { +Block Id: 1287, Name: LabTable2, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 51 Model: @models2/Entities/Decorations/LaboratoryPack/LabTable2Prefab SizeInBlocks: "2,1,1", display: true EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 200, type: float, display: true, formatter: Liter } { +Block Id: 1288, Name: LabTable3, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 51 Model: @models2/Entities/Decorations/LaboratoryPack/LabTable3Prefab SizeInBlocks: "2,1,1", display: true ShowUser: Yes VolumeCapacity: 200, type: float, display: true, formatter: Liter } { +Block Id: 1289, Name: LockerWShelves, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 52 Model: @models2/Entities/Decorations/LaboratoryPack/LockerWShelvesPrefab ShowUser: Yes VolumeCapacity: 1000, type: float, display: true, formatter: Liter } { +Block Id: 1290, Name: OperationTableWDrawers, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 53 Model: @models2/Entities/Decorations/LaboratoryPack/OperationTableWDrawersPrefab ShowUser: Yes VolumeCapacity: 100, type: float, display: true, formatter: Liter } { +Block Id: 1291, Name: Props6BoxLarge1, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 56 Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxLarge1Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 2500, type: float, display: true, formatter: Liter } { +Block Id: 1292, Name: Props6BoxLarge2, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 56 Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxLarge2Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 2500, type: float, display: true, formatter: Liter } { +Block Id: 1293, Name: Props6BoxMedium1, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 54 Model: @models2/Entities/Decorations/LaboratoryPack/Props6BoxMedium1Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 1500, type: float, display: true, formatter: Liter } { +Block Id: 1294, Name: ScannerBase1, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "OpenWound,Frostbite,DermalBurn,Necrosis,InfectedWound,Sepsis", display: EffectiveAgainst # DebuffNamesActivate: "OpenWound,Frostbite,DermalBurn,Necrosis,InfectedWound,Sepsis,Test", display: EffectiveAgainst TemplateRoot: MedicalStationBlocks Model: @models2/Entities/Decorations/LaboratoryPack/ScannerBase1Prefab EnergyIn: 10, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1295, Name: Scanner2, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "FractureClosed,FractureOpen,Mutilation", display: EffectiveAgainst TemplateRoot: MedicalStationBlocks Model: @models2/Entities/Decorations/LaboratoryPack/Scanner2Prefab SizeInBlocks: "2,1,1", display: true SymType: 4 EnergyIn: 10, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1296, Name: Scanner3, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,AlienParasite,RadiationPoisoning,FeverAttack,RadiationBurn,RadiationSickness,RadiationOverload", display: EffectiveAgainst TemplateRoot: MedicalStationBlocks Model: @models2/Entities/Decorations/LaboratoryPack/Scanner3Prefab SizeInBlocks: "2,1,1", display: true SymType: 4 EnergyIn: 10, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1297, Name: Tank1, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container Group: cpgCargoBox IsAccessible: true, type: bool IsActivateableInCP: true IsLockable: true DropInventoryEntity: DropContainer LootList: 60 Model: @models2/Entities/Decorations/LaboratoryPack/Tank1Prefab SizeInBlocks: "2,1,1", display: true SymType: 4 EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 1000, type: float, display: true, formatter: Liter } { +Block Id: 1298, Name: Tank2, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox IsActivateableInCP: true IsLockable: true DropInventoryEntity: DropContainer LootList: 60 Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 1000, type: float, display: true, formatter: Liter } { +Block Id: 1299, Name: Console4, Ref: DecoTemplate Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "Indigestion,PoisonFood,PoisonBit,PoisonBit2,Intoxication,FeverAttack,OrganFailure,DermalParasite", display: EffectiveAgainst TemplateRoot: MedicalStationBlocks Model: @models2/Entities/Decorations/LaboratoryPack/Console4Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1300, Name: DecoStoneTemplate Material: concrete Shape: ModelEntity Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab Category: Deco Blocks Mass: 1000, type: float, display: true, formatter: Kilogram Place: Free IsAccessible: false, type: bool AllowPlacingAt: Base, display: true SizeInBlocks: "1,3,1", display: true # ModelOffset: "0,0.5,0" ShowUser: No } { +Block Id: 1301, Name: StoneBarbarian, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/StoneBarbarianPrefab SizeInBlocks: "1,2,1", display: true ShowUser: Yes } { +Block Id: 1302, Name: CelticCross, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/CelticCrossPrefab SizeInBlocks: "1,2,1", display: true ShowUser: Yes } { +Block Id: 1303, Name: DemonHead, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/DemonHeadPrefab SizeInBlocks: "2,2,2", display: true HitPoints: 300, type: int, display: true ShowUser: Yes } { +Block Id: 1304, Name: DetectorCV Info: bkiDetector, display: true WeaponItem: DetectorCVWeapon WeaponItemRotation: false MarketPrice: 10195, display: true IndexName: WeaponShip Group: cpgEquipment Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/DetectorCVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: "MS", display: true IsAccessible: true, type: bool BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true # SymType: 4 StackSize: 1000 UpgradeTo: DetectorCVEpic, display: true EnergyIn: 320, type: int, display: true, formatter: Watt HitPoints: 300, type: int, display: true Mass: 3520, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter Range: 6000, type: int, display: true RangeSpace: 24000, type: int, display: true CPUIn: 1500, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 UnlockCost: 10, display: true UnlockLevel: 7, display: true # TechTreeParent: GeneratorSV TechTreeNames: Capital Vessel # ShowUser: NoButCSV } { +Block Id: 1305, Name: DemonicStatue, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/DemonicStatuePrefab SizeInBlocks: "4,6,4", display: true HitPoints: 1000, type: int, display: true ShowUser: Yes } { +Block Id: 1306, Name: GothicFountain, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/GothicFountainPrefab SizeInBlocks: "3,1,1", display: true HitPoints: 200, type: int, display: true ShowUser: Yes } { +Block Id: 1307, Name: GreekHead, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/GreekHeadPrefab SizeInBlocks: "2,2,2", display: true HitPoints: 300, type: int, display: true ShowUser: Yes } { +Block Id: 1308, Name: MayanStatueSnake, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/MayanStatueSnakePrefab SizeInBlocks: "3,4,3", display: true HitPoints: 500, type: int, display: true ShowUser: Yes } { +Block Id: 1309, Name: SnakeStatue, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/SnakeStatuePrefab SizeInBlocks: "4,7,4", display: true HitPoints: 1000, type: int, display: true ShowUser: Yes } { +Block Id: 1310, Name: StatueSkull, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/StatueSkullPrefab SizeInBlocks: "2,2,2", display: true HitPoints: 300, type: int, display: true ShowUser: Yes } { +Block Id: 1311, Name: TigerStatue, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/TigerStatuePrefab SizeInBlocks: "2,4,3", display: true HitPoints: 400, type: int, display: true ShowUser: Yes } { +Block Id: 1312, Name: AncientStatue, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/AncientStatuePrefab SizeInBlocks: "2,3,2", display: true HitPoints: 300, type: int, display: true ShowUser: Yes } # Renaming possible? { +Block Id: 1313, Name: PlantDead Class: PlantGrowing # to ensure that it can only be placed in growing plots Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/PlantDeadSmallPrefab # Model: @models2/Entities/Farming/ModernFarm/PlantDeadPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" ShowBlockName: true Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 1, type: float, display: true, formatter: Kilogram Category: Farming XpFactor: 0 ShowUser: NoButCSV } { +Block Id: 1314, Name: Trader AllowedInBlueprint: false, display: true Class: TraderNPC Group: cpgTrading TraderEntity: Trader1 TraderType: TraderDefault Material: human Shape: ModelEntity Model: @models2/Entities/Enemies/Traders/AlienTraderBlockPrefab Place: Free Info: bkiTraderBlock, display: true BlockColor: "110,110,110" IsAccessible: true, type: bool Mass: 80, type: float, display: true, formatter: Kilogram AllowPlacingAt: Base, display: true HitPoints: 100, type: int, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" TemplateRoot: AlienNPCBlocks } { +Block Id: 1315, Name: TeleporterCV Class: Teleporter Group: cpgTransportation Category: Devices MarketPrice: 42012, display: true IndexName: Teleporter Info: bkiTeleporterCV, display: true # AllowedInBlueprint: false, display: true Shape: ModelEntity ShowBlockName: true Material: metalhard Model: @models/Blocks/Misc/TeleporterPadPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free #TemplateRoot: HullLargeBlocks #PickupTarget: SteelPlate BlockColor: "110,110,110" AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsLockable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true StackSize: 500 Mass: 2500, type: float, display: true, formatter: Kilogram EnergyIn: 6000, type: int, display: true, formatter: Watt CPUIn: 20000, type: int, display: true Volume: 360, type: float, display: true, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 100 RangeLY: 0 # a value of 0 allows to teleport only within the current sector UnlockCost: 20, display: true UnlockLevel: 15, display: true # TechTreeParent: PentaxidTank TechTreeNames: Capital Vessel # ShowUser: Yes } { +Block Id: 1316, Name: PlantDead2, Ref: PlantDead Model: @models2/Entities/Farming/SpeedTrees/PlantDeadLargePrefab } { Block Id: 1317, Name: AkuaBushGreen Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AkuaBushGreenPrefab SizeInBlocks: "1,3,1" ShowUser: No } { +Block Id: 1318, Name: ExplosiveBlocks2, Ref: ExplosiveBlocks BlockColor: "255,0,0" Mass: 1000, type: float, display: true, formatter: Kilogram ChildBlocks: "ExplosiveBlock2Full, ExplosiveBlock2Thin" BlastParticleIndex: 8 #4 BlastRadius: 4, display: Radius #4 BlastDamage: 30000 } { +Block Id: 1319, Name: SpotlightSlope, Ref: SpotlightSSCube IsPhysicsColliders: false Model: @models/Blocks/Spaceship/SpotlightSlopePrefab Mass: 42, type: float, display: true, formatter: Kilogram # UnlockCost: 5, display: true # UnlockLevel: 7, display: true # TechTreeParent: SpotlightBlocks # TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel" } { +Block Id: 1320, Name: SpotlightSlopeHorizontal, Ref: SpotlightSSCube IsPhysicsColliders: false Model: @models/Blocks/Spaceship/SpotlightSlopeHorizontalPrefab Mass: 42, type: float, display: true, formatter: Kilogram # UnlockCost: 5 # UnlockLevel: 7 # TechTreeParent: SpotlightBlocks # TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel" } { +Block Id: 1321, Name: SpotlightBlocks, Ref: SpotlightSSCube Shape: Invisible MarketPrice: 145, display: true # Model: @models/Blocks/Spaceship/spotlightSSCubePrefab Mass: 85, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 2000 Info: bkiBlockGroup, display: true ChildBlocks: "SpotlightSSCube, SpotlightSlope, SpotlightSlopeHorizontal" UnlockCost: 1, display: true UnlockLevel: 1, display: true # TechTreeParent: LightSS01 TechTreeNames: "Capital Vessel,Small Vessel,Hover Vessel" } # Armored Concrete Block { +Block Id: 1322, Name: ConcreteArmoredBlocks Material: concretearmored MarketPrice: 115, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 93 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: New Place: Free Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: Base, display: true HitPoints: 2200, type: int, display: false Mass: 4000, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "ConcreteArmoredFull, ConcreteArmoredThin, ConcreteArmoredExtended, ConcreteArmoredExtended2, ConcreteArmoredExtended3, ConcreteArmoredExtended4, ConcreteArmoredExtended5, ConcreteArmoredExtended6, ConcreteArmoredExtended7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for concrete block { +Block Id: 1323, Name: ConcreteArmoredFull Material: concretearmored DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 93 TextureTable: 2 # 1 = concrete table BlockColor: "170,170,170" Shape: Invisible Place: Free TemplateRoot: ConcreteArmoredBlocks AllowPlacingAt: Base, display: true HitPoints: 2200, type: int, display: true Mass: 4000, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # UpgradeTo: HullFullLarge, display: true } { +Block Id: 1324, Name: ConcreteArmoredThin, Ref: ConcreteArmoredFull ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # UpgradeTo: HullThinLarge, display: true } { Block Id: 1325, Name: OmicronPalmGreen, Ref: OmicronPalm Model: @models2/Environment/Plants/SpeedTrees/OmicronPalmGreenPrefab } { Block Id: 1326, Name: CornDogBushSnowHarvested, Ref: CornDogBush Class: PlantGrowing { Child PlantGrowing Next: CornDogBushSnow GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/CornDogBushSnowHarvestedPrefab } { Block Id: 1327, Name: PumpkinStage3NoFruit Class: PlantGrowing IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/PumpkinPlantStage3NoFruitPrefab PickupTarget: PumpkinStage1 { Child PlantGrowing Next: PumpkinStage3 GrowthRate: 140 FertileLevel: 3 OnDeath: PlantDead2 } ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 1328, Name: TomatoStage4NoFruit Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: TomatoStage4 GrowthRate: 75 FertileLevel: 3 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage4NoFruitPrefab PickupTarget: TomatoStage1 ShowUser: NoButCSV # reported by HWS IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true } { Block Id: 1329, Name: TomatoStage4 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: Vegetables Count: 4 } { Child CropsGrown OnHarvest: TomatoStage4NoFruit OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/TomatoPlantStage4Prefab PickupTarget: TomatoStage1 IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" # ShowUser: NoButCSV # reported by HWS AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true XpFactor: 0.25 } # Renaming possible? { +Block Id: 1330, Name: SproutDead Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/SproutDeadPrefab # Model: @models2/Entities/Farming/Misc/SproutDeadPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" # ModelOffset: "0,0.5,0" ShowBlockName: true Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 1, type: float, display: true, formatter: Kilogram Category: Farming XpFactor: 0 ShowUser: No } { +Block Id: 1331, Name: DemonicStatueSmall, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/DemonicStatueSmallPrefab SizeInBlocks: "1,1,1", display: true ShowUser: Yes } { +Block Id: 1332, Name: MayanStatueSnakeSmall, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/MayanStatueSnakeSmallPrefab SizeInBlocks: "1,1,1", display: true ShowUser: Yes } { +Block Id: 1333, Name: SnakeStatueSmall, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/SnakeStatueSmallPrefab SizeInBlocks: "1,1,1", display: true ShowUser: Yes } { +Block Id: 1334, Name: TigerStatueSmall, Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/TigerStatueSmallPrefab SizeInBlocks: "1,1,1", display: true ShowUser: Yes } { +Block Id: 1335, Name: Runestone , Ref: DecoStoneTemplate Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab SizeInBlocks: "1,3,1", display: true ShowUser: Yes } { +Block Id: 1336, Name: DecoStoneBlocks, Ref: DecoBlocks AllowPlacingAt: Base, display: true SizeInBlocksLocked: "Base,MS" Shape: Invisible # Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiBlockGroup, display: true Mass: 1200, type: float, display: true, formatter: Kilogram StackSize: 500 SizeInBlocks: "1,3,1", display: true ChildBlocks: "Runestone, StoneBarbarian, CelticCross, DemonHead, DemonicStatue, GothicFountain, GreekHead, MayanStatueSnake, SnakeStatue, StatueSkull, TigerStatue, AncientStatue, DemonicStatueSmall, MayanStatueSnakeSmall, SnakeStatueSmall, TigerStatueSmall" } { Block Id: 1337, Name: CornDogBushSnow Class: CropsGrown { Child DropOnHarvest Item: PlantProtein Count: 2 } { Child CropsGrown OnHarvest: CornDogBushSnowHarvested OnDeath: PlantDead } Material: plants Shape: Deco IsDeco: true IsPlant: true IsTerrainDecoration: true Collide: "bullet,rocket,melee,sight" Model: @models2/Environment/Plants/FractalFlora/CornDogBushSnowPrefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } } { +Block Id: 1338, Name: ReceptionTableCorner, Ref: DecoTemplate # CanPickup: true Info: bkiDecoModel, display: true Model: @models2/Entities/Decorations/Misc/ReceptionTableCornerPrefab SymType: 2 ShowUser: Yes } { Block Id: 1339, Name: Mushroom01 Material: woodsoft Shape: Deco Model: @models2/Environment/Plants/AlienFlora/Mushroom01Prefab IsTerrainDecoration: true IsDeco: true IsPlant: true ShowUser: No # SizeInBlocks: "1,1,1" } { Block Id: 1340, Name: Mushroom02, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/Mushroom02Prefab SizeInBlocks: "2,3,2" } { Block Id: 1341, Name: Mushroom03, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/Mushroom03Prefab # SizeInBlocks: "1,1,1" } { Block Id: 1342, Name: MushroomBigSky, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/MushroomBigSkyPrefab SizeInBlocks: "3,8,3" } { Block Id: 1343, Name: CoconutTree, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/CoconutTreePrefab SizeInBlocks: "1,2,1" } { Block Id: 1344, Name: CthulhuTree01, Ref: Mushroom01 Material: wood IsPlant: true Model: @models2/Environment/Plants/AlienFlora/CthulhuTree01Prefab SizeInBlocks: "3,7,3" } { Block Id: 1345, Name: CthulhuTree02, Ref: Mushroom01 Material: wood IsPlant: true Model: @models2/Environment/Plants/AlienFlora/CthulhuTree02Prefab SizeInBlocks: "3,6,3" { Child DropOnDestroy Item: WoodLogs Count: "3,8" Prob: 1 } } { Block Id: 1346, Name: BigFlower, Ref: Mushroom01 Class: CropsGrown { Child DropOnHarvest Item: Buds Count: 2 } { Child CropsGrown OnHarvest: BigFlowerHarvested OnDeath: PlantDead } Model: @models2/Environment/Plants/AlienFlora/BigFlowerPrefab SizeInBlocks: "3,4,3" { Child DropOnDestroy Item: Fiber Count: "2,3" Prob: 1 } } { Block Id: 1347, Name: OnionFlower, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/OnionFlowerPrefab SizeInBlocks: "3,4,3" } { Block Id: 1348, Name: GlowTube01, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/GlowTube01Prefab SizeInBlocks: "1,5,4" } { Block Id: 1349, Name: BallFlower01, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/BallFlower01Prefab SizeInBlocks: "2,4,2" { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 1350, Name: BallFlower02, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/BallFlower02Prefab SizeInBlocks: "12,14,12" { Child DropOnDestroy Item: WoodLogs Count: "6,15" Prob: 1 } } { Block Id: 1351, Name: BallFlower03, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/BallFlower03Prefab SizeInBlocks: "3,4,3" { Child DropOnDestroy Item: WoodLogs Count: "2,3" Prob: 1 } } { Block Id: 1352, Name: BallTree, Ref: Mushroom01 Model: @models2/Environment/Plants/AlienFlora/BallTreePrefab SizeInBlocks: "5,6,5" { Child DropOnDestroy Item: WoodLogs Count: "2,5" Prob: 1 } } # delete when we break save games { Block Id: 1353, Name: Bush01 Material: plants Shape: Deco Collide: "bullet,rocket,melee,sight" IsTerrainDecoration: true IsDeco: true IsPlant: true CanDecorateOnSlopes: false # SmallDecorationRadius: 1 # BigDecorationRadius: 2 Model: @models2/Environment/Plants/FreeTerrainAssets/Bush01Prefab ShowUser: No { Child DropOnDestroy Item: Fiber Count: "4,5" Prob: 1 } } { Block Id: 1354, Name: Bush02, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/Bush02Prefab } { Block Id: 1355, Name: Bush03, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/Bush03Prefab } { Block Id: 1356, Name: Bush04, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/Bush04Prefab } { Block Id: 1357, Name: Fern, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/FernPrefab } { Block Id: 1358, Name: BananaBush, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/BananaBushPrefab } { Block Id: 1359, Name: Bamboo, Ref: Bush01 Model: @models2/Environment/Plants/FreeTerrainAssets/BambooPrefab } # NPCAdminCore { +Block Id: 1360, Name: CoreNPCAdmin, Ref: CoreNPC Model: @models/Blocks/Misc/CoreBlockNPCAdminPrefab IsDestructible: false IsKeepContainers: true BlockColor: "171,32,161" RepFac: 750 } { +Block Id: 1361, Name: CorePlayerAdmin, Ref: Core Model: @models/Blocks/Misc/CoreBlockPlayerAdminPrefab Info: bkiCore, display: true Faction: Admin IsDestructible: false IsKeepContainers: true IsUsingCPUSystem: false AllowedInBlueprint: false, display: true BlockColor: "0,15,100" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: Hidden } { +Block Id: 1362, Name: Antenna01, Ref: Antenna Model: @models/Blocks/Mothership/Antenna01Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1363, Name: Antenna02, Ref: Antenna Model: @models/Blocks/Mothership/Antenna02Prefab SizeInBlocks: "1,3,1", display: true } { +Block Id: 1364, Name: Antenna03, Ref: Antenna Model: @models/Blocks/Mothership/Antenna03Prefab SizeInBlocks: "1,4,1", display: true } { +Block Id: 1365, Name: Antenna04, Ref: Antenna Model: @models/Blocks/Mothership/Antenna04Prefab SizeInBlocks: "1,3,1", display: true } { +Block Id: 1366, Name: Antenna05, Ref: Antenna Model: @models/Blocks/Mothership/Antenna05Prefab SizeInBlocks: "3,6,3", display: true } # Sprout { Block Id: 1367, Name: SnakeweedStage1 Class: PlantGrowing MarketPrice: 76, display: true AllowedInBlueprint: false, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! { Child PlantGrowing Next: SnakeweedStage2 GrowthRate: 19 FertileLevel: 5 OnDeath: PlantDead } IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Free # ModelOffset: "0,0.5,0" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true CropType: Fiber, display: true # CropYield: 8, display: true GrowthTimeInfo: 43, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: SnakeweedStage1 # disassemble TemplateRoot: SnakeweedStage2 # deconstruct - to avoid exploit } { Block Id: 1368, Name: SnakeweedStage2, Ref: SnakeweedStage1 Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage2Prefab PickupTarget: SnakeweedStage1 { Child PlantGrowing Next: SnakeweedStage3 GrowthRate: 24 FertileLevel: 5 OnDeath: PlantDead } ShowUser: NoButCSV # reported by HWS } { Block Id: 1369, Name: SnakeweedStage3, Ref: SnakeweedStage1 Model: @models2/Entities/Farming/SpeedTrees/SnakeweedStage3Prefab PickupTarget: SnakeweedStage1 Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: Fiber Count: 2 } { Child CropsGrown OnHarvest: SnakeweedStage1 OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } # ShowUser: NoButCSV # reported by HWS XpFactor: 0.25 } { +Block Id: 1370, Name: ArmorLocker Class: ArmorLocker Group: cpgEquipment GridSize: "5,3" MarketPrice: 1762, display: true Material: metal Shape: ModelEntity ShowBlockName: true # Model: @models2/Entities/Decorations/LaboratoryPack/LockerWShelvesPrefab # Model: @models/Blocks/Mothership/ArmorLockerPrefab Model: @models/Blocks/Mothership/ArmorLockerBAPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiArmorLocker, display: true Mass: 405, type: float, display: false, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter VolumeCapacity: 1000, type: float, display: true, formatter: Liter AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 Category: Devices IsAccessible: true, type: bool IsActivateableInCP: true IsOxygenTight: false, display: true IsLockable: true EnergyIn: 5, type: int, display: true, formatter: Watt SoundOpen: UseActions/BarrelOpen SoundClose: UseActions/BarrelClose BlockColor: "110,110,110" UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1371, Name: Deconstructor Class: Deconstructor Group: cpgConstructor IndexName: Constructor MarketPrice: 35498, display: true Material: metal Shape: ModelEntity Model: @models/Blocks/Devices/DeconstructorFWNPrefab #1.11 update #Model: @models/Blocks/Mothership/DeconstructorPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: Base, display: true SizeInBlocks: "2,2,2", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true ReturnFactor: 1.0, display: true StackSize: 500 Category: Devices Mass: 14700, type: float, display: true, formatter: Kilogram Volume: 1280, type: float, display: true, formatter: Liter HitPoints: 250, type: int, display: true EnergyIn: 825, type: int, display: true, formatter: Watt CPUIn: 20000, type: int, display: true EnergyInIdle: 10, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor BlockColor: "110,110,110" BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 500 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: ConstructorT2 TechTreeNames: "Base" # ShowUser: No } { +Block Id: 1372, Name: RepairStation Class: RepairStation IndexName: Container Group: cpgEquipment MarketPrice: 12538, display: true GridSize: "4,4" Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/RepairStationPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Info: bkiRepairStation, display: true Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" # IsActivateable: true # IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true StackSize: 1000 Category: Devices Mass: 1070, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter VolumeCapacity: 200, type: float, display: true, formatter: Liter CPUIn: 2500, type: int, display: true HitPoints: 250, type: int, display: true EnergyIn: 150, type: int, display: true, formatter: Watt SoundOpen: UseActions/BarrelOpen SoundClose: UseActions/BarrelClose BlockColor: "110,110,110" UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeParent: ArmorLocker TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1373, Name: Portal Class: Portal Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/PortalPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "3,2,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } { +Block Id: 1374, Name: PlayerSpawner IndexName: StartPoint Group: cpgTransportation Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/PlayerSpawnerPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowedInBlueprint: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsOxygenTight: false, display: true # Info: bkiCloneChamber, display: true # ModelOffset: "0,0.5,0" BlockColor: "0,15,100" StackSize: 500 Category: Devices # Mass: 200, type: float, display: true, formatter: Kilogram # EnergyIn: 10, type: int, display: true, formatter: Watt RemoveOnSI: true # avoid to show the dummy block on SI collapse BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 } { +Block Id: 1375, Name: DoorBlocksSV Class: Door IndexName: Door Material: metal MarketPrice: 220, display: true Shape: Invisible # Model: @models/Blocks/Spaceship/DoorNewSSPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowPlacingAt: "SS,GV", display: true # AllowPlacingAt: "GV", display: true # only on GV when we introduce S,M,L CV blocks IsAccessible: true, type: bool IsLockable: true Info: bkiDoors, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt # HitPoints: 80, type: int, display: false Mass: 183, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 ChildBlocks: "DoorSS01, DoorSS01Slim, DoorInterior01SV, DoorInterior01SlimSV" UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" # TechTreeNames: "Hover Vessel" # only on GV when we introduce S,M,L CV blocks } { +Block Id: 1376, Name: DoorInterior01SV, Ref: DoorSS01 Model: @models/Blocks/Spaceship/DoorInteriorSVPrefab Mass: 183, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true IsOxygenTight: false, display: true } { +Block Id: 1377, Name: TeleporterBA Info: bkiTeleporterBA, display: true Class: Teleporter MarketPrice: 66446, display: true Group: cpgTransportation Category: Devices IndexName: Teleporter # AllowedInBlueprint: false, display: true Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/TeleporterPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free # TemplateRoot: HullLargeBlocks # PickupTarget: SteelPlate BlockColor: "110,110,110" IsActivateable: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 UpgradeTo: TeleporterBAEpic, display: true Mass: 3200, type: float, display: true, formatter: Kilogram EnergyIn: 12000, type: int, display: true, formatter: Watt CPUIn: 35000, type: int, display: true Volume: 480, type: float, display: true, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 UnlockCost: 20, display: true UnlockLevel: 15, display: true # TechTreeParent: PentaxidTank TechTreeNames: Base # ShowUser: NoButCSV } # obsolete - do not remove { Block Id: 1378, Name: PlayerSpawnerPlate, Ref: PlayerSpawner Texture: 51 BlockColor: "0,15,100" Model: @models/Blocks/Misc/PlayerSpawnerPlatePrefab IsOxygenTight: true, display: true IsTextureable: true # !!! IsGPUInstance: false # !!! ShowUser: No } # obsolete - do not remove { Block Id: 1379, Name: PlayerSpawnerBlock, Ref: PlayerSpawner Texture: 51 BlockColor: "0,15,100" Model: @models/Blocks/Misc/PlayerSpawnerBlockPrefab Place: NoRotation, display: true # disabled rotation IsOxygenTight: true, display: true IsTextureable: true # !!! IsGPUInstance: false # !!! ShowUser: No } { +Block Id: 1380, Name: ArmorLockerSV Class: ArmorLocker Group: cpgEquipment MarketPrice: 1040, display: true GridSize: "5,1" Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/ArmorLockerSVPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiArmorLocker, display: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,2,1" StackSize: 1000 Category: Devices IsAccessible: true, type: bool IsActivateableInCP: true IsOxygenTight: false, display: true IsLockable: true Mass: 120, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter VolumeCapacity: 150, type: float, display: true, formatter: Liter EnergyIn: 5, type: int, display: true, formatter: Watt SoundOpen: UseActions/BarrelOpen SoundClose: UseActions/BarrelClose BlockColor: "110,110,110" UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: OxygenStationSV TechTreeNames: "Small Vessel,Hover Vessel" } { Block Id: 1381, Name: ArtMassCVBlocks Material: hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 31 BlockColor: "110,110,110" Shape: Invisible # Model: Cube Info: bkiArtificialmass, display: true Category: BuildingBlocks AllowPlacingAt: MS, display: true HitPoints: 500, type: int, display: true Mass: 60000, type: float, display: true, formatter: Kilogram Volume: 1000, type: float, display: true, formatter: Liter ChildBlocks: "ArtMassLightCV, ArtMassMediumCV, ArtMassHeavyCV" # UnlockCost: 0 # UnlockLevel: 1 # TechTreeNames: "" ShowUser: No } { Block Id: 1382, Name: ArtMassLightCV Material: hull DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 31 BlockColor: "170,170,170" Shape: New Model: Cube TemplateRoot: ArtMassBlocks Info: bkiArtificialmass, display: true AllowPlacingAt: MS, display: true Category: BuildingBlocks HitPoints: 500, type: int, display: true Mass: 60000, type: float, display: true, formatter: Kilogram Volume: 1000, type: float, display: true, formatter: Liter ShowUser: No } { Block Id: 1383, Name: ArtMassMediumCV, Ref: ArtMassLightCV BlockColor: "110,110,110" Mass: 180000, type: float, display: true, formatter: Kilogram } { Block Id: 1384, Name: ArtMassHeavyCV, Ref: ArtMassLightCV BlockColor: "10,10,10" Mass: 560000, type: float, display: true, formatter: Kilogram } { +Block Id: 1385, Name: PlayerSpawnerPlateThin, Ref: PlayerSpawner Texture: 51 BlockColor: "0,15,100" Model: @models/Blocks/Misc/PlayerSpawnerPlateThinPrefab IsTextureable: true # !!! IsGPUInstance: false # !!! } # Destroyed Steel Block (large) - block group { +Block Id: 1386, Name: HullLargeDestroyedBlocks Material: hullarmored DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: Invisible PickupTarget: SteelPlate Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 500, type: int, display: false Mass: 1000, type: float, display: true, formatter: Kilogram StackSize: 1000 Category: BuildingBlocks HideShapesWindow: true ChildBlocks: "HullFullLargeDestroyed, HullThinLargeDestroyed" IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Destroyed Steel Blocks (large) { +Block Id: 1387, Name: HullFullLargeDestroyed DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullarmored Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeDestroyedBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 500, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" UpgradeTo: HullFullLarge, display: true IsOxygenTight: false, display: true } { +Block Id: 1388, Name: HullThinLargeDestroyed, Ref: HullFullLargeDestroyed HitPoints: 250, type: int, display: true Mass: 209, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: HullThinLarge, display: true IsOxygenTight: false, display: true } # Destroyed Steel Block (small) - block group { +Block Id: 1389, Name: HullSmallDestroyedBlocks Material: hullarmored DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: New Model: Cube PickupTarget: SteelPlate Info: bkiBlockGroup, display: true AllowPlacingAt: "SS,GV", display: true HitPoints: 25, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram StackSize: 2000 Category: BuildingBlocks ChildBlocks: "HullFullSmallDestroyed, HullThinSmallDestroyed" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Destroyed Steel Blocks (small) { +Block Id: 1390, Name: HullFullSmallDestroyed DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullarmored Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube TemplateRoot: HullSmallDestroyedBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 25, type: int, display: true Mass: 15, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" UpgradeTo: HullFullSmall, display: true IsOxygenTight: false, display: true } { +Block Id: 1391, Name: HullThinSmallDestroyed, Ref: HullFullSmallDestroyed HitPoints: 12, type: int, display: true Mass: 8, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: HullThinSmall, display: true IsOxygenTight: false, display: true } # Destroyed Concrete Block { +Block Id: 1392, Name: ConcreteDestroyedBlocks Material: concrete DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: Invisible # Model: Cube PickupTarget: Cement Info: bkiBlockGroup, display: true AllowPlacingAt: Base, display: true HitPoints: 400, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "ConcreteFullDestroyed, ConcreteThinDestroyed" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for concrete destroyed block { +Block Id: 1393, Name: ConcreteFullDestroyed Material: concrete DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: ConcreteDestroyedBlocks AllowPlacingAt: Base, display: true HitPoints: 400, type: int, display: true Mass: 300, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" UpgradeTo: ConcreteFull, display: true IsOxygenTight: false, display: true } { +Block Id: 1394, Name: ConcreteThinDestroyed, Ref: ConcreteFullDestroyed HitPoints: 200, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: ConcreteThin, display: true IsOxygenTight: false, display: true } { +Block Id: 1395, Name: AlienLargeBlocks, Ref: AlienBlocks #Xeno Steel, not radioactive Material: alien MarketPrice: 865, display: true Info: bkiBlockGroup, display: true AllowedInBlueprint: true, display: false HitPoints: 2750, type: int, display: false Mass: 2600, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter BlockSizeScale: 8 ChildBlocks: "AlienFullLarge, AlienThinLarge, AlienExtendedLarge, AlienExtendedLarge2, AlienExtendedLarge3, AlienExtendedLarge4, AlienExtendedLarge5, AlienExtendedLarge6, AlienExtendedLarge7" Radiation: 0 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1396, Name: AlienFullLarge, Ref: AlienFull Material: alien AllowedInBlueprint: true, display: false HitPoints: 2750, type: int, display: true Mass: 2600, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 TemplateRoot: AlienLargeBlocks PickupTarget: AlienLargeBlocks ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" Radiation: 0 } { +Block Id: 1397, Name: AlienThinLarge, Ref: AlienFullLarge Material: alien AllowedInBlueprint: true, display: false TemplateRoot: AlienLargeBlocks PickupTarget: AlienLargeBlocks ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" Radiation: 0 } { +Block Id: 1398, Name: ReceptionTableThin, Ref: DecoTemplate # CanPickup: true Model: @models2/Entities/Decorations/Misc/ReceptionTableThinPrefab SymType: 1 ShowUser: Yes } { +Block Id: 1399, Name: ReceptionTableCornerThin, Ref: DecoTemplate # CanPickup: true Info: bkiDecoModel, display: true Model: @models2/Entities/Decorations/Misc/ReceptionTableCornerThinPrefab SymType: 2 ShowUser: Yes } { +Block Id: 1400, Name: LCDProjector, Ref: LCDNoFrame1x1 Model: @models/Blocks/Misc/LCDProjectorPrefab } { +Block Id: 1401, Name: CoreNPCcpu, Ref: CoreNPC #Model: @models/Blocks/Misc/CoreBlockNPCPrefab IsUsingCPUSystem: true BlockColor: "220,212,0" IsKeepContainers: true } { +Block Id: 1402, Name: CoreNoCPU, Ref: Core MarketPrice: 10000000, display: true #Model: @models/Blocks/Misc/CoreBlockPlayerPrefab IsUsingCPUSystem: false Info: bkiCoreNoCPU, display: true # AllowedInBlueprint: false, display: true BlockColor: "0,220,220" TechTreeNames: "" } { Block Id: 1403, Name: LavaBlock DropMeshfile: Entities/Misc/DropContainerNewPrefab AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true IsOxygenTight: true, display: true IsTextureable: false IsColorable: false Category: BuildingBlocks CanPlayersSpawnOn: false Info: bkiLavaBlock, display: true # Class: LiquidStatic Material: lava Shape: LiquidBlock Model: Cube Mesh: lava PickupTarget: RockDust Texture: 121 XpFactor: 0 Place: Free Mass: 1, type: float, display: true, formatter: Kilogram StackSize: 1000 Temperature: 900 AllowPlacingAt: "Base,MS", display: true ShowUser: Yes HitPoints: 1200, type: int, display: true { Child Map Color: "255,220,70" Color2: "255,0,0" ElevMinMax: "15,30" Specular: 0.8 Emissive: 1 } } { Block Id: 1404, Name: WaterBlock DropMeshfile: Entities/Misc/DropContainerNewPrefab AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true IsOxygenTight: true, display: true IsTextureable: false IsColorable: false Category: BuildingBlocks CanPlayersSpawnOn: false Info: bkiWaterBlock, display: true # Class: LiquidStatic Material: water Shape: LiquidBlock Model: Cube Mesh: water Texture: 107 XpFactor: 0 PickupTarget: WaterBottle Place: Free Mass: 1000, type: float, display: true, formatter: Kilogram HitPoints: 1, type: int, display: true Temperature: 8, display: true StackSize: 1000 AllowPlacingAt: "Base,MS", display: true ShowUser: Yes BlockColor: "27,44,65,255" { Child Map Color: "27,44,65,255" Specular: 0.3 } } { +Block Id: 1405, Name: Ventilator Class: Vent IndexName: Vent Group: cpgO2Ventilator Material: hull Shape: ModelEntity TemplateRoot: VentilatorBlocks PickupTarget: VentilatorBlocks Model: @models/Blocks/Mothership/VentilatorCubePrefab Mesh-Damage-1: Mesh/LOD0/D0 Mesh-Damage-2: Mesh/LOD0/D1 Mesh-Damage-3: Mesh/LOD0/D2 Mesh-Damage-4: Mesh/LOD0/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "Base,MS,SS,GV", display: true StackSize: 1000 BlockColor: "110,110,110" ShowBlockName: true IsAccessible: true, type: bool IsActivateable: true IsOxygenTight: true, display: true Info: bkiVentilator, display: true HitPoints: 50, type: int, display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter EnergyIn: 20, type: int, display: true, formatter: Watt Category: Devices AllowWander: true # UnlockCost: 3, display: true # UnlockLevel: 3, display: true # TechTreeparent: Core # TechTreeNames: Misc } { +Block Id: 1406, Name: TrussWall, Ref: TrussCube Model: Truss/TrussWall Texture: 59 } { +Block Id: 1407, Name: TrussCylinder, Ref: TrussCube Model: Truss/TrussCylinder Texture: 59 } { +Block Id: 1408, Name: TrussHalfRound, Ref: TrussCube Model: Truss/TrussHalfRound Texture: "63,60,60,60,60,60" } { +Block Id: 1409, Name: TrussQuarterRound, Ref: TrussCube Model: Truss/TrussQuarterRound Texture: "59,59,59,60,59,60" } { +Block Id: 1410, Name: TrussQuarterRoundInv, Ref: TrussCube Model: Truss/TrussQuarterRoundInv Texture: "59,59,59,60,59,60" } { +Block Id: 1411, Name: TrussCurveOutSlope, Ref: TrussCube Model: Truss/TrussCurveOutSlope Texture: "62,60,60,60,60,60" } { +Block Id: 1412, Name: TrussWedgeThin, Ref: TrussCube Model: Truss/TrussWedgeThin Texture: "59,59,59,62,59,62" } { +Block Id: 1413, Name: TrussQuarterRoundThin, Ref: TrussCube Model: Truss/TrussQuarterRoundThin Texture: "59,59,59,63,59,63" } { +Block Id: 1414, Name: TrussCornerThin, Ref: TrussCube Model: Truss/TrussCornerThin Texture: "62,62,62,62,62,62" } { +Block Id: 1415, Name: TrussCornerRoundThin, Ref: TrussCube Model: Truss/TrussCornerRoundThin Texture: 63 } { +Block Id: 1416, Name: TrussCornerRoundThin2, Ref: TrussCube Model: Truss/TrussCornerRoundThin2 Texture: "62,63,62,62,62,62" } { +Block Id: 1417, Name: ThrusterGVJetRound1x3x1, Ref: ThrusterGVRoundNormal Info: bkiThrusterJetMS, display: true Model: @models/Blocks/Thrusters/ThrusterJetRound1x3x1Prefab MarketPrice: 1315, display: true Mass: 743, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter HitPoints: 300, type: int, display: true ThrusterForce: 250, type: int, display: true, formatter: Newton EnergyIn: 54, type: int, display: true, formatter: Watt CPUIn: 180, type: int, display: true Temperature: 150, display: true SizeInBlocks: "1,3,1", display: true TemplateRoot: ThrusterGVJetRound1x3x1 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterGVRoundNormalT2 TechTreeNames: Hover Vessel UpgradeTo: null, display: false } { +Block Id: 1418, Name: ElderberryBushDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/ElderberryBushDecoPrefab } { +Block Id: 1419, Name: ElderberryBushBlueDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/ElderberryBushBlueDecoPrefab } { +Block Id: 1420, Name: AlienPalmTreeDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/AlienPalmTreeDecoPrefab BlockColor: "10,10,10" } { +Block Id: 1421, Name: AlienTentacleDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/AlienTentacleDecoPrefab BlockColor: "110,110,110" } { +Block Id: 1422, Name: HollywoodJuniperDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/HollywoodJuniperDecoPrefab } { +Block Id: 1423, Name: BallTreeDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/BallTreeDecoPrefab BlockColor: "26,50,89" } { +Block Id: 1424, Name: BallFlower01Deco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/BallFlower01DecoPrefab BlockColor: "26,50,89" } { +Block Id: 1425, Name: OnionFlowerDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/OnionFlowerDecoPrefab BlockColor: "110,110,110" } { +Block Id: 1426, Name: FantasyPlant1Deco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/FantasyPlant1DecoPrefab BlockColor: "10,10,10" } { +Block Id: 1427, Name: AkuaFernDeco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/AkuaFernDecoPrefab } { +Block Id: 1428, Name: GlowTube01Deco, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/GlowTube01DecoPrefab BlockColor: "10,10,10" } { +Block Id: 1429, Name: DoorInterior01SlimSV, Ref: DoorSS01 Model: @models/Blocks/Spaceship/DoorInteriorSlimSVPrefab Mass: 123, type: float, display: true, formatter: Kilogram HitPoints: 70, type: int, display: true IsOxygenTight: false, display: true SizeInBlocks: "2,3,1", display: true } { +Block Id: 1430, Name: DoorSS01Slim, Ref: DoorSS01 Model: @models/Blocks/Spaceship/DoorNewSlimSSPrefab Mass: 148, type: float, display: true, formatter: Kilogram HitPoints: 120, type: int, display: true IsOxygenTight: true, display: true SizeInBlocks: "2,3,1", display: true } { Block Id: 1431, Name: AlienWillow Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true Model: @models2/Environment/Plants/SpeedTrees/AlienWillowPrefab ShowUser: No SizeInBlocks: "5,7,5" { Child DropOnDestroy Item: WoodLogs Count: "3,7" Prob: 1 } } { Block Id: 1432, Name: TextureMulti12 StackSize: 999 Material: hull Texture: "265,266,267,268,269,270" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 1433, Name: TextureMulti13 StackSize: 999 Material: hull Texture: "271,272,273,274,275,276" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { Block Id: 1434, Name: TextureMulti14 StackSize: 999 Material: hull Texture: "277,36,37,38,278,279" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { +Block Id: 1435, Name: WarpDriveSV, Ref: WarpDrive Model: @models/Blocks/Spaceship/WarpDriveSVPrefab AllowPlacingAt: SS, display: true MarketPrice: 12410, display: true SizeInBlocks: "3,2,5", display: true Mass: 1490, type: float, display: true, formatter: Kilogram Volume: 937.5, type: float, display: true, formatter: Liter CPUIn: 3000, type: int, display: true HitPoints: 250, type: int, display: true Info: bkiWarpDriveSV, display: true ItemPerAU: PentaxidCrystal, display: true CostPerAU: 1, display: true CostPerLY: 0, display: true RangeAU: 15, display: true RangeLY: 0, display: true # Short Range Warp CostPerKM: 1, display: true RangeKM: 15000, display: true #RangeKMuseDetector: true, display: true MicroWarpCooldown: 25, dipslay: true UnlockCost: 12, display: true UnlockLevel: 10, display: true # TechTreeParent: PentaxidTankSV TechTreeNames: Small Vessel } { +Block Id: 1436, Name: LandClaimDevice Class: LandClaimDevice Group: cpgEquipment MarketPrice: 29615, display: true IndexName: LCDevice Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/LandClaimDevicePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiLandClaimDevice, display: true IsAccessible: true, type: bool IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true AllowPlacingAt: Base, display: true SizeInBlocks: "2,2,2", display: true SizeInBlocksLocked: "Base,MS" StackSize: 500 Category: Devices BlockColor: "110,110,110" Mass: 2710, type: float, display: true, formatter: Kilogram Volume: 1280, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: true, formatter: Watt UnlockCost: 15, display: true UnlockLevel: 10, display: true TechTreeParent: OfflineProtector TechTreeNames: "Base" } # Before: WarpDriveTankSV { +Block Id: 1437, Name: PentaxidTankSV Class: WarpDriveTank Group: cpgWarp MarketPrice: 2737, display: true IndexName: WarpDriveTank LootList: 13 # lootcontainer Warp Drive Tank SV Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/WarpDriveTankSVPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer BlockColor: "110,110,110" Place: Free IsActivateableInCP: true IsLockable: true IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true AllowPlacingAt: "SS,GV", display: true # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,2", display: true Category: Devices Mass: 328, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter StackSize: 1000 VolumeCapacity: 200, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true CPUIn: 200, type: int, display: true BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 300 UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeParent: FuelTankSV TechTreeNames: "Small Vessel,Hover Vessel" WarpAccept: PentaxidCrystal Radiation: 5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 35, display: true } { Block Id: 1438, Name: RockGrey01Large Material: rock Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/RocksGrey/RockGrey01LargePrefab SizeInBlocks: "1,1,1" ShowUser: No HitPoints: 20, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "3,4" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "2,3" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "1,2" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,2" # Prob: 0.05 # } } { Block Id: 1439, Name: RockGrey02Large, Ref: RockGrey01Large Model: @models2/Environment/Rocks/RocksGrey/RockGrey02LargePrefab SizeInBlocks: "2,1,2" HitPoints: 55, type: int, display: true { Child DropOnDestroy_1 Item: CrushedStone Count: "8,11" Prob: 1 } # { Child DropOnDestroy_2 # Item: IronOre # Count: "2,3" # Prob: 0.5 # } # { Child DropOnDestroy_3 # Item: CopperOre # Count: "1,2" # Prob: 0.3 # } # { Child DropOnDestroy_4 # Item: CobaltOre # Count: "1,2" # Prob: 0.05 # } } { +Block Id: 1440, Name: StairsBlocksConcrete, Ref: StairsBlocks Material: concrete Info: bkiStairs, display: true MarketPrice: 30, display: true AllowPlacingAt: Base, display: true Mass: 200, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter HitPoints: 175, type: int, display: true ChildBlocks: "StairShapesLongConcrete, StairShapesShortConcrete" } { +Block Id: 1441, Name: StairShapesShortConcrete, Ref: StairShapes Material: concrete Texture: "5,93,93,93,93,93" BlockColor: "110,110,110" TextureTable: 2 # 2 = concrete table TemplateRoot: StairsBlocksConcrete AllowPlacingAt: Base, display: true Mass: 200, type: float, display: true, formatter: Kilogram # Volume: 25, type: float, display: true, formatter: Liter HitPoints: 175, type: int, display: true ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft" } { +Block Id: 1442, Name: StairShapesLongConcrete, Ref: StairShapes Material: concrete Texture: "5,93,93,93,93,93" BlockColor: "110,110,110" TextureTable: 2 # 2 = concrete table TemplateRoot: StairsBlocksConcrete AllowPlacingAt: Base, display: true Mass: 200, type: float, display: true, formatter: Kilogram # Volume: 25, type: float, display: true, formatter: Liter HitPoints: 200, type: int, display: true SizeInBlocks: "1,1,2", display: true ChildShapes: "Stairs1x2x1" } { +Block Id: 1443, Name: StairsBlocksWood, Ref: StairsBlocks Material: woodblock Info: bkiStairs, display: true MarketPrice: 15, display: true AllowPlacingAt: Base, display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter HitPoints: 50, type: int, display: true ChildBlocks: "StairShapesLongWood, StairShapesShortWood" } { +Block Id: 1444, Name: StairShapesShortWood, Ref: StairShapes Material: woodblock Texture: "70,87,87,87,87,87" BlockColor: "123,73,46" TextureTable: 1 # 1 = wood table TemplateRoot: StairsBlocksWood AllowPlacingAt: Base, display: true Mass: 100, type: float, display: true, formatter: Kilogram # Volume: 9, type: float, display: true, formatter: Liter HitPoints: 50, type: int, display: true ChildShapes: "Stairs1x1x1, StairsCurved, StairsCurvedLeft" } { +Block Id: 1445, Name: StairShapesLongWood, Ref: StairShapes Material: woodblock Texture: "70,87,87,87,87,87" BlockColor: "123,73,46" TextureTable: 1 # 1 = wood table TemplateRoot: StairsBlocksWood AllowPlacingAt: Base, display: true Mass: 100, type: float, display: true, formatter: Kilogram # Volume: 9, type: float, display: true, formatter: Liter HitPoints: 75, type: int, display: true SizeInBlocks: "1,1,2", display: true ChildShapes: "Stairs1x2x1" } { +Block Id: 1446, Name: ConstructorSV, Ref: ConstructorSmallV2 Class: ConstructorSmallV2 MarketPrice: 1220, display: true AllowPlacingAt: "SS", display: true TemplateRoot: ConstructorSV ShowUser: Yes Mass: 507, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true EnergyInIdle: 9, type: int, display: true, formatter: Watt UnlockCost: 5, display: true UnlockLevel: 7, display: true TechTreeParent: GeneratorSV TechTreeNames: "Small Vessel" } { +Block Id: 1447, Name: ConstructorHV, Ref: ConstructorSmallV2 Class: ConstructorHover MarketPrice: 1150, display: true AllowPlacingAt: "GV", display: true TemplateRoot: ConstructorHV Mass: 390, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter ShowUser: Yes EnergyIn: 420, type: int, display: true, formatter: Watt CPUIn: 2000, type: int, display: true EnergyInIdle: 9, type: int, display: true, formatter: Watt UnlockCost: 7 UnlockLevel: 5 TechTreeParent: GeneratorSV TechTreeNames: "Hover Vessel" } { Block Id: 1448, Name: TextureMulti15 StackSize: 999 Material: hull Texture: "280,281,282,283,284,285" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } { +Block Id: 1449, Name: PlayerSpawnerPlateThinSVHV, Ref: PlayerSpawner AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "2,3,2", display: true Texture: 51 BlockColor: "0,15,100" Model: @models/Blocks/Misc/PlayerSpawnerPlateThinPrefab IsTextureable: true # !!! IsGPUInstance: false # !!! } { +Block Id: 1450, Name: StandingHishkal, Ref: NPCAlienTemplate Group: cpgCrewStationAlien #CustomIcon: StandingHexapod #Icon required # DialogueState: Barking_Military_Random_Init #create matching barking text Class: NPCDialogue NPCModelRotation: true AllowedInBlueprint: false, display: true IsAccessible: true, type: bool # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/HishkalElderStandingIcePrefab } #{ +Block Id: 1451, Name: ZiraxNPCBlocks # CustomIcon: ZiraxCommander # Material: human # AllowedInBlueprint: false, display: true # RepairToTemplate: false, display: true # Class: NPCDialogue # Shape: ModelEntity # MarketPrice: 5850, display: true # DropMeshfile: Entities/Misc/DropContainerNewPrefab # Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" # BlockColor: "110,110,110" # SizeInBlocks: "1,1,1", display: true # SizeInBlocksLocked: "Base,MS" # Place: Free # IsAccessible: false, type: bool # IsOxygenTight: false, display: true # Category: Deco Blocks # AllowPlacingAt: "Base,MS", display: false # Info: bkiZiraxNPCBlocks, display: true # Volume: 40, type: float, display: true, formatter: Liter # StackSize: 1000 # EnergyIn: 1, type: int, display: false, formatter: Watt # HitPoints: 250, type: int, display: true # XpFactor: 0 # BlastParticleIndex: 14 # BlastRadius: 1 # BlastDamage: 0 # Mass: 80, type: float, display: true, formatter: Kilogram # ChildBlocks: "ZiraxCommander, SecurityGuardZirax" # #} { +Block Id: 1452, Name: ReceptionTableWorkstation, Ref: DecoTemplate # CanPickup: true Class: PassengerSeat Group: cpgEquipment CustomIcon: ReceptionTable #Icon required Model: @models2/Entities/Decorations/Misc/ReceptionTableWorkstationPrefab IsAccessible: true, type: bool IsLockable: true SymType: 1 ShowUser: Yes } { +Block Id: 1453, Name: StandingHuman, Ref: NPCHumanTemplate # AllowedInBlueprint: false, display: true # CanPickup: true #HitPoints: 500, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/StandingHumanPrefab ShowUser: Yes } { +Block Id: 1454, Name: StandingHuman2, Ref: NPCHumanTemplate # AllowedInBlueprint: false, display: true # CanPickup: true #HitPoints: 500, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/StandingHuman2Prefab ShowUser: Yes } { +Block Id: 1455, Name: ControlStationHuman, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true BlockColor: "170,170,170" Model: @models2/Entities/Decorations/DecoNPC/ControlStationHumanPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1456, Name: ReceptionTableHuman, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ReceptionTableHumanPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1457, Name: ControlStationHuman2, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true BlockColor: "170,170,170" Model: @models2/Entities/Decorations/DecoNPC/ControlStationHuman2Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1458, Name: ScifiTableHuman, Ref: NPCHumanTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ScifiTableHumanPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1459, Name: ScifiLargeSofaHuman, Ref: NPCHumanTemplate # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/ScifiLargeSofaHumanPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1460, Name: TacticalOfficer, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool # Info: bkiTacticalOfficer, display: true # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/TacticalOfficerPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1461, Name: CommandingOfficer, Ref: NPCHumanTemplate NPCModelRotation: true Group: cpgCrewStationHuman Info: bkiCommandingOfficer, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerPrefab ShowUser: Yes } { +Block Id: 1462, Name: SecurityGuard, Ref: NPCHumanTemplate NPCModelRotation: true Group: cpgCrewStationHuman IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardPrefab ShowUser: Yes } { +Block Id: 1463, Name: OperatorPilot, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool BlockColor: "110,110,110" # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/OperatorPilotPrefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1464, Name: EngineerMainStation, Ref: NPCHumanTemplate Group: cpgCrewStationHuman IsAccessible: true, type: bool BlockColor: "110,110,110" # AllowedInBlueprint: false, display: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/EngineerMainStationPrefab EnergyIn: 1, type: int, display: true, formatter: Watt SizeInBlocks: "2,1,1", display: true ShowUser: Yes } { +Block Id: 1465, Name: AlienNPCBlocks Material: human Class: NPCDialogue MarketPrice: 5850, display: true Shape: Invisible # Model: @models2/Entities/Decorations/DecoNPC/ControlStationNPCPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false Info: bkiBlockGroup, display: true Mass: 80, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt HitPoints: 250, type: int, display: true StackSize: 1000 Category: Devices ChildBlocks: "CommandingOfficerAlien, SecurityGuardAlien, ControlStationNPC, ReceptionTableNPC, ScifiTableV2NPC, ScifiSofaNPC, ScifiTableNPC, ConsoleSmallNPC, SofaNPC, StandingNPC, StandingNPC2, ScifiLargeSofaNPC, ScifiTableNPC2, ScifiTableNPC3, DancingAlien1, DancingAlien2, GamblingTableTwoPerson, GamblingTableMultiplePeople, StandingNPCAlienCivilian1, ZiraxCommander, SecurityGuardZirax" } { +Block Id: 1466, Name: HumanNPCBlocks Material: human Class: NPCDialogue Shape: Invisible MarketPrice: 5850, display: true # Model: @models2/Entities/Decorations/DecoNPC/ConsoleSmallHumanPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false Info: bkiBlockGroup, display: true Mass: 80, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices HitPoints: 250, type: int, display: true ChildBlocks: "ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ControlStationHuman2, ReceptionTableHuman, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, CommandingOfficer2, SecurityGuard, SecurityGuard2, OperatorPilot, EngineerMainStation, DancingHuman1, DancingHuman2, DancingHuman3, CommandingOfficerMale" } { +Block Id: 1467, Name: CommandingOfficer2, Ref: NPCHumanTemplate Class: NPCDialogue NPCModelRotation: false Group: cpgCrewStationHuman Info: bkiCommandingOfficer2, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true # HitPoints: 500, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficer2Prefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1468, Name: SecurityGuard2, Ref: NPCHumanTemplate NPCModelRotation: true Class: NPCDialogue Group: cpgCrewStationHuman Info: bkiSecurityGuard2, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true # HitPoints: 500, type: int, display: true # HitPoints: 15, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/SecurityGuard2Prefab ShowUser: Yes } { +Block Id: 1469, Name: CommandingOfficerAlien, Ref: NPCAlienTemplate Class: NPCDialogue NPCModelRotation: true Group: cpgCrewStationAlien Info: bkiCommandingOfficerAlien, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true # HitPoints: 15, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerAlienPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1470, Name: SecurityGuardAlien , Ref: NPCAlienTemplate Class: NPCDialogue NPCModelRotation: true Group: cpgCrewStationAlien Info: bkiSecurityGuardAlien, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true #HitPoints: 250, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardAlienPrefab EnergyIn: 0, type: int, display: true, formatter: Watt ShowUser: Yes } { +Block Id: 1471, Name: StandingTalon, Ref: NPCAlienTemplate Class: NPCDialogue NPCModelRotation: true Group: cpgCrewStationAlien Info: bkiStandingTalon, display: true AllowedInBlueprint: false, display: true IsAccessible: true, type: bool # CanPickup: true HitPoints: 250, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/StandingTalonPrefab ShowUser: Yes } { +Block Id: 1472, Name: StandingAlienAssassin, Ref: NPCAlienTemplate Group: cpgCrewStationAlien AllowedInBlueprint: false, display: true IsAccessible: true, type: bool # CanPickup: true HitPoints: 250, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/StandingAlienAssassinPrefab } { +Block Id: 1473, Name: StandingHexapod, Ref: NPCAlienTemplate Group: cpgCrewStationAlien AllowedInBlueprint: false, display: true IsAccessible: true, type: bool # CanPickup: true HitPoints: 250, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/StandingHexapodPrefab } { +Block Id: 1474, Name: DancingHuman1, Ref: NPCHumanTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingHuman1Prefab } { +Block Id: 1475, Name: DancingHuman2, Ref: NPCHumanTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingHuman2Prefab } { +Block Id: 1476, Name: DancingHuman3, Ref: NPCHumanTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingHuman3Prefab } { +Block Id: 1477, Name: DancingAlien1, Ref: NPCAlienTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingAlien1Prefab } # Standard Plastic Small Block { +Block Id: 1478, Name: PlasticSmallBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: plastic Texture: 77 MarketPrice: 5, display: true BlockColor: "10,10,10" Shape: Invisible Place: Free # Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "SS,GV", display: true HitPoints: 20, type: int, display: false Mass: 3, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 2000 BlockSizeScale: 2 Category: BuildingBlocks ChildBlocks: "PlasticFullSmall, PlasticThinSmall, PlasticExtendedSmall, PlasticExtendedSmall2, PlasticExtendedSmall3, PlasticExtendedSmall4, PlasticExtendedSmall5, PlasticExtendedSmall6, PlasticExtendedSmall7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Plastic Small Block { +Block Id: 1479, Name: PlasticFullSmall DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: plastic Texture: 77 BlockColor: "10,10,10" Shape: New Place: Free Model: Cube TemplateRoot: PlasticSmallBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 20, type: int, display: true Mass: 3, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullFullSmall, display: true } { +Block Id: 1480, Name: PlasticThinSmall, Ref: PlasticFullSmall ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullThinSmall, display: true } # Standard Plastic Large Block { +Block Id: 1481, Name: PlasticLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: plastic Texture: 77 MarketPrice: 8, display: true BlockColor: "10,10,10" Shape: New Place: Free Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "Base,MS", display: true HitPoints: 200, type: int, display: false Mass: 100, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "PlasticFullLarge, PlasticThinLarge, PlasticExtendedLarge, PlasticExtendedLarge2, PlasticExtendedLarge3, PlasticExtendedLarge4, PlasticExtendedLarge5, PlasticExtendedLarge6, PlasticExtendedLarge7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Plastic Large Block { +Block Id: 1482, Name: PlasticFullLarge DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: plastic Texture: 77 BlockColor: "10,10,10" Shape: New Place: Free Model: Cube TemplateRoot: PlasticLargeBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 200, type: int, display: true Mass: 100, type: float, display: true, formatter: Kilogram BlockSizeScale: 8 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" UpgradeTo: HullFullLarge, display: true } { +Block Id: 1483, Name: PlasticThinLarge, Ref: PlasticFullLarge ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" UpgradeTo: HullThinLarge, display: true } { +Block Id: 1484, Name: HoverEngineThruster IndexName: HoverEngineV2 Group: cpgHoverEngine MarketPrice: 285, display: true EssentialCategory: "cpgHoverEngine, cpgThruster" Material: metal Shape: ModelEntity ShowBlockName: true BlockColor: "110,110,110" Model: @models/Blocks/Spaceship/HoverEngineThrusterPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: GV, display: true Place: FlyDirBottom, display: true IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Category: Devices Info: bkiHoverEngineThruster, display: true Mass: 74, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 2000 MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyDynamicGroup: HoverEngine EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 400, type: int, display: true Torque: 10, type: int, display: true, formatter: NewtonMeter ThrusterForce: 20, type: int, display: true, formatter: Newton HVEngineForce: 15, type: int, display: true, formatter: Newton HVEngineDampCoef: 8, type: float, display: false, formatter: Hardness HVEngineDampPow: 1.5, type: float, display: false, formatter: Hardness HitPoints: 100, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Hover Vessel } { +Block Id: 1485, Name: MobileAirCon Material: metalhard Shape: ModelEntity MarketPrice: 15, display: true Model: @models/Blocks/Devices/PortableHeaterCoolerFWNPrefab #1.11 update #Model: @models/Blocks/Terrain/MobileAirConPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiMobileAirCon, display: true IsTerrainDecoration: true AllowPlacingAt: Terrain, display: true StackSize: 2000 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true # Info: bkiConstructorSurvival, display: true EnergyIn: 10, type: int, display: true, formatter: Watt Mass: 35, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter HitPoints: 150, type: int, display: true BlockColor: "110,110,110" Category: Devices IsColorable: false SizeInBlocks: "1,1,1" #no need to display info for terrain placeables (removed to reduce hover info density) BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 Temperature: 25, display: false # Target temperature that device tries to attain TemperatureGain: 30, display: true # Max temperature that device is able to cool down or heat up # MapIcon: map_SurvConstructor # MapName: ConstructorSurvival UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: OxygenGeneratorSmall TechTreeNames: Misc } { +Block Id: 1486, Name: RepairBayCVT2, Ref: RepairBayCV Model: @models/Blocks/Misc/RepairBayT2Prefab MarketPrice: 143088, display: true Mass: 11770, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter IsRepairToBlueprint: true Info: bkiRepairBayT2, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: RepairBayCV TechTreeNames: Capital Vessel UpgradeTo: null, display: false CPUIn: 50000, type: int, display: true } { +Block Id: 1487, Name: CaptainChair01 Class: CockpitMS IndexName: Cockpit Group: cpgCockpit EssentialCategory: cpgCockpit ShowBlockName: true Shape: ModelEntity Model: @models/Blocks/Cockpits/CockpitCVCptChair01Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" Material: metal Place: Cockpit TemplateRoot: CockpitBlocksCV AllowPlacingAt: MS, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsLockable: true IsIgnoreLC: true Info: bkiCockpit, display: true YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) StackSize: 25 Category: Devices Mass: 100, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true EnergyIn: 20, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 80 } { Block Id: 1488, Name: LightSensor, Ref: MotionSensor Model: @models/Blocks/Misc/LightSensorPrefab BlockColor: "102,0,0" ShowUser: No } { Block Id: 1489, Name: ChristmasTree, Ref: IndoorPlant01 Model: @models2/Entities/Decorations/Plants/ChristmasTreePrefab SizeInBlocks: "2,2,2", display: true } { +Block Id: 1490, Name: RepairBayConsole Group: cpgRepair Class: RepairBayConsole Material: metallight MarketPrice: 97615, display: true Shape: ModelEntity ShowBlockName: true Info: bkiRepairBayConsole, display: true Model: @models/Blocks/Mothership/RepairConsolePrefab Mesh-Damage-1: Mesh/D0 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Category: Devices StackSize: 1000 IsLockable: true IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsAccessible: true, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 800, type: float, display: true, formatter: Liter Mass: 630, type: float, display: true, formatter: Kilogram EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 2500, type: int, display: true BlockColor: "110,110,110" HitPoints: 500, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: RepairStation TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1491, Name: LightCorner, Ref: LightMS01 # CanPickup: true Model: @models/Blocks/Mothership/LightCornerPrefab Place: Free } { +Block Id: 1492, Name: LightCorner02, Ref: LightMS01 # CanPickup: true Model: @models/Blocks/Mothership/LightCorner02Prefab Place: Free } { +Block Id: 1493, Name: BunkBed02, Ref: DecoTemplate Class: Sleeping Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst # CanPickup: true Model: @models2/Entities/Decorations/Misc/BunkBed02Prefab EnergyIn: 0, type: int, display: true, formatter: Watt BlockColor: "110,110,110" } { +Block Id: 1494, Name: SolarPanelBlocks Class: SolarPanel IndexName: SolarPanel Group: cpgSolar MarketPrice: 268, display: true PanelAngle: 30 SolarPanelEfficiency: 1.8, display: true EssentialCategory: cpgFuelTank Material: metallight Shape: Invisible Place: Free # Model: @models/Blocks/Misc/SolarPanelSlopePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: Base, display: true Category: Devices Mass: 730, type: float, display: true, formatter: Kilogram Volume: 55, type: float, display: true, formatter: Liter StackSize: 500 MaxCount: 15, type: int, display: true CPUIn: 45, type: int, display: true ChildBlocks: "SolarPanelSlope, SolarPanelSlope2, SolarPanelSlope3, SolarPanelHorizontal, SolarPanelHorizontal2, SolarPanelHorizontalMount, SolarPanelHorizontalStand" Info: bkiSolarPanel, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: SolarPanelSmallBlocks TechTreeNames: "Base" } { +Block Id: 1495, Name: SolarGenerator Class: SolarGenerator IndexName: SolarGenerator Group: cpgSolar MarketPrice: 380, display: true EssentialCategory: cpgGenerator IsSolarPanel: true Material: metalhard Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/SolarGeneratorPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free StackSize: 500 AllowPlacingAt: Base, display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" SymType: 4 IsOxygenTight: false, display: true Info: bkiSolarGenerator, display: true Category: Devices HitPoints: 150, type: int, display: true EnergyDynamicGroup: SolarGenerator IsActivateable: true BlockColor: "110,110,110" FuelCapacity: 1500, type: int, display: true EnergyOut: 5000, type: int, display: false, formatter: Watt # do not display for solar generator Mass: 2050, type: float, display: true, formatter: Kilogram Volume: 150, type: float, display: true, formatter: Liter CPUIn: 50, type: int, display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base" } { +Block Id: 1496, Name: SolarPanelSlope Class: SolarPanel IndexName: SolarPanel Group: cpgSolar PanelAngle: 30 SolarPanelEfficiency: 1.8, display: true EssentialCategory: cpgFuelTank Material: metallight Shape: ModelEntity Place: Free Model: @models/Blocks/Misc/SolarPanelSlopePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: Base, display: true SizeInBlocks: "5,2,3", display: true SizeInBlocksLocked: "Base,MS" Category: Devices HitPoints: 150, type: int, display: true Mass: 730, type: float, display: true, formatter: Kilogram MaxCount: 15, type: int, display: true CPUIn: 45, type: int, display: true TemplateRoot: SolarPanelBlocks IsOxygenTight: false, display: true BlockColor: "110,110,110" } { +Block Id: 1497, Name: SolarPanelHorizontal, Ref: SolarPanelSlope PanelAngle: 0 Model: @models/Blocks/Misc/SolarPanelHorizontalPrefab SizeInBlocks: "5,1,3", display: true SymType: 4 IsOxygenTight: true, display: true } { +Block Id: 1498, Name: SolarPanelHorizontal2, Ref: SolarPanelSlope PanelAngle: 0 Model: @models/Blocks/Misc/SolarPanelHorizontal2Prefab SizeInBlocks: "5,1,3", display: true SymType: 4 IsOxygenTight: true, display: true } { +Block Id: 1499, Name: SolarPanelHorizontalMount, Ref: SolarPanelSlope PanelAngle: 0 Model: @models/Blocks/Misc/SolarPanelHorizontalMountPrefab SizeInBlocks: "5,1,3", display: true SymType: 4 IsOxygenTight: true, display: true } { +Block Id: 1500, Name: ForcefieldEmitterBlocks Material: metallight #Group: cpgForcefieldEmitter ShowBlockName: true Shape: Invisible MarketPrice: 1578, display: true # Model: @models/Blocks/Mothership/ForcefieldEmitter1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS,SS,GV", display: true IsOxygenTight: true, display: true # IsActivateable: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter StackSize: 2000 BlockColor: "110,110,110" ChildBlocks: "ForcefieldEmitter1x1, ForcefieldEmitter1x2, ForcefieldEmitter1x3, ForcefieldEmitter3x5, ForcefieldEmitter3x9, ForcefieldEmitter5x11, ForcefieldEmitter7x12" UnlockCost: 10, display: true UnlockLevel: 7, display: true # TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel" TechTreeNames: Misc } { +Block Id: 1501, Name: ForcefieldEmitter1x1 # Group: cpgForcefieldEmitter Material: metallight ShowBlockName: true Shape: ModelEntity Model: @models/Blocks/Mothership/ForcefieldEmitter1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: ForcefieldEmitterBlocks AllowPlacingAt: "Base,MS,SS,GV", display: true IsOxygenTight: true, display: true # IsActivateable: true IsAccessible: false, type: bool # force field blocks are still airtight even if switched off, so we do not let them be switched off Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" #OccupySizeInBlocks: true # shape has no collider so don't voxelize it NEW: we added a special O2 collider so voxelize it now } { +Block Id: 1502, Name: ForcefieldEmitter1x2, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter1x2Prefab SizeInBlocks: "1,2,1", display: true } { +Block Id: 1503, Name: ForcefieldEmitter1x3, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter1x3Prefab SizeInBlocks: "1,3,1", display: true } { +Block Id: 1504, Name: ForcefieldEmitter3x5, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter3x5Prefab SizeInBlocks: "3,5,1", display: true } { +Block Id: 1505, Name: ForcefieldEmitter3x9, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter3x9Prefab SizeInBlocks: "3,9,1", display: true } { +Block Id: 1506, Name: ForcefieldEmitter5x11, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter5x11Prefab SizeInBlocks: "5,11,1", display: true } # De-activated since problem with SI - Mantis 6413 { +Block Id: 1507, Name: ForcefieldEmitter7x14, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter7x14Prefab SizeInBlocks: "7,14,1", display: true ShowUser: NoButCSV } { +Block Id: 1508, Name: ForcefieldEmitter7x12, Ref: ForcefieldEmitter1x1 Model: @models/Blocks/Mothership/ForcefieldEmitter7x12Prefab SizeInBlocks: "7,12,1", display: true } { +Block Id: 1509, Name: VentilatorThin, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorWallPrefab HitPoints: 20, type: int, display: false Mass: 50, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter EnergyIn: 20, type: int, display: true, formatter: Watt # UnlockCost: 3, display: true # UnlockLevel: 3, display: true # TechTreeparent: Core # TechTreeNames: Misc } { +Block Id: 1510, Name: SolarPanelSlope2, Ref: SolarPanelSlope PanelAngle: 33 Model: @models/Blocks/Misc/SolarPanelSlope2Prefab SizeInBlocks: "5,2,3", display: true IsOxygenTight: true, display: true } { +Block Id: 1511, Name: SolarPanelSlope3, Ref: SolarPanelSlope PanelAngle: 27 Model: @models/Blocks/Misc/SolarPanelSlope3Prefab SizeInBlocks: "5,2,3", display: true IsOxygenTight: true, display: true } { +Block Id: 1512, Name: SolarPanelHorizontalStand, Ref: SolarPanelSlope PanelAngle: 0 Model: @models/Blocks/Misc/SolarPanelHorizontalStandPrefab SizeInBlocks: "5,1,3", display: true IsOxygenTight: false, display: true } # Small solar panels { +Block Id: 1513, Name: SolarPanelSmallBlocks Class: SolarPanel IndexName: SolarPanel Group: cpgSolar MarketPrice: 180, display: true PanelAngle: 30 SolarPanelEfficiency: 1.0, display: true EssentialCategory: cpgFuelTank Material: metallight Shape: Invisible Place: Free # Model: @models/Blocks/Misc/SolarPanelSlopeSmallPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "3,1,2", display: true AllowPlacingAt: Base, display: true Category: Devices HitPoints: 100, type: int, display: true Mass: 350, type: float, display: true, formatter: Kilogram Volume: 50, type: float, display: true, formatter: Liter StackSize: 1000 MaxCount: 15, type: int, display: true CPUIn: 20, type: int, display: true ChildBlocks: "SolarPanelSlopeSmall, SolarPanelSlope3Small, SolarPanelHorizontalSmall" Info: bkiSolarPanel, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base" } { +Block Id: 1514, Name: SolarPanelSlope3Small Class: SolarPanel IndexName: SolarPanel Group: cpgSolar PanelAngle: 27 SolarPanelEfficiency: 1.0, display: true EssentialCategory: cpgFuelTank Material: metallight Shape: ModelEntity Place: Free Model: @models/Blocks/Misc/SolarPanelSlope3SmallPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "3,1,2", display: true AllowPlacingAt: Base, display: true Category: Devices HitPoints: 100, type: int, display: true Mass: 350, type: float, display: true, formatter: Kilogram MaxCount: 15, type: int, display: true CPUIn: 20, type: int, display: true TemplateRoot: SolarPanelSmallBlocks IsOxygenTight: true, display: true BlockColor: "110,110,110" } { +Block Id: 1515, Name: SolarPanelSlopeSmall, Ref: SolarPanelSlope3Small PanelAngle: 30 Model: @models/Blocks/Misc/SolarPanelSlopeSmallPrefab IsOxygenTight: false, display: true } { +Block Id: 1516, Name: SolarPanelHorizontalSmall, Ref: SolarPanelSlope3Small PanelAngle: 0 Model: @models/Blocks/Misc/SolarPanelHorizontalSmallPrefab SymType: 4 } # New AI weapons for POI { +Block Id: 1517, Name: TurretEnemyRocket, Ref: TurretIONCannon #TurretAlienGeneric BA Rocket Group: cpgTurret IndexName: Turret Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 SizeInBlocks: "3,2,3", display: true BlockColor: "102,0,0" WeaponItem: TurretEnemyRocketWeapon RotSpeed: 150, type: int, display: true CPUIn: 3160, type: int, display: true AboveTerrainCheck: false } { +Block Id: 1518, Name: TurretEnemyArtillery, Ref: TurretIONCannon #TurretAlienGeneric BA Artillery Group: cpgTurret IndexName: Turret Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 SizeInBlocks: "3,2,3", display: true BlockColor: "0,15,100" WeaponItem: TurretEnemyArtilleryWeapon RotSpeed: 150, type: int, display: true CPUIn: 3390, type: int, display: true HitPoints: 15800, type: int, display: true AboveTerrainCheck: false } { +Block Id: 1519, Name: CommandingOfficerMale, Ref: NPCHumanTemplate Class: NPCDialogue NPCModelRotation: true # CustomIcon: CommandingOfficer Group: cpgCrewStationHuman Info: bkiCommandingOfficer, display: true IsAccessible: true, type: bool # AllowedInBlueprint: false, display: true # CanPickup: true # HitPoints: 15, type: int, display: true Model: @models2/Entities/Decorations/DecoNPC/CommandingOfficerMalePrefab ShowUser: Yes } { +Block Id: 1520, Name: SecurityGuardZirax # Ref: ZiraxNPCBlocks #Replace Icon Model: @models2/Entities/Decorations/DecoNPC/SecurityGuardZiraxPrefab Info: bkiSecurityGuardZirax, display: true Class: NPCDialogue NPCModelRotation: true #DialogueState: Barking_Zirax_Anywhere_Init #OmitCone: true Group: cpgCrewStationAlien Category: Deco Blocks Material: human AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true Shape: ModelEntity MarketPrice: 5850, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Free IsAccessible: true, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: false Volume: 40, type: float, display: true, formatter: Liter StackSize: 1 EnergyIn: 1, type: int, display: false, formatter: Watt HitPoints: 250, type: int, display: true XpFactor: 0 BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 Mass: 80, type: float, display: true, formatter: Kilogram ShowBlockName: true # TemplateRoot: SecurityGuardZirax # PickupTarget: SecurityGuardZirax CanPickup: true RpFactor: 0 #ShowUser: Yes } # available free 1521 - 1526 # Sprout { Block Id: 1527, Name: MushroomBellBrown01Stage1, Ref: PlantGrowingTemplate Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage1Prefab MarketPrice: 77, display: true { Child PlantGrowing Next: MushroomBellBrown01Stage2 GrowthRate: 15 FertileLevel: 3 OnDeath: PlantDead } CropType: MushroomBrown, display: true # CropYield: 4, display: true GrowthTimeInfo: 110, type: int, display: true, formatter: Minutes Info: bkiPlantSprout, display: true Category: Farming PickupTarget: MushroomBellBrown01Stage1 # disassemble TemplateRoot: MushroomBellBrown01Stage2 # deconstruct - to avoid exploit ShowUser: Yes } { Block Id: 1528, Name: MushroomBellBrown01Stage2, Ref: PlantGrowingTemplate Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage2Prefab { Child PlantGrowing Next: MushroomBellBrown01Stage3 GrowthRate: 95 FertileLevel: 3 OnDeath: PlantDead } PickupTarget: MushroomBellBrown01Stage1 } { Block Id: 1529, Name: MushroomBellBrown01Stage3, Ref: PlantHarvestTemplate Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage3Prefab { Child DropOnHarvest Item: MushroomBrown Count: 4 } { Child CropsGrown OnHarvest: MushroomBellBrown01Stage3NoFruit OnDeath: PlantDead } PickupTarget: MushroomBellBrown01Stage1 ShowUser: Yes } { Block Id: 1530, Name: MushroomBellBrown01Stage3NoFruit, Ref: PlantGrowingTemplate Model: @models2/Entities/Farming/Misc/MushroomBellBrown01Stage3NoFruitPrefab { Child PlantGrowing Next: MushroomBellBrown01Stage3 GrowthRate: 100 FertileLevel: 3 OnDeath: PlantDead } PickupTarget: MushroomBellBrown01Stage1 } # Sprout { Block Id: 1531, Name: CobraLeavesPlantStage1, Ref: PlantGrowingTemplate Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage1Prefab MarketPrice: 77, display: true { Child PlantGrowing Next: CobraLeavesPlantStage2 GrowthRate: 25 FertileLevel: 3 OnDeath: PlantDead } CropType: Spice, display: true # CropYield: 3, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Info: bkiPlantSprout, display: true Category: Farming PickupTarget: CobraLeavesPlantStage1 # disassemble TemplateRoot: CobraLeavesPlantStage2 # deconstruct - to avoid exploit ShowUser: Yes } { Block Id: 1532, Name: CobraLeavesPlantStage2, Ref: PlantGrowingTemplate Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage2Prefab { Child PlantGrowing Next: CobraLeavesPlantStage3 GrowthRate: 25 FertileLevel: 3 OnDeath: PlantDead } PickupTarget: CobraLeavesPlantStage1 } { Block Id: 1533, Name: CobraLeavesPlantStage3, Ref: PlantHarvestTemplate Model: @models2/Entities/Farming/SpeedTrees/CobraLeavesPlantStage3Prefab { Child DropOnHarvest Item: Spice Count: 3 } { Child CropsGrown OnHarvest: CobraLeavesPlantStage1 OnDeath: PlantDead } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } PickupTarget: CobraLeavesPlantStage1 ShowUser: Yes } { Block Id: 1534, Name: AlienPlant07Harvested, Ref: AlienPlant01 Class: PlantGrowing { Child PlantGrowing Next: AlienPlant07 GrowthRate: 25 FertileLevel: 1 } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } Model: @models2/Environment/Plants/AlienVegetation/AlienPlant07HarvestedPrefab } { +Block Id: 1535, Name: SurvivalTent01 Class: SurvivalTent Material: metallight Shape: ModelEntity Model: @models/Blocks/Terrain/SurvivalTent01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: Terrain, display: true IsTerrainDecoration: true StackSize: 2000 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Mass: 1.3, type: float, display: true, formatter: Kilogram HitPoints: 50, type: int, display: true SizeInBlocks: "4,2,4", display: true Category: Devices IsColorable: false TemplateRoot: SurvivalTent MapIcon: map_Tent MapName: SurvivalTent BuffNamesActivate: "NeutralBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst } { Block Id: 1536, Name: SurvivalTent02, Ref: SurvivalTent01 Model: @models/Blocks/Terrain/SurvivalTent02Prefab } { Block Id: 1537, Name: SurvivalTent03, Ref: SurvivalTent01 Model: @models/Blocks/Terrain/SurvivalTent03Prefab } { Block Id: 1538, Name: RockResourceIron Material: rockhard Shape: Deco IsDeco: true Model: @models2/Environment/Rocks/Resources/RockResourceIronPrefab # Model: @models2/Environment/Rocks/Resources/RockResourceTitanPrefab SizeInBlocks: "2,1,2" BlockColor: "180,180,180" ShowUser: No HitPoints: 60, type: int, display: true { Child DropOnDestroy_1 Item: IronOre Count: "2,3" Prob: 1 } } { Block Id: 1539, Name: RockResourceCobalt, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceCobaltPrefab { Child DropOnDestroy_1 Item: CobaltOre Count: "1,2" Prob: 1 } } { Block Id: 1540, Name: RockResourceCopper, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceCopperPrefab { Child DropOnDestroy_1 Item: CopperOre Count: "2,3" Prob: 1 } } { Block Id: 1541, Name: RockResourceSilicon, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceSiliconPrefab { Child DropOnDestroy_1 Item: SiliconOre Count: "1,3" Prob: 1 } } { Block Id: 1542, Name: RockResourceMagnesium, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceMagnesiumPrefab { Child DropOnDestroy_1 Item: MagnesiumOre Count: "1,3" Prob: 1 } } { Block Id: 1543, Name: RockResourceNeodymium, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceNeodymiumPrefab { Child DropOnDestroy_1 Item: NeodymiumOre Count: "1,3" Prob: 1 } } { Block Id: 1544, Name: RockResourceGold, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceGoldPrefab { Child DropOnDestroy_1 Item: GoldOre Count: "1,3" Prob: 1 } } { Block Id: 1545, Name: RockResourceErestrum, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceErestrumPrefab { Child DropOnDestroy_1 Item: ErestrumOre Count: "1,3" Prob: 1 } } { Block Id: 1546, Name: RockResourceSathium, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceSathiumPrefab { Child DropOnDestroy_1 Item: SathiumOre Count: "1,3" Prob: 1 } } { Block Id: 1547, Name: RockResourceZascosium, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourceZascosiumPrefab { Child DropOnDestroy_1 Item: ZascosiumOre Count: "1,3" Prob: 1 } } { Block Id: 1548, Name: RockResourcePromethium, Ref: RockResourceIron Model: @models2/Environment/Rocks/Resources/RockResourcePromethiumPrefab { Child DropOnDestroy_1 Item: PromethiumOre Count: "1,3" Prob: 1 } } { +Block Id: 1549, Name: HeavyWindowBlocks Material: hullcombat Shape: Invisible MarketPrice: 2155, display: true # Model: @models/Blocks/Windows/Heavy/HeavyWindowAPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiWindows, display: true IsOxygenTight: true, display: true IsAccessible: false, type: bool Category: BuildingBlocks ChildBlocks: "HeavyWindowA, HeavyWindowB, HeavyWindowC, HeavyWindowD, HeavyWindowM, HeavyWindowK, HeavyWindowE, HeavyWindowF, HeavyWindowG, HeavyWindowH, HeavyWindowI, HeavyWindowJ, HeavyWindowL, HeavyWindowN, HeavyWindowO, HeavyWindowP, HeavyWindowQ, HeavyWindowV, HeavyWindowS, HeavyWindowT, HeavyWindowU, HeavyWindowPConnectLeft, HeavyWindowPConnectRight, HeavyWindowPConnectTwo, HeavyWindowQConnect, HeavyWindowQConnectTwo, HeavyWindowQConnectThree, HeavyWindowQConnectFour, HeavyWindowSConnect, HeavyWindowTConnect, HeavyWindowUConnect, HeavyWindowVConnect, HeavyWindowQConnectTwoDiagonal, HeavyWindowEGlass, HeavyWindowFGlass, HeavyWindowGGlass, HeavyWindowHGlass, HeavyWindowIGlass, HeavyWindowJGlass, HeavyWindowEBottom, HeavyWindowFBottom, HeavyWindowGBottom, HeavyWindowHBottom, HeavyWindowIBottom, HeavyWindowJBottom" Collide: Transparent TemplateRoot: HeavyWindowBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 1500, type: int, display: true Mass: 880, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1550, Name: HeavyWindowA Material: hullcombat Shape: ModelEntity Model: @models/Blocks/Windows/Heavy/HeavyWindowAPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: BuildingBlocks BlockColor: "110,110,110" Collide: Transparent TemplateRoot: HeavyWindowBlocks AllowPlacingAt: "Base,MS", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 1500, type: int, display: true Mass: 880, type: float, display: true, formatter: Kilogram ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool } { +Block Id: 1551, Name: HeavyWindowB, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowBPrefab MirrorTo: HeavyWindowC } { +Block Id: 1552, Name: HeavyWindowC, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowCPrefab MirrorTo: HeavyWindowB } { +Block Id: 1553, Name: HeavyWindowD, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowDPrefab } { +Block Id: 1554, Name: HeavyWindowE, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEPrefab SymType: 2 } { +Block Id: 1555, Name: HeavyWindowF, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFPrefab SymType: 2 } { +Block Id: 1556, Name: HeavyWindowAInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowAInvPrefab } { +Block Id: 1557, Name: HeavyWindowBInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowBInvPrefab MirrorTo: HeavyWindowCInv } { +Block Id: 1558, Name: HeavyWindowCInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowCInvPrefab MirrorTo: HeavyWindowBInv } { +Block Id: 1559, Name: HeavyWindowDInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowDInvPrefab } { +Block Id: 1560, Name: HeavyWindowEInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEInvPrefab SymType: 2 } { +Block Id: 1561, Name: HeavyWindowFInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFInvPrefab SymType: 2 } # available free 1562 - 1565 { Block Id: 1566, Name: BrainFungusHarvested, Ref: BrainFungus Class: PlantGrowing { Child PlantGrowing Next: BrainFungus GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/BrainFungusHarvestedPrefab } # Destroyed Wood Blocks (large) - block group { +Block Id: 1567, Name: WoodLargeDestroyedBlocks CustomIcon: WoodBlocks Material: woodblock DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 70 TextureTable: 1 # 1 = wood table BlockColor: "187,135,90" BlockSizeScale: 8 Shape: Invisible PickupTarget: WoodPlanks Info: bkiWoodLargeDestroyedBlocks, display: true AllowPlacingAt: Base, display: true HitPoints: 100, type: int, display: false Mass: 360, type: float, display: true, formatter: Kilogram StackSize: 1000 Category: BuildingBlocks HideShapesWindow: true ChildBlocks: "WoodFullLargeDestroyed, WoodThinLargeDestroyed" IsOxygenTight: false, display: true AllowedInBlueprint: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1568, Name: WoodFullLargeDestroyed DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: woodblock Texture: 70 TextureTable: 1 # 1 = wood table BlockColor: "187,135,90" BlockSizeScale: 8 Shape: New Place: Free Model: Cube TemplateRoot: WoodLargeDestroyedBlocks AllowPlacingAt: Base, display: true HitPoints: 100, type: int, display: true Mass: 360, type: float, display: true, formatter: Kilogram Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" UpgradeTo: WoodFull, display: true IsOxygenTight: false, display: true AllowedInBlueprint: false, display: true } { +Block Id: 1569, Name: WoodThinLargeDestroyed, Ref: WoodFullLargeDestroyed HitPoints: 75, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: WoodThin, display: true IsOxygenTight: false, display: true } { Block Id: 1570, Name: DimpleDomeHarvested, Ref: DimpleDome Class: PlantGrowing { Child PlantGrowing Next: DimpleDome GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/DimpleDomeHarvestedPrefab } { +Block Id: 1571, Name: MedicalStationBlocks Material: metallight Shape: Invisible MarketPrice: 2975, display: true # Model: @models/Blocks/Mothership/MedicStationPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Info: bkiBlockGroup, display: true Mass: 1350, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter StackSize: 250 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices ChildBlocks: "MedicinelabMS, Console4, ScannerBase1, Scanner2, Scanner3" UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: CloneChamber TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1572, Name: ToiletModern, Ref: DecoTemplate Model: @models2/Entities/Decorations/HomeSweetHome/BathroomToiletNewPrefab Class: PassengerSeat BlockColor: "220,220,220" Group: cpgEquipment IsAccessible: true, type: bool IsLockable: true DebuffNamesActivate: "Indigestion,Hangover,BadTrip", display: EffectiveAgainst SfxBuffActivate: UseActions/BlockToilet ShowUser: Yes } { Block Id: 1573, Name: PulpitFungusHarvested, Ref: PulpitFungus Class: PlantGrowing { Child PlantGrowing Next: PulpitFungus GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/FractalFlora/PulpitFungusHarvestedPrefab } { Block Id: 1574, Name: BigFlowerHarvested, Ref: BigFlower Class: PlantGrowing { Child PlantGrowing Next: BigFlower GrowthRate: 25 FertileLevel: 1 } { Child DropOnDestroy Item: Fiber Count: "1,2" Prob: 1 } Model: @models2/Environment/Plants/AlienFlora/BigFlowerHarvestedPrefab } { +Block Id: 1575, Name: DetectorHVT1 Info: bkiDetector, display: true WeaponItem: DetectorHVWeapon MarketPrice: 110, display: true WeaponItemRotation: false CustomIcon: DetectorSVT1 IndexName: WeaponShip Group: cpgEquipment Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/DetectorSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: "GV", display: true IsAccessible: true, type: bool BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true # SymType: 4 StackSize: 1000 EnergyIn: 5, type: int, display: true, formatter: Watt HitPoints: 120, type: int, display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter Range: 2500, type: int, display: true RangeSpace: 10000, type: int, display: true CPUIn: 50, type: int, display: true Category: Devices UpgradeTo: DetectorHVEpic, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 UnlockCost: 5, display: true UnlockLevel: 3, display: true # TechTreeParent: GeneratorSV TechTreeNames: Hover Vessel } { +Block Id: 1576, Name: DetectorHVT2, Ref: DetectorHVT1 Range: 3000, type: int, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" ShowUser: No } { +Block Id: 1577, Name: ExplosiveBlockFull Class: Explosive Group: cpgSignal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "102,0,0" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeBlocks PickupTarget: HullLargeBlocks AllowPlacingAt: "Base,MS", display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 150, type: int, display: false CPUIn: 10, type: int, display: true Mass: 500, type: float, display: true, formatter: Kilogram Category: Devices ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" BlastParticleIndex: 8 BlastRadius: 1, display: Radius BlastDamage: 5000 } { +Block Id: 1578, Name: ExplosiveBlockThin, Ref: ExplosiveBlockFull HitPoints: 75, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } { +Block Id: 1579, Name: ExplosiveBlock2Full Class: Explosive Group: cpgSignal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "255,0,0" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeBlocks PickupTarget: HullLargeBlocks AllowPlacingAt: "Base,MS", display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 150, type: int, display: false CPUIn: 10, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram Category: Devices ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" BlastParticleIndex: 4 BlastRadius: 4, display: Radius BlastDamage: 30000 BlastShieldDamage: 30000 } { +Block Id: 1580, Name: ExplosiveBlock2Thin, Ref: ExplosiveBlock2Full Mass: 500, type: float, display: true, formatter: Kilogram ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } { Block Id: 1581, Name: MushroomTallGreen01Harvested, Ref: MushroomTallGreen01 Class: PlantGrowing { Child PlantGrowing Next: MushroomTallGreen01 GrowthRate: 25 FertileLevel: 1 } Model: @models2/Environment/Plants/MushroomForest/MushroomTallGreen01HarvestedPrefab } { +Block Id: 1582, Name: DrillAttachmentCV LootList: 37 # still used? IndexName: WeaponShip Group: cpgHarvest Material: metalhard MarketPrice: 62079, display: true Shape: ModelEntity ShowBlockName: true WeaponItem: DrillAttachmentCVWeapon Model: @models/Blocks/WeaponsShip/DrillAttachmentCVRetractPrefab # Model: @models/Blocks/WeaponsShip/DrillAttachmentT2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true BlockColor: "110,110,110" Place: WeaponDir IsActivateableInCP: true AllowPlacingAt: MS, display: true SizeInBlocks: "1,6,1", display: true SizeInBlocksLocked: "Base,MS" Info: bkiDrill, display: true Category: Weapons/Items EnergyDynamicGroup: Drill EnergyIn: 2220, type: int, display: true, formatter: Watt CPUIn: 4000, type: int, display: true EnergyInIdle: 16, type: int, display: true, formatter: Watt Mass: 3650, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter HitPoints: 500, type: int, display: true Damage: 30, display: true StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 20, display: true UnlockLevel: 25, display: true TechTreeParent: TurretMSToolBlocks TechTreeNames: Capital Vessel } { +Block Id: 1583, Name: CloneChamberHV IndexName: SpawnPoint Group: cpgMedic Material: metal Shape: ModelEntity ShowBlockName: true MarketPrice: 300, display: true Model: @models/Blocks/Spaceship/CloneChamberHVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "GV", display: true IsLockable: true IsOxygenTight: false, display: true Info: bkiCloneChamber, display: true SizeInBlocks: "2,3,2", display: true StackSize: 1000 BlockColor: "110,110,110" Category: Devices Mass: 890, type: float, display: true, formatter: Kilogram Volume: 375, type: float, display: true, formatter: Liter EnergyIn: 10, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: OxygenStationSV TechTreeNames: Hover Vessel } # Do not change name of block since it is referenced in code (WdwVesselStatistics.cs) { +Block Id: 1584, Name: MedicStationHV Class: MedicStation # BuffName: MedicStation # IndexName: SpawnPoint # no spawning in medic station HV MarketPrice: 330, display: true Group: cpgMedic Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/MedicStationHVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: "GV", display: true Info: bkiMedicStationHV, display: true # ModelOffset: "0,0.5,0" SizeInBlocks: "2,2,1", display: true StackSize: 1000 BlockColor: "110,110,110" BuffNameActivate: MedicStationMobile, display: StatusEffect DebuffNamesActivate: "PoisonFood,DermalBurn,Frostbite,OpenWound,PoisonBit", display: EffectiveAgainst Category: Devices Mass: 130, type: float, display: true, formatter: Kilogram Volume: 125, type: float, display: true, formatter: Liter HitPoints: 50, type: int, display: true EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 95, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 100 UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeParent: CloneChamberHV TechTreeNames: Hover Vessel } { +Block Id: 1585, Name: ThrusterJetRound2x5x2V2, Ref: ThrusterJetRound2x5x2 Info: bkiThrusterJetMSvariant, display: true Model: @models/Blocks/Thrusters/ThrusterJetRound2x5x2V2Prefab MarketPrice: 2390, display: true UnlockCost: 14, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterJetRound1x3x1 TechTreeNames: Small Vessel } { +Block Id: 1586, Name: DroneSpawner AllowedInBlueprint: false, display: true IndexName: DroneSpawner Material: hullcombat Shape: ModelEntity Model: @models/Blocks/Misc/EntitySpawnerPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "255,247,0" Place: Free TemplateRoot: HullLargeBlocks PickupTarget: SteelPlate AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 150, type: float, display: true, formatter: Kilogram Info: bkiAlienMarkerBlock, display: true MaxCount: 8, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true IsAccessible: true, type: bool } { +Block Id: 1587, Name: DroneSpawner2, Ref: DroneSpawner IndexName: DroneSpawner2 Info: bkiAlienMarker2Block, display: true BlockColor: "0,15,100" IsDuplicateable: false MaxCount: 1, type: int, display: true } { +Block Id: 1588, Name: FridgeBlocks Material: metal Shape: Invisible MarketPrice: 923, display: true # Model: @models/Blocks/Mothership/FridgeT1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Info: bkiBlockGroup, display: true Mass: 150, type: float, display: true, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices ChildBlocks: "FridgeMS, FridgeMS02, Freezer" UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1589, Name: HoverEngineSmallDeco, Ref: DecoTemplate AllowedInBlueprint: false, display: true Model: @models/Blocks/Spaceship/HoverEngineSmallPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: Base, display: true SizeInBlocksLocked: "Base,MS" EnergyIn: 10, type: int, display: false, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 } { +Block Id: 1590, Name: HoverEngineLargeDeco, Ref: DecoTemplate AllowedInBlueprint: false, display: true SizeInBlocks: "2,1,2", display: true Model: @models/Blocks/Spaceship/HoverEngineLargePrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: Base, display: true SizeInBlocksLocked: "Base,MS" EnergyIn: 10, type: int, display: false, formatter: Watt BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 } { +Block Id: 1591, Name: ThrusterJetRound3x10x3V2, Ref: ThrusterJetRound3x10x3 Info: bkiThrusterJetMSvariant, display: true Model: @models/Blocks/Thrusters/ThrusterJetRound3x10x3V2Prefab MarketPrice: 4350, display: true UnlockCost: 15, display: true UnlockLevel: 17, display: true TechTreeParent: ThrusterJetRound3x7x3 TechTreeNames: Small Vessel } { +Block Id: 1592, Name: ThrusterJetRound3x13x3V2, Ref: ThrusterJetRound3x13x3 Info: bkiThrusterJetMSvariant, display: true Model: @models/Blocks/Thrusters/ThrusterJetRound3x13x3V2Prefab MarketPrice: 5400, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: ThrusterJetRound3x10x3V2 TechTreeNames: Small Vessel } { Block Id: 1593, Name: GasEmitter2Red, Ref: GasEmitter1 Model: @models2/Environment/Rocks/GasEmitters/GasEmitter2RedPrefab SizeInBlocks: "14,10,14" } # Combat Steel Blocks (small blocks) - block group { +Block Id: 1594, Name: HullCombatSmallBlocks Material: hullcombat DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 56 MarketPrice: 155, display: true BlockColor: "170,170,170" Shape: Invisible # Model: Cube Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true AllowPlacingAt: "GV", display: true HitPoints: 400, type: int, display: false Mass: 64, type: float, display: true, formatter: Kilogram Volume: 12.5, type: float, display: true, formatter: Liter StackSize: 1000 BlockSizeScale: 2 Category: BuildingBlocks ChildBlocks: "HullCombatFullSmall, HullCombatThinSmall, HullCombatExtendedSmall, HullCombatExtendedSmall2, HullCombatExtendedSmall3, HullCombatExtendedSmall4, HullCombatExtendedSmall5, HullCombatExtendedSmall6, HullCombatExtendedSmall7" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } # Two shape families for Combat hull (small blocks) { +Block Id: 1595, Name: HullCombatFullSmall DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: hullcombat Texture: 56 BlockColor: "170,170,170" Shape: New Place: Free Model: Cube TemplateRoot: HullCombatSmallBlocks AllowPlacingAt: "GV", display: true HitPoints: 400, type: int, display: true Mass: 64, type: float, display: true, formatter: Kilogram BlockSizeScale: 2 ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" } { +Block Id: 1596, Name: HullCombatThinSmall, Ref: HullCombatFullSmall ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } # Sprout { Block Id: 1597, Name: CoffeePlantStage1, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage1Prefab MarketPrice: 77, display: true { Child PlantGrowing Next: CoffeePlantStage2 GrowthRate: 36 FertileLevel: 5 OnDeath: PlantDead2 } CropType: NaturalStimulant, display: true # CropYield: 6, display: true GrowthTimeInfo: 91, type: int, display: true, formatter: Minutes PickupTarget: CoffeePlantStage1 # disassemble TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit } { Block Id: 1598, Name: CoffeePlantStage2, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage2Prefab { Child PlantGrowing Next: CoffeePlantStage3 GrowthRate: 55 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: CoffeePlantStage1 # disassemble TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit } { Block Id: 1599, Name: CoffeePlantStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: NaturalStimulant Count: 6 } { Child CropsGrown OnHarvest: CoffeePlantStage4 OnDeath: PlantDead2 } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } # ShowUser: No PickupTarget: CoffeePlantStage1 # disassemble TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit XpFactor: 0.25 } # Harvested model { Block Id: 1600, Name: CoffeePlantStage4, Ref: ElderberryStage1 Model: @models2/Entities/Farming/SpeedTrees/CoffeePlantStage4Prefab { Child PlantGrowing Next: CoffeePlantStage3 GrowthRate: 84 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: CoffeePlantStage1 # disassemble TemplateRoot: CoffeePlantStage2 # deconstruct - to avoid exploit } # Sprout { Block Id: 1601, Name: BigFlowerStage1, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/BigFlowerStage1Prefab MarketPrice: 77, display: true { Child PlantGrowing Next: BigFlowerStage2 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead2 } CropType: Buds, display: true # CropYield: 1, display: true GrowthTimeInfo: 27, type: int, display: true, formatter: Minutes PickupTarget: BigFlowerStage1 # disassemble TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit } { Block Id: 1602, Name: BigFlowerStage2, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/BigFlowerStage2Prefab { Child PlantGrowing Next: BigFlowerStage3 GrowthRate: 17 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: BigFlowerStage1 # disassemble TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit } { Block Id: 1603, Name: BigFlowerStage3, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/BigFlowerStage3Prefab Class: CropsGrown AllowedInBlueprint: false, display: true { Child DropOnHarvest Item: Buds Count: 1 } { Child CropsGrown OnHarvest: BigFlowerStage4 OnDeath: PlantDead2 } { Child DropOnDestroy Item: Fiber Count: "1" Prob: 1 } # ShowUser: No PickupTarget: BigFlowerStage1 # disassemble TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit XpFactor: 0.25 } # Harvested model { Block Id: 1604, Name: BigFlowerStage4, Ref: ElderberryStage1 Model: @models2/Entities/Farming/Misc/BigFlowerStage4Prefab { Child PlantGrowing Next: BigFlowerStage3 GrowthRate: 25 FertileLevel: 5 OnDeath: PlantDead2 } ShowUser: No PickupTarget: BigFlowerStage1 # disassemble TemplateRoot: BigFlowerStage2 # deconstruct - to avoid exploit } { +Block Id: 1605, Name: ModularWingTaperedL Material: metal Shape: ModelEntity Model: @models/Blocks/WingsModular/ModWingTaperLPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free TemplateRoot: ModularWingBlocks IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "SS", display: true Mass: 330, type: float, display: true, formatter: Kilogram HitPoints: 390, type: int, display: true EnergyIn: 1, type: int, display: false, formatter: Watt Category: BuildingBlocks SizeInBlocks: "1,2,7", display: true } { +Block Id: 1606, Name: ModularWingTaperedM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingTaperMPrefab SizeInBlocks: "1,2,5", display: true Mass: 245, type: float, display: true, formatter: Kilogram HitPoints: 280, type: int, display: true } { +Block Id: 1607, Name: ModularWingTaperedS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingTaperSPrefab SizeInBlocks: "1,2,3", display: true Mass: 135, type: float, display: true, formatter: Kilogram HitPoints: 145, type: int, display: true } { +Block Id: 1608, Name: ModularWingStraightL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingStraightLPrefab SizeInBlocks: "1,2,7", display: true Mass: 330, type: float, display: true, formatter: Kilogram HitPoints: 390, type: int, display: true } { +Block Id: 1609, Name: ModularWingStraightM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingStraightMPrefab SizeInBlocks: "1,2,5", display: true Mass: 245, type: float, display: true, formatter: Kilogram HitPoints: 280, type: int, display: true } { +Block Id: 1610, Name: ModularWingStraightS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingStraightSPrefab SizeInBlocks: "1,2,3", display: true Mass: 135, type: float, display: true, formatter: Kilogram HitPoints: 145, type: int, display: true } { +Block Id: 1611, Name: ModularWingDeltaL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingDeltaLPrefab SizeInBlocks: "1,2,7", display: true Mass: 330, type: float, display: true, formatter: Kilogram HitPoints: 390, type: int, display: true } { +Block Id: 1612, Name: ModularWingDeltaM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingDeltaMPrefab SizeInBlocks: "1,2,5", display: true Mass: 245, type: float, display: true, formatter: Kilogram HitPoints: 280, type: int, display: true } { +Block Id: 1613, Name: ModularWingDeltaS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingDeltaSPrefab SizeInBlocks: "1,2,3", display: true Mass: 135, type: float, display: true, formatter: Kilogram HitPoints: 145, type: int, display: true } { +Block Id: 1614, Name: ModularWingSweptL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingSweptLPrefab SizeInBlocks: "1,2,8", display: true Mass: 330, type: float, display: true, formatter: Kilogram HitPoints: 445, type: int, display: true } { +Block Id: 1615, Name: ModularWingSweptM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingSweptMPrefab SizeInBlocks: "1,2,6", display: true Mass: 240, type: float, display: true, formatter: Kilogram HitPoints: 190, type: int, display: true } { +Block Id: 1616, Name: ModularWingSweptS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingSweptSPrefab SizeInBlocks: "1,2,4", display: true Mass: 135, type: float, display: true, formatter: Kilogram HitPoints: 140, type: int, display: true } { +Block Id: 1617, Name: ModularWingLongL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingLongLPrefab SizeInBlocks: "1,4,7", display: true Mass: 685, type: float, display: true, formatter: Kilogram HitPoints: 780, type: int, display: true } { +Block Id: 1618, Name: ModularWingLongM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingLongMPrefab SizeInBlocks: "1,4,5", display: true Mass: 440, type: float, display: true, formatter: Kilogram HitPoints: 490, type: int, display: true } { +Block Id: 1619, Name: ModularWingLongS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingLongSPrefab SizeInBlocks: "1,4,3", display: true Mass: 207, type: float, display: true, formatter: Kilogram HitPoints: 210, type: int, display: true } { +Block Id: 1620, Name: ModularWingAngledTaperedL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingAngleTaperLPrefab SizeInBlocks: "2,2,7", display: true Mass: 330, type: float, display: true, formatter: Kilogram HitPoints: 390, type: int, display: true SymType: 4 } { +Block Id: 1621, Name: ModularWingAngledTaperedM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingAngleTaperMPrefab SizeInBlocks: "2,2,5", display: true Mass: 245, type: float, display: true, formatter: Kilogram HitPoints: 280, type: int, display: true SymType: 4 } { +Block Id: 1622, Name: ModularWingAngledTaperedS, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingAngleTaperSPrefab SizeInBlocks: "2,2,3", display: true Mass: 135, type: float, display: true, formatter: Kilogram HitPoints: 145, type: int, display: true SymType: 4 } { +Block Id: 1623, Name: ModularWingTConnectorL, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingTConnectorLPrefab SizeInBlocks: "1,1,8", display: true Mass: 295, type: float, display: true, formatter: Kilogram HitPoints: 280, type: int, display: true } { +Block Id: 1624, Name: ModularWingTConnectorM, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingTConnectorMPrefab SizeInBlocks: "1,1,4", display: true Mass: 175, type: float, display: true, formatter: Kilogram HitPoints: 140, type: int, display: true } { +Block Id: 1625, Name: ModularWingPylon, Ref: ModularWingTaperedL Model: @models/Blocks/WingsModular/ModWingPylonPrefab SizeInBlocks: "1,1,2", display: true Mass: 60, type: float, display: true, formatter: Kilogram HitPoints: 70, type: int, display: true ShowUser: NoButCSV } { +Block Id: 1626, Name: ModularWingBlocks MarketPrice: 134, display: true Material: metal Shape: Invisible # Model: @models/Blocks/WingsModular/ModWingTaperLPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Category: BuildingBlocks BlockColor: "110,110,110" Place: Free IsAccessible: false, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "SS", display: true Info: bkiBlockGroup, display: true EnergyIn: 1, type: int, display: false, formatter: Watt HitPoints: 250, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 150, type: float, display: true, formatter: Liter StackSize: 1000 ChildBlocks: "ModularWingTaperedL, ModularWingTaperedM, ModularWingTaperedS, ModularWingStraightL, ModularWingStraightM, ModularWingStraightS, ModularWingDeltaL, ModularWingDeltaM, ModularWingDeltaS, ModularWingSweptL, ModularWingSweptM, ModularWingSweptS, ModularWingLongL, ModularWingLongM, ModularWingLongS, ModularWingAngledTaperedL, ModularWingAngledTaperedM, ModularWingAngledTaperedS, ModularWingTConnectorL, ModularWingTConnectorM" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1627, Name: RemoteConnection Class: RemoteConnector IndexName: Connector MarketPrice: 341, display: true Group: cpgEquipment Material: metallight Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/RemoteConnectionPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "Base,MS,SS,GV", display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true MaxCount: 10, type: int, display: true ForceMaxCount: true EnergyIn: 10, type: int, display: true, formatter: Watt HitPoints: 100, type: int, display: false Mass: 160, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 2000 Range: 100, type: int, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 100 UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeNames: Misc } # "Base Constructor" for Bases and CV's (below Large Constructor) { +Block Id: 1628, Name: ConstructorT0, Ref: ConstructorT1V2 Class: ConstructorT0 MarketPrice: 8310, display: true Model: @models/Blocks/Devices/ConstructorT0FWNPrefab #1.11 update #Model: @models/Blocks/Mothership/ConstructorT0Prefab SizeInBlocks: "1,1,1", display: true Mass: 1660, type: float, display: true, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 250, type: int, display: true, formatter: Watt CPUIn: 10000, type: int, display: true EnergyInIdle: 5, type: int, display: true, formatter: Watt UpgradeTo: null UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: "" TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1629, Name: HeavyWindowG, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGPrefab SymType: 2 } { +Block Id: 1630, Name: HeavyWindowGInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGInvPrefab SymType: 2 } { +Block Id: 1631, Name: HeavyWindowH, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHPrefab SymType: 2 } { +Block Id: 1632, Name: HeavyWindowHInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHInvPrefab SymType: 2 } { +Block Id: 1633, Name: HeavyWindowI, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIPrefab SymType: 2 } { +Block Id: 1634, Name: HeavyWindowIInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIInvPrefab SymType: 2 } { +Block Id: 1635, Name: HeavyWindowJ, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJPrefab SymType: 2 } { +Block Id: 1636, Name: HeavyWindowJInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJInvPrefab SymType: 2 } { +Block Id: 1637, Name: TurretMSProjectileBlocks #TurretPlayer CV GROUP Projectile Class: TurretManual IndexName: Turret Group: cpgTurret MarketPrice: 19255, display: true Material: metalhard Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretMSCannon, TurretMSCannonRetract, TurretMSMinigun, TurretMSMinigunRetract" MaxCount: 12, type: int, display: true StackSize: 500 AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 6120, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 2880, type: float, display: true, formatter: Liter CPUIn: 2500, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 7, display: true TechTreeParent: SentryGunBlocks TechTreeNames: Capital Vessel } { +Block Id: 1638, Name: TurretMSRocketBlocks #TurretPlayer CV GROUP Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 79149, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSRocketPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretMSRocket, TurretMSRocketRetract, TurretMSFlak, TurretMSFlakRetract" MaxCount: 10, type: int, display: true StackSize: 500 AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 5777, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 4860, type: int, display: true UnlockCost: 30, display: true UnlockLevel: 12, display: true TechTreeParent: TurretMSProjectileBlocks TechTreeNames: Capital Vessel } { +Block Id: 1639, Name: TurretMSLaserBlocks #TurretPlayer CV GROUP Laser Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 57350, display: true Shape: Turret Place: Face Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretMSPulseLaser, TurretMSPulseLaserRetract, TurretMSPlasma, TurretMSPlasmaRetract" MaxCount: 10, type: int, display: true StackSize: 500 AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 8490, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 10380, type: int, display: true UnlockCost: 40, display: true UnlockLevel: 20, display: true TechTreeParent: TurretMSRocketBlocks TechTreeNames: Capital Vessel } { +Block Id: 1640, Name: TurretMSToolBlocks #TurretPlayer CV GROUP Tool Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 44456, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretMSTool, TurretMSToolRetract, TurretMSDrill, TurretMSDrillRetract" MaxCount: 8, type: int, display: true StackSize: 500 AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 9050, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 1500, type: int, display: true UnlockCost: 40, display: true UnlockLevel: 20, display: true # TechTreeParent: TurretMSRocketBlocks TechTreeNames: Capital Vessel } { +Block Id: 1641, Name: TurretMSArtilleryBlocks #TurretPlayer CV GROUP Artillery Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Invisible MarketPrice: 156704, display: true Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretMSArtillery, TurretMSArtilleryRetract" MaxCount: 2, type: int, display: true StackSize: 250 AllowPlacingAt: MS, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 19800, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 7700, type: float, display: true, formatter: Liter CPUIn: 21600, type: int, display: true UnlockCost: 50, display: true UnlockLevel: 25, display: true TechTreeParent: TurretMSLaserBlocks TechTreeNames: Capital Vessel } { +Block Id: 1642, Name: DetectorSVT1, Ref: DetectorHVT1 Model: @models/Blocks/Spaceship/DetectorSVPrefab Info: bkiDetector, display: true WeaponItem: DetectorSVWeapon WeaponItemRotation: false MarketPrice: 208, display: true SizeInBlocks: "1,1,1", display: true AllowPlacingAt: "SS", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true Mass: 55, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter Range: 3500, type: int, display: true RangeSpace: 14000, type: int, display: true UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: GeneratorSV TechTreeNames: Small Vessel } { Block Id: 1643, Name: TalonChief, Ref: NPCAlienTemplate Class: NPCDialogue NPCModelRotation: true Group: cpgCrewStationAlien Info: bkiTalonChief, display: true AllowedInBlueprint: false, display: true IsAccessible: true, type: bool ShowBlockName: true # CanPickup: true Model: @models2/Entities/Decorations/DecoNPC/TalonChiefDecoPrefab RpFactor: 2 ShowUser: Yes HitPoints: 250, type: int, display: true } { Block Id: 1644, Name: ZiraxCommander # Ref: ZiraxNPCBlocks Model: @models2/Entities/Decorations/DecoNPC/ZiraxCommanderDecoPrefab Info: bkiZiraxCommander, display: true Class: NPCDialogue NPCModelRotation: true #DialogueState: Barking_Zirax_Anywhere_Init #OmitCone: true Category: Deco Blocks Group: cpgCrewStationAlien Material: human AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true Shape: ModelEntity MarketPrice: 5850, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Free IsAccessible: true, type: bool IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: false Volume: 40, type: float, display: true, formatter: Liter StackSize: 1 EnergyIn: 1, type: int, display: false, formatter: Watt HitPoints: 250, type: int, display: true XpFactor: 0 BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 Mass: 80, type: float, display: true, formatter: Kilogram ShowBlockName: true # TemplateRoot: ZiraxCommander # PickupTarget: ZiraxCommander CanPickup: true RpFactor: 0 #ShowUser: Yes } { +Block Id: 1645, Name: DancingAlien2, Ref: NPCAlienTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingAlien2Prefab } { +Block Id: 1646, Name: DancingAlien3, Ref: NPCAlienTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingAlien3Prefab } { +Block Id: 1647, Name: DancingAlien4, Ref: NPCAlienTemplate Model: @models2/Entities/Decorations/DecoNPC/DancingAlien4Prefab } # BA Turret Groups { +Block Id: 1648, Name: TurretBaseProjectileBlocks #TurretPlayer BA GROUP Projectile Class: TurretManual IndexName: Turret Group: cpgTurret MarketPrice: 16530, display: true Material: metalhard Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSMinigunPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretBaseCannon, TurretBaseCannonRetract, TurretBaseMinigun, TurretBaseMinigunRetract" MaxCount: 12, type: int, display: true StackSize: 500 AllowPlacingAt: Base, display: true Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 1440, type: int, display: true Mass: 6120, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 12, display: true UnlockLevel: 5, display: true TechTreeParent: SentryGunBlocks TechTreeNames: "Base" } { +Block Id: 1649, Name: TurretBaseRocketBlocks #TurretPlayer BA GROUP Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Invisible MarketPrice: 59302, display: true Place: Face # Model: @models/Blocks/Turrets/TurretMSRocketPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretBaseRocket, TurretBaseRocketRetract, TurretBaseFlak, TurretBaseFlakRetract" MaxCount: 10, type: int, display: true StackSize: 500 AllowPlacingAt: Base, display: true Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 5280, type: int, display: true Mass: 5777, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 22, display: true UnlockLevel: 10, display: true TechTreeParent: TurretBaseProjectileBlocks TechTreeNames: "Base" } { +Block Id: 1650, Name: TurretBaseLaserBlocks #TurretPlayer BA GROUP Laser Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 44302, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretBasePulseLaser, TurretBasePulseLaserRetract, TurretBasePlasma, TurretBasePlasmaRetract" MaxCount: 10, type: int, display: true StackSize: 500 AllowPlacingAt: Base, display: true Volume: 2880, type: float, display: true, formatter: Liter #CPUIn: 11190, type: int, display: true Mass: 11760, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 40, display: true UnlockLevel: 15, display: true TechTreeParent: TurretBaseRocketBlocks TechTreeNames: "Base" } { +Block Id: 1651, Name: TurretBaseArtilleryBlocks #TurretPlayer BA GROUP Artillery Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard Shape: Invisible MarketPrice: 147188, display: true Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretBaseArtillery, TurretBaseArtilleryRetract" MaxCount: 2, type: int, display: true StackSize: 250 AllowPlacingAt: Base, display: true Volume: 7700, type: float, display: true, formatter: Liter CPUIn: 22600, type: int, display: true Mass: 19800, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 30, display: true UnlockLevel: 20, display: true TechTreeParent: TurretBaseLaserBlocks TechTreeNames: "Base" } # BA Retractable Turrets { +Block Id: 1652, Name: TurretBaseFlakRetract, Ref: TurretBaseFlak Model: @models/Blocks/Turrets/TurretMSFlakRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4500, type: int, display: true Mass: 13660, type: float, display: true, formatter: Kilogram } { +Block Id: 1653, Name: TurretBasePlasmaRetract, Ref: TurretBasePlasma Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4250, type: int, display: true Mass: 16140, type: float, display: true, formatter: Kilogram } { +Block Id: 1654, Name: TurretBaseCannonRetract, Ref: TurretBaseCannon Model: @models/Blocks/Turrets/TurretMSCannonRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4500, type: int, display: true Mass: 13840, type: float, display: true, formatter: Kilogram } { +Block Id: 1655, Name: TurretBaseRocketRetract, Ref: TurretBaseRocket Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4500, type: int, display: true Mass: 11850, type: float, display: true, formatter: Kilogram } { +Block Id: 1656, Name: TurretBaseMinigunRetract, Ref: TurretBaseMinigun Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4500, type: int, display: true Mass: 11850, type: float, display: true, formatter: Kilogram } { +Block Id: 1657, Name: TurretBasePulseLaserRetract, Ref: TurretBasePulseLaser Model: @models/Blocks/Turrets/TurretMSPulseLaserRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 4850, type: int, display: true Mass: 15960, type: float, display: true, formatter: Kilogram } { +Block Id: 1658, Name: TurretBaseArtilleryRetract, Ref: TurretBaseArtillery Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "5,4,5", display: true HitPoints: 7500, type: int, display: true Mass: 62800, type: float, display: true, formatter: Kilogram } # HV Turret Groups { +Block Id: 1659, Name: TurretGVMinigunBlocks #TurretPlayer HV GROUP Minigun Class: TurretManual IndexName: Turret Group: cpgTurret MarketPrice: 481, display: true Material: metalhard Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretGVMinigunV2Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVMinigun, TurretGVMinigunRetract" MaxCount: 6, type: int, display: true StackSize: 1000 AllowPlacingAt: GV, display: true Volume: 281.25, type: float, display: true, formatter: Liter CPUIn: 900, type: int, display: true Mass: 500, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: WeaponSV02 TechTreeNames: Hover Vessel } { +Block Id: 1660, Name: TurretGVRocketBlocks #TurretPlayer HV GROUP Rocket Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 1010, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSRocketPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVRocket, TurretGVRocketRetract" MaxCount: 4, type: int, display: true StackSize: 1000 AllowPlacingAt: GV, display: true Volume: 281.25, type: float, display: true, formatter: Liter CPUIn: 450, type: int, display: true Mass: 530, type: float, display: true, formatter: Kilogram Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: TurretGVMinigunBlocks TechTreeNames: Hover Vessel } { +Block Id: 1661, Name: TurretGVPlasmaBlocks #TurretPlayer HV GROUP Plasma Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 6330, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVPlasma, TurretGVPlasmaRetract" MaxCount: 4, type: int, display: true StackSize: 1000 AllowPlacingAt: GV, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 1050, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 281.25, type: float, display: true, formatter: Liter CPUIn: 1560, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: TurretGVMinigunBlocks TechTreeNames: Hover Vessel } { +Block Id: 1662, Name: TurretGVArtilleryBlocks #TurretPlayer HV GROUP Artillery Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 9500, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVArtillery, TurretGVArtilleryRetract" MaxCount: 1, type: int, display: true StackSize: 500 AllowPlacingAt: GV, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 4350, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 1562.5, type: float, display: true, formatter: Liter CPUIn: 5820, type: int, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: TurretGVPlasmaBlocks TechTreeNames: Hover Vessel } { +Block Id: 1663, Name: TurretGVToolBlocks #TurretPlayer HV GROUP Tool Class: TurretManual IndexName: Turret Group: cpgTurret Material: metalhard MarketPrice: 2800, display: true Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "TurretGVTool, TurretGVToolRetract, TurretGVDrill, TurretGVDrillRetract" MaxCount: 2, type: int, display: true StackSize: 1000 AllowPlacingAt: GV, display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 790, type: float, display: true, formatter: Kilogram # do not display mass, otherwise mass from material will be displayed Volume: 281.25, type: float, display: true, formatter: Liter CPUIn: 3000, type: int, display: true UnlockCost: 30, display: true UnlockLevel: 15, display: true TechTreeParent: DrillAttachmentLarge TechTreeNames: Hover Vessel } # HV Retractable Turrets { +Block Id: 1664, Name: TurretGVMinigunRetract, Ref: TurretGVMinigun Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 950, type: int, display: true Mass: 800, type: float, display: true, formatter: Kilogram } { +Block Id: 1665, Name: TurretGVRocketRetract, Ref: TurretGVRocket Model: @models/Blocks/Turrets/TurretMSRocketRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 950, type: int, display: true Mass: 820, type: float, display: true, formatter: Kilogram } { +Block Id: 1666, Name: TurretGVPlasmaRetract, Ref: TurretGVPlasma Model: @models/Blocks/Turrets/TurretMSPlasmaRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 950, type: int, display: true Mass: 1350, type: float, display: true, formatter: Kilogram } { +Block Id: 1667, Name: TurretGVArtilleryRetract, Ref: TurretGVArtillery Model: @models/Blocks/Turrets/TurretMSArtilleryRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "5,4,5", display: true HitPoints: 1930, type: int, display: true Mass: 5300, type: float, display: true, formatter: Kilogram } { +Block Id: 1668, Name: TurretGVDrillRetract, Ref: TurretGVDrill Model: @models/Blocks/Turrets/TurretGVDrillRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 1200, type: int, display: true Mass: 1090, type: float, display: true, formatter: Kilogram } { +Block Id: 1669, Name: TurretGVToolRetract, Ref: TurretGVTool Model: @models/Blocks/Turrets/TurretGVToolRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "3,2,3", display: true HitPoints: 1200, type: int, display: true Mass: 1090, type: float, display: true, formatter: Kilogram } { +Block Id: 1670, Name: SentryGun03Retract, Ref: SentryGun03 Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "1,2,1", display: true HitPoints: 175, type: int, display: true } { +Block Id: 1671, Name: SentryGun05, Ref: SentryGun03 #Sentry NOT USED Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallPrefab Place: Free } # obsolete but do not remove { Block Id: 1672, Name: SentryGun05RetractV2, Ref: SentryGun03 #Sentry NOT USED Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallRetractV2Prefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "1,1,2", display: true ShowUser: NoButCSV } # Player used Sentry Guns { +Block Id: 1673, Name: SentryGunBlocks #SentryPlayer GROUP Sentry Class: TurretManual IndexName: Turret Group: cpgTurret MarketPrice: 1373, display: true Material: metal Shape: Invisible Place: Face # Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Category: Weapons/Items ChildBlocks: "SentryGun03, SentryGun03Retract, SentryGun05, SentryGun05Retract" MaxCount: 8, type: int, display: true StackSize: 1000 AllowPlacingAt: "Base,MS", display: true Info: bkiBlockGroup, display: true IsOxygenTight: varies, display: true # not all child blocks are the same Mass: 320, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter # do not display mass, otherwise mass from material will be displayed CPUIn: 1400, type: int, display: true UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeNames: "Base,Capital Vessel" } # obsolete but do not remove { Block Id: 1674, Name: SentryGun01RetractV2, Ref: SentryGun01 #Sentry NOT USED Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallRetractV2Prefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "1,1,2", display: true ShowUser: NoButCSV } { +Block Id: 1675, Name: SentryGun02Retract, Ref: SentryGun02 Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienRetractPrefab SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsRetractable: true IsOxygenTight: true, display: true # Info: bkiTurretRetract, display: true Place: Free SizeInBlocks: "1,2,1", display: true HitPoints: 175, type: int, display: true } # New Container Blocks { +Block Id: 1676, Name: CargoContainerSmall Class: Container IndexName: Container Group: cpgCargoBox LootList: 76 # 128 slots Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Mothership/CargoContainerSmallPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 600, type: float, display: true, formatter: Kilogram Volume: 43, type: float, display: true, formatter: Liter VolumeCapacity: 8000, type: float, display: true, formatter: Liter BlockColor: "110,110,110" Info: bkiContainer, display: true StackSize: 1000 IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 100, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 CPUIn: 960, type: int, display: true # UnlockCost: 3, display: true # UnlockLevel: 1, display: true # TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1677, Name: CargoContainerMedium, Ref: CargoContainerSmall Model: @models/Blocks/Mothership/CargoContainerMediumPrefab SizeInBlocks: "2,1,1", display: true LootList: 76 # 128 slots Mass: 1000, type: float, display: true, formatter: Kilogram Volume: 72, type: float, display: true, formatter: Liter VolumeCapacity: 16000, type: float, display: true, formatter: Liter HitPoints: 500, type: int, display: true IsOxygenTight: false, display: true CPUIn: 1920, type: int, display: true # UnlockCost: 5, display: true # UnlockLevel: 3, display: true # TechTreeParent: CargoContainerSmall # TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1678, Name: CargoContainerSV, Ref: CargoContainerSmall Model: @models/Blocks/Spaceship/CargoContainerSVPrefab AllowPlacingAt: "SS,GV", display: true TemplateRoot: ContainerSmallBlocks Mass: 45, type: float, display: true, formatter: Kilogram Volume: 8, type: float, display: true, formatter: Liter VolumeCapacity: 125, type: float, display: true, formatter: Liter HitPoints: 40, type: int, display: true StackSize: 2000 IsOxygenTight: false, display: true CPUIn: 15, type: int, display: true # UnlockCost: 3, display: true # UnlockLevel: 1, display: true # TechTreeNames: "Small Vessel,Hover Vessel" ShowUser: NoButCSV } { +Block Id: 1679, Name: TurretAlien #TurretFaction CVBA AntiProton LEGACY Model: @models/Blocks/Turrets/TurretAlienPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 AllowedInBlueprint: false, display: true Info: bkiTurretAlien, display: true RepairToTemplate: false, display: true Class: TurretAuto Group: cpgTurret IndexName: Turret Material: metalhard Shape: Turret # TemplateRoot: TurretBaseCannon PickupTarget: TurretBaseLaserBlocks Place: Face DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SoundOnEnter: UseActions/DOOROpen02 WeaponItem: TurretEnemyLaserWeaponT2 IsActivateable: true BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 4500, type: float, display: true, formatter: Liter Mass: 8500, type: float, display: true, formatter: Kilogram StackSize: 250 Category: Weapons/Items BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 100 HitPoints: 5000, type: int, display: true RotSpeed: 160, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt CPUIn: 90000, type: int, display: true XpFactor: 2 AboveTerrainCheck: false # ShowUser: No } { +Block Id: 1680, Name: TurretEnemyEMP, Ref: TurretIONCannon #TurretAlien Generic EMP Group: cpgTurret IndexName: Turret Model: @models/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 SizeInBlocks: "3,2,3", display: true BlockColor: "255,247,0" WeaponItem: TurretEnemyEMPWeapon RotSpeed: 100, type: int, display: true CPUIn: 5400, type: int, display: true AboveTerrainCheck: false } { Block Id: 1681, Name: FillerBlock Material: dirt DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 85 BlockColor: "26,50,89" Shape: New Place: Free Model: Cube AllowPlacingAt: "Base", display: true Mass: 150, type: float, display: true, formatter: Kilogram StackSize: 1000 IsTextureable: false # ShowUser: No } { +Block Id: 1682, Name: ContainerControllerLarge Class: ContainerController IndexName: Container Group: cpgCargoBox MarketPrice: 258, display: true LootList: 76 # 128 slots Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/ContainerControllerLargePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true Mass: 625, type: float, display: true, formatter: Kilogram Volume: 52, type: float, display: true, formatter: Liter StackSize: 1000 VolumeCapacity: 8000, type: float, display: true, formatter: Liter MaxVolumeCapacity: 320000, type: float, display: true, formatter: Liter # 40 Containers Info: bkiContainerController, display: true # adapt ShowBlockName: true IsActivateableInCP: true IsLockable: true IsOxygenTight: true, display: true IsDuplicateable: false Category: Devices EnergyIn: 10, type: int, display: true, formatter: Watt CPUIn: 960, type: int, display: true HitPoints: 250, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 # ShowUser: No UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: ContainerLargeBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1683, Name: ContainerExtensionLarge Class: ContainerExtension Group: cpgCargoBox LootList: 68 # 63 slots Material: metal Shape: New MarketPrice: 155, display: true Place: Free Model: Cube # Texture: 15 # Texture: 20 Texture: 286 TextureTable: 4 # 4 = container extension table BlockColor: "110,110,110" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer AllowPlacingAt: "Base,MS", display: true Mass: 616, type: float, display: true, formatter: Kilogram Volume: 160, type: float, display: true, formatter: Liter StackSize: 1000 VolumeCapacity: 8000, type: float, display: true, formatter: Liter Info: bkiContainerExtension, display: true # adapt ShowBlockName: true IsActivateableInCP: true IsLockable: true IsOxygenTight: true, display: true IsDuplicateable: false # keep false to avoid exploits when placing several blocks in a line and connect two or more CCs # IsTextureable: false Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 960, type: int, display: true HitPoints: 500, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 50 # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium, SlopeHalf, CornerSmallA" ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium" # ShowUser: No UnlockCost: 8, display: true UnlockLevel: 7, display: true TechTreeParent: ContainerControllerLarge TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1684, Name: ContainerControllerSmall, Ref: ContainerControllerLarge Model: @models/Blocks/Spaceship/ContainerControllerSmallPrefab Mass: 55, type: float, display: true, formatter: Kilogram Volume: 11, type: float, display: true, formatter: Liter MarketPrice: 78, display: true HitPoints: 100, type: int, display: true StackSize: 2000 VolumeCapacity: 125, type: float, display: true, formatter: Liter CPUIn: 15, type: int, display: true MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers EnergyIn: 3, type: int, display: true, formatter: Watt AllowPlacingAt: "SS,GV", display: true UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: ContainerSmallBlocks TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1685, Name: ContainerExtensionSmall, Ref: ContainerExtensionLarge Mass: 52, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true MarketPrice: 15, display: true Volume: 11, type: float, display: true, formatter: Liter StackSize: 2000 VolumeCapacity: 125, type: float, display: true, formatter: Liter CPUIn: 15, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt AllowPlacingAt: "SS,GV", display: true # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium, SlopeHalf, CornerSmallA" ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA, CubeHalf, RampBMedium, RampD, CutCornerEMedium" UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: ContainerControllerSmall TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1686, Name: ContainerHarvestControllerSmall, Ref: ContainerControllerLarge Class: ContainerController Group: cpgHarvest MarketPrice: 75, display: true IndexName: HarvestCntr Model: @models/Blocks/Spaceship/ContainerHarvestControllerSmallPrefab BlockColor: "62,30,10" Info: bkiContainerHarvest, display: true # adapt Mass: 52, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true Volume: 11, type: float, display: true, formatter: Liter VolumeCapacity: 125, type: float, display: true, formatter: Liter CPUIn: 15, type: int, display: true MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers EnergyIn: 3, type: int, display: true, formatter: Watt AllowPlacingAt: "SS,GV", display: true UnlockCost: 5, display: true UnlockLevel: 3, display: true TechTreeParent: ContainerSmallBlocks TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1687, Name: ContainerHarvestControllerLarge, Ref: ContainerControllerLarge Class: ContainerController Group: cpgHarvest IndexName: HarvestCntr MarketPrice: 258, display: true Model: @models/Blocks/Mothership/ContainerHarvestControllerLargePrefab BlockColor: "62,30,10" Info: bkiContainerHarvest, display: true # adapt EnergyIn: 10, type: int, display: true, formatter: Watt AllowPlacingAt: "MS", display: true UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeParent: ContainerExtensionLarge TechTreeNames: Capital Vessel } { +Block Id: 1688, Name: ContainerAmmoControllerSmall, Ref: ContainerControllerLarge Class: ContainerController Group: cpgAmmo IndexName: AmmoCntr MarketPrice: 75, display: true Model: @models/Blocks/Spaceship/ContainerAmmoControllerSmallPrefab BlockColor: "0,40,0" Info: bkiContainerAmmo, display: true # adapt Mass: 52, type: float, display: true, formatter: Kilogram HitPoints: 100, type: int, display: true Volume: 20, type: float, display: true, formatter: Liter VolumeCapacity: 125, type: float, display: true, formatter: Liter CPUIn: 15, type: int, display: true MaxVolumeCapacity: 32000, type: float, display: true, formatter: Liter # 256 Containers EnergyIn: 3, type: int, display: true, formatter: Watt AllowPlacingAt: "SS,GV", display: true UnlockCost: 4, display: true UnlockLevel: 3, display: true TechTreeParent: ContainerSmallBlocks TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1689, Name: ContainerAmmoControllerLarge, Ref: ContainerControllerLarge Class: ContainerController Group: cpgAmmo IndexName: AmmoCntr MarketPrice: 610, display: true Model: @models/Blocks/Mothership/ContainerAmmoControllerLargePrefab BlockColor: "0,40,0" Info: bkiContainerAmmo, display: true # adapt EnergyIn: 10, type: int, display: true, formatter: Watt AllowPlacingAt: "Base,MS", display: true UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: "ContainerAmmoLarge" TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1690, Name: WalkwaySmallBlocks Material: metallight DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible Place: Free MarketPrice: 15, display: true Mesh: cutout # Model: Walkway Texture: 61 IsAccessible: false, type: bool Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: BuildingBlocks IsTextureable: false ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass" # Parent properties TemplateRoot: WalkwaySmallBlocks AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "SS,GV" # HitPoints: 250, type: int, display: true Mass: 12, type: float, display: true, formatter: Kilogram Volume: 4, type: float, display: true, formatter: Liter StackSize: 2000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1691, Name: WalkwayLargeBlocks Material: metallight DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible Place: Free MarketPrice: 65, display: true Mesh: cutout # Model: Walkway Texture: 61 IsAccessible: false, type: bool Info: bkiBlockGroup, display: true IsOxygenTight: false, display: true Category: BuildingBlocks IsTextureable: false ChildBlocks: "WalkwayVertNew, WalkwaySlopeNew, WalkwaySlope, RailingVert, RailingDiagonal, RailingSlopeLeft, RailingSlopeRight, RailingL, RailingRound, RailingVertGlass, RailingDiagonalGlass, RailingSlopeGlassLeft, RailingSlopeGlassRight, RailingLGlass, RailingRoundGlass, RailingVertMetal, RailingDiagonalMetal, RailingLMetal, RailingRoundMetal, RailingSlopeMetalLeft, RailingSlopeMetalRight, RailingVertGlassModular, RailingDiagonalGlassModular, RailingLGlassModular, RailingRoundGlassModular, RailingSlopeGlassLeftModular, RailingSlopeGlassRightModular, RailingDoubleVert, RailingDoubleVertGlass, RailingDoubleVertMetal, RailingDoubleVertGlassModular" # Parent properties # TemplateRoot: WalkwayLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 100, type: int, display: true Mass: 195, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1692, Name: RampLargeBlocks Class: Door IndexName: Door Material: hullarmored Shape: Invisible MarketPrice: 1428, display: true # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face Info: bkiBlockGroup, display: true BlockColor: "110,110,110" StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor # PlayerTriggersOpen: true ChildBlocks: "Ramp1x1x1, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1Airtight, Ramp3x1x1Airtight, Ramp1x2x1Airtight, Ramp3x2x1Airtight, Ramp1x3x1Airtight, Ramp3x3x1Airtight, Ramp1x4x2Airtight, Ramp3x4x2Airtight, Ramp3x5x3Airtight" # Parent properties TemplateRoot: RampLargeBlocks AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 250, type: int, display: true Volume: 800, type: float, display: true, formatter: Liter Mass: 790, type: float, display: true, formatter: Kilogram UnlockCost: 10, display: true UnlockLevel: 5, display: true TechTreeParent: DoorBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1693, Name: RampSmallBlocks Class: Door IndexName: Door Material: hullarmored MarketPrice: 395, display: true Shape: Invisible # Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face Info: bkiBlockGroup, display: true BlockColor: "110,110,110" StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Devices SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor # PlayerTriggersOpen: true ChildBlocks: "Ramp1x1x1, Ramp3x1x1, Ramp1x2x1, Ramp3x2x1, Ramp1x3x1, Ramp3x3x1, Ramp1x4x2, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1Airtight, Ramp3x1x1Airtight, Ramp1x2x1Airtight, Ramp3x2x1Airtight, Ramp1x3x1Airtight, Ramp3x3x1Airtight, Ramp1x4x2Airtight, Ramp3x4x2Airtight, Ramp3x5x3Airtight" # Parent properties TemplateRoot: RampSmallBlocks AllowPlacingAt: "SS,GV", display: true HitPoints: 100, type: int, display: true Volume: 93.75, type: float, display: true, formatter: Liter Mass: 150, type: float, display: true, formatter: Kilogram UnlockCost: 8, display: true UnlockLevel: 5, display: true TechTreeParent: DoorBlocksSV TechTreeNames: "Small Vessel,Hover Vessel" } # retractable landinggear { +Block Id: 1694, Name: LandingGearSVRetDouble, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetDoublePrefab SizeInBlocks: "1,2,2", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1695, Name: LandingGearSVSideStrut, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVSideStrutPrefab SizeInBlocks: "1,3,1", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SymType: 4 } # retractable landinggear { +Block Id: 1696, Name: LandingGearSVSingle, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVSinglePrefab SizeInBlocks: "1,3,3", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1697, Name: LandingGearSVRetSkid, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetSkidPrefab SizeInBlocks: "1,1,2", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 } # retractable landinggear # too high - temporarily deactivated { +Block Id: 1698, Name: LandingGearSVRetLargeDouble, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoublePrefab SizeInBlocks: "2,5,4", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true ShowUser: No } # retractable landinggear { +Block Id: 1699, Name: LandingGearSVRetLargeDoubleV2, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoubleV2Prefab TemplateRoot: LandinggearBlocksHeavySV SizeInBlocks: "1,3,2", display: true Mass: 300, type: float, display: true, formatter: Kilogram HitPoints: 175, type: int, display: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1700, Name: LandingGearSVRetLargeDoubleV3, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeDoubleV3Prefab TemplateRoot: LandinggearBlocksHeavySV SizeInBlocks: "1,2,2", display: true Mass: 300, type: float, display: true, formatter: Kilogram HitPoints: 175, type: int, display: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear # too high - temporarily deactivated { +Block Id: 1701, Name: LandingGearSVRetLargeSingle, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSinglePrefab SizeInBlocks: "2,5,2", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true ShowUser: No } # retractable landinggear { +Block Id: 1702, Name: LandingGearSVRetLargeSingleV2, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSingleV2Prefab TemplateRoot: LandinggearBlocksHeavySV SizeInBlocks: "1,3,1", display: true Mass: 150, type: float, display: true, formatter: Kilogram HitPoints: 120, type: int, display: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1703, Name: LandingGearSVRetLargeSingleV3, Ref: LandinggearSV Model: @models/Blocks/Landinggears/LandingGearSVRetLargeSingleV3Prefab TemplateRoot: LandinggearBlocksHeavySV SizeInBlocks: "1,2,1", display: true Mass: 200, type: float, display: true, formatter: Kilogram HitPoints: 120, type: int, display: false IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1704, Name: LandingGearCVRetLargeDouble, Ref: LandinggearMSHeavy Model: @models/Blocks/Landinggears/LandingGearCVRetLargeDoublePrefab SizeInBlocks: "1,2,2", display: true HitPoints: 945, type: int, display: true Mass: 2980, type: float, display: true, formatter: Kilogram IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } # retractable landinggear { +Block Id: 1705, Name: LandingGearCVRetLargeSingle, Ref: LandinggearMSHeavy Model: @models/Blocks/Landinggears/LandingGearCVRetLargeSinglePrefab SizeInBlocks: "1,2,1", display: true HitPoints: 644, type: int, display: true Mass: 1830, type: float, display: true, formatter: Kilogram IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 IsOxygenTight: true, display: true } { +Block Id: 1706, Name: BoardingRampBlocks Class: Door IndexName: Door Group: cpgRamp Material: hullarmored Shape: Invisible MarketPrice: 1910, display: true # Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x5Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" Volume: 1920, type: float, display: true, formatter: Liter Mass: 3400, type: float, display: true, formatter: Kilogram StackSize: 500 IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: Devices # EnergyIn: 1, type: int, display: true, formatter: Watt SoundOpen: UseActions/HangarDoor SoundClose: UseActions/HangarDoor # ChildBlocks: "BoardingRamp1x2x3, BoardingRamp2x2x3, BoardingRamp3x2x3, BoardingRamp3x3x5" ChildBlocks: "BoardingRamp1x2x3, BoardingRamp2x2x3, BoardingRamp3x2x3, BoardingRamp1x4x6, BoardingRamp2x4x6, BoardingRamp3x4x6, BoardingRamp5x4x6, BoardingRamp5x4x9, BoardingRamp8x6x12" UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeParent: RampLargeBlocks TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1707, Name: BoardingRamp1x2x3, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp1x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 430, type: int, display: true Mass: 2830, type: float, display: true, formatter: Kilogram SizeInBlocks: "1,2,3", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight } { +Block Id: 1708, Name: BoardingRamp2x2x3, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp2x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 860, type: int, display: true Mass: 5660, type: float, display: true, formatter: Kilogram SizeInBlocks: "2,2,3", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1709, Name: BoardingRamp3x2x3, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x2x3Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 1290, type: int, display: true Mass: 8500, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,2,3", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } # height of 3 blocks is problematic to integrate into BA/CV { Block Id: 1710, Name: BoardingRamp3x3x5, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x3x5Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 2140, type: int, display: true Mass: 10590, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,3,5", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks ShowUser: No } { +Block Id: 1711, Name: ContainerLargeBlocks Material: metal Shape: Invisible DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free MarketPrice: 155, display: true AllowPlacingAt: "Base,MS", display: true Mass: 1250, type: float, display: true, formatter: Kilogram Volume: 90, type: float, display: true, formatter: Liter HitPoints: 500, type: int, display: true Info: bkiContainer, display: true IsOxygenTight: varies, display: true # not all child blocks are the same StackSize: 1000 Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "ContainerMS01Large, ScifiContainer1Large, ScifiContainer2Large, ScifiContainerPowerLarge, CargoContainerSmall, CargoContainerMedium, ContainerMS02Large, ContainerMS03Large, ContainerMS04Large, ContainerMS05Large, CargoPalette01, CargoPalette02, CargoPalette03, CargoPalette04" UnlockCost: 3, display: true UnlockLevel: 1, display: true TechTreeNames: "Base,Capital Vessel" } { +Block Id: 1712, Name: ContainerSmallBlocks Material: metal Shape: Invisible MarketPrice: 15, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "SS,GV", display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 15, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true Info: bkiContainer, display: true IsOxygenTight: varies, display: true # not all child blocks are the same StackSize: 2000 Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt ChildBlocks: "ContainerMS01Small, ScifiContainer1Small, ScifiContainer2Small, ScifiContainerPowerSmall, CargoContainerSV" UnlockCost: 3, display: true UnlockLevel: 1, display: true TechTreeNames: "Small Vessel,Hover Vessel" # UnlockCost: 3, display: true # UnlockLevel: 1, display: true # TechTreeNames: "Base,Capital Vessel" } # # Container Blocks { +Block Id: 1713, Name: ContainerMS01Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/CargoBoxPrefab Mass: 250, type: float, display: true, formatter: Kilogram VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 }# Container Blocks { +Block Id: 1714, Name: ScifiContainer1Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab # Model: @models/Blocks/Mothership/ScifiContainer1LargePrefab SizeInBlocks: "2,1,1", display: true Mass: 500, type: float, display: true, formatter: Kilogram VolumeCapacity: 16000, type: float, display: true, formatter: Liter CPUIn: 1920, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1715, Name: ScifiContainer2Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab # Model: @models/Blocks/Mothership/ScifiContainer2LargePrefab SizeInBlocks: "2,1,1", display: true Mass: 250, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1716, Name: ScifiContainerPowerLarge, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab # Model: @models/Blocks/Mothership/ScifiContainerPowerLargePrefab SizeInBlocks: "2,1,1", display: true Mass: 500, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 16000, type: float, display: true, formatter: Liter CPUIn: 1920, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } # Same as SentryGun01RetractV2 but rotated correctly { +Block Id: 1717, Name: SentryGun01Retract, Ref: SentryGun01RetractV2 Model: @models/Blocks/Turrets/SentryGuns/SentryGunAlienWallRetractPrefab } # Same as SentryGun05RetractV2 but rotated correctly { +Block Id: 1718, Name: SentryGun05Retract, Ref: SentryGun05RetractV2 Model: @models/Blocks/Turrets/SentryGuns/SentryGunHumanWallRetractPrefab } { +Block Id: 1719, Name: DecoVesselBlocks Material: metal Shape: Invisible MarketPrice: 150, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face Info: bkiBlockGroup, display: true AllowPlacingAt: "Base,MS,SS,GV", display: true Volume: 40, type: float, display: true, formatter: Liter Mass: 115, type: float, display: true, formatter: Kilogram StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks ChildBlocks: "SVDecoAeroblister01, SVDecoAirbrake01, SVDecoAntenna01, SVDecoAntenna02, SVDecoArmor1x, SVDecoArmor2x, SVDecoFin01, SVDecoFin02, SVDecoFin03, SVDecoGreeble01, SVDecoGreeble02, SVDecoGreeble03, SVDecoIntake01, SVDecoIntake02New, SVDecoLightslot2x, SVDecoLightslot3x, SVDecoStrake01, SVDecoStrake02, SVDecoVent01, SVDecoVent02" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Id: 1720, Name: SVDecoAeroblister01 Material: metal Shape: ModelEntity Model: @models/Blocks/SpaceshipParts/SVDecoAeroblister01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Category: Deco Blocks Place: Free IsAccessible: false, type: bool IsOxygenTight: false, display: true TemplateRoot: DecoVesselBlocks BlockColor: "110,110,110" AllowPlacingAt: "Base,MS,SS,GV", display: true SizeInBlocks: "1,3,1", display: true EnergyIn: 1, type: int, display: false, formatter: Watt ShowUser: No } { +Block Id: 1721, Name: SVDecoAirbrake01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoAirbrake01Prefab SizeInBlocks: "2,2,2", display: true } { +Block Id: 1722, Name: SVDecoAntenna01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoAntenna01Prefab SizeInBlocks: "1,1,6", display: true } { +Block Id: 1723, Name: SVDecoAntenna02, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoAntenna02Prefab SizeInBlocks: "1,4,2", display: true # Place: Face } { +Block Id: 1724, Name: SVDecoArmor1x, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoArmor1xPrefab SizeInBlocks: "1,1,1", display: true # Place: Face } { +Block Id: 1725, Name: SVDecoArmor2x, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoArmor2xPrefab SizeInBlocks: "2,1,2", display: true # Place: Face } { +Block Id: 1726, Name: SVDecoFin01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoFin01Prefab SizeInBlocks: "1,3,2", display: true } { +Block Id: 1727, Name: SVDecoFin02, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoFin02Prefab SizeInBlocks: "1,3,2", display: true } { +Block Id: 1728, Name: SVDecoFin03, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoFin03Prefab SizeInBlocks: "1,4,3", display: true } { +Block Id: 1729, Name: SVDecoGreeble01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoGreeble01Prefab SizeInBlocks: "1,1,1", display: true # Place: Face } { +Block Id: 1730, Name: SVDecoGreeble02, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoGreeble02Prefab SizeInBlocks: "1,1,2", display: true # Place: Face } { +Block Id: 1731, Name: SVDecoGreeble03, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoGreeble03Prefab SizeInBlocks: "1,1,2", display: true # Place: Face } { +Block Id: 1732, Name: SVDecoIntake01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoIntake01Prefab SizeInBlocks: "1,1,2", display: true # Place: Face } # Obsolete - wrong rotation { +Block Id: 1733, Name: SVDecoIntake02a, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoIntake02aPrefab SizeInBlocks: "1,1,2", display: true } { +Block Id: 1734, Name: SVDecoLightslot2x, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoLightslot2xPrefab SizeInBlocks: "1,1,2", display: true # Place: Face } { +Block Id: 1735, Name: SVDecoLightslot3x, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoLightslot3xPrefab SizeInBlocks: "1,1,3", display: true # Place: Face } { +Block Id: 1736, Name: SVDecoStrake01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoStrake01Prefab SizeInBlocks: "1,1,3", display: true # Place: Face } { +Block Id: 1737, Name: SVDecoStrake02, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoStrake02Prefab SizeInBlocks: "1,1,3", display: true # Place: Face } { +Block Id: 1738, Name: SVDecoVent01, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoVent01Prefab SizeInBlocks: "2,1,2", display: true # Place: Face IsBlocksThrusters: false, display: true } { +Block Id: 1739, Name: DecoTribalBlocks, Ref: DecoBlocks AllowPlacingAt: Base, display: true SizeInBlocksLocked: "Base,MS" Shape: Invisible # Model: @models2/Entities/Decorations/AncientTemple/RunestonePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiBlockGroup, display: true SizeInBlocks: "1,1,1", display: true ChildBlocks: "TribalBarrels, TribalBox, TribalBarrow, TribalBoat, TribalBaskets, TribalBed1, TribalBed2, TribalBookcase1, TribalBookcase2, TribalBuckets, TribalCabinet1, TribalCabinet2, TribalCauldron, TribalCauldron2, TribalTub, TribalDryFish, TribalLoom, TribalOven, TribalHearth, TribalSacks, TribalTable1, TribalTable2, TribalChair, TribalWoodSaw, TribalFirewood, TribalTrunkAxe, TribalTorch, TribalFirepit, TribalAnvil" #29 of 32 } { +Block Id: 1740, Name: TribalBarrels, Ref: DecoTemplate Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true Material: woodblock DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 750, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1741, Name: TribalBarrow, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalBarrowPrefab SizeInBlocks: "1,1,2", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1742, Name: TribalBaskets, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 203 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1743, Name: TribalBed1, Ref: DecoTemplate Class: Sleeping # Group: cpgEquipment # IsAccessible: true, type: bool # IsLockable: true BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalBed1Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1744, Name: TribalBed2, Ref: DecoTemplate Class: Sleeping Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalBed2Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks # Group: cpgEquipment # IsAccessible: true, type: bool # IsLockable: true BuffNamesActivate: "IncreaseBodyTemp", display: StatusEffect DebuffNamesActivate: "Hangover,BadTrip", display: EffectiveAgainst } { +Block Id: 1745, Name: TribalBookcase1, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 62 VolumeCapacity: 800, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1746, Name: TribalBookcase2, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 62 VolumeCapacity: 400, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1747, Name: TribalBuckets, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 204 VolumeCapacity: 350, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1748, Name: TribalCabinet1, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 59 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1749, Name: TribalCabinet2, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 59 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1750, Name: TribalCauldron, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer VolumeCapacity: 500, type: float, display: true, formatter: Liter LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1751, Name: TribalDryFish, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalDryFishPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1752, Name: TribalLoom, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalLoomPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1753, Name: TribalOven, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalOvenPrefab SizeInBlocks: "1,2,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1754, Name: TribalSacks, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 202 VolumeCapacity: 500, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1755, Name: TribalTable1, Ref: DecoTemplate Material: woodblock # Model: @models2/Entities/Decorations/TribalAssets/TribalTable1Prefab Model: @models2/Entities/Decorations/TribalAssets/TribalTable4Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1756, Name: TribalTable2, Ref: DecoTemplate Material: woodblock # Model: @models2/Entities/Decorations/TribalAssets/TribalTable2Prefab Model: @models2/Entities/Decorations/TribalAssets/TribalTable3Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1757, Name: TribalWoodSaw, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalWoodSawPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1758, Name: TribalTrunkAxe, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalTrunkAxePrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1759, Name: TribalTorch, Ref: DecoTemplate IndexName: Light Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalTorchPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks Temperature: 40, display: true } { +Block Id: 1760, Name: TribalFirepit, Ref: DecoTemplate IndexName: Light Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalFirepitPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks Temperature: 45, display: true } { +Block Id: 1761, Name: TribalFirewood, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalFirewoodPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1762, Name: TribalBoat, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalBoatPrefab SizeInBlocks: "1,1,2", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1763, Name: TribalChair, Ref: DecoTemplate Material: woodblock # Model: @models2/Entities/Decorations/TribalAssets/TribalChairPrefab Model: @models2/Entities/Decorations/TribalAssets/TribalChair2Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1764, Name: TribalAnvil, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalAnvilPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1765, Name: TribalCauldron2, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer VolumeCapacity: 500, type: float, display: true, formatter: Liter LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1766, Name: TribalHearth, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab SizeInBlocks: "1,1,2", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1767, Name: TribalTub, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer VolumeCapacity: 500, type: float, display: true, formatter: Liter LootList: 201 Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } { +Block Id: 1768, Name: TribalBox, Ref: DecoTemplate Material: woodblock Class: Container IsAccessible: true, type: bool IndexName: Container Group: cpgCargoBox Category: Devices IsLockable: true DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 100, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: DecoTribalBlocks } # # Container Blocks { +Block Id: 1769, Name: ContainerMS01Small, Ref: ContainerMS01 TemplateRoot: ContainerSmallBlocks AllowPlacingAt: "SS,GV", display: true Mass: 45, type: float, display: true, formatter: Kilogram VolumeCapacity: 125, type: float, display: true, formatter: Liter HitPoints: 40, type: int, display: true CPUIn: 15, type: int, display: true } { +Block Id: 1770, Name: ScifiContainer1Small, Ref: ContainerMS01 LootList: 68 # Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab Model: @models/Blocks/Spaceship/ScifiContainer1SmallPrefab SizeInBlocks: "2,1,1", display: true Mass: 100, type: float, display: true, formatter: Kilogram VolumeCapacity: 250, type: float, display: true, formatter: Liter CPUIn: 30, type: int, display: true TemplateRoot: ContainerSmallBlocks AllowPlacingAt: "SS,GV", display: true } { +Block Id: 1771, Name: ScifiContainer2Small, Ref: ContainerMS01 LootList: 67 # Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab Model: @models/Blocks/Spaceship/ScifiContainer2SmallPrefab SizeInBlocks: "2,1,1", display: true Mass: 90, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 219, type: float, display: true, formatter: Liter CPUIn: 30, type: int, display: true TemplateRoot: ContainerSmallBlocks AllowPlacingAt: "SS,GV", display: true } { +Block Id: 1772, Name: ScifiContainerPowerSmall, Ref: ContainerMS01 LootList: 68 # Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab Model: @models/Blocks/Spaceship/ScifiContainerPowerSmallPrefab SizeInBlocks: "2,1,1", display: true Mass: 90, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 235, type: float, display: true, formatter: Liter CPUIn: 30, type: int, display: true TemplateRoot: ContainerSmallBlocks AllowPlacingAt: "SS,GV", display: true } # New AI weapons for POI { +Block Id: 1773, Name: TurretEnemyBallista, Ref: TurretIONCannon #TurretAlien Talon Ballista Group: cpgTurret IndexName: Turret # { +Block Id: 1773, Name: TurretEnemyBallista, Ref: TurretBaseFlak Model: @models/Blocks/Turrets/TurretsEnemy/TurretBallistaPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 SizeInBlocks: "2,1,2", display: true WeaponItem: TurretEnemyBallistaWeapon RotSpeed: 80, type: int, display: true SoundRotate: Weapons/Turret/TurretRotateSlow BlastParticleIndex: 13 BlastRadius: 3 BlastDamage: 100 } { +Block Id: 1774, Name: ThrusterGVRoundNormalT2, Ref: ThrusterGVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundNormalT2Prefab SizeInBlocks: "1,2,1", display: true MarketPrice: 1425, display: true HitPoints: 220, type: int, display: true Mass: 485, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter CPUIn: 120, type: int, display: true ThrusterForce: 185, type: int, display: true, formatter: Newton EnergyIn: 58, type: int, display: true, formatter: Watt Temperature: 150, display: true TemplateRoot: ThrusterGVRoundNormalT2 UnlockCost: 10, display: true UnlockLevel: 10, display: true TechTreeParent: ThrusterGVRoundBlocks TechTreeNames: Hover Vessel UpgradeTo: null, display: false DowngradeTo: ThrusterGVRoundNormal, display: true } { +Block Id: 1775, Name: ThrusterGVRoundLarge, Ref: ThrusterGVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargePrefab MarketPrice: 1307, display: true SizeInBlocks: "1,3,1", display: true HitPoints: 350, type: int, display: true Volume: 96.75, type: float, display: true, formatter: Liter Mass: 390, type: float, display: true, formatter: Kilogram ThrusterForce: 235, type: int, display: true, formatter: Newton EnergyIn: 45, type: int, display: true, formatter: Watt CPUIn: 145, type: int, display: true Temperature: 120, display: true TemplateRoot: ThrusterGVRoundLarge UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeParent: ThrusterGVRoundBlocks TechTreeNames: Hover Vessel UpgradeTo: ThrusterGVRoundLargeT2, display: true } { +Block Id: 1776, Name: ThrusterGVRoundLargeT2, Ref: ThrusterGVRoundNormal Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterGVRoundLargeT2Prefab MarketPrice: 2865, display: true SizeInBlocks: "1,3,1", display: true HitPoints: 400, type: int, display: true Volume: 96.75, type: float, display: true, formatter: Liter Mass: 473, type: float, display: true, formatter: Kilogram ThrusterForce: 345, type: int, display: true, formatter: Newton EnergyIn: 80, type: int, display: true, formatter: Watt CPUIn: 198, type: int, display: true Temperature: 180, display: true TemplateRoot: ThrusterGVRoundLargeT2 UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterGVRoundLarge TechTreeNames: Hover Vessel UpgradeTo: null, display: false } { +Block Id: 1777, Name: CargoPalette01, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/CargoPalette01Prefab Mass: 300, type: float, display: true, formatter: Kilogram VolumeCapacity: 3880, type: float, display: true, formatter: Liter CPUIn: 480, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 IsOxygenTight: false, display: true } { +Block Id: 1778, Name: CargoPalette02, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/CargoPalette02Prefab Mass: 300, type: float, display: true, formatter: Kilogram VolumeCapacity: 5380, type: float, display: true, formatter: Liter CPUIn: 480, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 IsOxygenTight: false, display: true } { +Block Id: 1779, Name: CargoPalette03, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/CargoPalette03Prefab Mass: 300, type: float, display: true, formatter: Kilogram VolumeCapacity: 5130, type: float, display: true, formatter: Liter CPUIn: 480, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 IsOxygenTight: false, display: true } { +Block Id: 1780, Name: CargoPalette04, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/CargoPalette04Prefab Mass: 300, type: float, display: true, formatter: Kilogram VolumeCapacity: 4880, type: float, display: true, formatter: Liter CPUIn: 480, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 IsOxygenTight: false, display: true } { Block Id: 1781, Name: TextureMulti18 StackSize: 999 Material: hull Texture: "79,79,79,79,79,79" AllowPlacingAt: "Base,MS,SS,GV", display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowUser: No } # BA / CV { +Block Id: 1782, Name: WoodExtended, Ref: WoodFull ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" #max32 ChildShapes reached! UpgradeTo: ConcreteExtended, display: true } { +Block Id: 1783, Name: ConcreteExtended, Ref: ConcreteFull ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: ConcreteArmoredExtended, display: true } { +Block Id: 1784, Name: ConcreteArmoredExtended, Ref: ConcreteArmoredFull ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" } { +Block Id: 1785, Name: PlasticExtendedLarge, Ref: PlasticFullLarge ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullExtendedLarge, display: true } { +Block Id: 1786, Name: HullExtendedLarge, Ref: HullFullLarge ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullArmoredExtendedLarge, display: true DowngradeTo: PlasticExtendedLarge, display: true } { +Block Id: 1787, Name: HullArmoredExtendedLarge, Ref: HullArmoredFullLarge ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullCombatExtendedLarge, display: true } { +Block Id: 1788, Name: HullCombatExtendedLarge, Ref: HullCombatFullLarge ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" } { +Block Id: 1789, Name: AlienExtended, Ref: AlienFull ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" } # SV / HV { +Block Id: 1790, Name: PlasticExtendedSmall, Ref: PlasticFullSmall ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullExtendedSmall, display: true } { +Block Id: 1791, Name: HullExtendedSmall, Ref: HullFullSmall ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullArmoredExtendedSmall, display: true DowngradeTo: PlasticExtendedSmall, display: true } { +Block Id: 1792, Name: HullArmoredExtendedSmall, Ref: HullArmoredFullSmall ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" UpgradeTo: HullCombatExtendedSmall, display: true } { +Block Id: 1793, Name: HullCombatExtendedSmall, Ref: HullCombatFullSmall ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" } # BA / CV { +Block Id: 1794, Name: AlienExtendedLarge, Ref: AlienFullLarge ChildShapes: "CornerCMedium, CornerSmallCMedium, CornerSmallA, SmallCornerRoundC, RampRoundDDouble, NotchedC, NotchedA, NotchedCMedium, CubeQuarter, CylinderThinXJoint, CornerDoubleA1, CutCornerA, CornerDoubleB3, SlicedCornerD, EdgeRoundMedium, RampB, CornerRoundBMedium, CornerRoundBLow, CornerRoundAMedium, CornerRoundALow, EdgeRoundMediumHalf, EdgeRoundLow, PipesFenceDiagonal, FenceTopDiagonal, CubeRoundConnectorBleft, CubeRoundConnectorBright, CylinderRoundTransition, WallEdge, RampRoundConnectorBleft, RampRoundConnectorBright, RampRoundConnectorAleft, RampRoundConnectorAright" } # Container Blocks { +Block Id: 1795, Name: ContainerMS02Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/ContainerMS02LargePrefab SizeInBlocks: "2,1,1", display: true Mass: 600, type: float, display: true, formatter: Kilogram VolumeCapacity: 16000, type: float, display: true, formatter: Liter CPUIn: 1920, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1796, Name: ContainerMS03Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/ContainerMS03LargePrefab SizeInBlocks: "2,1,1", display: true Mass: 300, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1797, Name: ContainerMS04Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/ContainerMS04LargePrefab SizeInBlocks: "2,1,1", display: true Mass: 600, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true VolumeCapacity: 16000, type: float, display: true, formatter: Liter CPUIn: 1920, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1798, Name: SVDecoVent02, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoVent02Prefab SizeInBlocks: "1,1,1", display: true # Place: Face IsBlocksThrusters: false, display: true } { +Block Id: 1799, Name: Level4Prop4, Ref: DecoTemplate TemplateRoot: DecoBlocks2 Class: Container IndexName: Container DropInventoryEntity: DropContainer LootList: 58 Model: @models2/Entities/Decorations/LaboratoryPack/Level4Prop4Prefab EnergyIn: 1, type: int, display: true, formatter: Watt ShowUser: Yes VolumeCapacity: 600, type: float, display: true, formatter: Liter } { +Block Id: 1800, Name: CockpitBlocksSVT2 Class: CockpitSS IndexName: Cockpit Group: cpgCockpit MarketPrice: 2910, display: true EssentialCategory: cpgCockpit Material: metalhard Shape: Invisible # Model: @models/Blocks/Cockpits/CockpitSS04Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Cockpit Info: bkiCockpit, display: true IsOxygenTight: varies, display: true # not all child blocks are the same HitPoints: 1600, type: int, display: false AllowPlacingAt: "SS,GV", display: true Volume: 400, type: float, display: true, formatter: Liter Mass: 1390, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" StackSize: 500 Category: Devices ChildBlocks: "CockpitSV01T2, CockpitSV_ShortRangeT2, CockpitSV02NewT2, CockpitSV04T2, CockpitSV05NewT2, CockpitSV06T2, CockpitSV07NewT2, CockpitSV03NewT2" MaxCount: 2, type: int, display: true UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: CockpitBlocksSV TechTreeNames: "Small Vessel,Hover Vessel" } { +Block Id: 1801, Name: CockpitSV01T2, Ref: CockpitSV01 Model: @models/Blocks/Cockpits/CockpitSS01T2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram HitPoints: 1800, type: int, display: true UpgradeTo: null } { +Block Id: 1802, Name: CockpitSV_ShortRangeT2, Ref: CockpitSV_ShortRange Model: @models/Blocks/Cockpits/CockpitSV_ShortRangeT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram HitPoints: 1800, type: int, display: true UpgradeTo: null } { +Block Id: 1803, Name: CockpitSV02NewT2, Ref: CockpitSV02New Model: @models/Blocks/Cockpits/CockpitSS02NewT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram HitPoints: 1800, type: int, display: true UpgradeTo: null } { +Block Id: 1804, Name: CockpitSV04T2, Ref: CockpitSV04 Model: @models/Blocks/Cockpits/CockpitSS04T2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram HitPoints: 1800, type: int, display: true UpgradeTo: null } { +Block Id: 1805, Name: CockpitSV05NewT2, Ref: CockpitSV05New Model: @models/Blocks/Cockpits/CockpitSS05NewT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 775, type: float, display: true, formatter: Kilogram HitPoints: 1110, type: int, display: true UpgradeTo: null } { +Block Id: 1806, Name: CockpitSV06T2, Ref: CockpitSV06 Model: @models/Blocks/Cockpits/CockpitSS06T2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1140, type: float, display: true, formatter: Kilogram HitPoints: 1700, type: int, display: true UpgradeTo: null } { +Block Id: 1807, Name: CockpitSV07NewT2, Ref: CockpitSV07New Model: @models/Blocks/Cockpits/CockpitSS07NewT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1250, type: float, display: true, formatter: Kilogram HitPoints: 1600, type: int, display: true UpgradeTo: null } { +Block Id: 1808, Name: ShieldGeneratorBA Info: bkiShieldGenerator, display: true Class: ShieldGenerator IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 165345, display: true #Group: cpgEquipment Group: cpgForcefieldEmitter Material: metal Shape: ModelEntity ShowBlockName: true #Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab #Old T1 model; round rotating #Model: @models/Blocks/Devices/ShieldGeneratorT0FWNPrefab #Full block type T1 Model: @models/Blocks/Devices/ShieldGeneratorT1_v2_FWNPrefab #New T1 #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free IsActivateable: true IsActivatedOnPlace: false IsAccessible: true, type: bool IsDuplicateable: false OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true AllowPlacingAt: Base, display: true SizeInBlocks: "3,3,3", display: true SizeInBlocksLocked: "Base,MS" StackSize: 250 Category: Devices BlockColor: "110,110,110" HitPoints: 1000, type: int, display: true Mass: 12920, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 25000, type: int, display: true, formatter: Watt CPUIn: 24700, type: int, display: true EnergyInIdle: 1000, type: int, display: true, formatter: Watt ShieldCapacity: 25000, type: int, display: true ShieldRecharge: 150, type: int, display: true # per second ShieldCooldown: 15, type: int, display: true # in seconds ShieldPerCrystal: 1000, type: int, display: true UpgradeTo: ShieldGeneratorBAT2, display: true UnlockCost: 12, display: true UnlockLevel: 10, display: true # TechTreeParent: PentaxidTank TechTreeNames: "Base" } { +Block Id: 1809, Name: ShieldGeneratorCV, Ref: ShieldGeneratorBA #Model: @models/Blocks/Misc/ShieldGeneratorLargePrefab #Old T1 model; round rotating #Model: @models/Blocks/Devices/ShieldGeneratorT0FWNPrefab #Full block type T1 Model: @models/Blocks/Devices/ShieldGeneratorT1_v2_FWNPrefab #New T1 MarketPrice: 186675, display: true #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "MS", display: true HitPoints: 500, type: int, display: true Mass: 12920, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 18000, type: int, display: true, formatter: Watt CPUIn: 18100, type: int, display: true EnergyInIdle: 800, type: int, display: true, formatter: Watt ShieldCapacity: 18000, type: int, display: true ShieldRecharge: 120, type: int, display: true # recharge rate per sec UpgradeTo: ShieldGeneratorCVT2, display: true UnlockCost: 12, display: true UnlockLevel: 10, display: true # TechTreeParent: PentaxidTank TechTreeNames: "Capital Vessel" } { +Block Id: 1810, Name: ShieldGeneratorSV, Ref: ShieldGeneratorBA Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab MarketPrice: 22823, display: true Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,3", display: true AllowPlacingAt: "SS", display: true HitPoints: 250, type: int, display: true Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 187.5, type: float, display: true, formatter: Liter EnergyIn: 3600, type: int, display: true, formatter: Watt CPUIn: 16300, type: int, display: true EnergyInIdle: 360, type: int, display: true, formatter: Watt ShieldCapacity: 4000, type: int, display: true ShieldRecharge: 500, type: int, display: true # recharge rate per sec UpgradeTo: null UnlockCost: 10, display: true UnlockLevel: 7, display: true # TechTreeParent: FuelTankSV TechTreeNames: "Small Vessel" } { +Block Id: 1811, Name: ShieldGeneratorCVT2, Ref: ShieldGeneratorCV #Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model #Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1) MarketPrice: 260796, display: true #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiShieldGeneratorT2, display: true Mass: 14635, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 36000, type: int, display: true, formatter: Watt CPUIn: 33100, type: int, display: true EnergyInIdle: 1600, type: int, display: true, formatter: Watt ShieldCapacity: 36000, type: int, display: true ShieldRecharge: 120, type: int, display: true # recharge rate per sec PickupTarget: ShieldGeneratorCV # Avoid getting back T2 and then be able to place T1 and T2 UpgradeTo: null UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: ShieldGeneratorCV TechTreeNames: "Capital Vessel" # TechTreeNames: Hidden } { +Block Id: 1812, Name: ShieldGeneratorBAT2, Ref: ShieldGeneratorBA #Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model #Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1) MarketPrice: 229245, display: true #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Info: bkiShieldGeneratorT2, display: true Mass: 14635, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 50000, type: int, display: true, formatter: Watt CPUIn: 45500, type: int, display: true EnergyInIdle: 1500, type: int, display: true, formatter: Watt ShieldCapacity: 50000, type: int, display: true ShieldRecharge: 150, type: int, display: true # recharge rate per sec PickupTarget: ShieldGeneratorBA # Avoid getting back T2 and then be able to place T1 and T2 UpgradeTo: null UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: ShieldGeneratorBA TechTreeNames: "Base" # TechTreeNames: Hidden } { +Block Id: 1813, Name: ShieldGeneratorPOI, Ref: ShieldGeneratorBA #Model: @models/Blocks/Misc/ShieldGeneratorLargeT2Prefab #old T2 model #Model: @models/Blocks/Devices/ShieldGeneratorT1FWNPrefab #cubic T2 model Model: @models/Blocks/Devices/ShieldGeneratorT0_v2_FWNPrefab #T2 (bulkier version of T1) AllowedInBlueprint: false, display: true AllowPlacingAt: "Base,MS", display: true PickupTarget: ShieldGeneratorBA # Avoid getting back POI shield generator TemplateRoot: ShieldGeneratorBA UpgradeTo: null UnlockCost: 0 UnlockLevel: 1 TechTreeParent: "" TechTreeNames: "" } { +Block Id: 1814, Name: ContainerMS05Large, Ref: ContainerMS01 LootList: 76 # 128 slots Model: @models/Blocks/Mothership/ContainerMS05LargePrefab Mass: 600, type: float, display: true, formatter: Kilogram VolumeCapacity: 8000, type: float, display: true, formatter: Liter CPUIn: 960, type: int, display: true TemplateRoot: ContainerLargeBlocks AllowPlacingAt: "Base,MS", display: true # IsDuplicateable: false # problem with mirror Mantis: 03845 } { +Block Id: 1815, Name: DoorSingleLArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleLPrefab HitPoints: 210, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleRArmored } { +Block Id: 1816, Name: DoorSingleGlassLArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleGlassLPrefab HitPoints: 190, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleGlassRArmored } { +Block Id: 1817, Name: DoorSingleGlassFullLArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleGlassFullLPrefab HitPoints: 170, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleGlassFullRArmored } { +Block Id: 1818, Name: BoardingRamp1x4x6, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp1x4x6Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 860, type: int, display: true Mass: 5160, type: float, display: true, formatter: Kilogram SizeInBlocks: "1,4,6", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1819, Name: BoardingRamp2x4x6, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp2x4x6Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 1710, type: int, display: true Mass: 10330, type: float, display: true, formatter: Kilogram SizeInBlocks: "2,4,6", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1820, Name: BoardingRamp3x4x6, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp3x4x6Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 2570, type: int, display: true Mass: 15500, type: float, display: true, formatter: Kilogram SizeInBlocks: "3,4,6", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1821, Name: BoardingRamp5x4x6, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp5x4x6Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 4280, type: int, display: true Mass: 25830, type: float, display: true, formatter: Kilogram SizeInBlocks: "5,4,6", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1822, Name: BoardingRamp5x4x9, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp5x4x9Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 6410, type: int, display: true Mass: 32250, type: float, display: true, formatter: Kilogram SizeInBlocks: "5,4,9", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } { +Block Id: 1823, Name: BoardingRamp8x6x12, Ref: RampTemplate Model: @models/Blocks/Mothership/BoardingRamp/BoardingRamp8x6x12Prefab AllowPlacingAt: "Base,MS", display: true IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free HitPoints: 13680, type: int, display: true Mass: 65000, type: float, display: true, formatter: Kilogram SizeInBlocks: "8,6,12", display: true IsOxygenTight: true, display: true Voxelize: false # need this if the ramp should be oxygen tight TemplateRoot: BoardingRampBlocks } # ============================ Extended 2 ============================ # max32 ChildShapes reached! # ==================================================================== # BA / CV { +Block Id: 1824, Name: WoodExtended2, Ref: WoodFull ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: ConcreteExtended2, display: true } { +Block Id: 1825, Name: ConcreteExtended2, Ref: ConcreteFull ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: ConcreteArmoredExtended2, display: true } { +Block Id: 1826, Name: ConcreteArmoredExtended2, Ref: ConcreteArmoredFull ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" } { +Block Id: 1827, Name: PlasticExtendedLarge2, Ref: PlasticFullLarge ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullExtendedLarge2, display: true } { +Block Id: 1828, Name: HullExtendedLarge2, Ref: HullFullLarge ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullArmoredExtendedLarge2, display: true DowngradeTo: PlasticExtendedLarge2, display: true } { +Block Id: 1829, Name: HullArmoredExtendedLarge2, Ref: HullArmoredFullLarge ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullCombatExtendedLarge2, display: true } { +Block Id: 1830, Name: HullCombatExtendedLarge2, Ref: HullCombatFullLarge ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" } { +Block Id: 1831, Name: AlienExtended2, Ref: AlienFull ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" } # SV / HV { +Block Id: 1832, Name: PlasticExtendedSmall2, Ref: PlasticFullSmall ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullExtendedSmall2, display: true } { +Block Id: 1833, Name: HullExtendedSmall2, Ref: HullFullSmall ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullArmoredExtendedSmall2, display: true DowngradeTo: PlasticExtendedSmall2, display: true } { +Block Id: 1834, Name: HullArmoredExtendedSmall2, Ref: HullArmoredFullSmall ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" UpgradeTo: HullCombatExtendedSmall2, display: true } { +Block Id: 1835, Name: HullCombatExtendedSmall2, Ref: HullCombatFullSmall ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" } # BA / CV { +Block Id: 1836, Name: AlienExtendedLarge2, Ref: AlienFullLarge ChildShapes: "WallLShapeMedium, WallLShapeLow, RampDLow, RampE, RampCMediumQuarter, RampConnectorBleft, RampConnectorBright, CubeEighth, SlicedCornerA2, SlicedCornerA1Medium, SlicedCornerDMedium, NotchedB, BeamQuarter, WallCornerSloped, RampADoubleHalf, RampBDoubleHalf, WallUShape, WallDouble, WallSlopedCDoubleMedium, WallSlopedCDoubleLow, CorridorPillarD, CubeDummy, RampCMediumHalfright, RampCMediumHalfleft, WallSlopedCDouble, WallSlopedBDouble, WallSlopedBDoubleMedium, WallSlopedADouble, RampAHalfright, RampAHalfleft, CylinderFramed, CubeFramed" } # ============================ Extended 3 ============================ # BA / CV { +Block Id: 1837, Name: WoodExtended3, Ref: WoodFull ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: ConcreteExtended3, display: true } { +Block Id: 1838, Name: ConcreteExtended3, Ref: ConcreteFull ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: ConcreteArmoredExtended3, display: true } { +Block Id: 1839, Name: ConcreteArmoredExtended3, Ref: ConcreteArmoredFull ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" } { +Block Id: 1840, Name: PlasticExtendedLarge3, Ref: PlasticFullLarge ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullExtendedLarge3, display: true } { +Block Id: 1841, Name: HullExtendedLarge3, Ref: HullFullLarge ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullArmoredExtendedLarge3, display: true DowngradeTo: PlasticExtendedLarge3, display: true } { +Block Id: 1842, Name: HullArmoredExtendedLarge3, Ref: HullArmoredFullLarge ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullCombatExtendedLarge3, display: true } { +Block Id: 1843, Name: HullCombatExtendedLarge3, Ref: HullCombatFullLarge ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" } { +Block Id: 1844, Name: AlienExtended3, Ref: AlienFull ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" } # SV / HV { +Block Id: 1845, Name: PlasticExtendedSmall3, Ref: PlasticFullSmall ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullExtendedSmall3, display: true } { +Block Id: 1846, Name: HullExtendedSmall3, Ref: HullFullSmall ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullArmoredExtendedSmall3, display: true DowngradeTo: PlasticExtendedSmall3, display: true } { +Block Id: 1847, Name: HullArmoredExtendedSmall3, Ref: HullArmoredFullSmall ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" UpgradeTo: HullCombatExtendedSmall3, display: true } { +Block Id: 1848, Name: HullCombatExtendedSmall3, Ref: HullCombatFullSmall ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" } # BA / CV { +Block Id: 1849, Name: AlienExtendedLarge3, Ref: AlienFullLarge ChildShapes: "CubeSliced, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" } # ============================ Extended 4 ============================ # BA / CV { +Block Id: 1850, Name: WoodExtended4, Ref: WoodFull ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: ConcreteExtended4, display: true } { +Block Id: 1851, Name: ConcreteExtended4, Ref: ConcreteFull ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: ConcreteArmoredExtended4, display: true } { +Block Id: 1852, Name: ConcreteArmoredExtended4, Ref: ConcreteArmoredFull ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" } { +Block Id: 1853, Name: PlasticExtendedLarge4, Ref: PlasticFullLarge ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullExtendedLarge4, display: true } { +Block Id: 1854, Name: HullExtendedLarge4, Ref: HullFullLarge ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullArmoredExtendedLarge4, display: true DowngradeTo: PlasticExtendedLarge4, display: true } { +Block Id: 1855, Name: HullArmoredExtendedLarge4, Ref: HullArmoredFullLarge ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullCombatExtendedLarge4, display: true } { +Block Id: 1856, Name: HullCombatExtendedLarge4, Ref: HullCombatFullLarge ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" } { +Block Id: 1857, Name: AlienExtended4, Ref: AlienFull ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" } # SV / HV { +Block Id: 1858, Name: PlasticExtendedSmall4, Ref: PlasticFullSmall ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullExtendedSmall4, display: true } { +Block Id: 1859, Name: HullExtendedSmall4, Ref: HullFullSmall ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullArmoredExtendedSmall4, display: true DowngradeTo: PlasticExtendedSmall4, display: true } { +Block Id: 1860, Name: HullArmoredExtendedSmall4, Ref: HullArmoredFullSmall ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" UpgradeTo: HullCombatExtendedSmall4, display: true } { +Block Id: 1861, Name: HullCombatExtendedSmall4, Ref: HullCombatFullSmall ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" } # BA / CV { +Block Id: 1862, Name: AlienExtendedLarge4, Ref: AlienFullLarge ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" } # ============================ Extended 5 ============================ # max32 ChildShapes reached! # ================================= # BA / CV { +Block Id: 1863, Name: WoodExtended5, Ref: WoodFull ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: ConcreteExtended5, display: true } { +Block Id: 1864, Name: ConcreteExtended5, Ref: ConcreteFull ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: ConcreteArmoredExtended5, display: true } { +Block Id: 1865, Name: ConcreteArmoredExtended5, Ref: ConcreteArmoredFull ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" } { +Block Id: 1866, Name: PlasticExtendedLarge5, Ref: PlasticFullLarge ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullExtendedLarge5, display: true } { +Block Id: 1867, Name: HullExtendedLarge5, Ref: HullFullLarge ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullArmoredExtendedLarge5, display: true DowngradeTo: PlasticExtendedLarge5, display: true } { +Block Id: 1868, Name: HullArmoredExtendedLarge5, Ref: HullArmoredFullLarge ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullCombatExtendedLarge5, display: true } { +Block Id: 1869, Name: HullCombatExtendedLarge5, Ref: HullCombatFullLarge ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" } { +Block Id: 1870, Name: AlienExtended5, Ref: AlienFull ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" } # SV / HV { +Block Id: 1871, Name: PlasticExtendedSmall5, Ref: PlasticFullSmall ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullExtendedSmall5, display: true } { +Block Id: 1872, Name: HullExtendedSmall5, Ref: HullFullSmall ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullArmoredExtendedSmall5, display: true DowngradeTo: PlasticExtendedSmall5, display: true } { +Block Id: 1873, Name: HullArmoredExtendedSmall5, Ref: HullArmoredFullSmall ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" UpgradeTo: HullCombatExtendedSmall5, display: true } { +Block Id: 1874, Name: HullCombatExtendedSmall5, Ref: HullCombatFullSmall ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" } # BA / CV { +Block Id: 1875, Name: AlienExtendedLarge5, Ref: AlienFullLarge ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" } { +Block Id: 1876, Name: DrillAttachmentLarge, Ref: DrillAttachment Model: @models/Blocks/WeaponsShip/DrillAttachmentLargePrefab MarketPrice: 2710, display: true IsRetractable: false, display: true WeaponItem: DrillAttachmentLargeWeapon SizeInBlocks: "3,8,3", display: true MaxCount: 2, type: int, display: true CPUIn: 1200, type: int, display: true Mass: 2600, type: float, display: true, formatter: Kilogram Volume: 843.75, type: float, display: true, formatter: Liter StackSize: 500 UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: DrillAttachment TechTreeNames: Hover Vessel } { +Block Id: 1877, Name: Antenna06, Ref: Antenna Model: @models/Blocks/Mothership/Antenna06Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1878, Name: Antenna07, Ref: Antenna Model: @models/Blocks/Mothership/Antenna07Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1879, Name: Antenna08, Ref: Antenna Model: @models/Blocks/Mothership/Antenna08Prefab SizeInBlocks: "1,8,1", display: true } { +Block Id: 1880, Name: Antenna09, Ref: Antenna Model: @models/Blocks/Mothership/Antenna09Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1881, Name: Antenna10, Ref: Antenna Model: @models/Blocks/Mothership/Antenna10Prefab SizeInBlocks: "1,8,1", display: true } { +Block Id: 1882, Name: Antenna11, Ref: Antenna Model: @models/Blocks/Mothership/Antenna11Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1883, Name: Antenna12, Ref: Antenna Model: @models/Blocks/Mothership/Antenna12Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1884, Name: Antenna13, Ref: Antenna Model: @models/Blocks/Mothership/Antenna13Prefab SizeInBlocks: "1,5,1", display: true } { +Block Id: 1885, Name: DoorSingleRArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleRPrefab HitPoints: 210, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleLArmored } { +Block Id: 1886, Name: DoorSingleGlassRArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleGlassRPrefab HitPoints: 190, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleGlassLArmored } { +Block Id: 1887, Name: DoorSingleGlassFullRArmored, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleGlassFullRPrefab HitPoints: 170, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram MirrorTo: DoorSingleGlassFullLArmored } { +Block Id: 1888, Name: ShieldGeneratorHV, Ref: ShieldGeneratorBA Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab MarketPrice: 17755, display: true Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,3", display: true AllowPlacingAt: "GV", display: true HitPoints: 250, type: int, display: true Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 187.5, type: float, display: true, formatter: Liter EnergyIn: 3600, type: int, display: true, formatter: Watt CPUIn: 15400, type: int, display: true EnergyInIdle: 360, type: int, display: true, formatter: Watt ShieldCapacity: 6000, type: int, display: true ShieldRecharge: 400, type: int, display: true # recharge rate per sec UpgradeTo: null UnlockCost: 10, display: true UnlockLevel: 7, display: true # TechTreeParent: FuelTankSV TechTreeNames: Hover Vessel } { +Block Id: 1889, Name: HangarDoor10x7, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor10x7Prefab SizeInBlocks: "10,7,1", display: true HitPoints: 12020, type: int, display: true Mass: 11430, type: float, display: true, formatter: Kilogram } { +Block Id: 1890, Name: HangarDoor5x4, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor5x4Prefab SizeInBlocks: "5,4,1", display: true HitPoints: 3440, type: int, display: true Mass: 9240, type: float, display: true, formatter: Kilogram } { +Block Id: 1891, Name: HangarDoor6x5, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor6x5Prefab SizeInBlocks: "6,5,1", display: true HitPoints: 5150, type: int, display: true Mass: 9960, type: float, display: true, formatter: Kilogram } { +Block Id: 1892, Name: HangarDoor7x6, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor7x6Prefab HitPoints: 7210, type: int, display: true Mass: 10530, type: float, display: true, formatter: Kilogram SizeInBlocks: "7,6,1", display: true } { +Block Id: 1893, Name: HangarDoor9x7, Ref: HangarDoor10x5 Model: @models/Blocks/Mothership/HangarDoor/HangarDoor9x7Prefab HitPoints: 10820, type: int, display: true Mass: 11250, type: float, display: true, formatter: Kilogram SizeInBlocks: "9,7,1", display: true } { +Block Id: 1894, Name: ShutterDoor1x3, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x3Prefab SizeInBlocks: "1,3,1", display: true HitPoints: 360, type: int, display: true Mass: 510, type: float, display: true, formatter: Kilogram } { +Block Id: 1895, Name: ShutterDoor1x4, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x4Prefab SizeInBlocks: "1,4,1", display: true HitPoints: 480, type: int, display: true Mass: 660, type: float, display: true, formatter: Kilogram } { +Block Id: 1896, Name: ShutterDoor4x3, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor4x3Prefab SizeInBlocks: "4,3,1", display: true HitPoints: 1430, type: int, display: true Mass: 2330, type: float, display: true, formatter: Kilogram } { +Block Id: 1897, Name: ShutterDoor1x5, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor1x5Prefab SizeInBlocks: "1,5,1", display: true HitPoints: 600, type: int, display: true Mass: 810, type: float, display: true, formatter: Kilogram } { +Block Id: 1898, Name: ShutterDoor5x3, Ref: ShutterDoor1x1 TemplateRoot: ShutterDoorLargeBlocks Model: @models/Blocks/Mothership/ShutterDoor/ShutterDoor5x3Prefab SizeInBlocks: "5,3,1", display: true HitPoints: 1790, type: int, display: true Mass: 2680, type: float, display: true, formatter: Kilogram } { +Block Id: 1899, Name: Ramp1x4x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x4x1Prefab SizeInBlocks: "1,4,1", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1900, Name: Ramp3x4x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x4x1Prefab SizeInBlocks: "3,4,1", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1901, Name: Ramp1x5x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x5x1Prefab SizeInBlocks: "1,5,1", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1902, Name: Ramp3x5x1, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x5x1Prefab SizeInBlocks: "3,5,1", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1903, Name: Ramp1x5x2, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x5x2Prefab SizeInBlocks: "1,5,2", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1904, Name: Ramp3x5x2, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x5x2Prefab SizeInBlocks: "3,5,2", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1905, Name: Ramp1x5x3, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x5x3Prefab SizeInBlocks: "1,5,3", display: true ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Id: 1906, Name: HeavyWindowK, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowKPrefab SymType: 1 } { +Block Id: 1907, Name: HeavyWindowKInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowKInvPrefab SymType: 1 } { +Block Id: 1908, Name: HeavyWindowL, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowLPrefab SymType: 1 } { +Block Id: 1909, Name: HeavyWindowLInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowLInvPrefab SymType: 1 } { +Block Id: 1910, Name: HeavyWindowM, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowMPrefab SymType: 1 } { +Block Id: 1911, Name: HeavyWindowMInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowMInvPrefab SymType: 1 } { +Block Id: 1912, Name: HeavyWindowN, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowNPrefab SymType: 1 } { +Block Id: 1913, Name: HeavyWindowNInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowNInvPrefab SymType: 1 } { +Block Id: 1914, Name: HeavyWindowO, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowOPrefab SymType: 1 } { +Block Id: 1915, Name: HeavyWindowOInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowOInvPrefab SymType: 1 } { +Block Id: 1916, Name: HeavyWindowP, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPPrefab SymType: 1 } { +Block Id: 1917, Name: HeavyWindowPInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPInvPrefab SymType: 1 } { +Block Id: 1918, Name: HeavyWindowQ, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQPrefab SymType: 1 } { +Block Id: 1919, Name: HeavyWindowQInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQInvPrefab SymType: 1 } { +Block Id: 1920, Name: HeavyWindowV, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowVPrefab SymType: 2 } { +Block Id: 1921, Name: HeavyWindowVInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowVInvPrefab SymType: 2 } { +Block Id: 1922, Name: HeavyWindowS, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowSPrefab SymType: 2 } { +Block Id: 1923, Name: HeavyWindowSInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowSInvPrefab SymType: 2 } { +Block Id: 1924, Name: HeavyWindowT, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowTPrefab SymType: 2 } { +Block Id: 1925, Name: HeavyWindowTInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowTInvPrefab SymType: 2 } { +Block Id: 1926, Name: HeavyWindowU, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowUPrefab SymType: 2 } { +Block Id: 1927, Name: HeavyWindowUInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowUInvPrefab SymType: 2 } # Connect windows + low tint { +Block Id: 1928, Name: HeavyWindowPConnectLeft, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectLeftPrefab MirrorTo: HeavyWindowPConnectRight } { +Block Id: 1929, Name: HeavyWindowPConnectTwo, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectTwoPrefab SymType: 1 } { +Block Id: 1930, Name: HeavyWindowQConnect, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectPrefab SymType: 2 } { +Block Id: 1931, Name: HeavyWindowQConnectTwo, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoPrefab SymType: 1 } { +Block Id: 1932, Name: HeavyWindowQConnectThree, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectThreePrefab SymType: 2 } { +Block Id: 1933, Name: HeavyWindowSConnect, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowSConnectPrefab SymType: 2 } { +Block Id: 1934, Name: HeavyWindowTConnect, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowTConnectPrefab SymType: 2 } { +Block Id: 1935, Name: HeavyWindowUConnect, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowUConnectPrefab SymType: 2 } { +Block Id: 1936, Name: HeavyWindowPConnectLeftInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectLeftInvPrefab MirrorTo: HeavyWindowPConnectRightInv } { +Block Id: 1937, Name: HeavyWindowPConnectTwoInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectTwoInvPrefab SymType: 1 } { +Block Id: 1938, Name: HeavyWindowQConnectInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectInvPrefab SymType: 2 } { +Block Id: 1939, Name: HeavyWindowQConnectTwoInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoInvPrefab SymType: 1 } { +Block Id: 1940, Name: HeavyWindowQConnectThreeInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectThreeInvPrefab SymType: 2 } { +Block Id: 1941, Name: HeavyWindowSConnectInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowSConnectInvPrefab SymType: 2 } { +Block Id: 1942, Name: HeavyWindowTConnectInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowTConnectInvPrefab SymType: 2 } { +Block Id: 1943, Name: HeavyWindowUConnectInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowUConnectInvPrefab SymType: 2 } { +Block Id: 1944, Name: HeavyWindowQConnectFourInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectFourInvPrefab SymType: 2 } { +Block Id: 1945, Name: HeavyWindowPConnectRight, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectRightPrefab MirrorTo: HeavyWindowPConnectLeft } { +Block Id: 1946, Name: HeavyWindowPConnectRightInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowPConnectRightInvPrefab MirrorTo: HeavyWindowPConnectLeftInv } { +Block Id: 1947, Name: HeavyWindowVConnect, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowVConnectPrefab SymType: 2 } { +Block Id: 1948, Name: HeavyWindowVConnectInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowVConnectInvPrefab SymType: 2 } { +Block Id: 1949, Name: HeavyWindowQConnectFour, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectFourPrefab SymType: 2 } { +Block Id: 1950, Name: CockpitSV03New, Ref: CockpitSV03 Model: @models/Blocks/Cockpits/CockpitSS03NewPrefab TemplateRoot: CockpitBlocksSV Mass: 845, type: float, display: true, formatter: Kilogram HitPoints: 900, type: int, display: true UpgradeTo: CockpitSV03NewT2, display: true } { +Block Id: 1951, Name: CockpitSV03NewT2, Ref: CockpitSV03New Model: @models/Blocks/Cockpits/CockpitSS03NewT2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1390, type: float, display: true, formatter: Kilogram HitPoints: 1800, type: int, display: true UpgradeTo: null } { +Block Id: 1952, Name: SVDecoIntake02New, Ref: SVDecoAeroblister01 Model: @models/Blocks/SpaceshipParts/SVDecoIntake02Prefab SizeInBlocks: "1,1,2", display: true } { +Block Id: 1953, Name: DoorSingleTwoWings, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleTwoWingsPrefab HitPoints: 410, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram SizeInBlocks: "2,1,1", display: true } { +Block Id: 1954, Name: DoorSingleTwoWingsGlass, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleTwoWingsGlassPrefab HitPoints: 380, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram SizeInBlocks: "2,1,1", display: true } { +Block Id: 1955, Name: DoorSingleTwoWingsGlassFull, Ref: DoorArmored Model: @models/Blocks/Mothership/DoorSingleTwoWingsGlassFullPrefab HitPoints: 340, type: int, display: false Mass: 900, type: float, display: true, formatter: Kilogram SizeInBlocks: "2,1,1", display: true } { +Block Id: 1956, Name: VentilatorBlocks Material: hull Shape: Invisible MarketPrice: 210, display: true # Model: @models/Blocks/Mothership/VentilatorCubePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "Base,MS,SS,GV", display: true StackSize: 1000 BlockColor: "110,110,110" IsOxygenTight: true, display: true Info: bkiVentilator, display: true Volume: 31.25, type: float, display: true, formatter: Liter EnergyIn: 20, type: int, display: true, formatter: Watt Category: Devices ChildBlocks: "Ventilator, VentilatorCubeHalf, VentilatorThin, VentilatorRampC, VentilatorCubeQuarter, VentilatorCylinder, VentilatorCylinderThin, VentilatorEdgeRoundLowHalf, VentilatorEdgeRoundMediumHalf, VentilatorEdgeRound, VentilatorRampD" UnlockCost: 3, display: true UnlockLevel: 3, display: true # TechTreeparent: Core TechTreeNames: Misc } { +Block Id: 1957, Name: VentilatorCubeHalf, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorCubeHalfPrefab HitPoints: 30, type: int, display: false Mass: 25, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt } { +Block Id: 1958, Name: VentilatorRampC, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorRampCPrefab HitPoints: 30, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 # ShowUser: No } { Block Id: 1959, Name: HeavyWindowQConnectTwoDiagonalMirror, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalMirrorPrefab MirrorTo: HeavyWindowQConnectTwoDiagonal ShowUser: No } { +Block Id: 1960, Name: VentilatorCubeQuarter, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorCubeQuarterPrefab HitPoints: 30, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 # ShowUser: No } { +Block Id: 1961, Name: VentilatorCylinder, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorCylinderPrefab HitPoints: 30, type: int, display: false Mass: 40, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt # ShowUser: No } { +Block Id: 1962, Name: VentilatorCylinderThin, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorCylinderThinPrefab HitPoints: 30, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt # ShowUser: No } { +Block Id: 1963, Name: VentilatorEdgeRoundLowHalf, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorEdgeRoundLowHalfPrefab HitPoints: 30, type: int, display: false Mass: 30, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 # ShowUser: No } { +Block Id: 1964, Name: VentilatorEdgeRoundMediumHalf, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorEdgeRoundMediumHalfPrefab HitPoints: 30, type: int, display: false Mass: 20, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 # ShowUser: No } { +Block Id: 1965, Name: VentilatorEdgeRound, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorEdgeRoundPrefab HitPoints: 30, type: int, display: false Mass: 10, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 # ShowUser: No } { +Block Id: 1966, Name: VentilatorRampD, Ref: Ventilator Model: @models/Blocks/Mothership/VentilatorRampDPrefab HitPoints: 30, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram EnergyIn: 20, type: int, display: true, formatter: Watt SymType: 4 #ShowUser: No } ## ========== Double Railings ======= { +Block Id: 1967, Name: RailingDoubleVert, Ref: RailingDiagonal Model: Mothership/RailingDoubleVert, param1: RailingDoubleVert SymType: 1 } { +Block Id: 1968, Name: RailingDoubleVertGlass, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassPrefab SymType: 1 } { +Block Id: 1969, Name: RailingDoubleVertMetal Material: hull Shape: ModelEntity Model: @models/Blocks/Windows/Railing/RailingDoubleVertMetalPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" IsAccessible: false, type: bool Category: BuildingBlocks HitPoints: 25, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Collide: Transparent ParentBlocks: "WalkwayLargeBlocks" SymType: 1 } { +Block Id: 1970, Name: RailingDoubleVertGlassModular, Ref: RailingDoubleVertMetal Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassModularPrefab SymType: 1 } # ============= RAILINGS ================= { +Block Id: 1971, Name: RailingDiagonalGlassModular Material: hull Shape: ModelEntity Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassModularPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" IsAccessible: false, type: bool Category: BuildingBlocks HitPoints: 25, type: int, display: false Mass: 15, type: float, display: true, formatter: Kilogram AllowPlacingAt: "Base,MS,SS,GV", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Collide: Transparent ParentBlocks: "WalkwayLargeBlocks" # ShowUser: No SymType: 2 } { +Block Id: 1972, Name: RailingDiagonalMetal, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingDiagonalMetalPrefab SymType: 2 } { +Block Id: 1973, Name: RailingLGlassModular, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingLGlassModularPrefab SymType: 2 } { +Block Id: 1974, Name: RailingLMetal, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingLMetalPrefab SymType: 2 } { +Block Id: 1975, Name: RailingRoundGlassModular, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingRoundGlassModularPrefab SymType: 2 } { +Block Id: 1976, Name: RailingRoundMetal, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingRoundMetalPrefab SymType: 2 } { +Block Id: 1977, Name: RailingSlopeGlassLeftModular, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLeftPrefab SymType: 4 MirrorTo: RailingSlopeGlassRightModular } { +Block Id: 1978, Name: RailingSlopeMetalLeft, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingSlopeMetalLeftPrefab SymType: 4 MirrorTo: RailingSlopeMetalRight } { +Block Id: 1979, Name: RailingSlopeGlassRightModular, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRightPrefab SymType: 4 MirrorTo: RailingSlopeGlassLeftModular } { +Block Id: 1980, Name: RailingSlopeMetalRight, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingSlopeMetalRightPrefab SymType: 4 MirrorTo: RailingSlopeMetalLeft } { +Block Id: 1981, Name: RailingVertGlassModular, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingVertGlassModularPrefab SymType: 1 } { +Block Id: 1982, Name: RailingVertMetal, Ref: RailingDiagonalGlassModular Model: @models/Blocks/Windows/Railing/RailingVertMetalPrefab SymType: 1 } ## ============= Heavy Window full glass and bottom socket ===== { +Block Id: 1983, Name: HeavyWindowEBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEBottomPrefab SymType: 2 } { Block Id: 1984, Name: HeavyWindowEBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEBottomInvPrefab SymType: 2 } { +Block Id: 1985, Name: HeavyWindowFBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFBottomPrefab SymType: 2 } { Block Id: 1986, Name: HeavyWindowFBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFBottomInvPrefab SymType: 2 } { +Block Id: 1987, Name: HeavyWindowGBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGBottomPrefab SymType: 2 } { Block Id: 1988, Name: HeavyWindowGBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGBottomInvPrefab SymType: 2 } { +Block Id: 1989, Name: HeavyWindowHBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHBottomPrefab SymType: 2 } { Block Id: 1990, Name: HeavyWindowHBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHBottomInvPrefab SymType: 2 } { +Block Id: 1991, Name: HeavyWindowIBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIBottomPrefab SymType: 2 } { Block Id: 1992, Name: HeavyWindowIBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIBottomInvPrefab SymType: 2 } { +Block Id: 1993, Name: HeavyWindowJBottom, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJBottomPrefab SymType: 2 } { Block Id: 1994, Name: HeavyWindowJBottomInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJBottomInvPrefab SymType: 2 } { +Block Id: 1995, Name: HeavyWindowEGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEGlassPrefab SymType: 2 } { Block Id: 1996, Name: HeavyWindowEGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowEGlassInvPrefab SymType: 2 } { +Block Id: 1997, Name: HeavyWindowFGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFGlassPrefab SymType: 2 } { Block Id: 1998, Name: HeavyWindowFGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowFGlassInvPrefab SymType: 2 } { +Block Id: 1999, Name: HeavyWindowGGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGGlassPrefab SymType: 2 } { Block Id: 2000, Name: HeavyWindowGGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowGGlassInvPrefab SymType: 2 } { +Block Id: 2001, Name: HeavyWindowHGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHGlassPrefab SymType: 2 } { Block Id: 2002, Name: HeavyWindowHGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowHGlassInvPrefab SymType: 2 } { +Block Id: 2003, Name: HeavyWindowIGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIGlassPrefab SymType: 2 } { Block Id: 2004, Name: HeavyWindowIGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowIGlassInvPrefab SymType: 2 } { +Block Id: 2005, Name: HeavyWindowJGlass, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJGlassPrefab SymType: 2 } { Block Id: 2006, Name: HeavyWindowJGlassInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowJGlassInvPrefab SymType: 2 } { +Block Id: 2007, Name: HeavyWindowQConnectTwoDiagonal, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalPrefab MirrorTo: HeavyWindowQConnectTwoDiagonalMirror } { Block Id: 2008, Name: HeavyWindowQConnectTwoDiagonalInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalInvPrefab MirrorTo: HeavyWindowQConnectTwoDiagonalMirrorInv } # ============== ARMORED DOORS Round Vertical Centered Variants ======= { +Block Id: 2009, Name: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorCenteredArmored01Prefab Class: Door IndexName: Door Group: cpgDoor Material: metalhard Shape: ModelEntity Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorArmoredBlocks BlockColor: "110,110,110" IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 250, type: float, display: true, formatter: Liter HitPoints: 220, type: int, display: false Mass: 1600, type: float, display: true, formatter: Kilogram SymType: 1 ShowUser: No } { +Block Id: 2010, Name: DoorCenteredArmored02, Ref: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorCenteredArmored02Prefab HitPoints: 220, type: int, display: false Mass: 1600, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 1 } { +Block Id: 2011, Name: DoorRoundArmored01, Ref: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorRoundArmored01Prefab Mass: 900, type: float, display: true, formatter: Kilogram HitPoints: 220, type: int, display: true SymType: 2 } { +Block Id: 2012, Name: DoorRoundArmored02, Ref: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorRoundArmored02Prefab HitPoints: 220, type: int, display: false Mass: 1000, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 2 } { +Block Id: 2013, Name: DoorCornerArmored01, Ref: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorCornerArmored01Prefab HitPoints: 220, type: int, display: false Mass: 1000, type: float, display: true, formatter: Kilogram SymType: 2 } { +Block Id: 2014, Name: DoorCornerArmored02, Ref: DoorCenteredArmored01 Model: @models/Blocks/Mothership/DoorCornerArmored02Prefab HitPoints: 220, type: int, display: false Mass: 700, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 2 } # ============== DOORS Round Vertical Centered Variants ======= { +Block Id: 2015, Name: DoorCentered01 Class: Door IndexName: Door Group: cpgDoor Material: metal Shape: ModelEntity Model: @models/Blocks/Mothership/DoorCentered01Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: DoorBlocks BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Volume: 250, type: float, display: true, formatter: Liter Mass: 300, type: float, display: true, formatter: Kilogram IsAccessible: true, type: bool IsLockable: true IsOxygenTight: true, display: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true SoundOpen: Items/automaticdoor SoundClose: Items/automaticdoor SymType: 1 UpgradeTo: DoorCenteredArmored01, display: true # ShowUser: No } { +Block Id: 2016, Name: DoorCentered02, Ref: DoorCentered01 Model: @models/Blocks/Mothership/DoorCentered02Prefab HitPoints: 220, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 1 UpgradeTo: DoorCenteredArmored02, display: true } { +Block Id: 2017, Name: DoorCorner01, Ref: DoorCentered01 Model: @models/Blocks/Mothership/DoorCorner01Prefab HitPoints: 220, type: int, display: false Mass: 350, type: float, display: true, formatter: Kilogram SymType: 2 UpgradeTo: DoorCornerArmored01, display: true } { +Block Id: 2018, Name: DoorCorner02, Ref: DoorCentered01 Model: @models/Blocks/Mothership/DoorCorner02Prefab HitPoints: 220, type: int, display: false Mass: 350, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 2 UpgradeTo: DoorCornerArmored02, display: true } { +Block Id: 2019, Name: DoorRound01, Ref: DoorCentered01 Model: @models/Blocks/Mothership/DoorRound01Prefab HitPoints: 220, type: int, display: false Mass: 350, type: float, display: true, formatter: Kilogram SymType: 2 UpgradeTo: DoorRoundArmored01, display: true } { +Block Id: 2020, Name: DoorRound02, Ref: DoorCentered01 Model: @models/Blocks/Mothership/DoorRound02Prefab HitPoints: 220, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true SymType: 2 UpgradeTo: DoorRoundArmored02, display: true } { Block Id: 2021, Name: RailingDoubleVertGlassInv, Ref: RailingVertGlass Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassInvPrefab SymType: 1 ShowUser: NoButCSV } { Block Id: 2022, Name: HeavyWindowQConnectTwoDiagonalMirrorInv, Ref: HeavyWindowA Model: @models/Blocks/Windows/Heavy/HeavyWindowQConnectTwoDiagonalMirrorInvPrefab MirrorTo: HeavyWindowQConnectTwoDiagonalInv ShowUser: No } ## ======= ID 2023-2034 NEW Core Extender Blocks ========= { +Block Id: 2023, Name: CPUExtenderHVT2 # Class: CPUExtender Group: cpgCore IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal MarketPrice: 4048, display: true Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderSmallT2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Faction: Player Place: Free AllowPlacingAt: "GV", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 250, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 5, type: int, display: true, formatter: Watt # CPUOut: 3000, type: int, display: true CPUExtenderLevel: 2, type: int, display: true HitPoints: 200, type: int, display: true AllowWander: true UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeNames: Hover Vessel TechTreeParent: Core # ShowUser: No } { +Block Id: 2024, Name: CPUExtenderHVT3 # Class: CPUExtender Group: cpgCore MarketPrice: 59618, display: true IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderSmallT3Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,1", display: true Faction: Player Place: Free AllowPlacingAt: "GV", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 2, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 500, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 7, type: int, display: true, formatter: Watt # CPUOut: 3000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 300, type: int, display: true AllowWander: true UpgradeTo: CPUExtenderHVT4, display: true UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeNames: Hover Vessel TechTreeParent: CPUExtenderHVT2 # ShowUser: No } { +Block Id: 2025, Name: CPUExtenderHVT4, Ref: CPUExtenderHVT3 Model: @models/Blocks/Misc/CPUExtenderSmallT4Prefab SizeInBlocks: "2,1,1", display: true MarketPrice: 155390, display: true Mass: 750, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 10, type: int, display: true, formatter: Watt # CPUOut: 3000, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 330, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeNames: Hover Vessel TechTreeParent: CPUExtenderHVT3 UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block # ShowUser: No } { +Block Id: 2026, Name: CPUExtenderSVT2 # Class: CPUExtender Group: cpgCore IndexName: CPUExtender MarketPrice: 6020, display: true # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderSmallT2Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Faction: Player Place: Free AllowPlacingAt: "SS", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 250, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter StackSize: 1000 EnergyIn: 5, type: int, display: true, formatter: Watt # CPUOut: 6000, type: int, display: true CPUExtenderLevel: 2, type: int, display: true HitPoints: 200, type: int, display: true AllowWander: true UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeNames: Small Vessel TechTreeParent: Core # ShowUser: No } { +Block Id: 2027, Name: CPUExtenderSVT3 # Class: CPUExtender Group: cpgCore MarketPrice: 144180, display: true IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderSmallT3Prefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,1", display: true Faction: Player Place: Free AllowPlacingAt: "SS", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 2, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 500, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 7, type: int, display: true, formatter: Watt # CPUOut: 6000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 300, type: int, display: true AllowWander: true UpgradeTo: CPUExtenderSVT4, display: true UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeNames: Small Vessel TechTreeParent: CPUExtenderSVT2 # ShowUser: No } { +Block Id: 2028, Name: CPUExtenderSVT4, Ref: CPUExtenderSVT3 Model: @models/Blocks/Misc/CPUExtenderSmallT4Prefab SizeInBlocks: "2,1,1", display: true MarketPrice: 267950, display: true Mass: 750, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 10, type: int, display: true, formatter: Watt # CPUOut: 6000, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 330, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeNames: Small Vessel TechTreeParent: CPUExtenderSVT3 UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block # ShowUser: No } { +Block Id: 2029, Name: CPUExtenderCVT2 MarketPrice: 12750, display: true # Class: CPUExtender Group: cpgCore IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderAPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Faction: Player Place: Free AllowPlacingAt: "MS", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 1075, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 50, type: int, display: true, formatter: Watt # CPUOut: 200000, type: int, display: true CPUExtenderLevel: 2, type: int, display: true HitPoints: 650, type: int, display: true AllowWander: true UnlockCost: 10, display: true UnlockLevel: 10, display: true TechTreeNames: Capital Vessel TechTreeParent: Core # ShowUser: No } { +Block Id: 2030, Name: CPUExtenderCVT3 # Class: CPUExtender MarketPrice: 543600, display: true Group: cpgCore IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderBPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,1", display: true Faction: Player Place: Free AllowPlacingAt: "MS", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 2, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 2150, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 85, type: int, display: true, formatter: Watt # CPUOut: 200000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 900, type: int, display: true AllowWander: true UpgradeTo: CPUExtenderCVT4, display: true UnlockCost: 15, display: true UnlockLevel: 15, display: true TechTreeNames: Capital Vessel TechTreeParent: CPUExtenderCVT2 # ShowUser: No } { +Block Id: 2031, Name: CPUExtenderCVT4, Ref: CPUExtenderCVT3 Model: @models/Blocks/Misc/CPUExtenderCPrefab SizeInBlocks: "2,1,1", display: true MarketPrice: 1074250, display: true Mass: 3225, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 100, type: int, display: true, formatter: Watt # CPUOut: 200000, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 950, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeNames: Capital Vessel TechTreeParent: CPUExtenderCVT3 UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block # ShowUser: No } { +Block Id: 2032, Name: CPUExtenderBAT2 MarketPrice: 11050, display: true # Class: CPUExtender Group: cpgCore IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderAPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Faction: Player Place: Free AllowPlacingAt: "Base", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 1150, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 50, type: int, display: true, formatter: Watt # CPUOut: 300000, type: int, display: true CPUExtenderLevel: 2, type: int, display: true HitPoints: 650, type: int, display: true AllowWander: true UnlockCost: 7, display: true UnlockLevel: 7, display: true TechTreeNames: Base TechTreeParent: Core # ShowUser: No } { +Block Id: 2033, Name: CPUExtenderBAT3 # Class: CPUExtender MarketPrice: 471150, display: true Group: cpgCore IndexName: CPUExtender # EssentialCategory: cpgCPUExtender Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/CPUExtenderBPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,1", display: true Faction: Player Place: Free AllowPlacingAt: "Base", display: true IsActivateable: false IsDuplicateable: false IsIgnoreLC: true MaxCount: 2, type: int, display: true ForceMaxCount: true IsOxygenTight: true, display: true Info: bkiCore, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 300 # ModelOffset: "0,0.5,0" BlockColor: "0,40,0" Mass: 2150, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter StackSize: 500 EnergyIn: 85, type: int, display: true, formatter: Watt # CPUOut: 300000, type: int, display: true CPUExtenderLevel: 3, type: int, display: true HitPoints: 900, type: int, display: true AllowWander: true UpgradeTo: CPUExtenderBAT4, display: true UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeNames: Base TechTreeParent: CPUExtenderBAT2 # ShowUser: No } { +Block Id: 2034, Name: CPUExtenderBAT4, Ref: CPUExtenderBAT3 Model: @models/Blocks/Misc/CPUExtenderCPrefab SizeInBlocks: "2,1,1", display: true MarketPrice: 934750, display: true Mass: 3225, type: float, display: true, formatter: Kilogram Volume: 1600, type: float, display: true, formatter: Liter MaxCount: 4, type: int, display: true ForceMaxCount: true EnergyIn: 100, type: int, display: true, formatter: Watt # CPUOut: 300000, type: int, display: true CPUExtenderLevel: 4, type: int, display: true HitPoints: 950, type: int, display: true UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeNames: Base TechTreeParent: CPUExtenderBAT3 UpgradeTo: null, display: false # set when this this block ref's a block that upgrades to this block # ShowUser: No } ========================= Material Extended 6 ============================ # BA / CV { +Block Id: 2035, Name: WoodExtended6, Ref: WoodFull ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: ConcreteExtended6, display: true } { +Block Id: 2036, Name: ConcreteExtended6, Ref: ConcreteFull ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: ConcreteArmoredExtended6, display: true } { +Block Id: 2037, Name: ConcreteArmoredExtended6, Ref: ConcreteArmoredFull ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" } { +Block Id: 2038, Name: PlasticExtendedLarge6, Ref: PlasticFullLarge ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullExtendedLarge6, display: true } { +Block Id: 2039, Name: HullExtendedLarge6, Ref: HullFullLarge ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullArmoredExtendedLarge6, display: true DowngradeTo: PlasticExtendedLarge6, display: true } { +Block Id: 2040, Name: HullArmoredExtendedLarge6, Ref: HullArmoredFullLarge ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullCombatExtendedLarge6, display: true } { +Block Id: 2041, Name: HullCombatExtendedLarge6, Ref: HullCombatFullLarge ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" } { +Block Id: 2042, Name: AlienExtended6, Ref: AlienFull ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" } { +Block Id: 2043, Name: AlienExtendedLarge6, Ref: AlienFullLarge ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" } # SV / HV - no corridor shapes { +Block Id: 2044, Name: PlasticExtendedSmall6, Ref: PlasticFullSmall ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullExtendedSmall6, display: true } { +Block Id: 2045, Name: HullExtendedSmall6, Ref: HullFullSmall ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullArmoredExtendedSmall6, display: true DowngradeTo: PlasticExtendedSmall6, display: true } { +Block Id: 2046, Name: HullArmoredExtendedSmall6, Ref: HullArmoredFullSmall ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" UpgradeTo: HullCombatExtendedSmall6, display: true } { +Block Id: 2047, Name: HullCombatExtendedSmall6, Ref: HullCombatFullSmall ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector, CubeHalfEdge, CutCornerFL, CutCornerFR, RoundedRampBLeft, RoundedRampBRight, HalfCylinder90Degree, HalfCylinderConnectorA, Cylinder90Degree, HalfCylinderEdge, HalfCylinderConnectorB, RampRoundMediumTransitionLeft, RampRoundMediumTransitionRight, RampRoundConnectorCLeft, RampRoundConnectorCRight, NotchedDright, NotchedDleft" } # ================================================================================= # ================================ Non-ID Blocks ================================== # ================================================================================= # ========================= Material Extended 7 ============================ # # ========================================================================== # BA / CV { Block Name: WoodExtended7, Ref: WoodFull ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: ConcreteExtended7, display: true } { Block Name: ConcreteExtended7, Ref: ConcreteFull ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: ConcreteArmoredExtended7, display: true } { Block Name: ConcreteArmoredExtended7, Ref: ConcreteArmoredFull ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" } { Block Name: PlasticExtendedLarge7, Ref: PlasticFullLarge ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullExtendedLarge7, display: true } { Block Name: HullExtendedLarge7, Ref: HullFullLarge ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullArmoredExtendedLarge7, display: true DowngradeTo: PlasticExtendedLarge7, display: true } { Block Name: HullArmoredExtendedLarge7, Ref: HullArmoredFullLarge ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullCombatExtendedLarge7, display: true } { Block Name: HullCombatExtendedLarge7, Ref: HullCombatFullLarge ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" } { Block Name: AlienExtended7, Ref: AlienFull ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" } { Block Name: AlienExtendedLarge7, Ref: AlienFullLarge ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" } # SV / HV - no corridor shapes { Block Name: PlasticExtendedSmall7, Ref: PlasticFullSmall ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullExtendedSmall7, display: true } { Block Name: HullExtendedSmall7, Ref: HullFullSmall ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullArmoredExtendedSmall7, display: true DowngradeTo: PlasticExtendedSmall7, display: true } { Block Name: HullArmoredExtendedSmall7, Ref: HullArmoredFullSmall ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" UpgradeTo: HullCombatExtendedSmall7, display: true } { Block Name: HullCombatExtendedSmall7, Ref: HullCombatFullSmall ChildShapes: "RoundedA, RoundedRampA, RoundedEdge, RoundedB, RampABDouble, RampRoundDTriple, CutCone, CutCornerBLeft, CutCornerBRight, RampConnectorF2Left, RampConnectorF2Right, NotchedELeft, NotchedERight, CornerHalfDLeft, CornerHalfDRight" } #=========================== { Block Name: BlastShutterDoors3x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors3x1x1Prefab SizeInBlocks: "1,1,4", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors4x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors4x1x1Prefab SizeInBlocks: "1,1,5", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors5x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors5x1x1Prefab SizeInBlocks: "1,1,6", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors6x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors6x1x1Prefab SizeInBlocks: "1,1,7", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors7x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors7x1x1Prefab SizeInBlocks: "1,1,8", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors8x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors8x1x1Prefab SizeInBlocks: "1,1,9", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors9x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors9x1x1Prefab SizeInBlocks: "1,1,10", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors10x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors10x1x1Prefab SizeInBlocks: "1,1,11", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors11x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors11x1x1Prefab SizeInBlocks: "1,1,12", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors12x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors12x1x1Prefab SizeInBlocks: "1,1,13", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: BlastShutterDoors13x1x1, Ref: BlastShutterDoors1x1x1 Model: @models/Blocks/Mothership/BlastShutterDoors/BlastShutterDoors13x1x1Prefab SizeInBlocks: "1,1,14", display: true Mass: 7290, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 3200, type: int, display: true } { Block Name: TalonFoodProcessor Material: woodblock AllowedInBlueprint: false, display: true CustomIcon: TribalCauldron Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab SizeInBlocks: "1,1,1", display: true Class: FoodProcessorV2 IndexName: Constructor MarketPrice: 2894, display: true Group: cpgFoodProcessor DontDecayFood: true # now this loot container is a fridge Shape: ModelEntity ShowBlockName: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base", display: true SizeInBlocksLocked: "Base,MS" Volume: 80, type: float, display: true, formatter: Liter Mass: 120, type: float, display: true, formatter: Kilogram IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Info: bkiFoodProcessor, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 0, type: int, display: true EnergyInIdle: 0, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor HitPoints: 125, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 30 ShowUser: No } { Block Name: TalonBarrels Material: woodblock AllowedInBlueprint: false, display: true CustomIcon: TribalBarrels DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 750, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab SizeInBlocks: "1,1,1", display: true Mass: 200, type: float, display: true, formatter: Kilogram CPUIn: 0, type: int, display: true AllowPlacingAt: "Base", display: true Class: Container IndexName: Container Group: cpgCargoBox Shape: ModelEntity ShowBlockName: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free SizeInBlocksLocked: "Base,MS" # scaled small on SV, GV Volume: 20, type: float, display: true, formatter: Liter BlockColor: "110,110,110" Info: bkiContainer, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 # IsAccessible: false, type: bool IsActivateableInCP: true IsLockable: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 125, type: int, display: true BlastParticleIndex: 4 BlastDamage: 10 ShowUser: No } { Block Name: TalonBox, Ref: TalonBarrels Material: woodblock AllowedInBlueprint: false, display: true CustomIcon: TribalBox DropInventoryEntity: DropContainer LootList: 56 VolumeCapacity: 100, type: float, display: true, formatter: Liter Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab SizeInBlocks: "1,1,1", display: true ShowUser: No } { Block Name: TalonFurnace Material: woodblock AllowedInBlueprint: false, display: true CustomIcon: TribalHearth Model: @models2/Entities/Decorations/TribalAssets/TribalHearthPrefab SizeInBlocks: "1,1,2", display: true Class: Furnace IndexName: Constructor Group: cpgConstructor MarketPrice: 7500, display: true Shape: ModelEntity DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free Info: bkiFurnace, display: true AllowPlacingAt: Base, display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" SymType: 4 StackSize: 250 BlockColor: "110,110,110" Category: Devices Mass: 31825, type: float, display: true, formatter: Kilogram Volume: 4320, type: float, display: true, formatter: Liter EnergyIn: 2500, type: int, display: true, formatter: Watt CPUIn: 0, type: int, display: true EnergyInIdle: 1, type: int, display: true, formatter: Watt EnergyDynamicGroup: Constructor HitPoints: 350, type: int, display: true BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 Temperature: 150, display: true ShowUser: No } #===== Alternative Player Respawn { Block Name: PlayerRespawnPOI CustomIcon: EntitySpawnerPlateThin Info: bkiNoInfo, display: true Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab # Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IndexName: SpawnPoint Group: cpgTransportation Category: Devices Material: wood Shape: ModelEntity MarketPrice: 700, display: true ShowBlockName: true Place: Free AllowPlacingAt: "Base", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base" Volume: 1, type: float, display: true, formatter: Liter Mass: 1, type: float, display: true, formatter: Kilogram IsLockable: true IsOxygenTight: false, display: true StackSize: 1000 BlockColor: "110,110,110" EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 #BuffNamesActivate: "Resurrected", display: Activates #DebuffNamesActivate: "WellFed,Rested", display: Deactivates ShowUser: Yes AllowedInBlueprint: false, display: true } { Block Name: PlayerRespawnSV CustomIcon: EntitySpawnerPlateThin Info: bkiNoInfo, display: true Model: @models/Blocks/Misc/EntitySpawnerPlateThinPrefab # Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IndexName: SpawnPoint Group: cpgTransportation Category: Devices Material: wood Shape: ModelEntity MarketPrice: 700, display: true ShowBlockName: true Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "2,1,2", display: true SizeInBlocksLocked: "Base" Volume: 1, type: float, display: true, formatter: Liter Mass: 1, type: float, display: true, formatter: Kilogram # IsLockable: true IsOxygenTight: false, display: true StackSize: 1000 BlockColor: "110,110,110" EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 #BuffNamesActivate: "Resurrected", display: Activates #DebuffNamesActivate: "WellFed,Rested", display: Deactivates ShowUser: No AllowedInBlueprint: false, display: true } # ===== Posters Deco ======== { Block Name: PosterARest Model: @models2/Entities/Decorations/Posters/aRestPosterPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! RepairToTemplate: false, display: true MarketPrice: 1899, display: true Material: metallight Shape: ModelEntity ShowBlockName: true Place: Free #CanPickup: true #no CanPickup because text is on poster when looking at it! PickupTarget: PosterARest Category: Deco Blocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Info: bkiPosterARest, display: true IsOxygenTight: false, display: true StackSize: 1000 Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter CPUIn: 0, type: int, display: true RpFactor: 0 XpFactor: 0 } { Block Name: PosterBiker, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/BikerPosterPrefab PickupTarget: PosterBiker Info: bkiPosterBiker, display: true } { Block Name: PosterBoyband, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/BoybandPosterPrefab PickupTarget: PosterBoyband Info: bkiNoInfo, display: true ShowUser: No } { Block Name: PosterDontHide, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/DontHidePosterPrefab PickupTarget: PosterDontHide Info: bkiPosterDontHide, display: true } { Block Name: PosterForeignWorld, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/ForeignWorldPosterPrefab PickupTarget: PosterForeignWorld Info: bkiPosterForeignWorld, display: true } { Block Name: PosterJump, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/JumpPosterPrefab PickupTarget: PosterJump Info: bkiPosterJump, display: true } { Block Name: PosterNewWorld, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/NewWorldPosterPrefab PickupTarget: PosterNewWorld Info: bkiPosterNewWorld, display: true } { Block Name: PosterSoleDesert, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/SoleDesertPosterPrefab PickupTarget: PosterSoleDesert Info: bkiPosterSoleDesert, display: true } { Block Name: PosterStranger, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/StrangerPosterPrefab PickupTarget: PosterStranger Info: bkiPosterStranger, display: true } { Block Name: PosterSurvivor, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/SurvivorPosterPrefab PickupTarget: PosterSurvivor Info: bkiPosterSurvivor, display: true } { Block Name: PosterTakingABreak, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/TakeingaBreakPosterPrefab PickupTarget: PosterTakingABreak Info: bkiPosterTakingABreak, display: true } { Block Name: PosterTalon, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/TalonPosterPrefab PickupTarget: PosterTalon Info: bkiPosterTalon, display: true } { Block Name: PosterTrader, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/TraderPosterPrefab PickupTarget: PosterTrader Info: bkiPosterTrader, display: true } { Block Name: PosterZiraxAlienWorld, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/ZiraxAlienWorldPosterPrefab PickupTarget: PosterZiraxAlienWorld Info: bkiPosterZiraxAlienWorld, display: true } { Block Name: PosterCrystalMoon, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/CrystalMoonPosterPrefab PickupTarget: PosterCrystalMoon Info: bkiPosterZiraxAlienWorld, display: true } { Block Name: PosterOffIntoTheUnknown, Ref: PosterARest Model: @models2/Entities/Decorations/Posters/OffIntoTheUnknownPosterPrefab PickupTarget: PosterOffIntoTheUnknown Info: bkiPosterZiraxAlienWorld, display: true } # === Heavy Windows with ornaments === { Block Name: HeavyWindowDetailedBlocks Material: hullcombat CustomIcon: HeavyWindowDetailedCT2COR Shape: Invisible MarketPrice: 2155, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiBlockGroup, display: true IsOxygenTight: true, display: true IsAccessible: false, type: bool Category: BuildingBlocks ChildBlocks: "HeavyWindowDetailedA,HeavyWindowDetailedACL,HeavyWindowDetailedACR,HeavyWindowDetailedAO,HeavyWindowDetailedAT,HeavyWindowDetailedATCL,HeavyWindowDetailedATCR,HeavyWindowDetailedATO,HeavyWindowDetailedBT,HeavyWindowDetailedBX,HeavyWindowDetailedBXT,HeavyWindowDetailedBXCL,HeavyWindowDetailedCL,HeavyWindowDetailedCCL,HeavyWindowDetailedCCR,HeavyWindowDetailedCOL,HeavyWindowDetailedCTL,HeavyWindowDetailedCTOL,HeavyWindowDetailedCTCOL,HeavyWindowDetailedCTCOR,HeavyWindowDetailedCT2L,HeavyWindowDetailedCT2OL,HeavyWindowDetailedCT2COL,HeavyWindowDetailedCT2COR" Collide: Transparent TemplateRoot: HeavyWindowDetailedBlocks AllowPlacingAt: "Base,MS", display: true HitPoints: 1500, type: int, display: true Mass: 880, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { Block Name: HeavyWindowDetailedA Material: hullcombat Shape: ModelEntity Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedAPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 Place: Free IsAccessible: false, type: bool IsOxygenTight: true, display: true Category: BuildingBlocks BlockColor: "110,110,110" Collide: Transparent TemplateRoot: HeavyWindowDetailedBlocks AllowPlacingAt: "Base,MS", display: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" HitPoints: 1500, type: int, display: true Mass: 880, type: float, display: true, formatter: Kilogram # ShowUser: NoButCSV # inverted versions should not be display in H menu but should show up in EAH tool } { Block Name: HeavyWindowDetailedACL, Ref: HeavyWindowDetailedA #Requires Mirror R Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedACLPrefab MirrorTo: HeavyWindowDetailedACR } { Block Name: HeavyWindowDetailedACR, Ref: HeavyWindowDetailedA #Requires Mirror L Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedACRPrefab MirrorTo: HeavyWindowDetailedACL } { Block Name: HeavyWindowDetailedAO, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedAOPrefab SymType: 1 } { Block Name: HeavyWindowDetailedAT, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATPrefab SymType: 1 } { Block Name: HeavyWindowDetailedATCL, Ref: HeavyWindowDetailedA #Requires Mirror R Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATCLPrefab MirrorTo: HeavyWindowDetailedATCR } { Block Name: HeavyWindowDetailedATCR, Ref: HeavyWindowDetailedA #Requires Mirror L Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATCRPrefab MirrorTo: HeavyWindowDetailedATCL } { Block Name: HeavyWindowDetailedATO, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedATOPrefab SymType: 1 } { Block Name: HeavyWindowDetailedBT, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBTPrefab SymType: 1 } { Block Name: HeavyWindowDetailedBX, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXPrefab SymType: 1 } { Block Name: HeavyWindowDetailedBXT, Ref: HeavyWindowDetailedA Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXTPrefab SymType: 1 } { Block Name: HeavyWindowDetailedBXCL, Ref: HeavyWindowDetailedA #Requires Mirror R Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXCLPrefab MirrorTo: HeavyWindowDetailedBXCR } { Block Name: HeavyWindowDetailedBXCR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedBXCRPrefab MirrorTo: HeavyWindowDetailedBXCL ShowUser: No } { Block Name: HeavyWindowDetailedCL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCLPrefab MirrorTo: HeavyWindowDetailedCR } { Block Name: HeavyWindowDetailedCR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCRPrefab MirrorTo: HeavyWindowDetailedCL ShowUser: No } { Block Name: HeavyWindowDetailedCCL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCCLPrefab MirrorTo: HeavyWindowDetailedCCR } { Block Name: HeavyWindowDetailedCCR, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCCRPrefab MirrorTo: HeavyWindowDetailedCCL } { Block Name: HeavyWindowDetailedCOL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCOLPrefab MirrorTo: HeavyWindowDetailedCOR } { Block Name: HeavyWindowDetailedCOR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCORPrefab MirrorTo: HeavyWindowDetailedCOL ShowUser: No } { Block Name: HeavyWindowDetailedCTL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTLPrefab MirrorTo: HeavyWindowDetailedCTR } { Block Name: HeavyWindowDetailedCTR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTRPrefab MirrorTo: HeavyWindowDetailedCTL ShowUser: No } { Block Name: HeavyWindowDetailedCTOL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTOLPrefab MirrorTo: HeavyWindowDetailedCTOR } { Block Name: HeavyWindowDetailedCTOR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTORPrefab MirrorTo: HeavyWindowDetailedCTOL ShowUser: No } { Block Name: HeavyWindowDetailedCTCOL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTCOLPrefab MirrorTo: HeavyWindowDetailedCTCOR } { Block Name: HeavyWindowDetailedCTCOR, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCTCORPrefab MirrorTo: HeavyWindowDetailedCTCOL } { Block Name: HeavyWindowDetailedCT2L, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2LPrefab MirrorTo: HeavyWindowDetailedCT2R } { Block Name: HeavyWindowDetailedCT2R, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2RPrefab MirrorTo: HeavyWindowDetailedCT2L ShowUser: No } { Block Name: HeavyWindowDetailedCT2OL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2OLPrefab MirrorTo: HeavyWindowDetailedCT2OR } { Block Name: HeavyWindowDetailedCT2OR, Ref: HeavyWindowDetailedA #only mirror; not required for selection Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2ORPrefab MirrorTo: HeavyWindowDetailedCT2OL ShowUser: No } { Block Name: HeavyWindowDetailedCT2COL, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2COLPrefab MirrorTo: HeavyWindowDetailedCT2COR } { Block Name: HeavyWindowDetailedCT2COR, Ref: HeavyWindowDetailedA #Requires Mirror Model: @models/Blocks/Windows/Heavy/HeavyWindowDetailedCT2CORPrefab MirrorTo: HeavyWindowDetailedCT2COL } # === High Tier sphere turret types (generic)=== { +Block Name: TurretEnemyBlack, Ref: TurretAlien #Random; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyBlackPrefab WeaponItem: TurretEnemyLaserWeaponBlack } { +Block Name: TurretEnemyBlue, Ref: TurretAlien #Plasma; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyBluePrefab WeaponItem: TurretEnemyLaserWeaponBlue } { +Block Name: TurretEnemyCyan, Ref: TurretAlien #Random; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyCyanPrefab WeaponItem: TurretEnemyLaserWeaponCyan } { +Block Name: TurretEnemyGreen, Ref: TurretAlien #Random; Tresari faction Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyGreenPrefab WeaponItem: TurretEnemyLaserWeaponGreen } { +Block Name: TurretEnemyOrange, Ref: TurretAlien #Random; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyOrangePrefab WeaponItem: TurretEnemyLaserWeaponOrange } { +Block Name: TurretEnemyPurple, Ref: TurretAlien #Turret Faction CVBA DarkMatter TESCH Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyTESCH, display: true Model: @models/Blocks/Turrets/TurretEnemyPurplePrefab WeaponItem: TurretEnemyLaserWeaponPurple } { +Block Name: TurretEnemyRed, Ref: TurretAlien #Laser; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyRedPrefab WeaponItem: TurretEnemyLaserWeaponRed } { +Block Name: TurretEnemyYellow, Ref: TurretAlien #EMP; not assigned to faction yet Group: cpgTurret IndexName: Turret Info: bkiTurretEnemyColored, display: true Model: @models/Blocks/Turrets/TurretEnemyYellowPrefab WeaponItem: TurretEnemyLaserWeaponYellow } # Tier-ed Teleporters { +Block Name: TeleporterBAT1 Info: bkiTeleporterBAT1, display: true Class: Teleporter MarketPrice: 2200, display: true Group: cpgTransportation Category: Devices IndexName: Teleporter CustomIcon: TeleporterCV # AllowedInBlueprint: false, display: true Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/TeleporterPadPrefab #CV Model to indicate low range. # Model: @models/Blocks/Misc/TeleporterPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free #TemplateRoot: TeleporterCV #PickupTarget: TeleporterBAT1 BlockColor: "110,110,110" IsActivateable: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 Mass: 320, type: float, display: true, formatter: Kilogram EnergyIn: 1200, type: int, display: true, formatter: Watt CPUIn: 350, type: int, display: true Volume: 200, type: float, display: true, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 RangeLY: 0 # a value of 0 allows to teleport only within the current sector #UnlockCost: 20, display: true #UnlockLevel: 15, display: true # TechTreeParent: PentaxidTank #TechTreeNames: Base # ShowUser: No } # ================================================================================= # ================================ EPIC Devices ================================== # ================================================================================= { +Block Name: TeleporterBAEpic Info: bkiTeleporterBAEpic, display: true Class: Teleporter # MarketPrice: 2200, display: true Group: cpgTransportation Category: Devices IndexName: Teleporter # RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! CustomIcon: TeleporterBA # AllowedInBlueprint: false, display: true Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/TeleporterPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free # TemplateRoot: HullLargeBlocks # PickupTarget: SteelPlate BlockColor: "110,110,110" IsActivateable: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 DowngradeTo: TeleporterBA, display: true PickupTarget: TeleporterBAEpicUpgradeKit IsDuplicateable: false Mass: 320, type: float, display: true, formatter: Kilogram EnergyIn: 1200, type: int, display: true, formatter: Watt CPUIn: 350, type: int, display: true Volume: 200, type: float, display: true, formatter: Liter HitPoints: 350, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 RangeLY: 300 # a value of 0 allows to teleport only within the current sector #UnlockCost: 20, display: true #UnlockLevel: 15, display: true # TechTreeParent: PentaxidTank #TechTreeNames: Base ShowUser: No } { +Block Name: WarpDriveCVEpic Info: bkiWarpDriveCVEpic, display: true Class: WarpDrive Group: cpgWarp IndexName: WarpDrive Material: metal Shape: ModelEntity MarketPrice: 83216, display: true ShowBlockName: true RepairToTemplate: false #Blocks can NOT be placed, and used for R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! Model: @models/Blocks/Mothership/WarpDriveT2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "3,2,5", display: true SizeInBlocksLocked: "Base,MS" Volume: 4800, type: float, display: true, formatter: Liter Mass: 82200, type: float, display: true, formatter: Kilogram IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true PickupTarget: WarpDriveCVEpicUpgradeKit IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" # BlockColor: "26,50,89" StackSize: 250 BlockColor: "110,110,110" Category: Devices EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 40000, type: int, display: true HitPoints: 1150, type: int, display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 ItemPerAU: PentaxidCrystal, display: true CostPerAU: 2, display: true CostPerLY: 1, display: true RangeAU: 250, display: true RangeLY: 150, display: true # Short Range Warp CostPerKM: 4, display: true RangeKM: 60000, display: true #RangeKMuseDetector: true, display: true MicroWarpCooldown: 25, dipslay: true Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 40, display: true # UnlockCost: 15, display: true # UnlockLevel: 10, display: true # TechTreeParent: PentaxidTank # TechTreeNames: Capital Vessel DowngradeTo: WarpDriveT2, display: true ShowUser: No } { +Block Name: DetectorHVEpic Info: bkiDetectorHVEpic, display: true WeaponItem: DetectorHVEpicWeapon MarketPrice: 110, display: true WeaponItemRotation: false RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! CustomIcon: DetectorSVT1 IndexName: WeaponShip Group: cpgEquipment Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/DetectorSVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: "GV", display: true IsAccessible: true, type: bool BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true DowngradeTo: DetectorHVT1, display: true IsDuplicateable: false PickupTarget: DetectorHVEpicUpgradeKit # SymType: 4 StackSize: 1000 EnergyIn: 5, type: int, display: true, formatter: Watt HitPoints: 120, type: int, display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter Range: 2500, type: int, display: true RangeSpace: 10000, type: int, display: true CPUIn: 50, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 # UnlockCost: 5, display: true # UnlockLevel: 3, display: true # TechTreeParent: GeneratorSV # TechTreeNames: Hover Vessel ShowUser: No } { +Block Name: DetectorCVEpic CustomIcon: DetectorCV Info: bkiDetectorCVEpic, display: true WeaponItem: DetectorCVEpicWeapon WeaponItemRotation: false RepairToTemplate: false #Blocks can be placed, and used for R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! MarketPrice: 10195, display: true IndexName: WeaponShip Group: cpgEquipment Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/DetectorCVPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Face AllowPlacingAt: "MS", display: true IsAccessible: true, type: bool BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true MaxCount: 1, type: int, display: true ForceMaxCount: true DowngradeTo: DetectorCV, display: true IsDuplicateable: false PickupTarget: DetectorCVEpicUpgradeKit # SymType: 4 StackSize: 1000 EnergyIn: 320, type: int, display: true, formatter: Watt HitPoints: 300, type: int, display: true Mass: 3520, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter Range: 6000, type: int, display: true RangeSpace: 100000, type: int, display: true CPUIn: 1500, type: int, display: true Category: Devices BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 # UnlockCost: 10, display: true # UnlockLevel: 7, display: true # TechTreeParent: GeneratorSV # TechTreeNames: Capital Vessel ShowUser: No } { +Block Name: AutoMiningDeviceEpic Model: @models/Blocks/Devices/AutoMinerT3FWNPrefab #1.11 update #Model: @models/Blocks/Terrain/AutoMiningDeviceT3Prefab CustomIcon: AutoMiningDeviceT3 Class: AutoMiner Material: metalhard Shape: ModelEntity MarketPrice: 38367, display: true #Mesh-Damage-1: Mesh/geo/D0 #Mesh-Damage-2: Mesh/geo/D1 #Mesh-Damage-3: Mesh/geo/D2 #Mesh-Damage-4: Mesh/geo/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: NoRotation Info: bkiAutoMinerEpic, display: true AllowPlacingAt: Terrain, display: true IsTerrainDecoration: true HitPoints: 1500, type: int, display: true EnergyIn: 20, type: int, display: true, formatter: Watt ItemsPerHour: 500, display: true # Attention: ItemsPerHour max is hard coded and set to 500 ItemStorageLimit: 16000, display: true Mass: 5000, type: float, display: true, formatter: Kilogram Volume: 300, type: float, display: true, formatter: Liter StackSize: 1 CanPickup: true PickupToToolbar: true XpFactor: 0 # to avoid farming of xp through placement/pickup cycle ForceNoPvEDamage: true Category: Devices IsColorable: false SizeInBlocks: "3,6,3" # ModelOffset: "0,0.5,0" BlockColor: "110,110,110" FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 # UnlockCost: 15, display: true #UnlockLevel: 12, display: true #TechTreeNames: Misc #UpgradeTo: AutoMiningDeviceT2, display: true MapIcon: map_Drill MapName: AutoMiningDeviceT3 # Temperature: 30, display: true } # ================================================================================= # ================================ Faction Turrets ================================== # ================================================================================= # # ========================================== # ===== Faction Turrets BA CV ==== # ===== Faction turrets cannot be bought or crafted by the player. He might get them through missions or lucky salvaging, though. # ===== Faction turrets are 20% better compared to DPS/damage/other params compared to player turrets # ===== Faction turrets cannot be R2T and not be added to blueprints to avoid repro exploits and make them more valuable). # ========================================== { Block Name: TurretTemplateFaction #Used for any FACTION turret # Info: bkiTurret, display: true Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab # REQUIRED entry for a TEMPLATE (otherwise CoQ on loading) # WeaponItem: TurretMSMinigunWeapon Class: TurretManual # TurretAuto ? IndexName: Turret Group: cpgTurret # Indicates non-player origin; default cpgTurret Category: Weapons/Items RepairToTemplate: false, display: true #Blocks can be placed, but not R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! Place: Face # If turret is retractable: Free; other: Face # AllowPlacingAt: MS, display: true Material: metalhard Shape: Turret BlockColor: "110,110,110" SizeInBlocks: "3,1,3", display: true # Needs to be adjusted in config of larger turrets, like Artillery! SizeInBlocksLocked: "Base,MS" # IsTextureable: true # Required for RETRACTABLE turrets so their 'base' can be textured + colored # Texture: 50 # Use with RETRACTABLE turrets for their base IsGPUInstance: false # Do not let this be handled by GPU (possible issues with code not applying to this unity feature?) DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsActivateable: true IsActivateableInCP: true # IsOxygenTight: false, display: true # IsRetractable: true # AboveTerrainCheck: false # Required? StackSize: 500 # MaxCount: 4, type: int, display: true # MarketPrice: 2200, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 Mass: 6150, type: float, display: true, formatter: Kilogram Volume: 2880, type: float, display: true, formatter: Liter HitPoints: 3450, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt # CPUIn: 2500, type: int, display: true # RotSpeed: 150, type: int, display: true Zoom: 5, type: float XpFactor: 2 # XP given on destroying turret (also when player placed?) ShowUser: No } # == UCH (Minigun, Flak) { Block Name: TurretMSMinigunFaction, Ref: TurretTemplateFaction #TurretFaction UCH CV Minigun Info: bkiTurretMSMinigunFaction, display: true CustomIcon: TurretMSMinigun Model: @models/Blocks/Turrets/TurretMSMinigunPrefab WeaponItem: TurretMinigunFactionWeapon IsGPUInstance: false # !!! AllowPlacingAt: MS, display: true CPUIn: 2800, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretBaseMinigunFaction, Ref: TurretTemplateFaction #TurretFaction UCH BA Minigun Info: bkiTurretBaseMinigunFaction, display: true CustomIcon: TurretBaseMinigun Model: @models/Blocks/Turrets/TurretMSMinigunPrefab WeaponItem: TurretMinigunFactionWeapon AllowPlacingAt: Base, display: true CPUIn: 2800, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretMSFlakFaction, Ref: TurretTemplateFaction #TurretFaction UCH CV Flak Info: bkiTurretMSFlakFaction, display: true CustomIcon: TurretMSFlak Model: @models/Blocks/Turrets/TurretMSFlakPrefab WeaponItem: TurretFlakFactionWeapon AllowPlacingAt: MS, display: true SoundRotate: Weapons/Turret/TurretRotateVeryFast CPUIn: 1300, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretBaseFlakFaction, Ref: TurretTemplateFaction #TurretFaction UCH BA Flak Info: bkiTurretBaseFlakFaction, display: true CustomIcon: TurretBaseFlak Model: @models/Blocks/Turrets/TurretMSFlakPrefab WeaponItem: TurretFlakFactionWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: Base, display: true CPUIn: 1300, type: int, display: true RotSpeed: 110, type: int, display: true } # Zirax (Cannon, Rocket, Artillery) { Block Name: TurretMSCannonFaction, Ref: TurretTemplateFaction #TurretFaction CV Cannon Info: bkiTurretMSCannonFaction, display: true CustomIcon: TurretZiraxMSPlasma Model: @models/Blocks/Turrets/TurretZiraxSpherical_PlasmaPrefab WeaponItem: TurretCannonFactionWeapon SoundRotate: Weapons/Turret/TurretRotateFast AllowPlacingAt: MS, display: true CPUIn: 8600, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretBaseCannonFaction, Ref: TurretTemplateFaction #TurretFaction BA Cannon Info: bkiTurretBaseCannonFaction, display: true CustomIcon: TurretBaseCannon Model: @models/Blocks/Turrets/TurretMSCannonPrefab WeaponItem: TurretCannonFactionWeapon SoundRotate: Weapons/Turret/TurretRotateFast AllowPlacingAt: Base, display: true CPUIn: 8600, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretMSRocketFaction, Ref: TurretTemplateFaction #TurretFaction CV Rocket Info: bkiTurretMSRocketFaction, display: true Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab CustomIcon: TurretZiraxMSRocket WeaponItem: TurretRocketFactionWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: MS, display: true CPUIn: 10500, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretBaseRocketFaction, Ref: TurretTemplateFaction #TurretFaction BA Rocket Info: bkiTurretBaseRocketFaction, display: true Model: @models/Blocks/Turrets/TurretMSRocketPrefab CustomIcon: TurretBaseRocket WeaponItem: TurretRocketFactionWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: Base, display: true CPUIn: 10500, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretMSArtilleryFaction, Ref: TurretTemplateFaction #TurretFaction CV Artillery Info: bkiTurretMSArtilleryFaction, display: true Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab SizeInBlocks: "5,2,5", display: true CustomIcon: TurretMSArtillery WeaponItem: TurretArtilleryFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 22600, type: int, display: true Mass: 6000, type: float, display: true, formatter: Kilogram Volume: 6000, type: float, display: true, formatter: Liter HitPoints: 4250, type: int, display: true RotSpeed: 60, type: int, display: true } { Block Name: TurretBaseArtilleryFaction, Ref: TurretTemplateFaction #TurretFaction BA Artillery Info: bkiTurretBaseArtilleryFaction, display: true Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab SizeInBlocks: "5,2,5", display: true CustomIcon: TurretBaseArtillery WeaponItem: TurretArtilleryFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 22600, type: int, display: true Mass: 6000, type: float, display: true, formatter: Kilogram Volume: 6000, type: float, display: true, formatter: Liter HitPoints: 4250, type: int, display: true RotSpeed: 60, type: int, display: true } # Kriel (Railgun) { Block Name: TurretRailgunFaction, Ref: TurretTemplateFaction #TurretFaction CVBA Railgun Info: bkiTurretRailgunFaction, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretBasePlasma WeaponItem: TurretRailgunFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: "Base,MS", display: true CPUIn: 20700, type: int, display: true RotSpeed: 120, type: int, display: true } # Polaris (Laser) { Block Name: TurretMSPulseLaserFaction, Ref: TurretTemplateFaction #TurretFaction CV Laser Info: bkiTurretMSPulseLaserFaction, display: true Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab CustomIcon: TurretMSPulseLaser WeaponItem: TurretPulseLaserFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 15000, type: int, display: true RotSpeed: 100, type: int, display: true } { Block Name: TurretBasePulseLaserFaction, Ref: TurretTemplateFaction #TurretFaction BA Laser Info: bkiTurretBasePulseLaserFaction, display: true Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab CustomIcon: TurretBasePulseLaser WeaponItem: TurretPulseLaserFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 15000, type: int, display: true RotSpeed: 100, type: int, display: true } # Traders (Plasma) { Block Name: TurretMSPlasmaFaction, Ref: TurretTemplateFaction #TurretFaction CV Plasma Info: bkiTurretMSPlasmaFaction, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretMSPlasma WeaponItem: TurretPlasmaFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 20700, type: int, display: true RotSpeed: 80, type: int, display: true } { Block Name: TurretBasePlasmaFaction, Ref: TurretTemplateFaction #TurretFaction BA Plasma Info: bkiTurretBasePlasmaFaction, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretBasePlasma WeaponItem: TurretPlasmaFactionWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 20700, type: int, display: true RotSpeed: 80, type: int, display: true } # Legacy (AntiProton) # see: Block Id: 1679, Name: TurretAlien >> TurretFaction CVBA AntiProton # Tesch (DarkMatter) # see: TurretEnemyPurple >> TurretFaction CVBA DarkMatter # ==================================================================================== # ===== Faction: Upgrade Turrets BA CV =============================================== # ===== UPGRADE turrets are NOT use by the MAIN Factions BUT by AUX factions: Colonists, Pirates, Warlords etc pp, while the AUX factions do NOT use the FACTION turrets! Player MIGHT gain UPGRADE turrets from MAIN-factions traders, though! # ===== Upgrade turrets are 10% better compared to DPS/damage/other params compared to player turrets # ===== Upgrade turrets CAN be R2T but not be added to blueprints to avoid repro exploits and make them more valuable). # ==================================================================================== { Block Name: TurretTemplateUpgrade #Used for any UPGRADE turret # Info: bkiTurret, display: true Model: @models/Blocks/Turrets/TurretMSMinigunRetractPrefab # REQUIRED entry for a TEMPLATE (otherwise CoQ on loading) # WeaponItem: TurretMSMinigunWeapon Class: TurretManual # TurretAuto ? IndexName: Turret Group: cpgAlien # Indicates non-player origin; default cpgTurret Category: Weapons/Items #RepairToTemplate: false #Blocks can be placed, but not R2T when destroyed AllowedInBlueprint: false, display: true #Struct with these blocks cannot be blueprinted to avoid easy multiplication of these blocks! Place: Face # If turret is retractable: Free; other: Face # AllowPlacingAt: MS, display: true Material: metalhard Shape: Turret BlockColor: "110,110,110" SizeInBlocks: "3,1,3", display: true # Needs to be adjusted in config of larger turrets, like Artillery! SizeInBlocksLocked: "Base,MS" # IsTextureable: true # Required for RETRACTABLE turrets so their 'base' can be textured + colored # Texture: 50 # Use with RETRACTABLE turrets for their base IsGPUInstance: false # Do not let this be handled by GPU (possible issues with code not applying to this unity feature?) DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 SoundOnEnter: UseActions/DOOROpen02 SoundRotate: Weapons/Turret/TurretRotateNormal SoundOpen: UseActions/TurretOpen SoundClose: UseActions/TurretClose IsActivateable: true IsActivateableInCP: true # IsOxygenTight: false, display: true # IsRetractable: true # AboveTerrainCheck: false # Required? StackSize: 500 # MaxCount: 4, type: int, display: true # MarketPrice: 2200, display: true BlastParticleIndex: 11 BlastRadius: 3 BlastDamage: 80 Mass: 6150, type: float, display: true, formatter: Kilogram Volume: 2880, type: float, display: true, formatter: Liter HitPoints: 3450, type: int, display: true EnergyIn: 5, type: int, display: true, formatter: Watt # CPUIn: 2500, type: int, display: true # RotSpeed: 150, type: int, display: true Zoom: 5, type: float XpFactor: 2 # XP given on destroying turret (also when player placed?) ShowUser: No } # == UCH (Minigun, Flak) { Block Name: TurretMSMinigunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH CV Minigun Info: bkiTurretMSMinigunUpgrade, display: true CustomIcon: TurretMSMinigun Model: @models/Blocks/Turrets/TurretMSMinigunPrefab WeaponItem: TurretMinigunUpgradeWeapon IsGPUInstance: false # !!! AllowPlacingAt: MS, display: true CPUIn: 2800, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretBaseMinigunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH BA Minigun Info: bkiTurretBaseMinigunUpgrade, display: true CustomIcon: TurretBaseMinigun Model: @models/Blocks/Turrets/TurretMSMinigunPrefab WeaponItem: TurretMinigunUpgradeWeapon AllowPlacingAt: Base, display: true CPUIn: 2800, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretMSFlakUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH CV Flak Info: bkiTurretMSFlakUpgrade, display: true CustomIcon: TurretMSFlak Model: @models/Blocks/Turrets/TurretMSFlakPrefab WeaponItem: TurretFlakUpgradeWeapon AllowPlacingAt: MS, display: true SoundRotate: Weapons/Turret/TurretRotateVeryFast CPUIn: 1300, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretBaseFlakUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade UCH BA Flak Info: bkiTurretBaseFlakUpgrade, display: true CustomIcon: TurretBaseFlak Model: @models/Blocks/Turrets/TurretMSFlakPrefab WeaponItem: TurretFlakUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: Base, display: true CPUIn: 1300, type: int, display: true RotSpeed: 110, type: int, display: true } # Zirax (Cannon, Rocket, Artillery) { Block Name: TurretMSCannonUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Cannon Info: bkiTurretMSCannonUpgrade, display: true CustomIcon: TurretZiraxMSLaser Model: @models/Blocks/Turrets/TurretZiraxSpherical_LaserPrefab WeaponItem: TurretCannonUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateFast AllowPlacingAt: MS, display: true CPUIn: 8600, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretBaseCannonUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Cannon Info: bkiTurretBaseCannonUpgrade, display: true CustomIcon: TurretBaseCannon Model: @models/Blocks/Turrets/TurretMSCannonPrefab WeaponItem: TurretCannonUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateFast AllowPlacingAt: Base, display: true CPUIn: 8600, type: int, display: true RotSpeed: 150, type: int, display: true } { Block Name: TurretMSRocketUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Rocket Info: bkiTurretMSRocketUpgrade, display: true Model: @models/Blocks/Turrets/TurretZiraxSpherical_RocketPrefab CustomIcon: TurretZiraxMSRocket WeaponItem: TurretRocketUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: MS, display: true CPUIn: 10500, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretBaseRocketUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Rocket Info: bkiTurretBaseRocketUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSRocketPrefab CustomIcon: TurretBaseRocket WeaponItem: TurretRocketUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateVeryFast AllowPlacingAt: Base, display: true CPUIn: 10500, type: int, display: true RotSpeed: 120, type: int, display: true } { Block Name: TurretMSArtilleryUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Artillery Info: bkiTurretMSArtilleryUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab SizeInBlocks: "5,2,5", display: true CustomIcon: TurretMSArtillery WeaponItem: TurretArtilleryUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 22600, type: int, display: true Mass: 6000, type: float, display: true, formatter: Kilogram Volume: 6000, type: float, display: true, formatter: Liter HitPoints: 4250, type: int, display: true RotSpeed: 60, type: int, display: true } { Block Name: TurretBaseArtilleryUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Artillery Info: bkiTurretBaseArtilleryUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSArtilleryPrefab SizeInBlocks: "5,2,5", display: true CustomIcon: TurretBaseArtillery WeaponItem: TurretArtilleryUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 22600, type: int, display: true Mass: 6000, type: float, display: true, formatter: Kilogram Volume: 6000, type: float, display: true, formatter: Liter HitPoints: 4250, type: int, display: true RotSpeed: 60, type: int, display: true } # Kriel (Railgun) { Block Name: TurretRailgunUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CVBA Railgun Info: bkiTurretRailgunUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretBasePlasma WeaponItem: TurretRailgunUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: "Base,MS", display: true CPUIn: 20700, type: int, display: true RotSpeed: 120, type: int, display: true } # Polaris (Laser) { Block Name: TurretMSPulseLaserUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Laser Info: bkiTurretMSPulseLaserUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab CustomIcon: TurretMSPulseLaser WeaponItem: TurretPulseLaserUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 15000, type: int, display: true RotSpeed: 100, type: int, display: true } { Block Name: TurretBasePulseLaserUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Laser Info: bkiTurretBasePulseLaserUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSPulseLaserPrefab CustomIcon: TurretBasePulseLaser WeaponItem: TurretPulseLaserUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 15000, type: int, display: true RotSpeed: 100, type: int, display: true } # Traders (Plasma) { Block Name: TurretMSPlasmaUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade CV Plasma Info: bkiTurretMSPlasmaUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretMSPlasma WeaponItem: TurretPlasmaUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: MS, display: true CPUIn: 20700, type: int, display: true RotSpeed: 80, type: int, display: true } { Block Name: TurretBasePlasmaUpgrade, Ref: TurretTemplateUpgrade #TurretUpgrade BA Plasma Info: bkiTurretBasePlasmaUpgrade, display: true Model: @models/Blocks/Turrets/TurretMSPlasmaPrefab CustomIcon: TurretBasePlasma WeaponItem: TurretPlasmaUpgradeWeapon SoundRotate: Weapons/Turret/TurretRotateSlow AllowPlacingAt: Base, display: true CPUIn: 20700, type: int, display: true RotSpeed: 80, type: int, display: true } # ===================================== # ======== EVENT ===================== # ===================================== { Block Name: WarpDriveSVEvent Class: WarpDrive CustomIcon: WarpDriveSV Group: cpgWarp IndexName: WarpDrive Material: metal Shape: ModelEntity Model: @models/Blocks/Spaceship/WarpDriveSVPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowBlockName: true Place: Free AllowPlacingAt: SS, display: true MarketPrice: 999999999, display: true SizeInBlocks: "3,2,5", display: true IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: false, display: true Mass: 1490, type: float, display: true, formatter: Kilogram Volume: 937.5, type: float, display: true, formatter: Liter CPUIn: 1, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 1000, type: int, display: true Info: bkiWarpDriveSV, display: true PickupTarget: Presents StackSize: 250 BlockColor: "110,110,110" Category: Devices BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 ItemPerAU: Presents, display: true CostPerAU: 1, display: true CostPerLY: 1, display: true RangeAU: 1000, display: true RangeLY: 1000, display: true Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 40, display: true RepairToTemplate: false AllowedInBlueprint: false, display: true ShowUser: No } { Block Name: PentaxidTankSVEvent Class: WarpDriveTank CustomIcon: PentaxidTankSV Group: cpgWarp MarketPrice: 2737, display: true IndexName: WarpDriveTank LootList: 13 # lootcontainer Warp Drive Tank SV Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Spaceship/WarpDriveTankSVPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer BlockColor: "110,110,110" Place: Free IsActivateableInCP: true IsLockable: true IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true AllowPlacingAt: "SS,GV", display: true # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,2", display: true Category: Devices PickupTarget: Presents Mass: 328, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter StackSize: 1000 VolumeCapacity: 1000, type: float, display: true, formatter: Liter HitPoints: 1000, type: int, display: true CPUIn: 1, type: int, display: true EnergyIn: 1, type: int, display: true, formatter: Watt BlastParticleIndex: 10 BlastRadius: 5 BlastDamage: 300 WarpAccept: Presents Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 35, display: true RepairToTemplate: false AllowedInBlueprint: false, display: true ShowUser: No } { Block Name: ShieldGeneratorSVEvent Model: @models/Blocks/Misc/ShieldGeneratorSmallPrefab Class: ShieldGenerator CustomIcon: ShieldGeneratorSV IndexName: ShieldGenerator EnergyDynamicGroup: Shield MarketPrice: 22823, display: true Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 Group: cpgEquipment Material: metal Shape: ModelEntity ShowBlockName: true Place: Free RepairToTemplate: false PickupTarget: Presents AllowedInBlueprint: false, display: true IsActivateable: true IsActivatedOnPlace: false IsAccessible: true, type: bool IsDuplicateable: false OccupySizeInBlocks: true # do not allow to place blocks inside the bounding box MaxCount: 1, type: int, display: true ForceMaxCount: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,3", display: true AllowPlacingAt: "SS", display: true StackSize: 1 Category: Devices BlockColor: "110,110,110" HitPoints: 1000, type: int, display: true Mass: 1630, type: float, display: true, formatter: Kilogram Volume: 187.5, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 1, type: int, display: true EnergyInIdle: 1, type: int, display: true, formatter: Watt ShieldCapacity: 250000, type: int, display: true ShieldRecharge: 5000, type: int, display: true # recharge rate per sec ShieldCooldown: 15, type: int, display: true # in seconds ShieldPerCrystal: 250000, type: int, display: true ShowUser: No } { +Block Name: RCSBlockSVEvent # low-performance 'broken' variant for special setups IndexName: RCS CustomIcon: RCSBlockSV Group: cpgRCS Material: metal Shape: ModelEntity ShowBlockName: true MarketPrice: 805, display: true Model: @models/Blocks/Mothership/RCS_BlockPrefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "SS,GV", display: true AllowedInBlueprint: false, display: true TemplateRoot: PlasticSmallBlocks PickupTarget: PlasticSmallBlocks SizeInBlocks: "1,1,1", display: true Mass: 256, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter IsActivateable: true IsOxygenTight: false, display: true IsIgnoreLC: true Info: bkiRCBlockSVEvent, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 BlockColor: "110,110,110" Category: Devices Torque: 17, type: int, display: true, formatter: NewtonMeter #RCSlight: 50 EnergyDynamicGroup: RCS EnergyIn: 50, type: int, display: true, formatter: Watt #original: 10; damaged = facto 5 CPUIn: 450, type: int, display: true BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 25 UpgradeTo: RCSBlockSV, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: ThrusterSVSmallEvent # low-performance 'broken' variant for special setups Class: Thruster CustomIcon: ThrusterSVRoundNormal IndexName: Thruster Group: cpgThruster MarketPrice: 685, display: true AllowedInBlueprint: false, display: true TemplateRoot: PlasticSmallBlocks PickupTarget: PlasticSmallBlocks EssentialCategory: cpgThruster Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" StackSize: 1000 BlockColor: "110,110,110" Model: @models/Blocks/Thrusters/RoundThrusters/ThrusterSSDirectionalPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 184, type: float, display: true, formatter: Kilogram IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true Info: bkiThrusterSVSmallEvent, display: true HitPoints: 75, type: int, display: true ThrusterForce: 25, type: int, display: true, formatter: Newton #Default 75 EnergyIn: 100, type: int, display: true, formatter: Watt #original: 20; damaged = facto 5 EnergyDynamicGroup: Thruster CPUIn: 56, type: int, display: true Category: Devices BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" UpgradeTo: ThrusterSVDirectional, display: true Temperature: 203, display: true } { +Block Name: FuelTankSVSmallEvent # low-performance 'broken' variant for special setups Model: @models/Blocks/Spaceship/FuelTankSVSmallPrefab CustomIcon: FuelTankSVSmall Class: FuelTank IndexName: FuelTank Group: cpgFuelTank MarketPrice: 120, display: true AllowedInBlueprint: false, display: true TemplateRoot: PlasticSmallBlocks PickupTarget: PlasticSmallBlocks EssentialCategory: cpgFuelTank # LootList: 26 # 10 slots Material: metallight Shape: ModelEntity ShowBlockName: true # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free # IsActivateable: false # fuel tanks activate themselves if they contain fuel IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true IsIgnoreLC: true # IsClosedOnMoving: true AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 8, type: float, display: true, formatter: Liter Mass: 42, type: float, display: true, formatter: Kilogram Info: bkiFuelTankSVSmallEvent, display: true StackSize: 2000 BlockColor: "110,110,110" EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 75, type: int, display: true Category: Devices FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel, EnergyCellSmall" FuelCapacity: 100, type: int, display: true #Default: 300 BlastParticleIndex: 10 BlastRadius: 3 BlastDamage: 150 Radiation: 0.5, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor UpgradeTo: FuelTankSVSmall, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: GeneratorSVSmallEvent # low-performance 'broken' variant for special setups to quickly overload Model: @models/Blocks/Spaceship/GeneratorSVSmallPrefab CustomIcon: GeneratorSVSmall IndexName: Generator Class: Generator Group: cpgGenerator MarketPrice: 400, display: true AllowedInBlueprint: false, display: true TemplateRoot: PlasticSmallBlocks PickupTarget: PlasticSmallBlocks EssentialCategory: cpgGenerator LootList: 1 Material: metalhard Shape: ModelEntity ShowBlockName: true # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "1,1,1", display: true Volume: 31.25, type: float, display: true, formatter: Liter Mass: 148, type: float, display: true, formatter: Kilogram Info: bkiGeneratorSVSmallEvent, display: true # ModelOffset: "0,0.5,0" StackSize: 1000 IsOxygenTight: true, display: true IsActivateable: true IsIgnoreLC: true HitPoints: 125, type: int, display: true EnergyOut: 50, type: int, display: true, formatter: Watt #Original: 750 CPUIn: 87, type: int, display: true Category: Devices BlastParticleIndex: 2 BlastRadius: 3 BlastDamage: 200 UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" UpgradeTo: GeneratorSVSmall, display: true Temperature: 50, display: true Radiation: 1, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor } { +Block Name: TeleporterBAEvent Info: bkiTeleporterBAEvent, display: true Class: Teleporter # MarketPrice: 2200, display: true Group: cpgTransportation Category: Devices IndexName: Teleporter RepairToTemplate: false AllowedInBlueprint: false, display: true CustomIcon: TeleporterBA Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Misc/TeleporterPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free # TemplateRoot: HullLargeBlocks PickupTarget: TeleporterBA BlockColor: "110,110,110" IsActivateable: true IsLockable: true IsOxygenTight: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 IsDuplicateable: false Mass: 320, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt CPUIn: 1, type: int, display: true Volume: 200, type: float, display: true, formatter: Liter HitPoints: 1000, type: int, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 RangeLY: 325 # a value of 0 allows to teleport only within the current sector ShowUser: No } ## ============= Growable Crystals ======= { Block Name: CrystalsPyramidBlueStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage1Prefab.prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" { Child PlantGrowing Next: CrystalsPyramidBlueStage2 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead } AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Vegetables, display: true # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: DurianRoot # disassemble TemplateRoot: CrystalsPyramidBlueStage2 # deconstruct - to avoid exploit } { Block Name: CrystalsPyramidBlueStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalsPyramidBlueStage3 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage2Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Face AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } { Block Name: CrystalsPyramidBlueStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: PentaxidOre Count: 2 } { Child CropsGrown OnHarvest: CrystalsPyramidBlueStage3Harvested OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage3Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # ShowUser: NoButCSV XpFactor: 0.25 } { Block Name: CrystalsPyramidBlueStage3Harvested Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalsPyramidBlueStage3 GrowthRate: 45 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidBlueStage3HarvestedPrefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } { Block Name: CrystalsPyramidOrangeStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" { Child PlantGrowing Next: CrystalsPyramidOrangeStage2 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead } AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Vegetables, display: true # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: DurianRoot # disassemble TemplateRoot: CrystalsPyramidOrangeStage2 # deconstruct - to avoid exploit } { Block Name: CrystalsPyramidOrangeStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalsPyramidOrangeStage3 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage2Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Face AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } { Block Name: CrystalsPyramidOrangeStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: PentaxidOre Count: 2 } { Child CropsGrown OnHarvest: CrystalsPyramidOrangeStage3Harvested OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage3Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # ShowUser: NoButCSV XpFactor: 0.25 } { Block Name: CrystalsPyramidOrangeStage3Harvested Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalsPyramidOrangeStage3 GrowthRate: 45 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalsPyramidOrangeStage3HarvestedPrefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } { Block Name: CrystalStraightStage1 Class: PlantGrowing AllowedInBlueprint: false, display: true MarketPrice: 76, display: true IndexName: Plant Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalStraightStage1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" { Child PlantGrowing Next: CrystalStraightStage2 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead } AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # CropType: Vegetables, display: true # CropYield: 2, display: true GrowthTimeInfo: 50, type: int, display: true, formatter: Minutes Mass: 1, type: float, display: true, formatter: Kilogram Info: bkiPlantSprout, display: true Category: Farming XpFactor: 1 PickupTarget: DurianRoot # disassemble TemplateRoot: CrystalStraightStage2 # deconstruct - to avoid exploit } { Block Name: CrystalStraightStage2 Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalStraightStage3 GrowthRate: 10 FertileLevel: 5 OnDeath: PlantDead2 } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalStraightStage2Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Place: Face AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } { Block Name: CrystalStraightStage3 Class: CropsGrown AllowedInBlueprint: false, display: true IndexName: Plant { Child DropOnHarvest Item: PentaxidOre Count: 1 } { Child CropsGrown OnHarvest: CrystalStraightStage3Harvested OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalStraightStage3Prefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" Category: Farming AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true # ShowUser: NoButCSV XpFactor: 0.25 } { Block Name: CrystalStraightStage3Harvested Class: PlantGrowing AllowedInBlueprint: false, display: true IndexName: Plant { Child PlantGrowing Next: CrystalStraightStage3 GrowthRate: 45 FertileLevel: 5 OnDeath: PlantDead } Material: plants Shape: ModelEntity Model: @models2/Entities/Farming/Crystals/CrystalStraightStage3HarvestedPrefab PickupTarget: DurianRoot IsAccessible: false, type: bool Collide: "bullet,rocket,melee,sight" AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" ShowBlockName: true ShowUser: NoButCSV } # ============= Airthight Ramps (with Forcefields) ============= { +Block Name: Ramp1x1x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x1x1AirtightPrefab SizeInBlocks: "1,1,1", display: true Volume: 50, type: float, display: true, formatter: Liter IsOxygenTight: true, display: true HitPoints: 100, type: int, display: true Mass: 15, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp3x1x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x1x1AirtightPrefab SizeInBlocks: "3,1,1", display: true IsOxygenTight: true, display: true # Volume: 100, type: float, display: true, formatter: Liter HitPoints: 100, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp3x2x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x2x1AirtightPrefab SizeInBlocks: "3,2,1", display: true IsOxygenTight: true, display: true Volume: 300, type: float, display: true, formatter: Liter HitPoints: 120, type: int, display: true Mass: 50, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp3x3x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x3x1AirtightPrefab SizeInBlocks: "3,3,1", display: true IsOxygenTight: true, display: true Volume: 400, type: float, display: true, formatter: Liter HitPoints: 150, type: int, display: true Mass: 75, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp3x4x2Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x4x2AirtightPrefab SizeInBlocks: "3,4,2", display: true IsOxygenTight: true, display: true Volume: 1000, type: float, display: true, formatter: Liter HitPoints: 200, type: int, display: true Mass: 125, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp3x5x3Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp3x5x3AirtightPrefab SizeInBlocks: "3,5,3", display: true IsOxygenTight: true, display: true Volume: 2000, type: float, display: true, formatter: Liter HitPoints: 250, type: int, display: true Mass: 175, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp1x2x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x2x1AirtightPrefab SizeInBlocks: "1,2,1", display: true IsOxygenTight: true, display: true Volume: 70, type: float, display: true, formatter: Liter HitPoints: 110, type: int, display: true Mass: 20, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp1x3x1Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x3x1AirtightPrefab SizeInBlocks: "1,3,1", display: true IsOxygenTight: true, display: true Volume: 100, type: float, display: true, formatter: Liter HitPoints: 120, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } { +Block Name: Ramp1x4x2Airtight, Ref: RampTemplate Model: @models/Blocks/Mothership/Ramps/Ramp1x4x2AirtightPrefab SizeInBlocks: "1,4,2", display: true IsOxygenTight: true, display: true Volume: 400, type: float, display: true, formatter: Liter HitPoints: 130, type: int, display: true Mass: 50, type: float, display: true, formatter: Kilogram EnergyIn: 3, type: int, display: true, formatter: Watt ParentBlocks: "RampSmallBlocks, RampLargeBlocks" } # === Special Mission Loot Devices / Blocks # === Use for missions which give a mission item to allow all players of the mission can grab it from the box (Personal Locker mode) { +Block Name: PersonalLootBlocks CustomIcon: ScifiStorage AllowedInBlueprint: false, display: true Group: cpgCargoBox StackSize: 4000 Material: metal Shape: Invisible # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false VolumeCapacity: 8000, type: float, display: true, formatter: Liter #CPUIn: 1, type: int, display: true #Mass: 1, type: float, display: true, formatter: Kilogram #EnergyIn: 1, type: int, display: true, formatter: Watt ChildBlocks: "PLBLockerTriple, PLBScifiNightstand, PLBScifiStorage, PLBTank1, PLBTank2, PLBContainerMS01Large, PLBScifiContainer1Large, PLBScifiContainer2Large, PLBScifiContainerPowerLarge, PLBCargoContainerSmall, PLBCargoContainerMedium, PLBContainerMS02Large, PLBContainerMS03Large, PLBContainerMS04Large, PLBContainerMS05Large, PLBCargoPalette01, PLBCargoPalette02, PLBCargoPalette03, PLBCargoPalette04" ShowBlockName: true } { +Block Name: PLBLockerTriple CustomIcon: ContainerPersonal Info: bkiPersonalLootBlocks, display: true LootList: 66 Class: ContainerPersonal Category: Devices Group: cpgCargoBox AllowedInBlueprint: false, display: true AllowPlacingAt: "Base,MS", display: false IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Material: metal Place: Free Shape: ModelEntity PickupTarget: SteelPlate TemplateRoot: DecoBlocks Model: @models/Blocks/Mothership/ContainerPersonalPrefab # ModelOffset: "0,0.5,0" # # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 BlockColor: "110,110,110" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowBlockName: true DropInventoryEntity: DropContainer SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" #Volume: 400, type: float, display: true, formatter: Liter VolumeCapacity: 8000, type: float, display: true, formatter: Liter #CPUIn: 0, type: int, display: true #Mass: 0, type: float, display: true, formatter: Kilogram #EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 10 ShowUser: Yes } { +Block Name: PLBScifiNightstand, Ref: PLBLockerTriple CustomIcon: ScifiNightstand LootList: 65 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiNightstandPrefab } { +Block Name: PLBScifiStorage, Ref: PLBLockerTriple CustomIcon: ScifiStorage LootList: 64 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiStoragePrefab } { +Block Name: PLBTank1, Ref: PLBLockerTriple CustomIcon: Tank1 LootList: 60 SizeInBlocks: "2,1,1", display: true SymType: 4 Model: @models2/Entities/Decorations/LaboratoryPack/Tank1Prefab } { +Block Name: PLBTank2, Ref: PLBLockerTriple CustomIcon: Tank2 LootList: 60 Model: @models2/Entities/Decorations/LaboratoryPack/Tank2Prefab } # == PLB Containers { +Block Name: PLBContainerMS01Large, Ref: PLBLockerTriple CustomIcon: ContainerMS01Large LootList: 60 Model: @models/Blocks/Mothership/CargoBoxPrefab } { +Block Name: PLBScifiContainer1Large, Ref: PLBLockerTriple CustomIcon: ScifiContainer1Large LootList: 60 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer1Prefab } { +Block Name: PLBScifiContainer2Large, Ref: PLBLockerTriple CustomIcon: ScifiContainer2Large LootList: 60 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainer2Prefab } { +Block Name: PLBScifiContainerPowerLarge, Ref: PLBLockerTriple CustomIcon: ScifiContainerPowerLarge LootList: 60 Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/ScifiContainerPowerPrefab } { +Block Name: PLBCargoContainerSmall, Ref: PLBLockerTriple CustomIcon: CargoContainerSmall LootList: 60 Model: @models/Blocks/Mothership/CargoContainerSmallPrefab } { +Block Name: PLBCargoContainerMedium, Ref: PLBLockerTriple CustomIcon: CargoContainerMedium LootList: 60 Model: @models/Blocks/Mothership/CargoContainerMediumPrefab } { +Block Name: PLBContainerMS02Large, Ref: PLBLockerTriple CustomIcon: ContainerMS02Large LootList: 60 Model: @models/Blocks/Mothership/ContainerMS02LargePrefab } { +Block Name: PLBContainerMS03Large, Ref: PLBLockerTriple CustomIcon: ContainerMS03Large LootList: 60 Model: @models/Blocks/Mothership/ContainerMS03LargePrefab } { +Block Name: PLBContainerMS04Large, Ref: PLBLockerTriple CustomIcon: ContainerMS04Large LootList: 60 Model: @models/Blocks/Mothership/ContainerMS04LargePrefab } { +Block Name: PLBContainerMS05Large, Ref: PLBLockerTriple CustomIcon: ContainerMS05Large LootList: 60 Model: @models/Blocks/Mothership/ContainerMS05LargePrefab } { +Block Name: PLBCargoPalette01, Ref: PLBLockerTriple CustomIcon: CargoPalette01 LootList: 60 Model: @models/Blocks/Mothership/CargoPalette01Prefab } { +Block Name: PLBCargoPalette02, Ref: PLBLockerTriple CustomIcon: CargoPalette02 LootList: 60 Model: @models/Blocks/Mothership/CargoPalette02Prefab } { +Block Name: PLBCargoPalette03, Ref: PLBLockerTriple CustomIcon: CargoPalette03 LootList: 60 Model: @models/Blocks/Mothership/CargoPalette03Prefab } { +Block Name: PLBCargoPalette04, Ref: PLBLockerTriple CustomIcon: CargoPalette04 LootList: 60 Model: @models/Blocks/Mothership/CargoPalette04Prefab } { +Block Name: PersonalLootBlocksTribal CustomIcon: TribalBox AllowedInBlueprint: false, display: true Group: cpgCargoBox StackSize: 4000 Material: metal Shape: Invisible # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false VolumeCapacity: 8000, type: float, display: true, formatter: Liter #CPUIn: 1, type: int, display: true #Mass: 1, type: float, display: true, formatter: Kilogram #EnergyIn: 1, type: int, display: true, formatter: Watt ChildBlocks: "PLBTribalBox, PLBTribalBarrels, PLBTribalBaskets, PLBTribalSacks, PLBTribalBookcase1, PLBTribalBookcase2, PLBTribalCabinet1, PLBTribalCabinet2, PLBTribalCauldron, PLBTribalCauldron2, PLBTribalTub, PLBTribalBuckets" ShowBlockName: true } { +Block Name: PLBTribalBox CustomIcon: TribalBox Info: bkiPersonalLootBlocks, display: true LootList: 56 Class: ContainerPersonal Category: Devices Group: cpgCargoBox AllowedInBlueprint: false, display: true AllowPlacingAt: "Base,MS", display: false IsActivateableInCP: true IsLockable: true IsOxygenTight: false, display: true Material: woodblock Place: Free Shape: ModelEntity PickupTarget: WoodLogs TemplateRoot: DecoTribalBlocks Model: @models2/Entities/Decorations/TribalAssets/TribalBoxPrefab # ModelOffset: "0,0.5,0" # # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 BlockColor: "110,110,110" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! ShowBlockName: true DropInventoryEntity: DropContainer SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" #Volume: 400, type: float, display: true, formatter: Liter VolumeCapacity: 8000, type: float, display: true, formatter: Liter #CPUIn: 0, type: int, display: true #Mass: 0, type: float, display: true, formatter: Kilogram #EnergyIn: 0, type: int, display: true, formatter: Watt #BlastParticleIndex: 4 #BlastRadius: 1 #BlastDamage: 10 ShowUser: Yes } { +Block Name: PLBTribalBarrels, Ref: PLBTribalBox CustomIcon: TribalBarrels LootList: 56 Model: @models2/Entities/Decorations/TribalAssets/TribalBarrelsPrefab } { +Block Name: PLBTribalBaskets, Ref: PLBTribalBox CustomIcon: TribalBaskets LootList: 55 Model: @models2/Entities/Decorations/TribalAssets/TribalBasketsPrefab } { +Block Name: PLBTribalSacks, Ref: PLBTribalBox CustomIcon: TribalSacks LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalSacksPrefab } { +Block Name: PLBTribalBookcase1, Ref: PLBTribalBox CustomIcon: TribalBookcase1 LootList: 62 Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase1Prefab } { +Block Name: PLBTribalBookcase2, Ref: PLBTribalBox CustomIcon: TribalBookcase2 LootList: 62 Model: @models2/Entities/Decorations/TribalAssets/TribalBookcase2Prefab } { +Block Name: PLBTribalCabinet1, Ref: PLBTribalBox CustomIcon: TribalCabinet1 LootList: 59 Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet1Prefab } { +Block Name: PLBTribalCabinet2, Ref: PLBTribalBox CustomIcon: TribalCabinet2 LootList: 59 Model: @models2/Entities/Decorations/TribalAssets/TribalCabinet2Prefab } { +Block Name: PLBTribalCauldron, Ref: PLBTribalBox CustomIcon: TribalCauldron LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldronPrefab } { +Block Name: PLBTribalCauldron2, Ref: PLBTribalBox CustomIcon: TribalCauldron2 LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalCauldron2Prefab } { +Block Name: PLBTribalTub, Ref: PLBTribalBox CustomIcon: TribalTub LootList: 200 Model: @models2/Entities/Decorations/TribalAssets/TribalTubPrefab } { +Block Name: PLBTribalBuckets, Ref: PLBTribalBox CustomIcon: TribalBuckets LootList: 55 Model: @models2/Entities/Decorations/TribalAssets/TribalBucketsPrefab } # =========================================== # SPECIAL 'Effect' Blocks # =========================================== # # = Destroy per signal = { +Block Name: WoodDestroyedRemoteEffectBlocks Material: woodblock #CustomIcon: WoodBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 70 TextureTable: 1 # 2 = concrete table BlockColor: "187,135,90" Shape: Invisible # Model: Cube PickupTarget: WoodPlanks Info: bkiWoodDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 100, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "WoodFullDestroyedRemoteEffect, WoodThinDestroyedRemoteEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: WoodFullDestroyedRemoteEffect Material: woodblock #CustomIcon: WoodBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 70 TextureTable: 1 # 2 = concrete table BlockColor: "187,135,90" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 100, type: int, display: true Mass: 300, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: WoodLargeDestroyedBlocks Class: Explosive # Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true UpgradeTo: WoodFull, display: true } { +Block Name: WoodThinDestroyedRemoteEffect, Ref: WoodFullDestroyedRemoteEffect HitPoints: 50, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" IsOxygenTight: false, display: true UpgradeTo: WoodThin, display: true } { +Block Name: WoodDestroyedOnTouchEffectBlocks Material: woodblock #CustomIcon: WoodBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 70 TextureTable: 1 # 2 = concrete table BlockColor: "187,135,90" Shape: Invisible # Model: Cube PickupTarget: WoodPlanks Info: bkiWoodDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 100, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "WoodFullDestroyedOnTouchEffectBlocks, WoodThinDestroyedOnTouchEffectBlocks" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: WoodFullDestroyedOnTouchEffectBlocks Material: woodblock #CustomIcon: WoodBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 70 TextureTable: 1 # 2 = concrete table BlockColor: "187,135,90" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 100, type: int, display: true Mass: 300, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: WoodLargeDestroyedBlocks UpgradeTo: WoodFull, display: true #Class: Explosive Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true } { +Block Name: WoodThinDestroyedOnTouchEffectBlocks, Ref: WoodFullDestroyedOnTouchEffectBlocks HitPoints: 50, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" IsOxygenTight: false, display: true UpgradeTo: WoodThin, display: true } { +Block Name: ConcreteDestroyedRemoteEffectBlocks Material: concrete CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: Invisible # Model: Cube PickupTarget: Cement Info: bkiConcreteDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 400, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "ConcreteFullDestroyedRemoteEffect, ConcreteThinDestroyedRemoteEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: ConcreteFullDestroyedRemoteEffect Material: concrete CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 400, type: int, display: true Mass: 300, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: ConcreteDestroyedBlocks Class: Explosive # Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool UpgradeTo: ConcreteFull, display: true IsOxygenTight: false, display: true } { +Block Name: ConcreteThinDestroyedRemoteEffect, Ref: ConcreteFullDestroyedRemoteEffect HitPoints: 200, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: ConcreteThin, display: true IsOxygenTight: false, display: true } { +Block Name: ConcreteDestroyedOnTouchEffectBlocks Material: concrete CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: Invisible # Model: Cube PickupTarget: Cement Info: bkiConcreteDestroyedOnTouchEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 400, type: int, display: false Mass: 300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "ConcreteFullDestroyedOnTouchEffect, ConcreteThinDestroyedOnTouchEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: ConcreteFullDestroyedOnTouchEffect Material: concrete CustomIcon: ConcreteDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 92 TextureTable: 2 # 2 = concrete table BlockColor: "170,170,170" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 400, type: int, display: true Mass: 300, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: ConcreteDestroyedBlocks # Class: Explosive Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool UpgradeTo: ConcreteFull, display: true IsOxygenTight: false, display: true } { +Block Name: ConcreteThinDestroyedOnTouchEffect, Ref: ConcreteFullDestroyedOnTouchEffect HitPoints: 200, type: int, display: true Mass: 150, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" UpgradeTo: ConcreteThin, display: true IsOxygenTight: false, display: true } { +Block Name: HullLargeDestroyedRemoteEffectBlocks Material: hullarmored CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: Invisible PickupTarget: SteelPlate Info: bkiHullLargeDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 250, type: int, display: false Mass: 500, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "HullFullLargeDestroyedRemoteEffect, HullThinLargeDestroyedRemoteEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: HullFullLargeDestroyedRemoteEffect Material: hullarmored CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 250, type: int, display: true Mass: 500, type: float, display: true, formatter: Kilogram ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: HullLargeDestroyedBlocks Class: Explosive # Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true UpgradeTo: HullFullLarge, display: true } { +Block Name: HullThinLargeDestroyedRemoteEffect, Ref: HullFullLargeDestroyedRemoteEffect HitPoints: 125, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" IsOxygenTight: false, display: true UpgradeTo: HullThinLarge, display: true } { +Block Name: HullLargeDestroyedOnTouchEffect Material: hullarmored CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: Invisible PickupTarget: SteelPlate Info: bkiHullLargeDestroyedOnTouchEffect, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 250, type: int, display: false Mass: 500, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 Category: BuildingBlocks ChildBlocks: "HullFullLargeDestroyedOnTouchEffect, HullThinLargeDestroyedOnTouchEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: HullFullLargeDestroyedOnTouchEffect Material: hullarmored CustomIcon: HullLargeDestroyedBlocks #NEEDS an adapted Icon! DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 50 BlockColor: "110,110,110" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 250, type: int, display: true Mass: 500, type: float, display: true, formatter: Kilogram ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: HullLargeDestroyedBlocks UpgradeTo: HullFullLarge, display: true #Class: Explosive Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true } { +Block Name: HullThinLargeDestroyedOnTouchEffect, Ref: HullFullLargeDestroyedOnTouchEffect HitPoints: 125, type: int, display: true Mass: 250, type: float, display: true, formatter: Kilogram ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" IsOxygenTight: false, display: true UpgradeTo: HullThinLarge, display: true } { +Block Name: XenoDestroyedRemoteEffectBlocks #Xeno Steel = AlienLargeBlocks = non-radioactive Material: alien #CustomIcon: AlienLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # BlockColor: "110,110,110" Shape: Invisible PickupTarget: XenoSubstrate Info: bkiXenoDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 1300, type: int, display: false Mass: 1300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 #BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "XenoFullDestroyedRemoteEffect, XenoThinDestroyedRemoteEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: XenoFullDestroyedRemoteEffect Material: alien #CustomIcon: AlienLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # BlockColor: "110,110,110" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 1300, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: XenoLargeDestroyedBlocks UpgradeTo: AlienFullLarge, display: true Class: Explosive # Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true } { +Block Name: XenoThinDestroyedRemoteEffect, Ref: XenoFullDestroyedRemoteEffect ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" HitPoints: 750, type: int, display: true Mass: 750, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true UpgradeTo: AlienThinLarge, display: true } { +Block Name: XenoDestroyedOnTouchEffect #Xeno Steel = AlienLargeBlocks = non-radioactive Material: alien #CustomIcon: AlienLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # BlockColor: "110,110,110" Shape: Invisible PickupTarget: XenoSubstrate Info: bkiXenoDestroyedRemoteEffectBlocks, display: true AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 1300, type: int, display: false Mass: 1300, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter StackSize: 1000 #BlockSizeScale: 8 Category: BuildingBlocks ChildBlocks: "XenoFullDestroyedOnTouchEffect, XenoThinDestroyedOnTouchEffect" HideShapesWindow: true IsOxygenTight: false, display: true UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: XenoFullDestroyedOnTouchEffect Material: alien #CustomIcon: AlienLargeBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Texture: 36 TextureTable: 3 # BlockColor: "110,110,110" Shape: New Place: Free Model: Cube AllowPlacingAt: Base, display: true AllowedInBlueprint: false, display: true HitPoints: 1300, type: int, display: true Mass: 1300, type: float, display: true, formatter: Kilogram ChildShapes: "CubeDestroyed, CutCornerEDestroyed, CutCornerBDestroyed, SlicedCornerA1Destroyed, CornerHalfBDestroyed, CornerSmallCDestroyed, CornerCDestroyed, CornerHalfA3Destroyed, RampCMediumDestroyed, RampADestroyed, RampCDestroyed, CornerRoundBDestroyed, CornerRoundADoubleDestroyed, RoundCornerADestroyed, CubeRoundConnectorADestroyed, EdgeRoundDestroyed, CylinderDestroyed, RampRoundFTripleDestroyed, RampRoundFDestroyed, SmallCornerRoundBDestroyed, SmallCornerRoundADestroyed, SphereHalfDestroyed, ConeDestroyed, ConeBDestroyed, CutCornerCDestroyed, Cylinder6WayDestroyed, CornerRoundATripleDestroyed, CornerADestroyed, CornerHalfA1Destroyed, CornerDoubleA3Destroyed, CornerSmallBDestroyed, PyramidADestroyed" TemplateRoot: XenoLargeDestroyedBlocks UpgradeTo: AlienFullLarge, display: true #Class: Explosive Class: TrapDoorOneTime Group: cpgSignal Category: Devices BlastParticleIndex: 13 BlastRadius: 1, display: Radius BlastDamage: 0 IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true } { +Block Name: XenoThinDestroyedOnTouchEffect, Ref: XenoFullDestroyedOnTouchEffect ChildShapes: "WallDestroyed, WallLShapeDestroyed, WallSlopedDestroyed, WallSloped3CornerDestroyed, WallSlopedCDestroyed, WallSlopedCMediumrightDestroyed, WallSlopedArightDestroyed, WallSlopedCMediumleftDestroyed, WallSlopedAleftDestroyed, WallCornerRoundBDestroyed, WallSlopedRoundDestroyed, WallEdgeRoundDestroyed, WallEdgeRound3WayDestroyed, WallCornerRoundADestroyed, WallCornerRoundCDestroyed, WallSloped3CornerLowDestroyed, WallCornerDestroyed, WallLowDestroyed, CubeHalfDestroyed, RampADoubleDestroyed, RampCLowDestroyed, RampBMediumDestroyed, RampCHalfDestroyed, CutCornerEMediumDestroyed, BeamDestroyed, CylinderThinDestroyed, CylinderThinTJointDestroyed, CylinderLDestroyed, PipesFenceDestroyed, FenceTopDestroyed, RampDDestroyed, RoundCornerLongThinDestroyed" HitPoints: 750, type: int, display: true Mass: 750, type: float, display: true, formatter: Kilogram IsOxygenTight: false, display: true UpgradeTo: AlienThinLarge, display: true } # === Explosive Blocks for small vessels { +Block Name: ExplosiveSmallBlocksSelf Class: Explosive Group: cpgSignal CustomIcon: ExplosiveBlocks DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "102,0,0" # Shape: Invisible # cannot set to invisible because id=1263 is used in several POIs Shape: New Model: Cube Place: Free PickupTarget: HullSmallBlocks AllowPlacingAt: "SS,GV", display: true AllowedInBlueprint: false, display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 50, type: int, display: false # CPUIn: 10, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram StackSize: 1000 HideShapesWindow: true Category: Devices ChildBlocks: "ExplosiveSmallBlocksSelfFull, ExplosiveSmallBlocksSelfThin" BlastParticleIndex: 4 BlastRadius: 1, display: Radius BlastDamage: 500 } { +Block Name: ExplosiveSmallBlocksSelfFull Class: Explosive Group: cpgSignal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "102,0,0" Shape: New Place: Free Model: Cube TemplateRoot: HullSmallBlocks AllowPlacingAt: "SS,GV", display: true AllowedInBlueprint: false, display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 50, type: int, display: false # CPUIn: 10, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram Category: Devices ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" BlastParticleIndex: 4 BlastRadius: 0, display: Radius BlastDamage: 100 } { +Block Name: ExplosiveSmallBlocksSelfThin, Ref: ExplosiveSmallBlocksSelfFull HitPoints: 25, type: int, display: true Mass: 15, type: float, display: true, formatter: Kilogram ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } { +Block Name: ExplosiveSmallBlocksRadius, Ref: ExplosiveSmallBlocksSelf BlockColor: "255,0,0" Mass: 15, type: float, display: true, formatter: Kilogram PickupTarget: HullSmallBlocks CustomIcon: ExplosiveBlocks2 ChildBlocks: "ExplosiveSmallBlocksRadiusFull, ExplosiveSmallBlocksRadiusThin" BlastParticleIndex: 4 BlastRadius: 3, display: Radius BlastDamage: 1500 } { +Block Name: ExplosiveSmallBlocksRadiusFull Class: Explosive Group: cpgSignal DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Material: metallight Texture: 46 BlockColor: "255,0,0" Shape: New Place: Free Model: Cube TemplateRoot: HullLargeBlocks AllowPlacingAt: "SS,GV", display: true AllowedInBlueprint: false, display: true IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: true, display: true HitPoints: 50, type: int, display: false # CPUIn: 10, type: int, display: true Mass: 25, type: float, display: true, formatter: Kilogram Category: Devices ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" BlastParticleIndex: 4 BlastRadius: 3, display: Radius BlastDamage: 1500 BlastShieldDamage: 500 } { +Block Name: ExplosiveSmallBlocksRadiusThin, Ref: ExplosiveSmallBlocksRadiusFull Mass: 15, type: float, display: true, formatter: Kilogram ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" } # === Special Dialogue Devices / Blocks { +Block Name: PDAdialogueDevices CustomIcon: PDAsingle AllowedInBlueprint: false, display: true Group: cpgLCD StackSize: 4000 Material: metal Shape: Invisible # Model: @models/Blocks/Misc/CoreBlockV2EnemyPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false #VolumeCapacity: 8000, type: float, display: true, formatter: Liter #CPUIn: 1, type: int, display: true #Mass: 1, type: float, display: true, formatter: Kilogram #EnergyIn: 1, type: int, display: true, formatter: Watt HitPoints: 15, type: int, display: false ChildBlocks: "PDAsingle, PDAsingleLeft, PDAsingleTilted" ShowBlockName: true } { +Block Name: PDAsingle # CustomIcon: PDA Material: metallight Class: NPCDialogue Category: Devices Info: bkiPDAsingle, display: true IndexName: LCD Group: cpgLCD Shape: ModelEntity Model: @models/Blocks/Misc/PDAsinglePrefab DropMeshfile: Entities/Misc/PDADropPrefab Place: Free NPCModelRotation: false #BlockColor: "110,110,110" AllowPlacingAt: "Base,MS,SS,GV", display: true IsAccessible: true, type: bool #IsActivateableInCP: true #IsLockable: true IsOxygenTight: false, display: true # CanPickup: true #IsActivateable: true #EnergyIn: 1, type: int, display: true, formatter: Watt # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" TemplateRoot: LCDScreenBlocks PickupTarget: PlasticMaterial RepairToTemplate: false AllowedInBlueprint: false, display: true Volume: 1, type: float, display: true, formatter: Liter Mass: 1, type: float, display: true, formatter: Kilogram HitPoints: 25, type: int, display: true EnergyIn: 0, type: int, display: true, formatter: Watt } { +Block Name: PDAsingleLeft, Ref: PDAsingle CustomIcon: PDAsingle Model: @models/Blocks/Misc/PDAsingleLeftPrefab DropMeshfile: Entities/Misc/PDADropPrefab } { +Block Name: PDAsingleTilted, Ref: PDAsingle CustomIcon: PDAsingle Model: @models/Blocks/Misc/PDAsingleTiltedPrefab DropMeshfile: Entities/Misc/PDADropPrefab } { +Block Name: ConsoleGIN CustomIcon: ConsoleTrading Class: NPCDialogue DialogueState: GIN_Console_Initialize NPCModelRotation: false Group: cpgCrewStationAlien Material: metallight Shape: ModelEntity Model: @models/Blocks/Mothership/TradingConsolePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiConsoleGIN, display: true Category: Deco Blocks AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: true, type: bool # IsLockable: true IsOxygenTight: false, display: true # TemplateRoot: ConsoleBlocks Mass: 65, type: float, display: true, formatter: Kilogram Volume: 12, type: float, display: true, formatter: Liter # ModelOffset: "0,0.5,0" EnergyIn: 1, type: int, display: true, formatter: Watt # BlockColor: "0,64,255" BlockColor: "0,255,255" BlastParticleIndex: 11 BlastRadius: 1 BlastDamage: 80 } { +Block Name: TribalSkeletonAnimalChest, Ref: DecoTemplate Material: woodblock Model: @models2/Entities/Decorations/TribalAssets/TribalSkeletonAnimalChestPrefab SizeInBlocks: "1,1,1", display: true TemplateRoot: TribalSkeletonAnimalChest PickupTarget: TribalSkeletonAnimalChest } { +Block Name: DeadAnimalBlocks Info: bkiDeadAnimalBlocks, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer # Class: NPCDialogue # NPCModelRotation: false Class: Container IndexName: Container Category: Deco Blocks BlockColor: "110,110,110" Material: human Shape: ModelEntity Place: Free # ModelOffset: "0,0.5,0" SizeInBlocks: "1,1,1", display: true AllowPlacingAt: "Base,MS", display: false SizeInBlocksLocked: "Base,MS" AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true IsAccessible: true, type: bool IsOxygenTight: false, display: true StackSize: 1000 HitPoints: 250, type: int, display: true Mass: 80, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt VolumeCapacity: 8000, type: float, display: true, formatter: Liter XpFactor: 0 BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 ChildBlocks: "DeadRipperDog" } { +Block Name: DeadRipperDog, Ref: DeadAnimalBlocks Model: @models2/Entities/Decorations/DeadAnimals/RipperDogDeadStaticPrefab LootList: 20 Shape: ModelEntity IsLockable: true Group: cpgCrewStationAlien TemplateRoot: TribalSkeletonAnimalChest PickupTarget: Meat HitPoints: 50, type: int, display: false } { +Block Name: HoverbikeStatic Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeStaticPrefab Info: bkiHoverbikeStatic, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer # Class: NPCDialogue # NPCModelRotation: false Class: PassengerSeat # IndexName: Container Category: Deco Blocks # TemplateRoot: PlayerBike PickupTarget: PlayerBike #Gives the player back a usable playerbike BlockColor: "110,110,110" Material: metallight Shape: ModelEntity Place: Free # ModelOffset: "0,0.5,0" CanPickup: true SizeInBlocks: "1,1,1", display: true AllowPlacingAt: "Base,MS", display: false SizeInBlocksLocked: "Base,MS" AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true #IsAccessible: true, type: bool IsOxygenTight: false, display: true StackSize: 100 HitPoints: 100, type: int, display: true Mass: 60, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter EnergyIn: 1, type: int, display: false, formatter: Watt # VolumeCapacity: 8000, type: float, display: true, formatter: Liter MarketPrice: 1200, display: true XpFactor: 0 RPFactor: 0 BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 # ChildBlocks: "HoverbikeStatic" } { +Block Name: HoverbikeDestroyedStatic, Ref: HoverbikeStatic Info: bkiHoverbikeDestroyedStatic, display: true PickupTarget: PlayerBikeKit Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeDestroyedStaticPrefab } { +Block Name: HoverbikeHowlerStatic, Ref: HoverbikeStatic Info: bkiHoverbikeHowlerStatic, display: true PickupTarget: HoverbikeHowler #Gives the player back a usable playerbike MarketPrice: 1250, display: true Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeHowlerStaticPrefab } { +Block Name: HoverbikeHunterStatic, Ref: HoverbikeStatic Info: bkiHoverbikeHunterStatic, display: true PickupTarget: HoverbikeHunter #Gives the player back a usable playerbike MarketPrice: 1420, display: true Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeHunterStaticPrefab } { +Block Name: HoverbikeSpeedstarStatic, Ref: HoverbikeStatic Info: bkiHoverbikeSpeedstarStatic, display: true MarketPrice: 1750, display: true PickupTarget: HoverbikeSpeedstar #Gives the player back a usable playerbike Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeSpeedstarStaticPrefab } { +Block Name: HoverbikeWaspStatic, Ref: HoverbikeStatic Info: bkiHoverbikeWaspStatic, display: true MarketPrice: 2158, display: true PickupTarget: HoverbikeWasp #Gives the player back a usable playerbike Model: @models2/Entities/Decorations/Hoverbikes/HoverbikeWaspStaticPrefab } # ======= DECO & Furnishings ===== { +Block Name: DecoIndoorTrees # Deco Tree Material: metallight Shape: Invisible BlockColor: "110,110,110" #Model: @models2/Entities/Decorations/Trees/Alien_Plant_01_1DecoPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 10, type: float, display: true, formatter: Liter Mass: 14, type: float, display: true, formatter: Kilogram HitPoints: 15, type: int, display: true Info: bkiDecoTrees, display: true IsAccessible: false, type: bool StackSize: 2000 # ModelOffset: "0,0.5,0" Category: Deco Blocks MarketPrice: 20, display: true XpFactor: 0 RPFactor: 0 CanPickup: true ChildBlocks: "Alien_Plant_01_1Deco, Alien_ShroomTree_01_3Deco, Alien_Shroom_plant2_1Deco, Alien_Plant_12Deco, AlienDesertPlantDeco, Palmetto_Sabal_Desktop_FallDeco, Alien_ShroomTree_02_1Deco, Alien_Tree_09_1Deco, Alien_Plant_06_2Deco, Palm_Coconut_Desktop_2_SpringDeco, Alien_Plant_14Deco, OmicronPalmGreenDeco, Alien_Plant_16Deco, Alien_Plant_04Deco, Cactus2Deco, UmbrellaTreeDeco, Alien_Plant_8_4Deco, Alien_Plant_11_2Deco, Alien_Plant_02_2Deco, Alien_Plant_03_2Deco" #max 32 entries UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { +Block Name: Alien_Plant_01_1Deco Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_01_1DecoPrefab TemplateRoot: DecoIndoorTrees DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,2,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 10, type: float, display: true, formatter: Liter Mass: 14, type: float, display: true, formatter: Kilogram HitPoints: 15, type: int, display: true Info: bkiDecoTrees, display: true IsAccessible: false, type: bool # ModelOffset: "0,0.5,0" Category: Deco Blocks MarketPrice: 20, display: true XpFactor: 0 RPFactor: 0 } { +Block Name: Alien_ShroomTree_01_3Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_ShroomTree_01_3DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Shroom_plant2_1Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Shroom_plant2_1DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_12Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_12DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: AlienDesertPlantDeco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/AlienDesertPlantDecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Palmetto_Sabal_Desktop_FallDeco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Palmetto_Sabal_Desktop_FallDecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_ShroomTree_02_1Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_ShroomTree_02_1DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Tree_09_1Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Tree_09_1DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_06_2Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_06_2DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Palm_Coconut_Desktop_2_SpringDeco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Palm_Coconut_Desktop_2_SpringDecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_14Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_14DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: OmicronPalmGreenDeco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/OmicronPalmGreenDecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_16Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_16DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_04Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_04DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Cactus2Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Cactus2DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: UmbrellaTreeDeco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/UmbrellaTreeDecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_8_4Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_8_4DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_11_2Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_11_2DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_02_2Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_02_2DecoPrefab TemplateRoot: DecoIndoorTrees } { +Block Name: Alien_Plant_03_2Deco, Ref: Alien_Plant_01_1Deco Shape: ModelEntity Model: @models2/Entities/Decorations/Trees/Alien_Plant_03_2DecoPrefab TemplateRoot: DecoIndoorTrees } # ================================ Destroyed blocks Extensions =================================== #{ +Block Name: HullExtendedLargeDestroyed, Ref: HullFullLargeDestroyed # #HitPoints: 250, type: int, display: true # #Mass: 209, type: float, display: true, formatter: Kilogram # ChildShapes: "RoundCornerLongThinDestroyedRight" # #UpgradeTo: HullFullLarge, display: true # #IsOxygenTight: false, display: true #} #{ +Block Name: HullExtendedSmallDestroyed, Ref: HullFullSmallDestroyed # #HitPoints: 12, type: int, display: true # #Mass: 8, type: float, display: true, formatter: Kilogram # ChildShapes: "RoundCornerLongThinDestroyedRight" # #UpgradeTo: HullFullSmall, display: true # #IsOxygenTight: false, display: true #} #{ +Block Name: ConcreteExtendedDestroyed, Ref: ConcreteFullDestroyed # #HitPoints: 200, type: int, display: true # #Mass: 150, type: float, display: true, formatter: Kilogram # ChildShapes: "RoundCornerLongThinDestroyedRight" # #UpgradeTo: ConcreteFull, display: true # #IsOxygenTight: false, display: true #} # ================================ HULL SHAPES TEST =================================== # { Block Id: 2048, Name: HullTest # Material: hullarmored # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 53 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Wall # Info: bkiBlockGroup, display: true # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 100, type: float, display: true, formatter: Kilogram # # Category: BuildingBlocks # ChildShapes: "WallMediumDouble, RampBDouble, SmallCornerRoundB2, CubeSteppedEdge, CubeQuarterEdge, CubeHalfRamp, CubeHalfCubeConnector, CornerSmallCMediumLow, WallLowDouble, CubeRoundConnectorAMedium, CubeRoundConnectorALow, CornerSmallBMediumLow, WallSlopedBold, CylinderCubeConnector, CylinderCubeHalfConnector, CylinderWallConnector" # ChildBlocks: "HullTestShapes1" # ShowUser: No #} # ================================== REPOSITORY ============================== # ====== Add ANY new device and blocks HERE if not advised otherwise! ======== # ====== Add a DESCRIPTIVE headline to group the new device/blocks =========== # ====== Always add new stuff to the TOP of the list, not to the END! ======== # ====== Always add ANYTHING as commented out with a # like seen below! ====== # ============================================================================ ## Device Model Repository ## # Model: @models/Blocks/Mothership/ArmorLockerPrefab (old BACV model) # Model: @models/Blocks/Windows/Railing/LadderVertTopPrefab (ladder top frame; not working yet) # Model: @models/Blocks/Misc/SecurityCamera01Prefab (non-functional/non-textured) # Model: @models/Blocks/Misc/SecurityCamera02Prefab (non-functional/non-textured) # Model: @models/Blocks/Misc/SecurityCamera03Prefab (non-functional/non-textured) # # # # WINDOW TEST # { Block Id: 1970, Name: Window_v1x1Bottom # Material: hull # Shape: ModelEntity # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomPrefab # Mesh-Damage-1: Mesh/D0 # Mesh-Damage-2: Mesh/D1 # Mesh-Damage-3: Mesh/D2 # Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Place: Free # Info: bkiWindowNoShutterSemiTrans, display: true # IsAccessible: false, type: bool # Category: BuildingBlocks # BlockColor: "110,110,110" # IsOxygenTight: true, display: true # Collide: Transparent # # AllowPlacingAt: "Base,MS,SS,GV", display: false # SizeInBlocks: "1,1,1", display: true # SymType: 1 # ShowUser: No # } # { Block Id: 1971, Name: Window_v1x1BottomConnect1, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect1Prefab # SymType: 1 # } # { Block Id: 1972, Name: Window_v1x1BottomConnect2, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect2Prefab # SymType: 1 # } # { Block Id: 1973, Name: Window_v1x1L, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1LBottomLeftPrefab # SymType: 1 # } # { Block Id: 1974, Name: Window_v1x1LConnect, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1LBottomLeftConnectPrefab # SymType: 1 # } # { Block Id: 1975, Name: Window_v1x1C, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1CBottomPrefab # SymType: 1 # } # { Block Id: 1976, Name: Window_v1x1TopBottom, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1TopBottomPrefab # SymType: 1 # } # { Block Id: 1977, Name: Window_v1x1Glass, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1GlassPrefab # SymType: 1 # } # { Block Id: 1978, Name: Window_v1x1Connect1, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect1Prefab # SymType: 1 # } # { Block Id: 1979, Name: Window_v1x1Connect2, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2Prefab # SymType: 1 # } # { Block Id: 1980, Name: Window_v1x1Connect2Diagonal, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2DiagonalPrefab # SymType: 1 # } # { Block Id: 1981, Name: Window_v1x1Connect3, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect3Prefab # SymType: 1 # } # { Block Id: 1982, Name: Window_v1x1Connect4, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect4Prefab # SymType: 1 # } # { Block Id: 1983, Name: Window_3side1x1B, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_3side1x1BPrefab # SymType: 1 # } # { Block Id: 1984, Name: Window_L1x1B, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1BPrefab # SymType: 1 # } # { Block Id: 1985, Name: Window_L1x1C, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1CPrefab # SymType: 1 # } # { Block Id: 1986, Name: Window_L1x1D, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1DPrefab # SymType: 1 # } # { Block Id: 1987, Name: Window_3side1x1BThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_3side1x1BThickPrefab # SymType: 1 # } # { Block Id: 1988, Name: Window_L1x1BThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1BThickPrefab # SymType: 1 # } # { Block Id: 1989, Name: Window_L1x1CThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1CThickPrefab # SymType: 1 # } # { Block Id: 1990, Name: Window_L1x1DThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_L1x1DThickPrefab # SymType: 1 # } # { Block Id: 1991, Name: Window_v1x1BottomConnect1Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect1ThickPrefab # SymType: 1 # } # { Block Id: 1992, Name: Window_v1x1BottomConnect2Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomConnect2ThickPrefab # SymType: 1 # } # { Block Id: 1993, Name: Window_v1x1BottomThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomThickPrefab # SymType: 1 # } # { Block Id: 1994, Name: Window_v1x1BottomTopThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1BottomTopThickPrefab # SymType: 1 # } # { Block Id: 1995, Name: Window_v1x1Connect1Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect1ThickPrefab # SymType: 1 # } # { Block Id: 1996, Name: Window_v1x1Connect2DiagonalThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2DiagonalThickPrefab # SymType: 1 # } # { Block Id: 1997, Name: Window_v1x1Connect2Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect2ThickPrefab # SymType: 1 # } # { Block Id: 1998, Name: Window_v1x1Connect3Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect3ThickPrefab # SymType: 1 # } # { Block Id: 1999, Name: Window_v1x1Connect4Thick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1Connect4ThickPrefab # SymType: 1 # } # { Block Id: 2000, Name: Window_v1x1GlassThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1GlassThickPrefab # SymType: 1 # } # { Block Id: 2001, Name: Window_v1x1LConnectThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1LConnectThickPrefab # SymType: 1 # } # { Block Id: 2002, Name: Window_v1x1LThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1LThickPrefab # SymType: 1 # } # { Block Id: 2003, Name: Window_v1x1CBottomThick, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1CBottomThickPrefab # SymType: 1 # } # { Block Id: 2004, Name: Window_v1x1DiagonalBottomConnect1Left, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect1LeftPrefab # SymType: 1 # } # { Block Id: 2005, Name: Window_v1x1DiagonalBottomConnect1Right, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect1RightPrefab # SymType: 1 # } # { Block Id: 2006, Name: Window_v1x1DiagonalBottomConnect2, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalBottomConnect2Prefab # SymType: 1 # } # { Block Id: 2007, Name: Window_v1x1DiagonalCBottom, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCBottomPrefab # SymType: 1 # } # { Block Id: 2008, Name: Window_v1x1DiagonalCLeft, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCLeftPrefab # SymType: 1 # } # { Block Id: 2011, Name: Window_v1x1DiagonalConnect1Left, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect1LeftPrefab # SymType: 1 # } # { Block Id: 2012, Name: Window_v1x1DiagonalConnect1Right, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect1RightPrefab # SymType: 1 # } # { Block Id: 2013, Name: Window_v1x1DiagonalConnect2Bottom, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalCLeftPrefab # SymType: 1 # } # { Block Id: 2014, Name: Window_v1x1DiagonalConnect2DiagonalLeft, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2DiagonalLeftPrefab # SymType: 1 # } # { Block Id: 2015, Name: Window_v1x1DiagonalConnect2DiagonalRight, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2DiagonalRightPrefab # SymType: 1 # } # { Block Id: 2016, Name: Window_v1x1DiagonalConnect2Left, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect2LeftPrefab # SymType: 1 # } # { Block Id: 2017, Name: Window_v1x1DiagonalConnect3Left, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect3LeftPrefab # SymType: 1 # } # { Block Id: 2018, Name: Window_v1x1DiagonalConnect3Right, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect3RightPrefab # SymType: 1 # } # { Block Id: 2019, Name: Window_v1x1DiagonalConnect4, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalConnect4Prefab # SymType: 1 # } # { Block Id: 2020, Name: Window_v1x1DiagonalGlass, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalGlassPrefab # SymType: 1 # } # { Block Id: 2021, Name: Window_v1x1DiagonalLBottomLeftConnect, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomLeftConnectPrefab # SymType: 1 # } # { Block Id: 2022, Name: Window_v1x1DiagonalLBottomLeft, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomLeftPrefab # SymType: 1 # } # { Block Id: 2023, Name: Window_v1x1DiagonalLBottomRightConnect, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomRightConnectPrefab # SymType: 1 # } # { Block Id: 2024, Name: Window_v1x1DiagonalLBottomRight, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLBottomRightPrefab # SymType: 1 # } # { Block Id: 2025, Name: Window_v1x1DiagonalLeftConnect1Bottom, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect1BottomPrefab # SymType: 1 # } # { Block Id: 2026, Name: Window_v1x1DiagonalLeftConnect1Top, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect1TopPrefab # SymType: 1 # } # { Block Id: 2027, Name: Window_v1x1DiagonalLeftConnect2, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftConnect2Prefab # SymType: 1 # } # { Block Id: 2028, Name: Window_v1x1DiagonalLeft, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftPrefab # SymType: 1 # } # { Block Id: 2029, Name: Window_v1x1DiagonalLeftRight, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalLeftRightPrefab # SymType: 1 # } # { Block Id: 2030, Name: Window_v1x1Diagonal, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalPrefab # SymType: 1 # } # { Block Id: 2031, Name: Window_v1x1DiagonalTopBottom, Ref: Window_v1x1Bottom # Model: @models/Blocks/Windows/Standard/Window_v1x1DiagonalTopBottomPrefab # SymType: 1 # } ### =========== HEAVY WINDOWS =========== # { Block Id: 1984, Name: HeavyWindowEI, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowEIPrefab # # SymType: 1 # MirrorTo: HeavyWindowEIMirror # } # { Block Id: 1985, Name: HeavyWindowEIMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowEIMirrorPrefab # MirrorTo: HeavyWindowEI # } # { Block Id: 1986, Name: HeavyWindowEL, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowELPrefab # MirrorTo: HeavyWindowELMirror # } # { Block Id: 1987, Name: HeavyWindowELMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowELMirrorPrefab # MirrorTo: HeavyWindowEL # } # { Block Id: 1988, Name: HeavyWindowEU, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowEUPrefab # MirrorTo: HeavyWindowEUMirror # } # { Block Id: 1989, Name: HeavyWindowEUMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowEUMirrorPrefab # MirrorTo: HeavyWindowEU # } # { Block Id: 1991, Name: HeavyWindowFI, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFIPrefab # MirrorTo: HeavyWindowFIMirror # } # { Block Id: 1992, Name: HeavyWindowFIMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFIMirrorPrefab # MirrorTo: HeavyWindowFI # } # { Block Id: 1993, Name: HeavyWindowFL, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFLPrefab # MirrorTo: HeavyWindowFLMirror # } # { Block Id: 1994, Name: HeavyWindowFLMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFLMirrorPrefab # MirrorTo: HeavyWindowFL # } # { Block Id: 1995, Name: HeavyWindowFU, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFUPrefab # MirrorTo: HeavyWindowFUMirror # } # { Block Id: 1996, Name: HeavyWindowFUMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFUMirrorPrefab # MirrorTo: HeavyWindowFUMirror # } # { Block Id: 1998, Name: HeavyWindowGI, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGIPrefab # MirrorTo: HeavyWindowGIMirror # } # { Block Id: 1999, Name: HeavyWindowGIMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGIMirrorPrefab # MirrorTo: HeavyWindowGI # } # { Block Id: 2000, Name: HeavyWindowGL, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGLPrefab # MirrorTo: HeavyWindowGLMirror # } # { Block Id: 2001, Name: HeavyWindowGLMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGLMirrorPrefab # MirrorTo: HeavyWindowGL # } # { Block Id: 2002, Name: HeavyWindowGU, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGUPrefab # MirrorTo: HeavyWindowGUMirror # } # { Block Id: 2003, Name: HeavyWindowGUMirror, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGUMirrorPrefab # MirrorTo: HeavyWindowGU # } # { Block Id: 2014, Name: HeavyWindowEClosed, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowEClosedPrefab # SymType: 2 # } # { Block Id: 2015, Name: HeavyWindowFClosed, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowFClosedPrefab # SymType: 2 # } # { Block Id: 2016, Name: HeavyWindowGClosed, Ref: HeavyWindowA # Model: @models/Blocks/Windows/Heavy/HeavyWindowGClosedPrefab # SymType: 2 # } ####ID 2017 is further down in test shapes ####TEST - DOUBLE RAILINGS # { Block Id: 2018, Name: RailingDoubleLGlassModular, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassModularPrefab # SymType: 2 # } # { Block Id: 2019, Name: RailingDoubleLMetal, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleLMetalPrefab # SymType: 2 # } # { Block Id: 2020, Name: RailingDoubleRoundGlassModular, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassModularPrefab # SymType: 2 # } # { Block Id: 2021, Name: RailingDoubleRoundMetal, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleRoundMetalPrefab # SymType: 2 # } # { Block Id: 2022, Name: RailingDoubleSlopeGlassModular, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassModularPrefab # SymType: 4 # } # { Block Id: 2023, Name: RailingDoubleSlopeMetal, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeMetalPrefab # SymType: 4 # } # { +Block Id: 2026, Name: RailingDoubleL, Ref: RailingDiagonal # Model: Mothership/RailingDoubleL, param1: RailingDoubleL # SymType: 2 # } # { +Block Id: 2027, Name: RailingDoubleRound, Ref: RailingDiagonal # Model: Mothership/RailingDoubleRound, param1: RailingDoubleRound # SymType: 2 # } # { +Block Id: 2028, Name: RailingDoubleSlope, Ref: RailingDiagonal # Model: Mothership/RailingDoubleSlope, param1: RailingDoubleSlope # SymType: 4 # } # # { Block Id: 2030, Name: RailingDoubleLGlass, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassPrefab # SymType: 2 # } # { Block Id: 2031, Name: RailingDoubleRoundGlass, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassPrefab # SymType: 2 # } # { Block Id: 2032, Name: RailingDoubleSlopeGlass, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassPrefab # SymType: 4 # } # #### INVERTED REAILINGS (single and double) # # { Block Id: 2033, Name: RailingDoubleLGlassInv, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassInvPrefab # SymType: 2 # } # { Block Id: 2034, Name: RailingDoubleLGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleLGlassModularInvPrefab # SymType: 2 # } # { Block Id: 2035, Name: RailingDoubleRoundGlassInv, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassInvPrefab # SymType: 2 # } # { Block Id: 2036, Name: RailingDoubleRoundGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleRoundGlassModularInvPrefab # SymType: 2 # } # { Block Id: 2037, Name: RailingDoubleSlopeGlassInv, Ref: RailingVertGlass # Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassInvPrefab # SymType: 4 # } # { Block Id: 2038, Name: RailingDoubleSlopeGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDoubleSlopeGlassModularInvPrefab # SymType: 4 # } # # { Block Id: 2040, Name: RailingDoubleVertGlassModularInv, Ref: RailingDoubleVertMetal # Model: @models/Blocks/Windows/Railing/RailingDoubleVertGlassModularInvPrefab # SymType: 1 # } # { Block Id: 2041, Name: RailingDiagonalGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingDiagonalGlassModularInvPrefab # SymType: 2 # } # { Block Id: 2042, Name: RailingLGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingLGlassModularInvPrefab # SymType: 2 # } # { Block Id: 2043, Name: RailingRoundGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingRoundGlassModularInvPrefab # SymType: 2 # } # { Block Id: 2044, Name: RailingSlopeGlassLeftModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingSlopeGlassLeftInvPrefab # SymType: 4 # MirrorTo: RailingSlopeGlassRightModularInv # } # { Block Id: 2045, Name: RailingSlopeGlassRightModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingSlopeGlassRightInvPrefab # SymType: 4 # MirrorTo: RailingSlopeGlassLeftModularInv # } # { Block Id: 2046, Name: RailingVertGlassModularInv, Ref: RailingDiagonalGlassModular # Model: @models/Blocks/Windows/Railing/RailingVertGlassModularInvPrefab # SymType: 1 # } #### ================= MATERIAL TEST SHAPES # { Block Id: 1993, Name: HullTestShapes1 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # ChildShapes: "CorridorPillarD, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" # } # { Block Id: 1992, Name: HullTestShapes2 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" # } # { Block Id: 1993, Name: HullTestShapes3, Ref: HullTestShapes1 # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" # } # # free # { Block Id: 2000, Name: HullWedgeLong # Material: metal # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Model: WedgeLong # TemplateRoot: HullLargeBlocks # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 60, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "1,1,3" # ShowUser: No # } # { Block Id: 2001, Name: HullCubeLong # Material: metal # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Model: CubeLong # TemplateRoot: HullLargeBlocks # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 60, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "1,1,3" # ShowUser: No # } # { Block Id: 2002, Name: HullBigTest # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hullarmored # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube_3x3x1 # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: true # Mass: 1000, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "3,3,1", display: true # ShowUser: No # } # { Block Id: 2003, Name: Hullx2 # Material: hull # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # # do not change - block used in old structures # Texture: 50 # BlockColor: "110,110,110" # Shape: Invisible # Place: Free # # Model: Cube # TemplateRoot: HullSmallBlocks # Info: bkiBlockGroup, display: true # IsOxygenTight: true, display: true # AllowPlacingAt: "Base,MS", display: true # HitPoints: 50, type: int, display: false # Mass: 15, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # ChildBlocks: "Hullx2Full, Hullx2Thin" # ShowUser: No # } # { Block Id: 2004, Name: Hullx2Full # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # SizeInBlocks: "2,2,2" # ModelScale: 2 # Category: BuildingBlocks # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # ShowUser: No # } # { Block Id: 2005, Name: Hullx2Thin, Ref: Hullx2Full # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # } # { Block Id: 2006, Name: Hullx4 # Material: hull # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # # do not change - block used in old structures # Texture: 50 # BlockColor: "110,110,110" # Shape: Invisible # Place: Free # # Model: Cube # TemplateRoot: HullSmallBlocks # Info: bkiBlockGroup, display: true # IsOxygenTight: true, display: true # AllowPlacingAt: "Base,MS", display: true # HitPoints: 50, type: int, display: false # Mass: 15, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # ChildBlocks: "Hullx4Full, Hullx4Thin" # ShowUser: No # } # { Block Id: 2007, Name: Hullx4Full # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # SizeInBlocks: "4,4,4" # ModelScale: 4 # Category: BuildingBlocks # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # ShowUser: No # } # { Block Id: 2008, Name: Hullx4Thin, Ref: Hullx4Full # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # } # { Block Id: 1990, Name: HullTest # Material: hullarmored # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 53 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Wall # Info: bkiBlockGroup, display: true # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 100, type: float, display: true, formatter: Kilogram # # Category: BuildingBlocks # ChildBlocks: "HullTestShapes1, HullTestShapes2, HullTestShapes3" # ShowUser: No # } # { Block Id: 1991, Name: HullTestShapes1 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # ChildShapes: "CorridorPillarD, CubeStepped, RampConnectorDleft, RampConnectorDright, RampConnectorEleft, RampConnectorFright, CubeDummy, CubeDummy, CornerDoubleA2, CornerDoubleB2, CornerDoubleB1, CornerSmallBMedium, CornerSmallBLow, CornerHalfA3Low, CornerSmallCLow, CornerB, CornerHalfA2, CornerCLow, CornerHalfC, CornerRoundBMediumQuarter, CornerRoundBLowQuarter, PipesX, PipesFenceKinked, CubeDummy, PipesL, PipesT, CylinderThin6Way, CornerRoundAMediumQuarter, CornerRoundALowQuarter, EdgeRoundLowHalf, EdgeRoundLowQuarter, EdgeRoundLowEighth" # } # { Block Id: 1992, Name: HullTestShapes2 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # ChildShapes: "EdgeRoundThin, EdgeRoundMediumHalfDouble, RampRoundE, EdgeRoundThin, EdgeRoundMediumHalfDouble, CubeRoundTransitionleft, CubeDummy, CubeDummy, PipesL, CubeDummy, CubeRoundTransitionright, EdgeRoundHalf, EdgeRoundDoubleA, EdgeRoundDoubleAHalf, EdgeRoundMediumQuarter, RampEHalf, RampRoundADouble, RampRoundADoubleHalf, RampRoundBDouble, RampRoundC, RampConnectorAleft, RampConnectorAright, SlicedCornerA1Low, SlicedCornerB1, SlicedCornerB2, SlicedCornerB1Medium, SlicedCornerB2Medium, CylinderThin3Way, CylinderThin4Way, CylinderThin5Way, CubeDummy" # } # { Block Id: 1993, Name: HullTestShapes3, Ref: HullTestShapes1 # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "CubeLShape, CubeRoundTransitionleft, CubeRoundTransitionright, RampEHalf, CutCornerDLow, RampConnectorCleft, RampConnectorCright, NotchedBMedium, NotchedCLow, CutCornerD, CutCornerDMedium, CorridorWallA, CorridorEdgeA, CorridorPillarA, CorridorWallB, CorridorEdgeB, CorridorEdgeC, CorridorPillarB, CorridorPillarC, CorridorRoof, CorridorRoofCorner, CorridorRoofCornerRound, CorridorBulkyWallA, CorridorBulkyWallAWindowed, CorridorBulkyWallB, CorridorBulkyWallBWindowed, CorridorRampA, CorridorRampB, DoorframeA, DoorframeB, DoorframeC, CorridorRoofCornerInverted" # } # # free # { Block Id: 2000, Name: HullWedgeLong # Material: metal # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Model: WedgeLong # TemplateRoot: HullLargeBlocks # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 60, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "1,1,3" # ShowUser: No # } # { Block Id: 2001, Name: HullCubeLong # Material: metal # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Model: CubeLong # TemplateRoot: HullLargeBlocks # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: false # Mass: 60, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "1,1,3" # ShowUser: No # } # { Block Id: 2002, Name: HullBigTest # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hullarmored # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube_3x3x1 # AllowPlacingAt: "Base,MS,SS,GV", display: true # HitPoints: 50, type: int, display: true # Mass: 1000, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # SizeInBlocks: "3,3,1", display: true # ShowUser: No # } # { Block Id: 2003, Name: Hullx2 # Material: hull # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # # do not change - block used in old structures # Texture: 50 # BlockColor: "110,110,110" # Shape: Invisible # Place: Free # # Model: Cube # TemplateRoot: HullSmallBlocks # Info: bkiBlockGroup, display: true # IsOxygenTight: true, display: true # AllowPlacingAt: "Base,MS", display: true # HitPoints: 50, type: int, display: false # Mass: 15, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # ChildBlocks: "Hullx2Full, Hullx2Thin" # ShowUser: No # } # { Block Id: 2004, Name: Hullx2Full # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # SizeInBlocks: "2,2,2" # ModelScale: 2 # Category: BuildingBlocks # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # ShowUser: No # } # { Block Id: 2005, Name: Hullx2Thin, Ref: Hullx2Full # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # } # { Block Id: 2006, Name: Hullx4 # Material: hull # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # # do not change - block used in old structures # Texture: 50 # BlockColor: "110,110,110" # Shape: Invisible # Place: Free # # Model: Cube # TemplateRoot: HullSmallBlocks # Info: bkiBlockGroup, display: true # IsOxygenTight: true, display: true # AllowPlacingAt: "Base,MS", display: true # HitPoints: 50, type: int, display: false # Mass: 15, type: float, display: true, formatter: Kilogram # Category: BuildingBlocks # ChildBlocks: "Hullx4Full, Hullx4Thin" # ShowUser: No # } # { Block Id: 2007, Name: Hullx4Full # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Material: hull # Texture: 50 # BlockColor: "110,110,110" # Shape: New # Place: Free # Model: Cube # TemplateRoot: HullSmallBlocks # AllowPlacingAt: "Base,MS", display: true # Info: bkiHull, display: true # HitPoints: 50, type: int, display: true # Mass: 8, type: float, display: true, formatter: Kilogram # SizeInBlocks: "4,4,4" # ModelScale: 4 # Category: BuildingBlocks # ChildShapes: "Cube, CutCornerE, CutCornerB, SlicedCornerA1, CornerHalfB, CornerSmallC, CornerC, CornerHalfA3, RampCMedium, RampA, RampC, CornerRoundB, CornerRoundADouble, RoundCornerA, CubeRoundConnectorA, EdgeRound, Cylinder, RampRoundFTriple, RampRoundF, SmallCornerRoundB, SmallCornerRoundA, SphereHalf, Cone, ConeB, CutCornerC, Cylinder6Way, CornerRoundATriple, CornerA, CornerHalfA1, CornerDoubleA3, CornerSmallB, PyramidA" # ShowUser: No # } # { Block Id: 2008, Name: Hullx4Thin, Ref: Hullx4Full # HitPoints: 25, type: int, display: true # Mass: 4, type: float, display: true, formatter: Kilogram # ChildShapes: "Wall, WallLShape, WallSloped, WallSloped3Corner, WallSlopedC, WallSlopedCMediumright, WallSlopedAright, WallSlopedCMediumleft, WallSlopedAleft, WallCornerRoundB, WallSlopedRound, WallEdgeRound, WallEdgeRound3Way, WallCornerRoundA, WallCornerRoundC, WallSloped3CornerLow, WallCorner, WallLow, CubeHalf, RampADouble, RampCLow, RampBMedium, RampD, CutCornerEMedium, Beam, CylinderThin, CylinderThinTJoint, CylinderL, PipesFence, FenceTop, RampCHalf, CornerHalfA3Medium" # } # END Blocks # ===================================================== ### ==================== ### Test Area ### ==================== # { +Block Id: 2003, Name: WindowHeavySmallBlocks # Material: hullarmored # Shape: ModelEntity # Model: @models/Blocks/Windows/Standard/Window_v1x1ThickPrefab # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Place: Free # Info: bkiBlockGroup, display: true # IsOxygenTight: true, display: true # IsAccessible: false, type: bool # Category: BuildingBlocks # # ModelOffset: "0,0.5,0" # RemoveOnSI: true # ChildBlocks: "Window_v1x1Thick, Window_v1x2Thick, Window_v2x2Thick, Window_s1x1Thick, Window_s1x2Thick, Window_sd1x1Thick, Window_sd1x2Thick, Window_sd1x2V2Thick, Window_c1x1Thick, Window_c1x2Thick, Window_cr1x1Thick, Window_crc1x1Thick, Window_crsd1x1Thick, Window_L1x1Thick, Window_3side1x1Thick, Window_crctw1x1Thick, Window_creA1x1Thick, Window_creB1x1Thick, Window_crl1x1Thick, Window_crse1x1Thick, Window_cc1x1Thick" # Collide: Transparent # UnlockCost: 0 # UnlockLevel: 1 # TechTreeNames: "" # # Parent properties # TemplateRoot: WindowHeavySmallBlocks # AllowPlacingAt: "GV", display: true # Mass: 50, type: float, display: true, formatter: Kilogram # HitPoints: 250, type: int, display: true # } # { +Block Id: 2005, Name: MedicStationHVT2 # # IndexName: SpawnPoint # no spawning in medic station HV # Group: cpgMedic # Material: metal # Shape: ModelEntity # Model: @models/Blocks/Spaceship/MedicStationHVPrefab # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # Place: Free # IsLockable: true # IsOxygenTight: false, display: true # AllowPlacingAt: "GV", display: true # Info: bkiMedicinelabMS, display: true # # ModelOffset: "0,0.5,0" # SizeInBlocks: "2,2,1", display: true # StackSize: 6 # BlockColor: "110,110,110" # DebuffNamesActivate: "Hangover,BadTrip,DermalParasite,Indigestion,PoisonFood,PoisonBit,Frostbite,Necrosis,OpenWound,DermalBurn,RadiationBurn,FractureClosed", display: EffectiveAgainst # Category: Devices # Mass: 200, type: float, display: true, formatter: Kilogram # HitPoints: 100, type: int, display: true # EnergyIn: 10, type: int, display: true, formatter: Watt # BlastParticleIndex: 4 # BlastRadius: 2 # BlastDamage: 100 # UnlockCost: 7, display: true # UnlockLevel: 10, display: true # TechTreeParent: MedicStationHV # TechTreeNames: Hover Vessel # } { Block Name: Alien_Dead_trunk_01 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_01 DecoParticle: chinesebanyan ShowUser: No HitPoints: 82, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Dead_trunk_02 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Dead_trunk_02 DecoParticle: chinesebanyan ShowUser: No HitPoints: 88, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 4" Prob: 1 } } { Block Name: Alien_Fern1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Fern1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 37, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: Alien_Flower1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Flower1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 4, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Flower2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Flower2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 11, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Flower3 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Flower3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 21, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Ground_Cover1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 5, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Ground_Cover2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Ground_Cover2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 11, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 1" Prob: 1 } } { Block Name: Alien_Liana1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Liana1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 143, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "4, 7" Prob: 1 } } { Block Name: Alien_Liana2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Liana2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 143, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "4, 7" Prob: 1 } } { Block Name: Alien_Liana3 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Liana3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 143, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "4, 7" Prob: 1 } } { Block Name: Alien_Mushroom_Big1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big3 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big4 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big4 DecoParticle: chinesebanyan ShowUser: No HitPoints: 17, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Mushroom_Big5 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Mushroom_Big5 DecoParticle: chinesebanyan ShowUser: No HitPoints: 9, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Nephente1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Nephente1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 19, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Nephente2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Nephente2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_01_1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Collide: "bullet,rocket,melee,sight" Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 58, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_01_2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_01_2 DecoParticle: chinesebanyan Collide: "bullet,rocket,melee,sight" ShowUser: No HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_02_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 49, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_02_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_02_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 38, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_03_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 71, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_03_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 66, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_03_3 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_03_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 56, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_04 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_04 DecoParticle: chinesebanyan ShowUser: No HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_5_1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 60, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_5_2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_5_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 57, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_06_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 94, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 5" Prob: 1 } } { Block Name: Alien_Plant_06_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_06_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 93, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 5" Prob: 1 } } { Block Name: Alien_Plant_07 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_07 DecoParticle: chinesebanyan ShowUser: No HitPoints: 27, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_8_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 64, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_8_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 65, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_8_3 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 45, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_8_4 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_8_4 DecoParticle: chinesebanyan ShowUser: No HitPoints: 87, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_9 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_9 DecoParticle: chinesebanyan ShowUser: No HitPoints: 23, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_10_1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 36, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_10_2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_10_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 21, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Plant_11_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 52, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 3" Prob: 1 } } { Block Name: Alien_Plant_11_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_11_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 72, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Plant_12 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_12 DecoParticle: chinesebanyan ShowUser: No HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: Alien_Plant_13A Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_13A DecoParticle: chinesebanyan ShowUser: No HitPoints: 66, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Plant_13B Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_13B DecoParticle: chinesebanyan ShowUser: No HitPoints: 40, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_14 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_14 DecoParticle: chinesebanyan ShowUser: No HitPoints: 33, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: Alien_Plant_15A Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_15A DecoParticle: chinesebanyan ShowUser: No HitPoints: 191, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 12" Prob: 1 } } { Block Name: Alien_Plant_15B Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_15B DecoParticle: chinesebanyan ShowUser: No HitPoints: 131, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: Alien_Plant_15C Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_15C DecoParticle: chinesebanyan ShowUser: No HitPoints: 186, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 9" Prob: 1 } } { Block Name: Alien_Plant_16 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Plant_16 DecoParticle: chinesebanyan ShowUser: No HitPoints: 48, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 2" Prob: 1 } } { Block Name: Alien_Roots Cover Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Roots Cover DecoParticle: chinesebanyan ShowUser: No HitPoints: 18, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Roots_01 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Roots_01 DecoParticle: chinesebanyan ShowUser: No HitPoints: 67, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 55, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 55, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Shroom_plant1_3 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant1_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 23, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_1 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 13, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_2 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 13, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_3 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 10, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_Shroom_plant2_4 Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroom_plant2_4 DecoParticle: chinesebanyan ShowUser: No HitPoints: 11, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Alien_ShroomTree_01_1 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 257, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: Alien_ShroomTree_01_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 136, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: Alien_ShroomTree_01_3 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_ShroomTree_01_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 110, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 5" Prob: 1 } } { Block Name: Alien_Shroomtree_02_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 87, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Shroomtree_02_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Shroomtree_02_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 73, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Tree_01_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 177, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 9" Prob: 1 } } { Block Name: Alien_Tree_01_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_01_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 119, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: Alien_Tree_02_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_02_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 163, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 8" Prob: 1 } } { Block Name: Alien_Tree_03_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: Alien_Tree_03_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_03_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: Alien_Tree_04_1 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 11" Prob: 1 } } { Block Name: Alien_Tree_04_2 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 224, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 11" Prob: 1 } } { Block Name: Alien_Tree_04_3 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_04_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 222, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 11" Prob: 1 } } { Block Name: Alien_Tree_05_1 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 400, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "11, 20" Prob: 1 } } { Block Name: Alien_Tree_05_2 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_05_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 394, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "11, 20" Prob: 1 } } { Block Name: Alien_Tree_06_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 142, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: Alien_Tree_06_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 140, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: Alien_Tree_06_3 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_06_3 DecoParticle: chinesebanyan ShowUser: No HitPoints: 69, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: Alien_Tree_07 Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_07 DecoParticle: chinesebanyan ShowUser: No HitPoints: 531, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "15, 27" Prob: 1 } } { Block Name: Alien_Tree_08 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_08 DecoParticle: chinesebanyan ShowUser: No HitPoints: 95, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 5" Prob: 1 } } { Block Name: Alien_Tree_09_1 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 124, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 6" Prob: 1 } } { Block Name: Alien_Tree_09_2 Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_09_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 124, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 6" Prob: 1 } } { Block Name: Alien_Tree_Small_07_1 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_1 DecoParticle: chinesebanyan ShowUser: No HitPoints: 86, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: Alien_Tree_Small_07_2 Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Alien/Alien_Tree_Small_07_2 DecoParticle: chinesebanyan ShowUser: No HitPoints: 60, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: _Redwood_Sierra_Seedling Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Seedling DecoParticle: chinesebanyan ShowUser: No HitPoints: 11, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Redwood_Sierra_Sapling Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Sapling DecoParticle: chinesebanyan ShowUser: No HitPoints: 32, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Redwood_Sierra_Hero_Forest Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Forest DecoParticle: chinesebanyan ShowUser: No HitPoints: 329, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "9, 16" Prob: 1 } } { Block Name: _Redwood_Sierra_Hero_Field Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Hero_Field DecoParticle: chinesebanyan ShowUser: No HitPoints: 319, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "9, 16" Prob: 1 } } { Block Name: _Redwood_Sierra_Desktop_Forest Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Forest DecoParticle: chinesebanyan ShowUser: No HitPoints: 322, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "9, 16" Prob: 1 } } { Block Name: _Redwood_Sierra_Desktop_Field Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Redwood_Sierra_Desktop_Field DecoParticle: chinesebanyan ShowUser: No HitPoints: 317, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "9, 16" Prob: 1 } } { Block Name: _Moss_Club_Desktop_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Moss_Club_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 46, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Fern_Rock_Hero_2_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Hero_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 18, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_2_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_2_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_1_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Rock_Desktop_1_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Rock_Desktop_1_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 16, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Cinnamon_Hero_1_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 22, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Fern_Cinnamon_Hero_1_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/WestCoast/_Fern_Cinnamon_Hero_1_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 22, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Palmetto_Sabal_Desktop_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 112, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: _Palmetto_Sabal_Desktop_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palmetto_Sabal_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 111, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Hero_1_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 121, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Hero_1_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Hero_1_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 121, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "3, 6" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 20, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 19, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_2_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Palm_Coconut_Desktop_2_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Palm_Coconut_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 149, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Dracaena_Sapling_Desktop_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Dracaena_Sapling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 22, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Almond_Tropical_Sapling_Spring Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: _Almond_Tropical_Sapling_Fall Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 63, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: _Almond_Tropical_Desktop_2_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 158, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "5, 8" Prob: 1 } } { Block Name: _Almond_Tropical_Desktop_2_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Almond_Tropical_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 153, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 8" Prob: 1 } } { Block Name: _Acacia_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 24, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Acacia_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Tropical/_Acacia_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 24, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 12, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 12, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_2_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Vine_Balloon_Desktop_2_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Vine_Balloon_Desktop_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Sycamore_American_Hero_Forest_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 253, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _Sycamore_American_Hero_Forest_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Sycamore_American_Hero_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 253, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _SweetGum_Sapling_Desktop_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 26, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _SweetGum_Sapling_Desktop_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_SweetGum_Sapling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 26, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Pine_Eastern_White_Desktop_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 252, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _Pine_Eastern_White_Desktop_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Pine_Eastern_White_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 252, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _Oak_Willow_Seedling_Desktop_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 7, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Oak_Willow_Seedling_Desktop_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Seedling_Desktop_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 6, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Oak_Willow_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 32, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Oak_Willow_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Oak_Willow_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 32, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Maple_Red_Hero_Field_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 144, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Maple_Red_Hero_Field_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Maple_Red_Hero_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 144, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Hickory_Pignut_Undergrowth_1_Hero Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Undergrowth_1_Hero DecoParticle: chinesebanyan ShowUser: No HitPoints: 8, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Hickory_Pignut_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 30, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Hickory_Pignut_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Temperate/_Hickory_Pignut_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 30, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_3_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 141, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_3_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_3_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 141, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_2_Spring Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 81, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_2_Fall Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 81, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_1_Spring Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 78, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Sapling_1_Fall Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Sapling_1_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 78, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 4" Prob: 1 } } { Block Name: _Sycamore_American_Desktop_Forest_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "8, 14" Prob: 1 } } { Block Name: _Sycamore_American_Desktop_Forest_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "8, 14" Prob: 1 } } { Block Name: _Sycamore_American_Desktop_Field_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "8, 14" Prob: 1 } } { Block Name: _Sycamore_American_Desktop_Field_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Sycamore/_Sycamore_American_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 273, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "8, 14" Prob: 1 } } { Block Name: _Oak_White_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 31, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Oak_White_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 31, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 2" Prob: 1 } } { Block Name: _Oak_White_Desktop_Forest_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 245, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Forest_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 245, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 226, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 11" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_3_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 239, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_3_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_3_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 240, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_2_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_2_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_2_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 231, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 12" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_1_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 154, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 8" Prob: 1 } } { Block Name: _Oak_White_Desktop_Field_1_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Oak/_Oak_White_Desktop_Field_1_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 154, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 8" Prob: 1 } } { Block Name: _Shagbark_Hickory_Seedling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 12, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Seedling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Seedling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 12, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 24, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 24, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_2_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 138, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_2_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 138, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_1_Field_Spring Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 251, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _Shagbark_Hickory_Desktop_1_Field_Fall Material: woodhard Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Hickory/_Shagbark_Hickory_Desktop_1_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 251, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "7, 13" Prob: 1 } } { Block Name: _Birch_River_Desktop_2_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 134, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Birch_River_Desktop_2_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_River_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 134, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "4, 7" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Spring' Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Spring' DecoParticle: chinesebanyan ShowUser: No HitPoints: 67, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Small_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Small_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Small_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Birch_Paper_Sapling_Fall Material: woodsoft Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 67, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "2, 3" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 203, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 203, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Field_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 208, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Birch_Paper_Desktop_Field_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Birch/_Birch_Paper_Desktop_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 208, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Field_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Field_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Field_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 211, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 202, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_1_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_1_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 202, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_2_Forest_Fall Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 210, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Desktop_2_Forest_Spring Material: wood Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Desktop_2_Forest_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 210, type: int, display: false { Child DropOnDestroy Item: WoodLogs Count: "6, 10" Prob: 1 } } { Block Name: _Spruce_Norway_Sapling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 28, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Sapling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Sapling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 28, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Seedling_Fall Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Fall DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: _Spruce_Norway_Seedling_Spring Material: plants Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 Model: @models2/EnvironmentNew/Speedtree/Spruce/_Spruce_Norway_Seedling_Spring DecoParticle: chinesebanyan ShowUser: No HitPoints: 14, type: int, display: false { Child DropOnDestroy Item: Fiber Count: "1, 1" Prob: 1 } } { Block Name: Rock_small_2_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 11, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,2" Prob: 1 } } { Block Name: Rock_small_2_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 15, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,3" Prob: 1 } } { Block Name: Rock_small_2_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 13, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,3" Prob: 1 } } { Block Name: Rock_small_2_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 18, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_2_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "3,4" Prob: 1 } } { Block Name: Rock_small_1_5 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 2, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_5 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 6, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 5, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: Rock_small_1_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 8, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,2" Prob: 1 } } { Block Name: Rock_small_1_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 15, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_small_1_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,3" Prob: 1 } } { Block Name: Rock_Group_22_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 193, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_22_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "29,39" Prob: 1 } } { Block Name: Rock_Group_21_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 260, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_21_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "39,52" Prob: 1 } } { Block Name: Rock_Group_20_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 163, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_20_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "24,33" Prob: 1 } } { Block Name: Rock_Group_19_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 215, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_19_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "32,43" Prob: 1 } } { Block Name: Rock_Group_18_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 180, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_18_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "27,36" Prob: 1 } } { Block Name: Rock_Group_17_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 98, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_17_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "15,20" Prob: 1 } } { Block Name: Rock_Group_16_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 101, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_16_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "15,20" Prob: 1 } } { Block Name: Rock_Group_15_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 138, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_15_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "21,28" Prob: 1 } } { Block Name: Rock_Group_14_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 266, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_14_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "40,53" Prob: 1 } } { Block Name: Rock_Group_13_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 196, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_13_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "29,39" Prob: 1 } } { Block Name: Rock_Group_12_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 162, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_12_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "24,32" Prob: 1 } } { Block Name: Rock_Group_11_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 361, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_11_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "54,72" Prob: 1 } } { Block Name: Rock_Group_10_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 247, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_10_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "37,49" Prob: 1 } } { Block Name: Rock_Group_09_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 281, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_09_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "42,56" Prob: 1 } } { Block Name: Rock_Group_08_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 268, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_08_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "40,54" Prob: 1 } } { Block Name: Rock_Group_07_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 257, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_07_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "39,51" Prob: 1 } } { Block Name: Rock_Group_06_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 331, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_06_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "50,66" Prob: 1 } } { Block Name: Rock_Group_05_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 235, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_05_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "35,47" Prob: 1 } } { Block Name: Rock_Group_04_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 118, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_04_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "18,24" Prob: 1 } } { Block Name: Rock_Group_03_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 132, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_03_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "20,26" Prob: 1 } } { Block Name: Rock_Group_02_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 120, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_02_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "18,24" Prob: 1 } } { Block Name: Rock_Group_01_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 95, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_Group_01_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "14,19" Prob: 1 } } { Block Name: Rock_16_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 33, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_16_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "5,7" Prob: 1 } } { Block Name: Rock_15_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 45, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_15_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,9" Prob: 1 } } { Block Name: Rock_14_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 36, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_14_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "5,7" Prob: 1 } } { Block Name: Rock_13_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 56, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_13_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "8,11" Prob: 1 } } { Block Name: Rock_12_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 50, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_12_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,10" Prob: 1 } } { Block Name: Rock_11_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 58, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_11_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "9,12" Prob: 1 } } { Block Name: Rock_10_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 47, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_10_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,9" Prob: 1 } } { Block Name: Rock_09_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 27, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_09_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "4,5" Prob: 1 } } { Block Name: Rock_08_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 25, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_08_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "4,5" Prob: 1 } } { Block Name: Rock_07_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 44, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_07_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,9" Prob: 1 } } { Block Name: Rock_06_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 45, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_06_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,9" Prob: 1 } } { Block Name: Rock_05_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 46, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_05_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,9" Prob: 1 } } { Block Name: Rock_04_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 51, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_04_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "8,10" Prob: 1 } } { Block Name: Rock_03_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 38, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_03_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "6,8" Prob: 1 } } { Block Name: Rock_02_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 41, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_02_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "6,8" Prob: 1 } } { Block Name: Rock_01_LoDed Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 48, type: int, display: false Model: @models2/EnvironmentNew/Rocks/Rock_01_LoDed { Child DropOnDestroy_1 Item: CrushedStone Count: "7,10" Prob: 1 } } { Block Name: P_Stone_Group_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 113, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "17,23" Prob: 1 } } { Block Name: P_Stone_Group_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 106, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "16,21" Prob: 1 } } { Block Name: P_Stone_Group_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 62, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_Group_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "9,12" Prob: 1 } } { Block Name: P_Stone_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 23, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "3,5" Prob: 1 } } { Block Name: P_Stone_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 17, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "3,3" Prob: 1 } } { Block Name: P_Stone_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 36, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "5,7" Prob: 1 } } { Block Name: P_Stone_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 33, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Stone_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "5,7" Prob: 1 } } { Block Name: P_Soil_Cliff_5 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 349, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_5 { Child DropOnDestroy_1 Item: CrushedStone Count: "52,70" Prob: 1 } } { Block Name: P_Soil_Cliff_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 381, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "57,76" Prob: 1 } } { Block Name: P_Soil_Cliff_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 398, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "60,80" Prob: 1 } } { Block Name: P_Soil_Cliff_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 523, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "78,105" Prob: 1 } } { Block Name: P_Soil_Cliff_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 414, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Soil_Cliff_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "62,83" Prob: 1 } } { Block Name: P_Rock_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 572, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Rock_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "86,114" Prob: 1 } } { Block Name: P_Rock_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 222, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Rock_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "33,44" Prob: 1 } } { Block Name: P_Rock_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 642, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Rock_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "96,128" Prob: 1 } } { Block Name: P_Rock_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No Model: @models2/EnvironmentNew/Rocks/P_Rock_1 HitPoints: 298, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "45,60" Prob: 1 } } { Block Name: P_Pebble_Group_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 24, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "4,5" Prob: 1 } } { Block Name: P_Pebble_Group_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 10, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_3 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,2" Prob: 1 } } { Block Name: P_Pebble_Group_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 10, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_2 { Child DropOnDestroy_1 Item: CrushedStone Count: "2,2" Prob: 1 } } { Block Name: P_Pebble_Group_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 31, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_Group_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "5,6" Prob: 1 } } { Block Name: P_Pebble_4 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 2, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_4 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: P_Pebble_3 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No Model: @models2/EnvironmentNew/Rocks/P_Pebble_3 HitPoints: 1, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: P_Pebble_2 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No Model: @models2/EnvironmentNew/Rocks/P_Pebble_2 HitPoints: 2, type: int, display: false { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } { Block Name: P_Pebble_1 Material: rock Shape: Deco IsTerrainDecoration: true IsDeco: true IsPlant: true BigDecorationRadius: 10 ShowUser: No HitPoints: 2, type: int, display: false Model: @models2/EnvironmentNew/Rocks/P_Pebble_1 { Child DropOnDestroy_1 Item: CrushedStone Count: "1,1" Prob: 1 } } ## Gravity Generators { Block Name: GravityGeneratorBlocksBACV Info: bkiGravityGeneratorBlocks, display: true IndexName: Gravity Group: cpgGravityGenerator Category: Devices Material: metal Mass: 9540, type: float, display: true, formatter: Kilogram #Only relevant for the group item; calculated as an average of devices! Volume: 3240, type: float, display: true, formatter: Liter #Only relevant for the group item; calculated as an average of devices! MarketPrice: 9205, display: true #Only relevant for the group item; calculated as an average of devices! IsOxygenTight: false, display: true #all of the group! StackSize: 250 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible #Blockgroup! ShowBlockName: true BlockColor: "110,110,110" Place: Free AllowPlacingAt: "Base,MS", display: true UnlockCost: 11, display: true UnlockLevel: 7, display: true # TechTreeParent: GeneratorBA TechTreeNames: "Base,Capital Vessel" ChildBlocks: "GravityGeneratorMS, GravityGeneratorBACVMedium, GravityGeneratorBACVSmall, GravityGeneratorBACVVerySmall" } { Block Name: GravityGeneratorBACVMedium, Ref: GravityGeneratorMS HitPoints: 300, type: int, display: true EnergyIn: 600, type: int, display: true, formatter: Watt CPUIn: 40, type: int, display: true Mass: 11200, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 50, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVMediumPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,2", display: true BlastParticleIndex: 4 BlastRadius: 4 BlastDamage: 90 Radiation: 4, display: RadiationLevel Temperature: 32, display: true } { Block Name: GravityGeneratorBACVSmall, Ref: GravityGeneratorMS HitPoints: 200, type: int, display: true EnergyIn: 300, type: int, display: true, formatter: Watt CPUIn: 30, type: int, display: true Mass: 3200, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 25, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "1,1,1", display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 80 Radiation: 3, display: RadiationLevel Temperature: 32, display: true } { Block Name: GravityGeneratorBACVVerySmall, Ref: GravityGeneratorMS HitPoints: 100, type: int, display: true EnergyIn: 150, type: int, display: true, formatter: Watt CPUIn: 20, type: int, display: true Mass: 960, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 12, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorBACVVerySmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "1,1,1", display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 70 Radiation: 2, display: RadiationLevel Temperature: 32, display: true } ## Gravity Generators SVHV { Block Name: GravityGeneratorBlocksSVHV #Block Group Info: bkiGravityGeneratorBlocks, display: true IndexName: Gravity Group: cpgGravityGenerator Category: Devices Material: metal Mass: 564, type: float, display: true, formatter: Kilogram #Only relevant for the group item; calculated as an average of devices! Volume: 564, type: float, display: true, formatter: Liter #Only relevant for the group item; calculated as an average of devices! MarketPrice: 2085, display: true #Only relevant for the group item; calculated as an average of devices! IsOxygenTight: false, display: true #all of the group! StackSize: 250 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: Invisible #Blockgroup! ShowBlockName: true BlockColor: "110,110,110" Place: Free AllowPlacingAt: "SS,GV", display: true UnlockCost: 11, display: true UnlockLevel: 7, display: true # TechTreeParent: GeneratorBA TechTreeNames: "Small Vessel,Hover Vessel" ChildBlocks: "GravityGeneratorSVHVLarge, GravityGeneratorSVHVMedium, GravityGeneratorSVHVSmall, GravityGeneratorSVHVVerySmall" } { Block Name: GravityGeneratorSVHVLarge Class: Generator Info: bkiGravityGeneratorBlocksPreviewInfo, display: true CustomIcon: GravityGeneratorBlocksSVHV IndexName: Gravity Group: cpgGravityGenerator Category: Devices TemplateRoot: GravityGeneratorBlocksSVHV Material: metal HitPoints: 100, type: int, display: true EnergyIn: 150, type: int, display: true, formatter: Watt CPUIn: 20, type: int, display: true Mass: 960, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 12, type: int, display: true IsActivateable: true IsOxygenTight: false, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVLargePrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Shape: ModelEntity # ModelOffset: "0,0.5,0" ShowBlockName: true BlockColor: "110,110,110" Place: Free AllowPlacingAt: "SS,GV", display: true SizeInBlocks: "2,2,2", display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 70 Radiation: 2, display: RadiationLevel Temperature: 32, display: true } { Block Name: GravityGeneratorSVHVMedium, Ref: GravityGeneratorSVHVLarge HitPoints: 90, type: int, display: true EnergyIn: 125, type: int, display: true, formatter: Watt CPUIn: 18, type: int, display: true Mass: 672, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 8, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVMediumPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "2,1,2", display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 60 Radiation: 1, display: RadiationLevel Temperature: 32, display: true } { Block Name: GravityGeneratorSVHVSmall, Ref: GravityGeneratorSVHVLarge HitPoints: 80, type: int, display: true EnergyIn: 100, type: int, display: true, formatter: Watt CPUIn: 16, type: int, display: true Mass: 384, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 4, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVSmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "1,1,1", display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 Radiation: 1, display: RadiationLevel Temperature: 32, display: true } { Block Name: GravityGeneratorSVHVVerySmall, Ref: GravityGeneratorSVHVLarge HitPoints: 70, type: int, display: true EnergyIn: 75, type: int, display: true, formatter: Watt CPUIn: 14, type: int, display: true Mass: 240, type: float, display: true, formatter: Kilogram GravityGeneratorRadius: 2, type: int, display: true Model: @models/Blocks/GravityGenerators/GravityGeneratorSVHVVerySmallPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 # DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! SizeInBlocks: "1,1,1", display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 40 Radiation: 1, display: RadiationLevel Temperature: 32, display: true } # New Consoles and Tables [04-2024] { Block Name: ComputerStation_C01, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ComputerStation_C01_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: ComputerStation_C02, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ComputerStation_C02_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: ConsoleDesk_C03, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C03_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: ConsoleDesk_C04, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C04_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: ConsoleDesk_C05, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ConsoleDesk_C05_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: StandConsole_C06, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/StandConsole_C06_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: StandConsole_C07, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/StandConsole_C07_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: StandConsole_C17, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/StandConsole_C17_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: ConsoleStation_C18, Ref: DecoTemplate Class: NPCDialogue NPCModelRotation: false Info: bkiGeneralPurposeConsole, display: true TemplateRoot: ConsoleBlocks Model: @models2/Entities/Decorations/Consoles/ConsoleStation_C18_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } # New tables with dedicated group (other DecoBlocks is too filled) [04-2024] { Block Name: DecoTables Material: metallight Shape: Invisible MarketPrice: 10, display: true DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocksLocked: "Base,MS" Volume: 40, type: float, display: true, formatter: Liter Info: bkiBlockGroup, display: true Mass: 100, type: float, display: true, formatter: Kilogram StackSize: 1000 IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks ChildBlocks: "Table_C09, Table_C12, Table_C13, Table_C15, Table_C16, Table_C19, Table_C21, Table_C27" UnlockCost: 0 UnlockLevel: 1 TechTreeNames: "" } { Block Name: Table_C09, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C09_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C12, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C12_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C13, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C13_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C15, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C15_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C16, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C16_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C19, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C19_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C21, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C21_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } { Block Name: Table_C27, Ref: DecoTemplate TemplateRoot: DecoTables Model: @models2/Entities/Decorations/Tables/Table_C27_Prefab EnergyIn: 1, type: int, display: true, formatter: Watt BlockColor: "110,110,110" ShowUser: Yes } # Lamps and Lights [04-2024] # Light Large Blocks { Block Name: CeilingLamp01 #New Floor/Ceiling Lamps Material: metallight Class: Light Group: cpgLight IndexName: Light CanSetColor: true Shape: ModelEntity Place: Face TemplateRoot: LightLargeBlocks # Collide: "bullet,rocket" Model: @models2/Entities/Decorations/Lights/CeilingLamp01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true IsDuplicateable: false SizeInBlocks: "1,1,1", display: true ModelScaleLocked: false Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 IsActivateable: true # CanPickup: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram RemoveOnSI: true StabilitySupport: false } { Block Name: CeilingLamp01Corner, Ref: CeilingLamp01 Model: @models2/Entities/Decorations/Lights/CeilingLamp01CornerPrefab SizeInBlocks: "1,1,1", display: true } { Block Name: LampRing, Ref: CeilingLamp01 Model: @models2/Entities/Decorations/Lights/LampRingPrefab SizeInBlocks: "1,1,1", display: true } { Block Name: LampRingB, Ref: CeilingLamp01 Model: @models2/Entities/Decorations/Lights/LampRingBPrefab SizeInBlocks: "1,1,1", display: true Info: bkiLampRingB, display: true } { Block Name: FloorLamp04, Ref: CeilingLamp01 Model: @models2/Entities/Decorations/Lights/FloorLamp04Prefab SizeInBlocks: "1,1,1", display: true # Collide: "bullet,rocket,melee" } # Street light blocks { Block Name: StreetLightBlocks # lights higher than 1 block and/or lamps that would be placed singular or NOT neccessarily at a ceiling but besides walkways, streets etc; All HAVE colliders! Material: metallight Shape: Invisible MarketPrice: 255, display: true # Model: @models/Blocks/Mothership/lightMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true Info: bkiStreetLightBlocks, display: true # ModelOffset: "0,0.5,0" Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 ChildBlocks: "ConstructionLamp02b, ConstructionLamp02, LampPole01, LampPole01b, LampPole02, LampPole02b, FloorLamp03, FloorLamp03Corner, FloorLamp03bCorner, FloorLamp03bEdge, ExplorationLamp01, ExplorationLamp01Quarter, ExplorationLamp01QuarterCorner, ExplorationLamp01QuarterEdge, FloorLamp08" #max of 32 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeParent: "" TechTreeNames: "Base,Capital Vessel" } { Block Name: ConstructionLamp02 #StreetLights Model: @models2/Entities/Decorations/Lights/ConstructionLamp02Prefab Info: bkiLampBlockClipping, display: true TemplateRoot: StreetLightBlocks Material: metallight Class: Light Group: cpgLight IndexName: Light CanSetColor: true Shape: ModelEntity Place: Free # Collide: "bullet,rocket" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true IsDuplicateable: false SizeInBlocks: "1,1,1", display: true #1,3,1 ModelScaleLocked: false Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 IsActivateable: true # CanPickup: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram RemoveOnSI: true StabilitySupport: false } { Block Name: ConstructionLamp02b, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/ConstructionLamp02bPrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true #1,5,1 Info: bkiLampBlockClipping, display: true } { Block Name: LampPole01, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/LampPole01Prefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true #1,5,1 Info: bkiLampBlockClipping, display: true } { Block Name: LampPole01b, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/LampPole01bPrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true #1,3,1 Info: bkiLampBlockClipping, display: true } { Block Name: LampPole02, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/LampPole02Prefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true #1,5,1 Info: bkiLampBlockClipping, display: true } { Block Name: LampPole02b, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/LampPole02bPrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true #1,3,1 Info: bkiLampBlockClipping, display: true } { Block Name: FloorLamp03, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/FloorLamp03Prefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true Info: bkiFloorLightExtention, display: true } { Block Name: FloorLamp03Corner, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/FloorLamp03CornerPrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true Info: bkiFloorLightExtention, display: true } { Block Name: FloorLamp03bCorner, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/FloorLamp03bCornerPrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true Info: bkiFloorLightNormal, display: true } { Block Name: FloorLamp03bEdge, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/FloorLamp03bEdgePrefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true Info: bkiFloorLightNormal, display: true } { Block Name: ExplorationLamp01, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/ExplorationLamp01Prefab SizeInBlocks: "1,1,1", display: true Info: bkiExplorationLamp01, display: true } { Block Name: ExplorationLamp01Quarter, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterPrefab SizeInBlocks: "1,1,1", display: true Info: bkiExplorationLamp01, display: true } { Block Name: ExplorationLamp01QuarterCorner, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterCornerPrefab SizeInBlocks: "1,1,1", display: true Info: bkiExplorationLamp01, display: true } { Block Name: ExplorationLamp01QuarterEdge, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/ExplorationLamp01QuarterEdgePrefab SizeInBlocks: "1,1,1", display: true Info: bkiExplorationLamp01, display: true } { Block Name: FloorLamp08, Ref: ConstructionLamp02 Model: @models2/Entities/Decorations/Lights/FloorLamp08Prefab TemplateRoot: StreetLightBlocks SizeInBlocks: "1,1,1", display: true Info: bkiFloorLamp08, display: true } # Work light blocks { Block Name: WorkLightBlocks Info: bkiWorkLightBlocks, display: true CustomIcon: ConstructionLamp01 Material: metallight Shape: Invisible MarketPrice: 255, display: true # Model: @models/Blocks/Mothership/lightMS01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true # ModelOffset: "0,0.5,0" Category: Devices EnergyIn: 1, type: int, display: false, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 ChildBlocks: "ConstructionLamp01, ConstructionLamp01Corner, ConstructionLamp01Edge, DeskLamp01, DeskLamp01Corner, DeskLamp01Edge, FloorLamp01, WorkLight01, WorkLight01CornerRotated" #max of 32 UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeParent: "" TechTreeNames: "Base,Capital Vessel" } { Block Name: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/ConstructionLamp01Prefab Info: bkiWorkLightBlocks, display: true CanPickup: true TemplateRoot: WorkLightBlocks Material: metallight Class: Light Group: cpgLight IndexName: Light CanSetColor: true Shape: ModelEntity Place: Free # Collide: "bullet,rocket" DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" AllowPlacingAt: "Base,MS", display: true IsDuplicateable: false SizeInBlocks: "1,1,1", display: true ModelScaleLocked: false Volume: 1, type: float, display: true, formatter: Liter StackSize: 4000 IsActivateable: true # CanPickup: true Category: Devices EnergyIn: 1, type: int, display: true, formatter: Watt Mass: 0.4, type: float, display: true, formatter: Kilogram RemoveOnSI: true StabilitySupport: false } { Block Name: ConstructionLamp01Corner, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/ConstructionLamp01CornerPrefab SizeInBlocks: "1,1,1", display: true } { Block Name: ConstructionLamp01Edge, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/ConstructionLamp01EdgePrefab SizeInBlocks: "1,1,1", display: true } { Block Name: DeskLamp01, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/DeskLamp01Prefab SizeInBlocks: "1,1,1", display: true } { Block Name: DeskLamp01Corner, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/DeskLamp01CornerPrefab SizeInBlocks: "1,1,1", display: true } { Block Name: DeskLamp01Edge, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/DeskLamp01EdgePrefab SizeInBlocks: "1,1,1", display: true } { Block Name: FloorLamp01, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/FloorLamp01Prefab SizeInBlocks: "1,1,1", display: true } { Block Name: WorkLight01, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/WorkLight01Prefab SizeInBlocks: "1,1,1", display: true } { Block Name: WorkLight01CornerRotated, Ref: ConstructionLamp01 Model: @models2/Entities/Decorations/Lights/WorkLight01CornerRotatedPrefab SizeInBlocks: "1,1,1", display: true } # Outdoor Deco - Trees [04-2024] { +Block Name: Acacia_Sapling_Fall_BA AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Acacia_Sapling_Fall_BAPrefab # TemplateRoot: DecoIndoorTrees DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true PickupTarget: WoodLogs # SizeInBlocksLocked: "Base,MS" Volume: 10, type: float, display: true, formatter: Liter Mass: 14, type: float, display: true, formatter: Kilogram HitPoints: 24, type: int, display: true Info: bkiOutdoorTrees, display: true IsAccessible: false, type: bool # ModelOffset: "0,0.5,0" Category: Deco Blocks MarketPrice: 20, display: true XpFactor: 0 RPFactor: 0 } { +Block Name: Alien_Shroomtree_02_1_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_1_BAPrefab HitPoints: 87, type: int, display: true } { +Block Name: Alien_Shroomtree_02_2_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_BAPrefab HitPoints: 73, type: int, display: true } { +Block Name: Alien_Tree_01_1_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_01_1_BAPrefab HitPoints: 177, type: int, display: true } { +Block Name: Alien_Tree_01_2_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_01_2_BAPrefab HitPoints: 119, type: int, display: true } { +Block Name: Alien_Tree_04_3_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Tree_04_3_BAPrefab HitPoints: 222, type: int, display: true } { +Block Name: Birch_Paper_Desktop_Forest_Fall_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Desktop_Forest_Fall_BAPrefab HitPoints: 203, type: int, display: true } { +Block Name: Birch_Paper_Desktop_Forest_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Desktop_Forest_Spring_BAPrefab HitPoints: 203, type: int, display: true } { +Block Name: Birch_Paper_Sapling_Fall_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Sapling_Fall_BAPrefab HitPoints: 67, type: int, display: true } { +Block Name: Birch_Paper_Sapling_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Birch_Paper_Sapling_Spring_BAPrefab HitPoints: 67, type: int, display: true } { +Block Name: ElderberryBushBlue_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/ElderberryBushBlue_BAPrefab HitPoints: 100, type: int, display: true } { +Block Name: ElderberryBushNoFruitPrefab_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/ElderberryBushNoFruitPrefab_BAPrefab HitPoints: 100, type: int, display: true } { +Block Name: Maple_Red_Hero_Field_Fall_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Maple_Red_Hero_Field_Fall_BAPrefab HitPoints: 144, type: int, display: true } { +Block Name: Oak_White_Desktop_Field_Fall_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Oak_White_Desktop_Field_Fall_BAPrefab HitPoints: 226, type: int, display: true } { +Block Name: Oak_White_Desktop_Field_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Oak_White_Desktop_Field_Spring_BAPrefab HitPoints: 231, type: int, display: true } { +Block Name: Palm_Coconut_Hero_1_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Palm_Coconut_Hero_1_Spring_BAPrefab HitPoints: 121, type: int, display: true } { +Block Name: Redwood_Sierra_Hero_Field_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Redwood_Sierra_Hero_Field_BAPrefab HitPoints: 319, type: int, display: true } { +Block Name: Sycamore_American_Hero_Forest_Fall_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Hero_Forest_Fall_BAPrefab HitPoints: 253, type: int, display: true } { +Block Name: Sycamore_American_Hero_Forest_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Hero_Forest_Spring_BAPrefab HitPoints: 253, type: int, display: true } { +Block Name: Sycamore_American_Sapling_1_Spring_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Sycamore_American_Sapling_1_Spring_BAPrefab HitPoints: 78, type: int, display: true } # NPC Spawners with console/models attached [04-2024] { Block Name: EntitySpawnerDeviceBlocks # ESD CustomIcon: ESD_ComputerStation_C01 AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true Material: metal Shape: Invisible # Model: @models2/Entities/NPCSpawners/EntitySpawnerDevice_ParentPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! # ModelOffset: "0,0.5,0" Place: Free AllowPlacingAt: "Base,MS", display: false Info: bkiEntitySpawnerDeviceBlocks, display: true Mass: 1, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: false, formatter: Watt Category: Devices ChildBlocks: "ESD_ComputerStation_C01, ESD_ComputerStation_C02, ESD_ConsoleDesk_C03, ESD_ConsoleDesk_C04, ESD_ConsoleDesk_C05, ESD_StandConsole_C06, ESD_StandConsole_C07, ESD_StandConsole_C11, ESD_StandConsole_C17, ESD_ConsoleMS01, ESD_ConsoleSmallMS01, ESD_ConsoleLargeMS01, ESD_ConsoleLargeMS01a, ESD_ConsoleLargeMS02, ESD_ConsoleMapMS01, ESD_ScifiComputerTable, ESD_StationConsole, ESD_GeneralPurposeConsole, ESD_ConsoleTrading, ESD_ReceptionTableWorkstation" # 20 of 32 } { Block Name: ESD_ComputerStation_C01 Info: bkiEntitySpawnerDeviceBlocks, display: true Class: Spawner Group: cpgNPCSpawner IndexName: EntitySpawner SpawnClass: ServantCyborgStatic SpawnCount: 1 AllowedInBlueprint: false, display: true RepairToTemplate: false, display: true IsActivateable: true IsAccessible: true, type: bool Model: @models2/Entities/NPCSpawners/ESD_ComputerStation_C01Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab Shape: Config3DCollider Material: metallight SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" # Texture: 51 # BlockColor: "170,5,5" IsTextureable: true # !!! IsGPUInstance: false # !!! #Collide: "bullet,rocket,melee,sight" # do not set for this spawner as the device needs to collide! # AllowWander: true Place: Free AllowPlacingAt: "Base,MS", display: true RemoveOnSI: true # avoid to show the dummy block on SI collapse TemplateRoot: ConsoleBlocks PickupTarget: SteelPlate Volume: 50, type: float, display: true, formatter: Liter Mass: 200, type: float, display: true, formatter: Kilogram HitPoints: 50, type: int, display: true EnergyIn: 1, type: int, display: false, formatter: Watt BlastParticleIndex: 4 BlastRadius: 1 BlastDamage: 10 } { Block Name: ESD_ComputerStation_C02, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ComputerStation_C02Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleDesk_C03, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C03Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleDesk_C04, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C04Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleDesk_C05, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleDesk_C05Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_StandConsole_C06, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C06Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_StandConsole_C07, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C07Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_StandConsole_C11, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C11Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_StandConsole_C17, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_StandConsole_C17Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleMS01, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleMS01Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleSmallMS01, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleSmallMS01Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleLargeMS01, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS01Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 SizeInBlocks: "2,2,1", display: true SizeInBlocksLocked: "Base,MS" } { Block Name: ESD_ConsoleLargeMS01a, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS01aPrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleLargeMS02, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleLargeMS02Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 SizeInBlocks: "2,1,1", display: true SizeInBlocksLocked: "Base,MS" } { Block Name: ESD_ConsoleMapMS01, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleMapMS01Prefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ScifiComputerTable, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ScifiComputerTablePrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_StationConsole, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_StationConsolePrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_GeneralPurposeConsole, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_GeneralPurposeConsolePrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ConsoleTrading, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ConsoleTradingPrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } { Block Name: ESD_ReceptionTableWorkstation, Ref: ESD_ComputerStation_C01 Model: @models2/Entities/NPCSpawners/ESD_ReceptionTableWorkstationPrefab SpawnClass: ServantCyborgStatic SpawnCount: 1 } # Shroom Tree smaller variants { +Block Name: Alien_Shroomtree_02_1_h2_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_1_h2_BAPrefab HitPoints: 87, type: int, display: true } { +Block Name: Alien_Shroomtree_02_2_h2_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_h2_BAPrefab HitPoints: 73, type: int, display: true } { +Block Name: Alien_Shroomtree_02_2_h3_BA, Ref: Acacia_Sapling_Fall_BA Shape: ModelEntity Model: @models2/Entities/Decorations/TreesNonPotted/Alien_Shroomtree_02_2_h3_BAPrefab HitPoints: 73, type: int, display: true } # New NPC Spawners { Block Name: EntitySpawnerPlateThinOffsetBack, Ref: EntitySpawnerPlateThin #2648 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlateThinOffsetBackPrefab Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: UCHGuard01Female SpawnCount: 1 IsTextureable: true # !!! IsGPUInstance: false # !!! AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse } { Block Name: EntitySpawnerPlateThinOffsetFront, Ref: EntitySpawnerPlateThin #2649 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlateThinOffsetFrontPrefab Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: UCHCivilianFemale01 SpawnCount: 1 IsTextureable: true # !!! IsGPUInstance: false # !!! AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse } { Block Name: EntitySpawnerPlateThinEdgeInwards, Ref: EntitySpawnerPlateThin #2649 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlateThinEdgeInwardsPrefab Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: UCHCivilianFemale01 SpawnCount: 1 IsTextureable: true # !!! IsGPUInstance: false # !!! AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse } { Block Name: EntitySpawnerPlateThinEdgeOutwards, Ref: EntitySpawnerPlateThin #2649 Texture: 51 BlockColor: "170,5,5" Model: @models/Blocks/Misc/EntitySpawnerPlateThinEdgeOutwardsPrefab Collide: "bullet,rocket,melee,sight" # for AI pathfinding: do not consider this block as collide with movements SpawnClass: UCHCivilianFemale01 SpawnCount: 1 IsTextureable: true # !!! IsGPUInstance: false # !!! AllowWander: true RemoveOnSI: true # avoid to show the dummy block on SI collapse } # Shield and Walkway Emitter blocks # Shield: Player and NPC can walk through but not shoot through { Block Name: ForcefieldShieldEmitterBlocks Material: forcefield Info: "Force fields take damage from being shot at, but you can walk through them. They are not airtight. Note: Force fields higher than 1 block can extend into other block areas without colliding.", display: true ShowBlockName: true Shape: Invisible MarketPrice: 2600, display: true # Model: @models2/Entities/Forcefields/ForcefieldEmitter1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true IsOxygenTight: false, display: true # IsActivateable: true Category: Devices EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 800, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter CPUIn: 200, type: int, display: true StackSize: 2000 BlockColor: "110,110,110" ChildBlocks: "ForcefieldShieldEmitter1x1, ForcefieldShieldEmitter1x1_Half, ForcefieldShieldEmitter1x2, ForcefieldShieldEmitter1x3, ForcefieldShieldEmitter2x3, ForcefieldShieldEmitter2x4, ForcefieldShieldEmitter3x5, ForcefieldShieldEmitter4x5, ForcefieldShieldEmitter5x5, ForcefieldShieldEmitter6x7, ForcefieldShieldEmitter7x7" UnlockCost: 10, display: true UnlockLevel: 15, display: true # TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel" TechTreeNames: Misc TechTreeParent: ForcefieldWalkwayEmitterBlocks } { +Block Name: ForcefieldShieldEmitter1x1 Group: cpgForcefieldEmitter Category: Devices Info: bkiForcefieldShieldEmitterBlocks, display: true Material: forcefield ShowBlockName: true Shape: ModelEntity SizeInBlocks: "1,1,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield1x1Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: ForcefieldShieldEmitterBlocks AllowPlacingAt: "Base,MS", display: true IsOxygenTight: false, display: true IsActivateable: true IsAccessible: true, type: bool EnergyIn: 350, type: int, display: true, formatter: Watt #EnergyDynamicGroup: Shield #EnergyInIdle: 1000, type: int, display: true, formatter: Watt CPUIn: 150, type: int, display: true HitPoints: 300, type: int, display: true #for testing! Mass: 40, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" } { +Block Name: ForcefieldShieldEmitter1x1_Half, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "1,1,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield1x1_Half_Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 180, type: int, display: true, formatter: Watt CPUIn: 80, type: int, display: true HitPoints: 150, type: int, display: true } { +Block Name: ForcefieldShieldEmitter1x2, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "1,2,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield1x2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 525, type: int, display: true, formatter: Watt CPUIn: 225, type: int, display: true HitPoints: 621, type: int, display: true } { +Block Name: ForcefieldShieldEmitter1x3, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "1,3,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield1x3Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 700, type: int, display: true, formatter: Watt CPUIn: 300, type: int, display: true HitPoints: 937, type: int, display: true } { +Block Name: ForcefieldShieldEmitter2x3, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "2,3,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield2x3Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 1225, type: int, display: true, formatter: Watt CPUIn: 525, type: int, display: true HitPoints: 1887, type: int, display: true } { +Block Name: ForcefieldShieldEmitter2x4, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "2,4,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield2x4Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 1575, type: int, display: true, formatter: Watt CPUIn: 675, type: int, display: true HitPoints: 2523, type: int, display: true } { +Block Name: ForcefieldShieldEmitter3x5, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "3,5,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield3x5Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 2800, type: int, display: true, formatter: Watt CPUIn: 1200, type: int, display: true HitPoints: 4751, type: int, display: true } { +Block Name: ForcefieldShieldEmitter4x5, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "4,5,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield4x5Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 3675, type: int, display: true, formatter: Watt CPUIn: 1575, type: int, display: true HitPoints: 6346, type: int, display: true } { +Block Name: ForcefieldShieldEmitter5x5, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "5,5,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield5x5Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 4550, type: int, display: true, formatter: Watt CPUIn: 1950, type: int, display: true HitPoints: 7943, type: int, display: true } { +Block Name: ForcefieldShieldEmitter6x7, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "6,7,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield6x7Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 7525, type: int, display: true, formatter: Watt CPUIn: 3225, type: int, display: true HitPoints: 13382, type: int, display: true } { +Block Name: ForcefieldShieldEmitter7x7, Ref: ForcefieldShieldEmitter1x1 SizeInBlocks: "7,7,1", display: true Model: @models2/Entities/Forcefields/ForcefieldShield7x7Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 EnergyIn: 8750, type: int, display: true, formatter: Watt CPUIn: 3750, type: int, display: true HitPoints: 15625, type: int, display: true } { Block Name: ForcefieldWalkwayEmitterBlocks Material: forcefield Info: bkiForcefieldWalkwayEmitterBlocks, display: true ShowBlockName: true Shape: Invisible MarketPrice: 2600, display: true # Model: @models2/Entities/Forcefields/ForcefieldEmitter1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: "Base,MS", display: true IsOxygenTight: false, display: true # IsActivateable: true Category: Devices EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter StackSize: 2000 BlockColor: "110,110,110" ChildBlocks: "ForcefieldWalkwayEmitter1x1,ForcefieldWalkwayEmitter1x1_HalfHeight, ForcefieldWalkwayEmitter1x1_QuarterHeight,ForcefieldWalkwayEmitter1x1_Half,ForcefieldWalkwayEmitter1x1_Ramp,ForcefieldWalkwayEmitter1x1_RampHalf,ForcefieldWalkwayEmitter1x1_RampQuarterToHalf,ForcefieldWalkwayEmitter1x1_RampQuarter,ForcefieldWalkwayEmitter1x2_Ramp,ForcefieldWalkwayEmitter1x3_Ramp,ForcefieldWalkwayEmitter1x5_Ramp" UnlockCost: 7, display: true UnlockLevel: 10, display: true # TechTreeNames: "Small Vessel,Hover Vessel,Base,Capital Vessel" TechTreeNames: Misc TechTreeParent: ForcefieldEmitterBlocks } { +Block Name: ForcefieldWalkwayEmitter1x1 #White Group: cpgForcefieldEmitter Info: bkiForcefieldWalkwayEmitterBlocks, display: true Material: forcefield ShowBlockName: true Shape: ModelEntity Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free TemplateRoot: ForcefieldWalkwayEmitterBlocks AllowPlacingAt: "Base,MS", display: true IsOxygenTight: false, display: true IsActivateable: true IsAccessible: true, type: bool Category: Devices EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram BlockColor: "110,110,110" SizeInBlocks: "1,1,1", display: true #OccupySizeInBlocks: true # shape has no collider so don't voxelize it NEW: we added a special O2 collider so voxelize it now #Collide: "movement,sight" #Only for walkway. Does not stop bullets } { +Block Name: ForcefieldWalkwayEmitter1x1_HalfHeight, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_HalfHeight_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_QuarterHeight, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_QuarterHeight_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_Half, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_Half_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_Ramp, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_Ramp_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_RampHalf, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampHalf_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_RampQuarterToHalf, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampQuarterToHalf_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x1_RampQuarter, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x1_RampQuarter_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram } { +Block Name: ForcefieldWalkwayEmitter1x2_Ramp, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x2_Ramp_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram SizeInBlocks: "1,2,1", display: true } { +Block Name: ForcefieldWalkwayEmitter1x3_Ramp, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x3_Ramp_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram SizeInBlocks: "1,3,1", display: true } { +Block Name: ForcefieldWalkwayEmitter1x5_Ramp, Ref: ForcefieldWalkwayEmitter1x1 Model: @models2/Entities/Forcefields/ForcefieldWalkway1x5_Ramp_Prefab EnergyIn: 100, type: int, display: true, formatter: Watt HitPoints: 80, type: int, display: true Mass: 40, type: float, display: true, formatter: Kilogram SizeInBlocks: "1,5,3", display: true } # Field RepairBay { +Block Name: FieldRepairStation Class: FieldRepairStation Info: bkiFieldRepairStation, display: true IndexName: Container Group: cpgRepair Category: Devices MarketPrice: 120538, display: true GridSize: "4,4" Material: metallight Shape: ModelEntity Model: @models2/Devices/FieldRepairStationPrefab #Mesh-Damage-1: Mesh/D0 #Mesh-Damage-2: Mesh/D1 #Mesh-Damage-3: Mesh/D2 #Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! DropInventoryEntity: DropContainer Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" BlockColor: "110,110,110" IsActivateable: true IsActivateableInCP: false IsAccessible: true, type: bool IsLockable: true IsDuplicateable: false IsOxygenTight: false, display: true StackSize: 500 Mass: 630, type: float, display: true, formatter: Kilogram Volume: 800, type: float, display: true, formatter: Liter # VolumeCapacity: 200, type: float, display: true, formatter: Liter CPUIn: 10000, type: int, display: true HitPoints: 500, type: int, display: true EnergyIn: 1500, type: int, display: true, formatter: Watt SoundOpen: UseActions/LightBarrier SoundClose: UseActions/LightBarrier MaxCount: 1, type: int, display: true ForceMaxCount: true UnlockCost: 10, display: true UnlockLevel: 10, display: true TechTreeParent: RepairStation TechTreeNames: "Base,Capital Vessel" } # Shield Extenders { Block Name: ShieldExtenderBA Info: bkiShieldExtender, display: true Group: cpgForcefieldEmitter IndexName: ShieldExtender Category: Devices Material: metal Shape: ModelEntity ShowBlockName: true Model: @models/Blocks/Devices/CapacitorFWNPrefab DropMeshfile: Entities/Misc/BagSmallPrefab Place: Free AllowPlacingAt: "Base", display: true SizeInBlocks: "1,1,1", display: true BlockColor: "110,110,110" # SizeInBlocksLocked: "Base" StackSize: 250 MaxCount: 1, type: int, display: true ForceMaxCount: true IsAccessible: true, type: bool IsActivateable: false IsActivatedOnPlace: true IsDuplicateable: false EnergyIn: 3125, type: int, display: true, formatter: Watt EnergyInIdle: 50, type: int, display: true, formatter: Watt EnergyDynamicGroup: Shield HitPoints: 500, type: int, display: true Mass: 6460, type: float, display: true, formatter: Kilogram Volume: 2160, type: float, display: true, formatter: Liter CPUIn: 16055, type: int, display: true ShieldCapacityBonus: 12500, type: int, display: true ShieldRechargeBonus: 0, type: int, display: true MarketPrice: 82672, display: true ShowUser: Yes UnlockCost: 20, display: true UnlockLevel: 25, display: true TechTreeParent: ShieldGeneratorBA TechTreeNames: "Base" } { Block Name: ShieldExtenderCV, Ref: ShieldExtenderBA AllowPlacingAt: "MS", display: true SizeInBlocks: "1,1,1", display: true BlockColor: "110,110,110" # SizeInBlocksLocked: "MS" EnergyIn: 2250, type: int, display: true, formatter: Watt EnergyInIdle: 25, type: int, display: true, formatter: Watt EnergyDynamicGroup: Shield HitPoints: 500, type: int, display: true Mass: 6460, type: float, display: true, formatter: Kilogram Volume: 2160, type: float, display: true, formatter: Liter CPUIn: 11765, type: int, display: true ShieldCapacityBonus: 9000, type: int, display: true ShieldRechargeBonus: 0, type: int, display: true MarketPrice: 82672, display: true ShowUser: Yes TechTreeParent: ShieldGeneratorCV TechTreeNames: "Capital Vessel" } { Block Name: ShieldExtenderSV, Ref: ShieldExtenderBA AllowPlacingAt: "SS", display: true SizeInBlocks: "1,1,1", display: true BlockColor: "110,110,110" # SizeInBlocksLocked: "SS" MaxCount: 1, type: int, display: true EnergyIn: 450, type: int, display: true, formatter: Watt EnergyInIdle: 5, type: int, display: true, formatter: Watt EnergyDynamicGroup: Shield HitPoints: 250, type: int, display: true Mass: 815, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter CPUIn: 10595, type: int, display: true ShieldCapacityBonus: 2000, type: int, display: true ShieldRechargeBonus: 0, type: int, display: true MarketPrice: 11411, display: true ShowUser: Yes UnlockLevel: 12, display: true TechTreeParent: ShieldGeneratorSV TechTreeNames: "Small Vessel" } { Block Name: ShieldExtenderHV, Ref: ShieldExtenderBA AllowPlacingAt: "GV", display: true SizeInBlocks: "1,1,1", display: true BlockColor: "110,110,110" # SizeInBlocksLocked: "GV" MaxCount: 1, type: int, display: true EnergyIn: 450, type: int, display: true, formatter: Watt EnergyInIdle: 5, type: int, display: true, formatter: Watt EnergyDynamicGroup: Shield HitPoints: 250, type: int, display: true Mass: 815, type: float, display: true, formatter: Kilogram Volume: 93.75, type: float, display: true, formatter: Liter CPUIn: 10010, type: int, display: true ShieldCapacityBonus: 3000, type: int, display: true ShieldRechargeBonus: 0, type: int, display: true MarketPrice: 8877, display: true ShowUser: Yes UnlockLevel: 12, display: true TechTreeParent: ShieldGeneratorHV TechTreeNames: "Hover Vessel" } { +Block Name: ThrusterJetMSRound1x3x1 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Class: Thruster IndexName: Thruster Group: cpgThruster EssentialCategory: cpgThruster Category: Devices Place: Free Material: metalhard Shape: ModelEntity ShowBlockName: true # ModelOffset: "0,0.5,0" ParticleOffset: "-1.3,0.5,0.5" BlockColor: "110,110,110" AllowPlacingAt: MS, display: true OccupySizeInBlocks: true # do not allow to place blocks in the middle IsDuplicateable: false IsActivateable: true IsOxygenTight: true, display: true IsIgnoreLC: true StackSize: 500 Info: bkiThrusterJetMS, display: true #CustomIcon: ThrusterJetRound1x3x1 Model: @models/Blocks/Thrusters/ThrusterJetMSRound1x3x1Prefab SizeInBlocks: "1,3,1", display: true MarketPrice: 8609, display: true Volume: 1140, type: float, display: true, formatter: Liter Mass: 2733, type: float, display: true, formatter: Kilogram HitPoints: 1225, type: int, display: true ThrusterForce: 19301, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 1096, type: int, display: true, formatter: Watt EnergyDynamicGroup: Thruster CPUIn: 10803, type: int, display: true Temperature: 1017, display: true Radiation: 4, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 113 UnlockCost: 10, display: true UnlockLevel: 10, display: true TechTreeParent: ThrusterMSDirectional TechTreeNames: Capital Vessel } { +Block Name: ThrusterJetMSRound2x5x2, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMS, display: true #CustomIcon: ThrusterJetRound2x5x2 Model: @models/Blocks/Thrusters/ThrusterJetMSRound2x5x2Prefab SizeInBlocks: "2,5,2", display: true MarketPrice: 39272, display: true Volume: 3343, type: float, display: true, formatter: Liter Mass: 11128, type: float, display: true, formatter: Kilogram HitPoints: 6503, type: int, display: true ThrusterForce: 193847, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 5496, type: int, display: true, formatter: Watt CPUIn: 65502, type: int, display: true Temperature: 1205, display: true Radiation: 6, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 150 UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterJetMSRound1x3x1 TechTreeNames: Capital Vessel UpgradeTo: ThrusterJetMSRound2x5x2V2, display: true } { +Block Name: ThrusterJetMSRound2x5x2V2, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMSvariant, display: true #CustomIcon: ThrusterJetRound2x5x2V2 Model: @models/Blocks/Thrusters/ThrusterJetMSRound2x5x2V2Prefab SizeInBlocks: "2,5,2", display: true MarketPrice: 39272, display: true Volume: 3343, type: float, display: true, formatter: Liter Mass: 11128, type: float, display: true, formatter: Kilogram HitPoints: 6503, type: int, display: true ThrusterForce: 193847, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 5496, type: int, display: true, formatter: Watt CPUIn: 65502, type: int, display: true Temperature: 1205, display: true Radiation: 6, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 150 UnlockCost: 12, display: true UnlockLevel: 12, display: true TechTreeParent: ThrusterJetMSRound1x3x1 TechTreeNames: Capital Vessel DowngradeTo: ThrusterJetMSRound2x5x2, display: true } { +Block Name: ThrusterJetMSRound3x7x3, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMS, display: true #CustomIcon: ThrusterJetRound3x7x3 Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x7x3Prefab SizeInBlocks: "3,7,3", display: true MarketPrice: 98341, display: true Volume: 6408, type: float, display: true, formatter: Liter Mass: 26010, type: float, display: true, formatter: Kilogram HitPoints: 17849, type: int, display: true ThrusterForce: 782357, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 14575, type: int, display: true, formatter: Watt CPUIn: 194828, type: int, display: true Temperature: 1336, display: true Radiation: 7, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 178 UnlockCost: 15, display: true UnlockLevel: 15, display: true TechTreeParent: ThrusterJetMSRound2x5x2 TechTreeNames: Capital Vessel } { +Block Name: ThrusterJetMSRound3x10x3, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMS, display: true #CustomIcon: ThrusterJetRound3x10x3 Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x10x3Prefab SizeInBlocks: "3,10,3", display: true MarketPrice: 130814, display: true Volume: 7844, type: float, display: true, formatter: Liter Mass: 33867, type: float, display: true, formatter: Kilogram HitPoints: 24431, type: int, display: true ThrusterForce: 1207163, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 19737, type: int, display: true, formatter: Watt CPUIn: 273406, type: int, display: true Temperature: 1379, display: true Radiation: 8, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 188 UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeParent: ThrusterJetMSRound3x7x3 TechTreeNames: Capital Vessel UpgradeTo: ThrusterJetMSRound3x10x3V2, display: true } { +Block Name: ThrusterJetMSRound3x10x3V2, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMSvariant, display: true #CustomIcon: ThrusterJetRound3x10x3V2 Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x10x3V2Prefab SizeInBlocks: "3,10,3", display: true MarketPrice: 130814, display: true Volume: 7844, type: float, display: true, formatter: Liter Mass: 33867, type: float, display: true, formatter: Kilogram HitPoints: 24431, type: int, display: true ThrusterForce: 1207163, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 19737, type: int, display: true, formatter: Watt CPUIn: 273406, type: int, display: true Temperature: 1379, display: true Radiation: 8, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 188 UnlockCost: 20, display: true UnlockLevel: 20, display: true TechTreeParent: ThrusterJetMSRound2x5x2V2 TechTreeNames: Capital Vessel DowngradeTo: ThrusterJetMSRound3x10x3, display: true } { +Block Name: ThrusterJetMSRound3x13x3, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMS, display: true #CustomIcon: ThrusterJetRound3x13x3 Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x13x3Prefab SizeInBlocks: "3,13,3", display: true MarketPrice: 161365, display: true Volume: 9102, type: float, display: true, formatter: Liter Mass: 41124, type: float, display: true, formatter: Kilogram HitPoints: 30776, type: int, display: true ThrusterForce: 1660814, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 24667, type: int, display: true, formatter: Watt CPUIn: 350796, type: int, display: true Temperature: 1412, display: true Radiation: 8, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 196 UnlockCost: 25, display: true UnlockLevel: 25, display: true TechTreeParent: ThrusterJetMSRound3x10x3 TechTreeNames: Capital Vessel UpgradeTo: ThrusterJetMSRound3x13x3V2, display: true } { +Block Name: ThrusterJetMSRound3x13x3V2, Ref: ThrusterJetMSRound1x3x1 Info: bkiThrusterJetMSvariant, display: true #CustomIcon: ThrusterJetRound3x13x3V2 Model: @models/Blocks/Thrusters/ThrusterJetMSRound3x13x3V2Prefab SizeInBlocks: "3,13,3", display: true MarketPrice: 161365, display: true Volume: 9102, type: float, display: true, formatter: Liter Mass: 41124, type: float, display: true, formatter: Kilogram HitPoints: 30776, type: int, display: true ThrusterForce: 1660814, type: int, display: true, formatter: Newton ThrusterBoosterFactor: 1.25, type: float, display: true EnergyIn: 24667, type: int, display: true, formatter: Watt CPUIn: 350796, type: int, display: true Temperature: 1412, display: true Radiation: 8, display: true BlastParticleIndex: 4 BlastRadius: 3 BlastDamage: 196 UnlockCost: 25, display: true UnlockLevel: 25, display: true TechTreeParent: ThrusterJetMSRound3x10x3V2 TechTreeNames: Capital Vessel DowngradeTo: ThrusterJetMSRound3x13x3, display: true } ##===== Cockpits for Racing and Event starter checks (PDA) ====== ## Do not use in regular Blueprints! ##===== ## HVSV { +Block Name: CockpitSV06_Event, Ref: CockpitSV07 CustomIcon: CockpitSV06 Info: bkiCockpitSV06_Event, display: true Model: @models/Blocks/Cockpits/CockpitSS06Prefab Mass: 835, type: float, display: true, formatter: Kilogram HitPoints: 800, type: int, display: true # UpgradeTo: CockpitSV06T2, display: true #Single Use, no up-/downgrade for now! ShowUser: No } { +Block Name: CockpitSV06T2_Event, Ref: CockpitSV06 CustomIcon: CockpitSV06T2 Model: @models/Blocks/Cockpits/CockpitSS06T2Prefab TemplateRoot: CockpitBlocksSVT2 Mass: 1140, type: float, display: true, formatter: Kilogram HitPoints: 1700, type: int, display: true # UpgradeTo: null ShowUser: No } ## =================== ## New "tech portal" variant { +Block Name: TechPortal Info: bkiTechPortal, display: true Class: Portal Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/TechPortalPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "3,2,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 HitPoints: 500, type: int, display: true Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } ## Portal Devices withouth Frame + allowing to clip into blocks (except center block) { +Block Name: PortalRing3x3 # Center exit! Info: bkiPortalRing, display: true Class: Portal Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/PortalRing3x3Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } { +Block Name: PortalRing5x5 # Center exit! Class: Portal Info: bkiPortalRing, display: true Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/PortalRing5x5Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } { +Block Name: PortalRing10x10 # Center exit! Class: Portal Info: bkiPortalRing, display: true Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/PortalRing10x10Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } { +Block Name: PortalRing87x87 # Center exit! Class: Portal Info: bkiPortalRing, display: true Group: cpgTransportation IndexName: Portal Shape: ModelEntity Material: metalhard Model: @models/Blocks/Misc/PortalRing87x87Prefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices } #Terminal Nexus Devices { +Block Name: VisionBox Info: bkiVisionBox, display: true Class: PassengerSeat Category: Devices Group: cpgPassengerSeat Material: metallight Shape: ModelEntity MarketPrice: 1230, display: true ShowBlockName: true Model: @models2/Entities/Decorations/LaboratoryPack/VisionBoxPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Mass: 172, type: float, display: true, formatter: Kilogram Volume: 132, type: float, display: true, formatter: Liter IsActivateable: true IsLockable: true IsOxygenTight: false, display: true YawRotation: 150 # how far in degrees head of player can be rotated (default 75°) StackSize: 1000 BlockColor: "110,110,110" BuffNameActivate: DecreaseBodyTemp, display: StatusEffect BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 } { +Block Name: CryoPodTalonAr Info: bkiCryoPodTalonAr, display: true Class: Container Group: cpgEquipment Category: Deco Blocks Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/LaboratoryPack/CryoPodTalonArPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! BlockColor: "110,110,110" Place: Free CModelRotation: false IsOxygenTight: false, display: true AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" StackSize: 1000 IsActivateable: true IsAccessible: true, type: bool IsLockable: true # CanPickup: true ShowUser: Yes Mass: 170, type: float, display: true, formatter: Kilogram Volume: 250, type: float, display: true, formatter: Liter LootList: 76 } ## Talon Faction weapon - fixed Pulse Laser with higher frequency but same dps; additional shield damage; available for players as upgrade for MSWeapon02. { +Block Name: WeaponMSLaserFactionTalonar CustomIcon: WeaponMS02 Info: bkiWeaponMSLaserFactionTalonar, display: true Class: Weapon IndexName: WeaponShip Group: cpgWeapon MarketPrice: 109244, display: true Material: metalhard Shape: ModelEntity ShowBlockName: true WeaponItem: PulseLaserMSFactionTalonar Model: @models/Blocks/WeaponsShip/WeaponMSPulseLaserT2RetractPrefab ## Modify prefab texture? DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! IsTextureable: true # !!! IsGPUInstance: false # !!! Texture: 50 SoundOpen: UseActions/WeaponOpenClose SoundClose: UseActions/WeaponOpenClose IsActivateable: true IsRetractable: true, display: true Place: WeaponDir AllowPlacingAt: MS, display: true SizeInBlocks: "1,6,1", display: true SizeInBlocksLocked: "Base,MS" Volume: 1600, type: float, display: true, formatter: Liter Mass: 2715, type: float, display: true, formatter: Kilogram Category: Weapons/Items BlockColor: "110,110,110" StackSize: 500 MaxCount: 6, type: int, display: true BlastParticleIndex: 4 BlastRadius: 2 BlastDamage: 50 EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 7200, type: int, display: true HitPoints: 3000, type: int, display: true # DowngradeTo: WeaponMS02 # Damage: 53, display: true # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeMSWeapon, display: true # ReloadDelay: 1, display: true # ROF: 0.6, type: float, display: true, formatter: ROF # UnlockCost: 27, display: true # UnlockLevel: 25, display: true # TechTreeParent: WeaponMS01 # TechTreeNames: Capital Vessel } ## Talon Hologram on station { +Block Name: StationConsoleTalonAr, Ref: DecoTemplate Material: metallight Shape: ModelEntity Info: bkiStationConsoleTalonAr, display: true Model: @models2/Entities/Decorations/HolographicAIConsole/HolographicAIConsoleTalonArPrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Class: NPCDialogue Group: cpgCrewStationAlien Category: Deco Blocks NPCModelRotation: false SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" Place: Free AllowPlacingAt: "Base,MS", display: true IsAccessible: true, type: bool IsActivateable: true IsOxygenTight: false, display: true # AllowedInBlueprint: false, display: true # CanPickup: true Volume: 22, type: float, display: true, formatter: Liter Mass: 300, type: float, display: true, formatter: Kilogram HitPoints: 150, type: int, display: true EnergyIn: 0, type: int, display: true, formatter: Watt BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 80 TemplateRoot: ConsoleBlocks ShowUser: Yes } # == Static NPC { +Block Name: StandingNPCAlienCivilian1, Ref: ZiraxCommander #Ref: NPCAlienTemplate Model: @models2/Entities/Decorations/DecoNPC/StandingNPCAlienCivilian1Prefab } # == Warp Drive T2 { +Block Name: WarpDriveT2 Info: bkiWarpDriveT2, display: true Class: WarpDrive Group: cpgWarp IndexName: WarpDrive Material: metal Shape: ModelEntity MarketPrice: 120000, display: true ShowBlockName: true Model: @models/Blocks/Mothership/WarpDriveT2Prefab Mesh-Damage-1: Mesh/D0 Mesh-Damage-2: Mesh/D1 Mesh-Damage-3: Mesh/D2 Mesh-Damage-4: Mesh/D3 DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free AllowPlacingAt: MS, display: true SizeInBlocks: "3,2,5", display: true SizeInBlocksLocked: "Base,MS" Volume: 4800, type: float, display: true, formatter: Liter Mass: 82200, type: float, display: true, formatter: Kilogram IsDuplicateable: false MaxCount: 1, type: int, display: true ForceMaxCount: true IsOxygenTight: false, display: true # ModelOffset: "0,0.5,0" # BlockColor: "26,50,89" StackSize: 250 BlockColor: "110,110,110" Category: Devices UpgradeTo: WarpDriveCVEpic, display: true DowngradeTo: WarpDrive, display: true EnergyIn: 25, type: int, display: true, formatter: Watt CPUIn: 60000, type: int, display: true HitPoints: 1150, type: int, display: true BlastParticleIndex: 4 BlastRadius: 5 BlastDamage: 200 ItemPerAU: PentaxidCrystal, display: true CostPerAU: 3, display: true CostPerLY: 1, display: true RangeAU: 48, display: true RangeLY: 60, display: true # Short Range Warp CostPerKM: 3, display: true RangeKM: 40000, display: true #RangeKMuseDetector: true, display: true MicroWarpCooldown: 25, dipslay: true Radiation: 25, display: RadiationLevel # Radiation (= Radiation Protection) already exists for Player Armor Temperature: 40, display: true UnlockCost: 15, display: true UnlockLevel: 20, display: true TechTreeParent: WarpDrive TechTreeNames: Capital Vessel } ## Player GIN Console4 { +Block Name: PlayerConsoleGIN CustomIcon: ScifiComputerTable Class: NPCDialogue DialogueState: GIN_Console_Initialize #Not yet updated to 1.15 contents. Test new contents in scenario "default random EXP" ! NPCModelRotation: false Group: cpgCrewStationHuman Material: metallight Shape: ModelEntity Model: @models2/Entities/Decorations/Sci-Fi_InteriorPack/PlayerConsolePrefab DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Place: Free Info: bkiPlayerConsoleGIN, display: true Category: Devices AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: true, type: bool # IsLockable: true IsOxygenTight: false, display: true # TemplateRoot: ConsoleBlocks Mass: 65, type: float, display: true, formatter: Kilogram Volume: 12, type: float, display: true, formatter: Liter # ModelOffset: "0,0.5,0" EnergyIn: 1, type: int, display: true, formatter: Watt # BlockColor: "0,64,255" BlockColor: "0,255,255" BlastParticleIndex: 11 BlastRadius: 1 BlastDamage: 80 UnlockCost: 0, display: true UnlockLevel: 1, display: true # TechTreeParent: GeneratorSV TechTreeNames: Misc } { +Block Name: Jumpgate87x87 Info: bkiJumpgate, display: true Model: @models/Blocks/Misc/JumpgatePrefab #use this model if you want JUMPGATE functionality (voxel vessels only; no player-on-foot or hoverbikes) DropMeshfile: Entities/Misc/DropContainerNewPrefab #Large container box; Available variants: see start of this document! Group: cpgTransportation # IndexName: Jumpgate Shape: ModelEntity Material: metalhard Place: Free BlockColor: "110,110,110" AllowedInBlueprint: false, display: true AllowPlacingAt: Base, display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsActivateable: true IsAccessible: true, type: bool IsLockable: true IsOxygenTight: false, display: true ShowBlockName: true StackSize: 1000 Mass: 1000, type: float, display: true, formatter: Kilogram EnergyIn: 1, type: int, display: true, formatter: Watt Category: Devices # Jumpgate Customizer JumpgateBaseScale: 0.000839 # Default base scale of model game objects that equals a 2-m ingame block (CV/BA block) (DO NOT CHANGE unless other VFX is used!) JumpgateDiameter: 87, display: true #Default: 1; 1 = 2m diameter = 1x large block; 10 = 20m diameter = 10 large blocks; Use Un-even numbers as the insertion point is always in the center block! #JumpgateEffectEnabled: false #commented out / default: true; Activates/Deactivates the Vortex effects of the jumpgate }