# Enshrouded — panel-native dedicated server module. # # The dedicated server is WINDOWS-ONLY (SteamCMD app 2278520 — no Linux # depot; a plain Linux install fails with "Invalid platform", verified # 2026-07-14). An earlier scaffold claimed "native Linux" — wrong. AMP runs # the exe under Proton GE; we run it under Wine + Xvfb like windrose/empyrion # (update provider `platform: windows`). # No traditional RCON — server console is stdin-only. # # Reference: https://github.com/CubeCoders/AMPTemplates (enshrouded.kvp) id: enshrouded name: "Enshrouded" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-enshrouded:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "enshrouded_server.json + savegame/" - name: "Game Files" path: /game hint: "Server binaries" env: SERVER_NAME: "panel Enshrouded" SERVER_PASSWORD: "letmein" MAX_PLAYERS: "16" # Pre-declared so the agent's resolve.go filter lets the # panel-allocated port flow through to the container env (same # pattern as soulmask). Modern Enshrouded (post "Melodies of the # Mire", 2024) has a SINGLE UDP port — queryPort in # enshrouded_server.json; gamePort was removed from the config. QUERY_PORT: "15637" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } ports: # Single UDP port — current Enshrouded merged game+query into one # "queryPort" (AMP's enshroudedports.json declares only QueryPort). - { name: query, proto: udp, default: 15637, required: true, env: QUERY_PORT } resources: min_ram_mb: 8192 recommended_ram_mb: 16384 # Enshrouded is memory-hungry rcon: # Enshrouded admin is stdin-only (no network RCON in-game). adapter: stdio commands: save: "save" shutdown: "shutdown" # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (enshrouded.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: '\[server\] Player ''(?P[^'']+)'' logged in with Permissions:' kind: join leave: pattern: '\[server\] Remove Player ''(?P[^'']+)''$' kind: leave update_providers: - id: stable kind: steamcmd app_id: "2278520" install_path: /game platform: windows # server is Windows-only; no Linux depot # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. # AMP's Console.AppReadyRegex: ^.*\[Session\] 'HostOnline' \(up\)!$ # VERIFIED live 2026-07-14 (agent01 smoke test): the exact ready line is # [Session] 'HostOnline' (up)! # Install 8.3 GB on disk; boot start->HostOnline ~25 s (warm Wine prefix); # external A2S_INFO on the single UDP port answered off-host. ready_pattern: "/\\[Session\\] 'HostOnline' \\(up\\)!/i" appearance: emoji: "🌫️" grad: "linear-gradient(135deg,#4a2c2a,#a45e4a)" art: "/game-art/enshrouded.jpg" steam: "1203620"