#== Available Properties == # # CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1' # AllowAt: = Use with "AllowAt: NoPvP" and "AllowAt: NoPvE" ; f.e. not allow Filler Tool in PvP playfields # MarketPrice: = sets the price per unit for use with 'Key: StationInterface' for POIs; if different items are used in the same context (like 3 types of energy cells for "Fuel" the item with the lowest cost per fuel content is used automatically) # LifetimeOnDrop: float = specifies in seconds how long an item will live after dropping it. Default is 200 seconds. Please only increase this time if ABSOLUTELY needed as lots of items can bring down the performance of a server, but als in SP. # DropOnDeath: > If set to 'False' this item or block is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to 'True'. #== Buffs/Debuffs/Buffmod== # BuffMod: "StatusID_01, DurationFactor, ValueFactor, PreventsOnExpired(Optional);" # BuffMod: "MedikitBandages, 0.5, 0.5, true; MedikitApplied, -0.2, 2" # Explanation: # - Time factor modifies the actual time that the status is active (set a 0 = no changes); example: duration = 1200 > Buffmod -0.1 = [ 1200 + (1200*(-0.1)])] = 1080 # - Value factor modifies the intensity of all effects (damage, heal, speedmodifier...) (set a 0 = no changes); same calculation than for timeFactor # - Prevent on expire is a boolean that cancels the onexpire effects if true; example: Infected wound expires to Sepsis. Using AntibioticPills to buffmod Infected Wound protects from Sepis when Infected Wound expires. #== Armor Suits and Boosters # Booster-Items need to be set in the Armors "SlotItems" section to be allowed with the armor # SlotItems can only have 15 entries max! # NOTE: Should you modify the "SlotItems" boost names list, all boosts in existing savegames will change (as in the savegame only an index in this list is stored) # = Armor/Booster props # Armor: Adds the given value to the total HP # Oxygen: Adds the given value to the total O2 volume : # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min # Radiation: You are protected from RAD up to this value # Heat: You are protected from high temperatures up to this value # Cold: You are protected from low temerpatures down to this value # PowerFac: # SpeedFac: # StaminaFac: # calculations are based on 20 stamina per second while running # JetpackFac: # no armor : 2.5 units removed per tick. armor : 5* JetpackFac per tick # JumpFac: # FoodFac: # calculations are based on 70 minutes # #== Information about weapon types == # Class:Ranged > Damage is defined in the weapon; the Ammotype of those weapons only hold statistic parameters (mass, volume, cost etc) # Class:LauncherSS > Damage AND BlastDamage (optional) are defined in the Ammotype in the ammo's child entry of 'Class: Projectile' ; If a projectile is used, you still can set BlastDamage to 0 # #== Information about weapon damages == # All weapon types have a DAMAGE value ( refered to as 'base damage') # LauncherSS type weapons can also have a BLAST damage, defined by BlastDamage & BlastRadius. Note that the BlastDamage is ADDED on top of the weapons base DAMAGE for the CENTER (hit) block (only)! The calculation for the combinded Damage for this block can e approximated by the following formula: (Damage + BlastDamage) - (BlastDamage / BlastRadius) # Weapons can have multipliers to modify the base/blast damage # Shield is/can be handled seperately! # # Syntax examples: # DamageMultiplier_1: , param1: | ; NOTE: You can add the parameter "Material: " to an creature/NPC entry in the EClassConfig and use the string set there as reference at this point in the Itemsconfig (for the weapon being more or less effective against a certain creature/NPC!) # BlastDamageMultiplier_1: , param1: | # >> Available materials: head, body, dirt, stone, rock, metallight, metal, metalhard, woodsoft, wood, woodhard, concrete, concrete, hull, hullarmored, hullcombat, shield # #= Block modifiers for weapons # PenetrationDepth: 1, display: true = penetration of weapon damage into a block # BlastEntityDamage: 1, display: false # BlastShieldDamage: 1, display: false # #= -- Shield modifiers for weapons -- # ShieldDamagePenFac: 0.2, display: true = ShieldDamagePenFac, float: 0.0-1.0 -> how much % of damage goes through the shield # BlastShieldDamagePenFac, float: 0.3 = how much % of blast damage goes through the shield; range 0.0-1.0 # # -- BlastDamage/Radius/Effect setup -- # BlastParticleIndex: "3" => which prefab/particle is used (1-16; Not that not all numbers have an explosion animiation/effect) # BlastRadius: "4" => damage radius # BlastDamage: "50" => damage for objects within the radius around the explosion center # -- Shields -- # SHIELD: weapons fired at shiels will NOT apply their BlastDamage! Only the base damage is applied. Using BlastDamageMultiplier with shields does NOT do anyhting! (BlastDamageMultiplier is always 0) # SHIELD: the Class: ShieldGenerator (BlocksConfig.ecf) can have a parameter 'ShieldMultiplier: AnyStringPossible' > The value 'AnyStringPossible' can be used in the DamageMultiplier setup to define shield-block specific damage multipliers! If not used, damage multiplier = 1 # -- # # Categories: # Ingredients: Base material without a template (ie picked up in the world) # Components: Processed material with a template # # #=== Weapon Hold Types: # HoldType: 0 unspecified # HoldType: 14 Pistol # HoldType: 15 Rifle # HoldType: 16 Rifle + weaker shoot animation (Survival Tool, Multitool, Drill) # HoldType: 17 Ranged Weapon Bow New! # HoldType: 20 Melee New! # # Categories: # > Sufficient condition given in Templates.ecf # > Necessary condition that an item appears in a certain device # Food: FoodP and SurvC # Medical: FoodP and SurvC # Ingredients: FoodP # Weapons/Items: SurvC, SmallC, LargeC, AdvC # Components: SurvC, SmallC, LargeC, AdvC # BuildingBlocks: SurvC, SmallC, LargeC, AdvC # Devices: SurvC, SmallC, LargeC, AdvC # Deco Blocks: SurvC, SmallC, LargeC, AdvC # # Automatic weapons: duration SfxBegin > ROF # # AllowRemote: true / false # allow / disallow in player drone. per default it is: true # AmmoCapacity: max is 500 for all turret and mounted weapons # Durability: max is 5000 for all handheld weapons and tools # AutoReload: true > per default it is set to "true" # ========== Repository # NPC Pistols # Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab > Smaller, Fit to TalonAdvanced # Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab > Player version fittet for Talonar NPC Model # #== FREE IDS === # 47 # 71-77 # 95-99 # 145-149 # 179-196 # 290-299 # 400-499 # 504 # 606-619 # 630-649 # 659-699 # 710-799 # 809-849 # 916-920 # 953-999 # 1033-1048 # 1055-1059 # 1065-1069 # 1075-1079 # 1085-1089 # 1095-1099 # 1105-1149 # 1153-1199 # 1204-1298 # 1322-1399 # 1411-1443 #=========== # == CATEGORIE: PLAYER WEAPONS AND TOOLS id 1 - 99 == { Item Id: 1, Name: MeleePlayer Material: human Canhold: false HoldType: 0 StackSize: 1 Candrop: false ShowUser: No } { +Item Id: 2, Name: Flashlight Meshfile: Entities/Items/Tools/flashlight01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Info: bkiFlashlight, display: true LifetimeOnDrop: 1200 MarketPrice: 126, display: true Material: metalweapon HoldType: 14 PickupToToolbar: true StackSize: 1 Category: Weapons/Items CreatesLight: true Mass: 1, type: float, display: true, formatter: Kilogram Volume: 0.45, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeNames: Tools } { +Item Id: 3, Name: Pistol Meshfile: Entities/Items/Weapons/Pistols/ProjectilePistolPrefab # Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4BlackPrefab PickupToToolbar: true MarketPrice: 244, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 2.1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.31, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.125, type: float, display: true, formatter: ROF Range: 90, display: false NoiseStrength: 60, display: false CameraShake: 1 Automatic: false BulletSpread: 0.2, display: true Recoil: 0.03, display: true Damage: 64, display: true AmmoCapacity: 16, display: true AmmoType: 50Caliber, display: true ReloadDelay: 1.5, display: true SfxBegin: Weapons/Player/Pistol/Baghira SfxNoAmmo: Weapons/Misc/MagnumDryFire SfxReload: Weapons/Player/Reload/PistolReloadNormal # PfxMuzzle: fire_muzzle_pistol PfxMuzzle: MuzzleFlash8 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } UnlockLevel: 1 TechTreeNames: Weapons } { +Item Id: 4, Name: Shotgun Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1Prefab # Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun1BlackPrefab PickupToToolbar: true Material: metalweapon MarketPrice: 1366, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 6.2, type: float, display: true, formatter: Kilogram Volume: 4.5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.625, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.85, type: float, display: true, formatter: ROF Range: 60, display: false NoiseStrength: 80, display: false CameraShake: 3 Automatic: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 0.55, display: true Recoil: 2.1, display: true Damage: 100, display: true AmmoCapacity: 5, display: true AmmoType: ShotgunShells, display: true ReloadDelay: 2.75, display: true # SfxBegin: Weapons/Player/Shotgun/Stakeout SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-01 SfxNoAmmo: Weapons/Misc/PumpgunDryFire SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash2 DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.015, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat DamageMultiplier_4: 0.4, param1: metal # able to destroy door DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door DamageMultiplier_6: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } UnlockCost: 7, display: true UnlockLevel: 3, display: true TechTreeNames: Weapons } { +Item Id: 5, Name: Minigun Meshfile: Entities\Items\Weapons\ScifiMinigun\MinigunPrefab PickupToToolbar: true Material: metalweapon MarketPrice: 2561, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 39, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.05, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.06, type: float, display: true, formatter: ROF Range: 150, display: false NoiseStrength: 120, display: false CameraShake: 1 Automatic: true, display: true BulletSpread: 0.4, display: true Recoil: 0.6, display: true Damage: 50, display: true AmmoCapacity: 250, display: true AmmoType: 8.3mmBullet, display: true ReloadDelay: 3.9, display: true SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: MuzzleFlash9 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.09, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat DamageMultiplier_4: 0, param1: shield } { Child 6 Class: Movements StandingLocation: "-0.05, 0.02, 0.05" StandingRotation: "0.0, 0.0, -1.25" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "-0.5, 0.6, 1" RunningLocation: "-0.05, 0.1, 0.05" RunningRotation: "30, -45, 7" CrouchingLocation: "0.0, 0.025, 0.0" CrouchingRotation: "15, -30, 5" RecoilLocation: "0.05, -0.1, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 20, display: true UnlockLevel: 25, display: true TechTreeParent: PulseRifle TechTreeNames: Weapons } # Pulse Rifle { +Item Id: 6, Name: PulseRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRiflePrefab PickupToToolbar: true MarketPrice: 1705, display: true Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 4.2, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.125, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.09, type: float, display: true, formatter: ROF Range: 160, display: false Automatic: true, display: true BulletSpread: 0.17, display: true Recoil: 0.3, display: true Damage: 45, display: true NoiseStrength: 50, display: false CameraShake: 1 AmmoCapacity: 30, display: true AmmoType: 5.8mmBullet, display: true ReloadDelay: 2, display: true SfxBegin: Weapons/Player/AssaultRifle/M41APulseRifle-03_start SfxLoop: Weapons/Player/AssaultRifle/M41APulseRifle-03_loop # SfxStop: Weapons/Player/AssaultRifle/M41APulseRifle-16_end SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash3 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 30 RedDot: true } UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: AssaultRifle TechTreeNames: Weapons } { +Item Id: 7, Name: Sniper # Meshfile: Entities/Items/Weapons/Snipers/SniperT1Prefab Meshfile: Entities/Items/Weapons/Snipers/SniperRiflePrefab PickupToToolbar: true Material: metalweapon MarketPrice: 2731, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 9.1, type: float, display: true, formatter: Kilogram Volume: 9, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.625, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.35, type: float, display: true, formatter: ROF Range: 303, display: false NoiseStrength: 100, display: false CameraShake: 2 Automatic: false BulletSpread: 0.03, display: true Recoil: 2.6, display: true Damage: 165, display: true AmmoCapacity: 10, display: true AmmoType: 12.7mmBullet, display: true # ReloadDelay: 3.7, display: true ReloadDelay: 2.9, display: true # SfxBegin: Weapons/Player/Sniper/desert_eagle SfxBegin: Weapons/Player/Rifle/M24 SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash6 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 10 RedDot: true } UnlockCost: 7, display: true UnlockLevel: 5, display: true # TechTreeParent: AssaultRifle TechTreeNames: Weapons } { +Item Id: 8, Name: Drill Meshfile: Entities/Items/Weapons/DrillV2/DrillT0Prefab PickupToToolbar: true Material: metalweapon HoldType: 16 StackSize: 1 Category: Weapons/Items Mass: 6, type: float, display: true, formatter: Kilogram Volume: 3, type: float, display: true, formatter: Liter Info: bkiDrill, display: true Durability: 500, display: false DegradationProb: 0.03, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire ShowUser: No # RadialMenu: true { Child 0 # Resource mining and Rock drilling Class: Driller DrillMode: 3 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float, display: false, formatter: ROF Damage: 300 Radius: 1.75 Range: 5, display: false NoiseStrength: 50, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 750, display: true AmmoType: BioFuel, display: true UseSingleMagazine: true ReloadDelay: 3.1, display: true Bullet_use_per_shot: 0.25 Particles: digger # particle effect shown at impact ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Drill/Drilling_1 SfxLoop: Weapons/Player/Drill/Drilling_2 SfxStop: Weapons/Player/Drill/Drilling_3 SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting RadialText: rdlResourceMining RadialDesc: rdlResourceMiningManualTxt RadialIcon: Radial_ResourceMining } # { Child 1 # Class: Driller # DecoMode: true # HarvestSupport: false # AllowAt: "UnderWater, Planet, Space" # ROF: 0.5, type: float # Range: 2.5 # NoiseStrength: 50, display: false # CameraShake: 0 # IgnoreAtmo: true # Automatic: true # InfoPopup: true # Damage: 20 # Radius: 3 # AmmoCapacity: 750 # AmmoType: BioFuel # UseSingleMagazine: true # ReloadDelay: 3.1 # Bullet_use_per_shot: 0.25 # Particles: digger # particle effect shown at impact # SfxBegin: Weapons/Player/Drill/Drilling_1 # SfxLoop: Weapons/Player/Drill/Drilling_2 # SfxStop: Weapons/Player/Drill/Drilling_3 # SfxReload: Weapons/Player/Reload/RifleReloadNormal # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield # DamageMultiplier_2: 0, param1: dirt|stone|wood # DamageMultiplier_3: 20, param1: rock # for rock drilling # RadialText: rdlStoneRemoval # RadialDesc: rdlStoneRemovalTxt # RadialIcon: Radial_StoneRemoval # } # UnlockCost: 0, display: true # UnlockLevel: 1, display: true # TechTreeNames: Tools } { +Item Id: 9, Name: Shotgun2 Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun2BlackPrefab PickupToToolbar: true Material: metalweapon MarketPrice: 2175, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 9.1, type: float, display: true, formatter: Kilogram Volume: 5.5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.469, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.16, type: float, display: true, formatter: ROF Range: 45, display: false NoiseStrength: 80, display: false CameraShake: 3 Automatic: true BulletsPerShot: 8 BulletSpread: 0 RaySpread: 0.95, display: true Recoil: 0.5, display: true Damage: 53, display: true AmmoCapacity: 8, display: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.1, display: true # SfxBegin: Weapons/Player/Shotgun/w1200_fire SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03 SfxNoAmmo: Weapons/Misc/PumpgunDryFire02 SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash4 DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.015, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat DamageMultiplier_4: 0.4, param1: metal # able to destroy door DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door DamageMultiplier_6: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 RedDot: true } UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: Shotgun TechTreeNames: Weapons } { +Item Id: 10, Name: RocketLauncher #T1 Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/RocketLauncherAK9Prefab CustomIcon: RocketLauncherAK9 PickupToToolbar: true Material: metalweapon MarketPrice: 4647, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 25, type: float, display: true, formatter: Kilogram Volume: 45, type: float, display: true, formatter: Liter #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket" BlastRadius: 3, display: true BlastDamage: 500, display: true Durability: 100, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS AllowRemote: false ROF: 3.0, type: float, display: true, formatter: ROF Range: 200, display: false NoiseStrength: 140, display: false Recoil: 2.4, display: true CameraShake: 3 AmmoCapacity: 4, display: true AmmoType: SlowRocket, display: true ReloadDelay: 4.5, display: true SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/RifleReloadSlow # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03 ZoomOut: 40 ZoomIn: 40 RedDot: true } UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeNames: Weapons } { +Item Id: 11, Name: MultiTool Meshfile: Entities/Items/Weapons/MultiToolT1Prefab PickupToToolbar: true Material: metalweapon MarketPrice: 515, display: true HoldType: 16 StackSize: 1 Category: Weapons/Items Mass: 8, type: float, display: true, formatter: Kilogram Volume: 4.5, type: float, display: true, formatter: Liter Info: bkiMultiTool, display: true RadialMenu: true { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others) Class: Driller AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float, display: false, formatter: ROF Range: 5 NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 120 # Recoil: 0.2, display: true Radius: 3 ReturnFactor: 0.333, display: true # Bullet_use_per_shot: 2 AmmoCapacity: 250, display: true AmmoType: EnergyCellSmall, display: true #old: MultiCharge UseSingleMagazine: true ReloadDelay: 3.0, display: true ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 # ParticleTransform: "" # do NOT show a particle effect DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock DamageMultiplier_2: 10, param1: metalhard # 80 damage DamageMultiplier_3: 5, param1: metal # 40 damage DamageMultiplier_4: 10, param1: hull # 80 damage DamageMultiplier_5: 25, param1: hullarmored # 200 damage DamageMultiplier_6: 50, param1: hullcombat # 400 damage DamageMultiplier_7: 25, param1: concrete # 200 damage DamageMultiplier_8: 25, param1: woodblock # 200 damage DamageMultiplier_9: 25, param1: forcefield RadialText: rdlDisassemble RadialDesc: rdlDisassembleTxt RadialIcon: Radial_Disassemble } { Child 1 # "Repair" Class: Repair AllowAt: "UnderWater, Planet, Space" Range: 5 # Recoil: 0.2, display: true NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true ROF: 0.4, type: float RepairPoints: 10 Automatic: true AmmoCapacity: 250 AmmoType: EnergyCellSmall, display: true UseSingleMagazine: true ReloadDelay: 3.0 ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal SfxUpgrade: UseActions/UpgradeBlock2 SfxUpgradeErr: UseActions/UpgradeBlockError AllowUpgrade: false RadialText: rdlRepair RadialDesc: rdlRepairTxt RadialIcon: Radial_Repair } { Child 2 # "Exchange and Rotate" Class: ExchangeBlockEx AllowAt: "UnderWater, Planet, Space" Range: 5 NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true ROF: 1.0, type: float AmmoCapacity: 250 AmmoType: EnergyCellSmall, display: true UseSingleMagazine: true ReloadDelay: 3.0 Focused_blockname_1: "Window_v1x1, Window_v1x1Inv" Focused_blockname_2: "Window_v1x2, Window_v1x2Inv" Focused_blockname_3: "Window_v2x2, Window_v2x2Inv" Focused_blockname_4: "Window_s1x1, Window_s1x1Inv" Focused_blockname_5: "Window_s1x2, Window_s1x2Inv" Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv" Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv" Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv" Focused_blockname_9: "Window_c1x1, Window_c1x1Inv" Focused_blockname_10: "Window_c1x2, Window_c1x2Inv" Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv" Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv" Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv" Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv" Focused_blockname_15: "Window_L1x1, Window_L1x1Inv" Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv" Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv" Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv" Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv" Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv" Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv" Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv" Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv" Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv" Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv" Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv" Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv" Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv" Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv" Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv" Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv" Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv" Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv" Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv" Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv" Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv" Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv" Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv" Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv" Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv" Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv" Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv" Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e" Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e" Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e" Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e" Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv" Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv" Focused_blockname_49: "RailingLGlass, RailingLGlassInv" Focused_blockname_50: "RailingSlopeGlassRight, RailingSlopeGlassRightInv" Focused_blockname_51: "RailingSlopeGlassLeft, RailingSlopeGlassLeftInv" Focused_blockname_52: "RailingDiagonalGlass, RailingDiagonalGlassInv" Focused_blockname_53: "HeavyWindowA, HeavyWindowAInv" Focused_blockname_54: "HeavyWindowB, HeavyWindowBInv" Focused_blockname_55: "HeavyWindowC, HeavyWindowCInv" Focused_blockname_56: "HeavyWindowD, HeavyWindowDInv" Focused_blockname_57: "HeavyWindowE, HeavyWindowEInv" Focused_blockname_58: "HeavyWindowF, HeavyWindowFInv" Focused_blockname_59: "HeavyWindowG, HeavyWindowGInv" Focused_blockname_60: "HeavyWindowH, HeavyWindowHInv" Focused_blockname_61: "HeavyWindowI, HeavyWindowIInv" Focused_blockname_62: "HeavyWindowJ, HeavyWindowJInv" Focused_blockname_63: "HeavyWindowK, HeavyWindowKInv" Focused_blockname_64: "HeavyWindowL, HeavyWindowLInv" Focused_blockname_65: "HeavyWindowM, HeavyWindowMInv" Focused_blockname_66: "HeavyWindowN, HeavyWindowNInv" Focused_blockname_67: "HeavyWindowO, HeavyWindowOInv" Focused_blockname_68: "HeavyWindowP, HeavyWindowPInv" Focused_blockname_69: "HeavyWindowQ, HeavyWindowQInv" Focused_blockname_70: "HeavyWindowV, HeavyWindowVInv" Focused_blockname_71: "HeavyWindowS, HeavyWindowSInv" Focused_blockname_72: "HeavyWindowT, HeavyWindowTInv" Focused_blockname_73: "HeavyWindowU, HeavyWindowUInv" Focused_blockname_74: "HeavyWindowPConnectLeft, HeavyWindowPConnectLeftInv" Focused_blockname_75: "HeavyWindowPConnectRight, HeavyWindowPConnectRightInv" Focused_blockname_76: "HeavyWindowPConnectTwo, HeavyWindowPConnectTwoInv" Focused_blockname_77: "HeavyWindowQConnect, HeavyWindowQConnectInv" Focused_blockname_78: "HeavyWindowQConnectTwo, HeavyWindowQConnectTwoInv" Focused_blockname_79: "HeavyWindowQConnectThree, HeavyWindowQConnectThreeInv" Focused_blockname_80: "HeavyWindowSConnect, HeavyWindowSConnectInv" Focused_blockname_81: "HeavyWindowTConnect, HeavyWindowTConnectInv" Focused_blockname_82: "HeavyWindowUConnect, HeavyWindowUConnectInv" Focused_blockname_83: "HeavyWindowVConnect, HeavyWindowVConnectInv" Focused_blockname_84: "HeavyWindowQConnectFour, HeavyWindowQConnectFourInv" Focused_blockname_85: "HeavyWindowEBottom, HeavyWindowEBottomInv" Focused_blockname_86: "HeavyWindowFBottom, HeavyWindowFBottomInv" Focused_blockname_87: "HeavyWindowGBottom, HeavyWindowGBottomInv" Focused_blockname_88: "HeavyWindowHBottom, HeavyWindowHBottomInv" Focused_blockname_89: "HeavyWindowIBottom, HeavyWindowIBottomInv" Focused_blockname_90: "HeavyWindowJBottom, HeavyWindowJBottomInv" Focused_blockname_91: "HeavyWindowEGlass, HeavyWindowEGlassInv" Focused_blockname_92: "HeavyWindowFGlass, HeavyWindowFGlassInv" Focused_blockname_93: "HeavyWindowGGlass, HeavyWindowGGlassInv" Focused_blockname_94: "HeavyWindowHGlass, HeavyWindowHGlassInv" Focused_blockname_95: "HeavyWindowIGlass, HeavyWindowIGlassInv" Focused_blockname_96: "HeavyWindowJGlass, HeavyWindowJGlassInv" Focused_blockname_97: "HeavyWindowQConnectTwoDiagonal, HeavyWindowQConnectTwoDiagonalInv" Focused_blockname_98: "RailingDoubleVertGlass, RailingDoubleVertGlassInv" Focused_blockname_99: "HeavyWindowQConnectTwoDiagonalMirror, HeavyWindowQConnectTwoDiagonalMirrorInv" RadialText: rdlChangeRotate RadialDesc: rdlChangeRotateTxt RadialIcon: Radial_ChangeRotate } { Child 3 # "Downgrade" Class: Repair AllowAt: "UnderWater, Planet, Space" Range: 5 # Recoil: 0.2, display: true NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true ROF: 0.4, type: float RepairPoints: 10 ReturnFactor: 0.333 Automatic: true AmmoCapacity: 250 AmmoType: EnergyCellSmall, display: true UseSingleMagazine: true ReloadDelay: 3.0 ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal SfxDowngrade: UseActions/UpgradeBlock2 AllowDowngrade: true RadialText: btnDowngrade RadialDesc: lblDowngradeTxt RadialIcon: Radial_Downgrade } { Child 4 # "Upgrade" Class: Repair AllowAt: "UnderWater, Planet, Space" Range: 5 # Recoil: 0.2, display: true NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true ROF: 0.4, type: float RepairPoints: 10 Automatic: true AmmoCapacity: 250 AmmoType: EnergyCellSmall, display: true UseSingleMagazine: true ReloadDelay: 3.0 ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal SfxUpgrade: UseActions/UpgradeBlock2 SfxUpgradeErr: UseActions/UpgradeBlockError AllowUpgrade: true RadialText: rdlUpgrade RadialDesc: rdlUpgradeTxt RadialIcon: Radial_Upgrade } { Child 5 # "Salvage" (get components from a block) Class: Driller AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float, display: false, formatter: ROF Range: 5 # Recoil: 0.2, display: true NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 120 Radius: 3 Demolish: True ReturnFactor: 0.333 # Bullet_use_per_shot: 2 AmmoCapacity: 250 AmmoType: EnergyCellSmall, display: true UseSingleMagazine: true ReloadDelay: 3.0 ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # ParticleTransform: "" # do NOT show a particle effect DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock|plants DamageMultiplier_2: 10, param1: metalhard # 80 damage DamageMultiplier_3: 5, param1: metal # 40 damage DamageMultiplier_4: 10, param1: hull # 80 damage DamageMultiplier_5: 25, param1: hullarmored # 200 damage DamageMultiplier_6: 50, param1: hullcombat # 400 damage DamageMultiplier_7: 25, param1: concrete # 200 damage DamageMultiplier_8: 25, param1: woodblock # 200 damage DamageMultiplier_9: 25, param1: forcefield RadialText: rdlDeconstruct RadialDesc: rdlDeconstructTxt RadialIcon: Radial_Deconstruct } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 5" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 3, display: true UnlockLevel: 3, display: true TechTreeParent: SurvivalTool TechTreeNames: Tools } # not used anymore { Item Id: 12, Name: Fillertool Meshfile: Entities/Items/Weapons/DrillV2/FillerToolPrefab Material: metalweapon HoldType: 16 StackSize: 1 Category: Weapons/Items Mass: 8, type: float, display: true, formatter: Kilogram Info: bkiFillertool, display: true ShowUser: No { Child 0 Class: Driller TerrainMode: true AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float Range: 7, display: false # increased range for filling IgnoreAtmo: true Automatic: true Damage: 20 Radius: 3 AmmoCapacity: 750, display: true AmmoType: FillerCharge, display: true UseSingleMagazine: true TerrainFillerBlock: FillerMaterial # If this is set the driller turns into a filler Bullet_use_per_shot: 0.25 ReloadDelay: 2.9, display: true SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end SfxReload: Weapons/Player/Reload/RifleReloadNormal DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood } { Child 1 Class: Driller TerrainMode: true AllowAt: "UnderWater, Planet, Space" FlattenTerrain: true ROF: 0.5, type: float Range: 5.5 NoiseStrength: 10, display: false IgnoreAtmo: true Automatic: true Damage: 20 Radius: 3 AmmoCapacity: 750 AmmoType: FillerCharge UseSingleMagazine: true Bullet_use_per_shot: 2 ReloadDelay: 2.9 SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop # ParticleTransform: Muzzle/Particle2 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: dirt|stone|wood } } # not used anymore { Item Id: 13, Name: ChangeTool # Class: RotateBlock Meshfile: Entities/Items/Tools/ChangeToolPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items Info: bkiRotateBlocks, display: true Mass: 8, type: float, display: true, formatter: Kilogram ShowUser: No { Child 0 Class: ExchangeBlockEx AllowAt: "UnderWater, Planet, Space" ROF: 1.0, type: float Focused_blockname_1: "Window_v1x1, Window_v1x1Inv" Focused_blockname_2: "Window_v1x2, Window_v1x2Inv" Focused_blockname_3: "Window_v2x2, Window_v2x2Inv" Focused_blockname_4: "Window_s1x1, Window_s1x1Inv" Focused_blockname_5: "Window_s1x2, Window_s1x2Inv" Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv" Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv" Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv" Focused_blockname_9: "Window_c1x1, Window_c1x1Inv" Focused_blockname_10: "Window_c1x2, Window_c1x2Inv" Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv" Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv" Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv" Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv" Focused_blockname_15: "Window_L1x1, Window_L1x1Inv" Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv" Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv" Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv" Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv" Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv" Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv" Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv" Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv" Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv" Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv" Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv" Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv" Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv" Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv" Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv" Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv" Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv" Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv" Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv" Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv" Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv" Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv" Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv" Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv" Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv" Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv" Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv" Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e" Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e" Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e" Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e" Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv" Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv" Focused_blockname_49: "RailingLGlass, RailingLGlassInv" } # UnlockCost: 3, display: true # UnlockLevel: 3, display: true # TechTreeParent: ColorTool # TechTreeNames: Tools } { +Item Id: 14, Name: LaserPistol Meshfile: Entities/Items/Weapons/Pistols/LaserPistolPrefab # Meshfile: Entities/Items/Weapons/Pistols/ScifiEnergyPistol3T1Prefab # Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol2BluePrefab PickupToToolbar: true MarketPrice: 935, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: bkiWeaponHandheldIgnoringAtmo, display: true Mass: 2.5, type: float, display: true, formatter: Kilogram Volume: 1.6, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.625, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.18, type: float, display: true, formatter: ROF Range: 90, display: false NoiseStrength: 20, display: false CameraShake: 1 IgnoreAtmo: true, display: true Automatic: false BulletSpread: 0, display: true Recoil: 0.08, display: true Damage: 70, display: true AmmoCapacity: 20, display: true AmmoType: PulseLaserChargePistol, display: true ReloadDelay: 1.8, display: true SfxBegin: Weapons/Player/LaserPistol/LaserPistol SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/PistolReloadNormal PfxMuzzle: SniperMuzzleLaserBlue Tracer: Weapons/Projectiles/TracerLaserShotBlue TracerPerBullet: 1 DamageMultiplier_1: 3, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.005, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 } # { Child 0 # Class: LauncherSS # AllowRemote: false # ROF: 0.6, type: float, display: true, formatter: ROF # Range: 400, display: false # AmmoCapacity: 20, display: true # AmmoType: PulseLaserChargePistol, display: true # ReloadDelay: 2.2, display: true # SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback # SfxNoAmmo: Weapons/Misc/G36DryFire # SfxReload: Weapons/Player/Reload/PistolReloadNormal # PfxMuzzle: SniperMuzzleLaserBlue # } UnlockCost: 17, display: true UnlockLevel: 10, display: true TechTreeNames: Weapons } { +Item Id: 15, Name: AssaultRifle # T1 Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1Prefab # Meshfile: Entities/Items/Weapons/Rifles/AssaultRiflePrefab # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab PickupToToolbar: true MarketPrice: 2538, display: true Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 4, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.08, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.15, type: float, display: true, formatter: ROF Range: 180, display: false NoiseStrength: 100, display: false CameraShake: 1 Automatic: true, display: true BulletSpread: 0.07, display: true Recoil: 0.7, display: true Damage: 70, display: true AmmoCapacity: 20, display: true AmmoType: 5.8mmBullet, display: true ReloadDelay: 2.2, display: true SfxBegin: Weapons/Player/Pistol/AWDS_AR_ Heavy Single # SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_end SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash1 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 5 DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } UnlockCost: 6, display: true UnlockLevel: 3, display: true TechTreeParent: Pistol TechTreeNames: Weapons } { +Item Id: 16, Name: LaserRifle Meshfile: Entities/Items/Weapons/Rifles/LaserRiflePrefab CustomIcon: LaserRifleV2 PickupToToolbar: true Material: metalweapon MarketPrice: 4235, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items Info: bkiWeaponHandheldIgnoringAtmo, display: true Mass: 5, type: float, display: true, formatter: Kilogram Volume: 4, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.125, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot # DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead # Damage: 135, display: true { Child 0 Class: Ranged AllowRemote: false ROF: 0.24, type: float, display: true, formatter: ROF Range: 180, display: false NoiseStrength: 80, display: false CameraShake: 0 BulletSpread: 0, display: true Recoil: 0.35, display: true IgnoreAtmo: true, display: true Automatic: true, display: true Damage: 115, display: true AmmoCapacity: 25, display: true AmmoType: PulseLaserChargeRifle, display: true ReloadDelay: 2.5, display: true ParticleTransform: Muzzle/Particle1 SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.005, param1: shield } # { Child 0 # Class: LauncherSS # AllowRemote: false # ROF: 0.5, type: float, display: true, formatter: ROF # Range: 600, display: false # AmmoCapacity: 25, display: true # AmmoType: PulseLaserChargeRifle, display: true # ReloadDelay: 3.0, display: true # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge # SfxNoAmmo: Weapons/Misc/G36DryFire # SfxReload: Weapons/Player/Reload/RifleReloadNormal # PfxMuzzle: SniperMuzzleLaserRed # } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 15 RedDot: true } { Child 6 Class: Movements StandingLocation: "-0.05, 0.010, 0.05" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.12, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 17, display: true UnlockLevel: 12, display: true TechTreeParent: LaserPistol TechTreeNames: Weapons } { +Item Id: 17, Name: ScifiCannon Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonPrefab PickupToToolbar: true Material: metalweapon HoldType: 15 StackSize: 1 MarketPrice: 9505, display: true Category: Weapons/Items Info: bkiWeaponHandheldIgnoringAtmo, display: true Mass: 55, type: float, display: true, formatter: Kilogram Volume: 60, type: float, display: true, formatter: Liter #just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge" Damage: 600, display: true BlastRadius: 3, display: true BlastDamage: 500, display: true # Explosion Radius: 3, display: true Durability: 100, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS AllowRemote: false ROF: 1.9, type: float, display: true, formatter: ROF Range: 360, display: false NoiseStrength: 120, display: false CameraShake: 3 Recoil: 3.0, display: true IgnoreAtmo: true, display: true AmmoCapacity: 7, display: true AmmoType: SciFiCannonPlasmaCharge, display: true ReloadDelay: 4.1, display: true SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: SniperMuzzleFire } UnlockCost: 25, display: true UnlockLevel: 25, display: true TechTreeParent: RocketLauncherT2 TechTreeNames: Weapons } { +Item Id: 18, Name: Sniper2 Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3Prefab PickupToToolbar: true Material: metalweapon HoldType: 15 MarketPrice: 3735, display: true StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 10, type: float, display: true, formatter: Kilogram Volume: 12, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.469, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.9, type: float, display: true, formatter: ROF Range: 333, display: false NoiseStrength: 100, display: false CameraShake: 2 Automatic: false BulletSpread: 0.023, display: true Recoil: 5, display: true Damage: 340, display: true AmmoCapacity: 6, display: true AmmoType: 12.7mmBullet, display: true ReloadDelay: 3.3, display: true SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01 SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Rifle/M16ChargingHandle01_V2 PfxMuzzle: MuzzleFlash7 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood DamageMultiplier_3: 0, param1: hullarmored|hullcombat DamageMultiplier_4: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew ZoomOut: 40 ZoomIn: 5 RedDot: true } UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: Sniper TechTreeNames: Weapons } { +Item Id: 19, Name: DrillT2 Meshfile: Entities/Items/Weapons/DrillV2/DrillT2Prefab PickupToToolbar: true Material: metalweapon HoldType: 16 StackSize: 1 MarketPrice: 580, display: true Category: Weapons/Items Mass: 28, type: float, display: true, formatter: Kilogram Volume: 37, type: float, display: true, formatter: Liter Info: bkiDrill, display: true # Info: bkiDrillT2, display: true Durability: 500, display: false DegradationProb: 0.03, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire RadialMenu: true { Child 0 Class: Driller DrillMode: 3 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float Damage: 600 Radius: 2 Range: 7, display: false NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 750, display: true AmmoType: DrillCharge, display: true UseSingleMagazine: true ReloadDelay: 2.9, display: true Bullet_use_per_shot: 0.25 Particles: digger # particle effect shown at impact ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle PfxMuzzle: MuzzleFlashLightningLarge # ParticleTransform: Muzzle/Particle4 # Test # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop SfxBegin: Weapons/Player/Drill/weapon_flame_005_start SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting DamageMultiplier_3: 0, param1: resourcesoft # DamageMultiplier_4: 0.1, param1: resourcehard RadialText: rdlResourceMining RadialDesc: rdlResourceMiningTxt RadialIcon: Radial_ResourceMining } # ======================================== { Child 1 Class: Driller DrillMode: 0 DecoMode: true InfoPopup: true TerrainMode: true # MiningEnabled: false # Use only for terrain removal HarvestSupport: true AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float Damage: 35 Radius: 1 Range: 5, display: false # lower range to match resource mining range (DrillMode: 2 seems to have lower range) NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 750 AmmoType: DrillCharge UseSingleMagazine: true ReloadDelay: 2.9 Bullet_use_per_shot: 0.25 Particles: digger # particle effect shown at impact ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle PfxMuzzle: MuzzleFlashLightningLarge SfxBegin: Weapons/Player/Drill/weapon_flame_005_start SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting # RadialText: rdlTerrainRemoval # RadialDesc: rdlTerrainRemovalTxt RadialText: rdlFineDrilling RadialDesc: rdlFineDrillingTxt RadialIcon: Radial_TerrainRemoval } { Child 2 Class: Driller DrillMode: 1 TerrainMode: true AllowAt: "UnderWater, Planet, Space" MiningEnabled: false # Use only for terrain removal FlattenTerrain: true ROF: 0.5, type: float Damage: 500 Radius: 3 Range: 5, display: false # lower range to match resource mining range (DrillMode: 2 seems to have lower range) NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 750 AmmoType: DrillCharge UseSingleMagazine: true ReloadDelay: 2.9 Bullet_use_per_shot: 2 Particles: # particle effect shown at impact ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle PfxMuzzle: MuzzleFlashLightningLargeGreen SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: stone|dirt|woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield RadialText: rdlFlattening RadialDesc: rdlFlatteningTxt RadialIcon: Radial_Flattening } { Child 3 Class: Driller TerrainMode: true TerrainFillerBlock: FillerMaterial # If this is set the driller turns into a filler AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float Range: 14, display: false # increased range for filling NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 30 Radius: 3 AmmoCapacity: 750 AmmoType: DrillCharge UseSingleMagazine: true ReloadDelay: 2.9 Bullet_use_per_shot: 0.25 Particles: # particle effect shown at impact ParticleTransform: Muzzle/Particle4 # particle effect shown at muzzle SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield RadialText: rdlFiller RadialDesc: rdlFillerTxt RadialIcon: Radial_Filler } # { Child 4 # Rock removal # Class: Driller # DecoMode: true # HarvestSupport: false # AllowAt: "UnderWater, Planet, Space" # ROF: 0.5, type: float # Range: 7 # NoiseStrength: 40, display: false # CameraShake: 0 # IgnoreAtmo: true # Automatic: true # InfoPopup: true # Damage: 30 # Radius: 3 # AmmoCapacity: 750 # AmmoType: DrillCharge # UseSingleMagazine: true # ReloadDelay: 2.9 # Bullet_use_per_shot: 2 # Particles: diggerplasma_green # particle effect shown at impact # ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop # SfxReload: Weapons/Player/Reload/RifleReloadNormal # # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield # DamageMultiplier_2: 0, param1: dirt|stone|wood # DamageMultiplier_3: 20, param1: rock # for rock drilling # RadialText: rdlStoneRemoval # RadialDesc: rdlStoneRemovalTxt # RadialIcon: Radial_StoneRemoval # } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 10, display: true UnlockLevel: 7, display: true TechTreeParent: SurvivalTool TechTreeNames: Tools } { +Item Id: 20, Name: PistolT2, Ref: Pistol Meshfile: Entities/Items/Weapons/Pistols/HandGunPrefab CustomIcon: HandCannon PickupToToolbar: true MarketPrice: 550, display: true Durability: 500, display: false DegradationProb: 0.233, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged ROF: 0.38, type: float, display: true, formatter: ROF Range: 99, display: false NoiseStrength: 60, display: false BulletSpread: 0.15, display: true Recoil: 1.2, display: true Damage: 170, display: true AmmoCapacity: 7, display: true ReloadDelay: 2.1, display: true SfxBegin: Weapons/Player/Sniper/desert_eagle DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 } UnlockCost: 15, display: true UnlockLevel: 12, display: true TechTreeParent: SMG TechTreeNames: Weapons } # not used anymore > instead: TextureColorTool { +Item Id: 21, Name: ColorTool Meshfile: Entities/Items/Tools/ColorToolPrefab PickupToToolbar: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: bkiColorTool, display: true Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 0.40, type: float, display: true, formatter: Liter #ShowUser: No { Child 0 Class: ColorBlock AllowAt: "UnderWater, Planet, Space" # ROF: 0.25, type: float ROF: 0.1, type: float Range: 30, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo AmmoUnlimited: true ReloadDelay: 3, display: false # no need to display since unlimited ammo SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop # SfxBegin: Weapons/Player/Tools/CanSpraypaint_1 # SfxLoop: Weapons/Player/Tools/CanSpraypaint_2 # SfxStop: Weapons/Player/Tools/CanSpraypaint_3 # SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 } { Child 1 Class: ColorBlock AllowAt: "UnderWater, Planet, Space" ROF: 1.0, type: float OpenPopup: true } # UnlockCost: 0, display: true # UnlockLevel: 1, display: true # TechTreeNames: Tools } # not used anymore > instead: TextureColorTool { +Item Id: 22, Name: TextureTool Meshfile: Entities/Items/Tools/TextureToolV2Prefab PickupToToolbar: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: bkiTextureTool, display: true Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 0.4, type: float, display: true, formatter: Liter # ShowUser: No { Child 0 Class: TextureBlock AllowAt: "UnderWater, Planet, Space" ROF: 0.1, type: float Range: 30, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo AmmoUnlimited: true ReloadDelay: 3, display: false # no need to display since unlimited ammo # SfxBegin: Weapons/Player/Tools/CanSpraypaint SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 } { Child 1 Class: TextureBlock AllowAt: "UnderWater, Planet, Space" ROF: 1.0, type: float OpenPopup: true } # UnlockCost: 3, display: true # UnlockLevel: 3, display: true # TechTreeParent: ColorTool # TechTreeNames: Tools } { +Item Id: 23, Name: Chainsaw Meshfile: Entities/Items/Tools/ChainsawV2Prefab PickupToToolbar: true Material: metalweapon MarketPrice: 355, display: true HoldType: 16 StackSize: 1 Category: Weapons/Items Info: bkiChainsaw, display: true Mass: 16, type: float, display: true, formatter: Kilogram Volume: 7, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.0625, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false HarvestSupport: true ROF: 0.25, type: float Range: 2, display: false NoiseStrength: 60, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 85, display: true AmmoCapacity: 125, display: true AmmoType: BioFuel, display: true ReloadDelay: 3.8, display: true UseSingleMagazine: true # SfxBegin: Weapons/Player/Tools/Chainsaw_start SfxLoop: Weapons/Player/Tools/Chainsaw_loop SfxStop: Weapons/Player/Tools/Chainsaw_end SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0.09, param1: wood|plants # be able to remove trees and plants DamageMultiplier_2: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard DamageMultiplier_3: 0, param1: dirt|stone|rock DamageMultiplier_4: 0, param1: shield } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Tools } { +Item Id: 24, Name: AssaultRifleEpic, Ref: AssaultRifle Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleEpicPrefab # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2EpicPrefab PickupToToolbar: true MarketPrice: 3560, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.039, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 ROF: 0.170, type: float, display: true, formatter: ROF Range: 198, display: false NoiseStrength: 100, display: false BulletSpread: 0.06, display: true Recoil: 0.288, display: true Damage: 110, display: true AmmoCapacity: 45, display: true ReloadDelay: 3, display: true SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end # SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start # SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop # SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew ZoomOut: 40 ZoomIn: 10 RedDot: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # # need to set these because we extend a tech tree item # UnlockCost: 0, display: true # UnlockLevel: 7, display: true # TechTreeParent: AssaultRifleT2 # TechTreeNames: Weapons } { +Item Id: 25, Name: Sniper2Epic, Ref: Sniper2 Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3EpicPrefab PickupToToolbar: true MarketPrice: 6600, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.305, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 ROF: 0.425, type: float, display: true, formatter: ROF Range: 400, display: false NoiseStrength: 100, display: false BulletSpread: 0.011, display: true Recoil: 0.528, display: true AmmoType: 15mmBullet, display: true Damage: 500, display: true AmmoCapacity: 13, display: true ReloadDelay: 5, display: true # AmmoType: PulseLaserChargeRifle, display: true # SfxBegin: Weapons/Player/Sniper/weapon_sniper_004 SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-01-Single_Shot-03 # PfxMuzzle: MuzzleFlash5 DamageMultiplier_1: 8, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood DamageMultiplier_3: 0.75, param1: hullarmored|hullcombat DamageMultiplier_4: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew ZoomOut: 40 ZoomIn: 5 RedDot: true } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.05, 0.0, 0.0" RecoilRotation: "3, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 15, display: true # TechTreeParent: Sniper2 # TechTreeNames: Weapons } { +Item Id: 26, Name: MinigunEpic, Ref: Minigun Meshfile: Entities/Items/Weapons/ScifiMinigun/ScifiMinigunEpicPrefab PickupToToolbar: true MarketPrice: 4500, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.024, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 ROF: 0.1, type: float, display: true, formatter: ROF Range: 198, display: false NoiseStrength: 100, display: false BulletSpread: 0.113, display: true Recoil: 0.24, display: true Damage: 80, display: true AmmoCapacity: 560, display: true AmmoType: PulseLaserChargeRifle, display: true ReloadDelay: 3.149, display: true SfxBegin: Weapons/Player/Minigun/minigun2_start SfxLoop: Weapons/Player/Minigun/minigun2_loop SfxStop: Weapons/Player/Minigun/minigun2_end PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 2 DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.09, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat DamageMultiplier_4: 0.4, param1: shield } { Child 6 Class: Movements StandingLocation: "-0.05, 0.02, 0.05" StandingRotation: "0.0, 0.0, -1.25" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "-0.5, 0.6, 1" RunningLocation: "-0.05, -0.05, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.025, 0.0" CrouchingRotation: "15, -30, 5" RecoilLocation: "0.05, -0.1, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 20, display: true # TechTreeParent: Minigun # TechTreeNames: Weapons } { +Item Id: 27, Name: Shotgun2Epic, Ref: Shotgun2 Meshfile: Entities/Items/Weapons/Shotguns/ScifiShotgun2EpicPrefab PickupToToolbar: true MarketPrice: 3500, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.305, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.25, type: float, display: true, formatter: ROF Range: 60, display: false NoiseStrength: 80, display: false CameraShake: 3 Automatic: true BulletsPerShot: 8 BulletSpread: 0 RaySpread: 0.8, display: true Recoil: 2, display: true Damage: 55, display: true AmmoCapacity: 11, display: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.1, display: true # SfxBegin: Weapons/Player/Shotgun/w1200_fire SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03 SfxNoAmmo: Weapons/Misc/PumpgunDryFire02 SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash4 DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.015, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat DamageMultiplier_4: 0.4, param1: metal # able to destroy door DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door DamageMultiplier_6: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 RedDot: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 20, display: true # TechTreeParent: Shotgun2 # TechTreeNames: Weapons } { +Item Id: 28, Name: LaserRifleEpic, Ref: LaserRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle4EpicPrefab CustomIcon: LaserRifleEpic # HoldType: 16 # no weapon shaking animation PickupToToolbar: true MarketPrice: 6800, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.061, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.17, type: float, display: true, formatter: ROF BulletSpread: 0, display: true Recoil: 0.3, display: true Damage: 165, display: true AmmoCapacity: 32, display: true PfxMuzzle: SniperMuzzleLaserBlue Tracer: Weapons/Projectiles/TracerLaserShotBlue TracerPerBullet: 1 DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.2, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 5 RedDot: true } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.05, 0.0, 0.0" RecoilRotation: "3, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 25, display: true # TechTreeParent: LaserRifle # TechTreeNames: Weapons } { +Item Id: 29, Name: ScifiCannonEpic, Ref: ScifiCannon Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonEpicPrefab PickupToToolbar: true MarketPrice: 12500, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 700, display: false DegradationProb: 0.488, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 ROF: 0.5, type: float, display: true, formatter: ROF Automatic: true, display: true AmmoCapacity: 3, display: true Recoil: 1.44, display: true ReloadDelay: 6, display: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 25, display: true # TechTreeParent: ScifiCannon # TechTreeNames: Weapons } { +Item Id: 30, Name: PistolEpic, Ref: Pistol Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4EpicPrefab CustomIcon: PistolEpic PickupToToolbar: true MarketPrice: 1200, display: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.151, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged ROF: 0.170, type: float, display: true, formatter: ROF Automatic: true, display: true Range: 119, display: false BulletSpread: 0.075, display: true Recoil: 0.384, display: true Damage: 79, display: true AmmoCapacity: 24, display: true ReloadDelay: 2.019, display: true SfxBegin: Weapons/Player/Pistol/AWDS_AR_ HK53_Heavy_Single DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 15 RedDot: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 12, display: true # TechTreeParent: PistolT2 # TechTreeNames: Weapons } { +Item Id: 31, Name: MultiToolT2, Ref: MultiTool Meshfile: Entities/Items/Weapons/MultiToolT2Prefab MarketPrice: 1998, display: true { Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others) Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true ReturnFactor: 0.667, display: true DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock DamageMultiplier_2: 50, param1: metalhard # 400 damage DamageMultiplier_3: 25, param1: metal # 200 damage DamageMultiplier_4: 65, param1: hull # 500 damage DamageMultiplier_5: 125, param1: hullarmored # 1000 damage DamageMultiplier_6: 250, param1: hullcombat # 2000 damage DamageMultiplier_7: 150, param1: concrete # 1200 damage DamageMultiplier_8: 50, param1: woodblock # 400 damage DamageMultiplier_9: 50, param1: forcefield } { Child 1 # "Repair" Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true RepairPoints: 50 } { Child 2 # "Exchange and Rotate" Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true } { Child 3 # "Downgrade" Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true ReturnFactor: 0.667 } { Child 4 # "Upgrade" Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true } { Child 5 # "Salvage" (get components from a block) ReturnFactor: 0.667 Range: 8 AmmoCapacity: 250, display: true AmmoType: MultiCharge, display: true DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock DamageMultiplier_2: 50, param1: metalhard # 400 damage DamageMultiplier_3: 25, param1: metal # 200 damage DamageMultiplier_4: 65, param1: hull # 500 damage DamageMultiplier_5: 125, param1: hullarmored # 1000 damage DamageMultiplier_6: 250, param1: hullcombat # 2000 damage DamageMultiplier_7: 150, param1: concrete # 1200 damage DamageMultiplier_8: 50, param1: woodblock # 400 damage DamageMultiplier_9: 50, param1: forcefield } UnlockCost: 14, display: true UnlockLevel: 12, display: true TechTreeParent: MultiTool TechTreeNames: Tools } # Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice { +Item Id: 32, Name: Explosives MarketPrice: 340, display: true Meshfile: Entities/Misc/ScifiExplosiveDevice1Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab PickupToToolbar: true Material: metalitem Canhold: false HoldType: 0 StackSize: 2000 Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Category: Weapons/Items Info: bkiExplosives, display: true { Child 0 Class: PlaceExplosives AllowRemote: false ROF: 1, type: float Range: 2 NoiseStrength: 100, display: false SfxBegin: UseActions/ExplosivesAttach } UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeNames: Weapons } { +Item Id: 33, Name: RocketLauncherT2, Ref: RocketLauncher Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherT2Prefab CustomIcon: RocketLauncherT2 PickupToToolbar: true MarketPrice: 8510, display: true Durability: 500, display: false #just for display, see ammo "SlowRocketHoming" BlastRadius: 3, display: true BlastDamage: 500, display: true DegradationProb: 0.75, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS ROF: 2.55, type: float, display: true, formatter: ROF Recoil: 1.92, display: true Range: 360, display: false AmmoCapacity: 6, display: true AmmoType: SlowRocketHoming, display: true ReloadDelay: 4.275, display: true } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03 ZoomOut: 40 ZoomIn: 20 RedDot: true } UnlockCost: 20, display: true UnlockLevel: 15, display: true TechTreeParent: RocketLauncher TechTreeNames: Weapons } { +Item Id: 34, Name: RocketLauncherEpic, Ref: RocketLauncher Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherEpicPrefab CustomIcon: RocketLauncherEpic PickupToToolbar: true MarketPrice: 11000, display: true Info: bkiEpicWeapon, display: true #just for display, see ammo BlastRadius: 3, display: true BlastDamage: 500, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.488, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS ROF: 0.5, type: float, display: true, formatter: ROF Automatic: true, display: true Recoil: 1.152, display: true ReloadDelay: 6, display: true AmmoCapacity: 3, display: true AmmoType: SlowRocketHoming, display: true } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03 ZoomOut: 40 ZoomIn: 15 RedDot: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # UnlockCost: 0, display: true # UnlockLevel: 20, display: true # TechTreeParent: RocketLauncherT2 # TechTreeNames: Weapons } { +Item Id: 35, Name: LaserPistolT2, Ref: LaserPistol Meshfile: Entities/Items/Weapons/Pistols/BlasterPrefab CustomIcon: Blaster PickupToToolbar: true MarketPrice: 1265, display: true # DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead # Damage: 100, display: true Durability: 500, display: false DegradationProb: 0.2, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged ROF: 0.45, type: float, display: true, formatter: ROF Recoil: 0.8, display: true Range: 99, display: false Damage: 220, display: true AmmoCapacity: 10, display: true ReloadDelay: 2.375, display: true SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.005, param1: shield } UnlockCost: 20, display: true UnlockLevel: 25, display: true TechTreeParent: LaserSMG TechTreeNames: Weapons } { +Item Id: 36, Name: AssaultRifleT2, Ref: AssaultRifle Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleT2Prefab # Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackPrefab PickupToToolbar: true MarketPrice: 2960, display: true Durability: 500, display: false DegradationProb: 0.06, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged ROF: 0.085, type: float, display: true, formatter: ROF Range: 165, display: false BulletSpread: 0.44, display: true Recoil: 0.6, display: true Damage: 65, display: true AmmoCapacity: 30, display: true ReloadDelay: 2.945, display: true # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_start SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_end DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 # ZoomOverlay: Entities/Items/Weapons/SniperScopes/Scope04 ZoomOut: 40 ZoomIn: 15 RedDot: true } UnlockCost: 7, display: true UnlockLevel: 15, display: true TechTreeParent: SniperRifle TechTreeNames: Hidden } { +Item Id: 37, Name: PulseRifleT2, Ref: PulseRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT2Prefab # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleT2Prefab PickupToToolbar: true Durability: 500, display: false MarketPrice: 3420, display: true DegradationProb: 0.094, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged ROF: 0.075, type: float, display: true, formatter: ROF Range: 187, display: false BulletSpread: 0.075, display: true Recoil: 0.32, display: true Automatic: true, display: true Damage: 80, display: true AmmoCapacity: 35, display: true AmmoType: 5.8mmBullet, display: true ReloadDelay: 2.945, display: true DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 20 RedDot: true } UnlockCost: 20, display: true UnlockLevel: 25, display: true TechTreeParent: AssaultRifleT2 TechTreeNames: Hidden } { +Item Id: 38, Name: PulseRifleEpic, Ref: PulseRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackEpicPrefab # Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleEpicPrefab PickupToToolbar: true MarketPrice: 4650, display: true Durability: 500, display: false DegradationProb: 0.061, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item { Child 0 Class: Ranged ROF: 0.1, type: float, display: true, formatter: ROF ReloadDelay: 3, display: true Range: 224, display: false BulletSpread: 0.038, display: true Recoil: 0.192, display: true Automatic: true, display: true Damage: 140, display: true AmmoCapacity: 56, display: true AmmoType: PulseLaserChargeRifle, display: true PfxMuzzle: SniperMuzzleLaserGreen Tracer: Weapons/Projectiles/TracerLaserShotGreen TracerPerBullet: 2 DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.1, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 10 RedDot: true } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.08, 0.0, 0.0" RecoilRotation: "5, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden # # need to set these because we extend a tech tree item # UnlockCost: 0, display: true # UnlockLevel: 20, display: true # TechTreeParent: PulseRifleT2 # TechTreeNames: Weapons } { +Item Id: 39, Name: SurvivalTool Meshfile: Entities/Items/Weapons/SurvivalToolPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab PickupToToolbar: true Material: metalweapon LifetimeOnDrop: 1200 MarketPrice: 100, display: true HoldType: 16 # no weapon shaking animation StackSize: 1 Category: Weapons/Items Mass: 3, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Info: bkiSurvivalTool, display: true RadialMenu: true { Child 0 # Resource mining, stone removal, wood cutter Class: Driller DrillMode: 3 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float, display: false, formatter: ROF Damage: 120 Radius: 1.75 Range: 5, display: false NoiseStrength: 50, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo AmmoUnlimited: true UseSingleMagazine: true ReloadDelay: 3.1, display: true Bullet_use_per_shot: 0.25 Particles: digger # particle effect shown at impact ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 PfxMuzzle: MuzzleFlashLightning DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0.05, param1: plants|woodsoft|wood|woodhard # DamageMultiplier_2: 0, param1: wood # no tree cutting # DamageMultiplier_3: 0.25, param1: resourcemedium # DamageMultiplier_4: 0.1, param1: resourcehard RadialText: rdlResourceMiningST RadialDesc: rdlResourceMiningDescST RadialIcon: Radial_ResourceMining } { Child 1 #Defense Mode Class: Ranged AllowRemote: false ROF: 0.25, type: float Range: 15, display: false NoiseStrength: 20, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 19, display: true # Recoil: 0.2, display: true # Stamina: -7, display: false AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo AmmoUnlimited: true ReloadDelay: 3, display: false # no need to display since unlimited ammo HarvestSupport: true UseSingleMagazine: true ParticleTransform: Muzzle/Particle1 SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # PfxMuzzle: MuzzleFlashSurvivalTool # for Class: Ranged, we need to use this # PfxMuzzle: MuzzleFlashSurvivalToolV2 DamageMultiplier_1: 0, param1: wood|woodsoft|woodhard|plants # no wood/plant harvesting DamageMultiplier_2: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard DamageMultiplier_3: 0, param1: dirt|stone|rock DamageMultiplier_4: 0.083, param1: shield RadialText: rdlDefence # add text RadialDesc: rdlDefenceDescST # add text RadialIcon: Radial_Defence } { Child 2 #Salvage mode Class: Driller AllowAt: "UnderWater, Planet, Space" ROF: 0.5, type: float, display: false, formatter: ROF Range: 5 # Recoil: 0.1, display: true NoiseStrength: 10, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true Damage: 17 # Stamina: -7 Radius: 3 Demolish: True ReturnFactor: 0.333, display: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo AmmoUnlimited: true ReloadDelay: 3, display: false # no need to display since unlimited ammo ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # ParticleTransform: "" # do NOT show a particle effect DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|plants|woodsoft|woodhard # no wood/plant harvesting DamageMultiplier_2: 10, param1: metalhard # 20/3 damage DamageMultiplier_3: 5, param1: metal # 10/3 damage DamageMultiplier_4: 10, param1: hull # 20/3 damage DamageMultiplier_5: 25, param1: hullarmored # 50/3 damage DamageMultiplier_6: 50, param1: hullcombat # 100/3 damage DamageMultiplier_7: 25, param1: concrete # 50 damage DamageMultiplier_8: 10, param1: woodblock # 20 damage DamageMultiplier_9: 25, param1: forcefield RadialText: rdlDeconstructST RadialDesc: rdlDeconstructTxt RadialIcon: Radial_Deconstruct } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.025" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.0, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockLevel: 1 TechTreeNames: Tools } { +Item Id: 40, Name: DrillEpic, Ref: DrillT2 Meshfile: Entities/Items/Weapons/DrillV2/DrillT2EpicPrefab MarketPrice: 1500, display: true { Child 0 # Resource Mining Damage: 750 Range: 9, display: false Radius: 2.5 } { Child 2 # Flattening Damage: 1500 Radius: 3.5 Range: 6, display: false } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden } { +Item Id: 41, Name: TextureColorTool # Meshfile: Entities/Items/Tools/TextureColorToolPrefab Meshfile: Entities/Items/Tools/ColorTextureToollPrefab PickupToToolbar: true Material: metalweapon HoldType: 14 StackSize: 1 MarketPrice: 168, display: true Category: Weapons/Items Info: bkiTextureColorTool, display: true Mass: 2.5, type: float, display: true, formatter: Kilogram Volume: 1.40, type: float, display: true, formatter: Liter { Child 0 Class: TextureColorBlock AllowAt: "UnderWater, Planet, Space" ROF: 0.1, type: float Range: 30, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 25, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo AmmoUnlimited: true ReloadDelay: 3, display: false # no need to display since unlimited ammo SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal } { Child 1 Class: TextureColorBlock AllowAt: "UnderWater, Planet, Space" ROF: 1.0, type: float OpenPopup: true } UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Tools } { +Item Id: 42, Name: FlameThrower Meshfile: Entities/Items/Weapons/Flamethrower/FlamethrowerV2Prefab CustomIcon: FlamethrowerV2 PickupToToolbar: true Material: metalweapon HoldType: 15 StackSize: 1 MarketPrice: 1980, display: true Category: Weapons/Items Mass: 60, type: float, display: false, formatter: Kilogram Info: bkiFlameThrower, display: true Durability: 500, display: false DegradationProb: 0.2, type: float, display: false # ShowUser: No { Child 0 Class: LauncherSS ROF: 0.25, type: float Range: 6, display: false #BulletsPerShot: 8 #BulletSpread: 1 #RaySpread: 1, display: true Recoil: 0, display: true NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 50, display: true AmmoType: FlameThrowerCanister, display: true # UseSingleMagazine: true ReloadDelay: 2.9, display: true # Bullet_use_per_shot: 0.25 # Particles: diggerplasma # particle effect shown at impact PfxMuzzle: flamethrower_v1 SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing SfxStop: Weapons/Player/Drill/Mute SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload # SfxNoAmmo: # SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire } { Child 6 Class: Movements StandingLocation: "-0.05, 0.03, 0.05" StandingRotation: "0.0, 0.0, -1.25" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "-0.05, 0.6, 1" RunningLocation: "-0.05, 0.02, 0.05" RunningRotation: "-15, -45, 10" CrouchingLocation: "0.0, 0.025, 0.0" CrouchingRotation: "15, -30, 5" RecoilLocation: "0.010, 0.0, 0.0" RecoilRotation: "0.0, 0.0, -0.05" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 0 UnlockLevel: 0 TechTreeNames: Hidden } { Item Id: 43, Name: PlasmaCannonAlien Meshfile: Entities/Items/Weapons/Flamethrower/AlienFlamethrowerPrefab PickupToToolbar: true Material: metalweapon MarketPrice: 11500, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items Info: bkiPlasmaCannonAlien, display: true Mass: 45, type: float, display: true, formatter: Kilogram Volume: 50, type: float, display: true, formatter: Liter #just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge" Damage: 1000, display: true BlastRadius: 3, display: true BlastDamage: 500, display: true # Explosion Radius: 3, display: true Durability: 350, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS AllowRemote: false ROF: 1, type: float, display: true, formatter: ROF Range: 450, display: false NoiseStrength: 100, display: false CameraShake: 1 Recoil: 0, display: true IgnoreAtmo: true, display: true AmmoCapacity: 5, display: true AmmoType: PlasmaCannonAlienCharge, display: true ReloadDelay: 3, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: SniperMuzzleLaserRed } UnlockCost: 0 UnlockLevel: 0 TechTreeNames: Hidden } { Item Id: 44, Name: OtyughFlameThrowerWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab Material: human HoldType: 20 StackSize: 1 Category: Weapons/Items #SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire ShowUser: No { Child 0 Class: Ranged ROF: 0.0, type: float Range: 8, display: false BulletsPerShot: 1 BulletSpread: 0 RaySpread: 1, display: true Recoil: 0, display: true NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Buff: "Fire" Buff_chance: 1 Automatic: true Damage: 70 Radius: 3 AmmoCapacity: 750, display: true AmmoType: BioFuel, display: true UseSingleMagazine: true ReloadDelay: 0.0, display: true Bullet_use_per_shot: 0.25 ForceMuzzleAiming: false # Particles: diggerplasma # particle effect shown at impact PfxMuzzle: land_predator_fire_breath # ParticleTransform: Muzzle/Flamethrower_v1 # particle effect shown at muzzle # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop SfxBegin: Weapons/Player/Drill/weapon_flame_005_start SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute SfxReload: UseActions/oxygen_tank_release_air # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.1, param1: wood DamageMultiplier_3: 0.001, param1: stone DamageMultiplier_4: 0.1, param1: rock DamageMultiplier_5: 0.001, param1: dirt DamageMultiplier_6: 0.001, param1: hullarmored DamageMultiplier_7: 0.001, param1: hullcombat } UnlockCost: 0 UnlockLevel: 0 TechTreeNames: Hidden } { +Item Id: 45, Name: OtyughFireBallRangedWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab Material: human HoldType: 20 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS ROF: 0, type: float Range: 30, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 35, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: OtyughFireBall, display: true ReloadDelay: 6.3, display: true SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack_a2 # MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle } } { +Item Id: 46, Name: AlienBugBigRangedWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab Material: human HoldType: 20 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherAI BulletsPerShot: 8 BulletSpread: 0.6 ROF: 0, type: float Range: 30, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 35, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: SlimeAlienBigBug, display: true ReloadDelay: 6.3, display: true SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxHardAttack # MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle } } # available free 46-47 (+2) # Debug weapons { +Item Id: 48, Name: RocketLauncherDebug, Ref: RocketLauncher Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/ScifiGrenadeLauncherDebugPrefab PickupToToolbar: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 2000, display: false DegradationProb: 0.25, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS ROF: 0.1, type: float, display: true, formatter: ROF Recoil: 0, display: true HomingSpeed: 3 Range: 950, display: false ReloadDelay: 3.7, display: true Automatic: true AmmoCapacity: 10, display: false AmmoType: RocketDebug, display: true AmmoUnlimited: true } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 15 RedDot: true } UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } { +Item Id: 49, Name: AssaultRifleDebug, Ref: AssaultRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2DebugPrefab PickupToToolbar: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 2400, display: false DegradationProb: 0.25, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 AllowAt: "UnderWater, Planet, Space" ROF: 0.15, type: float, display: true, formatter: ROF Range: 950, display: false Damage: 10000, display: true Recoil: 0, display: true CameraShake: 0 AmmoCapacity: 50, display: true ReloadDelay: 3.2, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 1, param1: wood|rock DamageMultiplier_3: 0, param1: dirt|stone DamageMultiplier_4: 1, param1: hullarmored|hullcombat DamageMultiplier_5: 0.05, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew ZoomOut: 40 ZoomIn: 10 RedDot: true } UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } { +Item Id: 50, Name: DrillDebug, Ref: DrillT2 Meshfile: Entities/Items/Weapons/DrillV2/DrillDebugPrefab { Child 0 Damage: 1000 Range: 14, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true } { Child 1 AmmoType: AmmoInfinite, display: true AmmoUnlimited: true } { Child 2 AmmoType: AmmoInfinite, display: true AmmoUnlimited: true } { Child 3 AmmoType: AmmoInfinite, display: true AmmoUnlimited: true } UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } # == AMMO # Ammo id 51 - 79 { +Item Id: 51, Name: SlowRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01HandheldPrefab # Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 MarketPrice: 18, display: true Canhold: false Info: bkiAmmoExplosive, display: true Category: Weapons/Items StackSize: 2000 Mass: 0.9, type: float, display: true, formatter: Kilogram Volume: 0.45, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 450 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 50 Range: 200 Ballistic: True DamageMultiplier_1: 0, param1: dirt|stone DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat DamageMultiplier_3: 0.75, param1: shield DamageMultiplier_4: 10, param1: rock BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat BlastDamageMultiplier_2: 0.5, param1: dirt|stone BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 52, Name: 50Caliber Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 MarketPrice: 1, display: true Canhold: false StackSize: 4000 Info: bkiAmmo, display: true Category: Weapons/Items Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 53, Name: 8.3mmBullet, Ref: 50Caliber StackSize: 4000 MarketPrice: 1, display: true Mass: 0.02, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter } { +Item Id: 54, Name: 5.8mmBullet, Ref: 50Caliber StackSize: 4000 MarketPrice: 1, display: true Mass: 0.02, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter } { +Item Id: 55, Name: 12.7mmBullet, Ref: 50Caliber StackSize: 4000 MarketPrice: 1, display: true Mass: 0.06, type: float, display: true, formatter: Kilogram Volume: 0.03, type: float, display: true, formatter: Liter } { +Item Id: 56, Name: 15mmBullet, Ref: 50Caliber StackSize: 4000 MarketPrice: 1, display: true Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter } { +Item Id: 57, Name: DrillCharge, Ref: 50Caliber StackSize: 2000 MarketPrice: 7, display: true Mass: 1.05, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter Info: bkiAmmoFullLoad, display: true } { +Item Id: 58, Name: ShotgunShells, Ref: 50Caliber StackSize: 4000 MarketPrice: 2.5, display: true Mass: 0.03, type: float, display: true, formatter: Kilogram Volume: 0.02, type: float, display: true, formatter: Liter } { Item Id: 59, Name: FillerCharge, Ref: 50Caliber StackSize: 50 Info: bkiAmmoFullLoad, display: true ShowUser: NoButCSV } { +Item Id: 60, Name: PulseLaserChargePistol, Ref: 50Caliber StackSize: 4000 MarketPrice: 1.5, display: true Mass: 0.15, type: float, display: true, formatter: Kilogram Volume: 0.05, type: float, display: true, formatter: Liter } { +Item Id: 61, Name: PulseLaserChargeRifle, Ref: 50Caliber StackSize: 4000 MarketPrice: 2, display: true Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.06, type: float, display: true, formatter: Liter } { +Item Id: 62, Name: MultiCharge, Ref: 50Caliber StackSize: 2000 MarketPrice: 11, display: true Mass: 1.05, type: float, display: true, formatter: Kilogram Volume: 0.6, type: float, display: true, formatter: Liter Info: bkiAmmoFullLoad, display: true } { +Item Id: 63, Name: BioFuel, Ref: 50Caliber StackSize: 2000 Info: bkiBioFuel, display: true AutoFill: false MarketPrice: 3.5, display: true Category: Components FuelValue: 10, type: int, display: true, formatter: WattHour Mass: 20, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter } { +Item Id: 64, Name: SciFiCannonPlasmaCharge Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon MarketPrice: 15, display: true HoldType: 0 Canhold: false Info: bkiAmmoHoming, display: true Category: Weapons/Items StackSize: 2000 Mass: 4, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 600, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 75 Range: 300 NoiseStrength: 100, display: false Ballistic: false DamageMultiplier_1: 0, param1: dirt|stone DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat # DamageMultiplier_3: 10, param1: rock DamageMultiplier_4: 0.95, param1: shield BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat BlastDamageMultiplier_2: 0.5, param1: dirt|stone BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 65, Name: SlowRocketHoming, Ref: SlowRocket Info: bkiAmmoExplosive, display: true StackSize: 2000 MarketPrice: 32, display: true Mass: 1.6, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 600 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 50 HomingSpeed: 2 Range: 350 Ballistic: false } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 66, Name: PlasmaCannonAlienCharge Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab CustomIcon: EnergyCellHydrogen MarketPrice: 20, display: true Material: metalweapon HoldType: 0 Canhold: false Info: bkiPlasmaCannonAlienCharge, display: true Category: Weapons/Items StackSize: 2000 Mass: 4, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 1000, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 650, display: true Speed: 90 Range: 450 NoiseStrength: 80, display: false Ballistic: false HomingSpeed: 2, display: true DamageMultiplier_1: 0, param1: dirt|stone DamageMultiplier_2: 1.1, param1: hullarmored|hullcombat # DamageMultiplier_3: 10, param1: rock DamageMultiplier_4: 1.1, param1: shield BlastDamageMultiplier_1: 1.1, param1: hullarmored|hullcombat BlastDamageMultiplier_2: 0.5, param1: dirt|stone BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 67, Name: FlameThrowerCanister Meshfile: Entities/Items/Weapons/Projectiles/FlameThrowerProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon MarketPrice: 6, display: true HoldType: 0 Canhold: false Info: bkiFlameThrowerCanister, display: true Category: Weapons/Items StackSize: 2000 Mass: 4, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 50, display: true BlastParticleIndex: 15 BlastRadius: 1, display: true BlastDamage: 50, display: true Speed: 150 Range: 6 BulletsPerShot: 8 BulletSpread: 5 NoiseStrength: 80, display: false Ballistic: true # HomingSpeed: 2, display: true DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 2, param1: wood|woodblock|plastic DamageMultiplier_3: 0, param1: dirt|stone|rock DamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard DamageMultiplier_5: 0, param1: shield DamageMultiplier_6: 2, param1: human BlastDamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead BlastDamageMultiplier_2: 2, param1: wood|woodblock|plastic BlastDamageMultiplier_3: 0, param1: dirt|stone|rock BlastDamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard BlastDamageMultiplier_5: 0, param1: shield BlastDamageMultiplier_6: 2, param1: human } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 68, Name: OtyughFireBall Meshfile: Entities/Items/Weapons/Projectiles/OtyughFireBallPrefab Material: human HoldType: 0 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 120 BlastParticleIndex: 11 BlastRadius: 2 BlastDamage: 60 Speed: 30 HomingSpeed: 0.0 Range: 100 Ballistic: true Buff: "DermalBurn,Stunned,IncreaseRadiation" Buff_chance: "0.8,0.015,0.005" DamageMultiplier_1: 0, param1: dirt|stone BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } { +Item Id: 69, Name: SlimeAlienBigBug Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugBigPrefab Material: human HoldType: 0 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 60 BlastParticleIndex: 16 BlastRadius: 3 BlastDamage: 40 Speed: 20 HomingSpeed: 2.0 Range: 100 Ballistic: false Buff: "DermalBurn,Stunned,IncreaseRadiation" Buff_chance: "0.8,0.015,0.005" DamageMultiplier_1: 0, param1: dirt|stone BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } # { Item Id: 70, Name: BombUnguided # Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab # Material: metalweapon # HoldType: 0 # StackSize: 25 # MarketPrice: 250, display: true # Canhold: false # Category: Weapons/Items # Mass: 250, type: float, display: true, formatter: Kilogram # Volume: 25, type: float, display: true, formatter: Liter # ShowUser: No # { Child 0 # Class: Projectile # Damage: 800, display: true # BlastParticleIndex: 3 # BlastRadius: 4, display: true # BlastDamage: 1800, display: true # Speed: 1 # Range: 360 # Ballistic: true # # DamageMultiplier_1: 10, param1: metal # DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull # DamageMultiplier_3: 60, param1: hullarmored|hullcombat # DamageMultiplier_4: 30, param1: dirt|stone # DamageMultiplier_5: 0, param1: shield # BlastDamageMultiplier_1: 0.05, param1: dirt|stone # } # # UnlockLevel: 1 # TechTreeNames: Hidden # } # # free { Item Id: 78, Name: AmmoInfinite # Dummy ammo needed for weapons that have unlimited ammo (eg DrillAttachmentWeapon) Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 Canhold: false StackSize: 75 Mass: 1, type: float, display: false, formatter: Kilogram ShowUser: No UnlockLevel: 1 TechTreeNames: Hidden } # Debug weapon ammo { +Item Id: 79, Name: RocketDebug, Ref: SlowRocket Info: bkiAmmoExplosive, display: true StackSize: 75 Mass: 4, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter ShowUser: No { Child 0 Class: Projectile Damage: 10000 BlastParticleIndex: 3 BlastRadius: 3, display: true HomingSpeed: 3 BlastDamage: 10000, display: true Speed: 150 Range: 1000 Ballistic: false } UnlockLevel: 1 TechTreeNames: Hidden } # Use items player id 80-99 ## Please do not rename - referenced in code { +Item Id: 80, Name: OxygenBottleLarge Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon MarketPrice: 37, display: true Canhold: false HoldType: 0 Category: Weapons/Items StackSize: 1000 Mass: 12, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter O2Value: 250, display: true, type: int # O2Value should be multiples of 200 (=base buff value) } ## Please do not rename - referenced in code { +Item Id: 81, Name: OxygenBottleSmall Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab MarketPrice: 5, display: true Material: metalweapon Canhold: false AutoFill: false HoldType: 0 StackSize: 2000 Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter O2Value: 75, display: false, type: int Category: Weapons/Items Info: bkiOxygenBottleSmall, display: true { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 75, display: OxygenValue SfxBegin: UseActions/oxygen_tank_release_air } } { Item Id: 82, Name: TestDecOxygen Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 Category: Components ShowUser: No { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: -100 SfxBegin: UseActions/playerDrinking } } { Item Id: 83, Name: TestDecFood Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 Category: Components ShowUser: No { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: -100 AddOxygen: 0 SfxBegin: UseActions/playerDrinking } } { Item Id: 84, Name: TestDecHealth Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 Category: Components ShowUser: No { Child 0 Class: Eat ROF: 1, type: float AddHealth: -100 AddStamina: 0 AddFood: 0 AddOxygen: 0 SfxBegin: UseActions/playerDrinking } } { Item Id: 85, Name: SpawnNewBase Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: Terrain, display: true MarketPrice: 320, display: true Material: metal HoldType: 0 StackSize: 1000 Category: BuildingBlocks Mass: 1000, type: float, display: true, formatter: Kilogram Volume: 125, type: float, display: true, formatter: Liter Info: bkiSpawnNewBase, display: true { Child 0 Class: SpawnPrefab PrefabEntity: BA_Player ForceSpawnOnGround: true } UnlockCost: 0, display: true UnlockLevel: 1, display: true TechTreeNames: Misc } { Item Id: 86, Name: SpawnNewSV Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: SS MarketPrice: 150, display: true Material: metal HoldType: 0 StackSize: 1000 Category: BuildingBlocks Mass: 200, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter Info: bkiSpawnNewSV, display: true { Child 0 Class: SpawnPrefab PrefabEntity: SV_Player # ForceSpawnOnBACV: true } UnlockCost: 0, display: true UnlockLevel: 5, display: true TechTreeParent: SpawnNewGV TechTreeNames: Misc } { Item Id: 87, Name: SpawnNewCV Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: MS MarketPrice: 355, display: true Material: metal HoldType: 0 StackSize: 1000 Category: BuildingBlocks Mass: 1500, type: float, display: true, formatter: Kilogram Volume: 400, type: float, display: true, formatter: Liter Info: bkiSpawnNewCV, display: true { Child 0 Class: SpawnPrefab PrefabEntity: CV_Player # AllowPlanet: false # ForceSpawnOnBA: true } UnlockCost: 0, display: true UnlockLevel: 7, display: true TechTreeParent: SpawnNewSV TechTreeNames: Misc } { Item Id: 88, Name: SpawnNewGV Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: GV Material: metal MarketPrice: 125, display: true HoldType: 0 StackSize: 1000 Category: BuildingBlocks Mass: 150, type: float, display: true, formatter: Kilogram Volume: 31.25, type: float, display: true, formatter: Liter Info: bkiSpawnNewGV, display: true { Child 0 Class: SpawnPrefab PrefabEntity: HV_Player AllowSpace: true # ForceSpawnOnBACV: true } UnlockCost: 0, display: true UnlockLevel: 1, display: true # TechTreeParent: SpawnNewBase TechTreeNames: Misc } { Item Id: 89, Name: SpawnNewPrefab Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal HoldType: 0 StackSize: 1 Category: BuildingBlocks ShowUser: No Info: bkiSpawnNewBase, display: true { Child 0 Class: SpawnPrefab } UnlockCost: 0 UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 90, Name: RespiratorCharge Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false AutoFill: false HoldType: 0 StackSize: 2000 Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter O2Value: 35, display: false, type: int MarketPrice: 1, display: true Category: Weapons/Items Info: bkiRespiratorCharge, display: true { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 35, display: OxygenValue SfxBegin: UseActions/oxygen_tank_release_air } } { +Item Id: 91, Name: SpawnNewBaseM Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: Base, display: true Material: metal HoldType: 0 StackSize: 1 Category: BuildingBlocks Mass: 500, type: float, display: true, formatter: Kilogram Volume: 175, type: float, display: true, formatter: Liter Info: bkiSpawnNewBase, display: true { Child 0 Class: SpawnPrefab PrefabEntity: BA_Player_M ForceSpawnOnGround: true } # UnlockCost: 0, display: true # UnlockLevel: 1, display: true # TechTreeNames: Misc ShowUser: No } { +Item Id: 92, Name: SpawnNewBaseS Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: Base, display: true Material: metal HoldType: 0 StackSize: 1 Category: BuildingBlocks Mass: 250, type: float, display: true, formatter: Kilogram Volume: 80, type: float, display: true, formatter: Liter Info: bkiSpawnNewBase, display: true { Child 0 Class: SpawnPrefab PrefabEntity: BA_Player_S ForceSpawnOnGround: true } # UnlockCost: 0, display: true # UnlockLevel: 1, display: true # TechTreeNames: Misc ShowUser: No } { +Item Id: 93, Name: SpawnNewCVM Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: MS, display: true Material: metal HoldType: 0 StackSize: 1 Category: BuildingBlocks Mass: 750, type: float, display: true, formatter: Kilogram Volume: 300, type: float, display: true, formatter: Liter Info: bkiSpawnNewCV, display: true { Child 0 Class: SpawnPrefab PrefabEntity: CV_Player_M # AllowPlanet: false # ForceSpawnOnBA: true } # UnlockCost: 0, display: true # UnlockLevel: 7, display: true # TechTreeParent: SpawnNewSV # TechTreeNames: Misc ShowUser: No } { +Item Id: 94, Name: SpawnNewCVS Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab AllowPlacingAt: MS, display: true Material: metal HoldType: 0 StackSize: 1 Category: BuildingBlocks Mass: 400, type: float, display: true, formatter: Kilogram Volume: 150, type: float, display: true, formatter: Liter Info: bkiSpawnNewCV, display: true { Child 0 Class: SpawnPrefab PrefabEntity: CV_Player_S # AllowPlanet: false # ForceSpawnOnBA: true } # UnlockCost: 0, display: true # UnlockLevel: 7, display: true # TechTreeParent: SpawnNewSV # TechTreeNames: Misc ShowUser: No } # CATEGORIE: WEAPONS FOR SS MS id 100-199 { +Item Id: 100, Name: MinigunSSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSMinigunPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 365, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true ROF: 0.2, type: float, display: true, formatter: ROF Range: 400, display: false RangeSpace: 550, display: false Automatic: true Damage: 160, display: true AmmoCapacity: 300, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 2, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SideAutoMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 0.55, param1: head|body DamageMultiplier_2: 0.01, param1: wood # able to destroy trees DamageMultiplier_3: 0, param1: dirt|stone|rock DamageMultiplier_4: 0.05, param1: shield } } { +Item Id: 101, Name: PlasmaCannonSSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 1682, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 0.8, type: float, display: true, formatter: ROF Range: 435, display: false RangeSpace: 725, display: false AmmoCapacity: 50, display: true AmmoType: PlasmaCannonChargeSS, display: true Automatic: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 3, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_002 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SniperMuzzleFireLarge } } # Pulse Laser for SS { +Item Id: 102, Name: PulseLaserSSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSLaserPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 1645, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged ROF: 0.35, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 700, display: false Damage: 400, display: true Automatic: true AmmoCapacity: 150, display: true AmmoType: PulseLaserChargeSS, display: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SniperMuzzleFire Tracer: Weapons/Projectiles/TracerLaserShotBlueSV TracerPerBullet: 1 TracerSpeed: 600 DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 0, param1: dirt|stone|rock|wood DamageMultiplier_3: 0.1, param1: shield } # { Child 0 # Class: LauncherSS # ROF: 0.2, type: float, display: true, formatter: ROF # Range: 750, display: false # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeSS, display: true # AutoReload: true # ReloadDelay: 1, display: true # adapt sound # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 # SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: SniperMuzzleFire # } } { +Item Id: 103, Name: TurretMSArtilleryWeapon Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 250 Mass: 19800, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 6.5, type: float, display: true, formatter: ROF Range: 575, display: false RangeSpace: 950, display: false AmmoCapacity: 5, display: true AmmoType: LargeRocketMS, display: true NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } # For planetary POIs { +Item Id: 104, Name: TurretIONCannonWeapon Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannonPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 1.0, type: float, display: true, formatter: ROF Range: 525, display: false RangeSpace: 875, display: false AmmoCapacity: 50, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: IONCannonCharge, display: true NoiseStrength: 100, display: false ReloadDelay: 1, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 105, Name: TurretBaseFlakWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5615, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 0.6, type: float, display: true, formatter: ROF Range: 685, display: false RangeSpace: 1135, display: false AmmoCapacity: 50, display: true AmmoType: FlakRocket, display: true NoiseStrength: 150, display: false CameraShake: 2 AutoReload: true ReloadDelay: 5, display: true SfxBegin: Weapons/Player/Misc/Single/cannon # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 106, Name: TurretBaseRocketWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5777, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: FastRocketBA, display: true NoiseStrength: 150, display: false CameraShake: 3 AutoReload: true ReloadDelay: 8, display: true SfxBegin: Weapons/Turret/missle_fire # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 # SfxBegin: Weapons/Planet/TurretPS01/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } # alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2 { +Item Id: 107, Name: RocketLauncherSSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 521, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 2, type: float, display: true, formatter: ROF Range: 425, display: false RangeSpace: 675, display: false AmmoCapacity: 10, display: true AmmoType: FastRocket, display: true Automatic: false NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 8, display: true # adapt sound SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SniperMuzzleFireLarge } } { +Item Id: 108, Name: RailgunSSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSGaussPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 1869, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 1.5, type: float, display: true, formatter: ROF Range: 525, display: false RangeSpace: 800, display: false AmmoCapacity: 20, display: true AmmoType: RailgunBullet, display: true Automatic: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 4, display: true # adapt sound SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004 # SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02 SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SniperMuzzleFireLarge } } { +Item Id: 109, Name: TurretMSMinigunWeapon Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6120, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.2, type: float, display: true, formatter: ROF Range: 485, display: false RangeSpace: 785, display: false Automatic: true Damage: 425, display: true AmmoCapacity: 300, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 AutoReload: true ReloadDelay: 2, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire2 TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 110, Name: RocketLauncherMSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 2485, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 4, type: float, display: true, formatter: ROF Range: 560, display: false RangeSpace: 975, display: false AmmoCapacity: 15, display: true AmmoType: FastRocketMS, display: true Automatic: false NoiseStrength: 150, display: false AutoReload: true CheckObstructed: true ReloadDelay: 8, display: true # adapt sound SfxBegin: Weapons/LauncherWeapons/weapon_missile_006 # SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 111, Name: TurretEnemyLaserWeapon Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 0.6, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 875, display: false AmmoCapacity: 60, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: TurretEnemyLaserCharge, display: true NoiseStrength: 100, display: false ReloadDelay: 0.6, display: true SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 112, Name: PulseLaserMSWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 2715, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged AllowAt: Space ROF: 0.6, type: float, display: true, formatter: ROF Range: 510, display: false RangeSpace: 925, display: false Damage: 1000, display: true Automatic: true AmmoCapacity: 150, display: true AmmoType: PulseLaserChargeMSWeapon, display: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire Tracer: Weapons/Projectiles/TracerLaserShotBlueCV TracerPerBullet: 1 TracerSpeed: 600 DamageMultiplier_1: 0.3, param1: head|body DamageMultiplier_2: 0, param1: dirt|stone|rock|wood DamageMultiplier_3: 0.083, param1: shield } # { Child 0 # Class: LauncherSS # AllowAt: Space # ROF: 0.4, type: float, display: true, formatter: ROF # Range: 850, display: false # AmmoCapacity: 150, display: true # AmmoType: PulseLaserChargeMS, display: true # AutoReload: true # ReloadDelay: 1, display: true # adapt sound # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 # SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire # } } # For space POIs { +Item Id: 113, Name: TurretIONCannon2Weapon Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannon2Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 0.8, type: float, display: true, formatter: ROF Range: 525, display: false RangeSpace: 1100, display: false AmmoCapacity: 50, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: IONCannonCharge2, display: true NoiseStrength: 100, display: false ReloadDelay: 0.8, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 114, Name: TurretGVMinigunWeapon Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true ROF: 0.3, type: float, display: true, formatter: ROF Range: 425, display: false RangeSpace: 600, display: false Automatic: true Damage: 280, display: true AmmoCapacity: 300, display: true AutoReload: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 ReloadDelay: 2.0, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SMGAutoMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 0.45, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.1, param1: shield DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 115, Name: TurretGVRocketWeapon Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 520, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 1.5, type: float, display: true, formatter: ROF Range: 470, display: false RangeSpace: 735, display: false AmmoCapacity: 8, display: true AmmoType: FastRocketGV, display: true NoiseStrength: 150, display: false CameraShake: 2 AutoReload: true ReloadDelay: 8, display: true # adapt sound SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 116, Name: TurretGVPlasmaWeapon Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 1050, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 0.6, type: float, display: true, formatter: ROF Range: 450, display: false RangeSpace: 700, display: false AmmoCapacity: 50, display: true AutoReload: true AmmoType: TurretGVPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 2 ReloadDelay: 3, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_004 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: PlasmaMuzzleFlashMediumPrefab } } { +Item Id: 117, Name: TurretBaseCannonWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6150, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.35, type: float, display: true, formatter: ROF Range: 560, display: false RangeSpace: 925, display: false Automatic: false Damage: 600, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: 30mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 2 ReloadDelay: 4, display: true # adapt sound SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.25, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield # quarter less damage vs shield than vs blocks DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 118, Name: TurretMSPlasmaWeapon Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8490, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 8, type: float, display: true, formatter: ROF Range: 635, display: false RangeSpace: 1050, display: false AmmoCapacity: 8, display: true AutoReload: true AmmoType: TurretMSPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 4 ReloadDelay: 10, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 119, Name: TurretBasePlasmaWeapon Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8490, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 8, type: float, display: true, formatter: ROF Range: 715, display: false RangeSpace: 1200, display: false AmmoCapacity: 8, display: true AutoReload: true AmmoType: TurretBAPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 4 ReloadDelay: 10, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 120, Name: TurretGVArtilleryWeapon Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 250 Mass: 4350, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 6.5, type: float, display: true, formatter: ROF Range: 540, display: false RangeSpace: 850, display: false AmmoCapacity: 5, display: true AmmoType: ArtilleryRocket, display: true NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 121, Name: SawAttachmentWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 1000 Mass: 220, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: HarvesterSaw ROF: 0.25, type: float Range: 4, display: false NoiseStrength: 30, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true ForceMuzzleAiming: true Damage: 50, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo ReloadDelay: 4.2, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true HarvestSupport: true UseSingleMagazine: true SfxBegin: Weapons/Player/Tools/SawAttachment_1 SfxLoop: Weapons/Player/Tools/SawAttachment_2 SfxStop: Weapons/Player/Tools/SawAttachment_3 SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0.04, param1: wood|plants DamageMultiplier_2: 0.01, param1: rock DamageMultiplier_3: 0.08, param1: stone|dirt DamageMultiplier_4: 0.01, param1: concrete|metal|metalhard|hull DamageMultiplier_5: 0.001, param1: hullarmored|hullcombat DamageMultiplier_6: 0, param1: shield } } { +Item Id: 122, Name: TurretMSCannonWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6150, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.35, type: float, display: true, formatter: ROF Range: 530, display: false RangeSpace: 875, display: false Automatic: false Damage: 550, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: 30mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 2 ReloadDelay: 4, display: true # adapt sound SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.2, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 123, Name: TurretMSPulseLaserWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 11760, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 0.6, type: float, display: true, formatter: ROF Range: 560, display: false RangeSpace: 925, display: false AmmoCapacity: 150, display: true AmmoType: PulseLaserChargeMS, display: true Automatic: true NoiseStrength: 100, display: false CameraShake: 0 AutoReload: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/Turret/laser_turret_fire2 # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 124, Name: TurretBasePulseLaserWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 11760, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 0.6, type: float, display: true, formatter: ROF Range: 635, display: false RangeSpace: 1085, display: false AmmoCapacity: 150, display: true AmmoType: PulseLaserChargeBA, display: true NoiseStrength: 100, display: false Automatic: true CameraShake: 2 AutoReload: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/Turret/laser_turret_fire2 # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 125, Name: TurretMSFlakWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5777, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 0.6, type: float, display: true, formatter: ROF Range: 585, display: false RangeSpace: 975, display: false AmmoCapacity: 50, display: true AmmoType: FlakRocketMS, display: true NoiseStrength: 150, display: false CameraShake: 2 AutoReload: true ReloadDelay: 5, display: true SfxBegin: Weapons/Player/Misc/Single/cannon # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 126, Name: TurretMSRocketWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5777, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: Space ROF: 4, type: float, display: true, formatter: ROF Range: 600, display: false RangeSpace: 1000, display: false AmmoCapacity: 8, display: true AmmoType: FastRocketMS, display: true NoiseStrength: 150, display: false CameraShake: 3 AutoReload: true ReloadDelay: 8, display: true SfxBegin: Weapons/Turret/missle_fire # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 # SfxBegin: Weapons/Planet/TurretPS01/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 127, Name: TurretBaseMinigunWeapon Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6120, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.2, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 850, display: false Automatic: true Damage: 425, display: true AmmoCapacity: 300, display: true AmmoType: 15mmBullet, display: true NoiseStrength: 120, display: false CameraShake: 1 AutoReload: true ReloadDelay: 2, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire2 TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 128, Name: TurretBaseArtilleryWeapon Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 250 Mass: 19800, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 6.5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1100, display: false AmmoCapacity: 5, display: true AmmoType: LargeRocket, display: true NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } # alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2 { +Item Id: 129, Name: RocketLauncherSSHomingWeapon Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissileHomingPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 990, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 2, type: float, display: true, formatter: ROF Range: 470, display: false RangeSpace: 735, display: false AmmoCapacity: 8, display: true AmmoType: FastRocketHoming, display: true Automatic: false NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 8, display: true # adapt sound SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 130, Name: DrillAttachmentWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWSButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 1000 Mass: 400, type: float, display: false, formatter: Kilogram Category: Weapons/Items # RadialMenu: true { Child 0 Class: Driller DrillMode: 3 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true # AllowAt: "Planet" ForceMuzzleAiming: true ROF: 0.5, type: float Damage: 750 Radius: 2 Range: 4, display: false NoiseStrength: 30, display: false CameraShake: 0 IgnoreAtmo: true Automatic: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true ReloadDelay: 2.7, display: false # no need to display since unlimited ammo Bullet_use_per_shot: 0.25 Particles: digger # particle effect shown at impact SfxBegin: Weapons/Player/Drill/Drilling_1 SfxLoop: Weapons/Player/Drill/Drilling_2 SfxStop: Weapons/Player/Drill/Drilling_3 SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting RadialText: rdlResourceMining RadialDesc: rdlResourceMiningManualTxt RadialIcon: Radial_ResourceMining } # { Child 1 # Class: Driller # DecoMode: true # AllowAt: "Planet" # HarvestSupport: true # ForceMuzzleAiming: true # ROF: 0.25, type: float # Range: 2, display: false # NoiseStrength: 30, display: false # CameraShake: 0 # IgnoreAtmo: true # Automatic: true # Damage: 25 # Radius: 4 # AmmoCapacity: 0, display: false # no need to display since unlimited ammo # AmmoType: AmmoInfinite, display: true # AmmoUnlimited: true # ReloadDelay: 2.7, display: false # no need to display since unlimited ammo # # UseSingleMagazine: true # Bullet_use_per_shot: 0.25 # Particles: digger # particle effect shown at impact # SfxBegin: Weapons/Player/Drill/Drilling_1 # SfxLoop: Weapons/Player/Drill/Drilling_2 # SfxStop: Weapons/Player/Drill/Drilling_3 # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 # DamageMultiplier_1: 0.001, param1: woodblock # DamageMultiplier_2: 0.001, param1: concrete # DamageMultiplier_3: 0.001, param1: metal # DamageMultiplier_4: 0.001, param1: metalhard # DamageMultiplier_5: 0.001, param1: hull # DamageMultiplier_6: 0.001, param1: hullarmored # DamageMultiplier_7: 0.001, param1: hullcombat # DamageMultiplier_8: 0.001, param1: wood # DamageMultiplier_9: 50, param1: rock # DamageMultiplier_10: 0, param1: shield # # DamageMultiplier_9: 0.0001, param1: head # # DamageMultiplier_10: 0.0001, param1: body # RadialText: rdlStoneRemoval # RadialDesc: rdlStoneRemovalTxt # RadialIcon: Radial_StoneRemoval # } } { +Item Id: 131, Name: TurretGVDrillWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 790, type: float, display: false, formatter: Kilogram Category: Weapons/Items # RadialMenu: true { Child 0 Class: Driller DrillMode: 1 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true AllowAt: "Planet" ForceMuzzleAiming: true ROF: 0.5, type: float Damage: 750 Radius: 4 Range: 50, display: false IgnoreAtmo: true Automatic: true NoiseStrength: 30, display: false CameraShake: 0 AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true ReloadDelay: 3.0, display: false # no need to display reload time Bullet_use_per_shot: 0.25 Particles: diggerplasma # particle effect shown at impact ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxStop: Weapons/Player/Drill/Mute # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting DamageMultiplier_3: 0.5, param1: rock RadialText: rdlResourceMining RadialDesc: rdlResourceMiningManualTxt RadialIcon: Radial_ResourceMining } # { Child 1 # Class: Driller # DecoMode: true # AllowAt: "Planet" # HarvestSupport: true # ForceMuzzleAiming: true # ROF: 0.5, type: float # Range: 35, display: false # IgnoreAtmo: true # Automatic: true # Damage: 45 # NoiseStrength: 30, display: false # CameraShake: 0 # Radius: 2 # AmmoCapacity: 0, display: false # no need to display since unlimited ammo # AmmoType: AmmoInfinite, display: true # AmmoUnlimited: true # ReloadDelay: 3.0, display: false # no need to display since unlimited ammo # Bullet_use_per_shot: 0.25 # Particles: diggerplasma # particle effect shown at impact # ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 # SfxBegin: Weapons/Player/Tools/WeaponLightning02_start # SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop # SfxStop: Weapons/Player/Drill/Mute # DamageMultiplier_1: 0.001, param1: stone # DamageMultiplier_2: 0.001, param1: dirt # DamageMultiplier_3: 0.001, param1: woodblock # DamageMultiplier_4: 0.001, param1: concrete # DamageMultiplier_5: 0.001, param1: metal # DamageMultiplier_6: 0.001, param1: metalhard # DamageMultiplier_7: 0.001, param1: hull # DamageMultiplier_8: 0.001, param1: hullarmored # DamageMultiplier_9: 0.001, param1: hullcombat # DamageMultiplier_10: 20, param1: rock # DamageMultiplier_11: 0.001, param1: wood # DamageMultiplier_12: 0, param1: shield # RadialText: rdlStoneRemoval # RadialDesc: rdlStoneRemovalTxt # RadialIcon: Radial_StoneRemoval # } } { +Item Id: 132, Name: TurretMSDrillWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 9270, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Driller DrillMode: 1 TerrainMode: true AllowAt: "Space" HarvestSupport: true ForceMuzzleAiming: true ROF: 0.5, type: float Damage: 700 Radius: 5 Range: 150, display: false IgnoreAtmo: true Automatic: true NoiseStrength: 30, display: false CameraShake: 0 AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true ReloadDelay: 2.7, display: false # no need to display since unlimited ammo Bullet_use_per_shot: 0.25 Particles: diggerplasma # particle effect shown at impact ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxStop: Weapons/Player/Drill/Mute DamageMultiplier_1: 0, param1: wood|woodblock|concrete|metal|metalhard|hull|hullarmored|hullcombat DamageMultiplier_2: 0, param1: shield } } { +Item Id: 133, Name: DrillAttachmentT2Weapon, Ref: DrillAttachmentWeapon { Child 0 Class: Driller DrillMode: 3 TerrainMode: true # AllowAt: "Planet,Space" Damage: 1000 Radius: 2 Range: 8, display: false IgnoreAtmo: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false ReloadDelay: 3.8, display: false # no need to display since unlimited ammo Particles: diggerplasma # particle effect shown at impact ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute } # { Child 1 # Class: Driller # DecoMode: true # AllowAt: "Planet" # Range: 10, display: false # IgnoreAtmo: true # Damage: 30 # Radius: 4 # AmmoCapacity: 0, display: false # no need to display since unlimited ammo # AmmoType: AmmoInfinite, display: true # AmmoUnlimited: true # NoiseStrength: 30, display: false # ReloadDelay: 3.8, display: false # no need to display since unlimited ammo # Particles: diggerplasma # particle effect shown at impact # ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle # SfxBegin: Weapons/Player/Tools/WeaponLightning02_start # SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop # # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start # # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop # SfxStop: Weapons/Player/Drill/Mute # } } { +Item Id: 134, Name: TurretGVToolWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 5 Mass: 150, type: float, display: false, formatter: Kilogram Category: Weapons/Items RadialMenu: true { Child 0 Class: Driller AllowAt: "Planet" ROF: 0.5, type: float, display: false, formatter: ROF Range: 50 IgnoreAtmo: true Automatic: true Damage: 250 Radius: 3 ReturnFactor: 0.8, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: dirt|stone|wood DamageMultiplier_2: 50, param1: metalhard # 830 damage DamageMultiplier_3: 50, param1: metal # 830 damage DamageMultiplier_4: 65, param1: hull # 1083 damage DamageMultiplier_5: 125, param1: hullarmored # 2083 damage DamageMultiplier_6: 250, param1: hullcombat # 4120 damage DamageMultiplier_7: 150, param1: concrete # 2490 damage DamageMultiplier_8: 50, param1: woodblock # 830 damage DamageMultiplier_9: 0, param1: shield RadialText: rdlDisassemble RadialDesc: rdlDisassembleTxt RadialIcon: Radial_Disassemble } { Child 1 Class: Repair AllowAt: "Planet" Range: 50 IgnoreAtmo: true ROF: 0.3, type: float RepairPoints: 150 Automatic: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo Particles: diggerplasma # particle effect shown at impact ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal SfxUpgrade: UseActions/UpgradeBlock2 SfxUpgradeErr: UseActions/UpgradeBlockError AllowUpgrade: false RadialText: rdlRepair RadialDesc: rdlRepairTxt RadialIcon: Radial_Repair } { Child 2 Class: Driller AllowAt: "Planet" Range: 50 IgnoreAtmo: true ROF: 0.5, type: float, display: false, formatter: ROF Automatic: true Damage: 250 Radius: 3 Demolish: True ReturnFactor: 0.8 AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal DamageMultiplier_1: 0, param1: dirt|stone|wood DamageMultiplier_2: 50, param1: metalhard # 830 damage DamageMultiplier_3: 50, param1: metal # 830 damage DamageMultiplier_4: 65, param1: hull # 1083 damage DamageMultiplier_5: 125, param1: hullarmored # 2083 damage DamageMultiplier_6: 250, param1: hullcombat # 4120 damage DamageMultiplier_7: 150, param1: concrete # 2490 damage DamageMultiplier_8: 50, param1: woodblock # 830 damage DamageMultiplier_9: 0, param1: shield RadialText: rdlDeconstruct RadialDesc: rdlDeconstructTxt RadialIcon: Radial_Deconstruct } } { +Item Id: 135, Name: TurretMSToolWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 9050, type: float, display: false, formatter: Kilogram Category: Weapons/Items RadialMenu: true { Child 0 Class: Driller AllowAt: "Space" ROF: 0.5, type: float, display: false, formatter: ROF Range: 120 IgnoreAtmo: true Automatic: true Damage: 600 Radius: 3 ReturnFactor: 0.8, display: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0, param1: dirt|stone|wood DamageMultiplier_2: 100, param1: metalhard # 4000 damage DamageMultiplier_3: 100, param1: metal # 4000 damage DamageMultiplier_4: 125, param1: hull # 5000 damage DamageMultiplier_5: 125, param1: hullarmored # 5000 damage DamageMultiplier_6: 250, param1: hullcombat # 10000 damage DamageMultiplier_7: 150, param1: concrete # 6000 damage DamageMultiplier_8: 100, param1: woodblock # 4000 damage DamageMultiplier_9: 0, param1: shield RadialText: rdlDisassemble RadialDesc: rdlDisassembleTxt RadialIcon: Radial_Disassemble } { Child 1 Class: Repair AllowAt: "Space" Range: 120, display: true IgnoreAtmo: true ROF: 0.3, type: float RepairPoints: 500 Automatic: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo Particles: diggerplasma # particle effect shown at impact ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal SfxUpgrade: UseActions/UpgradeBlock2 SfxUpgradeErr: UseActions/UpgradeBlockError AllowUpgrade: false RadialText: rdlRepair RadialDesc: rdlRepairTxt RadialIcon: Radial_Repair } { Child 2 Class: Driller AllowAt: "Space" Range: 120 IgnoreAtmo: true ROF: 0.5, type: float, display: false, formatter: ROF Automatic: true Damage: 600 Radius: 3 Demolish: True ReturnFactor: 0.8 AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 30, display: false CameraShake: 0 ReloadDelay: 3.0, display: false # no need to display since unlimited ammo ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3 SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop SfxReload: Weapons/Player/Reload/RifleReloadNormal DamageMultiplier_1: 0, param1: dirt|stone|wood DamageMultiplier_2: 100, param1: metalhard # 4000 damage DamageMultiplier_3: 100, param1: metal # 4000 damage DamageMultiplier_4: 125, param1: hull # 5000 damage DamageMultiplier_5: 125, param1: hullarmored # 5000 damage DamageMultiplier_6: 250, param1: hullcombat # 10000 damage DamageMultiplier_7: 150, param1: concrete # 6000 damage DamageMultiplier_8: 100, param1: woodblock # 4000 damage DamageMultiplier_9: 0, param1: shield RadialText: rdlDeconstruct RadialDesc: rdlDeconstructTxt RadialIcon: Radial_Deconstruct } } { +Item Id: 136, Name: TurretEnemyRocketWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: TurretEnemyRocketAmmo, display: true # AmmoUnlimited: true NoiseStrength: 100, display: false ReloadDelay: 4, display: true SfxBegin: Weapons/Turret/missle_fire SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 137, Name: TurretEnemyArtilleryWeapon Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 12700, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 13, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1100, display: false AmmoCapacity: 1, display: true # AmmoUnlimited: true AmmoType: TurretEnemyArtilleryAmmo, display: true NoiseStrength: 100, display: false ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 138, Name: DrillAttachmentCVWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: No Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 3650, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Driller DrillMode: 1 DecoMode: true InfoPopup: true TerrainMode: true HarvestSupport: true AllowAt: "Space" ForceMuzzleAiming: true ROF: 0.5, type: float Damage: 500 Radius: 3 Range: 120, display: false IgnoreAtmo: true Automatic: true AmmoCapacity: 0, display: true AmmoType: AmmoInfinite, display: true NoiseStrength: 30, display: false CameraShake: 0 AmmoUnlimited: true ReloadDelay: 3.8, display: false # no need to display reload time Particles: diggerplasma # particle effect shown at impact ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield DamageMultiplier_2: 0, param1: wood # no tree cutting DamageMultiplier_3: 0.5, param1: rock } } { +Item Id: 139, Name: TurretEnemyBallistaWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 1000 Mass: 500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 2, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 500, display: false AmmoCapacity: 50, display: false # no need to display since unlimited ammo AmmoType: BallistaBolt, display: true AmmoUnlimited: true NoiseStrength: 20, display: false ReloadDelay: 8, display: true SfxBegin: Weapons/Enemies/Talon/BallistaShot SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: MuzzleBallistaSmoke } } { +Item Id: 140, Name: TurretEnemyEMPWeapon Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 0.6, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 875, display: false AmmoCapacity: 60, display: false # no need to display since unlimited ammo # AmmoUnlimited: true AmmoType: TurretEnemyEMPCharge, display: true NoiseStrength: 100, display: false ReloadDelay: 0.6, display: true SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 141, Name: TurretEnemyLaserWeaponT2 Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 # Mass: 8500, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS ROF: 0.5, type: float, display: true, formatter: ROF AllowAt: "Planet,Space" Range: 650, display: false RangeSpace: 1300, display: false # Damage: 2000, display: true AmmoCapacity: 500, display: false # no need to display since unlimited ammo AmmoType: TurretEnemyLaserChargeT2, display: true # AmmoUnlimited: true Automatic: true NoiseStrength: 100, display: false ReloadDelay: 0.6, display: true SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire # ParticleTransform: Muzzle/Particle1 } } { +Item Id: 142, Name: TurretEnemyPlasmaWeapon Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8490, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Planet,Space" ROF: 8, type: float, display: true, formatter: ROF Range: 635, display: false RangeSpace: 1050, display: false AmmoCapacity: 8, display: true AutoReload: true AmmoType: TurretMSPlasmaCharge, display: true NoiseStrength: 120, display: false CameraShake: 4 ReloadDelay: 10, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 143, Name: DrillAttachmentSVT2Weapon, Ref: DrillAttachmentWeapon CustomIcon: DrillAttachmentT2 { Child 0 Class: Driller DrillMode: 3 #1 DecoMode: true InfoPopup: true TerrainMode: true # AllowAt: "Planet,Space" Damage: 1000 Radius: 2 Range: 16, display: false #Range: 30 before IgnoreAtmo: true AmmoCapacity: 0, display: false # no need to display since unlimited ammo AmmoType: AmmoInfinite, display: true AmmoUnlimited: true NoiseStrength: 20, display: false ReloadDelay: 3.8, display: false # no need to display since unlimited ammo Particles: diggerplasma # particle effect shown at impact ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle SfxBegin: Weapons/Player/Tools/WeaponLightning02_start SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute } } { +Item Id: 144, Name: PulseLaserMSFactionTalonar Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 2715, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged AllowAt: Space ROF: 0.2, type: float, display: true, formatter: ROF # compare: 0.6) Range: 560, display: false #slightly more range on planets (compare 510) RangeSpace: 1050, display: false #slightly more range in space (compar 925) Damage: 500, display: true #half dmg to match 2500 DPS of standard pulse (Compare 1666 DPS (1000 impact)) Automatic: true AmmoCapacity: 100, display: true AmmoType: PulseLaserChargeMSWeapon, display: true #same ammo than pulse laser as entry does not hold stats NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload #PfxMuzzle: turretMuzzleFire Tracer: Weapons/Projectiles/TracerLaserShotGreenBrightCV #TracerLaserShotBlueCV TracerPerBullet: 1 TracerSpeed: 600 DamageMultiplier_1: 0.3, param1: head|body DamageMultiplier_2: 0, param1: dirt|stone|rock|wood DamageMultiplier_3: 0.04, param1: shield #50% less effective vs. Shield DamageMultiplier_4: 12, param1: metallight|metal|metalhard # effective against metals used for devices (eg. turrets) DamageMultiplier_5: 6, param1: hull|hullarmored|hullcombat #more effective against metallic armor } } # free available 145-149 # Ammo id 150-199 # { +Item Id: 150, Name: PlasmaCannonChargeSS Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: SS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 12, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 14.5, display: true { Child 0 Class: Projectile Damage: 615 NoiseStrength: 100, display: false BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 650, display: true Speed: 300 Range: 435 SpeedSpace: 385 RangeSpace: 725 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.15, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 151, Name: RailgunBullet Meshfile: Entities/Items/Weapons/Projectiles/sniperBulletPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: SS, display: false HoldType: 0 Canhold: false StackSize: 2000 Mass: 20.6, type: float, display: true, formatter: Kilogram Volume: 0.9, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 300, display: true { Child 0 Class: Projectile Damage: 2780 , display: true BlastParticleIndex: 3 BlastRadius: 0 BlastDamage: 0 NoiseStrength: 100, display: false Speed: 425 Range: 525 SpeedSpace: 525 RangeSpace: 850 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.03, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0, param1: stone|dirt } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 152, Name: FastRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: SS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 3, type: float, display: true, formatter: Kilogram Volume: 1.8, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 21, display: true { Child 0 Class: Projectile Damage: 2350 NoiseStrength: 100, display: false BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 1425, display: true Speed: 185 Range: 425 SpeedSpace: 235 RangeSpace: 725 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_4: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 153, Name: 30mmBullet Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 StackSize: 1500 Canhold: false Mass: 0.9, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiAmmo, display: true Category: Weapons/Items MarketPrice: 2, display: true UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 154, Name: PulseLaserChargeSS MarketPrice: 6, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: SS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 1, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter Info: bkiAmmo, display: true Category: Weapons/Items UnlockLevel: 1 TechTreeNames: Hidden } # For planetary POIs { +Item Id: 155, Name: IONCannonCharge Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab # Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 StackSize: 2000 Canhold: false MarketPrice: 5, display: true ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 420 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 150 Range: 525 SpeedSpace: 205 RangeSpace: 875 # HomingSpeed: 0.52 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 1, param1: shield BlastDamageMultiplier_1: 0.15, param1: head|body BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 156, Name: LargeRocket Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: Base, display: false HoldType: 0 StackSize: 1000 Canhold: false Mass: 870, type: float, display: true, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true MarketPrice: 640, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 15300 BlastParticleIndex: 4 BlastRadius: 4, display: true BlastDamage: 18375, display: true Speed: 165 Range: 715 SpeedSpace: 215 RangeSpace: 1200 Ballistic: true DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 157, Name: PulseLaserChargeMS Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret # Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02 DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 15, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 4.5, display: true { Child 0 Class: Projectile Damage: 1050, display: true # new: because we removed explosion damage BlastParticleIndex: 0 # BlastRadius: 2, display: true # BlastDamage: 400, display: true Speed: 750 Range: 575 SpeedSpace: 810 RangeSpace: 925 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 158, Name: FastRocketMS Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 49, type: float, display: true, formatter: Kilogram Volume: 32, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 295, display: true { Child 0 Class: Projectile Damage: 5400 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 5400, display: true Speed: 145 Range: 600 SpeedSpace: 235 RangeSpace: 1000 # HomingSpeed: 3.6 # Alpha 8 HomingSpeed: 1.5 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 159, Name: IONCannonCharge2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab # Meshfile: Entities/Items/Weapons/Projectiles/alienRocket2Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 MarketPrice: 5, display: true StackSize: 1000 Canhold: false ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 420 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 150 Range: 525 SpeedSpace: 215 RangeSpace: 1100 # HomingSpeed: 0.57 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 1.5, param1: shield BlastDamageMultiplier_1: 0.15, param1: head|body BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 160, Name: TurretGVPlasmaCharge Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: GV, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 2, type: float, display: true, formatter: Kilogram Volume: 0.9, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items MarketPrice: 11, display: true { Child 0 Class: Projectile Damage: 650 BlastParticleIndex: 7 BlastRadius: 3, display: true BlastDamage: 720, display: true Speed: 385 Range: 450 SpeedSpace: 435 RangeSpace: 750 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.1, param1: shield BlastDamageMultiplier_1: 0.15, param1: head|body BlastDamageMultiplier_2: 0.01, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 161, Name: FlakRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: Base, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 10.1, type: float, display: true, formatter: Kilogram Volume: 6, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true MarketPrice: 45, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 485 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 650 Range: 685 SpeedSpace: 750 RangeSpace: 1135 HomingSpeed: 0.15 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.2, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 162, Name: TurretMSPlasmaCharge Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 50, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true MarketPrice: 44, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 14400 BlastParticleIndex: 7 BlastRadius: 3, display: true BlastDamage: 14400, display: true Speed: 400 Range: 575 SpeedSpace: 475 RangeSpace: 950 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 163, Name: ArtilleryRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: GV, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 47, type: float, display: true, formatter: Kilogram Info: bkiAmmoExplosive, display: true Volume: 16, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 110, display: true { Child 0 Class: Projectile Damage: 7875 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 7875, display: true Speed: 105 Range: 540 SpeedSpace: 150 RangeSpace: 900 Ballistic: true DamageMultiplier_1: 0.075, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.02, param1: shield BlastDamageMultiplier_1: 0.075, param1: head|body BlastDamageMultiplier_2: 0.03, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 164, Name: TurretEnemyLaserCharge Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 MarketPrice: 5, display: true StackSize: 1000 Canhold: false ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 650, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 Speed: 750 Range: 650 SpeedSpace: 810 RangeSpace: 875 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 0.1, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0.1, param1: rock BlastDamageMultiplier_4: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 165, Name: FastRocketHoming, Ref: FastRocket Info: bkiAmmoHoming, display: true AllowPlacingAt: "SS,GV", display: false Mass: 10, type: float, display: true, formatter: Kilogram Volume: 4.8, type: float, display: true, formatter: Liter MarketPrice: 38, display: true { Child 0 Damage: 2150 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 1170, display: true Speed: 160 Range: 470 SpeedSpace: 225 RangeSpace: 785 HomingSpeed: 3.35 Ballistic: false } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 166, Name: FlakRocketMS, Ref: FlakRocket AllowPlacingAt: MS, display: false MarketPrice: 39, display: true { Child 0 Damage: 450 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 450, display: true Speed: 625 Range: 585 SpeedSpace: 735 RangeSpace: 975 HomingSpeed: 0.16 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.2, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 167, Name: LargeRocketMS, Ref: LargeRocket Mass: 840, type: float, display: true, formatter: Kilogram Volume: 185, type: float, display: true, formatter: Liter AllowPlacingAt: MS, display: false MarketPrice: 595, display: true { Child 0 Damage: 14625 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 16875, display: true Speed: 165 Range: 635 SpeedSpace: 210 RangeSpace: 1050 Ballistic: true DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 168, Name: PulseLaserChargeBA, Ref: PulseLaserChargeMS AllowPlacingAt: Base, display: false Mass: 10, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter MarketPrice: 5, display: true { Child 0 Damage: 1050, display: true Speed: 750 Range: 635 SpeedSpace: 810 RangeSpace: 1085 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.1, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt } } { +Item Id: 169, Name: FastRocketBA, Ref: FastRocketMS AllowPlacingAt: Base, display: false Mass: 49, type: float, display: true, formatter: Kilogram Volume: 32, type: float, display: true, formatter: Liter MarketPrice: 308, display: true { Child 0 Damage: 5858 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 5800, display: true Speed: 150 Range: 635 SpeedSpace: 240 RangeSpace: 1085 # HomingSpeed: 3.8 #Alpha 8 HomingSpeed: 1.5 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 170, Name: TurretBAPlasmaCharge, Ref: TurretMSPlasmaCharge AllowPlacingAt: Base, display: false Mass: 50, type: float, display: true, formatter: Kilogram Volume: 25, type: float, display: true, formatter: Liter MarketPrice: 62, display: true { Child 0 Damage: 15525 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 15525, display: true Speed: 400 Range: 600 SpeedSpace: 485 RangeSpace: 1000 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.1, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 171, Name: PulseLaserChargeMSWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 10, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Info: bkiAmmo, display: true Category: Weapons/Items MarketPrice: 7, display: true UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 172, Name: TurretEnemyRocketAmmo, Ref: FastRocketMS AllowPlacingAt: Base, display: false MarketPrice: 320, display: true ShowUser: No { Child 0 Damage: 4000 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 4000, display: true Speed: 150 Range: 635 SpeedSpace: 240 RangeSpace: 1085 # HomingSpeed: 3.8 # Alpha 8 HomingSpeed: 1.5 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 0.083, param1: shield BlastDamageMultiplier_1: 0.15, param1: head|body BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 173, Name: TurretEnemyArtilleryAmmo, Ref: LargeRocket AllowPlacingAt: Base, display: false MarketPrice: 680, display: true ShowUser: No { Child 0 Damage: 12240 BlastParticleIndex: 4 BlastRadius: 4, display: true BlastDamage: 14700, display: true Speed: 165 Range: 715 SpeedSpace: 215 RangeSpace: 1200 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 0.083, param1: shield BlastDamageMultiplier_1: 0.15, param1: head|body BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 174, Name: FastRocketGV, Ref: FlakRocket AllowPlacingAt: GV, display: false Mass: 2, type: float, display: true, formatter: Kilogram Volume: 1.8, type: float, display: true, formatter: Liter MarketPrice: 16, display: true { Child 0 Speed: 185 Range: 425 SpeedSpace: 235 RangeSpace: 725 Ballistic: false HomingSpeed: 1.5 DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.08, param1: shield BlastDamageMultiplier_1: 0.2, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 175, Name: BallistaBolt Meshfile: Entities/Items/Weapons/Projectiles/BallistaBoltPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: Base, display: false MarketPrice: 1, display: true HoldType: 0 StackSize: 2000 Canhold: false ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter # Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 1200 BlastParticleIndex: 0 # BlastRadius: 2, display: true # BlastDamage: 400, display: true Speed: 20 Range: 500 SpeedSpace: 30 RangeSpace: 500 Ballistic: True DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 176, Name: DrillAttachmentLargeWeapon, Ref: DrillAttachmentWeapon # RadialMenu: true { Child 0 DrillMode: 3 ROF: 0.5, type: float Damage: 1200 Radius: 5 Range: 4, display: false } # { Child 1 # Class: Driller # DrillMode: 1 # TerrainMode: true # AllowAt: "UnderWater, Planet, Space" # MiningEnabled: false # Use only for terrain removal # FlattenTerrain: true # ROF: 0.5, type: float # Damage: 1500 # Radius: 5 # Range: 6, display: false # NoiseStrength: 40, display: false # CameraShake: 0 # IgnoreAtmo: true # Automatic: true # AmmoCapacity: 0, display: false # no need to display since unlimited ammo # AmmoType: AmmoInfinite, display: true # AmmoUnlimited: true # ReloadDelay: 2.7, display: false # no need to display since unlimited ammo # Bullet_use_per_shot: 0.25 # Particles: digger # particle effect shown at impact # SfxBegin: Weapons/Player/Drill/Drilling_1 # SfxLoop: Weapons/Player/Drill/Drilling_2 # SfxStop: Weapons/Player/Drill/Drilling_3 # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 # DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield # DamageMultiplier_2: 0, param1: wood # no tree cutting # RadialText: rdlFlattening # RadialDesc: rdlFlatteningTxt # RadialIcon: Radial_Flattening # } } { +Item Id: 177, Name: TurretEnemyEMPCharge Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 MarketPrice: 7, display: true StackSize: 1000 Canhold: false ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Info: bkiAmmoExplosive, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 450, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 Speed: 750 Range: 650 SpeedSpace: 810 RangeSpace: 875 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 1, param1: shield DamageMultiplier_4: 0, param1: dirt|stone|rock|wood|metal|metalhard|hull|hullarmored|hullcombat BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0.1, param1: rock BlastDamageMultiplier_4: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 178, Name: TurretEnemyLaserChargeT2 CustomIcon: PulseLaserChargeMS Info: bkiTurretAntiProtonFactionAmmo, display: true Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 StackSize: 1000 Canhold: false MarketPrice: 10, display: true ShowUser: No Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter Category: Weapons/Items { Child 0 Class: Projectile Damage: 2000, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 Speed: 750 Range: 650 SpeedSpace: 810 RangeSpace: 1300 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 0.1, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0.1, param1: rock BlastDamageMultiplier_4: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } # ============================================ # TEMPLATES { +Item Id: 197, Name: FoodTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: plants Mass: 0.1, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 Info: bkiConsumable, display: true Category: Food # will be shown as template in FoodProc and SurvConstructor StackSize: 4000 ShowUser: No } { +Item Id: 198, Name: OreTemplate Meshfile: Entities/Items/Ores/MagnesiumOrePrefab Material: metalitem Canhold: false HoldType: 0 Mass: 8, type: float, display: true, formatter: Kilogram Volume: 3, type: float, display: true, formatter: Liter Info: bkiSourceMaterial, display: true Category: Components StackSize: 4000 ShowUser: No } { +Item Id: 199, Name: ComponentsTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 8, type: float, display: true, formatter: Liter Info: bkiComponent, display: true Category: Components StackSize: 4000 ShowUser: No } # ============================================ # CATEGORIE CRAFTING: CONSTRUCTOR id 200-299 { +Item Id: 200, Name: MagnesiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/MagnesiumOrePrefab Mass: 6.51, type: float, display: true, formatter: Kilogram Volume: 2.2, type: float, display: true, formatter: Liter MarketPrice: 15, display: true XpFactor: 35 ShowUser: Yes } { +Item Id: 201, Name: IronOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/IronOrePrefab Mass: 16.48, type: float, display: true, formatter: Kilogram Volume: 3.2, type: float, display: true, formatter: Liter MarketPrice: 10, display: true XpFactor: 20 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 202, Name: CobaltOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/CobaltOrePrefab Mass: 26.03, type: float, display: true, formatter: Kilogram Volume: 4.5, type: float, display: true, formatter: Liter MarketPrice: 10, display: true XpFactor: 25 ShowUser: Yes } { +Item Id: 203, Name: SiliconOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/SiliconOrePrefab Mass: 4.64, type: float, display: true, formatter: Kilogram Volume: 2, type: float, display: true, formatter: Liter MarketPrice: 10, display: true XpFactor: 30 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 204, Name: NeodymiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/NeodymiumOrePrefab Mass: 24.62, type: float, display: true, formatter: Kilogram Volume: 3.4, type: float, display: true, formatter: Liter MarketPrice: 20, display: true XpFactor: 35 ShowUser: Yes } { +Item Id: 205, Name: CopperOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/CopperOrePrefab Mass: 20.39, type: float, display: true, formatter: Kilogram Volume: 2.8, type: float, display: true, formatter: Liter MarketPrice: 10, display: true XpFactor: 25 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 206, Name: PromethiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/PromethiumOrePrefab Mass: 23.74, type: float, display: true, formatter: Kilogram Volume: 4.1, type: float, display: true, formatter: Liter MarketPrice: 10, display: true XpFactor: 30 ShowUser: Yes } { +Item Id: 207, Name: OpticalFiber, Ref: ComponentsTemplate # former: Cables ShowUser: Yes Mass: 0.12, type: float, display: true, formatter: Kilogram Volume: 0.2, type: float, display: true, formatter: Liter MarketPrice: 5, display: true } { +Item Id: 208, Name: MechanicalComponents, Ref: ComponentsTemplate # former: MetalComponents ShowUser: Yes Mass: 0.63, type: float, display: true, formatter: Kilogram Volume: 0.12, type: float, display: true, formatter: Liter MarketPrice: 2, display: true } { +Item Id: 209, Name: CapacitorComponent, Ref: ComponentsTemplate ShowUser: Yes Mass: 42, type: float, display: true, formatter: Kilogram Volume: 9, type: float, display: true, formatter: Liter MarketPrice: 497, display: true } { +Item Id: 210, Name: Computer, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 84, display: true Mass: 12, type: float, display: true, formatter: Kilogram Volume: 40, type: float, display: true, formatter: Liter } { +Item Id: 211, Name: EnergyMatrix, Ref: ComponentsTemplate #former: ControlPanel ShowUser: Yes MarketPrice: 45, display: true Mass: 17.2, type: float, display: true, formatter: Kilogram Volume: 2.1, type: float, display: true, formatter: Liter } { +Item Id: 212, Name: Electronics, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 16, display: true Mass: 0.86, type: float, display: true, formatter: Kilogram Volume: 0.32, type: float, display: true, formatter: Liter } { +Item Id: 213, Name: FluxCoil, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 177, display: true Mass: 39.1, type: float, display: true, formatter: Kilogram Volume: 9, type: float, display: true, formatter: Liter } { +Item Id: 214, Name: Motor, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 56, display: true Mass: 24.28, type: float, display: true, formatter: Kilogram Volume: 3.5, type: float, display: true, formatter: Liter } { +Item Id: 215, Name: Nanotubes, Ref: ComponentsTemplate # former: Pipes ShowUser: Yes MarketPrice: 1.25, display: true Mass: 0.57, type: float, display: true, formatter: Kilogram Volume: 2.25, type: float, display: true, formatter: Liter } { +Item Id: 216, Name: CobaltAlloy, Ref: ComponentsTemplate # former: ReactorCore ShowUser: Yes MarketPrice: 10.5, display: true Mass: 6.29, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter } { +Item Id: 217, Name: SteelPlate, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 2, display: true Mass: 11.8, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter } { +Item Id: 218, Name: EnergyCell, Ref: ComponentsTemplate FuelValue: 30, type: int, display: true, formatter: WattHour MarketPrice: 10, display: true ShowUser: Yes Info: bkiEnergyCell, display: true Mass: 14.52, type: float, display: true, formatter: Kilogram Volume: 2.1, type: float, display: true, formatter: Liter UnlockCost: 0 UnlockLevel: 1 TechTreeNames: Misc # FuelValue: 500 # Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h # Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell } { +Item Id: 219, Name: GlassPlate, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 10, display: true Mass: 5.8, type: float, display: true, formatter: Kilogram Volume: 2.5, type: float, display: true, formatter: Liter } # deactivated { Item Id: 220, Name: MetalPieces, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 1, display: true } { +Item Id: 221, Name: ErestrumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/ErestrumOrePrefab Mass: 14.36, type: float, display: true, formatter: Kilogram Volume: 7.1, type: float, display: true, formatter: Liter MarketPrice: 40, display: true XpFactor: 45 ShowUser: Yes } { +Item Id: 222, Name: ZascosiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/ZascosiumOrePrefab Mass: 16.22, type: float, display: true, formatter: Kilogram Volume: 7.6, type: float, display: true, formatter: Liter MarketPrice: 40, display: true XpFactor: 45 ShowUser: Yes } { +Item Id: 223, Name: MagnesiumPowder, Ref: ComponentsTemplate Mass: 0.43, type: float, display: true, formatter: Kilogram Volume: 0.25, type: float, display: true, formatter: Liter MarketPrice: 10, display: true ShowUser: Yes } { +Item Id: 224, Name: IronIngot, Ref: ComponentsTemplate Mass: 5.9, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 6.5, display: true ShowUser: Yes } { +Item Id: 225, Name: CobaltIngot, Ref: ComponentsTemplate Mass: 6.68, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 6.5, display: true ShowUser: Yes } { +Item Id: 226, Name: SiliconIngot, Ref: ComponentsTemplate Mass: 1.9, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 6.5, display: true ShowUser: Yes } { +Item Id: 227, Name: NeodymiumIngot, Ref: ComponentsTemplate Mass: 5.25, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 13, display: true ShowUser: Yes } { +Item Id: 228, Name: CopperIngot, Ref: ComponentsTemplate Mass: 6.71, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 6.5, display: true ShowUser: Yes } { +Item Id: 229, Name: PromethiumPellets, Ref: ComponentsTemplate Mass: 2.18, type: float, display: true, formatter: Kilogram Volume: 0.3, type: float, display: true, formatter: Liter MarketPrice: 1.5, display: true ShowUser: Yes } { +Item Id: 230, Name: ErestrumIngot, Ref: ComponentsTemplate Mass: 4.65, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 26, display: true ShowUser: Yes } { +Item Id: 231, Name: ZascosiumIngot, Ref: ComponentsTemplate Mass: 5.36, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 26, display: true ShowUser: Yes } { +Item Id: 232, Name: CrushedStone, Ref: OreTemplate Meshfile: Entities/Items/Ores/CrushedStonePrefab Mass: 5.38, type: float, display: true, formatter: Kilogram Volume: 2, type: float, display: true, formatter: Liter MarketPrice: 5, display: true XpFactor: 1 ShowUser: Yes } { +Item Id: 233, Name: RockDust, Ref: ComponentsTemplate Mass: 2.67, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter MarketPrice: 1.5, display: true ShowUser: Yes } { +Item Id: 234, Name: Oscillator, Ref: ComponentsTemplate #former: AdvancedCPU Mass: 8.27, type: float, display: true, formatter: Kilogram Volume: 2.5, type: float, display: true, formatter: Liter MarketPrice: 44.5, display: true ShowUser: Yes } { +Item Id: 235, Name: PlasticMaterial, Ref: OreTemplate Meshfile: Entities/Items/Ores/CarbonOrePrefab Mass: 0.18, type: float, display: true, formatter: Kilogram Volume: 0.12, type: float, display: true, formatter: Liter # MarketPrice: 0.2, display: true MarketPrice: 1.25, display: true XpFactor: 2 ShowUser: Yes #NoRepairInputItem: true } { +Item Id: 236, Name: SathiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/SathiumOrePrefab Mass: 51.3, type: float, display: true, formatter: Kilogram Volume: 8.4, type: float, display: true, formatter: Liter MarketPrice: 40, display: true XpFactor: 45 ShowUser: Yes } { +Item Id: 237, Name: SathiumIngot, Ref: ComponentsTemplate Mass: 14.44, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter ShowUser: Yes MarketPrice: 26, display: true } { +Item Id: 238, Name: PowerCoil, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 1305, display: true Mass: 184.9, type: float, display: true, formatter: Kilogram Volume: 24.5, type: float, display: true, formatter: Liter } # ID 239 is hard coded # Implement that EnergyCellLarge can only be placed into FuelcellMS { +Item Id: 239, Name: EnergyCellLarge, Ref: ComponentsTemplate FuelValue: 150, type: int, display: true, formatter: WattHour ShowUser: Yes MarketPrice: 49, display: true Info: bkiEnergyCell, display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 4.5, type: float, display: true, formatter: Liter UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeParent: EnergyCell TechTreeNames: Misc } # Not used anymore { Item Id: 240, Name: EnergyCellHydrogen, Ref: ComponentsTemplate FuelValue: 15, type: int, display: true, formatter: WattHour ShowUser: NoButCSV MarketPrice: 50, display: true Mass: 20, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter # UnlockCost: 10, display: true # UnlockLevel: 7, display: true # TechTreeParent: EnergyCell # TechTreeNames: Misc } ## Please do not rename - referenced in code { +Item Id: 241, Name: HydrogenBottle, Ref: ComponentsTemplate Mass: 17.25, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter MarketPrice: 24.5, display: true ShowUser: Yes } { +Item Id: 242, Name: WoodLogs, Ref: OreTemplate Meshfile: Entities/Items/Resources/WoodLogsPrefab Mass: 8, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter MarketPrice: 5, display: true XpFactor: 20 ShowUser: Yes } { +Item Id: 243, Name: WoodPlanks, Ref: ComponentsTemplate Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter # MarketPrice: 0.13, display: true MarketPrice: 1.25, display: true ShowUser: Yes } { +Item Id: 244, Name: Cement, Ref: ComponentsTemplate Mass: 16.14, type: float, display: true, formatter: Kilogram Volume: 7.55, type: float, display: true, formatter: Liter MarketPrice: 4.9, display: true ShowUser: Yes } { +Item Id: 245, Name: PentaxidOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/PentaxidOrePrefab Mass: 88.88, type: float, display: true, formatter: Kilogram Volume: 16.85, type: float, display: true, formatter: Liter MarketPrice: 35, display: true XpFactor: 60 ShowUser: Yes } # Used for PentaxidTank # Before "CrystalWarp" { +Item Id: 246, Name: PentaxidCrystal, Ref: ComponentsTemplate StackSize: 50 Mass: 12.82, type: float, display: true, formatter: Kilogram Volume: 2.4, type: float, display: true, formatter: Liter Info: bkiPentaxidTank, display: true ShowUser: Yes MarketPrice: 23, display: true } { +Item Id: 247, Name: SteelPlateArmored, Ref: ComponentsTemplate ShowUser: Yes Mass: 28.88, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter MarketPrice: 19.5, display: true } ## Please do not rename - referenced in code { +Item Id: 248, Name: MoneyCard, Ref: ComponentsTemplate StackSize: 50000 Info: bkiCurrency, display: true Credits: 1, display: true Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter ShowUser: Yes } { +Item Id: 249, Name: GoldOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/GoldOrePrefab Mass: 8.11, type: float, display: true, formatter: Kilogram Volume: 2.17, type: float, display: true, formatter: Liter MarketPrice: 30, display: true XpFactor: 60 ShowUser: Yes } { +Item Id: 250, Name: GoldIngot, Ref: ComponentsTemplate Mass: 14.49, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 195, display: true ShowUser: Yes } { +Item Id: 251, Name: GoldCoins, Ref: ComponentsTemplate Info: bkiCurrency, display: true Mass: 1.44, type: float, display: true, formatter: Kilogram Volume: 1.0, type: float, display: true, formatter: Liter Credits: 50, display: true ShowUser: Yes } { +Item Id: 252, Name: PlayerBikeKit, Ref: ComponentsTemplate ShowUser: Yes Info: bkiPlayerbikeKit, display: true MarketPrice: 10, display: true Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 127.5, type: float, display: true, formatter: Liter } ## Please do not rename - referenced in code { Item Id: 253, Name: PlayerBike MarketPrice: 120, display: true Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikePrefab #Meshfile: Entities/Misc/PlayerBikePrefab DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter Info: bkiPlayerBike, display: true AllowPlacingAt: Terrain StackSize: 1 Category: Devices MapIcon: map_PlayerBike PickupToToolbar: true { Child 0 Class: PlaceBike Range: 5 Entity: PlayerBike } } { +Item Id: 254, Name: AutoMinerCore, Ref: ComponentsTemplate Info: bkiAutoMinercore, display: true MarketPrice: 7500, display: true Mass: 100, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter ShowUser: Yes } { +Item Id: 255, Name: PistolKit, Ref: ComponentsTemplate Mass: 1.25, type: float, display: true, formatter: Kilogram Volume: 4.5, type: float, display: true, formatter: Liter MarketPrice: 250, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 256, Name: RifleKit, Ref: ComponentsTemplate Mass: 2.5, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter MarketPrice: 1200, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 257, Name: SniperKit, Ref: ComponentsTemplate Mass: 5, type: float, display: true, formatter: Kilogram Volume: 25, type: float, display: true, formatter: Liter MarketPrice: 1500, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 258, Name: ShotgunKit, Ref: ComponentsTemplate Mass: 2.5, type: float, display: true, formatter: Kilogram Volume: 15, type: float, display: true, formatter: Liter MarketPrice: 800, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 259, Name: HeavyWeaponKit, Ref: ComponentsTemplate Mass: 15, type: float, display: true, formatter: Kilogram Volume: 62.5, type: float, display: true, formatter: Liter MarketPrice: 1800, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 260, Name: LaserKit, Ref: ComponentsTemplate Mass: 5, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter MarketPrice: 1500, display: true StackSize: 1000 ShowUser: Yes } { +Item Id: 261, Name: PentaxidElement, Ref: ComponentsTemplate ShowUser: Yes Mass: 2.21, type: float, display: true, formatter: Kilogram Volume: 0.25, type: float, display: true, formatter: Liter MarketPrice: 9.1, display: true } { +Item Id: 262, Name: IceBlocks, Ref: OreTemplate Meshfile: Entities/Items/Ores/IceBlocksPrefab Mass: 4, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter MarketPrice: 5, display: true XpFactor: 10 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 263, Name: TitanOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/TitanOrePrefab Mass: 8.07, type: float, display: true, formatter: Kilogram Volume: 3.5, type: float, display: true, formatter: Liter MarketPrice: 20, display: true XpFactor: 20 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 264, Name: TitanRods, Ref: ComponentsTemplate Mass: 3.38, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 13, display: true ShowUser: Yes } { +Item Id: 265, Name: TitanPlates, Ref: ComponentsTemplate Mass: 15, type: float, display: true, formatter: Kilogram Volume: 3, type: float, display: true, formatter: Liter MarketPrice: 9.75, display: true ShowUser: Yes } { +Item Id: 266, Name: AluminiumOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/AluminiumOrePrefab Mass: 8.07, type: float, display: true, formatter: Kilogram Volume: 3.5, type: float, display: true, formatter: Liter MarketPrice: 20, display: true XpFactor: 20 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 267, Name: AluminiumPowder, Ref: ComponentsTemplate Mass: 3.38, type: float, display: true, formatter: Kilogram Volume: 0.75, type: float, display: true, formatter: Liter MarketPrice: 13, display: true ShowUser: Yes } { +Item Id: 268, Name: AluminiumCoil, Ref: ComponentsTemplate Mass: 15, type: float, display: true, formatter: Kilogram Volume: 3, type: float, display: true, formatter: Liter MarketPrice: 97.5, display: true ShowUser: Yes } { +Item Id: 269, Name: PlatinOre, Ref: OreTemplate Meshfile: Entities/Items/Ores/PlatinumOrePrefab Mass: 5, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter MarketPrice: 450, display: true XpFactor: 20 ShowUser: Yes NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T } { +Item Id: 270, Name: PlatinBar, Ref: ComponentsTemplate Mass: 2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter MarketPrice: 292.5, display: true ShowUser: Yes } { +Item Id: 271, Name: PlatinOunce, Ref: ComponentsTemplate Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter MarketPrice: 48.8, display: true ShowUser: Yes } { Item Id: 272, Name: HoverbikeWasp MarketPrice: 2158, display: true Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter Info: bkiHoverbikeWasp, display: true AllowPlacingAt: Terrain StackSize: 1 Category: Devices MapIcon: map_PlayerBike PickupToToolbar: true { Child 0 Class: PlaceBike Range: 5 Entity: HoverbikeWasp } } { Item Id: 273, Name: HoverbikeHunter MarketPrice: 1420, display: true Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHunterPrefab #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter Info: bkiHoverbikeHunter, display: true AllowPlacingAt: Terrain StackSize: 1 Category: Devices MapIcon: map_PlayerBike PickupToToolbar: true { Child 0 Class: PlaceBike Range: 5 Entity: HoverbikeHunter } } { Item Id: 274, Name: HoverbikeSpeedstar MarketPrice: 1750, display: true Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter Info: bkiHoverbikeSpeedstar, display: true AllowPlacingAt: Terrain StackSize: 1 Category: Devices MapIcon: map_PlayerBike PickupToToolbar: true { Child 0 Class: PlaceBike Range: 5 Entity: HoverbikeSpeedstar } } { Item Id: 275, Name: HoverbikeHowler MarketPrice: 1250, display: true Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab #Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 59.4, type: float, display: true, formatter: Kilogram Volume: 100, type: float, display: true, formatter: Liter Info: bkiHoverbikeHowler, display: true AllowPlacingAt: Terrain StackSize: 1 Category: Devices MapIcon: map_PlayerBike PickupToToolbar: true { Child 0 Class: PlaceBike Range: 5 Entity: HoverbikeHowler } } { +Item Id: 276, Name: EnergyCellSmall, Ref: 50Caliber #Both Ammo AND fuel! CustomIcon: EnergyCellHydrogen FuelValue: 15, type: int, display: true, formatter: WattHour MarketPrice: 10, display: true ShowUser: Yes Category: Components AutoFill: false #Do not autofill into fuel tanks because of being ammo as well! Info: bkiEnergyCellSmall, display: true Mass: 7, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter UnlockCost: 0 UnlockLevel: 1 TechTreeNames: Hidden # FuelValue: 500 # Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h # Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell } # Save game break: move down to food items, e.g. Id: 327 { +Item Id: 277, Name: AnniversaryCake, Ref: FoodTemplate StackSize: 10 FoodDecayTime: 90, display: true, type: int FoodDecayedItem: RottenFood Info: bkiAnniversaryCake, display: true MarketPrice: 89.49, display: true ShowUser: Yes { Child 0 Class: Eat AddHealth: 35 AddStamina: 17, display: StaminaValue AddFood: 163, display: FoodValue AddOxygen: 0 AddTemperature: -1, display: TemperatureValue # AddRadiation: -2, display: RadiationValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 278, Name: ErestrumGel, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 78, display: true Mass: 1.6, type: float, display: true, formatter: Kilogram Volume: 0.25, type: float, display: true, formatter: Liter } { +Item Id: 279, Name: ZascosiumAlloy, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 83.2, display: true Mass: 7.33, type: float, display: true, formatter: Kilogram Volume: 1.12, type: float, display: true, formatter: Liter } { +Item Id: 280, Name: XenoSubstrate, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 45, display: true Mass: 5.4, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter } { +Item Id: 281, Name: NCPowder, Ref: ComponentsTemplate ShowUser: Yes # MarketPrice: 0.02, display: true MarketPrice: 1.25, display: true Mass: 0.18, type: float, display: true, formatter: Kilogram Volume: 0.15, type: float, display: true, formatter: Liter } { +Item Id: 282, Name: SmallOptronicBridge, Ref: ComponentsTemplate Mass: 16, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter MarketPrice: 14299, display: true ShowUser: Yes } { +Item Id: 283, Name: SmallOptronicMatrix, Ref: ComponentsTemplate Mass: 30, type: float, display: true, formatter: Kilogram Volume: 1.5, type: float, display: true, formatter: Liter MarketPrice: 22355, display: true ShowUser: Yes } { +Item Id: 284, Name: LargeOptronicBridge, Ref: ComponentsTemplate Mass: 200, type: float, display: true, formatter: Kilogram Volume: 3.25, type: float, display: true, formatter: Liter MarketPrice: 33988, display: true ShowUser: Yes } { +Item Id: 285, Name: LargeOptronicMatrix, Ref: ComponentsTemplate Mass: 400, type: float, display: true, formatter: Kilogram Volume: 8.5, type: float, display: true, formatter: Liter MarketPrice: 59206, display: true ShowUser: Yes } { +Item Id: 286, Name: DetectorHVEpicUpgradeKit, Ref: ComponentsTemplate #CustomIcon: KeyCardRed DropOnDeath: false Info: bkiDetectorHVEpicUpgradeKit, display: true Mass: 15, type: float, display: true, formatter: Kilogram Volume: 3, type: float, display: true, formatter: Liter #MarketPrice: 59206, display: true ShowUser: Yes } { +Item Id: 287, Name: DetectorCVEpicUpgradeKit, Ref: ComponentsTemplate #CustomIcon: KeyCardRed DropOnDeath: false Info: bkiDetectorCVEpicUpgradeKit, display: true Mass: 25, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter #MarketPrice: 59206, display: true ShowUser: Yes } { +Item Id: 288, Name: WarpDriveCVEpicUpgradeKit, Ref: ComponentsTemplate #CustomIcon: KeyCardRed DropOnDeath: false Info: bkiWarpDriveCVEpicUpgradeKit, display: true Mass: 50, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter #MarketPrice: 59206, display: true ShowUser: Yes } { +Item Id: 289, Name: TeleporterBAEpicUpgradeKit, Ref: ComponentsTemplate # CustomIcon: KeyCardRed DropOnDeath: false Info: bkiTeleporterBAEpicUpgradeKit, display: true Mass: 50, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter #MarketPrice: 59206, display: true ShowUser: Yes } # CATEGORIE CRAFTING: FOOD PROCESSOR id 300-399 # delete when save game break { +Item Id: 300, Name: SpaceDurian, Ref: FoodTemplate FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood Mass: 0.35, type: float, display: true, formatter: Kilogram Volume: 0.31, type: float, display: true, formatter: Liter ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 10, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 35, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 301, Name: Steak, Ref: FoodTemplate Mass: 0.24, type: float, display: true, formatter: Kilogram Volume: 0.27, type: float, display: true, formatter: Liter FoodDecayTime: 13, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 16.80, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 12, display: HealthValue AddStamina: 3, display: StaminaValue AddFood: 60, display: FoodValue AddOxygen: 0 AddTemperature: 3, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } # Raw Meat { +Item Id: 302, Name: Meat, Ref: FoodTemplate Mass: 0.35, type: float, display: true, formatter: Kilogram Volume: 0.31, type: float, display: true, formatter: Liter FoodDecayTime: 10, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 4.20, display: true Category: Food ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 15, display: HealthValue AddStamina: 3, display: StaminaValue AddFood: 32, display: FoodValue AddOxygen: 0 Buff: "Indigestion,PoisonFood" Buff_chance: "0.9,0.3" SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 303, Name: Spice, Ref: FoodTemplate Mass: 0.03, type: float, display: true, formatter: Kilogram Volume: 0.05, type: float, display: true, formatter: Liter Info: bkiIngredient, display: true Category: Ingredients MarketPrice: 1, display: true FoodDecayTime: 74, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -1, display: HealthValue AddStamina: -20, display: StaminaValue AddFood: 5, display: FoodValue AddOxygen: 0 AddTemperature: 1, display: TemperatureValue Buff: Indigestion Buff_chance: 0.1 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 304, Name: OpuntiaCactusSpears, Ref: FoodTemplate Mass: 0.11, type: float, display: true, formatter: Kilogram Volume: 0.32, type: float, display: true, formatter: Liter Category: Ingredients FoodDecayTime: 30, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 10, display: HealthValue AddStamina: 35, display: StaminaValue AddFood: 45, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.05 Debuff: OpenWound, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 305, Name: Fiber, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Components StackSize: 4000 ShowUser: Yes Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter # MarketPrice: 0.22, display: true MarketPrice: 1.25, display: true } { +Item Id: 306, Name: AkuaWine, Ref: FoodTemplate MarketPrice: 24.95, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 43, display: HealthValue AddStamina: 40, display: StaminaValue AddFood: 2, display: FoodValue AddOxygen: 0 AddTemperature: -8, display: TemperatureValue SfxBegin: UseActions/playerDrinking Buff: "Hangover" Buff_chance: "0.4" # Debuff: Cold, display: EffectiveAgainst } } { +Item Id: 309, Name: AlienParts01, Ref: FoodTemplate Mass: 0.3, type: float, display: true, formatter: Kilogram Volume: 0.14, type: float, display: true, formatter: Liter Info: bkiIngredient, display: true MarketPrice: 2, display: true Category: Food StackSize: 4000 ShowUser: Yes } { +Item Id: 310, Name: AlienParts02, Ref: FoodTemplate Mass: 0.52, type: float, display: true, formatter: Kilogram Volume: 0.71, type: float, display: true, formatter: Liter Info: bkiIngredient, display: true MarketPrice: 2, display: true Category: Food StackSize: 4000 ShowUser: Yes } { +Item Id: 311, Name: AlienParts03, Ref: FoodTemplate Mass: 0.35, type: float, display: true, formatter: Kilogram Volume: 0.21, type: float, display: true, formatter: Liter Info: bkiIngredient, display: true MarketPrice: 2, display: true Category: Food StackSize: 4000 ShowUser: Yes } { Item Id: 312, Name: AlienParts04, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Ingredients StackSize: 4000 ShowUser: No MarketPrice: 2, display: true } { +Item Id: 313, Name: Stew, Ref: FoodTemplate Mass: 0.75, type: float, display: true, formatter: Kilogram Volume: 2, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 97.5, display: true FoodDecayTime: 28, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 90, display: HealthValue AddStamina: 40, display: StaminaValue AddFood: 298, display: FoodValue AddOxygen: 0 AddTemperature: 5, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 314, Name: Bread, Ref: FoodTemplate Mass: 0.15, type: float, display: true, formatter: Kilogram Volume: 3.2, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 27.5, display: true FoodDecayTime: 113, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 6, display: HealthValue AddStamina: 0, display: StaminaValue AddFood: 58, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 315, Name: Fruit, Ref: FoodTemplate MarketPrice: 1, display: true Mass: 0.08, type: float, display: true, formatter: Kilogram Volume: 0.18, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 25, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 10, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 18, display: FoodValue AddOxygen: 0 AddTemperature: -1, display: TemperatureValue SfxBegin: UseActions/playerEatingFruit Buff: Indigestion Buff_chance: 0.01 } } { +Item Id: 316, Name: Grain, Ref: FoodTemplate MarketPrice: 1, display: true Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 50, display: true, type: int FoodDecayedItem: RottenFood Mass: 0.06, type: float, display: true, formatter: Kilogram Volume: 0.19, type: float, display: true, formatter: Liter ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0, display: HealthValue AddStamina: 0, display: StaminaValue AddFood: 5, display: FoodValue AddOxygen: 0 # AddTemperature: -0, display: TemperatureValue SfxBegin: UseActions/playerEatingFruit Buff: Indigestion Buff_chance: 0.10 } } { +Item Id: 317, Name: Egg, Ref: FoodTemplate MarketPrice: 1, display: true Mass: 0.6, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 32, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 15, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 21, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingPain Buff: Indigestion Buff_chance: 0.8 } } { +Item Id: 318, Name: Varonroot, Ref: FoodTemplate MarketPrice: 1.5, display: true Mass: 0.05, type: float, display: true, formatter: Kilogram Volume: 0.12, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 160, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 125, display: HealthValue AddStamina: -20, display: StaminaValue AddFood: 5, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.1 SfxBegin: UseActions/playerEatingSoft Debuff: PoisonBit, display: EffectiveAgainst } } { +Item Id: 319, Name: NaturalStimulant, Ref: FoodTemplate MarketPrice: 1, display: true Mass: 0.07, type: float, display: true, formatter: Kilogram Volume: 0.08, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 60, display: true, type: int FoodDecayedItem: RottenFood StackSize: 4000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -25, display: HealthValue AddStamina: 50, display: StaminaValue AddFood: -3, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingSoft Debuff: Stunned, display: EffectiveAgainst Buff: "Indigestion,BadTrip" Buff_chance: "0.5,0.9" } } { +Item Id: 320, Name: AlienTooth, Ref: FoodTemplate MarketPrice: 1.5, display: true Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter Info: bkiIngredient, display: true Category: Medical StackSize: 4000 ShowUser: Yes } # delete when save game break { +Item Id: 321, Name: Ribs, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Food StackSize: 4000 FoodDecayTime: 21, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 24, display: HealthValue AddStamina: 12, display: StaminaValue AddFood: 182, display: FoodValue AddOxygen: 0 AddTemperature: 5, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } # delete when save game break { +Item Id: 322, Name: TexturedPlantProtein, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 30, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 25, display: HealthValue AddStamina: 40, display: StaminaValue AddFood: 20, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.05 Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } # delete when save game break { +Item Id: 323, Name: SpaceOrange, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 5, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 30, display: FoodValue AddOxygen: 0 AddTemperature: -3, display: TemperatureValue Buff: Indigestion Buff_chance: 0.02 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 324, Name: VeggieBurger, Ref: FoodTemplate Info: bkiConsumable, display: true MarketPrice: 124, display: true Category: Food FoodDecayTime: 60, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 24, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 143, display: FoodValue AddOxygen: 0 AddTemperature: 3, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } # Save game break: move up to components { +Item Id: 325, Name: FusionCell, Ref: ComponentsTemplate Mass: 75, type: float, display: true, formatter: Kilogram Volume: 10.5, type: float, display: true, formatter: Liter FuelValue: 300, type: int, display: true, formatter: WattHour MarketPrice: 325, display: true ShowUser: Yes Info: bkiFusionCell, display: true UnlockCost: 25, display: true UnlockLevel: 20, display: true TechTreeParent: EnergyCellLarge TechTreeNames: Misc } { +Item Id: 326, Name: Milk, Ref: FoodTemplate Mass: 1.08, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 12.34, display: true Category: Food FoodDecayTime: 20, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 15, display: HealthValue AddStamina: 25, display: StaminaValue AddFood: 24, display: FoodValue AddOxygen: 0 AddTemperature: -1, display: TemperatureValue Buff: Indigestion Buff_chance: 0.2 Debuff: BadTrip, display: EffectiveAgainst SfxBegin: UseActions/playerDrinking } } { +Item Id: 328, Name: Cheese, Ref: FoodTemplate Mass: 0.95, type: float, display: true, formatter: Kilogram Volume: 0.85, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 37, display: true FoodDecayTime: 48, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 18, display: HealthValue AddStamina: 13, display: StaminaValue AddFood: 36, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 330, Name: Beer, Ref: FoodTemplate Mass: 0.66, type: float, display: true, formatter: Kilogram Volume: 0.7, type: float, display: true, formatter: Liter MarketPrice: 9.90, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 26, display: HealthValue AddStamina: 70, display: StaminaValue AddFood: 2, display: FoodValue AddOxygen: 0 AddTemperature: -8, display: TemperatureValue SfxBegin: UseActions/playerDrinking Buff: "Hangover" Buff_chance: "0.1" # Debuff: Cold, display: EffectiveAgainst } } # free { +Item Id: 332, Name: NutrientSolution, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Food StackSize: 2000 MarketPrice: 101, display: true ShowUser: Yes Mass: 6, type: float, display: true, formatter: Kilogram Volume: 5.2, type: float, display: true, formatter: Liter } { +Item Id: 333, Name: RottenFood, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Food StackSize: 2000 MarketPrice: 1.25, display: true Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 0 AddFood: 0 AddOxygen: 0 Buff: PoisonFood Buff_chance: 1 SfxBegin: UseActions/playerEatingPain } } { +Item Id: 335, Name: HerbalLeaves, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients MarketPrice: 1, display: true FoodDecayTime: 25, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0, display: HealthValue AddStamina: -15, display: StaminaValue AddFood: 0, display: FoodValue AddOxygen: 0 Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst # Buff_chance: 0.025 # Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } # delete when save game break { +Item Id: 336, Name: CornDogFruit, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 30, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0, display: HealthValue AddStamina: 0, display: StaminaValue AddFood: 25, display: FoodValue AddOxygen: 0 # Buff: PoisonFood # Buff_chance: 0.02 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 338, Name: PhoenixFernFonds, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Ingredients MarketPrice: 2, display: true StackSize: 2000 ShowUser: Yes } # Delete when save game break { Item Id: 339, Name: GrilledVegetables, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Food FoodDecayTime: 54, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 14, display: HealthValue AddStamina: 6, display: StaminaValue AddFood: 60, display: FoodValue AddOxygen: 0 AddTemperature: 2, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 340, Name: TrumpetGreens, Ref: FoodTemplate Mass: 0.05, type: float, display: true, formatter: Kilogram Volume: 0.07, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 3, display: true Category: Ingredients FoodDecayTime: 24, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 18, display: HealthValue AddStamina: 50, display: StaminaValue AddFood: 35, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.15 SfxBegin: UseActions/playerEatingSoft } } # =========================================================================== MEDICAL CONSUMABLES ================================================================= { +Item Id: 341, Name: Bandages, Ref: FoodTemplate Mass: 0.05, type: float, display: true, formatter: Kilogram Volume: 0.32, type: float, display: true, formatter: Liter Category: Medical LifetimeOnDrop: 1200 MarketPrice: 10, display: true Info: bkiBandages, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 10, type: float AddHealth: 85 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "OpenWound,DermalBurn", display: EffectiveAgainst SfxBegin: UseActions/exhale BuffMod: "FractureClosed, -0.3, -0.8, true; FractureOpen, -0.4, -0.6, true" } } { +Item Id: 382, Name: StomachPills, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter Info: bkiMedicalItem, display: true MarketPrice: 12, display: true Category: Medical StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "Hangover,Indigestion", display: EffectiveAgainst SfxBegin: UseActions/playerSwallow BuffMod: "PoisonFood, -0.7, 0, true; Frostbite, 0.2, -0.7, false; Necrosis, 0, -0.85, false; OrganFailure, 0, -0.4; FeverAttack, 0.3, -0.4, false" } } { +Item Id: 327, Name: Medikit01, Ref: FoodTemplate #TraumaKit Mass: 0.04, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Category: Medical MarketPrice: 160, display: true Info: bkiMedikit01, display: true #NewRequired StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Buff: MedikitApplied2 Debuff: "DermalBurn,OpenWound,FractureClosed,FractureOpen,Mutilation,Hangover,BadTrip,FeverAttack,Frostbite,Necrosis,PoisonFood,OrganFailure", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 334, Name: AntibioticPills, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical StackSize: 2000 MarketPrice: 45, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 0 AddFood: -50 AddOxygen: 0 Debuff: "DermalParasite,EndoParasite", display: EffectiveAgainst SfxBegin: UseActions/exhale BuffMod: "InfectedWound, -0.2, -0.4, true; Sepsis, -0.1, -0.25;EndoParasite2, 0.5, 0, false" } } { +Item Id: 345, Name: AntibioticInjection, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical StackSize: 2000 MarketPrice: 90, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "DermalParasite,EndoParasite,EndoParasite2,InfectedWound", display: EffectiveAgainst SfxBegin: UseActions/exhale BuffMod: "Sepsis, -0.15, -0.4; EndoParasite3, -0.6, -0.2, false" } } { +Item Id: 389, Name: AntiToxicPills, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical MarketPrice: 60, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 0 AddFood: -50 AddOxygen: 0 Debuff: "PoisonBit,BadTrip", display: EffectiveAgainst SfxBegin: UseActions/exhale BuffMod: "PoisonBit2, 0.6, -0.9, false;Intoxication, 1, -0.4, true" } } { +Item Id: 391, Name: AntiToxicInjection, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical MarketPrice: 120, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 307, Name: Medikit02, Ref: FoodTemplate #DetoxKit Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Category: Medical MarketPrice: 600, display: true Info: bkiMedikit02, display: true StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 # Buff: MedikitApplied Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2,DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,InfectedWound,Sepsis,AlienParasite", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 368, Name: RadiationPills, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter Info: bkiMedicalItem, display: true MarketPrice: 75, display: true Category: Medical StackSize: 4000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -50, display: HealthValue AddStamina: 0, display: StaminaValue AddFood: -50, display: FoodValue AddOxygen: 0 AddRadiation: -3, display: RadiationValue Debuff: "RadiationPoisoning,RadiationBurn", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 393, Name: AntiRadiationInjection, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical StackSize: 2000 MarketPrice: 150, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 AddRadiation: -5, display: RadiationValue Debuff: "RadiationSickness,RadiationPoisoning,RadiationBurn", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 308, Name: Medikit03, Ref: FoodTemplate #DecontKit Mass: 0.4, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter MarketPrice: 570, display: true Category: Medical Info: bkiMedikit03, display: true StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 AddRadiation: -7, display: RadiationValue # Buff: MedikitApplied Debuff: "DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,AlienParasite,RadiationBurn,RadiationPoisoning,RadiationSickness", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 329, Name: Medikit04, Ref: FoodTemplate #Health Pack small Mass: 0.12, type: float, display: true, formatter: Kilogram Volume: 0.11, type: float, display: true, formatter: Liter Category: Medical MarketPrice: 100, display: true Info: bkiMedikit04, display: true #NewRequired StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Buff: MedikitApplied # Debuff: "OpenWound", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 331, Name: Medikit05, Ref: FoodTemplate #Health Pack medium Mass: 0.12, type: float, display: true, formatter: Kilogram Volume: 0.11, type: float, display: true, formatter: Liter Category: Medical MarketPrice: 410, display: true Info: bkiMedikit05, display: true #NewRequired StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Buff: MedikitApplied2 # Debuff: "OpenWound", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 366, Name: Medikit06, Ref: FoodTemplate #Health Pack large Mass: 0.12, type: float, display: true, formatter: Kilogram Volume: 0.11, type: float, display: true, formatter: Liter Category: Medical MarketPrice: 890, display: true Info: bkiMedikit06, display: true #NewRequired StackSize: 1000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Buff: MedikitApplied3 # Debuff: "OpenWound", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 379, Name: AntibioticOintment, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.05, type: float, display: true, formatter: Liter Info: bkiMedicalItem, display: true MarketPrice: 15, display: true Category: Medical StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "DermalBurn,Frostbite,Necrosis", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 388, Name: AntiToxicOintment, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical MarketPrice: 20, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "PoisonBit,PoisonBit2,DermalParasite", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 387, Name: AntiRadiationOintment, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical MarketPrice: 25, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 AddRadiation: -1, display: RadiationValue Debuff: RadiationBurn, display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 337, Name: RadiationImmunityShot, Ref: FoodTemplate Info: bkiRadiationImmunity, display: true MarketPrice: 90, display: true Category: Medical StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 0 AddFood: -50 AddOxygen: 0 SfxBegin: UseActions/exhale Buff: "RadiationImmunity,BadTrip" Buff_chance: "1,0.2" } } { +Item Id: 390, Name: AntiParasitePills, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical StackSize: 2000 MarketPrice: 90, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 0 AddFood: -50 AddOxygen: 0 Debuff: "DermalParasite,EndoParasite,EndoParasite2", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 392, Name: AntiParasiteInjection, Ref: FoodTemplate Info: bkiMedicalItem, display: true Category: Medical StackSize: 2000 MarketPrice: 180, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 0 AddOxygen: 0 Debuff: "DermalParasite,AlienParasite,EndoParasite,EndoParasite2,EndoParasite3", display: EffectiveAgainst SfxBegin: UseActions/exhale } } { +Item Id: 378, Name: EnergyPills, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter Info: bkiEnergyPills, display: true MarketPrice: 30, display: true Category: Medical StackSize: 4000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10 AddStamina: 300 AddFood: -50 AddOxygen: 0 Buff: "StimBoosterUp,BadTrip,PoisonFood" Debuff: "Stunned", display: EffectiveAgainst Buff_chance: "1,0.35,0.1" SfxBegin: UseActions/playerSwallow } } { +Item Id: 380, Name: AdrenalineShot, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.05, type: float, display: true, formatter: Liter Info: bkiAdrenalineShot, display: true Category: Medical MarketPrice: 15, display: true StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 100 AddFood: -20 AddOxygen: 0 Buff: "StaminaBoost,BadTrip" Buff_chance: "1,0.25" Debuff: "Stunned,PoisonBit,PoisonBit2", display: EffectiveAgainst SfxBegin: UseActions/exhale } } # //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Wound: OpenWound,DermalBurn BrokenLeg(removed),FractureClosed,FractureOpen Mutilation Disease: Hangover,BadTrip FeverAttack,Frostbite,PoisonFood Necrosis,OrganFailure Infection: DermalParasite,EndoParasite InfectedWound,EndoParasite2 Sepsis,EndoParasite3 Toxin: PoisonBite,Indigestion PoisonBite2,Intoxication ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/ { +Item Id: 342, Name: BrafusFungi, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients MarketPrice: 2, display: true FoodDecayTime: 25, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 500, display: HealthValue AddStamina: -20, display: StaminaValue AddFood: -50, display: FoodValue AddOxygen: 0 Buff: "Indigestion, PoisonFood" Buff_chance: "1, 0.65" SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 343, Name: ConfettiMossScrapings, Ref: FoodTemplate Info: bkiConsumable, display: true MarketPrice: 1.5, display: true Category: Food FoodDecayTime: 36, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0, display: HealthValue AddStamina: 150, display: StaminaValue AddFood: -25, display: FoodValue AddOxygen: 0 Debuff: "PoisonBit,InfectedWound", display: EffectiveAgainst Buff: "Indigestion, PoisonFood" Buff_chance: "1, 0.4" SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 344, Name: FireMossScrapings, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Food MarketPrice: 1.5, display: true FoodDecayTime: 33, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -50, display: HealthValue AddStamina: 385, display: StaminaValue AddFood: 1, display: FoodValue AddOxygen: 0 Debuff: "DermalBurn,Frostbite,BadTrip", display: EffectiveAgainst Buff: "Indigestion, PoisonFood" Buff_chance: "1, 0.5" SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 346, Name: EmergencyRations, Ref: FoodTemplate Mass: 0.3, type: float, display: true, formatter: Kilogram Volume: 0.50, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 393, display: true Category: Food ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 50, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 300, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.05 # AddRadiation: -2, display: RadiationValue SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 347, Name: PlantProtein, Ref: FoodTemplate Mass: 0.1, type: float, display: true, formatter: Kilogram Volume: 0.20, type: float, display: true, formatter: Liter Info: bkiFoodRaw, display: true MarketPrice: 1, display: true Category: Food FoodDecayTime: 24, display: true, type: int FoodDecayedItem: RottenFood StackSize: 4000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 5, display: HealthValue AddStamina: 9, display: StaminaValue AddFood: 18, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingCrunchy Buff: "Indigestion, PoisonFood" Buff_chance: "0.3, 0.05" } } ## Please do not rename - referenced in code { +Item Id: 348, Name: WaterJug, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Components StackSize: 1000 Mass: 30, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter ShowUser: Yes MarketPrice: 32.5, display: true { Child 0 Class: Eat ROF: 1, type: float AddHealth: -10, display: HealthValue AddStamina: 125, display: StaminaValue AddFood: 0, display: FoodValue AddTemperature: -10, display: TemperatureValue AddOxygen: -5 Debuff: Fire, display: EffectiveAgainst Buff: Indigestion Buff_chance: 0.3 SfxBegin: UseActions/playerDrinking } } { +Item Id: 349, Name: WaterBottle, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Components MarketPrice: 4.88, display: true StackSize: 2000 ShowUser: Yes Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 50, display: StaminaValue AddFood: 0 AddOxygen: 0 AddTemperature: -8, display: TemperatureValue Debuff: "Hangover,Fire", display: EffectiveAgainst SfxBegin: UseActions/playerDrinking } } # delete when save game break { +Item Id: 350, Name: Corn, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 30, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 5, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 35, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.75 SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 351, Name: MushroomBrown, Ref: FoodTemplate Mass: 0.03, type: float, display: true, formatter: Kilogram Volume: 0.09, type: float, display: true, formatter: Liter Info: bkiFoodRaw, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 15, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 25, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 5, display: FoodValue AddOxygen: 0 Buff: "Indigestion,PoisonFood,BadTrip" Buff_chance: "1,0.35,0.25" Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 352, Name: AloeVera, Ref: FoodTemplate Info: bkiIngredient, display: true MarketPrice: 1, display: true Category: Medical FoodDecayTime: 40, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 40, display: HealthValue AddStamina: 0, display: StaminaValue AddFood: 5, display: FoodValue AddOxygen: 0 Debuff: DermalBurn, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } # delete when save game break { +Item Id: 353, Name: EggPlantParts, Ref: FoodTemplate Info: bkiIngredient, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV } # delete when save game break { +Item Id: 354, Name: AkuaFruit, Ref: FoodTemplate Info: bkiConsumable, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 25, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 10, display: HealthValue AddStamina: 25, display: StaminaValue AddFood: 50, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingFruit } } { +Item Id: 355, Name: AlienThorn, Ref: FoodTemplate Info: bkiIngredient, display: true MarketPrice: 1.5, display: true Category: Medical StackSize: 2000 ShowUser: Yes } { +Item Id: 356, Name: AlienSpikeLemon, Ref: FoodTemplate Mass: 0.09, type: float, display: true, formatter: Kilogram Volume: 0.18, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Ingredients MarketPrice: 1.5, display: true FoodDecayTime: 200, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 35, display: HealthValue AddStamina: 10, display: StaminaValue AddFood: 3, display: FoodValue AddOxygen: 0 AddTemperature: -5, display: TemperatureValue AddRadiation: -1, display: RadiationValue Buff: Indigestion Buff_chance: 0.55 Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingFruit } } { +Item Id: 357, Name: MushroomSpiky, Ref: FoodTemplate Mass: 0.18, type: float, display: true, formatter: Kilogram Volume: 0.27, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 1.5, display: true Category: Ingredients FoodDecayTime: 20, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 150, display: HealthValue AddStamina: -400, display: StaminaValue AddFood: 50, display: FoodValue AddOxygen: 0 AddRadiation: -1, display: RadiationValue Buff: Indigestion Buff_chance: 0.1 SfxBegin: UseActions/playerEatingSoft } } # delete when save game break { +Item Id: 358, Name: Tomato, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients MarketPrice: 1, display: true FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 5, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 25, display: FoodValue AddOxygen: 0 AddTemperature: -3, display: TemperatureValue Buff: Indigestion Buff_chance: 0.1 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 359, Name: Vegetables, Ref: FoodTemplate Mass: 0.12, type: float, display: true, formatter: Kilogram Volume: 0.21, type: float, display: true, formatter: Liter MarketPrice: 1, display: true Info: bkiConsumable, display: true Category: Ingredients FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 10, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 20, display: FoodValue AddOxygen: 0 Buff: "Indigestion, PoisonFood" Buff_chance: "0.35, 0.05" SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 360, Name: Flour, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Food MarketPrice: 4, display: true FoodDecayTime: 150, display: true, type: int FoodDecayedItem: RottenFood ShowUser: No } { +Item Id: 361, Name: MeatBurger, Ref: FoodTemplate Mass: 0.41, type: float, display: true, formatter: Kilogram Volume: 0.48, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 151.29, display: true FoodDecayTime: 98, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 29, display: HealthValue AddStamina: 25, display: StaminaValue AddFood: 205, display: FoodValue AddOxygen: 0 AddTemperature: 3, display: TemperatureValue Buff: Indigestion Buff_chance: 0.35 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 362, Name: Ham, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Food MarketPrice: 26.95, display: true FoodDecayTime: 106, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 18, display: HealthValue AddStamina: 5, display: StaminaValue AddFood: 92, display: FoodValue AddOxygen: 0 AddTemperature: 2, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 363, Name: CannedVegetables, Ref: FoodTemplate Mass: 0.6, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 45.95, display: true FoodDecayTime: 307, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 30, display: HealthValue AddStamina: 14, display: StaminaValue AddFood: 106, display: FoodValue AddOxygen: 0 # AddRadiation: -1, display: RadiationValue Buff: Indigestion Buff_chance: 0.05 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 364, Name: CannedMeat, Ref: FoodTemplate Mass: 0.6, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 72.95, display: true FoodDecayTime: 282, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 25, display: HealthValue AddStamina: 15, display: StaminaValue AddFood: 112, display: FoodValue AddOxygen: 0 # AddRadiation: -1, display: RadiationValue Buff: Indigestion Buff_chance: 0.15 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 365, Name: Berries, Ref: FoodTemplate Mass: 0.18, type: float, display: true, formatter: Kilogram Volume: 0.61, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 25, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 0.4, type: float AddHealth: 5, display: HealthValue AddStamina: 22, display: StaminaValue AddFood: 10, display: FoodValue AddOxygen: 0 AddTemperature: -1, display: TemperatureValue SfxBegin: UseActions/playerEatingFruit Buff: "Indigestion" Buff_chance: "0.01" } } { +Item Id: 367, Name: Pizza, Ref: FoodTemplate Mass: 1.1, type: float, display: true, formatter: Kilogram Volume: 4.8, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 139.95, display: true Category: Food FoodDecayTime: 56, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 56, display: HealthValue AddStamina: 19, display: StaminaValue AddFood: 243, display: FoodValue AddOxygen: 0 AddTemperature: 4, display: TemperatureValue Buff: Indigestion Buff_chance: 0.2 SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 369, Name: Sandwich, Ref: FoodTemplate Mass: 0.07, type: float, display: true, formatter: Kilogram Volume: 0.2, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 44.95, display: true Category: Food FoodDecayTime: 69, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 0.5, type: float AddHealth: 11, display: HealthValue AddStamina: 11, display: StaminaValue AddFood: 35, display: FoodValue AddOxygen: 0 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 370, Name: Sugarcane, Ref: FoodTemplate Info: bkiIngredient, display: true Category: Ingredients MarketPrice: 1, display: true StackSize: 2000 ShowUser: Yes } { +Item Id: 371, Name: Salami, Ref: FoodTemplate Mass: 0.28, type: float, display: true, formatter: Kilogram Volume: 0.3, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 16.95, display: true FoodDecayTime: 166, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 8, display: HealthValue AddStamina: 2, display: StaminaValue AddFood: 47, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.3 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 372, Name: Ratatouille, Ref: FoodTemplate Mass: 0.95, type: float, display: true, formatter: Kilogram Volume: 1.1, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 61.95, display: true FoodDecayTime: 24, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 36, display: HealthValue AddStamina: 44, display: StaminaValue AddFood: 142, display: FoodValue AddOxygen: 0 AddTemperature: 3, display: TemperatureValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 373, Name: Waffles, Ref: FoodTemplate Mass: 0.22, type: float, display: true, formatter: Kilogram Volume: 0.95, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 75.95, display: true FoodDecayTime: 78, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 35, display: HealthValue AddStamina: 12, display: StaminaValue AddFood: 150, display: FoodValue AddOxygen: 0 AddTemperature: 2, display: TemperatureValue # AddRadiation: -1, display: RadiationValue SfxBegin: UseActions/playerEatingCrunchy } } # delete when save game break { +Item Id: 374, Name: PumpkinCookie, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Food MarketPrice: 70.95, display: true FoodDecayTime: 97, display: true, type: int FoodDecayedItem: RottenFood ShowUser: NoButCSV { Child 0 Class: Eat ROF: 1, type: float AddHealth: 15, display: HealthValue AddStamina: 15, display: StaminaValue AddFood: 37, display: FoodValue AddOxygen: 0 AddRadiation: -1, display: RadiationValue SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 375, Name: PowerBar, Ref: FoodTemplate Info: bkiPowerBar, display: true FoodDecayTime: 90, display: true, type: int Category: Food LifetimeOnDrop: 1200 MarketPrice: 4, display: true FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 20 AddFood: 45, display: FoodValue AddOxygen: 0 # AddTemperature: -2, display: TemperatureValue # Debuff: PoisonFood, display: EffectiveAgainst Buff: Indigestion Buff_chance: 0.85 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 376, Name: FriedVegetables, Ref: FoodTemplate Mass: 0.1, type: float, display: true, formatter: Kilogram Volume: 0.25, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food FoodDecayTime: 35, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 4.20, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 14, display: HealthValue AddStamina: 6, display: StaminaValue AddFood: 32, display: FoodValue AddOxygen: 0 AddTemperature: 1, display: TemperatureValue Buff: Indigestion Buff_chance: 0.15 SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 377, Name: Cereals, Ref: FoodTemplate Mass: 0.8, type: float, display: true, formatter: Kilogram Volume: 1.1, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true MarketPrice: 58.95, display: true Category: Food FoodDecayTime: 20, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 24, display: HealthValue AddStamina: 12, display: StaminaValue AddFood: 64, display: FoodValue AddOxygen: 0 AddTemperature: -3, display: TemperatureValue Buff: Indigestion Buff_chance: 0.1 SfxBegin: UseActions/playerEatingCrunchy } } { +Item Id: 381, Name: FruitPie, Ref: FoodTemplate Mass: 0.8, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Info: bkiConsumable, display: true Category: Food MarketPrice: 89.45, display: true FoodDecayTime: 95, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 25, display: HealthValue AddStamina: 30, display: StaminaValue AddFood: 188, display: FoodValue AddOxygen: 0 # AddRadiation: -2, display: RadiationValue Buff: Indigestion Buff_chance: 0.25 SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 383, Name: HotBeverage, Ref: FoodTemplate Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiHotBeverage, display: true MarketPrice: 4.30, display: true Category: Food StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 57, display: StaminaValue AddFood: 0 AddOxygen: 0 AddTemperature: 8, display: TemperatureValue Debuff: "Hangover,BadTrip,Indigestion", display: EffectiveAgainst SfxBegin: UseActions/playerDrinking } } { +Item Id: 384, Name: NaturalSweetener, Ref: FoodTemplate Mass: 0.1, type: float, display: true, formatter: Kilogram Volume: 0.24, type: float, display: true, formatter: Liter Info: bkiFoodRaw, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 60, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 30, display: HealthValue AddStamina: 25, display: StaminaValue AddFood: 4, display: FoodValue AddOxygen: 0 Buff: Indigestion Buff_chance: 0.02 Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 385, Name: FruitJuice, Ref: FoodTemplate Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Info: bkiFruitJuice, display: true MarketPrice: 4.50, display: true Category: Food StackSize: 2000 FoodDecayTime: 80, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 2, type: float AddHealth: 41, display: HealthValue AddStamina: 40, display: StaminaValue AddFood: 0, display: FoodValue AddOxygen: 0 AddTemperature: -3, display: TemperatureValue SfxBegin: UseActions/playerDrinking Debuff: "Hangover,Indigestion", display: EffectiveAgainst } } { +Item Id: 386, Name: VegetableJuice, Ref: FoodTemplate Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter MarketPrice: 8, display: true Info: bkiVegetableJuice, display: true Category: Food FoodDecayTime: 70, display: true, type: int StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 2, type: float AddHealth: 43, display: HealthValue AddStamina: 35, display: StaminaValue AddFood: 0 AddOxygen: 0 AddTemperature: -3, display: TemperatureValue Debuff: "Hangover,Indigestion", display: EffectiveAgainst SfxBegin: UseActions/playerDrinking } } { +Item Id: 394, Name: BerryJuice, Ref: FoodTemplate Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Info: bkiBerryJuice, display: true Category: Food MarketPrice: 8, display: true FoodDecayTime: 80, display: true, type: int StackSize: 2000 ShowUser: Yes { Child 0 Class: Eat ROF: 2, type: float AddHealth: 25, display: HealthValue AddStamina: 85, display: StaminaValue AddFood: 0 AddOxygen: 0 AddTemperature: -3, display: TemperatureValue SfxBegin: UseActions/playerDrinking } } { +Item Id: 395, Name: Buds, Ref: FoodTemplate Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.3, type: float, display: true, formatter: Liter Info: bkiComponent, display: true MarketPrice: 1, display: true Category: Ingredients FoodDecayTime: 100, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 5 AddFood: 5, display: FoodValue AddOxygen: 0 # Debuff: Indigestion, display: EffectiveAgainst # Buff_chance: 0.025 # Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 396, Name: Roots, Ref: FoodTemplate Info: bkiConsumable, display: true Category: Ingredients MarketPrice: 1, display: true FoodDecayTime: 200, display: true, type: int FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 0 AddFood: 12 AddOxygen: 0 # Debuff: Indigestion, display: EffectiveAgainst # Buff_chance: 0.025 # Debuff: PoisonBit, display: EffectiveAgainst SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 397, Name: EnergyDrink, Ref: FoodTemplate Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Info: bkiEnergyDrink, display: true MarketPrice: 8, display: true Category: Food # FoodDecayTime: 200, display: true, type: int # FoodDecayedItem: RottenFood ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: 0 AddStamina: 150, display: StaminaValue AddFood: 0 AddOxygen: 0 Buff: Hangover Buff_chance: 0.025 Debuff: Stunned, display: EffectiveAgainst SfxBegin: UseActions/playerDrinking } } { Item Id: 398, Name: XP Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 1, type: float, display: false, formatter: Kilogram ShowUser: No } { Item Id: 399, Name: RP Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 1, type: float, display: false, formatter: Kilogram ShowUser: No } # ========================================= # NPC MELEE ATTACK AND WEAPONS id 500-599 # ------------------------ # Melee 500-549 # ========================================= { +Item Id: 500, Name: MeleeTemplate Material: human Meshfile: Entities/Misc/DummyPrefab Canhold: false Candrop: false HoldType: 6 StackSize: 1 ShowUser: No { Child 0 Class: Melee ROF: 2, type: float Range: 4.5 Damage: 300 DamageMultiplier_1: 0, param1: wood|stone|rock|dirt|shield } } { +Item Id: 501, Name: MeleeArmoredGolem, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3 Damage: 300 SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation" Buff_chance: "0.4,0.25,0.1,0.01" } } { +Item Id: 502, Name: MeleeTotalHorror, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 130 SfxBegin: Enemies/TotalHorror/TotalHorror_SfxAttack Buff: "FractureOpen,AlienParasite" Buff_chance: "0.2,0.05" } } { +Item Id: 503, Name: MeleeTalonGuardian, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 1.5, type: float Range: 3.5 Damage: 120 Sphere: 0.5 SfxBegin: Enemies/TalonGuardian/WhooshWideSlow Buff: "OpenWound" Buff_chance: "0.15" } } # free { +Item Id: 505, Name: MeleeRockGolem, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 0.75, type: float Range: 4 Damage: 170 Buff: "FractureClosed,FractureOpen,Mutilation" Buff_chance: "0.25,0.1,0.01" SfxBegin: Enemies/RockGolem/MONSTERGrowlDeep08aShort } } { +Item Id: 506, Name: MeleeCaveWormWhite, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 4.5 Damage: 150 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "Frostbite,DermalParasite" Buff_chance: "0.4,0.15" } } { +Item Id: 507, Name: MeleeMegalonopsGrey, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 6.5 Damage: 100 SfxBegin: Enemies/Megalonops/Megalonops_SfxAttack Buff: OpenWound Buff_chance: 0.1 } } { +Item Id: 508, Name: MeleeMegalonopsBrown, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 9 Damage: 150 SfxBegin: Enemies/Megalonops/HybridGrowl02 Buff: OpenWound Buff_chance: 0.2 } } { +Item Id: 509, Name: MeleeLizardMule, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 6.5 Damage: 180 SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack Buff: OpenWound Buff_chance: 0.2 } } { +Item Id: 510, Name: MeleeLizardMuleBaby, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 90 SfxBegin: Enemies/LizardMule/attack Buff: OpenWound Buff_chance: 0.1 } } { +Item Id: 511, Name: MeleeSpinosaurus, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 3, type: float Range: 5 Damage: 75 SfxBegin: Enemies/Spinosaurus/HybridGrowl Buff: OpenWound Buff_chance: 0.1 } } { +Item Id: 512, Name: MeleeTriceratops, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 4 Damage: 200 SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation" Buff_chance: "0.4,0.25,0.1,0.01" } } { +Item Id: 513, Name: MeleeGolem2, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 5 Damage: 150 SfxBegin: Enemies/GolemDesert/GolemDesert_SfxAttack Buff: "FractureClosed,FractureOpen,Mutilation" Buff_chance: "0.25,0.1,0.01" } } { +Item Id: 514, Name: MeleeWorm, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/Worm/Worm_SfxAttack Buff: "PoisonBit,OpenWound,DermalParasite" Buff_chance: "0.2,0.15,0.1" } } { +Item Id: 515, Name: MeleeOtyugh, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 2, type: float Range: 5 Damage: 120 SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack Buff: "PoisonBit,FractureOpen,EndoParasite" Buff_chance: "0.2,0.15,0.1" } } { +Item Id: 516, Name: MeleePlantMonster, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 90 SfxBegin: Enemies/PlantMonster/PlantMonster_SfxAttack Buff: "PoisonBit,OpenWound" Buff_chance: "0.2,0.15" } } { +Item Id: 517, Name: MeleeSlime, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 2 Damage: 75 SfxBegin: Enemies/Slime/Slime_SfxAttack Buff: "Frostbite,DermalParasite" Buff_chance: "0.4,0.15" } } { +Item Id: 518, Name: MeleeCrawler, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/Crawler/Crawler_SfxAttack Buff: "PoisonBit,OpenWound,DermalParasite" Buff_chance: "0.3,0.15,0.1" DamageMultiplier_1: 2.5, param1: metal|metalhard DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 519, Name: MeleeAlienBug01, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 90 SfxBegin: Enemies/AlienBugs/AlienBug01/AlienBug01_SfxAttack Buff: "Stunned" Buff_chance: "0.7" } } { +Item Id: 520, Name: MeleeAlienBug02, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 120 SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack Buff: "DermalParasite,InfectedWound" Buff_chance: "0.3,0.15" } } { +Item Id: 521, Name: MeleeAlienBug03, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 200 SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack Buff: "DermalParasite,InfectedWound" Buff_chance: "0.35,0.2" } } { +Item Id: 522, Name: MeleeWormLarge, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 5 Damage: 150 SfxBegin: Enemies/Worm/MonsterScreams-16 Buff: "PoisonBit,FractureOpen,DermalParasite" Buff_chance: "0.3,0.2,0.2" } } { +Item Id: 523, Name: MeleeWoodWalker, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 4 Damage: 150 SfxBegin: Enemies/Golem2/HybridGrowl Buff: FractureOpen Buff_chance: 0.25 } } { +Item Id: 524, Name: MeleeAlienBug04, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 150 SfxBegin: Enemies/AlienBugs/AlienBug04/AlienBug04_SfxAttack Buff: "DermalParasite,InfectedWound" Buff_chance: "0.45,0.3" } } { +Item Id: 525, Name: MeleeSpider01, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2.5 Damage: 20 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack Buff: "Stunned" Buff_chance: "0.05" DamageMultiplier_1: 5, param1: metal|metalhard DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 526, Name: MeleeSpider02, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 120 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.05,0.02" } } { +Item Id: 527, Name: MeleeSpider03, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 180 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.1,0.04" DamageMultiplier_1: 2.5, param1: metal|metalhard DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 528, Name: MeleeRaptor, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.0 Damage: 50 SfxBegin: Enemies/Raptor/Raptor_SfxAttack Buff: "OpenWound,FractureOpen" Buff_chance: "0.2,0.02" } } { +Item Id: 529, Name: MeleeHexapod, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack Buff: "DermalParasite,EndoParasite,AlienParasite" Buff_chance: "0.3,0.15,0.05" } } { +Item Id: 530, Name: MeleeOverseer, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 2, type: float Range: 5.5 Damage: 120 SfxBegin: Enemies/Overseer/Overseer_SfxAttack Buff: "IncreaseRadiation,EndoParasite,AlienParasite" Buff_chance: "0.3,0.15,0.05" } } { +Item Id: 531, Name: MeleeOviraptor, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/Oviraptor/Oviraptor_SfxAttack Buff: OpenWound Buff_chance: 0.1 } } { +Item Id: 532, Name: MeleeParasaur, Ref: MeleeTemplate { Child 0 Class: Melee ROF: 2, type: float Range: 6.5 Damage: 100 SfxBegin: Enemies/Parasaur/Parasaur_SfxAttack Buff: OpenWound Buff_chance: 0.1 } } { +Item Id: 533, Name: MeleeCaveWorm, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 2, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,OpenWound,DermalParasite" Buff_chance: "0.2,0.15,0.02" DamageMultiplier_1: 2.5, param1: metal|metalhard DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 534, Name: MeleeSpider01Small, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2.5 Damage: 10 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack Buff: "PoisonBit,Stunned" Buff_chance: "0.05,0.015" DamageMultiplier_1: 5, param1: metal|metalhard DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 535, Name: MeleeAssassin, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 2, type: float Range: 2.5 Damage: 100 SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack Buff: "DermalParasite,EndoParasite,AlienParasite" Buff_chance: "0.3,0.15,0.05" } } { +Item Id: 536, Name: MeleeRaptorNight, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2.0 Damage: 100 SfxBegin: Enemies/Raptor/Raptor_SfxAttack Buff: "OpenWound,FractureOpen" Buff_chance: "0.2,0.02" } } { +Item Id: 537, Name: MeleeTelluropod, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 100 SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack Buff: OpenWound Buff_chance: 0.2 } } { +Item Id: 538, Name: MeleePangolin, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.8 Damage: 200 SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation" Buff_chance: "0.4,0.25,0.1,0.01" DamageMultiplier_1: 2.5, param1: metal|metalhard DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 539, Name: MeleeRipperDog, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3 Damage: 150 SfxBegin: Enemies/Worm/MonsterScreams-16 Buff: "FractureOpen" Buff_chance: "0.4" } } { +Item Id: 540, Name: MeleeCreepy, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 1.8 Damage: 50 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "FractureOpen" Buff_chance: "0.4,0.15" } } { +Item Id: 541, Name: MeleeShell, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2.3 Damage: 50 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "FractureOpen" Buff_chance: "0.4,0.15" } } { +Item Id: 542, Name: MeleeSpider01Baby, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 5 Sphere: 0.05 SfxBegin: Enemies/Spiders/Spiders_SfxAttack # Buff: "PoisonBit,Stunned" # Buff_chance: "0.05,0.015" #DamageMultiplier_1: 5, param1: metal|metalhard #DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 543, Name: MeleeSpider02Small, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 60 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.08,0.02" } } { +Item Id: 544, Name: MeleeSpider02Baby, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 30 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" # Buff_chance: "0.08,0.02" } } { +Item Id: 545, Name: MeleeSpider03Small, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 90 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" Buff_chance: "0.1,0.04" DamageMultiplier_1: 2.5, param1: metal|metalhard DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 546, Name: MeleeSpider03Baby, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 45 SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 Buff: "PoisonBit,Stunned" # Buff_chance: "0.1,0.04" #DamageMultiplier_1: 2.5, param1: metal|metalhard #DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock } } { +Item Id: 547, Name: MeleeAlienBug02Small, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 60 SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack Buff: "DermalParasite,InfectedWound" Buff_chance: "0.3,0.15" } } { +Item Id: 548, Name: MeleeAlienBug02Baby, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 2 Damage: 30 SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack # Buff: "DermalParasite,InfectedWound" # Buff_chance: "0.3,0.15" } } { +Item Id: 549, Name: MeleeHunter, Ref: MeleeTemplate HoldType: 20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.0 Damage: 5000 SfxBegin: Enemies/Raptor/Raptor_SfxAttack Buff: "OpenWound,FractureOpen" Buff_chance: "0.5,0.2" } } # Ranged 550-599 { +Item Id: 550, Name: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged ROF: 0.2, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: true Damage: 12 AmmoCapacity: 200 AmmoUnlimited: true AmmoType: 30mmBullet, display: true ReloadDelay: 3.1 SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/weapon_reload_standard PfxMuzzle: turretMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 3, param1: metal DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_3: 60, param1: hullarmored|hullcombat DamageMultiplier_4: 0, param1: stone|dirt DamageMultiplier_5: 4, param1: shield } } # All _Large and double weapon models are old meshes for old drones { +Item Id: 551, Name: minigunDroneLarge, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDroneLargePrefab { Child 0 Class: Ranged Damage: 18 } } { +Item Id: 552, Name: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/rocketlauncherDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 3.5, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: rocketDrone, display: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 553, Name: rocketDrone Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 75, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 30 Range: 360 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 554, Name: minigunDoubleDroneSmall, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneSmallPrefab { Child 0 Damage: 20 PfxMuzzle: MuzzleFlashDoubleLarge2 } } { +Item Id: 555, Name: minigunDoubleDroneLarge, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneLargePrefab { Child 0 Class: Ranged Damage: 24 PfxMuzzle: MuzzleFlashDoubleLarge } } { +Item Id: 556, Name: plasmaDroneSmall, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab { Child 0 Class: LauncherSS ROF: 2, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoType: plasmaCannonChargeDrone, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 557, Name: plasmaCannonChargeDrone, Ref: rocketDrone Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien { Child 0 Class: Projectile Speed: 70 Range: 700 } } { +Item Id: 558, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/laserDronePrefab { Child 0 Class: LauncherSS ROF: 1.2, type: float AmmoType: pulseLaserChargeDrone SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo) } } { +Item Id: 559, Name: pulseLaserChargeDrone, Ref: rocketDrone Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien # Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02 { Child 0 Class: Projectile Damage: 50, display: true BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 Speed: 150 Range: 625 DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield } } { +Item Id: 560, Name: cannonDroneSmall, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab { Child 0 Class: Ranged ROF: 1, type: float Automatic: false Damage: 45 AmmoType: 50Caliber, display: true SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short SfxLoop: Misc/MuteSound SfxStop: Misc/MuteSound TracerPerBullet: 1 } } { +Item Id: 561, Name: cannonDoubleDroneLarge, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/cannonDoubleDroneLargePrefab { Child 0 Class: Ranged ROF: 0.8, type: float Automatic: false Damage: 90 AmmoType: 50Caliber, display: true SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short SfxLoop: Misc/MuteSound SfxStop: Misc/MuteSound PfxMuzzle: MuzzleFlashDoubleLarge TracerPerBullet: 1 } } { +Item Id: 562, Name: plasmaDroneLarge, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/plasmaDroneLargePrefab { Child 0 Class: LauncherSS ROF: 1.3, type: float AmmoType: plasmaCannonChargeDrone, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease } } # SPACE DRONES { +Item Id: 563, Name: plasmaSpaceDrone, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/plasmaSpaceDronePrefab { Child 0 Class: LauncherSS ROF: 0.6, type: float Range: 500 AmmoType: plasmaChargeSpaceDrone, display: true SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease } } { +Item Id: 564, Name: plasmaChargeSpaceDrone Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab # Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 75, display: true BlastParticleIndex: 7 BlastRadius: 2, display: true BlastDamage: 600, display: true Speed: 150 Range: 600 Ballistic: false DamageMultiplier_1: 5, param1: hullarmored DamageMultiplier_2: 5, param1: hullcombat DamageMultiplier_3: 2, param1: shield BlastDamageMultiplier_1: 0, param1: shield } } { +Item Id: 565, Name: laserSpaceDrone, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab { Child 0 Class: LauncherSS ROF: 0.6, type: float Range: 500 AmmoType: laserChargeSpaceDrone, display: true SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 } } { +Item Id: 566, Name: laserChargeSpaceDrone Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien # Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 60, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true BlastDamage: 800, display: true Speed: 200 Range: 800 Ballistic: false DamageMultiplier_1: 3, param1: hullarmored DamageMultiplier_2: 3, param1: hullcombat DamageMultiplier_3: 2, param1: shield BlastDamageMultiplier_1: 0, param1: shield } } # obsolete { Item Id: 567, Name: minigunTurretRobot Meshfile: Entities/Items/Weapons/Enemies/minigunTurretRobotPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged ROF: 0.2, type: float Range: 80, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true Damage: 12 BulletSpread: 0.7 AmmoCapacity: 200 AmmoUnlimited: true AmmoType: 30mmBullet, display: true ReloadDelay: 3.1 SfxBegin: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_start SfxLoop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_loop SfxStop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_end SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/weapon_reload_standard PfxMuzzle: SMGAutoMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 0, param1: dirt|stone|wood } } { +Item Id: 568, Name: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 0.15, type: float Range: 80, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true Damage: 18, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true BulletSpread: 1.5, display: true ReloadDelay: 6.3, display: true # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/P90DryFire SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SMGAutoMuzzleFire ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 569, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon # Meshfile: Entities/Items/Weapons/Enemies/ZiraxGunPrefab Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab { Child 0 Class: Ranged ROF: 0.8, type: float, display: true, formatter: ROF Range: 80, display: false Damage: 75, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserGreen ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax TracerPerBullet: 1 BulletSpread: 0.8, display: true TracerSpeed: 200 # MaxFireAngle: 20 #(default is 5) } } # Player used Sentry Gun { +Item Id: 570, Name: sentryGunSingle Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged IsShootThroughCrosshair: true ROF: 0.5, type: float, display: true, formatter: ROF Range: 260, display: false RangeSpace: 300, display: false Automatic: false Damage: 50, display: true AmmoCapacity: 250, display: true AutoReload: true # AmmoUnlimited: true AmmoType: 5.8mmBullet, display: true ReloadDelay: 0.5, display: true SfxBegin: Weapons/Player/Misc/Single/M16GAU5AinHeavySingle SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/weapon_reload_standard PfxMuzzle: turretMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 0, param1: dirt|stone|rock|wood DamageMultiplier_2: 0.05, param1: shield } } # Alien Sentry Gun { +Item Id: 571, Name: sentryGunSingle2 Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged IsShootThroughCrosshair: true ROF: 0.8, type: float Range: 260, display: false RangeSpace: 300, display: false Automatic: false Damage: 30, display: true AmmoCapacity: 100, display: true # AmmoUnlimited: true AmmoType: 30mmBullet, display: true ReloadDelay: 0.8, display: true SfxBegin: Weapons/Player/Misc/Single/ak47_fire SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/weapon_reload_standard PfxMuzzle: MuzzleFlashDouble Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 0, param1: dirt|stone|rock|wood DamageMultiplier_2: 0.05, param1: shield } } # Alien Sentry Gun { +Item Id: 572, Name: sentryGunSingle3 Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged IsShootThroughCrosshair: true ROF: 0.6, type: float Range: 260, display: false RangeSpace: 300, display: false Automatic: false Damage: 30, display: true AmmoCapacity: 100, display: true # AmmoUnlimited: true AmmoType: 5.8mmBullet, display: true ReloadDelay: 0.6, display: true SfxBegin: Weapons/Player/Misc/Single/g3_fire SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/weapon_reload_standard PfxMuzzle: MuzzleFlashDouble Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 DamageMultiplier_1: 0, param1: dirt|stone|rock|wood DamageMultiplier_2: 0.05, param1: shield } } { +Item Id: 573, Name: minigunDroneAttackBase, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab { Child 0 ROF: 0.4, type: float Damage: 15 } } { +Item Id: 574, Name: ZiraxShotgunWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 1.5, type: float, display: true, formatter: ROF Range: 30, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 1.6, display: true Damage: 50, display: true AmmoCapacity: 5, display: true AmmoUnlimited: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.5, display: true SfxBegin: Weapons/Player/Shotgun/Stakeout SfxNoAmmo: Weapons/Misc/PumpgunDryFire SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash2 ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: wood|stone|dirt DamageMultiplier_3: 5, param1: metal|metalhard } } { +Item Id: 575, Name: ZiraxRocketWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS AllowRemote: false ROF: 1.5, type: float, display: true, formatter: ROF Range: 70, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible AmmoCapacity: 4, display: true AmmoUnlimited: true AmmoType: rocketDrone, display: true BulletSpread: 0.2, display: true ReloadDelay: 3.9, display: true SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: SniperMuzzleFire ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) } } { +Item Id: 576, Name: SpiderRangedWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab Material: human HoldType: 20 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS ROF: 0, type: float Range: 20, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 120, display: true BulletSpread: 0.4 AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: SlimeSpider, display: true ReloadDelay: 0.0, display: true # SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3 SfxBegin: Enemies/Spiders/Spiders_SfxAttack # MaxFireAngle: 20 #we need bigger angle, as the spider firing angle is not perfectly aligned with look angle } } { +Item Id: 577, Name: SlimeSpider Meshfile: Entities/Items/Weapons/Projectiles/SlimeSpiderPrefab Material: human HoldType: 0 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 120 BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 Speed: 20 HomingSpeed: 1 Range: 100 # must be higher than range given in weapon to ensure that particle effect is visible Ballistic: false Buff: Stunned Buff_chance: 0.9 DamageMultiplier_1: 0, param1: dirt|stone BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } { +Item Id: 578, Name: TraderWeapon, Ref: ZiraxLaserWeapon Meshfile: Entities/Items/Weapons/Enemies/TraderPistolPrefab # Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab { Child 0 Class: Ranged ROF: 0.5, type: float, display: true, formatter: ROF Range: 100, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 50, display: true Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserGreen Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax TracerPerBullet: 1 TracerSpeed: 200 } } { +Item Id: 579, Name: CyborgSniperWeapon, Ref: ZiraxLaserWeapon Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab { Child 0 Class: Ranged ROF: 0.75, type: float, display: true, formatter: ROF Range: 100, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 75, display: true Automatic: true AmmoUnlimited: true BulletSpread: 1.5, display: true SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserGreen Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax TracerPerBullet: 2 TracerSpeed: 200 DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 580, Name: AlienBugRangedWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab Material: human HoldType: 20 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS ROF: 0, type: float Range: 30, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 35, display: true BulletSpread: 0.3 AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: SlimeAlienBug, display: true ReloadDelay: 6.3, display: true SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack # MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle } } { +Item Id: 581, Name: SlimeAlienBug Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugPrefab Material: human HoldType: 0 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 120 BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 Speed: 20 HomingSpeed: 0.5 Range: 100 Ballistic: false Buff: "DermalBurn,Stunned,IncreaseRadiation" Buff_chance: "0.8,0.015,0.005" DamageMultiplier_1: 0, param1: dirt|stone BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } { +Item Id: 582, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/MechanoidWeaponPrefab { Child 0 Class: Ranged ROF: 1.0, type: float, display: true, formatter: ROF Range: 50, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 75, display: true Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRedZirax TracerPerBullet: 1 TracerSpeed: 100 # MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center } } { +Item Id: 583, Name: AssaultMechWeapon, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/AssaultMechWeaponPrefab # # MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center > CHECK } { +Item Id: 584, Name: BaseAttackDroneWeapon, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon { Child 0 Class: LauncherSS ROF: 2, type: float Range: 350 # Drone will attack from: Range*WeaponRangeFactor AmmoType: rocketDrone, display: true SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 } } { +Item Id: 585, Name: BombLauncherWeapon Meshfile: Entities/Enemies/Drones/Weapons/BombLauncherDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: BombLauncher ROF: 3.5, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: BombDrone, display: true BulletsPerShot: 3 BulletSpread: 5 ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 586, Name: BombDrone Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 800, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 1800, display: true Speed: 30 Range: 360 Ballistic: false DamageMultiplier_1: 3, param1: metal DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_3: 60, param1: hullarmored|hullcombat DamageMultiplier_4: 0, param1: dirt|stone # DamageMultiplier_5: , param1: shield BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } { +Item Id: 587, Name: ZiraxSniperWeapon, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxSniperPrefab { Child 0 ROF: 2, type: float Range: 110, display: false Damage: 150, display: true Automatic: false SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01 SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute ParticleTransform: # Particle1 contains the destroy blocks effect TracerPerBullet: 1 BulletSpread: 0.05, display: true TracerSpeed: 200 # MaxFireAngle: 20 #(default is 5) } } { +Item Id: 588, Name: AlienBug04RangedWeapon Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab Material: human StackSize: 1 Category: Weapons/Items ShowUser: No HoldType: 20 Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS ROF: 0, type: float Range: 30, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 35, display: true BulletSpread: 0.4 AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: SlimeAlienBug, display: true ReloadDelay: 6.3, display: true SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack # MaxFireAngle: 15 #we need bigger angle, as the bug may be not perfectly rotated when firing } } { +Item Id: 589, Name: stunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.5, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoType: stunCannonChargeDrone, display: true AmmoCapacity: 60 AmmoUnlimited: true ReloadDelay: 3 SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 590, Name: DroneBaseAttackMinigunWeapon, Ref: minigunDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab { Child 0 Damage: 12 Range: 400 # Drone will attack from: Range*WeaponRangeFactor DamageMultiplier_1: 5, param1: metal DamageMultiplier_2: 30, param1: concrete|woodblock|hull DamageMultiplier_3: 40, param1: metalhard DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 2, param1: shield } } { +Item Id: 591, Name: DroneBaseAttackRocketWeapon, Ref: rocketlauncherDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon { Child 0 ROF: 2, type: float Range: 500 # Drone will attack from: Range*WeaponRangeFactor AmmoType: RocketBaseAttackDrone, display: true } } { +Item Id: 592, Name: RocketBaseAttackDrone Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 70, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 30 Range: 500 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 50, param1: concrete|woodblock|hull DamageMultiplier_4: 60, param1: metalhard|hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0, param1: stone|dirt BlastDamageMultiplier_3: 2, param1: metalhard|hullarmored|hullcombat BlastDamageMultiplier_4: 0, param1: shield } } { +Item Id: 593, Name: DestroyBlocksWeapon Meshfile: Entities/Items/Weapons/Enemies/DestroyBlocksWeaponPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: DestroyBlocks Automatic: true ROF: 1, type: float # can be changed? Damage: 45, display: true # SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02 # SfxLoop: Weapons/Enemies/Zirax/EMP_StartWave_02 SfxBegin: Weapons/Player/Tools/WeaponLightning_start SfxLoop: Weapons/Player/Tools/WeaponLightning_loop # ParticleTransform: Muzzle/Particle2 Tracer: DamageMultiplier_1: 10, param1: metal|metalhard DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock DamageMultiplier_3: 0, param1: stone|dirt DamageMultiplier_4: 0.7, param1: shield } } { +Item Id: 594, Name: EMPAttackBlocksWeapon Meshfile: Entities/Items/Weapons/Enemies/EMPAttackBlocksWeaponPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: EMPAttackBlocks ROF: 6, type: float Range: 150, display: true Damage: 30, display: true SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02 PfxMuzzle: EMPForceField # PfxMuzzle: PlasmaMuzzleFlashPrefab Tracer: } } { +Item Id: 595, Name: TalonCrossbowWeapon Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: LauncherSS AllowRemote: false ROF: 2, type: float, display: true, formatter: ROF Range: 75, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false Damage: 70, display: true AmmoCapacity: 20, display: true AmmoUnlimited: true AmmoType: CrossbowBolt, display: true BulletSpread: 0.5, display: true ReloadDelay: 6.3, display: true SfxBegin: Weapons/Enemies/Talon/CrossbowShot PfxMuzzle: MuzzleCrossbowSmoke # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 50, param1: metal|metalhard # do we need it? DamageMultiplier_3: 60, param1: hull|hullarmored|hullcombat|concrete|woodblock # do we need it? } } { +Item Id: 596, Name: CrossbowBolt Meshfile: Entities/Items/Weapons/Projectiles/CrossbowBoltPrefab Material: human HoldType: 0 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 120 BlastParticleIndex: 0 BlastRadius: 0 BlastDamage: 0 Speed: 20 Range: 80 # must be higher than range given in weapon to ensure that particle effect is visible Ballistic: True DamageMultiplier_1: 0, param1: dirt|stone BlastDamageMultiplier_1: 0.05, param1: dirt|stone } } { +Item Id: 597, Name: TalonShamaneDrainPower Meshfile: Entities/Items/Weapons/Enemies/TalonShamanStaffPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Melee ROF: 0, type: float Range: 2.3 Damage: 50 SfxBegin: Enemies/TalonGuardian/WhooshWideSlow Buff: "FractureOpen" Buff_chance: "0.4,0.15" } } { +Item Id: 598, Name: MeleeTalonGuardianBAI, Ref: MeleeTalonGuardian HoldType:20 { Child 0 Class: Melee ROF: 0, type: float Range: 3.5 Damage: 120 Sphere: 0.5 SfxBegin: Enemies/TalonGuardian/WhooshWideSlow Buff: "OpenWound" Buff_chance: "0.15" } } { +Item Id: 599, Name: stunCannonChargeDrone Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 0, display: true BlastParticleIndex: 7 BlastRadius: 0, display: true BlastDamage: 0, display: true Speed: 100 Range: 500 Ballistic: false Buff: "Stunned" Buff_chance: "0.9" # DamageMultiplier_1: 3, param1: shield # BlastDamageMultiplier_1: 0, param1: shield } } ## CATEGORIE: PLAYER ARMOR id 600 - 619 ## max 4 slots per armor in NrSlots ## max 15 possible boost per armor in SlotItems ## Please do not rename - referenced in code { +Item Id: 600, Name: ArmorLight Class: Armor RecipeName: LightArmor MarketPrice: 4397, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 25, type: float, display: false, formatter: Kilogram Volume: 24, type: float, display: true, formatter: Liter VolumeCapacity: 100, type: float, display: true, formatter: Liter HoldType: 0 StackSize: 1 Canhold: false Category: Weapons/Items Info: bkiPlayerArmorLight, display: true Durability: 400, display: true DegradationFac: 0.08, type: float, display: false # do not display anymore Oxygen: 375, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min Armor: 100, type: int, display: true Heat: 10, type: int, display: true Cold: 10, type: int, display: true Radiation: 2, type: int, display: true FallDamageFac: 0.40, type: float, display: true PowerFac: 0.66, type: float, display: true # better: 0.5 SpeedFac: 1, type: float, display: true # better: 0.5 JumpFac: 0.67, type: float, display: true JetpackFac: 1.20, type: float, display: true # no armor : 2.5 units removed per tick. armor : 5* JetpackFac per tick FoodFac: 1.44, type: float, display: true # calculations are based on 70 minutes StaminaFac: 1.21, type: float, display: true # calculations are based on 20 stamina per second while running NrSlots: 2, type: int, display: true SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true UnlockCost: 2, display: true UnlockLevel: 5, display: true TechTreeNames: Weapons IsEquippableWithoutLocker: true IsBoostEquippableWithoutLocker: true } ## Please do not rename - referenced in code { +Item Id: 601, Name: ArmorMedium Class: Armor RecipeName: MediumArmor MarketPrice: 50000, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 44, type: float, display: false, formatter: Kilogram Volume: 34, type: float, display: true, formatter: Liter VolumeCapacity: 150, type: float, display: true, formatter: Liter HoldType: 0 StackSize: 1 Canhold: false Category: Weapons/Items Info: bkiPlayerArmor, display: true Durability: 600, display: true DegradationFac: 0.08, type: float, display: false # do not display anymore Oxygen: 550, type: int, display: true Armor: 150, type: int, display: true Heat: 20, type: int, display: true Cold: 20, type: int, display: true Radiation: 4, type: int, display: true FallDamageFac: 0.60, type: float, display: true PowerFac: 0.53, type: float, display: true # better: 0.2 SpeedFac: 0.9, type: float, display: true # better: 0.2 JumpFac: 0.55, type: float, display: true JetpackFac: 1.44, type: float, display: true FoodFac: 1.73, type: float, display: true StaminaFac: 1.33, type: float, display: true NrSlots: 3, type: int, display: true SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true } ## Please do not rename - referenced in code { +Item Id: 602, Name: ArmorHeavy Class: Armor RecipeName: HeavyArmor MarketPrice: 90000, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 52, type: float, display: false, formatter: Kilogram Volume: 41, type: float, display: true, formatter: Liter VolumeCapacity: 200, type: float, display: true, formatter: Liter HoldType: 0 StackSize: 1 Canhold: false Category: Weapons/Items Info: bkiPlayerArmor, display: true Durability: 800, display: true DegradationFac: 0.08, type: float, display: false # do not display anymore Oxygen: 725, type: int, display: true Armor: 200, type: int, display: true Heat: 30, type: int, display: true Cold: 30, type: int, display: true Radiation: 6, type: int, display: true FallDamageFac: 0.7, type: float, display: true PowerFac: 0.43, type: float, display: true # better: 0.085 SpeedFac: 0.7, type: float, display: true # better: 0.085 JumpFac: 0.45, type: float, display: true JetpackFac: 1.73, type: float, display: true FoodFac: 2.5, type: float, display: true StaminaFac: 1.46, type: float, display: true NrSlots: 4, type: int, display: true SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true } # Not yet used in game ## Please do not rename - referenced in code { Item Id: 603, Name: ArmorLightEpic, Ref: ArmorLight RecipeName: LightArmorEpic MarketPrice: 8000, display: true UnlockLevel: 1 TechTreeNames: Hidden ShowUser: No } # Not yet used in game ## Please do not rename - referenced in code { Item Id: 604, Name: ArmorMediumEpic, Ref: ArmorMedium RecipeName: MediumArmorEpic MarketPrice: 75000, display: true Durability: 1500, display: true Oxygen: 860, type: int, display: true Armor: 300, type: int, display: true Heat: 40, type: int, display: true Cold: 55, type: int, display: true Radiation: 12, type: int, display: true FallDamageFac: 0.65, type: float, display: true Mass: 18, type: float, display: false, formatter: Kilogram Volume: 4, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorMedium in TechTree TechTreeNames: Hidden ShowUser: No } # Used in game (can be found in loot) ## Please do not rename - referenced in code { +Item Id: 605, Name: ArmorHeavyEpic, Ref: ArmorHeavy RecipeName: HeavyArmorEpic MarketPrice: 18000, display: true Durability: 1000, display: true Oxygen: 1000, type: int, display: true Armor: 500, type: int, display: true Heat: 150, type: int, display: true Cold: 250, type: int, display: true Radiation: 15, type: int, display: true FallDamageFac: 0.7, type: float, display: true PowerFac: 0.7, type: float, display: true # better: 0.085 SpeedFac: 0.8, type: float, display: true # better: 0.085 JumpFac: 0.7, type: float, display: true JetpackFac: 1.1, type: float, display: true FoodFac: 0.9, type: float, display: true StaminaFac: 1.1, type: float, display: true NrSlots: 0, type: int, display: true Mass: 100, type: float, display: false, formatter: Kilogram Volume: 60, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorHeavy in TechTree TechTreeNames: Hidden # ShowUser: No } # CATEGORIE: ARMOR BOOSTS id 620 - 699 { +Item Id: 620, Name: ArmorBoostTemplate Class: ArmorBoost Info: bkiArmorBoost, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 2.5, type: float, display: false, formatter: Kilogram Volume: 2, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No } { +Item Id: 621, Name: ArmorBoost, Ref: ArmorBoostTemplate MarketPrice: 650, display: true Armor: 50, type: int, display: true Heat: -3, type: int, display: true Cold: -2, type: int, display: true Radiation: 1, type: int, display: true PowerFac: -0.04, type: float, display: true SpeedFac: -0.03, type: float, display: true StaminaFac: 0.2, type: float, display: true JetpackFac: 0.2, type: float, display: true JumpFac: -0.04, type: float, display: true FoodFac: 0.26, type: float, display: true Volume: 2.5, type: float, display: true, formatter: Liter Mass: 5.5, type: float, display: true, formatter: Kilogram ShowUser: Yes } { +Item Id: 622, Name: JetpackBoost, Ref: ArmorBoostTemplate JetpackFac: -0.25, type: float, display: true Volume: 2.25, type: float, display: true, formatter: Liter Mass: 4.25, type: float, display: true, formatter: Kilogram MarketPrice: 450, display: true ShowUser: Yes } { +Item Id: 623, Name: MultiBoost, Ref: ArmorBoostTemplate Armor: 15, type: int, display: true Oxygen: 25, type: int, display: true Radiation: 1, type: int, display: true Heat: 6, type: int, display: true Cold: 3, type: int, display: true PowerFac: 0.05, type: float, display: true SpeedFac: 0.05, type: float, display: true StaminaFac: -0.05, type: float, display: true JetpackFac: -0.10, type: float, display: true JumpFac: 0.05, type: float, display: true FoodFac: -0.25, type: float, display: true Volume: 3.5, type: float, display: true, formatter: Liter Mass: 7.5, type: float, display: true, formatter: Kilogram MarketPrice: 500, display: true ShowUser: Yes } { +Item Id: 624, Name: OxygenBoost, Ref: ArmorBoostTemplate Armor: -10, type: int, display: true Oxygen: 150, type: int, display: true PowerFac: -0.03, type: float, display: true SpeedFac: -0.03, type: float, display: true Volume: 10, type: float, display: true, formatter: Liter Mass: 2.5, type: float, display: true, formatter: Kilogram MarketPrice: 300, display: true ShowUser: Yes } { +Item Id: 625, Name: InsulationBoost, Ref: ArmorBoostTemplate Heat: 50, type: int, display: true Cold: 25, type: int, display: true Volume: 2.5, type: float, display: true, formatter: Liter Mass: 3.5, type: float, display: true, formatter: Kilogram MarketPrice: 350, display: true ShowUser: Yes } { +Item Id: 626, Name: MobilityBoost, Ref: ArmorBoostTemplate Armor: -25, type: int, display: true PowerFac: 0.15, type: float, display: true SpeedFac: 0.10, type: float, display: true StaminaFac: -0.05, type: float, display: true JumpFac: 0.15, type: float, display: true FoodFac: 0.25, type: float, display: true Volume: 2.2, type: float, display: true, formatter: Liter Mass: 1.7, type: float, display: true, formatter: Kilogram MarketPrice: 350, display: true ShowUser: Yes } { +Item Id: 627, Name: RadiationBoost, Ref: ArmorBoostTemplate Radiation: 7, type: int, display: true PowerFac: -0.02, type: float, display: true SpeedFac: -0.05, type: float, display: true Volume: 7.5, type: float, display: true, formatter: Liter Mass: 9.5, type: float, display: true, formatter: Kilogram MarketPrice: 400, display: true ShowUser: Yes } { +Item Id: 628, Name: EVABoost, Ref: ArmorBoostTemplate Armor: -80, type: int, display: true Heat: -15, type: int, display: true Cold: 190, type: int, display: true JetpackFac: 0.1, type: float, display: true PowerFac: -0.2, type: float, display: true SpeedFac: -0.05, type: float, display: true ShowUser: Yes Mass: 34.5, type: float, display: false, formatter: Kilogram Volume: 14.5, type: float, display: true, formatter: Liter MarketPrice: 250, display: true } { +Item Id: 629, Name: TransportationBoost, Ref: ArmorBoostTemplate VolumeCapacity: 250, type: float, display: true, formatter: Liter MarketPrice: 300, display: true FoodFac: 0.05, type: float, display: true StaminaFac: 0.1, type: float, display: true ShowUser: No } # Epic Armor Booster { Item Id: 650, Name: ArmorBoostEpic, Ref: ArmorBoostTemplate MarketPrice: 650, display: true Armor: 150, type: int, display: true Heat: -1, type: int, display: true Cold: -1, type: int, display: true Radiation: 2, type: int, display: true PowerFac: -0.04, type: float, display: true SpeedFac: -0.03, type: float, display: true StaminaFac: 0.2, type: float, display: true JetpackFac: 0.2, type: float, display: true JumpFac: -0.04, type: float, display: true FoodFac: 0.26, type: float, display: true Volume: 2.5, type: float, display: true, formatter: Liter Mass: 5.5, type: float, display: true, formatter: Kilogram ShowUser: Yes } { Item Id: 651, Name: JetpackBoostEpic, Ref: ArmorBoostTemplate JetpackFac: -0.67, type: float, display: true Volume: 2.25, type: float, display: true, formatter: Liter Mass: 4.25, type: float, display: true, formatter: Kilogram MarketPrice: 450, display: true ShowUser: Yes } { Item Id: 652, Name: MultiBoostEpic, Ref: ArmorBoostTemplate Armor: 60, type: int, display: true Oxygen: 100, type: int, display: true Radiation: 4, type: int, display: true Heat: 25, type: int, display: true Cold: 15, type: int, display: true PowerFac: 0.05, type: float, display: true SpeedFac: 0.05, type: float, display: true StaminaFac: -0.05, type: float, display: true JetpackFac: -0.10, type: float, display: true JumpFac: 0.05, type: float, display: true FoodFac: -0.25, type: float, display: true Volume: 3.5, type: float, display: true, formatter: Liter Mass: 7.5, type: float, display: true, formatter: Kilogram MarketPrice: 500, display: true ShowUser: Yes } { Item Id: 653, Name: OxygenBoostEpic, Ref: ArmorBoostTemplate Armor: -5, type: int, display: true Oxygen: 300, type: int, display: true PowerFac: -0.03, type: float, display: true SpeedFac: -0.03, type: float, display: true Volume: 10, type: float, display: true, formatter: Liter Mass: 2.5, type: float, display: true, formatter: Kilogram MarketPrice: 300, display: true ShowUser: Yes } { Item Id: 654, Name: InsulationBoostEpic, Ref: ArmorBoostTemplate Heat: 100, type: int, display: true Cold: 50, type: int, display: true Volume: 2.5, type: float, display: true, formatter: Liter Mass: 3.5, type: float, display: true, formatter: Kilogram MarketPrice: 350, display: true ShowUser: Yes } { Item Id: 655, Name: MobilityBoostEpic, Ref: ArmorBoostTemplate Armor: -15, type: int, display: true PowerFac: 0.2, type: float, display: true SpeedFac: 0.15, type: float, display: true StaminaFac: -0.05, type: float, display: true JumpFac: 0.2, type: float, display: true FoodFac: 0.05, type: float, display: true Volume: 2.2, type: float, display: true, formatter: Liter Mass: 1.7, type: float, display: true, formatter: Kilogram MarketPrice: 350, display: true ShowUser: Yes } { Item Id: 656, Name: RadiationBoostEpic, Ref: ArmorBoostTemplate Radiation: 15, type: int, display: true PowerFac: -0.02, type: float, display: true SpeedFac: -0.05, type: float, display: true MarketPrice: 400, display: true ShowUser: Yes } { Item Id: 657, Name: EVABoostEpic, Ref: ArmorBoostTemplate Armor: -20, type: int, display: true Heat: -4, type: int, display: true Cold: 350, type: int, display: true JetpackFac: 0.1, type: float, display: true PowerFac: -0.2, type: float, display: true SpeedFac: -0.05, type: float, display: true ShowUser: Yes Mass: 34.5, type: float, display: false, formatter: Kilogram Volume: 14.5, type: float, display: true, formatter: Liter MarketPrice: 250, display: true } { +Item Id: 658, Name: TransportationBoostEpic, Ref: ArmorBoostTemplate VolumeCapacity: 500, type: float, display: true, formatter: Liter MarketPrice: 300, display: true FoodFac: 0.1, type: float, display: true StaminaFac: 0.5, type: float, display: true ShowUser: Yes } # CATEGORIE: ARMOR EQUIPMENT id 620 - 699 { +Item Id: 700, Name: NightVision # Class: ArmorBoost Meshfile: Entities/Misc/DummyPrefab PickupToToolbar: true DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Volume: 2.5, type: float, display: true, formatter: Liter Mass: 1.3, type: float, display: true, formatter: Kilogram Info: bkiNightVision, display: true Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items IsNightVisionItem: true MarketPrice: 2250, display: true } { +Item Id: 701, Name: OreScanner # Class: ArmorBoost Info: bkiOreScanner, display: true PickupToToolbar: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 0.78, type: float, display: true, formatter: Kilogram Volume: 1.25, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items IsOreScannerItem: true MarketPrice: 1250, display: true UnlockCost: 3, display: true UnlockLevel: 3, display: true TechTreeParent: RadarSuitT1 TechTreeNames: Tools } { +Item Id: 702, Name: RadarSuitT1 Info: bkiDetector, display: true MarketPrice: 250, display: true Meshfile: Entities/Items/Tools/DetectorToolPrefab PickupToToolbar: true LifetimeOnDrop: 1200 #DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon Mass: 1.3, type: float, display: true, formatter: Kilogram Volume: 1.7, type: float, display: true, formatter: Liter # Info: bkiNightVision, display: true # Canhold: false HoldType: 14 StackSize: 1 Category: Weapons/Items IsRadarItem: true Range: 650, type: int, display: true RangeSpace: 1250, type: int, display: true UnlockCost: 0, display: true UnlockLevel: 1, display: true # TechTreeParent: SurvivalTool TechTreeNames: Tools { Child 0 ROF: 5, type: float Class: RadarScan Range: 650 RangeSpace: 1250 DiscoveryFac: 0.24 ShowObjectTime: 30 AllowAt: "UnderWater, Planet, Space" } } { Item Id: 703, Name: RadarSuitDebug, Ref: RadarSuitT1 Range: 5000, type: int, display: true RangeSpace: 50000, type: int, display: true UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } { +Item Id: 704, Name: DetectorHVWeapon Meshfile: Entities/Misc/DummyPrefab CustomIcon: DetectorSVT1 DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items ShowUser: No Canhold: false Material: metalweapon HoldType: 0 IsRadarItem: true # CustomIcon: DetectorSVT1 { Child 0 ROF: 5, type: float Class: RadarScan Range: 2500 RangeSpace: 10000 DiscoveryFac: 0.12 ShowObjectTime: 30 AmmoCapacity: 0, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true AllowAt: "UnderWater, Planet, Space" } } { +Item Id: 705, Name: DetectorSVWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items ShowUser: No Canhold: false Material: metalweapon HoldType: 0 IsRadarItem: true CustomIcon: DetectorSVT1 { Child 0 ROF: 5, type: float Class: RadarScan Range: 3500 RangeSpace: 14000 DiscoveryFac: 0.12 ShowObjectTime: 30 AmmoCapacity: 0, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true AllowAt: "UnderWater, Planet, Space" } } { +Item Id: 706, Name: DetectorCVWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items ShowUser: No Canhold: false Material: metalweapon HoldType: 0 IsRadarItem: true CustomIcon: DetectorSVT1 { Child 0 ROF: 5, type: float Class: RadarScan Range: 6000 RangeSpace: 24000 DiscoveryFac: 0.12 ShowObjectTime: 30 AmmoCapacity: 0, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true AllowAt: "UnderWater, Planet, Space" } } # Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice { +Item Id: 707, Name: SurvivalConstructor Meshfile: @models/Blocks/Terrain/ConstructorSurvivalPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab PickupToToolbar: true Material: metalitem Canhold: false HoldType: 0 StackSize: 100 ShowUser: No Mass: 0.5, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Category: Weapons/Items Info: bkiExplosives, display: true { Child 0 Class: PlaceTerrainPlaceable EntityName: SurvivalConstructor AllowRemote: false ROF: 1, type: float Range: 8 SfxBegin: UseActions/ExplosivesAttach } } { +Item Id: 708, Name: PDA Info: bkiPDA, display: true CustomIcon: Tablet LifetimeOnDrop: 1200 # MarketPrice: 250, display: true Meshfile: Entities/Misc/DummyPrefab # PickupToToolbar: true DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab,BagSmallNewPrefab Material: metal Mass: 0.2, type: float, display: true, formatter: Kilogram Volume: 0.1, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 1 Category: Weapons/Items # UnlockCost: 0, display: true # UnlockLevel: 1, display: true # TechTreeParent: SurvivalTool # TechTreeNames: Tools } { Item Id: 709, Name: SnapPointTool CustomIcon: ColorTool Meshfile: Entities/Items/Tools/ColorToolPrefab PickupToToolbar: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Mass: 2.1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter RadialMenu: true { Child Alt0 Class: BlueprintPart Range: 500 Mode: PlaceBPP RadialText: "Place a part" RadialDesc: "Focus a snap point and choose a part with left control. Use left shift and left mouse to toggle through snap points" RadialIcon: Radial_Upgrade } { Child Alt1 Class: BlueprintPart Range: 500 Mode: DeleteSnapPoint RadialText: "Delete" RadialDesc: "Delete the focused snap point" RadialIcon: Radial_Remove } { Child Alt2 Class: BlueprintPart Range: 500 Mode: SyncSnapPoints RadialText: "Reload snap points" RadialDesc: "Reloads all snap points from the used blueprint. Works only for one source blueprint" RadialIcon: Radial_ChangeRotate } } # CATEGORIE: New Weapon Items id 800 - 850 { +Item Id: 800, Name: ZiraxAssaultRiflePlayer, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab ShowUser: No { Child 0 ROF: 0.17, type: float, display: true, formatter: ROF Range: 120, display: false Damage: 81, display: true AmmoCapacity: 28, display: true ReloadDelay: 2.945, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible AmmoUnlimited: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden } { +Item Id: 801, Name: ZiraxShotgunPlayer, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPlyPrefab ShowUser: No { Child 0 ROF: 0.17, type: float, display: true, formatter: ROF Range: 120, display: false Damage: 81, display: true AmmoCapacity: 28, display: true ReloadDelay: 2.945, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible AmmoUnlimited: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden } { +Item Id: 802, Name: TalonCrossbowPlayer Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab CustomIcon: TalonCrossbowWeaponCharged PickupToToolbar: true Material: metalweapon MarketPrice: 5200, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items Info: bkiTalonCrossbowPlayer, display: true Mass: 6, type: float, display: true, formatter: Kilogram Volume: 4, type: float, display: true, formatter: Liter Durability: 1000, display: false DegradationProb: 0.05, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot OverrideTradingConstraints: true # even if other constraints exist allow trading this item RadialMenu: true # Precision Anti-biological { Child 0 Class: Ranged AllowRemote: false ROF: 0.6, type: float, display: true, formatter: ROF Range: 180, display: false NoiseStrength: 50, display: false CameraShake: 0 BulletSpread: 0, display: true Recoil: 0, display: true IgnoreAtmo: true, display: true Automatic: true, display: true Damage: 200, display: true AmmoCapacity: 4, display: true AmmoType: TalonPulseCannonCharge, display: true #PulseLaserChargeRifle ReloadDelay: 3.0, display: true ParticleTransform: Muzzle/Particle1 SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: SniperMuzzleLaserGreenBright Tracer: Weapons/Projectiles/TracerLaserShotGreenBright #Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 TracerSpeed: 200 DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials DamageMultiplier_3: 0.005, param1: shield|forcefield DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull #no damage vs. metallic entities DamageMultiplier_5: 0, param1: hullarmored|hullcombat #Reduced dmg vs. metallig armor plating BUT it does dmg! (other than the standar Laser Rifle) RadialText: rdlPulseLaser RadialDesc: rdlPulseLaserTxt RadialIcon: PulseLaserChargeRifle } # Explosive anti-metal/Device (but low dmg vs. biologicals) { Child 1 Class: LauncherSS AllowRemote: false ROF: 4, type: float, display: true, formatter: ROF Range: 100, display: false NoiseStrength: 120, display: false CameraShake: 3 Recoil: 1, display: true IgnoreAtmo: true, display: true AmmoCapacity: 2, display: true # AmmoUnlimited: true AmmoType: TalonPulseCannonCharge, display: true ReloadDelay: 4, display: true SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: SniperMuzzleLaserGreenBright RadialText: rdlPulseCannon RadialDesc: rdlPulseCannonTxt RadialIcon: TalonPulseCannonCharge } # { Child 1 # Class: Zoom # ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 # ZoomOut: 40 # ZoomIn: 40 # RedDot: true # } } { +Item Id: 803, Name: TalonCrossbowTribalPlayer # Ref: TalonCrossbowPlayer Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab CustomIcon: TalonCrossbowWeaponCharged PickupToToolbar: true Material: metalweapon MarketPrice: 1200, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items Info: bkiTalonCrossbowTribalPlayer, display: true Mass: 6, type: float, display: true, formatter: Kilogram Volume: 4, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.05, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot RepairDisabled: true, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item { Child 0 Class: Ranged AllowRemote: false AllowAt: "UnderWater, Planet, Space" ROF: 0.2, type: float, display: true, formatter: ROF Range: 90, display: false NoiseStrength: 60, display: false CameraShake: 1 Automatic: false BulletSpread: 0.2, display: true Recoil: 0.8, display: true Damage: 90, display: true AmmoCapacity: 1, display: true AmmoType: CrossbowBoltPlayer, display: true ReloadDelay: 2.5, display: true SfxBegin: Weapons/Enemies/Talon/CrossbowShot PfxMuzzle: MuzzleCrossbowSmoke Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 40 RedDot: true } } { +Item Id: 804, Name: CrossbowBoltPlayer Meshfile: Entities/Misc/DummyPrefab CustomIcon: MeleeTalonGuardianCharged DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 MarketPrice: 1, display: true Canhold: false StackSize: 2000 Info: bkiCrossbowBoltPlayer, display: true Category: Weapons/Items Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter # UnlockLevel: 1 # TechTreeNames: Hidden } { +Item Id: 805, Name: CyborgRifleWeapon, Ref: ZiraxMinigunWeapon Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab { Child 0 Class: Ranged ROF: 0.4, type: float Range: 50, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true Damage: 35, display: true # DPS: 87.5 AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 5.8mmBullet, display: true BulletSpread: 1.5, display: true ReloadDelay: 6.3, display: true SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Modern_start SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_loop SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_end SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash1 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 5 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 806, Name: LaserCarbine Meshfile: Entities/Items/Weapons/Rifles/LaserCarbinePrefab PickupToToolbar: true MarketPrice: 3750, display: true Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items Info: bkiWeaponHandheldIgnoringAtmo, display: true Mass: 4.2, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.125, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.11, type: float, display: true, formatter: ROF Range: 160, display: false Automatic: true, display: true BulletSpread: 0.12, display: true Recoil: 0.25, display: true IgnoreAtmo: true, display: true Damage: 57, display: true NoiseStrength: 50, display: false CameraShake: 1 AmmoCapacity: 32, display: true AmmoType: PulseLaserChargeRifle, display: true ReloadDelay: 2.25, display: true ParticleTransform: Muzzle/Particle1 SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 30 RedDot: true } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.0" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "-15, -45, 7" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.12, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 15, display: true UnlockLevel: 20, display: true TechTreeParent: LaserRifle TechTreeNames: Weapons } { +Item Id: 807, Name: SMG Meshfile: Entities/Items/Weapons/Pistols/SMGPrefab PickupToToolbar: true MarketPrice: 1123, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items # Info: bkiWeaponHandheld, display: true Mass: 4, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.08, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.052, type: float, display: true, formatter: ROF Range: 85, display: false NoiseStrength: 100, display: false CameraShake: 1 Automatic: true, display: true BulletSpread: 0.3, display: true Recoil: 0.7, display: true Damage: 38, display: true AmmoCapacity: 32, display: true AmmoType: 50Caliber, display: true ReloadDelay: 1.8, display: true # SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash1 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 5 DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } UnlockCost: 7, display: true UnlockLevel: 5, display: true TechTreeParent: Pistol TechTreeNames: Weapons } { +Item Id: 808, Name: LaserSMG Meshfile: Entities/Items/Weapons/Pistols/LaserSMGPrefab PickupToToolbar: true MarketPrice: 3267, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: bkiWeaponHandheldIgnoringAtmo, display: true Mass: 4.2, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.125, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged AllowRemote: false ROF: 0.06, type: float, display: true, formatter: ROF Range: 95, display: false Automatic: true, display: true BulletSpread: 0.25, display: true Recoil: 0.55, display: true IgnoreAtmo: true, display: true Damage: 48, display: true NoiseStrength: 50, display: false CameraShake: 1 AmmoCapacity: 42, display: true AmmoType: PulseLaserChargePistol, display: true ReloadDelay: 2, display: true ParticleTransform: Muzzle/Particle1 SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo) # SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end # SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxNoAmmo: Weapons/Misc/G36DryFire SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } { Child 6 Class: Movements StandingLocation: "0.0, 0.010, 0.0" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.05, 0.0, 0.05" RunningRotation: "0.0, 0.0, 0.0" CrouchingLocation: "0.0, 0.0, 0.1" CrouchingRotation: "0.0, 0.0, 0.0" RecoilLocation: "0.12, 0.0, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } UnlockCost: 12, display: true UnlockLevel: 15, display: true TechTreeParent: LaserPistol TechTreeNames: Weapons } # CATEGORIE: New Drone Weapon Items id 850 - 900 { +Item Id: 850, Name: rocketlauncherDroneLarge Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 3.5, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: rocketDroneLarge, display: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 851, Name: rocketDroneLarge Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 100, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 30 Range: 360 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 852, Name: rocketlauncherDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 3.5, type: float Range: 1500 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: rocketDroneSpace, display: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 853, Name: rocketDroneSpace Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 250, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 165 Range: 635 SpeedSpace: 210 RangeSpace: 1500 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 854, Name: artillerylauncherDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 6, type: float Range: 1600 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 5 AmmoUnlimited: true AmmoType: artilleryrocketDroneSpace, display: true ReloadDelay: 13 SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 855, Name: artilleryrocketDroneSpace Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 10000, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 10000, display: true Speed: 165 Range: 635 SpeedSpace: 210 RangeSpace: 1600 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 856, Name: laserDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.6, type: float Range: 500 AmmoType: laserchargeDroneSmall, display: true AmmoCapacity: 25 ReloadDelay: 3 AmmoUnlimited: true SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 857, Name: laserchargeDroneSmall Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien # Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 60, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true BlastDamage: 800, display: true Speed: 200 Range: 800 Ballistic: false DamageMultiplier_1: 3, param1: hullarmored DamageMultiplier_2: 3, param1: hullcombat DamageMultiplier_3: 2, param1: shield BlastDamageMultiplier_1: 0, param1: shield } } { +Item Id: 858, Name: laserDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.6, type: float Range: 500 AmmoType: laserchargeDroneSpace, display: true AmmoCapacity: 25 ReloadDelay: 3 AmmoUnlimited: true SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 859, Name: laserchargeDroneSpace Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien # Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 60, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true BlastDamage: 800, display: true Speed: 200 Range: 800 Ballistic: false DamageMultiplier_1: 3, param1: hullarmored DamageMultiplier_2: 3, param1: hullcombat DamageMultiplier_3: 2, param1: shield BlastDamageMultiplier_1: 0, param1: shield } } { +Item Id: 860, Name: laserboltDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.6, type: float Range: 500 AmmoType: laserboltcharge, display: true AmmoCapacity: 25 ReloadDelay: 3 AmmoUnlimited: true SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 861, Name: laserboltcharge Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 60, display: true BlastParticleIndex: 12 BlastRadius: 2, display: true BlastDamage: 800, display: true Speed: 200 Range: 800 Ballistic: false DamageMultiplier_1: 3, param1: hullarmored DamageMultiplier_2: 3, param1: hullcombat DamageMultiplier_3: 2, param1: shield BlastDamageMultiplier_1: 0, param1: shield } } { +Item Id: 862, Name: plasmaDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 2, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoType: plasmachargeDroneSpace, display: true AmmoCapacity: 25 AmmoUnlimited: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 863, Name: plasmachargeDroneSpace Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 75, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 70 Range: 700 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 864, Name: plasmalauncherDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 6, type: float Range: 1600 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 5 AmmoUnlimited: true AmmoType: plasmarocket, display: true ReloadDelay: 13 SfxBegin: Weapons/MS/Turret/Cannon_2 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 865, Name: plasmarocket Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 10000, display: true BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 10000, display: true Speed: 165 Range: 635 SpeedSpace: 210 RangeSpace: 1600 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.067, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 866, Name: mortarlauncherDroneLarge Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 3.5, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: mortargrenade, display: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 867, Name: mortargrenade Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 100, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 30 Range: 360 Ballistic: true DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 868, Name: cannonheatDroneSmall Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged ROF: 0.75, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: true Damage: 45 AmmoCapacity: 200 AmmoUnlimited: true IgnoreAtmo: true AmmoType: highexplosiveantitank, display: true ReloadDelay: 3.1 SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short SfxLoop: Misc/MuteSound SfxStop: Misc/MuteSound TracerPerBullet: 1 } } { +Item Id: 869, Name: highexplosiveantitank Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 MarketPrice: 1, display: true Canhold: false StackSize: 4000 Info: bkiAmmo, display: true Category: Weapons/Items Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter } { +Item Id: 870, Name: empcannonDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.5, type: float Range: 900 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: empcharge, display: true ReloadDelay: 3 SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 871, Name: empcharge Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 450, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 Speed: 750 Range: 650 SpeedSpace: 810 RangeSpace: 875 Ballistic: false DamageMultiplier_1: 0, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 2, param1: shield DamageMultiplier_4: 0.5, param1: wood|metal|metalhard|hull|hullarmored|hullcombat BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0.1, param1: rock BlastDamageMultiplier_4: 1, param1: shield } } { +Item Id: 872, Name: swarmrocketlauncherDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 3.5, type: float Range: 1500 # Drone will attack from: Range*WeaponRangeFactor AmmoCapacity: 25 AmmoUnlimited: true AmmoType: swarmrocket, display: true ReloadDelay: 3 SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03 SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 873, Name: swarmrocket Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 250, display: true BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 165 Range: 635 SpeedSpace: 210 RangeSpace: 1500 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 3, param1: metal DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull DamageMultiplier_4: 60, param1: hullarmored|hullcombat DamageMultiplier_5: 0, param1: stone|dirt DamageMultiplier_6: 0.1, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 874, Name: chargedrailgunDroneLarge Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 1, type: float, display: true, formatter: ROF Range: 525, display: false RangeSpace: 800, display: false AmmoCapacity: 20, display: true AmmoType: chargedrailgunbullet, display: true Automatic: true NoiseStrength: 100, display: false AutoReload: true CheckObstructed: true ReloadDelay: 4, display: true # adapt sound SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004 # SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02 SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SniperMuzzleFireLarge } } { +Item Id: 875, Name: chargedrailgunbullet Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 1555 , display: true BlastParticleIndex: 3 BlastRadius: 0 BlastDamage: 0 NoiseStrength: 100, display: false Speed: 425 Range: 525 SpeedSpace: 525 RangeSpace: 850 Ballistic: false DamageMultiplier_1: 0.5, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.2, param1: shield BlastDamageMultiplier_1: 0.5, param1: head|body BlastDamageMultiplier_2: 0, param1: stone|dirt } } { +Item Id: 876, Name: antiprotonLauncherDroneLarge Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: LauncherSS ROF: 0.5, type: float, display: true, formatter: ROF AllowAt: "Planet,Space" Range: 650, display: false RangeSpace: 1300, display: false # Damage: 2000, display: true AmmoCapacity: 500, display: false # no need to display since unlimited ammo AmmoType: antiprotoncharge, display: true # AmmoUnlimited: true Automatic: true NoiseStrength: 100, display: false ReloadDelay: 0.6, display: true SfxBegin: Weapons/EnergyWeapons/weapon_laser_009 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire # ParticleTransform: Muzzle/Particle1 } } { +Item Id: 877, Name: antiprotoncharge Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien Material: metalweapon HoldType: 0 StackSize: 25 Category: Weapons/Items ShowUser: No { Child 0 Class: Projectile Damage: 2000, display: true # new: because we removed explosion BlastParticleIndex: 0 # BlastRadius: 3 # BlastDamage: 200 Speed: 750 Range: 650 SpeedSpace: 810 RangeSpace: 1300 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0, param1: stone|dirt|rock DamageMultiplier_3: 0.1, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0.1, param1: rock BlastDamageMultiplier_4: 0, param1: shield } } { +Item Id: 878, Name: cannonDroneSpace Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab Material: metalweapon HoldType: 0 StackSize: 25 Canhold: false Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged ROF: 0.75, type: float Range: 300 # Drone will attack from: Range*WeaponRangeFactor Automatic: true Damage: 45 AmmoCapacity: 200 AmmoUnlimited: true AmmoType: cannonDroneSpaceAmmo, display: true ReloadDelay: 3.1 SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short SfxLoop: Misc/MuteSound SfxStop: Misc/MuteSound TracerPerBullet: 1 } } { +Item Id: 879, Name: cannonDroneSpaceAmmo Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 MarketPrice: 1, display: true Canhold: false StackSize: 4000 Info: bkiAmmo, display: true Category: Weapons/Items Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter } { +Item Id: 880, Name: DetectorHVEpicWeapon Meshfile: Entities/Misc/DummyPrefab CustomIcon: DetectorSVT1 DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items ShowUser: No Canhold: false Material: metalweapon HoldType: 0 IsRadarItem: true # CustomIcon: DetectorSVT1 { Child 0 ROF: 5, type: float Class: RadarScan Range: 10000 #Epic; standard 2500 RangeSpace: 10000 DiscoveryFac: 0.12 ShowObjectTime: 30 AmmoCapacity: 0, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true AllowAt: "UnderWater, Planet, Space" } } { +Item Id: 881, Name: DetectorCVEpicWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items ShowUser: No Canhold: false Material: metalweapon HoldType: 0 IsRadarItem: true CustomIcon: DetectorSVT1 { Child 0 ROF: 5, type: float Class: RadarScan Range: 6000 RangeSpace: 100000 #Epic; Standard: 25000 DiscoveryFac: 0.12 ShowObjectTime: 30 AmmoCapacity: 0, display: false AmmoType: AmmoInfinite, display: true AmmoUnlimited: true AllowAt: "UnderWater, Planet, Space" } } { +Item Id: 882, Name: UCHAssaultRifle #UCH Marine Weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_AssaultRifle_Prefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: true ROF: 0.15, type: float Range: 80, display: false Damage: 18, display: true AmmoCapacity: 250, display: true AmmoType: 8.3mmBullet, display: true BulletSpread: 0.9, display: true ReloadDelay: 6.3, display: true # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/P90DryFire SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SMGAutoMuzzleFire ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 883, Name: UCHShotgunRifle #UCH Marine Weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_Shotgun_Prefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: false ROF: 1.5, type: float, display: true, formatter: ROF Range: 30, display: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 1.6, display: true Damage: 50, display: true AmmoCapacity: 5, display: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.5, display: true SfxBegin: Weapons/Player/Shotgun/Stakeout SfxNoAmmo: Weapons/Misc/PumpgunDryFire SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash2 ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: wood|stone|dirt DamageMultiplier_3: 5, param1: metal|metalhard } } { +Item Id: 884, Name: DroneLargePlayer01Weapon Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab Material: metalweapon HoldType: 0 StackSize: 1 Category: Weapons/Items ShowUser: No { Child 0 Class: Ranged ROF: 0.35, type: float Range: 600 # Drone will attack from: Range*WeaponRangeFactor RangeSpace: 900 Automatic: true Damage: 800 AmmoCapacity: 200 AmmoUnlimited: true AmmoType: 30mmBullet, display: true ReloadDelay: 1 #SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start #SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop #SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end #SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer #SfxReload: Weapons/weapon_reload_standard SfxBegin: Weapons/Player/Misc/Single/cannon #cannon SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 #DamageMultiplier_1: 3, param1: metal #DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull #DamageMultiplier_3: 60, param1: hullarmored|hullcombat #DamageMultiplier_4: 0, param1: stone|dirt #DamageMultiplier_5: 4, param1: shield DamageMultiplier_1: 0.2, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 885, Name: DroneLargePlayer01Unit DropMeshfile: Entities/Misc/BagSmallNewPrefab Info: bkiDroneLargePlayer01Unit, display: true CustomIcon: TechnicalArtifact Meshfile: Entities/Misc/DummyPrefab #Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab Material: metalitem HoldType: 0 StackSize: 10 Canhold: false Category: Weapons/Items ShowUser: Yes Mass: 1350, type: float, display: true, formatter: Kilogram Volume: 670, type: float, display: true, formatter: Liter UnlockCost: 12, display: true UnlockLevel: 10, display: true TechTreeNames: Weapons } { +Item Id: 886, Name: FarrBlaster Meshfile: Entities/Items/Weapons/Pistols/FarrBlasterPrefab # CustomIcon: Blaster PickupToToolbar: true MarketPrice: 1900, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: bkiFarrBlaster, display: true Mass: 2.5, type: float, display: true, formatter: Kilogram Volume: 1.6, type: float, display: true, formatter: Liter # DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead # Damage: 100, display: true Durability: 500, display: false DegradationProb: 0.2, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged AllowRemote: false ROF: 0.4, type: float, display: true, formatter: ROF Recoil: 0, display: true BulletSpread: 0, display: true Range: 90, display: false Damage: 40, display: true AmmoCapacity: 15, display: true AmmoType: PulseLaserChargePistol, display: true ReloadDelay: 2, display: true IgnoreAtmo: true, display: true NoiseStrength: 15, display: false CameraShake: 1 Automatic: false PfxMuzzle: SniperMuzzleLaserRed Tracer: Weapons/Projectiles/TracerLaserShotRed TracerPerBullet: 1 TracerSpeed: 200 SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0.005, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 } } { +Item Id: 887, Name: PrennAssaultRifle Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 0.15, type: float Range: 80, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true Damage: 18, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true BulletSpread: 0.9, display: true ReloadDelay: 6.3, display: true # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/P90DryFire SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SMGAutoMuzzleFire ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 888, Name: PrennShotgun Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 1.5, type: float, display: true, formatter: ROF Range: 30, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 1.6, display: true Damage: 50, display: true AmmoCapacity: 5, display: true AmmoUnlimited: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.5, display: true SfxBegin: Weapons/Player/Shotgun/Stakeout SfxNoAmmo: Weapons/Misc/PumpgunDryFire SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash2 ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: wood|stone|dirt DamageMultiplier_3: 5, param1: metal|metalhard } } { +Item Id: 889, Name: ArkenianShotgun Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiShotgunPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 1.5, type: float, display: true, formatter: ROF Range: 30, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 1.6, display: true Damage: 50, display: true AmmoCapacity: 5, display: true AmmoUnlimited: true AmmoType: ShotgunShells, display: true ReloadDelay: 3.5, display: true SfxBegin: Weapons/Player/Shotgun/Stakeout SfxNoAmmo: Weapons/Misc/PumpgunDryFire SfxReload: Weapons/Player/Reload/RifleReloadSlow PfxMuzzle: MuzzleFlash2 ParticleTransform: # Particle1 contains the destroy blocks effect # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: wood|stone|dirt DamageMultiplier_3: 5, param1: metal|metalhard } } { +Item Id: 890, Name: ArkenianAssaultRifle Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiAssaultRifle01Prefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 0.15, type: float Range: 80, display: false IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: true Damage: 18, display: true AmmoCapacity: 250, display: true AmmoUnlimited: true AmmoType: 8.3mmBullet, display: true BulletSpread: 0.9, display: true ReloadDelay: 6.3, display: true # SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start # SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop # SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end # SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin # SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop # SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/P90DryFire SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: SMGAutoMuzzleFire ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 2 # MaxFireAngle: 20 #(default is 5) DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } } { +Item Id: 891, Name: UCHPistol #Civilian Sidearm Meshfile: Entities/Items/Weapons/Enemies/UCH_Pistol_Prefab PickupToToolbar: true MarketPrice: 244, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items ShowUser: No # Info: bkiWeaponHandheld, display: true Mass: 2.1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.31, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: false ROF: 0.125, type: float, display: true, formatter: ROF Range: 90, display: false NoiseStrength: 60, display: false CameraShake: 1 BulletSpread: 0.2, display: true Recoil: 0.03, display: true Damage: 64, display: true AmmoCapacity: 16, display: true AmmoType: 50Caliber, display: true ReloadDelay: 1.5, display: true SfxBegin: Weapons/Player/Pistol/Baghira SfxNoAmmo: Weapons/Misc/MagnumDryFire SfxReload: Weapons/Player/Reload/PistolReloadNormal # PfxMuzzle: fire_muzzle_pistol PfxMuzzle: MuzzleFlash8 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } # { Child 1 # Class: Zoom # ZoomOut: 40 # ZoomIn: 40 # # RedDot: true # } } { +Item Id: 892, Name: UCHSMG #Officers / Crew weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_SMG_Prefab PickupToToolbar: true MarketPrice: 1123, display: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items ShowUser: No # Info: bkiWeaponHandheld, display: true Mass: 4, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.08, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: true ROF: 0.052, type: float, display: true, formatter: ROF Range: 85, display: false NoiseStrength: 100, display: false CameraShake: 1 BulletSpread: 0.3, display: true Recoil: 0.7, display: true Damage: 38, display: true AmmoCapacity: 32, display: true AmmoType: 50Caliber, display: true ReloadDelay: 1.8, display: true SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop #Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash1 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 5 DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } # UnlockCost: 7, display: true # UnlockLevel: 5, display: true # TechTreeParent: Pistol # TechTreeNames: Weapons } { +Item Id: 893, Name: UCHSniperRifle #UCH Elite Weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_SniperRifle_Prefab PickupToToolbar: true Material: metalweapon MarketPrice: 2731, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No # Info: bkiWeaponHandheld, display: true Mass: 9.1, type: float, display: true, formatter: Kilogram Volume: 9, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.625, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: false ROF: 2, type: float, display: true, formatter: ROF Range: 110, display: false #120m is render range + check entity view range in Eclass config! NoiseStrength: 100, display: false CameraShake: 2 BulletSpread: 0.03, display: true Recoil: 2.6, display: true Damage: 150, display: true AmmoCapacity: 10, display: true AmmoType: 12.7mmBullet, display: true # ReloadDelay: 3.7, display: true ReloadDelay: 2.9, display: true # SfxBegin: Weapons/Player/Sniper/desert_eagle SfxBegin: Weapons/Player/Rifle/M24 SfxNoAmmo: Weapons/Misc/AK47DryFire01 SfxReload: Weapons/Player/Reload/RifleReloadNormal PfxMuzzle: MuzzleFlash6 Tracer: Weapons/Projectiles/TracerOrange1 TracerPerBullet: 1 DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02 ZoomOut: 40 ZoomIn: 10 RedDot: true } # UnlockCost: 7, display: true # UnlockLevel: 5, display: true # TechTreeParent: AssaultRifle # TechTreeNames: Weapons } { +Item Id: 894, Name: UCHMinigun #UCH Elite Weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_Minigun_Prefab PickupToToolbar: true Material: metalweapon MarketPrice: 2561, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No # Info: bkiWeaponHandheld, display: true Mass: 39, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter Durability: 500, display: false DegradationProb: 0.05, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 Class: Ranged #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: true ROF: 0.15, type: float, display: true, formatter: ROF Range: 80, display: false #120m is render range + check entity view range in Eclass config! NoiseStrength: 120, display: false CameraShake: 1 BulletSpread: 0.9, display: true Recoil: 0.6, display: true Damage: 18, display: true AmmoCapacity: 250, display: true AmmoType: 8.3mmBullet, display: true ReloadDelay: 3.9, display: true SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: MuzzleFlash9 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0, param1: wood|stone|dirt DamageMultiplier_2: 5, param1: metal|metalhard } { Child 6 Class: Movements StandingLocation: "-0.05, 0.02, 0.05" StandingRotation: "0.0, 0.0, -1.25" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "-0.5, 0.6, 1" RunningLocation: "-0.05, 0.1, 0.05" RunningRotation: "30, -45, 7" CrouchingLocation: "0.0, 0.025, 0.0" CrouchingRotation: "15, -30, 5" RecoilLocation: "0.05, -0.1, 0.0" RecoilRotation: "0.0, 0.0, 0.0" WalkMovement: "0.010" RunMovement: "0.02" } } { +Item Id: 895, Name: UCHRocketLauncher #UCH Marine Weapon Meshfile: Entities/Items/Weapons/Enemies/UCH_RocketLauncher_Prefab CustomIcon: RocketLauncherAK9 PickupToToolbar: true Material: metalweapon MarketPrice: 4647, display: true HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No # Info: bkiWeaponHandheld, display: true Mass: 25, type: float, display: true, formatter: Kilogram Volume: 45, type: float, display: true, formatter: Liter #just for display - BlastRadius and BlastDamage is controlled by "SlowRocket" BlastRadius: 3, display: true BlastDamage: 500, display: true Durability: 100, display: false DegradationProb: 1, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot { Child 0 Class: LauncherSS #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: false ROF: 1.5, type: float, display: true, formatter: ROF Range: 70, display: false #120m is render range + check entity view range in Eclass config! NoiseStrength: 140, display: false Recoil: 2.4, display: true CameraShake: 3 AmmoCapacity: 2, display: true AmmoType: rocketDrone, display: true #ZiraxRocket Ammo for NPC balancing ReloadDelay: 3.9, display: true BulletSpread: 0.3, display: true SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/RifleReloadSlow # SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01 PfxMuzzle: SniperMuzzleFire } } { +Item Id: 896, Name: UCHFlameThrower #UCH Special Forces / GLaD Meshfile: Entities/Items/Weapons/Enemies/UCH_FlameThrower_Prefab CustomIcon: FlamethrowerV2 PickupToToolbar: true Material: metalweapon HoldType: 15 StackSize: 1 MarketPrice: 1980, display: true Category: Weapons/Items Mass: 60, type: float, display: false, formatter: Kilogram Info: bkiFlameThrower, display: true Durability: 500, display: false DegradationProb: 0.2, type: float, display: false ShowUser: No { Child 0 Class: LauncherSS #AllowRemote: false AmmoUnlimited: true IgnoreAtmo: true Automatic: false ROF: 0.25, type: float Range: 6, display: false #BulletsPerShot: 8 #BulletSpread: 1 #RaySpread: 1, display: true Recoil: 0, display: true NoiseStrength: 40, display: false CameraShake: 0 AmmoCapacity: 50, display: true AmmoType: FlameThrowerCanister, display: true # UseSingleMagazine: true ReloadDelay: 2.9, display: true # Bullet_use_per_shot: 0.25 # Particles: diggerplasma # particle effect shown at impact PfxMuzzle: flamethrower_v1a SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing SfxStop: Weapons/Player/Drill/Mute SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload # SfxNoAmmo: # SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire } #{ Child 6 # Class: Movements # StandingLocation: "-0.05, 0.03, 0.05" ## StandingRotation: "0.0, 0.0, -1.25" # AimingLocation: "0.0, 0.0, 0.0" # AimingRotation: "-0.05, 0.6, 1" # RunningLocation: "-0.05, 0.02, 0.05" # RunningRotation: "-15, -45, 10" # CrouchingLocation: "0.0, 0.025, 0.0" # CrouchingRotation: "15, -30, 5" # RecoilLocation: "0.010, 0.0, 0.0" # RecoilRotation: "0.0, 0.0, -0.05" # WalkMovement: "0.010" # RunMovement: "0.02" # } } { +Item Id: 897, Name: TalonLaserWeapon # Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram { Child 0 Class: Ranged ROF: 0.8, type: float, display: true, formatter: ROF Range: 80, display: false Damage: 75, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserGreenBright ParticleTransform: # Particle1 contains the destroy blocks effect Tracer: Weapons/Projectiles/TracerLaserShotGreenBright TracerPerBullet: 1 BulletSpread: 0.8, display: true TracerSpeed: 200 # MaxFireAngle: 20 #(default is 5) } } { +Item Id: 898, Name: TalonPulseCannon # Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab Material: metalweapon HoldType: 15 StackSize: 1 Category: Weapons/Items ShowUser: No Mass: 12, type: float, display: false, formatter: Kilogram Info: bkiTalonPulseCannon, display: true { Child 0 Class: LauncherSS AllowRemote: false ROF: 1.9, type: float, display: true, formatter: ROF Range: 100, display: false NoiseStrength: 120, display: false CameraShake: 3 Recoil: 3.0, display: true IgnoreAtmo: true, display: true AmmoCapacity: 4, display: true AmmoUnlimited: true AmmoType: TalonPulseCannonCharge, display: true ReloadDelay: 4, display: true SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal PfxMuzzle: SniperMuzzleLaserGreenBright } } { +Item Id: 899, Name: TalonPulseCannonCharge Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectileGreenBrightPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon MarketPrice: 150, display: true HoldType: 0 Canhold: false Info: bkiTalonPulseCannonCharge, display: true #Only dmg to biologicals; no tech or metallic-dmg Category: Weapons/Items StackSize: 25 Mass: 3, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter { Child 0 Class: Projectile Damage: 80, display: true BlastParticleIndex: 18 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 75 Range: 300 NoiseStrength: 100, display: false Ballistic: false DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials DamageMultiplier_3: 0.005, param1: shield|forcefield DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull DamageMultiplier_5: 0, param1: hullarmored|hullcombat BlastDamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead BlastDamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials BlastDamageMultiplier_3: 0, param1: shield|forcefield BlastDamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull #Increased Damage vs. devices/turrets/sentries and weak armor/windows BlastDamageMultiplier_5: 0.25, param1: hullarmored|hullcombat } } # === High Tier sphere turret weapon and ammo (900-920) === { +Item Id: 900, Name: TurretEnemyLaserWeaponBlack, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeBlack, display: true } } { +Item Id: 901, Name: TurretEnemyLaserChargeBlack, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBlackPrefab } { +Item Id: 902, Name: TurretEnemyLaserWeaponBlue, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeBlue, display: true } } { +Item Id: 903, Name: TurretEnemyLaserChargeBlue, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBluePrefab } { +Item Id: 904, Name: TurretEnemyLaserWeaponCyan, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeCyan, display: true } } { +Item Id: 905, Name: TurretEnemyLaserChargeCyan, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketCyanPrefab } { +Item Id: 906, Name: TurretEnemyLaserWeaponGreen, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeGreen, display: true } } { +Item Id: 907, Name: TurretEnemyLaserChargeGreen, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab } { +Item Id: 908, Name: TurretEnemyLaserWeaponOrange, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeOrange, display: true } } { +Item Id: 909, Name: TurretEnemyLaserChargeOrange, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketOrangePrefab } { +Item Id: 910, Name: TurretEnemyLaserWeaponPurple, Ref: TurretEnemyLaserWeaponT2 #Only use with TESCH { Child 0 AmmoType: TurretEnemyLaserChargePurple, display: true } } { +Item Id: 911, Name: TurretEnemyLaserChargePurple, Ref: TurretEnemyLaserChargeT2 #Only use with TESCH Info: bkiTurretDarkMatterFactionAmmo, display: true Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketPurplePrefab } { +Item Id: 912, Name: TurretEnemyLaserWeaponRed, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeRed, display: true } } { +Item Id: 913, Name: TurretEnemyLaserChargeRed, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab } { +Item Id: 914, Name: TurretEnemyLaserWeaponYellow, Ref: TurretEnemyLaserWeaponT2 { Child 0 AmmoType: TurretEnemyLaserChargeYellow, display: true } } { +Item Id: 915, Name: TurretEnemyLaserChargeYellow, Ref: TurretEnemyLaserChargeT2 Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketYellowPrefab } # === Faction and Faction-Upgrade turret weapon and ammo (921-999) === { +Item Id: 921, Name: TurretMinigunFactionWeapon Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6120, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.2, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 850, display: false Automatic: true Damage: 425, display: true AmmoCapacity: 300, display: true AmmoType: TurretMinigunFactionAmmo, display: true NoiseStrength: 120, display: false CameraShake: 1 AutoReload: true ReloadDelay: 2, display: true # adapt sound SfxBegin: Weapons/Player/Minigun/minigun_start SfxLoop: Weapons/Player/Minigun/minigun_loop SfxStop: Weapons/Player/Minigun/minigun_end # SfxNoAmmo: Weapons/Misc/weapon_outofammo_005 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire2 TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 922, Name: TurretMinigunUpgradeWeapon, Ref: TurretMinigunFactionWeapon { Child 0 ROF: 0.2, type: float, display: true, formatter: ROF Range: 500, display: false RangeSpace: 800, display: false Damage: 425, display: true AmmoCapacity: 300, display: true AmmoType: TurretMinigunUpgradeAmmo, display: true ReloadDelay: 2, display: true # adapt sound } } { +Item Id: 923, Name: TurretMinigunFactionAmmo Info: bkiTurretMinigunFactionAmmo, display: true CustomIcon: 15mmBullet Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Category: Weapons/Items Material: metalweapon HoldType: 0 Canhold: false StackSize: 4000 MarketPrice: 1, display: true Mass: 0.06, type: float, display: true, formatter: Kilogram Volume: 0.03, type: float, display: true, formatter: Liter UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 924, Name: TurretMinigunUpgradeAmmo, Ref: TurretMinigunFactionAmmo Info: bkiTurretMinigunUpgradeAmmo, display: true CustomIcon: 15mmBullet } { +Item Id: 925, Name: TurretFlakFactionWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5615, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 0.6, type: float, display: true, formatter: ROF Range: 685, display: false RangeSpace: 1135, display: false AmmoCapacity: 50, display: true AmmoType: TurretFlakFactionAmmo, display: true NoiseStrength: 150, display: false CameraShake: 2 AutoReload: true ReloadDelay: 5, display: true SfxBegin: Weapons/Player/Misc/Single/cannon # SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire } } { +Item Id: 926, Name: TurretFlakUpgradeWeapon, Ref: TurretFlakFactionWeapon { Child 0 ROF: 0.6, type: float, display: true, formatter: ROF Range: 685, display: false RangeSpace: 1135, display: false AmmoCapacity: 50, display: true AmmoType: TurretFlakUpgradeAmmo, display: true ReloadDelay: 5, display: true } } { +Item Id: 927, Name: TurretFlakFactionAmmo Info: bkiTurretFlakFactionAmmo, display: true CustomIcon: FlakRocket Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: Base, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 10.1, type: float, display: true, formatter: Kilogram Volume: 6, type: float, display: true, formatter: Liter MarketPrice: 45, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 485 BlastParticleIndex: 3 BlastRadius: 3, display: true BlastDamage: 500, display: true Speed: 650 Range: 685 SpeedSpace: 750 RangeSpace: 1135 HomingSpeed: 0.15 Ballistic: false DamageMultiplier_1: 0.15, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.2, param1: head|body BlastDamageMultiplier_2: 0.4, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 928, Name: TurretFlakUpgradeAmmo, Ref: TurretFlakFactionAmmo Info: bkiTurretFlakUpgradeAmmo, display: true CustomIcon: FlakRocketMS { Child 0 Class: Projectile Damage: 485 Speed: 650 Range: 685 SpeedSpace: 750 RangeSpace: 1135 HomingSpeed: 0.15 } } { +Item Id: 929, Name: TurretCannonFactionWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 6150, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: Ranged IsShootThroughCrosshair: true AllowAt: "Space,Planet" ROF: 0.35, type: float, display: true, formatter: ROF Range: 560, display: false RangeSpace: 925, display: false Automatic: false Damage: 600, display: true AmmoCapacity: 100, display: true AutoReload: true AmmoType: TurretCannonFactionAmmo, display: true NoiseStrength: 120, display: false CameraShake: 2 ReloadDelay: 4, display: true # adapt sound SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle # SfxNoAmmo: Weapons/Misc/weapon_outofammo_003 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: turretMuzzleFire TracerPerBullet: 1 Tracer: Weapons/Projectiles/TracerOrange1 DamageMultiplier_1: 0.25, param1: head|body # lower damage on entities DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain DamageMultiplier_4: 0.05, param1: shield # quarter less damage vs shield than vs blocks DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard } } { +Item Id: 930, Name: TurretCannonUpgradeWeapon, Ref: TurretCannonFactionWeapon { Child 0 Class: Ranged ROF: 0.35, type: float, display: true, formatter: ROF Range: 560, display: false RangeSpace: 925, display: false Damage: 600, display: true AmmoCapacity: 100, display: true AmmoType: TurretCannonUpgradeAmmo, display: true ReloadDelay: 4, display: true # adapt sound } } { +Item Id: 931, Name: TurretCannonFactionAmmo Info: bkiTurretCannonFactionAmmo, display: true CustomIcon: 30mmBullet Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: "Base,MS", display: false HoldType: 0 StackSize: 1500 Canhold: false Mass: 0.9, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 2, display: true UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 932, Name: TurretCannonUpgradeAmmo, Ref: TurretCannonFactionAmmo Info: bkiTurretCannonUpgradeAmmo, display: true } { +Item Id: 933, Name: TurretRocketFactionWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5777, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: TurretRocketFactionAmmo, display: true NoiseStrength: 150, display: false CameraShake: 3 AutoReload: true ReloadDelay: 8, display: true SfxBegin: Weapons/Turret/missle_fire # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 # SfxBegin: Weapons/Planet/TurretPS01/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 934, Name: TurretRocketUpgradeWeapon, Ref: TurretRocketFactionWeapon { Child 0 Class: LauncherSS ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: TurretRocketUpgradeAmmo, display: true ReloadDelay: 8, display: true } } { +Item Id: 935, Name: TurretRocketFactionAmmo Info: bkiTurretRocketFactionAmmo, display: true CustomIcon: FastRocketBA Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 49, type: float, display: true, formatter: Kilogram Volume: 32, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 295, display: true { Child 0 Class: Projectile Damage: 5858 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 5800, display: true Speed: 150 Range: 635 SpeedSpace: 240 RangeSpace: 1085 HomingSpeed: 1.5 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 936, Name: TurretRocketUpgradeAmmo, Ref: TurretRocketFactionAmmo Info: bkiTurretRocketUpgradeAmmo, display: true CustomIcon: FastRocketMS { Child 0 Damage: 5858 BlastRadius: 4, display: true BlastDamage: 5800, display: true Speed: 150 Range: 635 SpeedSpace: 240 RangeSpace: 1085 HomingSpeed: 1.5 } } { +Item Id: 937, Name: TurretArtilleryFactionWeapon Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 250 Mass: 19800, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 6.5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1100, display: false AmmoCapacity: 5, display: true AmmoType: TurretArtilleryFactionAmmo, display: true NoiseStrength: 200, display: false CameraShake: 4 AutoReload: true ReloadDelay: 13, display: true # adapt sound SfxBegin: Weapons/MS/Turret/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_001 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 938, Name: TurretArtilleryUpgradeWeapon, Ref: TurretArtilleryFactionWeapon { Child 0 Class: LauncherSS ROF: 6.5, type: float, display: true, formatter: ROF Range: 650, display: false RangeSpace: 1100, display: false AmmoCapacity: 5, display: true AmmoType: TurretArtilleryUpgradeAmmo, display: true ReloadDelay: 13, display: true # adapt sound } } { +Item Id: 939, Name: TurretArtilleryFactionAmmo Info: bkiTurretArtilleryFactionAmmo, display: true CustomIcon: LargeRocket Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: Base, display: false HoldType: 0 StackSize: 1000 Canhold: false Mass: 870, type: float, display: true, formatter: Kilogram Volume: 200, type: float, display: true, formatter: Liter MarketPrice: 640, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 15300 BlastParticleIndex: 4 BlastRadius: 4, display: true BlastDamage: 18375, display: true Speed: 165 Range: 715 SpeedSpace: 215 RangeSpace: 1200 Ballistic: true DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.05, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } UnlockLevel: 1 TechTreeNames: Hidden } { +Item Id: 940, Name: TurretArtilleryUpgradeAmmo, Ref: TurretArtilleryFactionAmmo Info: bkiTurretArtilleryUpgradeAmmo, display: true CustomIcon: LargeRocketMS { Child 0 Class: Projectile Damage: 15300 BlastRadius: 4, display: true BlastDamage: 18375, display: true Speed: 165 Range: 715 SpeedSpace: 215 RangeSpace: 1200 } } { +Item Id: 941, Name: TurretRailgunFactionWeapon Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 5777, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: TurretRailgunFactionAmmo, display: true NoiseStrength: 150, display: false CameraShake: 3 AutoReload: true ReloadDelay: 8, display: true SfxBegin: Weapons/Turret/missle_fire # SfxBegin: Weapons/LauncherWeapons/weapon_missile_005 # SfxBegin: Weapons/Planet/TurretPS01/Cannon_2 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_002 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload PfxMuzzle: rocketlauncherMSMuzzleFire } } { +Item Id: 942, Name: TurretRailgunUpgradeWeapon, Ref: TurretRailgunFactionWeapon { Child 0 Class: LauncherSS ROF: 4, type: float, display: true, formatter: ROF Range: 690, display: false RangeSpace: 1150, display: false AmmoCapacity: 15, display: true AmmoType: TurretRailgunUpgradeAmmo, display: true ReloadDelay: 8, display: true } } { +Item Id: 943, Name: TurretRailgunFactionAmmo Info: bkiTurretRailgunFactionAmmo, display: true CustomIcon: RailgunBullet Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 49, type: float, display: true, formatter: Kilogram Volume: 32, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 295, display: true { Child 0 Class: Projectile Damage: 5858 BlastParticleIndex: 3 BlastRadius: 4, display: true BlastDamage: 5800, display: true Speed: 450 Range: 700 SpeedSpace: 550 RangeSpace: 1200 # HomingSpeed: 1.5 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 944, Name: TurretRailgunUpgradeAmmo, Ref: TurretRailgunFactionAmmo Info: bkiTurretRailgunUpgradeAmmo, display: true { Child 0 Damage: 5858 BlastRadius: 4, display: true BlastDamage: 5800, display: true Speed: 450 Range: 700 SpeedSpace: 550 RangeSpace: 1200 #HomingSpeed: 1.5 } } { +Item Id: 945, Name: TurretPulseLaserFactionWeapon Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 11760, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 0.6, type: float, display: true, formatter: ROF Range: 635, display: false RangeSpace: 1085, display: false AmmoCapacity: 150, display: true AmmoType: TurretPulseLaserFactionAmmo, display: true NoiseStrength: 100, display: false Automatic: true CameraShake: 2 AutoReload: true ReloadDelay: 1, display: true # adapt sound SfxBegin: Weapons/Turret/laser_turret_fire2 # SfxBegin: Weapons/EnergyWeapons/weapon_laser_003 # SfxBegin: Weapons/SS/LaserSS/weapon_laser_001 # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 946, Name: TurretPulseLaserUpgradeWeapon, Ref: TurretPulseLaserFactionWeapon { Child 0 Class: LauncherSS ROF: 0.6, type: float, display: true, formatter: ROF Range: 635, display: false RangeSpace: 1085, display: false AmmoCapacity: 150, display: true AmmoType: TurretPulseLaserUpgradeAmmo, display: true ReloadDelay: 1, display: true # adapt sound } } { +Item Id: 947, Name: TurretPulseLaserFactionAmmo Info: bkiTurretPulseLaserFactionAmmo, display: true CustomIcon: PulseLaserChargeBA Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret # Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02 DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 15, type: float, display: true, formatter: Kilogram Volume: 5, type: float, display: true, formatter: Liter Category: Weapons/Items MarketPrice: 4.5, display: true { Child 0 Class: Projectile Damage: 1050, display: true # new: because we removed explosion damage BlastParticleIndex: 0 # BlastRadius: 2, display: true # BlastDamage: 400, display: true Speed: 750 Range: 650 SpeedSpace: 850 RangeSpace: 1100 Ballistic: false DamageMultiplier_1: 0.25, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.25, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt } } { +Item Id: 948, Name: TurretPulseLaserUpgradeAmmo, Ref: TurretPulseLaserFactionAmmo Info: bkiTurretPulseLaserUpgradeAmmo, display: true CustomIcon: PulseLaserChargeMS { Child 0 Class: Projectile Damage: 1050, display: true # new: because we removed explosion damage Speed: 750 Range: 650 SpeedSpace: 850 RangeSpace: 1100 } } { +Item Id: 949, Name: TurretPlasmaFactionWeapon Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab ShowUser: NoButCSV # reported by HWS Canhold: false Material: metalweapon HoldType: 0 StackSize: 500 Mass: 8490, type: float, display: false, formatter: Kilogram Category: Weapons/Items { Child 0 Class: LauncherSS AllowAt: "Space,Planet" ROF: 8, type: float, display: true, formatter: ROF Range: 715, display: false RangeSpace: 1200, display: false AmmoCapacity: 8, display: true AutoReload: true AmmoType: TurretPlasmaFactionAmmo, display: true NoiseStrength: 120, display: false CameraShake: 4 ReloadDelay: 10, display: true SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003 # SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease # SfxNoAmmo: Weapons/Misc/weapon_outofammo_006 SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload # PfxMuzzle: turretMuzzleFire } } { +Item Id: 950, Name: TurretPlasmaUpgradeWeapon, Ref: TurretPlasmaFactionWeapon { Child 0 Class: LauncherSS ROF: 8, type: float, display: true, formatter: ROF Range: 715, display: false RangeSpace: 1200, display: false AmmoCapacity: 8, display: true AmmoType: TurretPlasmaUpgradeAmmo, display: true ReloadDelay: 10, display: true } } { +Item Id: 951, Name: TurretPlasmaFactionAmmo Info: bkiTurretPlasmaFactionAmmo, display: true CustomIcon: TurretBAPlasmaCharge Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon AllowPlacingAt: MS, display: false HoldType: 0 StackSize: 2000 Canhold: false Mass: 50, type: float, display: true, formatter: Kilogram Volume: 20, type: float, display: true, formatter: Liter MarketPrice: 44, display: true Category: Weapons/Items { Child 0 Class: Projectile Damage: 15000 BlastParticleIndex: 7 BlastRadius: 3, display: true BlastDamage: 15000, display: true Speed: 400 Range: 650 SpeedSpace: 550 RangeSpace: 1050 Ballistic: false DamageMultiplier_1: 0.05, param1: head|body DamageMultiplier_2: 0.01, param1: stone|dirt DamageMultiplier_3: 10, param1: rock # can destroy rocks DamageMultiplier_4: 0.083, param1: shield BlastDamageMultiplier_1: 0.05, param1: head|body BlastDamageMultiplier_2: 0.2, param1: stone|dirt BlastDamageMultiplier_3: 0, param1: shield } } { +Item Id: 952, Name: TurretPlasmaUpgradeAmmo, Ref: TurretPlasmaFactionAmmo Info: bkiTurretPlasmaUpgradeAmmo, display: true CustomIcon: TurretMSPlasmaCharge { Child 0 Class: Projectile Damage: 15000 BlastRadius: 3, display: true BlastDamage: 15000, display: true Speed: 400 Range: 650 SpeedSpace: 550 RangeSpace: 1050 } } ## NOT AVAILABLE - Blocked by Dark Faction Config: 953 to 974 { +Item Id: 975, Name: TalonLaserPistol, Ref: TalonLaserWeapon Meshfile: Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab #Player version fit to NPC TalonAdv # Meshfile: Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab # # Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab #more like a shotgun! { Child 0 Class: Ranged ROF: 0.5, type: float, display: true, formatter: ROF Range: 65, display: true IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible Damage: 50, display: true Automatic: false SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax SfxStop: Weapons/Enemies/Zirax/mute PfxMuzzle: SniperMuzzleLaserGreenBright Tracer: Weapons/Projectiles/TracerLaserShotGreenBright TracerPerBullet: 1 TracerSpeed: 200 } } # CATEGORIE: Commodity Trade Items id 1000 - 1100 { +Item Id: 1000, Name: TradingGoodsTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 10, type: float, display: true, formatter: Kilogram Volume: 10, type: float, display: true, formatter: Liter StackSize: 1000 Info: CommodityItemsGlobal, display: true Category: Components ShowUser: No } { +Item Id: 1001, Name: RawDiamond, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 350, display: true } { +Item Id: 1002, Name: LuxuryGoods, Ref: TradingGoodsTemplate MarketPrice: 1250, display: true ShowUser: Yes } { +Item Id: 1003, Name: Fertilizer, Ref: TradingGoodsTemplate MarketPrice: 50, display: true ShowUser: Yes } { +Item Id: 1004, Name: Liquors, Ref: TradingGoodsTemplate MarketPrice: 100, display: true ShowUser: Yes { Child 0 Class: Eat ROF: 1, type: float AddHealth: -5, display: HealthValue AddStamina: -20, display: StaminaValue AddFood: -2, display: FoodValue AddOxygen: 0 AddTemperature: 10, display: TemperatureValue SfxBegin: UseActions/playerDrinking Buff: "Hangover" Buff_chance: "0.25" } } { +Item Id: 1005, Name: Narcotics, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 1200, display: true } { +Item Id: 1006, Name: Robotics, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 2500, display: true } { +Item Id: 1007, Name: Optronics, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 350, display: true } { +Item Id: 1008, Name: Leather, Ref: TradingGoodsTemplate MarketPrice: 250, display: true ShowUser: Yes } { +Item Id: 1009, Name: ToxicWaste, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 3000, display: true } { +Item Id: 1010, Name: AlienOrganism, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 2500, display: true } { +Item Id: 1011, Name: AncientRelics, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 7500, display: true } { +Item Id: 1012, Name: Coolant, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 150, display: true } { +Item Id: 1013, Name: Chemicals, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 110, display: true } { +Item Id: 1014, Name: Filters, Ref: TradingGoodsTemplate MarketPrice: 120, display: true ShowUser: Yes } { +Item Id: 1015, Name: SpareParts, Ref: TradingGoodsTemplate MarketPrice: 250, display: true ShowUser: Yes } { +Item Id: 1016, Name: ScienceEquipment, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 1750, display: true } { +Item Id: 1017, Name: MutatedSubstance, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 3500, display: true } { +Item Id: 1018, Name: TechnicalArtifact, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 8000, display: true } { +Item Id: 1019, Name: ToxicLiquid, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 2500, display: true } { +Item Id: 1020, Name: AlphaVirus, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 9500, display: true } { +Item Id: 1021, Name: Tablet, Ref: TradingGoodsTemplate ShowUser: Yes MarketPrice: 50, display: true } { +Item Id: 1022, Name: FishMeat, Ref: TradingGoodsTemplate # CustomIcon: Meat ShowUser: Yes MarketPrice: 30, display: true } { +Item Id: 1023, Name: ChitinScale, Ref: TradingGoodsTemplate #CustomIcon: AlienParts03 ShowUser: Yes MarketPrice: 350, display: true } { +Item Id: 1024, Name: AlienCrabMeat, Ref: TradingGoodsTemplate # CustomIcon: Meat #Icon required ShowUser: Yes MarketPrice: 35, display: true } { +Item Id: 1025, Name: AlienSting, Ref: TradingGoodsTemplate #CustomIcon: AlienThorn ShowUser: Yes MarketPrice: 25, display: true } { +Item Id: 1026, Name: RaptorMeat, Ref: TradingGoodsTemplate # CustomIcon: Meat #Icon required ShowUser: Yes MarketPrice: 50, display: true } # Jet Thruster / Crafting Components { +Item Id: 1027, Name: PropulsionComponents, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 56, display: true Mass: 24.28, type: float, display: true, formatter: Kilogram Volume: 3.5, type: float, display: true, formatter: Liter } { +Item Id: 1028, Name: BuildingFrameLight, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 220, display: true Mass: 30, type: float, display: true, formatter: Kilogram Volume: 9, type: float, display: true, formatter: Liter } { +Item Id: 1029, Name: BuildingFrameStandard, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 260, display: true Mass: 60, type: float, display: true, formatter: Kilogram Volume: 18, type: float, display: true, formatter: Liter } { +Item Id: 1030, Name: BuildingFrameReinforced, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 350, display: true Mass: 120, type: float, display: true, formatter: Kilogram Volume: 36, type: float, display: true, formatter: Liter } { +Item Id: 1031, Name: HighTemperatureComponentsT1, Ref: ComponentsTemplate ShowUser: Yes MarketPrice: 600, display: true Mass: 75, type: float, display: true, formatter: Kilogram Volume: 30, type: float, display: true, formatter: Liter } #{ +Item Id: 1032, Name: HighTemperatureComponentsT2, Ref: ComponentsTemplate # ShowUser: Yes # MarketPrice: 750, display: true # Mass: 85, type: float, display: true, formatter: Kilogram # Volume: 45, type: float, display: true, formatter: Liter #} # == Reports Common { +Item Id: 1049, Name: ReportsTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 0, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 1000 Info: bkiReportsGlobalInfo, display: true Category: Components ShowUser: No } #Reports Common 80% { +Item Id: 1050, Name: ReportMaintenanceData, Ref: ReportsTemplate #CustomIcon: KeyCardBlack Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 300, display: true Mass: 0, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter } { +Item Id: 1051, Name: ReportWorkShiftData, Ref: ReportsTemplate #CustomIcon: ReportWorkShiftData Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 300, display: true } { +Item Id: 1052, Name: ReportTransportationData, Ref: ReportsTemplate #CustomIcon: KeyCardBlack Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 300, display: true } { +Item Id: 1053, Name: ReportCommunicationData, Ref: ReportsTemplate #CustomIcon: KeyCardBlack Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 400, display: true } { +Item Id: 1054, Name: ReportEconomicData, Ref: ReportsTemplate #CustomIcon: KeyCardBlack Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 500, display: true } # == Reports Science 60% { +Item Id: 1060, Name: ReportScienceRawData, Ref: ReportsTemplate #CustomIcon: KeyCardGreen Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 1500, display: true } { +Item Id: 1061, Name: ReportBiologicalData, Ref: ReportsTemplate #CustomIcon: KeyCardGreen Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 1500, display: true } { +Item Id: 1062, Name: ReportMaterialData, Ref: ReportsTemplate #CustomIcon: KeyCardGreen Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 1500, display: true } { +Item Id: 1063, Name: ReportArcheologicalData, Ref: ReportsTemplate #CustomIcon: KeyCardGreen Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 1500, display: true } { +Item Id: 1064, Name: ReportAnomalousData, Ref: ReportsTemplate #CustomIcon: KeyCardGreen Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 1500, display: true } # NOT AVAILABLE - Blocked by Dark Faction Config: 1065 1066 # == Reports Exploration 40% { +Item Id: 1070, Name: ReportExplorationRawData, Ref: ReportsTemplate #CustomIcon: KeyCardBlue Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 3000, display: true } { +Item Id: 1071, Name: ReportGeologicalData, Ref: ReportsTemplate #CustomIcon: KeyCardBlue Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 3000, display: true } { +Item Id: 1072, Name: ReportAtmosphericData, Ref: ReportsTemplate #CustomIcon: KeyCardBlue Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 3000, display: true } { +Item Id: 1073, Name: ReportAstronomicalData, Ref: ReportsTemplate #CustomIcon: KeyCardBlue Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 3000, display: true } { +Item Id: 1074, Name: ReportPlanetaryResourceData, Ref: ReportsTemplate #CustomIcon: KeyCardBlue Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 3000, display: true } # == Reports Security 20% { +Item Id: 1080, Name: ReportSpaceWeather, Ref: ReportsTemplate #CustomIcon: KeyCardYellow Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 5000, display: true } { +Item Id: 1081, Name: ReportNavigationData, Ref: ReportsTemplate #CustomIcon: KeyCardYellow Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 5000, display: true } { +Item Id: 1082, Name: ReportSpaceAnomality, Ref: ReportsTemplate #CustomIcon: KeyCardYellow Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 5000, display: true } { +Item Id: 1083, Name: ReportWarpSignatures, Ref: ReportsTemplate #CustomIcon: KeyCardYellow Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 6000, display: true } { +Item Id: 1084, Name: ReportWeaponSignatures, Ref: ReportsTemplate #CustomIcon: KeyCardYellow Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 6000, display: true } # == Reports Military 10% { +Item Id: 1090, Name: ReportMilitaryRawData, Ref: ReportsTemplate #CustomIcon: KeyCardRed Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 8000, display: true } { +Item Id: 1091, Name: ReportMilitaryScouting, Ref: ReportsTemplate #CustomIcon: KeyCardRed Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 8000, display: true } { +Item Id: 1092, Name: ReportMilitarySurveillance, Ref: ReportsTemplate #CustomIcon: KeyCardRed Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 8000, display: true } { +Item Id: 1093, Name: ReportMilitaryTroopMovement, Ref: ReportsTemplate #CustomIcon: KeyCardRed Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 8000, display: true } { +Item Id: 1094, Name: ReportMilitaryClassified, Ref: ReportsTemplate #CustomIcon: KeyCardRed Info: bkiReportsGlobalInfo, display: true ShowUser: Yes MarketPrice: 8000, display: true } # ========================================= Special Story and Mission Items ========================== { +Item Id: 1100, Name: MeleeTalonGuardianCharged, Ref: TradingGoodsTemplate Info: bkiStaffOfGuidance, display: true ShowUser: Yes } { +Item Id: 1101, Name: TalonCrossbowWeaponCharged, Ref: TradingGoodsTemplate Info: bkiTalonCrossbowWeaponCharged, display: true ShowUser: Yes } { +Item Id: 1102, Name: TurretEnemyBallistaCharged, Ref: TradingGoodsTemplate Info: bkiTalonTurretEnemyBallistaCharged, display: true ShowUser: Yes } { +Item Id: 1103, Name: RingOfTheHouseOfAbyssal, Ref: TradingGoodsTemplate CustomIcon: LuxuryGoods #Icon required Info: bkiRingOfTheHouseOfAbyssal, display: true ShowUser: Yes } { +Item Id: 1104, Name: Presents, Ref: ComponentsTemplate StackSize: 4000 # CustomIcon: Tablet Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter Info: bkiPresents, display: true ShowUser: Yes MarketPrice: 5, display: true } # ========================================= Suit Props ========================== { +Item Id: 1150, Name: SuitPropsTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter StackSize: 1 Info: SuitPropsGlobal, display: true Category: Components ShowUser: No } { +Item Id: 1151, Name: SantaClausHat, Ref: SuitPropsTemplate Info: bkiSantaClausHat, display: true PropHead: SantaClausHat ShowUser: Yes } { +Item Id: 1152, Name: SnowmanHead, Ref: SuitPropsTemplate Info: bkiSnowmanHead, display: true PropHead: SnowmanHead ShowUser: Yes } # ========================================= STATUS EFFECT TEST ========================== { Item Id: 1200, Name: FlameThrowerDEBUG Meshfile: Entities/Items/Weapons/Flamethrower/SciFiFlamethrowerPrefab PickupToToolbar: true Material: metalweapon HoldType: 16 StackSize: 1 Category: Weapons/Items Mass: 8, type: float, display: false, formatter: Kilogram Info: bkiDrill, display: true # Info: bkiDrillT2, display: true Durability: 50000, display: false DegradationProb: 0.00, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire ShowUser: No { Child 0 Class: Ranged ROF: 0.25, type: float Range: 8, display: false BulletsPerShot: 8 BulletSpread: 0 RaySpread: 1, display: true Recoil: 0, display: true NoiseStrength: 40, display: false CameraShake: 0 IgnoreAtmo: true Buff: "Fire" Buff_chance: 1 Automatic: true Damage: 50 Radius: 3 AmmoCapacity: 750, display: true AmmoType: BioFuel, display: true UseSingleMagazine: true ReloadDelay: 2.9, display: true Bullet_use_per_shot: 0.25 # Particles: diggerplasma # particle effect shown at impact PfxMuzzle: flamethrower_v1 # ParticleTransform: Muzzle/Flamethrower_v1 # particle effect shown at muzzle # SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start # SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop SfxBegin: Weapons/Player/Drill/weapon_flame_005_start SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop SfxStop: Weapons/Player/Drill/Mute SfxReload: UseActions/oxygen_tank_release_air # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01 DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0.1, param1: wood DamageMultiplier_3: 0.001, param1: stone DamageMultiplier_4: 0.1, param1: rock DamageMultiplier_5: 0.001, param1: dirt DamageMultiplier_6: 0.001, param1: hullarmored DamageMultiplier_7: 0.001, param1: hullcombat } UnlockCost: 0 UnlockLevel: 0 TechTreeNames: Hidden } { Item Id: 1201, Name: WeakAssaultRifleDEBUG, Ref: AssaultRifle Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2WeakDebugPrefab PickupToToolbar: true Info: bkiEpicWeapon, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 2400, display: false DegradationProb: 0.0, type: float, display: false SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire ShowUser: No { Child 0 ROF: 0.15, type: float, display: true, formatter: ROF Range: 1000, display: false Damage: 1, display: true Recoil: 0, display: true CameraShake: 0 AmmoCapacity: 50, display: true ReloadDelay: 3.2, display: false AmmoType: AmmoInfinite, display: true Buff: "OpenWound,FractureClosed" Buff_chance: "1,0.5" AmmoUnlimited: true ParticleTransform: # Particle1 contains the destroy blocks effect SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 1, param1: wood DamageMultiplier_3: 0.001, param1: stone DamageMultiplier_4: 1, param1: rock DamageMultiplier_5: 0.001, param1: dirt DamageMultiplier_6: 1, param1: hullarmored DamageMultiplier_7: 1, param1: hullcombat } { Child 1 Class: DestroyBlocks Damage: 150, display: true PfxMuzzle: Tracer: DamageMultiplier_1: 10, param1: metal|metalhard DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock DamageMultiplier_3: 0, param1: stone|dirt } # { Child 1 # Class: Zoom # ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew # ZoomOut: 40 # ZoomIn: 10 # } UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } { Item Id: 1202, Name: DrillDebug123, Ref: DrillT2 ShowUser: No { Child 0 Range: 12, display: false Damage: 80 Radius: 4 } UnlockCost: 0 UnlockLevel: 20 TechTreeNames: Hidden } # The decal gun puts decals on structures # Use RMB to switch between selecting existing decals, adding new decals and removing delals # LeftShift + Scrollwheel: scales decal # LeftControl + Scrollwheel: rotates decal # LeftShift + LeftControl + Scrollwheel: change decal distance it snaps to a wall # See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups { +Item Id: 1203, Name: DecalGunDebug CustomIcon: ColorTool Meshfile: Entities/Items/Tools/ColorToolPrefab PickupToToolbar: true Material: metalweapon HoldType: 14 StackSize: 1 Category: Weapons/Items Info: "-[00ff00]LeftShift + Scrollwheel[-] to scale a decal\n\n-[00ff00]LeftControl + Scrollwheel[-] to rotate a decal\n\n-[00ff00]LeftShift + LeftControl + Scrollwheel[-] to change decal distance it snaps to a wall\n\n-[00ff00]PageUp[-] / [00ff00]PageDown[-] to cycle between decals in the same group", display: true Mass: 2.1, type: float, display: true, formatter: Kilogram Volume: 1, type: float, display: true, formatter: Liter RadialMenu: true { Child 0 Class: Decal DecalMode: Select RadialText: "Select Decal" RadialDesc: "Select and move an existing decal" } { Child 1 Class: Decal DecalMode: Place # See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups DecalGroup: Group_1 RadialText: "Add Decal 1" RadialDesc: "Place a new decal from group 1" } { Child 2 Class: Decal DecalMode: Place DecalGroup: Group_2 RadialText: "Add Decal 2" RadialDesc: "Place a new decal from group 2" } { Child 3 Class: Decal DecalMode: Place DecalGroup: Group_2 RadialText: "Sound Decals" RadialDesc: "Dark Faction Sound Decals" } { Child 4 Class: Decal DecalMode: Remove RadialText: "Remove Decal" RadialDesc: "Point and click at a decal to remove it" } } # ========================================= SPECIAL ITEMS ========================== { +Item Id: 1299, Name: KeysTemplate Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Mass: 0, type: float, display: false, formatter: Kilogram Volume: 0, type: float, display: false, formatter: Liter StackSize: 1000 Info: bkiKeysGeneral, display: true Category: Components ShowUser: No MarketPrice: 1000, display: true DropOnDeath: false } { +Item Id: 1300, Name: KeyCardBlack, Ref: KeysTemplate ShowUser: Yes } { +Item Id: 1301, Name: KeyCardBlue, Ref: KeysTemplate ShowUser: Yes } { +Item Id: 1302, Name: KeyCardGreen, Ref: KeysTemplate ShowUser: Yes } { +Item Id: 1303, Name: KeyCardYellow, Ref: KeysTemplate ShowUser: Yes } { +Item Id: 1304, Name: KeyCardRed, Ref: KeysTemplate ShowUser: Yes } { +Item Id: 1305, Name: Token Class: Token CustomIcon: KeyCardBlack Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalitem Canhold: false HoldType: 0 Info: Don't write anything here, display: true Category: Components StackSize: 1 ShowUser: Yes } { +Item Id: 1306, Name: FireStickRed, Ref: KeysTemplate #CustomIcon: KeyCardRed Info: bkiFireStickRed, display: true MarketPrice: 4000, display: true ShowUser: Yes } { +Item Id: 1307, Name: FireStickBlue, Ref: KeysTemplate #CustomIcon: KeyCardBlue Info: bkiFireStickBlue, display: true ShowUser: Yes MarketPrice: 2000, display: true } { +Item Id: 1308, Name: FireStickGreen, Ref: KeysTemplate #CustomIcon: KeyCardGreen Info: bkiFireStickGreen, display: true ShowUser: Yes MarketPrice: 1000, display: true } { +Item Id: 1309, Name: KeyCardCommon, Ref: KeysTemplate #CustomIcon: KeyCardBlack Info: bkiClearanceKeysGeneral, display: true MarketPrice: 120, display: true ShowUser: Yes } { +Item Id: 1310, Name: KeyCardScience, Ref: KeysTemplate #CustomIcon: KeyCardGreen Info: bkiClearanceKeysGeneral, display: true MarketPrice: 800, display: true ShowUser: Yes } { +Item Id: 1311, Name: KeyCardExploration, Ref: KeysTemplate #CustomIcon: KeyCardBlue Info: bkiClearanceKeysGeneral, display: true ShowUser: Yes MarketPrice: 1500, display: true } { +Item Id: 1312, Name: KeyCardSecurity, Ref: KeysTemplate #CustomIcon: KeyCardYellow Info: bkiClearanceKeysGeneral, display: true ShowUser: Yes MarketPrice: 2500, display: true } { +Item Id: 1313, Name: KeyCardMilitary, Ref: KeysTemplate #CustomIcon: KeyCardRed Info: bkiClearanceKeysGeneral, display: true ShowUser: Yes MarketPrice: 4500, display: true } { +Item Id: 1314, Name: ExplorerToken, Ref: KeysTemplate # CustomIcon: Tablet DropOnDeath: false Info: bkiExplorerToken, display: true ShowUser: Yes # MarketPrice: 4500, display: true } { +Item Id: 1315, Name: MerchantToken, Ref: KeysTemplate #CustomIcon: Tablet DropOnDeath: false Info: bkiMerchantToken, display: true ShowUser: Yes # MarketPrice: 4500, display: true } { +Item Id: 1316, Name: TraderToken, Ref: KeysTemplate #CustomIcon: Tablet DropOnDeath: false Info: bkiTraderToken, display: true ShowUser: Yes # MarketPrice: 4500, display: true } { +Item Id: 1317, Name: TutorialSurvivalTool, Ref: KeysTemplate #Video Manual Consumable CustomIcon: Tablet DropOnDeath: false Info: bkiTutorialSurvivalTool, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 4000 ShowUser: No { Child 0 Class: Eat ROF: 1, type: float } } { +Item Id: 1318, Name: TutorialHVBuilding, Ref: KeysTemplate #Video Manual Consumable CustomIcon: Tablet DropOnDeath: false Info: bkiTutorialHVBuilding, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 4000 ShowUser: No { Child 0 Class: Eat ROF: 1, type: float } } { +Item Id: 1319, Name: TutorialBABuilding, Ref: KeysTemplate #Video Manual Consumable CustomIcon: Tablet DropOnDeath: false Info: bkiTutorialBABuilding, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 4000 ShowUser: No { Child 0 Class: Eat ROF: 1, type: float } } { +Item Id: 1320, Name: TutorialHUDViewPlayer, Ref: KeysTemplate #Video Manual Consumable CustomIcon: Tablet DropOnDeath: false Info: bkiTutorialHUDViewPlayer, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab Material: metal Mass: 0, type: float, display: true, formatter: Kilogram Volume: 0, type: float, display: true, formatter: Liter Canhold: false HoldType: 0 StackSize: 4000 ShowUser: No { Child 0 Class: Eat ROF: 1, type: float } } { +Item Id: 1321, Name: AIDroneBayWeapon #Not required? Info: bkiTutorialHUDViewPlayer, display: true Meshfile: Entities/Misc/DummyPrefab DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab Material: metalweapon HoldType: 0 Canhold: false StackSize: 10 Category: Weapons/Items ShowUser: No Mass: 0.01, type: float, display: true, formatter: Kilogram Volume: 0.01, type: float, display: true, formatter: Liter } # ============================================================================= # ================================ # ======== EVENT WEAPON & Items == # ================================ { +Item Id: 1400, Name: ShotgunChristmas, Ref: Shotgun2Epic #CustomIcon: Shotgun2Epic Info: bkiShotgunChristmas, display: true Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1ChristmasPrefab } { +Item Id: 1401, Name: AssaultRifleChristmas, Ref: AssaultRifle #CustomIcon: AssaultRifleEpic Info: bkiAssaultRifleChristmas, display: true Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1ChristmasPrefab PickupToToolbar: true MarketPrice: 3560, display: true OverrideTradingConstraints: true # even if other constraints exist allow trading this item Durability: 500, display: false DegradationProb: 0.039, type: float, display: false RepairDisabled: true, display: true SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire { Child 0 ROF: 0.170, type: float, display: true, formatter: ROF Range: 198, display: false NoiseStrength: 100, display: false BulletSpread: 0.06, display: true Recoil: 0.288, display: true Damage: 110, display: true AmmoCapacity: 45, display: true ReloadDelay: 3, display: true SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end # SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start # SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop # SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat DamageMultiplier_3: 0, param1: shield } { Child 1 Class: Zoom ZoomOut: 40 ZoomIn: 40 # RedDot: true } UnlockCost: 0 UnlockLevel: 25 TechTreeParent: "" TechTreeNames: Hidden } { +Item Id: 1402, Name: AlienCookie, Ref: FoodTemplate #Seasonal Baking Info: bkiAlienCookie, display: true StackSize: 10 FoodDecayTime: 150, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 150, display: true ShowUser: Yes { Child 0 Class: Eat AddHealth: 250, display: HealthValue AddStamina: 100, display: StaminaValue AddFood: 500, display: FoodValue AddOxygen: 20, display: OxygenValue # AddTemperature: 3, display: TemperatureValue AddRadiation: -2, display: RadiationValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 1403, Name: MushroomEggRoll, Ref: FoodTemplate #Seasonal Baking Info: bkiMushroomEggRoll, display: true StackSize: 10 FoodDecayTime: 30, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 120, display: true ShowUser: Yes { Child 0 Class: Eat AddHealth: 125, display: HealthValue AddStamina: 50, display: StaminaValue AddFood: 250, display: FoodValue AddOxygen: 40, display: OxygenValue AddTemperature: 2, display: TemperatureValue AddRadiation: -1, display: RadiationValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 1404, Name: FestiveCake, Ref: FoodTemplate #Seasonal Baking Info: bkiFestiveCake, display: true StackSize: 10 FoodDecayTime: 100, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 90, display: true ShowUser: Yes { Child 0 Class: Eat AddHealth: 60, display: HealthValue AddStamina: 25, display: StaminaValue AddFood: 125, display: FoodValue AddOxygen: 5 AddTemperature: 1, display: TemperatureValue # AddRadiation: -2, display: RadiationValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 1405, Name: MushroomSweet, Ref: FoodTemplate #Seasonal Baking Info: bkiMushroomSweet, display: true StackSize: 10 FoodDecayTime: 50, display: true, type: int FoodDecayedItem: RottenFood MarketPrice: 50, display: true ShowUser: Yes { Child 0 Class: Eat AddHealth: 30, display: HealthValue AddStamina: 20, display: StaminaValue AddFood: 60, display: FoodValue AddOxygen: 0 # AddTemperature: 1, display: TemperatureValue # AddRadiation: -2, display: RadiationValue SfxBegin: UseActions/playerEatingSoft } } { +Item Id: 1406, Name: ToothFlour, Ref: FoodTemplate Info: bkiToothFlour, display: true Category: Food MarketPrice: 40, display: true FoodDecayTime: 150, display: true, type: int FoodDecayedItem: RottenFood #ShowUser: No } { +Item Id: 1407, Name: GreenMilk, Ref: FoodTemplate Info: bkiGreenMilk, display: true Category: Food MarketPrice: 30, display: true FoodDecayTime: 20, display: true, type: int FoodDecayedItem: RottenFood #ShowUser: No } { +Item Id: 1408, Name: AlienLemonSpice, Ref: FoodTemplate Info: bkiAlienLemonSpice, display: true Category: Food MarketPrice: 60, display: true FoodDecayTime: 200, display: true, type: int FoodDecayedItem: RottenFood #ShowUser: No } { +Item Id: 1409, Name: EggMultiColor, Ref: FoodTemplate Info: bkiEggMultiColor, display: true MarketPrice: 100, display: true Mass: 0.6, type: float, display: true, formatter: Kilogram Volume: 0.5, type: float, display: true, formatter: Liter Category: Food FoodDecayTime: 60, display: true, type: int FoodDecayedItem: RottenFood # ShowUser: Yes } { +Item Id: 1410, Name: BakingRecipeBook, Ref: TradingGoodsTemplate ShowUser: Yes Info: bkiBakingRecipeBook, display: true MarketPrice: 23, display: true } ## Testing #{ +Item Id: 1444, Name: DeployableShield #DO NOT USE YET! # MarketPrice: 340, display: true # Meshfile: Entities/Misc/DeployableShieldPrefab # DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab # PickupToToolbar: true # Material: metalitem # Canhold: false # HoldType: 0 # StackSize: 2000 # Mass: 0.5, type: float, display: true, formatter: Kilogram # Volume: 1, type: float, display: true, formatter: Liter # Category: Weapons/Items # Info: bkiExplosives, display: true # { Child 0 # Class: PlaceShield # Entity: DeployableShieldDevice # AllowRemote: true # ROF: 1, type: float # Range: 2 # NoiseStrength: 100, display: false # # SfxBegin: Shield/wpn_scifi_shield_up # # } # # UnlockCost: 7, display: true # UnlockLevel: 5, display: true # TechTreeNames: Weapons #} ## NOT AVAILABLE - Blocked by Dark Faction Config: 1448 - 1467