# Soulmask — panel-native dedicated server module. # # Native Linux dedicated server. The Linux server ships under SteamCMD app # 3017300 (Steam labels it "Soulmask Dedicated Server", and it is the app the # community jsknnr/soulmask-dedicated-server image installs). It produces a # native ELF: WS/Binaries/Linux/WSServer-Linux-Shipping + WSServer.sh. # # NOTE: app 3017310 is the WINDOWS-only build ("Soulmask Dedicated Server For # Windows" — verified: its depot has no Linux binaries, only WSServer.exe / # Win64). Do NOT install it on Linux; it never boots. An earlier version of # this module led with 3017310 and treated 3017300 as "content", which meant # the server never got a runnable binary. Fixed 2026-07-08: 3017300 only. # # Reference: https://github.com/jsknnr/soulmask-dedicated-server (native Linux, # no Proton) — installs STEAM_APP_ID 3017300, launches WSServer.sh. id: soulmask name: "Soulmask" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-soulmask:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "WS/Saved/ + GameUserSettings.ini" - name: "Game Files" path: /game hint: "Server binaries, WS/Content/" env: SERVER_NAME: "panel Soulmask" MAX_PLAYERS: "30" ADMIN_PASSWORD: "changeme" # Pre-declared so the agent's resolve.go filter lets panel-allocated # ports flow through to the container env. The entrypoint passes these # as -Port / -QueryPort; without them the server binds the hardcoded # 8777/27015 and ignores the panel allocation (breaks multi-instance + # the opnfwd forward). Defaults match the port defaults. GAME_PORT: "8777" QUERY_PORT: "27015" # Server-level settings passed as launch args by the entrypoint. GAME_MODE: "pve" # pve | pvp SERVER_PASSWORD: "" # join password (-PSW); empty = open SAVING: "600" # world save interval (seconds) BACKUP: "900" # backup interval (seconds) volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } # Panel-rendered GameXishu.json (deep gameplay settings, all 3 sections). # The entrypoint copies this into WS/Saved/GameplaySettings/ where the # server reads it on boot (confirmed: logGameXishu LoadFromJsonFile # Success). read_only so the template stays authoritative. - { target: "$DATA_PATH/GameXishu.json.rendered", container: "/game-saves/GameXishu.json.rendered", read_only: true } ports: - { name: game, proto: udp, default: 8777, required: true, env: GAME_PORT } - { name: query, proto: udp, default: 27015, required: true, env: QUERY_PORT } - { name: admin, proto: tcp, default: 8888, internal: true } # REST admin resources: min_ram_mb: 6144 recommended_ram_mb: 12288 # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (soulmask.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: 'logStoreGamemode: player ready\. Addr:.*?, Netuid:(?P\d+), Name:(?P.+)$' kind: join leave: pattern: 'logStoreGamemode: Display: player leave world\. (?P\d+)$' kind: leave update_providers: # 3017300 is the native Linux dedicated server (ELF WSServer-Linux-Shipping). # This single app is the complete install — NOT 3017310 (Windows-only). - id: stable kind: steamcmd app_id: "3017300" install_path: /game # Deep gameplay settings (harvest/xp/decay/damage/consumption ratios) are # rendered from config_values into GameXishu.json — the 276-key × 3-section # file the server reads on boot. Same durable-render path 7DTD uses; gamehost # routes soulmask settings-saves through config-render (DurableConfig=true). config_files: - path: GameXishu.json.rendered format: json template: templates/GameXishu.json.tmpl # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. ready_pattern: '/Starting up WSServer|Network connection saved/i' appearance: emoji: "🗿" grad: "linear-gradient(135deg,#3a2416,#7a5230)" art: "/game-art/soulmask.jpg" steam: "2646460"