#!/bin/bash # panel-native Palworld entrypoint. set -euo pipefail log() { printf '[panel-palworld] %s\n' "$*"; } if [[ "$(id -u)" = "0" ]]; then chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true exec setpriv --reuid=panel --regid=panel --clear-groups \ --inh-caps=-all --bounding-set=-all \ env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \ SERVER_NAME="${SERVER_NAME:-panel Palworld}" \ SERVER_DESCRIPTION="${SERVER_DESCRIPTION:-A Palworld server}" \ MAX_PLAYERS="${MAX_PLAYERS:-32}" \ RCON_PASSWORD="${RCON_PASSWORD:-panel_rcon}" \ GAME_PORT="${GAME_PORT:-8211}" \ QUERY_PORT="${QUERY_PORT:-27015}" \ RCON_PORT="${RCON_PORT:-25575}" \ /entrypoint.sh "$@" fi GAME_DIR=/game SAVE_DIR=/game-saves PAL_SH="${GAME_DIR}/PalServer.sh" SETTINGS_DIR="${GAME_DIR}/Pal/Saved/Config/LinuxServer" SETTINGS="${SETTINGS_DIR}/PalWorldSettings.ini" DEFAULT_SETTINGS="${GAME_DIR}/DefaultPalWorldSettings.ini" if [[ ! -x "${PAL_SH}" ]]; then log "ERROR: ${PAL_SH} not found. Run 'Update' in the panel to install Palworld via SteamCMD." exit 78 fi # Seed PalWorldSettings.ini on first boot from the shipped default, then # patch RCON + server name/description/max-players into it. Palworld # ignores these keys on re-save unless they live in PalWorldSettings.ini # under [/Script/Pal.PalGameWorldSettings]. mkdir -p "${SETTINGS_DIR}" if [[ ! -s "${SETTINGS}" && -s "${DEFAULT_SETTINGS}" ]]; then log "seeding ${SETTINGS} from shipped default" cp -f "${DEFAULT_SETTINGS}" "${SETTINGS}" fi # Patch the single OptionSettings=(…) tuple each boot so panel-managed # values (RCON auth, server identity) track env vars. Uses | as sed # delimiter since the tuple contains slashes. if [[ -s "${SETTINGS}" ]]; then log "patching ${SETTINGS} (RCON + identity + ports)" sed -i -E \ -e "s|RCONEnabled=(True\|False)|RCONEnabled=True|" \ -e "s|RCONPort=[0-9]+|RCONPort=${RCON_PORT}|" \ -e "s|PublicPort=[0-9]+|PublicPort=${GAME_PORT}|" \ -e "s|AdminPassword=\"[^\"]*\"|AdminPassword=\"${RCON_PASSWORD}\"|" \ -e "s|ServerPlayerMaxNum=[0-9]+|ServerPlayerMaxNum=${MAX_PLAYERS}|" \ -e "s|ServerName=\"[^\"]*\"|ServerName=\"${SERVER_NAME}\"|" \ -e "s|ServerDescription=\"[^\"]*\"|ServerDescription=\"${SERVER_DESCRIPTION}\"|" \ "${SETTINGS}" fi # Redirect Pal saves into the save volume so SteamCMD validate can't clobber. mkdir -p "${SAVE_DIR}/Pal" if [[ -d "${GAME_DIR}/Pal/Saved" && ! -L "${GAME_DIR}/Pal/Saved" ]]; then # Migrate any existing shipped saves once, then symlink. if [[ ! -d "${SAVE_DIR}/Pal/Saved" ]]; then mv "${GAME_DIR}/Pal/Saved" "${SAVE_DIR}/Pal/Saved" else rm -rf "${GAME_DIR}/Pal/Saved" fi fi mkdir -p "${SAVE_DIR}/Pal/Saved" ln -sfn "${SAVE_DIR}/Pal/Saved" "${GAME_DIR}/Pal/Saved" cd "${GAME_DIR}" log "starting Palworld dedicated server" log " name: ${SERVER_NAME}" log " max_players: ${MAX_PLAYERS}" log " game port: ${GAME_PORT}/udp" log " query port: ${QUERY_PORT}/udp" log " rcon port: ${RCON_PORT}/tcp" exec stdbuf -oL -eL "${PAL_SH}" \ -port="${GAME_PORT}" \ -queryport="${QUERY_PORT}" \ -players="${MAX_PLAYERS}" \ -useperfthreads \ -NoAsyncLoadingThread \ -UseMultithreadForDS \ "-servername=${SERVER_NAME}" \ "-adminpassword=${RCON_PASSWORD}" \ -RconEnabled=True \ -RconPort="${RCON_PORT}" \ "-ServerDescription=${SERVER_DESCRIPTION}"