# panel-native VEIN runtime image. # # UE4-class dedicated server. Per the AMP template the Linux server needs # libasound2, libatomic1 and libpulse0 in addition to the usual 32-bit # SteamCMD runtime libs. On debian:12 the ALSA package is `libasound2` # (the `libasound2t64` rename only happened on Ubuntu 24.04 / Debian trixie). FROM debian:12-slim ENV DEBIAN_FRONTEND=noninteractive \ TZ=Etc/UTC \ LANG=en_US.UTF-8 \ LC_ALL=en_US.UTF-8 RUN dpkg --add-architecture i386 \ && apt-get update \ && apt-get install -y --no-install-recommends \ ca-certificates \ locales \ tini \ curl \ lib32gcc-s1 \ lib32stdc++6 \ libc6:i386 \ libatomic1 \ libasound2 \ libpulse0 \ && sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \ && locale-gen \ && apt-get clean \ && rm -rf /var/lib/apt/lists/* # Bake the Steam client SDK into the image. VEIN's depot ships libsteam_api.so # but NOT steamclient.so — the runtime SDK module SteamAPI_Init dlopen's from # ~/.steam/sdk64/. The panel's SteamCMD sidecar only installs the GAME into the # volume and is then removed, so steamclient.so must come from the image. We # fetch steamcmd and run it once (+quit) to self-bootstrap, which downloads # linux32/ + linux64/steamclient.so; we stash both at /opt/steamsdk for the # entrypoint to symlink. (Without this the server runs but never registers with # Steam — "Steam Dedicated Server API failed to initialize" + no heartbeat.) RUN mkdir -p /opt/steamcmd /opt/steamsdk/linux64 /opt/steamsdk/linux32 \ && curl -fsSL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar -xz -C /opt/steamcmd \ && ( /opt/steamcmd/steamcmd.sh +quit || true ) \ && for f in $(find /opt/steamcmd /root/.steam /root/.local/share/Steam -name steamclient.so 2>/dev/null); do \ echo "$f" | grep -qi linux32 && cp -f "$f" /opt/steamsdk/linux32/steamclient.so || cp -f "$f" /opt/steamsdk/linux64/steamclient.so ; \ done \ && ls -la /opt/steamsdk/linux64/ /opt/steamsdk/linux32/ \ && test -f /opt/steamsdk/linux64/steamclient.so RUN groupadd -g 1000 panel \ && useradd -u 1000 -g 1000 -m -s /bin/bash panel \ && mkdir -p /game /game-saves \ && chown -R panel:panel /game /game-saves /opt/steamsdk COPY entrypoint.sh /entrypoint.sh # Strip any CR (\r) so a Windows-checkout CRLF entrypoint can't make the kernel # look for "/bin/bash\r" → "exec /entrypoint.sh: No such file or directory" # (exit 127 crash-loop). Belt-and-suspenders: the source is LF, but a future # re-checkout on a CRLF-normalizing host shouldn't be able to break the image. RUN sed -i 's/\r$//' /entrypoint.sh && chmod +x /entrypoint.sh EXPOSE 7777/udp 27015/udp 7878/udp ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]