#!/bin/bash # panel-native Core Keeper entrypoint. set -euo pipefail log() { printf '[panel-core-keeper] %s\n' "$*"; } if [[ "$(id -u)" = "0" ]]; then chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true rm -f /tmp/.X99-lock /tmp/.X11-unix/X99 2>/dev/null || true mkdir -p /tmp/.X11-unix && chmod 1777 /tmp/.X11-unix && chown root:root /tmp/.X11-unix 2>/dev/null || true exec setpriv --reuid=panel --regid=panel --clear-groups \ --inh-caps=-all --bounding-set=-all \ env HOME=/game-saves DISPLAY=:99 PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \ GAME_ID="${GAME_ID:-}" \ WORLD_NAME="${WORLD_NAME:-panel}" \ WORLD_MODE="${WORLD_MODE:-0}" \ MAX_PLAYERS="${MAX_PLAYERS:-10}" \ GAME_PORT="${GAME_PORT:-27015}" \ /entrypoint.sh "$@" fi GAME_DIR=/game SAVE_DIR=/game-saves EXE="${GAME_DIR}/CoreKeeperServer" if [[ ! -x "${EXE}" ]]; then log "ERROR: ${EXE} not found. Run 'Update' in the panel to install Core Keeper via SteamCMD." exit 78 fi log "starting Xvfb on :99" Xvfb :99 -screen 0 1024x768x24 -nolisten tcp & XVFB_PID=$! sleep 1 # Core Keeper writes saves under $HOME/.config/unity3d/Pugstorm/Core Keeper. # HOME is /game-saves so these persist. mkdir -p "${SAVE_DIR}/.config/unity3d/Pugstorm/Core Keeper" trap 'log "SIGTERM"; kill "${XVFB_PID}" 2>/dev/null || true; exit 0' TERM INT cd "${GAME_DIR}" log "starting Core Keeper dedicated server" log " world: ${WORLD_NAME} (mode ${WORLD_MODE}, max ${MAX_PLAYERS}), port ${GAME_PORT}" # Steamworks needs the bundled linux64/steamclient.so and the GAME app id # (1621690, not the dedicated-server app 1963720) — per AMP's # core-keeper.kvp EnvironmentVariables. export LD_LIBRARY_PATH="${GAME_DIR}/linux64${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}" export SteamAppId=1621690 # -port makes the server open a direct UDP socket on the panel-allocated # port (instead of Steam-relay-only). -datapath keeps worlds in the # persistent save volume. ARGS=(-batchmode -logfile - -port "${GAME_PORT}" -datapath "${SAVE_DIR}/DedicatedServer" -worldname "${WORLD_NAME}" -worldmode "${WORLD_MODE}" -maxplayers "${MAX_PLAYERS}") if [[ -n "${GAME_ID}" ]]; then ARGS+=(-gameid "${GAME_ID}") fi mkdir -p "${SAVE_DIR}/DedicatedServer" exec stdbuf -oL -eL "${EXE}" "${ARGS[@]}"