# panel-native DayZ runtime image. # # DayZ ships a native Linux binary (SteamCMD app 223350). No Wine. The # binary is a static-ish x86_64 ELF that pulls in the usual i386 pile # (steamclient.so is 32-bit) + a couple of Bohemia's own shared libs # that live under /. # # Expected runtime layout inside the container: # /game — SteamCMD-installed DayZ Server # /game/DayZServer — server binary (Bohemia's launcher wrapper) # /game/serverDZ.cfg — primary config file (symlinked to /game-saves) # /game/battleye/ — BattlEye config + beserver.cfg (RCON port + pw) # /game/profiles — logs, bans, RPT crash dumps (symlinked to /game-saves) # /game-saves/ — operator data volume (configs, profiles, world DB) FROM debian:12-slim ENV DEBIAN_FRONTEND=noninteractive \ TZ=Etc/UTC \ LANG=en_US.UTF-8 \ LC_ALL=en_US.UTF-8 RUN dpkg --add-architecture i386 \ && apt-get update \ && apt-get install -y --no-install-recommends \ ca-certificates \ locales \ tini \ curl \ lib32gcc-s1 \ lib32stdc++6 \ libc6:i386 \ libcurl4 \ libxml2 \ procps \ && sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen \ && locale-gen \ && apt-get clean \ && rm -rf /var/lib/apt/lists/* RUN groupadd -g 1000 panel \ && useradd -u 1000 -g 1000 -m -s /bin/bash panel \ && mkdir -p /game /game-saves \ && chown -R panel:panel /game /game-saves COPY entrypoint.sh /entrypoint.sh RUN chmod +x /entrypoint.sh EXPOSE 2302/udp 2303/udp 2304/udp 2305/udp ENTRYPOINT ["/usr/bin/tini", "--", "/entrypoint.sh"]