# Project Zomboid — panel-native dedicated server module. # # Native Linux binary from SteamCMD app 380870. Java-heavy; the shipped # start-server.sh wraps java with correct -cp and Dpzexe.* system props. # Has Source-compatible RCON on port 27015 when enabled in server.ini. # # Reference: https://github.com/CubeCoders/AMPTemplates (ProjectZomboid.kvp) id: project-zomboid name: "Project Zomboid" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-project-zomboid:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "Server configs + world saves under ~/Zomboid" - name: "Game Files" path: /game hint: "PZ install, binaries" env: SERVER_NAME: "panel" # used as name of server folder under ~/Zomboid/Server ADMIN_PASSWORD: "changeme" RCON_PASSWORD: "panel_rcon" MEMORY: "4096m" # JVM heap # Pre-declared so the agent's resolve.go filter lets panel-allocated # ports flow through to the container env. The entrypoint passes # -port/-udpport launch args AND enforces the matching ini keys; # without these the server binds the hardcoded 16261/16262/27015 and # ignores the panel allocation (breaks multi-instance + opnfwd). GAME_PORT: "16261" GAME_PORT_B: "16262" RCON_PORT: "27015" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } ports: - { name: game, proto: udp, default: 16261, required: true, env: GAME_PORT } - { name: gameB, proto: udp, default: 16262, required: true, env: GAME_PORT_B } - { name: rcon, proto: tcp, default: 27015, internal: true, env: RCON_PORT } resources: min_ram_mb: 4096 recommended_ram_mb: 8192 # Per-instance generated RCON secret. The agent generates a random # 24-byte token at create time (pkg/module GenerateSecrets), which # overrides the env default for RCON_PASSWORD below — so every instance # gets a unique password. The weak env default only applies to # containers launched outside the panel. secrets: - name: RCON_PASSWORD description: "Project Zomboid RCON password — generated per instance" generated: true rcon: adapter: source_rcon host_port: rcon auth: source_rcon_login password_secret: RCON_PASSWORD # Legacy fallback only (pre-generated-secret instances). New instances # always get the generated RCON_PASSWORD secret above. password_literal: "panel_rcon" commands: list: "players" save: "save" kick: "kickuser {player}" ban: "banuser {player}" broadcast: "servermsg \"{msg}\"" state_sources: - type: rcon command: "players" every: 60s parse: kind: regex pattern: 'Players connected \((?P\d+)\)' fields: players_online: count events: join: pattern: "(?P\\S+) connected with ip" kind: join leave: pattern: "(?P\\S+) disconnected" kind: leave update_providers: - id: stable kind: steamcmd app_id: "380870" install_path: /game # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. # Confirmed on smoke boot 2026-07-14: 'LOG : Network ... > *** SERVER STARTED ****' ready_pattern: '/\*+ SERVER STARTED \*+/' appearance: emoji: "🧟" grad: "linear-gradient(135deg,#6a4c1e,#b89040)" steam: "108600"