// Code generated from 7DTD V3.0 Assembly-CSharp SandboxOptionManager.SetupOptions // (buildid 23705258, experimental 2026-06-15). DO NOT hand-edit casually — these // tables ARE the SandboxCode encoding. A wrong value silently corrupts a // server's sandbox settings. Re-derive from the decompiled SetupOptions if the // encoding changes in a future 3.0 build (see CrackedFrom below). // // CrackedFrom: rb-decompile/3.0/src/SandboxOptions/SandboxOptionManager.cs package sandbox // valueKind distinguishes how a value-set's entries map to a serverconfig-style // scalar. The SandboxCode itself only stores the INDEX into the set; these are // for the panel UI / display + for emitting a human value. type valueKind int const ( kindFloat valueKind = iota // FloatValues kindInt // IntValues kindBool // BoolValues ) // valueSet mirrors a SandboxOptionValueSet{Float,Int,Bool}. Exactly one of // Floats/Ints/Bools is populated (per Kind). The index stored in a SandboxCode // is a position into that slice. Display* are the localization-key labels (kept // for the UI; not needed for encode/decode). type valueSet struct { Kind valueKind Floats []float64 Ints []int Bools []bool Display []string // optional UI labels, parallel-ish to values (may be shorter) } // Len returns the number of selectable indices in the set. func (v valueSet) Len() int { switch v.Kind { case kindFloat: return len(v.Floats) case kindInt: return len(v.Ints) case kindBool: return len(v.Bools) } return 0 } // IsValidIndex mirrors SandboxOptionValueSet.IsValidIndex. func (v valueSet) IsValidIndex(i int) bool { return i >= 0 && i < v.Len() } // valueSets is the ValueSets dictionary from SetupOptions(). Keyed by the same // string the game uses so the option table can reference them by name. var valueSets = map[string]valueSet{ "DamageValues": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.35, 0.5, 0.65, 0.75, 0.85, 1, 1.25, 1.5, 2, 2.5, 3}, Display: []string{"none"}}, "DamageValuesNoNone": {Kind: kindFloat, Floats: []float64{0.25, 0.35, 0.5, 0.65, 0.75, 0.85, 1, 1.25, 1.5, 2, 2.5, 3}}, "PlayerSpeedValues": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 2, 3}, Display: []string{"none"}}, "PlayerSpeedValuesWithNone": {Kind: kindFloat, Floats: []float64{0.25, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 2, 3}}, "SpeedValues": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 2, 3}, Display: []string{"none"}}, "StaminaUsage": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2}, Display: []string{"none"}}, "LootAbundanceValues": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.35, 0.5, 0.65, 0.75, 0.85, 1, 1.25, 1.5, 2, 3, 4, 5}, Display: []string{"none"}}, "ZombieRageChance": {Kind: kindFloat, Floats: []float64{0, 0.15, 0.3, 0.35, 0.4, 0.5, 0.6, 0.75, 0.9, 1}, Display: []string{"none"}}, "ZombieSpeeds": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4}, Display: []string{"goZMWalk", "goZMJog", "goZMRun", "goZMSprint", "goZMNightmare"}}, "AISmellMode": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5}, Display: []string{"none", "goZMWalk", "goZMJog", "goZMRun", "goZMSprint", "goZMNightmare"}}, "JumpStrength": {Kind: kindFloat, Floats: []float64{0, 0.5, 1, 1.25, 1.5, 2, 3}, Display: []string{"none"}}, "StaminaRegen": {Kind: kindFloat, Floats: []float64{0.25, 0.5, 0.75, 1, 1.25, 1.5, 2, 3}}, "XPGain": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 3, 5}, Display: []string{"none"}}, "JarRefund": {Kind: kindFloat, Floats: []float64{0, 0.05, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1}, Display: []string{"none"}}, "BarterValues": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 3, 4}, Display: []string{"none"}}, "DisabledLowDefaultHigh": {Kind: kindFloat, Floats: []float64{0, 0.25, 0.5, 1, 1.5, 2}, Display: []string{"goDisabled", "goVeryLow", "goLow", "goDefault", "goHigh", "goVeryHigh"}}, "LowDefaultHigh": {Kind: kindFloat, Floats: []float64{0.25, 0.5, 1, 1.5, 2}, Display: []string{"goVeryLow", "goLow", "goDefault", "goHigh", "goVeryHigh"}}, "Encumbrance": {Kind: kindFloat, Floats: []float64{10, 1.35, 1, 0.7, 0.35, 0}, Display: []string{"goDisabled", "goLow", "goDefault", "goHigh", "goVeryHigh", "xuiOptionsVideoTexQualityFull"}}, "SkillGainRate": {Kind: kindInt, Ints: []int{1, 2, 3, 4, 5}}, "PointsPer": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6, 7}, Display: []string{"none"}}, "StarterSkillPoints": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, Display: []string{"none"}}, "BloodMoonFrequency": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30}, Display: []string{"goDisabled", "goDay"}}, "BloodMoonRange": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 7, 10, 14, 20}, Display: []string{"goDays", "goDay"}}, "BloodMoonWarning": {Kind: kindInt, Ints: []int{0, 1, 2}, Display: []string{"goDisabled", "goMorning", "goEvening"}}, "BloodMoonCount": {Kind: kindInt, Ints: []int{4, 6, 8, 10, 12, 16, 24, 32, 64}}, "AirDrops": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6}, Display: []string{"goDisabled", "goAirDropValue"}}, "AirDropRandomTime": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6}, Display: []string{"none", "goMorning", "goMidDayOnly", "goEvening", "goNightOnly", "goAllDay", "goAnyValue"}}, "StormFrequency": {Kind: kindFloat, Floats: []float64{0, 0.5, 1, 1.5, 2, 3, 4, 5}, Display: []string{"none"}}, "QuestPerTier": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, Display: []string{"none"}}, "QuestPerDay": {Kind: kindInt, Ints: []int{-1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, Display: []string{"goUnlimited"}}, "TraderArea": {Kind: kindInt, Ints: []int{0, 1, 2}, Display: []string{"xuiYes", "goClaimable", "goNotClaimable"}}, "TraderResetInterval": {Kind: kindInt, Ints: []int{-1, 1, 2, 3, 4, 5, 6, 7, 14}, Display: []string{"xuiDefault", "goDay"}}, "ItemTierOptions": {Kind: kindInt, Ints: []int{1, 2, 3, 4, 5, 6}}, "DewCollectorInput": {Kind: kindFloat, Floats: []float64{0, 1, 2, 3}, Display: []string{"none"}}, "ApiaryInput": {Kind: kindFloat, Floats: []float64{0, 0.2, 0.4, 0.6, 0.8, 1, 1.5, 2, 3}, Display: []string{"none"}}, "CollectorOutput": {Kind: kindFloat, Floats: []float64{1, 2, 3, 4, 5}}, "BackpackCrafting": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"xuiNo", "xuiYes", "goLimited", "goWorkbenchOnly"}}, "DeathPenalty": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"none", "goXPOnly", "goInjured", "goPermaDeath"}}, "DropOnDeath": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4}, Display: []string{"none", "lblAll", "goToolbelt", "goBackpack", "goDeleteAll"}}, "DropOnQuit": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"none", "lblAll", "goToolbelt", "goBackpack"}}, "LoseItemsOnDeathType": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5}, Display: []string{"none", "lblAll", "goToolbelt", "goBackpack", "goEquipment", "goCarriedOnly"}}, "DegradeItemsOnDeath": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"none", "xuiDurability", "xuiMaxDurability", "xuiBoth"}}, "TraderHourPresets": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5, 6}, Display: []string{"xuiDefault", "goMorning", "goMidDayOnly", "goEvening", "goNightOnly", "goOnlyClosedOnBM", "goAlwaysOpen"}}, "YesNo": {Kind: kindBool, Bools: []bool{false, true}, Display: []string{"xuiNo", "xuiYes"}}, "Celebrate": {Kind: kindInt, Ints: []int{0, 1, 2}, Display: []string{"xuiNo", "xuiYes", "goHeadshotOnly"}}, "ShowXP": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"lblAll", "goBarOnly", "goNotificationsOnly", "none"}}, "HeadshotMode": {Kind: kindInt, Ints: []int{0, 1, 2}, Display: []string{"none", "goHeadshotOnly", "goHeadshotFinisher"}}, "MaxEnemyType": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5}, Display: []string{"goNormals", "goStrongs", "goSpecials", "goFerals", "goRadiated", "goElites"}}, "MaxTechType": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4}, Display: []string{"none", "goTech0", "goTech1", "goTech2", "goTech3"}}, "LoseItemCount": {Kind: kindInt, Ints: []int{1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, Display: []string{"1-3", "1-5", "1-10", "1-20", "3-5", "5-7", "5-10", "7-10", "10-15", "15-20"}}, "DayNightLength": {Kind: kindInt, Ints: []int{10, 20, 30, 40, 50, 60, 90, 120}}, "DayLightLength": {Kind: kindInt, Ints: []int{0, 4, 6, 8, 10, 12, 14, 16, 18, 20, 24}, Display: []string{"goAlwaysNight", "4", "6", "8", "10", "12", "14", "16", "18", "20", "goAlwaysDay"}}, "LootRespawnDays": {Kind: kindInt, Ints: []int{-1, 5, 7, 10, 15, 20, 30, 40, 50}, Display: []string{"goDisabled"}}, "MaxChunkAge": {Kind: kindInt, Ints: []int{-1, 1, 3, 5, 7, 10, 20, 30, 40, 50, 75, 100}, Display: []string{"goDisabled"}}, "Gravity": {Kind: kindFloat, Floats: []float64{0.5, 0.6, 0.7, 0.8, 0.9, 1}}, "SlowToFast": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5}, Display: []string{"xuiDefault", "goVerySlow", "goSlow", "goNormal", "goFast", "goVeryFast"}}, "BiomeEnemyDensity": {Kind: kindInt, Ints: []int{0, 1, 2, 3, 4, 5}, Display: []string{"xuiDefault", "goVeryLow", "goLow", "goMedium", "goHigh", "goVeryHigh"}}, "SmeltingType": {Kind: kindBool, Bools: []bool{false, true}, Display: []string{"goSmelter", "lblContextActionRecipes"}}, "RepairTypes": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"none", "goRepairOnly", "goCombineOnly", "xuiBoth"}}, "MaxDegradationAmounts": {Kind: kindFloat, Floats: []float64{0, 0.05, 0.1, 0.15, 0.2, 0.25}, Display: []string{"none"}}, "CropGrowthSpeed": {Kind: kindFloat, Floats: []float64{1000, 0, 0.2, 0.5, 0.75, 1, 1.5, 2, 3}, Display: []string{"none", "xuiInstant"}}, "ZombieFeralSense": {Kind: kindInt, Ints: []int{0, 1, 2, 3}, Display: []string{"goDisabled", "goZMDay", "goZMNight", "goZMAll"}}, }