#!/bin/bash # panel-native Enshrouded entrypoint (Windows server under Wine + Xvfb). set -euo pipefail log() { printf '[panel-enshrouded] %s\n' "$*"; } # ----- stage 1: root-only bootstrap, then drop to panel (Wine refuses root) ----- if [[ "$(id -u)" = "0" ]]; then chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true exec setpriv --reuid=panel --regid=panel --clear-groups \ --inh-caps=-all --bounding-set=-all \ env HOME=/home/panel \ WINEPREFIX=/home/panel/.wine \ WINEDEBUG=-all \ PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \ SERVER_NAME="${SERVER_NAME:-panel Enshrouded}" \ SERVER_PASSWORD="${SERVER_PASSWORD:-letmein}" \ MAX_PLAYERS="${MAX_PLAYERS:-16}" \ QUERY_PORT="${QUERY_PORT:-15637}" \ /entrypoint.sh "$@" fi GAME_DIR=/game SAVE_DIR=/game-saves EXE="${GAME_DIR}/enshrouded_server.exe" CONFIG="${SAVE_DIR}/enshrouded_server.json" if [[ ! -f "${EXE}" ]]; then log "ERROR: ${EXE} not found. Run 'Update' in the panel — that launches a" log " SteamCMD sidecar which installs the Windows build (app 2278520," log " +@sSteamCmdForcePlatformType windows) into this volume." exit 78 # EX_CONFIG fi mkdir -p "${SAVE_DIR}/savegame" "${SAVE_DIR}/logs" # Seed enshrouded_server.json on first boot. The Steam depot does not ship a # config (the server generates one), so we write our own — deterministic, and # the env->json patching below always has keys to patch. Paths are relative # to the exe's directory; we symlink savegame/ + logs/ into the save volume. if [[ ! -s "${CONFIG}" ]]; then log "seeding default ${CONFIG}" cat > "${CONFIG}" <<'EOF' { "name": "panel Enshrouded", "password": "", "saveDirectory": "./savegame", "logDirectory": "./logs", "ip": "0.0.0.0", "queryPort": 15637, "slotCount": 16 } EOF fi # Basic env -> json patching. Enshrouded config is small + flat so a few # seds are fine without pulling jq in. sed -i "s|\"name\":\\s*\"[^\"]*\"|\"name\": \"${SERVER_NAME}\"|" "${CONFIG}" sed -i "s|\"password\":\\s*\"[^\"]*\"|\"password\": \"${SERVER_PASSWORD}\"|" "${CONFIG}" sed -i "s|\"slotCount\":\\s*[0-9]*|\"slotCount\": ${MAX_PLAYERS}|" "${CONFIG}" # Panel-allocated port. Modern Enshrouded has a single UDP port (queryPort); # gamePort no longer exists in the config schema. sed -i "s|\"queryPort\":\\s*[0-9]*|\"queryPort\": ${QUERY_PORT}|" "${CONFIG}" # Config + save/log dirs live in the save volume; symlink them next to the # exe (the server resolves config + relative paths from its own directory). ln -sf "${CONFIG}" "${GAME_DIR}/enshrouded_server.json" for d in savegame logs; do if [[ -d "${GAME_DIR}/${d}" && ! -L "${GAME_DIR}/${d}" ]]; then rm -rf "${GAME_DIR}/${d}"; fi ln -sfn "${SAVE_DIR}/${d}" "${GAME_DIR}/${d}" done # --- Wine prefix bootstrap / repair (image pre-warms it; repair if broken) --- if [[ ! -f "${WINEPREFIX}/system.reg" || ! -f "${WINEPREFIX}/drive_c/windows/system32/kernel32.dll" ]]; then log "initializing Wine prefix at ${WINEPREFIX}" rm -rf "${WINEPREFIX}" xvfb-run -a env WINEDLLOVERRIDES="mscoree=;mshtml=" wineboot --init 2>&1 | sed 's/^/ /' || true wineserver -w || true fi cd "${GAME_DIR}" log "starting Enshrouded dedicated server (Wine)" log " name: ${SERVER_NAME}" log " slots: ${MAX_PLAYERS}" log " port: ${QUERY_PORT}/udp" # The server writes its real log to ./logs/enshrouded_server.log; mirror it # to stdout so the panel's log follower + ready_pattern see it even if the # Wine console output is sparse. tail -F copes with the file not existing yet. tail -n +1 -F "${SAVE_DIR}/logs/enshrouded_server.log" 2>/dev/null & TAIL_PID=$! trap 'log "SIGTERM received; stopping server"; wineserver -k 2>/dev/null || true; kill "${TAIL_PID:-}" 2>/dev/null || true; exit 0' TERM INT exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \ wine "${EXE}"