# Barotrauma — panel-native dedicated server module. # # Native Linux binary from SteamCMD app 1026340. NO RCON of any kind: # verified 2026-07-14 — the server prints "Redirected input is detected but # is not supported by this application. Input will be ignored." on boot, so # even the stdio adapter can never deliver commands. Admin = in-game host # console / clientpermissions.xml only. # # Reference: https://github.com/CubeCoders/AMPTemplates (Barotrauma.kvp) id: barotrauma name: "Barotrauma" version: 0.1.0 authors: - panel contributors supported_modes: - docker runtime: docker: image: panel-barotrauma:latest # Host networking -- container shares the host net namespace, so # any port the game/mod binds is directly on the LAN. AMP-like # model. Multi-instance safety comes from env-driven per-instance # ports (panel allocator + env: mapping on each ports entry). network_mode: host browseable_root: /game-saves browseable_roots: - name: "Saves & Configs" path: /game-saves hint: "serversettings.xml + saves/ + clientpermissions.xml" - name: "Game Files" path: /game hint: "Server binaries, Mods/" env: SERVER_NAME: "panel Barotrauma" MAX_PLAYERS: "16" SERVER_PASSWORD: "" # Steam server-browser listing. ALSO gates the Steamworks A2S query # port: with False the required query port never binds (verified). # AMP defaults True too. IS_PUBLIC: "True" # Pre-declared so the agent's resolve.go filter lets panel-allocated # ports flow through to the container env. Barotrauma has no CLI port # args (AMP injects XML attributes too) — the entrypoint seeds/patches # port= / queryport= in serversettings.xml from these on every boot. GAME_PORT: "27015" QUERY_PORT: "27016" volumes: - { type: volume, name: "panel-$INSTANCE_ID-saves", container: "/game-saves" } - { type: volume, name: "panel-$INSTANCE_ID-game", container: "/game" } - { target: "$DATA_PATH/logs", container: "/game-saves/logs" } ports: - { name: game, proto: udp, default: 27015, required: true, env: GAME_PORT } - { name: query, proto: udp, default: 27016, required: true, env: QUERY_PORT } resources: min_ram_mb: 1024 recommended_ram_mb: 2048 # No rcon block: the dedicated server explicitly ignores redirected stdin # (see header comment), and there is no network RCON in the game. # Log-derived player events. Regexes converted from CubeCoders' # AMPTemplates (barotrauma.kvp) — .NET (?) syntax -> Go (?P). # Sourced-from-template; not yet exercised against a live client. events: join: pattern: '(?P.+?) has joined the server\.$' kind: join leave: pattern: '(?P.+?) has left the server\.$' kind: leave update_providers: - id: stable kind: steamcmd app_id: "1026340" install_path: /game # --- Manifest-driven UI metadata (WI-07) -------------------------- # Consumed by the CONTROLLER/dashboard only (the controller loads its # own ./modules copy at startup); the agent ignores these at runtime. # ready_pattern is a JavaScript regex (slash-delimited when it needs # flags) moved verbatim from the dashboard's READY_PATTERNS map. ready_pattern: '/Server started|Listening to \w+ connections/i' appearance: emoji: "🚢" grad: "linear-gradient(135deg,#1e3a5f,#3b6e8c)" art: "/game-art/barotrauma.jpg" steam: "602960"