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panel/modules/sons-of-the-forest/entrypoint.sh
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2026-07-14 23:25:11 -07:00

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#!/bin/bash
# panel-native Sons Of The Forest entrypoint (Wine).
set -euo pipefail
log() { printf '[panel-sotf] %s\n' "$*"; }
if [[ "$(id -u)" = "0" ]]; then
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
exec setpriv --reuid=panel --regid=panel --clear-groups \
--inh-caps=-all --bounding-set=-all \
env HOME=/home/panel WINEPREFIX=/home/panel/.wine WINEDEBUG=-all \
PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
SERVER_NAME="${SERVER_NAME:-panel Sons Of The Forest}" \
MAX_PLAYERS="${MAX_PLAYERS:-8}" \
SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
GAME_PORT="${GAME_PORT:-8766}" \
QUERY_PORT="${QUERY_PORT:-27016}" \
BLOBSYNC_PORT="${BLOBSYNC_PORT:-9700}" \
/entrypoint.sh "$@"
fi
GAME_DIR=/game
SAVE_DIR=/game-saves
EXE="${GAME_DIR}/SonsOfTheForestDS.exe"
# The server looks for dedicatedserver.cfg directly inside -userdatapath.
CONFIG="${SAVE_DIR}/dedicatedserver.cfg"
if [[ ! -f "${EXE}" ]]; then
log "ERROR: ${EXE} not found. Run 'Update' in the panel to install SOTF (Windows build) via SteamCMD."
exit 78
fi
# Seed dedicatedserver.cfg (JSON-ish) on first boot from env. On subsequent
# boots, patch the port keys so panel-allocated ports flow into a config
# the operator may have hand-edited (preserves their other tweaks).
mkdir -p "${SAVE_DIR}"
if [[ ! -s "${CONFIG}" ]]; then
log "seeding ${CONFIG}"
cat > "${CONFIG}" <<EOF
{
"IpAddress": "0.0.0.0",
"ServerName": "${SERVER_NAME}",
"MaxPlayers": ${MAX_PLAYERS},
"Password": "${SERVER_PASSWORD}",
"GamePort": ${GAME_PORT},
"QueryPort": ${QUERY_PORT},
"BlobSyncPort": ${BLOBSYNC_PORT},
"LanOnly": false,
"SaveSlot": 1,
"SaveMode": "Continue",
"GameMode": "Normal",
"SaveInterval": 600,
"LogFilesEnabled": false,
"TimestampLogFilenames": true,
"TimestampLogEntries": true,
"SkipNetworkAccessibilityTest": true
}
EOF
else
log "patching ${CONFIG} (ports from env)"
# JSON int keys — sed targets `"Key": NNNN` allowing any current value.
sed -i -E \
-e "s|(\"GamePort\":[[:space:]]*)[0-9]+|\1${GAME_PORT}|" \
-e "s|(\"QueryPort\":[[:space:]]*)[0-9]+|\1${QUERY_PORT}|" \
-e "s|(\"BlobSyncPort\":[[:space:]]*)[0-9]+|\1${BLOBSYNC_PORT}|" \
"${CONFIG}"
fi
if [[ ! -f "${WINEPREFIX}/system.reg" ]]; then
log "initializing Wine prefix at ${WINEPREFIX}"
xvfb-run -a wineboot --init 2>&1 | sed 's/^/ /' || true
wineserver -w || true
fi
trap 'log "SIGTERM"; wineserver -k 2>/dev/null || true; exit 0' TERM INT
cd "${GAME_DIR}"
log "starting Sons Of The Forest dedicated server"
log " name: ${SERVER_NAME}"
log " game/query: ${GAME_PORT}/${QUERY_PORT}/udp"
log " blobsync: ${BLOBSYNC_PORT}/udp"
# xvfb-run -a auto-allocates a free X display (host has its own Xvfb on
# :99 / :100 / :101 — see panel/memory/gotchas.md).
# Args mirror AMPTemplates sons-of-the-forest.kvp App.CommandLineArgs:
# -dedicatedserver.* CLI overrides beat the cfg, so panel-allocated ports
# always win even if the operator hand-edits dedicatedserver.cfg.
exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \
wine "${EXE}" \
-dedicatedserver.IpAddress "0.0.0.0" \
-dedicatedserver.GamePort "${GAME_PORT}" \
-dedicatedserver.QueryPort "${QUERY_PORT}" \
-dedicatedserver.BlobSyncPort "${BLOBSYNC_PORT}" \
-userdatapath "${SAVE_DIR}"