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panel/pkg/empyrionitems/ItemsConfig.ecf
T
dbledeez 295eb22826 panel public release
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:26:41 -07:00

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#== Available Properties == #
# CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1'
# AllowAt: = Use with "AllowAt: NoPvP" and "AllowAt: NoPvE" ; f.e. not allow Filler Tool in PvP playfields
# MarketPrice: = sets the price per unit for use with 'Key: StationInterface' for POIs; if different items are used in the same context (like 3 types of energy cells for "Fuel" the item with the lowest cost per fuel content is used automatically)
# LifetimeOnDrop: float = specifies in seconds how long an item will live after dropping it. Default is 200 seconds. Please only increase this time if ABSOLUTELY needed as lots of items can bring down the performance of a server, but als in SP.
# DropOnDeath: > If set to 'False' this item or block is not dropped on player death. Use for important story items that players shall not lose on death. Default is set to 'True'.
#== Buffs/Debuffs/Buffmod==
# BuffMod: "StatusID_01, DurationFactor, ValueFactor, PreventsOnExpired(Optional);"
# BuffMod: "MedikitBandages, 0.5, 0.5, true; MedikitApplied, -0.2, 2"
# Explanation:
# - Time factor modifies the actual time that the status is active (set a 0 = no changes); example: duration = 1200 > Buffmod -0.1 = [ 1200 + (1200*(-0.1)])] = 1080
# - Value factor modifies the intensity of all effects (damage, heal, speedmodifier...) (set a 0 = no changes); same calculation than for timeFactor
# - Prevent on expire is a boolean that cancels the onexpire effects if true; example: Infected wound expires to Sepsis. Using AntibioticPills to buffmod Infected Wound protects from Sepis when Infected Wound expires.
#== Armor Suits and Boosters
# Booster-Items need to be set in the Armors "SlotItems" section to be allowed with the armor
# SlotItems can only have 15 entries max!
# NOTE: Should you modify the "SlotItems" boost names list, all boosts in existing savegames will change (as in the savegame only an index in this list is stored)
# = Armor/Booster props
# Armor: <int> Adds the given value to the total HP
# Oxygen: <int> Adds the given value to the total O2 volume : # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min
# Radiation: <int> You are protected from RAD up to this value
# Heat: <int> You are protected from high temperatures up to this value
# Cold: <int> You are protected from low temerpatures down to this value
# PowerFac: <float>
# SpeedFac: <float>
# StaminaFac: <float> # calculations are based on 20 stamina per second while running
# JetpackFac: <float> # no armor : 2.5 units removed per tick. armor : 5* JetpackFac per tick
# JumpFac: <float>
# FoodFac: <float> # calculations are based on 70 minutes
#
#== Information about weapon types ==
# Class:Ranged > Damage is defined in the weapon; the Ammotype of those weapons only hold statistic parameters (mass, volume, cost etc)
# Class:LauncherSS > Damage AND BlastDamage (optional) are defined in the Ammotype in the ammo's child entry of 'Class: Projectile' ; If a projectile is used, you still can set BlastDamage to 0
#
#== Information about weapon damages ==
# All weapon types have a DAMAGE value ( refered to as 'base damage')
# LauncherSS type weapons can also have a BLAST damage, defined by BlastDamage & BlastRadius. Note that the BlastDamage is ADDED on top of the weapons base DAMAGE for the CENTER (hit) block (only)! The calculation for the combinded Damage for this block can e approximated by the following formula: (Damage + BlastDamage) - (BlastDamage / BlastRadius)
# Weapons can have multipliers to modify the base/blast damage
# Shield is/can be handled seperately!
#
# Syntax examples:
# DamageMultiplier_1: <value>, param1: <material1>|<material2> ; NOTE: You can add the parameter "Material: " to an creature/NPC entry in the EClassConfig and use the string set there as reference at this point in the Itemsconfig (for the weapon being more or less effective against a certain creature/NPC!)
# BlastDamageMultiplier_1: <value>, param1: <material1>|<material2>
# >> Available materials: head, body, dirt, stone, rock, metallight, metal, metalhard, woodsoft, wood, woodhard, concrete, concrete, hull, hullarmored, hullcombat, shield
#
#= Block modifiers for weapons
# PenetrationDepth: 1, display: true = penetration of weapon damage into a block
# BlastEntityDamage: 1, display: false
# BlastShieldDamage: 1, display: false
#
#= -- Shield modifiers for weapons --
# ShieldDamagePenFac: 0.2, display: true = ShieldDamagePenFac, float: 0.0-1.0 -> how much % of damage goes through the shield
# BlastShieldDamagePenFac, float: 0.3 = how much % of blast damage goes through the shield; range 0.0-1.0
#
# -- BlastDamage/Radius/Effect setup --
# BlastParticleIndex: "3" => which prefab/particle is used (1-16; Not that not all numbers have an explosion animiation/effect)
# BlastRadius: "4" => damage radius
# BlastDamage: "50" => damage for objects within the radius around the explosion center
# -- Shields --
# SHIELD: weapons fired at shiels will NOT apply their BlastDamage! Only the base damage is applied. Using BlastDamageMultiplier with shields does NOT do anyhting! (BlastDamageMultiplier is always 0)
# SHIELD: the Class: ShieldGenerator (BlocksConfig.ecf) can have a parameter 'ShieldMultiplier: AnyStringPossible' > The value 'AnyStringPossible' can be used in the DamageMultiplier setup to define shield-block specific damage multipliers! If not used, damage multiplier = 1
# --
#
# Categories:
# Ingredients: Base material without a template (ie picked up in the world)
# Components: Processed material with a template
#
#
#=== Weapon Hold Types:
# HoldType: 0 unspecified
# HoldType: 14 Pistol
# HoldType: 15 Rifle
# HoldType: 16 Rifle + weaker shoot animation (Survival Tool, Multitool, Drill)
# HoldType: 17 Ranged Weapon Bow New!
# HoldType: 20 Melee New!
#
# Categories:
# > Sufficient condition given in Templates.ecf
# > Necessary condition that an item appears in a certain device
# Food: FoodP and SurvC
# Medical: FoodP and SurvC
# Ingredients: FoodP
# Weapons/Items: SurvC, SmallC, LargeC, AdvC
# Components: SurvC, SmallC, LargeC, AdvC
# BuildingBlocks: SurvC, SmallC, LargeC, AdvC
# Devices: SurvC, SmallC, LargeC, AdvC
# Deco Blocks: SurvC, SmallC, LargeC, AdvC
#
# Automatic weapons: duration SfxBegin > ROF
#
# AllowRemote: true / false # allow / disallow in player drone. per default it is: true
# AmmoCapacity: max is 500 for all turret and mounted weapons
# Durability: max is 5000 for all handheld weapons and tools
# AutoReload: true > per default it is set to "true"
# ========== Repository
# NPC Pistols
# Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab > Smaller, Fit to TalonAdvanced
# Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab > Player version fittet for Talonar NPC Model
#
#== FREE IDS ===
# 47
# 71-77
# 95-99
# 145-149
# 179-196
# 290-299
# 400-499
# 504
# 606-619
# 630-649
# 659-699
# 710-799
# 809-849
# 916-920
# 953-999
# 1033-1048
# 1055-1059
# 1065-1069
# 1075-1079
# 1085-1089
# 1095-1099
# 1105-1149
# 1153-1199
# 1204-1298
# 1322-1399
# 1411-1443
#===========
# == CATEGORIE: PLAYER WEAPONS AND TOOLS id 1 - 99 ==
{ Item Id: 1, Name: MeleePlayer
Material: human
Canhold: false
HoldType: 0
StackSize: 1
Candrop: false
ShowUser: No
}
{ +Item Id: 2, Name: Flashlight
Meshfile: Entities/Items/Tools/flashlight01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Info: bkiFlashlight, display: true
LifetimeOnDrop: 1200
MarketPrice: 126, display: true
Material: metalweapon
HoldType: 14
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
CreatesLight: true
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.45, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeNames: Tools
}
{ +Item Id: 3, Name: Pistol
Meshfile: Entities/Items/Weapons/Pistols/ProjectilePistolPrefab
# Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4BlackPrefab
PickupToToolbar: true
MarketPrice: 244, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 2.1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.31, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.125, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 60, display: false
CameraShake: 1
Automatic: false
BulletSpread: 0.2, display: true
Recoil: 0.03, display: true
Damage: 64, display: true
AmmoCapacity: 16, display: true
AmmoType: 50Caliber, display: true
ReloadDelay: 1.5, display: true
SfxBegin: Weapons/Player/Pistol/Baghira
SfxNoAmmo: Weapons/Misc/MagnumDryFire
SfxReload: Weapons/Player/Reload/PistolReloadNormal
# PfxMuzzle: fire_muzzle_pistol
PfxMuzzle: MuzzleFlash8
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockLevel: 1
TechTreeNames: Weapons
}
{ +Item Id: 4, Name: Shotgun
Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1Prefab
# Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun1BlackPrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 1366, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 6.2, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.85, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 80, display: false
CameraShake: 3
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 0.55, display: true
Recoil: 2.1, display: true
Damage: 100, display: true
AmmoCapacity: 5, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 2.75, display: true
# SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-01
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, param1: metal # able to destroy door
DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door
DamageMultiplier_6: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 7, display: true
UnlockLevel: 3, display: true
TechTreeNames: Weapons
}
{ +Item Id: 5, Name: Minigun
Meshfile: Entities\Items\Weapons\ScifiMinigun\MinigunPrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 2561, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 39, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.05, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.06, type: float, display: true, formatter: ROF
Range: 150, display: false
NoiseStrength: 120, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.4, display: true
Recoil: 0.6, display: true
Damage: 50, display: true
AmmoCapacity: 250, display: true
AmmoType: 8.3mmBullet, display: true
ReloadDelay: 3.9, display: true
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: MuzzleFlash9
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.09, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0, param1: shield
}
{ Child 6
Class: Movements
StandingLocation: "-0.05, 0.02, 0.05"
StandingRotation: "0.0, 0.0, -1.25"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "-0.5, 0.6, 1"
RunningLocation: "-0.05, 0.1, 0.05"
RunningRotation: "30, -45, 7"
CrouchingLocation: "0.0, 0.025, 0.0"
CrouchingRotation: "15, -30, 5"
RecoilLocation: "0.05, -0.1, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: PulseRifle
TechTreeNames: Weapons
}
# Pulse Rifle
{ +Item Id: 6, Name: PulseRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab
# Meshfile: Entities/Items/Weapons/PulseRifle/PulseRiflePrefab
PickupToToolbar: true
MarketPrice: 1705, display: true
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 4.2, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.09, type: float, display: true, formatter: ROF
Range: 160, display: false
Automatic: true, display: true
BulletSpread: 0.17, display: true
Recoil: 0.3, display: true
Damage: 45, display: true
NoiseStrength: 50, display: false
CameraShake: 1
AmmoCapacity: 30, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 2, display: true
SfxBegin: Weapons/Player/AssaultRifle/M41APulseRifle-03_start
SfxLoop: Weapons/Player/AssaultRifle/M41APulseRifle-03_loop
# SfxStop: Weapons/Player/AssaultRifle/M41APulseRifle-16_end
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash3
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 30
RedDot: true
}
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: AssaultRifle
TechTreeNames: Weapons
}
{ +Item Id: 7, Name: Sniper
# Meshfile: Entities/Items/Weapons/Snipers/SniperT1Prefab
Meshfile: Entities/Items/Weapons/Snipers/SniperRiflePrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 2731, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 9.1, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 303, display: false
NoiseStrength: 100, display: false
CameraShake: 2
Automatic: false
BulletSpread: 0.03, display: true
Recoil: 2.6, display: true
Damage: 165, display: true
AmmoCapacity: 10, display: true
AmmoType: 12.7mmBullet, display: true
# ReloadDelay: 3.7, display: true
ReloadDelay: 2.9, display: true
# SfxBegin: Weapons/Player/Sniper/desert_eagle
SfxBegin: Weapons/Player/Rifle/M24
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash6
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 10
RedDot: true
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
# TechTreeParent: AssaultRifle
TechTreeNames: Weapons
}
{ +Item Id: 8, Name: Drill
Meshfile: Entities/Items/Weapons/DrillV2/DrillT0Prefab
PickupToToolbar: true
Material: metalweapon
HoldType: 16
StackSize: 1
Category: Weapons/Items
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
Info: bkiDrill, display: true
Durability: 500, display: false
DegradationProb: 0.03, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
ShowUser: No
# RadialMenu: true
{ Child 0 # Resource mining and Rock drilling
Class: Driller
DrillMode: 3
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Damage: 300
Radius: 1.75
Range: 5, display: false
NoiseStrength: 50, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 750, display: true
AmmoType: BioFuel, display: true
UseSingleMagazine: true
ReloadDelay: 3.1, display: true
Bullet_use_per_shot: 0.25
Particles: digger # particle effect shown at impact
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Drill/Drilling_1
SfxLoop: Weapons/Player/Drill/Drilling_2
SfxStop: Weapons/Player/Drill/Drilling_3
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
# { Child 1
# Class: Driller
# DecoMode: true
# HarvestSupport: false
# AllowAt: "UnderWater, Planet, Space"
# ROF: 0.5, type: float
# Range: 2.5
# NoiseStrength: 50, display: false
# CameraShake: 0
# IgnoreAtmo: true
# Automatic: true
# InfoPopup: true
# Damage: 20
# Radius: 3
# AmmoCapacity: 750
# AmmoType: BioFuel
# UseSingleMagazine: true
# ReloadDelay: 3.1
# Bullet_use_per_shot: 0.25
# Particles: digger # particle effect shown at impact
# SfxBegin: Weapons/Player/Drill/Drilling_1
# SfxLoop: Weapons/Player/Drill/Drilling_2
# SfxStop: Weapons/Player/Drill/Drilling_3
# SfxReload: Weapons/Player/Reload/RifleReloadNormal
# DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
# DamageMultiplier_2: 0, param1: dirt|stone|wood
# DamageMultiplier_3: 20, param1: rock # for rock drilling
# RadialText: rdlStoneRemoval
# RadialDesc: rdlStoneRemovalTxt
# RadialIcon: Radial_StoneRemoval
# }
# UnlockCost: 0, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: Tools
}
{ +Item Id: 9, Name: Shotgun2
Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun2BlackPrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 2175, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 9.1, type: float, display: true, formatter: Kilogram
Volume: 5.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.469, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.16, type: float, display: true, formatter: ROF
Range: 45, display: false
NoiseStrength: 80, display: false
CameraShake: 3
Automatic: true
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 0.95, display: true
Recoil: 0.5, display: true
Damage: 53, display: true
AmmoCapacity: 8, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.1, display: true
# SfxBegin: Weapons/Player/Shotgun/w1200_fire
SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03
SfxNoAmmo: Weapons/Misc/PumpgunDryFire02
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash4
DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, param1: metal # able to destroy door
DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door
DamageMultiplier_6: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
RedDot: true
}
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: Shotgun
TechTreeNames: Weapons
}
{ +Item Id: 10, Name: RocketLauncher #T1
Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/RocketLauncherAK9Prefab
CustomIcon: RocketLauncherAK9
PickupToToolbar: true
Material: metalweapon
MarketPrice: 4647, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
Volume: 45, type: float, display: true, formatter: Liter
#just for display - BlastRadius and BlastDamage is controlled by "SlowRocket"
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Durability: 100, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 3.0, type: float, display: true, formatter: ROF
Range: 200, display: false
NoiseStrength: 140, display: false
Recoil: 2.4, display: true
CameraShake: 3
AmmoCapacity: 4, display: true
AmmoType: SlowRocket, display: true
ReloadDelay: 4.5, display: true
SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/RifleReloadSlow
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
ZoomOut: 40
ZoomIn: 40
RedDot: true
}
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}
{ +Item Id: 11, Name: MultiTool
Meshfile: Entities/Items/Weapons/MultiToolT1Prefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 515, display: true
HoldType: 16
StackSize: 1
Category: Weapons/Items
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
Info: bkiMultiTool, display: true
RadialMenu: true
{ Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
Class: Driller
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 120
# Recoil: 0.2, display: true
Radius: 3
ReturnFactor: 0.333, display: true
# Bullet_use_per_shot: 2
AmmoCapacity: 250, display: true
AmmoType: EnergyCellSmall, display: true #old: MultiCharge
UseSingleMagazine: true
ReloadDelay: 3.0, display: true
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
# ParticleTransform: "" # do NOT show a particle effect
DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
DamageMultiplier_2: 10, param1: metalhard # 80 damage
DamageMultiplier_3: 5, param1: metal # 40 damage
DamageMultiplier_4: 10, param1: hull # 80 damage
DamageMultiplier_5: 25, param1: hullarmored # 200 damage
DamageMultiplier_6: 50, param1: hullcombat # 400 damage
DamageMultiplier_7: 25, param1: concrete # 200 damage
DamageMultiplier_8: 25, param1: woodblock # 200 damage
DamageMultiplier_9: 25, param1: forcefield
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{ Child 1 # "Repair"
Class: Repair
AllowAt: "UnderWater, Planet, Space"
Range: 5
# Recoil: 0.2, display: true
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 0.4, type: float
RepairPoints: 10
Automatic: true
AmmoCapacity: 250
AmmoType: EnergyCellSmall, display: true
UseSingleMagazine: true
ReloadDelay: 3.0
ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
SfxUpgrade: UseActions/UpgradeBlock2
SfxUpgradeErr: UseActions/UpgradeBlockError
AllowUpgrade: false
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{ Child 2 # "Exchange and Rotate"
Class: ExchangeBlockEx
AllowAt: "UnderWater, Planet, Space"
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 1.0, type: float
AmmoCapacity: 250
AmmoType: EnergyCellSmall, display: true
UseSingleMagazine: true
ReloadDelay: 3.0
Focused_blockname_1: "Window_v1x1, Window_v1x1Inv"
Focused_blockname_2: "Window_v1x2, Window_v1x2Inv"
Focused_blockname_3: "Window_v2x2, Window_v2x2Inv"
Focused_blockname_4: "Window_s1x1, Window_s1x1Inv"
Focused_blockname_5: "Window_s1x2, Window_s1x2Inv"
Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv"
Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv"
Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv"
Focused_blockname_9: "Window_c1x1, Window_c1x1Inv"
Focused_blockname_10: "Window_c1x2, Window_c1x2Inv"
Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv"
Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv"
Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv"
Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv"
Focused_blockname_15: "Window_L1x1, Window_L1x1Inv"
Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv"
Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv"
Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv"
Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv"
Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv"
Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv"
Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv"
Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv"
Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv"
Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv"
Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv"
Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv"
Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv"
Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv"
Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv"
Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv"
Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv"
Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv"
Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv"
Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv"
Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv"
Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv"
Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv"
Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv"
Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv"
Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv"
Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv"
Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e"
Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e"
Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e"
Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e"
Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv"
Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv"
Focused_blockname_49: "RailingLGlass, RailingLGlassInv"
Focused_blockname_50: "RailingSlopeGlassRight, RailingSlopeGlassRightInv"
Focused_blockname_51: "RailingSlopeGlassLeft, RailingSlopeGlassLeftInv"
Focused_blockname_52: "RailingDiagonalGlass, RailingDiagonalGlassInv"
Focused_blockname_53: "HeavyWindowA, HeavyWindowAInv"
Focused_blockname_54: "HeavyWindowB, HeavyWindowBInv"
Focused_blockname_55: "HeavyWindowC, HeavyWindowCInv"
Focused_blockname_56: "HeavyWindowD, HeavyWindowDInv"
Focused_blockname_57: "HeavyWindowE, HeavyWindowEInv"
Focused_blockname_58: "HeavyWindowF, HeavyWindowFInv"
Focused_blockname_59: "HeavyWindowG, HeavyWindowGInv"
Focused_blockname_60: "HeavyWindowH, HeavyWindowHInv"
Focused_blockname_61: "HeavyWindowI, HeavyWindowIInv"
Focused_blockname_62: "HeavyWindowJ, HeavyWindowJInv"
Focused_blockname_63: "HeavyWindowK, HeavyWindowKInv"
Focused_blockname_64: "HeavyWindowL, HeavyWindowLInv"
Focused_blockname_65: "HeavyWindowM, HeavyWindowMInv"
Focused_blockname_66: "HeavyWindowN, HeavyWindowNInv"
Focused_blockname_67: "HeavyWindowO, HeavyWindowOInv"
Focused_blockname_68: "HeavyWindowP, HeavyWindowPInv"
Focused_blockname_69: "HeavyWindowQ, HeavyWindowQInv"
Focused_blockname_70: "HeavyWindowV, HeavyWindowVInv"
Focused_blockname_71: "HeavyWindowS, HeavyWindowSInv"
Focused_blockname_72: "HeavyWindowT, HeavyWindowTInv"
Focused_blockname_73: "HeavyWindowU, HeavyWindowUInv"
Focused_blockname_74: "HeavyWindowPConnectLeft, HeavyWindowPConnectLeftInv"
Focused_blockname_75: "HeavyWindowPConnectRight, HeavyWindowPConnectRightInv"
Focused_blockname_76: "HeavyWindowPConnectTwo, HeavyWindowPConnectTwoInv"
Focused_blockname_77: "HeavyWindowQConnect, HeavyWindowQConnectInv"
Focused_blockname_78: "HeavyWindowQConnectTwo, HeavyWindowQConnectTwoInv"
Focused_blockname_79: "HeavyWindowQConnectThree, HeavyWindowQConnectThreeInv"
Focused_blockname_80: "HeavyWindowSConnect, HeavyWindowSConnectInv"
Focused_blockname_81: "HeavyWindowTConnect, HeavyWindowTConnectInv"
Focused_blockname_82: "HeavyWindowUConnect, HeavyWindowUConnectInv"
Focused_blockname_83: "HeavyWindowVConnect, HeavyWindowVConnectInv"
Focused_blockname_84: "HeavyWindowQConnectFour, HeavyWindowQConnectFourInv"
Focused_blockname_85: "HeavyWindowEBottom, HeavyWindowEBottomInv"
Focused_blockname_86: "HeavyWindowFBottom, HeavyWindowFBottomInv"
Focused_blockname_87: "HeavyWindowGBottom, HeavyWindowGBottomInv"
Focused_blockname_88: "HeavyWindowHBottom, HeavyWindowHBottomInv"
Focused_blockname_89: "HeavyWindowIBottom, HeavyWindowIBottomInv"
Focused_blockname_90: "HeavyWindowJBottom, HeavyWindowJBottomInv"
Focused_blockname_91: "HeavyWindowEGlass, HeavyWindowEGlassInv"
Focused_blockname_92: "HeavyWindowFGlass, HeavyWindowFGlassInv"
Focused_blockname_93: "HeavyWindowGGlass, HeavyWindowGGlassInv"
Focused_blockname_94: "HeavyWindowHGlass, HeavyWindowHGlassInv"
Focused_blockname_95: "HeavyWindowIGlass, HeavyWindowIGlassInv"
Focused_blockname_96: "HeavyWindowJGlass, HeavyWindowJGlassInv"
Focused_blockname_97: "HeavyWindowQConnectTwoDiagonal, HeavyWindowQConnectTwoDiagonalInv"
Focused_blockname_98: "RailingDoubleVertGlass, RailingDoubleVertGlassInv"
Focused_blockname_99: "HeavyWindowQConnectTwoDiagonalMirror, HeavyWindowQConnectTwoDiagonalMirrorInv"
RadialText: rdlChangeRotate
RadialDesc: rdlChangeRotateTxt
RadialIcon: Radial_ChangeRotate
}
{ Child 3 # "Downgrade"
Class: Repair
AllowAt: "UnderWater, Planet, Space"
Range: 5
# Recoil: 0.2, display: true
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 0.4, type: float
RepairPoints: 10
ReturnFactor: 0.333
Automatic: true
AmmoCapacity: 250
AmmoType: EnergyCellSmall, display: true
UseSingleMagazine: true
ReloadDelay: 3.0
ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
SfxDowngrade: UseActions/UpgradeBlock2
AllowDowngrade: true
RadialText: btnDowngrade
RadialDesc: lblDowngradeTxt
RadialIcon: Radial_Downgrade
}
{ Child 4 # "Upgrade"
Class: Repair
AllowAt: "UnderWater, Planet, Space"
Range: 5
# Recoil: 0.2, display: true
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 0.4, type: float
RepairPoints: 10
Automatic: true
AmmoCapacity: 250
AmmoType: EnergyCellSmall, display: true
UseSingleMagazine: true
ReloadDelay: 3.0
ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
SfxUpgrade: UseActions/UpgradeBlock2
SfxUpgradeErr: UseActions/UpgradeBlockError
AllowUpgrade: true
RadialText: rdlUpgrade
RadialDesc: rdlUpgradeTxt
RadialIcon: Radial_Upgrade
}
{ Child 5 # "Salvage" (get components from a block)
Class: Driller
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Range: 5
# Recoil: 0.2, display: true
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 120
Radius: 3
Demolish: True
ReturnFactor: 0.333
# Bullet_use_per_shot: 2
AmmoCapacity: 250
AmmoType: EnergyCellSmall, display: true
UseSingleMagazine: true
ReloadDelay: 3.0
ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# ParticleTransform: "" # do NOT show a particle effect
DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock|plants
DamageMultiplier_2: 10, param1: metalhard # 80 damage
DamageMultiplier_3: 5, param1: metal # 40 damage
DamageMultiplier_4: 10, param1: hull # 80 damage
DamageMultiplier_5: 25, param1: hullarmored # 200 damage
DamageMultiplier_6: 50, param1: hullcombat # 400 damage
DamageMultiplier_7: 25, param1: concrete # 200 damage
DamageMultiplier_8: 25, param1: woodblock # 200 damage
DamageMultiplier_9: 25, param1: forcefield
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 5"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.0, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: SurvivalTool
TechTreeNames: Tools
}
# not used anymore
{ Item Id: 12, Name: Fillertool
Meshfile: Entities/Items/Weapons/DrillV2/FillerToolPrefab
Material: metalweapon
HoldType: 16
StackSize: 1
Category: Weapons/Items
Mass: 8, type: float, display: true, formatter: Kilogram
Info: bkiFillertool, display: true
ShowUser: No
{ Child 0
Class: Driller
TerrainMode: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float
Range: 7, display: false # increased range for filling
IgnoreAtmo: true
Automatic: true
Damage: 20
Radius: 3
AmmoCapacity: 750, display: true
AmmoType: FillerCharge, display: true
UseSingleMagazine: true
TerrainFillerBlock: FillerMaterial # If this is set the driller turns into a filler
Bullet_use_per_shot: 0.25
ReloadDelay: 2.9, display: true
SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start
SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop
SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end
SfxReload: Weapons/Player/Reload/RifleReloadNormal
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood
}
{ Child 1
Class: Driller
TerrainMode: true
AllowAt: "UnderWater, Planet, Space"
FlattenTerrain: true
ROF: 0.5, type: float
Range: 5.5
NoiseStrength: 10, display: false
IgnoreAtmo: true
Automatic: true
Damage: 20
Radius: 3
AmmoCapacity: 750
AmmoType: FillerCharge
UseSingleMagazine: true
Bullet_use_per_shot: 2
ReloadDelay: 2.9
SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
# ParticleTransform: Muzzle/Particle2
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: dirt|stone|wood
}
}
# not used anymore
{ Item Id: 13, Name: ChangeTool
# Class: RotateBlock
Meshfile: Entities/Items/Tools/ChangeToolPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
Info: bkiRotateBlocks, display: true
Mass: 8, type: float, display: true, formatter: Kilogram
ShowUser: No
{ Child 0
Class: ExchangeBlockEx
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
Focused_blockname_1: "Window_v1x1, Window_v1x1Inv"
Focused_blockname_2: "Window_v1x2, Window_v1x2Inv"
Focused_blockname_3: "Window_v2x2, Window_v2x2Inv"
Focused_blockname_4: "Window_s1x1, Window_s1x1Inv"
Focused_blockname_5: "Window_s1x2, Window_s1x2Inv"
Focused_blockname_6: "Window_sd1x1, Window_sd1x1Inv"
Focused_blockname_7: "Window_sd1x2, Window_sd1x2Inv"
Focused_blockname_8: "Window_sd1x2V2, Window_sd1x2V2Inv"
Focused_blockname_9: "Window_c1x1, Window_c1x1Inv"
Focused_blockname_10: "Window_c1x2, Window_c1x2Inv"
Focused_blockname_11: "Window_cr1x1, Window_cr1x1Inv"
Focused_blockname_12: "Window_crc1x1, Window_crc1x1Inv"
Focused_blockname_13: "Window_crsd1x1, Window_crsd1x1Inv"
Focused_blockname_14: "Window_3side1x1, Window_3side1x1Inv"
Focused_blockname_15: "Window_L1x1, Window_L1x1Inv"
Focused_blockname_16: "Window_crctw1x1, Window_crctw1x1Inv"
Focused_blockname_17: "Window_creA1x1, Window_creA1x1Inv"
Focused_blockname_18: "Window_creB1x1, Window_creB1x1Inv"
Focused_blockname_19: "Window_crl1x1, Window_crl1x1Inv"
Focused_blockname_20: "Window_crse1x1, Window_crse1x1Inv"
Focused_blockname_21: "Window_cc1x1, Window_cc1x1Inv"
Focused_blockname_22: "Window_v1x1Thick, Window_v1x1ThickInv"
Focused_blockname_23: "Window_v1x2Thick, Window_v1x2ThickInv"
Focused_blockname_24: "Window_v2x2Thick, Window_v2x2ThickInv"
Focused_blockname_25: "Window_s1x1Thick, Window_s1x1ThickInv"
Focused_blockname_26: "Window_s1x2Thick, Window_s1x2ThickInv"
Focused_blockname_27: "Window_sd1x1Thick, Window_sd1x1ThickInv"
Focused_blockname_28: "Window_sd1x2Thick, Window_sd1x2ThickInv"
Focused_blockname_29: "Window_sd1x2V2Thick, Window_sd1x2V2ThickInv"
Focused_blockname_30: "Window_c1x1Thick, Window_c1x1ThickInv"
Focused_blockname_31: "Window_c1x2Thick, Window_c1x2ThickInv"
Focused_blockname_32: "Window_cr1x1Thick, Window_cr1x1ThickInv"
Focused_blockname_33: "Window_crc1x1Thick, Window_crc1x1ThickInv"
Focused_blockname_34: "Window_crsd1x1Thick, Window_crsd1x1ThickInv"
Focused_blockname_35: "Window_3side1x1Thick, Window_3side1x1ThickInv"
Focused_blockname_36: "Window_L1x1Thick, Window_L1x1ThickInv"
Focused_blockname_37: "Window_crctw1x1Thick, Window_crctw1x1ThickInv"
Focused_blockname_38: "Window_creA1x1Thick, Window_creA1x1ThickInv"
Focused_blockname_39: "Window_creB1x1Thick, Window_creB1x1ThickInv"
Focused_blockname_40: "Window_crl1x1Thick, Window_crl1x1ThickInv"
Focused_blockname_41: "Window_crse1x1Thick, Window_crse1x1ThickInv"
Focused_blockname_42: "Window_cc1x1Thick, Window_cc1x1ThickInv"
Focused_blockname_43: "Wing6x9a, Wing6x9b, Wing6x9c, Wing6x9d, Wing6x9e"
Focused_blockname_44: "Wing9x6a, Wing9x6b, Wing9x6c, Wing9x6d, Wing9x6e"
Focused_blockname_45: "Wing12x9a, Wing12x9b, Wing12x9c, Wing12x9d, Wing12x9e"
Focused_blockname_46: "Wing6x5a, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e"
Focused_blockname_47: "RailingVertGlass, RailingVertGlassInv"
Focused_blockname_48: "RailingRoundGlass, RailingRoundGlassInv"
Focused_blockname_49: "RailingLGlass, RailingLGlassInv"
}
# UnlockCost: 3, display: true
# UnlockLevel: 3, display: true
# TechTreeParent: ColorTool
# TechTreeNames: Tools
}
{ +Item Id: 14, Name: LaserPistol
Meshfile: Entities/Items/Weapons/Pistols/LaserPistolPrefab
# Meshfile: Entities/Items/Weapons/Pistols/ScifiEnergyPistol3T1Prefab
# Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol2BluePrefab
PickupToToolbar: true
MarketPrice: 935, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiWeaponHandheldIgnoringAtmo, display: true
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 1.6, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.18, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 20, display: false
CameraShake: 1
IgnoreAtmo: true, display: true
Automatic: false
BulletSpread: 0, display: true
Recoil: 0.08, display: true
Damage: 70, display: true
AmmoCapacity: 20, display: true
AmmoType: PulseLaserChargePistol, display: true
ReloadDelay: 1.8, display: true
SfxBegin: Weapons/Player/LaserPistol/LaserPistol
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/PistolReloadNormal
PfxMuzzle: SniperMuzzleLaserBlue
Tracer: Weapons/Projectiles/TracerLaserShotBlue
TracerPerBullet: 1
DamageMultiplier_1: 3, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.005, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
}
# { Child 0
# Class: LauncherSS
# AllowRemote: false
# ROF: 0.6, type: float, display: true, formatter: ROF
# Range: 400, display: false
# AmmoCapacity: 20, display: true
# AmmoType: PulseLaserChargePistol, display: true
# ReloadDelay: 2.2, display: true
# SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback
# SfxNoAmmo: Weapons/Misc/G36DryFire
# SfxReload: Weapons/Player/Reload/PistolReloadNormal
# PfxMuzzle: SniperMuzzleLaserBlue
# }
UnlockCost: 17, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}
{ +Item Id: 15, Name: AssaultRifle # T1
Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1Prefab
# Meshfile: Entities/Items/Weapons/Rifles/AssaultRiflePrefab
# Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT1Prefab
PickupToToolbar: true
MarketPrice: 2538, display: true
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.15, type: float, display: true, formatter: ROF
Range: 180, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.07, display: true
Recoil: 0.7, display: true
Damage: 70, display: true
AmmoCapacity: 20, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 2.2, display: true
SfxBegin: Weapons/Player/Pistol/AWDS_AR_ Heavy Single
# SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Close_end
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 5
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 6, display: true
UnlockLevel: 3, display: true
TechTreeParent: Pistol
TechTreeNames: Weapons
}
{ +Item Id: 16, Name: LaserRifle
Meshfile: Entities/Items/Weapons/Rifles/LaserRiflePrefab
CustomIcon: LaserRifleV2
PickupToToolbar: true
Material: metalweapon
MarketPrice: 4235, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
Info: bkiWeaponHandheldIgnoringAtmo, display: true
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
# DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead
# Damage: 135, display: true
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.24, type: float, display: true, formatter: ROF
Range: 180, display: false
NoiseStrength: 80, display: false
CameraShake: 0
BulletSpread: 0, display: true
Recoil: 0.35, display: true
IgnoreAtmo: true, display: true
Automatic: true, display: true
Damage: 115, display: true
AmmoCapacity: 25, display: true
AmmoType: PulseLaserChargeRifle, display: true
ReloadDelay: 2.5, display: true
ParticleTransform: Muzzle/Particle1
SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
# SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
# SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.005, param1: shield
}
# { Child 0
# Class: LauncherSS
# AllowRemote: false
# ROF: 0.5, type: float, display: true, formatter: ROF
# Range: 600, display: false
# AmmoCapacity: 25, display: true
# AmmoType: PulseLaserChargeRifle, display: true
# ReloadDelay: 3.0, display: true
# SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
# SfxNoAmmo: Weapons/Misc/G36DryFire
# SfxReload: Weapons/Player/Reload/RifleReloadNormal
# PfxMuzzle: SniperMuzzleLaserRed
# }
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 15
RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "-0.05, 0.010, 0.05"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.12, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 17, display: true
UnlockLevel: 12, display: true
TechTreeParent: LaserPistol
TechTreeNames: Weapons
}
{ +Item Id: 17, Name: ScifiCannon
Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 15
StackSize: 1
MarketPrice: 9505, display: true
Category: Weapons/Items
Info: bkiWeaponHandheldIgnoringAtmo, display: true
Mass: 55, type: float, display: true, formatter: Kilogram
Volume: 60, type: float, display: true, formatter: Liter
#just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge"
Damage: 600, display: true
BlastRadius: 3, display: true
BlastDamage: 500, display: true
# Explosion Radius: 3, display: true
Durability: 100, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 1.9, type: float, display: true, formatter: ROF
Range: 360, display: false
NoiseStrength: 120, display: false
CameraShake: 3
Recoil: 3.0, display: true
IgnoreAtmo: true, display: true
AmmoCapacity: 7, display: true
AmmoType: SciFiCannonPlasmaCharge, display: true
ReloadDelay: 4.1, display: true
SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: SniperMuzzleFire
}
UnlockCost: 25, display: true
UnlockLevel: 25, display: true
TechTreeParent: RocketLauncherT2
TechTreeNames: Weapons
}
{ +Item Id: 18, Name: Sniper2
Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3Prefab
PickupToToolbar: true
Material: metalweapon
HoldType: 15
MarketPrice: 3735, display: true
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 12, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.469, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.9, type: float, display: true, formatter: ROF
Range: 333, display: false
NoiseStrength: 100, display: false
CameraShake: 2
Automatic: false
BulletSpread: 0.023, display: true
Recoil: 5, display: true
Damage: 340, display: true
AmmoCapacity: 6, display: true
AmmoType: 12.7mmBullet, display: true
ReloadDelay: 3.3, display: true
SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Rifle/M16ChargingHandle01_V2
PfxMuzzle: MuzzleFlash7
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
DamageMultiplier_3: 0, param1: hullarmored|hullcombat
DamageMultiplier_4: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
ZoomOut: 40
ZoomIn: 5
RedDot: true
}
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: Sniper
TechTreeNames: Weapons
}
{ +Item Id: 19, Name: DrillT2
Meshfile: Entities/Items/Weapons/DrillV2/DrillT2Prefab
PickupToToolbar: true
Material: metalweapon
HoldType: 16
StackSize: 1
MarketPrice: 580, display: true
Category: Weapons/Items
Mass: 28, type: float, display: true, formatter: Kilogram
Volume: 37, type: float, display: true, formatter: Liter
Info: bkiDrill, display: true
# Info: bkiDrillT2, display: true
Durability: 500, display: false
DegradationProb: 0.03, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
RadialMenu: true
{ Child 0
Class: Driller
DrillMode: 3
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float
Damage: 600
Radius: 2
Range: 7, display: false
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 750, display: true
AmmoType: DrillCharge, display: true
UseSingleMagazine: true
ReloadDelay: 2.9, display: true
Bullet_use_per_shot: 0.25
Particles: digger # particle effect shown at impact
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
PfxMuzzle: MuzzleFlashLightningLarge
# ParticleTransform: Muzzle/Particle4 # Test
# SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
# SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
DamageMultiplier_3: 0, param1: resourcesoft
# DamageMultiplier_4: 0.1, param1: resourcehard
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningTxt
RadialIcon: Radial_ResourceMining
}
# ========================================
{ Child 1
Class: Driller
DrillMode: 0
DecoMode: true
InfoPopup: true
TerrainMode: true
# MiningEnabled: false # Use only for terrain removal
HarvestSupport: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float
Damage: 35
Radius: 1
Range: 5, display: false # lower range to match resource mining range (DrillMode: 2 seems to have lower range)
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 750
AmmoType: DrillCharge
UseSingleMagazine: true
ReloadDelay: 2.9
Bullet_use_per_shot: 0.25
Particles: digger # particle effect shown at impact
ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
PfxMuzzle: MuzzleFlashLightningLarge
SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
# RadialText: rdlTerrainRemoval
# RadialDesc: rdlTerrainRemovalTxt
RadialText: rdlFineDrilling
RadialDesc: rdlFineDrillingTxt
RadialIcon: Radial_TerrainRemoval
}
{ Child 2
Class: Driller
DrillMode: 1
TerrainMode: true
AllowAt: "UnderWater, Planet, Space"
MiningEnabled: false # Use only for terrain removal
FlattenTerrain: true
ROF: 0.5, type: float
Damage: 500
Radius: 3
Range: 5, display: false # lower range to match resource mining range (DrillMode: 2 seems to have lower range)
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 750
AmmoType: DrillCharge
UseSingleMagazine: true
ReloadDelay: 2.9
Bullet_use_per_shot: 2
Particles: # particle effect shown at impact
ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle
PfxMuzzle: MuzzleFlashLightningLargeGreen
SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: stone|dirt|woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
RadialText: rdlFlattening
RadialDesc: rdlFlatteningTxt
RadialIcon: Radial_Flattening
}
{ Child 3
Class: Driller
TerrainMode: true
TerrainFillerBlock: FillerMaterial # If this is set the driller turns into a filler
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float
Range: 14, display: false # increased range for filling
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 30
Radius: 3
AmmoCapacity: 750
AmmoType: DrillCharge
UseSingleMagazine: true
ReloadDelay: 2.9
Bullet_use_per_shot: 0.25
Particles: # particle effect shown at impact
ParticleTransform: Muzzle/Particle4 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Filler/ENGINEDeepSlow_start
SfxLoop: Weapons/Player/Filler/ENGINEDeepSlow_loop
SfxStop: Weapons/Player/Filler/ENGINEDeepSlow_end
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
RadialText: rdlFiller
RadialDesc: rdlFillerTxt
RadialIcon: Radial_Filler
}
# { Child 4 # Rock removal
# Class: Driller
# DecoMode: true
# HarvestSupport: false
# AllowAt: "UnderWater, Planet, Space"
# ROF: 0.5, type: float
# Range: 7
# NoiseStrength: 40, display: false
# CameraShake: 0
# IgnoreAtmo: true
# Automatic: true
# InfoPopup: true
# Damage: 30
# Radius: 3
# AmmoCapacity: 750
# AmmoType: DrillCharge
# UseSingleMagazine: true
# ReloadDelay: 2.9
# Bullet_use_per_shot: 2
# Particles: diggerplasma_green # particle effect shown at impact
# ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
# SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
# SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
# SfxReload: Weapons/Player/Reload/RifleReloadNormal
# # SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
# DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
# DamageMultiplier_2: 0, param1: dirt|stone|wood
# DamageMultiplier_3: 20, param1: rock # for rock drilling
# RadialText: rdlStoneRemoval
# RadialDesc: rdlStoneRemovalTxt
# RadialIcon: Radial_StoneRemoval
# }
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.0, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: SurvivalTool
TechTreeNames: Tools
}
{ +Item Id: 20, Name: PistolT2, Ref: Pistol
Meshfile: Entities/Items/Weapons/Pistols/HandGunPrefab
CustomIcon: HandCannon
PickupToToolbar: true
MarketPrice: 550, display: true
Durability: 500, display: false
DegradationProb: 0.233, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
ROF: 0.38, type: float, display: true, formatter: ROF
Range: 99, display: false
NoiseStrength: 60, display: false
BulletSpread: 0.15, display: true
Recoil: 1.2, display: true
Damage: 170, display: true
AmmoCapacity: 7, display: true
ReloadDelay: 2.1, display: true
SfxBegin: Weapons/Player/Sniper/desert_eagle
DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
}
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: SMG
TechTreeNames: Weapons
}
# not used anymore > instead: TextureColorTool
{ +Item Id: 21, Name: ColorTool
Meshfile: Entities/Items/Tools/ColorToolPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiColorTool, display: true
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.40, type: float, display: true, formatter: Liter
#ShowUser: No
{ Child 0
Class: ColorBlock
AllowAt: "UnderWater, Planet, Space"
# ROF: 0.25, type: float
ROF: 0.1, type: float
Range: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo
AmmoUnlimited: true
ReloadDelay: 3, display: false # no need to display since unlimited ammo
SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start
SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop
# SfxBegin: Weapons/Player/Tools/CanSpraypaint_1
# SfxLoop: Weapons/Player/Tools/CanSpraypaint_2
# SfxStop: Weapons/Player/Tools/CanSpraypaint_3
# SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
}
{ Child 1
Class: ColorBlock
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
OpenPopup: true
}
# UnlockCost: 0, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: Tools
}
# not used anymore > instead: TextureColorTool
{ +Item Id: 22, Name: TextureTool
Meshfile: Entities/Items/Tools/TextureToolV2Prefab
PickupToToolbar: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiTextureTool, display: true
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
# ShowUser: No
{ Child 0
Class: TextureBlock
AllowAt: "UnderWater, Planet, Space"
ROF: 0.1, type: float
Range: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo
AmmoUnlimited: true
ReloadDelay: 3, display: false # no need to display since unlimited ammo
# SfxBegin: Weapons/Player/Tools/CanSpraypaint
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
}
{ Child 1
Class: TextureBlock
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
OpenPopup: true
}
# UnlockCost: 3, display: true
# UnlockLevel: 3, display: true
# TechTreeParent: ColorTool
# TechTreeNames: Tools
}
{ +Item Id: 23, Name: Chainsaw
Meshfile: Entities/Items/Tools/ChainsawV2Prefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 355, display: true
HoldType: 16
StackSize: 1
Category: Weapons/Items
Info: bkiChainsaw, display: true
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 7, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.0625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
HarvestSupport: true
ROF: 0.25, type: float
Range: 2, display: false
NoiseStrength: 60, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 85, display: true
AmmoCapacity: 125, display: true
AmmoType: BioFuel, display: true
ReloadDelay: 3.8, display: true
UseSingleMagazine: true
# SfxBegin: Weapons/Player/Tools/Chainsaw_start
SfxLoop: Weapons/Player/Tools/Chainsaw_loop
SfxStop: Weapons/Player/Tools/Chainsaw_end
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0.09, param1: wood|plants # be able to remove trees and plants
DamageMultiplier_2: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_3: 0, param1: dirt|stone|rock
DamageMultiplier_4: 0, param1: shield
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.0, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
{ +Item Id: 24, Name: AssaultRifleEpic, Ref: AssaultRifle
Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleEpicPrefab
# Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2EpicPrefab
PickupToToolbar: true
MarketPrice: 3560, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.039, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
ROF: 0.170, type: float, display: true, formatter: ROF
Range: 198, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.06, display: true
Recoil: 0.288, display: true
Damage: 110, display: true
AmmoCapacity: 45, display: true
ReloadDelay: 3, display: true
SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
# SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start
# SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop
# SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end
DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
ZoomOut: 40
ZoomIn: 10
RedDot: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# # need to set these because we extend a tech tree item
# UnlockCost: 0, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: AssaultRifleT2
# TechTreeNames: Weapons
}
{ +Item Id: 25, Name: Sniper2Epic, Ref: Sniper2
Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper3EpicPrefab
PickupToToolbar: true
MarketPrice: 6600, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.305, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
ROF: 0.425, type: float, display: true, formatter: ROF
Range: 400, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.011, display: true
Recoil: 0.528, display: true
AmmoType: 15mmBullet, display: true
Damage: 500, display: true
AmmoCapacity: 13, display: true
ReloadDelay: 5, display: true
# AmmoType: PulseLaserChargeRifle, display: true
# SfxBegin: Weapons/Player/Sniper/weapon_sniper_004
SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-01-Single_Shot-03
# PfxMuzzle: MuzzleFlash5
DamageMultiplier_1: 8, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
DamageMultiplier_3: 0.75, param1: hullarmored|hullcombat
DamageMultiplier_4: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
ZoomOut: 40
ZoomIn: 5
RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.05, 0.0, 0.0"
RecoilRotation: "3, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 15, display: true
# TechTreeParent: Sniper2
# TechTreeNames: Weapons
}
{ +Item Id: 26, Name: MinigunEpic, Ref: Minigun
Meshfile: Entities/Items/Weapons/ScifiMinigun/ScifiMinigunEpicPrefab
PickupToToolbar: true
MarketPrice: 4500, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.024, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 198, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.113, display: true
Recoil: 0.24, display: true
Damage: 80, display: true
AmmoCapacity: 560, display: true
AmmoType: PulseLaserChargeRifle, display: true
ReloadDelay: 3.149, display: true
SfxBegin: Weapons/Player/Minigun/minigun2_start
SfxLoop: Weapons/Player/Minigun/minigun2_loop
SfxStop: Weapons/Player/Minigun/minigun2_end
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 2
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.09, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, param1: shield
}
{ Child 6
Class: Movements
StandingLocation: "-0.05, 0.02, 0.05"
StandingRotation: "0.0, 0.0, -1.25"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "-0.5, 0.6, 1"
RunningLocation: "-0.05, -0.05, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.025, 0.0"
CrouchingRotation: "15, -30, 5"
RecoilLocation: "0.05, -0.1, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 20, display: true
# TechTreeParent: Minigun
# TechTreeNames: Weapons
}
{ +Item Id: 27, Name: Shotgun2Epic, Ref: Shotgun2
Meshfile: Entities/Items/Weapons/Shotguns/ScifiShotgun2EpicPrefab
PickupToToolbar: true
MarketPrice: 3500, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.305, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.25, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 80, display: false
CameraShake: 3
Automatic: true
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 0.8, display: true
Recoil: 2, display: true
Damage: 55, display: true
AmmoCapacity: 11, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.1, display: true
# SfxBegin: Weapons/Player/Shotgun/w1200_fire
SfxBegin: Weapons/Player/Shotgun/Resistance-ShotGun-01-Single_Shot-03
SfxNoAmmo: Weapons/Misc/PumpgunDryFire02
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash4
DamageMultiplier_1: 1, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, param1: metal # able to destroy door
DamageMultiplier_5: 0.05, param1: metalhard # able to destroy door
DamageMultiplier_6: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
RedDot: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 20, display: true
# TechTreeParent: Shotgun2
# TechTreeNames: Weapons
}
{ +Item Id: 28, Name: LaserRifleEpic, Ref: LaserRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle4EpicPrefab
CustomIcon: LaserRifleEpic
# HoldType: 16 # no weapon shaking animation
PickupToToolbar: true
MarketPrice: 6800, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.061, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.17, type: float, display: true, formatter: ROF
BulletSpread: 0, display: true
Recoil: 0.3, display: true
Damage: 165, display: true
AmmoCapacity: 32, display: true
PfxMuzzle: SniperMuzzleLaserBlue
Tracer: Weapons/Projectiles/TracerLaserShotBlue
TracerPerBullet: 1
DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.2, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 5
RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.05, 0.0, 0.0"
RecoilRotation: "3, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 25, display: true
# TechTreeParent: LaserRifle
# TechTreeNames: Weapons
}
{ +Item Id: 29, Name: ScifiCannonEpic, Ref: ScifiCannon
Meshfile: Entities/Items/Weapons/ScifiCannon/ScifiCannonEpicPrefab
PickupToToolbar: true
MarketPrice: 12500, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 700, display: false
DegradationProb: 0.488, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
ROF: 0.5, type: float, display: true, formatter: ROF
Automatic: true, display: true
AmmoCapacity: 3, display: true
Recoil: 1.44, display: true
ReloadDelay: 6, display: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 25, display: true
# TechTreeParent: ScifiCannon
# TechTreeNames: Weapons
}
{ +Item Id: 30, Name: PistolEpic, Ref: Pistol
Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4EpicPrefab
CustomIcon: PistolEpic
PickupToToolbar: true
MarketPrice: 1200, display: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.151, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
ROF: 0.170, type: float, display: true, formatter: ROF
Automatic: true, display: true
Range: 119, display: false
BulletSpread: 0.075, display: true
Recoil: 0.384, display: true
Damage: 79, display: true
AmmoCapacity: 24, display: true
ReloadDelay: 2.019, display: true
SfxBegin: Weapons/Player/Pistol/AWDS_AR_ HK53_Heavy_Single
DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 15
RedDot: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 12, display: true
# TechTreeParent: PistolT2
# TechTreeNames: Weapons
}
{ +Item Id: 31, Name: MultiToolT2, Ref: MultiTool
Meshfile: Entities/Items/Weapons/MultiToolT2Prefab
MarketPrice: 1998, display: true
{ Child 0 # "Retrieve Blocks" (= get complete blocks in own structure, do "Salvage" in others)
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
ReturnFactor: 0.667, display: true
DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
DamageMultiplier_2: 50, param1: metalhard # 400 damage
DamageMultiplier_3: 25, param1: metal # 200 damage
DamageMultiplier_4: 65, param1: hull # 500 damage
DamageMultiplier_5: 125, param1: hullarmored # 1000 damage
DamageMultiplier_6: 250, param1: hullcombat # 2000 damage
DamageMultiplier_7: 150, param1: concrete # 1200 damage
DamageMultiplier_8: 50, param1: woodblock # 400 damage
DamageMultiplier_9: 50, param1: forcefield
}
{ Child 1 # "Repair"
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
RepairPoints: 50
}
{ Child 2 # "Exchange and Rotate"
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
}
{ Child 3 # "Downgrade"
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
ReturnFactor: 0.667
}
{ Child 4 # "Upgrade"
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
}
{ Child 5 # "Salvage" (get components from a block)
ReturnFactor: 0.667
Range: 8
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|rock
DamageMultiplier_2: 50, param1: metalhard # 400 damage
DamageMultiplier_3: 25, param1: metal # 200 damage
DamageMultiplier_4: 65, param1: hull # 500 damage
DamageMultiplier_5: 125, param1: hullarmored # 1000 damage
DamageMultiplier_6: 250, param1: hullcombat # 2000 damage
DamageMultiplier_7: 150, param1: concrete # 1200 damage
DamageMultiplier_8: 50, param1: woodblock # 400 damage
DamageMultiplier_9: 50, param1: forcefield
}
UnlockCost: 14, display: true
UnlockLevel: 12, display: true
TechTreeParent: MultiTool
TechTreeNames: Tools
}
# Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice
{ +Item Id: 32, Name: Explosives
MarketPrice: 340, display: true
Meshfile: Entities/Misc/ScifiExplosiveDevice1Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
PickupToToolbar: true
Material: metalitem
Canhold: false
HoldType: 0
StackSize: 2000
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Weapons/Items
Info: bkiExplosives, display: true
{ Child 0
Class: PlaceExplosives
AllowRemote: false
ROF: 1, type: float
Range: 2
NoiseStrength: 100, display: false
SfxBegin: UseActions/ExplosivesAttach
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeNames: Weapons
}
{ +Item Id: 33, Name: RocketLauncherT2, Ref: RocketLauncher
Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherT2Prefab
CustomIcon: RocketLauncherT2
PickupToToolbar: true
MarketPrice: 8510, display: true
Durability: 500, display: false
#just for display, see ammo "SlowRocketHoming"
BlastRadius: 3, display: true
BlastDamage: 500, display: true
DegradationProb: 0.75, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
ROF: 2.55, type: float, display: true, formatter: ROF
Recoil: 1.92, display: true
Range: 360, display: false
AmmoCapacity: 6, display: true
AmmoType: SlowRocketHoming, display: true
ReloadDelay: 4.275, display: true
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
ZoomOut: 40
ZoomIn: 20
RedDot: true
}
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: RocketLauncher
TechTreeNames: Weapons
}
{ +Item Id: 34, Name: RocketLauncherEpic, Ref: RocketLauncher
Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherEpicPrefab
CustomIcon: RocketLauncherEpic
PickupToToolbar: true
MarketPrice: 11000, display: true
Info: bkiEpicWeapon, display: true
#just for display, see ammo
BlastRadius: 3, display: true
BlastDamage: 500, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.488, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
ROF: 0.5, type: float, display: true, formatter: ROF
Automatic: true, display: true
Recoil: 1.152, display: true
ReloadDelay: 6, display: true
AmmoCapacity: 3, display: true
AmmoType: SlowRocketHoming, display: true
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew03
ZoomOut: 40
ZoomIn: 15
RedDot: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# UnlockCost: 0, display: true
# UnlockLevel: 20, display: true
# TechTreeParent: RocketLauncherT2
# TechTreeNames: Weapons
}
{ +Item Id: 35, Name: LaserPistolT2, Ref: LaserPistol
Meshfile: Entities/Items/Weapons/Pistols/BlasterPrefab
CustomIcon: Blaster
PickupToToolbar: true
MarketPrice: 1265, display: true
# DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
# Damage: 100, display: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
ROF: 0.45, type: float, display: true, formatter: ROF
Recoil: 0.8, display: true
Range: 99, display: false
Damage: 220, display: true
AmmoCapacity: 10, display: true
ReloadDelay: 2.375, display: true
SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.005, param1: shield
}
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: LaserSMG
TechTreeNames: Weapons
}
{ +Item Id: 36, Name: AssaultRifleT2, Ref: AssaultRifle
Meshfile: Entities/Items/Weapons/Rifles/AssaultRifleT2Prefab
# Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackPrefab
PickupToToolbar: true
MarketPrice: 2960, display: true
Durability: 500, display: false
DegradationProb: 0.06, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
ROF: 0.085, type: float, display: true, formatter: ROF
Range: 165, display: false
BulletSpread: 0.44, display: true
Recoil: 0.6, display: true
Damage: 65, display: true
AmmoCapacity: 30, display: true
ReloadDelay: 2.945, display: true
# SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
# SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
# SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Heavy_end
DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
# ZoomOverlay: Entities/Items/Weapons/SniperScopes/Scope04
ZoomOut: 40
ZoomIn: 15
RedDot: true
}
UnlockCost: 7, display: true
UnlockLevel: 15, display: true
TechTreeParent: SniperRifle
TechTreeNames: Hidden
}
{ +Item Id: 37, Name: PulseRifleT2, Ref: PulseRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackT2Prefab
# Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleT2Prefab
PickupToToolbar: true
Durability: 500, display: false
MarketPrice: 3420, display: true
DegradationProb: 0.094, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
ROF: 0.075, type: float, display: true, formatter: ROF
Range: 187, display: false
BulletSpread: 0.075, display: true
Recoil: 0.32, display: true
Automatic: true, display: true
Damage: 80, display: true
AmmoCapacity: 35, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 2.945, display: true
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 20
RedDot: true
}
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: AssaultRifleT2
TechTreeNames: Hidden
}
{ +Item Id: 38, Name: PulseRifleEpic, Ref: PulseRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2BlackEpicPrefab
# Meshfile: Entities/Items/Weapons/PulseRifle/PulseRifleEpicPrefab
PickupToToolbar: true
MarketPrice: 4650, display: true
Durability: 500, display: false
DegradationProb: 0.061, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
{ Child 0
Class: Ranged
ROF: 0.1, type: float, display: true, formatter: ROF
ReloadDelay: 3, display: true
Range: 224, display: false
BulletSpread: 0.038, display: true
Recoil: 0.192, display: true
Automatic: true, display: true
Damage: 140, display: true
AmmoCapacity: 56, display: true
AmmoType: PulseLaserChargeRifle, display: true
PfxMuzzle: SniperMuzzleLaserGreen
Tracer: Weapons/Projectiles/TracerLaserShotGreen
TracerPerBullet: 2
DamageMultiplier_1: 4, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.1, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 10
RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.08, 0.0, 0.0"
RecoilRotation: "5, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
# # need to set these because we extend a tech tree item
# UnlockCost: 0, display: true
# UnlockLevel: 20, display: true
# TechTreeParent: PulseRifleT2
# TechTreeNames: Weapons
}
{ +Item Id: 39, Name: SurvivalTool
Meshfile: Entities/Items/Weapons/SurvivalToolPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab
PickupToToolbar: true
Material: metalweapon
LifetimeOnDrop: 1200
MarketPrice: 100, display: true
HoldType: 16 # no weapon shaking animation
StackSize: 1
Category: Weapons/Items
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Info: bkiSurvivalTool, display: true
RadialMenu: true
{ Child 0 # Resource mining, stone removal, wood cutter
Class: Driller
DrillMode: 3
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Damage: 120
Radius: 1.75
Range: 5, display: false
NoiseStrength: 50, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo
AmmoUnlimited: true
UseSingleMagazine: true
ReloadDelay: 3.1, display: true
Bullet_use_per_shot: 0.25
Particles: digger # particle effect shown at impact
ParticleTransform: Muzzle/Particle2 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
PfxMuzzle: MuzzleFlashLightning
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0.05, param1: plants|woodsoft|wood|woodhard
# DamageMultiplier_2: 0, param1: wood # no tree cutting
# DamageMultiplier_3: 0.25, param1: resourcemedium
# DamageMultiplier_4: 0.1, param1: resourcehard
RadialText: rdlResourceMiningST
RadialDesc: rdlResourceMiningDescST
RadialIcon: Radial_ResourceMining
}
{ Child 1 #Defense Mode
Class: Ranged
AllowRemote: false
ROF: 0.25, type: float
Range: 15, display: false
NoiseStrength: 20, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 19, display: true
# Recoil: 0.2, display: true
# Stamina: -7, display: false
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo
AmmoUnlimited: true
ReloadDelay: 3, display: false # no need to display since unlimited ammo
HarvestSupport: true
UseSingleMagazine: true
ParticleTransform: Muzzle/Particle1
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# PfxMuzzle: MuzzleFlashSurvivalTool # for Class: Ranged, we need to use this
# PfxMuzzle: MuzzleFlashSurvivalToolV2
DamageMultiplier_1: 0, param1: wood|woodsoft|woodhard|plants # no wood/plant harvesting
DamageMultiplier_2: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_3: 0, param1: dirt|stone|rock
DamageMultiplier_4: 0.083, param1: shield
RadialText: rdlDefence # add text
RadialDesc: rdlDefenceDescST # add text
RadialIcon: Radial_Defence
}
{ Child 2 #Salvage mode
Class: Driller
AllowAt: "UnderWater, Planet, Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Range: 5
# Recoil: 0.1, display: true
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 17
# Stamina: -7
Radius: 3
Demolish: True
ReturnFactor: 0.333, display: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true # no need to display since unlimited ammo
AmmoUnlimited: true
ReloadDelay: 3, display: false # no need to display since unlimited ammo
ParticleTransform: Muzzle/Particle3 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# ParticleTransform: "" # do NOT show a particle effect
DamageMultiplier_1: 0, param1: dirt|stone|wood|shield|plants|woodsoft|woodhard # no wood/plant harvesting
DamageMultiplier_2: 10, param1: metalhard # 20/3 damage
DamageMultiplier_3: 5, param1: metal # 10/3 damage
DamageMultiplier_4: 10, param1: hull # 20/3 damage
DamageMultiplier_5: 25, param1: hullarmored # 50/3 damage
DamageMultiplier_6: 50, param1: hullcombat # 100/3 damage
DamageMultiplier_7: 25, param1: concrete # 50 damage
DamageMultiplier_8: 10, param1: woodblock # 20 damage
DamageMultiplier_9: 25, param1: forcefield
RadialText: rdlDeconstructST
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.025"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.0, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockLevel: 1
TechTreeNames: Tools
}
{ +Item Id: 40, Name: DrillEpic, Ref: DrillT2
Meshfile: Entities/Items/Weapons/DrillV2/DrillT2EpicPrefab
MarketPrice: 1500, display: true
{ Child 0 # Resource Mining
Damage: 750
Range: 9, display: false
Radius: 2.5
}
{ Child 2 # Flattening
Damage: 1500
Radius: 3.5
Range: 6, display: false
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
}
{ +Item Id: 41, Name: TextureColorTool
# Meshfile: Entities/Items/Tools/TextureColorToolPrefab
Meshfile: Entities/Items/Tools/ColorTextureToollPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 14
StackSize: 1
MarketPrice: 168, display: true
Category: Weapons/Items
Info: bkiTextureColorTool, display: true
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 1.40, type: float, display: true, formatter: Liter
{ Child 0
Class: TextureColorBlock
AllowAt: "UnderWater, Planet, Space"
ROF: 0.1, type: float
Range: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: false # no need to display since unlimited ammo
AmmoUnlimited: true
ReloadDelay: 3, display: false # no need to display since unlimited ammo
SfxBegin: Weapons/Player/Tools/BurningAirHotHigherPitch_start
SfxLoop: Weapons/Player/Tools/BurningAirHotHigherPitch_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
}
{ Child 1
Class: TextureColorBlock
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
OpenPopup: true
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
{ +Item Id: 42, Name: FlameThrower
Meshfile: Entities/Items/Weapons/Flamethrower/FlamethrowerV2Prefab
CustomIcon: FlamethrowerV2
PickupToToolbar: true
Material: metalweapon
HoldType: 15
StackSize: 1
MarketPrice: 1980, display: true
Category: Weapons/Items
Mass: 60, type: float, display: false, formatter: Kilogram
Info: bkiFlameThrower, display: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
# ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.25, type: float
Range: 6, display: false
#BulletsPerShot: 8
#BulletSpread: 1
#RaySpread: 1, display: true
Recoil: 0, display: true
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 50, display: true
AmmoType: FlameThrowerCanister, display: true
# UseSingleMagazine: true
ReloadDelay: 2.9, display: true
# Bullet_use_per_shot: 0.25
# Particles: diggerplasma # particle effect shown at impact
PfxMuzzle: flamethrower_v1
SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start
SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing
SfxStop: Weapons/Player/Drill/Mute
SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload
# SfxNoAmmo:
# SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
}
{ Child 6
Class: Movements
StandingLocation: "-0.05, 0.03, 0.05"
StandingRotation: "0.0, 0.0, -1.25"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "-0.05, 0.6, 1"
RunningLocation: "-0.05, 0.02, 0.05"
RunningRotation: "-15, -45, 10"
CrouchingLocation: "0.0, 0.025, 0.0"
CrouchingRotation: "15, -30, 5"
RecoilLocation: "0.010, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, -0.05"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 0
UnlockLevel: 0
TechTreeNames: Hidden
}
{ Item Id: 43, Name: PlasmaCannonAlien
Meshfile: Entities/Items/Weapons/Flamethrower/AlienFlamethrowerPrefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 11500, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
Info: bkiPlasmaCannonAlien, display: true
Mass: 45, type: float, display: true, formatter: Kilogram
Volume: 50, type: float, display: true, formatter: Liter
#just for display - BlastRadius and BlastDamage is controlled by "SciFiCannonPlasmaCharge"
Damage: 1000, display: true
BlastRadius: 3, display: true
BlastDamage: 500, display: true
# Explosion Radius: 3, display: true
Durability: 350, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 1, type: float, display: true, formatter: ROF
Range: 450, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Recoil: 0, display: true
IgnoreAtmo: true, display: true
AmmoCapacity: 5, display: true
AmmoType: PlasmaCannonAlienCharge, display: true
ReloadDelay: 3, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: SniperMuzzleLaserRed
}
UnlockCost: 0
UnlockLevel: 0
TechTreeNames: Hidden
}
{ Item Id: 44, Name: OtyughFlameThrowerWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
Material: human
HoldType: 20
StackSize: 1
Category: Weapons/Items
#SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.0, type: float
Range: 8, display: false
BulletsPerShot: 1
BulletSpread: 0
RaySpread: 1, display: true
Recoil: 0, display: true
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Buff: "Fire"
Buff_chance: 1
Automatic: true
Damage: 70
Radius: 3
AmmoCapacity: 750, display: true
AmmoType: BioFuel, display: true
UseSingleMagazine: true
ReloadDelay: 0.0, display: true
Bullet_use_per_shot: 0.25
ForceMuzzleAiming: false
# Particles: diggerplasma # particle effect shown at impact
PfxMuzzle: land_predator_fire_breath
# ParticleTransform: Muzzle/Flamethrower_v1 # particle effect shown at muzzle
# SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
# SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
SfxReload: UseActions/oxygen_tank_release_air
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.1, param1: wood
DamageMultiplier_3: 0.001, param1: stone
DamageMultiplier_4: 0.1, param1: rock
DamageMultiplier_5: 0.001, param1: dirt
DamageMultiplier_6: 0.001, param1: hullarmored
DamageMultiplier_7: 0.001, param1: hullcombat
}
UnlockCost: 0
UnlockLevel: 0
TechTreeNames: Hidden
}
{ +Item Id: 45, Name: OtyughFireBallRangedWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
Material: human
HoldType: 20
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 35, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: OtyughFireBall, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack_a2
# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
}
}
{ +Item Id: 46, Name: AlienBugBigRangedWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab
Material: human
HoldType: 20
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherAI
BulletsPerShot: 8
BulletSpread: 0.6
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 35, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: SlimeAlienBigBug, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxHardAttack
# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
}
}
# available free 46-47 (+2)
# Debug weapons
{ +Item Id: 48, Name: RocketLauncherDebug, Ref: RocketLauncher
Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/ScifiGrenadeLauncherDebugPrefab
PickupToToolbar: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 2000, display: false
DegradationProb: 0.25, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
ROF: 0.1, type: float, display: true, formatter: ROF
Recoil: 0, display: true
HomingSpeed: 3
Range: 950, display: false
ReloadDelay: 3.7, display: true
Automatic: true
AmmoCapacity: 10, display: false
AmmoType: RocketDebug, display: true
AmmoUnlimited: true
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 15
RedDot: true
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ +Item Id: 49, Name: AssaultRifleDebug, Ref: AssaultRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2DebugPrefab
PickupToToolbar: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 2400, display: false
DegradationProb: 0.25, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
AllowAt: "UnderWater, Planet, Space"
ROF: 0.15, type: float, display: true, formatter: ROF
Range: 950, display: false
Damage: 10000, display: true
Recoil: 0, display: true
CameraShake: 0
AmmoCapacity: 50, display: true
ReloadDelay: 3.2, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 1, param1: wood|rock
DamageMultiplier_3: 0, param1: dirt|stone
DamageMultiplier_4: 1, param1: hullarmored|hullcombat
DamageMultiplier_5: 0.05, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
ZoomOut: 40
ZoomIn: 10
RedDot: true
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ +Item Id: 50, Name: DrillDebug, Ref: DrillT2
Meshfile: Entities/Items/Weapons/DrillV2/DrillDebugPrefab
{ Child 0
Damage: 1000
Range: 14, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
}
{ Child 1
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
}
{ Child 2
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
}
{ Child 3
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
# == AMMO
# Ammo id 51 - 79
{ +Item Id: 51, Name: SlowRocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket01HandheldPrefab
# Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
MarketPrice: 18, display: true
Canhold: false
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
StackSize: 2000
Mass: 0.9, type: float, display: true, formatter: Kilogram
Volume: 0.45, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 450
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 50
Range: 200
Ballistic: True
DamageMultiplier_1: 0, param1: dirt|stone
DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat
DamageMultiplier_3: 0.75, param1: shield
DamageMultiplier_4: 10, param1: rock
BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat
BlastDamageMultiplier_2: 0.5, param1: dirt|stone
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 52, Name: 50Caliber
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
MarketPrice: 1, display: true
Canhold: false
StackSize: 4000
Info: bkiAmmo, display: true
Category: Weapons/Items
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 53, Name: 8.3mmBullet, Ref: 50Caliber
StackSize: 4000
MarketPrice: 1, display: true
Mass: 0.02, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 54, Name: 5.8mmBullet, Ref: 50Caliber
StackSize: 4000
MarketPrice: 1, display: true
Mass: 0.02, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 55, Name: 12.7mmBullet, Ref: 50Caliber
StackSize: 4000
MarketPrice: 1, display: true
Mass: 0.06, type: float, display: true, formatter: Kilogram
Volume: 0.03, type: float, display: true, formatter: Liter
}
{ +Item Id: 56, Name: 15mmBullet, Ref: 50Caliber
StackSize: 4000
MarketPrice: 1, display: true
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
}
{ +Item Id: 57, Name: DrillCharge, Ref: 50Caliber
StackSize: 2000
MarketPrice: 7, display: true
Mass: 1.05, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
Info: bkiAmmoFullLoad, display: true
}
{ +Item Id: 58, Name: ShotgunShells, Ref: 50Caliber
StackSize: 4000
MarketPrice: 2.5, display: true
Mass: 0.03, type: float, display: true, formatter: Kilogram
Volume: 0.02, type: float, display: true, formatter: Liter
}
{ Item Id: 59, Name: FillerCharge, Ref: 50Caliber
StackSize: 50
Info: bkiAmmoFullLoad, display: true
ShowUser: NoButCSV
}
{ +Item Id: 60, Name: PulseLaserChargePistol, Ref: 50Caliber
StackSize: 4000
MarketPrice: 1.5, display: true
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
}
{ +Item Id: 61, Name: PulseLaserChargeRifle, Ref: 50Caliber
StackSize: 4000
MarketPrice: 2, display: true
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.06, type: float, display: true, formatter: Liter
}
{ +Item Id: 62, Name: MultiCharge, Ref: 50Caliber
StackSize: 2000
MarketPrice: 11, display: true
Mass: 1.05, type: float, display: true, formatter: Kilogram
Volume: 0.6, type: float, display: true, formatter: Liter
Info: bkiAmmoFullLoad, display: true
}
{ +Item Id: 63, Name: BioFuel, Ref: 50Caliber
StackSize: 2000
Info: bkiBioFuel, display: true
AutoFill: false
MarketPrice: 3.5, display: true
Category: Components
FuelValue: 10, type: int, display: true, formatter: WattHour
Mass: 20, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
}
{ +Item Id: 64, Name: SciFiCannonPlasmaCharge
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
MarketPrice: 15, display: true
HoldType: 0
Canhold: false
Info: bkiAmmoHoming, display: true
Category: Weapons/Items
StackSize: 2000
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 600, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 75
Range: 300
NoiseStrength: 100, display: false
Ballistic: false
DamageMultiplier_1: 0, param1: dirt|stone
DamageMultiplier_2: 0.75, param1: hullarmored|hullcombat
# DamageMultiplier_3: 10, param1: rock
DamageMultiplier_4: 0.95, param1: shield
BlastDamageMultiplier_1: 0.75, param1: hullarmored|hullcombat
BlastDamageMultiplier_2: 0.5, param1: dirt|stone
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 65, Name: SlowRocketHoming, Ref: SlowRocket
Info: bkiAmmoExplosive, display: true
StackSize: 2000
MarketPrice: 32, display: true
Mass: 1.6, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 600
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 50
HomingSpeed: 2
Range: 350
Ballistic: false
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 66, Name: PlasmaCannonAlienCharge
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
CustomIcon: EnergyCellHydrogen
MarketPrice: 20, display: true
Material: metalweapon
HoldType: 0
Canhold: false
Info: bkiPlasmaCannonAlienCharge, display: true
Category: Weapons/Items
StackSize: 2000
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 1000, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 650, display: true
Speed: 90
Range: 450
NoiseStrength: 80, display: false
Ballistic: false
HomingSpeed: 2, display: true
DamageMultiplier_1: 0, param1: dirt|stone
DamageMultiplier_2: 1.1, param1: hullarmored|hullcombat
# DamageMultiplier_3: 10, param1: rock
DamageMultiplier_4: 1.1, param1: shield
BlastDamageMultiplier_1: 1.1, param1: hullarmored|hullcombat
BlastDamageMultiplier_2: 0.5, param1: dirt|stone
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 67, Name: FlameThrowerCanister
Meshfile: Entities/Items/Weapons/Projectiles/FlameThrowerProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
MarketPrice: 6, display: true
HoldType: 0
Canhold: false
Info: bkiFlameThrowerCanister, display: true
Category: Weapons/Items
StackSize: 2000
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 50, display: true
BlastParticleIndex: 15
BlastRadius: 1, display: true
BlastDamage: 50, display: true
Speed: 150
Range: 6
BulletsPerShot: 8
BulletSpread: 5
NoiseStrength: 80, display: false
Ballistic: true
# HomingSpeed: 2, display: true
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 2, param1: wood|woodblock|plastic
DamageMultiplier_3: 0, param1: dirt|stone|rock
DamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_5: 0, param1: shield
DamageMultiplier_6: 2, param1: human
BlastDamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
BlastDamageMultiplier_2: 2, param1: wood|woodblock|plastic
BlastDamageMultiplier_3: 0, param1: dirt|stone|rock
BlastDamageMultiplier_4: 0, param1: concrete|hull|hullarmored|hullcombat|metal|metalhard
BlastDamageMultiplier_5: 0, param1: shield
BlastDamageMultiplier_6: 2, param1: human
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 68, Name: OtyughFireBall
Meshfile: Entities/Items/Weapons/Projectiles/OtyughFireBallPrefab
Material: human
HoldType: 0
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 120
BlastParticleIndex: 11
BlastRadius: 2
BlastDamage: 60
Speed: 30
HomingSpeed: 0.0
Range: 100
Ballistic: true
Buff: "DermalBurn,Stunned,IncreaseRadiation"
Buff_chance: "0.8,0.015,0.005"
DamageMultiplier_1: 0, param1: dirt|stone
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
{ +Item Id: 69, Name: SlimeAlienBigBug
Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugBigPrefab
Material: human
HoldType: 0
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 60
BlastParticleIndex: 16
BlastRadius: 3
BlastDamage: 40
Speed: 20
HomingSpeed: 2.0
Range: 100
Ballistic: false
Buff: "DermalBurn,Stunned,IncreaseRadiation"
Buff_chance: "0.8,0.015,0.005"
DamageMultiplier_1: 0, param1: dirt|stone
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
# { Item Id: 70, Name: BombUnguided
# Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab
# Material: metalweapon
# HoldType: 0
# StackSize: 25
# MarketPrice: 250, display: true
# Canhold: false
# Category: Weapons/Items
# Mass: 250, type: float, display: true, formatter: Kilogram
# Volume: 25, type: float, display: true, formatter: Liter
# ShowUser: No
# { Child 0
# Class: Projectile
# Damage: 800, display: true
# BlastParticleIndex: 3
# BlastRadius: 4, display: true
# BlastDamage: 1800, display: true
# Speed: 1
# Range: 360
# Ballistic: true
#
# DamageMultiplier_1: 10, param1: metal
# DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
# DamageMultiplier_3: 60, param1: hullarmored|hullcombat
# DamageMultiplier_4: 30, param1: dirt|stone
# DamageMultiplier_5: 0, param1: shield
# BlastDamageMultiplier_1: 0.05, param1: dirt|stone
# }
#
# UnlockLevel: 1
# TechTreeNames: Hidden
# }
#
# free
{ Item Id: 78, Name: AmmoInfinite # Dummy ammo needed for weapons that have unlimited ammo (eg DrillAttachmentWeapon)
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
Canhold: false
StackSize: 75
Mass: 1, type: float, display: false, formatter: Kilogram
ShowUser: No
UnlockLevel: 1
TechTreeNames: Hidden
}
# Debug weapon ammo
{ +Item Id: 79, Name: RocketDebug, Ref: SlowRocket
Info: bkiAmmoExplosive, display: true
StackSize: 75
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
ShowUser: No
{ Child 0
Class: Projectile
Damage: 10000
BlastParticleIndex: 3
BlastRadius: 3, display: true
HomingSpeed: 3
BlastDamage: 10000, display: true
Speed: 150
Range: 1000
Ballistic: false
}
UnlockLevel: 1
TechTreeNames: Hidden
}
# Use items player id 80-99
## Please do not rename - referenced in code
{ +Item Id: 80, Name: OxygenBottleLarge
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
MarketPrice: 37, display: true
Canhold: false
HoldType: 0
Category: Weapons/Items
StackSize: 1000
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
O2Value: 250, display: true, type: int # O2Value should be multiples of 200 (=base buff value)
}
## Please do not rename - referenced in code
{ +Item Id: 81, Name: OxygenBottleSmall
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
MarketPrice: 5, display: true
Material: metalweapon
Canhold: false
AutoFill: false
HoldType: 0
StackSize: 2000
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
O2Value: 75, display: false, type: int
Category: Weapons/Items
Info: bkiOxygenBottleSmall, display: true
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 75, display: OxygenValue
SfxBegin: UseActions/oxygen_tank_release_air
}
}
{ Item Id: 82, Name: TestDecOxygen
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
Category: Components
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: -100
SfxBegin: UseActions/playerDrinking
}
}
{ Item Id: 83, Name: TestDecFood
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
Category: Components
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: -100
AddOxygen: 0
SfxBegin: UseActions/playerDrinking
}
}
{ Item Id: 84, Name: TestDecHealth
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
Category: Components
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -100
AddStamina: 0
AddFood: 0
AddOxygen: 0
SfxBegin: UseActions/playerDrinking
}
}
{ Item Id: 85, Name: SpawnNewBase
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: Terrain, display: true
MarketPrice: 320, display: true
Material: metal
HoldType: 0
StackSize: 1000
Category: BuildingBlocks
Mass: 1000, type: float, display: true, formatter: Kilogram
Volume: 125, type: float, display: true, formatter: Liter
Info: bkiSpawnNewBase, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: BA_Player
ForceSpawnOnGround: true
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Misc
}
{ Item Id: 86, Name: SpawnNewSV
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: SS
MarketPrice: 150, display: true
Material: metal
HoldType: 0
StackSize: 1000
Category: BuildingBlocks
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
Info: bkiSpawnNewSV, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: SV_Player
# ForceSpawnOnBACV: true
}
UnlockCost: 0, display: true
UnlockLevel: 5, display: true
TechTreeParent: SpawnNewGV
TechTreeNames: Misc
}
{ Item Id: 87, Name: SpawnNewCV
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: MS
MarketPrice: 355, display: true
Material: metal
HoldType: 0
StackSize: 1000
Category: BuildingBlocks
Mass: 1500, type: float, display: true, formatter: Kilogram
Volume: 400, type: float, display: true, formatter: Liter
Info: bkiSpawnNewCV, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: CV_Player
# AllowPlanet: false
# ForceSpawnOnBA: true
}
UnlockCost: 0, display: true
UnlockLevel: 7, display: true
TechTreeParent: SpawnNewSV
TechTreeNames: Misc
}
{ Item Id: 88, Name: SpawnNewGV
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: GV
Material: metal
MarketPrice: 125, display: true
HoldType: 0
StackSize: 1000
Category: BuildingBlocks
Mass: 150, type: float, display: true, formatter: Kilogram
Volume: 31.25, type: float, display: true, formatter: Liter
Info: bkiSpawnNewGV, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: HV_Player
AllowSpace: true
# ForceSpawnOnBACV: true
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
# TechTreeParent: SpawnNewBase
TechTreeNames: Misc
}
{ Item Id: 89, Name: SpawnNewPrefab
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
HoldType: 0
StackSize: 1
Category: BuildingBlocks
ShowUser: No
Info: bkiSpawnNewBase, display: true
{ Child 0
Class: SpawnPrefab
}
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 90, Name: RespiratorCharge
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
AutoFill: false
HoldType: 0
StackSize: 2000
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
O2Value: 35, display: false, type: int
MarketPrice: 1, display: true
Category: Weapons/Items
Info: bkiRespiratorCharge, display: true
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 35, display: OxygenValue
SfxBegin: UseActions/oxygen_tank_release_air
}
}
{ +Item Id: 91, Name: SpawnNewBaseM
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: Base, display: true
Material: metal
HoldType: 0
StackSize: 1
Category: BuildingBlocks
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 175, type: float, display: true, formatter: Liter
Info: bkiSpawnNewBase, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: BA_Player_M
ForceSpawnOnGround: true
}
# UnlockCost: 0, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: Misc
ShowUser: No
}
{ +Item Id: 92, Name: SpawnNewBaseS
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: Base, display: true
Material: metal
HoldType: 0
StackSize: 1
Category: BuildingBlocks
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
Info: bkiSpawnNewBase, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: BA_Player_S
ForceSpawnOnGround: true
}
# UnlockCost: 0, display: true
# UnlockLevel: 1, display: true
# TechTreeNames: Misc
ShowUser: No
}
{ +Item Id: 93, Name: SpawnNewCVM
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: MS, display: true
Material: metal
HoldType: 0
StackSize: 1
Category: BuildingBlocks
Mass: 750, type: float, display: true, formatter: Kilogram
Volume: 300, type: float, display: true, formatter: Liter
Info: bkiSpawnNewCV, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: CV_Player_M
# AllowPlanet: false
# ForceSpawnOnBA: true
}
# UnlockCost: 0, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: SpawnNewSV
# TechTreeNames: Misc
ShowUser: No
}
{ +Item Id: 94, Name: SpawnNewCVS
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
AllowPlacingAt: MS, display: true
Material: metal
HoldType: 0
StackSize: 1
Category: BuildingBlocks
Mass: 400, type: float, display: true, formatter: Kilogram
Volume: 150, type: float, display: true, formatter: Liter
Info: bkiSpawnNewCV, display: true
{ Child 0
Class: SpawnPrefab
PrefabEntity: CV_Player_S
# AllowPlanet: false
# ForceSpawnOnBA: true
}
# UnlockCost: 0, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: SpawnNewSV
# TechTreeNames: Misc
ShowUser: No
}
# CATEGORIE: WEAPONS FOR SS MS id 100-199
{ +Item Id: 100, Name: MinigunSSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSMinigunPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 365, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 400, display: false
RangeSpace: 550, display: false
Automatic: true
Damage: 160, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 2, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SideAutoMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 0.55, param1: head|body
DamageMultiplier_2: 0.01, param1: wood # able to destroy trees
DamageMultiplier_3: 0, param1: dirt|stone|rock
DamageMultiplier_4: 0.05, param1: shield
}
}
{ +Item Id: 101, Name: PlasmaCannonSSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 1682, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 435, display: false
RangeSpace: 725, display: false
AmmoCapacity: 50, display: true
AmmoType: PlasmaCannonChargeSS, display: true
Automatic: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 3, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_002
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SniperMuzzleFireLarge
}
}
# Pulse Laser for SS
{ +Item Id: 102, Name: PulseLaserSSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSLaserPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 1645, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 700, display: false
Damage: 400, display: true
Automatic: true
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeSS, display: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SniperMuzzleFire
Tracer: Weapons/Projectiles/TracerLaserShotBlueSV
TracerPerBullet: 1
TracerSpeed: 600
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
DamageMultiplier_3: 0.1, param1: shield
}
# { Child 0
# Class: LauncherSS
# ROF: 0.2, type: float, display: true, formatter: ROF
# Range: 750, display: false
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeSS, display: true
# AutoReload: true
# ReloadDelay: 1, display: true # adapt sound
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
# SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: SniperMuzzleFire
# }
}
{ +Item Id: 103, Name: TurretMSArtilleryWeapon
Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 250
Mass: 19800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 6.5, type: float, display: true, formatter: ROF
Range: 575, display: false
RangeSpace: 950, display: false
AmmoCapacity: 5, display: true
AmmoType: LargeRocketMS, display: true
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
# For planetary POIs
{ +Item Id: 104, Name: TurretIONCannonWeapon
Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannonPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 1.0, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 875, display: false
AmmoCapacity: 50, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: IONCannonCharge, display: true
NoiseStrength: 100, display: false
ReloadDelay: 1, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 105, Name: TurretBaseFlakWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5615, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 685, display: false
RangeSpace: 1135, display: false
AmmoCapacity: 50, display: true
AmmoType: FlakRocket, display: true
NoiseStrength: 150, display: false
CameraShake: 2
AutoReload: true
ReloadDelay: 5, display: true
SfxBegin: Weapons/Player/Misc/Single/cannon
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 106, Name: TurretBaseRocketWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5777, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketBA, display: true
NoiseStrength: 150, display: false
CameraShake: 3
AutoReload: true
ReloadDelay: 8, display: true
SfxBegin: Weapons/Turret/missle_fire
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
# SfxBegin: Weapons/Planet/TurretPS01/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
# alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2
{ +Item Id: 107, Name: RocketLauncherSSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 521, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 2, type: float, display: true, formatter: ROF
Range: 425, display: false
RangeSpace: 675, display: false
AmmoCapacity: 10, display: true
AmmoType: FastRocket, display: true
Automatic: false
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 8, display: true # adapt sound
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SniperMuzzleFireLarge
}
}
{ +Item Id: 108, Name: RailgunSSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSGaussPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 1869, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 800, display: false
AmmoCapacity: 20, display: true
AmmoType: RailgunBullet, display: true
Automatic: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 4, display: true # adapt sound
SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004
# SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SniperMuzzleFireLarge
}
}
{ +Item Id: 109, Name: TurretMSMinigunWeapon
Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6120, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 485, display: false
RangeSpace: 785, display: false
Automatic: true
Damage: 425, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
AutoReload: true
ReloadDelay: 2, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire2
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 110, Name: RocketLauncherMSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 2485, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 4, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 975, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketMS, display: true
Automatic: false
NoiseStrength: 150, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 8, display: true # adapt sound
SfxBegin: Weapons/LauncherWeapons/weapon_missile_006
# SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 111, Name: TurretEnemyLaserWeapon
Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 875, display: false
AmmoCapacity: 60, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: TurretEnemyLaserCharge, display: true
NoiseStrength: 100, display: false
ReloadDelay: 0.6, display: true
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 112, Name: PulseLaserMSWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 2715, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
AllowAt: Space
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 510, display: false
RangeSpace: 925, display: false
Damage: 1000, display: true
Automatic: true
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeMSWeapon, display: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerLaserShotBlueCV
TracerPerBullet: 1
TracerSpeed: 600
DamageMultiplier_1: 0.3, param1: head|body
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
DamageMultiplier_3: 0.083, param1: shield
}
# { Child 0
# Class: LauncherSS
# AllowAt: Space
# ROF: 0.4, type: float, display: true, formatter: ROF
# Range: 850, display: false
# AmmoCapacity: 150, display: true
# AmmoType: PulseLaserChargeMS, display: true
# AutoReload: true
# ReloadDelay: 1, display: true # adapt sound
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
# SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
# }
}
# For space POIs
{ +Item Id: 113, Name: TurretIONCannon2Weapon
Meshfile: @models/Blocks/Turrets/TurretsEnemy/turretIONcannon2Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 50, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: IONCannonCharge2, display: true
NoiseStrength: 100, display: false
ReloadDelay: 0.8, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 114, Name: TurretGVMinigunWeapon
Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVMinigunPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 425, display: false
RangeSpace: 600, display: false
Automatic: true
Damage: 280, display: true
AmmoCapacity: 300, display: true
AutoReload: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
ReloadDelay: 2.0, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SMGAutoMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 0.45, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.1, param1: shield
DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 115, Name: TurretGVRocketWeapon
Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVRocketPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 520, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 470, display: false
RangeSpace: 735, display: false
AmmoCapacity: 8, display: true
AmmoType: FastRocketGV, display: true
NoiseStrength: 150, display: false
CameraShake: 2
AutoReload: true
ReloadDelay: 8, display: true # adapt sound
SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 116, Name: TurretGVPlasmaWeapon
Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 1050, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 450, display: false
RangeSpace: 700, display: false
AmmoCapacity: 50, display: true
AutoReload: true
AmmoType: TurretGVPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 3, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_004
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: PlasmaMuzzleFlashMediumPrefab
}
}
{ +Item Id: 117, Name: TurretBaseCannonWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
Automatic: false
Damage: 600, display: true
AmmoCapacity: 100, display: true
AutoReload: true
AmmoType: 30mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 4, display: true # adapt sound
SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.25, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield # quarter less damage vs shield than vs blocks
DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 118, Name: TurretMSPlasmaWeapon
Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8490, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 8, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1050, display: false
AmmoCapacity: 8, display: true
AutoReload: true
AmmoType: TurretMSPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 119, Name: TurretBasePlasmaWeapon
Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8490, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 8, type: float, display: true, formatter: ROF
Range: 715, display: false
RangeSpace: 1200, display: false
AmmoCapacity: 8, display: true
AutoReload: true
AmmoType: TurretBAPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 120, Name: TurretGVArtilleryWeapon
Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 250
Mass: 4350, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 6.5, type: float, display: true, formatter: ROF
Range: 540, display: false
RangeSpace: 850, display: false
AmmoCapacity: 5, display: true
AmmoType: ArtilleryRocket, display: true
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 121, Name: SawAttachmentWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 1000
Mass: 220, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: HarvesterSaw
ROF: 0.25, type: float
Range: 4, display: false
NoiseStrength: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
ForceMuzzleAiming: true
Damage: 50, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
ReloadDelay: 4.2, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
HarvestSupport: true
UseSingleMagazine: true
SfxBegin: Weapons/Player/Tools/SawAttachment_1
SfxLoop: Weapons/Player/Tools/SawAttachment_2
SfxStop: Weapons/Player/Tools/SawAttachment_3
SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0.04, param1: wood|plants
DamageMultiplier_2: 0.01, param1: rock
DamageMultiplier_3: 0.08, param1: stone|dirt
DamageMultiplier_4: 0.01, param1: concrete|metal|metalhard|hull
DamageMultiplier_5: 0.001, param1: hullarmored|hullcombat
DamageMultiplier_6: 0, param1: shield
}
}
{ +Item Id: 122, Name: TurretMSCannonWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 530, display: false
RangeSpace: 875, display: false
Automatic: false
Damage: 550, display: true
AmmoCapacity: 100, display: true
AutoReload: true
AmmoType: 30mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 4, display: true # adapt sound
SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.2, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 123, Name: TurretMSPulseLaserWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 11760, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeMS, display: true
Automatic: true
NoiseStrength: 100, display: false
CameraShake: 0
AutoReload: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/Turret/laser_turret_fire2
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 124, Name: TurretBasePulseLaserWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 11760, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1085, display: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeBA, display: true
NoiseStrength: 100, display: false
Automatic: true
CameraShake: 2
AutoReload: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/Turret/laser_turret_fire2
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 125, Name: TurretMSFlakWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5777, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 585, display: false
RangeSpace: 975, display: false
AmmoCapacity: 50, display: true
AmmoType: FlakRocketMS, display: true
NoiseStrength: 150, display: false
CameraShake: 2
AutoReload: true
ReloadDelay: 5, display: true
SfxBegin: Weapons/Player/Misc/Single/cannon
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 126, Name: TurretMSRocketWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5777, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: Space
ROF: 4, type: float, display: true, formatter: ROF
Range: 600, display: false
RangeSpace: 1000, display: false
AmmoCapacity: 8, display: true
AmmoType: FastRocketMS, display: true
NoiseStrength: 150, display: false
CameraShake: 3
AutoReload: true
ReloadDelay: 8, display: true
SfxBegin: Weapons/Turret/missle_fire
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
# SfxBegin: Weapons/Planet/TurretPS01/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 127, Name: TurretBaseMinigunWeapon
Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6120, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 850, display: false
Automatic: true
Damage: 425, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
AutoReload: true
ReloadDelay: 2, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire2
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 128, Name: TurretBaseArtilleryWeapon
Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 250
Mass: 19800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 6.5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 5, display: true
AmmoType: LargeRocket, display: true
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
# alternative sound: sound_start=Weapons/Planet/TurretPS01/Cannon_2
{ +Item Id: 129, Name: RocketLauncherSSHomingWeapon
Meshfile: @models/Blocks/WeaponsShip/WeaponSSMissileHomingPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 990, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 2, type: float, display: true, formatter: ROF
Range: 470, display: false
RangeSpace: 735, display: false
AmmoCapacity: 8, display: true
AmmoType: FastRocketHoming, display: true
Automatic: false
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 8, display: true # adapt sound
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 130, Name: DrillAttachmentWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWSButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 1000
Mass: 400, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
# RadialMenu: true
{ Child 0
Class: Driller
DrillMode: 3
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
# AllowAt: "Planet"
ForceMuzzleAiming: true
ROF: 0.5, type: float
Damage: 750
Radius: 2
Range: 4, display: false
NoiseStrength: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
ReloadDelay: 2.7, display: false # no need to display since unlimited ammo
Bullet_use_per_shot: 0.25
Particles: digger # particle effect shown at impact
SfxBegin: Weapons/Player/Drill/Drilling_1
SfxLoop: Weapons/Player/Drill/Drilling_2
SfxStop: Weapons/Player/Drill/Drilling_3
SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
# { Child 1
# Class: Driller
# DecoMode: true
# AllowAt: "Planet"
# HarvestSupport: true
# ForceMuzzleAiming: true
# ROF: 0.25, type: float
# Range: 2, display: false
# NoiseStrength: 30, display: false
# CameraShake: 0
# IgnoreAtmo: true
# Automatic: true
# Damage: 25
# Radius: 4
# AmmoCapacity: 0, display: false # no need to display since unlimited ammo
# AmmoType: AmmoInfinite, display: true
# AmmoUnlimited: true
# ReloadDelay: 2.7, display: false # no need to display since unlimited ammo
# # UseSingleMagazine: true
# Bullet_use_per_shot: 0.25
# Particles: digger # particle effect shown at impact
# SfxBegin: Weapons/Player/Drill/Drilling_1
# SfxLoop: Weapons/Player/Drill/Drilling_2
# SfxStop: Weapons/Player/Drill/Drilling_3
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
# DamageMultiplier_1: 0.001, param1: woodblock
# DamageMultiplier_2: 0.001, param1: concrete
# DamageMultiplier_3: 0.001, param1: metal
# DamageMultiplier_4: 0.001, param1: metalhard
# DamageMultiplier_5: 0.001, param1: hull
# DamageMultiplier_6: 0.001, param1: hullarmored
# DamageMultiplier_7: 0.001, param1: hullcombat
# DamageMultiplier_8: 0.001, param1: wood
# DamageMultiplier_9: 50, param1: rock
# DamageMultiplier_10: 0, param1: shield
# # DamageMultiplier_9: 0.0001, param1: head
# # DamageMultiplier_10: 0.0001, param1: body
# RadialText: rdlStoneRemoval
# RadialDesc: rdlStoneRemovalTxt
# RadialIcon: Radial_StoneRemoval
# }
}
{ +Item Id: 131, Name: TurretGVDrillWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 790, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
# RadialMenu: true
{ Child 0
Class: Driller
DrillMode: 1
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
AllowAt: "Planet"
ForceMuzzleAiming: true
ROF: 0.5, type: float
Damage: 750
Radius: 4
Range: 50, display: false
IgnoreAtmo: true
Automatic: true
NoiseStrength: 30, display: false
CameraShake: 0
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
ReloadDelay: 3.0, display: false # no need to display reload time
Bullet_use_per_shot: 0.25
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxStop: Weapons/Player/Drill/Mute
# SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
# SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
DamageMultiplier_3: 0.5, param1: rock
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
# { Child 1
# Class: Driller
# DecoMode: true
# AllowAt: "Planet"
# HarvestSupport: true
# ForceMuzzleAiming: true
# ROF: 0.5, type: float
# Range: 35, display: false
# IgnoreAtmo: true
# Automatic: true
# Damage: 45
# NoiseStrength: 30, display: false
# CameraShake: 0
# Radius: 2
# AmmoCapacity: 0, display: false # no need to display since unlimited ammo
# AmmoType: AmmoInfinite, display: true
# AmmoUnlimited: true
# ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
# Bullet_use_per_shot: 0.25
# Particles: diggerplasma # particle effect shown at impact
# ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1
# SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
# SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
# SfxStop: Weapons/Player/Drill/Mute
# DamageMultiplier_1: 0.001, param1: stone
# DamageMultiplier_2: 0.001, param1: dirt
# DamageMultiplier_3: 0.001, param1: woodblock
# DamageMultiplier_4: 0.001, param1: concrete
# DamageMultiplier_5: 0.001, param1: metal
# DamageMultiplier_6: 0.001, param1: metalhard
# DamageMultiplier_7: 0.001, param1: hull
# DamageMultiplier_8: 0.001, param1: hullarmored
# DamageMultiplier_9: 0.001, param1: hullcombat
# DamageMultiplier_10: 20, param1: rock
# DamageMultiplier_11: 0.001, param1: wood
# DamageMultiplier_12: 0, param1: shield
# RadialText: rdlStoneRemoval
# RadialDesc: rdlStoneRemovalTxt
# RadialIcon: Radial_StoneRemoval
# }
}
{ +Item Id: 132, Name: TurretMSDrillWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 9270, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Driller
DrillMode: 1
TerrainMode: true
AllowAt: "Space"
HarvestSupport: true
ForceMuzzleAiming: true
ROF: 0.5, type: float
Damage: 700
Radius: 5
Range: 150, display: false
IgnoreAtmo: true
Automatic: true
NoiseStrength: 30, display: false
CameraShake: 0
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
ReloadDelay: 2.7, display: false # no need to display since unlimited ammo
Bullet_use_per_shot: 0.25
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Mesh/TurretMSDrillBody/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxStop: Weapons/Player/Drill/Mute
DamageMultiplier_1: 0, param1: wood|woodblock|concrete|metal|metalhard|hull|hullarmored|hullcombat
DamageMultiplier_2: 0, param1: shield
}
}
{ +Item Id: 133, Name: DrillAttachmentT2Weapon, Ref: DrillAttachmentWeapon
{ Child 0
Class: Driller
DrillMode: 3
TerrainMode: true
# AllowAt: "Planet,Space"
Damage: 1000
Radius: 2
Range: 8, display: false
IgnoreAtmo: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
ReloadDelay: 3.8, display: false # no need to display since unlimited ammo
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
# SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
# SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
}
# { Child 1
# Class: Driller
# DecoMode: true
# AllowAt: "Planet"
# Range: 10, display: false
# IgnoreAtmo: true
# Damage: 30
# Radius: 4
# AmmoCapacity: 0, display: false # no need to display since unlimited ammo
# AmmoType: AmmoInfinite, display: true
# AmmoUnlimited: true
# NoiseStrength: 30, display: false
# ReloadDelay: 3.8, display: false # no need to display since unlimited ammo
# Particles: diggerplasma # particle effect shown at impact
# ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
# SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
# SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
# # SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
# # SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
# SfxStop: Weapons/Player/Drill/Mute
# }
}
{ +Item Id: 134, Name: TurretGVToolWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{ Child 0
Class: Driller
AllowAt: "Planet"
ROF: 0.5, type: float, display: false, formatter: ROF
Range: 50
IgnoreAtmo: true
Automatic: true
Damage: 250
Radius: 3
ReturnFactor: 0.8, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: dirt|stone|wood
DamageMultiplier_2: 50, param1: metalhard # 830 damage
DamageMultiplier_3: 50, param1: metal # 830 damage
DamageMultiplier_4: 65, param1: hull # 1083 damage
DamageMultiplier_5: 125, param1: hullarmored # 2083 damage
DamageMultiplier_6: 250, param1: hullcombat # 4120 damage
DamageMultiplier_7: 150, param1: concrete # 2490 damage
DamageMultiplier_8: 50, param1: woodblock # 830 damage
DamageMultiplier_9: 0, param1: shield
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{ Child 1
Class: Repair
AllowAt: "Planet"
Range: 50
IgnoreAtmo: true
ROF: 0.3, type: float
RepairPoints: 150
Automatic: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
SfxUpgrade: UseActions/UpgradeBlock2
SfxUpgradeErr: UseActions/UpgradeBlockError
AllowUpgrade: false
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{ Child 2
Class: Driller
AllowAt: "Planet"
Range: 50
IgnoreAtmo: true
ROF: 0.5, type: float, display: false, formatter: ROF
Automatic: true
Damage: 250
Radius: 3
Demolish: True
ReturnFactor: 0.8
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
DamageMultiplier_1: 0, param1: dirt|stone|wood
DamageMultiplier_2: 50, param1: metalhard # 830 damage
DamageMultiplier_3: 50, param1: metal # 830 damage
DamageMultiplier_4: 65, param1: hull # 1083 damage
DamageMultiplier_5: 125, param1: hullarmored # 2083 damage
DamageMultiplier_6: 250, param1: hullcombat # 4120 damage
DamageMultiplier_7: 150, param1: concrete # 2490 damage
DamageMultiplier_8: 50, param1: woodblock # 830 damage
DamageMultiplier_9: 0, param1: shield
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
}
{ +Item Id: 135, Name: TurretMSToolWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 9050, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{ Child 0
Class: Driller
AllowAt: "Space"
ROF: 0.5, type: float, display: false, formatter: ROF
Range: 120
IgnoreAtmo: true
Automatic: true
Damage: 600
Radius: 3
ReturnFactor: 0.8, display: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle1
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0, param1: dirt|stone|wood
DamageMultiplier_2: 100, param1: metalhard # 4000 damage
DamageMultiplier_3: 100, param1: metal # 4000 damage
DamageMultiplier_4: 125, param1: hull # 5000 damage
DamageMultiplier_5: 125, param1: hullarmored # 5000 damage
DamageMultiplier_6: 250, param1: hullcombat # 10000 damage
DamageMultiplier_7: 150, param1: concrete # 6000 damage
DamageMultiplier_8: 100, param1: woodblock # 4000 damage
DamageMultiplier_9: 0, param1: shield
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{ Child 1
Class: Repair
AllowAt: "Space"
Range: 120, display: true
IgnoreAtmo: true
ROF: 0.3, type: float
RepairPoints: 500
Automatic: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle2
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
SfxUpgrade: UseActions/UpgradeBlock2
SfxUpgradeErr: UseActions/UpgradeBlockError
AllowUpgrade: false
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{ Child 2
Class: Driller
AllowAt: "Space"
Range: 120
IgnoreAtmo: true
ROF: 0.5, type: float, display: false, formatter: ROF
Automatic: true
Damage: 600
Radius: 3
Demolish: True
ReturnFactor: 0.8
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false # no need to display since unlimited ammo
ParticleTransform: Mesh/TurretMSToolBody/SubGyro/LaserTurretBarrelAnimated1/LaserTurretBarrelAnimated2/Muzzle/Particle3
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
SfxReload: Weapons/Player/Reload/RifleReloadNormal
DamageMultiplier_1: 0, param1: dirt|stone|wood
DamageMultiplier_2: 100, param1: metalhard # 4000 damage
DamageMultiplier_3: 100, param1: metal # 4000 damage
DamageMultiplier_4: 125, param1: hull # 5000 damage
DamageMultiplier_5: 125, param1: hullarmored # 5000 damage
DamageMultiplier_6: 250, param1: hullcombat # 10000 damage
DamageMultiplier_7: 150, param1: concrete # 6000 damage
DamageMultiplier_8: 100, param1: woodblock # 4000 damage
DamageMultiplier_9: 0, param1: shield
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
}
{ +Item Id: 136, Name: TurretEnemyRocketWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretEnemyRocketAmmo, display: true
# AmmoUnlimited: true
NoiseStrength: 100, display: false
ReloadDelay: 4, display: true
SfxBegin: Weapons/Turret/missle_fire
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 137, Name: TurretEnemyArtilleryWeapon
Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 12700, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 13, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 1, display: true
# AmmoUnlimited: true
AmmoType: TurretEnemyArtilleryAmmo, display: true
NoiseStrength: 100, display: false
ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 138, Name: DrillAttachmentCVWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 3650, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Driller
DrillMode: 1
DecoMode: true
InfoPopup: true
TerrainMode: true
HarvestSupport: true
AllowAt: "Space"
ForceMuzzleAiming: true
ROF: 0.5, type: float
Damage: 500
Radius: 3
Range: 120, display: false
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 0, display: true
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
AmmoUnlimited: true
ReloadDelay: 3.8, display: false # no need to display reload time
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
# SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
# SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield|forcefield
DamageMultiplier_2: 0, param1: wood # no tree cutting
DamageMultiplier_3: 0.5, param1: rock
}
}
{ +Item Id: 139, Name: TurretEnemyBallistaWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 1000
Mass: 500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 2, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 500, display: false
AmmoCapacity: 50, display: false # no need to display since unlimited ammo
AmmoType: BallistaBolt, display: true
AmmoUnlimited: true
NoiseStrength: 20, display: false
ReloadDelay: 8, display: true
SfxBegin: Weapons/Enemies/Talon/BallistaShot
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: MuzzleBallistaSmoke
}
}
{ +Item Id: 140, Name: TurretEnemyEMPWeapon
Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 875, display: false
AmmoCapacity: 60, display: false # no need to display since unlimited ammo
# AmmoUnlimited: true
AmmoType: TurretEnemyEMPCharge, display: true
NoiseStrength: 100, display: false
ReloadDelay: 0.6, display: true
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 141, Name: TurretEnemyLaserWeaponT2
Model: Entities/Blocks/Turrets/TurretsEnemy/TurretEnemyLaserPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
# Mass: 8500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
ROF: 0.5, type: float, display: true, formatter: ROF
AllowAt: "Planet,Space"
Range: 650, display: false
RangeSpace: 1300, display: false
# Damage: 2000, display: true
AmmoCapacity: 500, display: false # no need to display since unlimited ammo
AmmoType: TurretEnemyLaserChargeT2, display: true
# AmmoUnlimited: true
Automatic: true
NoiseStrength: 100, display: false
ReloadDelay: 0.6, display: true
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
# ParticleTransform: Muzzle/Particle1
}
}
{ +Item Id: 142, Name: TurretEnemyPlasmaWeapon
Meshfile: @models/Blocks/Turrets/TurretMSPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8490, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Planet,Space"
ROF: 8, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1050, display: false
AmmoCapacity: 8, display: true
AutoReload: true
AmmoType: TurretMSPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_001
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 143, Name: DrillAttachmentSVT2Weapon, Ref: DrillAttachmentWeapon
CustomIcon: DrillAttachmentT2
{ Child 0
Class: Driller
DrillMode: 3 #1
DecoMode: true
InfoPopup: true
TerrainMode: true
# AllowAt: "Planet,Space"
Damage: 1000
Radius: 2
Range: 16, display: false #Range: 30 before
IgnoreAtmo: true
AmmoCapacity: 0, display: false # no need to display since unlimited ammo
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
NoiseStrength: 20, display: false
ReloadDelay: 3.8, display: false # no need to display since unlimited ammo
Particles: diggerplasma # particle effect shown at impact
ParticleTransform: Muzzle/Particle1 # particle effect shown at muzzle
SfxBegin: Weapons/Player/Tools/WeaponLightning02_start
SfxLoop: Weapons/Player/Tools/WeaponLightning02_loop
# SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
# SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
}
}
{ +Item Id: 144, Name: PulseLaserMSFactionTalonar
Meshfile: @models/Blocks/WeaponsShip/WeaponMSPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 2715, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
AllowAt: Space
ROF: 0.2, type: float, display: true, formatter: ROF # compare: 0.6)
Range: 560, display: false #slightly more range on planets (compare 510)
RangeSpace: 1050, display: false #slightly more range in space (compar 925)
Damage: 500, display: true #half dmg to match 2500 DPS of standard pulse (Compare 1666 DPS (1000 impact))
Automatic: true
AmmoCapacity: 100, display: true
AmmoType: PulseLaserChargeMSWeapon, display: true #same ammo than pulse laser as entry does not hold stats
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
#PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerLaserShotGreenBrightCV #TracerLaserShotBlueCV
TracerPerBullet: 1
TracerSpeed: 600
DamageMultiplier_1: 0.3, param1: head|body
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood
DamageMultiplier_3: 0.04, param1: shield #50% less effective vs. Shield
DamageMultiplier_4: 12, param1: metallight|metal|metalhard # effective against metals used for devices (eg. turrets)
DamageMultiplier_5: 6, param1: hull|hullarmored|hullcombat #more effective against metallic armor
}
}
# free available 145-149
# Ammo id 150-199 #
{ +Item Id: 150, Name: PlasmaCannonChargeSS
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: SS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 14.5, display: true
{ Child 0
Class: Projectile
Damage: 615
NoiseStrength: 100, display: false
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 650, display: true
Speed: 300
Range: 435
SpeedSpace: 385
RangeSpace: 725
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.15, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 151, Name: RailgunBullet
Meshfile: Entities/Items/Weapons/Projectiles/sniperBulletPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: SS, display: false
HoldType: 0
Canhold: false
StackSize: 2000
Mass: 20.6, type: float, display: true, formatter: Kilogram
Volume: 0.9, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 300, display: true
{ Child 0
Class: Projectile
Damage: 2780 , display: true
BlastParticleIndex: 3
BlastRadius: 0
BlastDamage: 0
NoiseStrength: 100, display: false
Speed: 425
Range: 525
SpeedSpace: 525
RangeSpace: 850
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.03, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0, param1: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 152, Name: FastRocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: SS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 1.8, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 21, display: true
{ Child 0
Class: Projectile
Damage: 2350
NoiseStrength: 100, display: false
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 1425, display: true
Speed: 185
Range: 425
SpeedSpace: 235
RangeSpace: 725
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_4: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 153, Name: 30mmBullet
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
StackSize: 1500
Canhold: false
Mass: 0.9, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiAmmo, display: true
Category: Weapons/Items
MarketPrice: 2, display: true
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 154, Name: PulseLaserChargeSS
MarketPrice: 6, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: SS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
Info: bkiAmmo, display: true
Category: Weapons/Items
UnlockLevel: 1
TechTreeNames: Hidden
}
# For planetary POIs
{ +Item Id: 155, Name: IONCannonCharge
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
# Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
StackSize: 2000
Canhold: false
MarketPrice: 5, display: true
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 420
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 150
Range: 525
SpeedSpace: 205
RangeSpace: 875
# HomingSpeed: 0.52
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 1, param1: shield
BlastDamageMultiplier_1: 0.15, param1: head|body
BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 156, Name: LargeRocket
Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: Base, display: false
HoldType: 0
StackSize: 1000
Canhold: false
Mass: 870, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
MarketPrice: 640, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 15300
BlastParticleIndex: 4
BlastRadius: 4, display: true
BlastDamage: 18375, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
Ballistic: true
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 157, Name: PulseLaserChargeMS
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret
# Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 4.5, display: true
{ Child 0
Class: Projectile
Damage: 1050, display: true # new: because we removed explosion damage
BlastParticleIndex: 0
# BlastRadius: 2, display: true
# BlastDamage: 400, display: true
Speed: 750
Range: 575
SpeedSpace: 810
RangeSpace: 925
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 158, Name: FastRocketMS
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 49, type: float, display: true, formatter: Kilogram
Volume: 32, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 295, display: true
{ Child 0
Class: Projectile
Damage: 5400
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 5400, display: true
Speed: 145
Range: 600
SpeedSpace: 235
RangeSpace: 1000
# HomingSpeed: 3.6 # Alpha 8
HomingSpeed: 1.5
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 159, Name: IONCannonCharge2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
# Meshfile: Entities/Items/Weapons/Projectiles/alienRocket2Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
MarketPrice: 5, display: true
StackSize: 1000
Canhold: false
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 420
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 150
Range: 525
SpeedSpace: 215
RangeSpace: 1100
# HomingSpeed: 0.57
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 1.5, param1: shield
BlastDamageMultiplier_1: 0.15, param1: head|body
BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 160, Name: TurretGVPlasmaCharge
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: GV, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.9, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
MarketPrice: 11, display: true
{ Child 0
Class: Projectile
Damage: 650
BlastParticleIndex: 7
BlastRadius: 3, display: true
BlastDamage: 720, display: true
Speed: 385
Range: 450
SpeedSpace: 435
RangeSpace: 750
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.1, param1: shield
BlastDamageMultiplier_1: 0.15, param1: head|body
BlastDamageMultiplier_2: 0.01, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 161, Name: FlakRocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: Base, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 10.1, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
MarketPrice: 45, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 485
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 650
Range: 685
SpeedSpace: 750
RangeSpace: 1135
HomingSpeed: 0.15
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.2, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 162, Name: TurretMSPlasmaCharge
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
MarketPrice: 44, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 14400
BlastParticleIndex: 7
BlastRadius: 3, display: true
BlastDamage: 14400, display: true
Speed: 400
Range: 575
SpeedSpace: 475
RangeSpace: 950
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 163, Name: ArtilleryRocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: GV, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 47, type: float, display: true, formatter: Kilogram
Info: bkiAmmoExplosive, display: true
Volume: 16, type: float, display: true, formatter: Liter
Category: Weapons/Items
MarketPrice: 110, display: true
{ Child 0
Class: Projectile
Damage: 7875
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 7875, display: true
Speed: 105
Range: 540
SpeedSpace: 150
RangeSpace: 900
Ballistic: true
DamageMultiplier_1: 0.075, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.02, param1: shield
BlastDamageMultiplier_1: 0.075, param1: head|body
BlastDamageMultiplier_2: 0.03, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 164, Name: TurretEnemyLaserCharge
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
MarketPrice: 5, display: true
StackSize: 1000
Canhold: false
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 650, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 875
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 0.1, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0.1, param1: rock
BlastDamageMultiplier_4: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 165, Name: FastRocketHoming, Ref: FastRocket
Info: bkiAmmoHoming, display: true
AllowPlacingAt: "SS,GV", display: false
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 4.8, type: float, display: true, formatter: Liter
MarketPrice: 38, display: true
{ Child 0
Damage: 2150
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 1170, display: true
Speed: 160
Range: 470
SpeedSpace: 225
RangeSpace: 785
HomingSpeed: 3.35
Ballistic: false
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 166, Name: FlakRocketMS, Ref: FlakRocket
AllowPlacingAt: MS, display: false
MarketPrice: 39, display: true
{ Child 0
Damage: 450
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 450, display: true
Speed: 625
Range: 585
SpeedSpace: 735
RangeSpace: 975
HomingSpeed: 0.16
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.2, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 167, Name: LargeRocketMS, Ref: LargeRocket
Mass: 840, type: float, display: true, formatter: Kilogram
Volume: 185, type: float, display: true, formatter: Liter
AllowPlacingAt: MS, display: false
MarketPrice: 595, display: true
{ Child 0
Damage: 14625
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 16875, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1050
Ballistic: true
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 168, Name: PulseLaserChargeBA, Ref: PulseLaserChargeMS
AllowPlacingAt: Base, display: false
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
MarketPrice: 5, display: true
{ Child 0
Damage: 1050, display: true
Speed: 750
Range: 635
SpeedSpace: 810
RangeSpace: 1085
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.1, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
}
}
{ +Item Id: 169, Name: FastRocketBA, Ref: FastRocketMS
AllowPlacingAt: Base, display: false
Mass: 49, type: float, display: true, formatter: Kilogram
Volume: 32, type: float, display: true, formatter: Liter
MarketPrice: 308, display: true
{ Child 0
Damage: 5858
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
# HomingSpeed: 3.8 #Alpha 8
HomingSpeed: 1.5
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 170, Name: TurretBAPlasmaCharge, Ref: TurretMSPlasmaCharge
AllowPlacingAt: Base, display: false
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 25, type: float, display: true, formatter: Liter
MarketPrice: 62, display: true
{ Child 0
Damage: 15525
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 15525, display: true
Speed: 400
Range: 600
SpeedSpace: 485
RangeSpace: 1000
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.1, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 171, Name: PulseLaserChargeMSWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Info: bkiAmmo, display: true
Category: Weapons/Items
MarketPrice: 7, display: true
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 172, Name: TurretEnemyRocketAmmo, Ref: FastRocketMS
AllowPlacingAt: Base, display: false
MarketPrice: 320, display: true
ShowUser: No
{ Child 0
Damage: 4000
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 4000, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
# HomingSpeed: 3.8 # Alpha 8
HomingSpeed: 1.5
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 0.083, param1: shield
BlastDamageMultiplier_1: 0.15, param1: head|body
BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 173, Name: TurretEnemyArtilleryAmmo, Ref: LargeRocket
AllowPlacingAt: Base, display: false
MarketPrice: 680, display: true
ShowUser: No
{ Child 0
Damage: 12240
BlastParticleIndex: 4
BlastRadius: 4, display: true
BlastDamage: 14700, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 0.083, param1: shield
BlastDamageMultiplier_1: 0.15, param1: head|body
BlastDamageMultiplier_2: 0.1, param1: stone|dirt|rock
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 174, Name: FastRocketGV, Ref: FlakRocket
AllowPlacingAt: GV, display: false
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1.8, type: float, display: true, formatter: Liter
MarketPrice: 16, display: true
{ Child 0
Speed: 185
Range: 425
SpeedSpace: 235
RangeSpace: 725
Ballistic: false
HomingSpeed: 1.5
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.08, param1: shield
BlastDamageMultiplier_1: 0.2, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 175, Name: BallistaBolt
Meshfile: Entities/Items/Weapons/Projectiles/BallistaBoltPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: Base, display: false
MarketPrice: 1, display: true
HoldType: 0
StackSize: 2000
Canhold: false
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
# Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 1200
BlastParticleIndex: 0
# BlastRadius: 2, display: true
# BlastDamage: 400, display: true
Speed: 20
Range: 500
SpeedSpace: 30
RangeSpace: 500
Ballistic: True
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 176, Name: DrillAttachmentLargeWeapon, Ref: DrillAttachmentWeapon
# RadialMenu: true
{ Child 0
DrillMode: 3
ROF: 0.5, type: float
Damage: 1200
Radius: 5
Range: 4, display: false
}
# { Child 1
# Class: Driller
# DrillMode: 1
# TerrainMode: true
# AllowAt: "UnderWater, Planet, Space"
# MiningEnabled: false # Use only for terrain removal
# FlattenTerrain: true
# ROF: 0.5, type: float
# Damage: 1500
# Radius: 5
# Range: 6, display: false
# NoiseStrength: 40, display: false
# CameraShake: 0
# IgnoreAtmo: true
# Automatic: true
# AmmoCapacity: 0, display: false # no need to display since unlimited ammo
# AmmoType: AmmoInfinite, display: true
# AmmoUnlimited: true
# ReloadDelay: 2.7, display: false # no need to display since unlimited ammo
# Bullet_use_per_shot: 0.25
# Particles: digger # particle effect shown at impact
# SfxBegin: Weapons/Player/Drill/Drilling_1
# SfxLoop: Weapons/Player/Drill/Drilling_2
# SfxStop: Weapons/Player/Drill/Drilling_3
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
# DamageMultiplier_1: 0, param1: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard|shield
# DamageMultiplier_2: 0, param1: wood # no tree cutting
# RadialText: rdlFlattening
# RadialDesc: rdlFlatteningTxt
# RadialIcon: Radial_Flattening
# }
}
{ +Item Id: 177, Name: TurretEnemyEMPCharge
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
MarketPrice: 7, display: true
StackSize: 1000
Canhold: false
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Info: bkiAmmoExplosive, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 450, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 875
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 1, param1: shield
DamageMultiplier_4: 0, param1: dirt|stone|rock|wood|metal|metalhard|hull|hullarmored|hullcombat
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0.1, param1: rock
BlastDamageMultiplier_4: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 178, Name: TurretEnemyLaserChargeT2
CustomIcon: PulseLaserChargeMS
Info: bkiTurretAntiProtonFactionAmmo, display: true
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
StackSize: 1000
Canhold: false
MarketPrice: 10, display: true
ShowUser: No
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 2000, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 1300
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 0.1, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0.1, param1: rock
BlastDamageMultiplier_4: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
# ============================================
# TEMPLATES
{ +Item Id: 197, Name: FoodTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: plants
Mass: 0.1, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
Info: bkiConsumable, display: true
Category: Food # will be shown as template in FoodProc and SurvConstructor
StackSize: 4000
ShowUser: No
}
{ +Item Id: 198, Name: OreTemplate
Meshfile: Entities/Items/Ores/MagnesiumOrePrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
Info: bkiSourceMaterial, display: true
Category: Components
StackSize: 4000
ShowUser: No
}
{ +Item Id: 199, Name: ComponentsTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
Info: bkiComponent, display: true
Category: Components
StackSize: 4000
ShowUser: No
}
# ============================================
# CATEGORIE CRAFTING: CONSTRUCTOR id 200-299
{ +Item Id: 200, Name: MagnesiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/MagnesiumOrePrefab
Mass: 6.51, type: float, display: true, formatter: Kilogram
Volume: 2.2, type: float, display: true, formatter: Liter
MarketPrice: 15, display: true
XpFactor: 35
ShowUser: Yes
}
{ +Item Id: 201, Name: IronOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/IronOrePrefab
Mass: 16.48, type: float, display: true, formatter: Kilogram
Volume: 3.2, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
XpFactor: 20
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 202, Name: CobaltOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/CobaltOrePrefab
Mass: 26.03, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
XpFactor: 25
ShowUser: Yes
}
{ +Item Id: 203, Name: SiliconOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/SiliconOrePrefab
Mass: 4.64, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
XpFactor: 30
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 204, Name: NeodymiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/NeodymiumOrePrefab
Mass: 24.62, type: float, display: true, formatter: Kilogram
Volume: 3.4, type: float, display: true, formatter: Liter
MarketPrice: 20, display: true
XpFactor: 35
ShowUser: Yes
}
{ +Item Id: 205, Name: CopperOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/CopperOrePrefab
Mass: 20.39, type: float, display: true, formatter: Kilogram
Volume: 2.8, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
XpFactor: 25
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 206, Name: PromethiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/PromethiumOrePrefab
Mass: 23.74, type: float, display: true, formatter: Kilogram
Volume: 4.1, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
XpFactor: 30
ShowUser: Yes
}
{ +Item Id: 207, Name: OpticalFiber, Ref: ComponentsTemplate # former: Cables
ShowUser: Yes
Mass: 0.12, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
MarketPrice: 5, display: true
}
{ +Item Id: 208, Name: MechanicalComponents, Ref: ComponentsTemplate # former: MetalComponents
ShowUser: Yes
Mass: 0.63, type: float, display: true, formatter: Kilogram
Volume: 0.12, type: float, display: true, formatter: Liter
MarketPrice: 2, display: true
}
{ +Item Id: 209, Name: CapacitorComponent, Ref: ComponentsTemplate
ShowUser: Yes
Mass: 42, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
MarketPrice: 497, display: true
}
{ +Item Id: 210, Name: Computer, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 84, display: true
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 40, type: float, display: true, formatter: Liter
}
{ +Item Id: 211, Name: EnergyMatrix, Ref: ComponentsTemplate #former: ControlPanel
ShowUser: Yes
MarketPrice: 45, display: true
Mass: 17.2, type: float, display: true, formatter: Kilogram
Volume: 2.1, type: float, display: true, formatter: Liter
}
{ +Item Id: 212, Name: Electronics, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 16, display: true
Mass: 0.86, type: float, display: true, formatter: Kilogram
Volume: 0.32, type: float, display: true, formatter: Liter
}
{ +Item Id: 213, Name: FluxCoil, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 177, display: true
Mass: 39.1, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
}
{ +Item Id: 214, Name: Motor, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 56, display: true
Mass: 24.28, type: float, display: true, formatter: Kilogram
Volume: 3.5, type: float, display: true, formatter: Liter
}
{ +Item Id: 215, Name: Nanotubes, Ref: ComponentsTemplate # former: Pipes
ShowUser: Yes
MarketPrice: 1.25, display: true
Mass: 0.57, type: float, display: true, formatter: Kilogram
Volume: 2.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 216, Name: CobaltAlloy, Ref: ComponentsTemplate # former: ReactorCore
ShowUser: Yes
MarketPrice: 10.5, display: true
Mass: 6.29, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
}
{ +Item Id: 217, Name: SteelPlate, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 2, display: true
Mass: 11.8, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 218, Name: EnergyCell, Ref: ComponentsTemplate
FuelValue: 30, type: int, display: true, formatter: WattHour
MarketPrice: 10, display: true
ShowUser: Yes
Info: bkiEnergyCell, display: true
Mass: 14.52, type: float, display: true, formatter: Kilogram
Volume: 2.1, type: float, display: true, formatter: Liter
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Misc
# FuelValue: 500
# Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h
# Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell
}
{ +Item Id: 219, Name: GlassPlate, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 10, display: true
Mass: 5.8, type: float, display: true, formatter: Kilogram
Volume: 2.5, type: float, display: true, formatter: Liter
}
# deactivated
{ Item Id: 220, Name: MetalPieces, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 1, display: true
}
{ +Item Id: 221, Name: ErestrumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/ErestrumOrePrefab
Mass: 14.36, type: float, display: true, formatter: Kilogram
Volume: 7.1, type: float, display: true, formatter: Liter
MarketPrice: 40, display: true
XpFactor: 45
ShowUser: Yes
}
{ +Item Id: 222, Name: ZascosiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/ZascosiumOrePrefab
Mass: 16.22, type: float, display: true, formatter: Kilogram
Volume: 7.6, type: float, display: true, formatter: Liter
MarketPrice: 40, display: true
XpFactor: 45
ShowUser: Yes
}
{ +Item Id: 223, Name: MagnesiumPowder, Ref: ComponentsTemplate
Mass: 0.43, type: float, display: true, formatter: Kilogram
Volume: 0.25, type: float, display: true, formatter: Liter
MarketPrice: 10, display: true
ShowUser: Yes
}
{ +Item Id: 224, Name: IronIngot, Ref: ComponentsTemplate
Mass: 5.9, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 6.5, display: true
ShowUser: Yes
}
{ +Item Id: 225, Name: CobaltIngot, Ref: ComponentsTemplate
Mass: 6.68, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 6.5, display: true
ShowUser: Yes
}
{ +Item Id: 226, Name: SiliconIngot, Ref: ComponentsTemplate
Mass: 1.9, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 6.5, display: true
ShowUser: Yes
}
{ +Item Id: 227, Name: NeodymiumIngot, Ref: ComponentsTemplate
Mass: 5.25, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 13, display: true
ShowUser: Yes
}
{ +Item Id: 228, Name: CopperIngot, Ref: ComponentsTemplate
Mass: 6.71, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 6.5, display: true
ShowUser: Yes
}
{ +Item Id: 229, Name: PromethiumPellets, Ref: ComponentsTemplate
Mass: 2.18, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
MarketPrice: 1.5, display: true
ShowUser: Yes
}
{ +Item Id: 230, Name: ErestrumIngot, Ref: ComponentsTemplate
Mass: 4.65, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 26, display: true
ShowUser: Yes
}
{ +Item Id: 231, Name: ZascosiumIngot, Ref: ComponentsTemplate
Mass: 5.36, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 26, display: true
ShowUser: Yes
}
{ +Item Id: 232, Name: CrushedStone, Ref: OreTemplate
Meshfile: Entities/Items/Ores/CrushedStonePrefab
Mass: 5.38, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
MarketPrice: 5, display: true
XpFactor: 1
ShowUser: Yes
}
{ +Item Id: 233, Name: RockDust, Ref: ComponentsTemplate
Mass: 2.67, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
MarketPrice: 1.5, display: true
ShowUser: Yes
}
{ +Item Id: 234, Name: Oscillator, Ref: ComponentsTemplate #former: AdvancedCPU
Mass: 8.27, type: float, display: true, formatter: Kilogram
Volume: 2.5, type: float, display: true, formatter: Liter
MarketPrice: 44.5, display: true
ShowUser: Yes
}
{ +Item Id: 235, Name: PlasticMaterial, Ref: OreTemplate
Meshfile: Entities/Items/Ores/CarbonOrePrefab
Mass: 0.18, type: float, display: true, formatter: Kilogram
Volume: 0.12, type: float, display: true, formatter: Liter
# MarketPrice: 0.2, display: true
MarketPrice: 1.25, display: true
XpFactor: 2
ShowUser: Yes
#NoRepairInputItem: true
}
{ +Item Id: 236, Name: SathiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/SathiumOrePrefab
Mass: 51.3, type: float, display: true, formatter: Kilogram
Volume: 8.4, type: float, display: true, formatter: Liter
MarketPrice: 40, display: true
XpFactor: 45
ShowUser: Yes
}
{ +Item Id: 237, Name: SathiumIngot, Ref: ComponentsTemplate
Mass: 14.44, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
ShowUser: Yes
MarketPrice: 26, display: true
}
{ +Item Id: 238, Name: PowerCoil, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 1305, display: true
Mass: 184.9, type: float, display: true, formatter: Kilogram
Volume: 24.5, type: float, display: true, formatter: Liter
}
# ID 239 is hard coded
# Implement that EnergyCellLarge can only be placed into FuelcellMS
{ +Item Id: 239, Name: EnergyCellLarge, Ref: ComponentsTemplate
FuelValue: 150, type: int, display: true, formatter: WattHour
ShowUser: Yes
MarketPrice: 49, display: true
Info: bkiEnergyCell, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: EnergyCell
TechTreeNames: Misc
}
# Not used anymore
{ Item Id: 240, Name: EnergyCellHydrogen, Ref: ComponentsTemplate
FuelValue: 15, type: int, display: true, formatter: WattHour
ShowUser: NoButCSV
MarketPrice: 50, display: true
Mass: 20, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
# UnlockCost: 10, display: true
# UnlockLevel: 7, display: true
# TechTreeParent: EnergyCell
# TechTreeNames: Misc
}
## Please do not rename - referenced in code
{ +Item Id: 241, Name: HydrogenBottle, Ref: ComponentsTemplate
Mass: 17.25, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
MarketPrice: 24.5, display: true
ShowUser: Yes
}
{ +Item Id: 242, Name: WoodLogs, Ref: OreTemplate
Meshfile: Entities/Items/Resources/WoodLogsPrefab
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
MarketPrice: 5, display: true
XpFactor: 20
ShowUser: Yes
}
{ +Item Id: 243, Name: WoodPlanks, Ref: ComponentsTemplate
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
# MarketPrice: 0.13, display: true
MarketPrice: 1.25, display: true
ShowUser: Yes
}
{ +Item Id: 244, Name: Cement, Ref: ComponentsTemplate
Mass: 16.14, type: float, display: true, formatter: Kilogram
Volume: 7.55, type: float, display: true, formatter: Liter
MarketPrice: 4.9, display: true
ShowUser: Yes
}
{ +Item Id: 245, Name: PentaxidOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/PentaxidOrePrefab
Mass: 88.88, type: float, display: true, formatter: Kilogram
Volume: 16.85, type: float, display: true, formatter: Liter
MarketPrice: 35, display: true
XpFactor: 60
ShowUser: Yes
}
# Used for PentaxidTank
# Before "CrystalWarp"
{ +Item Id: 246, Name: PentaxidCrystal, Ref: ComponentsTemplate
StackSize: 50
Mass: 12.82, type: float, display: true, formatter: Kilogram
Volume: 2.4, type: float, display: true, formatter: Liter
Info: bkiPentaxidTank, display: true
ShowUser: Yes
MarketPrice: 23, display: true
}
{ +Item Id: 247, Name: SteelPlateArmored, Ref: ComponentsTemplate
ShowUser: Yes
Mass: 28.88, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
MarketPrice: 19.5, display: true
}
## Please do not rename - referenced in code
{ +Item Id: 248, Name: MoneyCard, Ref: ComponentsTemplate
StackSize: 50000
Info: bkiCurrency, display: true
Credits: 1, display: true
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
ShowUser: Yes
}
{ +Item Id: 249, Name: GoldOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/GoldOrePrefab
Mass: 8.11, type: float, display: true, formatter: Kilogram
Volume: 2.17, type: float, display: true, formatter: Liter
MarketPrice: 30, display: true
XpFactor: 60
ShowUser: Yes
}
{ +Item Id: 250, Name: GoldIngot, Ref: ComponentsTemplate
Mass: 14.49, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 195, display: true
ShowUser: Yes
}
{ +Item Id: 251, Name: GoldCoins, Ref: ComponentsTemplate
Info: bkiCurrency, display: true
Mass: 1.44, type: float, display: true, formatter: Kilogram
Volume: 1.0, type: float, display: true, formatter: Liter
Credits: 50, display: true
ShowUser: Yes
}
{ +Item Id: 252, Name: PlayerBikeKit, Ref: ComponentsTemplate
ShowUser: Yes
Info: bkiPlayerbikeKit, display: true
MarketPrice: 10, display: true
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 127.5, type: float, display: true, formatter: Liter
}
## Please do not rename - referenced in code
{ Item Id: 253, Name: PlayerBike
MarketPrice: 120, display: true
Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikePrefab
#Meshfile: Entities/Misc/PlayerBikePrefab
DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
Info: bkiPlayerBike, display: true
AllowPlacingAt: Terrain
StackSize: 1
Category: Devices
MapIcon: map_PlayerBike
PickupToToolbar: true
{ Child 0
Class: PlaceBike
Range: 5
Entity: PlayerBike
}
}
{ +Item Id: 254, Name: AutoMinerCore, Ref: ComponentsTemplate
Info: bkiAutoMinercore, display: true
MarketPrice: 7500, display: true
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
ShowUser: Yes
}
{ +Item Id: 255, Name: PistolKit, Ref: ComponentsTemplate
Mass: 1.25, type: float, display: true, formatter: Kilogram
Volume: 4.5, type: float, display: true, formatter: Liter
MarketPrice: 250, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 256, Name: RifleKit, Ref: ComponentsTemplate
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
MarketPrice: 1200, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 257, Name: SniperKit, Ref: ComponentsTemplate
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 25, type: float, display: true, formatter: Liter
MarketPrice: 1500, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 258, Name: ShotgunKit, Ref: ComponentsTemplate
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 15, type: float, display: true, formatter: Liter
MarketPrice: 800, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 259, Name: HeavyWeaponKit, Ref: ComponentsTemplate
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 62.5, type: float, display: true, formatter: Liter
MarketPrice: 1800, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 260, Name: LaserKit, Ref: ComponentsTemplate
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
MarketPrice: 1500, display: true
StackSize: 1000
ShowUser: Yes
}
{ +Item Id: 261, Name: PentaxidElement, Ref: ComponentsTemplate
ShowUser: Yes
Mass: 2.21, type: float, display: true, formatter: Kilogram
Volume: 0.25, type: float, display: true, formatter: Liter
MarketPrice: 9.1, display: true
}
{ +Item Id: 262, Name: IceBlocks, Ref: OreTemplate
Meshfile: Entities/Items/Ores/IceBlocksPrefab
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
MarketPrice: 5, display: true
XpFactor: 10
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 263, Name: TitanOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/TitanOrePrefab
Mass: 8.07, type: float, display: true, formatter: Kilogram
Volume: 3.5, type: float, display: true, formatter: Liter
MarketPrice: 20, display: true
XpFactor: 20
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 264, Name: TitanRods, Ref: ComponentsTemplate
Mass: 3.38, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 13, display: true
ShowUser: Yes
}
{ +Item Id: 265, Name: TitanPlates, Ref: ComponentsTemplate
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
MarketPrice: 9.75, display: true
ShowUser: Yes
}
{ +Item Id: 266, Name: AluminiumOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/AluminiumOrePrefab
Mass: 8.07, type: float, display: true, formatter: Kilogram
Volume: 3.5, type: float, display: true, formatter: Liter
MarketPrice: 20, display: true
XpFactor: 20
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 267, Name: AluminiumPowder, Ref: ComponentsTemplate
Mass: 3.38, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
MarketPrice: 13, display: true
ShowUser: Yes
}
{ +Item Id: 268, Name: AluminiumCoil, Ref: ComponentsTemplate
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
MarketPrice: 97.5, display: true
ShowUser: Yes
}
{ +Item Id: 269, Name: PlatinOre, Ref: OreTemplate
Meshfile: Entities/Items/Ores/PlatinumOrePrefab
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
MarketPrice: 450, display: true
XpFactor: 20
ShowUser: Yes
NoRepairInputItem: true # needed since it has flag "BaseItem: true" and would other be considered for repairing in R2T
}
{ +Item Id: 270, Name: PlatinBar, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
MarketPrice: 292.5, display: true
ShowUser: Yes
}
{ +Item Id: 271, Name: PlatinOunce, Ref: ComponentsTemplate
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
MarketPrice: 48.8, display: true
ShowUser: Yes
}
{ Item Id: 272, Name: HoverbikeWasp
MarketPrice: 2158, display: true
Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
#Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
Info: bkiHoverbikeWasp, display: true
AllowPlacingAt: Terrain
StackSize: 1
Category: Devices
MapIcon: map_PlayerBike
PickupToToolbar: true
{ Child 0
Class: PlaceBike
Range: 5
Entity: HoverbikeWasp
}
}
{ Item Id: 273, Name: HoverbikeHunter
MarketPrice: 1420, display: true
Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHunterPrefab
#Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeWaspPrefab
DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
Info: bkiHoverbikeHunter, display: true
AllowPlacingAt: Terrain
StackSize: 1
Category: Devices
MapIcon: map_PlayerBike
PickupToToolbar: true
{ Child 0
Class: PlaceBike
Range: 5
Entity: HoverbikeHunter
}
}
{ Item Id: 274, Name: HoverbikeSpeedstar
MarketPrice: 1750, display: true
Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab
#Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeSpeedstarPrefab
DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
Info: bkiHoverbikeSpeedstar, display: true
AllowPlacingAt: Terrain
StackSize: 1
Category: Devices
MapIcon: map_PlayerBike
PickupToToolbar: true
{ Child 0
Class: PlaceBike
Range: 5
Entity: HoverbikeSpeedstar
}
}
{ Item Id: 275, Name: HoverbikeHowler
MarketPrice: 1250, display: true
Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab
#Meshfile: Entities/Misc/Hoverbike/Prefab/HoverbikeHowlerPrefab
DropMeshfile: Entities/Misc/PlayerBikeFoldedItemPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 59.4, type: float, display: true, formatter: Kilogram
Volume: 100, type: float, display: true, formatter: Liter
Info: bkiHoverbikeHowler, display: true
AllowPlacingAt: Terrain
StackSize: 1
Category: Devices
MapIcon: map_PlayerBike
PickupToToolbar: true
{ Child 0
Class: PlaceBike
Range: 5
Entity: HoverbikeHowler
}
}
{ +Item Id: 276, Name: EnergyCellSmall, Ref: 50Caliber #Both Ammo AND fuel!
CustomIcon: EnergyCellHydrogen
FuelValue: 15, type: int, display: true, formatter: WattHour
MarketPrice: 10, display: true
ShowUser: Yes
Category: Components
AutoFill: false #Do not autofill into fuel tanks because of being ammo as well!
Info: bkiEnergyCellSmall, display: true
Mass: 7, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Hidden
# FuelValue: 500
# Equals 10 kWh (=600 kWmin): with 1 energycell, a device that consumes 1kW can run for 10h
# Example: generatorSS (= 600000W = 600kW) would run for 1min under full throttle with 1 energycell
}
# Save game break: move down to food items, e.g. Id: 327
{ +Item Id: 277, Name: AnniversaryCake, Ref: FoodTemplate
StackSize: 10
FoodDecayTime: 90, display: true, type: int
FoodDecayedItem: RottenFood
Info: bkiAnniversaryCake, display: true
MarketPrice: 89.49, display: true
ShowUser: Yes
{ Child 0
Class: Eat
AddHealth: 35
AddStamina: 17, display: StaminaValue
AddFood: 163, display: FoodValue
AddOxygen: 0
AddTemperature: -1, display: TemperatureValue
# AddRadiation: -2, display: RadiationValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 278, Name: ErestrumGel, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 78, display: true
Mass: 1.6, type: float, display: true, formatter: Kilogram
Volume: 0.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 279, Name: ZascosiumAlloy, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 83.2, display: true
Mass: 7.33, type: float, display: true, formatter: Kilogram
Volume: 1.12, type: float, display: true, formatter: Liter
}
{ +Item Id: 280, Name: XenoSubstrate, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 45, display: true
Mass: 5.4, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
}
{ +Item Id: 281, Name: NCPowder, Ref: ComponentsTemplate
ShowUser: Yes
# MarketPrice: 0.02, display: true
MarketPrice: 1.25, display: true
Mass: 0.18, type: float, display: true, formatter: Kilogram
Volume: 0.15, type: float, display: true, formatter: Liter
}
{ +Item Id: 282, Name: SmallOptronicBridge, Ref: ComponentsTemplate
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
MarketPrice: 14299, display: true
ShowUser: Yes
}
{ +Item Id: 283, Name: SmallOptronicMatrix, Ref: ComponentsTemplate
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
MarketPrice: 22355, display: true
ShowUser: Yes
}
{ +Item Id: 284, Name: LargeOptronicBridge, Ref: ComponentsTemplate
Mass: 200, type: float, display: true, formatter: Kilogram
Volume: 3.25, type: float, display: true, formatter: Liter
MarketPrice: 33988, display: true
ShowUser: Yes
}
{ +Item Id: 285, Name: LargeOptronicMatrix, Ref: ComponentsTemplate
Mass: 400, type: float, display: true, formatter: Kilogram
Volume: 8.5, type: float, display: true, formatter: Liter
MarketPrice: 59206, display: true
ShowUser: Yes
}
{ +Item Id: 286, Name: DetectorHVEpicUpgradeKit, Ref: ComponentsTemplate
#CustomIcon: KeyCardRed
DropOnDeath: false
Info: bkiDetectorHVEpicUpgradeKit, display: true
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
#MarketPrice: 59206, display: true
ShowUser: Yes
}
{ +Item Id: 287, Name: DetectorCVEpicUpgradeKit, Ref: ComponentsTemplate
#CustomIcon: KeyCardRed
DropOnDeath: false
Info: bkiDetectorCVEpicUpgradeKit, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
#MarketPrice: 59206, display: true
ShowUser: Yes
}
{ +Item Id: 288, Name: WarpDriveCVEpicUpgradeKit, Ref: ComponentsTemplate
#CustomIcon: KeyCardRed
DropOnDeath: false
Info: bkiWarpDriveCVEpicUpgradeKit, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
#MarketPrice: 59206, display: true
ShowUser: Yes
}
{ +Item Id: 289, Name: TeleporterBAEpicUpgradeKit, Ref: ComponentsTemplate
# CustomIcon: KeyCardRed
DropOnDeath: false
Info: bkiTeleporterBAEpicUpgradeKit, display: true
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
#MarketPrice: 59206, display: true
ShowUser: Yes
}
# CATEGORIE CRAFTING: FOOD PROCESSOR id 300-399
# delete when save game break
{ +Item Id: 300, Name: SpaceDurian, Ref: FoodTemplate
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
Mass: 0.35, type: float, display: true, formatter: Kilogram
Volume: 0.31, type: float, display: true, formatter: Liter
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 301, Name: Steak, Ref: FoodTemplate
Mass: 0.24, type: float, display: true, formatter: Kilogram
Volume: 0.27, type: float, display: true, formatter: Liter
FoodDecayTime: 13, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 16.80, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 12, display: HealthValue
AddStamina: 3, display: StaminaValue
AddFood: 60, display: FoodValue
AddOxygen: 0
AddTemperature: 3, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
# Raw Meat
{ +Item Id: 302, Name: Meat, Ref: FoodTemplate
Mass: 0.35, type: float, display: true, formatter: Kilogram
Volume: 0.31, type: float, display: true, formatter: Liter
FoodDecayTime: 10, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 4.20, display: true
Category: Food
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 15, display: HealthValue
AddStamina: 3, display: StaminaValue
AddFood: 32, display: FoodValue
AddOxygen: 0
Buff: "Indigestion,PoisonFood"
Buff_chance: "0.9,0.3"
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 303, Name: Spice, Ref: FoodTemplate
Mass: 0.03, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
Info: bkiIngredient, display: true
Category: Ingredients
MarketPrice: 1, display: true
FoodDecayTime: 74, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -1, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
AddTemperature: 1, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.1
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 304, Name: OpuntiaCactusSpears, Ref: FoodTemplate
Mass: 0.11, type: float, display: true, formatter: Kilogram
Volume: 0.32, type: float, display: true, formatter: Liter
Category: Ingredients
FoodDecayTime: 30, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 35, display: StaminaValue
AddFood: 45, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.05
Debuff: OpenWound, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 305, Name: Fiber, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Components
StackSize: 4000
ShowUser: Yes
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
# MarketPrice: 0.22, display: true
MarketPrice: 1.25, display: true
}
{ +Item Id: 306, Name: AkuaWine, Ref: FoodTemplate
MarketPrice: 24.95, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 43, display: HealthValue
AddStamina: 40, display: StaminaValue
AddFood: 2, display: FoodValue
AddOxygen: 0
AddTemperature: -8, display: TemperatureValue
SfxBegin: UseActions/playerDrinking
Buff: "Hangover"
Buff_chance: "0.4"
# Debuff: Cold, display: EffectiveAgainst
}
}
{ +Item Id: 309, Name: AlienParts01, Ref: FoodTemplate
Mass: 0.3, type: float, display: true, formatter: Kilogram
Volume: 0.14, type: float, display: true, formatter: Liter
Info: bkiIngredient, display: true
MarketPrice: 2, display: true
Category: Food
StackSize: 4000
ShowUser: Yes
}
{ +Item Id: 310, Name: AlienParts02, Ref: FoodTemplate
Mass: 0.52, type: float, display: true, formatter: Kilogram
Volume: 0.71, type: float, display: true, formatter: Liter
Info: bkiIngredient, display: true
MarketPrice: 2, display: true
Category: Food
StackSize: 4000
ShowUser: Yes
}
{ +Item Id: 311, Name: AlienParts03, Ref: FoodTemplate
Mass: 0.35, type: float, display: true, formatter: Kilogram
Volume: 0.21, type: float, display: true, formatter: Liter
Info: bkiIngredient, display: true
MarketPrice: 2, display: true
Category: Food
StackSize: 4000
ShowUser: Yes
}
{ Item Id: 312, Name: AlienParts04, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Ingredients
StackSize: 4000
ShowUser: No
MarketPrice: 2, display: true
}
{ +Item Id: 313, Name: Stew, Ref: FoodTemplate
Mass: 0.75, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 97.5, display: true
FoodDecayTime: 28, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 90, display: HealthValue
AddStamina: 40, display: StaminaValue
AddFood: 298, display: FoodValue
AddOxygen: 0
AddTemperature: 5, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 314, Name: Bread, Ref: FoodTemplate
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 3.2, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 27.5, display: true
FoodDecayTime: 113, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 6, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 58, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 315, Name: Fruit, Ref: FoodTemplate
MarketPrice: 1, display: true
Mass: 0.08, type: float, display: true, formatter: Kilogram
Volume: 0.18, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 25, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 18, display: FoodValue
AddOxygen: 0
AddTemperature: -1, display: TemperatureValue
SfxBegin: UseActions/playerEatingFruit
Buff: Indigestion
Buff_chance: 0.01
}
}
{ +Item Id: 316, Name: Grain, Ref: FoodTemplate
MarketPrice: 1, display: true
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 50, display: true, type: int
FoodDecayedItem: RottenFood
Mass: 0.06, type: float, display: true, formatter: Kilogram
Volume: 0.19, type: float, display: true, formatter: Liter
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
# AddTemperature: -0, display: TemperatureValue
SfxBegin: UseActions/playerEatingFruit
Buff: Indigestion
Buff_chance: 0.10
}
}
{ +Item Id: 317, Name: Egg, Ref: FoodTemplate
MarketPrice: 1, display: true
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 32, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 15, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 21, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingPain
Buff: Indigestion
Buff_chance: 0.8
}
}
{ +Item Id: 318, Name: Varonroot, Ref: FoodTemplate
MarketPrice: 1.5, display: true
Mass: 0.05, type: float, display: true, formatter: Kilogram
Volume: 0.12, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 160, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 125, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.1
SfxBegin: UseActions/playerEatingSoft
Debuff: PoisonBit, display: EffectiveAgainst
}
}
{ +Item Id: 319, Name: NaturalStimulant, Ref: FoodTemplate
MarketPrice: 1, display: true
Mass: 0.07, type: float, display: true, formatter: Kilogram
Volume: 0.08, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 60, display: true, type: int
FoodDecayedItem: RottenFood
StackSize: 4000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -25, display: HealthValue
AddStamina: 50, display: StaminaValue
AddFood: -3, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingSoft
Debuff: Stunned, display: EffectiveAgainst
Buff: "Indigestion,BadTrip"
Buff_chance: "0.5,0.9"
}
}
{ +Item Id: 320, Name: AlienTooth, Ref: FoodTemplate
MarketPrice: 1.5, display: true
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
Info: bkiIngredient, display: true
Category: Medical
StackSize: 4000
ShowUser: Yes
}
# delete when save game break
{ +Item Id: 321, Name: Ribs, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Food
StackSize: 4000
FoodDecayTime: 21, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 24, display: HealthValue
AddStamina: 12, display: StaminaValue
AddFood: 182, display: FoodValue
AddOxygen: 0
AddTemperature: 5, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
# delete when save game break
{ +Item Id: 322, Name: TexturedPlantProtein, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 30, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 40, display: StaminaValue
AddFood: 20, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.05
Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
# delete when save game break
{ +Item Id: 323, Name: SpaceOrange, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 30, display: FoodValue
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.02
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 324, Name: VeggieBurger, Ref: FoodTemplate
Info: bkiConsumable, display: true
MarketPrice: 124, display: true
Category: Food
FoodDecayTime: 60, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 24, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 143, display: FoodValue
AddOxygen: 0
AddTemperature: 3, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
# Save game break: move up to components
{ +Item Id: 325, Name: FusionCell, Ref: ComponentsTemplate
Mass: 75, type: float, display: true, formatter: Kilogram
Volume: 10.5, type: float, display: true, formatter: Liter
FuelValue: 300, type: int, display: true, formatter: WattHour
MarketPrice: 325, display: true
ShowUser: Yes
Info: bkiFusionCell, display: true
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: EnergyCellLarge
TechTreeNames: Misc
}
{ +Item Id: 326, Name: Milk, Ref: FoodTemplate
Mass: 1.08, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 12.34, display: true
Category: Food
FoodDecayTime: 20, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 15, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 24, display: FoodValue
AddOxygen: 0
AddTemperature: -1, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.2
Debuff: BadTrip, display: EffectiveAgainst
SfxBegin: UseActions/playerDrinking
}
}
{ +Item Id: 328, Name: Cheese, Ref: FoodTemplate
Mass: 0.95, type: float, display: true, formatter: Kilogram
Volume: 0.85, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 37, display: true
FoodDecayTime: 48, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 18, display: HealthValue
AddStamina: 13, display: StaminaValue
AddFood: 36, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 330, Name: Beer, Ref: FoodTemplate
Mass: 0.66, type: float, display: true, formatter: Kilogram
Volume: 0.7, type: float, display: true, formatter: Liter
MarketPrice: 9.90, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 26, display: HealthValue
AddStamina: 70, display: StaminaValue
AddFood: 2, display: FoodValue
AddOxygen: 0
AddTemperature: -8, display: TemperatureValue
SfxBegin: UseActions/playerDrinking
Buff: "Hangover"
Buff_chance: "0.1"
# Debuff: Cold, display: EffectiveAgainst
}
}
# free
{ +Item Id: 332, Name: NutrientSolution, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Food
StackSize: 2000
MarketPrice: 101, display: true
ShowUser: Yes
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 5.2, type: float, display: true, formatter: Liter
}
{ +Item Id: 333, Name: RottenFood, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Food
StackSize: 2000
MarketPrice: 1.25, display: true
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: 0
AddOxygen: 0
Buff: PoisonFood
Buff_chance: 1
SfxBegin: UseActions/playerEatingPain
}
}
{ +Item Id: 335, Name: HerbalLeaves, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
MarketPrice: 1, display: true
FoodDecayTime: 25, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: -15, display: StaminaValue
AddFood: 0, display: FoodValue
AddOxygen: 0
Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst
# Buff_chance: 0.025
# Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
# delete when save game break
{ +Item Id: 336, Name: CornDogFruit, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 30, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 25, display: FoodValue
AddOxygen: 0
# Buff: PoisonFood
# Buff_chance: 0.02
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 338, Name: PhoenixFernFonds, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Ingredients
MarketPrice: 2, display: true
StackSize: 2000
ShowUser: Yes
}
# Delete when save game break
{ Item Id: 339, Name: GrilledVegetables, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Food
FoodDecayTime: 54, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 14, display: HealthValue
AddStamina: 6, display: StaminaValue
AddFood: 60, display: FoodValue
AddOxygen: 0
AddTemperature: 2, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 340, Name: TrumpetGreens, Ref: FoodTemplate
Mass: 0.05, type: float, display: true, formatter: Kilogram
Volume: 0.07, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 3, display: true
Category: Ingredients
FoodDecayTime: 24, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 18, display: HealthValue
AddStamina: 50, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.15
SfxBegin: UseActions/playerEatingSoft
}
}
# =========================================================================== MEDICAL CONSUMABLES =================================================================
{ +Item Id: 341, Name: Bandages, Ref: FoodTemplate
Mass: 0.05, type: float, display: true, formatter: Kilogram
Volume: 0.32, type: float, display: true, formatter: Liter
Category: Medical
LifetimeOnDrop: 1200
MarketPrice: 10, display: true
Info: bkiBandages, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 10, type: float
AddHealth: 85
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "OpenWound,DermalBurn", display: EffectiveAgainst
SfxBegin: UseActions/exhale
BuffMod: "FractureClosed, -0.3, -0.8, true; FractureOpen, -0.4, -0.6, true"
}
}
{ +Item Id: 382, Name: StomachPills, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
Info: bkiMedicalItem, display: true
MarketPrice: 12, display: true
Category: Medical
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "Hangover,Indigestion", display: EffectiveAgainst
SfxBegin: UseActions/playerSwallow
BuffMod: "PoisonFood, -0.7, 0, true; Frostbite, 0.2, -0.7, false; Necrosis, 0, -0.85, false; OrganFailure, 0, -0.4; FeverAttack, 0.3, -0.4, false"
}
}
{ +Item Id: 327, Name: Medikit01, Ref: FoodTemplate #TraumaKit
Mass: 0.04, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Medical
MarketPrice: 160, display: true
Info: bkiMedikit01, display: true #NewRequired
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Buff: MedikitApplied2
Debuff: "DermalBurn,OpenWound,FractureClosed,FractureOpen,Mutilation,Hangover,BadTrip,FeverAttack,Frostbite,Necrosis,PoisonFood,OrganFailure", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 334, Name: AntibioticPills, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
StackSize: 2000
MarketPrice: 45, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
Debuff: "DermalParasite,EndoParasite", display: EffectiveAgainst
SfxBegin: UseActions/exhale
BuffMod: "InfectedWound, -0.2, -0.4, true; Sepsis, -0.1, -0.25;EndoParasite2, 0.5, 0, false"
}
}
{ +Item Id: 345, Name: AntibioticInjection, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
StackSize: 2000
MarketPrice: 90, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "DermalParasite,EndoParasite,EndoParasite2,InfectedWound", display: EffectiveAgainst
SfxBegin: UseActions/exhale
BuffMod: "Sepsis, -0.15, -0.4; EndoParasite3, -0.6, -0.2, false"
}
}
{ +Item Id: 389, Name: AntiToxicPills, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
MarketPrice: 60, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
Debuff: "PoisonBit,BadTrip", display: EffectiveAgainst
SfxBegin: UseActions/exhale
BuffMod: "PoisonBit2, 0.6, -0.9, false;Intoxication, 1, -0.4, true"
}
}
{ +Item Id: 391, Name: AntiToxicInjection, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
MarketPrice: 120, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 307, Name: Medikit02, Ref: FoodTemplate #DetoxKit
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Medical
MarketPrice: 600, display: true
Info: bkiMedikit02, display: true
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
# Buff: MedikitApplied
Debuff: "Intoxication,BadTrip,PoisonBit,PoisonBit2,DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,InfectedWound,Sepsis,AlienParasite", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 368, Name: RadiationPills, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
Info: bkiMedicalItem, display: true
MarketPrice: 75, display: true
Category: Medical
StackSize: 4000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -50, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
AddRadiation: -3, display: RadiationValue
Debuff: "RadiationPoisoning,RadiationBurn", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 393, Name: AntiRadiationInjection, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
StackSize: 2000
MarketPrice: 150, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
AddRadiation: -5, display: RadiationValue
Debuff: "RadiationSickness,RadiationPoisoning,RadiationBurn", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 308, Name: Medikit03, Ref: FoodTemplate #DecontKit
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
MarketPrice: 570, display: true
Category: Medical
Info: bkiMedikit03, display: true
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
AddRadiation: -7, display: RadiationValue
# Buff: MedikitApplied
Debuff: "DermalParasite,EndoParasite,EndoParasite2,EndoParasite3,AlienParasite,RadiationBurn,RadiationPoisoning,RadiationSickness", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 329, Name: Medikit04, Ref: FoodTemplate #Health Pack small
Mass: 0.12, type: float, display: true, formatter: Kilogram
Volume: 0.11, type: float, display: true, formatter: Liter
Category: Medical
MarketPrice: 100, display: true
Info: bkiMedikit04, display: true #NewRequired
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Buff: MedikitApplied
# Debuff: "OpenWound", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 331, Name: Medikit05, Ref: FoodTemplate #Health Pack medium
Mass: 0.12, type: float, display: true, formatter: Kilogram
Volume: 0.11, type: float, display: true, formatter: Liter
Category: Medical
MarketPrice: 410, display: true
Info: bkiMedikit05, display: true #NewRequired
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Buff: MedikitApplied2
# Debuff: "OpenWound", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 366, Name: Medikit06, Ref: FoodTemplate #Health Pack large
Mass: 0.12, type: float, display: true, formatter: Kilogram
Volume: 0.11, type: float, display: true, formatter: Liter
Category: Medical
MarketPrice: 890, display: true
Info: bkiMedikit06, display: true #NewRequired
StackSize: 1000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Buff: MedikitApplied3
# Debuff: "OpenWound", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 379, Name: AntibioticOintment, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
Info: bkiMedicalItem, display: true
MarketPrice: 15, display: true
Category: Medical
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "DermalBurn,Frostbite,Necrosis", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 388, Name: AntiToxicOintment, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
MarketPrice: 20, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "PoisonBit,PoisonBit2,DermalParasite", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 387, Name: AntiRadiationOintment, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
MarketPrice: 25, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
AddRadiation: -1, display: RadiationValue
Debuff: RadiationBurn, display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 337, Name: RadiationImmunityShot, Ref: FoodTemplate
Info: bkiRadiationImmunity, display: true
MarketPrice: 90, display: true
Category: Medical
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
SfxBegin: UseActions/exhale
Buff: "RadiationImmunity,BadTrip"
Buff_chance: "1,0.2"
}
}
{ +Item Id: 390, Name: AntiParasitePills, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
StackSize: 2000
MarketPrice: 90, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
Debuff: "DermalParasite,EndoParasite,EndoParasite2", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 392, Name: AntiParasiteInjection, Ref: FoodTemplate
Info: bkiMedicalItem, display: true
Category: Medical
StackSize: 2000
MarketPrice: 180, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
Debuff: "DermalParasite,AlienParasite,EndoParasite,EndoParasite2,EndoParasite3", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
{ +Item Id: 378, Name: EnergyPills, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
Info: bkiEnergyPills, display: true
MarketPrice: 30, display: true
Category: Medical
StackSize: 4000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10
AddStamina: 300
AddFood: -50
AddOxygen: 0
Buff: "StimBoosterUp,BadTrip,PoisonFood"
Debuff: "Stunned", display: EffectiveAgainst
Buff_chance: "1,0.35,0.1"
SfxBegin: UseActions/playerSwallow
}
}
{ +Item Id: 380, Name: AdrenalineShot, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
Info: bkiAdrenalineShot, display: true
Category: Medical
MarketPrice: 15, display: true
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 100
AddFood: -20
AddOxygen: 0
Buff: "StaminaBoost,BadTrip"
Buff_chance: "1,0.25"
Debuff: "Stunned,PoisonBit,PoisonBit2", display: EffectiveAgainst
SfxBegin: UseActions/exhale
}
}
# ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Wound: OpenWound,DermalBurn BrokenLeg(removed),FractureClosed,FractureOpen Mutilation
Disease: Hangover,BadTrip FeverAttack,Frostbite,PoisonFood Necrosis,OrganFailure
Infection: DermalParasite,EndoParasite InfectedWound,EndoParasite2 Sepsis,EndoParasite3
Toxin: PoisonBite,Indigestion PoisonBite2,Intoxication
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*/
{ +Item Id: 342, Name: BrafusFungi, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
MarketPrice: 2, display: true
FoodDecayTime: 25, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 500, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
Buff: "Indigestion, PoisonFood"
Buff_chance: "1, 0.65"
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 343, Name: ConfettiMossScrapings, Ref: FoodTemplate
Info: bkiConsumable, display: true
MarketPrice: 1.5, display: true
Category: Food
FoodDecayTime: 36, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 150, display: StaminaValue
AddFood: -25, display: FoodValue
AddOxygen: 0
Debuff: "PoisonBit,InfectedWound", display: EffectiveAgainst
Buff: "Indigestion, PoisonFood"
Buff_chance: "1, 0.4"
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 344, Name: FireMossScrapings, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 1.5, display: true
FoodDecayTime: 33, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -50, display: HealthValue
AddStamina: 385, display: StaminaValue
AddFood: 1, display: FoodValue
AddOxygen: 0
Debuff: "DermalBurn,Frostbite,BadTrip", display: EffectiveAgainst
Buff: "Indigestion, PoisonFood"
Buff_chance: "1, 0.5"
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 346, Name: EmergencyRations, Ref: FoodTemplate
Mass: 0.3, type: float, display: true, formatter: Kilogram
Volume: 0.50, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 393, display: true
Category: Food
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 50, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 300, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.05
# AddRadiation: -2, display: RadiationValue
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 347, Name: PlantProtein, Ref: FoodTemplate
Mass: 0.1, type: float, display: true, formatter: Kilogram
Volume: 0.20, type: float, display: true, formatter: Liter
Info: bkiFoodRaw, display: true
MarketPrice: 1, display: true
Category: Food
FoodDecayTime: 24, display: true, type: int
FoodDecayedItem: RottenFood
StackSize: 4000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 9, display: StaminaValue
AddFood: 18, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingCrunchy
Buff: "Indigestion, PoisonFood"
Buff_chance: "0.3, 0.05"
}
}
## Please do not rename - referenced in code
{ +Item Id: 348, Name: WaterJug, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Components
StackSize: 1000
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
ShowUser: Yes
MarketPrice: 32.5, display: true
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -10, display: HealthValue
AddStamina: 125, display: StaminaValue
AddFood: 0, display: FoodValue
AddTemperature: -10, display: TemperatureValue
AddOxygen: -5
Debuff: Fire, display: EffectiveAgainst
Buff: Indigestion
Buff_chance: 0.3
SfxBegin: UseActions/playerDrinking
}
}
{ +Item Id: 349, Name: WaterBottle, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Components
MarketPrice: 4.88, display: true
StackSize: 2000
ShowUser: Yes
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 50, display: StaminaValue
AddFood: 0
AddOxygen: 0
AddTemperature: -8, display: TemperatureValue
Debuff: "Hangover,Fire", display: EffectiveAgainst
SfxBegin: UseActions/playerDrinking
}
}
# delete when save game break
{ +Item Id: 350, Name: Corn, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 30, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.75
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 351, Name: MushroomBrown, Ref: FoodTemplate
Mass: 0.03, type: float, display: true, formatter: Kilogram
Volume: 0.09, type: float, display: true, formatter: Liter
Info: bkiFoodRaw, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 15, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
Buff: "Indigestion,PoisonFood,BadTrip"
Buff_chance: "1,0.35,0.25"
Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 352, Name: AloeVera, Ref: FoodTemplate
Info: bkiIngredient, display: true
MarketPrice: 1, display: true
Category: Medical
FoodDecayTime: 40, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 40, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
Debuff: DermalBurn, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
# delete when save game break
{ +Item Id: 353, Name: EggPlantParts, Ref: FoodTemplate
Info: bkiIngredient, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
}
# delete when save game break
{ +Item Id: 354, Name: AkuaFruit, Ref: FoodTemplate
Info: bkiConsumable, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 25, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 50, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingFruit
}
}
{ +Item Id: 355, Name: AlienThorn, Ref: FoodTemplate
Info: bkiIngredient, display: true
MarketPrice: 1.5, display: true
Category: Medical
StackSize: 2000
ShowUser: Yes
}
{ +Item Id: 356, Name: AlienSpikeLemon, Ref: FoodTemplate
Mass: 0.09, type: float, display: true, formatter: Kilogram
Volume: 0.18, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Ingredients
MarketPrice: 1.5, display: true
FoodDecayTime: 200, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 35, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 3, display: FoodValue
AddOxygen: 0
AddTemperature: -5, display: TemperatureValue
AddRadiation: -1, display: RadiationValue
Buff: Indigestion
Buff_chance: 0.55
Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingFruit
}
}
{ +Item Id: 357, Name: MushroomSpiky, Ref: FoodTemplate
Mass: 0.18, type: float, display: true, formatter: Kilogram
Volume: 0.27, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 1.5, display: true
Category: Ingredients
FoodDecayTime: 20, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 150, display: HealthValue
AddStamina: -400, display: StaminaValue
AddFood: 50, display: FoodValue
AddOxygen: 0
AddRadiation: -1, display: RadiationValue
Buff: Indigestion
Buff_chance: 0.1
SfxBegin: UseActions/playerEatingSoft
}
}
# delete when save game break
{ +Item Id: 358, Name: Tomato, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
MarketPrice: 1, display: true
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 25, display: FoodValue
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.1
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 359, Name: Vegetables, Ref: FoodTemplate
Mass: 0.12, type: float, display: true, formatter: Kilogram
Volume: 0.21, type: float, display: true, formatter: Liter
MarketPrice: 1, display: true
Info: bkiConsumable, display: true
Category: Ingredients
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 20, display: FoodValue
AddOxygen: 0
Buff: "Indigestion, PoisonFood"
Buff_chance: "0.35, 0.05"
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 360, Name: Flour, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Food
MarketPrice: 4, display: true
FoodDecayTime: 150, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: No
}
{ +Item Id: 361, Name: MeatBurger, Ref: FoodTemplate
Mass: 0.41, type: float, display: true, formatter: Kilogram
Volume: 0.48, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 151.29, display: true
FoodDecayTime: 98, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 29, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 205, display: FoodValue
AddOxygen: 0
AddTemperature: 3, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.35
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 362, Name: Ham, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 26.95, display: true
FoodDecayTime: 106, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 18, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 92, display: FoodValue
AddOxygen: 0
AddTemperature: 2, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 363, Name: CannedVegetables, Ref: FoodTemplate
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 45.95, display: true
FoodDecayTime: 307, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 30, display: HealthValue
AddStamina: 14, display: StaminaValue
AddFood: 106, display: FoodValue
AddOxygen: 0
# AddRadiation: -1, display: RadiationValue
Buff: Indigestion
Buff_chance: 0.05
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 364, Name: CannedMeat, Ref: FoodTemplate
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 72.95, display: true
FoodDecayTime: 282, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 15, display: StaminaValue
AddFood: 112, display: FoodValue
AddOxygen: 0
# AddRadiation: -1, display: RadiationValue
Buff: Indigestion
Buff_chance: 0.15
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 365, Name: Berries, Ref: FoodTemplate
Mass: 0.18, type: float, display: true, formatter: Kilogram
Volume: 0.61, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 25, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 0.4, type: float
AddHealth: 5, display: HealthValue
AddStamina: 22, display: StaminaValue
AddFood: 10, display: FoodValue
AddOxygen: 0
AddTemperature: -1, display: TemperatureValue
SfxBegin: UseActions/playerEatingFruit
Buff: "Indigestion"
Buff_chance: "0.01"
}
}
{ +Item Id: 367, Name: Pizza, Ref: FoodTemplate
Mass: 1.1, type: float, display: true, formatter: Kilogram
Volume: 4.8, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 139.95, display: true
Category: Food
FoodDecayTime: 56, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 56, display: HealthValue
AddStamina: 19, display: StaminaValue
AddFood: 243, display: FoodValue
AddOxygen: 0
AddTemperature: 4, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.2
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 369, Name: Sandwich, Ref: FoodTemplate
Mass: 0.07, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 44.95, display: true
Category: Food
FoodDecayTime: 69, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 0.5, type: float
AddHealth: 11, display: HealthValue
AddStamina: 11, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 370, Name: Sugarcane, Ref: FoodTemplate
Info: bkiIngredient, display: true
Category: Ingredients
MarketPrice: 1, display: true
StackSize: 2000
ShowUser: Yes
}
{ +Item Id: 371, Name: Salami, Ref: FoodTemplate
Mass: 0.28, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 16.95, display: true
FoodDecayTime: 166, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 8, display: HealthValue
AddStamina: 2, display: StaminaValue
AddFood: 47, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.3
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 372, Name: Ratatouille, Ref: FoodTemplate
Mass: 0.95, type: float, display: true, formatter: Kilogram
Volume: 1.1, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 61.95, display: true
FoodDecayTime: 24, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 36, display: HealthValue
AddStamina: 44, display: StaminaValue
AddFood: 142, display: FoodValue
AddOxygen: 0
AddTemperature: 3, display: TemperatureValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 373, Name: Waffles, Ref: FoodTemplate
Mass: 0.22, type: float, display: true, formatter: Kilogram
Volume: 0.95, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 75.95, display: true
FoodDecayTime: 78, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 35, display: HealthValue
AddStamina: 12, display: StaminaValue
AddFood: 150, display: FoodValue
AddOxygen: 0
AddTemperature: 2, display: TemperatureValue
# AddRadiation: -1, display: RadiationValue
SfxBegin: UseActions/playerEatingCrunchy
}
}
# delete when save game break
{ +Item Id: 374, Name: PumpkinCookie, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 70.95, display: true
FoodDecayTime: 97, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: NoButCSV
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 15, display: HealthValue
AddStamina: 15, display: StaminaValue
AddFood: 37, display: FoodValue
AddOxygen: 0
AddRadiation: -1, display: RadiationValue
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 375, Name: PowerBar, Ref: FoodTemplate
Info: bkiPowerBar, display: true
FoodDecayTime: 90, display: true, type: int
Category: Food
LifetimeOnDrop: 1200
MarketPrice: 4, display: true
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 20
AddFood: 45, display: FoodValue
AddOxygen: 0
# AddTemperature: -2, display: TemperatureValue
# Debuff: PoisonFood, display: EffectiveAgainst
Buff: Indigestion
Buff_chance: 0.85
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 376, Name: FriedVegetables, Ref: FoodTemplate
Mass: 0.1, type: float, display: true, formatter: Kilogram
Volume: 0.25, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
FoodDecayTime: 35, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 4.20, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 14, display: HealthValue
AddStamina: 6, display: StaminaValue
AddFood: 32, display: FoodValue
AddOxygen: 0
AddTemperature: 1, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.15
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 377, Name: Cereals, Ref: FoodTemplate
Mass: 0.8, type: float, display: true, formatter: Kilogram
Volume: 1.1, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
MarketPrice: 58.95, display: true
Category: Food
FoodDecayTime: 20, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 24, display: HealthValue
AddStamina: 12, display: StaminaValue
AddFood: 64, display: FoodValue
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
Buff: Indigestion
Buff_chance: 0.1
SfxBegin: UseActions/playerEatingCrunchy
}
}
{ +Item Id: 381, Name: FruitPie, Ref: FoodTemplate
Mass: 0.8, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Info: bkiConsumable, display: true
Category: Food
MarketPrice: 89.45, display: true
FoodDecayTime: 95, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 30, display: StaminaValue
AddFood: 188, display: FoodValue
AddOxygen: 0
# AddRadiation: -2, display: RadiationValue
Buff: Indigestion
Buff_chance: 0.25
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 383, Name: HotBeverage, Ref: FoodTemplate
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiHotBeverage, display: true
MarketPrice: 4.30, display: true
Category: Food
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 57, display: StaminaValue
AddFood: 0
AddOxygen: 0
AddTemperature: 8, display: TemperatureValue
Debuff: "Hangover,BadTrip,Indigestion", display: EffectiveAgainst
SfxBegin: UseActions/playerDrinking
}
}
{ +Item Id: 384, Name: NaturalSweetener, Ref: FoodTemplate
Mass: 0.1, type: float, display: true, formatter: Kilogram
Volume: 0.24, type: float, display: true, formatter: Liter
Info: bkiFoodRaw, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 60, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 30, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 4, display: FoodValue
AddOxygen: 0
Buff: Indigestion
Buff_chance: 0.02
Debuff: "DermalBurn,Indigestion", display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 385, Name: FruitJuice, Ref: FoodTemplate
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Info: bkiFruitJuice, display: true
MarketPrice: 4.50, display: true
Category: Food
StackSize: 2000
FoodDecayTime: 80, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 2, type: float
AddHealth: 41, display: HealthValue
AddStamina: 40, display: StaminaValue
AddFood: 0, display: FoodValue
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
SfxBegin: UseActions/playerDrinking
Debuff: "Hangover,Indigestion", display: EffectiveAgainst
}
}
{ +Item Id: 386, Name: VegetableJuice, Ref: FoodTemplate
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
MarketPrice: 8, display: true
Info: bkiVegetableJuice, display: true
Category: Food
FoodDecayTime: 70, display: true, type: int
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 2, type: float
AddHealth: 43, display: HealthValue
AddStamina: 35, display: StaminaValue
AddFood: 0
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
Debuff: "Hangover,Indigestion", display: EffectiveAgainst
SfxBegin: UseActions/playerDrinking
}
}
{ +Item Id: 394, Name: BerryJuice, Ref: FoodTemplate
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Info: bkiBerryJuice, display: true
Category: Food
MarketPrice: 8, display: true
FoodDecayTime: 80, display: true, type: int
StackSize: 2000
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 2, type: float
AddHealth: 25, display: HealthValue
AddStamina: 85, display: StaminaValue
AddFood: 0
AddOxygen: 0
AddTemperature: -3, display: TemperatureValue
SfxBegin: UseActions/playerDrinking
}
}
{ +Item Id: 395, Name: Buds, Ref: FoodTemplate
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
Info: bkiComponent, display: true
MarketPrice: 1, display: true
Category: Ingredients
FoodDecayTime: 100, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 5
AddFood: 5, display: FoodValue
AddOxygen: 0
# Debuff: Indigestion, display: EffectiveAgainst
# Buff_chance: 0.025
# Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 396, Name: Roots, Ref: FoodTemplate
Info: bkiConsumable, display: true
Category: Ingredients
MarketPrice: 1, display: true
FoodDecayTime: 200, display: true, type: int
FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 12
AddOxygen: 0
# Debuff: Indigestion, display: EffectiveAgainst
# Buff_chance: 0.025
# Debuff: PoisonBit, display: EffectiveAgainst
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 397, Name: EnergyDrink, Ref: FoodTemplate
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Info: bkiEnergyDrink, display: true
MarketPrice: 8, display: true
Category: Food
# FoodDecayTime: 200, display: true, type: int
# FoodDecayedItem: RottenFood
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: 0
AddStamina: 150, display: StaminaValue
AddFood: 0
AddOxygen: 0
Buff: Hangover
Buff_chance: 0.025
Debuff: Stunned, display: EffectiveAgainst
SfxBegin: UseActions/playerDrinking
}
}
{ Item Id: 398, Name: XP
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 1, type: float, display: false, formatter: Kilogram
ShowUser: No
}
{ Item Id: 399, Name: RP
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 1, type: float, display: false, formatter: Kilogram
ShowUser: No
}
# =========================================
# NPC MELEE ATTACK AND WEAPONS id 500-599
# ------------------------
# Melee 500-549
# =========================================
{ +Item Id: 500, Name: MeleeTemplate
Material: human
Meshfile: Entities/Misc/DummyPrefab
Canhold: false
Candrop: false
HoldType: 6
StackSize: 1
ShowUser: No
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 4.5
Damage: 300
DamageMultiplier_1: 0, param1: wood|stone|rock|dirt|shield
}
}
{ +Item Id: 501, Name: MeleeArmoredGolem, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3
Damage: 300
SfxBegin: Enemies/ArmoredGolem/ArmoredGolem_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
Buff_chance: "0.4,0.25,0.1,0.01"
}
}
{ +Item Id: 502, Name: MeleeTotalHorror, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 130
SfxBegin: Enemies/TotalHorror/TotalHorror_SfxAttack
Buff: "FractureOpen,AlienParasite"
Buff_chance: "0.2,0.05"
}
}
{ +Item Id: 503, Name: MeleeTalonGuardian, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 1.5, type: float
Range: 3.5
Damage: 120
Sphere: 0.5
SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
Buff: "OpenWound"
Buff_chance: "0.15"
}
}
# free
{ +Item Id: 505, Name: MeleeRockGolem, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 0.75, type: float
Range: 4
Damage: 170
Buff: "FractureClosed,FractureOpen,Mutilation"
Buff_chance: "0.25,0.1,0.01"
SfxBegin: Enemies/RockGolem/MONSTERGrowlDeep08aShort
}
}
{ +Item Id: 506, Name: MeleeCaveWormWhite, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 4.5
Damage: 150
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "Frostbite,DermalParasite"
Buff_chance: "0.4,0.15"
}
}
{ +Item Id: 507, Name: MeleeMegalonopsGrey, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 6.5
Damage: 100
SfxBegin: Enemies/Megalonops/Megalonops_SfxAttack
Buff: OpenWound
Buff_chance: 0.1
}
}
{ +Item Id: 508, Name: MeleeMegalonopsBrown, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 9
Damage: 150
SfxBegin: Enemies/Megalonops/HybridGrowl02
Buff: OpenWound
Buff_chance: 0.2
}
}
{ +Item Id: 509, Name: MeleeLizardMule, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 6.5
Damage: 180
SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack
Buff: OpenWound
Buff_chance: 0.2
}
}
{ +Item Id: 510, Name: MeleeLizardMuleBaby, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 90
SfxBegin: Enemies/LizardMule/attack
Buff: OpenWound
Buff_chance: 0.1
}
}
{ +Item Id: 511, Name: MeleeSpinosaurus, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 3, type: float
Range: 5
Damage: 75
SfxBegin: Enemies/Spinosaurus/HybridGrowl
Buff: OpenWound
Buff_chance: 0.1
}
}
{ +Item Id: 512, Name: MeleeTriceratops, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 4
Damage: 200
SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
Buff_chance: "0.4,0.25,0.1,0.01"
}
}
{ +Item Id: 513, Name: MeleeGolem2, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 5
Damage: 150
SfxBegin: Enemies/GolemDesert/GolemDesert_SfxAttack
Buff: "FractureClosed,FractureOpen,Mutilation"
Buff_chance: "0.25,0.1,0.01"
}
}
{ +Item Id: 514, Name: MeleeWorm, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/Worm/Worm_SfxAttack
Buff: "PoisonBit,OpenWound,DermalParasite"
Buff_chance: "0.2,0.15,0.1"
}
}
{ +Item Id: 515, Name: MeleeOtyugh, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 5
Damage: 120
SfxBegin: Enemies/Otyugh/Otyugh_SfxAttack
Buff: "PoisonBit,FractureOpen,EndoParasite"
Buff_chance: "0.2,0.15,0.1"
}
}
{ +Item Id: 516, Name: MeleePlantMonster, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 90
SfxBegin: Enemies/PlantMonster/PlantMonster_SfxAttack
Buff: "PoisonBit,OpenWound"
Buff_chance: "0.2,0.15"
}
}
{ +Item Id: 517, Name: MeleeSlime, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 2
Damage: 75
SfxBegin: Enemies/Slime/Slime_SfxAttack
Buff: "Frostbite,DermalParasite"
Buff_chance: "0.4,0.15"
}
}
{ +Item Id: 518, Name: MeleeCrawler, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/Crawler/Crawler_SfxAttack
Buff: "PoisonBit,OpenWound,DermalParasite"
Buff_chance: "0.3,0.15,0.1"
DamageMultiplier_1: 2.5, param1: metal|metalhard
DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 519, Name: MeleeAlienBug01, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 90
SfxBegin: Enemies/AlienBugs/AlienBug01/AlienBug01_SfxAttack
Buff: "Stunned"
Buff_chance: "0.7"
}
}
{ +Item Id: 520, Name: MeleeAlienBug02, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 120
SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
Buff: "DermalParasite,InfectedWound"
Buff_chance: "0.3,0.15"
}
}
{ +Item Id: 521, Name: MeleeAlienBug03, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 200
SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
Buff: "DermalParasite,InfectedWound"
Buff_chance: "0.35,0.2"
}
}
{ +Item Id: 522, Name: MeleeWormLarge, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 5
Damage: 150
SfxBegin: Enemies/Worm/MonsterScreams-16
Buff: "PoisonBit,FractureOpen,DermalParasite"
Buff_chance: "0.3,0.2,0.2"
}
}
{ +Item Id: 523, Name: MeleeWoodWalker, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 4
Damage: 150
SfxBegin: Enemies/Golem2/HybridGrowl
Buff: FractureOpen
Buff_chance: 0.25
}
}
{ +Item Id: 524, Name: MeleeAlienBug04, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 150
SfxBegin: Enemies/AlienBugs/AlienBug04/AlienBug04_SfxAttack
Buff: "DermalParasite,InfectedWound"
Buff_chance: "0.45,0.3"
}
}
{ +Item Id: 525, Name: MeleeSpider01, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2.5
Damage: 20
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
Buff: "Stunned"
Buff_chance: "0.05"
DamageMultiplier_1: 5, param1: metal|metalhard
DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 526, Name: MeleeSpider02, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 120
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.05,0.02"
}
}
{ +Item Id: 527, Name: MeleeSpider03, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 180
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.1,0.04"
DamageMultiplier_1: 2.5, param1: metal|metalhard
DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 528, Name: MeleeRaptor, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.0
Damage: 50
SfxBegin: Enemies/Raptor/Raptor_SfxAttack
Buff: "OpenWound,FractureOpen"
Buff_chance: "0.2,0.02"
}
}
{ +Item Id: 529, Name: MeleeHexapod, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
Buff: "DermalParasite,EndoParasite,AlienParasite"
Buff_chance: "0.3,0.15,0.05"
}
}
{ +Item Id: 530, Name: MeleeOverseer, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 5.5
Damage: 120
SfxBegin: Enemies/Overseer/Overseer_SfxAttack
Buff: "IncreaseRadiation,EndoParasite,AlienParasite"
Buff_chance: "0.3,0.15,0.05"
}
}
{ +Item Id: 531, Name: MeleeOviraptor, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/Oviraptor/Oviraptor_SfxAttack
Buff: OpenWound
Buff_chance: 0.1
}
}
{ +Item Id: 532, Name: MeleeParasaur, Ref: MeleeTemplate
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 6.5
Damage: 100
SfxBegin: Enemies/Parasaur/Parasaur_SfxAttack
Buff: OpenWound
Buff_chance: 0.1
}
}
{ +Item Id: 533, Name: MeleeCaveWorm, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,OpenWound,DermalParasite"
Buff_chance: "0.2,0.15,0.02"
DamageMultiplier_1: 2.5, param1: metal|metalhard
DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 534, Name: MeleeSpider01Small, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2.5
Damage: 10
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
Buff: "PoisonBit,Stunned"
Buff_chance: "0.05,0.015"
DamageMultiplier_1: 5, param1: metal|metalhard
DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 535, Name: MeleeAssassin, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 2, type: float
Range: 2.5
Damage: 100
SfxBegin: Enemies/Hexapod/Hexapod_SfxAttack
Buff: "DermalParasite,EndoParasite,AlienParasite"
Buff_chance: "0.3,0.15,0.05"
}
}
{ +Item Id: 536, Name: MeleeRaptorNight, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2.0
Damage: 100
SfxBegin: Enemies/Raptor/Raptor_SfxAttack
Buff: "OpenWound,FractureOpen"
Buff_chance: "0.2,0.02"
}
}
{ +Item Id: 537, Name: MeleeTelluropod, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 100
SfxBegin: Enemies/LizardMule/LizardMule_SfxAttack
Buff: OpenWound
Buff_chance: 0.2
}
}
{ +Item Id: 538, Name: MeleePangolin, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.8
Damage: 200
SfxBegin: Enemies/Triceratops/Triceratops_SfxAttack
Buff: "OpenWound,FractureClosed,FractureOpen,Mutilation"
Buff_chance: "0.4,0.25,0.1,0.01"
DamageMultiplier_1: 2.5, param1: metal|metalhard
DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 539, Name: MeleeRipperDog, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3
Damage: 150
SfxBegin: Enemies/Worm/MonsterScreams-16
Buff: "FractureOpen"
Buff_chance: "0.4"
}
}
{ +Item Id: 540, Name: MeleeCreepy, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 1.8
Damage: 50
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "FractureOpen"
Buff_chance: "0.4,0.15"
}
}
{ +Item Id: 541, Name: MeleeShell, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2.3
Damage: 50
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "FractureOpen"
Buff_chance: "0.4,0.15"
}
}
{ +Item Id: 542, Name: MeleeSpider01Baby, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 5
Sphere: 0.05
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
# Buff: "PoisonBit,Stunned"
# Buff_chance: "0.05,0.015"
#DamageMultiplier_1: 5, param1: metal|metalhard
#DamageMultiplier_2: 10, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 543, Name: MeleeSpider02Small, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 60
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.08,0.02"
}
}
{ +Item Id: 544, Name: MeleeSpider02Baby, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 30
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
# Buff_chance: "0.08,0.02"
}
}
{ +Item Id: 545, Name: MeleeSpider03Small, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 90
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
Buff_chance: "0.1,0.04"
DamageMultiplier_1: 2.5, param1: metal|metalhard
DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 546, Name: MeleeSpider03Baby, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 45
SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
Buff: "PoisonBit,Stunned"
# Buff_chance: "0.1,0.04"
#DamageMultiplier_1: 2.5, param1: metal|metalhard
#DamageMultiplier_2: 5, param1: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ +Item Id: 547, Name: MeleeAlienBug02Small, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 60
SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
Buff: "DermalParasite,InfectedWound"
Buff_chance: "0.3,0.15"
}
}
{ +Item Id: 548, Name: MeleeAlienBug02Baby, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2
Damage: 30
SfxBegin: Enemies/AlienBugs/AlienBug02/AlienBug02_SfxAttack
# Buff: "DermalParasite,InfectedWound"
# Buff_chance: "0.3,0.15"
}
}
{ +Item Id: 549, Name: MeleeHunter, Ref: MeleeTemplate
HoldType: 20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.0
Damage: 5000
SfxBegin: Enemies/Raptor/Raptor_SfxAttack
Buff: "OpenWound,FractureOpen"
Buff_chance: "0.5,0.2"
}
}
# Ranged 550-599
{ +Item Id: 550, Name: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.2, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: true
Damage: 12
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 3.1
SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/weapon_reload_standard
PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 3, param1: metal
DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_3: 60, param1: hullarmored|hullcombat
DamageMultiplier_4: 0, param1: stone|dirt
DamageMultiplier_5: 4, param1: shield
}
}
# All _Large and double weapon models are old meshes for old drones
{ +Item Id: 551, Name: minigunDroneLarge, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDroneLargePrefab
{ Child 0
Class: Ranged
Damage: 18
}
}
{ +Item Id: 552, Name: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/rocketlauncherDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 3.5, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: rocketDrone, display: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 553, Name: rocketDrone
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 75, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 360
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 554, Name: minigunDoubleDroneSmall, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneSmallPrefab
{ Child 0
Damage: 20
PfxMuzzle: MuzzleFlashDoubleLarge2
}
}
{ +Item Id: 555, Name: minigunDoubleDroneLarge, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDoubleDroneLargePrefab
{ Child 0
Class: Ranged
Damage: 24
PfxMuzzle: MuzzleFlashDoubleLarge
}
}
{ +Item Id: 556, Name: plasmaDroneSmall, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
{ Child 0
Class: LauncherSS
ROF: 2, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoType: plasmaCannonChargeDrone, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 557, Name: plasmaCannonChargeDrone, Ref: rocketDrone
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien
{ Child 0
Class: Projectile
Speed: 70
Range: 700
}
}
{ +Item Id: 558, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/laserDronePrefab
{ Child 0
Class: LauncherSS
ROF: 1.2, type: float
AmmoType: pulseLaserChargeDrone
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo)
}
}
{ +Item Id: 559, Name: pulseLaserChargeDrone, Ref: rocketDrone
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotGreenAlien
# Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02
{ Child 0
Class: Projectile
Damage: 50, display: true
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
Speed: 150
Range: 625
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
}
}
{ +Item Id: 560, Name: cannonDroneSmall, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
{ Child 0
Class: Ranged
ROF: 1, type: float
Automatic: false
Damage: 45
AmmoType: 50Caliber, display: true
SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
SfxLoop: Misc/MuteSound
SfxStop: Misc/MuteSound
TracerPerBullet: 1
}
}
{ +Item Id: 561, Name: cannonDoubleDroneLarge, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/cannonDoubleDroneLargePrefab
{ Child 0
Class: Ranged
ROF: 0.8, type: float
Automatic: false
Damage: 90
AmmoType: 50Caliber, display: true
SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
SfxLoop: Misc/MuteSound
SfxStop: Misc/MuteSound
PfxMuzzle: MuzzleFlashDoubleLarge
TracerPerBullet: 1
}
}
{ +Item Id: 562, Name: plasmaDroneLarge, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/plasmaDroneLargePrefab
{ Child 0
Class: LauncherSS
ROF: 1.3, type: float
AmmoType: plasmaCannonChargeDrone, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
}
}
# SPACE DRONES
{ +Item Id: 563, Name: plasmaSpaceDrone, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/plasmaSpaceDronePrefab
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float
Range: 500
AmmoType: plasmaChargeSpaceDrone, display: true
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
}
}
{ +Item Id: 564, Name: plasmaChargeSpaceDrone
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
# Meshfile: Entities/Items/Weapons/Projectiles/alienRocketPrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 75, display: true
BlastParticleIndex: 7
BlastRadius: 2, display: true
BlastDamage: 600, display: true
Speed: 150
Range: 600
Ballistic: false
DamageMultiplier_1: 5, param1: hullarmored
DamageMultiplier_2: 5, param1: hullcombat
DamageMultiplier_3: 2, param1: shield
BlastDamageMultiplier_1: 0, param1: shield
}
}
{ +Item Id: 565, Name: laserSpaceDrone, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float
Range: 500
AmmoType: laserChargeSpaceDrone, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
}
}
{ +Item Id: 566, Name: laserChargeSpaceDrone
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
# Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 60, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
BlastDamage: 800, display: true
Speed: 200
Range: 800
Ballistic: false
DamageMultiplier_1: 3, param1: hullarmored
DamageMultiplier_2: 3, param1: hullcombat
DamageMultiplier_3: 2, param1: shield
BlastDamageMultiplier_1: 0, param1: shield
}
}
# obsolete
{ Item Id: 567, Name: minigunTurretRobot
Meshfile: Entities/Items/Weapons/Enemies/minigunTurretRobotPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.2, type: float
Range: 80, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
Damage: 12
BulletSpread: 0.7
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 3.1
SfxBegin: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_start
SfxLoop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_loop
SfxStop: Weapons/SS/MinigunSS/AK-47ShortBurst05SS_end
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/weapon_reload_standard
PfxMuzzle: SMGAutoMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 0, param1: dirt|stone|wood
}
}
{ +Item Id: 568, Name: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 0.15, type: float
Range: 80, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 8.3mmBullet, display: true
BulletSpread: 1.5, display: true
ReloadDelay: 6.3, display: true
# SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
# SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
# SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
# SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
# SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
# SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/P90DryFire
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SMGAutoMuzzleFire
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 569, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon
# Meshfile: Entities/Items/Weapons/Enemies/ZiraxGunPrefab
Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab
{ Child 0
Class: Ranged
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 80, display: false
Damage: 75, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserGreen
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 1
BulletSpread: 0.8, display: true
TracerSpeed: 200
# MaxFireAngle: 20 #(default is 5)
}
}
# Player used Sentry Gun
{ +Item Id: 570, Name: sentryGunSingle
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 50, display: true
AmmoCapacity: 250, display: true
AutoReload: true
# AmmoUnlimited: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 0.5, display: true
SfxBegin: Weapons/Player/Misc/Single/M16GAU5AinHeavySingle
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/weapon_reload_standard
PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 0, param1: dirt|stone|rock|wood
DamageMultiplier_2: 0.05, param1: shield
}
}
# Alien Sentry Gun
{ +Item Id: 571, Name: sentryGunSingle2
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
ROF: 0.8, type: float
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 30, display: true
AmmoCapacity: 100, display: true
# AmmoUnlimited: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 0.8, display: true
SfxBegin: Weapons/Player/Misc/Single/ak47_fire
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/weapon_reload_standard
PfxMuzzle: MuzzleFlashDouble
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 0, param1: dirt|stone|rock|wood
DamageMultiplier_2: 0.05, param1: shield
}
}
# Alien Sentry Gun
{ +Item Id: 572, Name: sentryGunSingle3
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
ROF: 0.6, type: float
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 30, display: true
AmmoCapacity: 100, display: true
# AmmoUnlimited: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 0.6, display: true
SfxBegin: Weapons/Player/Misc/Single/g3_fire
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/weapon_reload_standard
PfxMuzzle: MuzzleFlashDouble
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 0, param1: dirt|stone|rock|wood
DamageMultiplier_2: 0.05, param1: shield
}
}
{ +Item Id: 573, Name: minigunDroneAttackBase, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
{ Child 0
ROF: 0.4, type: float
Damage: 15
}
}
{ +Item Id: 574, Name: ZiraxShotgunWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 30, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.6, display: true
Damage: 50, display: true
AmmoCapacity: 5, display: true
AmmoUnlimited: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: wood|stone|dirt
DamageMultiplier_3: 5, param1: metal|metalhard
}
}
{ +Item Id: 575, Name: ZiraxRocketWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 70, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
AmmoCapacity: 4, display: true
AmmoUnlimited: true
AmmoType: rocketDrone, display: true
BulletSpread: 0.2, display: true
ReloadDelay: 3.9, display: true
SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: SniperMuzzleFire
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
}
}
{ +Item Id: 576, Name: SpiderRangedWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
Material: human
HoldType: 20
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
ROF: 0, type: float
Range: 20, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 120, display: true
BulletSpread: 0.4
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: SlimeSpider, display: true
ReloadDelay: 0.0, display: true
# SfxBegin: Enemies/CaveWorm/CritterSFX-Short_3
SfxBegin: Enemies/Spiders/Spiders_SfxAttack
# MaxFireAngle: 20 #we need bigger angle, as the spider firing angle is not perfectly aligned with look angle
}
}
{ +Item Id: 577, Name: SlimeSpider
Meshfile: Entities/Items/Weapons/Projectiles/SlimeSpiderPrefab
Material: human
HoldType: 0
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 120
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
Speed: 20
HomingSpeed: 1
Range: 100 # must be higher than range given in weapon to ensure that particle effect is visible
Ballistic: false
Buff: Stunned
Buff_chance: 0.9
DamageMultiplier_1: 0, param1: dirt|stone
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
{ +Item Id: 578, Name: TraderWeapon, Ref: ZiraxLaserWeapon
Meshfile: Entities/Items/Weapons/Enemies/TraderPistolPrefab
# Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab
{ Child 0
Class: Ranged
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 100, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 50, display: true
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserGreen
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 1
TracerSpeed: 200
}
}
{ +Item Id: 579, Name: CyborgSniperWeapon, Ref: ZiraxLaserWeapon
Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab
{ Child 0
Class: Ranged
ROF: 0.75, type: float, display: true, formatter: ROF
Range: 100, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 75, display: true
Automatic: true
AmmoUnlimited: true
BulletSpread: 1.5, display: true
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserGreen
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 2
TracerSpeed: 200
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 580, Name: AlienBugRangedWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackAIPrefab
Material: human
HoldType: 20
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 35, display: true
BulletSpread: 0.3
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: SlimeAlienBug, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
# MaxFireAngle: 15 #we need bigger angle, as the bug firing angle is not perfectly aligned with look angle
}
}
{ +Item Id: 581, Name: SlimeAlienBug
Meshfile: Entities/Items/Weapons/Projectiles/SlimeAlienBugPrefab
Material: human
HoldType: 0
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 120
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
Speed: 20
HomingSpeed: 0.5
Range: 100
Ballistic: false
Buff: "DermalBurn,Stunned,IncreaseRadiation"
Buff_chance: "0.8,0.015,0.005"
DamageMultiplier_1: 0, param1: dirt|stone
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
{ +Item Id: 582, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/MechanoidWeaponPrefab
{ Child 0
Class: Ranged
ROF: 1.0, type: float, display: true, formatter: ROF
Range: 50, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 75, display: true
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRedZirax
TracerPerBullet: 1
TracerSpeed: 100
# MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center
}
}
{ +Item Id: 583, Name: AssaultMechWeapon, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/AssaultMechWeaponPrefab
# # MaxFireAngle: 30 # need a big value (default is 5) as the mechs have the weapon far from the center > CHECK
}
{ +Item Id: 584, Name: BaseAttackDroneWeapon, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon
{ Child 0
Class: LauncherSS
ROF: 2, type: float
Range: 350 # Drone will attack from: Range*WeaponRangeFactor
AmmoType: rocketDrone, display: true
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
}
}
{ +Item Id: 585, Name: BombLauncherWeapon
Meshfile: Entities/Enemies/Drones/Weapons/BombLauncherDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: BombLauncher
ROF: 3.5, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: BombDrone, display: true
BulletsPerShot: 3
BulletSpread: 5
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 586, Name: BombDrone
Meshfile: Entities/Items/Weapons/Projectiles/BombDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 800, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 1800, display: true
Speed: 30
Range: 360
Ballistic: false
DamageMultiplier_1: 3, param1: metal
DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_3: 60, param1: hullarmored|hullcombat
DamageMultiplier_4: 0, param1: dirt|stone
# DamageMultiplier_5: , param1: shield
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
{ +Item Id: 587, Name: ZiraxSniperWeapon, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxSniperPrefab
{ Child 0
ROF: 2, type: float
Range: 110, display: false
Damage: 150, display: true
Automatic: false
SfxBegin: Weapons/Player/Sniper/Resistance-SniperRifle-02-Single_Shot-01
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
ParticleTransform: # Particle1 contains the destroy blocks effect
TracerPerBullet: 1
BulletSpread: 0.05, display: true
TracerSpeed: 200
# MaxFireAngle: 20 #(default is 5)
}
}
{ +Item Id: 588, Name: AlienBug04RangedWeapon
Meshfile: Entities/Items/Weapons/Enemies/RangedAttackPrefab
Material: human
StackSize: 1
Category: Weapons/Items
ShowUser: No
HoldType: 20
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 35, display: true
BulletSpread: 0.4
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: SlimeAlienBug, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Enemies/AlienBugs/AlienBug03/AlienBug03_SfxAttack
# MaxFireAngle: 15 #we need bigger angle, as the bug may be not perfectly rotated when firing
}
}
{ +Item Id: 589, Name: stunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.5, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoType: stunCannonChargeDrone, display: true
AmmoCapacity: 60
AmmoUnlimited: true
ReloadDelay: 3
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 590, Name: DroneBaseAttackMinigunWeapon, Ref: minigunDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
{ Child 0
Damage: 12
Range: 400 # Drone will attack from: Range*WeaponRangeFactor
DamageMultiplier_1: 5, param1: metal
DamageMultiplier_2: 30, param1: concrete|woodblock|hull
DamageMultiplier_3: 40, param1: metalhard
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 2, param1: shield
}
}
{ +Item Id: 591, Name: DroneBaseAttackRocketWeapon, Ref: rocketlauncherDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/BaseAttackDroneWeapon
{ Child 0
ROF: 2, type: float
Range: 500 # Drone will attack from: Range*WeaponRangeFactor
AmmoType: RocketBaseAttackDrone, display: true
}
}
{ +Item Id: 592, Name: RocketBaseAttackDrone
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 70, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 500
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 50, param1: concrete|woodblock|hull
DamageMultiplier_4: 60, param1: metalhard|hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0, param1: stone|dirt
BlastDamageMultiplier_3: 2, param1: metalhard|hullarmored|hullcombat
BlastDamageMultiplier_4: 0, param1: shield
}
}
{ +Item Id: 593, Name: DestroyBlocksWeapon
Meshfile: Entities/Items/Weapons/Enemies/DestroyBlocksWeaponPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: DestroyBlocks
Automatic: true
ROF: 1, type: float # can be changed?
Damage: 45, display: true
# SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02
# SfxLoop: Weapons/Enemies/Zirax/EMP_StartWave_02
SfxBegin: Weapons/Player/Tools/WeaponLightning_start
SfxLoop: Weapons/Player/Tools/WeaponLightning_loop
# ParticleTransform: Muzzle/Particle2
Tracer:
DamageMultiplier_1: 10, param1: metal|metalhard
DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, param1: stone|dirt
DamageMultiplier_4: 0.7, param1: shield
}
}
{ +Item Id: 594, Name: EMPAttackBlocksWeapon
Meshfile: Entities/Items/Weapons/Enemies/EMPAttackBlocksWeaponPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: EMPAttackBlocks
ROF: 6, type: float
Range: 150, display: true
Damage: 30, display: true
SfxBegin: Weapons/Enemies/Zirax/EMP_StartWave_02
PfxMuzzle: EMPForceField
# PfxMuzzle: PlasmaMuzzleFlashPrefab
Tracer:
}
}
{ +Item Id: 595, Name: TalonCrossbowWeapon
Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 2, type: float, display: true, formatter: ROF
Range: 75, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
Damage: 70, display: true
AmmoCapacity: 20, display: true
AmmoUnlimited: true
AmmoType: CrossbowBolt, display: true
BulletSpread: 0.5, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Weapons/Enemies/Talon/CrossbowShot
PfxMuzzle: MuzzleCrossbowSmoke
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 50, param1: metal|metalhard # do we need it?
DamageMultiplier_3: 60, param1: hull|hullarmored|hullcombat|concrete|woodblock # do we need it?
}
}
{ +Item Id: 596, Name: CrossbowBolt
Meshfile: Entities/Items/Weapons/Projectiles/CrossbowBoltPrefab
Material: human
HoldType: 0
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 120
BlastParticleIndex: 0
BlastRadius: 0
BlastDamage: 0
Speed: 20
Range: 80 # must be higher than range given in weapon to ensure that particle effect is visible
Ballistic: True
DamageMultiplier_1: 0, param1: dirt|stone
BlastDamageMultiplier_1: 0.05, param1: dirt|stone
}
}
{ +Item Id: 597, Name: TalonShamaneDrainPower
Meshfile: Entities/Items/Weapons/Enemies/TalonShamanStaffPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 2.3
Damage: 50
SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
Buff: "FractureOpen"
Buff_chance: "0.4,0.15"
}
}
{ +Item Id: 598, Name: MeleeTalonGuardianBAI, Ref: MeleeTalonGuardian
HoldType:20
{ Child 0
Class: Melee
ROF: 0, type: float
Range: 3.5
Damage: 120
Sphere: 0.5
SfxBegin: Enemies/TalonGuardian/WhooshWideSlow
Buff: "OpenWound"
Buff_chance: "0.15"
}
}
{ +Item Id: 599, Name: stunCannonChargeDrone
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 0, display: true
BlastParticleIndex: 7
BlastRadius: 0, display: true
BlastDamage: 0, display: true
Speed: 100
Range: 500
Ballistic: false
Buff: "Stunned"
Buff_chance: "0.9"
# DamageMultiplier_1: 3, param1: shield
# BlastDamageMultiplier_1: 0, param1: shield
}
}
## CATEGORIE: PLAYER ARMOR id 600 - 619
## max 4 slots per armor in NrSlots
## max 15 possible boost per armor in SlotItems
## Please do not rename - referenced in code
{ +Item Id: 600, Name: ArmorLight
Class: Armor
RecipeName: LightArmor
MarketPrice: 4397, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 25, type: float, display: false, formatter: Kilogram
Volume: 24, type: float, display: true, formatter: Liter
VolumeCapacity: 100, type: float, display: true, formatter: Liter
HoldType: 0
StackSize: 1
Canhold: false
Category: Weapons/Items
Info: bkiPlayerArmorLight, display: true
Durability: 400, display: true
DegradationFac: 0.08, type: float, display: false # do not display anymore
Oxygen: 375, type: int, display: true # OxygenConsumptionPerMinute = 12.5f; => consume 500 units of oxygen in 40 min
Armor: 100, type: int, display: true
Heat: 10, type: int, display: true
Cold: 10, type: int, display: true
Radiation: 2, type: int, display: true
FallDamageFac: 0.40, type: float, display: true
PowerFac: 0.66, type: float, display: true # better: 0.5
SpeedFac: 1, type: float, display: true # better: 0.5
JumpFac: 0.67, type: float, display: true
JetpackFac: 1.20, type: float, display: true # no armor : 2.5 units removed per tick. armor : 5* JetpackFac per tick
FoodFac: 1.44, type: float, display: true # calculations are based on 70 minutes
StaminaFac: 1.21, type: float, display: true # calculations are based on 20 stamina per second while running
NrSlots: 2, type: int, display: true
SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
UnlockCost: 2, display: true
UnlockLevel: 5, display: true
TechTreeNames: Weapons
IsEquippableWithoutLocker: true
IsBoostEquippableWithoutLocker: true
}
## Please do not rename - referenced in code
{ +Item Id: 601, Name: ArmorMedium
Class: Armor
RecipeName: MediumArmor
MarketPrice: 50000, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 44, type: float, display: false, formatter: Kilogram
Volume: 34, type: float, display: true, formatter: Liter
VolumeCapacity: 150, type: float, display: true, formatter: Liter
HoldType: 0
StackSize: 1
Canhold: false
Category: Weapons/Items
Info: bkiPlayerArmor, display: true
Durability: 600, display: true
DegradationFac: 0.08, type: float, display: false # do not display anymore
Oxygen: 550, type: int, display: true
Armor: 150, type: int, display: true
Heat: 20, type: int, display: true
Cold: 20, type: int, display: true
Radiation: 4, type: int, display: true
FallDamageFac: 0.60, type: float, display: true
PowerFac: 0.53, type: float, display: true # better: 0.2
SpeedFac: 0.9, type: float, display: true # better: 0.2
JumpFac: 0.55, type: float, display: true
JetpackFac: 1.44, type: float, display: true
FoodFac: 1.73, type: float, display: true
StaminaFac: 1.33, type: float, display: true
NrSlots: 3, type: int, display: true
SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
}
## Please do not rename - referenced in code
{ +Item Id: 602, Name: ArmorHeavy
Class: Armor
RecipeName: HeavyArmor
MarketPrice: 90000, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 52, type: float, display: false, formatter: Kilogram
Volume: 41, type: float, display: true, formatter: Liter
VolumeCapacity: 200, type: float, display: true, formatter: Liter
HoldType: 0
StackSize: 1
Canhold: false
Category: Weapons/Items
Info: bkiPlayerArmor, display: true
Durability: 800, display: true
DegradationFac: 0.08, type: float, display: false # do not display anymore
Oxygen: 725, type: int, display: true
Armor: 200, type: int, display: true
Heat: 30, type: int, display: true
Cold: 30, type: int, display: true
Radiation: 6, type: int, display: true
FallDamageFac: 0.7, type: float, display: true
PowerFac: 0.43, type: float, display: true # better: 0.085
SpeedFac: 0.7, type: float, display: true # better: 0.085
JumpFac: 0.45, type: float, display: true
JetpackFac: 1.73, type: float, display: true
FoodFac: 2.5, type: float, display: true
StaminaFac: 1.46, type: float, display: true
NrSlots: 4, type: int, display: true
SlotItems: "InsulationBoost, ArmorBoost, JetpackBoost, MultiBoost, OxygenBoost, MobilityBoost, RadiationBoost, EVABoost, TransportationBoost,EVABoostEpic,InsulationBoostEpic,RadiationBoostEpic", display: true
}
# Not yet used in game
## Please do not rename - referenced in code
{ Item Id: 603, Name: ArmorLightEpic, Ref: ArmorLight
RecipeName: LightArmorEpic
MarketPrice: 8000, display: true
UnlockLevel: 1
TechTreeNames: Hidden
ShowUser: No
}
# Not yet used in game
## Please do not rename - referenced in code
{ Item Id: 604, Name: ArmorMediumEpic, Ref: ArmorMedium
RecipeName: MediumArmorEpic
MarketPrice: 75000, display: true
Durability: 1500, display: true
Oxygen: 860, type: int, display: true
Armor: 300, type: int, display: true
Heat: 40, type: int, display: true
Cold: 55, type: int, display: true
Radiation: 12, type: int, display: true
FallDamageFac: 0.65, type: float, display: true
Mass: 18, type: float, display: false, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorMedium in TechTree
TechTreeNames: Hidden
ShowUser: No
}
# Used in game (can be found in loot)
## Please do not rename - referenced in code
{ +Item Id: 605, Name: ArmorHeavyEpic, Ref: ArmorHeavy
RecipeName: HeavyArmorEpic
MarketPrice: 18000, display: true
Durability: 1000, display: true
Oxygen: 1000, type: int, display: true
Armor: 500, type: int, display: true
Heat: 150, type: int, display: true
Cold: 250, type: int, display: true
Radiation: 15, type: int, display: true
FallDamageFac: 0.7, type: float, display: true
PowerFac: 0.7, type: float, display: true # better: 0.085
SpeedFac: 0.8, type: float, display: true # better: 0.085
JumpFac: 0.7, type: float, display: true
JetpackFac: 1.1, type: float, display: true
FoodFac: 0.9, type: float, display: true
StaminaFac: 1.1, type: float, display: true
NrSlots: 0, type: int, display: true
Mass: 100, type: float, display: false, formatter: Kilogram
Volume: 60, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeParent: # set null in case a custom Config.ecf puts referenced ArmorHeavy in TechTree
TechTreeNames: Hidden
# ShowUser: No
}
# CATEGORIE: ARMOR BOOSTS id 620 - 699
{ +Item Id: 620, Name: ArmorBoostTemplate
Class: ArmorBoost
Info: bkiArmorBoost, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 2.5, type: float, display: false, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
}
{ +Item Id: 621, Name: ArmorBoost, Ref: ArmorBoostTemplate
MarketPrice: 650, display: true
Armor: 50, type: int, display: true
Heat: -3, type: int, display: true
Cold: -2, type: int, display: true
Radiation: 1, type: int, display: true
PowerFac: -0.04, type: float, display: true
SpeedFac: -0.03, type: float, display: true
StaminaFac: 0.2, type: float, display: true
JetpackFac: 0.2, type: float, display: true
JumpFac: -0.04, type: float, display: true
FoodFac: 0.26, type: float, display: true
Volume: 2.5, type: float, display: true, formatter: Liter
Mass: 5.5, type: float, display: true, formatter: Kilogram
ShowUser: Yes
}
{ +Item Id: 622, Name: JetpackBoost, Ref: ArmorBoostTemplate
JetpackFac: -0.25, type: float, display: true
Volume: 2.25, type: float, display: true, formatter: Liter
Mass: 4.25, type: float, display: true, formatter: Kilogram
MarketPrice: 450, display: true
ShowUser: Yes
}
{ +Item Id: 623, Name: MultiBoost, Ref: ArmorBoostTemplate
Armor: 15, type: int, display: true
Oxygen: 25, type: int, display: true
Radiation: 1, type: int, display: true
Heat: 6, type: int, display: true
Cold: 3, type: int, display: true
PowerFac: 0.05, type: float, display: true
SpeedFac: 0.05, type: float, display: true
StaminaFac: -0.05, type: float, display: true
JetpackFac: -0.10, type: float, display: true
JumpFac: 0.05, type: float, display: true
FoodFac: -0.25, type: float, display: true
Volume: 3.5, type: float, display: true, formatter: Liter
Mass: 7.5, type: float, display: true, formatter: Kilogram
MarketPrice: 500, display: true
ShowUser: Yes
}
{ +Item Id: 624, Name: OxygenBoost, Ref: ArmorBoostTemplate
Armor: -10, type: int, display: true
Oxygen: 150, type: int, display: true
PowerFac: -0.03, type: float, display: true
SpeedFac: -0.03, type: float, display: true
Volume: 10, type: float, display: true, formatter: Liter
Mass: 2.5, type: float, display: true, formatter: Kilogram
MarketPrice: 300, display: true
ShowUser: Yes
}
{ +Item Id: 625, Name: InsulationBoost, Ref: ArmorBoostTemplate
Heat: 50, type: int, display: true
Cold: 25, type: int, display: true
Volume: 2.5, type: float, display: true, formatter: Liter
Mass: 3.5, type: float, display: true, formatter: Kilogram
MarketPrice: 350, display: true
ShowUser: Yes
}
{ +Item Id: 626, Name: MobilityBoost, Ref: ArmorBoostTemplate
Armor: -25, type: int, display: true
PowerFac: 0.15, type: float, display: true
SpeedFac: 0.10, type: float, display: true
StaminaFac: -0.05, type: float, display: true
JumpFac: 0.15, type: float, display: true
FoodFac: 0.25, type: float, display: true
Volume: 2.2, type: float, display: true, formatter: Liter
Mass: 1.7, type: float, display: true, formatter: Kilogram
MarketPrice: 350, display: true
ShowUser: Yes
}
{ +Item Id: 627, Name: RadiationBoost, Ref: ArmorBoostTemplate
Radiation: 7, type: int, display: true
PowerFac: -0.02, type: float, display: true
SpeedFac: -0.05, type: float, display: true
Volume: 7.5, type: float, display: true, formatter: Liter
Mass: 9.5, type: float, display: true, formatter: Kilogram
MarketPrice: 400, display: true
ShowUser: Yes
}
{ +Item Id: 628, Name: EVABoost, Ref: ArmorBoostTemplate
Armor: -80, type: int, display: true
Heat: -15, type: int, display: true
Cold: 190, type: int, display: true
JetpackFac: 0.1, type: float, display: true
PowerFac: -0.2, type: float, display: true
SpeedFac: -0.05, type: float, display: true
ShowUser: Yes
Mass: 34.5, type: float, display: false, formatter: Kilogram
Volume: 14.5, type: float, display: true, formatter: Liter
MarketPrice: 250, display: true
}
{ +Item Id: 629, Name: TransportationBoost, Ref: ArmorBoostTemplate
VolumeCapacity: 250, type: float, display: true, formatter: Liter
MarketPrice: 300, display: true
FoodFac: 0.05, type: float, display: true
StaminaFac: 0.1, type: float, display: true
ShowUser: No
}
# Epic Armor Booster
{ Item Id: 650, Name: ArmorBoostEpic, Ref: ArmorBoostTemplate
MarketPrice: 650, display: true
Armor: 150, type: int, display: true
Heat: -1, type: int, display: true
Cold: -1, type: int, display: true
Radiation: 2, type: int, display: true
PowerFac: -0.04, type: float, display: true
SpeedFac: -0.03, type: float, display: true
StaminaFac: 0.2, type: float, display: true
JetpackFac: 0.2, type: float, display: true
JumpFac: -0.04, type: float, display: true
FoodFac: 0.26, type: float, display: true
Volume: 2.5, type: float, display: true, formatter: Liter
Mass: 5.5, type: float, display: true, formatter: Kilogram
ShowUser: Yes
}
{ Item Id: 651, Name: JetpackBoostEpic, Ref: ArmorBoostTemplate
JetpackFac: -0.67, type: float, display: true
Volume: 2.25, type: float, display: true, formatter: Liter
Mass: 4.25, type: float, display: true, formatter: Kilogram
MarketPrice: 450, display: true
ShowUser: Yes
}
{ Item Id: 652, Name: MultiBoostEpic, Ref: ArmorBoostTemplate
Armor: 60, type: int, display: true
Oxygen: 100, type: int, display: true
Radiation: 4, type: int, display: true
Heat: 25, type: int, display: true
Cold: 15, type: int, display: true
PowerFac: 0.05, type: float, display: true
SpeedFac: 0.05, type: float, display: true
StaminaFac: -0.05, type: float, display: true
JetpackFac: -0.10, type: float, display: true
JumpFac: 0.05, type: float, display: true
FoodFac: -0.25, type: float, display: true
Volume: 3.5, type: float, display: true, formatter: Liter
Mass: 7.5, type: float, display: true, formatter: Kilogram
MarketPrice: 500, display: true
ShowUser: Yes
}
{ Item Id: 653, Name: OxygenBoostEpic, Ref: ArmorBoostTemplate
Armor: -5, type: int, display: true
Oxygen: 300, type: int, display: true
PowerFac: -0.03, type: float, display: true
SpeedFac: -0.03, type: float, display: true
Volume: 10, type: float, display: true, formatter: Liter
Mass: 2.5, type: float, display: true, formatter: Kilogram
MarketPrice: 300, display: true
ShowUser: Yes
}
{ Item Id: 654, Name: InsulationBoostEpic, Ref: ArmorBoostTemplate
Heat: 100, type: int, display: true
Cold: 50, type: int, display: true
Volume: 2.5, type: float, display: true, formatter: Liter
Mass: 3.5, type: float, display: true, formatter: Kilogram
MarketPrice: 350, display: true
ShowUser: Yes
}
{ Item Id: 655, Name: MobilityBoostEpic, Ref: ArmorBoostTemplate
Armor: -15, type: int, display: true
PowerFac: 0.2, type: float, display: true
SpeedFac: 0.15, type: float, display: true
StaminaFac: -0.05, type: float, display: true
JumpFac: 0.2, type: float, display: true
FoodFac: 0.05, type: float, display: true
Volume: 2.2, type: float, display: true, formatter: Liter
Mass: 1.7, type: float, display: true, formatter: Kilogram
MarketPrice: 350, display: true
ShowUser: Yes
}
{ Item Id: 656, Name: RadiationBoostEpic, Ref: ArmorBoostTemplate
Radiation: 15, type: int, display: true
PowerFac: -0.02, type: float, display: true
SpeedFac: -0.05, type: float, display: true
MarketPrice: 400, display: true
ShowUser: Yes
}
{ Item Id: 657, Name: EVABoostEpic, Ref: ArmorBoostTemplate
Armor: -20, type: int, display: true
Heat: -4, type: int, display: true
Cold: 350, type: int, display: true
JetpackFac: 0.1, type: float, display: true
PowerFac: -0.2, type: float, display: true
SpeedFac: -0.05, type: float, display: true
ShowUser: Yes
Mass: 34.5, type: float, display: false, formatter: Kilogram
Volume: 14.5, type: float, display: true, formatter: Liter
MarketPrice: 250, display: true
}
{ +Item Id: 658, Name: TransportationBoostEpic, Ref: ArmorBoostTemplate
VolumeCapacity: 500, type: float, display: true, formatter: Liter
MarketPrice: 300, display: true
FoodFac: 0.1, type: float, display: true
StaminaFac: 0.5, type: float, display: true
ShowUser: Yes
}
# CATEGORIE: ARMOR EQUIPMENT id 620 - 699
{ +Item Id: 700, Name: NightVision
# Class: ArmorBoost
Meshfile: Entities/Misc/DummyPrefab
PickupToToolbar: true
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Volume: 2.5, type: float, display: true, formatter: Liter
Mass: 1.3, type: float, display: true, formatter: Kilogram
Info: bkiNightVision, display: true
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
IsNightVisionItem: true
MarketPrice: 2250, display: true
}
{ +Item Id: 701, Name: OreScanner
# Class: ArmorBoost
Info: bkiOreScanner, display: true
PickupToToolbar: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 0.78, type: float, display: true, formatter: Kilogram
Volume: 1.25, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
IsOreScannerItem: true
MarketPrice: 1250, display: true
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: RadarSuitT1
TechTreeNames: Tools
}
{ +Item Id: 702, Name: RadarSuitT1
Info: bkiDetector, display: true
MarketPrice: 250, display: true
Meshfile: Entities/Items/Tools/DetectorToolPrefab
PickupToToolbar: true
LifetimeOnDrop: 1200
#DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
Mass: 1.3, type: float, display: true, formatter: Kilogram
Volume: 1.7, type: float, display: true, formatter: Liter
# Info: bkiNightVision, display: true
# Canhold: false
HoldType: 14
StackSize: 1
Category: Weapons/Items
IsRadarItem: true
Range: 650, type: int, display: true
RangeSpace: 1250, type: int, display: true
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
# TechTreeParent: SurvivalTool
TechTreeNames: Tools
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 650
RangeSpace: 1250
DiscoveryFac: 0.24
ShowObjectTime: 30
AllowAt: "UnderWater, Planet, Space"
}
}
{ Item Id: 703, Name: RadarSuitDebug, Ref: RadarSuitT1
Range: 5000, type: int, display: true
RangeSpace: 50000, type: int, display: true
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ +Item Id: 704, Name: DetectorHVWeapon
Meshfile: Entities/Misc/DummyPrefab
CustomIcon: DetectorSVT1
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
IsRadarItem: true
# CustomIcon: DetectorSVT1
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 2500
RangeSpace: 10000
DiscoveryFac: 0.12
ShowObjectTime: 30
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
AllowAt: "UnderWater, Planet, Space"
}
}
{ +Item Id: 705, Name: DetectorSVWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
IsRadarItem: true
CustomIcon: DetectorSVT1
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 3500
RangeSpace: 14000
DiscoveryFac: 0.12
ShowObjectTime: 30
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
AllowAt: "UnderWater, Planet, Space"
}
}
{ +Item Id: 706, Name: DetectorCVWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
IsRadarItem: true
CustomIcon: DetectorSVT1
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 6000
RangeSpace: 24000
DiscoveryFac: 0.12
ShowObjectTime: 30
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
AllowAt: "UnderWater, Planet, Space"
}
}
# Damage and Multipliers defined in EClassConfig > Entity Name: ExplosiveDevice
{ +Item Id: 707, Name: SurvivalConstructor
Meshfile: @models/Blocks/Terrain/ConstructorSurvivalPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
PickupToToolbar: true
Material: metalitem
Canhold: false
HoldType: 0
StackSize: 100
ShowUser: No
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Weapons/Items
Info: bkiExplosives, display: true
{ Child 0
Class: PlaceTerrainPlaceable
EntityName: SurvivalConstructor
AllowRemote: false
ROF: 1, type: float
Range: 8
SfxBegin: UseActions/ExplosivesAttach
}
}
{ +Item Id: 708, Name: PDA
Info: bkiPDA, display: true
CustomIcon: Tablet
LifetimeOnDrop: 1200
# MarketPrice: 250, display: true
Meshfile: Entities/Misc/DummyPrefab
# PickupToToolbar: true
DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab,BagSmallNewPrefab
Material: metal
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 1
Category: Weapons/Items
# UnlockCost: 0, display: true
# UnlockLevel: 1, display: true
# TechTreeParent: SurvivalTool
# TechTreeNames: Tools
}
{ Item Id: 709, Name: SnapPointTool
CustomIcon: ColorTool
Meshfile: Entities/Items/Tools/ColorToolPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Mass: 2.1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
RadialMenu: true
{ Child Alt0
Class: BlueprintPart
Range: 500
Mode: PlaceBPP
RadialText: "Place a part"
RadialDesc: "Focus a snap point and choose a part with left control. Use left shift and left mouse to toggle through snap points"
RadialIcon: Radial_Upgrade
}
{ Child Alt1
Class: BlueprintPart
Range: 500
Mode: DeleteSnapPoint
RadialText: "Delete"
RadialDesc: "Delete the focused snap point"
RadialIcon: Radial_Remove
}
{ Child Alt2
Class: BlueprintPart
Range: 500
Mode: SyncSnapPoints
RadialText: "Reload snap points"
RadialDesc: "Reloads all snap points from the used blueprint. Works only for one source blueprint"
RadialIcon: Radial_ChangeRotate
}
}
# CATEGORIE: New Weapon Items id 800 - 850
{ +Item Id: 800, Name: ZiraxAssaultRiflePlayer, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
ShowUser: No
{ Child 0
ROF: 0.17, type: float, display: true, formatter: ROF
Range: 120, display: false
Damage: 81, display: true
AmmoCapacity: 28, display: true
ReloadDelay: 2.945, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
AmmoUnlimited: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
}
{ +Item Id: 801, Name: ZiraxShotgunPlayer, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPlyPrefab
ShowUser: No
{ Child 0
ROF: 0.17, type: float, display: true, formatter: ROF
Range: 120, display: false
Damage: 81, display: true
AmmoCapacity: 28, display: true
ReloadDelay: 2.945, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
AmmoUnlimited: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
}
{ +Item Id: 802, Name: TalonCrossbowPlayer
Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab
CustomIcon: TalonCrossbowWeaponCharged
PickupToToolbar: true
Material: metalweapon
MarketPrice: 5200, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
Info: bkiTalonCrossbowPlayer, display: true
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Durability: 1000, display: false
DegradationProb: 0.05, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
RadialMenu: true
# Precision Anti-biological
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 180, display: false
NoiseStrength: 50, display: false
CameraShake: 0
BulletSpread: 0, display: true
Recoil: 0, display: true
IgnoreAtmo: true, display: true
Automatic: true, display: true
Damage: 200, display: true
AmmoCapacity: 4, display: true
AmmoType: TalonPulseCannonCharge, display: true #PulseLaserChargeRifle
ReloadDelay: 3.0, display: true
ParticleTransform: Muzzle/Particle1
SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
# SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: SniperMuzzleLaserGreenBright
Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
#Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
TracerSpeed: 200
DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials
DamageMultiplier_3: 0.005, param1: shield|forcefield
DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull #no damage vs. metallic entities
DamageMultiplier_5: 0, param1: hullarmored|hullcombat #Reduced dmg vs. metallig armor plating BUT it does dmg! (other than the standar Laser Rifle)
RadialText: rdlPulseLaser
RadialDesc: rdlPulseLaserTxt
RadialIcon: PulseLaserChargeRifle
}
# Explosive anti-metal/Device (but low dmg vs. biologicals)
{ Child 1
Class: LauncherSS
AllowRemote: false
ROF: 4, type: float, display: true, formatter: ROF
Range: 100, display: false
NoiseStrength: 120, display: false
CameraShake: 3
Recoil: 1, display: true
IgnoreAtmo: true, display: true
AmmoCapacity: 2, display: true
# AmmoUnlimited: true
AmmoType: TalonPulseCannonCharge, display: true
ReloadDelay: 4, display: true
SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: SniperMuzzleLaserGreenBright
RadialText: rdlPulseCannon
RadialDesc: rdlPulseCannonTxt
RadialIcon: TalonPulseCannonCharge
}
# { Child 1
# Class: Zoom
# ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
# ZoomOut: 40
# ZoomIn: 40
# RedDot: true
# }
}
{ +Item Id: 803, Name: TalonCrossbowTribalPlayer # Ref: TalonCrossbowPlayer
Meshfile: Entities/Items/Weapons/Crossbow/TalonCrossbowPlayerPrefab
CustomIcon: TalonCrossbowWeaponCharged
PickupToToolbar: true
Material: metalweapon
MarketPrice: 1200, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
Info: bkiTalonCrossbowTribalPlayer, display: true
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.05, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
RepairDisabled: true, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
{ Child 0
Class: Ranged
AllowRemote: false
AllowAt: "UnderWater, Planet, Space"
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 60, display: false
CameraShake: 1
Automatic: false
BulletSpread: 0.2, display: true
Recoil: 0.8, display: true
Damage: 90, display: true
AmmoCapacity: 1, display: true
AmmoType: CrossbowBoltPlayer, display: true
ReloadDelay: 2.5, display: true
SfxBegin: Weapons/Enemies/Talon/CrossbowShot
PfxMuzzle: MuzzleCrossbowSmoke
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 40
RedDot: true
}
}
{ +Item Id: 804, Name: CrossbowBoltPlayer
Meshfile: Entities/Misc/DummyPrefab
CustomIcon: MeleeTalonGuardianCharged
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
MarketPrice: 1, display: true
Canhold: false
StackSize: 2000
Info: bkiCrossbowBoltPlayer, display: true
Category: Weapons/Items
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
# UnlockLevel: 1
# TechTreeNames: Hidden
}
{ +Item Id: 805, Name: CyborgRifleWeapon, Ref: ZiraxMinigunWeapon
Meshfile: Entities/Items/Weapons/Enemies/CyborgSniperPrefab
{ Child 0
Class: Ranged
ROF: 0.4, type: float
Range: 50, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
Damage: 35, display: true # DPS: 87.5
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 5.8mmBullet, display: true
BulletSpread: 1.5, display: true
ReloadDelay: 6.3, display: true
SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Modern_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Modern_end
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 5
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 806, Name: LaserCarbine
Meshfile: Entities/Items/Weapons/Rifles/LaserCarbinePrefab
PickupToToolbar: true
MarketPrice: 3750, display: true
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
Info: bkiWeaponHandheldIgnoringAtmo, display: true
Mass: 4.2, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.11, type: float, display: true, formatter: ROF
Range: 160, display: false
Automatic: true, display: true
BulletSpread: 0.12, display: true
Recoil: 0.25, display: true
IgnoreAtmo: true, display: true
Damage: 57, display: true
NoiseStrength: 50, display: false
CameraShake: 1
AmmoCapacity: 32, display: true
AmmoType: PulseLaserChargeRifle, display: true
ReloadDelay: 2.25, display: true
ParticleTransform: Muzzle/Particle1
SfxBegin: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_start
# SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
# SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 30
RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.0"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "-15, -45, 7"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.12, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 15, display: true
UnlockLevel: 20, display: true
TechTreeParent: LaserRifle
TechTreeNames: Weapons
}
{ +Item Id: 807, Name: SMG
Meshfile: Entities/Items/Weapons/Pistols/SMGPrefab
PickupToToolbar: true
MarketPrice: 1123, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
# Info: bkiWeaponHandheld, display: true
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.052, type: float, display: true, formatter: ROF
Range: 85, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.3, display: true
Recoil: 0.7, display: true
Damage: 38, display: true
AmmoCapacity: 32, display: true
AmmoType: 50Caliber, display: true
ReloadDelay: 1.8, display: true
# SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 5
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: Pistol
TechTreeNames: Weapons
}
{ +Item Id: 808, Name: LaserSMG
Meshfile: Entities/Items/Weapons/Pistols/LaserSMGPrefab
PickupToToolbar: true
MarketPrice: 3267, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiWeaponHandheldIgnoringAtmo, display: true
Mass: 4.2, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.06, type: float, display: true, formatter: ROF
Range: 95, display: false
Automatic: true, display: true
BulletSpread: 0.25, display: true
Recoil: 0.55, display: true
IgnoreAtmo: true, display: true
Damage: 48, display: true
NoiseStrength: 50, display: false
CameraShake: 1
AmmoCapacity: 42, display: true
AmmoType: PulseLaserChargePistol, display: true
ReloadDelay: 2, display: true
ParticleTransform: Muzzle/Particle1
SfxBegin: Weapons/SS/LaserSS/BLASTERLargeFastKickback(stereo)
# SfxLoop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_loop
SfxStop: Weapons/EnergyWeapons/Automatic/BLASTERComplexFireTriggerDigitalDischarge_end
# SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxNoAmmo: Weapons/Misc/G36DryFire
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
DamageMultiplier_1: 1.25, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
{ Child 6
Class: Movements
StandingLocation: "0.0, 0.010, 0.0"
StandingRotation: "0.0, 0.0, 0.0"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "0.0, 0.0, 0.0"
RunningLocation: "0.05, 0.0, 0.05"
RunningRotation: "0.0, 0.0, 0.0"
CrouchingLocation: "0.0, 0.0, 0.1"
CrouchingRotation: "0.0, 0.0, 0.0"
RecoilLocation: "0.12, 0.0, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
UnlockCost: 12, display: true
UnlockLevel: 15, display: true
TechTreeParent: LaserPistol
TechTreeNames: Weapons
}
# CATEGORIE: New Drone Weapon Items id 850 - 900
{ +Item Id: 850, Name: rocketlauncherDroneLarge
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 3.5, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: rocketDroneLarge, display: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 851, Name: rocketDroneLarge
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 100, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 360
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 852, Name: rocketlauncherDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 3.5, type: float
Range: 1500 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: rocketDroneSpace, display: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 853, Name: rocketDroneSpace
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 250, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1500
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 854, Name: artillerylauncherDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 6, type: float
Range: 1600 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 5
AmmoUnlimited: true
AmmoType: artilleryrocketDroneSpace, display: true
ReloadDelay: 13
SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 855, Name: artilleryrocketDroneSpace
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 10000, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 10000, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1600
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 856, Name: laserDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float
Range: 500
AmmoType: laserchargeDroneSmall, display: true
AmmoCapacity: 25
ReloadDelay: 3
AmmoUnlimited: true
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 857, Name: laserchargeDroneSmall
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
# Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 60, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
BlastDamage: 800, display: true
Speed: 200
Range: 800
Ballistic: false
DamageMultiplier_1: 3, param1: hullarmored
DamageMultiplier_2: 3, param1: hullcombat
DamageMultiplier_3: 2, param1: shield
BlastDamageMultiplier_1: 0, param1: shield
}
}
{ +Item Id: 858, Name: laserDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float
Range: 500
AmmoType: laserchargeDroneSpace, display: true
AmmoCapacity: 25
ReloadDelay: 3
AmmoUnlimited: true
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 859, Name: laserchargeDroneSpace
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
# Meshfile: Entities/Items/Weapons/Projectiles/LaserImpulseRed01LongPrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 60, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
BlastDamage: 800, display: true
Speed: 200
Range: 800
Ballistic: false
DamageMultiplier_1: 3, param1: hullarmored
DamageMultiplier_2: 3, param1: hullcombat
DamageMultiplier_3: 2, param1: shield
BlastDamageMultiplier_1: 0, param1: shield
}
}
{ +Item Id: 860, Name: laserboltDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float
Range: 500
AmmoType: laserboltcharge, display: true
AmmoCapacity: 25
ReloadDelay: 3
AmmoUnlimited: true
SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 861, Name: laserboltcharge
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 60, display: true
BlastParticleIndex: 12
BlastRadius: 2, display: true
BlastDamage: 800, display: true
Speed: 200
Range: 800
Ballistic: false
DamageMultiplier_1: 3, param1: hullarmored
DamageMultiplier_2: 3, param1: hullcombat
DamageMultiplier_3: 2, param1: shield
BlastDamageMultiplier_1: 0, param1: shield
}
}
{ +Item Id: 862, Name: plasmaDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 2, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoType: plasmachargeDroneSpace, display: true
AmmoCapacity: 25
AmmoUnlimited: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 863, Name: plasmachargeDroneSpace
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 75, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 70
Range: 700
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 864, Name: plasmalauncherDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 6, type: float
Range: 1600 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 5
AmmoUnlimited: true
AmmoType: plasmarocket, display: true
ReloadDelay: 13
SfxBegin: Weapons/MS/Turret/Cannon_2
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 865, Name: plasmarocket
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 10000, display: true
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 10000, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1600
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.067, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 866, Name: mortarlauncherDroneLarge
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 3.5, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: mortargrenade, display: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 867, Name: mortargrenade
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 100, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 360
Ballistic: true
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 868, Name: cannonheatDroneSmall
Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.75, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: true
Damage: 45
AmmoCapacity: 200
AmmoUnlimited: true
IgnoreAtmo: true
AmmoType: highexplosiveantitank, display: true
ReloadDelay: 3.1
SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
SfxLoop: Misc/MuteSound
SfxStop: Misc/MuteSound
TracerPerBullet: 1
}
}
{ +Item Id: 869, Name: highexplosiveantitank
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
MarketPrice: 1, display: true
Canhold: false
StackSize: 4000
Info: bkiAmmo, display: true
Category: Weapons/Items
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 870, Name: empcannonDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/plasmaDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.5, type: float
Range: 900 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: empcharge, display: true
ReloadDelay: 3
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 871, Name: empcharge
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotYellowAlien
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 450, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 875
Ballistic: false
DamageMultiplier_1: 0, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 2, param1: shield
DamageMultiplier_4: 0.5, param1: wood|metal|metalhard|hull|hullarmored|hullcombat
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0.1, param1: rock
BlastDamageMultiplier_4: 1, param1: shield
}
}
{ +Item Id: 872, Name: swarmrocketlauncherDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 3.5, type: float
Range: 1500 # Drone will attack from: Range*WeaponRangeFactor
AmmoCapacity: 25
AmmoUnlimited: true
AmmoType: swarmrocket, display: true
ReloadDelay: 3
SfxBegin: Weapons/SS/RocketHumanSS/flak88_fire03
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 873, Name: swarmrocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 250, display: true
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1500
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 3, param1: metal
DamageMultiplier_3: 25, param1: metalhard|concrete|woodblock|hull
DamageMultiplier_4: 60, param1: hullarmored|hullcombat
DamageMultiplier_5: 0, param1: stone|dirt
DamageMultiplier_6: 0.1, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 874, Name: chargedrailgunDroneLarge
Meshfile: Entities/Enemies/Drones/Weapons/GunMountInvisiblePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 1, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 800, display: false
AmmoCapacity: 20, display: true
AmmoType: chargedrailgunbullet, display: true
Automatic: true
NoiseStrength: 100, display: false
AutoReload: true
CheckObstructed: true
ReloadDelay: 4, display: true # adapt sound
SfxBegin: Weapons/ProjectileWeapons/weapon_railgun_004
# SfxBegin: Weapons/SS/Railgun/FuturisticGunSound02
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SniperMuzzleFireLarge
}
}
{ +Item Id: 875, Name: chargedrailgunbullet
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 1555 , display: true
BlastParticleIndex: 3
BlastRadius: 0
BlastDamage: 0
NoiseStrength: 100, display: false
Speed: 425
Range: 525
SpeedSpace: 525
RangeSpace: 850
Ballistic: false
DamageMultiplier_1: 0.5, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.2, param1: shield
BlastDamageMultiplier_1: 0.5, param1: head|body
BlastDamageMultiplier_2: 0, param1: stone|dirt
}
}
{ +Item Id: 876, Name: antiprotonLauncherDroneLarge
Meshfile: Entities/Enemies/Drones/Weapons/laserSpaceDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: LauncherSS
ROF: 0.5, type: float, display: true, formatter: ROF
AllowAt: "Planet,Space"
Range: 650, display: false
RangeSpace: 1300, display: false
# Damage: 2000, display: true
AmmoCapacity: 500, display: false # no need to display since unlimited ammo
AmmoType: antiprotoncharge, display: true
# AmmoUnlimited: true
Automatic: true
NoiseStrength: 100, display: false
ReloadDelay: 0.6, display: true
SfxBegin: Weapons/EnergyWeapons/weapon_laser_009
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
# ParticleTransform: Muzzle/Particle1
}
}
{ +Item Id: 877, Name: antiprotoncharge
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotRedAlien
Material: metalweapon
HoldType: 0
StackSize: 25
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Projectile
Damage: 2000, display: true # new: because we removed explosion
BlastParticleIndex: 0
# BlastRadius: 3
# BlastDamage: 200
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 1300
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0, param1: stone|dirt|rock
DamageMultiplier_3: 0.1, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0.1, param1: rock
BlastDamageMultiplier_4: 0, param1: shield
}
}
{ +Item Id: 878, Name: cannonDroneSpace
Meshfile: Entities/Enemies/Drones/Weapons/cannonDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 25
Canhold: false
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.75, type: float
Range: 300 # Drone will attack from: Range*WeaponRangeFactor
Automatic: true
Damage: 45
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: cannonDroneSpaceAmmo, display: true
ReloadDelay: 3.1
SfxBegin: Weapons/Player/Misc/Single/Cannon_2_short
SfxLoop: Misc/MuteSound
SfxStop: Misc/MuteSound
TracerPerBullet: 1
}
}
{ +Item Id: 879, Name: cannonDroneSpaceAmmo
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
MarketPrice: 1, display: true
Canhold: false
StackSize: 4000
Info: bkiAmmo, display: true
Category: Weapons/Items
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ +Item Id: 880, Name: DetectorHVEpicWeapon
Meshfile: Entities/Misc/DummyPrefab
CustomIcon: DetectorSVT1
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
IsRadarItem: true
# CustomIcon: DetectorSVT1
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 10000 #Epic; standard 2500
RangeSpace: 10000
DiscoveryFac: 0.12
ShowObjectTime: 30
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
AllowAt: "UnderWater, Planet, Space"
}
}
{ +Item Id: 881, Name: DetectorCVEpicWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
ShowUser: No
Canhold: false
Material: metalweapon
HoldType: 0
IsRadarItem: true
CustomIcon: DetectorSVT1
{ Child 0
ROF: 5, type: float
Class: RadarScan
Range: 6000
RangeSpace: 100000 #Epic; Standard: 25000
DiscoveryFac: 0.12
ShowObjectTime: 30
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
AmmoUnlimited: true
AllowAt: "UnderWater, Planet, Space"
}
}
{ +Item Id: 882, Name: UCHAssaultRifle #UCH Marine Weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_AssaultRifle_Prefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: true
ROF: 0.15, type: float
Range: 80, display: false
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoType: 8.3mmBullet, display: true
BulletSpread: 0.9, display: true
ReloadDelay: 6.3, display: true
# SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
# SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
# SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
# SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
# SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
# SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/P90DryFire
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SMGAutoMuzzleFire
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 883, Name: UCHShotgunRifle #UCH Marine Weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_Shotgun_Prefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: false
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 30, display: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.6, display: true
Damage: 50, display: true
AmmoCapacity: 5, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: wood|stone|dirt
DamageMultiplier_3: 5, param1: metal|metalhard
}
}
{ +Item Id: 884, Name: DroneLargePlayer01Weapon
Meshfile: Entities/Enemies/Drones/Weapons/minigunDronePrefab
Material: metalweapon
HoldType: 0
StackSize: 1
Category: Weapons/Items
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.35, type: float
Range: 600 # Drone will attack from: Range*WeaponRangeFactor
RangeSpace: 900
Automatic: true
Damage: 800
AmmoCapacity: 200
AmmoUnlimited: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 1
#SfxBegin: Weapons/Enemies/Drones/minigunLowPitch_start
#SfxLoop: Weapons/Enemies/Drones/minigunLowPitch_loop
#SfxStop: Weapons/Enemies/Drones/minigunLowPitch_end
#SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
#SfxReload: Weapons/weapon_reload_standard
SfxBegin: Weapons/Player/Misc/Single/cannon #cannon
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
#DamageMultiplier_1: 3, param1: metal
#DamageMultiplier_2: 25, param1: metalhard|concrete|woodblock|hull
#DamageMultiplier_3: 60, param1: hullarmored|hullcombat
#DamageMultiplier_4: 0, param1: stone|dirt
#DamageMultiplier_5: 4, param1: shield
DamageMultiplier_1: 0.2, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 885, Name: DroneLargePlayer01Unit
DropMeshfile: Entities/Misc/BagSmallNewPrefab
Info: bkiDroneLargePlayer01Unit, display: true
CustomIcon: TechnicalArtifact
Meshfile: Entities/Misc/DummyPrefab
#Meshfile: Entities/Items/Weapons/Projectiles/rocket02Prefab
Material: metalitem
HoldType: 0
StackSize: 10
Canhold: false
Category: Weapons/Items
ShowUser: Yes
Mass: 1350, type: float, display: true, formatter: Kilogram
Volume: 670, type: float, display: true, formatter: Liter
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}
{ +Item Id: 886, Name: FarrBlaster
Meshfile: Entities/Items/Weapons/Pistols/FarrBlasterPrefab
# CustomIcon: Blaster
PickupToToolbar: true
MarketPrice: 1900, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: bkiFarrBlaster, display: true
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 1.6, type: float, display: true, formatter: Liter
# DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
# Damage: 100, display: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
AllowRemote: false
ROF: 0.4, type: float, display: true, formatter: ROF
Recoil: 0, display: true
BulletSpread: 0, display: true
Range: 90, display: false
Damage: 40, display: true
AmmoCapacity: 15, display: true
AmmoType: PulseLaserChargePistol, display: true
ReloadDelay: 2, display: true
IgnoreAtmo: true, display: true
NoiseStrength: 15, display: false
CameraShake: 1
Automatic: false
PfxMuzzle: SniperMuzzleLaserRed
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
TracerSpeed: 200
SfxBegin: Weapons/Player/LaserPistol/BLASTERLargeFastKickback
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0.005, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
}
}
{ +Item Id: 887, Name: PrennAssaultRifle
Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 0.15, type: float
Range: 80, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 8.3mmBullet, display: true
BulletSpread: 0.9, display: true
ReloadDelay: 6.3, display: true
# SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
# SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
# SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
# SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
# SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
# SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/P90DryFire
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SMGAutoMuzzleFire
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 888, Name: PrennShotgun
Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 30, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.6, display: true
Damage: 50, display: true
AmmoCapacity: 5, display: true
AmmoUnlimited: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: wood|stone|dirt
DamageMultiplier_3: 5, param1: metal|metalhard
}
}
{ +Item Id: 889, Name: ArkenianShotgun
Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiShotgunPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 30, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.6, display: true
Damage: 50, display: true
AmmoCapacity: 5, display: true
AmmoUnlimited: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
SfxBegin: Weapons/Player/Shotgun/Stakeout
SfxNoAmmo: Weapons/Misc/PumpgunDryFire
SfxReload: Weapons/Player/Reload/RifleReloadSlow
PfxMuzzle: MuzzleFlash2
ParticleTransform: # Particle1 contains the destroy blocks effect
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 2, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: wood|stone|dirt
DamageMultiplier_3: 5, param1: metal|metalhard
}
}
{ +Item Id: 890, Name: ArkenianAssaultRifle
Meshfile: Entities/Items/Weapons/Enemies/Protofactor_SciFiAssaultRifle01Prefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 0.15, type: float
Range: 80, display: false
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: true
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoUnlimited: true
AmmoType: 8.3mmBullet, display: true
BulletSpread: 0.9, display: true
ReloadDelay: 6.3, display: true
# SfxBegin: Weapons/Player/AssaultRifle/AWDS_AR_HK416_start
# SfxLoop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_loop
# SfxStop: Weapons/Player/AssaultRifle/AWDS_AR_HK416_end
# SfxBegin: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Begin
# SfxLoop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Loop
# SfxStop: Weapons/Enemies/Zirax/AWDS_AK47Krinkov_Stop
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/P90DryFire
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: SMGAutoMuzzleFire
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
# MaxFireAngle: 20 #(default is 5)
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
}
{ +Item Id: 891, Name: UCHPistol #Civilian Sidearm
Meshfile: Entities/Items/Weapons/Enemies/UCH_Pistol_Prefab
PickupToToolbar: true
MarketPrice: 244, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
ShowUser: No
# Info: bkiWeaponHandheld, display: true
Mass: 2.1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.31, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: false
ROF: 0.125, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 60, display: false
CameraShake: 1
BulletSpread: 0.2, display: true
Recoil: 0.03, display: true
Damage: 64, display: true
AmmoCapacity: 16, display: true
AmmoType: 50Caliber, display: true
ReloadDelay: 1.5, display: true
SfxBegin: Weapons/Player/Pistol/Baghira
SfxNoAmmo: Weapons/Misc/MagnumDryFire
SfxReload: Weapons/Player/Reload/PistolReloadNormal
# PfxMuzzle: fire_muzzle_pistol
PfxMuzzle: MuzzleFlash8
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 1.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
# { Child 1
# Class: Zoom
# ZoomOut: 40
# ZoomIn: 40
# # RedDot: true
# }
}
{ +Item Id: 892, Name: UCHSMG #Officers / Crew weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_SMG_Prefab
PickupToToolbar: true
MarketPrice: 1123, display: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
ShowUser: No
# Info: bkiWeaponHandheld, display: true
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: true
ROF: 0.052, type: float, display: true, formatter: ROF
Range: 85, display: false
NoiseStrength: 100, display: false
CameraShake: 1
BulletSpread: 0.3, display: true
Recoil: 0.7, display: true
Damage: 38, display: true
AmmoCapacity: 32, display: true
AmmoType: 50Caliber, display: true
ReloadDelay: 1.8, display: true
SfxBegin: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop #Weapons/ProjectileWeapons/Automatic/HK416_Heavy_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/HK416_Heavy_end
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 5
DamageMultiplier_1: 3.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
# UnlockCost: 7, display: true
# UnlockLevel: 5, display: true
# TechTreeParent: Pistol
# TechTreeNames: Weapons
}
{ +Item Id: 893, Name: UCHSniperRifle #UCH Elite Weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_SniperRifle_Prefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 2731, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
# Info: bkiWeaponHandheld, display: true
Mass: 9.1, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: false
ROF: 2, type: float, display: true, formatter: ROF
Range: 110, display: false #120m is render range + check entity view range in Eclass config!
NoiseStrength: 100, display: false
CameraShake: 2
BulletSpread: 0.03, display: true
Recoil: 2.6, display: true
Damage: 150, display: true
AmmoCapacity: 10, display: true
AmmoType: 12.7mmBullet, display: true
# ReloadDelay: 3.7, display: true
ReloadDelay: 2.9, display: true
# SfxBegin: Weapons/Player/Sniper/desert_eagle
SfxBegin: Weapons/Player/Rifle/M24
SfxNoAmmo: Weapons/Misc/AK47DryFire01
SfxReload: Weapons/Player/Reload/RifleReloadNormal
PfxMuzzle: MuzzleFlash6
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew02
ZoomOut: 40
ZoomIn: 10
RedDot: true
}
# UnlockCost: 7, display: true
# UnlockLevel: 5, display: true
# TechTreeParent: AssaultRifle
# TechTreeNames: Weapons
}
{ +Item Id: 894, Name: UCHMinigun #UCH Elite Weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_Minigun_Prefab
PickupToToolbar: true
Material: metalweapon
MarketPrice: 2561, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
# Info: bkiWeaponHandheld, display: true
Mass: 39, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.05, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
Class: Ranged
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: true
ROF: 0.15, type: float, display: true, formatter: ROF
Range: 80, display: false #120m is render range + check entity view range in Eclass config!
NoiseStrength: 120, display: false
CameraShake: 1
BulletSpread: 0.9, display: true
Recoil: 0.6, display: true
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoType: 8.3mmBullet, display: true
ReloadDelay: 3.9, display: true
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: MuzzleFlash9
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0, param1: wood|stone|dirt
DamageMultiplier_2: 5, param1: metal|metalhard
}
{ Child 6
Class: Movements
StandingLocation: "-0.05, 0.02, 0.05"
StandingRotation: "0.0, 0.0, -1.25"
AimingLocation: "0.0, 0.0, 0.0"
AimingRotation: "-0.5, 0.6, 1"
RunningLocation: "-0.05, 0.1, 0.05"
RunningRotation: "30, -45, 7"
CrouchingLocation: "0.0, 0.025, 0.0"
CrouchingRotation: "15, -30, 5"
RecoilLocation: "0.05, -0.1, 0.0"
RecoilRotation: "0.0, 0.0, 0.0"
WalkMovement: "0.010"
RunMovement: "0.02"
}
}
{ +Item Id: 895, Name: UCHRocketLauncher #UCH Marine Weapon
Meshfile: Entities/Items/Weapons/Enemies/UCH_RocketLauncher_Prefab
CustomIcon: RocketLauncherAK9
PickupToToolbar: true
Material: metalweapon
MarketPrice: 4647, display: true
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
# Info: bkiWeaponHandheld, display: true
Mass: 25, type: float, display: true, formatter: Kilogram
Volume: 45, type: float, display: true, formatter: Liter
#just for display - BlastRadius and BlastDamage is controlled by "SlowRocket"
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Durability: 100, display: false
DegradationProb: 1, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedSingleShot
{ Child 0
Class: LauncherSS
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: false
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 70, display: false #120m is render range + check entity view range in Eclass config!
NoiseStrength: 140, display: false
Recoil: 2.4, display: true
CameraShake: 3
AmmoCapacity: 2, display: true
AmmoType: rocketDrone, display: true #ZiraxRocket Ammo for NPC balancing
ReloadDelay: 3.9, display: true
BulletSpread: 0.3, display: true
SfxBegin: Weapons/Player/RocketLauncher/FLYBYMissile02Slow
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/RifleReloadSlow
# SfxReload: Weapons/Player/RocketLauncher/M203InsertGranade01
PfxMuzzle: SniperMuzzleFire
}
}
{ +Item Id: 896, Name: UCHFlameThrower #UCH Special Forces / GLaD
Meshfile: Entities/Items/Weapons/Enemies/UCH_FlameThrower_Prefab
CustomIcon: FlamethrowerV2
PickupToToolbar: true
Material: metalweapon
HoldType: 15
StackSize: 1
MarketPrice: 1980, display: true
Category: Weapons/Items
Mass: 60, type: float, display: false, formatter: Kilogram
Info: bkiFlameThrower, display: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
ShowUser: No
{ Child 0
Class: LauncherSS
#AllowRemote: false
AmmoUnlimited: true
IgnoreAtmo: true
Automatic: false
ROF: 0.25, type: float
Range: 6, display: false
#BulletsPerShot: 8
#BulletSpread: 1
#RaySpread: 1, display: true
Recoil: 0, display: true
NoiseStrength: 40, display: false
CameraShake: 0
AmmoCapacity: 50, display: true
AmmoType: FlameThrowerCanister, display: true
# UseSingleMagazine: true
ReloadDelay: 2.9, display: true
# Bullet_use_per_shot: 0.25
# Particles: diggerplasma # particle effect shown at impact
PfxMuzzle: flamethrower_v1a
SfxBegin: Weapons/Player/FlameThrower/Flamethrower_Start
SfxLoop: Weapons/Player/FlameThrower/Flamerthrower_Firing
SfxStop: Weapons/Player/Drill/Mute
SfxReload: Weapons/Player/FlameThrower/Flamethrower_Reload
# SfxNoAmmo:
# SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
}
#{ Child 6
# Class: Movements
# StandingLocation: "-0.05, 0.03, 0.05"
## StandingRotation: "0.0, 0.0, -1.25"
# AimingLocation: "0.0, 0.0, 0.0"
# AimingRotation: "-0.05, 0.6, 1"
# RunningLocation: "-0.05, 0.02, 0.05"
# RunningRotation: "-15, -45, 10"
# CrouchingLocation: "0.0, 0.025, 0.0"
# CrouchingRotation: "15, -30, 5"
# RecoilLocation: "0.010, 0.0, 0.0"
# RecoilRotation: "0.0, 0.0, -0.05"
# WalkMovement: "0.010"
# RunMovement: "0.02"
# }
}
{ +Item Id: 897, Name: TalonLaserWeapon
# Meshfile: Entities/Items/Weapons/Enemies/ZiraxLaserPrefab
Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
{ Child 0
Class: Ranged
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 80, display: false
Damage: 75, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserGreenBright
ParticleTransform: # Particle1 contains the destroy blocks effect
Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
TracerPerBullet: 1
BulletSpread: 0.8, display: true
TracerSpeed: 200
# MaxFireAngle: 20 #(default is 5)
}
}
{ +Item Id: 898, Name: TalonPulseCannon
# Meshfile: Entities/Items/Weapons/Enemies/ZiraxRocketPrefab
Meshfile: Entities/Items/Weapons/Enemies/TalonCrossbowPrefab
Material: metalweapon
HoldType: 15
StackSize: 1
Category: Weapons/Items
ShowUser: No
Mass: 12, type: float, display: false, formatter: Kilogram
Info: bkiTalonPulseCannon, display: true
{ Child 0
Class: LauncherSS
AllowRemote: false
ROF: 1.9, type: float, display: true, formatter: ROF
Range: 100, display: false
NoiseStrength: 120, display: false
CameraShake: 3
Recoil: 3.0, display: true
IgnoreAtmo: true, display: true
AmmoCapacity: 4, display: true
AmmoUnlimited: true
AmmoType: TalonPulseCannonCharge, display: true
ReloadDelay: 4, display: true
SfxBegin: Weapons/Player/Cannon/BLASTERComplexFireSciFiChargePowerfulDeepRelease
SfxNoAmmo: Weapons/DryFireFromManuallyCockedHammer
SfxReload: Weapons/Player/Reload/HeavyWeaponReloadNormal
PfxMuzzle: SniperMuzzleLaserGreenBright
}
}
{ +Item Id: 899, Name: TalonPulseCannonCharge
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectileGreenBrightPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
MarketPrice: 150, display: true
HoldType: 0
Canhold: false
Info: bkiTalonPulseCannonCharge, display: true #Only dmg to biologicals; no tech or metallic-dmg
Category: Weapons/Items
StackSize: 25
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
{ Child 0
Class: Projectile
Damage: 80, display: true
BlastParticleIndex: 18
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 75
Range: 300
NoiseStrength: 100, display: false
Ballistic: false
DamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials
DamageMultiplier_3: 0.005, param1: shield|forcefield
DamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull
DamageMultiplier_5: 0, param1: hullarmored|hullcombat
BlastDamageMultiplier_1: 4, param1: head|body, display: DmgMultiplierHead
BlastDamageMultiplier_2: 0, param1: dirt|stone|rock|wood|woodblock|concrete #No dmg vs. non-metallic materials
BlastDamageMultiplier_3: 0, param1: shield|forcefield
BlastDamageMultiplier_4: 0, param1: metallight|metal|metalhard|hull #Increased Damage vs. devices/turrets/sentries and weak armor/windows
BlastDamageMultiplier_5: 0.25, param1: hullarmored|hullcombat
}
}
# === High Tier sphere turret weapon and ammo (900-920) ===
{ +Item Id: 900, Name: TurretEnemyLaserWeaponBlack, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeBlack, display: true
}
}
{ +Item Id: 901, Name: TurretEnemyLaserChargeBlack, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBlackPrefab
}
{ +Item Id: 902, Name: TurretEnemyLaserWeaponBlue, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeBlue, display: true
}
}
{ +Item Id: 903, Name: TurretEnemyLaserChargeBlue, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketBluePrefab
}
{ +Item Id: 904, Name: TurretEnemyLaserWeaponCyan, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeCyan, display: true
}
}
{ +Item Id: 905, Name: TurretEnemyLaserChargeCyan, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketCyanPrefab
}
{ +Item Id: 906, Name: TurretEnemyLaserWeaponGreen, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeGreen, display: true
}
}
{ +Item Id: 907, Name: TurretEnemyLaserChargeGreen, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketGreenPrefab
}
{ +Item Id: 908, Name: TurretEnemyLaserWeaponOrange, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeOrange, display: true
}
}
{ +Item Id: 909, Name: TurretEnemyLaserChargeOrange, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketOrangePrefab
}
{ +Item Id: 910, Name: TurretEnemyLaserWeaponPurple, Ref: TurretEnemyLaserWeaponT2 #Only use with TESCH
{ Child 0
AmmoType: TurretEnemyLaserChargePurple, display: true
}
}
{ +Item Id: 911, Name: TurretEnemyLaserChargePurple, Ref: TurretEnemyLaserChargeT2 #Only use with TESCH
Info: bkiTurretDarkMatterFactionAmmo, display: true
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketPurplePrefab
}
{ +Item Id: 912, Name: TurretEnemyLaserWeaponRed, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeRed, display: true
}
}
{ +Item Id: 913, Name: TurretEnemyLaserChargeRed, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketRedPrefab
}
{ +Item Id: 914, Name: TurretEnemyLaserWeaponYellow, Ref: TurretEnemyLaserWeaponT2
{ Child 0
AmmoType: TurretEnemyLaserChargeYellow, display: true
}
}
{ +Item Id: 915, Name: TurretEnemyLaserChargeYellow, Ref: TurretEnemyLaserChargeT2
Meshfile: Entities/Items/Weapons/Projectiles/AlienRocketYellowPrefab
}
# === Faction and Faction-Upgrade turret weapon and ammo (921-999) ===
{ +Item Id: 921, Name: TurretMinigunFactionWeapon
Meshfile: @models/Blocks/Turrets/TurretMSMinigunPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6120, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 850, display: false
Automatic: true
Damage: 425, display: true
AmmoCapacity: 300, display: true
AmmoType: TurretMinigunFactionAmmo, display: true
NoiseStrength: 120, display: false
CameraShake: 1
AutoReload: true
ReloadDelay: 2, display: true # adapt sound
SfxBegin: Weapons/Player/Minigun/minigun_start
SfxLoop: Weapons/Player/Minigun/minigun_loop
SfxStop: Weapons/Player/Minigun/minigun_end
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_005
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire2
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.55, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield
DamageMultiplier_5: 0.85, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 922, Name: TurretMinigunUpgradeWeapon, Ref: TurretMinigunFactionWeapon
{ Child 0
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 800, display: false
Damage: 425, display: true
AmmoCapacity: 300, display: true
AmmoType: TurretMinigunUpgradeAmmo, display: true
ReloadDelay: 2, display: true # adapt sound
}
}
{ +Item Id: 923, Name: TurretMinigunFactionAmmo
Info: bkiTurretMinigunFactionAmmo, display: true
CustomIcon: 15mmBullet
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Category: Weapons/Items
Material: metalweapon
HoldType: 0
Canhold: false
StackSize: 4000
MarketPrice: 1, display: true
Mass: 0.06, type: float, display: true, formatter: Kilogram
Volume: 0.03, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 924, Name: TurretMinigunUpgradeAmmo, Ref: TurretMinigunFactionAmmo
Info: bkiTurretMinigunUpgradeAmmo, display: true
CustomIcon: 15mmBullet
}
{ +Item Id: 925, Name: TurretFlakFactionWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleFlakTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5615, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 685, display: false
RangeSpace: 1135, display: false
AmmoCapacity: 50, display: true
AmmoType: TurretFlakFactionAmmo, display: true
NoiseStrength: 150, display: false
CameraShake: 2
AutoReload: true
ReloadDelay: 5, display: true
SfxBegin: Weapons/Player/Misc/Single/cannon
# SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 926, Name: TurretFlakUpgradeWeapon, Ref: TurretFlakFactionWeapon
{ Child 0
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 685, display: false
RangeSpace: 1135, display: false
AmmoCapacity: 50, display: true
AmmoType: TurretFlakUpgradeAmmo, display: true
ReloadDelay: 5, display: true
}
}
{ +Item Id: 927, Name: TurretFlakFactionAmmo
Info: bkiTurretFlakFactionAmmo, display: true
CustomIcon: FlakRocket
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: Base, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 10.1, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
MarketPrice: 45, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 485
BlastParticleIndex: 3
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 650
Range: 685
SpeedSpace: 750
RangeSpace: 1135
HomingSpeed: 0.15
Ballistic: false
DamageMultiplier_1: 0.15, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.2, param1: head|body
BlastDamageMultiplier_2: 0.4, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 928, Name: TurretFlakUpgradeAmmo, Ref: TurretFlakFactionAmmo
Info: bkiTurretFlakUpgradeAmmo, display: true
CustomIcon: FlakRocketMS
{ Child 0
Class: Projectile
Damage: 485
Speed: 650
Range: 685
SpeedSpace: 750
RangeSpace: 1135
HomingSpeed: 0.15
}
}
{ +Item Id: 929, Name: TurretCannonFactionWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SinglePlasmaTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 6150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: Ranged
IsShootThroughCrosshair: true
AllowAt: "Space,Planet"
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
Automatic: false
Damage: 600, display: true
AmmoCapacity: 100, display: true
AutoReload: true
AmmoType: TurretCannonFactionAmmo, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 4, display: true # adapt sound
SfxBegin: Weapons/Player/Misc/Single/AWDSDracoHeavySingle
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_003
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: turretMuzzleFire
TracerPerBullet: 1
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.25, param1: head|body # lower damage on entities
DamageMultiplier_2: 0.01, param1: wood|rock # lower damage on trees and rocks
DamageMultiplier_3: 0, param1: stone|dirt # no damage on terrain
DamageMultiplier_4: 0.05, param1: shield # quarter less damage vs shield than vs blocks
DamageMultiplier_5: 1.15, data: hull|hullarmored|hullcombat|metal|metallight|metalhard
}
}
{ +Item Id: 930, Name: TurretCannonUpgradeWeapon, Ref: TurretCannonFactionWeapon
{ Child 0
Class: Ranged
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
Damage: 600, display: true
AmmoCapacity: 100, display: true
AmmoType: TurretCannonUpgradeAmmo, display: true
ReloadDelay: 4, display: true # adapt sound
}
}
{ +Item Id: 931, Name: TurretCannonFactionAmmo
Info: bkiTurretCannonFactionAmmo, display: true
CustomIcon: 30mmBullet
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: "Base,MS", display: false
HoldType: 0
StackSize: 1500
Canhold: false
Mass: 0.9, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
MarketPrice: 2, display: true
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 932, Name: TurretCannonUpgradeAmmo, Ref: TurretCannonFactionAmmo
Info: bkiTurretCannonUpgradeAmmo, display: true
}
{ +Item Id: 933, Name: TurretRocketFactionWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5777, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretRocketFactionAmmo, display: true
NoiseStrength: 150, display: false
CameraShake: 3
AutoReload: true
ReloadDelay: 8, display: true
SfxBegin: Weapons/Turret/missle_fire
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
# SfxBegin: Weapons/Planet/TurretPS01/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 934, Name: TurretRocketUpgradeWeapon, Ref: TurretRocketFactionWeapon
{ Child 0
Class: LauncherSS
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretRocketUpgradeAmmo, display: true
ReloadDelay: 8, display: true
}
}
{ +Item Id: 935, Name: TurretRocketFactionAmmo
Info: bkiTurretRocketFactionAmmo, display: true
CustomIcon: FastRocketBA
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 49, type: float, display: true, formatter: Kilogram
Volume: 32, type: float, display: true, formatter: Liter
Category: Weapons/Items
MarketPrice: 295, display: true
{ Child 0
Class: Projectile
Damage: 5858
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
HomingSpeed: 1.5
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 936, Name: TurretRocketUpgradeAmmo, Ref: TurretRocketFactionAmmo
Info: bkiTurretRocketUpgradeAmmo, display: true
CustomIcon: FastRocketMS
{ Child 0
Damage: 5858
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
HomingSpeed: 1.5
}
}
{ +Item Id: 937, Name: TurretArtilleryFactionWeapon
Meshfile: @models/Blocks/Turrets/TurretMSArtilleryPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 250
Mass: 19800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 6.5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 5, display: true
AmmoType: TurretArtilleryFactionAmmo, display: true
NoiseStrength: 200, display: false
CameraShake: 4
AutoReload: true
ReloadDelay: 13, display: true # adapt sound
SfxBegin: Weapons/MS/Turret/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_001
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 938, Name: TurretArtilleryUpgradeWeapon, Ref: TurretArtilleryFactionWeapon
{ Child 0
Class: LauncherSS
ROF: 6.5, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 5, display: true
AmmoType: TurretArtilleryUpgradeAmmo, display: true
ReloadDelay: 13, display: true # adapt sound
}
}
{ +Item Id: 939, Name: TurretArtilleryFactionAmmo
Info: bkiTurretArtilleryFactionAmmo, display: true
CustomIcon: LargeRocket
Meshfile: Entities/Items/Weapons/Projectiles/RocketLargePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: Base, display: false
HoldType: 0
StackSize: 1000
Canhold: false
Mass: 870, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
MarketPrice: 640, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 15300
BlastParticleIndex: 4
BlastRadius: 4, display: true
BlastDamage: 18375, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
Ballistic: true
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.05, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ +Item Id: 940, Name: TurretArtilleryUpgradeAmmo, Ref: TurretArtilleryFactionAmmo
Info: bkiTurretArtilleryUpgradeAmmo, display: true
CustomIcon: LargeRocketMS
{ Child 0
Class: Projectile
Damage: 15300
BlastRadius: 4, display: true
BlastDamage: 18375, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
}
}
{ +Item Id: 941, Name: TurretRailgunFactionWeapon
Meshfile: @models/Blocks/Turrets/ModularTurret1/SingleMissileTurretBluePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 5777, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretRailgunFactionAmmo, display: true
NoiseStrength: 150, display: false
CameraShake: 3
AutoReload: true
ReloadDelay: 8, display: true
SfxBegin: Weapons/Turret/missle_fire
# SfxBegin: Weapons/LauncherWeapons/weapon_missile_005
# SfxBegin: Weapons/Planet/TurretPS01/Cannon_2
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_002
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
PfxMuzzle: rocketlauncherMSMuzzleFire
}
}
{ +Item Id: 942, Name: TurretRailgunUpgradeWeapon, Ref: TurretRailgunFactionWeapon
{ Child 0
Class: LauncherSS
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretRailgunUpgradeAmmo, display: true
ReloadDelay: 8, display: true
}
}
{ +Item Id: 943, Name: TurretRailgunFactionAmmo
Info: bkiTurretRailgunFactionAmmo, display: true
CustomIcon: RailgunBullet
Meshfile: Entities/Items/Weapons/Projectiles/rocket01Prefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 49, type: float, display: true, formatter: Kilogram
Volume: 32, type: float, display: true, formatter: Liter
Category: Weapons/Items
MarketPrice: 295, display: true
{ Child 0
Class: Projectile
Damage: 5858
BlastParticleIndex: 3
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 450
Range: 700
SpeedSpace: 550
RangeSpace: 1200
# HomingSpeed: 1.5
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 944, Name: TurretRailgunUpgradeAmmo, Ref: TurretRailgunFactionAmmo
Info: bkiTurretRailgunUpgradeAmmo, display: true
{ Child 0
Damage: 5858
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 450
Range: 700
SpeedSpace: 550
RangeSpace: 1200
#HomingSpeed: 1.5
}
}
{ +Item Id: 945, Name: TurretPulseLaserFactionWeapon
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 11760, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1085, display: false
AmmoCapacity: 150, display: true
AmmoType: TurretPulseLaserFactionAmmo, display: true
NoiseStrength: 100, display: false
Automatic: true
CameraShake: 2
AutoReload: true
ReloadDelay: 1, display: true # adapt sound
SfxBegin: Weapons/Turret/laser_turret_fire2
# SfxBegin: Weapons/EnergyWeapons/weapon_laser_003
# SfxBegin: Weapons/SS/LaserSS/weapon_laser_001
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 946, Name: TurretPulseLaserUpgradeWeapon, Ref: TurretPulseLaserFactionWeapon
{ Child 0
Class: LauncherSS
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1085, display: false
AmmoCapacity: 150, display: true
AmmoType: TurretPulseLaserUpgradeAmmo, display: true
ReloadDelay: 1, display: true # adapt sound
}
}
{ +Item Id: 947, Name: TurretPulseLaserFactionAmmo
Info: bkiTurretPulseLaserFactionAmmo, display: true
CustomIcon: PulseLaserChargeBA
Meshfile: Entities/Items/Weapons/Projectiles/LaserShotBlueTurret
# Meshfile: Entities/Items/Weapons/Projectiles/LaserShot02
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Category: Weapons/Items
MarketPrice: 4.5, display: true
{ Child 0
Class: Projectile
Damage: 1050, display: true # new: because we removed explosion damage
BlastParticleIndex: 0
# BlastRadius: 2, display: true
# BlastDamage: 400, display: true
Speed: 750
Range: 650
SpeedSpace: 850
RangeSpace: 1100
Ballistic: false
DamageMultiplier_1: 0.25, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.25, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
}
}
{ +Item Id: 948, Name: TurretPulseLaserUpgradeAmmo, Ref: TurretPulseLaserFactionAmmo
Info: bkiTurretPulseLaserUpgradeAmmo, display: true
CustomIcon: PulseLaserChargeMS
{ Child 0
Class: Projectile
Damage: 1050, display: true # new: because we removed explosion damage
Speed: 750
Range: 650
SpeedSpace: 850
RangeSpace: 1100
}
}
{ +Item Id: 949, Name: TurretPlasmaFactionWeapon
Meshfile: @models/Blocks/Turrets/RealisticTurret/TurretGVPlasmaPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
ShowUser: NoButCSV # reported by HWS
Canhold: false
Material: metalweapon
HoldType: 0
StackSize: 500
Mass: 8490, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{ Child 0
Class: LauncherSS
AllowAt: "Space,Planet"
ROF: 8, type: float, display: true, formatter: ROF
Range: 715, display: false
RangeSpace: 1200, display: false
AmmoCapacity: 8, display: true
AutoReload: true
AmmoType: TurretPlasmaFactionAmmo, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
SfxBegin: Weapons/SS/LaserSS/weapon_blaster_003
# SfxBegin: Weapons/SS/RocketAlienSS/BLASTERComplexFireTriggerPowerfulRelease
# SfxNoAmmo: Weapons/Misc/weapon_outofammo_006
SfxReload: Weapons/Player/Misc/Reload/RifleBoltActionCock04_reload
# PfxMuzzle: turretMuzzleFire
}
}
{ +Item Id: 950, Name: TurretPlasmaUpgradeWeapon, Ref: TurretPlasmaFactionWeapon
{ Child 0
Class: LauncherSS
ROF: 8, type: float, display: true, formatter: ROF
Range: 715, display: false
RangeSpace: 1200, display: false
AmmoCapacity: 8, display: true
AmmoType: TurretPlasmaUpgradeAmmo, display: true
ReloadDelay: 10, display: true
}
}
{ +Item Id: 951, Name: TurretPlasmaFactionAmmo
Info: bkiTurretPlasmaFactionAmmo, display: true
CustomIcon: TurretBAPlasmaCharge
Meshfile: Entities/Items/Weapons/Projectiles/PlasmaProjectilePrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
AllowPlacingAt: MS, display: false
HoldType: 0
StackSize: 2000
Canhold: false
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
MarketPrice: 44, display: true
Category: Weapons/Items
{ Child 0
Class: Projectile
Damage: 15000
BlastParticleIndex: 7
BlastRadius: 3, display: true
BlastDamage: 15000, display: true
Speed: 400
Range: 650
SpeedSpace: 550
RangeSpace: 1050
Ballistic: false
DamageMultiplier_1: 0.05, param1: head|body
DamageMultiplier_2: 0.01, param1: stone|dirt
DamageMultiplier_3: 10, param1: rock # can destroy rocks
DamageMultiplier_4: 0.083, param1: shield
BlastDamageMultiplier_1: 0.05, param1: head|body
BlastDamageMultiplier_2: 0.2, param1: stone|dirt
BlastDamageMultiplier_3: 0, param1: shield
}
}
{ +Item Id: 952, Name: TurretPlasmaUpgradeAmmo, Ref: TurretPlasmaFactionAmmo
Info: bkiTurretPlasmaUpgradeAmmo, display: true
CustomIcon: TurretMSPlasmaCharge
{ Child 0
Class: Projectile
Damage: 15000
BlastRadius: 3, display: true
BlastDamage: 15000, display: true
Speed: 400
Range: 650
SpeedSpace: 550
RangeSpace: 1050
}
}
## NOT AVAILABLE - Blocked by Dark Faction Config: 953 to 974
{ +Item Id: 975, Name: TalonLaserPistol, Ref: TalonLaserWeapon
Meshfile: Entities/Items/Weapons/Pistols/LaserPistolNPCTalonarPrefab #Player version fit to NPC TalonAdv
# Meshfile: Entities/Items/Weapons/Pistols/ScifiPistol2BlueNPCPrefab #
# Meshfile: Entities/Items/Weapons/Enemies/TraderGunPrefab #more like a shotgun!
{ Child 0
Class: Ranged
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 65, display: true
IgnoreAtmo: true # Ground NPC must ignore atmo - otherwise no particle is visible
Damage: 50, display: true
Automatic: false
SfxBegin: Weapons/Player/LaserRifle/BLASTERComplexFireTriggerDigitalDischarge
SfxLoop: Weapons/Enemies/Zirax/mute # define new Zirax and not extend from MinigunZirax
SfxStop: Weapons/Enemies/Zirax/mute
PfxMuzzle: SniperMuzzleLaserGreenBright
Tracer: Weapons/Projectiles/TracerLaserShotGreenBright
TracerPerBullet: 1
TracerSpeed: 200
}
}
# CATEGORIE: Commodity Trade Items id 1000 - 1100
{ +Item Id: 1000, Name: TradingGoodsTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
StackSize: 1000
Info: CommodityItemsGlobal, display: true
Category: Components
ShowUser: No
}
{ +Item Id: 1001, Name: RawDiamond, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 350, display: true
}
{ +Item Id: 1002, Name: LuxuryGoods, Ref: TradingGoodsTemplate
MarketPrice: 1250, display: true
ShowUser: Yes
}
{ +Item Id: 1003, Name: Fertilizer, Ref: TradingGoodsTemplate
MarketPrice: 50, display: true
ShowUser: Yes
}
{ +Item Id: 1004, Name: Liquors, Ref: TradingGoodsTemplate
MarketPrice: 100, display: true
ShowUser: Yes
{ Child 0
Class: Eat
ROF: 1, type: float
AddHealth: -5, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: -2, display: FoodValue
AddOxygen: 0
AddTemperature: 10, display: TemperatureValue
SfxBegin: UseActions/playerDrinking
Buff: "Hangover"
Buff_chance: "0.25"
}
}
{ +Item Id: 1005, Name: Narcotics, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 1200, display: true
}
{ +Item Id: 1006, Name: Robotics, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 2500, display: true
}
{ +Item Id: 1007, Name: Optronics, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 350, display: true
}
{ +Item Id: 1008, Name: Leather, Ref: TradingGoodsTemplate
MarketPrice: 250, display: true
ShowUser: Yes
}
{ +Item Id: 1009, Name: ToxicWaste, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 3000, display: true
}
{ +Item Id: 1010, Name: AlienOrganism, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 2500, display: true
}
{ +Item Id: 1011, Name: AncientRelics, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 7500, display: true
}
{ +Item Id: 1012, Name: Coolant, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 150, display: true
}
{ +Item Id: 1013, Name: Chemicals, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 110, display: true
}
{ +Item Id: 1014, Name: Filters, Ref: TradingGoodsTemplate
MarketPrice: 120, display: true
ShowUser: Yes
}
{ +Item Id: 1015, Name: SpareParts, Ref: TradingGoodsTemplate
MarketPrice: 250, display: true
ShowUser: Yes
}
{ +Item Id: 1016, Name: ScienceEquipment, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 1750, display: true
}
{ +Item Id: 1017, Name: MutatedSubstance, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 3500, display: true
}
{ +Item Id: 1018, Name: TechnicalArtifact, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 8000, display: true
}
{ +Item Id: 1019, Name: ToxicLiquid, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 2500, display: true
}
{ +Item Id: 1020, Name: AlphaVirus, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 9500, display: true
}
{ +Item Id: 1021, Name: Tablet, Ref: TradingGoodsTemplate
ShowUser: Yes
MarketPrice: 50, display: true
}
{ +Item Id: 1022, Name: FishMeat, Ref: TradingGoodsTemplate
# CustomIcon: Meat
ShowUser: Yes
MarketPrice: 30, display: true
}
{ +Item Id: 1023, Name: ChitinScale, Ref: TradingGoodsTemplate
#CustomIcon: AlienParts03
ShowUser: Yes
MarketPrice: 350, display: true
}
{ +Item Id: 1024, Name: AlienCrabMeat, Ref: TradingGoodsTemplate
# CustomIcon: Meat #Icon required
ShowUser: Yes
MarketPrice: 35, display: true
}
{ +Item Id: 1025, Name: AlienSting, Ref: TradingGoodsTemplate
#CustomIcon: AlienThorn
ShowUser: Yes
MarketPrice: 25, display: true
}
{ +Item Id: 1026, Name: RaptorMeat, Ref: TradingGoodsTemplate
# CustomIcon: Meat #Icon required
ShowUser: Yes
MarketPrice: 50, display: true
}
# Jet Thruster / Crafting Components
{ +Item Id: 1027, Name: PropulsionComponents, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 56, display: true
Mass: 24.28, type: float, display: true, formatter: Kilogram
Volume: 3.5, type: float, display: true, formatter: Liter
}
{ +Item Id: 1028, Name: BuildingFrameLight, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 220, display: true
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
}
{ +Item Id: 1029, Name: BuildingFrameStandard, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 260, display: true
Mass: 60, type: float, display: true, formatter: Kilogram
Volume: 18, type: float, display: true, formatter: Liter
}
{ +Item Id: 1030, Name: BuildingFrameReinforced, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 350, display: true
Mass: 120, type: float, display: true, formatter: Kilogram
Volume: 36, type: float, display: true, formatter: Liter
}
{ +Item Id: 1031, Name: HighTemperatureComponentsT1, Ref: ComponentsTemplate
ShowUser: Yes
MarketPrice: 600, display: true
Mass: 75, type: float, display: true, formatter: Kilogram
Volume: 30, type: float, display: true, formatter: Liter
}
#{ +Item Id: 1032, Name: HighTemperatureComponentsT2, Ref: ComponentsTemplate
# ShowUser: Yes
# MarketPrice: 750, display: true
# Mass: 85, type: float, display: true, formatter: Kilogram
# Volume: 45, type: float, display: true, formatter: Liter
#}
# == Reports Common
{ +Item Id: 1049, Name: ReportsTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 0, type: float, display: false, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 1000
Info: bkiReportsGlobalInfo, display: true
Category: Components
ShowUser: No
}
#Reports Common 80%
{ +Item Id: 1050, Name: ReportMaintenanceData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlack
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 300, display: true
Mass: 0, type: float, display: false, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
}
{ +Item Id: 1051, Name: ReportWorkShiftData, Ref: ReportsTemplate
#CustomIcon: ReportWorkShiftData
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 300, display: true
}
{ +Item Id: 1052, Name: ReportTransportationData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlack
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 300, display: true
}
{ +Item Id: 1053, Name: ReportCommunicationData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlack
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 400, display: true
}
{ +Item Id: 1054, Name: ReportEconomicData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlack
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 500, display: true
}
# == Reports Science 60%
{ +Item Id: 1060, Name: ReportScienceRawData, Ref: ReportsTemplate
#CustomIcon: KeyCardGreen
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
{ +Item Id: 1061, Name: ReportBiologicalData, Ref: ReportsTemplate
#CustomIcon: KeyCardGreen
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
{ +Item Id: 1062, Name: ReportMaterialData, Ref: ReportsTemplate
#CustomIcon: KeyCardGreen
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
{ +Item Id: 1063, Name: ReportArcheologicalData, Ref: ReportsTemplate
#CustomIcon: KeyCardGreen
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
{ +Item Id: 1064, Name: ReportAnomalousData, Ref: ReportsTemplate
#CustomIcon: KeyCardGreen
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
# NOT AVAILABLE - Blocked by Dark Faction Config: 1065 1066
# == Reports Exploration 40%
{ +Item Id: 1070, Name: ReportExplorationRawData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlue
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 3000, display: true
}
{ +Item Id: 1071, Name: ReportGeologicalData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlue
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 3000, display: true
}
{ +Item Id: 1072, Name: ReportAtmosphericData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlue
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 3000, display: true
}
{ +Item Id: 1073, Name: ReportAstronomicalData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlue
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 3000, display: true
}
{ +Item Id: 1074, Name: ReportPlanetaryResourceData, Ref: ReportsTemplate
#CustomIcon: KeyCardBlue
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 3000, display: true
}
# == Reports Security 20%
{ +Item Id: 1080, Name: ReportSpaceWeather, Ref: ReportsTemplate
#CustomIcon: KeyCardYellow
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 5000, display: true
}
{ +Item Id: 1081, Name: ReportNavigationData, Ref: ReportsTemplate
#CustomIcon: KeyCardYellow
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 5000, display: true
}
{ +Item Id: 1082, Name: ReportSpaceAnomality, Ref: ReportsTemplate
#CustomIcon: KeyCardYellow
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 5000, display: true
}
{ +Item Id: 1083, Name: ReportWarpSignatures, Ref: ReportsTemplate
#CustomIcon: KeyCardYellow
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 6000, display: true
}
{ +Item Id: 1084, Name: ReportWeaponSignatures, Ref: ReportsTemplate
#CustomIcon: KeyCardYellow
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 6000, display: true
}
# == Reports Military 10%
{ +Item Id: 1090, Name: ReportMilitaryRawData, Ref: ReportsTemplate
#CustomIcon: KeyCardRed
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 8000, display: true
}
{ +Item Id: 1091, Name: ReportMilitaryScouting, Ref: ReportsTemplate
#CustomIcon: KeyCardRed
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 8000, display: true
}
{ +Item Id: 1092, Name: ReportMilitarySurveillance, Ref: ReportsTemplate
#CustomIcon: KeyCardRed
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 8000, display: true
}
{ +Item Id: 1093, Name: ReportMilitaryTroopMovement, Ref: ReportsTemplate
#CustomIcon: KeyCardRed
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 8000, display: true
}
{ +Item Id: 1094, Name: ReportMilitaryClassified, Ref: ReportsTemplate
#CustomIcon: KeyCardRed
Info: bkiReportsGlobalInfo, display: true
ShowUser: Yes
MarketPrice: 8000, display: true
}
# ========================================= Special Story and Mission Items ==========================
{ +Item Id: 1100, Name: MeleeTalonGuardianCharged, Ref: TradingGoodsTemplate
Info: bkiStaffOfGuidance, display: true
ShowUser: Yes
}
{ +Item Id: 1101, Name: TalonCrossbowWeaponCharged, Ref: TradingGoodsTemplate
Info: bkiTalonCrossbowWeaponCharged, display: true
ShowUser: Yes
}
{ +Item Id: 1102, Name: TurretEnemyBallistaCharged, Ref: TradingGoodsTemplate
Info: bkiTalonTurretEnemyBallistaCharged, display: true
ShowUser: Yes
}
{ +Item Id: 1103, Name: RingOfTheHouseOfAbyssal, Ref: TradingGoodsTemplate
CustomIcon: LuxuryGoods #Icon required
Info: bkiRingOfTheHouseOfAbyssal, display: true
ShowUser: Yes
}
{ +Item Id: 1104, Name: Presents, Ref: ComponentsTemplate
StackSize: 4000
# CustomIcon: Tablet
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Info: bkiPresents, display: true
ShowUser: Yes
MarketPrice: 5, display: true
}
# ========================================= Suit Props ==========================
{ +Item Id: 1150, Name: SuitPropsTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 1
Info: SuitPropsGlobal, display: true
Category: Components
ShowUser: No
}
{ +Item Id: 1151, Name: SantaClausHat, Ref: SuitPropsTemplate
Info: bkiSantaClausHat, display: true
PropHead: SantaClausHat
ShowUser: Yes
}
{ +Item Id: 1152, Name: SnowmanHead, Ref: SuitPropsTemplate
Info: bkiSnowmanHead, display: true
PropHead: SnowmanHead
ShowUser: Yes
}
# ========================================= STATUS EFFECT TEST ==========================
{ Item Id: 1200, Name: FlameThrowerDEBUG
Meshfile: Entities/Items/Weapons/Flamethrower/SciFiFlamethrowerPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 16
StackSize: 1
Category: Weapons/Items
Mass: 8, type: float, display: false, formatter: Kilogram
Info: bkiDrill, display: true
# Info: bkiDrillT2, display: true
Durability: 50000, display: false
DegradationProb: 0.00, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
ShowUser: No
{ Child 0
Class: Ranged
ROF: 0.25, type: float
Range: 8, display: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1, display: true
Recoil: 0, display: true
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Buff: "Fire"
Buff_chance: 1
Automatic: true
Damage: 50
Radius: 3
AmmoCapacity: 750, display: true
AmmoType: BioFuel, display: true
UseSingleMagazine: true
ReloadDelay: 2.9, display: true
Bullet_use_per_shot: 0.25
# Particles: diggerplasma # particle effect shown at impact
PfxMuzzle: flamethrower_v1
# ParticleTransform: Muzzle/Flamethrower_v1 # particle effect shown at muzzle
# SfxBegin: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_start
# SfxLoop: Weapons/Player/Drill/THRUSTERFlangerShiftingBurningAirHot_loop
SfxBegin: Weapons/Player/Drill/weapon_flame_005_start
SfxLoop: Weapons/Player/Drill/weapon_flame_005_loop
SfxStop: Weapons/Player/Drill/Mute
SfxReload: UseActions/oxygen_tank_release_air
# SfxReload: Weapons/Player/Drill/WaltherP99MagInQuick01
DamageMultiplier_1: 0.1, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.1, param1: wood
DamageMultiplier_3: 0.001, param1: stone
DamageMultiplier_4: 0.1, param1: rock
DamageMultiplier_5: 0.001, param1: dirt
DamageMultiplier_6: 0.001, param1: hullarmored
DamageMultiplier_7: 0.001, param1: hullcombat
}
UnlockCost: 0
UnlockLevel: 0
TechTreeNames: Hidden
}
{ Item Id: 1201, Name: WeakAssaultRifleDEBUG, Ref: AssaultRifle
Meshfile: Entities/Items/Weapons/Rifles/ScifiRifle2WeakDebugPrefab
PickupToToolbar: true
Info: bkiEpicWeapon, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 2400, display: false
DegradationProb: 0.0, type: float, display: false
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
ShowUser: No
{ Child 0
ROF: 0.15, type: float, display: true, formatter: ROF
Range: 1000, display: false
Damage: 1, display: true
Recoil: 0, display: true
CameraShake: 0
AmmoCapacity: 50, display: true
ReloadDelay: 3.2, display: false
AmmoType: AmmoInfinite, display: true
Buff: "OpenWound,FractureClosed"
Buff_chance: "1,0.5"
AmmoUnlimited: true
ParticleTransform: # Particle1 contains the destroy blocks effect
SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
DamageMultiplier_1: 2.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 1, param1: wood
DamageMultiplier_3: 0.001, param1: stone
DamageMultiplier_4: 1, param1: rock
DamageMultiplier_5: 0.001, param1: dirt
DamageMultiplier_6: 1, param1: hullarmored
DamageMultiplier_7: 1, param1: hullcombat
}
{ Child 1
Class: DestroyBlocks
Damage: 150, display: true
PfxMuzzle:
Tracer:
DamageMultiplier_1: 10, param1: metal|metalhard
DamageMultiplier_2: 20, param1: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, param1: stone|dirt
}
# { Child 1
# Class: Zoom
# ZoomOverlay: Entities/Items/Weapons/SniperScopes/ScopeNew
# ZoomOut: 40
# ZoomIn: 10
# }
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ Item Id: 1202, Name: DrillDebug123, Ref: DrillT2
ShowUser: No
{ Child 0
Range: 12, display: false
Damage: 80
Radius: 4
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
# The decal gun puts decals on structures
# Use RMB to switch between selecting existing decals, adding new decals and removing delals
# LeftShift + Scrollwheel: scales decal
# LeftControl + Scrollwheel: rotates decal
# LeftShift + LeftControl + Scrollwheel: change decal distance it snaps to a wall
# See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups
{ +Item Id: 1203, Name: DecalGunDebug
CustomIcon: ColorTool
Meshfile: Entities/Items/Tools/ColorToolPrefab
PickupToToolbar: true
Material: metalweapon
HoldType: 14
StackSize: 1
Category: Weapons/Items
Info: "-[00ff00]LeftShift + Scrollwheel[-] to scale a decal\n\n-[00ff00]LeftControl + Scrollwheel[-] to rotate a decal\n\n-[00ff00]LeftShift + LeftControl + Scrollwheel[-] to change decal distance it snaps to a wall\n\n-[00ff00]PageUp[-] / [00ff00]PageDown[-] to cycle between decals in the same group", display: true
Mass: 2.1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
RadialMenu: true
{ Child 0
Class: Decal
DecalMode: Select
RadialText: "Select Decal"
RadialDesc: "Select and move an existing decal"
}
{ Child 1
Class: Decal
DecalMode: Place
# See SharedData/Content/Prefabs/decalsdef.txt: you can define guns for different groups
DecalGroup: Group_1
RadialText: "Add Decal 1"
RadialDesc: "Place a new decal from group 1"
}
{ Child 2
Class: Decal
DecalMode: Place
DecalGroup: Group_2
RadialText: "Add Decal 2"
RadialDesc: "Place a new decal from group 2"
}
{ Child 3
Class: Decal
DecalMode: Place
DecalGroup: Group_2
RadialText: "Sound Decals"
RadialDesc: "Dark Faction Sound Decals"
}
{ Child 4
Class: Decal
DecalMode: Remove
RadialText: "Remove Decal"
RadialDesc: "Point and click at a decal to remove it"
}
}
# ========================================= SPECIAL ITEMS ==========================
{ +Item Id: 1299, Name: KeysTemplate
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Mass: 0, type: float, display: false, formatter: Kilogram
Volume: 0, type: float, display: false, formatter: Liter
StackSize: 1000
Info: bkiKeysGeneral, display: true
Category: Components
ShowUser: No
MarketPrice: 1000, display: true
DropOnDeath: false
}
{ +Item Id: 1300, Name: KeyCardBlack, Ref: KeysTemplate
ShowUser: Yes
}
{ +Item Id: 1301, Name: KeyCardBlue, Ref: KeysTemplate
ShowUser: Yes
}
{ +Item Id: 1302, Name: KeyCardGreen, Ref: KeysTemplate
ShowUser: Yes
}
{ +Item Id: 1303, Name: KeyCardYellow, Ref: KeysTemplate
ShowUser: Yes
}
{ +Item Id: 1304, Name: KeyCardRed, Ref: KeysTemplate
ShowUser: Yes
}
{ +Item Id: 1305, Name: Token
Class: Token
CustomIcon: KeyCardBlack
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalitem
Canhold: false
HoldType: 0
Info: Don't write anything here, display: true
Category: Components
StackSize: 1
ShowUser: Yes
}
{ +Item Id: 1306, Name: FireStickRed, Ref: KeysTemplate
#CustomIcon: KeyCardRed
Info: bkiFireStickRed, display: true
MarketPrice: 4000, display: true
ShowUser: Yes
}
{ +Item Id: 1307, Name: FireStickBlue, Ref: KeysTemplate
#CustomIcon: KeyCardBlue
Info: bkiFireStickBlue, display: true
ShowUser: Yes
MarketPrice: 2000, display: true
}
{ +Item Id: 1308, Name: FireStickGreen, Ref: KeysTemplate
#CustomIcon: KeyCardGreen
Info: bkiFireStickGreen, display: true
ShowUser: Yes
MarketPrice: 1000, display: true
}
{ +Item Id: 1309, Name: KeyCardCommon, Ref: KeysTemplate
#CustomIcon: KeyCardBlack
Info: bkiClearanceKeysGeneral, display: true
MarketPrice: 120, display: true
ShowUser: Yes
}
{ +Item Id: 1310, Name: KeyCardScience, Ref: KeysTemplate
#CustomIcon: KeyCardGreen
Info: bkiClearanceKeysGeneral, display: true
MarketPrice: 800, display: true
ShowUser: Yes
}
{ +Item Id: 1311, Name: KeyCardExploration, Ref: KeysTemplate
#CustomIcon: KeyCardBlue
Info: bkiClearanceKeysGeneral, display: true
ShowUser: Yes
MarketPrice: 1500, display: true
}
{ +Item Id: 1312, Name: KeyCardSecurity, Ref: KeysTemplate
#CustomIcon: KeyCardYellow
Info: bkiClearanceKeysGeneral, display: true
ShowUser: Yes
MarketPrice: 2500, display: true
}
{ +Item Id: 1313, Name: KeyCardMilitary, Ref: KeysTemplate
#CustomIcon: KeyCardRed
Info: bkiClearanceKeysGeneral, display: true
ShowUser: Yes
MarketPrice: 4500, display: true
}
{ +Item Id: 1314, Name: ExplorerToken, Ref: KeysTemplate
# CustomIcon: Tablet
DropOnDeath: false
Info: bkiExplorerToken, display: true
ShowUser: Yes
# MarketPrice: 4500, display: true
}
{ +Item Id: 1315, Name: MerchantToken, Ref: KeysTemplate
#CustomIcon: Tablet
DropOnDeath: false
Info: bkiMerchantToken, display: true
ShowUser: Yes
# MarketPrice: 4500, display: true
}
{ +Item Id: 1316, Name: TraderToken, Ref: KeysTemplate
#CustomIcon: Tablet
DropOnDeath: false
Info: bkiTraderToken, display: true
ShowUser: Yes
# MarketPrice: 4500, display: true
}
{ +Item Id: 1317, Name: TutorialSurvivalTool, Ref: KeysTemplate #Video Manual Consumable
CustomIcon: Tablet
DropOnDeath: false
Info: bkiTutorialSurvivalTool, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 4000
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
}
}
{ +Item Id: 1318, Name: TutorialHVBuilding, Ref: KeysTemplate #Video Manual Consumable
CustomIcon: Tablet
DropOnDeath: false
Info: bkiTutorialHVBuilding, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 4000
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
}
}
{ +Item Id: 1319, Name: TutorialBABuilding, Ref: KeysTemplate #Video Manual Consumable
CustomIcon: Tablet
DropOnDeath: false
Info: bkiTutorialBABuilding, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 4000
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
}
}
{ +Item Id: 1320, Name: TutorialHUDViewPlayer, Ref: KeysTemplate #Video Manual Consumable
CustomIcon: Tablet
DropOnDeath: false
Info: bkiTutorialHUDViewPlayer, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/PDADropPrefab #Available variants: BagSmallChristmasPrefab
Material: metal
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
Canhold: false
HoldType: 0
StackSize: 4000
ShowUser: No
{ Child 0
Class: Eat
ROF: 1, type: float
}
}
{ +Item Id: 1321, Name: AIDroneBayWeapon #Not required?
Info: bkiTutorialHUDViewPlayer, display: true
Meshfile: Entities/Misc/DummyPrefab
DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
Material: metalweapon
HoldType: 0
Canhold: false
StackSize: 10
Category: Weapons/Items
ShowUser: No
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
# =============================================================================
# ================================
# ======== EVENT WEAPON & Items ==
# ================================
{ +Item Id: 1400, Name: ShotgunChristmas, Ref: Shotgun2Epic
#CustomIcon: Shotgun2Epic
Info: bkiShotgunChristmas, display: true
Meshfile: Entities/Items/Weapons/Shotguns/Shotgun1ChristmasPrefab
}
{ +Item Id: 1401, Name: AssaultRifleChristmas, Ref: AssaultRifle
#CustomIcon: AssaultRifleEpic
Info: bkiAssaultRifleChristmas, display: true
Meshfile: Entities/Items/Weapons/Rifles/AssaultRifle1ChristmasPrefab
PickupToToolbar: true
MarketPrice: 3560, display: true
OverrideTradingConstraints: true # even if other constraints exist allow trading this item
Durability: 500, display: false
DegradationProb: 0.039, type: float, display: false
RepairDisabled: true, display: true
SfxJammed: Weapons/Player/Reload/WeaponJammedAutoFire
{ Child 0
ROF: 0.170, type: float, display: true, formatter: ROF
Range: 198, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.06, display: true
Recoil: 0.288, display: true
Damage: 110, display: true
AmmoCapacity: 45, display: true
ReloadDelay: 3, display: true
SfxBegin: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_start
SfxLoop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_loop
SfxStop: Weapons/ProjectileWeapons/Automatic/FAL_50-42_Modern_end
# SfxBegin: Weapons/ProjectileWeapons/Automatic/M14_Heavy_start
# SfxLoop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_loop
# SfxStop: Weapons/ProjectileWeapons/Automatic/M14_Heavy_end
DamageMultiplier_1: 4.5, param1: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, param1: dirt|stone|rock|wood|hullarmored|hullcombat
DamageMultiplier_3: 0, param1: shield
}
{ Child 1
Class: Zoom
ZoomOut: 40
ZoomIn: 40
# RedDot: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent: ""
TechTreeNames: Hidden
}
{ +Item Id: 1402, Name: AlienCookie, Ref: FoodTemplate #Seasonal Baking
Info: bkiAlienCookie, display: true
StackSize: 10
FoodDecayTime: 150, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 150, display: true
ShowUser: Yes
{ Child 0
Class: Eat
AddHealth: 250, display: HealthValue
AddStamina: 100, display: StaminaValue
AddFood: 500, display: FoodValue
AddOxygen: 20, display: OxygenValue
# AddTemperature: 3, display: TemperatureValue
AddRadiation: -2, display: RadiationValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 1403, Name: MushroomEggRoll, Ref: FoodTemplate #Seasonal Baking
Info: bkiMushroomEggRoll, display: true
StackSize: 10
FoodDecayTime: 30, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 120, display: true
ShowUser: Yes
{ Child 0
Class: Eat
AddHealth: 125, display: HealthValue
AddStamina: 50, display: StaminaValue
AddFood: 250, display: FoodValue
AddOxygen: 40, display: OxygenValue
AddTemperature: 2, display: TemperatureValue
AddRadiation: -1, display: RadiationValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 1404, Name: FestiveCake, Ref: FoodTemplate #Seasonal Baking
Info: bkiFestiveCake, display: true
StackSize: 10
FoodDecayTime: 100, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 90, display: true
ShowUser: Yes
{ Child 0
Class: Eat
AddHealth: 60, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 125, display: FoodValue
AddOxygen: 5
AddTemperature: 1, display: TemperatureValue
# AddRadiation: -2, display: RadiationValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 1405, Name: MushroomSweet, Ref: FoodTemplate #Seasonal Baking
Info: bkiMushroomSweet, display: true
StackSize: 10
FoodDecayTime: 50, display: true, type: int
FoodDecayedItem: RottenFood
MarketPrice: 50, display: true
ShowUser: Yes
{ Child 0
Class: Eat
AddHealth: 30, display: HealthValue
AddStamina: 20, display: StaminaValue
AddFood: 60, display: FoodValue
AddOxygen: 0
# AddTemperature: 1, display: TemperatureValue
# AddRadiation: -2, display: RadiationValue
SfxBegin: UseActions/playerEatingSoft
}
}
{ +Item Id: 1406, Name: ToothFlour, Ref: FoodTemplate
Info: bkiToothFlour, display: true
Category: Food
MarketPrice: 40, display: true
FoodDecayTime: 150, display: true, type: int
FoodDecayedItem: RottenFood
#ShowUser: No
}
{ +Item Id: 1407, Name: GreenMilk, Ref: FoodTemplate
Info: bkiGreenMilk, display: true
Category: Food
MarketPrice: 30, display: true
FoodDecayTime: 20, display: true, type: int
FoodDecayedItem: RottenFood
#ShowUser: No
}
{ +Item Id: 1408, Name: AlienLemonSpice, Ref: FoodTemplate
Info: bkiAlienLemonSpice, display: true
Category: Food
MarketPrice: 60, display: true
FoodDecayTime: 200, display: true, type: int
FoodDecayedItem: RottenFood
#ShowUser: No
}
{ +Item Id: 1409, Name: EggMultiColor, Ref: FoodTemplate
Info: bkiEggMultiColor, display: true
MarketPrice: 100, display: true
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Category: Food
FoodDecayTime: 60, display: true, type: int
FoodDecayedItem: RottenFood
# ShowUser: Yes
}
{ +Item Id: 1410, Name: BakingRecipeBook, Ref: TradingGoodsTemplate
ShowUser: Yes
Info: bkiBakingRecipeBook, display: true
MarketPrice: 23, display: true
}
## Testing
#{ +Item Id: 1444, Name: DeployableShield #DO NOT USE YET!
# MarketPrice: 340, display: true
# Meshfile: Entities/Misc/DeployableShieldPrefab
# DropMeshfile: Entities/Misc/BagSmallNewPrefab #Available variants: BagSmallChristmasPrefab
# PickupToToolbar: true
# Material: metalitem
# Canhold: false
# HoldType: 0
# StackSize: 2000
# Mass: 0.5, type: float, display: true, formatter: Kilogram
# Volume: 1, type: float, display: true, formatter: Liter
# Category: Weapons/Items
# Info: bkiExplosives, display: true
# { Child 0
# Class: PlaceShield
# Entity: DeployableShieldDevice
# AllowRemote: true
# ROF: 1, type: float
# Range: 2
# NoiseStrength: 100, display: false
# # SfxBegin: Shield/wpn_scifi_shield_up
#
# }
#
# UnlockCost: 7, display: true
# UnlockLevel: 5, display: true
# TechTreeNames: Weapons
#}
## NOT AVAILABLE - Blocked by Dark Faction Config: 1448 - 1467