4ccccc6fe2
Self-hostable game server control panel: Go controller + agent, 26 game modules, embedded web UI. One-line install via install.sh / install.ps1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
94 lines
3.3 KiB
Bash
94 lines
3.3 KiB
Bash
#!/bin/bash
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# panel-native Sons Of The Forest entrypoint (Wine).
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set -euo pipefail
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log() { printf '[panel-sotf] %s\n' "$*"; }
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if [[ "$(id -u)" = "0" ]]; then
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chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
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exec setpriv --reuid=panel --regid=panel --clear-groups \
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--inh-caps=-all --bounding-set=-all \
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env HOME=/home/panel WINEPREFIX=/home/panel/.wine WINEDEBUG=-all \
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PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
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SERVER_NAME="${SERVER_NAME:-panel Sons Of The Forest}" \
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MAX_PLAYERS="${MAX_PLAYERS:-8}" \
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SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
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GAME_PORT="${GAME_PORT:-8766}" \
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QUERY_PORT="${QUERY_PORT:-27016}" \
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BLOBSYNC_PORT="${BLOBSYNC_PORT:-9700}" \
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/entrypoint.sh "$@"
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fi
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GAME_DIR=/game
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SAVE_DIR=/game-saves
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EXE="${GAME_DIR}/SonsOfTheForestDS.exe"
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# The server looks for dedicatedserver.cfg directly inside -userdatapath.
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CONFIG="${SAVE_DIR}/dedicatedserver.cfg"
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if [[ ! -f "${EXE}" ]]; then
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log "ERROR: ${EXE} not found. Run 'Update' in the panel to install SOTF (Windows build) via SteamCMD."
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exit 78
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fi
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# Seed dedicatedserver.cfg (JSON-ish) on first boot from env. On subsequent
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# boots, patch the port keys so panel-allocated ports flow into a config
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# the operator may have hand-edited (preserves their other tweaks).
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mkdir -p "${SAVE_DIR}"
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if [[ ! -s "${CONFIG}" ]]; then
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log "seeding ${CONFIG}"
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cat > "${CONFIG}" <<EOF
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{
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"IpAddress": "0.0.0.0",
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"ServerName": "${SERVER_NAME}",
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"MaxPlayers": ${MAX_PLAYERS},
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"Password": "${SERVER_PASSWORD}",
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"GamePort": ${GAME_PORT},
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"QueryPort": ${QUERY_PORT},
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"BlobSyncPort": ${BLOBSYNC_PORT},
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"LanOnly": false,
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"SaveSlot": 1,
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"SaveMode": "Continue",
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"GameMode": "Normal",
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"SaveInterval": 600,
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"LogFilesEnabled": false,
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"TimestampLogFilenames": true,
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"TimestampLogEntries": true,
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"SkipNetworkAccessibilityTest": true
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}
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EOF
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else
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log "patching ${CONFIG} (ports from env)"
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# JSON int keys — sed targets `"Key": NNNN` allowing any current value.
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sed -i -E \
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-e "s|(\"GamePort\":[[:space:]]*)[0-9]+|\1${GAME_PORT}|" \
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-e "s|(\"QueryPort\":[[:space:]]*)[0-9]+|\1${QUERY_PORT}|" \
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-e "s|(\"BlobSyncPort\":[[:space:]]*)[0-9]+|\1${BLOBSYNC_PORT}|" \
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"${CONFIG}"
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fi
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if [[ ! -f "${WINEPREFIX}/system.reg" ]]; then
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log "initializing Wine prefix at ${WINEPREFIX}"
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xvfb-run -a wineboot --init 2>&1 | sed 's/^/ /' || true
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wineserver -w || true
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fi
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trap 'log "SIGTERM"; wineserver -k 2>/dev/null || true; exit 0' TERM INT
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cd "${GAME_DIR}"
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log "starting Sons Of The Forest dedicated server"
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log " name: ${SERVER_NAME}"
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log " game/query: ${GAME_PORT}/${QUERY_PORT}/udp"
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log " blobsync: ${BLOBSYNC_PORT}/udp"
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# xvfb-run -a auto-allocates a free X display (host has its own Xvfb on
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# :99 / :100 / :101 — see panel/memory/gotchas.md).
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# Args mirror AMPTemplates sons-of-the-forest.kvp App.CommandLineArgs:
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# -dedicatedserver.* CLI overrides beat the cfg, so panel-allocated ports
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# always win even if the operator hand-edits dedicatedserver.cfg.
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exec stdbuf -oL -eL xvfb-run -a --server-args="-screen 0 1024x768x24" \
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wine "${EXE}" \
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-dedicatedserver.IpAddress "0.0.0.0" \
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-dedicatedserver.GamePort "${GAME_PORT}" \
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-dedicatedserver.QueryPort "${QUERY_PORT}" \
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-dedicatedserver.BlobSyncPort "${BLOBSYNC_PORT}" \
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-userdatapath "${SAVE_DIR}"
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