4ccccc6fe2
Self-hostable game server control panel: Go controller + agent, 26 game modules, embedded web UI. One-line install via install.sh / install.ps1. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
70 lines
2.6 KiB
Bash
70 lines
2.6 KiB
Bash
#!/bin/bash
|
|
# panel-native Terraria entrypoint.
|
|
set -euo pipefail
|
|
log() { printf '[panel-terraria] %s\n' "$*"; }
|
|
|
|
if [[ "$(id -u)" = "0" ]]; then
|
|
chown -R panel:panel /game /game-saves /home/panel 2>/dev/null || true
|
|
exec setpriv --reuid=panel --regid=panel --clear-groups \
|
|
--inh-caps=-all --bounding-set=-all \
|
|
env HOME=/game-saves PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin \
|
|
WORLD_NAME="${WORLD_NAME:-DedicatedWorld}" \
|
|
WORLD_SIZE="${WORLD_SIZE:-2}" \
|
|
MAX_PLAYERS="${MAX_PLAYERS:-8}" \
|
|
SERVER_PASSWORD="${SERVER_PASSWORD:-}" \
|
|
GAME_PORT="${GAME_PORT:-7777}" \
|
|
/entrypoint.sh "$@"
|
|
fi
|
|
|
|
GAME_DIR=/game
|
|
SAVE_DIR=/game-saves
|
|
|
|
# The panel's direct update provider drops the raw zip at
|
|
# /game-saves/terraria-server.zip (it does not extract archives).
|
|
# Unpack it into /game on boot, then delete the zip.
|
|
ZIP="${SAVE_DIR}/terraria-server.zip"
|
|
if [[ -s "${ZIP}" ]]; then
|
|
log "extracting $(basename "${ZIP}") into ${GAME_DIR}"
|
|
unzip -o -q "${ZIP}" -d "${GAME_DIR}"
|
|
rm -f "${ZIP}"
|
|
fi
|
|
|
|
# Terraria's zip extracts into /game/<version>/{Linux,Mac,Windows}. Find
|
|
# the Linux dir regardless of version folder name.
|
|
LINUX_DIR=$(find "${GAME_DIR}" -maxdepth 3 -type d -name Linux 2>/dev/null | head -n1 || true)
|
|
if [[ -z "${LINUX_DIR}" ]]; then
|
|
log "ERROR: Terraria Linux server binary not found under /game."
|
|
log " Run 'Update' in the panel to download Terraria headless server."
|
|
exit 78
|
|
fi
|
|
EXE="${LINUX_DIR}/TerrariaServer.bin.x86_64"
|
|
[[ -x "${EXE}" ]] || chmod +x "${EXE}" 2>/dev/null || true
|
|
|
|
# Terraria reads serverconfig.txt if -config is passed. Seed a minimal one
|
|
# with our env vars so the server starts without interactive prompts.
|
|
CONFIG="${SAVE_DIR}/serverconfig.txt"
|
|
if [[ ! -s "${CONFIG}" ]]; then
|
|
log "seeding ${CONFIG}"
|
|
{
|
|
echo "world=${SAVE_DIR}/Worlds/${WORLD_NAME}.wld"
|
|
echo "worldname=${WORLD_NAME}"
|
|
echo "autocreate=${WORLD_SIZE}"
|
|
echo "maxplayers=${MAX_PLAYERS}"
|
|
echo "port=${GAME_PORT:-7777}"
|
|
echo "motd=Running on panel"
|
|
echo "difficulty=1"
|
|
[[ -n "${SERVER_PASSWORD}" ]] && echo "password=${SERVER_PASSWORD}" || true
|
|
} > "${CONFIG}"
|
|
fi
|
|
mkdir -p "${SAVE_DIR}/Worlds"
|
|
|
|
cd "${LINUX_DIR}"
|
|
log "starting Terraria dedicated server"
|
|
log " world: ${WORLD_NAME} (size ${WORLD_SIZE})"
|
|
log " config: ${CONFIG}"
|
|
log " port: ${GAME_PORT:-7777}"
|
|
|
|
# -port on the command line overrides serverconfig.txt, so a panel port
|
|
# change takes effect even when a stale config was seeded on a prior boot.
|
|
exec stdbuf -oL -eL "${EXE}" -config "${CONFIG}" -port "${GAME_PORT:-7777}"
|